├── .gitignore ├── .idea ├── .gitignore ├── .name ├── PlatinumEngine.iml ├── cmake.xml ├── codeStyles │ ├── Project.xml │ └── codeStyleConfig.xml ├── fileTemplates │ └── internal │ │ ├── C++ Class Header.h │ │ └── C++ Class.cc ├── misc.xml ├── modules.xml └── vcs.xml ├── Assets ├── AssetDatabase.csv ├── Default.scene ├── LowPoly │ ├── Meshes │ │ ├── PP_Lake.obj │ │ ├── PP_Meadow1.obj │ │ ├── PP_Meadow2.obj │ │ ├── PP_MeadowPath.obj │ │ ├── PP_Mountain1.obj │ │ ├── PP_Mountain2.obj │ │ ├── PP_Rock1.obj │ │ ├── PP_Rock2.obj │ │ ├── PP_RockPile1.obj │ │ ├── PP_RockPile2.obj │ │ ├── PP_Tree1.obj │ │ ├── PP_Tree2.obj │ │ └── PP_TreeBirch1.obj │ └── Textures │ │ └── PP_Color_Palette.png ├── Medeival │ ├── Meshes │ │ ├── BenchV1.fbx │ │ ├── EmbersV1.fbx │ │ ├── PlateV2.fbx │ │ ├── RockCircle.obj │ │ ├── TableV2.fbx │ │ ├── WoodPile.obj │ │ ├── candlestick_wall.fbx │ │ └── chandelier.fbx │ └── Textures │ │ ├── BenchV1.png │ │ ├── BenchV1_normal.png │ │ ├── PlateV1.png │ │ ├── PlateV1_normal.png │ │ ├── TableV2.png │ │ ├── TableV2_normal.png │ │ ├── candlestick_wall [Albedo].png │ │ ├── candlestick_wall [Normal].png │ │ ├── chandelier [Albedo].png │ │ └── chandelier [Normal].png ├── Meshes │ ├── Astronaut.fbx │ ├── Capsule.obj │ ├── Chicken.fbx │ ├── Cow.obj │ ├── Cube.obj │ ├── CubeTriangulated.obj │ ├── Cuboid1x6x1.fbx │ ├── FourCubes.obj │ ├── Hat.fbx │ ├── PartyMonster01.fbx │ ├── PartyMonster02.fbx │ ├── Quad.obj │ ├── Sphere2.obj │ ├── Sphere3.obj │ ├── Sphere4.obj │ ├── Video │ │ ├── Sphere6.obj │ │ ├── Waste-Bin_Type23.FBX │ │ ├── boat_01.FBX │ │ ├── cliff_01.FBX │ │ ├── cliff_02.FBX │ │ ├── cliff_03.FBX │ │ ├── cliff_06.FBX │ │ ├── dead_tree_a.FBX │ │ ├── dead_tree_b.FBX │ │ ├── dead_tree_e.FBX │ │ ├── port_wooden_bridge_a_corner.FBX │ │ ├── port_wooden_bridge_a_short.FBX │ │ ├── port_wooden_bridge_b.FBX │ │ ├── port_wooden_bridge_b_stairs.FBX │ │ ├── roof_building_5.FBX │ │ ├── sea.FBX │ │ └── tent_c.FBX │ └── cuboid.obj ├── Scenes │ ├── AnimationDemo.scene │ ├── Chandelier.scene │ ├── DemoParticleEffects.scene │ ├── EmptyScene.scene │ ├── ExplosionDemo.scene │ ├── FirePit.scene │ ├── FunPhysics.scene │ ├── Game.scene │ ├── GameWithDayNightCycle.scene │ ├── LowPolyScene.scene │ ├── MedievalTablescene.scene │ ├── MultiLightScene.scene │ ├── MultipleLightScene.scene │ ├── Multiple_animations.scene │ ├── NightTimeCampScene.scene │ ├── ShadowScene.scene │ ├── Show_attachment.scene │ └── SingleLightScene.scene ├── SoundFXs │ ├── FootStep.wav │ ├── Jump.wav │ └── fx1.wav ├── Texture │ ├── AstronautTexture.png │ ├── Back_Z.png │ ├── BlueSky.png │ ├── Bottom_Y.png │ ├── ChickenTexture.png │ ├── ColdNight.png │ ├── CubeTextures │ │ └── Block_1.png │ ├── DefaultPolyart.png │ ├── Explosion00_5x5.png │ ├── FireBall03_8x8.png │ ├── Flame02_16x4.png │ ├── Front_Z.png │ ├── Ground.png │ ├── Left_X.png │ ├── PBR_Albedo_01.png │ ├── PBR_Albedo_02.png │ ├── PBR_MetallicSmoothness_02.png │ ├── Right_X.png │ ├── Snowflake.png │ ├── Tileable_Red_brick_texture_DIFFUSE.png │ ├── Tileable_Red_brick_texture_NORMAL.png │ ├── Up_Y.png │ └── video │ │ ├── 00_4x4.png │ │ ├── Block_1.png │ │ ├── Tileable_cracked_asphalt_road_texture.jpeg │ │ ├── Tileable_cracked_asphalt_road_texture_NORMAL.jpeg │ │ ├── WASTEBIN_TYPE23_L9_MAP_001.png │ │ ├── WASTEBIN_TYPE23_L9_NOR_001.png │ │ ├── greenCore_4x4.png │ │ ├── iceBlock_01.png │ │ ├── project2_4x4.png │ │ ├── skill_6x2.png │ │ ├── tileable_concrete_tiles_texture.jpeg │ │ └── tileable_concrete_tiles_texture_NORMAL.jpeg └── acceleration.wav ├── CMake Subfolders ├── ImGui CMake │ └── CMakeLists.txt ├── ImPlot CMake │ └── CMakeLists.txt └── SDL2Mixer CMake │ └── CMakeLists.txt ├── CMakeLists.txt ├── Fonts ├── IconsFontAwesome6.h ├── NotoSansDisplay-Regular.ttf └── fa-solid-900.ttf ├── Include ├── Animation │ ├── Animation.h │ └── AnimationLocalTimer.h ├── Application.h ├── AssetDatabase │ ├── AssetDatabase.h │ └── AssetHelper.h ├── Audio │ └── AudioClip.h ├── ComponentComposition │ ├── AnimationAttachment.h │ ├── AnimationComponent.h │ ├── AudioComponent.h │ ├── BoxCollider.h │ ├── Camera.h │ ├── CapsuleCollider.h │ ├── Collider.h │ ├── Color.h │ ├── Component.h │ ├── GameObject.h │ ├── GameObjectComponentTemplates │ │ ├── ComponentWithoutTemplates.h │ │ ├── GameObjectComponentWithTemplates.h │ │ └── GameObjectWithoutTemplates.h │ ├── Light.h │ ├── MeshRender.h │ ├── Objects.h │ ├── ParticleEffect.h │ ├── RigidBody.h │ ├── SphereCollider.h │ └── Transform.h ├── ExampleGame │ └── Player.h ├── GameWindow │ └── GameWindow.h ├── Helpers │ ├── CircularBuffer.h │ ├── Time.h │ └── VectorHelpers.h ├── IDSystem │ └── IDSystem.h ├── InputManager │ └── InputManager.h ├── Inspector │ ├── Bezier.h │ ├── InspectorWindow.h │ └── Spectrum.h ├── Loaders │ ├── LoaderCommon.h │ └── MeshLoader.h ├── Logger │ └── Logger.h ├── Maths │ ├── Common.h │ ├── Matrices.h │ ├── Quaternion.h │ └── Vectors.h ├── OpenGL │ ├── Framebuffer.h │ ├── GLCheck.h │ ├── GLEnumInfo.h │ ├── Material.h │ ├── Mesh.h │ ├── ShaderInput.h │ ├── ShaderProgram.h │ ├── Texture.h │ └── Vertex.h ├── ParticleEffects │ ├── Particle.h │ ├── ParticleEmitter.h │ └── ParticleRenderer.h ├── Physics │ └── Physics.h ├── PlatformingGame │ ├── DayNightCycle.h │ └── Player.h ├── Profiler │ └── Profiler.h ├── Project │ └── ProjectWindow.h ├── Renderer │ └── Renderer.h ├── SceneEditor │ ├── EditorCamera.h │ └── SceneEditor.h ├── SceneManager │ ├── HierarchyWindow.h │ ├── Scene.h │ └── SceneWithTemplates.h ├── Shaders │ ├── Lit │ │ ├── Phong.frag │ │ └── Phong.vert │ └── Unlit │ │ ├── DirectionalLightShadow.frag │ │ ├── DirectionalLightShadow.vert │ │ ├── GridShader.frag │ │ ├── GridShader.vert │ │ ├── LightShader.frag │ │ ├── LightShader.vert │ │ ├── MeshShader.frag │ │ ├── MeshShader.vert │ │ ├── ParticleShader.frag │ │ ├── ParticleShader.vert │ │ ├── ReflectionRefraction.frag │ │ ├── ReflectionRefraction.vert │ │ ├── SkyBoxShader.frag │ │ ├── SkyBoxShader.vert │ │ ├── Unlit.frag │ │ └── Unlit.vert ├── TypeDatabase │ ├── Collection.h │ ├── TypeDatabase.h │ └── VectorCollection.h └── WindowManager │ ├── Filedialog.h │ └── WindowManager.h ├── Source ├── Animation │ ├── Animation.cpp │ └── AnimationLocalTimer.cpp ├── Application.cpp ├── AssetDatabase │ └── AssetDatabase.cpp ├── Audio │ └── AudioClip.cpp ├── ComponentComposition │ ├── AnimationAttachment.cpp │ ├── AnimationComponent.cpp │ ├── AudioComponent.cpp │ ├── BoxCollider.cpp │ ├── Camera.cpp │ ├── CapsuleCollider.cpp │ ├── Collider.cpp │ ├── Color.cpp │ ├── Component.cpp │ ├── GameObject.cpp │ ├── Light.cpp │ ├── MeshRender.cpp │ ├── Objects.cpp │ ├── ParticleEffect.cpp │ ├── RigidBody.cpp │ ├── SphereCollider.cpp │ └── Transform.cpp ├── ExampleGame │ └── Player.cpp ├── GameWindow │ └── GameWindow.cpp ├── IDSystem │ └── IDSystem.cpp ├── InputManager │ └── InputManager.cpp ├── Inspector │ └── InspectorWindow.cpp ├── Loaders │ ├── LoaderCommon.cpp │ └── MeshLoader.cpp ├── Logger │ └── Logger.cpp ├── Maths │ ├── Common.cpp │ ├── Matrices.cpp │ ├── Quaternion.cpp │ └── Vectors.cpp ├── OpenGL │ ├── Framebuffer.cpp │ ├── GLCheck.cpp │ ├── GLEnumInfo.cpp │ ├── Material.cpp │ ├── Mesh.cpp │ ├── ShaderInput.cpp │ ├── ShaderProgram.cpp │ └── Texture.cpp ├── ParticleEffects │ ├── ParticleEmitter.cpp │ └── ParticleRenderer.cpp ├── Physics │ └── Physics.cpp ├── PlatformingGame │ ├── DayNightCycle.cpp │ └── Player.cpp ├── Profiler │ └── Profiler.cpp ├── Project │ └── ProjectWindow.cpp ├── Renderer │ └── Renderer.cpp ├── SceneEditor │ ├── EditorCamera.cpp │ └── SceneEditor.cpp ├── SceneManager │ ├── HierarchyWindow.cpp │ └── Scene.cpp ├── TypeDatabase │ ├── TypeDatabase.cpp │ └── TypeDatabaseInit.cpp ├── WindowManager │ ├── Filedialog.cpp │ └── WindowManager.cpp └── main.cpp ├── Test ├── IDSystem │ └── TestIDSystem.cpp ├── Maths │ ├── MatricesTest.cpp │ └── VectorsTest.cpp ├── SceneEditor │ └── EditorCameraTest.cpp ├── TestTemplate.cpp └── TypeDatabase │ └── TestTypeDatabase.cpp └── readme.pdf /.gitignore: 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