├── 10_PRINT_VERTICAL_DIAGONAL ├── 10linerGames ├── GameThumb.png ├── README.md ├── game1.1-v1.prg ├── game1.1-v2.prg ├── game1.2-v1.prg ├── game1.2-v2.prg ├── game2-v1.prg └── game2-v2.prg ├── 10printHiRez.txt ├── 10printNoRnd.txt ├── Action_Maze_Chase_Game ├── Game_dev_2022-07-28.png ├── README.md ├── g92.c ├── g92.prg ├── g93.c ├── g93.prg ├── game_v1.bas ├── game_v2.bas └── game_v3.bas ├── Arduino-Oscilloscope ├── A_Oscilloscope_1 │ └── A_Oscilloscope_1.ino ├── A_Oscilloscope_2 │ └── A_Oscilloscope_2.ino └── ArduinoConnections.jpg ├── BasicCodeStructure ├── README.md ├── Structure_Of_Basic_Code_In_C64_Memory.pdf ├── demo2.prg └── fileload.asm ├── BasicWavesShips ├── bin │ ├── sow_mc1.prg │ ├── waves.prg │ └── waves_cia2.prg ├── c │ ├── waves_ship.c │ ├── waves_ship.prg │ ├── waves_ships_m.c │ └── waves_ships_m.prg ├── sow_mc1.bas ├── waves.bas └── waves_cia2.asm ├── BounceBall ├── ball.bas └── readme.md ├── C64_KERNAL ├── MikroAssVice.crt ├── README.md ├── ef_snow.txt ├── ef_updown.txt ├── ef_vic1.txt ├── ef_vic2.txt ├── eff-snow.prg ├── eff-spr.prg ├── eff-updown.prg ├── eff-vic1.prg ├── eff1.prg ├── eff1.txt ├── eff2.prg ├── eff2.txt ├── eff3.prg ├── eff3.txt ├── eff4.prg ├── eff4.txt ├── eff5.prg ├── eff5.txt ├── sprites.txt ├── strings.d64 └── strings.txt ├── C64_Morse_Code_Keyer_Schematic.pdf ├── C64_RESET_CIRCUIT ├── Readme.md ├── V4 │ ├── Readme.md │ ├── rc4_pcb.png │ ├── rc4_schematic.png │ ├── rc_ver4_gerber.zip │ └── reset_circuit_4.fzz ├── c64_reset_circuit_gerber.zip ├── reset_circuit_3.fzz ├── reset_circuit_3_bom.html ├── reset_circuit_3_pcb.png └── reset_circuit_3_schematic.png ├── ColorBarsEffect ├── README.md └── colorbarsdemo.d64 ├── Commodore64_Shortboard_Case.zip ├── DIY_PONG_CONSOLE ├── CrystalOscillator │ ├── README.md │ ├── ay-pong-crystal_flipflop.fzz │ ├── ay-pong-crystal_flipflop_bom.html │ ├── ay-pong-crystal_flipflop_gerber_files.zip │ ├── ay-pong-crystal_flipflop_gerber_files │ │ ├── ay-pong-big-crystal_flipflop_3_contour.gm1 │ │ ├── ay-pong-big-crystal_flipflop_3_copperBottom.gbl │ │ ├── ay-pong-big-crystal_flipflop_3_copperTop.gtl │ │ ├── ay-pong-big-crystal_flipflop_3_drill.txt │ │ ├── ay-pong-big-crystal_flipflop_3_maskBottom.gbs │ │ ├── ay-pong-big-crystal_flipflop_3_maskTop.gts │ │ ├── ay-pong-big-crystal_flipflop_3_pnp.txt │ │ ├── ay-pong-big-crystal_flipflop_3_silkBottom.gbo │ │ ├── ay-pong-big-crystal_flipflop_3_silkTop.gto │ │ ├── ay-pong-crystal_flipflop_contour.gm1 │ │ ├── ay-pong-crystal_flipflop_copperBottom.gbl │ │ ├── ay-pong-crystal_flipflop_copperTop.gtl │ │ ├── ay-pong-crystal_flipflop_drill.txt │ │ ├── ay-pong-crystal_flipflop_maskBottom.gbs │ │ ├── ay-pong-crystal_flipflop_maskTop.gts │ │ ├── ay-pong-crystal_flipflop_pnp.txt │ │ ├── ay-pong-crystal_flipflop_silkBottom.gbo │ │ └── ay-pong-crystal_flipflop_silkTop.gto │ └── ay-pong-crystal_flipflop_pcb.png └── README.md ├── Donkey ├── README.md ├── Screenshot from 2023-08-03 13-15-01.png ├── Screenshot from 2023-08-03 13-15-22.png ├── Screenshot from 2023-08-03 13-15-51.png ├── donkey.bas └── donkey.prg ├── MandelbrotSet ├── MandelbrotSet.png ├── README.md ├── c64-mandelbrot.bas ├── c64-mandelbrot.prg ├── float.h ├── mandelbrot1.c ├── mandelbrot1.prg ├── mandelbrot2.c ├── mandelbrot2.prg ├── mandelbrot3.c ├── mandelbrot3.prg ├── math.h └── runtime.lib ├── Mazes ├── basic │ ├── maze_jrb.bas │ ├── maze_jrb.bas~ │ ├── maze_jrb.prg │ ├── maze_jrb2.bas │ ├── maze_jrb2.bas~ │ ├── maze_jrb2.prg │ ├── maze_jrb5.bas │ ├── maze_jrb5.bas~ │ ├── maze_jrb5.prg │ ├── maze_t1.bas │ ├── maze_t1.bas~ │ ├── maze_t1.prg │ ├── maze_t2.bas │ ├── maze_t2.bas~ │ ├── maze_t2.prg │ ├── maze_t3.bas │ ├── maze_t3.prg │ ├── maze_t42d.bas │ └── maze_t42d.prg ├── c │ ├── RecursiveBacktracker │ │ ├── c64_g.cfg │ │ ├── maze.c │ │ ├── maze.c~ │ │ ├── maze.prg │ │ ├── maze3.c │ │ ├── maze3.c~ │ │ ├── maze3.prg │ │ ├── maze6.c │ │ ├── maze6.c~ │ │ ├── maze6.o │ │ ├── maze6.prg │ │ ├── maze6spc.c │ │ ├── maze6spc.c~ │ │ ├── maze6spc.prg │ │ ├── maze6spc2.c │ │ ├── maze6spc2.c~ │ │ ├── maze6spc2.prg │ │ ├── maze7p.c │ │ ├── maze7p.c~ │ │ ├── maze7p.o │ │ ├── maze7p.prg │ │ ├── maze8p.c │ │ ├── maze8p.c~ │ │ └── maze8p.prg │ └── RecursiveDivision │ │ ├── c64_g.cfg │ │ ├── maze_div3.c │ │ ├── maze_div3.c~ │ │ ├── maze_div3.o │ │ ├── maze_div3.prg │ │ ├── maze_div4.c │ │ ├── maze_div4.c~ │ │ ├── maze_div4.prg │ │ ├── maze_div5.c │ │ ├── maze_div5.c~ │ │ └── maze_div5.prg └── images │ ├── Maze.png │ ├── Maze2.png │ ├── Maze3.png │ ├── Maze4.png │ ├── Maze5.png │ ├── Maze6.png │ ├── Maze7.png │ └── Maze8.png ├── MicroPong ├── micro_pong.c ├── micro_pong.prg ├── micro_pong_multichar.c └── micro_pong_multichar.prg ├── MikroAssembler ├── MikroAssVice.crt ├── MikroAssembler.crt ├── README.md └── strings.txt ├── MiniPong ├── bin │ ├── mini_pong.prg │ ├── mini_pong_sound.prg │ └── mini_pong_two_players.prg ├── mini_pong.bas ├── mini_pong_sound.bas └── mini_pong_two_players.bas ├── Morse_Code_Keyer ├── C64_Morse_Code_Keyer_Schematic.pdf ├── Morse-Code-decoder-chart-a-z.png ├── Nye_Viking_SSK-1-K.pdf ├── nmi.bas ├── nmi.prg ├── portb.bas ├── portb.prg ├── readme.md ├── viking3.bas ├── viking3.prg ├── viking4.bas └── viking4.prg ├── NES_Controller ├── Atari 2600 Nes-Con.png ├── Schematic_general.png ├── Schematics_final.png └── Worksheet_NES_PCB.png ├── Nye_Viking_SSK-1-K.pdf ├── Oscar64 ├── d2b.c ├── demo.c ├── readme.md └── vccc2023.c ├── Petscii_Art ├── README.md ├── basic60th.bas ├── basic60th.prg └── basic60th_blitz_compiler.d64 ├── Quines ├── README.md ├── daniele_quine.bas └── data_quine.bas ├── README.md ├── RandomPatterns ├── patterns.bas ├── patterns.prg └── readme.txt ├── ScrollingDownwards ├── README.md ├── snow2022-v2.bas ├── snow2022.bas └── snow2022.prg ├── TinyPong ├── tiny_pong.c ├── tiny_pong.prg ├── tiny_pong2.c └── tiny_pong2.prg ├── bo_digital_pet_fly.txt ├── c64_led_sign.png ├── c64_led_sign_small.png ├── cave_escape.zip ├── commodore_basic_tips_2022.txt ├── ds18b20 ├── ds18b20.asm ├── ds18b20.prg 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