├── esx_deliveries.sql ├── __resource.lua ├── fxmanifest.lua ├── locales ├── zh.lua ├── en.lua └── fr.lua ├── README.md ├── server └── main.lua ├── config.lua ├── client └── main.lua └── LICENSE /esx_deliveries.sql: -------------------------------------------------------------------------------- 1 | INSERT INTO `jobs` (`name`, `label`) VALUES ( 2 | 'delivery', 3 | 'Delivery' 4 | ); 5 | 6 | INSERT INTO `job_grades` (`job_name`, `grade`, `name`, `label`, `salary`, `skin_male`, `skin_female`) VALUES ( 7 | 'delivery', 8 | 0, 9 | 'delivery', 10 | 'Delivery', 11 | 500, 12 | '{}', 13 | '{}' 14 | ); -------------------------------------------------------------------------------- /__resource.lua: -------------------------------------------------------------------------------- 1 | --[[ ============================================================ ]]-- 2 | --[[ | FIVEM ESX DELIVERY PLUGIN REMAKE BY AKKARIIN | ]]-- 3 | --[[ ============================================================ ]]-- 4 | 5 | resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' 6 | 7 | description 'ESX Deliveries Remake' 8 | author 'Akkariin' 9 | version '1.0' 10 | 11 | client_scripts { 12 | "config.lua", 13 | "locales/en.lua", 14 | "locales/zh.lua", 15 | "locales/fr.lua", 16 | "client/main.lua" 17 | } 18 | 19 | server_scripts { 20 | "config.lua", 21 | "locales/en.lua", 22 | "locales/zh.lua", 23 | "locales/fr.lua", 24 | "server/main.lua" 25 | } 26 | -------------------------------------------------------------------------------- /fxmanifest.lua: -------------------------------------------------------------------------------- 1 | --[[ ============================================================ ]]-- 2 | --[[ | FIVEM ESX DELIVERY PLUGIN REMAKE BY AKKARIIN | ]]-- 3 | --[[ ============================================================ ]]-- 4 | 5 | fx_version 'adamant' 6 | game 'gta5' 7 | 8 | resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' 9 | 10 | description 'ESX Deliveries Remake' 11 | author 'Akkariin' 12 | version '1.0' 13 | 14 | client_scripts { 15 | '@es_extended/locale.lua', 16 | "locales/en.lua", 17 | "locales/fr.lua", 18 | "config.lua", 19 | "client/main.lua", 20 | } 21 | 22 | server_scripts { 23 | '@es_extended/locale.lua', 24 | "locales/en.lua", 25 | "locales/fr.lua", 26 | "config.lua", 27 | "server/main.lua", 28 | } 29 | 30 | dependency 'es_extended' -------------------------------------------------------------------------------- /locales/zh.lua: -------------------------------------------------------------------------------- 1 | Locales['zh'] = { 2 | ["delivery_not_available"] = "這個模式 ~r~不可用~w~,請使用 ~g~自行車~w~ 或 ~g~廂型車~w~.", 3 | ["start_delivery"] = "按下 ~INPUT_CONTEXT~ 來開始送貨,你需要支付押金 ~g~¥", 4 | ["safe_deposit_received"] = "車輛押金已經從你的銀行賬戶扣除", 5 | ["safe_deposit_returned"] = "車輛押金已經退還到你的銀行賬戶", 6 | ["safe_deposit_withheld"] = "送貨任務 ~r~失敗~w~。你的押金已經被 ~r~扣留~w~ 了", 7 | ["delivery_point_reward"] = "任務完成,你收到了 ~g~¥", 8 | ["get_back_in_vehicle"] = "進入你的 ~b~車輛 ~s~!", 9 | ["remove_goods"] = "按下 ~INPUT_CONTEXT~ 來卸下 ~b~貨物~w~", 10 | ["remove_goods_subtext"] = "離開車輛並從車尾取下 ~b~貨物~w~", 11 | ["drive_next_point"] = "開車出發前往下一個 ~b~送貨地點~w~", 12 | ["deliver_inside_shop"] = "將 ~b~貨物~w~ 送到指定地點", 13 | ["get_back_to_deliveryhub"] = "回到 ~y~調度中心 ~s~並退還車輛", 14 | ["delivery_vehicle_returned"] = "你的車輛已經退還", 15 | ["finish_job"] = "任務完成進度:~g~", 16 | ["end_delivery"] = "按下 ~INPUT_CONTEXT~ 來結束任務,確保你在車里,否則無法退還你的押金", 17 | ["blip_name"] = "物流調度中心", 18 | ["dst_blip"] = "目的地", 19 | ["delivery_end"] = "運輸任務結束", 20 | ["delivery_failed"] = "由於你的車輛損壞或丟失,你失去了所有的押金", 21 | ["delivery_finish"] = "你已經完成了運輸貨物任務", 22 | ["delivery_start"] = "運輸任務開始", 23 | ["delivery_tips"] = "安全駕駛車輛到達目的地並交付 ~b~貨物~s~", 24 | ["not_enough_money"] = "你的銀行賬戶沒有足夠的錢支付 ~r~押金~s~", 25 | } 26 | -------------------------------------------------------------------------------- /locales/en.lua: -------------------------------------------------------------------------------- 1 | Locales['en'] = { 2 | ["delivery_not_available"] = "This model is ~r~Unavailable~w~, please use ~g~bike~w~ or ~g~van~w~.", 3 | ["start_delivery"] = "Press ~INPUT_CONTEXT~ to start the delivery job, you need to pay the safe deposit for ~g~$", 4 | ["safe_deposit_received"] = "The safe deposit has been remove from your bank account", 5 | ["safe_deposit_returned"] = "The safe deposit return to your bank account now", 6 | ["safe_deposit_withheld"] = "Mission ~r~failed~w~, your safe deposit has been ~r~detain~w~.", 7 | ["delivery_point_reward"] = "Mission complete, you received ~g~$", 8 | ["get_back_in_vehicle"] = "Enter in your ~y~vehicle~s~", 9 | ["remove_goods"] = "Press ~INPUT_CONTEXT~ to take out the ~y~goods~s~ from the car", 10 | ["remove_goods_subtext"] = "Leave your car and take out the ~y~goods~w~", 11 | ["drive_next_point"] = "Drive the car to next ~y~destination~w~", 12 | ["deliver_inside_shop"] = "Take the ~y~goods~w~ to the next destination", 13 | ["get_back_to_deliveryhub"] = "Back to the delivery hub and return the car", 14 | ["delivery_vehicle_returned"] = "Your car has been return", 15 | ["finish_job"] = "Mission status: ~g~", 16 | ["end_delivery"] = "Press ~INPUT_CONTEXT~ to terminate the mission, please sit in the car, or you will not get the safe deposit", 17 | ["blip_name"] = "Delivery Hub", 18 | ["dst_blip"] = "Delivery", 19 | ["delivery_end"] = "Delivery End", 20 | ["delivery_failed"] = "You will lose the safe deposit because your car broken or lost", 21 | ["delivery_finish"] = "You finished the deliveries mission", 22 | ["delivery_start"] = "Delivery", 23 | ["delivery_tips"] = "Drive the car safely to the destination and delivery the ~y~goods~s~", 24 | ["not_enough_money"] = "Your have not enough bank money to pay the ~r~safe deposit~s~", 25 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # esx_deliveries 2 | FiveM deliveries job plugin remake by Akkariin 3 | 4 | The original plugin is https://github.com/apoiat/ESX_Deliveries , I use the Lua language to rewrite it and added some new features. 5 | 6 | ## Features 7 | 8 | * Driving scooter, van or truck to delivery the goods 9 | 10 | * Real goods (objects) inside the car 11 | 12 | * Full-customizable support 13 | 14 | * esx_skin support 15 | 16 | ## Requirements 17 | 18 | 1. [ESX](https://github.com/ESX-Org/es_extended) 19 | 2. [esx_skin](https://github.com/ESX-Org/esx_skin) 20 | 3. [MpGameMessage](https://github.com/kasuganosoras/MpGameMessage) (Optional) 21 | 22 | ## Download & Installation 23 | 24 | ### Using [YumV](https://yumv.net/) 25 | 26 | ``` 27 | yum install esx_deliveries_remake 28 | ``` 29 | 30 | ### Using Git 31 | 32 | ``` 33 | git clone https://github.com/kasuganosoras/esx_deliveries [esx]/esx_deliveries 34 | ``` 35 | 36 | ### Manually 37 | 38 | - Download https://github.com/kasuganosoras/esx_deliveries/archive/master.zip 39 | - Put it in the `[esx]` directory 40 | 41 | ## Installation 42 | 43 | - Import esx_deliveries.sql to your database 44 | - Add this in your `server.cfg`: 45 | 46 | ``` 47 | start esx_deliveries 48 | ``` 49 | 50 | 51 | 52 | ## Videos 53 | 54 | https://youtu.be/wOrBn7pD-nI 55 | 56 | ## Legal 57 | 58 | ### License 59 | 60 | esx_deliveries - Delivery job plugin for ESX 61 | 62 | Copyright (C) 2020 Akkariin 63 | 64 | This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version. 65 | 66 | This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details. 67 | 68 | You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/. 69 | -------------------------------------------------------------------------------- /locales/fr.lua: -------------------------------------------------------------------------------- 1 | Locales['fr'] = { 2 | ["delivery_not_available"] = "Ce modèle est ~r~indisponible~w~, merci d'utilisé une ~g~moto~w~ ou un ~g~van~w~.", 3 | ["start_delivery"] = "Appuyez sur ~INPUT_CONTEXT~ pour demarrer les livraisons, dépôt de garantie ~g~$", 4 | ["safe_deposit_received"] = "Le dépôt de garantie à été retiré de votre compte bancaire", 5 | ["safe_deposit_returned"] = "Le dépôt de garantie revient maintenant sur votre compte bancaire", 6 | ["safe_deposit_withheld"] = "Mission ~r~échoué~w~, votre dépôt de garantie à été ~r~retenue~w~.", 7 | ["delivery_point_reward"] = "Mission réussie, vous recevez ~g~$", 8 | ["get_back_in_vehicle"] = "Entrez dans votre ~y~véhicule~s~", 9 | ["remove_goods"] = "Appuyez sur ~INPUT_CONTEXT~ pour retirer votre ~y~marchandise~s~ de votre véhicule", 10 | ["remove_goods_subtext"] = "Laissez votre voiture et sortez la ~y~marchandise~w~", 11 | ["drive_next_point"] = "Conduisez à la prochaine ~y~destination~w~", 12 | ["deliver_inside_shop"] = "Ammener votre ~y~marchandise~w~ à la destination", 13 | ["get_back_to_deliveryhub"] = "Retour au centre de livraison et restituer votre véhicule", 14 | ["delivery_vehicle_returned"] = "Vous avez bien rendu le véhicule", 15 | ["finish_job"] = "Status de la mission: ~g~", 16 | ["end_delivery"] = "Appuyez sur ~INPUT_CONTEXT~ pour terminer la mission", 17 | ["blip_name"] = "Centre de livraison", 18 | ["dst_blip"] = "Livraison", 19 | ["delivery_end"] = "Fin de livraison", 20 | ["delivery_failed"] = "Vous avez perdue votre caution, car le véhicule est endommmager", 21 | ["delivery_finish"] = "Vous avez terminer vos missions de livraison", 22 | ["delivery_start"] = "Livraison", 23 | ["delivery_tips"] = "Conduisez votre véhicule en toute sécurité jusqu'à la destination et livrer la ~y~marchandise~s~", 24 | ["not_enough_money"] = "Vous n'avez pas assez d'argent sur votre compte en banque pour payer la ~r~caution~s~", 25 | } -------------------------------------------------------------------------------- /server/main.lua: -------------------------------------------------------------------------------- 1 | --[[ ============================================================ ]]-- 2 | --[[ | FIVEM ESX DELIVERY PLUGIN REMAKE BY AKKARIIN | ]]-- 3 | --[[ ============================================================ ]]-- 4 | 5 | ESX = nil 6 | 7 | TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) 8 | 9 | -- Register events 10 | 11 | RegisterServerEvent('esx_deliveries:returnSafe:server') 12 | RegisterServerEvent('esx_deliveries:finishDelivery:server') 13 | RegisterServerEvent('esx_deliveries:removeSafeMoney:server') 14 | RegisterServerEvent('esx_deliveries:getPlayerJob:server') 15 | 16 | -- Return safe deposit event 17 | 18 | AddEventHandler('esx_deliveries:returnSafe:server', function(deliveryType, safeReturn) 19 | local xPlayer = ESX.GetPlayerFromId(source) 20 | if safeReturn then 21 | local SafeMoney = 4000 22 | for k, v in pairs(Config.Safe) do 23 | if k == deliveryType then 24 | SafeMoney = v 25 | break 26 | end 27 | end 28 | xPlayer.addAccountMoney("bank", SafeMoney) 29 | xPlayer.showNotification(_U("safe_deposit_returned")) 30 | else 31 | xPlayer.showNotification(_U("safe_deposit_withheld")) 32 | end 33 | end) 34 | 35 | -- Finish delivery mission event 36 | 37 | AddEventHandler('esx_deliveries:finishDelivery:server', function(deliveryType) 38 | local xPlayer = ESX.GetPlayerFromId(source) 39 | local deliveryMoney = 800 40 | for k, v in pairs(Config.Rewards) do 41 | if k == deliveryType then 42 | deliveryMoney = v 43 | break 44 | end 45 | end 46 | xPlayer.addMoney(deliveryMoney) 47 | xPlayer.showNotification(_U("delivery_point_reward") .. tostring(deliveryMoney)) 48 | end) 49 | 50 | -- Remove safe deposit event (On start mission) 51 | 52 | AddEventHandler('esx_deliveries:removeSafeMoney:server', function(deliveryType) 53 | local xPlayer = ESX.GetPlayerFromId(source) 54 | local SafeMoney = 4000 55 | for k, v in pairs(Config.Safe) do 56 | if k == deliveryType then 57 | SafeMoney = v 58 | break 59 | end 60 | end 61 | local PlayerMoney = xPlayer.getAccount('bank').money 62 | if PlayerMoney >= SafeMoney then 63 | xPlayer.removeAccountMoney("bank", SafeMoney) 64 | xPlayer.showNotification(_U("safe_deposit_received")) 65 | TriggerClientEvent('esx_deliveries:startJob:client', source, deliveryType) 66 | else 67 | xPlayer.showNotification(_U("not_enough_money")) 68 | end 69 | end) 70 | 71 | -- Get the player job name 72 | 73 | AddEventHandler('esx_deliveries:getPlayerJob:server', function() 74 | local xPlayer = ESX.GetPlayerFromId(source) 75 | print("Player request job: " .. source .. ", " .. xPlayer.job.name) 76 | TriggerClientEvent('esx_deliveries:setPlayerJob:client', source, xPlayer.job.name) 77 | end) 78 | -------------------------------------------------------------------------------- /config.lua: -------------------------------------------------------------------------------- 1 | --[[ ============================================================ ]]-- 2 | --[[ | FIVEM ESX DELIVERY PLUGIN REMAKE BY AKKARIIN | ]]-- 3 | --[[ ============================================================ ]]-- 4 | 5 | Config = {} 6 | 7 | -- Locales 8 | Config.Locale = 'en' 9 | 10 | -- Delivery Base Location 11 | Config.Base = { 12 | -- Blip coords 13 | coords = {x = -314.0, y = -1035.21, z = 30.53}, 14 | -- Scooter mark 15 | scooter = {x = -319.17, y = -1032.14, z = 30.53}, 16 | -- Van mark 17 | van = {x = -323.17, y = -1030.63, z = 30.53}, 18 | -- Truck mark 19 | truck = {x = -326.75, y = -1029.23, z = 30.53}, 20 | -- Return vehicle mark 21 | retveh = {x = -271.3, y = -1009.66, z = 29.87}, 22 | -- Delete vehicle mark 23 | deleter = {x = -338.26, y = -1023.18, z = 30.38}, 24 | -- Heading 25 | heading = 245.0, 26 | } 27 | 28 | Config.DecorCode = 0 29 | 30 | -- Min and max deliveries jobs 31 | Config.Deliveries = { 32 | min = 5, 33 | max = 7, 34 | } 35 | 36 | -- The salary of jobs 37 | Config.Rewards = { 38 | scooter = 800, 39 | van = 1000, 40 | truck = 1500, 41 | } 42 | 43 | -- Vehicle model 44 | Config.Models = { 45 | scooter = 'faggio3', 46 | -- van = 'pony', -- The original game vehicle 47 | van = 's1', -- Chinese car Wuling hong guang S1 48 | truck = 'mule', 49 | vehDoor = { 50 | -- If this value is true, it will open the vehicle trunk when player remove the goods from the vehicle. 51 | usingTrunkForVan = true, -- If you using original game vehicle, set this to false 52 | usingTrunkForTruck = false, 53 | }, 54 | } 55 | 56 | -- Scale of the arrow, usually not modified it 57 | Config.Scales = { 58 | scooter = 0.6, 59 | van = 3.0, 60 | truck = 4.5, 61 | } 62 | 63 | -- Rental money of the vehicles 64 | Config.Safe = { 65 | scooter = 4000, 66 | van = 6000, 67 | truck = 8000, 68 | } 69 | 70 | -- Random parking locations 71 | Config.ParkingSpawns = { 72 | {x = -310.50, y = -1011.08, z = 30.39, h = 252.00}, 73 | {x = -309.35, y = -1008.24, z = 30.39, h = 251.15}, 74 | {x = -311.53, y = -1013.72, z = 30.39, h = 252.00}, 75 | {x = -305.17, y = -1013.04, z = 30.39, h = 70.78}, 76 | {x = -307.33, y = -1002.65, z = 30.39, h = 248.33}, 77 | {x = -322.99, y = -1000.16, z = 30.39, h = 73.11}, 78 | {x = -329.65, y = -1004.10, z = 30.39, h = 253.11}, 79 | {x = -324.65, y = -1006.08, z = 30.39, h = 69.82}, 80 | {x = -326.87, y = -1011.45, z = 30.39, h = 73.49}, 81 | } 82 | 83 | -- Random delivery locations of scooter 84 | -- Item1 = parking location, Item2 = Place goods location 85 | Config.DeliveryLocationsScooter = { 86 | {Item1 = {x = -153.19, y = -838.31, z = 30.12}, Item2 = {x = -143.85, y = -846.3, z = 30.6}}, 87 | {Item1 = {x = 37.72, y = -795.71, z = 30.93}, Item2 = {x = 44.94, y = -803.24, z = 31.52}}, 88 | {Item1 = {x = 111.7, y = -809.56, z = 30.71}, Item2 = {x = 102.19, y = -818.22, z = 31.35}}, 89 | {Item1 = {x = 132.61, y = -889.41, z = 29.71}, Item2 = {x = 121.25, y = -879.82, z = 31.12}}, 90 | {Item1 = {x = 54.41, y = -994.86, z = 28.7}, Item2 = {x = 43.89, y = -997.98, z = 29.34}}, 91 | {Item1 = {x = 54.41, y = -994.86, z = 28.7}, Item2 = {x = 57.65, y = -1003.72, z = 29.36}}, 92 | {Item1 = {x = 142.87, y = -1026.78, z = 28.67}, Item2 = {x = 135.44, y = -1031.19, z = 29.35}}, 93 | {Item1 = {x = 248.03, y = -1005.49, z = 28.61}, Item2 = {x = 254.83, y = -1013.25, z = 29.27}}, 94 | {Item1 = {x = 275.68, y = -929.64, z = 28.47}, Item2 = {x = 285.55, y = -937.26, z = 29.39}}, 95 | {Item1 = {x = 294.29, y = -877.33, z = 28.61}, Item2 = {x = 301.12, y = -883.47, z = 29.28}}, 96 | {Item1 = {x = 247.68, y = -832.03, z = 29.16}, Item2 = {x = 258.66, y = -830.44, z = 29.58}}, 97 | {Item1 = {x = 227.21, y = -705.26, z = 35.07}, Item2 = {x = 232.2, y = -714.55, z = 35.78}}, 98 | {Item1 = {x = 241.06, y = -667.74, z = 37.44}, Item2 = {x = 245.5, y = -677.7, z = 37.75}}, 99 | {Item1 = {x = 257.05, y = -628.21, z = 40.59}, Item2 = {x = 268.54, y = -640.44, z = 42.02}}, 100 | {Item1 = {x = 211.33, y = -605.63, z = 41.42}, Item2 = {x = 222.32, y = -596.71, z = 43.87}}, 101 | {Item1 = {x = 126.27, y = -555.46, z = 42.66}, Item2 = {x = 168.11, y = -567.17, z = 43.87}}, 102 | {Item1 = {x = 254.2, y = -377.17, z = 43.96}, Item2 = {x = 239.06, y = -409.27, z = 47.92}}, 103 | {Item1 = {x = 244.49, y = 349.05, z = 105.46}, Item2 = {x = 252.86, y = 357.13, z = 105.53}}, 104 | {Item1 = {x = 130.77, y = -307.27, z = 44.58}, Item2 = {x = 138.67, y = -285.45, z = 50.45}}, 105 | {Item1 = {x = 54.44, y = -280.4, z = 46.9}, Item2 = {x = 61.86, y = -260.86, z = 52.35}}, 106 | {Item1 = {x = 55.15, y = -225.54, z = 50.44}, Item2 = {x = 76.29, y = -233.15, z = 51.4}}, 107 | {Item1 = {x = 44.6, y = -138.99, z = 54.66}, Item2 = {x = 50.78, y = -136.23, z = 55.2}}, 108 | {Item1 = {x = 32.51, y = -162.61, z = 54.86}, Item2 = {x = 26.84, y = -168.84, z = 55.54}}, 109 | {Item1 = {x = -29.6, y = -110.84, z = 56.51}, Item2 = {x = -23.5, y = -106.74, z = 57.04}}, 110 | {Item1 = {x = -96.86, y = -86.84, z = 57.44}, Item2 = {x = -87.82, y = -83.55, z = 57.82}}, 111 | {Item1 = {x = -146.26, y = -71.46, z = 53.9}, Item2 = {x = -132.92, y = -69.02, z = 55.42}}, 112 | {Item1 = {x = -238.41, y = 91.97, z = 68.11}, Item2 = {x = -263.61, y = 98.88, z = 69.3}}, 113 | {Item1 = {x = -251.45, y = 20.43, z = 53.9}, Item2 = {x = -273.35, y = 28.21, z = 54.75}}, 114 | {Item1 = {x = -322.4, y = -10.06, z = 47.42}, Item2 = {x = -315.48, y = -3.76, z = 48.2}}, 115 | {Item1 = {x = -431.22, y = 14.6, z = 45.5}, Item2 = {x = -424.83, y = 21.74, z = 46.27}}, 116 | {Item1 = {x = -497.33, y = -8.38, z = 44.33}, Item2 = {x = -500.95, y = -18.65, z = 45.13}}, 117 | {Item1 = {x = -406.69, y = -44.87, z = 45.13}, Item2 = {x = -429.07, y = -24.12, z = 46.23}}, 118 | {Item1 = {x = -433.94, y = -76.33, z = 40.93}, Item2 = {x = -437.89, y = -66.91, z = 43}}, 119 | {Item1 = {x = -583.22, y = -154.84, z = 37.51}, Item2 = {x = -582.8, y = -146.8, z = 38.23}}, 120 | {Item1 = {x = -613.68, y = -213.46, z = 36.51}, Item2 = {x = -622.23, y = -210.97, z = 37.33}}, 121 | {Item1 = {x = -582.44, y = -322.69, z = 34.33}, Item2 = {x = -583.02, y = -330.38, z = 34.97}}, 122 | {Item1 = {x = -658.25, y = -329, z = 34.2}, Item2 = {x = -666.69, y = -329.06, z = 35.2}}, 123 | {Item1 = {x = -645.84, y = -419.67, z = 34.1}, Item2 = {x = -654.84, y = -414.21, z = 35.45}}, 124 | {Item1 = {x = -712.7, y = -668.08, z = 29.81}, Item2 = {x = -714.58, y = -675.37, z = 30.63}}, 125 | {Item1 = {x = -648.24, y = -681.53, z = 30.61}, Item2 = {x = -656.77, y = -678.12, z = 31.46}}, 126 | {Item1 = {x = -648.87, y = -904.3, z = 23.8}, Item2 = {x = -660.88, y = -900.72, z = 24.61}}, 127 | {Item1 = {x = -529.01, y = -848.03, z = 29.26}, Item2 = {x = -531.0, y = -854.04, z = 29.79}}, 128 | } 129 | 130 | -- Random delivery locations of van 131 | Config.DeliveryLocationsVan = { 132 | {Item1 = {x = -51.95, y = -1761.67, z = 28.89}, Item2 = {x = -41.15, y = -1751.66, z = 29.42}}, 133 | {Item1 = {x = 369.38, y = 317.44, z = 103.21}, Item2 = {x = 375.08, y = 333.65, z = 103.57}}, 134 | {Item1 = {x = -702.38, y = -920.38, z = 18.8}, Item2 = {x = -705.7, y = -905.46, z = 19.22}}, 135 | {Item1 = {x = -1225.49, y = -893.3, z = 12.13}, Item2 = {x = -1223.77, y = -912.26, z = 12.33}}, 136 | {Item1 = {x = -1506.82, y = -383.06, z = 40.64}, Item2 = {x = -1482.29, y = -378.95, z = 40.16}}, 137 | {Item1 = {x = 1149.13, y = -985.08, z = 45.64}, Item2 = {x = 1131.86, y = -979.32, z = 46.42}}, 138 | {Item1 = {x = 1157.19, y = -331.77, z = 68.64}, Item2 = {x = 1163.79, y = -314.6, z = 69.21}}, 139 | {Item1 = {x = -1145.42, y = -1590.97, z = 4.06}, Item2 = {x = -1150.31, y = -1601.7, z = 4.39}}, 140 | {Item1 = {x = 48.18, y = -992.62, z = 29.03}, Item2 = {x = 38.41, y = -1005.3, z = 29.48}}, 141 | {Item1 = {x = 370.05, y = -1036.4, z = 28.99}, Item2 = {x = 376.7, y = -1028.82, z = 29.34}}, 142 | {Item1 = {x = 785.95, y = -761.67, z = 26.33}, Item2 = {x = 797.0, y = -757.31, z = 26.89}}, 143 | {Item1 = {x = 41.53, y = -138.21, z = 55.08}, Item2 = {x = 50.96, y = -135.49, z = 55.2}}, 144 | {Item1 = {x = 106.8, y = 304.21, z = 109.81}, Item2 = {x = 90.86, y = 298.51, z = 110.21}}, 145 | {Item1 = {x = -565.73, y = 268.54, z = 82.55}, Item2 = {x = -562.25, y = 283.98, z = 82.18}}, 146 | } 147 | 148 | -- Random delivery locations of truck 149 | Config.DeliveryLocationsTruck = { 150 | {Item1 = {x = -1395.82, y = -653.76, z = 28.91}, Item2 = {x = -1413.43, y = -635.47, z = 28.67}}, 151 | {Item1 = {x = 164.18, y = -1280.21, z = 29.38}, Item2 = {x = 136.5, y = -1278.69, z = 29.36}}, 152 | {Item1 = {x = 75.71, y = 164.41, z = 104.93}, Item2 = {x = 78.55, y = 180.44, z = 104.63}}, 153 | {Item1 = {x = -226.62, y = 308.87, z = 92.4}, Item2 = {x = -229.54, y = 293.59, z = 92.19}}, 154 | {Item1 = {x = -365.87, y = 297.27, z = 85.04}, Item2 = {x = -370.5, y = 277.98, z = 86.42}}, 155 | {Item1 = {x = -403.95, y = 196.11, z = 82.67}, Item2 = {x = -395.17, y = 208.6, z = 83.59}}, 156 | {Item1 = {x = -412.26, y = 297.95, z = 83.46}, Item2 = {x = -427.08, y = 294.19, z = 83.23}}, 157 | {Item1 = {x = -606.23, y = -901.52, z = 25.39}, Item2 = {x = -592.48, y = -892.76, z = 25.93}}, 158 | {Item1 = {x = -837.03, y = -1142.46, z = 7.44}, Item2 = {x = -841.89, y = -1127.91, z = 6.97}}, 159 | {Item1 = {x = -1061.56, y = -1382.19, z = 5.44}, Item2 = {x = -1039.38, y = -1396.88, z = 5.55}}, 160 | {Item1 = {x = 156.41, y = -1651.21, z = 29.53}, Item2 = {x = 169.11, y = -1633.38, z = 29.29}}, 161 | {Item1 = {x = 168.13, y = -1470.07, z = 29.37}, Item2 = {x = 175.78, y = -1461.16, z = 29.24}}, 162 | {Item1 = {x = 118.99, y = -1486.21, z = 29.38}, Item2 = {x = 143.54, y = -1481.18, z = 29.36}}, 163 | {Item1 = {x = -548.34, y = 308.19, z = 83.34}, Item2 = {x = -546.6, y = 291.46, z = 83.02}}, 164 | } 165 | 166 | -- Player outfit of scooter 167 | Config.OutfitScooter = { 168 | [1] = {drawables = 0, texture = 0}, 169 | [3] = {drawables = 66, texture = 0}, 170 | [4] = {drawables = 97, texture = 3}, 171 | [5] = {drawables = 0, texture = 0}, 172 | [6] = {drawables = 32, texture = 14}, 173 | [7] = {drawables = 0, texture = 0}, 174 | [8] = {drawables = 15, texture = 0}, 175 | [9] = {drawables = 0, texture = 0}, 176 | [11] = {drawables = 184, texture = 0}, 177 | [12] = {drawables = 18, texture = 5}, 178 | [13] = {drawables = 1280, texture = 2}, 179 | } 180 | 181 | -- Player outfit of scooter (female) 182 | Config.OutfitScooterF = { 183 | [1] = {drawables = 0, texture = 0}, 184 | [3] = {drawables = 9, texture = 0}, 185 | [4] = {drawables = 11, texture = 3}, 186 | [5] = {drawables = 0, texture = 0}, 187 | [6] = {drawables = 11, texture = 2}, 188 | [7] = {drawables = 0, texture = 0}, 189 | [8] = {drawables = 13, texture = 0}, 190 | [9] = {drawables = 0, texture = 0}, 191 | [11] = {drawables = 295, texture = 0}, 192 | [12] = {drawables = 18, texture = 5}, 193 | [13] = {drawables = 1280, texture = 2}, 194 | } 195 | 196 | -- Player outfit of van and truck 197 | Config.OutfitVan = { 198 | [1] = {drawables = 0, texture = 0}, 199 | [3] = {drawables = 66, texture = 0}, 200 | [4] = {drawables = 97, texture = 3}, 201 | [5] = {drawables = 0, texture = 0}, 202 | [6] = {drawables = 32, texture = 14}, 203 | [7] = {drawables = 0, texture = 0}, 204 | [8] = {drawables = 141, texture = 0}, 205 | [9] = {drawables = 0, texture = 0}, 206 | [11] = {drawables = 230, texture = 3}, 207 | [12] = {drawables = 45, texture = 7}, 208 | [13] = {drawables = 1280, texture = 2}, 209 | } 210 | 211 | -- Player outfit of van and truck (female) 212 | Config.OutfitVanF = { 213 | [1] = {drawables = 0, texture = 0}, 214 | [3] = {drawables = 14, texture = 0}, 215 | [4] = {drawables = 45, texture = 1}, 216 | [5] = {drawables = 0, texture = 0}, 217 | [6] = {drawables = 27, texture = 0}, 218 | [7] = {drawables = 0, texture = 0}, 219 | [8] = {drawables = 14, texture = 0}, 220 | [9] = {drawables = 0, texture = 0}, 221 | [11] = {drawables = 14, texture = 3}, 222 | [12] = {drawables = 18, texture = 7}, 223 | [13] = {drawables = 1280, texture = 2}, 224 | } 225 | 226 | -- Random van goods 227 | Config.VanGoodsPropNames = { 228 | "prop_crate_11e", 229 | "prop_cardbordbox_02a", 230 | } 231 | -------------------------------------------------------------------------------- /client/main.lua: -------------------------------------------------------------------------------- 1 | --[[ ============================================================ ]]-- 2 | --[[ | FIVEM ESX DELIVERY PLUGIN REMAKE BY AKKARIIN | ]]-- 3 | --[[ ============================================================ ]]-- 4 | 5 | ESX = nil 6 | 7 | local Status = { 8 | DELIVERY_INACTIVE = 0, 9 | PLAYER_STARTED_DELIVERY = 1, 10 | PLAYER_REACHED_VEHICLE_POINT = 2, 11 | PLAYER_REMOVED_GOODS_FROM_VEHICLE = 3, 12 | PLAYER_REACHED_DELIVERY_POINT = 4, 13 | PLAYER_RETURNING_TO_BASE = 5 14 | } 15 | 16 | -- Don't touch this, pls :) 17 | 18 | local CurrentStatus = Status.DELIVERY_INACTIVE 19 | local CurrentSubtitle = nil 20 | local CurrentBlip = nil 21 | local CurrentType = nil 22 | local CurrentVehicle = nil 23 | local CurrentAttachments = {} 24 | local CurrentVehicleAttachments = {} 25 | local DeliveryLocation = {} 26 | local DeliveryComplete = {} 27 | local DeliveryRoutes = {} 28 | local PlayerJob = nil 29 | local FinishedJobs = 0 30 | 31 | -- Make player look like a worker 32 | 33 | function LoadWorkPlayerSkin(deliveryType) 34 | 35 | local playerPed = PlayerPedId() 36 | 37 | if deliveryType == 'scooter' then 38 | if IsPedMale(playerPed) then 39 | for k, v in pairs(Config.OutfitScooter) do 40 | SetPedComponentVariation(playerPed, k, v.drawables, v.texture, 1) 41 | end 42 | else 43 | for k, v in pairs(Config.OutfitScooterF) do 44 | SetPedComponentVariation(playerPed, k, v.drawables, v.texture, 1) 45 | end 46 | end 47 | else 48 | if IsPedMale(playerPed) then 49 | for k, v in pairs(Config.OutfitVan) do 50 | SetPedComponentVariation(playerPed, k, v.drawables, v.texture, 1) 51 | end 52 | else 53 | for k, v in pairs(Config.OutfitVanF) do 54 | SetPedComponentVariation(playerPed, k, v.drawables, v.texture, 1) 55 | end 56 | end 57 | end 58 | end 59 | 60 | -- Load the default player skin (for esx_skin) 61 | 62 | function LoadDefaultPlayerSkin() 63 | ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin) 64 | TriggerEvent('skinchanger:loadSkin', skin) 65 | end) 66 | end 67 | 68 | -- Control the input 69 | 70 | function HandleInput() 71 | 72 | if PlayerJob ~= "delivery" then 73 | return 74 | end 75 | 76 | if CurrentStatus == Status.PLAYER_REMOVED_GOODS_FROM_VEHICLE then 77 | DisableControlAction(0, 21, true) 78 | else 79 | Wait(500) 80 | end 81 | end 82 | 83 | -- Main logic handler 84 | 85 | function HandleLogic() 86 | 87 | if PlayerJob ~= "delivery" then 88 | return 89 | end 90 | 91 | local playerPed = PlayerPedId() 92 | local pCoords = GetEntityCoords(playerPed) 93 | 94 | if CurrentStatus ~= Status.DELIVERY_INACTIVE then 95 | if IsPedDeadOrDying(playerPed, true) then 96 | FinishDelivery(CurrentType, false) 97 | return 98 | elseif GetVehicleEngineHealth(CurrentVehicle) < 20 and CurrentVehicle ~= nil then 99 | FinishDelivery(CurrentType, false) 100 | return 101 | end 102 | 103 | if CurrentStatus == Status.PLAYER_STARTED_DELIVERY then 104 | if not IsPlayerInsideDeliveryVehicle() then 105 | CurrentSubtitle = _U("get_back_in_vehicle") 106 | else 107 | CurrentSubtitle = nil 108 | end 109 | 110 | if GetDistanceBetweenCoords(pCoords.x, pCoords.y, pCoords.z, DeliveryLocation.Item1.x, DeliveryLocation.Item1.y, DeliveryLocation.Item1.z, true) < 1.5 then 111 | CurrentStatus = Status.PLAYER_REACHED_VEHICLE_POINT 112 | CurrentSubtitle = _U("remove_goods_subtext") 113 | PlaySound(-1, "Menu_Accept", "Phone_SoundSet_Default", false, 0, true) 114 | end 115 | end 116 | 117 | if CurrentStatus == Status.PLAYER_REMOVED_GOODS_FROM_VEHICLE then 118 | if CurrentType == 'van' or CurrentType == 'truck' then 119 | CurrentSubtitle = _U("deliver_inside_shop") 120 | if CurrentType == 'van' and not IsEntityPlayingAnim(playerPed, "anim@heists@box_carry@", "walk", 3) then 121 | ForceCarryAnimation(); 122 | end 123 | end 124 | 125 | if GetDistanceBetweenCoords(pCoords.x, pCoords.y, pCoords.z, DeliveryLocation.Item2.x, DeliveryLocation.Item2.y, DeliveryLocation.Item2.z, true) < 1.5 then 126 | 127 | TriggerServerEvent("esx_deliveries:finishDelivery:server", CurrentType) 128 | PlaySound(-1, "Menu_Accept", "Phone_SoundSet_Default", false, 0, true) 129 | FinishedJobs = FinishedJobs + 1 130 | 131 | ESX.ShowNotification(_U("finish_job") .. FinishedJobs .. "/" .. #DeliveryRoutes) 132 | 133 | if FinishedJobs >= #DeliveryRoutes then 134 | RemovePlayerProps() 135 | RemoveBlip(CurrentBlip) 136 | DeliveryLocation.Item1 = Config.Base.retveh 137 | DeliveryLocation.Item2 = {x = 0, y = 0, z = 0} 138 | CurrentBlip = CreateBlipAt(DeliveryLocation.Item1.x, DeliveryLocation.Item1.y, DeliveryLocation.Item1.z) 139 | CurrentSubtitle = _U("get_back_to_deliveryhub") 140 | CurrentStatus = Status.PLAYER_RETURNING_TO_BASE 141 | return 142 | else 143 | RemovePlayerProps() 144 | GetNextDeliveryPoint(false) 145 | CurrentStatus = Status.PLAYER_STARTED_DELIVERY 146 | CurrentSubtitle = _U("drive_next_point") 147 | PlaySound(-1, "Menu_Accept", "Phone_SoundSet_Default", false, 0, true) 148 | end 149 | end 150 | end 151 | Wait(500) 152 | else 153 | Wait(1000) 154 | end 155 | end 156 | 157 | -- Handling markers and object status 158 | 159 | function HandleMarkers() 160 | 161 | if PlayerJob ~= "delivery" then 162 | return 163 | end 164 | 165 | local pCoords = GetEntityCoords(PlayerPedId()) 166 | local deleter = Config.Base.deleter 167 | 168 | if CurrentStatus ~= Status.DELIVERY_INACTIVE then 169 | DrawMarker(20, deleter.x, deleter.y, deleter.z, 0, 0, 0, 0, 180.0, 0, 1.5, 1.5, 1.5, 249, 38, 114, 150, true, true) 170 | if GetDistanceBetweenCoords(pCoords.x, pCoords.y, pCoords.z, deleter.x, deleter.y, deleter.z) < 1.5 then 171 | DisplayHelpText(_U("end_delivery")) 172 | if IsControlJustReleased(0, 51) then 173 | EndDelivery() 174 | return 175 | end 176 | end 177 | 178 | if CurrentStatus == Status.PLAYER_STARTED_DELIVERY then 179 | if not IsPlayerInsideDeliveryVehicle() and CurrentVehicle ~= nil then 180 | local VehiclePos = GetEntityCoords(CurrentVehicle) 181 | local ArrowHeight = VehiclePos.z 182 | ArrowHeight = VehiclePos.z + 1.0 183 | 184 | if CurrentType == 'van' then 185 | ArrowHeight = ArrowHeight + 1.0 186 | elseif CurrentType == 'truck' then 187 | ArrowHeight = ArrowHeight + 2.0 188 | end 189 | 190 | DrawMarker(20, VehiclePos.x, VehiclePos.y, ArrowHeight, 0, 0, 0, 0, 180.0, 0, 0.8, 0.8, 0.8, 102, 217, 239, 150, true, true) 191 | else 192 | local dl = DeliveryLocation.Item1 193 | if GetDistanceBetweenCoords(pCoords.x, pCoords.y, pCoords.z, dl.x, dl.y, dl.z, true) < 150 then 194 | DrawMarker(20, dl.x, dl.y, dl.z, 0, 0, 0, 0, 180.0, 0, 1.5, 1.5, 1.5, 102, 217, 239, 150, true, true) 195 | end 196 | end 197 | end 198 | 199 | if CurrentStatus == Status.PLAYER_REACHED_VEHICLE_POINT then 200 | if not IsPlayerInsideDeliveryVehicle() then 201 | TrunkPos = GetEntityCoords(CurrentVehicle) 202 | TrunkForward = GetEntityForwardVector(CurrentVehicle) 203 | local ScaleFactor = 1.0 204 | 205 | for k, v in pairs(Config.Scales) do 206 | if k == CurrentType then 207 | ScaleFactor = v 208 | end 209 | end 210 | 211 | TrunkPos = TrunkPos - (TrunkForward * ScaleFactor) 212 | TrunkHeight = TrunkPos.z 213 | TrunkHeight = TrunkPos.z + 0.7 214 | 215 | local ArrowSize = {x = 0.8, y = 0.8, z = 0.8} 216 | 217 | if CurrentType == 'scooter' then 218 | ArrowSize = {x = 0.15, y = 0.15, z = 0.15} 219 | end 220 | 221 | DrawMarker(20, TrunkPos.x, TrunkPos.y, TrunkHeight, 0, 0, 0, 180.0, 0, 0, ArrowSize.x, ArrowSize.y, ArrowSize.z, 102, 217, 239, 150, true, true) 222 | 223 | if GetDistanceBetweenCoords(pCoords.x, pCoords.y, pCoords.z, TrunkPos.x, TrunkPos.y, TrunkHeight, true) < 1.0 then 224 | DisplayHelpText(_U("remove_goods")) 225 | if IsControlJustReleased(0, 51) then 226 | PlayTrunkAnimation() 227 | GetPlayerPropsForDelivery(CurrentType) 228 | CurrentStatus = Status.PLAYER_REMOVED_GOODS_FROM_VEHICLE 229 | end 230 | end 231 | end 232 | end 233 | 234 | if CurrentStatus == Status.PLAYER_REMOVED_GOODS_FROM_VEHICLE then 235 | local dp = DeliveryLocation.Item2 236 | DrawMarker(20, dp.x, dp.y, dp.z, 0, 0, 0, 0, 180.0, 0, 1.5, 1.5, 1.5, 102, 217, 239, 150, true, true) 237 | end 238 | 239 | if CurrentStatus == Status.PLAYER_RETURNING_TO_BASE then 240 | local dp = Config.Base.deleter 241 | DrawMarker(20, dp.x, dp.y, dp.z, 0, 0, 0, 0, 180.0, 0, 1.5, 1.5, 1.5, 102, 217, 239, 150, true, true) 242 | end 243 | else 244 | local bCoords = Config.Base.coords 245 | if GetDistanceBetweenCoords(pCoords.x, pCoords.y, pCoords.z, bCoords.x, bCoords.y, bCoords.z, true) < 150.0 then 246 | local ScooterPos = Config.Base.scooter 247 | local VanPos = Config.Base.van 248 | local TruckPos = Config.Base.truck 249 | 250 | DrawMarker(37, ScooterPos.x, ScooterPos.y, ScooterPos.z, 0, 0, 0, 0, 0, 0, 2.5, 2.5, 2.5, 243, 56, 56, 150, true, true) 251 | DrawMarker(36, VanPos.x, VanPos.y, VanPos.z, 0, 0, 0, 0, 0, 0, 2.5, 2.5, 2.5, 250, 170, 60, 150, true, true) 252 | DrawMarker(39, TruckPos.x, TruckPos.y, TruckPos.z, 0, 0, 0, 0, 0, 0, 2.5, 2.5, 2.5, 230, 219, 91, 150, true, true) 253 | 254 | local SelectType = false 255 | 256 | if GetDistanceBetweenCoords(pCoords.x, pCoords.y, pCoords.z, ScooterPos.x, ScooterPos.y, ScooterPos.z, true) < 1.5 then 257 | DisplayHelpText(_U("start_delivery") .. tostring(Config.Safe.scooter)) 258 | SelectType = 'scooter' 259 | elseif GetDistanceBetweenCoords(pCoords.x, pCoords.y, pCoords.z, VanPos.x, VanPos.y, VanPos.z, true) < 1.5 then 260 | DisplayHelpText(_U("start_delivery") .. tostring(Config.Safe.van)) 261 | SelectType = 'van' 262 | elseif GetDistanceBetweenCoords(pCoords.x, pCoords.y, pCoords.z, TruckPos.x, TruckPos.y, TruckPos.z, true) < 1.5 then 263 | DisplayHelpText(_U("start_delivery") .. tostring(Config.Safe.truck)) 264 | SelectType = 'truck' 265 | else 266 | SelectType = false 267 | end 268 | 269 | if SelectType ~= false then 270 | if IsControlJustReleased(0, 51) then 271 | StartDelivery(SelectType) 272 | PlaySound(-1, "Menu_Accept", "Phone_SoundSet_Default", false, 0, true) 273 | end 274 | end 275 | end 276 | end 277 | end 278 | 279 | -- The trunk animation when the player remove the goods from the vehicle 280 | function PlayTrunkAnimation() 281 | Citizen.CreateThread(function() 282 | if CurrentType == 'truck' then 283 | if Config.Models.vehDoor.usingTrunkForTruck then 284 | SetVehicleDoorOpen(CurrentVehicle, 5, false, false) 285 | else 286 | SetVehicleDoorOpen(CurrentVehicle, 2, false, false) 287 | SetVehicleDoorOpen(CurrentVehicle, 3, false, false) 288 | end 289 | elseif CurrentType == 'van' then 290 | if Config.Models.vehDoor.usingTrunkForVan then 291 | SetVehicleDoorOpen(CurrentVehicle, 5, false, false) 292 | else 293 | 294 | end 295 | 296 | end 297 | Wait(1000) 298 | if CurrentType == 'truck' then 299 | if Config.Models.vehDoor.usingTrunkForTruck then 300 | SetVehicleDoorShut(CurrentVehicle, 5, false) 301 | else 302 | SetVehicleDoorShut(CurrentVehicle, 2, false) 303 | SetVehicleDoorShut(CurrentVehicle, 3, false) 304 | end 305 | elseif CurrentType == 'van' then 306 | if Config.Models.vehDoor.usingTrunkForVan then 307 | SetVehicleDoorShut(CurrentVehicle, 5, false) 308 | else 309 | SetVehicleDoorShut(CurrentVehicle, 2, false) 310 | SetVehicleDoorShut(CurrentVehicle, 3, false) 311 | end 312 | end 313 | end) 314 | end 315 | 316 | -- Create a blip for the location 317 | 318 | function CreateBlipAt(x, y, z) 319 | 320 | local tmpBlip = AddBlipForCoord(x, y, z) 321 | 322 | SetBlipSprite(tmpBlip, 1) 323 | SetBlipColour(tmpBlip, 66) 324 | SetBlipAsShortRange(tmpBlip, true) 325 | BeginTextCommandSetBlipName("STRING") 326 | AddTextComponentString(_U("dst_blip")) 327 | EndTextCommandSetBlipName(blip) 328 | SetBlipAsMissionCreatorBlip(tmpBlip, true) 329 | SetBlipRoute(tmpBlip, true) 330 | 331 | return tmpBlip 332 | end 333 | 334 | -- Let the player carry something 335 | 336 | function ForceCarryAnimation() 337 | TaskPlayAnim(PlayerPedId(), "anim@heists@box_carry@", "walk", 8.0, 8.0, -1, 51) 338 | end 339 | 340 | -- Tell the server start delivery job 341 | 342 | function StartDelivery(deliveryType) 343 | TriggerServerEvent("esx_deliveries:removeSafeMoney:server", deliveryType) 344 | end 345 | 346 | -- Check is the player in the delivery vehicle 347 | 348 | function IsPlayerInsideDeliveryVehicle() 349 | if IsPedSittingInAnyVehicle(PlayerPedId()) then 350 | local playerVehicle = GetVehiclePedIsIn(PlayerPedId(), false) 351 | if playerVehicle == CurrentVehicle then 352 | return true 353 | end 354 | end 355 | return false 356 | end 357 | 358 | -- Is this checkpoint the last checkpoint? 359 | 360 | function IsLastDelivery() 361 | local isLast = false 362 | local dp1 = DeliveryLocation.Item2 363 | local dp2 = DeliveryRoutes[#DeliveryRoutes].Item2 364 | if dp1.x == dp2.x and dp1.y == dp2.y and dp1.z == dp2.z then 365 | isLast = true 366 | end 367 | return isLast 368 | end 369 | 370 | -- Remove all object from the player ped 371 | 372 | function RemovePlayerProps() 373 | for i = 0, #CurrentAttachments do 374 | DetachEntity(CurrentAttachments[i]) 375 | DeleteEntity(CurrentAttachments[i]) 376 | end 377 | ClearPedTasks(PlayerPedId()) 378 | CurrentAttachments = {} 379 | end 380 | 381 | -- Spawn an object and attach it to the player 382 | 383 | function GetPlayerPropsForDelivery(deliveryType) 384 | 385 | RequestAnimDict("anim@heists@box_carry@") 386 | while not HasAnimDictLoaded("anim@heists@box_carry@") do 387 | Citizen.Wait(0) 388 | end 389 | 390 | if deliveryType == 'scooter' then 391 | local ModelHash = GetHashKey("prop_paper_bag_01") 392 | local PlayerPed = PlayerPedId() 393 | local PlayerPos = GetEntityCoords(PlayerPed) 394 | 395 | WaitModelLoad(ModelHash) 396 | 397 | local Object = CreateObject(ModelHash, PlayerPos.x, PlayerPos.y, PlayerPos.z, true, true, false) 398 | 399 | AttachEntityToEntity(Object, PlayerPed, GetPedBoneIndex(PlayerPed, 28422), 0.25, 0.0, 0.06, 65.0, -130.0, -65.0, true, true, false, true, 0, true) 400 | table.insert(CurrentAttachments, Object) 401 | end 402 | 403 | if deliveryType == 'van' then 404 | TaskPlayAnim(PlayerPedId(), "anim@heists@box_carry@", "walk", 8.0, 8.0, -1, 51) 405 | 406 | local Rand = GetRandomFromRange(1, #Config.VanGoodsPropNames) 407 | local ModelHash = GetHashKey(Config.VanGoodsPropNames[Rand]) 408 | 409 | WaitModelLoad(ModelHash) 410 | 411 | local PlayerPed = PlayerPedId() 412 | local PlayerPos = GetOffsetFromEntityInWorldCoords(PlayerPed, 0.0, 0.0, -5.0) 413 | local Object = CreateObject(ModelHash, PlayerPos.x, PlayerPos.y, PlayerPos.z, true, false, false) 414 | 415 | AttachEntityToEntity(Object, PlayerPed, GetPedBoneIndex(PlayerPed, 28422), 0.0, 0.0, -0.55, 0.0, 0.0, 90.0, true, false, false, true, 1, true) 416 | table.insert(CurrentAttachments, Object) 417 | end 418 | 419 | if deliveryType == 'truck' then 420 | TaskPlayAnim(PlayerPedId(), "anim@heists@box_carry@", "walk", 8.0, 8.0, -1, 51) 421 | 422 | local ModelHash = GetHashKey("prop_sacktruck_02b") 423 | 424 | WaitModelLoad(ModelHash) 425 | 426 | local PlayerPed = PlayerPedId() 427 | local PlayerPos = GetOffsetFromEntityInWorldCoords(PlayerPed, 0.0, 0.0, -5.0) 428 | local Object = CreateObject(ModelHash, PlayerPos.x, PlayerPos.y, PlayerPos.z, true, false, false) 429 | 430 | AttachEntityToEntity(Object, PlayerPed, GetEntityBoneIndexByName(PlayerPed, "SKEL_Pelvis"), -0.075, 0.90, -0.86, -20.0, -0.5, 181.0, true, false, false, true, 1, true) 431 | table.insert(CurrentAttachments, Object) 432 | end 433 | 434 | local JobData = (FinishedJobs + 1) / #DeliveryRoutes 435 | 436 | if JobData >= 0.5 and #CurrentVehicleAttachments > 2 then 437 | DetachEntity(CurrentVehicleAttachments[1]) 438 | DeleteEntity(CurrentVehicleAttachments[1]) 439 | table.remove(CurrentVehicleAttachments, 1) 440 | end 441 | if JobData >= 1.0 and #CurrentVehicleAttachments > 1 then 442 | DetachEntity(CurrentVehicleAttachments[1]) 443 | DeleteEntity(CurrentVehicleAttachments[1]) 444 | table.remove(CurrentVehicleAttachments, 1) 445 | end 446 | end 447 | 448 | -- Spawn the scooter, truck or van 449 | 450 | function SpawnDeliveryVehicle(deliveryType) 451 | 452 | local Rnd = GetRandomFromRange(1, #Config.ParkingSpawns) 453 | local SpawnLocation = Config.ParkingSpawns[Rnd] 454 | 455 | if deliveryType == 'scooter' then 456 | local ModelHash = GetHashKey(Config.Models.scooter) 457 | WaitModelLoad(ModelHash) 458 | CurrentVehicle = CreateVehicle(ModelHash, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, SpawnLocation.h, true, true) 459 | end 460 | 461 | if deliveryType == 'truck' then 462 | local ModelHash = GetHashKey(Config.Models.truck) 463 | WaitModelLoad(ModelHash) 464 | CurrentVehicle = CreateVehicle(ModelHash, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, SpawnLocation.h, true, true) 465 | SetVehicleLivery(CurrentVehicle, 2) 466 | end 467 | 468 | if deliveryType == 'van' then 469 | local ModelHash = GetHashKey(Config.Models.van) 470 | WaitModelLoad(ModelHash) 471 | CurrentVehicle = CreateVehicle(ModelHash, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, SpawnLocation.h, true, true) 472 | SetVehicleExtra(CurrentVehicle, 2, false) 473 | SetVehicleLivery(CurrentVehicle, 0) 474 | SetVehicleColours(CurrentVehicle, 0, 0) 475 | end 476 | 477 | DecorSetInt(CurrentVehicle, "Delivery.Rental", Config.DecorCode) 478 | SetVehicleOnGroundProperly(CurrentVehicle) 479 | 480 | if deliveryType == 'scooter' then 481 | local ModelHash = GetHashKey("prop_med_bag_01") 482 | WaitModelLoad(ModelHash) 483 | local Object = CreateObject(ModelHash, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, true, false, false) 484 | AttachEntityToEntity(Object, CurrentVehicle, GetEntityBoneIndexByName(CurrentVehicle, "misc_a"), 0.0, -0.55, 0.45, 0.0, 0.0, 0.0, true, true, false, true, 0, true) 485 | table.insert(CurrentVehicleAttachments, Object) 486 | end 487 | 488 | if deliveryType == 'van' then 489 | local ModelHash1 = GetHashKey("prop_crate_11e") 490 | local ModelHash2 = GetHashKey("prop_cardbordbox_02a") 491 | WaitModelLoad(ModelHash1) 492 | WaitModelLoad(ModelHash2) 493 | local Object1 = CreateObject(ModelHash1, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, true, false, false) 494 | local Object2 = CreateObject(ModelHash1, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, true, false, false) 495 | local Object3 = CreateObject(ModelHash2, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, true, false, false) 496 | AttachEntityToEntity(Object1, CurrentVehicle, GetEntityBoneIndexByName(CurrentVehicle, "chassic"), 0.25, -1.55, -0.12, 0.0, 0.0, 0.0, true, true, false, true, 0, true) 497 | AttachEntityToEntity(Object2, CurrentVehicle, GetEntityBoneIndexByName(CurrentVehicle, "chassic"), -0.26, -1.55, 0.2, 0.0, 0.0, 0.0, true, true, false, true, 0, true) 498 | AttachEntityToEntity(Object3, CurrentVehicle, GetEntityBoneIndexByName(CurrentVehicle, "chassic"), -0.26, -1.55, -0.12, 0.0, 0.0, 0.0, true, true, false, true, 0, true) 499 | table.insert(CurrentVehicleAttachments, Object1) 500 | table.insert(CurrentVehicleAttachments, Object2) 501 | table.insert(CurrentVehicleAttachments, Object3) 502 | end 503 | end 504 | 505 | -- Get the next destination 506 | 507 | function GetNextDeliveryPoint(firstTime) 508 | if CurrentBlip ~= nil then 509 | RemoveBlip(CurrentBlip) 510 | end 511 | 512 | for i = 1, #DeliveryComplete do 513 | if not DeliveryComplete[i] then 514 | if not firstTime then 515 | DeliveryComplete[i] = true 516 | break 517 | end 518 | end 519 | end 520 | 521 | for i = 1, #DeliveryComplete do 522 | if not DeliveryComplete[i] then 523 | CurrentBlip = CreateBlipAt(DeliveryRoutes[i].Item1.x, DeliveryRoutes[i].Item1.y, DeliveryRoutes[i].Item1.z) 524 | DeliveryLocation = DeliveryRoutes[i] 525 | break 526 | end 527 | end 528 | end 529 | 530 | -- Create some random destinations 531 | 532 | function CreateRoute(deliveryType) 533 | 534 | local TotalDeliveries = GetRandomFromRange(Config.Deliveries.min, Config.Deliveries.max) 535 | local DeliveryPoints = {} 536 | 537 | if deliveryType == 'scooter' then 538 | DeliveryPoints = Config.DeliveryLocationsScooter 539 | elseif deliveryType == 'van' then 540 | DeliveryPoints = Config.DeliveryLocationsVan 541 | else 542 | DeliveryPoints = Config.DeliveryLocationsTruck 543 | end 544 | 545 | while #DeliveryRoutes < TotalDeliveries do 546 | Wait(1) 547 | local PreviousPoint = nil 548 | if #DeliveryRoutes < 1 then 549 | PreviousPoint = GetEntityCoords(PlayerPedId()) 550 | else 551 | PreviousPoint = DeliveryRoutes[#DeliveryRoutes].Item1 552 | end 553 | 554 | local Rnd = GetRandomFromRange(1, #DeliveryPoints) 555 | local NextPoint = DeliveryPoints[Rnd] 556 | local HasPlayerAround = false 557 | 558 | for i = 1, #DeliveryRoutes do 559 | local Distance = GetDistanceBetweenCoords(NextPoint.Item1.x, NextPoint.Item1.y, NextPoint.Item1.z, DeliveryRoutes[i].x, DeliveryRoutes[i].y, DeliveryRoutes[i].z, true) 560 | if Distance < 50 then 561 | HasPlayerAround = true 562 | end 563 | end 564 | 565 | if not HasPlayerAround then 566 | table.insert(DeliveryRoutes, NextPoint) 567 | table.insert(DeliveryComplete, false) 568 | end 569 | end 570 | end 571 | 572 | -- Create a blip to tell the player back to the delivery hub 573 | 574 | function ReturnToBase(deliveryType) 575 | CurrentBlip = CreateBlipAt(Config.Base.retveh.x, Config.Base.retveh.y, Config.Base.retveh.z) 576 | end 577 | 578 | -- End Delivery, is the player finish or failed? 579 | 580 | function EndDelivery() 581 | local PlayerPed = PlayerPedId() 582 | if not IsPedSittingInAnyVehicle(PlayerPed) or GetVehiclePedIsIn(PlayerPed) ~= CurrentVehicle then 583 | TriggerEvent("MpGameMessage:send", _U("delivery_end"), _U("delivery_failed"), 3500, 'error') 584 | FinishDelivery(CurrentType, false) 585 | else 586 | TriggerEvent("MpGameMessage:send", _U("delivery_end"), _U("delivery_finish"), 3500, 'success') 587 | ReturnVehicle(CurrentType) 588 | end 589 | end 590 | 591 | -- Return the vehicle to system 592 | 593 | function ReturnVehicle(deliveryType) 594 | SetVehicleAsNoLongerNeeded(CurrentVehicle) 595 | DeleteEntity(CurrentVehicle) 596 | ESX.ShowNotification(_U("delivery_vehicle_returned")) 597 | FinishDelivery(deliveryType, true) 598 | end 599 | 600 | -- When the delivery mission finish 601 | 602 | function FinishDelivery(deliveryType, safeReturn) 603 | if CurrentVehicle ~= nil then 604 | for i = 0, #CurrentVehicleAttachments do 605 | DetachEntity(CurrentVehicleAttachments[i]) 606 | DeleteEntity(CurrentVehicleAttachments[i]) 607 | end 608 | CurrentVehicleAttachments = {} 609 | DeleteEntity(CurrentVehicle) 610 | end 611 | 612 | CurrentStatus = Status.DELIVERY_INACTIVE 613 | CurrentVehicle = nil 614 | CurrentSubtitle = nil 615 | FinishedJobs = 0 616 | DeliveryRoutes = {} 617 | DeliveryComplete = {} 618 | DeliveryLocation = {} 619 | 620 | if CurrentBlip ~= nil then 621 | RemoveBlip(CurrentBlip) 622 | end 623 | 624 | CurrentBlip = nil 625 | CurrentType = '' 626 | 627 | TriggerServerEvent("esx_deliveries:returnSafe:server", deliveryType, safeReturn) 628 | 629 | LoadDefaultPlayerSkin() 630 | end 631 | 632 | -- Some helpful functions 633 | 634 | function DisplayHelpText(text) 635 | SetTextComponentFormat('STRING') 636 | AddTextComponentString(text) 637 | DisplayHelpTextFromStringLabel(0, 0, 1, -1) 638 | end 639 | 640 | function GetRandomFromRange(a, b) 641 | return GetRandomIntInRange(a, b) 642 | end 643 | 644 | function WaitModelLoad(name) 645 | RequestModel(name) 646 | while not HasModelLoaded(name) do 647 | Wait(0) 648 | end 649 | end 650 | 651 | function Draw2DTextCenter(x, y, text, scale) 652 | SetTextFont(0) 653 | SetTextProportional(7) 654 | SetTextScale(scale, scale) 655 | SetTextColour(255, 255, 255, 255) 656 | SetTextDropShadow(0, 0, 0, 0,255) 657 | SetTextDropShadow() 658 | SetTextEdge(4, 0, 0, 0, 255) 659 | SetTextOutline() 660 | SetTextCentre(true) 661 | SetTextEntry("STRING") 662 | AddTextComponentString(text) 663 | DrawText(x, y) 664 | end 665 | 666 | -- Initialize ESX 667 | 668 | Citizen.CreateThread(function() 669 | while ESX == nil do 670 | TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) 671 | Citizen.Wait(0) 672 | end 673 | 674 | while ESX.GetPlayerData().job == nil do 675 | Citizen.Wait(10) 676 | end 677 | 678 | ESX.PlayerData = ESX.GetPlayerData() 679 | TriggerServerEvent("esx_deliveries:getPlayerJob:server") 680 | end) 681 | 682 | -- Main thread 683 | 684 | Citizen.CreateThread(function() 685 | blip = AddBlipForCoord(Config.Base.coords.x, Config.Base.coords.y, Config.Base.coords.z) 686 | SetBlipSprite(blip, 85) 687 | SetBlipColour(blip, 5) 688 | SetBlipAsShortRange(blip, true) 689 | BeginTextCommandSetBlipName("STRING") 690 | AddTextComponentString(_U('blip_name')) 691 | EndTextCommandSetBlipName(blip) 692 | end) 693 | 694 | -- The other 4 threads 695 | 696 | Citizen.CreateThread(function() 697 | while true do 698 | Citizen.Wait(0) 699 | HandleInput() 700 | end 701 | end) 702 | 703 | Citizen.CreateThread(function() 704 | while true do 705 | Citizen.Wait(0) 706 | HandleLogic() 707 | end 708 | end) 709 | 710 | Citizen.CreateThread(function() 711 | while true do 712 | Citizen.Wait(0) 713 | HandleMarkers() 714 | end 715 | end) 716 | 717 | Citizen.CreateThread(function() 718 | while true do 719 | if CurrentSubtitle ~= nil then 720 | Draw2DTextCenter(0.5, 0.88, CurrentSubtitle, 0.7) 721 | end 722 | Wait(1) 723 | end 724 | end) 725 | 726 | -- Register events and handlers 727 | 728 | RegisterNetEvent('esx:setJob') 729 | RegisterNetEvent('esx_deliveries:setPlayerJob:client') 730 | RegisterNetEvent('esx_deliveries:startJob:client') 731 | 732 | AddEventHandler('esx:setJob', function(job) 733 | PlayerJob = job.name 734 | end) 735 | 736 | AddEventHandler('esx_deliveries:setPlayerJob:client', function(job) 737 | print("Player job: " .. job) 738 | PlayerJob = job 739 | end) 740 | 741 | AddEventHandler('esx_deliveries:startJob:client', function(deliveryType) 742 | TriggerEvent("MpGameMessage:send", _U("delivery_start"), _U("delivery_tips"), 3500, 'success') 743 | LoadWorkPlayerSkin(deliveryType) 744 | local ModelHash = GetHashKey("prop_paper_bag_01") 745 | WaitModelLoad(ModelHash) 746 | SpawnDeliveryVehicle(deliveryType) 747 | CreateRoute(deliveryType) 748 | GetNextDeliveryPoint(true) 749 | CurrentType = deliveryType 750 | CurrentStatus = Status.PLAYER_STARTED_DELIVERY 751 | end) 752 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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No Surrender of Others' Freedom. 541 | 542 | If conditions are imposed on you (whether by court order, agreement or 543 | otherwise) that contradict the conditions of this License, they do not 544 | excuse you from the conditions of this License. If you cannot convey a 545 | covered work so as to satisfy simultaneously your obligations under this 546 | License and any other pertinent obligations, then as a consequence you may 547 | not convey it at all. For example, if you agree to terms that obligate you 548 | to collect a royalty for further conveying from those to whom you convey 549 | the Program, the only way you could satisfy both those terms and this 550 | License would be to refrain entirely from conveying the Program. 551 | 552 | 13. Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | --------------------------------------------------------------------------------