├── .gitattributes ├── .gitignore ├── Components ├── Comment.cs ├── DebugLogOnScreen.cs ├── DisableOnAwake.cs ├── DontDestroyDeleteDuplicates.cs ├── FPSCounter.cs ├── FollowMouseMovement.cs ├── Other Source │ └── ParticleScaler.cs ├── Physics related │ ├── DebugSpeed.cs │ ├── README.MD │ └── SetGravityClamped.cs ├── PlayMaker Extension │ └── DebugFSM │ │ ├── DebugFSM.cs │ │ ├── Editor │ │ └── DebugFSMInspector.cs │ │ └── README.MD ├── README.MD ├── RemoveAtRuntime.cs ├── TextureScrolling.cs └── _Third Party │ ├── GDE │ ├── GDEInit.cs │ └── README.MD │ └── NGUI │ └── UIDragDropItem2D.cs ├── Custom PlayMaker Actions ├── AnimatedVariables Customs │ ├── EaseInt.cs │ └── README.md ├── Animator Customs │ ├── GetRuntimeAnimatorController.cs │ ├── README.MD │ └── SetRuntimeAnimatorController.cs ├── Application Customs │ ├── IsOnPlatformEvent.cs │ └── README.MD ├── Array Customs │ ├── ArrayAddGameObjectIfEnabled.cs │ ├── ArrayAddIfEmpty.cs │ ├── ArrayGetRandomAdvanced.cs │ ├── ArrayIsEmpty.cs │ ├── ArrayOperator.cs │ └── README.MD ├── Array Lists & Hash Table Customs │ ├── ArrayListAddAll.cs │ ├── ArrayListContainsName.cs │ ├── ArrayListGetLength.cs │ ├── ListGameObjectsInsideCollider.cs │ ├── ListGameObjectsInsideCollider2D.cs │ └── README.MD ├── Audio Customs │ ├── Editor │ │ ├── GetAudioClipName.cs │ │ └── README.MD │ ├── GetAudioClipLength.cs │ ├── GetAudioProgress.cs │ ├── IntSwitchAudioClip.cs │ └── README.MD ├── Camera Customs │ ├── Collider2DIsVisible.cs │ ├── ColliderIsVisible.cs │ └── README.MD ├── Color Customs │ ├── CompareColors.cs │ └── README.MD ├── Device Customs │ ├── GetDeviceLinearAcceleration.cs │ ├── GetDeviceRollCustom.cs │ ├── README.MD │ └── SwipeGestureEventAdvanced.cs ├── Enum Customs │ ├── EnumGetRandom.cs │ ├── GetEnumAsArray.cs │ ├── README.MD │ └── RandomWeightedEnum.cs ├── GameObject & UnityObject Customs │ ├── ActivateComponents.cs │ ├── ActivateGameObjects.cs │ ├── ActivateGameObjectsAdvanced.cs │ ├── DestroyChildren.cs │ ├── EnableChildren.cs │ ├── EnableChildrenInRange.cs │ ├── FindChildren.cs │ ├── GameObjectCompareMulti.cs │ ├── GameObjectKeepActive.cs │ ├── GetChildCountAdvanced.cs │ ├── GetChildren.cs │ ├── GetGameObjectSibling.cs │ ├── GetLastChild.cs │ ├── GetMultilevelGameObject.cs │ ├── GetObjectName.cs │ ├── HasSibling.cs │ ├── README.MD │ ├── SetGameObjectIfNotNull.cs │ ├── ToggleComponent.cs │ └── ToggleGameObject.cs ├── Logic Customs │ ├── ConvertIntToLetter.cs │ ├── FloatCompareRange.cs │ ├── IntCompareRange.cs │ ├── IntSignTest.cs │ ├── IntSwitchAdvanced.cs │ └── README.MD ├── Math Customs │ ├── FloatFlip.cs │ ├── GetPercentageInt.cs │ ├── GetUnsignedFloat.cs │ ├── GetUnsignedInt.cs │ ├── IntFlip.cs │ ├── IntRoundToNearest.cs │ └── README.MD ├── Navigation Customs │ ├── FindClosestAgent.cs │ ├── NavMeshAgentGetAreaMask.cs │ ├── NavMeshAgentMoveTo.cs │ ├── NavMeshFindClosestPoint.cs │ └── README.MD ├── Physics & Transform Customs │ ├── EnableCollider.cs │ ├── EnableColliderMulti.cs │ ├── FollowMouse2D.cs │ ├── GetGameObjectScreenPosition.cs │ ├── GetGravity2dScale.cs │ ├── GetPositionAddOffset.cs │ ├── GetRotationAddOffset.cs │ ├── GetScaleAddOffset.cs │ ├── README.MD │ ├── ResetTransforms.cs │ └── SetPositions.cs ├── PlayMakerHelpers.cs ├── Random Customs │ ├── README.MD │ ├── RandomCharacters.cs │ ├── RandomFloatAroundRange.cs │ ├── RandomFloatOnSlope.cs │ ├── RandomIntAroundRange.cs │ ├── RandomPointBetweenGameObjects.cs │ ├── RandomPointOnSlope.cs │ ├── RandomWaitCustom.cs │ ├── RandomWeightedVector3.cs │ ├── SelectRandomAudioClip.cs │ └── SelectRandomObject.cs ├── Sprite customs │ ├── README.MD │ └── SpriteGetName.cs ├── StateMachine Customs │ ├── DisableThisFSM.cs │ ├── Editor │ │ └── SendEventsInspector.cs │ ├── EnableFsms.cs │ ├── GetFsmComponent.cs │ ├── GetGameObjectByFsmVariableValue.cs │ ├── README.MD │ ├── RestartThisFSM.cs │ ├── SendEventRandomDelay.cs │ ├── SendEventSetMulti.cs │ ├── SendEventSetValue.cs │ └── SendEvents.cs ├── String Customs │ ├── BuildStringAutoConvert.cs │ ├── GetStringNumbers.cs │ ├── README.MD │ ├── StringAppend2.cs │ ├── StringCompareSetMulti.cs │ ├── StringContainsSwitch.cs │ ├── StringRemove.cs │ ├── StringRemoveChars.cs │ ├── StringReplaceEachChar.cs │ └── StringSwitchCustom.cs ├── System & Time Customs │ ├── CountupTimer.cs │ ├── Editor │ │ ├── FindAssetByName.cs │ │ └── README.MD │ ├── GetFileExtension.cs │ ├── GetTimeScale.cs │ ├── README.MD │ ├── RandomWaitAroundOffset.cs │ └── SetPropertyAdvanced.cs ├── Vector Customs │ ├── README.MD │ ├── Vector2OperatorAdvanced.cs │ ├── Vector3Compare.cs │ └── Vector3OperatorAdvanced.cs ├── _Templates │ ├── Editor │ │ └── TemplateInspector.cs │ ├── ExampleOverview.cs │ ├── README.MD │ ├── Template.cs │ └── TemplateAdvanced.cs ├── _ThirdParty │ ├── GDE Customs │ │ ├── GDEAddString.cs │ │ ├── GDEBoolFlip.cs │ │ ├── GDEBoolTest.cs │ │ ├── GDECountOccurrences.cs │ │ ├── GDECreateItem.cs │ │ ├── GDEDebugData.cs │ │ ├── GDEFind.cs │ │ ├── GDEFindItemsByValue.cs │ │ ├── GDEFindItemsByValue2.cs │ │ ├── GDEFloatCompare.cs │ │ ├── GDEFloatOperator.cs │ │ ├── GDEGetItemWithMatchingValues.cs │ │ ├── GDEGetSchemaByItem.cs │ │ ├── GDEHasFieldValueChanged.cs │ │ ├── GDEHasItem.cs │ │ ├── GDEHelpers.cs │ │ ├── GDEIntCompare.cs │ │ ├── GDEIntOperator.cs │ │ ├── GDEListMultipleFieldValues.cs │ │ ├── GDERemoveItem.cs │ │ ├── GDERemoveString.cs │ │ ├── GDEResetItem.cs │ │ ├── GDESchemaGetNextItem.cs │ │ ├── GDESwapFieldValues.cs │ │ ├── GDESwapItems.cs │ │ ├── GDEVector2Operator.cs │ │ ├── GDEVector3Operator.cs │ │ ├── GDEVector4Operator.cs │ │ ├── Needs Re-Work │ │ │ ├── Editor │ │ │ │ └── GDECreateItemInspector.cs │ │ │ ├── GDEFindItemByValue.cs │ │ │ ├── GDEGetRandomItem.cs │ │ │ ├── GDELoadAllItemsBySchema.cs │ │ │ ├── GDELoadAllKeysBySchema.cs │ │ │ ├── GDELoadSchemaList.cs │ │ │ └── GDELoadStringListCustom.cs │ │ └── README.MD │ └── NGUI Customs │ │ ├── NguiGetWidgetDetails.cs │ │ ├── NguiLabelSetTextAdvanced.cs │ │ ├── NguiSetSpriteMultiple.cs │ │ ├── NguiSetSpriteSize.cs │ │ ├── NguiSetWidgetAlphaMulti.cs │ │ ├── NguiSetWidgetColor.cs │ │ ├── NguiSetWidgetDetails.cs │ │ ├── NguiSpriteIsVisible.cs │ │ ├── NguiToolsAddChildAdvanced.cs │ │ ├── NguiToolsDestroyMulti.cs │ │ └── README.MD └── uGUI Customs │ ├── DebugVariableOnScreen.cs │ ├── DrawFullscreenColorAdvanced.cs │ └── README.MD ├── Editor Extensions └── Editor │ ├── CurrentSelectionMenu.cs │ ├── CustomAssetImporter.cs │ ├── README.MD │ └── ToolsMenu │ ├── README.MD │ └── ToolsScenesMenu.cs ├── README.MD ├── Screenshots ├── Actions │ ├── ActivateComponents.png │ ├── ActivateGameObjects.png │ ├── ActivateGameObjectsAdvanced.png │ ├── ActivateMultipleComponents.png │ ├── AndroidNativeAudioNonRedundantFile.png │ ├── ArrayAddGameObjectIfEnabled.png │ ├── ArrayAddIfEmpty.png │ ├── ArrayGetRandomAdvanced.png │ ├── ArrayIsEmpty.png │ ├── ArrayListAddAll.png │ ├── ArrayListContainsName.png │ ├── ArrayListGetLength.png │ ├── ArrayOperator.png │ ├── BuildStringAutoConvert.png │ ├── CompareColors.png │ ├── ConvertIntToLetter.png │ ├── CountupTimer.png │ ├── DebugVariableOnScreen.png │ ├── DestroyChildren.png │ ├── DisableThisFSM.png │ ├── DrawFullscreenColorAdvanced.png │ ├── EaseInt.png │ ├── EnableChildren.png │ ├── EnableChildrenInRange.png │ ├── EnableCollider.png │ ├── EnableColliderMulti.png │ ├── EnableFsms.png │ ├── EnumGetRandom.png │ ├── ExampleOverview.png │ ├── FindAssetByName.png │ ├── FindChildren.png │ ├── FindClosestAgent.png │ ├── FloatCompareRange.png │ ├── FloatFlip.png │ ├── FollowMouse2D.png │ ├── GDEAddString.png │ ├── GDEBoolFlip.png │ ├── GDEBoolTest.png │ ├── GDECountOccurrences.png │ ├── GDECreateItem.png │ ├── GDEFind.png │ ├── GDEFindItemByValue.png │ ├── GDEFindItemsByValue.png │ ├── GDEFindItemsByValue2.png │ ├── GDEFloatOperator.png │ ├── GDEGetRandomItem.png │ ├── GDEGetSchemaByItem.png │ ├── GDEHasFieldValueChanged.png │ ├── GDEHasItem.png │ ├── GDEIntOperator.png │ ├── GDELoadAllItemsBySchema.png │ ├── GDELoadAllKeysBySchema.png │ ├── GDELoadSchemaList.png │ ├── GDELoadStringListCustom.png │ ├── GDERemoveItem.png │ ├── GDERemoveString.png │ ├── GDESwapFieldValues.png │ ├── GDESwapItems.png │ ├── GDEVector2Operator.png │ ├── GDEVector3Operator.png │ ├── GDEVector4Operator.png │ ├── GOCompareMulti.png │ ├── GameObjectCompareMulti.png │ ├── GameObjectIsVisibleAlternative.png │ ├── GameObjectIsVisibleAlternative2D.png │ ├── GameObjectKeepActive.png │ ├── GetAudioClipLength.png │ ├── GetAudioClipName.png │ ├── GetAudioProgress.png │ ├── GetChildCountAdvanced.png │ ├── GetChildren.png │ ├── GetDeviceLinearAcceleration.png │ ├── GetDeviceRollCustom.png │ ├── GetEnumAsArray.png │ ├── GetFileExtension.png │ ├── GetFsmComponent.png │ ├── GetGameObjectByFsmVariableValue.png │ ├── GetGameObjectScreenPosition.png │ ├── GetGameObjectSibling.png │ ├── GetGravity2dScale.png │ ├── GetLastChild.png │ ├── GetMultilevelGameObject.png │ ├── GetObjectName.png │ ├── GetPercentageInt.png │ ├── GetPositionAddOffset.png │ ├── GetRotationAddOffset.png │ ├── GetRuntimeAnimatorController.png │ ├── GetScaleAddOffset.png │ ├── GetStringNumbers.png │ ├── GetTimeScale.png │ ├── GetUnsignedFloat.png │ ├── GetUnsignedInt.png │ ├── HasSibling.png │ ├── IntCompareRange.png │ ├── IntFlip.png │ ├── IntRoundToNearest.png │ ├── IntSignTest.png │ ├── IntSwitchAdvanced.png │ ├── IntSwitchAudioClip.png │ ├── IsOnPlatformEvent.png │ ├── ListGameObjectsInsideCollider.png │ ├── ListGameObjectsInsideCollider2D.png │ ├── NavMeshAgentGetAcceleration.png │ ├── NavMeshAgentGetAngularSpeed.png │ ├── NavMeshAgentGetAreaMask.png │ ├── NavMeshAgentGetAutoBraking.png │ ├── NavMeshAgentGetAutoRepath.png │ ├── NavMeshAgentGetAutoTraverseOffMeshLink.png │ ├── NavMeshAgentGetAvoidancePriority.png │ ├── NavMeshAgentGetBaseOffset.png │ ├── NavMeshAgentGetHeight.png │ ├── NavMeshAgentGetNextPosition.png │ ├── NavMeshAgentGetPathEndPosition.png │ ├── NavMeshAgentGetPathStatus.png │ ├── NavMeshAgentGetRemainingDistance.png │ ├── NavMeshAgentGetSpeed.png │ ├── NavMeshAgentGetStoppingDistance.png │ ├── NavMeshAgentGetVelocity.png │ ├── NavMeshAgentHasPath.png │ ├── NavMeshAgentIsOnNavMesh.png │ ├── NavMeshAgentIsOnOffMeshLink.png │ ├── NavMeshAgentIsPathPending.png │ ├── NavMeshAgentMoveTo.png │ ├── NavMeshAgentPause.png │ ├── NavMeshAgentResetPath.png │ ├── NavMeshAgentResume.png │ ├── NavMeshAgentSetAcceleration.png │ ├── NavMeshAgentSetAngularSpeed.png │ ├── NavMeshAgentSetAutoBraking.png │ ├── NavMeshAgentSetAutoRepath.png │ ├── NavMeshAgentSetAutoTraverseOffMeshLink.png │ ├── NavMeshAgentSetAvoidancePriority.png │ ├── NavMeshAgentSetBaseOffset.png │ ├── NavMeshAgentSetHeight.png │ ├── NavMeshAgentSetSpeed.png │ ├── NavMeshAgentSetVelocity.png │ ├── NavMeshAgentWarp.png │ ├── NavMeshFindClosestPoint.png │ ├── NguiGetWidgetDetails.png │ ├── NguiLabelSetTextAdvanced.png │ ├── NguiSetSpriteMultiple.png │ ├── NguiSetSpriteSize.png │ ├── NguiSetWidgetAlphaMulti.png │ ├── NguiSetWidgetColor.png │ ├── NguiSetWidgetDetails.png │ ├── NguiSpriteIsVisible.png │ ├── NguiToolsAddChildAdvanced.png │ ├── NguiToolsDestroyMulti.png │ ├── RandomCharacters.png │ ├── RandomFloatAroundRange.png │ ├── RandomFloatOnSlope.png │ ├── RandomIntAroundRange.png │ ├── RandomPointBetweenGameObjects.png │ ├── RandomPointOnSlope.png │ ├── RandomWaitAroundOffset.png │ ├── RandomWaitCustom.png │ ├── RandomWeightedEnum.png │ ├── RandomWeightedVector3.png │ ├── ResetTransforms.png │ ├── RestartThisFSM.png │ ├── SelectRandomAudioClip.png │ ├── SelectRandomObject.png │ ├── SendEventMulti.png │ ├── SendEventRandomDelay.png │ ├── SendEventSetMulti.png │ ├── SendEventSetValue.png │ ├── SendEvents.png │ ├── SendRandomEvent.png │ ├── SetGameObjectIfNotNull.png │ ├── SetPositions.png │ ├── SetPropertyAdvanced.png │ ├── SetRuntimeAnimatorController.png │ ├── SpriteGetName.png │ ├── StringAppend.png │ ├── StringCompareSetMulti.png │ ├── StringContainsSwitch.png │ ├── StringRemove.png │ ├── StringRemoveChars.png │ ├── 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