├── .env.template ├── .eslintrc.json ├── .gitignore ├── LICENSE ├── Procfile ├── README.md ├── next.config.js ├── package-lock.json ├── package.json ├── public ├── assets │ ├── dice.webm │ ├── logo.svg │ └── user.png ├── favicon.ico └── vercel.svg └── src ├── components ├── AddBox.jsx ├── CharacterBox.jsx ├── EditableRow.jsx ├── Header.jsx ├── Loader.jsx ├── Section.jsx ├── SheetEditableRow.jsx ├── StatusBar.jsx ├── TextFieldIcon.jsx ├── forms │ ├── CharacterInfoForm.jsx │ └── index.js ├── index.js └── modals │ ├── AttributeModal.jsx │ ├── ChangePictureModal.jsx │ ├── ConfirmationModal.jsx │ ├── CreateCharacterModal.jsx │ ├── DiceRollModal.jsx │ ├── GeneratePortraitModal.jsx │ ├── InfoModal.jsx │ ├── SkillModal.jsx │ └── StatusBarModal.jsx ├── contexts └── ModalContext.jsx ├── database.js ├── hooks └── useModal.js ├── pages ├── _app.js ├── _document.js ├── api │ ├── attribute │ │ ├── [id].js │ │ └── index.js │ ├── character │ │ ├── [id].js │ │ ├── attribute.js │ │ ├── index.js │ │ └── skill.js │ ├── config │ │ ├── [name].js │ │ └── index.js │ ├── roll │ │ └── index.js │ ├── setup │ │ └── index.js │ └── skill │ │ ├── [id].js │ │ └── index.js ├── dashboard │ └── index.jsx ├── dice │ └── [id].jsx ├── index.jsx ├── portrait │ └── [id].jsx └── sheet │ └── [id].jsx ├── prisma ├── migrations │ ├── 20211111223711_init │ │ └── migration.sql │ ├── 20211112234305_added_config_table │ │ └── migration.sql │ ├── 20211113001226_config_table_unique_name │ │ └── migration.sql │ ├── 20211123004316_added_new_character_attributes │ │ └── migration.sql │ └── migration_lock.toml └── schema.prisma ├── server.js ├── theme └── index.js ├── utils ├── index.js └── socket.js └── validations ├── CharacterInfoSchema.js └── index.js /.env.template: -------------------------------------------------------------------------------- 1 | NODE_ENV=development 2 | 3 | DB_PROVIDER_URL=mysql://USER:PASSWORD@HOST:PORT/DATABASE 4 | 5 | PORT=3000 -------------------------------------------------------------------------------- /.eslintrc.json: -------------------------------------------------------------------------------- 1 | { 2 | "extends": "next/core-web-vitals", 3 | "rules": { 4 | "@next/next/no-document-import-in-page": "off" 5 | } 6 | } 7 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # See https://help.github.com/articles/ignoring-files/ for more about ignoring files. 2 | 3 | # dependencies 4 | /node_modules 5 | /.pnp 6 | .pnp.js 7 | 8 | # testing 9 | /coverage 10 | 11 | # next.js 12 | /.next/ 13 | /out/ 14 | 15 | # production 16 | /build 17 | 18 | # misc 19 | .DS_Store 20 | *.pem 21 | 22 | # debug 23 | npm-debug.log* 24 | yarn-debug.log* 25 | yarn-error.log* 26 | 27 | # local env files 28 | .env.local 29 | .env.development.local 30 | .env.test.local 31 | .env.production.local 32 | 33 | # vercel 34 | .vercel 35 | 36 | *.db 37 | 38 | /public/assets/characters/*/ 39 | 40 | .env -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2021 João Dutra 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. -------------------------------------------------------------------------------- /Procfile: -------------------------------------------------------------------------------- 1 | web: npm i && npm start -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Open Source RPG 2 | 3 | Tutorial: https://www.twitch.tv/videos/1215083891 4 | 5 | ## Sobre 6 | O projeto visa criar um sistema via web/navegador de RPG, semelhante e inspirado no usado pela série de RPG [Ordem Paranormal](https://ordemparanormal.com.br/), com integrações em stream, criação de personagens, painel para o mestre, etc. É almejado o público leigo: então não necessariamente você vai precisar saber programar para utilizar o sistema. 7 | 8 | O objetivo principal é criar um app simples, porém funcional, que sirva para qualquer sistema de RPG de mesa (Tormenta, D&D, CoC, etc.). Então, este repositório atual conterá apenas a base simples, com funções básicas para suprir a necessidade da maioria dos sistemas. Se você precisar de algo extremamente específico, dê um fork no repositório e faça sua versão by yourself. 9 | 10 | Quando o projeto estiver minimamente finalizado, um guia será disponibilizado para leigos sobre como fazer o projeto funcionar. 11 | 12 | ### Recursos 13 | - ✔️ Ficha de personagem 14 | - ✔️ Painel do mestre para manipular o sistema 15 | - ✔️ Integração com o OBS (software de streaming) através de Browser Sources 16 | - ✔️ Rolagem de dados (integrada com o OBS) 17 | - Personalização completa da integração com o OBS 18 | - Recursos adicionais opcionais: sanidade, mana, estamina, inventário, etc. 19 | - Recurso adicional geral para o controle do mestre e do software 20 | 21 | ### Tecnologias sendo utilizadas 22 | - Next.JS com SSR (Server-Side Rendering) e API REST 23 | - Prisma como tecnologia ORM 24 | - Banco de dados relacional MySQL 25 | - Socket.io para comunicação em tempo real entre o servidor e o cliente 26 | -------------------------------------------------------------------------------- /next.config.js: -------------------------------------------------------------------------------- 1 | module.exports = { 2 | reactStrictMode: true, 3 | images: { 4 | domains: ['i.imgur.com', 'media.discordapp.net'] 5 | } 6 | } -------------------------------------------------------------------------------- /package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "open-source-rpg-app", 3 | "version": "0.1.0", 4 | "private": true, 5 | "scripts": { 6 | "dev": "node src/server.js", 7 | "build": "next build", 8 | "start": "node src/server.js", 9 | "lint": "next lint", 10 | "heroku-postbuild": "npx prisma migrate deploy && next build" 11 | }, 12 | "prisma": { 13 | "schema": "src/prisma/schema.prisma" 14 | }, 15 | "dependencies": { 16 | "@emotion/react": "^11.4.1", 17 | "@emotion/server": "^11.4.0", 18 | "@emotion/styled": "^11.3.0", 19 | "@material-ui/icons": "^4.11.2", 20 | "@mui/icons-material": "^5.0.3", 21 | "@mui/material": "^5.0.3", 22 | "@mui/styles": "^5.0.1", 23 | "@prisma/client": "^3.2.0", 24 | "axios": "^0.22.0", 25 | "copy-to-clipboard": "^3.3.1", 26 | "dotenv": "^10.0.0", 27 | "express": "^4.17.1", 28 | "formik": "^2.2.9", 29 | "js-queue": "^2.0.2", 30 | "next": "^12.0.1", 31 | "react": "17.0.2", 32 | "react-dom": "17.0.2", 33 | "react-transition-group": "^4.4.2", 34 | "socket.io": "^4.3.1", 35 | "socket.io-client": "^4.3.2", 36 | "yup": "^0.32.11" 37 | }, 38 | "devDependencies": { 39 | "eslint": "7.32.0", 40 | "eslint-config-next": "11.1.2", 41 | "prisma": "^3.3.0" 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /public/assets/dice.webm: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jvdutrag/open-source-rpg/f6fbb6ac3bdb63b2624da79ea2553104790a38c5/public/assets/dice.webm -------------------------------------------------------------------------------- /public/assets/logo.svg: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | -------------------------------------------------------------------------------- /public/assets/user.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jvdutrag/open-source-rpg/f6fbb6ac3bdb63b2624da79ea2553104790a38c5/public/assets/user.png -------------------------------------------------------------------------------- /public/favicon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/jvdutrag/open-source-rpg/f6fbb6ac3bdb63b2624da79ea2553104790a38c5/public/favicon.ico -------------------------------------------------------------------------------- /public/vercel.svg: -------------------------------------------------------------------------------- 1 | 3 | 4 | -------------------------------------------------------------------------------- /src/components/AddBox.jsx: -------------------------------------------------------------------------------- 1 | import React from 'react' 2 | import { withStyles } from '@mui/styles' 3 | import { Add as AddIcon } from '@mui/icons-material' 4 | 5 | const styles = theme => ({ 6 | root: { 7 | background: theme.palette.primary[900], 8 | borderRadius: '3px', 9 | padding: '15px', 10 | width: '100%', 11 | display: 'flex', 12 | justifyContent: 'center', 13 | alignItems: 'center', 14 | flexDirection: 'column', 15 | height: '100%', 16 | cursor: 'pointer', 17 | }, 18 | 19 | icon: { 20 | fontSize: '65px', 21 | color: theme.palette.primary.main 22 | } 23 | }) 24 | 25 | const AddBox = ({ 26 | classes, 27 | ...rest 28 | }) => { 29 | return ( 30 |
31 | 32 |
33 | ) 34 | } 35 | 36 | export default withStyles(styles)(AddBox); -------------------------------------------------------------------------------- /src/components/CharacterBox.jsx: -------------------------------------------------------------------------------- 1 | import React from 'react'; 2 | import { withStyles } from '@mui/styles'; 3 | import { Button } from '@mui/material'; 4 | 5 | import Image from 'next/image'; 6 | 7 | import { 8 | Link as LinkIcon, 9 | Delete as DeleteIcon, 10 | Favorite as HeartIcon, 11 | FavoriteBorder as HeartIconNoLife, 12 | VideoCameraFront as CameraIcon 13 | } from '@mui/icons-material'; 14 | 15 | import useModal from '../hooks/useModal'; 16 | 17 | import GeneratePortraitModal from './modals/GeneratePortraitModal'; 18 | 19 | const styles = (theme) => ({ 20 | root: { 21 | background: theme.palette.primary[900], 22 | borderRadius: '5px', 23 | padding: '15px', 24 | width: '100%', 25 | display: 'flex', 26 | alignItems: 'center', 27 | minHeight: '121px', 28 | gap: '20px', 29 | }, 30 | 31 | characterImage: { 32 | width: '75px', 33 | borderRadius: '50%', 34 | }, 35 | 36 | characterName: { 37 | fontSize: '18px', 38 | fontWeight: 'bold', 39 | marginTop: '8px', 40 | }, 41 | 42 | hpInfo: { 43 | fontWeight: 'bold', 44 | }, 45 | 46 | mainInformations: { 47 | display: 'flex', 48 | justifyContent: 'center', 49 | alignItems: 'start', 50 | flexDirection: 'column', 51 | gap: '10px', 52 | }, 53 | 54 | btn: { 55 | width: 40, 56 | height: 40, 57 | minWidth: 40, 58 | borderRadius: '5px' 59 | }, 60 | }); 61 | 62 | function CharacterBox({ classes, character, deleteCharacter, ...rest }) { 63 | const getCharacterPictureURL = () => { 64 | if(!character) { 65 | return null; 66 | } 67 | 68 | if(character.standard_character_picture_url && character.injured_character_picture_url) { 69 | if(character.current_hit_points > (character.max_hit_points / 2)) { 70 | return character.standard_character_picture_url; 71 | } 72 | else { 73 | return character.injured_character_picture_url; 74 | } 75 | } else { 76 | return `/assets/user.png` 77 | } 78 | } 79 | 80 | const generatePortraitModal = useModal(({ close, custom }) => ( 81 | 85 | )); 86 | 87 | return ( 88 |
89 | Character Portrait 96 |
97 | {character.name} (ID: {character.id}) 98 |
107 | {character.current_hit_points === 0 ? ( 108 | 109 | ) : ( 110 | 111 | )} 112 | 113 | {character.current_hit_points}/{character.max_hit_points} 114 | 115 |
116 |
125 |
126 | 134 |
135 |
136 | 143 |
144 |
145 | 152 |
153 |
154 |
155 |
156 | ); 157 | } 158 | 159 | export default withStyles(styles)(CharacterBox); 160 | -------------------------------------------------------------------------------- /src/components/EditableRow.jsx: -------------------------------------------------------------------------------- 1 | import React from 'react' 2 | import { withStyles } from '@mui/styles' 3 | import { 4 | Delete as DeleteIcon, 5 | Create as EditIcon 6 | } from '@mui/icons-material' 7 | 8 | import { Grid, Button, TextField } from '@mui/material' 9 | 10 | const styles = theme => ({ }) 11 | 12 | const EditableRow = ({ 13 | classes, 14 | data, 15 | 16 | editRow, 17 | deleteRow 18 | }) => { 19 | return ( 20 |
21 | 22 | 23 | 26 | 27 | 28 | 31 | 32 | 33 | 39 | 40 | 41 |
42 | ) 43 | } 44 | 45 | export default withStyles(styles)(EditableRow); -------------------------------------------------------------------------------- /src/components/Header.jsx: -------------------------------------------------------------------------------- 1 | import React from 'react' 2 | import { withStyles } from '@mui/styles' 3 | 4 | import Image from 'next/image'; 5 | 6 | import { Grid } from '@mui/material' 7 | 8 | const Header = ({ 9 | title, 10 | classes 11 | }) => { 12 | return ( 13 | 19 | Open Source RPG 25 |

28 | {title} 29 |

30 |
31 | ) 32 | } 33 | 34 | const styles = theme => ({ 35 | title: { 36 | color: '#FFFFFF', 37 | marginTop: 60, 38 | } 39 | }); 40 | 41 | export default withStyles(styles)(Header); 42 | -------------------------------------------------------------------------------- /src/components/Loader.jsx: -------------------------------------------------------------------------------- 1 | import { CircularProgress } from '@mui/material'; 2 | 3 | const Loader = ({ size, ...rest }) => ( 4 | 5 | ) 6 | 7 | export default Loader; -------------------------------------------------------------------------------- /src/components/Section.jsx: -------------------------------------------------------------------------------- 1 | import React from 'react' 2 | import { withStyles } from '@mui/styles' 3 | 4 | const styles = theme => ({ 5 | root: { 6 | background: theme.palette.primary[600], 7 | borderRadius: '6px', 8 | padding: '15px', 9 | height: '100%', 10 | overflow: 'auto' 11 | }, 12 | title: { 13 | color: theme.palette.primary.main, 14 | textTransform: 'uppercase', 15 | margin: 0, 16 | marginTop: '10px', 17 | marginBottom: '10px', 18 | marginLeft: '5px' 19 | }, 20 | subtitle: { 21 | color: theme.palette.secondary.main, 22 | margin: 0, 23 | marginTop: '10px', 24 | marginBottom: '10px', 25 | marginLeft: '5px' 26 | } 27 | }) 28 | 29 | const Section = ({ 30 | children, 31 | classes, 32 | title, 33 | subtitle, 34 | 35 | renderButton 36 | }) => { 37 | return ( 38 |
39 |
40 |
41 |

{title}

42 | {subtitle} 43 |
44 | { 45 | renderButton && ( 46 |
47 | {renderButton()} 48 |
49 | ) 50 | } 51 |
52 |
53 | {children} 54 |
55 |
56 | ) 57 | } 58 | 59 | export default withStyles(styles)(Section); -------------------------------------------------------------------------------- /src/components/SheetEditableRow.jsx: -------------------------------------------------------------------------------- 1 | import React from 'react' 2 | import { withStyles } from '@mui/styles' 3 | 4 | import { Grid, TextField } from '@mui/material' 5 | 6 | import useModal from '../hooks/useModal'; 7 | 8 | import { InfoModal } from '../components'; 9 | 10 | const styles = theme => ({ 11 | name: { 12 | display: 'flex', 13 | alignItems: 'center' 14 | }, 15 | 16 | textName: { 17 | cursor: 'pointer' 18 | } 19 | }); 20 | 21 | const SheetEditableRow = ({ 22 | classes, 23 | data, 24 | onValueChange, 25 | onInput 26 | }) => { 27 | const infoModal = useModal(({ close }) => ( 28 | 33 | )); 34 | 35 | return ( 36 |
37 | 38 | 39 | infoModal.appear()}> 40 | {data.name} 41 | 42 | 43 | 44 | onValueChange(event.target.value)} 54 | onChange={event => onInput(event.target.value)} 55 | /> 56 | 57 | 58 |
59 | ) 60 | } 61 | 62 | export default withStyles(styles)(SheetEditableRow); -------------------------------------------------------------------------------- /src/components/StatusBar.jsx: -------------------------------------------------------------------------------- 1 | import { LinearProgress, Box, Typography } from '@mui/material'; 2 | import { makeStyles } from '@mui/styles'; 3 | 4 | function LinearProgressWithLabel(props) { 5 | const useStyles = makeStyles({ 6 | primaryColor: { 7 | backgroundColor: props.primaryColor 8 | }, 9 | secondaryColor: { 10 | backgroundColor: props.secondaryColor 11 | } 12 | }); 13 | 14 | const classes = useStyles(); 15 | 16 | return ( 17 | 18 | 19 | 29 | 30 | 31 | 32 | {props.label} 33 | 34 | 35 | 36 | ) 37 | } 38 | 39 | const StatusBar = ({ 40 | label, 41 | max, 42 | current, 43 | primaryColor, 44 | secondaryColor, 45 | onClick 46 | }) => { 47 | const normalise = (current, max) => ((current - 0) * 100) / (max - 0); 48 | 49 | return ( 50 | 51 | 58 | 59 | ) 60 | } 61 | 62 | export default StatusBar; -------------------------------------------------------------------------------- /src/components/TextFieldIcon.jsx: -------------------------------------------------------------------------------- 1 | import React from 'react' 2 | import { withStyles } from '@mui/styles' 3 | import { InputLabel, OutlinedInput, FilledInput, Input, InputAdornment, IconButton, FormControl } from '@mui/material' 4 | 5 | const styles = theme => ({ }) 6 | 7 | const TextFieldIcon = ({ 8 | classes, 9 | variant, 10 | label, 11 | type, 12 | Icon, 13 | fullWidth, 14 | onClickIcon, 15 | ...props 16 | }) => { 17 | const InputVariant = (props) => { 18 | if(!variant) { 19 | return null; 20 | } 21 | 22 | switch(variant) { 23 | case 'outlined': 24 | return 25 | case 'filled': 26 | return 27 | default: 28 | return ; 29 | } 30 | } 31 | 32 | return ( 33 | 34 | {label} 35 | 39 | 42 | 43 | 44 | 45 | } 46 | label={label} 47 | {...props} 48 | /> 49 | 50 | ) 51 | } 52 | 53 | export default withStyles(styles)(TextFieldIcon); -------------------------------------------------------------------------------- /src/components/forms/CharacterInfoForm.jsx: -------------------------------------------------------------------------------- 1 | import { Formik, Form } from 'formik'; 2 | import { Grid, TextField, Button } from '@mui/material'; 3 | 4 | import { CharacterInfoSchema } from '../../validations'; 5 | 6 | import Loader from '../Loader'; 7 | 8 | const CharacterInfoForm = ({ 9 | initialValues, 10 | onSubmit 11 | }) => ( 12 | { 20 | onSubmit(values).then(() => setSubmitting(false)); 21 | }} 22 | validationSchema={CharacterInfoSchema} 23 | > 24 | {({ 25 | values, 26 | errors, 27 | handleChange, 28 | handleSubmit, 29 | isSubmitting 30 | }) => ( 31 |
32 | 33 | 34 | 43 | 44 | 45 | 54 | 55 | 56 | 66 | 67 | 68 | 77 | 78 | 79 |
80 | { 81 | isSubmitting && ( 82 | 83 | ) 84 | } 85 | 92 |
93 |
94 |
95 |
96 | )} 97 |
98 | ) 99 | 100 | export default CharacterInfoForm; 101 | -------------------------------------------------------------------------------- /src/components/forms/index.js: -------------------------------------------------------------------------------- 1 | import CharacterInfoForm from "./CharacterInfoForm"; 2 | 3 | export { 4 | CharacterInfoForm 5 | } -------------------------------------------------------------------------------- /src/components/index.js: -------------------------------------------------------------------------------- 1 | import Header from './Header' 2 | import Section from './Section' 3 | import CharacterBox from './CharacterBox' 4 | import AddBox from './AddBox' 5 | 6 | import CreateCharacterModal from './modals/CreateCharacterModal' 7 | import ConfirmationModal from './modals/ConfirmationModal' 8 | import AttributeModal from './modals/AttributeModal' 9 | import SkillModal from './modals/SkillModal' 10 | import StatusBarModal from './modals/StatusBarModal' 11 | import InfoModal from './modals/InfoModal' 12 | import GeneratePortraitModal from './modals/GeneratePortraitModal' 13 | import DiceRollModal from './modals/DiceRollModal' 14 | import ChangePictureModal from './modals/ChangePictureModal' 15 | 16 | import EditableRow from './EditableRow' 17 | import SheetEditableRow from './SheetEditableRow' 18 | 19 | import Loader from './Loader' 20 | 21 | import StatusBar from './StatusBar' 22 | 23 | import TextFieldIcon from './TextFieldIcon' 24 | 25 | export { 26 | Header, 27 | Section, 28 | CharacterBox, 29 | AddBox, 30 | 31 | CreateCharacterModal, 32 | ConfirmationModal, 33 | AttributeModal, 34 | SkillModal, 35 | StatusBarModal, 36 | InfoModal, 37 | GeneratePortraitModal, 38 | DiceRollModal, 39 | ChangePictureModal, 40 | 41 | EditableRow, 42 | Loader, 43 | 44 | StatusBar, 45 | 46 | SheetEditableRow, 47 | 48 | TextFieldIcon 49 | } -------------------------------------------------------------------------------- /src/components/modals/AttributeModal.jsx: -------------------------------------------------------------------------------- 1 | import React, { useState, useEffect } from 'react'; 2 | import { withStyles } from '@mui/styles'; 3 | import { 4 | TextField, Dialog, DialogActions, DialogContent, Grid, 5 | DialogTitle, Button 6 | } from '@mui/material' 7 | 8 | import { api } from '../../utils'; 9 | 10 | const styles = theme => ({ 11 | 12 | }) 13 | 14 | function AttributeModal({ 15 | classes, 16 | handleClose, 17 | 18 | onSubmit, 19 | data, 20 | operation 21 | }) { 22 | const [attribute, setAttribute] = useState({ 23 | name: '', 24 | description: '' 25 | }); 26 | 27 | useEffect(() => { 28 | if(!data) { 29 | return; 30 | } 31 | 32 | setAttribute({ 33 | name: data.name, 34 | description: data.description 35 | }); 36 | }, [data]); 37 | 38 | const resetState = () => { 39 | return setAttribute({ 40 | name: '', 41 | description: '' 42 | }); 43 | } 44 | 45 | const submit = () => { 46 | if(!attribute.name) { 47 | return; 48 | } 49 | 50 | if(operation === 'create') { 51 | api.post('/attribute', attribute) 52 | .then(() => { 53 | // Callback 54 | onSubmit(); 55 | 56 | // Close modal 57 | handleClose(); 58 | 59 | resetState(); 60 | }) 61 | .catch(() => { 62 | alert('Erro ao criar o atributo!'); 63 | }); 64 | } 65 | else if (operation === 'edit') { 66 | api.put(`/attribute/${data.id}`, attribute) 67 | .then(() => { 68 | // Callback 69 | onSubmit(); 70 | 71 | // Close modal 72 | handleClose(); 73 | 74 | resetState(); 75 | }) 76 | .catch(err => { 77 | alert('Erro ao editar o atributo!'); 78 | }); 79 | } 80 | } 81 | 82 | return ( 83 | 87 | 88 | { 89 | operation === 'create' ? 'Criar novo atributo' : 'Editar atributo' 90 | } 91 | 92 | 93 | 94 | 95 | { 107 | const value = target.value; 108 | 109 | setAttribute(prevState => ({ 110 | ...prevState, 111 | name: value 112 | })); 113 | } 114 | } 115 | spellCheck={false} 116 | /> 117 | 118 | 119 | { 132 | const value = target.value; 133 | 134 | setAttribute(prevState => ({ 135 | ...prevState, 136 | description: value 137 | })); 138 | } 139 | } 140 | spellCheck={false} 141 | /> 142 | 143 | 144 | 145 | 146 | 152 | 157 | 158 | 159 | ) 160 | } 161 | 162 | export default withStyles(styles)(AttributeModal); -------------------------------------------------------------------------------- /src/components/modals/ChangePictureModal.jsx: -------------------------------------------------------------------------------- 1 | import React, { useEffect, useState } from 'react'; 2 | import { withStyles } from '@mui/styles'; 3 | import { 4 | TextField, Dialog, DialogActions, DialogContent, 5 | DialogTitle, Button, Grid, Link 6 | } from '@mui/material' 7 | 8 | import { api } from '../../utils'; 9 | 10 | const styles = theme => ({ 11 | 12 | }) 13 | 14 | function ChangePictureModal({ 15 | classes, 16 | handleClose, 17 | 18 | character, 19 | onPictureChange 20 | }) { 21 | const [pictureURLs, setPictureURLs] = useState({ 22 | standard_character_picture_url: '', 23 | injured_character_picture_url: '' 24 | }); 25 | 26 | useEffect(() => { 27 | setPictureURLs({ 28 | standard_character_picture_url: character.standard_character_picture_url, 29 | injured_character_picture_url: character.injured_character_picture_url 30 | }); 31 | }, [character]); 32 | 33 | function validateImageURL(url) { 34 | 35 | return ; 36 | 37 | 38 | 39 | if(!pictureURLs.standard_character_picture_url.includes('discord') || !pictureURLs.standard_character_picture_url.includes('imgur')) { 40 | return window.alert('Preencha as duas artes com URLs válidas!'); 41 | } 42 | 43 | if(!pictureURLs.injured_character_picture_url.includes('discord') || !pictureURLs.injured_character_picture_url.includes('imgur')) { 44 | 45 | } 46 | } 47 | 48 | const submit = () => { 49 | if(!pictureURLs.injured_character_picture_url || !pictureURLs.standard_character_picture_url) { 50 | return window.alert('Preencha as duas artes!'); 51 | } 52 | 53 | const allowedWebsites = ['discord', 'imgur']; 54 | 55 | if(!allowedWebsites.some(website => pictureURLs.injured_character_picture_url.includes(website))) { 56 | return window.alert('Preencha as duas artes com URLs válidas!'); 57 | } 58 | 59 | if(!allowedWebsites.some(website => pictureURLs.standard_character_picture_url.includes(website))) { 60 | return window.alert('Preencha as duas artes com URLs válidas!'); 61 | } 62 | 63 | if(!pictureURLs.injured_character_picture_url.endsWith('.png') && !pictureURLs.standard_character_picture_url.endsWith('.png')) { 64 | return window.alert('As artes precisam estar em formato PNG.'); 65 | } 66 | 67 | api.put(`/character/${character.id}`, { 68 | injured_character_picture_url: pictureURLs.injured_character_picture_url, 69 | standard_character_picture_url: pictureURLs.standard_character_picture_url 70 | }) 71 | .then(() => { 72 | // Callback 73 | onPictureChange(); 74 | 75 | // Close modal 76 | handleClose(); 77 | }) 78 | .catch(() => { 79 | return window.alert('Erro ao salvar!'); 80 | }); 81 | } 82 | 83 | return ( 84 | 88 | Alterar imagens do personagem 89 | 90 | 91 | 92 |

93 | As artes dos personagens devem estar obrigatoriamente no tamanho 420x600 e em formato PNG. 94 |

95 | 96 |

97 | Apenas são aceitos links de imagens upadas no site Imgur ou no Discord. 98 |

99 |
100 | 101 | { 113 | const value = target.value; 114 | 115 | setPictureURLs(prevState => ({ 116 | ...prevState, 117 | standard_character_picture_url: value 118 | })); 119 | } 120 | } 121 | /> 122 | 123 | 124 | { 136 | const value = target.value; 137 | 138 | setPictureURLs(prevState => ({ 139 | ...prevState, 140 | injured_character_picture_url: value 141 | })); 142 | } 143 | } 144 | /> 145 | 146 |
147 |
148 | 149 | 155 | 160 | 161 |
162 | ) 163 | } 164 | 165 | export default withStyles(styles)(ChangePictureModal); -------------------------------------------------------------------------------- /src/components/modals/ConfirmationModal.jsx: -------------------------------------------------------------------------------- 1 | import React from 'react'; 2 | import { withStyles } from '@mui/styles'; 3 | import { 4 | Dialog, DialogActions, DialogContent, DialogContentText, 5 | DialogTitle, Button 6 | } from '@mui/material'; 7 | 8 | const styles = theme => ({ 9 | 10 | }) 11 | 12 | function ConfirmationModal({ 13 | classes, 14 | handleClose, 15 | title, 16 | text, 17 | data, 18 | onConfirmation 19 | }) { 20 | return ( 21 | 25 | {title} 26 | 27 | 28 | {text} 29 | 30 | 31 | 32 | 38 | 47 | 48 | 49 | ) 50 | } 51 | 52 | export default withStyles(styles)(ConfirmationModal); -------------------------------------------------------------------------------- /src/components/modals/CreateCharacterModal.jsx: -------------------------------------------------------------------------------- 1 | import React, { useState } from 'react'; 2 | import { withStyles } from '@mui/styles'; 3 | import { 4 | TextField, Dialog, DialogActions, DialogContent, DialogContentText, 5 | DialogTitle, Button 6 | } from '@mui/material' 7 | 8 | import { api } from '../../utils'; 9 | 10 | const styles = theme => ({ 11 | 12 | }) 13 | 14 | function CreateCharacterModal({ 15 | classes, 16 | handleClose, 17 | onCharacterCreated 18 | }) { 19 | const [character, setCharacter] = useState({ 20 | name: '' 21 | }); 22 | 23 | const resetState = () => { 24 | return setCharacter({ 25 | name: '' 26 | }); 27 | } 28 | 29 | const createCharacter = () => { 30 | if(!character.name) { 31 | return; 32 | } 33 | 34 | api.post('/character', character) 35 | .then(() => { 36 | // Callback 37 | onCharacterCreated(); 38 | 39 | // Close modal 40 | handleClose(); 41 | 42 | resetState(); 43 | }) 44 | .catch(() => { 45 | alert('Erro ao criar o personagem!'); 46 | }); 47 | } 48 | 49 | return ( 50 | 54 | Criar novo personagem 55 | 56 | 57 | Insira as informações do persoangem que deseja criar. 58 | 59 | { 71 | const value = target.value; 72 | 73 | setCharacter(prevState => ({ 74 | ...prevState, 75 | name: value 76 | })); 77 | } 78 | } 79 | /> 80 | 81 | 82 | 88 | 93 | 94 | 95 | ) 96 | } 97 | 98 | export default withStyles(styles)(CreateCharacterModal); -------------------------------------------------------------------------------- /src/components/modals/DiceRollModal.jsx: -------------------------------------------------------------------------------- 1 | import React, { useState } from 'react'; 2 | import { withStyles } from '@mui/styles'; 3 | import { 4 | TextField, Dialog, DialogActions, DialogContent, DialogContentText, 5 | DialogTitle, Button, Grid, Select, MenuItem, FormControl, InputLabel 6 | } from '@mui/material' 7 | 8 | import { api } from '../../utils' 9 | 10 | const styles = theme => ({ 11 | 12 | }) 13 | 14 | function DiceRollModal({ 15 | classes, 16 | handleClose, 17 | 18 | characterId, 19 | onDiceRoll 20 | }) { 21 | const [timesToRoll, setTimesToRoll] = useState(1); 22 | const [facesNumber, setFacesNumber] = useState(6); 23 | 24 | const [buttonDisabled, setButtonDisabled] = useState(false); 25 | 26 | const [result, setResult] = useState(null); 27 | 28 | const rollDice = () => { 29 | setButtonDisabled(true); 30 | 31 | if(!timesToRoll || !facesNumber) { 32 | return window.alert('É necessário escolher todos os campos!'); 33 | } 34 | 35 | if(timesToRoll < 1) { 36 | return window.alert('O número de dados precisa ser maior que 1.'); 37 | } 38 | 39 | api.post('roll', { 40 | character_id: characterId, 41 | max_number: facesNumber, 42 | times: timesToRoll 43 | }) 44 | .then(res => { 45 | setResult(res.data); 46 | 47 | setButtonDisabled(false); 48 | 49 | onDiceRoll(res.data); 50 | }) 51 | .catch(err => { 52 | console.log(err); 53 | }); 54 | } 55 | 56 | return ( 57 | 63 | 64 | {result ? 'Resultado da Rolagem' : 'Rolar Dados'} 65 | 66 | 67 | { 68 | result ? ( 69 | 70 | 71 |
    80 | { 81 | result.map((each, index) => ( 82 |
  • 83 | {each.rolled_number} 84 |
  • 85 | )) 86 | } 87 |
88 | 89 | { 90 | result.length > 1 && ( 91 | 92 | Total: 93 |   94 | {result.reduce((acc, curr) => acc + curr.rolled_number, 0)} 95 | 96 | ) 97 | } 98 |
99 |
100 | ) : ( 101 | 102 | 103 | 104 | Selecione o número de dados que você deseja rolar ao mesmo tempo e o número de faces. 105 | 106 | 107 | 108 | 109 | { 118 | const value = target.value; 119 | 120 | setTimesToRoll(Number(value)); 121 | } 122 | } 123 | /> 124 | 125 | 126 | 127 | 128 | Número de faces 129 | 151 | 152 | 153 | 154 | ) 155 | } 156 |
157 | 158 | 164 | 172 | 173 |
174 | ) 175 | } 176 | 177 | export default withStyles(styles)(DiceRollModal); -------------------------------------------------------------------------------- /src/components/modals/GeneratePortraitModal.jsx: -------------------------------------------------------------------------------- 1 | import React, { useState } from 'react'; 2 | import { withStyles } from '@mui/styles'; 3 | import { 4 | Dialog, DialogActions, DialogContent, Grid, 5 | DialogTitle, Button, FormGroup, FormControlLabel, Checkbox 6 | } from '@mui/material' 7 | 8 | import { 9 | ContentCopy as CopyIcon 10 | } from '@mui/icons-material'; 11 | 12 | import copyToClipboard from 'copy-to-clipboard'; 13 | 14 | import TextFieldIcon from '../TextFieldIcon'; 15 | 16 | const styles = theme => ({ 17 | 18 | }) 19 | 20 | function GeneratePortraitModal({ 21 | classes, 22 | handleClose, 23 | 24 | characterId 25 | }) { 26 | const [showOptions, setShowOptions] = useState({ 27 | name: true, 28 | stats: true, 29 | picture: true 30 | }); 31 | 32 | const getPortraitURL = () => { 33 | const baseURL = window.location.href.replace('/dashboard', ''); 34 | 35 | let url = `${baseURL}/portrait/${characterId}?show=`; 36 | 37 | if(showOptions.name) { 38 | url += 'name,'; 39 | } 40 | 41 | if(showOptions.stats) { 42 | url += 'stats,'; 43 | } 44 | 45 | if(showOptions.picture) { 46 | url += 'picture'; 47 | } 48 | 49 | return url; 50 | } 51 | 52 | const getDiceURL = () => { 53 | const baseURL = window.location.href.replace('/dashboard', ''); 54 | 55 | let url = `${baseURL}/dice/${characterId}`; 56 | 57 | return url; 58 | } 59 | 60 | const copyURLToClipboard = url => { 61 | return copyToClipboard(url); 62 | } 63 | 64 | return ( 65 | 69 | 70 | Integração para o OBS 71 | 72 | 73 | 74 | 75 | 76 | Link para o portrait (escolha o que deve ser mostrado): 77 | 78 | 79 | setShowOptions(prevState => ({ ...prevState, name: e.target.checked }))} />} label="Nome" /> 80 | setShowOptions(prevState => ({ ...prevState, stats: e.target.checked }))} />} label="Stats" /> 81 | setShowOptions(prevState => ({ ...prevState, picture: e.target.checked }))} />} label="Imagem" /> 82 | 83 | 84 | 85 | copyURLToClipboard(getPortraitURL())} 94 | /> 95 | 96 | 97 |
98 | 99 | 100 | 101 | Link para os dados em tela: 102 | 103 | 104 | 105 | copyURLToClipboard(getDiceURL())} 114 | /> 115 | 116 | 117 |
118 | 119 | 124 | 125 |
126 | ) 127 | } 128 | 129 | export default withStyles(styles)(GeneratePortraitModal); -------------------------------------------------------------------------------- /src/components/modals/InfoModal.jsx: -------------------------------------------------------------------------------- 1 | import React from 'react'; 2 | import { withStyles } from '@mui/styles'; 3 | import { 4 | Dialog, DialogActions, DialogContent, DialogContentText, 5 | DialogTitle, Button 6 | } from '@mui/material'; 7 | 8 | const styles = theme => ({ 9 | 10 | }) 11 | 12 | function InfoModal({ 13 | classes, 14 | handleClose, 15 | title, 16 | text 17 | }) { 18 | return ( 19 | 25 | {title} 26 | 27 | 28 | {text} 29 | 30 | 31 | 32 | 37 | 38 | 39 | ) 40 | } 41 | 42 | export default withStyles(styles)(InfoModal); -------------------------------------------------------------------------------- /src/components/modals/SkillModal.jsx: -------------------------------------------------------------------------------- 1 | import React, { useState, useEffect } from 'react'; 2 | import { withStyles } from '@mui/styles'; 3 | import { 4 | TextField, Dialog, DialogActions, DialogContent, Grid, 5 | DialogTitle, Button 6 | } from '@mui/material' 7 | 8 | import { api } from '../../utils'; 9 | 10 | const styles = theme => ({ 11 | 12 | }) 13 | 14 | function SkillModal({ 15 | classes, 16 | handleClose, 17 | 18 | onSubmit, 19 | data, 20 | operation 21 | }) { 22 | const [skill, setSkill] = useState({ 23 | name: '', 24 | description: '' 25 | }); 26 | 27 | useEffect(() => { 28 | if(!data) { 29 | return; 30 | } 31 | 32 | setSkill({ 33 | name: data.name, 34 | description: data.description 35 | }); 36 | }, [data]); 37 | 38 | const resetState = () => { 39 | return setSkill({ 40 | name: '', 41 | description: '' 42 | }); 43 | } 44 | 45 | const submit = () => { 46 | if(!skill.name) { 47 | return; 48 | } 49 | 50 | if(operation === 'create') { 51 | api.post('/skill', skill) 52 | .then(() => { 53 | // Callback 54 | onSubmit(); 55 | 56 | // Close modal 57 | handleClose(); 58 | 59 | resetState(); 60 | }) 61 | .catch(() => { 62 | alert('Erro ao criar a perícia!'); 63 | }); 64 | } 65 | else if (operation === 'edit') { 66 | api.put(`/skill/${data.id}`, skill) 67 | .then(() => { 68 | // Callback 69 | onSubmit(); 70 | 71 | // Close modal 72 | handleClose(); 73 | 74 | resetState(); 75 | }) 76 | .catch(() => { 77 | alert('Erro ao editar a perícia!'); 78 | }); 79 | } 80 | } 81 | 82 | return ( 83 | 87 | 88 | { 89 | operation === 'create' ? 'Criar nova perícia' : 'Editar perícia' 90 | } 91 | 92 | 93 | 94 | 95 | { 107 | const value = target.value; 108 | 109 | setSkill(prevState => ({ 110 | ...prevState, 111 | name: value 112 | })); 113 | } 114 | } 115 | spellCheck={false} 116 | /> 117 | 118 | 119 | { 132 | const value = target.value; 133 | 134 | setSkill(prevState => ({ 135 | ...prevState, 136 | description: value 137 | })); 138 | } 139 | } 140 | spellCheck={false} 141 | /> 142 | 143 | 144 | 145 | 146 | 152 | 157 | 158 | 159 | ) 160 | } 161 | 162 | export default withStyles(styles)(SkillModal); -------------------------------------------------------------------------------- /src/components/modals/StatusBarModal.jsx: -------------------------------------------------------------------------------- 1 | import React, { useState, useEffect } from 'react'; 2 | import { withStyles } from '@mui/styles'; 3 | import { 4 | TextField, Dialog, DialogActions, DialogContent, Grid, 5 | DialogTitle, Button 6 | } from '@mui/material' 7 | 8 | const styles = theme => ({ 9 | 10 | }) 11 | 12 | function StatusBarModal({ 13 | classes, 14 | handleClose, 15 | 16 | onSubmit, 17 | data, 18 | type 19 | }) { 20 | const [newData, setNewData] = useState({ 21 | current: 0, 22 | max: 0 23 | }); 24 | 25 | useEffect(() => { 26 | if(!newData) { 27 | return; 28 | } 29 | 30 | setNewData({ 31 | current: data.current, 32 | max: data.max 33 | }); 34 | }, [data]); 35 | 36 | const resetState = () => { 37 | return setNewData({ 38 | current: 0, 39 | max: 0 40 | }); 41 | } 42 | 43 | const submit = () => { 44 | if(!newData.current || !newData.max) { 45 | return; 46 | } 47 | 48 | onSubmit(newData).then(() => resetState()); 49 | } 50 | 51 | const getTitle = () => { 52 | switch (type) { 53 | case 'hp': return 'Alterar pontos de vida'; 54 | default: return 'Alterar pontos'; 55 | } 56 | } 57 | 58 | return ( 59 | 63 | 64 | {getTitle()} 65 | 66 | 67 | 68 | 69 | { 81 | const value = target.value; 82 | 83 | setNewData(prevState => ({ 84 | ...prevState, 85 | current: value 86 | })); 87 | } 88 | } 89 | spellCheck={false} 90 | /> 91 | 92 | 93 | { 105 | const value = target.value; 106 | 107 | setNewData(prevState => ({ 108 | ...prevState, 109 | max: value 110 | })); 111 | } 112 | } 113 | spellCheck={false} 114 | /> 115 | 116 | 117 | 118 | 119 | 125 | 130 | 131 | 132 | ) 133 | } 134 | 135 | export default withStyles(styles)(StatusBarModal); -------------------------------------------------------------------------------- /src/contexts/ModalContext.jsx: -------------------------------------------------------------------------------- 1 | import { createContext, useState } from 'react'; 2 | import { Backdrop } from '@mui/material'; 3 | 4 | export const ModalContext = createContext(); 5 | 6 | function Modal({ component }) { 7 | return ( 8 | theme.zIndex.drawer + 1 }} 10 | open={true} 11 | onClick={() => {}} 12 | > 13 | {component} 14 | 15 | ) 16 | } 17 | 18 | export function ModalProvider({ children }) { 19 | const [modalComponent, setModalComponent] = useState(null); 20 | 21 | function modalFunction(component) { 22 | function close() { 23 | setModalComponent(null); 24 | } 25 | 26 | function appear(custom = null) { 27 | setModalComponent(component({ close, custom })); 28 | } 29 | 30 | return { 31 | appear, 32 | close 33 | } 34 | } 35 | 36 | return ( 37 | 38 | {children} 39 | 40 | { modalComponent && } 41 | 42 | ) 43 | } -------------------------------------------------------------------------------- /src/database.js: -------------------------------------------------------------------------------- 1 | import { PrismaClient } from '@prisma/client'; 2 | 3 | export const prisma = global.prisma || new PrismaClient(); 4 | 5 | if (process.env.NODE_ENV !== 'production') global.prisma = prisma; 6 | -------------------------------------------------------------------------------- /src/hooks/useModal.js: -------------------------------------------------------------------------------- 1 | import { useContext } from 'react'; 2 | import { ModalContext } from '../contexts/ModalContext'; 3 | 4 | export default function useModal(component) { 5 | return useContext(ModalContext)(component); 6 | } -------------------------------------------------------------------------------- /src/pages/_app.js: -------------------------------------------------------------------------------- 1 | import React from 'react'; 2 | import { ThemeProvider } from '@mui/material/styles'; 3 | import { CssBaseline } from '@mui/material'; 4 | 5 | import theme from '../theme' 6 | import { ModalProvider } from '../contexts/ModalContext'; 7 | 8 | function MyApp({ Component, pageProps }) { 9 | 10 | React.useEffect(() => { 11 | const jssStyles = document.querySelector('#jss-server-side'); 12 | if (jssStyles) { 13 | jssStyles.parentElement.removeChild(jssStyles); 14 | } 15 | }, []); 16 | 17 | return ( 18 | <> 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | ) 27 | } 28 | 29 | export default MyApp 30 | -------------------------------------------------------------------------------- /src/pages/_document.js: -------------------------------------------------------------------------------- 1 | import * as React from 'react'; 2 | import Document, { Html, Head, Main, NextScript } from 'next/document'; 3 | import { ServerStyleSheets } from '@mui/styles'; 4 | 5 | import theme from '../theme'; 6 | 7 | export default class MyDocument extends Document { 8 | render() { 9 | return ( 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
20 | 21 | 22 | 23 | ); 24 | } 25 | } 26 | 27 | MyDocument.getInitialProps = async (ctx) => { 28 | const sheets = new ServerStyleSheets(); 29 | const originalRenderPage = ctx.renderPage; 30 | 31 | ctx.renderPage = () => originalRenderPage({ 32 | enhanceApp: (App) => (props) => sheets.collect(), 33 | }); 34 | 35 | const initialProps = await Document.getInitialProps(ctx); 36 | 37 | return { 38 | ...initialProps, 39 | styles: [...React.Children.toArray(initialProps.styles), sheets.getStyleElement()] 40 | } 41 | } -------------------------------------------------------------------------------- /src/pages/api/attribute/[id].js: -------------------------------------------------------------------------------- 1 | import { prisma } from '../../../database'; 2 | 3 | export default async function handler(req, res) { 4 | if(req.method === 'DELETE') { 5 | const id = Number(req.query.id); 6 | 7 | const deleteFromCharacterAttributes = prisma.characterAttributes.deleteMany({ 8 | where: { 9 | attribute_id: id 10 | } 11 | }); 12 | 13 | const deleteAttribute = prisma.attribute.delete({ 14 | where: { 15 | id 16 | } 17 | }); 18 | 19 | await prisma.$transaction([deleteFromCharacterAttributes, deleteAttribute]); 20 | 21 | return res.status(200).json({ success: true }); 22 | } 23 | else if(req.method === 'PUT') { 24 | const { body } = req; 25 | 26 | if(!body.name) { 27 | return res.status(400).json({ error: 'Name not set' }); 28 | } 29 | 30 | const id = Number(req.query.id); 31 | 32 | const attribute = await prisma.attribute.update({ 33 | where: { 34 | id 35 | }, 36 | data: body 37 | }); 38 | 39 | return res.status(200).json(attribute); 40 | } 41 | else { 42 | return res.status(404); 43 | } 44 | } -------------------------------------------------------------------------------- /src/pages/api/attribute/index.js: -------------------------------------------------------------------------------- 1 | import { prisma } from '../../../database'; 2 | 3 | export default async function handler(req, res) { 4 | if(req.method === 'POST') { 5 | const { body } = req; 6 | 7 | if(!body.name) { 8 | return res.status(400).json({ error: 'Name not set' }); 9 | } 10 | 11 | const attribute = await prisma.attribute.create({ 12 | data: body 13 | }); 14 | 15 | // Assign Created Attribute to All Characters 16 | const characters = await prisma.character.findMany(); 17 | 18 | characters.forEach(async character => { 19 | await prisma.characterAttributes.create({ 20 | data: { 21 | character_id: character.id, 22 | attribute_id: attribute.id 23 | } 24 | }); 25 | }); 26 | 27 | return res.status(200).json(attribute); 28 | } 29 | else if(req.method === 'GET') { 30 | const attributes = await prisma.attribute.findMany({ 31 | orderBy: [ 32 | { 33 | name: 'asc', 34 | } 35 | ] 36 | }); 37 | 38 | return res.status(200).json(attributes); 39 | } 40 | else { 41 | return res.status(404); 42 | } 43 | } -------------------------------------------------------------------------------- /src/pages/api/character/[id].js: -------------------------------------------------------------------------------- 1 | import { PrismaClient } from '@prisma/client'; 2 | 3 | const prisma = new PrismaClient(); 4 | 5 | export default async function handler(req, res) { 6 | if(req.method === 'DELETE') { 7 | const id = Number(req.query.id); 8 | 9 | const deleteRolls = prisma.roll.deleteMany({ 10 | where: { 11 | character_id: id 12 | } 13 | }) 14 | 15 | const deleteAttributes = prisma.characterAttributes.deleteMany({ 16 | where: { 17 | character_id: id 18 | } 19 | }); 20 | 21 | const deleteSkills = prisma.characterSkills.deleteMany({ 22 | where: { 23 | character_id: id 24 | } 25 | }); 26 | 27 | const deleteCharacter = prisma.character.delete({ 28 | where: { 29 | id 30 | } 31 | }); 32 | 33 | await prisma.$transaction([deleteRolls, deleteAttributes, deleteSkills, deleteCharacter]); 34 | 35 | return res.status(200).json({ success: true }); 36 | } 37 | else if(req.method === 'GET') { 38 | const id = Number(req.query.id); 39 | 40 | const character = await prisma.character.findUnique({ 41 | where: { 42 | id 43 | }, 44 | include: { 45 | attributes: { 46 | include: { 47 | attribute: true 48 | } 49 | }, 50 | skills: { 51 | include: { 52 | skill: true 53 | } 54 | } 55 | } 56 | }); 57 | 58 | return res.status(200).json(character); 59 | } 60 | else if(req.method === 'PUT') { 61 | const { body } = req; 62 | 63 | const id = Number(req.query.id); 64 | 65 | const character = await prisma.character.update({ 66 | where: { 67 | id 68 | }, 69 | data: body 70 | }); 71 | 72 | return res.status(200).json(character); 73 | } 74 | else { 75 | return res.status(404); 76 | } 77 | } -------------------------------------------------------------------------------- /src/pages/api/character/attribute.js: -------------------------------------------------------------------------------- 1 | import { prisma } from '../../../database'; 2 | 3 | export default async function handler(req, res) { 4 | if(req.method === 'PUT') { 5 | const { character_id, attribute_id, value } = req.body; 6 | 7 | if(!character_id || !attribute_id || (value === undefined || value === null )) { 8 | return res.status(400).json({ error: 'Missing Required Data' }); 9 | } 10 | 11 | const result = await prisma.characterAttributes.update({ 12 | data: { 13 | value: value.toString() 14 | }, 15 | where: { 16 | character_id_attribute_id: { 17 | attribute_id, 18 | character_id 19 | } 20 | } 21 | }); 22 | 23 | return res.json(result); 24 | } 25 | else { 26 | return res.status(404); 27 | } 28 | } -------------------------------------------------------------------------------- /src/pages/api/character/index.js: -------------------------------------------------------------------------------- 1 | import { prisma } from '../../../database'; 2 | 3 | function parseRelationArray(array, entityName) { 4 | return array.map(item => ({ 5 | [entityName]: { 6 | connect: { 7 | id: item.id 8 | } 9 | } 10 | })); 11 | } 12 | 13 | export default async function handler(req, res) { 14 | if(req.method === 'POST') { 15 | const { body } = req; 16 | 17 | if(!body.name) { 18 | return res.status(400).json({ error: 'Name not set' }); 19 | } 20 | 21 | const attributes = await prisma.attribute.findMany(); 22 | const skills = await prisma.skill.findMany(); 23 | 24 | const character = await prisma.character.create({ 25 | data: { 26 | ...body, 27 | 28 | // Create Character With Many to Many Relations Set 29 | attributes: { 30 | create: parseRelationArray(attributes, 'attribute') 31 | }, 32 | skills: { 33 | create: parseRelationArray(skills, 'skill') 34 | } 35 | }, 36 | include: { 37 | attributes: true, 38 | skills: true 39 | } 40 | }); 41 | 42 | return res.status(200).json(character); 43 | } 44 | else if(req.method === 'GET') { 45 | const characters = await prisma.character.findMany({ 46 | include: { 47 | attributes: { 48 | include: { 49 | attribute: true 50 | } 51 | }, 52 | skills: { 53 | include: { 54 | skill: true 55 | } 56 | } 57 | } 58 | }); 59 | 60 | return res.status(200).json(characters); 61 | } 62 | else { 63 | return res.status(404); 64 | } 65 | } -------------------------------------------------------------------------------- /src/pages/api/character/skill.js: -------------------------------------------------------------------------------- 1 | import { prisma } from '../../../database'; 2 | 3 | export default async function handler(req, res) { 4 | if(req.method === 'PUT') { 5 | const { character_id, skill_id, value } = req.body; 6 | 7 | if(!character_id || !skill_id || (value === undefined || value === null )) { 8 | return res.status(400).json({ error: 'Missing Required Data' }); 9 | } 10 | 11 | const result = await prisma.characterSkills.update({ 12 | data: { 13 | value: value.toString() 14 | }, 15 | where: { 16 | character_id_skill_id: { 17 | skill_id, 18 | character_id 19 | } 20 | } 21 | }); 22 | 23 | return res.json(result); 24 | } 25 | else { 26 | return res.status(404); 27 | } 28 | } -------------------------------------------------------------------------------- /src/pages/api/config/[name].js: -------------------------------------------------------------------------------- 1 | import { prisma } from '../../../database'; 2 | 3 | export default async function handler(req, res) { 4 | if(req.method === 'PUT') { 5 | const { body } = req; 6 | 7 | const name = req.query.name; 8 | 9 | const config = await prisma.config.update({ 10 | where: { 11 | name 12 | }, 13 | data: body 14 | }); 15 | 16 | return res.status(200).json(config); 17 | } 18 | else { 19 | return res.status(404); 20 | } 21 | } -------------------------------------------------------------------------------- /src/pages/api/config/index.js: -------------------------------------------------------------------------------- 1 | import { prisma } from '../../../database'; 2 | 3 | export default async function handler(req, res) { 4 | if(req.method === 'POST') { 5 | const { body } = req; 6 | 7 | if(!body.name || !body.value) { 8 | return res.status(400).json({ error: 'Values Not Set' }); 9 | } 10 | 11 | const config = await prisma.config.create({ 12 | data: { 13 | name: body.name, 14 | value: body.value 15 | } 16 | }); 17 | 18 | return res.status(200).json(config); 19 | } 20 | else { 21 | return res.status(404); 22 | } 23 | } -------------------------------------------------------------------------------- /src/pages/api/roll/index.js: -------------------------------------------------------------------------------- 1 | import { prisma } from '../../../database'; 2 | 3 | import { generateRandomNumber } from '../../../utils'; 4 | 5 | export default async function handler(req, res) { 6 | if(req.method === 'POST') { 7 | const { body } = req; 8 | 9 | if(!body.character_id || !body.max_number) { 10 | return res.status(400).json({ error: 'Data not Set' }); 11 | } 12 | 13 | const character = await prisma.character.findUnique({ 14 | where: { 15 | id: Number(body.character_id) 16 | } 17 | }); 18 | 19 | if(!character) { 20 | return res.status(400).json({ error: 'Character not found' }); 21 | } 22 | 23 | // If times not set, times is one (will roll only once) 24 | body.times = body.times ? Number(body.times) : 1; 25 | 26 | const rolls = []; 27 | 28 | for(let i = 0; i < body.times; i++) { 29 | const number = generateRandomNumber(body.max_number); 30 | 31 | const rollObject = { 32 | max_number: body.max_number, 33 | rolled_number: number, 34 | character_id: Number(body.character_id) 35 | } 36 | 37 | rolls.push(rollObject); 38 | } 39 | 40 | await prisma.roll.createMany({ 41 | data: rolls 42 | }); 43 | 44 | return res.status(200).json(rolls); 45 | } 46 | else { 47 | return res.status(404); 48 | } 49 | } -------------------------------------------------------------------------------- /src/pages/api/setup/index.js: -------------------------------------------------------------------------------- 1 | import { prisma } from '../../../database'; 2 | 3 | export default async function handler(req, res) { 4 | if(req.method === 'POST') { 5 | const configs = [ 6 | { 7 | name: 'DICE_ON_SCREEN_TIMEOUT_IN_MS', 8 | value: '5000' 9 | }, 10 | { 11 | name: 'TIME_BETWEEN_DICES_IN_MS', 12 | value: '2000' 13 | } 14 | ] 15 | 16 | await prisma.config.createMany({ 17 | data: configs 18 | }); 19 | 20 | return res.status(200).json({ success: true }); 21 | } 22 | else { 23 | return res.status(404); 24 | } 25 | } -------------------------------------------------------------------------------- /src/pages/api/skill/[id].js: -------------------------------------------------------------------------------- 1 | import { prisma } from '../../../database'; 2 | 3 | export default async function handler(req, res) { 4 | if(req.method === 'DELETE') { 5 | const id = Number(req.query.id); 6 | 7 | const deleteFromCharacterSkills = prisma.characterSkills.deleteMany({ 8 | where: { 9 | skill_id: id 10 | } 11 | }); 12 | 13 | const deleteSkill = prisma.skill.delete({ 14 | where: { 15 | id 16 | } 17 | }); 18 | 19 | await prisma.$transaction([deleteFromCharacterSkills, deleteSkill]); 20 | 21 | return res.status(200).json({ success: true }); 22 | } 23 | else if(req.method === 'PUT') { 24 | const { body } = req; 25 | 26 | if(!body.name) { 27 | return res.status(400).json({ error: 'Name not set' }); 28 | } 29 | 30 | const id = Number(req.query.id); 31 | 32 | const skill = await prisma.skill.update({ 33 | where: { 34 | id 35 | }, 36 | data: body 37 | }); 38 | 39 | return res.status(200).json(skill); 40 | } 41 | else { 42 | return res.status(404); 43 | } 44 | } -------------------------------------------------------------------------------- /src/pages/api/skill/index.js: -------------------------------------------------------------------------------- 1 | import { prisma } from '../../../database'; 2 | 3 | export default async function handler(req, res) { 4 | if(req.method === 'POST') { 5 | const { body } = req; 6 | 7 | if(!body.name) { 8 | return res.status(400).json({ error: 'Name not set' }); 9 | } 10 | 11 | const skill = await prisma.skill.create({ 12 | data: body 13 | }); 14 | 15 | // Assign Created Skill to All Characters 16 | const characters = await prisma.character.findMany(); 17 | 18 | characters.forEach(async character => { 19 | await prisma.characterSkills.create({ 20 | data: { 21 | character_id: character.id, 22 | skill_id: skill.id 23 | } 24 | }); 25 | }); 26 | 27 | return res.status(200).json(skill); 28 | } 29 | else if(req.method === 'GET') { 30 | const skills = await prisma.skill.findMany({ 31 | orderBy: [ 32 | { 33 | name: 'asc', 34 | } 35 | ] 36 | }); 37 | 38 | return res.status(200).json(skills); 39 | } 40 | else { 41 | return res.status(404); 42 | } 43 | } -------------------------------------------------------------------------------- /src/pages/dashboard/index.jsx: -------------------------------------------------------------------------------- 1 | import React, { useEffect, useState } from 'react'; 2 | import Head from 'next/head'; 3 | import { useRouter } from 'next/router'; 4 | import { withStyles } from '@mui/styles'; 5 | import { Grid, Container, Button, TextField } from '@mui/material'; 6 | import { 7 | Add as AddIcon 8 | } from '@mui/icons-material'; 9 | 10 | import { Header, Section, CharacterBox, AddBox, 11 | CreateCharacterModal, ConfirmationModal, EditableRow, 12 | AttributeModal, SkillModal 13 | } from '../../components'; 14 | 15 | import { api } from '../../utils'; 16 | import useModal from '../../hooks/useModal'; 17 | 18 | import { prisma } from '../../database'; 19 | 20 | export const getServerSideProps = async () => { 21 | function parseConfigs(array) { 22 | return array.map(config => { 23 | if(config.name === 'DICE_ON_SCREEN_TIMEOUT_IN_MS' || 'TIME_BETWEEN_DICES_IN_MS') { 24 | return { 25 | ...config, 26 | value: parseInt(config.value) / 1000 27 | } 28 | } 29 | 30 | return config; 31 | }); 32 | } 33 | 34 | const characters = await prisma.character.findMany({ 35 | orderBy: [ 36 | { 37 | name: 'asc', 38 | }, 39 | ], 40 | }); 41 | 42 | const attributes = await prisma.attribute.findMany({ 43 | orderBy: [ 44 | { 45 | name: 'asc', 46 | }, 47 | ], 48 | }); 49 | 50 | const skills = await prisma.skill.findMany({ 51 | orderBy: [ 52 | { 53 | name: 'asc', 54 | }, 55 | ], 56 | }); 57 | 58 | const configs = await prisma.config.findMany(); 59 | 60 | const serializedCharacters = JSON.parse(JSON.stringify(characters)); 61 | const serializedAttributes = JSON.parse(JSON.stringify(attributes)); 62 | const serializedSkills = JSON.parse(JSON.stringify(skills)); 63 | const serializedConfigs = JSON.parse(JSON.stringify(parseConfigs(configs))); 64 | 65 | return { 66 | props: { 67 | characters: serializedCharacters, 68 | attributes: serializedAttributes, 69 | skills: serializedSkills, 70 | configs: serializedConfigs 71 | }, 72 | }; 73 | } 74 | 75 | function Dashboard({ 76 | classes, 77 | 78 | characters, 79 | attributes, 80 | skills, 81 | configs 82 | }) { 83 | const router = useRouter(); 84 | 85 | const [updatedConfigs, setUpdatedConfigs] = useState({ 86 | DICE_ON_SCREEN_TIMEOUT_IN_MS: null, 87 | TIME_BETWEEN_DICES_IN_MS: null 88 | }); 89 | 90 | useEffect(() => { 91 | configs.forEach(config => { 92 | setUpdatedConfigs(prevState => ({ 93 | ...prevState, 94 | [config.name]: config.value 95 | })); 96 | }); 97 | }, [configs]); 98 | 99 | const refreshData = () => { 100 | return router.replace(router.asPath); 101 | } 102 | 103 | const updateConfigs = () => { 104 | api.put('/config/DICE_ON_SCREEN_TIMEOUT_IN_MS', { 105 | value: `${parseInt(updatedConfigs.DICE_ON_SCREEN_TIMEOUT_IN_MS) * 1000}` 106 | }); 107 | 108 | api.put('/config/TIME_BETWEEN_DICES_IN_MS', { 109 | value: `${parseInt(updatedConfigs.TIME_BETWEEN_DICES_IN_MS) * 1000}` 110 | }); 111 | } 112 | 113 | const runInitialSetup = () => { 114 | api.post('/setup') 115 | .then(res => { 116 | if(res.data.success) { 117 | return window.location.reload(); 118 | } 119 | }); 120 | } 121 | 122 | const confirmationModal = useModal(({ close, custom }) => ( 123 | { 129 | const { id, type } = data; 130 | 131 | api 132 | .delete(`/${type}/${id}`) 133 | .then(() => { 134 | refreshData(); 135 | }) 136 | .catch(() => { 137 | alert(`Erro ao apagar: ${type}`); 138 | }); 139 | }} 140 | /> 141 | )); 142 | 143 | const createCharacterModal = useModal(({ close }) => ( 144 | { 147 | refreshData(); 148 | }} 149 | /> 150 | )); 151 | 152 | const attributeModal = useModal(({ close, custom }) => ( 153 | { 157 | refreshData(); 158 | }} 159 | operation={custom.operation} 160 | /> 161 | )); 162 | 163 | const skillModal = useModal(({ close, custom }) => ( 164 | { 168 | refreshData(); 169 | }} 170 | operation={custom.operation} 171 | /> 172 | )); 173 | 174 | return ( 175 | <> 176 | 177 | 178 | Dashboard do Mestre | RPG 179 | 180 | 181 | 182 |
183 | 184 | { 185 | configs.length > 0 ? ( 186 | <> 187 | 188 |
191 | 192 | {characters.map((character, index) => ( 193 | 194 | 197 | confirmationModal.appear({ 198 | title: 'Apagar personagem', 199 | text: 'Deseja apagar este personagem?', 200 | data: { id: character.id, type: 'character' }, 201 | }) 202 | } 203 | /> 204 | 205 | ))} 206 | 207 | createCharacterModal.appear()} /> 208 | 209 | 210 |
211 |
212 | 213 | 214 |
( 217 | 227 | )} 228 | > 229 | 236 | {attributes.map((attribute, index) => ( 237 | 238 | { 241 | attributeModal.appear({ operation: 'edit', data }); 242 | }} 243 | deleteRow={(data) => { 244 | confirmationModal.appear({ 245 | title: 'Apagar atributo', 246 | text: 'Deseja apagar este atributo?', 247 | data: { id: data.id, type: 'attribute' }, 248 | }); 249 | }} 250 | /> 251 | 252 | ))} 253 | 254 |
255 |
256 | 257 | 258 |
( 261 | 271 | )} 272 | > 273 | 280 | {skills.map((skill, index) => ( 281 | 282 | { 285 | skillModal.appear({ operation: 'edit', data }) 286 | }} 287 | deleteRow={(data) => { 288 | confirmationModal.appear({ 289 | title: 'Apagar perícia', 290 | text: 'Deseja apagar esta perícia?', 291 | data: { id: data.id, type: 'skill' }, 292 | }); 293 | }} 294 | /> 295 | 296 | ))} 297 | 298 |
299 |
300 | 301 | 302 |
305 | 311 | 312 | 313 |

Integração com OBS

314 |
315 | 316 | 317 | { 324 | const value = e.target.value; 325 | 326 | setUpdatedConfigs(prevState => ({ 327 | ...prevState, 328 | DICE_ON_SCREEN_TIMEOUT_IN_MS: value 329 | })); 330 | }} 331 | /> 332 | 333 | 334 | 335 | { 342 | const value = e.target.value; 343 | 344 | setUpdatedConfigs(prevState => ({ 345 | ...prevState, 346 | TIME_BETWEEN_DICES_IN_MS: value 347 | })); 348 | }} 349 | /> 350 | 351 | 352 | 353 | 356 | 357 |
358 |
359 |
360 |
361 | 362 | ) : ( 363 | 364 | 367 | 368 | ) 369 | } 370 | 371 | 372 | 373 | ); 374 | } 375 | 376 | const styles = (theme) => ({ 377 | scrollableBox: { 378 | overflow: 'auto', 379 | maxHeight: '300px', 380 | paddingRight: '10px', 381 | }, 382 | }); 383 | 384 | export default withStyles(styles)(Dashboard); 385 | -------------------------------------------------------------------------------- /src/pages/dice/[id].jsx: -------------------------------------------------------------------------------- 1 | import React, { useState, useEffect, useMemo } from 'react'; 2 | import Head from 'next/head'; 3 | import Queue from 'js-queue'; 4 | 5 | import { withStyles } from '@mui/styles'; 6 | 7 | import socket from '../../utils/socket'; 8 | 9 | import { prisma } from '../../database'; 10 | 11 | export const getServerSideProps = async ({ params }) => { 12 | const characterId = isNaN(params.id) ? null : Number(params.id); 13 | 14 | if(!characterId) { 15 | return { 16 | props: { 17 | character: null 18 | } 19 | } 20 | } 21 | 22 | const character = await prisma.character.findUnique({ 23 | where: { 24 | id: characterId 25 | } 26 | }); 27 | 28 | if(!character) { 29 | return { 30 | props: { 31 | character: null 32 | } 33 | } 34 | } 35 | 36 | const configs = await prisma.config.findMany(); 37 | 38 | const serialized = JSON.parse(JSON.stringify(character)); 39 | 40 | return { 41 | props: { 42 | character: serialized, 43 | config: { 44 | diceOnScreenTimeoutInMS: parseInt(configs.find(config => config.name === 'DICE_ON_SCREEN_TIMEOUT_IN_MS').value), 45 | timeBetweenDicesInMS: parseInt(configs.find(config => config.name === 'TIME_BETWEEN_DICES_IN_MS').value), 46 | } 47 | } 48 | } 49 | } 50 | 51 | function Dice({ 52 | classes, 53 | character, 54 | config 55 | }) { 56 | const queue = useMemo(() => new Queue(), []); 57 | 58 | const [currentDice, setCurrentDice] = useState(null); 59 | 60 | useEffect(() => { 61 | document.body.style.backgroundColor = 'transparent'; 62 | }, []); 63 | 64 | useEffect(() => { 65 | function showDiceOnScreen(roll) { 66 | setCurrentDice(roll); 67 | 68 | setTimeout(() => { 69 | // Remove Dice 70 | setCurrentDice(null); 71 | }, config.diceOnScreenTimeoutInMS); 72 | 73 | setTimeout(() => { 74 | this.next(); 75 | }, config.diceOnScreenTimeoutInMS + config.timeBetweenDicesInMS); 76 | } 77 | 78 | socket.emit('room:join', `dice_character_${character.id}`); 79 | 80 | socket.on('dice_roll', data => { 81 | data.rolls.forEach(roll => { 82 | queue.add(showDiceOnScreen.bind(queue, roll)); 83 | }); 84 | }); 85 | }, [character, queue, config]); 86 | 87 | if(!character) { 88 | return ( 89 |
Personagem não existe!
90 | ) 91 | } 92 | 93 | return ( 94 | 95 | 96 | Dados de {character.name} | RPG 97 | 98 |
99 | { 100 | currentDice && ( 101 |
102 |
103 | 106 |
107 |
108 | {currentDice.rolled_number} 109 |
110 |
111 | ) 112 | } 113 |
114 |
115 | ) 116 | } 117 | 118 | const styles = (theme) => ({ 119 | container: { 120 | display: 'flex', 121 | flexDirection: 'row', 122 | alignItems: 'center', 123 | fontFamily: 'Fruktur', 124 | userSelect: 'none' 125 | }, 126 | diceContainer: { 127 | position: 'relative' 128 | }, 129 | diceResult: { 130 | position: 'absolute', 131 | top: '180px', 132 | display: 'flex', 133 | justifyContent: 'center', 134 | alignItems: 'center', 135 | width: '100%' 136 | }, 137 | diceNumber: { 138 | zIndex: 2, 139 | fontSize: '150px', 140 | textShadow: '0 0 10px #FFFFFF' 141 | } 142 | }); 143 | 144 | export default withStyles(styles)(Dice); 145 | -------------------------------------------------------------------------------- /src/pages/index.jsx: -------------------------------------------------------------------------------- 1 | import React, { useEffect } from 'react' 2 | 3 | import Head from 'next/head' 4 | import Router from 'next/router' 5 | 6 | export default function Home() { 7 | useEffect(() => { 8 | Router.push('/dashboard'); 9 | }, []); 10 | 11 | return ( 12 |
13 | 14 | Home 15 | 16 | 17 |

Redirecionando...

18 |
19 | ) 20 | } 21 | -------------------------------------------------------------------------------- /src/pages/portrait/[id].jsx: -------------------------------------------------------------------------------- 1 | import React, { useState, useEffect } from 'react'; 2 | import Head from 'next/head'; 3 | import Image from 'next/image'; 4 | import { useRouter } from 'next/router'; 5 | 6 | import { withStyles } from '@mui/styles'; 7 | 8 | import socket from '../../utils/socket'; 9 | 10 | import { prisma } from '../../database'; 11 | 12 | export const getServerSideProps = async ({ params }) => { 13 | const characterId = isNaN(params.id) ? null : Number(params.id); 14 | 15 | if(!characterId) { 16 | return { 17 | props: { 18 | character: null 19 | } 20 | } 21 | } 22 | 23 | const character = await prisma.character.findUnique({ 24 | where: { 25 | id: characterId 26 | } 27 | }); 28 | 29 | if(!character) { 30 | return { 31 | props: { 32 | character: null 33 | } 34 | } 35 | } 36 | 37 | const serialized = JSON.parse(JSON.stringify(character)); 38 | 39 | return { 40 | props: { 41 | character: serialized 42 | } 43 | } 44 | } 45 | 46 | function Portrait({ 47 | classes, 48 | character 49 | }) { 50 | const router = useRouter(); 51 | 52 | const showOptions = router.query.show || ''; 53 | 54 | const [isDead, setIsDead] = useState(false); 55 | 56 | const [showOnly, setShowOnly] = useState({ 57 | picture: false, 58 | name: false, 59 | stats: false 60 | }); 61 | 62 | const [hitPoints, setHitPoints] = useState({ 63 | current: 0, 64 | max: 0 65 | }); 66 | 67 | const updateHitPoints = data => { 68 | if(data.current === 0) { 69 | setIsDead(true); 70 | } else { 71 | setIsDead(false); 72 | } 73 | 74 | setHitPoints({ 75 | current: data.current, 76 | max: data.max 77 | }); 78 | } 79 | 80 | const getCharacterPicture = () => { 81 | if(character.standard_character_picture_url && character.injured_character_picture_url) { 82 | if(hitPoints.current > (hitPoints.max / 2)) { 83 | return character.standard_character_picture_url; 84 | } 85 | else { 86 | return character.injured_character_picture_url; 87 | } 88 | } else { 89 | return `/assets/user.png` 90 | } 91 | } 92 | 93 | useEffect(() => { 94 | document.body.style.backgroundColor = 'transparent'; 95 | 96 | const splitShowOptions = showOptions.split(','); 97 | 98 | splitShowOptions.forEach(option => { 99 | setShowOnly(prevState => ({ 100 | ...prevState, 101 | [option]: true 102 | })); 103 | }); 104 | 105 | updateHitPoints({ 106 | current: character.current_hit_points, 107 | max: character.max_hit_points 108 | }); 109 | }, [character, showOptions]); 110 | 111 | useEffect(() => { 112 | socket.emit('room:join', `portrait_character_${character.id}`); 113 | 114 | socket.on('update_hit_points', data => { 115 | updateHitPoints(data); 116 | }); 117 | }, [character]); 118 | 119 | if(!character) { 120 | return ( 121 |
Personagem não existe!
122 | ); 123 | } 124 | 125 | return ( 126 | 127 | 128 | Portrait de {character.name} | RPG 129 | 130 |
131 |
132 | 140 |
141 |
142 |
143 | {character.name} 144 |
145 |
146 | 147 | {hitPoints.current}/{hitPoints.max} 148 | 149 |
150 |
151 |
152 |
153 | ) 154 | } 155 | 156 | const styles = (theme) => ({ 157 | container: { 158 | display: 'flex', 159 | flexDirection: 'row', 160 | alignItems: 'center', 161 | fontFamily: 'Fruktur' 162 | }, 163 | 164 | name: { 165 | textTransform: 'uppercase', 166 | fontSize: '72px', 167 | color: '#fff', 168 | textShadow: '0 0 10px #FFFFFF' 169 | }, 170 | 171 | hitPoints: { 172 | textTransform: 'uppercase', 173 | fontSize: '62px', 174 | color: '#ffe2e2', 175 | textShadow: '0 0 10px #ff0000' 176 | }, 177 | 178 | deadPicture: { 179 | filter: 'brightness(0%)' 180 | } 181 | }); 182 | 183 | export default withStyles(styles)(Portrait); 184 | -------------------------------------------------------------------------------- /src/pages/sheet/[id].jsx: -------------------------------------------------------------------------------- 1 | import React, { useState, useEffect } from 'react'; 2 | import Head from 'next/head'; 3 | import Image from 'next/image'; 4 | import { useRouter } from 'next/router'; 5 | 6 | import { Grid, Container, Button } from '@mui/material'; 7 | import { withStyles } from '@mui/styles'; 8 | 9 | import { api } from '../../utils'; 10 | 11 | import socket from '../../utils/socket'; 12 | 13 | import { 14 | Header, Section, StatusBar, SheetEditableRow, 15 | 16 | DiceRollModal, StatusBarModal, ChangePictureModal 17 | } from '../../components'; 18 | 19 | import { 20 | CharacterInfoForm 21 | } from '../../components/forms'; 22 | 23 | import useModal from '../../hooks/useModal'; 24 | 25 | import { prisma } from '../../database'; 26 | 27 | export const getServerSideProps = async ({ params }) => { 28 | const characterId = isNaN(params.id) ? null : Number(params.id); 29 | 30 | if(!characterId) { 31 | return { 32 | props: { 33 | character: null 34 | } 35 | } 36 | } 37 | 38 | const character = await prisma.character.findUnique({ 39 | where: { 40 | id: characterId 41 | }, 42 | include: { 43 | attributes: { 44 | include: { 45 | attribute: true 46 | } 47 | }, 48 | skills: { 49 | include: { 50 | skill: true 51 | } 52 | } 53 | } 54 | }); 55 | 56 | if(!character) { 57 | return { 58 | props: { 59 | character: null 60 | } 61 | } 62 | } 63 | 64 | const serialized = JSON.parse(JSON.stringify(character)); 65 | 66 | return { 67 | props: { 68 | rawCharacter: serialized 69 | } 70 | } 71 | } 72 | 73 | function Sheet({ 74 | classes, 75 | rawCharacter 76 | }) { 77 | const router = useRouter(); 78 | 79 | const refreshData = () => { 80 | return router.replace(router.asPath); 81 | } 82 | 83 | const [character, setCharacter] = useState(rawCharacter); 84 | 85 | const onCharacterInfoSubmit = async values => { 86 | return new Promise((resolve, reject) => { 87 | api.put(`/character/${character.id}`, values) 88 | .then(() => { 89 | resolve(); 90 | }) 91 | .catch(() => { 92 | reject(); 93 | }); 94 | }); 95 | } 96 | 97 | const onHitPointsModalSubmit = async newData => { 98 | return new Promise((resolve, reject) => { 99 | const data = { 100 | current_hit_points: Number(newData.current), 101 | max_hit_points: Number(newData.max) 102 | } 103 | 104 | api 105 | .put(`/character/${character.id}`, data) 106 | .then(() => { 107 | updateCharacterState(data); 108 | 109 | resolve(); 110 | 111 | socket.emit('update_hit_points', { character_id: character.id, current: data.current_hit_points, max: data.max_hit_points }); 112 | }) 113 | .catch(err => { 114 | alert(`Erro ao atualizar a vida!`, err); 115 | 116 | reject(); 117 | }); 118 | }); 119 | } 120 | 121 | useEffect(() => { 122 | setCharacter(rawCharacter); 123 | }, [rawCharacter]); 124 | 125 | const updateCharacterState = data => { 126 | return setCharacter(prevState => ({ 127 | ...prevState, 128 | ...data 129 | })); 130 | } 131 | 132 | const hitPointsModal = useModal(({ close }) => ( 133 | { 136 | onHitPointsModalSubmit(newData).then(() => close()); 137 | }} 138 | handleClose={close} 139 | data={{ 140 | current: character.current_hit_points, 141 | max: character.max_hit_points 142 | }} 143 | /> 144 | )); 145 | 146 | const diceRollModal = useModal(({ close }) => ( 147 | { 149 | const parsedData = { 150 | character_id: character.id, 151 | rolls: rollData.map(each => ({ 152 | rolled_number: each.rolled_number, 153 | max_number: each.max_number 154 | })) 155 | } 156 | 157 | socket.emit('dice_roll', parsedData); 158 | }} 159 | handleClose={close} 160 | characterId={character.id} 161 | /> 162 | )); 163 | 164 | const changePictureModal = useModal(({ close }) => ( 165 | refreshData()} 167 | handleClose={close} 168 | character={character} 169 | /> 170 | )); 171 | 172 | const updateCharacterAttributeValue = (attribute, value) => { 173 | const index = character.attributes.findIndex(a => a.attribute_id === attribute.attribute_id); 174 | 175 | const newArray = character.attributes; 176 | 177 | newArray[index] = { 178 | ...attribute, 179 | value 180 | } 181 | 182 | setCharacter(prevState => ({ 183 | ...prevState, 184 | attributes: newArray 185 | })); 186 | } 187 | 188 | const updateCharacterSkillValue = (skill, value) => { 189 | const index = character.skills.findIndex(s => s.skill_id === skill.skill_id); 190 | 191 | const newArray = character.skills; 192 | 193 | newArray[index] = { 194 | ...skill, 195 | value 196 | } 197 | 198 | setCharacter(prevState => ({ 199 | ...prevState, 200 | skills: newArray 201 | })); 202 | } 203 | 204 | const getCharacterPictureURL = () => { 205 | if(!character) { 206 | return null; 207 | } 208 | 209 | if(character.standard_character_picture_url && character.injured_character_picture_url) { 210 | if(character.current_hit_points > (character.max_hit_points / 2)) { 211 | return character.standard_character_picture_url; 212 | } 213 | else { 214 | return character.injured_character_picture_url; 215 | } 216 | } else { 217 | return `/assets/user.png` 218 | } 219 | } 220 | 221 | if(!rawCharacter) { 222 | return ( 223 |
Personagem não existe!
224 | ); 225 | } 226 | 227 | return ( 228 | 229 | 230 | Ficha de {character.name} | RPG 231 | 232 | 233 | 234 |
235 | 236 | 237 | 238 |
241 | 242 | 243 | 247 | 248 | 249 |
250 |
251 | 252 |
253 | 254 | 255 | Character Portrait changePictureModal.appear()} 262 | /> 263 | 264 | 265 | 271 | 272 | 273 | 274 | 275 | Vida 276 | 277 | 278 | { 285 | hitPointsModal.appear(); 286 | }} 287 | /> 288 | 289 | 290 | 291 | 292 |
293 |
294 | 295 |
298 | 299 | { 300 | character.attributes.map((each, index) => ( 301 | 302 | { 309 | api.put('/character/attribute', { 310 | character_id: character.id, 311 | attribute_id: each.attribute.id, 312 | value: newValue 313 | }) 314 | .catch(err => { 315 | alert(`Erro ao atualizar o valor! Erro: ${err.toString()}`); 316 | }) 317 | }} 318 | onInput={newValue => { 319 | updateCharacterAttributeValue(each, newValue); 320 | }} 321 | /> 322 | 323 | )) 324 | } 325 | 326 |
327 |
328 | 329 |
332 | 333 | { 334 | character.skills.map((each, index) => ( 335 | 336 | { 343 | api.put('/character/skill', { 344 | character_id: character.id, 345 | skill_id: each.skill.id, 346 | value: newValue 347 | }) 348 | .catch(err => { 349 | alert(`Erro ao atualizar o valor! Erro: ${err.toString()}`); 350 | }) 351 | }} 352 | onInput={newValue => { 353 | updateCharacterSkillValue(each, newValue); 354 | }} 355 | /> 356 | 357 | )) 358 | } 359 | 360 |
361 |
362 |
363 | 364 | 365 | ) 366 | } 367 | 368 | const styles = (theme) => ({ 369 | characterImage: { 370 | width: '200px', 371 | borderRadius: '50%', 372 | cursor: 'pointer' 373 | }, 374 | 375 | alignCenter: { 376 | display: 'flex', 377 | justifyContent: 'center', 378 | alignItems: 'center' 379 | }, 380 | 381 | bar: { 382 | marginBottom: '15px' 383 | }, 384 | 385 | barTitle: { 386 | marginBottom: '10px', 387 | color: theme.palette.secondary.main, 388 | textTransform: 'uppercase', 389 | fontSize: '18px', 390 | fontWeight: 'bold' 391 | } 392 | }); 393 | 394 | export default withStyles(styles)(Sheet); 395 | -------------------------------------------------------------------------------- /src/prisma/migrations/20211111223711_init/migration.sql: -------------------------------------------------------------------------------- 1 | -- CreateTable 2 | CREATE TABLE `character` ( 3 | `id` INTEGER NOT NULL AUTO_INCREMENT, 4 | `name` VARCHAR(191) NOT NULL, 5 | `age` INTEGER NULL, 6 | `gender` VARCHAR(191) NULL, 7 | `player_name` VARCHAR(191) NULL, 8 | `current_hit_points` INTEGER NOT NULL DEFAULT 0, 9 | `max_hit_points` INTEGER NOT NULL DEFAULT 0, 10 | `current_picture` INTEGER NOT NULL DEFAULT 1, 11 | `is_dead` BOOLEAN NOT NULL DEFAULT false, 12 | `created_at` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3), 13 | 14 | PRIMARY KEY (`id`) 15 | ) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci; 16 | 17 | -- CreateTable 18 | CREATE TABLE `character_attributes` ( 19 | `character_id` INTEGER NOT NULL, 20 | `attribute_id` INTEGER NOT NULL, 21 | `value` VARCHAR(191) NULL, 22 | 23 | PRIMARY KEY (`character_id`, `attribute_id`) 24 | ) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci; 25 | 26 | -- CreateTable 27 | CREATE TABLE `attribute` ( 28 | `id` INTEGER NOT NULL AUTO_INCREMENT, 29 | `name` VARCHAR(191) NOT NULL, 30 | `description` VARCHAR(191) NULL, 31 | 32 | PRIMARY KEY (`id`) 33 | ) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci; 34 | 35 | -- CreateTable 36 | CREATE TABLE `character_skills` ( 37 | `character_id` INTEGER NOT NULL, 38 | `skill_id` INTEGER NOT NULL, 39 | `value` VARCHAR(191) NULL, 40 | 41 | PRIMARY KEY (`character_id`, `skill_id`) 42 | ) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci; 43 | 44 | -- CreateTable 45 | CREATE TABLE `skills` ( 46 | `id` INTEGER NOT NULL AUTO_INCREMENT, 47 | `name` VARCHAR(191) NOT NULL, 48 | `description` VARCHAR(191) NULL, 49 | 50 | PRIMARY KEY (`id`) 51 | ) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci; 52 | 53 | -- CreateTable 54 | CREATE TABLE `roll` ( 55 | `id` INTEGER NOT NULL AUTO_INCREMENT, 56 | `max_number` INTEGER NOT NULL, 57 | `rolled_number` INTEGER NOT NULL, 58 | `character_id` INTEGER NOT NULL, 59 | `rolled_at` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3), 60 | 61 | PRIMARY KEY (`id`) 62 | ) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci; 63 | 64 | -- AddForeignKey 65 | ALTER TABLE `character_attributes` ADD CONSTRAINT `character_attributes_character_id_fkey` FOREIGN KEY (`character_id`) REFERENCES `character`(`id`) ON DELETE RESTRICT ON UPDATE CASCADE; 66 | 67 | -- AddForeignKey 68 | ALTER TABLE `character_attributes` ADD CONSTRAINT `character_attributes_attribute_id_fkey` FOREIGN KEY (`attribute_id`) REFERENCES `attribute`(`id`) ON DELETE RESTRICT ON UPDATE CASCADE; 69 | 70 | -- AddForeignKey 71 | ALTER TABLE `character_skills` ADD CONSTRAINT `character_skills_character_id_fkey` FOREIGN KEY (`character_id`) REFERENCES `character`(`id`) ON DELETE RESTRICT ON UPDATE CASCADE; 72 | 73 | -- AddForeignKey 74 | ALTER TABLE `character_skills` ADD CONSTRAINT `character_skills_skill_id_fkey` FOREIGN KEY (`skill_id`) REFERENCES `skills`(`id`) ON DELETE RESTRICT ON UPDATE CASCADE; 75 | 76 | -- AddForeignKey 77 | ALTER TABLE `roll` ADD CONSTRAINT `roll_character_id_fkey` FOREIGN KEY (`character_id`) REFERENCES `character`(`id`) ON DELETE RESTRICT ON UPDATE CASCADE; 78 | -------------------------------------------------------------------------------- /src/prisma/migrations/20211112234305_added_config_table/migration.sql: -------------------------------------------------------------------------------- 1 | -- CreateTable 2 | CREATE TABLE `config` ( 3 | `id` INTEGER NOT NULL AUTO_INCREMENT, 4 | `name` VARCHAR(191) NOT NULL, 5 | `value` VARCHAR(191) NULL, 6 | 7 | PRIMARY KEY (`id`) 8 | ) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci; 9 | -------------------------------------------------------------------------------- /src/prisma/migrations/20211113001226_config_table_unique_name/migration.sql: -------------------------------------------------------------------------------- 1 | /* 2 | Warnings: 3 | 4 | - A unique constraint covering the columns `[name]` on the table `config` will be added. If there are existing duplicate values, this will fail. 5 | 6 | */ 7 | -- CreateIndex 8 | CREATE UNIQUE INDEX `config_name_key` ON `config`(`name`); 9 | -------------------------------------------------------------------------------- /src/prisma/migrations/20211123004316_added_new_character_attributes/migration.sql: -------------------------------------------------------------------------------- 1 | -- AlterTable 2 | ALTER TABLE `character` ADD COLUMN `injured_character_picture_url` VARCHAR(191) NULL, 3 | ADD COLUMN `standard_character_picture_url` VARCHAR(191) NULL; 4 | -------------------------------------------------------------------------------- /src/prisma/migrations/migration_lock.toml: -------------------------------------------------------------------------------- 1 | # Please do not edit this file manually 2 | # It should be added in your version-control system (i.e. Git) 3 | provider = "mysql" -------------------------------------------------------------------------------- /src/prisma/schema.prisma: -------------------------------------------------------------------------------- 1 | datasource db { 2 | provider = "mysql" 3 | url = env("DB_PROVIDER_URL") 4 | } 5 | 6 | generator client { 7 | provider = "prisma-client-js" 8 | } 9 | 10 | model Character { 11 | id Int @id @default(autoincrement()) 12 | name String 13 | age Int? 14 | gender String? 15 | player_name String? 16 | current_hit_points Int @default(0) 17 | max_hit_points Int @default(0) 18 | current_picture Int @default(1) 19 | is_dead Boolean @default(false) 20 | standard_character_picture_url String? 21 | injured_character_picture_url String? 22 | 23 | created_at DateTime @default(now()) 24 | 25 | attributes CharacterAttributes[] 26 | skills CharacterSkills[] 27 | rolls Roll[] 28 | 29 | @@map("character") 30 | } 31 | 32 | model CharacterAttributes { 33 | character Character @relation(fields: [character_id], references: [id]) 34 | character_id Int 35 | attribute Attribute @relation(fields: [attribute_id], references: [id]) 36 | attribute_id Int 37 | 38 | value String? 39 | 40 | @@id([character_id, attribute_id]) 41 | 42 | @@map("character_attributes") 43 | } 44 | 45 | model Attribute { 46 | id Int @id @default(autoincrement()) 47 | name String 48 | description String? 49 | 50 | characters CharacterAttributes[] 51 | 52 | @@map("attribute") 53 | } 54 | 55 | model CharacterSkills { 56 | character Character @relation(fields: [character_id], references: [id]) 57 | character_id Int 58 | skill Skill @relation(fields: [skill_id], references: [id]) 59 | skill_id Int 60 | 61 | value String? 62 | 63 | @@id([character_id, skill_id]) 64 | @@map("character_skills") 65 | } 66 | 67 | model Skill { 68 | id Int @id @default(autoincrement()) 69 | name String 70 | description String? 71 | 72 | characters CharacterSkills[] 73 | 74 | @@map("skills") 75 | } 76 | 77 | model Roll { 78 | id Int @id @default(autoincrement()) 79 | 80 | max_number Int 81 | rolled_number Int 82 | 83 | character Character @relation(fields: [character_id], references: [id]) 84 | character_id Int 85 | 86 | rolled_at DateTime @default(now()) 87 | 88 | @@map("roll") 89 | } 90 | 91 | model Config { 92 | id Int @id @default(autoincrement()) 93 | name String @unique 94 | value String? 95 | 96 | @@map("config") 97 | } 98 | -------------------------------------------------------------------------------- /src/server.js: -------------------------------------------------------------------------------- 1 | require('dotenv').config(); 2 | 3 | const app = require('express')(); 4 | const server = require('http').Server(app); 5 | const io = require('socket.io')(server); 6 | const next = require('next'); 7 | 8 | const dev = process.env.NODE_ENV !== 'production'; 9 | 10 | const nextApp = next({ dev }); 11 | const nextHandler = nextApp.getRequestHandler(); 12 | 13 | io.on('connect', socket => { 14 | socket.on('room:join', roomName => { 15 | return socket.join(roomName); 16 | }); 17 | 18 | socket.on('update_hit_points', data => { 19 | return io.to(`portrait_character_${data.character_id}`).emit('update_hit_points', data); 20 | }); 21 | 22 | socket.on('dice_roll', data => { 23 | return io.to(`dice_character_${data.character_id}`).emit('dice_roll', data); 24 | }); 25 | }); 26 | 27 | nextApp.prepare().then(() => { 28 | app.all('*', (req, res) => { 29 | return nextHandler(req, res); 30 | }); 31 | 32 | server.listen(process.env.PORT || 3000, err => { 33 | if(err) { 34 | throw err; 35 | } 36 | 37 | console.log('[Server] Successfully started on port', process.env.PORT || 3000); 38 | }); 39 | }) -------------------------------------------------------------------------------- /src/theme/index.js: -------------------------------------------------------------------------------- 1 | import { createTheme } from '@mui/material/styles' 2 | 3 | const theme = createTheme({ 4 | palette: { 5 | background: { 6 | default: '#2b2b2b' 7 | }, 8 | mode: 'dark', 9 | primary: { 10 | main: '#639EC2', 11 | 600: '#201E1E', 12 | 900: '#181717', 13 | }, 14 | secondary: { 15 | main: '#8c8c8c', 16 | } 17 | } 18 | }); 19 | 20 | export default theme 21 | -------------------------------------------------------------------------------- /src/utils/index.js: -------------------------------------------------------------------------------- 1 | import axios from 'axios'; 2 | 3 | const api = axios.create({ 4 | baseURL: '/api' 5 | }); 6 | 7 | const generateRandomNumber = max => { 8 | return Math.floor(Math.random() * (max - 1 + 1)) + 1; 9 | } 10 | 11 | export { 12 | api, 13 | generateRandomNumber 14 | } -------------------------------------------------------------------------------- /src/utils/socket.js: -------------------------------------------------------------------------------- 1 | import io from 'socket.io-client'; 2 | 3 | const socket = io(); 4 | 5 | export default socket; -------------------------------------------------------------------------------- /src/validations/CharacterInfoSchema.js: -------------------------------------------------------------------------------- 1 | import * as Yup from 'yup'; 2 | 3 | const schema = Yup.object().shape({ 4 | name: Yup.string().required('O nome do personagem é obrigatório'), 5 | player_name: Yup.string().nullable(), 6 | age: Yup.number().nullable(), 7 | gender: Yup.string().nullable() 8 | }); 9 | 10 | export default schema; -------------------------------------------------------------------------------- /src/validations/index.js: -------------------------------------------------------------------------------- 1 | import CharacterInfoSchema from './CharacterInfoSchema'; 2 | 3 | export { 4 | CharacterInfoSchema 5 | } --------------------------------------------------------------------------------