├── .idea
├── misc.xml
├── modules.xml
├── python_Aircraft-Wars.iml
├── vcs.xml
└── workspace.xml
├── README.md
└── play_fly
├── .idea
├── inspectionProfiles
│ └── Project_Default.xml
├── misc.xml
├── modules.xml
├── play_fly.iml
└── workspace.xml
├── Sprite.py
├── Sprite.pyc
├── SpriteBg.py
├── SpriteBg.pyc
├── SpriteBullet.py
├── SpriteBullet.pyc
├── SpriteEnemy.py
├── SpriteEnemy.pyc
├── SpriteHero.py
├── SpriteHero.pyc
├── SpriteHeroOver.py
├── SpriteHeroOver.pyc
├── air_crast.py
└── feiji
├── .DS_Store
├── New Atlas.png
├── Thumbs.db
├── background.png
├── bg.png
├── bomb-1.gif
├── bomb-2.gif
├── bomb.png
├── btn_finish.png
├── bullet-1.gif
├── bullet-2.gif
├── bullet-3.gif
├── bullet.png
├── bullet1.png
├── bullet2.png
├── button_nor.png
├── button_p.png
├── enemy-1.gif
├── enemy-2.gif
├── enemy-3.gif
├── enemy0.png
├── enemy0_down1.png
├── enemy0_down2.png
├── enemy0_down3.png
├── enemy0_down4.png
├── enemy1.png
├── enemy1_down1.png
├── enemy1_down2.png
├── enemy1_down3.png
├── enemy1_down4.png
├── enemy1_hit.png
├── enemy2.png
├── enemy2_down1.png
├── enemy2_down2.png
├── enemy2_down3.png
├── enemy2_down4.png
├── enemy2_down5.png
├── enemy2_down6.png
├── enemy2_hit.png
├── enemy2_n2.png
├── game_loading1.png
├── game_loading2.png
├── game_loading3.png
├── game_loading4.png
├── game_pause_nor.png
├── game_pause_pressed.png
├── game_resume_nor.png
├── game_resume_pressed.png
├── gameover.png
├── hero.gif
├── hero1.png
├── hero2.png
├── hero_blowup_n1.png
├── hero_blowup_n2.png
├── hero_blowup_n3.png
├── hero_blowup_n4.png
├── icon72x72.png
├── loading.png
├── name.png
├── plane.png
├── progress.png
├── prop_type_0.png
├── prop_type_1.png
├── quit_nor.png
├── quit_sel.png
├── restart_nor.png
├── restart_sel.png
├── resume_nor.png
└── resume_sel.png
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/README.md:
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1 | # python_Aircraft-Wars
2 | Python 小实战 ——飞机大战
3 | 
4 |
5 | - [查看详细](https://blog.csdn.net/qq_16666847/article/details/78645612)
6 |
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/play_fly/.idea/inspectionProfiles/Project_Default.xml:
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/play_fly/Sprite.py:
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1 | import pygame
2 |
3 |
4 | class GSprite(pygame.sprite.Sprite):
5 | def __init__(self, image_name, speed=1):
6 | pygame.sprite.Sprite.__init__(self)
7 | self.image = pygame.image.load(image_name)
8 | self.rect = self.image.get_rect()
9 | self.speed = speed
10 |
11 | def update(self):
12 | self.rect.y += self.speed
13 |
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/play_fly/Sprite.pyc:
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https://raw.githubusercontent.com/jplayer-top/python_Aircraft-Wars/a5831db88e8e0aba77c3455ea2079f50113d67b8/play_fly/Sprite.pyc
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/play_fly/SpriteBg.py:
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1 | from Sprite import *
2 |
3 |
4 | class GSpriteBg(GSprite):
5 |
6 | def update(self):
7 | self.rect.y += 1
8 | if self.rect.y >= 852:
9 | self.rect.y = -852
10 |
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/play_fly/SpriteBg.pyc:
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https://raw.githubusercontent.com/jplayer-top/python_Aircraft-Wars/a5831db88e8e0aba77c3455ea2079f50113d67b8/play_fly/SpriteBg.pyc
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/play_fly/SpriteBullet.py:
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1 | import random
2 |
3 | from Sprite import *
4 |
5 |
6 | class GSpriteBullet(GSprite):
7 | def __init__(self, image_name, hero_x, speed=5):
8 | GSprite.__init__(self, image_name, speed)
9 | self.speed = speed
10 | self.rect.x = hero_x
11 | self.rect.y = 680
12 |
13 | def update(self):
14 | if self.rect.y < 0:
15 | self.kill()
16 | self.rect.y -= self.speed
17 |
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/play_fly/SpriteBullet.pyc:
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https://raw.githubusercontent.com/jplayer-top/python_Aircraft-Wars/a5831db88e8e0aba77c3455ea2079f50113d67b8/play_fly/SpriteBullet.pyc
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/play_fly/SpriteEnemy.py:
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1 | import random
2 |
3 | from Sprite import *
4 |
5 |
6 | class GSpriteEnemy(GSprite):
7 | def __init__(self, image_name, speed=1):
8 | GSprite.__init__(self, image_name, speed)
9 | self.speed = speed
10 | self.rect.x = random.randint(0, 430)
11 | self.rect.y = -50
12 | print self.rect
13 |
14 | def update(self):
15 | if self.rect.y > 900:
16 | self.kill()
17 |
18 | self.rect.y += self.speed
19 |
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/play_fly/SpriteEnemy.pyc:
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https://raw.githubusercontent.com/jplayer-top/python_Aircraft-Wars/a5831db88e8e0aba77c3455ea2079f50113d67b8/play_fly/SpriteEnemy.pyc
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/play_fly/SpriteHero.py:
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1 | from Sprite import *
2 |
3 |
4 | class GSpriteHero(GSprite):
5 | def __init__(self, image_name, speed=1):
6 | GSprite.__init__(self, image_name, speed)
7 | self.is_to_left = 0
8 |
9 | def update(self):
10 | self.rect.y -= 0
11 |
12 | def to_left(self, value):
13 | self.rect.x += value
14 |
15 |
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/play_fly/SpriteHero.pyc:
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https://raw.githubusercontent.com/jplayer-top/python_Aircraft-Wars/a5831db88e8e0aba77c3455ea2079f50113d67b8/play_fly/SpriteHero.pyc
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/play_fly/SpriteHeroOver.py:
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1 | from Sprite import *
2 |
3 |
4 | class GSpriteHeroOver(GSprite):
5 | def __init__(self, image_name, x, speed=1):
6 | GSprite.__init__(self, image_name, speed)
7 | self.rect.x = x
8 | self.rect.y = 700
9 |
10 | def update(self):
11 | self.rect.y -= 0
12 |
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/play_fly/SpriteHeroOver.pyc:
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https://raw.githubusercontent.com/jplayer-top/python_Aircraft-Wars/a5831db88e8e0aba77c3455ea2079f50113d67b8/play_fly/SpriteHeroOver.pyc
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/play_fly/air_crast.py:
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1 | # coding=utf-8
2 | import time
3 | from pygame.locals import *
4 | from SpriteHero import *
5 | from SpriteBg import *
6 | from SpriteHeroOver import *
7 | from SpriteEnemy import *
8 | from SpriteBullet import *
9 |
10 | SCREEN_SIZE = pygame.Rect(0, 0, 480, 852)
11 | CREATE_ENEMY_EVENT = pygame.USEREVENT
12 | Bullet = pygame.USEREVENT+1
13 | OVER = pygame.USEREVENT+2
14 | screen = pygame.display.set_mode(SCREEN_SIZE.size, 0, 0)
15 |
16 |
17 | def getff():
18 | print "sssssssssssssssssssssssssssss"
19 |
20 |
21 | def main():
22 | pygame.init()
23 | click = pygame.time.Clock()
24 | # 初始化屏幕背景
25 | groups_bg = pygame.sprite.Group()
26 | bg = GSpriteBg("./feiji/background.png")
27 | bg1 = GSpriteBg("./feiji/background.png")
28 | bg1.rect.y = -852
29 | groups_bg.add(bg, bg1)
30 | # 初始化英雄
31 | groups_hero = pygame.sprite.Group()
32 | hero = GSpriteHero("./feiji/hero1.png")
33 | hero.rect.x = 190
34 | hero.rect.y = 700
35 | groups_hero.add(hero)
36 |
37 | groups_enemy = pygame.sprite.Group()
38 | groups_bullet = pygame.sprite.Group()
39 | groups_over = pygame.sprite.Group()
40 |
41 | # 初始化事件
42 | pygame.time.set_timer(CREATE_ENEMY_EVENT, 1000)
43 | pygame.time.set_timer(Bullet, 500)
44 | pygame.time.set_timer(OVER, 200)
45 | a = True
46 | b = True
47 | is_boom = 0
48 | while True:
49 | click.tick(60)
50 | add_image(groups_bg)
51 | add_image(groups_hero)
52 | add_image(groups_enemy)
53 | add_image(groups_bullet)
54 | add_image(groups_over)
55 | pygame.sprite.groupcollide(groups_bullet, groups_enemy, True, True)
56 | enemys_list = pygame.sprite.spritecollide(hero, groups_enemy, True)
57 | if len(enemys_list) > 0:
58 | a = False
59 | hero.kill()
60 |
61 | for event in pygame.event.get():
62 | if event.type == pygame.QUIT:
63 | pygame.quit()
64 | exit()
65 | elif event.type == CREATE_ENEMY_EVENT:
66 | if a:
67 | enemy = GSpriteEnemy("./feiji/enemy0.png", random.randint(1, 4))
68 | groups_enemy.add(enemy)
69 | elif event.type == OVER:
70 | if not a and b: # 飞机boom
71 | is_boom += 1
72 | if is_boom < 5:
73 | over = GSpriteHeroOver("./feiji/hero_blowup_n%s.png" % is_boom, hero.rect.x)
74 | groups_over.add(over)
75 |
76 | elif event.type == Bullet:
77 | print "bullet"
78 | if a:
79 | bullet = GSpriteBullet("./feiji/bullet.png", hero.rect.x + 40)
80 | groups_bullet.add(bullet)
81 | elif event.type == KEYDOWN:
82 | if event.key == K_a or event.key == K_LEFT:
83 | hero.is_to_left = -2
84 | if hero.rect.x >= 430:
85 | hero.rect.x = 420
86 | elif event.key == K_d or event.key == K_RIGHT:
87 | hero.is_to_left = 2
88 | if hero.rect.x <= -50:
89 | hero.rect.x = -40
90 | if hero.rect.x < -50:
91 | hero.is_to_left = 0
92 | elif hero.rect.x > 430:
93 | hero.is_to_left = 0
94 | if a:
95 | hero.to_left(hero.is_to_left)
96 | pygame.display.update()
97 |
98 |
99 | # 添加图片在屏幕上方!
100 | def add_image(groups):
101 | groups.update()
102 | groups.draw(screen)
103 |
104 |
105 | if __name__ == '__main__':
106 | main()
107 |
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/play_fly/feiji/.DS_Store:
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https://raw.githubusercontent.com/jplayer-top/python_Aircraft-Wars/a5831db88e8e0aba77c3455ea2079f50113d67b8/play_fly/feiji/.DS_Store
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/play_fly/feiji/New Atlas.png:
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https://raw.githubusercontent.com/jplayer-top/python_Aircraft-Wars/a5831db88e8e0aba77c3455ea2079f50113d67b8/play_fly/feiji/New Atlas.png
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/play_fly/feiji/Thumbs.db:
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https://raw.githubusercontent.com/jplayer-top/python_Aircraft-Wars/a5831db88e8e0aba77c3455ea2079f50113d67b8/play_fly/feiji/Thumbs.db
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/play_fly/feiji/background.png:
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https://raw.githubusercontent.com/jplayer-top/python_Aircraft-Wars/a5831db88e8e0aba77c3455ea2079f50113d67b8/play_fly/feiji/background.png
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/play_fly/feiji/bg.png:
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https://raw.githubusercontent.com/jplayer-top/python_Aircraft-Wars/a5831db88e8e0aba77c3455ea2079f50113d67b8/play_fly/feiji/bg.png
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/play_fly/feiji/bomb-1.gif:
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https://raw.githubusercontent.com/jplayer-top/python_Aircraft-Wars/a5831db88e8e0aba77c3455ea2079f50113d67b8/play_fly/feiji/bomb-1.gif
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/play_fly/feiji/bomb-2.gif:
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https://raw.githubusercontent.com/jplayer-top/python_Aircraft-Wars/a5831db88e8e0aba77c3455ea2079f50113d67b8/play_fly/feiji/bomb-2.gif
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/play_fly/feiji/bomb.png:
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https://raw.githubusercontent.com/jplayer-top/python_Aircraft-Wars/a5831db88e8e0aba77c3455ea2079f50113d67b8/play_fly/feiji/bomb.png
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