├── .gitignore
├── LICENSE
├── build.gradle
├── core
├── assets
│ └── badlogic.jpg
├── build.gradle
└── src
│ └── com
│ └── mygdx
│ └── game
│ └── mvctutorial
│ ├── MvcGame.java
│ ├── controller
│ └── StageController.java
│ ├── model
│ ├── BlueSquare.java
│ ├── GameWorld.java
│ ├── Ui.java
│ ├── components
│ │ ├── AccumulatorComponent.java
│ │ ├── BlueSquareComponent.java
│ │ ├── BodyComponent.java
│ │ ├── DebugRenderComponent.java
│ │ ├── GameSettingsComponent.java
│ │ ├── LinearInpulseComponent.java
│ │ ├── SizeComponent.java
│ │ ├── StageComponent.java
│ │ ├── TextureComponent.java
│ │ ├── VelocityComponent.java
│ │ ├── ViewportResizeComponent.java
│ │ └── WorldComponent.java
│ └── systems
│ │ ├── AccumulatorSystem.java
│ │ ├── JumpingSystem.java
│ │ ├── MovementSystem.java
│ │ ├── RespawnSystem.java
│ │ ├── UiSystem.java
│ │ └── ViewportResizeSystem.java
│ ├── utils
│ ├── Families.java
│ ├── Helpers.java
│ └── Mappers.java
│ └── view
│ ├── actors
│ └── BlueSquareActor.java
│ └── screens
│ └── GameScreen.java
├── desktop
├── build.gradle
└── src
│ └── com
│ └── mygdx
│ └── game
│ └── mvctutorial
│ └── desktop
│ └── DesktopLauncher.java
├── gradle.properties
├── gradle
└── wrapper
│ ├── gradle-wrapper.jar
│ └── gradle-wrapper.properties
├── gradlew
├── gradlew.bat
└── settings.gradle
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Java
2 |
3 | *.class
4 | *.war
5 | *.ear
6 | hs_err_pid*
7 |
8 | ## GWT
9 | war/
10 | html/war/gwt_bree/
11 | html/gwt-unitCache/
12 | .apt_generated/
13 | html/war/WEB-INF/deploy/
14 | html/war/WEB-INF/classes/
15 | .gwt/
16 | gwt-unitCache/
17 | www-test/
18 | .gwt-tmp/
19 |
20 | ## Android Studio and Intellij and Android in general
21 | android/libs/armeabi/
22 | android/libs/armeabi-v7a/
23 | android/libs/x86/
24 | android/gen/
25 | .idea/
26 | *.ipr
27 | *.iws
28 | *.iml
29 | out/
30 | com_crashlytics_export_strings.xml
31 |
32 | ## Eclipse
33 | .classpath
34 | .project
35 | .metadata
36 | **/bin/
37 | tmp/
38 | *.tmp
39 | *.bak
40 | *.swp
41 | *~.nib
42 | local.properties
43 | .settings/
44 | .loadpath
45 | .externalToolBuilders/
46 | *.launch
47 |
48 | ## NetBeans
49 | **/nbproject/private/
50 | build/
51 | nbbuild/
52 | dist/
53 | nbdist/
54 | nbactions.xml
55 | nb-configuration.xml
56 |
57 | ## Gradle
58 |
59 | .gradle
60 | gradle-app.setting
61 | build/
62 |
63 | ## OS Specific
64 | .DS_Store
65 |
--------------------------------------------------------------------------------
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509 | covered work in a country, or your recipient's use of the covered work
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511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
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519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
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525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
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533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
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598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
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610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 | {one line to give the program's name and a brief idea of what it does.}
635 | Copyright (C) {year} {name of author}
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | {project} Copyright (C) {year} {fullname}
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
676 |
--------------------------------------------------------------------------------
/build.gradle:
--------------------------------------------------------------------------------
1 | buildscript {
2 | repositories {
3 | mavenCentral()
4 | maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
5 | }
6 | dependencies {
7 | }
8 | }
9 |
10 | allprojects {
11 | apply plugin: "eclipse"
12 | apply plugin: "idea"
13 |
14 | version = '1.0'
15 | ext {
16 | appName = "GdxMvc"
17 | gdxVersion = '1.7.0'
18 | roboVMVersion = '1.8.0'
19 | box2DLightsVersion = '1.4'
20 | ashleyVersion = '1.6.0'
21 | aiVersion = '1.6.0'
22 | }
23 |
24 | repositories {
25 | mavenCentral()
26 | maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
27 | maven { url "https://oss.sonatype.org/content/repositories/releases/" }
28 | }
29 | }
30 |
31 | project(":desktop") {
32 | apply plugin: "java"
33 |
34 |
35 | dependencies {
36 | compile project(":core")
37 | compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
38 | compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
39 | compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
40 | }
41 | }
42 |
43 | project(":core") {
44 | apply plugin: "java"
45 |
46 |
47 | dependencies {
48 | compile "com.badlogicgames.gdx:gdx:$gdxVersion"
49 | compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
50 | compile "com.badlogicgames.ashley:ashley:$ashleyVersion"
51 | compile "com.badlogicgames.gdx:gdx-ai:$aiVersion"
52 | compile "net.dermetfan.libgdx-utils:libgdx-utils-box2d:0.13.1"
53 | compile "net.dermetfan.libgdx-utils:libgdx-utils:0.13.1"
54 | }
55 | }
56 |
57 | tasks.eclipse.doLast {
58 | delete ".project"
59 | }
--------------------------------------------------------------------------------
/core/assets/badlogic.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/kLeZ/LibGDX-MVC-Tutorial/d1363a019cc446bb583409a66b62beff566acee5/core/assets/badlogic.jpg
--------------------------------------------------------------------------------
/core/build.gradle:
--------------------------------------------------------------------------------
1 | apply plugin: "java"
2 |
3 | sourceCompatibility = 1.6
4 | [compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
5 |
6 | sourceSets.main.java.srcDirs = [ "src/" ]
7 |
8 |
9 | eclipse.project {
10 | name = appName + "-core"
11 | }
12 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/MvcGame.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial;
2 |
3 | import com.badlogic.ashley.core.Engine;
4 | import com.badlogic.gdx.Game;
5 | import com.badlogic.gdx.Gdx;
6 | import com.badlogic.gdx.graphics.Color;
7 | import com.badlogic.gdx.graphics.GL20;
8 | import com.badlogic.gdx.math.Vector2;
9 | import com.mygdx.game.mvctutorial.model.GameWorld;
10 | import com.mygdx.game.mvctutorial.model.components.GameSettingsComponent;
11 | import com.mygdx.game.mvctutorial.model.systems.AccumulatorSystem;
12 | import com.mygdx.game.mvctutorial.model.systems.JumpingSystem;
13 | import com.mygdx.game.mvctutorial.model.systems.MovementSystem;
14 | import com.mygdx.game.mvctutorial.view.screens.GameScreen;
15 |
16 | public class MvcGame extends Game
17 | {
18 | private float width;
19 | private float height;
20 | private Engine engine;
21 |
22 | public MvcGame(float width, float height)
23 | {
24 | this.width = width;
25 | this.height = height;
26 | }
27 |
28 | @Override
29 | public void create()
30 | {
31 | GameSettingsComponent settings = new GameSettingsComponent();
32 | settings.setGuiWidth(width);
33 | settings.setGuiHeight(height);
34 | settings.setWorldToScreen(32f);
35 | settings.setGravity(new Vector2(0, -9.81f));
36 | settings.setTimeStep(1 / 300f);
37 | settings.setPaused(false);
38 |
39 | GameWorld gameWorld = new GameWorld(settings);
40 |
41 | engine = new Engine();
42 | engine.addEntity(gameWorld);
43 |
44 | engine.addSystem(new AccumulatorSystem());
45 | engine.addSystem(new MovementSystem());
46 | engine.addSystem(new JumpingSystem());
47 |
48 | setScreen(new GameScreen(engine, gameWorld.getId()));
49 | }
50 |
51 | @Override
52 | public void render()
53 | {
54 | Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
55 | glClearColor(Color.BLACK);
56 |
57 | super.render();
58 | }
59 |
60 | public static void glClearColor(Color color)
61 | {
62 | Gdx.gl.glClearColor(color.r, color.g, color.b, color.a);
63 | }
64 | }
65 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/controller/StageController.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.controller;
2 |
3 | import com.badlogic.ashley.core.Entity;
4 | import com.badlogic.ashley.core.EntityListener;
5 | import com.badlogic.gdx.scenes.scene2d.Stage;
6 | import com.mygdx.game.mvctutorial.model.components.BlueSquareComponent;
7 | import com.mygdx.game.mvctutorial.model.components.BodyComponent;
8 | import com.mygdx.game.mvctutorial.utils.Mappers;
9 | import com.mygdx.game.mvctutorial.view.actors.BlueSquareActor;
10 |
11 | public class StageController implements EntityListener
12 | {
13 | private Stage stage;
14 |
15 | public StageController(Entity ui)
16 | {
17 | this.stage = Mappers.stageMap.get(ui).getStage();
18 | }
19 |
20 | @Override
21 | public void entityAdded(Entity entity)
22 | {
23 | BlueSquareComponent bsc = Mappers.blueSquareMap.get(entity);
24 | if (bsc != null)
25 | {
26 | stage.addActor(bsc.setActor(new BlueSquareActor(entity)));
27 | }
28 | }
29 |
30 | @Override
31 | public void entityRemoved(Entity entity)
32 | {
33 | BlueSquareComponent bsc = Mappers.blueSquareMap.get(entity);
34 | if (bsc != null)
35 | {
36 | BodyComponent bc = Mappers.bodyMap.get(entity);
37 | bc.getBody().getWorld().destroyBody(bc.getBody());
38 | bsc.getActor().remove();
39 | bsc.setActor(null);
40 | }
41 | }
42 | }
43 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/model/BlueSquare.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model;
2 |
3 | import com.badlogic.ashley.core.Entity;
4 | import com.badlogic.gdx.physics.box2d.World;
5 | import com.mygdx.game.mvctutorial.model.components.BlueSquareComponent;
6 |
7 | public class BlueSquare extends Entity
8 | {
9 | public BlueSquare(World world)
10 | {
11 | add(new BlueSquareComponent());
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/model/GameWorld.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model;
2 |
3 | import com.badlogic.ashley.core.Entity;
4 | import com.mygdx.game.mvctutorial.model.components.AccumulatorComponent;
5 | import com.mygdx.game.mvctutorial.model.components.GameSettingsComponent;
6 | import com.mygdx.game.mvctutorial.model.components.WorldComponent;
7 |
8 | public class GameWorld extends Entity
9 | {
10 | public GameWorld(GameSettingsComponent settings)
11 | {
12 | add(settings);
13 | add(new WorldComponent(settings.getGravity(), false));
14 | add(new AccumulatorComponent(10, 5));
15 | }
16 | }
17 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/model/Ui.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model;
2 |
3 | import com.badlogic.ashley.core.Entity;
4 | import com.mygdx.game.mvctutorial.model.components.DebugRenderComponent;
5 | import com.mygdx.game.mvctutorial.model.components.StageComponent;
6 |
7 | public class Ui extends Entity
8 | {
9 | public Ui(float vp_width, float vp_height)
10 | {
11 | add(new StageComponent(vp_width, vp_height));
12 | add(new DebugRenderComponent());
13 | }
14 | }
15 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/model/components/AccumulatorComponent.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model.components;
2 |
3 | import com.badlogic.ashley.core.Component;
4 |
5 | public class AccumulatorComponent implements Component
6 | {
7 | private float accumulator = 0f;
8 | private int velocityInterations = 0;
9 |
10 | public AccumulatorComponent(int velocityInterations, int positionIterations)
11 | {
12 | this.velocityInterations = velocityInterations;
13 | this.positionIterations = positionIterations;
14 | }
15 |
16 | private int positionIterations = 0;
17 |
18 | public float getAccumulator()
19 | {
20 | return accumulator;
21 | }
22 |
23 | public int getVelocityInterations()
24 | {
25 | return velocityInterations;
26 | }
27 |
28 | public void setVelocityInterations(int velocityInterations)
29 | {
30 | this.velocityInterations = velocityInterations;
31 | }
32 |
33 | public int getPositionIterations()
34 | {
35 | return positionIterations;
36 | }
37 |
38 | public void setPositionIterations(int positionIterations)
39 | {
40 | this.positionIterations = positionIterations;
41 | }
42 |
43 | public void increase(float delta)
44 | {
45 | accumulator += delta;
46 | }
47 |
48 | public void decrease(float delta)
49 | {
50 | accumulator -= delta;
51 | }
52 | }
53 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/model/components/BlueSquareComponent.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model.components;
2 |
3 | import com.badlogic.ashley.core.Component;
4 | import com.badlogic.gdx.scenes.scene2d.Actor;
5 |
6 | public class BlueSquareComponent implements Component
7 | {
8 | private Actor actor;
9 |
10 | public Actor getActor()
11 | {
12 | return actor;
13 | }
14 |
15 | public Actor setActor(Actor actor)
16 | {
17 | this.actor = actor;
18 | return this.actor;
19 | }
20 | }
21 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/model/components/BodyComponent.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model.components;
2 |
3 | import com.badlogic.ashley.core.Component;
4 | import com.badlogic.gdx.physics.box2d.Body;
5 |
6 | public class BodyComponent implements Component
7 | {
8 | private Body body;
9 |
10 | public BodyComponent(Body body)
11 | {
12 | this.body = body;
13 | }
14 |
15 | public Body getBody()
16 | {
17 | return body;
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/model/components/DebugRenderComponent.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model.components;
2 |
3 | import com.badlogic.ashley.core.Component;
4 | import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer;
5 |
6 | public class DebugRenderComponent implements Component
7 | {
8 | private Box2DDebugRenderer box2dRender;
9 |
10 | public DebugRenderComponent()
11 | {
12 | this(new Box2DDebugRenderer());
13 | }
14 |
15 | public DebugRenderComponent(Box2DDebugRenderer box2dRender)
16 | {
17 | this.box2dRender = box2dRender;
18 | }
19 |
20 | public Box2DDebugRenderer getBox2dRender()
21 | {
22 | return box2dRender;
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/model/components/GameSettingsComponent.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model.components;
2 |
3 | import com.badlogic.ashley.core.Component;
4 | import com.badlogic.gdx.math.Vector2;
5 |
6 | public class GameSettingsComponent implements Component
7 | {
8 |
9 | private float worldToScreen;
10 | private float guiWidth;
11 | private float guiHeight;
12 | private Vector2 gravity;
13 | private float timeStep;
14 | private boolean paused;
15 |
16 | public float getWorldToScreen()
17 | {
18 | return worldToScreen;
19 | }
20 |
21 | public void setWorldToScreen(float worldToScreen)
22 | {
23 | this.worldToScreen = worldToScreen;
24 | }
25 |
26 | public float fromScreenToWorld(float worldCoord)
27 | {
28 | return worldCoord / getWorldToScreen();
29 | }
30 |
31 | public float fromWorldToScreen(float worldCoord)
32 | {
33 | return worldCoord * getWorldToScreen();
34 | }
35 |
36 | public float getGuiWidth()
37 | {
38 | return guiWidth;
39 | }
40 |
41 | public void setGuiWidth(float guiWidth)
42 | {
43 | this.guiWidth = guiWidth;
44 | }
45 |
46 | public float getGuiHeight()
47 | {
48 | return guiHeight;
49 | }
50 |
51 | public void setGuiHeight(float guiHeight)
52 | {
53 | this.guiHeight = guiHeight;
54 | }
55 |
56 | public float getWorldWidth()
57 | {
58 | return fromScreenToWorld(getGuiWidth());
59 | }
60 |
61 | public float getWorldHeight()
62 | {
63 | return fromScreenToWorld(getGuiHeight());
64 | }
65 |
66 | public Vector2 getGravity()
67 | {
68 | return gravity;
69 | }
70 |
71 | public void setGravity(Vector2 gravity)
72 | {
73 | this.gravity = gravity;
74 | }
75 |
76 | public float getTimeStep()
77 | {
78 | return timeStep;
79 | }
80 |
81 | public void setTimeStep(float timeStep)
82 | {
83 | this.timeStep = timeStep;
84 | }
85 |
86 | public boolean isPaused()
87 | {
88 | return paused;
89 | }
90 |
91 | public void setPaused(boolean paused)
92 | {
93 | this.paused = paused;
94 | }
95 | }
96 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/model/components/LinearInpulseComponent.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model.components;
2 |
3 | import com.badlogic.ashley.core.Component;
4 | import com.badlogic.gdx.math.Vector2;
5 |
6 | public class LinearInpulseComponent implements Component
7 | {
8 | private float x;
9 | private float y;
10 |
11 | public LinearInpulseComponent(float x, float y)
12 | {
13 | this.x = x;
14 | this.y = y;
15 | }
16 |
17 | public float getX()
18 | {
19 | return x;
20 | }
21 |
22 | public void setX(float x)
23 | {
24 | this.x = x;
25 | }
26 |
27 | public float getY()
28 | {
29 | return y;
30 | }
31 |
32 | public void setY(float y)
33 | {
34 | this.y = y;
35 | }
36 |
37 | public Vector2 getLinearImpulse()
38 | {
39 | return new Vector2(getX(), getY());
40 | }
41 | }
42 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/model/components/SizeComponent.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model.components;
2 |
3 | import com.badlogic.ashley.core.Component;
4 |
5 | public class SizeComponent implements Component
6 | {
7 | private float width;
8 | private float height;
9 |
10 | public SizeComponent(float width, float height)
11 | {
12 | this.width = width;
13 | this.height = height;
14 | }
15 |
16 | public float getWidth()
17 | {
18 | return width;
19 | }
20 |
21 | public float getScreenWidth(float factor)
22 | {
23 | return width * factor;
24 | }
25 |
26 | public void setWidth(float width)
27 | {
28 | this.width = width;
29 | }
30 |
31 | public float getHeight()
32 | {
33 | return height;
34 | }
35 |
36 | public float getScreenHeight(float factor)
37 | {
38 | return height * factor;
39 | }
40 |
41 | public void setHeight(float height)
42 | {
43 | this.height = height;
44 | }
45 |
46 | public void setSize(float width, float height)
47 | {
48 | setWidth(width);
49 | setHeight(height);
50 | }
51 | }
52 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/model/components/StageComponent.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model.components;
2 |
3 | import com.badlogic.ashley.core.Component;
4 | import com.badlogic.gdx.graphics.OrthographicCamera;
5 | import com.badlogic.gdx.scenes.scene2d.Stage;
6 | import com.badlogic.gdx.utils.Scaling;
7 | import com.badlogic.gdx.utils.viewport.ScalingViewport;
8 |
9 | public class StageComponent implements Component
10 | {
11 | private Stage stage;
12 |
13 | public StageComponent(float vp_width, float vp_height)
14 | {
15 | this.stage = createStage(vp_width, vp_height);
16 | }
17 |
18 | public Stage getStage()
19 | {
20 | return stage;
21 | }
22 |
23 | public static Stage createStage(float vp_width, float vp_height)
24 | {
25 | Stage stage = new Stage(new ScalingViewport(Scaling.fill, vp_width, vp_height));
26 | stage.getViewport().setCamera(new OrthographicCamera(vp_width, vp_height));
27 | ((OrthographicCamera) stage.getCamera()).position.set(((OrthographicCamera) stage.getCamera()).viewportWidth / 2, ((OrthographicCamera) stage.getCamera()).viewportHeight / 2, 0f);
28 | ((OrthographicCamera) stage.getCamera()).zoom = 1f;
29 | ((OrthographicCamera) stage.getCamera()).update();
30 | return stage;
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/model/components/TextureComponent.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model.components;
2 |
3 | import com.badlogic.ashley.core.Component;
4 | import com.badlogic.gdx.graphics.Texture;
5 |
6 | public class TextureComponent implements Component
7 | {
8 | private Texture texture;
9 |
10 | public TextureComponent(Texture texture)
11 | {
12 | this.texture = texture;
13 | }
14 |
15 | public Texture getTexture()
16 | {
17 | return texture;
18 | }
19 |
20 | public void setTexture(Texture texture)
21 | {
22 | this.texture = texture;
23 | }
24 | }
25 |
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/core/src/com/mygdx/game/mvctutorial/model/components/VelocityComponent.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model.components;
2 |
3 | import com.badlogic.ashley.core.Component;
4 |
5 | public class VelocityComponent implements Component
6 | {
7 | private float x;
8 | private float y;
9 |
10 | public VelocityComponent(float x, float y)
11 | {
12 | this.x = x;
13 | this.y = y;
14 | }
15 |
16 | public float getX()
17 | {
18 | return x;
19 | }
20 |
21 | public void setX(float x)
22 | {
23 | this.x = x;
24 | }
25 |
26 | public float getY()
27 | {
28 | return y;
29 | }
30 |
31 | public void setY(float y)
32 | {
33 | this.y = y;
34 | }
35 |
36 | public void setVelocity(float x, float y)
37 | {
38 | setX(x);
39 | setY(y);
40 | }
41 | }
42 |
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/core/src/com/mygdx/game/mvctutorial/model/components/ViewportResizeComponent.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model.components;
2 |
3 | import com.badlogic.ashley.core.Component;
4 |
5 | public class ViewportResizeComponent implements Component
6 | {
7 | private float viewportWidth;
8 | private float viewportHeight;
9 | private int screenWidth;
10 | private int screenHeight;
11 |
12 | public float getViewportWidth()
13 | {
14 | return viewportWidth;
15 | }
16 |
17 | public void setViewportWidth(float viewportWidth)
18 | {
19 | this.viewportWidth = viewportWidth;
20 | }
21 |
22 | public float getViewportHeight()
23 | {
24 | return viewportHeight;
25 | }
26 |
27 | public void setViewportHeight(float viewportHeight)
28 | {
29 | this.viewportHeight = viewportHeight;
30 | }
31 |
32 | public void setViewportSize(float width, float height)
33 | {
34 | setViewportWidth(width);
35 | setViewportHeight(height);
36 | }
37 |
38 | public int getScreenWidth()
39 | {
40 | return screenWidth;
41 | }
42 |
43 | public void setScreenWidth(int screenWidth)
44 | {
45 | this.screenWidth = screenWidth;
46 | }
47 |
48 | public int getScreenHeight()
49 | {
50 | return screenHeight;
51 | }
52 |
53 | public void setScreenHeight(int screenHeight)
54 | {
55 | this.screenHeight = screenHeight;
56 | }
57 |
58 | public void setScreenSize(int width, int height)
59 | {
60 | setScreenWidth(width);
61 | setScreenHeight(height);
62 | }
63 | }
64 |
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/core/src/com/mygdx/game/mvctutorial/model/components/WorldComponent.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model.components;
2 |
3 | import com.badlogic.ashley.core.Component;
4 | import com.badlogic.gdx.math.Vector2;
5 | import com.badlogic.gdx.physics.box2d.World;
6 |
7 | public class WorldComponent implements Component
8 | {
9 | private World world;
10 |
11 | public WorldComponent(Vector2 gravity, boolean doSleep)
12 | {
13 | world = new World(gravity, doSleep);
14 | }
15 |
16 | public World getWorld()
17 | {
18 | return world;
19 | }
20 | }
21 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/model/systems/AccumulatorSystem.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model.systems;
2 |
3 | import com.badlogic.ashley.core.Entity;
4 | import com.badlogic.ashley.systems.IteratingSystem;
5 | import com.mygdx.game.mvctutorial.model.components.AccumulatorComponent;
6 | import com.mygdx.game.mvctutorial.model.components.GameSettingsComponent;
7 | import com.mygdx.game.mvctutorial.model.components.WorldComponent;
8 | import com.mygdx.game.mvctutorial.utils.Families;
9 | import com.mygdx.game.mvctutorial.utils.Mappers;
10 |
11 | public class AccumulatorSystem extends IteratingSystem
12 | {
13 | public AccumulatorSystem()
14 | {
15 | super(Families.gameWorldFamily);
16 | }
17 |
18 | @Override
19 | protected void processEntity(Entity entity, float deltaTime)
20 | {
21 | AccumulatorComponent ac = Mappers.accumulatorMap.get(entity);
22 | WorldComponent wc = Mappers.worldMap.get(entity);
23 | GameSettingsComponent gsc = Mappers.gameSettingsMap.get(entity);
24 |
25 | // Fixed timestep
26 | ac.increase(deltaTime);
27 |
28 | while (ac.getAccumulator() >= deltaTime)
29 | {
30 | wc.getWorld().step(gsc.getTimeStep(), ac.getVelocityInterations(), ac.getPositionIterations());
31 | ac.decrease(gsc.getTimeStep());
32 | }
33 | }
34 | }
35 |
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/core/src/com/mygdx/game/mvctutorial/model/systems/JumpingSystem.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model.systems;
2 |
3 | import com.badlogic.ashley.core.Entity;
4 | import com.badlogic.ashley.systems.IntervalIteratingSystem;
5 | import com.mygdx.game.mvctutorial.model.components.BodyComponent;
6 | import com.mygdx.game.mvctutorial.model.components.LinearInpulseComponent;
7 | import com.mygdx.game.mvctutorial.utils.Families;
8 | import com.mygdx.game.mvctutorial.utils.Mappers;
9 |
10 | public class JumpingSystem extends IntervalIteratingSystem
11 | {
12 | public JumpingSystem()
13 | {
14 | super(Families.jumpers, 1f);
15 | }
16 |
17 | @Override
18 | protected void processEntity(Entity entity)
19 | {
20 | BodyComponent bc = Mappers.bodyMap.get(entity);
21 | LinearInpulseComponent lic = Mappers.linearImpulseMap.get(entity);
22 |
23 | bc.getBody().applyLinearImpulse(lic.getLinearImpulse(), bc.getBody().getWorldCenter(), true);
24 | }
25 | }
26 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/model/systems/MovementSystem.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model.systems;
2 |
3 | import com.badlogic.ashley.core.Entity;
4 | import com.badlogic.ashley.systems.IteratingSystem;
5 | import com.mygdx.game.mvctutorial.model.components.BodyComponent;
6 | import com.mygdx.game.mvctutorial.model.components.VelocityComponent;
7 | import com.mygdx.game.mvctutorial.utils.Families;
8 | import com.mygdx.game.mvctutorial.utils.Mappers;
9 |
10 | public class MovementSystem extends IteratingSystem
11 | {
12 | public MovementSystem()
13 | {
14 | super(Families.movers);
15 | }
16 |
17 | public void processEntity(Entity entity, float deltaTime)
18 | {
19 | BodyComponent bc = Mappers.bodyMap.get(entity);
20 | VelocityComponent vc = Mappers.velocityMap.get(entity);
21 |
22 | bc.getBody().setLinearVelocity(vc.getX(), vc.getY());
23 | }
24 | }
25 |
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/core/src/com/mygdx/game/mvctutorial/model/systems/RespawnSystem.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model.systems;
2 |
3 | import com.badlogic.ashley.core.Entity;
4 | import com.badlogic.ashley.systems.IntervalIteratingSystem;
5 | import com.badlogic.gdx.graphics.Color;
6 | import com.badlogic.gdx.physics.box2d.World;
7 | import com.mygdx.game.mvctutorial.model.BlueSquare;
8 | import com.mygdx.game.mvctutorial.model.components.*;
9 | import com.mygdx.game.mvctutorial.utils.Families;
10 | import com.mygdx.game.mvctutorial.utils.Helpers;
11 | import com.mygdx.game.mvctutorial.utils.Mappers;
12 |
13 | public class RespawnSystem extends IntervalIteratingSystem
14 | {
15 | private Entity gameWorld;
16 |
17 | public RespawnSystem(Entity gameWorld)
18 | {
19 | super(Families.blueSquare, 5f);
20 | this.gameWorld = gameWorld;
21 | }
22 |
23 | @Override
24 | protected void processEntity(Entity entity)
25 | {
26 | BlueSquareComponent bsc = Mappers.blueSquareMap.get(entity);
27 | if (bsc != null)
28 | {
29 | getEngine().removeEntity(entity);
30 | getEngine().addEntity(createBlueSquare(gameWorld));
31 | }
32 | }
33 |
34 | public BlueSquare createBlueSquare(Entity entity)
35 | {
36 | World world = Mappers.worldMap.get(entity).getWorld();
37 | float factor = Mappers.gameSettingsMap.get(entity).getWorldToScreen();
38 |
39 | BlueSquare ret = new BlueSquare(world);
40 | SizeComponent sc = new SizeComponent(1.5f, 1.5f);
41 | ret.add(sc);
42 | ret.add(new TextureComponent(Helpers.createTexture((int) sc.getScreenWidth(factor), (int) sc.getScreenHeight(factor), Color.BLUE)));
43 | ret.add(new BodyComponent(Helpers.initBody(world, 0.0f, 0.0f, sc.getWidth(), sc.getHeight(), false, 5f, 0.3f)));
44 | ret.add(new VelocityComponent(2.0f, 0f));
45 | ret.add(new LinearInpulseComponent(0, 25f));
46 | return ret;
47 | }
48 | }
49 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/model/systems/UiSystem.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model.systems;
2 |
3 | import com.badlogic.ashley.core.Entity;
4 | import com.badlogic.ashley.systems.IteratingSystem;
5 | import com.badlogic.gdx.physics.box2d.World;
6 | import com.mygdx.game.mvctutorial.model.components.DebugRenderComponent;
7 | import com.mygdx.game.mvctutorial.model.components.StageComponent;
8 | import com.mygdx.game.mvctutorial.utils.Families;
9 | import com.mygdx.game.mvctutorial.utils.Mappers;
10 |
11 | public class UiSystem extends IteratingSystem
12 | {
13 | private Entity gameWorld;
14 |
15 | public UiSystem(Entity gameWorld)
16 | {
17 | super(Families.ui);
18 | this.gameWorld = gameWorld;
19 | }
20 |
21 | @Override
22 | protected void processEntity(Entity entity, float deltaTime)
23 | {
24 | StageComponent sc = Mappers.stageMap.get(entity);
25 | DebugRenderComponent drc = Mappers.debugRenderMap.get(entity);
26 | if (sc != null)
27 | {
28 | if (!Mappers.gameSettingsMap.get(gameWorld).isPaused())
29 | {
30 | sc.getStage().act(deltaTime);
31 | }
32 | sc.getStage().draw();
33 | if (drc != null)
34 | {
35 | World world = Mappers.worldMap.get(gameWorld).getWorld();
36 | drc.getBox2dRender().render(world, sc.getStage().getCamera().combined);
37 | }
38 | }
39 | }
40 | }
41 |
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/core/src/com/mygdx/game/mvctutorial/model/systems/ViewportResizeSystem.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.model.systems;
2 |
3 | import com.badlogic.ashley.core.Entity;
4 | import com.badlogic.ashley.systems.IteratingSystem;
5 | import com.badlogic.gdx.utils.viewport.Viewport;
6 | import com.mygdx.game.mvctutorial.model.components.StageComponent;
7 | import com.mygdx.game.mvctutorial.model.components.ViewportResizeComponent;
8 | import com.mygdx.game.mvctutorial.utils.Families;
9 | import com.mygdx.game.mvctutorial.utils.Mappers;
10 |
11 | public class ViewportResizeSystem extends IteratingSystem
12 | {
13 | public ViewportResizeSystem()
14 | {
15 | super(Families.resizables);
16 | }
17 |
18 | @Override
19 | protected void processEntity(Entity entity, float deltaTime)
20 | {
21 | ViewportResizeComponent vrc = Mappers.viewportResizeMap.get(entity);
22 | StageComponent sc = Mappers.stageMap.get(entity);
23 |
24 | Viewport vp = sc.getStage().getViewport();
25 | vp.update(vrc.getScreenWidth(), vrc.getScreenHeight(), true);
26 | vp.setWorldSize(vrc.getViewportWidth(), vrc.getViewportHeight());
27 |
28 | entity.remove(ViewportResizeComponent.class);
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/utils/Families.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.utils;
2 |
3 | import com.badlogic.ashley.core.Family;
4 | import com.mygdx.game.mvctutorial.model.components.*;
5 |
6 | @SuppressWarnings("unchecked")
7 | public class Families
8 | {
9 | public static Family gameWorldFamily = Family.all(GameSettingsComponent.class, WorldComponent.class, AccumulatorComponent.class).get();
10 | public static Family jumpers = Family.all(BodyComponent.class, LinearInpulseComponent.class).get();
11 | public static Family movers = Family.all(BodyComponent.class, VelocityComponent.class).get();
12 | public static Family blueSquare = Family.all(BlueSquareComponent.class).get();
13 | public static Family ui = Family.one(StageComponent.class, DebugRenderComponent.class).get();
14 | public static Family resizables = Family.all(StageComponent.class, ViewportResizeComponent.class).get();
15 | }
16 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/utils/Helpers.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.utils;
2 |
3 | import com.badlogic.gdx.graphics.Color;
4 | import com.badlogic.gdx.graphics.Pixmap;
5 | import com.badlogic.gdx.graphics.Texture;
6 | import com.badlogic.gdx.physics.box2d.*;
7 | import com.badlogic.gdx.physics.box2d.BodyDef.BodyType;
8 |
9 | public class Helpers
10 | {
11 |
12 | public static Body initBody(World world, float x, float y, float width, float height, boolean rotate, float gravityScale, float density)
13 | {
14 | BodyDef bodyDef = new BodyDef();
15 | bodyDef.position.set((x + width / 2), (y + height / 2));
16 |
17 | bodyDef.fixedRotation = !rotate;
18 | bodyDef.type = BodyType.DynamicBody;
19 |
20 | Body body = world.createBody(bodyDef);
21 | body.setGravityScale(gravityScale);
22 |
23 | PolygonShape shape = new PolygonShape();
24 | shape.setAsBox((width / 2), (height / 2));
25 | body.createFixture(shape, density);
26 | shape.dispose();
27 |
28 | return body;
29 | }
30 |
31 | public static Texture createTexture(int width, int height, Color color)
32 | {
33 | Pixmap pixmap = new Pixmap(width, height, Pixmap.Format.RGBA8888);
34 | pixmap.setColor(color);
35 | pixmap.fill();
36 | Texture _texture = new Texture(pixmap);
37 | pixmap.dispose();
38 | return _texture;
39 | }
40 | }
41 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/utils/Mappers.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.utils;
2 |
3 | import com.badlogic.ashley.core.ComponentMapper;
4 | import com.mygdx.game.mvctutorial.model.components.*;
5 |
6 | public final class Mappers
7 | {
8 | public static ComponentMapper accumulatorMap = ComponentMapper.getFor(AccumulatorComponent.class);
9 | public static ComponentMapper blueSquareMap = ComponentMapper.getFor(BlueSquareComponent.class);
10 | public static ComponentMapper bodyMap = ComponentMapper.getFor(BodyComponent.class);
11 | public static ComponentMapper debugRenderMap = ComponentMapper.getFor(DebugRenderComponent.class);
12 | public static ComponentMapper gameSettingsMap = ComponentMapper.getFor(GameSettingsComponent.class);
13 | public static ComponentMapper linearImpulseMap = ComponentMapper.getFor(LinearInpulseComponent.class);
14 | public static ComponentMapper sizeMap = ComponentMapper.getFor(SizeComponent.class);
15 | public static ComponentMapper stageMap = ComponentMapper.getFor(StageComponent.class);
16 | public static ComponentMapper textureMap = ComponentMapper.getFor(TextureComponent.class);
17 | public static ComponentMapper velocityMap = ComponentMapper.getFor(VelocityComponent.class);
18 | public static ComponentMapper viewportResizeMap = ComponentMapper.getFor(ViewportResizeComponent.class);
19 | public static ComponentMapper worldMap = ComponentMapper.getFor(WorldComponent.class);
20 | }
21 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/view/actors/BlueSquareActor.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.view.actors;
2 |
3 | import com.badlogic.ashley.core.Entity;
4 | import com.badlogic.gdx.graphics.g2d.Batch;
5 | import com.badlogic.gdx.graphics.g2d.TextureRegion;
6 | import com.badlogic.gdx.math.Vector2;
7 | import com.badlogic.gdx.scenes.scene2d.Actor;
8 | import com.mygdx.game.mvctutorial.model.BlueSquare;
9 | import com.mygdx.game.mvctutorial.model.components.BodyComponent;
10 | import com.mygdx.game.mvctutorial.model.components.SizeComponent;
11 | import com.mygdx.game.mvctutorial.model.components.TextureComponent;
12 | import com.mygdx.game.mvctutorial.utils.Mappers;
13 |
14 | public class BlueSquareActor extends Actor
15 | {
16 | private BlueSquare entity;
17 | private TextureRegion texture;
18 |
19 | public BlueSquareActor(Entity entity)
20 | {
21 | this.entity = (BlueSquare) entity;
22 | init();
23 | }
24 |
25 | public void init()
26 | {
27 | BodyComponent bc = Mappers.bodyMap.get(entity);
28 | SizeComponent sc = Mappers.sizeMap.get(entity);
29 | TextureComponent tc = Mappers.textureMap.get(entity);
30 |
31 | Vector2 pos = bc.getBody().getPosition().cpy();
32 | pos.sub(sc.getWidth() / 2, sc.getHeight() / 2);
33 | setBounds(pos.x, pos.y, sc.getWidth(), sc.getHeight());
34 | texture = new TextureRegion(tc.getTexture(), (int) sc.getWidth(), (int) sc.getHeight());
35 | }
36 |
37 | @Override
38 | public void act(float delta)
39 | {
40 | super.act(delta);
41 | BodyComponent bc = Mappers.bodyMap.get(entity);
42 | SizeComponent sc = Mappers.sizeMap.get(entity);
43 | TextureComponent tc = Mappers.textureMap.get(entity);
44 |
45 | Vector2 pos = bc.getBody().getPosition().cpy();
46 | pos.sub(sc.getWidth() / 2, sc.getHeight() / 2);
47 | setBounds(pos.x, pos.y, sc.getWidth(), sc.getHeight());
48 | texture = new TextureRegion(tc.getTexture(), (int) sc.getWidth(), (int) sc.getHeight());
49 | }
50 |
51 | @Override
52 | public void draw(Batch batch, float parentAlpha)
53 | {
54 | super.draw(batch, parentAlpha);
55 | batch.draw(texture, getX(), getY(), getOriginX(), getOriginY(), getWidth(), getHeight(), getScaleX(), getScaleY(), getRotation());
56 | }
57 | }
58 |
--------------------------------------------------------------------------------
/core/src/com/mygdx/game/mvctutorial/view/screens/GameScreen.java:
--------------------------------------------------------------------------------
1 | package com.mygdx.game.mvctutorial.view.screens;
2 |
3 | import com.badlogic.ashley.core.Engine;
4 | import com.badlogic.ashley.core.Entity;
5 | import com.badlogic.ashley.core.EntitySystem;
6 | import com.badlogic.gdx.Screen;
7 | import com.mygdx.game.mvctutorial.controller.StageController;
8 | import com.mygdx.game.mvctutorial.model.Ui;
9 | import com.mygdx.game.mvctutorial.model.components.GameSettingsComponent;
10 | import com.mygdx.game.mvctutorial.model.components.ViewportResizeComponent;
11 | import com.mygdx.game.mvctutorial.model.systems.RespawnSystem;
12 | import com.mygdx.game.mvctutorial.model.systems.UiSystem;
13 | import com.mygdx.game.mvctutorial.model.systems.ViewportResizeSystem;
14 | import com.mygdx.game.mvctutorial.utils.Mappers;
15 |
16 | public class GameScreen implements Screen
17 | {
18 | private Engine engine;
19 | private Entity gameWorld;
20 | private Entity ui;
21 |
22 | public GameScreen(Engine engine, long gameWorldId)
23 | {
24 | this.engine = engine;
25 | gameWorld = engine.getEntity(gameWorldId);
26 |
27 | GameSettingsComponent settings = Mappers.gameSettingsMap.get(gameWorld);
28 | ui = new Ui(settings.getWorldWidth(), settings.getWorldHeight());
29 | engine.addEntity(ui);
30 | }
31 |
32 | @Override
33 | public void show()
34 | {
35 | RespawnSystem respawner = new RespawnSystem(gameWorld);
36 | engine.addSystem(respawner);
37 | engine.addSystem(new UiSystem(gameWorld));
38 | engine.addSystem(new ViewportResizeSystem());
39 |
40 | engine.addEntityListener(new StageController(ui));
41 | engine.addEntity(respawner.createBlueSquare(gameWorld));
42 | }
43 |
44 | @Override
45 | public void render(float delta)
46 | {
47 | engine.update(delta);
48 | }
49 |
50 | @Override
51 | public void resize(int width, int height)
52 | {
53 | GameSettingsComponent settings = Mappers.gameSettingsMap.get(gameWorld);
54 |
55 | ViewportResizeComponent vrc = new ViewportResizeComponent();
56 | vrc.setScreenSize(width, height);
57 | vrc.setViewportSize(settings.fromScreenToWorld(width), settings.fromScreenToWorld(height));
58 |
59 | ui.add(vrc);
60 | }
61 |
62 | @Override
63 | public void pause()
64 | {
65 | for (EntitySystem sys : engine.getSystems())
66 | {
67 | sys.setProcessing(false);
68 | }
69 | engine.getSystem(UiSystem.class).setProcessing(true);
70 | Mappers.gameSettingsMap.get(gameWorld).setPaused(true);
71 | }
72 |
73 | @Override
74 | public void resume()
75 | {
76 | for (EntitySystem sys : engine.getSystems())
77 | {
78 | sys.setProcessing(true);
79 | }
80 | Mappers.gameSettingsMap.get(gameWorld).setPaused(false);
81 | }
82 |
83 | @Override
84 | public void hide()
85 | {
86 | }
87 |
88 | @Override
89 | public void dispose()
90 | {
91 | }
92 | }
93 |
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/desktop/build.gradle:
--------------------------------------------------------------------------------
1 | apply plugin: "java"
2 |
3 | sourceCompatibility = 1.6
4 | sourceSets.main.java.srcDirs = [ "src/" ]
5 |
6 | project.ext.mainClassName = "com.mygdx.game.mvctutorial.desktop.DesktopLauncher"
7 | project.ext.assetsDir = new File("../core/assets");
8 |
9 | task run(dependsOn: classes, type: JavaExec) {
10 | main = project.mainClassName
11 | classpath = sourceSets.main.runtimeClasspath
12 | standardInput = System.in
13 | workingDir = project.assetsDir
14 | ignoreExitValue = true
15 | }
16 |
17 | task dist(type: Jar) {
18 | from files(sourceSets.main.output.classesDir)
19 | from files(sourceSets.main.output.resourcesDir)
20 | from {configurations.compile.collect {zipTree(it)}}
21 | from files(project.assetsDir);
22 |
23 | manifest {
24 | attributes 'Main-Class': project.mainClassName
25 | }
26 | }
27 |
28 | dist.dependsOn classes
29 |
30 | eclipse {
31 | project {
32 | name = appName + "-desktop"
33 | linkedResource name: 'assets', type: '2', location: 'PARENT-1-PROJECT_LOC/core/assets'
34 | }
35 | }
36 |
37 | task afterEclipseImport(description: "Post processing after project generation", group: "IDE") {
38 | doLast {
39 | def classpath = new XmlParser().parse(file(".classpath"))
40 | new Node(classpath, "classpathentry", [ kind: 'src', path: 'assets' ]);
41 | def writer = new FileWriter(file(".classpath"))
42 | def printer = new XmlNodePrinter(new PrintWriter(writer))
43 | printer.setPreserveWhitespace(true)
44 | printer.print(classpath)
45 | }
46 | }
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/desktop/src/com/mygdx/game/mvctutorial/desktop/DesktopLauncher.java:
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1 | package com.mygdx.game.mvctutorial.desktop;
2 |
3 | import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
4 | import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
5 | import com.mygdx.game.mvctutorial.MvcGame;
6 |
7 | public class DesktopLauncher
8 | {
9 | public static void main(String[] arg)
10 | {
11 | LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
12 | config.width = 1024;
13 | config.height = 768;
14 | new LwjglApplication(new MvcGame(config.width, config.height), config);
15 | }
16 | }
17 |
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/gradle.properties:
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1 | org.gradle.daemon=true
2 | org.gradle.jvmargs=-Xms128m -Xmx512m
3 | org.gradle.configureondemand=true
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/gradle/wrapper/gradle-wrapper.jar:
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https://raw.githubusercontent.com/kLeZ/LibGDX-MVC-Tutorial/d1363a019cc446bb583409a66b62beff566acee5/gradle/wrapper/gradle-wrapper.jar
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/gradle/wrapper/gradle-wrapper.properties:
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1 | #Sat Sep 21 13:08:26 CEST 2013
2 | distributionBase=GRADLE_USER_HOME
3 | distributionPath=wrapper/dists
4 | zipStoreBase=GRADLE_USER_HOME
5 | zipStorePath=wrapper/dists
6 | distributionUrl=http\://services.gradle.org/distributions/gradle-2.4-all.zip
7 |
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/gradlew:
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1 | #!/usr/bin/env bash
2 |
3 | ##############################################################################
4 | ##
5 | ## Gradle start up script for UN*X
6 | ##
7 | ##############################################################################
8 |
9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
10 | DEFAULT_JVM_OPTS=""
11 |
12 | APP_NAME="Gradle"
13 | APP_BASE_NAME=`basename "$0"`
14 |
15 | # Use the maximum available, or set MAX_FD != -1 to use that value.
16 | MAX_FD="maximum"
17 |
18 | warn ( ) {
19 | echo "$*"
20 | }
21 |
22 | die ( ) {
23 | echo
24 | echo "$*"
25 | echo
26 | exit 1
27 | }
28 |
29 | # OS specific support (must be 'true' or 'false').
30 | cygwin=false
31 | msys=false
32 | darwin=false
33 | case "`uname`" in
34 | CYGWIN* )
35 | cygwin=true
36 | ;;
37 | Darwin* )
38 | darwin=true
39 | ;;
40 | MINGW* )
41 | msys=true
42 | ;;
43 | esac
44 |
45 | # For Cygwin, ensure paths are in UNIX format before anything is touched.
46 | if $cygwin ; then
47 | [ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
48 | fi
49 |
50 | # Attempt to set APP_HOME
51 | # Resolve links: $0 may be a link
52 | PRG="$0"
53 | # Need this for relative symlinks.
54 | while [ -h "$PRG" ] ; do
55 | ls=`ls -ld "$PRG"`
56 | link=`expr "$ls" : '.*-> \(.*\)$'`
57 | if expr "$link" : '/.*' > /dev/null; then
58 | PRG="$link"
59 | else
60 | PRG=`dirname "$PRG"`"/$link"
61 | fi
62 | done
63 | SAVED="`pwd`"
64 | cd "`dirname \"$PRG\"`/" >&-
65 | APP_HOME="`pwd -P`"
66 | cd "$SAVED" >&-
67 |
68 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
69 |
70 | # Determine the Java command to use to start the JVM.
71 | if [ -n "$JAVA_HOME" ] ; then
72 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
73 | # IBM's JDK on AIX uses strange locations for the executables
74 | JAVACMD="$JAVA_HOME/jre/sh/java"
75 | else
76 | JAVACMD="$JAVA_HOME/bin/java"
77 | fi
78 | if [ ! -x "$JAVACMD" ] ; then
79 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
80 |
81 | Please set the JAVA_HOME variable in your environment to match the
82 | location of your Java installation."
83 | fi
84 | else
85 | JAVACMD="java"
86 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
87 |
88 | Please set the JAVA_HOME variable in your environment to match the
89 | location of your Java installation."
90 | fi
91 |
92 | # Increase the maximum file descriptors if we can.
93 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
94 | MAX_FD_LIMIT=`ulimit -H -n`
95 | if [ $? -eq 0 ] ; then
96 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
97 | MAX_FD="$MAX_FD_LIMIT"
98 | fi
99 | ulimit -n $MAX_FD
100 | if [ $? -ne 0 ] ; then
101 | warn "Could not set maximum file descriptor limit: $MAX_FD"
102 | fi
103 | else
104 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
105 | fi
106 | fi
107 |
108 | # For Darwin, add options to specify how the application appears in the dock
109 | if $darwin; then
110 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
111 | fi
112 |
113 | # For Cygwin, switch paths to Windows format before running java
114 | if $cygwin ; then
115 | APP_HOME=`cygpath --path --mixed "$APP_HOME"`
116 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
117 |
118 | # We build the pattern for arguments to be converted via cygpath
119 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
120 | SEP=""
121 | for dir in $ROOTDIRSRAW ; do
122 | ROOTDIRS="$ROOTDIRS$SEP$dir"
123 | SEP="|"
124 | done
125 | OURCYGPATTERN="(^($ROOTDIRS))"
126 | # Add a user-defined pattern to the cygpath arguments
127 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then
128 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
129 | fi
130 | # Now convert the arguments - kludge to limit ourselves to /bin/sh
131 | i=0
132 | for arg in "$@" ; do
133 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
134 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
135 |
136 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
137 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
138 | else
139 | eval `echo args$i`="\"$arg\""
140 | fi
141 | i=$((i+1))
142 | done
143 | case $i in
144 | (0) set -- ;;
145 | (1) set -- "$args0" ;;
146 | (2) set -- "$args0" "$args1" ;;
147 | (3) set -- "$args0" "$args1" "$args2" ;;
148 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
149 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
150 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
151 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
152 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
153 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
154 | esac
155 | fi
156 |
157 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
158 | function splitJvmOpts() {
159 | JVM_OPTS=("$@")
160 | }
161 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
162 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
163 |
164 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
165 |
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/gradlew.bat:
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1 | @if "%DEBUG%" == "" @echo off
2 | @rem ##########################################################################
3 | @rem
4 | @rem Gradle startup script for Windows
5 | @rem
6 | @rem ##########################################################################
7 |
8 | @rem Set local scope for the variables with windows NT shell
9 | if "%OS%"=="Windows_NT" setlocal
10 |
11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
12 | set DEFAULT_JVM_OPTS=
13 |
14 | set DIRNAME=%~dp0
15 | if "%DIRNAME%" == "" set DIRNAME=.
16 | set APP_BASE_NAME=%~n0
17 | set APP_HOME=%DIRNAME%
18 |
19 | @rem Find java.exe
20 | if defined JAVA_HOME goto findJavaFromJavaHome
21 |
22 | set JAVA_EXE=java.exe
23 | %JAVA_EXE% -version >NUL 2>&1
24 | if "%ERRORLEVEL%" == "0" goto init
25 |
26 | echo.
27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
28 | echo.
29 | echo Please set the JAVA_HOME variable in your environment to match the
30 | echo location of your Java installation.
31 |
32 | goto fail
33 |
34 | :findJavaFromJavaHome
35 | set JAVA_HOME=%JAVA_HOME:"=%
36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe
37 |
38 | if exist "%JAVA_EXE%" goto init
39 |
40 | echo.
41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
42 | echo.
43 | echo Please set the JAVA_HOME variable in your environment to match the
44 | echo location of your Java installation.
45 |
46 | goto fail
47 |
48 | :init
49 | @rem Get command-line arguments, handling Windowz variants
50 |
51 | if not "%OS%" == "Windows_NT" goto win9xME_args
52 | if "%@eval[2+2]" == "4" goto 4NT_args
53 |
54 | :win9xME_args
55 | @rem Slurp the command line arguments.
56 | set CMD_LINE_ARGS=
57 | set _SKIP=2
58 |
59 | :win9xME_args_slurp
60 | if "x%~1" == "x" goto execute
61 |
62 | set CMD_LINE_ARGS=%*
63 | goto execute
64 |
65 | :4NT_args
66 | @rem Get arguments from the 4NT Shell from JP Software
67 | set CMD_LINE_ARGS=%$
68 |
69 | :execute
70 | @rem Setup the command line
71 |
72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
73 |
74 | @rem Execute Gradle
75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
76 |
77 | :end
78 | @rem End local scope for the variables with windows NT shell
79 | if "%ERRORLEVEL%"=="0" goto mainEnd
80 |
81 | :fail
82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
83 | rem the _cmd.exe /c_ return code!
84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
85 | exit /b 1
86 |
87 | :mainEnd
88 | if "%OS%"=="Windows_NT" endlocal
89 |
90 | :omega
91 |
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/settings.gradle:
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1 | include 'desktop', 'core'
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