├── ARCube ├── art.scnassets │ ├── ship.scn │ └── texture.png ├── Base.lproj │ ├── Main.storyboard │ └── LaunchScreen.storyboard ├── Info.plist ├── Assets.xcassets │ └── AppIcon.appiconset │ │ └── Contents.json ├── AppDelegate.swift └── ViewController.swift ├── ARCube.xcodeproj ├── project.xcworkspace │ └── contents.xcworkspacedata ├── xcuserdata │ └── joseph.xcuserdatad │ │ └── xcschemes │ │ └── xcschememanagement.plist └── project.pbxproj ├── ARCubeTests ├── Info.plist └── ARCubeTests.swift └── ARCubeUITests ├── Info.plist └── ARCubeUITests.swift /ARCube/art.scnassets/ship.scn: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/josephzhang23/ARCube/HEAD/ARCube/art.scnassets/ship.scn -------------------------------------------------------------------------------- /ARCube/art.scnassets/texture.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/josephzhang23/ARCube/HEAD/ARCube/art.scnassets/texture.png -------------------------------------------------------------------------------- /ARCube.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /ARCube.xcodeproj/xcuserdata/joseph.xcuserdatad/xcschemes/xcschememanagement.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | SchemeUserState 6 | 7 | ARCube.xcscheme 8 | 9 | orderHint 10 | 0 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /ARCubeTests/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | BNDL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | 22 | 23 | -------------------------------------------------------------------------------- /ARCubeUITests/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | BNDL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | 22 | 23 | -------------------------------------------------------------------------------- /ARCubeTests/ARCubeTests.swift: -------------------------------------------------------------------------------- 1 | // 2 | // ARCubeTests.swift 3 | // ARCubeTests 4 | // 5 | // Created by 张嘉夫 on 2017/7/9. 6 | // Copyright © 2017年 张嘉夫. All rights reserved. 7 | // 8 | 9 | import XCTest 10 | @testable import ARCube 11 | 12 | class ARCubeTests: XCTestCase { 13 | 14 | override func setUp() { 15 | super.setUp() 16 | // Put setup code here. This method is called before the invocation of each test method in the class. 17 | } 18 | 19 | override func tearDown() { 20 | // Put teardown code here. This method is called after the invocation of each test method in the class. 21 | super.tearDown() 22 | } 23 | 24 | func testExample() { 25 | // This is an example of a functional test case. 26 | // Use XCTAssert and related functions to verify your tests produce the correct results. 27 | } 28 | 29 | func testPerformanceExample() { 30 | // This is an example of a performance test case. 31 | self.measure { 32 | // Put the code you want to measure the time of here. 33 | } 34 | } 35 | 36 | } 37 | -------------------------------------------------------------------------------- /ARCubeUITests/ARCubeUITests.swift: -------------------------------------------------------------------------------- 1 | // 2 | // ARCubeUITests.swift 3 | // ARCubeUITests 4 | // 5 | // Created by 张嘉夫 on 2017/7/9. 6 | // Copyright © 2017年 张嘉夫. All rights reserved. 7 | // 8 | 9 | import XCTest 10 | 11 | class ARCubeUITests: XCTestCase { 12 | 13 | override func setUp() { 14 | super.setUp() 15 | 16 | // Put setup code here. This method is called before the invocation of each test method in the class. 17 | 18 | // In UI tests it is usually best to stop immediately when a failure occurs. 19 | continueAfterFailure = false 20 | // UI tests must launch the application that they test. Doing this in setup will make sure it happens for each test method. 21 | XCUIApplication().launch() 22 | 23 | // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this. 24 | } 25 | 26 | override func tearDown() { 27 | // Put teardown code here. This method is called after the invocation of each test method in the class. 28 | super.tearDown() 29 | } 30 | 31 | func testExample() { 32 | // Use recording to get started writing UI tests. 33 | // Use XCTAssert and related functions to verify your tests produce the correct results. 34 | } 35 | 36 | } 37 | -------------------------------------------------------------------------------- /ARCube/Base.lproj/Main.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | -------------------------------------------------------------------------------- /ARCube/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | APPL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | LSRequiresIPhoneOS 22 | 23 | NSCameraUsageDescription 24 | This application will use the camera for Augmented Reality. 25 | UILaunchStoryboardName 26 | LaunchScreen 27 | UIMainStoryboardFile 28 | Main 29 | UIRequiredDeviceCapabilities 30 | 31 | armv7 32 | 33 | UIStatusBarHidden 34 | 35 | UISupportedInterfaceOrientations 36 | 37 | UIInterfaceOrientationPortrait 38 | UIInterfaceOrientationLandscapeLeft 39 | UIInterfaceOrientationLandscapeRight 40 | 41 | UISupportedInterfaceOrientations~ipad 42 | 43 | UIInterfaceOrientationPortrait 44 | UIInterfaceOrientationPortraitUpsideDown 45 | UIInterfaceOrientationLandscapeLeft 46 | UIInterfaceOrientationLandscapeRight 47 | 48 | 49 | 50 | -------------------------------------------------------------------------------- /ARCube/Base.lproj/LaunchScreen.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | -------------------------------------------------------------------------------- /ARCube/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "size" : "20x20", 6 | "scale" : "2x" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "size" : "20x20", 11 | "scale" : "3x" 12 | }, 13 | { 14 | "idiom" : "iphone", 15 | "size" : "29x29", 16 | "scale" : "2x" 17 | }, 18 | { 19 | "idiom" : "iphone", 20 | "size" : "29x29", 21 | "scale" : "3x" 22 | }, 23 | { 24 | "idiom" : "iphone", 25 | "size" : "40x40", 26 | "scale" : "2x" 27 | }, 28 | { 29 | "idiom" : "iphone", 30 | "size" : "40x40", 31 | "scale" : "3x" 32 | }, 33 | { 34 | "idiom" : "iphone", 35 | "size" : "60x60", 36 | "scale" : "2x" 37 | }, 38 | { 39 | "idiom" : "iphone", 40 | "size" : "60x60", 41 | "scale" : "3x" 42 | }, 43 | { 44 | "idiom" : "ipad", 45 | "size" : "20x20", 46 | "scale" : "1x" 47 | }, 48 | { 49 | "idiom" : "ipad", 50 | "size" : "20x20", 51 | "scale" : "2x" 52 | }, 53 | { 54 | "idiom" : "ipad", 55 | "size" : "29x29", 56 | "scale" : "1x" 57 | }, 58 | { 59 | "idiom" : "ipad", 60 | "size" : "29x29", 61 | "scale" : "2x" 62 | }, 63 | { 64 | "idiom" : "ipad", 65 | "size" : "40x40", 66 | "scale" : "1x" 67 | }, 68 | { 69 | "idiom" : "ipad", 70 | "size" : "40x40", 71 | "scale" : "2x" 72 | }, 73 | { 74 | "idiom" : "ipad", 75 | "size" : "76x76", 76 | "scale" : "1x" 77 | }, 78 | { 79 | "idiom" : "ipad", 80 | "size" : "76x76", 81 | "scale" : "2x" 82 | }, 83 | { 84 | "idiom" : "ipad", 85 | "size" : "83.5x83.5", 86 | "scale" : "2x" 87 | } 88 | ], 89 | "info" : { 90 | "version" : 1, 91 | "author" : "xcode" 92 | } 93 | } -------------------------------------------------------------------------------- /ARCube/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // ARCube 4 | // 5 | // Created by 张嘉夫 on 2017/7/9. 6 | // Copyright © 2017年 张嘉夫. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | @UIApplicationMain 12 | class AppDelegate: UIResponder, UIApplicationDelegate { 13 | 14 | var window: UIWindow? 15 | 16 | 17 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool { 18 | // Override point for customization after application launch. 19 | return true 20 | } 21 | 22 | func applicationWillResignActive(_ application: UIApplication) { 23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 24 | // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. 25 | } 26 | 27 | func applicationDidEnterBackground(_ application: UIApplication) { 28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 30 | } 31 | 32 | func applicationWillEnterForeground(_ application: UIApplication) { 33 | // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. 34 | } 35 | 36 | func applicationDidBecomeActive(_ application: UIApplication) { 37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 38 | } 39 | 40 | func applicationWillTerminate(_ application: UIApplication) { 41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 42 | } 43 | 44 | 45 | } 46 | 47 | -------------------------------------------------------------------------------- /ARCube/ViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // ViewController.swift 3 | // ARCube 4 | // 5 | // Created by 张嘉夫 on 2017/7/9. 6 | // Copyright © 2017年 张嘉夫. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | import SceneKit 11 | import ARKit 12 | 13 | class ViewController: UIViewController, ARSCNViewDelegate { 14 | 15 | @IBOutlet var sceneView: ARSCNView! 16 | 17 | override func viewDidLoad() { 18 | super.viewDidLoad() 19 | 20 | // 存放所有 3D 几何体的容器 21 | let scene = SCNScene() 22 | 23 | // 想要绘制的 3D 立方体 24 | let boxGeometry = SCNBox(width: 0.1, height: 0.1, length: 0.1, chamferRadius: 0.0) 25 | 26 | // 将几何体包装为 node 以便添加到 scene 27 | let boxNode = SCNNode(geometry: boxGeometry) 28 | 29 | // 把 box 放在摄像头正前方 30 | boxNode.position = SCNVector3Make(0, 0, -0.5) 31 | 32 | // rootNode 是一个特殊的 node,它是所有 node 的起始点 33 | scene.rootNode.addChildNode(boxNode) 34 | 35 | // 将 scene 赋给 view 36 | sceneView.scene = scene 37 | 38 | sceneView.autoenablesDefaultLighting = true 39 | } 40 | 41 | override func viewWillAppear(_ animated: Bool) { 42 | super.viewWillAppear(animated) 43 | 44 | // Create a session configuration 45 | let configuration = ARWorldTrackingSessionConfiguration() 46 | 47 | // Run the view's session 48 | sceneView.session.run(configuration) 49 | } 50 | 51 | override func viewWillDisappear(_ animated: Bool) { 52 | super.viewWillDisappear(animated) 53 | 54 | // Pause the view's session 55 | sceneView.session.pause() 56 | } 57 | 58 | override func didReceiveMemoryWarning() { 59 | super.didReceiveMemoryWarning() 60 | // Release any cached data, images, etc that aren't in use. 61 | } 62 | 63 | // MARK: - ARSCNViewDelegate 64 | 65 | /* 66 | // Override to create and configure nodes for anchors added to the view's session. 67 | func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? { 68 | let node = SCNNode() 69 | 70 | return node 71 | } 72 | */ 73 | 74 | func session(_ session: ARSession, didFailWithError error: Error) { 75 | // Present an error message to the user 76 | 77 | } 78 | 79 | func sessionWasInterrupted(_ session: ARSession) { 80 | // Inform the user that the session has been interrupted, for example, by presenting an overlay 81 | 82 | } 83 | 84 | func sessionInterruptionEnded(_ session: ARSession) { 85 | // Reset tracking and/or remove existing anchors if consistent tracking is required 86 | 87 | } 88 | } 89 | -------------------------------------------------------------------------------- /ARCube.xcodeproj/project.pbxproj: -------------------------------------------------------------------------------- 1 | // !$*UTF8*$! 2 | { 3 | archiveVersion = 1; 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