├── .gitattributes ├── .gitignore ├── LICENSE ├── README.md ├── README_cn.md ├── lang.py ├── mcdlog.py ├── mcdplugin.py ├── plugins └── __init__.py ├── plugins_sample ├── I'm alive.py ├── StopStart.py └── player_join_and_leave.py ├── requirements.txt ├── server.py └── serverinfoparser.py /.gitattributes: -------------------------------------------------------------------------------- 1 | *.py linguist-language=python 2 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Byte-compiled / optimized / DLL files 2 | __pycache__/ 3 | *.py[cod] 4 | *$py.class 5 | 6 | #PyCharm 7 | .idea/ 8 | 9 | # C extensions 10 | *.so 11 | 12 | # Distribution / packaging 13 | .Python 14 | build/ 15 | develop-eggs/ 16 | dist/ 17 | downloads/ 18 | eggs/ 19 | .eggs/ 20 | lib/ 21 | lib64/ 22 | parts/ 23 | sdist/ 24 | var/ 25 | wheels/ 26 | *.egg-info/ 27 | .installed.cfg 28 | *.egg 29 | MANIFEST 30 | 31 | # PyInstaller 32 | # Usually these files are written by a python script from a template 33 | # before PyInstaller builds the exe, so as to inject date/other infos into it. 34 | *.manifest 35 | *.spec 36 | 37 | # Installer logs 38 | pip-log.txt 39 | pip-delete-this-directory.txt 40 | 41 | # Unit test / coverage reports 42 | htmlcov/ 43 | .tox/ 44 | .coverage 45 | .coverage.* 46 | .cache 47 | nosetests.xml 48 | coverage.xml 49 | *.cover 50 | .hypothesis/ 51 | .pytest_cache/ 52 | 53 | # Translations 54 | *.mo 55 | *.pot 56 | 57 | # Django stuff: 58 | *.log 59 | local_settings.py 60 | db.sqlite3 61 | 62 | # Flask stuff: 63 | instance/ 64 | .webassets-cache 65 | 66 | # Scrapy stuff: 67 | .scrapy 68 | 69 | # Sphinx documentation 70 | docs/_build/ 71 | 72 | # PyBuilder 73 | target/ 74 | 75 | # Jupyter Notebook 76 | .ipynb_checkpoints 77 | 78 | # pyenv 79 | .python-version 80 | 81 | # celery beat schedule file 82 | celerybeat-schedule 83 | 84 | # SageMath parsed files 85 | *.sage.py 86 | 87 | # Environments 88 | .env 89 | .venv 90 | env/ 91 | venv/ 92 | ENV/ 93 | env.bak/ 94 | venv.bak/ 95 | 96 | # Spyder project settings 97 | .spyderproject 98 | .spyproject 99 | 100 | # Rope project settings 101 | .ropeproject 102 | 103 | # mkdocs documentation 104 | /site 105 | 106 | # mypy 107 | .mypy_cache/ 108 | *.stackdump 109 | start.sh 110 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # MCDaemon(V1.0) 2 | 3 | # THIS REPO WONNT BE RECEVING ANY UPDATE. GO USE [MCDReforged](https://github.com/Fallen-Breath/MCDReforged) 4 | 5 | 2.0 is going to be a full rewrite, 1.0 won'nt have ANY bug fix anymore because I'm working on 2.0. 6 | 7 | [中文文档](https://github.com/kafuuchino-desu/MCDaemon/blob/master/README_cn.md) 8 | 9 | ---------- 10 | 11 | A software for automatically controlling minceraft server with support for plugins. 12 | tested on Centos7 with python2 13 | 14 | ## how to use 15 | 16 | 1.download the latest [release](https://github.com/kafuuchino-desu/MCDaemon/releases) 17 | 18 | 2.unzip it and create a shell script named as `start.sh` 19 | 20 | 3.type your server start commands in the script (i suggest you write like this `cd server && java -xxx` so you can put your server files in the server folder to organize the files easier) 21 | 22 | 4.install the requirments using `pip install -r requirements.txt` 23 | 24 | 5.you can start the server by typing `python server.py` 25 | 26 | ------ 27 | 28 | ## Plugin API 29 | 30 | Plugins reside within `plugins` folder, upon server startup, plugins will be automatically mounted. To write a plugin, you simply define the following functions in your plugin file. 31 | 32 | All plugins will be executed in its own thread, thus there is no concern for I/O blocking, you can still use synchronous I/O functions if you wish. 33 | 34 | ### onServerInfo() API 35 | 36 | Define a function named as onServerInfo(server, info) in your plugin file(for example `plugin.py`) 37 | 38 | ### onServerStartup() API 39 | 40 | Define a function named as onServerStartup(server) in your plugin file(for example `plugin.py`) 41 | 42 | ### onPlayerJoin() and onPlayerLeave() API 43 | 44 | Define a function named as onPlayerJoin(server, playername) or onPlayerLeave(server, playername),the playername variable is a string containing the name of which player is joining/leaving server 45 | 46 | ---------- 47 | 48 | ## API objects 49 | 50 | ##### the server object contains those attributes: 51 | 52 | server.stop():stops the server 53 | 54 | server.start():starts the server 55 | 56 | server.send(string):send a string to server's STDIN,remember to add a '\n' to execute the command,use execute() if not necessary 57 | 58 | server.execute(command):execute a command 59 | 60 | server.say(data):a simple wrapper for the `/tellraw @a` command 61 | 62 | server.tell(player, text):a simple wrapper for the `/tellraw` command 63 | 64 | ##### the info object contains those attributes: 65 | 66 | info.hour/info.min/info.sec:time of this line of log 67 | 68 | info.sourceProcess:which process sent this message ,such as 'Server Thread/INFO' 69 | 70 | info.isPlayer:if the message is sent by a player 71 | 72 | info.player:which player sent this message 73 | 74 | info.content:if the message is not sent by a player it will contain the message printed after the sourceProcess, if the message is sent by a player it will ONLY conain the message player sent such as `hi` 75 | 76 | but not ` hi` 77 | 78 | ##### reloading plugins: 79 | 80 | use`!!MCDReload` in game to reload the plugins 81 | type `MCDReload` in console to reload the plugins 82 | 83 | ----- 84 | 85 | ## About 86 | 87 | this repo is currently maintained by chino_desu(minecraft id:chino_desu). 88 | 89 | you can contact me by: 90 | 91 | twitter: [@chino_desu_](https://twitter.com/chino_desu_) 92 | 93 | discord: chino_desu#8564 94 | -------------------------------------------------------------------------------- /README_cn.md: -------------------------------------------------------------------------------- 1 | # MCDaemon 2 | 3 | [English document](https://github.com/kafuuchino-desu/MCDaemon/blob/master/README.md) 4 | 5 | ------ 6 | 7 | 一个用于实现插件功能的原版服务端控制脚本 8 | 在centos7和python2环境下测试通过 9 | 10 | ## 开始使用 11 | 12 | 1.下载最新的 [release](https://github.com/kafuuchino-desu/MCDaemon/releases) 13 | 2.解压之后在解压出的文件夹里面创建一个启动脚本: `start.sh` 14 | 3.在启动脚本里面输入你的服务端启动参数 (建议使用 `cd server && [服务端启动命令]`之后把服务端放在server文件夹内方便管理文件) 15 | 4.使用 `pip install -r requirements.txt`安装依赖 16 | 5.用 `python server.py` 启动服务端 17 | 18 | ------ 19 | 20 | ## 插件API 21 | 22 | ### OnServerInfo() API 23 | 24 | 在你的插件文件中定义一个onServerInfo(srever, info)函数(例如 `plugin.py`) 25 | 26 | ### onServerStartup() API 27 | 28 | 在你的插件文件中定义一个onServerStartup(srever, info)函数(例如 `plugin.py`) 29 | 30 | ### onPlayerJoin() 和 onPlayerLeave() API 31 | 32 | 在你的插件中定义一个onPlayerJoin(server, playername) 或者 onPlayerLeave(server, playername) 函数,playername变量是一个str,包含那个正在退出或加入服务器的玩家名 33 | 34 | ---------- 35 | 36 | ## API 对象说明 37 | 38 | ##### server对象具有以下几种方法: 39 | 40 | server.stop():停止服务器 41 | 42 | server.start():启动服务器 43 | 44 | server.send(string):发送一个字符串到服务端的STDIN,记得在字符串最后面加上`\n`让服务端执行命令,如果没有特殊情况请使用execute() 45 | 46 | server.execute(command):执行一条命令 47 | 48 | server.say(data):调用服务端的`/tellraw @a`命令并帮你自动填写data到json格式 49 | 50 | server.tell(player, text):调用服务端的`/tellraw`命令并帮你转换player和text到json格式 51 | 52 | ##### info对象具有以下属性: 53 | 54 | info.hour/info.min/info.sec:服务端输出这条log的时间 55 | 56 | info.sourceProcess:这条信息从哪个进程发送,例如 'Server Thread/INFO' 57 | 58 | info.isPlayer:信息是否是一个玩家的聊天内容 59 | 60 | info.player:哪个玩家发送了这条信息 61 | 62 | info.content:如果这条信息不是玩家发送的,里面包含的内容就是在sourceProcess后面的整段信息,如果这段信息是玩家发送的,里面包含的内容就是玩家的聊天内容,请注意里面是不包含玩家名的,例如内容是 `hi`而不是` hi` 63 | 64 | ##### 插件热重载: 65 | 66 | 使用`!!MCDReload`重新载入插件 67 | 68 | ------ 69 | 70 | ## 关于 71 | 72 | 这个脚本目前由chino_desu(minecraft id:chino_desu)维护 73 | 74 | 下面是联系方式 75 | 76 | twitter: [@chino_desu_](https://twitter.com/chino_desu_) 77 | 78 | discord: chino_desu#8564 79 | -------------------------------------------------------------------------------- /lang.py: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kafuuchino-desu/MCDaemon/c7ab4e80219ebdcd238301d63204f3245e3e7647/lang.py -------------------------------------------------------------------------------- /mcdlog.py: -------------------------------------------------------------------------------- 1 | import traceback 2 | PREFIX='[MCDaemon]:' 3 | 4 | def log(data): 5 | print(PREFIX + data) 6 | 7 | def errlog(data,traceback=''): 8 | print(PREFIX + data + traceback) 9 | 10 | def exitlog(data, crit=0, traceback=''): 11 | if crit == 0: 12 | print(PREFIX + data) 13 | print(PREFIX + 'Exiting...') 14 | if crit == 1: 15 | print(PREFIX + 'Critical Error Occured') 16 | print(PREFIX + 'Reason:' + data) 17 | if traceback != '': 18 | print(traceback) 19 | print(PREFIX + 'Exiting...') 20 | 21 | 22 | -------------------------------------------------------------------------------- /mcdplugin.py: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | # -*- coding: utf-8 -*- 3 | #this file includes basic plugin features 4 | 5 | import os 6 | import sys 7 | import traceback 8 | from imp import load_source 9 | from mcdlog import * 10 | 11 | class mcdplugin(object): 12 | def __init__(self): 13 | self.initPlugins() 14 | 15 | def initPlugins(self): #find plugins and init 16 | self.pluginList = [] 17 | self.plugins = [] 18 | self.startupPlugins = [] 19 | self.onPlayerJoinPlugins = [] 20 | self.onPlayerLeavePlugins = [] 21 | path = 'plugins' 22 | filelist = os.listdir(path) 23 | for singleFile in filelist: 24 | filepath = path + '/' + singleFile 25 | if os.path.isfile(filepath): 26 | if singleFile.endswith('.py'): 27 | self.pluginList.append(singleFile[:-3]) 28 | singlePlugin = load_source(singleFile[:-3], filepath) 29 | if hasattr(singlePlugin, 'onServerInfo'): 30 | self.plugins.append(singlePlugin) 31 | if hasattr(singlePlugin, 'onServerStartup'): 32 | self.startupPlugins.append(singlePlugin) 33 | if hasattr(singlePlugin, 'onPlayerJoin'): 34 | self.onPlayerJoinPlugins.append(singlePlugin) 35 | if hasattr(singlePlugin, 'onPlayerLeave'): 36 | self.onPlayerLeavePlugins.append(singlePlugin) 37 | 38 | -------------------------------------------------------------------------------- /plugins/__init__.py: -------------------------------------------------------------------------------- 1 | ''' 2 | load 3 | ''' -------------------------------------------------------------------------------- /plugins_sample/I'm alive.py: -------------------------------------------------------------------------------- 1 | from time import sleep 2 | 3 | def onServerStartup(server): 4 | while True: 5 | server.say('I'm alive!') 6 | sleep(10) 7 | -------------------------------------------------------------------------------- /plugins_sample/StopStart.py: -------------------------------------------------------------------------------- 1 | def onServerInfo(server, info): 2 | if (info.isPlayer == 0): 3 | pass 4 | else: 5 | if info.content.startswith('!!restart'): 6 | server.say('restarting') 7 | server.stop() 8 | server.start() 9 | -------------------------------------------------------------------------------- /plugins_sample/player_join_and_leave.py: -------------------------------------------------------------------------------- 1 | # -*- coding: utf-8 -*- 2 | 3 | def onPlayerJoin(server, player): 4 | print('welcome player ' + player + '!') 5 | 6 | def onPlayerLeave(server, player): 7 | print('fuck off ' + player + '!') -------------------------------------------------------------------------------- /requirements.txt: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /server.py: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | # -*- coding: utf-8 -*- 3 | # this file includes basic minecraft server class functions 4 | 5 | from subprocess import Popen, PIPE 6 | import select 7 | import fcntl, os 8 | import time 9 | import sys 10 | import traceback 11 | import threading 12 | import mcdplugin 13 | from mcdlog import * 14 | import serverinfoparser 15 | 16 | stop_flag = 0 17 | 18 | def notice(): 19 | print('thanks for using MCDaemon,it\'s open source and u can find it here:') 20 | print('https://github.com/kafuuchino-desu/MCDaemon') 21 | print('please notice that this software is still in alpha version,it may not work well') 22 | print('this software is maintained by chino_desu,welcome for your issues and PRs') 23 | 24 | def listplugins(plugins): 25 | result = '' 26 | result = result + 'loaded plugins:\n' 27 | for singleplugin in plugins.plugins: 28 | result = result +str(singleplugin) + '\n' 29 | result = result +'loaded startup plugins:\n' 30 | for singleplugin in plugins.startupPlugins: 31 | result = result +str(singleplugin) + '\n' 32 | result = result + 'loaded onPlayerJoin plugins:\n' 33 | for singleplugin in plugins.onPlayerJoinPlugins: 34 | result = result + str(singleplugin) + '\n' 35 | result = result +'loaded onPlayerLeavePlugins plugins:\n' 36 | for singleplugin in plugins.onPlayerLeavePlugins: 37 | result = result +str(singleplugin) + '\n' 38 | return result 39 | 40 | def getInput(server): 41 | inp = '' 42 | while True: 43 | inp = raw_input() 44 | if inp != '' : 45 | if inp == 'stop': 46 | server.cmdstop() 47 | elif inp == 'MCDReload': 48 | print('reloading') 49 | plugins.initPlugins() 50 | plugins_inf = listplugins(plugins) 51 | for singleline in plugins_inf.splitlines(): 52 | print(singleline) 53 | else: 54 | server.execute(inp) 55 | 56 | class Server(object): 57 | def __init__(self): 58 | self.start() 59 | 60 | def start(self): 61 | self.process = Popen('./start.sh', stdin=PIPE, stdout=PIPE, stderr=PIPE, shell=True) 62 | flags = fcntl.fcntl(self.process.stdout, fcntl.F_GETFL) 63 | fcntl.fcntl(self.process.stdout, fcntl.F_SETFL, flags | os.O_NONBLOCK) 64 | log('Server Running at PID:'+str(self.process.pid)) 65 | 66 | def tick(self): 67 | try: 68 | global stop_flag 69 | receive = self.recv() 70 | if receive != '': 71 | print(receive) 72 | for line in receive.splitlines(): 73 | if line[11:].startswith('[Server Shutdown Thread/INFO]: Stopping server') or line[11:].startswith('[Server thread/INFO]: Stopping server'): #sometimes this two message will only show one of them 74 | if stop_flag > 0: 75 | log('Plugin called a reboot') 76 | else: 77 | log('Server stopped by itself.Exiting...') 78 | sys.exit(0) 79 | stop_flag -= 1 80 | if line[11:].startswith('[Server Watchdog/FATAL]: A single server tick'): 81 | exitlog('single tick took too long for server and watchdog forced the server off', 1) 82 | sys.exit(0) 83 | result = serverinfoparser.parse(line) 84 | if (result.isPlayer == 1) and (result.content == '!!MCDReload'): 85 | try: 86 | self.say('[MCDaemon] :Reloading plugins') 87 | plugins.initPlugins() 88 | plugins_inf = listplugins(plugins) 89 | for singleline in plugins_inf.splitlines(): 90 | server.say(singleline) 91 | except: 92 | server.say('error initalizing plugins,check console for detailed information') 93 | errlog('error initalizing plugins,printing traceback.', traceback.format_exc()) 94 | elif (result.isPlayer == 0) and(result.content.endswith('joined the game')): 95 | player = result.content.split(' ')[0] 96 | for singleplugin in plugins.onPlayerJoinPlugins: 97 | try: 98 | t =threading.Thread(target=singleplugin.onPlayerJoin,args=(server, player)) 99 | t.setDaemon(True) 100 | t.start() 101 | except: 102 | errlog('error processing plugin: ' + str(singleplugin), traceback.format_exc()) 103 | elif (result.isPlayer == 0) and(result.content.endswith('left the game')): 104 | player = result.content.split(' ')[0] 105 | for singleplugin in plugins.onPlayerLeavePlugins: 106 | try: 107 | t =threading.Thread(target=singleplugin.onPlayerLeave,args=(server, player)) 108 | t.setDaemon(True) 109 | t.start() 110 | except: 111 | errlog('error processing plugin: ' + str(singleplugin), traceback.format_exc()) 112 | for singleplugin in plugins.plugins: 113 | t =threading.Thread(target=self.callplugin,args=(result, singleplugin)) 114 | t.setDaemon(True) 115 | t.start() 116 | time.sleep(1) 117 | except (KeyboardInterrupt, SystemExit): 118 | self.stop() 119 | sys.exit(0) 120 | 121 | def send(self, data): #send a string to STDIN 122 | self.process.stdin.write(data) 123 | self.process.stdin.flush() 124 | 125 | def execute(self, data , tail = '\n'): #puts a command in STDIN with \n to execute 126 | self.send(data + tail) 127 | 128 | def recv(self, t=0.1): #returns latest STDOUT 129 | r = '' 130 | pr = self.process.stdout 131 | while True: 132 | if not select.select([pr], [], [], 0.1)[0]: 133 | time.sleep(t) 134 | continue 135 | r = pr.read() 136 | return r.rstrip() 137 | return r.rstrip() 138 | 139 | def cmdstop(self): #stop the server using command 140 | self.send('stop\n') 141 | 142 | def forcestop(self): #stop the server using pclose, donnt use it until necessary 143 | try: 144 | self.process.kill() 145 | except: 146 | raise RuntimeError 147 | 148 | def stop(self): 149 | global stop_flag 150 | stop_flag = 2 151 | self.cmdstop() 152 | try: 153 | self.forcestop() 154 | log('forced server to stop') 155 | except: 156 | pass 157 | 158 | def say(self, data): 159 | self.execute('tellraw @a {"text":"' + str(data) + '"}') 160 | 161 | def tell(self, player, data): 162 | self.execute('tellraw '+ player + ' {"text":"' + str(data) + '"}') 163 | 164 | def callplugin(self, result, plugin): 165 | try: 166 | plugin.onServerInfo(self, result) 167 | except: 168 | errlog('error processing plugin: ' + str(plugin), traceback.format_exc()) 169 | 170 | 171 | if __name__ == "__main__": 172 | notice() 173 | log('initalizing plugins') 174 | try: 175 | import mcdplugin 176 | plugins = mcdplugin.mcdplugin() 177 | plugins_inf = listplugins(plugins) 178 | print(plugins_inf) 179 | except: 180 | errlog('error initalizing plugins,printing traceback.', traceback.format_exc()) 181 | sys.exit(0) 182 | try: 183 | server = Server() 184 | except: 185 | exitlog('failed to initalize the server.', 1, traceback.format_exc()) 186 | sys.exit(0) 187 | for singleplugin in plugins.startupPlugins: 188 | try: 189 | t =threading.Thread(target=singleplugin.onServerStartup,args=(server, )) 190 | t.setDaemon(True) 191 | t.start() 192 | except: 193 | errlog('error initalizing startup plugins,printing traceback.', traceback.format_exc()) 194 | cmd =threading.Thread(target=getInput,args=(server, )) 195 | cmd.setDaemon(True) 196 | cmd.start() 197 | while True: 198 | try: 199 | server.tick() 200 | except (SystemExit,IOError): 201 | log('server stopped') 202 | sys.exit(0) 203 | except: 204 | errlog('error ticking MCD') 205 | print(traceback.format_exc()) 206 | server.stop() 207 | sys.exit(0) 208 | 209 | -------------------------------------------------------------------------------- /serverinfoparser.py: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | # -*- coding: utf-8 -*- 3 | #this file is for handleing server info and parsing those info into a object 4 | 5 | import re 6 | 7 | class parseResult(object): 8 | def __init__(self): 9 | self.hour = 0 10 | self.min = 0 11 | self.sec = 0 12 | self.sourceProcess = '' 13 | self.isPlayer = 0 14 | self.player = '' 15 | self.content = '' 16 | 17 | def parse(line): 18 | result = parseResult() 19 | result.hour = line[1:3] 20 | result.min = line[4:6] 21 | result.sec = line[7:9] 22 | try: 23 | result.sourceProcess = re.search(r'[[](.*?)[]]', line[11:]).group()[1:-1] 24 | except: 25 | pass 26 | if (result.sourceProcess == 'Server thread/INFO') and (line[33:].startswith('<')): 27 | player = re.search(r'[<](.*?)[>]', line[33:]).group()[1:-1] 28 | if player != '': 29 | result.isPlayer = 1 30 | result.player = player 31 | content = line[11:].replace('[' + result.sourceProcess + ']: ', '' , 1) 32 | result.content = content.replace('<' + result.player + '> ', '', 1) 33 | else: 34 | result.isPlayer = 0 35 | result.player = '' 36 | result.content = line[11:].replace('[' + result.sourceProcess + ']: ' , '' , 1) 37 | return result 38 | --------------------------------------------------------------------------------