├── .gitignore ├── LICENSE ├── build.gradle ├── core ├── assets │ └── badlogic.jpg ├── build.gradle └── src │ └── com │ └── mygdx │ └── game │ └── mvctutorial │ ├── MvcGame.java │ ├── controller │ └── StageController.java │ ├── model │ ├── BlueSquare.java │ ├── GameWorld.java │ ├── Ui.java │ ├── components │ │ ├── AccumulatorComponent.java │ │ ├── BlueSquareComponent.java │ │ ├── BodyComponent.java │ │ ├── DebugRenderComponent.java │ │ ├── GameSettingsComponent.java │ │ ├── LinearInpulseComponent.java │ │ ├── SizeComponent.java │ │ ├── StageComponent.java │ │ ├── TextureComponent.java │ │ ├── VelocityComponent.java │ │ ├── ViewportResizeComponent.java │ │ └── WorldComponent.java │ └── systems │ │ ├── AccumulatorSystem.java │ │ ├── JumpingSystem.java │ │ ├── MovementSystem.java │ │ ├── RespawnSystem.java │ │ ├── UiSystem.java │ │ └── ViewportResizeSystem.java │ ├── utils │ ├── Families.java │ ├── Helpers.java │ └── Mappers.java │ └── view │ ├── actors │ └── BlueSquareActor.java │ └── screens │ └── GameScreen.java ├── desktop ├── build.gradle └── src │ └── com │ └── mygdx │ └── game │ └── mvctutorial │ └── desktop │ └── DesktopLauncher.java ├── gradle.properties ├── gradle └── wrapper │ ├── gradle-wrapper.jar │ └── gradle-wrapper.properties ├── gradlew ├── gradlew.bat └── settings.gradle /.gitignore: -------------------------------------------------------------------------------- 1 | ## Java 2 | 3 | *.class 4 | *.war 5 | *.ear 6 | hs_err_pid* 7 | 8 | ## GWT 9 | war/ 10 | html/war/gwt_bree/ 11 | html/gwt-unitCache/ 12 | .apt_generated/ 13 | html/war/WEB-INF/deploy/ 14 | html/war/WEB-INF/classes/ 15 | .gwt/ 16 | gwt-unitCache/ 17 | www-test/ 18 | .gwt-tmp/ 19 | 20 | ## Android Studio and Intellij and Android in general 21 | android/libs/armeabi/ 22 | android/libs/armeabi-v7a/ 23 | android/libs/x86/ 24 | android/gen/ 25 | .idea/ 26 | *.ipr 27 | *.iws 28 | *.iml 29 | out/ 30 | com_crashlytics_export_strings.xml 31 | 32 | ## Eclipse 33 | .classpath 34 | .project 35 | .metadata 36 | **/bin/ 37 | tmp/ 38 | *.tmp 39 | *.bak 40 | *.swp 41 | *~.nib 42 | local.properties 43 | .settings/ 44 | .loadpath 45 | .externalToolBuilders/ 46 | *.launch 47 | 48 | ## NetBeans 49 | **/nbproject/private/ 50 | build/ 51 | nbbuild/ 52 | dist/ 53 | nbdist/ 54 | nbactions.xml 55 | nb-configuration.xml 56 | 57 | ## Gradle 58 | 59 | .gradle 60 | gradle-app.setting 61 | build/ 62 | 63 | ## OS Specific 64 | .DS_Store 65 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | {one line to give the program's name and a brief idea of what it does.} 635 | Copyright (C) {year} {name of author} 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | {project} Copyright (C) {year} {fullname} 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | 676 | -------------------------------------------------------------------------------- /build.gradle: -------------------------------------------------------------------------------- 1 | buildscript { 2 | repositories { 3 | mavenCentral() 4 | maven { url "https://oss.sonatype.org/content/repositories/snapshots/" } 5 | } 6 | dependencies { 7 | } 8 | } 9 | 10 | allprojects { 11 | apply plugin: "eclipse" 12 | apply plugin: "idea" 13 | 14 | version = '1.0' 15 | ext { 16 | appName = "GdxMvc" 17 | gdxVersion = '1.7.0' 18 | roboVMVersion = '1.8.0' 19 | box2DLightsVersion = '1.4' 20 | ashleyVersion = '1.6.0' 21 | aiVersion = '1.6.0' 22 | } 23 | 24 | repositories { 25 | mavenCentral() 26 | maven { url "https://oss.sonatype.org/content/repositories/snapshots/" } 27 | maven { url "https://oss.sonatype.org/content/repositories/releases/" } 28 | } 29 | } 30 | 31 | project(":desktop") { 32 | apply plugin: "java" 33 | 34 | 35 | dependencies { 36 | compile project(":core") 37 | compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion" 38 | compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop" 39 | compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop" 40 | } 41 | } 42 | 43 | project(":core") { 44 | apply plugin: "java" 45 | 46 | 47 | dependencies { 48 | compile "com.badlogicgames.gdx:gdx:$gdxVersion" 49 | compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion" 50 | compile "com.badlogicgames.ashley:ashley:$ashleyVersion" 51 | compile "com.badlogicgames.gdx:gdx-ai:$aiVersion" 52 | compile "net.dermetfan.libgdx-utils:libgdx-utils-box2d:0.13.1" 53 | compile "net.dermetfan.libgdx-utils:libgdx-utils:0.13.1" 54 | } 55 | } 56 | 57 | tasks.eclipse.doLast { 58 | delete ".project" 59 | } -------------------------------------------------------------------------------- /core/assets/badlogic.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kLeZ/LibGDX-MVC-Tutorial/d1363a019cc446bb583409a66b62beff566acee5/core/assets/badlogic.jpg -------------------------------------------------------------------------------- /core/build.gradle: -------------------------------------------------------------------------------- 1 | apply plugin: "java" 2 | 3 | sourceCompatibility = 1.6 4 | [compileJava, compileTestJava]*.options*.encoding = 'UTF-8' 5 | 6 | sourceSets.main.java.srcDirs = [ "src/" ] 7 | 8 | 9 | eclipse.project { 10 | name = appName + "-core" 11 | } 12 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/MvcGame.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial; 2 | 3 | import com.badlogic.ashley.core.Engine; 4 | import com.badlogic.gdx.Game; 5 | import com.badlogic.gdx.Gdx; 6 | import com.badlogic.gdx.graphics.Color; 7 | import com.badlogic.gdx.graphics.GL20; 8 | import com.badlogic.gdx.math.Vector2; 9 | import com.mygdx.game.mvctutorial.model.GameWorld; 10 | import com.mygdx.game.mvctutorial.model.components.GameSettingsComponent; 11 | import com.mygdx.game.mvctutorial.model.systems.AccumulatorSystem; 12 | import com.mygdx.game.mvctutorial.model.systems.JumpingSystem; 13 | import com.mygdx.game.mvctutorial.model.systems.MovementSystem; 14 | import com.mygdx.game.mvctutorial.view.screens.GameScreen; 15 | 16 | public class MvcGame extends Game 17 | { 18 | private float width; 19 | private float height; 20 | private Engine engine; 21 | 22 | public MvcGame(float width, float height) 23 | { 24 | this.width = width; 25 | this.height = height; 26 | } 27 | 28 | @Override 29 | public void create() 30 | { 31 | GameSettingsComponent settings = new GameSettingsComponent(); 32 | settings.setGuiWidth(width); 33 | settings.setGuiHeight(height); 34 | settings.setWorldToScreen(32f); 35 | settings.setGravity(new Vector2(0, -9.81f)); 36 | settings.setTimeStep(1 / 300f); 37 | settings.setPaused(false); 38 | 39 | GameWorld gameWorld = new GameWorld(settings); 40 | 41 | engine = new Engine(); 42 | engine.addEntity(gameWorld); 43 | 44 | engine.addSystem(new AccumulatorSystem()); 45 | engine.addSystem(new MovementSystem()); 46 | engine.addSystem(new JumpingSystem()); 47 | 48 | setScreen(new GameScreen(engine, gameWorld.getId())); 49 | } 50 | 51 | @Override 52 | public void render() 53 | { 54 | Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); 55 | glClearColor(Color.BLACK); 56 | 57 | super.render(); 58 | } 59 | 60 | public static void glClearColor(Color color) 61 | { 62 | Gdx.gl.glClearColor(color.r, color.g, color.b, color.a); 63 | } 64 | } 65 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/controller/StageController.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.controller; 2 | 3 | import com.badlogic.ashley.core.Entity; 4 | import com.badlogic.ashley.core.EntityListener; 5 | import com.badlogic.gdx.scenes.scene2d.Stage; 6 | import com.mygdx.game.mvctutorial.model.components.BlueSquareComponent; 7 | import com.mygdx.game.mvctutorial.model.components.BodyComponent; 8 | import com.mygdx.game.mvctutorial.utils.Mappers; 9 | import com.mygdx.game.mvctutorial.view.actors.BlueSquareActor; 10 | 11 | public class StageController implements EntityListener 12 | { 13 | private Stage stage; 14 | 15 | public StageController(Entity ui) 16 | { 17 | this.stage = Mappers.stageMap.get(ui).getStage(); 18 | } 19 | 20 | @Override 21 | public void entityAdded(Entity entity) 22 | { 23 | BlueSquareComponent bsc = Mappers.blueSquareMap.get(entity); 24 | if (bsc != null) 25 | { 26 | stage.addActor(bsc.setActor(new BlueSquareActor(entity))); 27 | } 28 | } 29 | 30 | @Override 31 | public void entityRemoved(Entity entity) 32 | { 33 | BlueSquareComponent bsc = Mappers.blueSquareMap.get(entity); 34 | if (bsc != null) 35 | { 36 | BodyComponent bc = Mappers.bodyMap.get(entity); 37 | bc.getBody().getWorld().destroyBody(bc.getBody()); 38 | bsc.getActor().remove(); 39 | bsc.setActor(null); 40 | } 41 | } 42 | } 43 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/BlueSquare.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model; 2 | 3 | import com.badlogic.ashley.core.Entity; 4 | import com.badlogic.gdx.physics.box2d.World; 5 | import com.mygdx.game.mvctutorial.model.components.BlueSquareComponent; 6 | 7 | public class BlueSquare extends Entity 8 | { 9 | public BlueSquare(World world) 10 | { 11 | add(new BlueSquareComponent()); 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/GameWorld.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model; 2 | 3 | import com.badlogic.ashley.core.Entity; 4 | import com.mygdx.game.mvctutorial.model.components.AccumulatorComponent; 5 | import com.mygdx.game.mvctutorial.model.components.GameSettingsComponent; 6 | import com.mygdx.game.mvctutorial.model.components.WorldComponent; 7 | 8 | public class GameWorld extends Entity 9 | { 10 | public GameWorld(GameSettingsComponent settings) 11 | { 12 | add(settings); 13 | add(new WorldComponent(settings.getGravity(), false)); 14 | add(new AccumulatorComponent(10, 5)); 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/Ui.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model; 2 | 3 | import com.badlogic.ashley.core.Entity; 4 | import com.mygdx.game.mvctutorial.model.components.DebugRenderComponent; 5 | import com.mygdx.game.mvctutorial.model.components.StageComponent; 6 | 7 | public class Ui extends Entity 8 | { 9 | public Ui(float vp_width, float vp_height) 10 | { 11 | add(new StageComponent(vp_width, vp_height)); 12 | add(new DebugRenderComponent()); 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/components/AccumulatorComponent.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model.components; 2 | 3 | import com.badlogic.ashley.core.Component; 4 | 5 | public class AccumulatorComponent implements Component 6 | { 7 | private float accumulator = 0f; 8 | private int velocityInterations = 0; 9 | 10 | public AccumulatorComponent(int velocityInterations, int positionIterations) 11 | { 12 | this.velocityInterations = velocityInterations; 13 | this.positionIterations = positionIterations; 14 | } 15 | 16 | private int positionIterations = 0; 17 | 18 | public float getAccumulator() 19 | { 20 | return accumulator; 21 | } 22 | 23 | public int getVelocityInterations() 24 | { 25 | return velocityInterations; 26 | } 27 | 28 | public void setVelocityInterations(int velocityInterations) 29 | { 30 | this.velocityInterations = velocityInterations; 31 | } 32 | 33 | public int getPositionIterations() 34 | { 35 | return positionIterations; 36 | } 37 | 38 | public void setPositionIterations(int positionIterations) 39 | { 40 | this.positionIterations = positionIterations; 41 | } 42 | 43 | public void increase(float delta) 44 | { 45 | accumulator += delta; 46 | } 47 | 48 | public void decrease(float delta) 49 | { 50 | accumulator -= delta; 51 | } 52 | } 53 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/components/BlueSquareComponent.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model.components; 2 | 3 | import com.badlogic.ashley.core.Component; 4 | import com.badlogic.gdx.scenes.scene2d.Actor; 5 | 6 | public class BlueSquareComponent implements Component 7 | { 8 | private Actor actor; 9 | 10 | public Actor getActor() 11 | { 12 | return actor; 13 | } 14 | 15 | public Actor setActor(Actor actor) 16 | { 17 | this.actor = actor; 18 | return this.actor; 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/components/BodyComponent.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model.components; 2 | 3 | import com.badlogic.ashley.core.Component; 4 | import com.badlogic.gdx.physics.box2d.Body; 5 | 6 | public class BodyComponent implements Component 7 | { 8 | private Body body; 9 | 10 | public BodyComponent(Body body) 11 | { 12 | this.body = body; 13 | } 14 | 15 | public Body getBody() 16 | { 17 | return body; 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/components/DebugRenderComponent.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model.components; 2 | 3 | import com.badlogic.ashley.core.Component; 4 | import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer; 5 | 6 | public class DebugRenderComponent implements Component 7 | { 8 | private Box2DDebugRenderer box2dRender; 9 | 10 | public DebugRenderComponent() 11 | { 12 | this(new Box2DDebugRenderer()); 13 | } 14 | 15 | public DebugRenderComponent(Box2DDebugRenderer box2dRender) 16 | { 17 | this.box2dRender = box2dRender; 18 | } 19 | 20 | public Box2DDebugRenderer getBox2dRender() 21 | { 22 | return box2dRender; 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/components/GameSettingsComponent.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model.components; 2 | 3 | import com.badlogic.ashley.core.Component; 4 | import com.badlogic.gdx.math.Vector2; 5 | 6 | public class GameSettingsComponent implements Component 7 | { 8 | 9 | private float worldToScreen; 10 | private float guiWidth; 11 | private float guiHeight; 12 | private Vector2 gravity; 13 | private float timeStep; 14 | private boolean paused; 15 | 16 | public float getWorldToScreen() 17 | { 18 | return worldToScreen; 19 | } 20 | 21 | public void setWorldToScreen(float worldToScreen) 22 | { 23 | this.worldToScreen = worldToScreen; 24 | } 25 | 26 | public float fromScreenToWorld(float worldCoord) 27 | { 28 | return worldCoord / getWorldToScreen(); 29 | } 30 | 31 | public float fromWorldToScreen(float worldCoord) 32 | { 33 | return worldCoord * getWorldToScreen(); 34 | } 35 | 36 | public float getGuiWidth() 37 | { 38 | return guiWidth; 39 | } 40 | 41 | public void setGuiWidth(float guiWidth) 42 | { 43 | this.guiWidth = guiWidth; 44 | } 45 | 46 | public float getGuiHeight() 47 | { 48 | return guiHeight; 49 | } 50 | 51 | public void setGuiHeight(float guiHeight) 52 | { 53 | this.guiHeight = guiHeight; 54 | } 55 | 56 | public float getWorldWidth() 57 | { 58 | return fromScreenToWorld(getGuiWidth()); 59 | } 60 | 61 | public float getWorldHeight() 62 | { 63 | return fromScreenToWorld(getGuiHeight()); 64 | } 65 | 66 | public Vector2 getGravity() 67 | { 68 | return gravity; 69 | } 70 | 71 | public void setGravity(Vector2 gravity) 72 | { 73 | this.gravity = gravity; 74 | } 75 | 76 | public float getTimeStep() 77 | { 78 | return timeStep; 79 | } 80 | 81 | public void setTimeStep(float timeStep) 82 | { 83 | this.timeStep = timeStep; 84 | } 85 | 86 | public boolean isPaused() 87 | { 88 | return paused; 89 | } 90 | 91 | public void setPaused(boolean paused) 92 | { 93 | this.paused = paused; 94 | } 95 | } 96 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/components/LinearInpulseComponent.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model.components; 2 | 3 | import com.badlogic.ashley.core.Component; 4 | import com.badlogic.gdx.math.Vector2; 5 | 6 | public class LinearInpulseComponent implements Component 7 | { 8 | private float x; 9 | private float y; 10 | 11 | public LinearInpulseComponent(float x, float y) 12 | { 13 | this.x = x; 14 | this.y = y; 15 | } 16 | 17 | public float getX() 18 | { 19 | return x; 20 | } 21 | 22 | public void setX(float x) 23 | { 24 | this.x = x; 25 | } 26 | 27 | public float getY() 28 | { 29 | return y; 30 | } 31 | 32 | public void setY(float y) 33 | { 34 | this.y = y; 35 | } 36 | 37 | public Vector2 getLinearImpulse() 38 | { 39 | return new Vector2(getX(), getY()); 40 | } 41 | } 42 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/components/SizeComponent.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model.components; 2 | 3 | import com.badlogic.ashley.core.Component; 4 | 5 | public class SizeComponent implements Component 6 | { 7 | private float width; 8 | private float height; 9 | 10 | public SizeComponent(float width, float height) 11 | { 12 | this.width = width; 13 | this.height = height; 14 | } 15 | 16 | public float getWidth() 17 | { 18 | return width; 19 | } 20 | 21 | public float getScreenWidth(float factor) 22 | { 23 | return width * factor; 24 | } 25 | 26 | public void setWidth(float width) 27 | { 28 | this.width = width; 29 | } 30 | 31 | public float getHeight() 32 | { 33 | return height; 34 | } 35 | 36 | public float getScreenHeight(float factor) 37 | { 38 | return height * factor; 39 | } 40 | 41 | public void setHeight(float height) 42 | { 43 | this.height = height; 44 | } 45 | 46 | public void setSize(float width, float height) 47 | { 48 | setWidth(width); 49 | setHeight(height); 50 | } 51 | } 52 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/components/StageComponent.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model.components; 2 | 3 | import com.badlogic.ashley.core.Component; 4 | import com.badlogic.gdx.graphics.OrthographicCamera; 5 | import com.badlogic.gdx.scenes.scene2d.Stage; 6 | import com.badlogic.gdx.utils.Scaling; 7 | import com.badlogic.gdx.utils.viewport.ScalingViewport; 8 | 9 | public class StageComponent implements Component 10 | { 11 | private Stage stage; 12 | 13 | public StageComponent(float vp_width, float vp_height) 14 | { 15 | this.stage = createStage(vp_width, vp_height); 16 | } 17 | 18 | public Stage getStage() 19 | { 20 | return stage; 21 | } 22 | 23 | public static Stage createStage(float vp_width, float vp_height) 24 | { 25 | Stage stage = new Stage(new ScalingViewport(Scaling.fill, vp_width, vp_height)); 26 | stage.getViewport().setCamera(new OrthographicCamera(vp_width, vp_height)); 27 | ((OrthographicCamera) stage.getCamera()).position.set(((OrthographicCamera) stage.getCamera()).viewportWidth / 2, ((OrthographicCamera) stage.getCamera()).viewportHeight / 2, 0f); 28 | ((OrthographicCamera) stage.getCamera()).zoom = 1f; 29 | ((OrthographicCamera) stage.getCamera()).update(); 30 | return stage; 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/components/TextureComponent.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model.components; 2 | 3 | import com.badlogic.ashley.core.Component; 4 | import com.badlogic.gdx.graphics.Texture; 5 | 6 | public class TextureComponent implements Component 7 | { 8 | private Texture texture; 9 | 10 | public TextureComponent(Texture texture) 11 | { 12 | this.texture = texture; 13 | } 14 | 15 | public Texture getTexture() 16 | { 17 | return texture; 18 | } 19 | 20 | public void setTexture(Texture texture) 21 | { 22 | this.texture = texture; 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/components/VelocityComponent.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model.components; 2 | 3 | import com.badlogic.ashley.core.Component; 4 | 5 | public class VelocityComponent implements Component 6 | { 7 | private float x; 8 | private float y; 9 | 10 | public VelocityComponent(float x, float y) 11 | { 12 | this.x = x; 13 | this.y = y; 14 | } 15 | 16 | public float getX() 17 | { 18 | return x; 19 | } 20 | 21 | public void setX(float x) 22 | { 23 | this.x = x; 24 | } 25 | 26 | public float getY() 27 | { 28 | return y; 29 | } 30 | 31 | public void setY(float y) 32 | { 33 | this.y = y; 34 | } 35 | 36 | public void setVelocity(float x, float y) 37 | { 38 | setX(x); 39 | setY(y); 40 | } 41 | } 42 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/components/ViewportResizeComponent.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model.components; 2 | 3 | import com.badlogic.ashley.core.Component; 4 | 5 | public class ViewportResizeComponent implements Component 6 | { 7 | private float viewportWidth; 8 | private float viewportHeight; 9 | private int screenWidth; 10 | private int screenHeight; 11 | 12 | public float getViewportWidth() 13 | { 14 | return viewportWidth; 15 | } 16 | 17 | public void setViewportWidth(float viewportWidth) 18 | { 19 | this.viewportWidth = viewportWidth; 20 | } 21 | 22 | public float getViewportHeight() 23 | { 24 | return viewportHeight; 25 | } 26 | 27 | public void setViewportHeight(float viewportHeight) 28 | { 29 | this.viewportHeight = viewportHeight; 30 | } 31 | 32 | public void setViewportSize(float width, float height) 33 | { 34 | setViewportWidth(width); 35 | setViewportHeight(height); 36 | } 37 | 38 | public int getScreenWidth() 39 | { 40 | return screenWidth; 41 | } 42 | 43 | public void setScreenWidth(int screenWidth) 44 | { 45 | this.screenWidth = screenWidth; 46 | } 47 | 48 | public int getScreenHeight() 49 | { 50 | return screenHeight; 51 | } 52 | 53 | public void setScreenHeight(int screenHeight) 54 | { 55 | this.screenHeight = screenHeight; 56 | } 57 | 58 | public void setScreenSize(int width, int height) 59 | { 60 | setScreenWidth(width); 61 | setScreenHeight(height); 62 | } 63 | } 64 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/components/WorldComponent.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model.components; 2 | 3 | import com.badlogic.ashley.core.Component; 4 | import com.badlogic.gdx.math.Vector2; 5 | import com.badlogic.gdx.physics.box2d.World; 6 | 7 | public class WorldComponent implements Component 8 | { 9 | private World world; 10 | 11 | public WorldComponent(Vector2 gravity, boolean doSleep) 12 | { 13 | world = new World(gravity, doSleep); 14 | } 15 | 16 | public World getWorld() 17 | { 18 | return world; 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/systems/AccumulatorSystem.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model.systems; 2 | 3 | import com.badlogic.ashley.core.Entity; 4 | import com.badlogic.ashley.systems.IteratingSystem; 5 | import com.mygdx.game.mvctutorial.model.components.AccumulatorComponent; 6 | import com.mygdx.game.mvctutorial.model.components.GameSettingsComponent; 7 | import com.mygdx.game.mvctutorial.model.components.WorldComponent; 8 | import com.mygdx.game.mvctutorial.utils.Families; 9 | import com.mygdx.game.mvctutorial.utils.Mappers; 10 | 11 | public class AccumulatorSystem extends IteratingSystem 12 | { 13 | public AccumulatorSystem() 14 | { 15 | super(Families.gameWorldFamily); 16 | } 17 | 18 | @Override 19 | protected void processEntity(Entity entity, float deltaTime) 20 | { 21 | AccumulatorComponent ac = Mappers.accumulatorMap.get(entity); 22 | WorldComponent wc = Mappers.worldMap.get(entity); 23 | GameSettingsComponent gsc = Mappers.gameSettingsMap.get(entity); 24 | 25 | // Fixed timestep 26 | ac.increase(deltaTime); 27 | 28 | while (ac.getAccumulator() >= deltaTime) 29 | { 30 | wc.getWorld().step(gsc.getTimeStep(), ac.getVelocityInterations(), ac.getPositionIterations()); 31 | ac.decrease(gsc.getTimeStep()); 32 | } 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/systems/JumpingSystem.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model.systems; 2 | 3 | import com.badlogic.ashley.core.Entity; 4 | import com.badlogic.ashley.systems.IntervalIteratingSystem; 5 | import com.mygdx.game.mvctutorial.model.components.BodyComponent; 6 | import com.mygdx.game.mvctutorial.model.components.LinearInpulseComponent; 7 | import com.mygdx.game.mvctutorial.utils.Families; 8 | import com.mygdx.game.mvctutorial.utils.Mappers; 9 | 10 | public class JumpingSystem extends IntervalIteratingSystem 11 | { 12 | public JumpingSystem() 13 | { 14 | super(Families.jumpers, 1f); 15 | } 16 | 17 | @Override 18 | protected void processEntity(Entity entity) 19 | { 20 | BodyComponent bc = Mappers.bodyMap.get(entity); 21 | LinearInpulseComponent lic = Mappers.linearImpulseMap.get(entity); 22 | 23 | bc.getBody().applyLinearImpulse(lic.getLinearImpulse(), bc.getBody().getWorldCenter(), true); 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/systems/MovementSystem.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model.systems; 2 | 3 | import com.badlogic.ashley.core.Entity; 4 | import com.badlogic.ashley.systems.IteratingSystem; 5 | import com.mygdx.game.mvctutorial.model.components.BodyComponent; 6 | import com.mygdx.game.mvctutorial.model.components.VelocityComponent; 7 | import com.mygdx.game.mvctutorial.utils.Families; 8 | import com.mygdx.game.mvctutorial.utils.Mappers; 9 | 10 | public class MovementSystem extends IteratingSystem 11 | { 12 | public MovementSystem() 13 | { 14 | super(Families.movers); 15 | } 16 | 17 | public void processEntity(Entity entity, float deltaTime) 18 | { 19 | BodyComponent bc = Mappers.bodyMap.get(entity); 20 | VelocityComponent vc = Mappers.velocityMap.get(entity); 21 | 22 | bc.getBody().setLinearVelocity(vc.getX(), vc.getY()); 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/systems/RespawnSystem.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model.systems; 2 | 3 | import com.badlogic.ashley.core.Entity; 4 | import com.badlogic.ashley.systems.IntervalIteratingSystem; 5 | import com.badlogic.gdx.graphics.Color; 6 | import com.badlogic.gdx.physics.box2d.World; 7 | import com.mygdx.game.mvctutorial.model.BlueSquare; 8 | import com.mygdx.game.mvctutorial.model.components.*; 9 | import com.mygdx.game.mvctutorial.utils.Families; 10 | import com.mygdx.game.mvctutorial.utils.Helpers; 11 | import com.mygdx.game.mvctutorial.utils.Mappers; 12 | 13 | public class RespawnSystem extends IntervalIteratingSystem 14 | { 15 | private Entity gameWorld; 16 | 17 | public RespawnSystem(Entity gameWorld) 18 | { 19 | super(Families.blueSquare, 5f); 20 | this.gameWorld = gameWorld; 21 | } 22 | 23 | @Override 24 | protected void processEntity(Entity entity) 25 | { 26 | BlueSquareComponent bsc = Mappers.blueSquareMap.get(entity); 27 | if (bsc != null) 28 | { 29 | getEngine().removeEntity(entity); 30 | getEngine().addEntity(createBlueSquare(gameWorld)); 31 | } 32 | } 33 | 34 | public BlueSquare createBlueSquare(Entity entity) 35 | { 36 | World world = Mappers.worldMap.get(entity).getWorld(); 37 | float factor = Mappers.gameSettingsMap.get(entity).getWorldToScreen(); 38 | 39 | BlueSquare ret = new BlueSquare(world); 40 | SizeComponent sc = new SizeComponent(1.5f, 1.5f); 41 | ret.add(sc); 42 | ret.add(new TextureComponent(Helpers.createTexture((int) sc.getScreenWidth(factor), (int) sc.getScreenHeight(factor), Color.BLUE))); 43 | ret.add(new BodyComponent(Helpers.initBody(world, 0.0f, 0.0f, sc.getWidth(), sc.getHeight(), false, 5f, 0.3f))); 44 | ret.add(new VelocityComponent(2.0f, 0f)); 45 | ret.add(new LinearInpulseComponent(0, 25f)); 46 | return ret; 47 | } 48 | } 49 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/systems/UiSystem.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model.systems; 2 | 3 | import com.badlogic.ashley.core.Entity; 4 | import com.badlogic.ashley.systems.IteratingSystem; 5 | import com.badlogic.gdx.physics.box2d.World; 6 | import com.mygdx.game.mvctutorial.model.components.DebugRenderComponent; 7 | import com.mygdx.game.mvctutorial.model.components.StageComponent; 8 | import com.mygdx.game.mvctutorial.utils.Families; 9 | import com.mygdx.game.mvctutorial.utils.Mappers; 10 | 11 | public class UiSystem extends IteratingSystem 12 | { 13 | private Entity gameWorld; 14 | 15 | public UiSystem(Entity gameWorld) 16 | { 17 | super(Families.ui); 18 | this.gameWorld = gameWorld; 19 | } 20 | 21 | @Override 22 | protected void processEntity(Entity entity, float deltaTime) 23 | { 24 | StageComponent sc = Mappers.stageMap.get(entity); 25 | DebugRenderComponent drc = Mappers.debugRenderMap.get(entity); 26 | if (sc != null) 27 | { 28 | if (!Mappers.gameSettingsMap.get(gameWorld).isPaused()) 29 | { 30 | sc.getStage().act(deltaTime); 31 | } 32 | sc.getStage().draw(); 33 | if (drc != null) 34 | { 35 | World world = Mappers.worldMap.get(gameWorld).getWorld(); 36 | drc.getBox2dRender().render(world, sc.getStage().getCamera().combined); 37 | } 38 | } 39 | } 40 | } 41 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/model/systems/ViewportResizeSystem.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.model.systems; 2 | 3 | import com.badlogic.ashley.core.Entity; 4 | import com.badlogic.ashley.systems.IteratingSystem; 5 | import com.badlogic.gdx.utils.viewport.Viewport; 6 | import com.mygdx.game.mvctutorial.model.components.StageComponent; 7 | import com.mygdx.game.mvctutorial.model.components.ViewportResizeComponent; 8 | import com.mygdx.game.mvctutorial.utils.Families; 9 | import com.mygdx.game.mvctutorial.utils.Mappers; 10 | 11 | public class ViewportResizeSystem extends IteratingSystem 12 | { 13 | public ViewportResizeSystem() 14 | { 15 | super(Families.resizables); 16 | } 17 | 18 | @Override 19 | protected void processEntity(Entity entity, float deltaTime) 20 | { 21 | ViewportResizeComponent vrc = Mappers.viewportResizeMap.get(entity); 22 | StageComponent sc = Mappers.stageMap.get(entity); 23 | 24 | Viewport vp = sc.getStage().getViewport(); 25 | vp.update(vrc.getScreenWidth(), vrc.getScreenHeight(), true); 26 | vp.setWorldSize(vrc.getViewportWidth(), vrc.getViewportHeight()); 27 | 28 | entity.remove(ViewportResizeComponent.class); 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/utils/Families.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.utils; 2 | 3 | import com.badlogic.ashley.core.Family; 4 | import com.mygdx.game.mvctutorial.model.components.*; 5 | 6 | @SuppressWarnings("unchecked") 7 | public class Families 8 | { 9 | public static Family gameWorldFamily = Family.all(GameSettingsComponent.class, WorldComponent.class, AccumulatorComponent.class).get(); 10 | public static Family jumpers = Family.all(BodyComponent.class, LinearInpulseComponent.class).get(); 11 | public static Family movers = Family.all(BodyComponent.class, VelocityComponent.class).get(); 12 | public static Family blueSquare = Family.all(BlueSquareComponent.class).get(); 13 | public static Family ui = Family.one(StageComponent.class, DebugRenderComponent.class).get(); 14 | public static Family resizables = Family.all(StageComponent.class, ViewportResizeComponent.class).get(); 15 | } 16 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/utils/Helpers.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.utils; 2 | 3 | import com.badlogic.gdx.graphics.Color; 4 | import com.badlogic.gdx.graphics.Pixmap; 5 | import com.badlogic.gdx.graphics.Texture; 6 | import com.badlogic.gdx.physics.box2d.*; 7 | import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; 8 | 9 | public class Helpers 10 | { 11 | 12 | public static Body initBody(World world, float x, float y, float width, float height, boolean rotate, float gravityScale, float density) 13 | { 14 | BodyDef bodyDef = new BodyDef(); 15 | bodyDef.position.set((x + width / 2), (y + height / 2)); 16 | 17 | bodyDef.fixedRotation = !rotate; 18 | bodyDef.type = BodyType.DynamicBody; 19 | 20 | Body body = world.createBody(bodyDef); 21 | body.setGravityScale(gravityScale); 22 | 23 | PolygonShape shape = new PolygonShape(); 24 | shape.setAsBox((width / 2), (height / 2)); 25 | body.createFixture(shape, density); 26 | shape.dispose(); 27 | 28 | return body; 29 | } 30 | 31 | public static Texture createTexture(int width, int height, Color color) 32 | { 33 | Pixmap pixmap = new Pixmap(width, height, Pixmap.Format.RGBA8888); 34 | pixmap.setColor(color); 35 | pixmap.fill(); 36 | Texture _texture = new Texture(pixmap); 37 | pixmap.dispose(); 38 | return _texture; 39 | } 40 | } 41 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/utils/Mappers.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.utils; 2 | 3 | import com.badlogic.ashley.core.ComponentMapper; 4 | import com.mygdx.game.mvctutorial.model.components.*; 5 | 6 | public final class Mappers 7 | { 8 | public static ComponentMapper accumulatorMap = ComponentMapper.getFor(AccumulatorComponent.class); 9 | public static ComponentMapper blueSquareMap = ComponentMapper.getFor(BlueSquareComponent.class); 10 | public static ComponentMapper bodyMap = ComponentMapper.getFor(BodyComponent.class); 11 | public static ComponentMapper debugRenderMap = ComponentMapper.getFor(DebugRenderComponent.class); 12 | public static ComponentMapper gameSettingsMap = ComponentMapper.getFor(GameSettingsComponent.class); 13 | public static ComponentMapper linearImpulseMap = ComponentMapper.getFor(LinearInpulseComponent.class); 14 | public static ComponentMapper sizeMap = ComponentMapper.getFor(SizeComponent.class); 15 | public static ComponentMapper stageMap = ComponentMapper.getFor(StageComponent.class); 16 | public static ComponentMapper textureMap = ComponentMapper.getFor(TextureComponent.class); 17 | public static ComponentMapper velocityMap = ComponentMapper.getFor(VelocityComponent.class); 18 | public static ComponentMapper viewportResizeMap = ComponentMapper.getFor(ViewportResizeComponent.class); 19 | public static ComponentMapper worldMap = ComponentMapper.getFor(WorldComponent.class); 20 | } 21 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/view/actors/BlueSquareActor.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.view.actors; 2 | 3 | import com.badlogic.ashley.core.Entity; 4 | import com.badlogic.gdx.graphics.g2d.Batch; 5 | import com.badlogic.gdx.graphics.g2d.TextureRegion; 6 | import com.badlogic.gdx.math.Vector2; 7 | import com.badlogic.gdx.scenes.scene2d.Actor; 8 | import com.mygdx.game.mvctutorial.model.BlueSquare; 9 | import com.mygdx.game.mvctutorial.model.components.BodyComponent; 10 | import com.mygdx.game.mvctutorial.model.components.SizeComponent; 11 | import com.mygdx.game.mvctutorial.model.components.TextureComponent; 12 | import com.mygdx.game.mvctutorial.utils.Mappers; 13 | 14 | public class BlueSquareActor extends Actor 15 | { 16 | private BlueSquare entity; 17 | private TextureRegion texture; 18 | 19 | public BlueSquareActor(Entity entity) 20 | { 21 | this.entity = (BlueSquare) entity; 22 | init(); 23 | } 24 | 25 | public void init() 26 | { 27 | BodyComponent bc = Mappers.bodyMap.get(entity); 28 | SizeComponent sc = Mappers.sizeMap.get(entity); 29 | TextureComponent tc = Mappers.textureMap.get(entity); 30 | 31 | Vector2 pos = bc.getBody().getPosition().cpy(); 32 | pos.sub(sc.getWidth() / 2, sc.getHeight() / 2); 33 | setBounds(pos.x, pos.y, sc.getWidth(), sc.getHeight()); 34 | texture = new TextureRegion(tc.getTexture(), (int) sc.getWidth(), (int) sc.getHeight()); 35 | } 36 | 37 | @Override 38 | public void act(float delta) 39 | { 40 | super.act(delta); 41 | BodyComponent bc = Mappers.bodyMap.get(entity); 42 | SizeComponent sc = Mappers.sizeMap.get(entity); 43 | TextureComponent tc = Mappers.textureMap.get(entity); 44 | 45 | Vector2 pos = bc.getBody().getPosition().cpy(); 46 | pos.sub(sc.getWidth() / 2, sc.getHeight() / 2); 47 | setBounds(pos.x, pos.y, sc.getWidth(), sc.getHeight()); 48 | texture = new TextureRegion(tc.getTexture(), (int) sc.getWidth(), (int) sc.getHeight()); 49 | } 50 | 51 | @Override 52 | public void draw(Batch batch, float parentAlpha) 53 | { 54 | super.draw(batch, parentAlpha); 55 | batch.draw(texture, getX(), getY(), getOriginX(), getOriginY(), getWidth(), getHeight(), getScaleX(), getScaleY(), getRotation()); 56 | } 57 | } 58 | -------------------------------------------------------------------------------- /core/src/com/mygdx/game/mvctutorial/view/screens/GameScreen.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.view.screens; 2 | 3 | import com.badlogic.ashley.core.Engine; 4 | import com.badlogic.ashley.core.Entity; 5 | import com.badlogic.ashley.core.EntitySystem; 6 | import com.badlogic.gdx.Screen; 7 | import com.mygdx.game.mvctutorial.controller.StageController; 8 | import com.mygdx.game.mvctutorial.model.Ui; 9 | import com.mygdx.game.mvctutorial.model.components.GameSettingsComponent; 10 | import com.mygdx.game.mvctutorial.model.components.ViewportResizeComponent; 11 | import com.mygdx.game.mvctutorial.model.systems.RespawnSystem; 12 | import com.mygdx.game.mvctutorial.model.systems.UiSystem; 13 | import com.mygdx.game.mvctutorial.model.systems.ViewportResizeSystem; 14 | import com.mygdx.game.mvctutorial.utils.Mappers; 15 | 16 | public class GameScreen implements Screen 17 | { 18 | private Engine engine; 19 | private Entity gameWorld; 20 | private Entity ui; 21 | 22 | public GameScreen(Engine engine, long gameWorldId) 23 | { 24 | this.engine = engine; 25 | gameWorld = engine.getEntity(gameWorldId); 26 | 27 | GameSettingsComponent settings = Mappers.gameSettingsMap.get(gameWorld); 28 | ui = new Ui(settings.getWorldWidth(), settings.getWorldHeight()); 29 | engine.addEntity(ui); 30 | } 31 | 32 | @Override 33 | public void show() 34 | { 35 | RespawnSystem respawner = new RespawnSystem(gameWorld); 36 | engine.addSystem(respawner); 37 | engine.addSystem(new UiSystem(gameWorld)); 38 | engine.addSystem(new ViewportResizeSystem()); 39 | 40 | engine.addEntityListener(new StageController(ui)); 41 | engine.addEntity(respawner.createBlueSquare(gameWorld)); 42 | } 43 | 44 | @Override 45 | public void render(float delta) 46 | { 47 | engine.update(delta); 48 | } 49 | 50 | @Override 51 | public void resize(int width, int height) 52 | { 53 | GameSettingsComponent settings = Mappers.gameSettingsMap.get(gameWorld); 54 | 55 | ViewportResizeComponent vrc = new ViewportResizeComponent(); 56 | vrc.setScreenSize(width, height); 57 | vrc.setViewportSize(settings.fromScreenToWorld(width), settings.fromScreenToWorld(height)); 58 | 59 | ui.add(vrc); 60 | } 61 | 62 | @Override 63 | public void pause() 64 | { 65 | for (EntitySystem sys : engine.getSystems()) 66 | { 67 | sys.setProcessing(false); 68 | } 69 | engine.getSystem(UiSystem.class).setProcessing(true); 70 | Mappers.gameSettingsMap.get(gameWorld).setPaused(true); 71 | } 72 | 73 | @Override 74 | public void resume() 75 | { 76 | for (EntitySystem sys : engine.getSystems()) 77 | { 78 | sys.setProcessing(true); 79 | } 80 | Mappers.gameSettingsMap.get(gameWorld).setPaused(false); 81 | } 82 | 83 | @Override 84 | public void hide() 85 | { 86 | } 87 | 88 | @Override 89 | public void dispose() 90 | { 91 | } 92 | } 93 | -------------------------------------------------------------------------------- /desktop/build.gradle: -------------------------------------------------------------------------------- 1 | apply plugin: "java" 2 | 3 | sourceCompatibility = 1.6 4 | sourceSets.main.java.srcDirs = [ "src/" ] 5 | 6 | project.ext.mainClassName = "com.mygdx.game.mvctutorial.desktop.DesktopLauncher" 7 | project.ext.assetsDir = new File("../core/assets"); 8 | 9 | task run(dependsOn: classes, type: JavaExec) { 10 | main = project.mainClassName 11 | classpath = sourceSets.main.runtimeClasspath 12 | standardInput = System.in 13 | workingDir = project.assetsDir 14 | ignoreExitValue = true 15 | } 16 | 17 | task dist(type: Jar) { 18 | from files(sourceSets.main.output.classesDir) 19 | from files(sourceSets.main.output.resourcesDir) 20 | from {configurations.compile.collect {zipTree(it)}} 21 | from files(project.assetsDir); 22 | 23 | manifest { 24 | attributes 'Main-Class': project.mainClassName 25 | } 26 | } 27 | 28 | dist.dependsOn classes 29 | 30 | eclipse { 31 | project { 32 | name = appName + "-desktop" 33 | linkedResource name: 'assets', type: '2', location: 'PARENT-1-PROJECT_LOC/core/assets' 34 | } 35 | } 36 | 37 | task afterEclipseImport(description: "Post processing after project generation", group: "IDE") { 38 | doLast { 39 | def classpath = new XmlParser().parse(file(".classpath")) 40 | new Node(classpath, "classpathentry", [ kind: 'src', path: 'assets' ]); 41 | def writer = new FileWriter(file(".classpath")) 42 | def printer = new XmlNodePrinter(new PrintWriter(writer)) 43 | printer.setPreserveWhitespace(true) 44 | printer.print(classpath) 45 | } 46 | } -------------------------------------------------------------------------------- /desktop/src/com/mygdx/game/mvctutorial/desktop/DesktopLauncher.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.mvctutorial.desktop; 2 | 3 | import com.badlogic.gdx.backends.lwjgl.LwjglApplication; 4 | import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; 5 | import com.mygdx.game.mvctutorial.MvcGame; 6 | 7 | public class DesktopLauncher 8 | { 9 | public static void main(String[] arg) 10 | { 11 | LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); 12 | config.width = 1024; 13 | config.height = 768; 14 | new LwjglApplication(new MvcGame(config.width, config.height), config); 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /gradle.properties: -------------------------------------------------------------------------------- 1 | org.gradle.daemon=true 2 | org.gradle.jvmargs=-Xms128m -Xmx512m 3 | org.gradle.configureondemand=true -------------------------------------------------------------------------------- /gradle/wrapper/gradle-wrapper.jar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kLeZ/LibGDX-MVC-Tutorial/d1363a019cc446bb583409a66b62beff566acee5/gradle/wrapper/gradle-wrapper.jar -------------------------------------------------------------------------------- /gradle/wrapper/gradle-wrapper.properties: -------------------------------------------------------------------------------- 1 | #Sat Sep 21 13:08:26 CEST 2013 2 | distributionBase=GRADLE_USER_HOME 3 | distributionPath=wrapper/dists 4 | zipStoreBase=GRADLE_USER_HOME 5 | zipStorePath=wrapper/dists 6 | distributionUrl=http\://services.gradle.org/distributions/gradle-2.4-all.zip 7 | -------------------------------------------------------------------------------- /gradlew: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env bash 2 | 3 | ############################################################################## 4 | ## 5 | ## Gradle start up script for UN*X 6 | ## 7 | ############################################################################## 8 | 9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 10 | DEFAULT_JVM_OPTS="" 11 | 12 | APP_NAME="Gradle" 13 | APP_BASE_NAME=`basename "$0"` 14 | 15 | # Use the maximum available, or set MAX_FD != -1 to use that value. 16 | MAX_FD="maximum" 17 | 18 | warn ( ) { 19 | echo "$*" 20 | } 21 | 22 | die ( ) { 23 | echo 24 | echo "$*" 25 | echo 26 | exit 1 27 | } 28 | 29 | # OS specific support (must be 'true' or 'false'). 30 | cygwin=false 31 | msys=false 32 | darwin=false 33 | case "`uname`" in 34 | CYGWIN* ) 35 | cygwin=true 36 | ;; 37 | Darwin* ) 38 | darwin=true 39 | ;; 40 | MINGW* ) 41 | msys=true 42 | ;; 43 | esac 44 | 45 | # For Cygwin, ensure paths are in UNIX format before anything is touched. 46 | if $cygwin ; then 47 | [ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"` 48 | fi 49 | 50 | # Attempt to set APP_HOME 51 | # Resolve links: $0 may be a link 52 | PRG="$0" 53 | # Need this for relative symlinks. 54 | while [ -h "$PRG" ] ; do 55 | ls=`ls -ld "$PRG"` 56 | link=`expr "$ls" : '.*-> \(.*\)$'` 57 | if expr "$link" : '/.*' > /dev/null; then 58 | PRG="$link" 59 | else 60 | PRG=`dirname "$PRG"`"/$link" 61 | fi 62 | done 63 | SAVED="`pwd`" 64 | cd "`dirname \"$PRG\"`/" >&- 65 | APP_HOME="`pwd -P`" 66 | cd "$SAVED" >&- 67 | 68 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar 69 | 70 | # Determine the Java command to use to start the JVM. 71 | if [ -n "$JAVA_HOME" ] ; then 72 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then 73 | # IBM's JDK on AIX uses strange locations for the executables 74 | JAVACMD="$JAVA_HOME/jre/sh/java" 75 | else 76 | JAVACMD="$JAVA_HOME/bin/java" 77 | fi 78 | if [ ! -x "$JAVACMD" ] ; then 79 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME 80 | 81 | Please set the JAVA_HOME variable in your environment to match the 82 | location of your Java installation." 83 | fi 84 | else 85 | JAVACMD="java" 86 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 87 | 88 | Please set the JAVA_HOME variable in your environment to match the 89 | location of your Java installation." 90 | fi 91 | 92 | # Increase the maximum file descriptors if we can. 93 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then 94 | MAX_FD_LIMIT=`ulimit -H -n` 95 | if [ $? -eq 0 ] ; then 96 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then 97 | MAX_FD="$MAX_FD_LIMIT" 98 | fi 99 | ulimit -n $MAX_FD 100 | if [ $? -ne 0 ] ; then 101 | warn "Could not set maximum file descriptor limit: $MAX_FD" 102 | fi 103 | else 104 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT" 105 | fi 106 | fi 107 | 108 | # For Darwin, add options to specify how the application appears in the dock 109 | if $darwin; then 110 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" 111 | fi 112 | 113 | # For Cygwin, switch paths to Windows format before running java 114 | if $cygwin ; then 115 | APP_HOME=`cygpath --path --mixed "$APP_HOME"` 116 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` 117 | 118 | # We build the pattern for arguments to be converted via cygpath 119 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` 120 | SEP="" 121 | for dir in $ROOTDIRSRAW ; do 122 | ROOTDIRS="$ROOTDIRS$SEP$dir" 123 | SEP="|" 124 | done 125 | OURCYGPATTERN="(^($ROOTDIRS))" 126 | # Add a user-defined pattern to the cygpath arguments 127 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then 128 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)" 129 | fi 130 | # Now convert the arguments - kludge to limit ourselves to /bin/sh 131 | i=0 132 | for arg in "$@" ; do 133 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -` 134 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option 135 | 136 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition 137 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"` 138 | else 139 | eval `echo args$i`="\"$arg\"" 140 | fi 141 | i=$((i+1)) 142 | done 143 | case $i in 144 | (0) set -- ;; 145 | (1) set -- "$args0" ;; 146 | (2) set -- "$args0" "$args1" ;; 147 | (3) set -- "$args0" "$args1" "$args2" ;; 148 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;; 149 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; 150 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; 151 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; 152 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; 153 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; 154 | esac 155 | fi 156 | 157 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules 158 | function splitJvmOpts() { 159 | JVM_OPTS=("$@") 160 | } 161 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS 162 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME" 163 | 164 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@" 165 | -------------------------------------------------------------------------------- /gradlew.bat: -------------------------------------------------------------------------------- 1 | @if "%DEBUG%" == "" @echo off 2 | @rem ########################################################################## 3 | @rem 4 | @rem Gradle startup script for Windows 5 | @rem 6 | @rem ########################################################################## 7 | 8 | @rem Set local scope for the variables with windows NT shell 9 | if "%OS%"=="Windows_NT" setlocal 10 | 11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 12 | set DEFAULT_JVM_OPTS= 13 | 14 | set DIRNAME=%~dp0 15 | if "%DIRNAME%" == "" set DIRNAME=. 16 | set APP_BASE_NAME=%~n0 17 | set APP_HOME=%DIRNAME% 18 | 19 | @rem Find java.exe 20 | if defined JAVA_HOME goto findJavaFromJavaHome 21 | 22 | set JAVA_EXE=java.exe 23 | %JAVA_EXE% -version >NUL 2>&1 24 | if "%ERRORLEVEL%" == "0" goto init 25 | 26 | echo. 27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 28 | echo. 29 | echo Please set the JAVA_HOME variable in your environment to match the 30 | echo location of your Java installation. 31 | 32 | goto fail 33 | 34 | :findJavaFromJavaHome 35 | set JAVA_HOME=%JAVA_HOME:"=% 36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe 37 | 38 | if exist "%JAVA_EXE%" goto init 39 | 40 | echo. 41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 42 | echo. 43 | echo Please set the JAVA_HOME variable in your environment to match the 44 | echo location of your Java installation. 45 | 46 | goto fail 47 | 48 | :init 49 | @rem Get command-line arguments, handling Windowz variants 50 | 51 | if not "%OS%" == "Windows_NT" goto win9xME_args 52 | if "%@eval[2+2]" == "4" goto 4NT_args 53 | 54 | :win9xME_args 55 | @rem Slurp the command line arguments. 56 | set CMD_LINE_ARGS= 57 | set _SKIP=2 58 | 59 | :win9xME_args_slurp 60 | if "x%~1" == "x" goto execute 61 | 62 | set CMD_LINE_ARGS=%* 63 | goto execute 64 | 65 | :4NT_args 66 | @rem Get arguments from the 4NT Shell from JP Software 67 | set CMD_LINE_ARGS=%$ 68 | 69 | :execute 70 | @rem Setup the command line 71 | 72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar 73 | 74 | @rem Execute Gradle 75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS% 76 | 77 | :end 78 | @rem End local scope for the variables with windows NT shell 79 | if "%ERRORLEVEL%"=="0" goto mainEnd 80 | 81 | :fail 82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of 83 | rem the _cmd.exe /c_ return code! 84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 85 | exit /b 1 86 | 87 | :mainEnd 88 | if "%OS%"=="Windows_NT" endlocal 89 | 90 | :omega 91 | -------------------------------------------------------------------------------- /settings.gradle: -------------------------------------------------------------------------------- 1 | include 'desktop', 'core' --------------------------------------------------------------------------------