├── .gitignore ├── .gitmodules ├── AddApplicationProject.cmake ├── AddLibraryProject.cmake ├── CMakeLists.txt ├── GenerateVS2017Solution.bat ├── LICENSE ├── README.md ├── shader ├── Random.hlsl ├── RandomUnitVectorPS.hlsl ├── Screen.h ├── ScreenVS.hlsl ├── Util.hlsl ├── atmosphere │ ├── AddScatteringPS.hlsl │ ├── Atmosphere.h │ ├── AtmosphereConstants.h │ ├── AtmosphericScattering.hlsl.h │ ├── AtmosphericScatteringPS.hlsl │ ├── GatherInscatterPS.hlsl │ ├── MultipleScatteringPS.hlsl │ ├── OpticalDepthPS.hlsl │ ├── PackInscatterPS.hlsl │ ├── SingleScatteringPS.hlsl │ └── TotalInscatterPS.hlsl ├── helloworld │ ├── HelloWorld.h │ ├── OffScreen2dPS.hlsl │ ├── OffScreen3dPS.hlsl │ └── ScreenPS.hlsl └── noise │ ├── TilableNoise2dPS.hlsl │ └── TilableNoise3dPS.hlsl └── src ├── app ├── PrecomputedAtmosphericScattering │ ├── CMakeLists.txt │ ├── Camera.h │ ├── InputEvent.h │ └── main.cpp ├── PureLatticeGaugeModel │ ├── CMakeLists.txt │ └── main.cpp └── helloworld │ ├── CMakeLists.txt │ ├── InputEvent.h │ └── main.cpp ├── lib ├── etc │ ├── CMakeLists.txt │ ├── EventHandler.hpp │ └── dummy.cpp ├── gpu │ ├── CMakeLists.txt │ ├── DirectXUtil.hpp │ ├── FullScreenTriangle.cpp │ ├── FullScreenTriangle.hpp │ ├── GPU.hpp │ ├── GPUExports.hpp │ ├── Render.cpp │ ├── Render.hpp │ ├── TextureIO.cpp │ └── TextureIO.hpp ├── math │ ├── CMakeLists.txt │ ├── Math.hpp │ ├── SO3.hpp │ └── dummy.cpp └── window │ ├── CMakeLists.txt │ ├── Log.cpp │ ├── Log.hpp │ ├── Window.cpp │ ├── Window.hpp │ └── WindowExport.hpp ├── test └── lib │ └── math │ ├── CMakeLists.txt │ └── main.cpp └── thirdparty └── imgui └── CMakeLists.txt /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/k-ishiyama/toymodels/HEAD/.gitignore -------------------------------------------------------------------------------- /.gitmodules: -------------------------------------------------------------------------------- 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