├── .gitignore ├── Assets ├── BarycentricWireframe.meta └── BarycentricWireframe │ ├── Sample.meta │ ├── Sample │ ├── Materials.meta │ ├── Materials │ │ ├── Wireframe.mat │ │ └── Wireframe.mat.meta │ ├── sample.unity │ └── sample.unity.meta │ ├── Shaders.meta │ └── Shaders │ ├── WireFrame.shader │ └── WireFrame.shader.meta ├── Images └── ss001.PNG ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset ├── README.md └── UnityPackageManager └── manifest.json /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | 27 | # Unity3D generated meta files 28 | *.pidb.meta 29 | *.pdb.meta 30 | 31 | # Unity3D Generated File On Crash Reports 32 | sysinfo.txt 33 | 34 | # Builds 35 | *.apk 36 | *.unitypackage 37 | -------------------------------------------------------------------------------- /Assets/BarycentricWireframe.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 250e534e6587b684e86b9dd331bb935d 3 | folderAsset: yes 4 | timeCreated: 1533294688 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | 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/Assets/BarycentricWireframe/Shaders/WireFrame.shader: -------------------------------------------------------------------------------- 1 | Shader "Custom/Wire Frame" 2 | { 3 | Properties 4 | { 5 | _MainTex ("Texture", 2D) = "white" {} 6 | _Gain ("Gain", Float) = 1.5 7 | _Color ("Color", Color) = (1,1,1,1) 8 | _EdgeColor ("Edge Color", Color) = (0,0,0,1) 9 | [Toggle] _RemoveDiag("Remove diagonals", Float) = 0. 10 | } 11 | SubShader 12 | { 13 | Tags { "RenderType"="Opaque" } 14 | LOD 100 15 | 16 | Pass 17 | { 18 | CGPROGRAM 19 | #pragma target 3.0 20 | #pragma glsl 21 | #pragma vertex vert 22 | #pragma geometry geom 23 | #pragma fragment frag 24 | #pragma multi_compile __ _REMOVEDIAG_ON 25 | 26 | #include "UnityCG.cginc" 27 | 28 | struct appdata 29 | { 30 | float4 vertex : POSITION; 31 | float2 uv : TEXCOORD0; 32 | }; 33 | 34 | struct v2g 35 | { 36 | float2 uv : TEXCOORD0; 37 | float4 vertex : SV_POSITION; 38 | }; 39 | 40 | struct g2f 41 | { 42 | float2 uv : TEXCOORD0; 43 | float4 vertex : SV_POSITION; 44 | float3 bary : TEXCOORD1; 45 | }; 46 | 47 | sampler2D _MainTex; 48 | float4 _MainTex_ST; 49 | float _Gain; 50 | float4 _Color; 51 | float4 _EdgeColor; 52 | 53 | v2g vert (appdata v) 54 | { 55 | v2g o; 56 | o.vertex = mul(unity_ObjectToWorld, v.vertex); 57 | o.uv = TRANSFORM_TEX(v.uv, _MainTex); 58 | return o; 59 | } 60 | 61 | [maxvertexcount(3)] 62 | void geom(triangle v2g IN[3], inout TriangleStream triStream) { 63 | float3 param = float3(0.0, 0.0, 0.0); 64 | 65 | #if _REMOVEDIAG_ON 66 | float EdgeA = length(IN[0].vertex - IN[1].vertex); 67 | float EdgeB = length(IN[1].vertex - IN[2].vertex); 68 | float EdgeC = length(IN[2].vertex - IN[0].vertex); 69 | 70 | if(EdgeA > EdgeB && EdgeA > EdgeC) 71 | param.y = 1.0; 72 | else if (EdgeB > EdgeC && EdgeB > EdgeA) 73 | param.x = 1.0; 74 | else 75 | param.z = 1.0; 76 | #endif 77 | 78 | g2f o; 79 | o.vertex = mul(UNITY_MATRIX_VP, IN[0].vertex); 80 | o.uv = IN[0].uv; 81 | o.bary = float3(1.0, 0.0, 0.0) + param; 82 | 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https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 1 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # UnityBarycentricWireframe 2 | Wireframe shader by Barycentric coordinate system for unity3d. 3 | ![Images/ss001.PNG](Images/ss001.PNG) 4 | -------------------------------------------------------------------------------- /UnityPackageManager/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | --------------------------------------------------------------------------------