├── .gitattributes
├── .gitignore
├── Dockerfile
├── LICENSE
├── README.md
├── experimental
├── setup_multi.bat
└── setup_standalone.bat
├── mcdata
└── .gitignore
├── resource
├── installbedrockserver.sh
├── runbedrockserver.sh
└── updatebedrockserver.sh
├── setup_multi.sh
├── setup_standalone.sh
└── templates
├── .env
├── docker-compose.yml
└── mcdata
├── world.permissions.json
├── world.server.properties
├── world.whitelist.json
└── worlds
└── world
└── COPY_WORLD_DATA_HERE
/.gitattributes:
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1 | * text=auto
2 | *.sh text eol=lf
3 |
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/.gitignore:
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1 | /.env
2 | /docker-compose.yml
3 |
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/Dockerfile:
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1 | FROM ubuntu:22.04
2 |
3 | # install dependencies
4 | RUN apt update && \
5 | apt install -y curl unzip && \
6 | apt clean && \
7 | apt clean autoclean && \
8 | rm -rf /var/lib/apt/lists/*
9 |
10 | # build arguments
11 | ARG MCPORT
12 | ARG INSTALLERBASE
13 | ARG INSTALLERURL
14 | ARG MCUSER
15 | ARG MCGROUP
16 | ARG VERSION
17 | ARG AUTOUPDATE
18 | ENV MCUSER=${MCUSER:-1132}
19 | ENV MCGROUP=${MCGROUP:-1132}
20 | ENV MCPORT=${MCPORT:-19132}
21 | ENV VERSION=${VERSION:-"1.20.0.01"}
22 | ENV INSTALLERBASE=${INSTALLERBASE:-"https://minecraft.azureedge.net/bin-linux/bedrock-server-"}
23 | ENV AUTOUPDATE=${AUTOUPDATE:-1}
24 |
25 | # setup environment
26 | ENV container=docker
27 | ENV WORLD='world'
28 | ENV MCSERVERFOLDER="/srv/bedrockserver"
29 | ENV MCVOLUME=/mcdata
30 | ENV PATH $PATH:${MCSERVERFOLDER}
31 |
32 | # open the server port
33 | EXPOSE $MCPORT
34 |
35 | # make dirs
36 | RUN mkdir -p $MCSERVERFOLDER/default $MCVOLUME
37 |
38 | # copy resource files over
39 | COPY resource/* $MCSERVERFOLDER/
40 |
41 | # fix permissions
42 | RUN chown -Rf $MCUSER:$MCGROUP $MCSERVERFOLDER $MCVOLUME && \
43 | chmod -Rf g=u $MCSERVERFOLDER $MCVOLUME && \
44 | chmod +x $MCSERVERFOLDER/*.sh
45 |
46 | # set default user to minecraft user
47 | USER $MCUSER:$MCGROUP
48 |
49 | # create volume for minecraft resources
50 | VOLUME $MCVOLUME
51 |
52 | # install bedrock server
53 | RUN if [ $AUTOUPDATE = 1 ]; then touch $MCSERVERFOLDER/.AUTOUPDATE; fi && \
54 | $MCSERVERFOLDER/installbedrockserver.sh $VERSION
55 |
56 |
57 | CMD ["runbedrockserver.sh"]
58 |
--------------------------------------------------------------------------------
/LICENSE:
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--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Minecraft Server (Bedrock) for Docker
2 |
3 | A Docker image and docker-compose file to run one or more instances of a native Minecraft Bedrock server in a minimal Ubuntu environment.
4 |
5 | ## Introduction
6 |
7 | This repository includes a DockerFile to build a Ubuntu-based Docker image configured to launch a Minecraft Bedrock Dedicated Server. In most cases, when run using the host network driver, as shown in the instructions, any Minecraft Bedrock client (e.g. XBox One, Windows 10, Android, etc.) on your local area network *should* be able to see the server under the list of "Friends."
8 |
9 | This repository further includes an example docker-compose.yml file for Docker Compose to run multiple such containers on a macvlan network. When setup properly through the script and/or manual instructions below, it will concurrently run multiple servers that are each accessible to the local area network. For instance, I have used it to run different survival and creative worlds for each of my children at the same time, each of which is always accessible on our home network, no matter what device the kids are using.
10 |
11 | The Minecraft data may further be exposed to your host, so that you can easily back up your worlds and configuration.
12 |
13 | ## Version History
14 |
15 | - 1.14 (Dec 2019): Added automatic updating of minecraft server on image restart
16 | - 1.13.1 (Nov 2019): Major revisions to architecture, including running under a different user and expanded custom resource file/directory support
17 | - 0.1.12 (10 Jul 2019): Custom permission file support
18 | - 0.1.8.2 (16 Dec 2018): Bump Minecraft version number
19 | - Initial release (17 Oct 2018)
20 |
21 | *For updating from pre-1.13.1 versions, see [Updating from Pre-1.13.1 Versions](#updating-from-pre-1131-versions).*
22 |
23 | ## Prerequisites
24 |
25 | - Docker
26 | - Docker Compose (if you want to use the instructions for multiple servers)
27 | - git (if you need to build your own image or use docker-compose)
28 |
29 |
30 | ## Quick Start (Single Server)
31 |
32 | *To build/run a single server with a new world on the host:*
33 |
34 | ```
35 | docker run -dit --name="minecraft" --network="host" karlrees/docker_bedrockserver
36 | ```
37 |
38 | It's probable that, relying on the above command, *you will lose your world* if you ever have to update the docker image (e.g. for a new server version). One way to get around this, is to make the mcdata folder a Docker volume as follows:
39 |
40 | ```
41 | docker run -dit --name="minecraft" --network="host" -v mcdata:/mcdata karlrees/docker_bedrockserver
42 | ```
43 |
44 | *However, it's nonetheless possible that Docker (or more likely you) could eventually inadvertantly remove the volume somehow. A more fool-proof solution is to actually mount the volume to the host, as shown in the next section.*
45 |
46 |
47 | ## Advanced Instructions
48 |
49 | ### Single-server with externally mounted data
50 |
51 | *To build/run a single server with a world whose data is stored in an externally accessible folder:*
52 |
53 | Aside from giving you better peace of mind that you won't lose your data, this has the added benefit of giving you easy access to the mcdata folder so that you can create backups and/or manipulate your data.
54 |
55 | #### Option A (Single-world Setup Script)
56 |
57 | If you have git installed, you can pull the repository and take advantage of the setup script:
58 |
59 | 1. Download the source code from git.
60 |
61 | ```
62 | git clone https://github.com/karlrees/docker_bedrockserver
63 | ```
64 |
65 | 2. Run the setup script.
66 |
67 | ```
68 | cd docker_bedrockserver
69 | ./setup_standalone.sh
70 | ```
71 |
72 | The container/server should now be running, and your world data can be found in the `docker_bedrockserver/mcdata` folder.
73 |
74 | #### Option B (Single-world Manual Setup)
75 |
76 | If you don't have git installed, and/or you want more control over the container configuration:
77 |
78 | 1. Create (or locate) a parent folder to store (or that already stores) your Minecraft data. We'll refer this folder subsequently as the `mcdata` folder. You may use the supplied `mcdata` folder from the repository, or any other suitable location. For instance:
79 |
80 | ```
81 | mkdir /path/to/mcdata
82 | ```
83 |
84 | 2. Give this new folder permissions whereby it is accessible to the user under which the server will run in the docker container.
85 |
86 | In Linux, there are a number of ways to do this. The easiest and most nuclear option would be:
87 |
88 | ```
89 | sudo chmod -R 777 /path/to/mcdata
90 | ```
91 |
92 | A more restrictive option would be to have the same user id as that under which the server runs take ownership of the `mcdata` folder. By default, this user id is 1132, so you would use the following command:
93 |
94 | ```
95 | sudo chown -R 1132:1132 /path/to/mcdata
96 | ```
97 |
98 | Other options would include adding the user 1132 to a group that has access to the `mcdata` folder, or changing the user id and/or group id under which the server runs to something that already has access to the `mcdata` folder. Changing the user id and/or group id under which the server runs is explained later in the document.
99 |
100 | 3. Run the docker container
101 |
102 | ```
103 | docker run -dit --name="minecraft" --network="host" -v /path/to/mcdata:/mcdata karlrees/docker_bedrockserver
104 | ```
105 |
106 | ### Single-server / Existing world
107 |
108 | *To build/run a single server using a pre-existing Bedrock world folder:*
109 |
110 | 1. Follow [Option A](#option-a-single-world-setup-script) or [Option B](#option-b-single-world-manual-setup) from above.
111 | 2. Locate the `world` folder that stores the existing Minecraft world data for the world you wish to serve. This may or may not be named `world`, but we'll refer to it subsequently as the `world` folder.
112 |
113 | *You'll know this folder from the fact that it includes a file named "level.dat" and a subfolder named "db". For instance, if you wanted to import a world from the Windows 10 Minecraft app, this would be a folder such as `C:\Users\username\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds\xxx`, where `username` is the name of your user account and xxx is typically a random set of characters.*
114 |
115 | 3. Replace the contents of the `/mcdata/worlds/world` folder with the contents of the `world` folder you located.
116 | 4. Reset permissions on the `mcdata` folder, if needed. *See* Step 3 of [Option B](#option-b-single-world-manual-setup).
117 | 5. Restart the server
118 |
119 | ```
120 | docker stop minecraft
121 | docker start minecraft
122 | ```
123 |
124 | ### Multiple worlds with docker-compose
125 |
126 | *To run multiple servers using multiple Bedrock worlds, each running at a separate IP address on your LAN:*
127 |
128 | #### Option C (Multi-world Setup Script)
129 |
130 | The setup script can try to setup your environment for you. Be sure to install docker-compose.
131 |
132 | 1. Download the source code from git.
133 |
134 | ```
135 | git clone https://github.com/karlrees/docker_bedrockserver
136 | ```
137 |
138 | 2. Run the `setup_multi.sh` script.
139 |
140 | ```
141 | cd docker_bedrockserver
142 | ./setup_multi.sh
143 | ```
144 |
145 | This copies the example `.env` file, `docker-compose.yml` file, and `mcdata` folder to their expected locations, and populates the environment variables with some naive assumptions about your network and mcdata storage location.
146 |
147 | 3. If you want more than just the two example servers, edit the `docker-compose.yml` file to include a separate section for each server. Be sure to change the name for each server--change both the `container_name` property and the `WORLD` environment variable. Be sure to use a different IP address for each server as well.
148 |
149 | 4. Run `docker-compose`
150 |
151 | ```
152 | docker-compose up -d
153 | ```
154 |
155 | If this doesn't work for you, you can try the manual setup below.
156 |
157 | #### Option D (Multi-world Manual Setup)
158 |
159 | 1. Download the source code from git and change to the docker_bedrockserver directory
160 |
161 | ```
162 | git clone https://github.com/karlrees/docker_bedrockserver
163 | ```
164 |
165 | 2. Setup a `mcdata` folder. *See* Steps 2-3 of [Option B](#option-b-single-world-manual-setup).
166 |
167 | 3. Copy the example `.env` file and `docker-compose.yml` from the `templates` folder to parent directory.
168 |
169 | ```
170 | cd docker_bedrockserver
171 | cp templates/.env .env
172 | cp templates/docker-compose.yml docker-compose.yml
173 | ```
174 |
175 | 4. Edit the `.env` file as needed. You will probably need to at least:
176 |
177 | - change the IP Prefix to match your subnet
178 | - change `eth0` to match your network interface
179 | - change the `MCVOLUME` to point to the absolute path of your `mcdata` folder from step 2
180 |
181 | 5. Edit the `docker-compose.yml` file to include a separate section for each server, copying or editing the example servers already at the bottom of the file. Be sure to change the name for each server--change both the `container_name` property and the `WORLD` environment variable. Be sure to use a different IP address for each server as well.
182 |
183 | 6. Run `docker-compose`
184 |
185 | ```
186 | docker-compose up -d
187 | ```
188 |
189 | ### Multiple existing worlds
190 |
191 | *To run multiple servers using multiple pre-existing Bedrock worlds, each running at a separate IP address:*
192 |
193 | 1. Follow [Option C](#option-c-multi-world-setup-script) or [Option D](#option-d-multi-world-manual-setup) from above.
194 | 2. Locate the `world` folder that stores the existing Minecraft world data for each world you wish to serve. This may or may not be named `world`, but we'll refer to it subsequently as the `world` folder.
195 | 3. For each world, copy the contents of the `world` folder to the `/mcdata/worlds/` folder, using a different name for each.
196 |
197 | So you might have, for instance, a `/mcdata/worlds/world1` folder, a `/mcdata/worlds/world2` folder, and so forth.
198 |
199 | 4. Reset permissions on the `mcdata` folder, if needed. *See* Step 3 of [Option B](#option-b-single-world-manual-setup).
200 |
201 | 5. Edit `docker-compose.yml` to include a separate section for each server/world, copying or editing the example servers already at the bottom of the file. Be sure to change the name for each server/world to match what you used in step 3.
202 |
203 | 6. Restart the docker-compose services.
204 |
205 | ```
206 | docker-compose down
207 | docker-compose up -d
208 | ```
209 |
210 | ## Changing server properties
211 |
212 | Server properties may be changed using either a custom `server.properties` file for your world, or `MCPROP_` environment variables. Any time you change properties, you will need to restart the container for the changes to take effect.
213 |
214 | ### server.properties
215 |
216 | The container will look for a custom `server-properties` file for its world/server in each of the following locations: `/mcdata/world.server.properties`, `/mcdata/worlds/world.server.properties`, and `/mcdata/worlds/world/server.properties` (where `world` is the name of the world/server). It will then link the `server.properties` file for the server to the custom `server.properties` it locates.
217 |
218 | If no custom `server.properties` file is found, a default `server.properties` file will be created, optionally using any supplied environment variables (see below).
219 |
220 | ### MCPROP_ Environment variables
221 |
222 | Environment variables may be passed through the command line or set in the `docker-compose.yml` file. For instance, to change the gamemode to 1 over the CLI, one would set the `MCPROP_GAMEMODE` environment variable to `1`.
223 |
224 | ```
225 | docker run -e MCPROP_GAMEMODE=1 -e WORLD=world -v /path/to/mcdata:/mcdata -dit --name="minecraft" --network="host" karlrees/docker_bedrockserver
226 | ```
227 |
228 | The `docker-compose.yml` gives some examples of passing `MCPROP_` environment variables through it.
229 |
230 | Note that `level-name` is a special property that is set by the `WORLD` environment variable, as opposed to `MCPROP_LEVEL-NAME`.
231 |
232 | ## Custom permissions / whitelist / resource files and folders
233 |
234 | You can change your `permissions.json` file, `whitelist.json` file, `resource` directories, and so forth, by mounting the `/mcdata` folder to an external folder and making changes from there. These are all linked to the appropriate locations on the server when the container is started.
235 |
236 | ### Multiple Servers
237 |
238 | If you are running multiple servers, by default they will all share the same files in the `/mcdata` folder. You may or may not want to change this. You can create separate permissions, whitelists, etc., for a server by either saving the appropriate file or folder in your custom world folder, or prefacing the appropriate file(s) and/or directories in the `mcdata` folder with `world.`, where `world` is the name of your world/server.
239 |
240 | For instance, to create a separate permissions file for your world, you could create a file named `/mcdata/world.permissions.json` (where `world` is the name of your world). Or, you could save `permissions.json` to `/mcdata/worlds/world/permissions.json`. In either case, the container will link this file, if it exists, into the world container as the `permissions.json` file for the server.
241 |
242 | Similarly, the container would copy the `world.whitelist.json` file, if it exists (where `world` is the name of your world), into the container as the `whitelist.json` file for the server.
243 |
244 | Or, for a custom `resource_packs` directory, rename it `world.resource_packs` or save it to `/mcdata/worlds/world/resource_packs`.
245 |
246 | You will need to restart the container for any changes to take effect.
247 |
248 | ## Accessing the server console
249 |
250 | To access the server console, if you're using the single-server instructions above:
251 |
252 | ```
253 | docker attach minecraft
254 | ```
255 |
256 | If you changed the container name in the run command, change `minecraft` to the container name you used. If you're using docker-compose instructions, replace `minecraft` with the container name you specified in the `docker-compose.yml` file (e.g. `minecraft1`, `minecraft2`, etc.).
257 |
258 | You can then issue server commands, like `stop`, `permission list`, etc.
259 |
260 | To exit, enter `Ctrl-P` followed by `Ctrl-Q`.
261 |
262 | ## Restarting a server
263 |
264 | You can stop a server in the console, or by issuing the following command (where `minecraft` is the container name):
265 |
266 | ```
267 | docker stop minecraft
268 | ```
269 |
270 | You can restart it with the following command.
271 |
272 | ```
273 | docker start minecraft
274 | ```
275 |
276 | If using docker-compose, you can restart all servers at once using:
277 |
278 | ```
279 | docker-compose down
280 | docker-compose up
281 | ```
282 |
283 | ## Minecraft Server updates
284 |
285 | By default, the image will check for an updated version of the Minecraft server on restart. So all you need to do is restart your image(s). So for a single-server install, assuming your image name is minecraft:
286 |
287 | ```
288 | docker restart minecraft
289 | ```
290 |
291 | For multiple servers using docker-compose:
292 |
293 | ```
294 | docker-compose restart
295 | ```
296 |
297 | ### Disabling automatic updates
298 |
299 | Automatic updates may be disabled in one of two ways. First, you can delete the `$MCSERVERFOLDER/.AUTOUPDATE` file. For instance, if your image name is minecraft:
300 |
301 | ```
302 | docker exec minecraft rm "/srv/bedrockserver/.AUTOUPDATE"
303 | ```
304 |
305 | Second, you could disable auto-updates by setting the `AUTOUPDATE` build argument to `0` when building the docker image (which keeps the .AUTOUPDATE file from being created). For instance:
306 |
307 | ```
308 | docker build --build-arg AUTOUPDATE=0 -t karlrees/docker_bedrockserver:beta .
309 | ```
310 |
311 | ### Forcing updates
312 |
313 | If auto-updates are disabled, you can still force a minecraft server update using the `updatebedrockserver.sh` script. For instance, if your image name is minecraft:
314 |
315 | ```
316 | docker exec minecraft /srv/bedrockserver/updatebedrockserver.sh
317 | docker restart minecraft
318 | ```
319 |
320 | ### Forcing updates to a specific version
321 |
322 | You can force an update to a specific version by adding the version number to the end of the update script. E.g.:
323 |
324 | ```
325 | docker exec minecraft /srv/bedrockserver/updatebedrockserver.sh 1.14.0.9
326 | docker restart minecraft
327 | ```
328 |
329 | Alternatively, you can use the `VERSION` build argument when building the image.
330 |
331 |
332 | ## Updating the Docker Image
333 |
334 | To keep up to date with the latest features, you may need to update the docker image from time to time. To update the image, first remove the existing containers. Then pull the update, and run the container again. To do this:
335 |
336 | ### If you are pulling the docker image directly (basic single-server installs)
337 |
338 | Use the following commands, where `minecraft` is the container name:
339 |
340 | ```
341 | docker stop minecraft
342 | docker rm minecraft
343 | docker pull karlrees/docker_bedrockserver
344 | ```
345 |
346 | Then use whatever docker run command you used to run the container.
347 |
348 | ### If you are building the docker image yourself (e.g. multiple world, pulling the source from GitHub)
349 |
350 | #### Standalone server
351 |
352 | If you used the `setup_standalone` script, just re-run it (ignoring any errors about directories that already exist).
353 |
354 | Otherise, use the following commands, where `~/docker_bedrockserver` is the location where you downloaded the source files:
355 |
356 | ```
357 | cd ~/docker_bedrockserver
358 | docker stop minecraft
359 | docker rm minecraft
360 | git pull
361 | docker build -t karlrees/docker_bedrockserver .
362 | docker run -dit --name="minecraft" --network="host" -v /path/to/mcdata:/mcdata karlrees/docker_bedrockserver
363 | ```
364 |
365 | #### Multi-world with docker-compose
366 |
367 | Use the following commands, where `~/docker_bedrockserver` is the location where you downloaded the source files:
368 |
369 | ```
370 | cd ~/docker_bedrockserver
371 | docker-compose down
372 | git pull
373 | docker-compose build
374 | docker-compose up -d
375 | ```
376 |
377 | ## Changing the user the server runs under
378 |
379 | By default, the server runs within the container under user 1132 and group 1132. You can change these by setting the `MCUSER` and `MCGROUP` environment build arguments. (Depending on what you choose, you may need to reset the permissions on your `mcdata` folder to match -- *see* Step 3 of [Option B](#option-b-single-world-manual-setup)).
380 |
381 | If you are using the docker-compose approach, all you need to do is change these values in the `.env` file.
382 |
383 | Otherwise, you will need to download and build the docker image yourself. You would do this *instead* of pulling the docker image. For instance, to build under user id 1000 and group id 1000:
384 |
385 | ```
386 | git clone https://github.com/karlrees/docker_bedrockserver
387 | cd docker_bedrockserver
388 | docker build --build-arg MCUSER=1000 --build-arg MCGROUP=1000 -t karlrees/docker_bedrockserver .
389 | ```
390 |
391 | *Be sure to use a numeric id, not a display name like root or user.*
392 |
393 | ## Using a MacOS host
394 |
395 | *Thanks to @Shawnfreebern for these instructions.*
396 |
397 | According to docker docs:
398 |
399 | > The host networking driver only works on Linux hosts, and is not supported on Docker Desktop for Mac ...
400 |
401 | The result is that you have to specify which ports to publish on MacOS. For a remote server you can (possibly) get away with publishing only your chosen server port (19132) but for LAN games minecraft opens a second randomly chosen port which you need to publish, but can't because you don't know the number when you start the container.
402 |
403 | Docker has a `--publish-all` function but it doesn't seem to work:
404 |
405 | it appears to only publish ports opened early in the container start process, and the LAN port is opened a bit later both TCP and UDP are required and it looks like `--publish-all` doesn't get that done it assigns known ports to randomly selected higher ports, which further complicates remote server access My solution at present is to artificially limit which random ports are available, and then specifically publish all port options for both TCP and UDP:
406 |
407 | ```
408 | docker run --sysctl net.ipv4.ip_local_port_range="39132 39133" -p 19132:19132 -p 19132:19132/udp -p 39132:39132 -p 39132:39132/udp -p 39133:39133 -p 39133:39133/udp --name="minecraft" etc
409 | ```
410 | Someone will hopefully find a better way to do this (I am not a docker, minecraft, or mac networking expert) but until that's discovered this might be helpful to other mac users.
411 |
412 | ## Using a Windows host
413 |
414 | The above instructions assume you are running on a Linux-based host. You can also run the containers on a Windows-based host. However, because of differences in how Windows-based hosts handle networking, you won't by default have access to the servers on your LAN.
415 |
416 | You *may* be able to get access to the servers on your LAN, if you bridge the Windows docker network with your LAN and/or set up port forwarding. These are not tasks for the faint-hearted, and I make no attempt to describe them here.
417 |
418 | ## Troubleshooting
419 |
420 | ### The server says that it cannot open the port.
421 |
422 | This could be one of two things. First, the obvious issue could be that you are running two servers over the same network interface. If this is your problem, use the docker-compose solution, and give each server a separate IP address.
423 |
424 | Second, I've seen this error when there is a permission problem with some or all of the resource files when you are mounting an external volume to the `mcdata` folder. The solution is to make sure that the user id (the specific number--e.g. 1132) of all of your files is the same as being used in the container. See above.
425 |
426 | ## Updating from pre-1.13.1 versions
427 |
428 | If you have problems after updating to a 1.13.1 image or higher, it is most likely related to permissions. A quick and dirty solution may be to go into your worlds volume and run either `chmod -R 777 *`, or `chown -R 1132:1132 *`. An even more quick and dirty solution would be to run the legacy branch instead. For instance:
429 |
430 | ```
431 | docker pull karlrees/docker_bedrockserver:legacy
432 | docker run -dit --name="minecraft" --network="host" karlrees/docker_bedrockserver:legacy
433 | ```
434 |
435 | Of course, the most preferred solution (and most likely to be supported going forward) would be to start mounting the mcdata volume instead of the worlds folder, as described elsewehere herein.
436 |
437 | A few changes in the update that you may or may not need to be aware of:
438 |
439 | ### Changed mount point
440 |
441 | Prior to version 1.13.1, the recommended installation procedure was to mount directly to the `srv/bedrockserver/worlds` folder. We now recommend mounting to the `/mcdata` folder, which should be up one level from your `worlds` folder. See the instructions above and the new DockerFile.
442 |
443 | ### Changed user id
444 |
445 | We were previously running the server within the container as root. We have changed to user id to 1132. You may need to change the permissions on your shared `mcdata/worlds` folder to access them, and/or change the user id under which the container is running (see above).
446 |
447 | ### Docker-compose.yml changes
448 |
449 | If you were using the `docker-compose.yml` file before, we have changed the `docker-compose.yml` file somewhat. You should probably save your previous version as a reference, download the new version, and readjust the new version to match the changes you made to your previous version.
450 |
451 | Note that `docker-compose.yml` no longer exists in the repository. The expectation is that users will copy the `/templates/docker-compose.yml` to `docker-compose.yml`, either manually or via the `setup_multi.sh` script.
452 |
453 | ### Changed .env file usage
454 |
455 | Before, certain environment varaibles such as the installer URL were always being set from the `.env` file, which made the defaults in `docker-compose.yml` and the `DockerFile` kind of pointless. I have commented out these values in the new `.env` file. Going forward, I suggest you use the `.env` file only if you want to override the default `docker-compose.yml` or `DockerFile` value.
456 |
457 | Also, git is now configured to ignore the `.env` file (and `docker-compose.yml`), so that you can update the project in the future without losing your settings.
458 |
459 | ## Contributors
460 |
461 | - @karlrees - original author and maintainer
462 | - @ParFlesh - the guy who actually knows his way around Linux
463 | - @eithe - Got the ball rolling on auto-updates
464 |
465 | Additional contributions from: @Shawnfreebern, @rsnodgrass, @RemcoHulshof, @tsingletonacic, and probably others I lost track of. Thanks!
466 |
--------------------------------------------------------------------------------
/experimental/setup_multi.bat:
--------------------------------------------------------------------------------
1 | echo off
2 |
3 | REM ###########################################
4 | REM #
5 | REM # Setup script for docker bedrock_server
6 | REM # Multiple server / Docker-Compose version
7 | REM #
8 | REM # May need to run under Administrator
9 | REM # Also, be sure to install docker and docker-compose
10 | REM #
11 | REM ###########################################
12 |
13 | cd ..
14 |
15 | echo.
16 | echo -----------------------------------------------------------------
17 | echo Docker Bedrock Server Multi-Server Setup script
18 | echo -----------------------------------------------------------------
19 | echo This script copies the example files to the appropriate locations to start running multiple bedrock server containers using docker-compose with externally mounted data.
20 | echo.
21 |
22 |
23 | REM Copy ENV file
24 | if not exist .env (
25 | copy /Y templates\.env .env
26 | call :FindReplace "# MCVOLUME" "MCVOLUME" .env
27 | call :FindReplace "/opt/minecraft/server/mcdata" "%CD%\mcdata" .env
28 | ) else (
29 | echo ------------------------------------------------------------------
30 | echo WARNING: The .env file already exists. To avoid inadvertently losing your changes, this script will not overwrite it. Please edit .env manually, or delete .env and run this script again.
31 | echo ------------------------------------------------------------------
32 | )
33 |
34 | REM Copy Docker Compose file
35 | if not exist docker-compose.yml (
36 | copy /Y templates\docker-compose.yml docker-compose.yml
37 | ) else (
38 | echo ------------------------------------------------------------------
39 | echo WARNING: The docker-compose.yml file already exists. To avoid inadvertently losing your changes, this script will not overwrite it. Please edit docker-compose.yml manually, or delete docker-compose.yml and run this script again.
40 | echo ------------------------------------------------------------------
41 | )
42 |
43 | REM Copy MCDATA example world and set permissions
44 | if not exist mcdata/world.server.properties (
45 | xcopy /Y /E templates\mcdata\* mcdata\
46 | ) else (
47 | echo ------------------------------------------------------------------
48 | echo WARNING: The example server properties in mcdata is already found. To avoid inadvertently losing your data, this script will not overwrite it. Please delete it if you want to overwrite it.
49 | echo ------------------------------------------------------------------
50 | )
51 |
52 | echo.
53 | echo Everything is now in place to run the docker bedrock servers
54 | echo ------------------------------------------------------------------
55 | echo.
56 | echo To start the servers:
57 | echo cd %CD%
58 | echo docker-compose up
59 | echo.
60 | echo To stop the servers:
61 | echo cd %CD%
62 | echo docker-compose down
63 | echo.
64 | echo !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
65 | echo IMPORTANT: Although you can use docker-compose to run multiple Bedrock containers/servers on a Windows host, the default macvlan network driver it uses does not work in the same way it works on a Linux-based host. Thus you will not by default have access to the servers on your LAN. You will need to figure out how to bridge the network yourself, or switch to a Linux-based host for multiple servers.
66 | echo !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
67 | echo.
68 | echo To configure your own servers, edit the docker-compose.yml file. See the README file for more information.See the README file for advanced configuration information.
69 |
70 | exit /b
71 |
72 |
73 | :FindReplace
74 | set tmp="%temp%\tmp.txt"
75 | If not exist %temp%\_.vbs call :MakeReplace
76 | for /f "tokens=*" %%a in ('dir "%3" /b /a-d /on') do (
77 | for /f "usebackq" %%b in (`Findstr /mic:"%~1" "%%a"`) do (
78 | echo(&Echo Replacing "%~1" with "%~2" in file %%~nxa
79 | <%%a cscript //nologo %temp%\_.vbs "%~1" "%~2">%tmp%
80 | if exist %tmp% move /Y %tmp% "%%~dpnxa">nul
81 | )
82 | )
83 | del %temp%\_.vbs
84 | exit /b
85 |
86 | :MakeReplace
87 | >%temp%\_.vbs echo with Wscript
88 | >>%temp%\_.vbs echo set args=.arguments
89 | >>%temp%\_.vbs echo .StdOut.Write _
90 | >>%temp%\_.vbs echo Replace(.StdIn.ReadAll,args(0),args(1),1,-1,1)
91 | >>%temp%\_.vbs echo end with
--------------------------------------------------------------------------------
/experimental/setup_standalone.bat:
--------------------------------------------------------------------------------
1 | echo off
2 |
3 | REM ###########################################
4 | REM #
5 | REM # Setup script for docker bedrock_server
6 | REM # Single server version
7 | REM #
8 | REM # May need to run under Administrator
9 | REM # Also, be sure to install docker
10 | REM #
11 | REM ###########################################
12 |
13 |
14 | cd ..
15 |
16 | echo.
17 | echo -----------------------------------------------------------------
18 | echo Docker Bedrock Server Single-Server Setup script
19 | echo -----------------------------------------------------------------
20 | echo This script copies the example files to the appropriate locations to start running the bedrock server container with an externally mounted mcdata folder.
21 | echo.
22 |
23 |
24 | REM Copy MCDATA example world and set permissions
25 | if not exist mcdata/world.server.properties (
26 | xcopy /Y /E templates\mcdata\* mcdata\
27 | ) else (
28 | echo ------------------------------------------------------------------
29 | echo WARNING: The example server properties in mcdata is already found. To avoid inadvertently losing your data, this script will not overwrite it. Please delete it if you want to overwrite it.
30 | echo ------------------------------------------------------------------
31 | )
32 |
33 |
34 | REM Stop/delete container
35 | echo.
36 | echo Stopping and removing container, if it already exists ...
37 | docker stop minecraft 1>NUL 2>NUL
38 | docker rm minecraft 1>NUL 2>NUL
39 |
40 | REM Building image
41 | echo.
42 | echo Building image ...
43 | docker build -t karlrees/docker_bedrockserver .
44 |
45 |
46 | REM Starting container
47 | echo .
48 | echo Starting container ...
49 | docker run -dit --name="minecraft" --network="host" -v %CD%\mcdata:/mcdata karlrees/docker_bedrockserver
50 |
51 |
52 | echo The Docker Bedrock Server shoud be set up and running.
53 | echo ------------------------------------------------------------------
54 | echo.
55 | echo To stop the server:
56 | echo docker stop minecraft
57 | echo.
58 | echo To start the server:
59 | echo docker start minecraft
60 | echo .
61 | echo !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
62 | echo IMPORTANT: Although you can use this DockerFile to run a Bedrock server on a Windows host, the default host network driver it uses does not work the same way as it would on a Linux-based host. Thus you will not by default have access to the Bedrock server on your LAN. You will need to figure out how to bridge the Docker host network yourself, or switch to a Linux host.
63 | echo !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
64 | echo.
65 | echo The mcdata/world.server.properties file may be used to configure the server. See the README file for advanced configuration information.
66 |
--------------------------------------------------------------------------------
/mcdata/.gitignore:
--------------------------------------------------------------------------------
1 | *
2 | !.gitignore
3 |
--------------------------------------------------------------------------------
/resource/installbedrockserver.sh:
--------------------------------------------------------------------------------
1 | #!/bin/bash
2 |
3 | ###########################################
4 | #
5 | # Install script for bedrock_server
6 | #
7 | # This script is intended to be copied to and run
8 | # from within the docker container only
9 | #
10 | ###########################################
11 |
12 | if [ -n "$1" ]
13 | then
14 | curl $INSTALLERBASE$1.zip --output $MCSERVERFOLDER/mc.zip && \
15 | unzip -o $MCSERVERFOLDER/mc.zip -d $MCSERVERFOLDER && \
16 | rm $MCSERVERFOLDER/mc.zip && \
17 | echo $1 > $MCSERVERFOLDER/.CURRENTVERSION && \
18 | rm -rf $MCSERVERFOLDER/default/* && \
19 | rm $MCSERVERFOLDER/server.properties && \
20 | for i in permissions.json allowlist.json behavior_packs definitions resource_packs;do mv $MCSERVERFOLDER/$i $MCSERVERFOLDER/default/$i;done
21 | else
22 | echo -e "No version specified. Please specify version. E.g.\n\n\tinstallbedrockserver.sh 1.14.0.9"
23 | fi
24 |
25 |
26 |
--------------------------------------------------------------------------------
/resource/runbedrockserver.sh:
--------------------------------------------------------------------------------
1 | #!/bin/bash
2 |
3 | ###########################################
4 | #
5 | # Startup script for bedrock_server
6 | #
7 | # This script is intended to be copied to and run
8 | # from within the docker container only
9 | #
10 | ###########################################
11 |
12 | file_lookup () {
13 | LOOKUP_FILE=$1
14 | if [ -e "${MCSERVERFOLDER}/worlds/${WORLD}/${LOOKUP_FILE}" ]
15 | then
16 | echo "${MCSERVERFOLDER}/worlds/${WORLD}/${LOOKUP_FILE}"
17 | elif [ -e "${MCSERVERFOLDER}/worlds/${WORLD}.properties" ] && [ ${LOOKUP_FILE} = "server.properties" ]
18 | then
19 | echo "${MCSERVERFOLDER}/worlds/${WORLD}.properties"
20 | elif [ -e "${MCVOLUME}/worlds/${WORLD}/${LOOKUP_FILE}" ]
21 | then
22 | echo "${MCVOLUME}/worlds/${WORLD}/${LOOKUP_FILE}"
23 | elif [ -e "${MCVOLUME}/${WORLD}.${LOOKUP_FILE}" ]
24 | then
25 | echo "${MCVOLUME}/${WORLD}.${LOOKUP_FILE}"
26 | elif [ -e "${MCVOLUME}/worlds/${WORLD}.${LOOKUP_FILE}" ]
27 | then
28 | echo "${MCVOLUME}/worlds/${WORLD}.${LOOKUP_FILE}"
29 | elif [ -e "${MCVOLUME}/worlds/${WORLD}.properties" ] && [ ${LOOKUP_FILE} = "server.properties" ]
30 | then
31 | echo "${MCVOLUME}/worlds/${WORLD}.properties"
32 | else
33 | echo "${MCVOLUME}/${LOOKUP_FILE}"
34 | fi
35 | }
36 |
37 | echo -e "Minecraft Bedrock Server startup script"
38 | echo -e "---------------------------------------\n\n"
39 |
40 | #update check
41 | if [ -e ${MCSERVERFOLDER}/.AUTOUPDATE ]
42 | then
43 | ${MCSERVERFOLDER}/updatebedrockserver.sh
44 | else
45 | echo -e "Automatic updates are disabled."
46 | fi
47 |
48 |
49 | #previous version check
50 | if [[ -d "${MCSERVERFOLDER}/worlds" && ! -L "${MCSERVERFOLDER}/worlds" ]]
51 | then
52 | echo -e "WARNING: This image may not work correctly, since an existing worlds folder was detected in ${MCSERVERFOLDER}. This may be because you have upgraded from a pre-1.13.1 version of the docker image. If you have problems, you can try: a) mounting the parent directory in which your worlds data is stored to /mcdata (preferred going forward, see README); b) 'chmod -R 777 *' in your worlds volume, or 'chown -R ${MCUSER}:${MCGROUP} *'; and/or c) running the karlrees/docker_bedrockserver:legacy image."
53 | if [[ "${WORLD}" == "world" && -e "${MCSERVERFOLDER}/worlds/default" && ! -e "${MCSERVERFOLDER}/worlds/world" ]]
54 | then
55 | export WORLD="default"
56 | fi
57 | fi
58 |
59 |
60 | echo "LINKING MINECRAFT DATA ..."
61 |
62 | # remove any existing server.properties file or link from MCSERVERFOLDER
63 | if [ -f ${MCSERVERFOLDER}/server.properties ] || [ -L ${MCSERVERFOLDER}/server.properties ]
64 | then
65 | rm -f -- ${MCSERVERFOLDER}/server.properties
66 | fi
67 | # If file lookup finds existing server.properties file, link to that
68 | SERVER_FILE=`file_lookup "server.properties"`
69 | if [ -f ${SERVER_FILE} ]
70 | then
71 | ln -s ${SERVER_FILE} ${MCSERVERFOLDER}/server.properties
72 | echo "Using server config from: ${SERVER_FILE}"
73 | else
74 | echo "Generating server configuration:"
75 | # create base for server.properties
76 | echo -e "server-port=${MCPORT}\nlevel-name=${WORLD}" > ${MCSERVERFOLDER}/server.properties
77 | echo -e "\tserver-port=${MCPORT}\n\tlevel-name=${WORLD}"
78 | # Parse all environment variables beginning with MCPROP to generate server.properties
79 | # For each matching line
80 | # - Get property name from beggining to first = sign
81 | # - Remove MCPROP_ from beginning
82 | # - Switch to lowercase
83 | # - Convert _ to -
84 | # - Get property value from everything after first = sign
85 | # Examples
86 | # - MCPROP_ALLOW_CHEATS=true
87 | # allow-cheats=true
88 | SAVEIFS="$IFS"
89 | IFS=$'\n'
90 | for P in `printenv | grep '^MCPROP_'`
91 | do
92 | PROP_NAME=${P%%=*}
93 | PROP_VALUE=${P##${PROP_NAME}=}
94 | PROP_NAME=${PROP_NAME#*_}
95 | PROP_NAME=`echo ${PROP_NAME} | tr '[:upper:]' '[:lower:]'`
96 | PROP_NAME=`echo ${PROP_NAME} | tr "_" "-"`
97 | echo -e "\t${PROP_NAME}=${PROP_VALUE}"
98 | echo "${PROP_NAME}=${PROP_VALUE}" >> ${MCSERVERFOLDER}/server.properties
99 | done
100 | IFS="$SAVEIFS"
101 | fi
102 |
103 | # Link/create files
104 | for f in permissions.json allowlist.json Debug_Log.txt valid_known_packs.json
105 | do
106 | LOOKUP_FILE=`file_lookup "${f}"`
107 | # If file doesn't exist create from minecraft default
108 | if ! [ -f "${LOOKUP_FILE}" ]
109 | then
110 | if [ -f ${MCSERVERFOLDER}/default/${f} ]
111 | then
112 | cp ${MCSERVERFOLDER}/default/${f} ${LOOKUP_FILE}
113 | else
114 | # if default file doesn't exist create empty
115 | touch ${LOOKUP_FILE}
116 | fi
117 | fi
118 | # (re)link file
119 | if [ -L ${MCSERVERFOLDER}/${f} ]
120 | then
121 | rm -f -- ${MCSERVERFOLDER}/${f}
122 | fi
123 | if [ ! -f ${MCSERVERFOLDER}/${f} ]
124 | then
125 | ln -s ${LOOKUP_FILE} ${MCSERVERFOLDER}/${f}
126 | fi
127 | done
128 |
129 | # Link/create directories
130 | for f in behavior_packs definitions resource_packs structures worlds development_behavior_packs development_resource_packs premium_cache treatments world_templates
131 | do
132 | LOOKUP_FILE=`file_lookup "${f}"`
133 | # if directory doesn't exist create from minecraft default
134 | if ! [ -d "${LOOKUP_FILE}" ]
135 | then
136 | if [ -d ${MCSERVERFOLDER}/default/${f} ]
137 | then
138 | cp -a ${MCSERVERFOLDER}/default/${f} ${LOOKUP_FILE}
139 | else
140 | # if default directory doesn't exist create empty
141 | mkdir ${LOOKUP_FILE}
142 | chmod g=u ${LOOKUP_FILE}
143 | fi
144 | fi
145 | # (re)link directory
146 | if [ -L ${MCSERVERFOLDER}/${f} ]
147 | then
148 | rm -f -- ${MCSERVERFOLDER}/${f}
149 | fi
150 | if [ ! -d ${MCSERVERFOLDER}/${f} ]
151 | then
152 | ln -s ${LOOKUP_FILE} ${MCSERVERFOLDER}/${f}
153 | fi
154 | done
155 |
156 | # if world folder does not exist, create it
157 | if [ ! -d "${MCSERVERFOLDER}/worlds/${WORLD}" ]
158 | then
159 | mkdir -p -- "${MCSERVERFOLDER}/worlds/${WORLD}"
160 | fi
161 |
162 |
163 | echo "STARTING BEDROCKSERVER: ${WORLD} on ${HOSTNAME}:${MCPORT} ..."
164 |
165 | if ! [ -e "/tmp/mc-input" ]
166 | then
167 | mkfifo /tmp/mc-input
168 | fi
169 |
170 | MC_INPUT_PID=$!
171 |
172 | ########### SIG handler ############
173 | function _int() {
174 | echo "Stopping container."
175 | echo "SIGINT received, shutting down server!"
176 | echo -e "stop\n" > /tmp/mc-input
177 | while grep ^bedrock_server /proc/*/cmdline > /dev/null 2>&1
178 | do
179 | sleep 1
180 | done
181 | exit 0
182 | }
183 |
184 | # Set SIGINT handler
185 | trap _int SIGINT
186 |
187 | # Set SIGTERM handler
188 | trap _int SIGTERM
189 |
190 | # Set SIGKILL handler
191 | trap _int SIGKILL
192 |
193 | # cd to bin folder and exec to bedrock_server
194 | cd /${MCSERVERFOLDER}/
195 | chmod +x bedrock_server
196 | LD_LIBRARY_PATH=. tail -f /tmp/mc-input | bedrock_server &
197 | childPID=$!
198 | while read line
199 | do
200 | echo "$line" > /tmp/mc-input
201 | done < /dev/stdin &
202 | wait $childPID
203 |
--------------------------------------------------------------------------------
/resource/updatebedrockserver.sh:
--------------------------------------------------------------------------------
1 | #!/bin/bash
2 |
3 | ###########################################
4 | #
5 | # Update script for bedrock_server
6 | #
7 | # This script is intended to be copied to and run
8 | # from within the docker container only
9 | #
10 | ###########################################
11 |
12 | USER_AGENT="Mozilla/5.0 (Macintosh; Intel Mac OS X 10_13_5) AppleWebKit/605.1.15 (KHTML, like Gecko) CriOS/85 Version/11.1.1 Safari/605.1.15"
13 |
14 | if [ -n "$1" ]
15 | then
16 | INSTALL_VERSION=$1
17 | else
18 | LATEST_VERSION=$( \
19 | curl -A "$USER_AGENT" -v --silent https://www.minecraft.net/en-us/download/server/bedrock 2>&1 | \
20 | grep -o 'https://minecraft.azureedge.net/bin-linux/[^"]*' | \
21 | sed 's#.*/bedrock-server-##' | sed 's/.zip//') && \
22 | echo "Latest VERSION is $LATEST_VERSION" && \
23 | INSTALL_VERSION=$LATEST_VERSION
24 | fi
25 |
26 | CURRENT_VERSION=$(<$MCSERVERFOLDER/.CURRENTVERSION)
27 | echo "Currently installed server version is: $CURRENT_VERSION"
28 |
29 | if [ "$CURRENT_VERSION" != "$INSTALL_VERSION" ]
30 | then
31 | echo "Attempting to install VERSION $INSTALL_VERSION" && \
32 | $MCSERVERFOLDER/installbedrockserver.sh $INSTALL_VERSION && \
33 | echo -e "Server updated. If the server is already running, restart the container to apply the update."
34 | #echo "quit\n" > /tmp/mc-input
35 | else
36 | echo "Server is already $INSTALL_VERSION."
37 | fi
38 |
39 |
40 |
--------------------------------------------------------------------------------
/setup_multi.sh:
--------------------------------------------------------------------------------
1 | #!/bin/bash
2 |
3 | ###########################################
4 | #
5 | # Setup script for docker bedrock_server
6 | # Multiple server / Docker-Compose version
7 | #
8 | # May need to run under sudo
9 | # Also, be sure to install docker and docker-compose
10 | #
11 | ###########################################
12 |
13 |
14 | echo -e "\n\n------------------------------------------------------------------\nDocker Bedrock Server Multi-Server Setup script\n------------------------------------------------------------------\n"
15 | echo -e "This script copies the example files to the appropriate locations to start running multiple bedrock server containers using docker-compose with externally mounted data.\n"
16 |
17 | R=`realpath .`
18 |
19 | # Copy ENV file
20 | if ! [ -f .env ]
21 | then
22 | cp templates/.env .env
23 |
24 | # Insert absolute path of MCDATA folder and default network interface info
25 | I=`ip route | grep default | sed -e "s/^.*dev.//" -e "s/.proto.*//"`
26 | sed -i -e "s|.*NETWORKINTERFACE\=.*|NETWORKINTERFACE\=${I}|g" .env
27 | I=`ip route | grep default | sed -e "s/^.*via.//" -e "s/\.[0-9][0-9]*.dev.*//"`
28 | sed -i -e "s|.*IPPREFIX\=.*|IPPREFIX\=${I}|g" .env
29 | sed -i -e "s|.*MCVOLUME\=.*|MCVOLUME\=${R}/mcdata|g" .env
30 | else
31 | echo -e "------------------------------------------------------------------\nWARNING: The .env file already exists. To avoid inadvertently \nlosing your changes, this script will not overwrite \nit. Please edit it manually, or delete .env and run this script again.\n------------------------------------------------------------------\n"
32 | fi
33 |
34 |
35 | # Copy Docker Compose file
36 | if ! [ -f docker-compose.yml ]
37 | then
38 | cp templates/docker-compose.yml docker-compose.yml
39 | else
40 | echo -e "------------------------------------------------------------------\nWARNING: The docker-compose.yml file already exists. To avoid \ninadvertently losing your changes, this script will not overwrite it.\nPlease edit docker-compose.yml manually, or delete docker-compose.yml and run this script again.\n------------------------------------------------------------------\n"
41 | fi
42 |
43 |
44 | # Copy MCDATA example world and set permissions
45 | if ! [ -f mcdata/world.server.properties ]
46 | then
47 | cp -R templates/mcdata/* mcdata/
48 | chmod -R 777 mcdata
49 | else
50 | echo -e "------------------------------------------------------------------\nWARNING: The example server properties in mcdata is already found.\nTo avoid inadvertently losing your data, this script will not \noverwrite it. Please delete it if you want to overwrite it.\n------------------------------------------------------------------\n"
51 | fi
52 |
53 |
54 |
55 | echo -e "\nEverything is now in place to run the docker bedrock servers.\n------------------------------------------------------------------\n"
56 | echo -e "To start the servers:\n\n cd ${R}\n docker-compose up -d\n\n\nTo stop the servers:\n\n cd ${R}\n docker-compose down\n\n\nTo configure your own servers, edit the docker-compose.yml file. See the README file for more information.\n\n"
57 |
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/setup_standalone.sh:
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1 | #!/bin/bash
2 |
3 | ###########################################
4 | #
5 | # Setup script for docker bedrock_server
6 | # Single server version
7 | #
8 | # May need to run under sudo
9 | # Also, be sure to install docker
10 | #
11 | ###########################################
12 |
13 |
14 | echo -e "\n\n-----------------------------------------------------------------\nDocker Bedrock Server Single-Server Setup script\n-----------------------------------------------------------------"
15 | echo -e "\nThis script copies the example files to the appropriate locations to start running the\
16 | bedrock server container with an externally mounted mcdata folder.\n"
17 |
18 |
19 | # Copy MCDATA example world and set permissions
20 | if ! [ -f mcdata/world.server.properties ]
21 | then
22 | cp -R templates/mcdata/* mcdata/
23 | chmod -R 777 mcdata
24 | else
25 | echo -e "------------------------------------------------------------------\nWARNING: The example server properties in mcdata is already found.\nTo avoid inadvertently losing your data, this script will not\noverwrite it. Please delete it if you want to overwrite it.\n------------------------------------------------------------------\n"
26 | fi
27 |
28 | # Stopping and removing container
29 | echo "Stopping and removing container, if it already exists ..."
30 | docker stop minecraft >/dev/null 2>&1
31 | docker rm minecraft >/dev/null 2>&1
32 |
33 | # Building image
34 | echo -e "Building image ..."
35 | docker build -t karlrees/docker_bedrockserver .
36 |
37 | # Starting container
38 | echo -e "Starting container ..."
39 | I=`realpath mcdata`
40 | docker run -dit --name='minecraft' --network='host' -v ${I}:/mcdata karlrees/docker_bedrockserver
41 |
42 |
43 | echo -e "\nThe Docker Bedrock Server shoud be set up and running.\n------------------------------------------------------------------\n"
44 | echo -e "To stop the server:\n\n docker stop minecraft\n\n\nTo start the server:\n\n docker start minecraft\n\n\nThe mcdata/world.server.properties file may be used to configure the server. See the README file for advanced configuration information.\n\n"
45 |
46 | exit 1
47 |
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/templates/.env:
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1 | ###################################################
2 | #
3 | # Docker Bedrock Server
4 | # Environment overrides
5 | #
6 | # Uncomment the appropriate line below to override the default values in docker-compose
7 | #
8 | ###################################################
9 |
10 |
11 | #--------------------------------------------------
12 | # Docker image name
13 | #--------------------------------------------------
14 |
15 | # DOCKERIMAGENAME=karlrees/docker_bedrockserver
16 |
17 |
18 | #--------------------------------------------------
19 | # installer URL
20 | #--------------------------------------------------
21 |
22 | # INSTALLERBASE=https://minecraft.azureedge.net/bin-linux/bedrock-server-
23 | # VERSION=1.17.10.04
24 |
25 |
26 | #--------------------------------------------------
27 | # Container user and group to run minecraft server
28 | # Needs to be a number, not an account name!
29 | #--------------------------------------------------
30 |
31 | # MCUSER=1132
32 | # MCGROUP=1132
33 |
34 |
35 | #--------------------------------------------------
36 | # Host folder where minecraft data is found (e.g. worlds folder, etc)
37 | #--------------------------------------------------
38 |
39 | # MCVOLUME=/opt/minecraft/server/mcdata
40 |
41 |
42 | #--------------------------------------------------
43 | # network interface
44 | #--------------------------------------------------
45 |
46 | # NETWORKINTERFACE=eth0
47 |
48 |
49 | #--------------------------------------------------
50 | # First 24 bits of subnet
51 | #--------------------------------------------------
52 |
53 | # IPPREFIX=192.168.0
54 |
55 |
56 | #--------------------------------------------------
57 | # Uncomment to Disable Auto-Updates
58 | #--------------------------------------------------
59 | # AUTOUPDATE=0
60 |
61 |
62 |
63 |
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/templates/docker-compose.yml:
--------------------------------------------------------------------------------
1 | #################################################################
2 | # Docker Compose file for MineCraft Bedrock Server
3 | #
4 | # The top section is common to all servers
5 | # Continue to the services section to define your own servers
6 | #################################################################
7 |
8 | version: '3.4'
9 |
10 | x-mcserver-common:
11 | &default-mcserver
12 | build:
13 | context: .
14 | args:
15 | INSTALLERBASE: ${INSTALLERBASE:-}
16 | VERSION: ${VERSION:-}
17 | MCUSER: ${MCUSER:-}
18 | MCGROUP: ${MCGROUP:-}
19 | MCPORT: ${MCPORT:-}
20 | AUTOUPDATE: ${AUTOUPDATE:-}
21 | volumes:
22 | - ${MCVOLUME:-./mcdata}:/mcdata
23 | restart: unless-stopped
24 | stdin_open: true
25 | tty: true
26 |
27 | networks:
28 | default:
29 | driver: macvlan
30 | driver_opts:
31 | parent: ${NETWORKINTERFACE:-eth0}
32 | ipam:
33 | config:
34 | - subnet: ${IPPREFIX:-192.168.0}.0/24
35 |
36 |
37 |
38 | #################################################################
39 | # Define your MineCraft servers here
40 | #
41 | # For each server, copy and paste one of the example servers.
42 | #################################################################
43 |
44 | services:
45 |
46 | #----------------------------------------
47 | # First Server
48 | #----------------------------------------
49 |
50 | minecraft1:
51 | << : *default-mcserver
52 | environment:
53 | # Be sure to use a unique name for the world
54 | WORLD: minecraft1
55 | # Example server properties that are available for configuration.
56 | # These should all be prepended with "MCPROP_".
57 | #MCPROP_SERVER-NAME: "First Minecraft Server"
58 | #MCPROP_GAMEMODE: 1 # 0 is survival, 1 is creative, 2 is adventure
59 | #MCPROP_DIFFICULTY: 1 # 0 is peaceful, 1 is easy, 2 is normal, 3 is hard
60 | #MCPROP_ALLOW-CHEATS: "false"
61 | #MCPROP_LEVEL-SEED: "myseed1" # only used if world does not yet exist
62 | container_name: minecraft1
63 | networks:
64 | default:
65 | # Be sure the last three digits of IP address is unique
66 | ipv4_address: ${IPPREFIX:-192.168.0}.201
67 |
68 |
69 | #----------------------------------------
70 | # Second Server
71 | #----------------------------------------
72 |
73 | minecraft2:
74 | << : *default-mcserver
75 | environment:
76 | # Be sure to use a unique name for the world
77 | WORLD: minecraft2
78 | # Example server properties that are available for configuration.
79 | # These should all be prepended with "MCPROP_".
80 | #MCPROP_SERVER-NAME: "Second Minecraft Server"
81 | #MCPROP_GAMEMODE: 0 # 0 is survival, 1 is creative, 2 is adventure
82 | #MCPROP_DIFFICULTY: 1 # 0 is peaceful, 1 is easy, 2 is normal, 3 is hard
83 | #MCPROP_ALLOW-CHEATS: "false"
84 | #MCPROP_LEVEL-SEED: "myseed2" # only used if world does not yet exist
85 | container_name: minecraft2
86 | networks:
87 | default:
88 | # Be sure the last three digits of IP address is unique
89 | ipv4_address: ${IPPREFIX:-192.168.0}.202
90 |
91 |
92 |
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/templates/mcdata/world.permissions.json:
--------------------------------------------------------------------------------
1 | [
2 | {
3 | "permission": "operator",
4 | "xuid": ""
5 | }
6 | ]
7 |
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/templates/mcdata/world.server.properties:
--------------------------------------------------------------------------------
1 | server-name=My Server
2 | gamemode=survival
3 | difficulty=easy
4 | allow-cheats=false
5 | max-players=20
6 | online-mode=true
7 | white-list=false
8 | server-port=19132
9 | server-portv6=19133
10 | view-distance=22
11 | tick-distance=4
12 | player-idle-timeout=30
13 | max-threads=8
14 | level-name=world
15 |
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/templates/mcdata/world.whitelist.json:
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1 | []
2 |
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/templates/mcdata/worlds/world/COPY_WORLD_DATA_HERE:
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1 |
2 |
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