├── esx_deliveries.sql
├── __resource.lua
├── fxmanifest.lua
├── locales
├── zh.lua
├── en.lua
└── fr.lua
├── README.md
├── server
└── main.lua
├── config.lua
├── client
└── main.lua
└── LICENSE
/esx_deliveries.sql:
--------------------------------------------------------------------------------
1 | INSERT INTO `jobs` (`name`, `label`) VALUES (
2 | 'delivery',
3 | 'Delivery'
4 | );
5 |
6 | INSERT INTO `job_grades` (`job_name`, `grade`, `name`, `label`, `salary`, `skin_male`, `skin_female`) VALUES (
7 | 'delivery',
8 | 0,
9 | 'delivery',
10 | 'Delivery',
11 | 500,
12 | '{}',
13 | '{}'
14 | );
--------------------------------------------------------------------------------
/__resource.lua:
--------------------------------------------------------------------------------
1 | --[[ ============================================================ ]]--
2 | --[[ | FIVEM ESX DELIVERY PLUGIN REMAKE BY AKKARIIN | ]]--
3 | --[[ ============================================================ ]]--
4 |
5 | resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
6 |
7 | description 'ESX Deliveries Remake'
8 | author 'Akkariin'
9 | version '1.0'
10 |
11 | client_scripts {
12 | "config.lua",
13 | "locales/en.lua",
14 | "locales/zh.lua",
15 | "locales/fr.lua",
16 | "client/main.lua"
17 | }
18 |
19 | server_scripts {
20 | "config.lua",
21 | "locales/en.lua",
22 | "locales/zh.lua",
23 | "locales/fr.lua",
24 | "server/main.lua"
25 | }
26 |
--------------------------------------------------------------------------------
/fxmanifest.lua:
--------------------------------------------------------------------------------
1 | --[[ ============================================================ ]]--
2 | --[[ | FIVEM ESX DELIVERY PLUGIN REMAKE BY AKKARIIN | ]]--
3 | --[[ ============================================================ ]]--
4 |
5 | fx_version 'adamant'
6 | game 'gta5'
7 |
8 | resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
9 |
10 | description 'ESX Deliveries Remake'
11 | author 'Akkariin'
12 | version '1.0'
13 |
14 | client_scripts {
15 | '@es_extended/locale.lua',
16 | "locales/en.lua",
17 | "locales/fr.lua",
18 | "config.lua",
19 | "client/main.lua",
20 | }
21 |
22 | server_scripts {
23 | '@es_extended/locale.lua',
24 | "locales/en.lua",
25 | "locales/fr.lua",
26 | "config.lua",
27 | "server/main.lua",
28 | }
29 |
30 | dependency 'es_extended'
--------------------------------------------------------------------------------
/locales/zh.lua:
--------------------------------------------------------------------------------
1 | Locales['zh'] = {
2 | ["delivery_not_available"] = "這個模式 ~r~不可用~w~,請使用 ~g~自行車~w~ 或 ~g~廂型車~w~.",
3 | ["start_delivery"] = "按下 ~INPUT_CONTEXT~ 來開始送貨,你需要支付押金 ~g~¥",
4 | ["safe_deposit_received"] = "車輛押金已經從你的銀行賬戶扣除",
5 | ["safe_deposit_returned"] = "車輛押金已經退還到你的銀行賬戶",
6 | ["safe_deposit_withheld"] = "送貨任務 ~r~失敗~w~。你的押金已經被 ~r~扣留~w~ 了",
7 | ["delivery_point_reward"] = "任務完成,你收到了 ~g~¥",
8 | ["get_back_in_vehicle"] = "進入你的 ~b~車輛 ~s~!",
9 | ["remove_goods"] = "按下 ~INPUT_CONTEXT~ 來卸下 ~b~貨物~w~",
10 | ["remove_goods_subtext"] = "離開車輛並從車尾取下 ~b~貨物~w~",
11 | ["drive_next_point"] = "開車出發前往下一個 ~b~送貨地點~w~",
12 | ["deliver_inside_shop"] = "將 ~b~貨物~w~ 送到指定地點",
13 | ["get_back_to_deliveryhub"] = "回到 ~y~調度中心 ~s~並退還車輛",
14 | ["delivery_vehicle_returned"] = "你的車輛已經退還",
15 | ["finish_job"] = "任務完成進度:~g~",
16 | ["end_delivery"] = "按下 ~INPUT_CONTEXT~ 來結束任務,確保你在車里,否則無法退還你的押金",
17 | ["blip_name"] = "物流調度中心",
18 | ["dst_blip"] = "目的地",
19 | ["delivery_end"] = "運輸任務結束",
20 | ["delivery_failed"] = "由於你的車輛損壞或丟失,你失去了所有的押金",
21 | ["delivery_finish"] = "你已經完成了運輸貨物任務",
22 | ["delivery_start"] = "運輸任務開始",
23 | ["delivery_tips"] = "安全駕駛車輛到達目的地並交付 ~b~貨物~s~",
24 | ["not_enough_money"] = "你的銀行賬戶沒有足夠的錢支付 ~r~押金~s~",
25 | }
26 |
--------------------------------------------------------------------------------
/locales/en.lua:
--------------------------------------------------------------------------------
1 | Locales['en'] = {
2 | ["delivery_not_available"] = "This model is ~r~Unavailable~w~, please use ~g~bike~w~ or ~g~van~w~.",
3 | ["start_delivery"] = "Press ~INPUT_CONTEXT~ to start the delivery job, you need to pay the safe deposit for ~g~$",
4 | ["safe_deposit_received"] = "The safe deposit has been remove from your bank account",
5 | ["safe_deposit_returned"] = "The safe deposit return to your bank account now",
6 | ["safe_deposit_withheld"] = "Mission ~r~failed~w~, your safe deposit has been ~r~detain~w~.",
7 | ["delivery_point_reward"] = "Mission complete, you received ~g~$",
8 | ["get_back_in_vehicle"] = "Enter in your ~y~vehicle~s~",
9 | ["remove_goods"] = "Press ~INPUT_CONTEXT~ to take out the ~y~goods~s~ from the car",
10 | ["remove_goods_subtext"] = "Leave your car and take out the ~y~goods~w~",
11 | ["drive_next_point"] = "Drive the car to next ~y~destination~w~",
12 | ["deliver_inside_shop"] = "Take the ~y~goods~w~ to the next destination",
13 | ["get_back_to_deliveryhub"] = "Back to the delivery hub and return the car",
14 | ["delivery_vehicle_returned"] = "Your car has been return",
15 | ["finish_job"] = "Mission status: ~g~",
16 | ["end_delivery"] = "Press ~INPUT_CONTEXT~ to terminate the mission, please sit in the car, or you will not get the safe deposit",
17 | ["blip_name"] = "Delivery Hub",
18 | ["dst_blip"] = "Delivery",
19 | ["delivery_end"] = "Delivery End",
20 | ["delivery_failed"] = "You will lose the safe deposit because your car broken or lost",
21 | ["delivery_finish"] = "You finished the deliveries mission",
22 | ["delivery_start"] = "Delivery",
23 | ["delivery_tips"] = "Drive the car safely to the destination and delivery the ~y~goods~s~",
24 | ["not_enough_money"] = "Your have not enough bank money to pay the ~r~safe deposit~s~",
25 | }
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # esx_deliveries
2 | FiveM deliveries job plugin remake by Akkariin
3 |
4 | The original plugin is https://github.com/apoiat/ESX_Deliveries , I use the Lua language to rewrite it and added some new features.
5 |
6 | ## Features
7 |
8 | * Driving scooter, van or truck to delivery the goods
9 |
10 | * Real goods (objects) inside the car
11 |
12 | * Full-customizable support
13 |
14 | * esx_skin support
15 |
16 | ## Requirements
17 |
18 | 1. [ESX](https://github.com/ESX-Org/es_extended)
19 | 2. [esx_skin](https://github.com/ESX-Org/esx_skin)
20 | 3. [MpGameMessage](https://github.com/kasuganosoras/MpGameMessage) (Optional)
21 |
22 | ## Download & Installation
23 |
24 | ### Using [YumV](https://yumv.net/)
25 |
26 | ```
27 | yum install esx_deliveries_remake
28 | ```
29 |
30 | ### Using Git
31 |
32 | ```
33 | git clone https://github.com/kasuganosoras/esx_deliveries [esx]/esx_deliveries
34 | ```
35 |
36 | ### Manually
37 |
38 | - Download https://github.com/kasuganosoras/esx_deliveries/archive/master.zip
39 | - Put it in the `[esx]` directory
40 |
41 | ## Installation
42 |
43 | - Import esx_deliveries.sql to your database
44 | - Add this in your `server.cfg`:
45 |
46 | ```
47 | start esx_deliveries
48 | ```
49 |
50 |
51 |
52 | ## Videos
53 |
54 | https://youtu.be/wOrBn7pD-nI
55 |
56 | ## Legal
57 |
58 | ### License
59 |
60 | esx_deliveries - Delivery job plugin for ESX
61 |
62 | Copyright (C) 2020 Akkariin
63 |
64 | This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
65 |
66 | This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
67 |
68 | You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.
69 |
--------------------------------------------------------------------------------
/locales/fr.lua:
--------------------------------------------------------------------------------
1 | Locales['fr'] = {
2 | ["delivery_not_available"] = "Ce modèle est ~r~indisponible~w~, merci d'utilisé une ~g~moto~w~ ou un ~g~van~w~.",
3 | ["start_delivery"] = "Appuyez sur ~INPUT_CONTEXT~ pour demarrer les livraisons, dépôt de garantie ~g~$",
4 | ["safe_deposit_received"] = "Le dépôt de garantie à été retiré de votre compte bancaire",
5 | ["safe_deposit_returned"] = "Le dépôt de garantie revient maintenant sur votre compte bancaire",
6 | ["safe_deposit_withheld"] = "Mission ~r~échoué~w~, votre dépôt de garantie à été ~r~retenue~w~.",
7 | ["delivery_point_reward"] = "Mission réussie, vous recevez ~g~$",
8 | ["get_back_in_vehicle"] = "Entrez dans votre ~y~véhicule~s~",
9 | ["remove_goods"] = "Appuyez sur ~INPUT_CONTEXT~ pour retirer votre ~y~marchandise~s~ de votre véhicule",
10 | ["remove_goods_subtext"] = "Laissez votre voiture et sortez la ~y~marchandise~w~",
11 | ["drive_next_point"] = "Conduisez à la prochaine ~y~destination~w~",
12 | ["deliver_inside_shop"] = "Ammener votre ~y~marchandise~w~ à la destination",
13 | ["get_back_to_deliveryhub"] = "Retour au centre de livraison et restituer votre véhicule",
14 | ["delivery_vehicle_returned"] = "Vous avez bien rendu le véhicule",
15 | ["finish_job"] = "Status de la mission: ~g~",
16 | ["end_delivery"] = "Appuyez sur ~INPUT_CONTEXT~ pour terminer la mission",
17 | ["blip_name"] = "Centre de livraison",
18 | ["dst_blip"] = "Livraison",
19 | ["delivery_end"] = "Fin de livraison",
20 | ["delivery_failed"] = "Vous avez perdue votre caution, car le véhicule est endommmager",
21 | ["delivery_finish"] = "Vous avez terminer vos missions de livraison",
22 | ["delivery_start"] = "Livraison",
23 | ["delivery_tips"] = "Conduisez votre véhicule en toute sécurité jusqu'à la destination et livrer la ~y~marchandise~s~",
24 | ["not_enough_money"] = "Vous n'avez pas assez d'argent sur votre compte en banque pour payer la ~r~caution~s~",
25 | }
--------------------------------------------------------------------------------
/server/main.lua:
--------------------------------------------------------------------------------
1 | --[[ ============================================================ ]]--
2 | --[[ | FIVEM ESX DELIVERY PLUGIN REMAKE BY AKKARIIN | ]]--
3 | --[[ ============================================================ ]]--
4 |
5 | ESX = nil
6 |
7 | TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
8 |
9 | -- Register events
10 |
11 | RegisterServerEvent('esx_deliveries:returnSafe:server')
12 | RegisterServerEvent('esx_deliveries:finishDelivery:server')
13 | RegisterServerEvent('esx_deliveries:removeSafeMoney:server')
14 | RegisterServerEvent('esx_deliveries:getPlayerJob:server')
15 |
16 | -- Return safe deposit event
17 |
18 | AddEventHandler('esx_deliveries:returnSafe:server', function(deliveryType, safeReturn)
19 | local xPlayer = ESX.GetPlayerFromId(source)
20 | if safeReturn then
21 | local SafeMoney = 4000
22 | for k, v in pairs(Config.Safe) do
23 | if k == deliveryType then
24 | SafeMoney = v
25 | break
26 | end
27 | end
28 | xPlayer.addAccountMoney("bank", SafeMoney)
29 | xPlayer.showNotification(_U("safe_deposit_returned"))
30 | else
31 | xPlayer.showNotification(_U("safe_deposit_withheld"))
32 | end
33 | end)
34 |
35 | -- Finish delivery mission event
36 |
37 | AddEventHandler('esx_deliveries:finishDelivery:server', function(deliveryType)
38 | local xPlayer = ESX.GetPlayerFromId(source)
39 | local deliveryMoney = 800
40 | for k, v in pairs(Config.Rewards) do
41 | if k == deliveryType then
42 | deliveryMoney = v
43 | break
44 | end
45 | end
46 | xPlayer.addMoney(deliveryMoney)
47 | xPlayer.showNotification(_U("delivery_point_reward") .. tostring(deliveryMoney))
48 | end)
49 |
50 | -- Remove safe deposit event (On start mission)
51 |
52 | AddEventHandler('esx_deliveries:removeSafeMoney:server', function(deliveryType)
53 | local xPlayer = ESX.GetPlayerFromId(source)
54 | local SafeMoney = 4000
55 | for k, v in pairs(Config.Safe) do
56 | if k == deliveryType then
57 | SafeMoney = v
58 | break
59 | end
60 | end
61 | local PlayerMoney = xPlayer.getAccount('bank').money
62 | if PlayerMoney >= SafeMoney then
63 | xPlayer.removeAccountMoney("bank", SafeMoney)
64 | xPlayer.showNotification(_U("safe_deposit_received"))
65 | TriggerClientEvent('esx_deliveries:startJob:client', source, deliveryType)
66 | else
67 | xPlayer.showNotification(_U("not_enough_money"))
68 | end
69 | end)
70 |
71 | -- Get the player job name
72 |
73 | AddEventHandler('esx_deliveries:getPlayerJob:server', function()
74 | local xPlayer = ESX.GetPlayerFromId(source)
75 | print("Player request job: " .. source .. ", " .. xPlayer.job.name)
76 | TriggerClientEvent('esx_deliveries:setPlayerJob:client', source, xPlayer.job.name)
77 | end)
78 |
--------------------------------------------------------------------------------
/config.lua:
--------------------------------------------------------------------------------
1 | --[[ ============================================================ ]]--
2 | --[[ | FIVEM ESX DELIVERY PLUGIN REMAKE BY AKKARIIN | ]]--
3 | --[[ ============================================================ ]]--
4 |
5 | Config = {}
6 |
7 | -- Locales
8 | Config.Locale = 'en'
9 |
10 | -- Delivery Base Location
11 | Config.Base = {
12 | -- Blip coords
13 | coords = {x = -314.0, y = -1035.21, z = 30.53},
14 | -- Scooter mark
15 | scooter = {x = -319.17, y = -1032.14, z = 30.53},
16 | -- Van mark
17 | van = {x = -323.17, y = -1030.63, z = 30.53},
18 | -- Truck mark
19 | truck = {x = -326.75, y = -1029.23, z = 30.53},
20 | -- Return vehicle mark
21 | retveh = {x = -271.3, y = -1009.66, z = 29.87},
22 | -- Delete vehicle mark
23 | deleter = {x = -338.26, y = -1023.18, z = 30.38},
24 | -- Heading
25 | heading = 245.0,
26 | }
27 |
28 | Config.DecorCode = 0
29 |
30 | -- Min and max deliveries jobs
31 | Config.Deliveries = {
32 | min = 5,
33 | max = 7,
34 | }
35 |
36 | -- The salary of jobs
37 | Config.Rewards = {
38 | scooter = 800,
39 | van = 1000,
40 | truck = 1500,
41 | }
42 |
43 | -- Vehicle model
44 | Config.Models = {
45 | scooter = 'faggio3',
46 | -- van = 'pony', -- The original game vehicle
47 | van = 's1', -- Chinese car Wuling hong guang S1
48 | truck = 'mule',
49 | vehDoor = {
50 | -- If this value is true, it will open the vehicle trunk when player remove the goods from the vehicle.
51 | usingTrunkForVan = true, -- If you using original game vehicle, set this to false
52 | usingTrunkForTruck = false,
53 | },
54 | }
55 |
56 | -- Scale of the arrow, usually not modified it
57 | Config.Scales = {
58 | scooter = 0.6,
59 | van = 3.0,
60 | truck = 4.5,
61 | }
62 |
63 | -- Rental money of the vehicles
64 | Config.Safe = {
65 | scooter = 4000,
66 | van = 6000,
67 | truck = 8000,
68 | }
69 |
70 | -- Random parking locations
71 | Config.ParkingSpawns = {
72 | {x = -310.50, y = -1011.08, z = 30.39, h = 252.00},
73 | {x = -309.35, y = -1008.24, z = 30.39, h = 251.15},
74 | {x = -311.53, y = -1013.72, z = 30.39, h = 252.00},
75 | {x = -305.17, y = -1013.04, z = 30.39, h = 70.78},
76 | {x = -307.33, y = -1002.65, z = 30.39, h = 248.33},
77 | {x = -322.99, y = -1000.16, z = 30.39, h = 73.11},
78 | {x = -329.65, y = -1004.10, z = 30.39, h = 253.11},
79 | {x = -324.65, y = -1006.08, z = 30.39, h = 69.82},
80 | {x = -326.87, y = -1011.45, z = 30.39, h = 73.49},
81 | }
82 |
83 | -- Random delivery locations of scooter
84 | -- Item1 = parking location, Item2 = Place goods location
85 | Config.DeliveryLocationsScooter = {
86 | {Item1 = {x = -153.19, y = -838.31, z = 30.12}, Item2 = {x = -143.85, y = -846.3, z = 30.6}},
87 | {Item1 = {x = 37.72, y = -795.71, z = 30.93}, Item2 = {x = 44.94, y = -803.24, z = 31.52}},
88 | {Item1 = {x = 111.7, y = -809.56, z = 30.71}, Item2 = {x = 102.19, y = -818.22, z = 31.35}},
89 | {Item1 = {x = 132.61, y = -889.41, z = 29.71}, Item2 = {x = 121.25, y = -879.82, z = 31.12}},
90 | {Item1 = {x = 54.41, y = -994.86, z = 28.7}, Item2 = {x = 43.89, y = -997.98, z = 29.34}},
91 | {Item1 = {x = 54.41, y = -994.86, z = 28.7}, Item2 = {x = 57.65, y = -1003.72, z = 29.36}},
92 | {Item1 = {x = 142.87, y = -1026.78, z = 28.67}, Item2 = {x = 135.44, y = -1031.19, z = 29.35}},
93 | {Item1 = {x = 248.03, y = -1005.49, z = 28.61}, Item2 = {x = 254.83, y = -1013.25, z = 29.27}},
94 | {Item1 = {x = 275.68, y = -929.64, z = 28.47}, Item2 = {x = 285.55, y = -937.26, z = 29.39}},
95 | {Item1 = {x = 294.29, y = -877.33, z = 28.61}, Item2 = {x = 301.12, y = -883.47, z = 29.28}},
96 | {Item1 = {x = 247.68, y = -832.03, z = 29.16}, Item2 = {x = 258.66, y = -830.44, z = 29.58}},
97 | {Item1 = {x = 227.21, y = -705.26, z = 35.07}, Item2 = {x = 232.2, y = -714.55, z = 35.78}},
98 | {Item1 = {x = 241.06, y = -667.74, z = 37.44}, Item2 = {x = 245.5, y = -677.7, z = 37.75}},
99 | {Item1 = {x = 257.05, y = -628.21, z = 40.59}, Item2 = {x = 268.54, y = -640.44, z = 42.02}},
100 | {Item1 = {x = 211.33, y = -605.63, z = 41.42}, Item2 = {x = 222.32, y = -596.71, z = 43.87}},
101 | {Item1 = {x = 126.27, y = -555.46, z = 42.66}, Item2 = {x = 168.11, y = -567.17, z = 43.87}},
102 | {Item1 = {x = 254.2, y = -377.17, z = 43.96}, Item2 = {x = 239.06, y = -409.27, z = 47.92}},
103 | {Item1 = {x = 244.49, y = 349.05, z = 105.46}, Item2 = {x = 252.86, y = 357.13, z = 105.53}},
104 | {Item1 = {x = 130.77, y = -307.27, z = 44.58}, Item2 = {x = 138.67, y = -285.45, z = 50.45}},
105 | {Item1 = {x = 54.44, y = -280.4, z = 46.9}, Item2 = {x = 61.86, y = -260.86, z = 52.35}},
106 | {Item1 = {x = 55.15, y = -225.54, z = 50.44}, Item2 = {x = 76.29, y = -233.15, z = 51.4}},
107 | {Item1 = {x = 44.6, y = -138.99, z = 54.66}, Item2 = {x = 50.78, y = -136.23, z = 55.2}},
108 | {Item1 = {x = 32.51, y = -162.61, z = 54.86}, Item2 = {x = 26.84, y = -168.84, z = 55.54}},
109 | {Item1 = {x = -29.6, y = -110.84, z = 56.51}, Item2 = {x = -23.5, y = -106.74, z = 57.04}},
110 | {Item1 = {x = -96.86, y = -86.84, z = 57.44}, Item2 = {x = -87.82, y = -83.55, z = 57.82}},
111 | {Item1 = {x = -146.26, y = -71.46, z = 53.9}, Item2 = {x = -132.92, y = -69.02, z = 55.42}},
112 | {Item1 = {x = -238.41, y = 91.97, z = 68.11}, Item2 = {x = -263.61, y = 98.88, z = 69.3}},
113 | {Item1 = {x = -251.45, y = 20.43, z = 53.9}, Item2 = {x = -273.35, y = 28.21, z = 54.75}},
114 | {Item1 = {x = -322.4, y = -10.06, z = 47.42}, Item2 = {x = -315.48, y = -3.76, z = 48.2}},
115 | {Item1 = {x = -431.22, y = 14.6, z = 45.5}, Item2 = {x = -424.83, y = 21.74, z = 46.27}},
116 | {Item1 = {x = -497.33, y = -8.38, z = 44.33}, Item2 = {x = -500.95, y = -18.65, z = 45.13}},
117 | {Item1 = {x = -406.69, y = -44.87, z = 45.13}, Item2 = {x = -429.07, y = -24.12, z = 46.23}},
118 | {Item1 = {x = -433.94, y = -76.33, z = 40.93}, Item2 = {x = -437.89, y = -66.91, z = 43}},
119 | {Item1 = {x = -583.22, y = -154.84, z = 37.51}, Item2 = {x = -582.8, y = -146.8, z = 38.23}},
120 | {Item1 = {x = -613.68, y = -213.46, z = 36.51}, Item2 = {x = -622.23, y = -210.97, z = 37.33}},
121 | {Item1 = {x = -582.44, y = -322.69, z = 34.33}, Item2 = {x = -583.02, y = -330.38, z = 34.97}},
122 | {Item1 = {x = -658.25, y = -329, z = 34.2}, Item2 = {x = -666.69, y = -329.06, z = 35.2}},
123 | {Item1 = {x = -645.84, y = -419.67, z = 34.1}, Item2 = {x = -654.84, y = -414.21, z = 35.45}},
124 | {Item1 = {x = -712.7, y = -668.08, z = 29.81}, Item2 = {x = -714.58, y = -675.37, z = 30.63}},
125 | {Item1 = {x = -648.24, y = -681.53, z = 30.61}, Item2 = {x = -656.77, y = -678.12, z = 31.46}},
126 | {Item1 = {x = -648.87, y = -904.3, z = 23.8}, Item2 = {x = -660.88, y = -900.72, z = 24.61}},
127 | {Item1 = {x = -529.01, y = -848.03, z = 29.26}, Item2 = {x = -531.0, y = -854.04, z = 29.79}},
128 | }
129 |
130 | -- Random delivery locations of van
131 | Config.DeliveryLocationsVan = {
132 | {Item1 = {x = -51.95, y = -1761.67, z = 28.89}, Item2 = {x = -41.15, y = -1751.66, z = 29.42}},
133 | {Item1 = {x = 369.38, y = 317.44, z = 103.21}, Item2 = {x = 375.08, y = 333.65, z = 103.57}},
134 | {Item1 = {x = -702.38, y = -920.38, z = 18.8}, Item2 = {x = -705.7, y = -905.46, z = 19.22}},
135 | {Item1 = {x = -1225.49, y = -893.3, z = 12.13}, Item2 = {x = -1223.77, y = -912.26, z = 12.33}},
136 | {Item1 = {x = -1506.82, y = -383.06, z = 40.64}, Item2 = {x = -1482.29, y = -378.95, z = 40.16}},
137 | {Item1 = {x = 1149.13, y = -985.08, z = 45.64}, Item2 = {x = 1131.86, y = -979.32, z = 46.42}},
138 | {Item1 = {x = 1157.19, y = -331.77, z = 68.64}, Item2 = {x = 1163.79, y = -314.6, z = 69.21}},
139 | {Item1 = {x = -1145.42, y = -1590.97, z = 4.06}, Item2 = {x = -1150.31, y = -1601.7, z = 4.39}},
140 | {Item1 = {x = 48.18, y = -992.62, z = 29.03}, Item2 = {x = 38.41, y = -1005.3, z = 29.48}},
141 | {Item1 = {x = 370.05, y = -1036.4, z = 28.99}, Item2 = {x = 376.7, y = -1028.82, z = 29.34}},
142 | {Item1 = {x = 785.95, y = -761.67, z = 26.33}, Item2 = {x = 797.0, y = -757.31, z = 26.89}},
143 | {Item1 = {x = 41.53, y = -138.21, z = 55.08}, Item2 = {x = 50.96, y = -135.49, z = 55.2}},
144 | {Item1 = {x = 106.8, y = 304.21, z = 109.81}, Item2 = {x = 90.86, y = 298.51, z = 110.21}},
145 | {Item1 = {x = -565.73, y = 268.54, z = 82.55}, Item2 = {x = -562.25, y = 283.98, z = 82.18}},
146 | }
147 |
148 | -- Random delivery locations of truck
149 | Config.DeliveryLocationsTruck = {
150 | {Item1 = {x = -1395.82, y = -653.76, z = 28.91}, Item2 = {x = -1413.43, y = -635.47, z = 28.67}},
151 | {Item1 = {x = 164.18, y = -1280.21, z = 29.38}, Item2 = {x = 136.5, y = -1278.69, z = 29.36}},
152 | {Item1 = {x = 75.71, y = 164.41, z = 104.93}, Item2 = {x = 78.55, y = 180.44, z = 104.63}},
153 | {Item1 = {x = -226.62, y = 308.87, z = 92.4}, Item2 = {x = -229.54, y = 293.59, z = 92.19}},
154 | {Item1 = {x = -365.87, y = 297.27, z = 85.04}, Item2 = {x = -370.5, y = 277.98, z = 86.42}},
155 | {Item1 = {x = -403.95, y = 196.11, z = 82.67}, Item2 = {x = -395.17, y = 208.6, z = 83.59}},
156 | {Item1 = {x = -412.26, y = 297.95, z = 83.46}, Item2 = {x = -427.08, y = 294.19, z = 83.23}},
157 | {Item1 = {x = -606.23, y = -901.52, z = 25.39}, Item2 = {x = -592.48, y = -892.76, z = 25.93}},
158 | {Item1 = {x = -837.03, y = -1142.46, z = 7.44}, Item2 = {x = -841.89, y = -1127.91, z = 6.97}},
159 | {Item1 = {x = -1061.56, y = -1382.19, z = 5.44}, Item2 = {x = -1039.38, y = -1396.88, z = 5.55}},
160 | {Item1 = {x = 156.41, y = -1651.21, z = 29.53}, Item2 = {x = 169.11, y = -1633.38, z = 29.29}},
161 | {Item1 = {x = 168.13, y = -1470.07, z = 29.37}, Item2 = {x = 175.78, y = -1461.16, z = 29.24}},
162 | {Item1 = {x = 118.99, y = -1486.21, z = 29.38}, Item2 = {x = 143.54, y = -1481.18, z = 29.36}},
163 | {Item1 = {x = -548.34, y = 308.19, z = 83.34}, Item2 = {x = -546.6, y = 291.46, z = 83.02}},
164 | }
165 |
166 | -- Player outfit of scooter
167 | Config.OutfitScooter = {
168 | [1] = {drawables = 0, texture = 0},
169 | [3] = {drawables = 66, texture = 0},
170 | [4] = {drawables = 97, texture = 3},
171 | [5] = {drawables = 0, texture = 0},
172 | [6] = {drawables = 32, texture = 14},
173 | [7] = {drawables = 0, texture = 0},
174 | [8] = {drawables = 15, texture = 0},
175 | [9] = {drawables = 0, texture = 0},
176 | [11] = {drawables = 184, texture = 0},
177 | [12] = {drawables = 18, texture = 5},
178 | [13] = {drawables = 1280, texture = 2},
179 | }
180 |
181 | -- Player outfit of scooter (female)
182 | Config.OutfitScooterF = {
183 | [1] = {drawables = 0, texture = 0},
184 | [3] = {drawables = 9, texture = 0},
185 | [4] = {drawables = 11, texture = 3},
186 | [5] = {drawables = 0, texture = 0},
187 | [6] = {drawables = 11, texture = 2},
188 | [7] = {drawables = 0, texture = 0},
189 | [8] = {drawables = 13, texture = 0},
190 | [9] = {drawables = 0, texture = 0},
191 | [11] = {drawables = 295, texture = 0},
192 | [12] = {drawables = 18, texture = 5},
193 | [13] = {drawables = 1280, texture = 2},
194 | }
195 |
196 | -- Player outfit of van and truck
197 | Config.OutfitVan = {
198 | [1] = {drawables = 0, texture = 0},
199 | [3] = {drawables = 66, texture = 0},
200 | [4] = {drawables = 97, texture = 3},
201 | [5] = {drawables = 0, texture = 0},
202 | [6] = {drawables = 32, texture = 14},
203 | [7] = {drawables = 0, texture = 0},
204 | [8] = {drawables = 141, texture = 0},
205 | [9] = {drawables = 0, texture = 0},
206 | [11] = {drawables = 230, texture = 3},
207 | [12] = {drawables = 45, texture = 7},
208 | [13] = {drawables = 1280, texture = 2},
209 | }
210 |
211 | -- Player outfit of van and truck (female)
212 | Config.OutfitVanF = {
213 | [1] = {drawables = 0, texture = 0},
214 | [3] = {drawables = 14, texture = 0},
215 | [4] = {drawables = 45, texture = 1},
216 | [5] = {drawables = 0, texture = 0},
217 | [6] = {drawables = 27, texture = 0},
218 | [7] = {drawables = 0, texture = 0},
219 | [8] = {drawables = 14, texture = 0},
220 | [9] = {drawables = 0, texture = 0},
221 | [11] = {drawables = 14, texture = 3},
222 | [12] = {drawables = 18, texture = 7},
223 | [13] = {drawables = 1280, texture = 2},
224 | }
225 |
226 | -- Random van goods
227 | Config.VanGoodsPropNames = {
228 | "prop_crate_11e",
229 | "prop_cardbordbox_02a",
230 | }
231 |
--------------------------------------------------------------------------------
/client/main.lua:
--------------------------------------------------------------------------------
1 | --[[ ============================================================ ]]--
2 | --[[ | FIVEM ESX DELIVERY PLUGIN REMAKE BY AKKARIIN | ]]--
3 | --[[ ============================================================ ]]--
4 |
5 | ESX = nil
6 |
7 | local Status = {
8 | DELIVERY_INACTIVE = 0,
9 | PLAYER_STARTED_DELIVERY = 1,
10 | PLAYER_REACHED_VEHICLE_POINT = 2,
11 | PLAYER_REMOVED_GOODS_FROM_VEHICLE = 3,
12 | PLAYER_REACHED_DELIVERY_POINT = 4,
13 | PLAYER_RETURNING_TO_BASE = 5
14 | }
15 |
16 | -- Don't touch this, pls :)
17 |
18 | local CurrentStatus = Status.DELIVERY_INACTIVE
19 | local CurrentSubtitle = nil
20 | local CurrentBlip = nil
21 | local CurrentType = nil
22 | local CurrentVehicle = nil
23 | local CurrentAttachments = {}
24 | local CurrentVehicleAttachments = {}
25 | local DeliveryLocation = {}
26 | local DeliveryComplete = {}
27 | local DeliveryRoutes = {}
28 | local PlayerJob = nil
29 | local FinishedJobs = 0
30 |
31 | -- Make player look like a worker
32 |
33 | function LoadWorkPlayerSkin(deliveryType)
34 |
35 | local playerPed = PlayerPedId()
36 |
37 | if deliveryType == 'scooter' then
38 | if IsPedMale(playerPed) then
39 | for k, v in pairs(Config.OutfitScooter) do
40 | SetPedComponentVariation(playerPed, k, v.drawables, v.texture, 1)
41 | end
42 | else
43 | for k, v in pairs(Config.OutfitScooterF) do
44 | SetPedComponentVariation(playerPed, k, v.drawables, v.texture, 1)
45 | end
46 | end
47 | else
48 | if IsPedMale(playerPed) then
49 | for k, v in pairs(Config.OutfitVan) do
50 | SetPedComponentVariation(playerPed, k, v.drawables, v.texture, 1)
51 | end
52 | else
53 | for k, v in pairs(Config.OutfitVanF) do
54 | SetPedComponentVariation(playerPed, k, v.drawables, v.texture, 1)
55 | end
56 | end
57 | end
58 | end
59 |
60 | -- Load the default player skin (for esx_skin)
61 |
62 | function LoadDefaultPlayerSkin()
63 | ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
64 | TriggerEvent('skinchanger:loadSkin', skin)
65 | end)
66 | end
67 |
68 | -- Control the input
69 |
70 | function HandleInput()
71 |
72 | if PlayerJob ~= "delivery" then
73 | return
74 | end
75 |
76 | if CurrentStatus == Status.PLAYER_REMOVED_GOODS_FROM_VEHICLE then
77 | DisableControlAction(0, 21, true)
78 | else
79 | Wait(500)
80 | end
81 | end
82 |
83 | -- Main logic handler
84 |
85 | function HandleLogic()
86 |
87 | if PlayerJob ~= "delivery" then
88 | return
89 | end
90 |
91 | local playerPed = PlayerPedId()
92 | local pCoords = GetEntityCoords(playerPed)
93 |
94 | if CurrentStatus ~= Status.DELIVERY_INACTIVE then
95 | if IsPedDeadOrDying(playerPed, true) then
96 | FinishDelivery(CurrentType, false)
97 | return
98 | elseif GetVehicleEngineHealth(CurrentVehicle) < 20 and CurrentVehicle ~= nil then
99 | FinishDelivery(CurrentType, false)
100 | return
101 | end
102 |
103 | if CurrentStatus == Status.PLAYER_STARTED_DELIVERY then
104 | if not IsPlayerInsideDeliveryVehicle() then
105 | CurrentSubtitle = _U("get_back_in_vehicle")
106 | else
107 | CurrentSubtitle = nil
108 | end
109 |
110 | if GetDistanceBetweenCoords(pCoords.x, pCoords.y, pCoords.z, DeliveryLocation.Item1.x, DeliveryLocation.Item1.y, DeliveryLocation.Item1.z, true) < 1.5 then
111 | CurrentStatus = Status.PLAYER_REACHED_VEHICLE_POINT
112 | CurrentSubtitle = _U("remove_goods_subtext")
113 | PlaySound(-1, "Menu_Accept", "Phone_SoundSet_Default", false, 0, true)
114 | end
115 | end
116 |
117 | if CurrentStatus == Status.PLAYER_REMOVED_GOODS_FROM_VEHICLE then
118 | if CurrentType == 'van' or CurrentType == 'truck' then
119 | CurrentSubtitle = _U("deliver_inside_shop")
120 | if CurrentType == 'van' and not IsEntityPlayingAnim(playerPed, "anim@heists@box_carry@", "walk", 3) then
121 | ForceCarryAnimation();
122 | end
123 | end
124 |
125 | if GetDistanceBetweenCoords(pCoords.x, pCoords.y, pCoords.z, DeliveryLocation.Item2.x, DeliveryLocation.Item2.y, DeliveryLocation.Item2.z, true) < 1.5 then
126 |
127 | TriggerServerEvent("esx_deliveries:finishDelivery:server", CurrentType)
128 | PlaySound(-1, "Menu_Accept", "Phone_SoundSet_Default", false, 0, true)
129 | FinishedJobs = FinishedJobs + 1
130 |
131 | ESX.ShowNotification(_U("finish_job") .. FinishedJobs .. "/" .. #DeliveryRoutes)
132 |
133 | if FinishedJobs >= #DeliveryRoutes then
134 | RemovePlayerProps()
135 | RemoveBlip(CurrentBlip)
136 | DeliveryLocation.Item1 = Config.Base.retveh
137 | DeliveryLocation.Item2 = {x = 0, y = 0, z = 0}
138 | CurrentBlip = CreateBlipAt(DeliveryLocation.Item1.x, DeliveryLocation.Item1.y, DeliveryLocation.Item1.z)
139 | CurrentSubtitle = _U("get_back_to_deliveryhub")
140 | CurrentStatus = Status.PLAYER_RETURNING_TO_BASE
141 | return
142 | else
143 | RemovePlayerProps()
144 | GetNextDeliveryPoint(false)
145 | CurrentStatus = Status.PLAYER_STARTED_DELIVERY
146 | CurrentSubtitle = _U("drive_next_point")
147 | PlaySound(-1, "Menu_Accept", "Phone_SoundSet_Default", false, 0, true)
148 | end
149 | end
150 | end
151 | Wait(500)
152 | else
153 | Wait(1000)
154 | end
155 | end
156 |
157 | -- Handling markers and object status
158 |
159 | function HandleMarkers()
160 |
161 | if PlayerJob ~= "delivery" then
162 | return
163 | end
164 |
165 | local pCoords = GetEntityCoords(PlayerPedId())
166 | local deleter = Config.Base.deleter
167 |
168 | if CurrentStatus ~= Status.DELIVERY_INACTIVE then
169 | DrawMarker(20, deleter.x, deleter.y, deleter.z, 0, 0, 0, 0, 180.0, 0, 1.5, 1.5, 1.5, 249, 38, 114, 150, true, true)
170 | if GetDistanceBetweenCoords(pCoords.x, pCoords.y, pCoords.z, deleter.x, deleter.y, deleter.z) < 1.5 then
171 | DisplayHelpText(_U("end_delivery"))
172 | if IsControlJustReleased(0, 51) then
173 | EndDelivery()
174 | return
175 | end
176 | end
177 |
178 | if CurrentStatus == Status.PLAYER_STARTED_DELIVERY then
179 | if not IsPlayerInsideDeliveryVehicle() and CurrentVehicle ~= nil then
180 | local VehiclePos = GetEntityCoords(CurrentVehicle)
181 | local ArrowHeight = VehiclePos.z
182 | ArrowHeight = VehiclePos.z + 1.0
183 |
184 | if CurrentType == 'van' then
185 | ArrowHeight = ArrowHeight + 1.0
186 | elseif CurrentType == 'truck' then
187 | ArrowHeight = ArrowHeight + 2.0
188 | end
189 |
190 | DrawMarker(20, VehiclePos.x, VehiclePos.y, ArrowHeight, 0, 0, 0, 0, 180.0, 0, 0.8, 0.8, 0.8, 102, 217, 239, 150, true, true)
191 | else
192 | local dl = DeliveryLocation.Item1
193 | if GetDistanceBetweenCoords(pCoords.x, pCoords.y, pCoords.z, dl.x, dl.y, dl.z, true) < 150 then
194 | DrawMarker(20, dl.x, dl.y, dl.z, 0, 0, 0, 0, 180.0, 0, 1.5, 1.5, 1.5, 102, 217, 239, 150, true, true)
195 | end
196 | end
197 | end
198 |
199 | if CurrentStatus == Status.PLAYER_REACHED_VEHICLE_POINT then
200 | if not IsPlayerInsideDeliveryVehicle() then
201 | TrunkPos = GetEntityCoords(CurrentVehicle)
202 | TrunkForward = GetEntityForwardVector(CurrentVehicle)
203 | local ScaleFactor = 1.0
204 |
205 | for k, v in pairs(Config.Scales) do
206 | if k == CurrentType then
207 | ScaleFactor = v
208 | end
209 | end
210 |
211 | TrunkPos = TrunkPos - (TrunkForward * ScaleFactor)
212 | TrunkHeight = TrunkPos.z
213 | TrunkHeight = TrunkPos.z + 0.7
214 |
215 | local ArrowSize = {x = 0.8, y = 0.8, z = 0.8}
216 |
217 | if CurrentType == 'scooter' then
218 | ArrowSize = {x = 0.15, y = 0.15, z = 0.15}
219 | end
220 |
221 | DrawMarker(20, TrunkPos.x, TrunkPos.y, TrunkHeight, 0, 0, 0, 180.0, 0, 0, ArrowSize.x, ArrowSize.y, ArrowSize.z, 102, 217, 239, 150, true, true)
222 |
223 | if GetDistanceBetweenCoords(pCoords.x, pCoords.y, pCoords.z, TrunkPos.x, TrunkPos.y, TrunkHeight, true) < 1.0 then
224 | DisplayHelpText(_U("remove_goods"))
225 | if IsControlJustReleased(0, 51) then
226 | PlayTrunkAnimation()
227 | GetPlayerPropsForDelivery(CurrentType)
228 | CurrentStatus = Status.PLAYER_REMOVED_GOODS_FROM_VEHICLE
229 | end
230 | end
231 | end
232 | end
233 |
234 | if CurrentStatus == Status.PLAYER_REMOVED_GOODS_FROM_VEHICLE then
235 | local dp = DeliveryLocation.Item2
236 | DrawMarker(20, dp.x, dp.y, dp.z, 0, 0, 0, 0, 180.0, 0, 1.5, 1.5, 1.5, 102, 217, 239, 150, true, true)
237 | end
238 |
239 | if CurrentStatus == Status.PLAYER_RETURNING_TO_BASE then
240 | local dp = Config.Base.deleter
241 | DrawMarker(20, dp.x, dp.y, dp.z, 0, 0, 0, 0, 180.0, 0, 1.5, 1.5, 1.5, 102, 217, 239, 150, true, true)
242 | end
243 | else
244 | local bCoords = Config.Base.coords
245 | if GetDistanceBetweenCoords(pCoords.x, pCoords.y, pCoords.z, bCoords.x, bCoords.y, bCoords.z, true) < 150.0 then
246 | local ScooterPos = Config.Base.scooter
247 | local VanPos = Config.Base.van
248 | local TruckPos = Config.Base.truck
249 |
250 | DrawMarker(37, ScooterPos.x, ScooterPos.y, ScooterPos.z, 0, 0, 0, 0, 0, 0, 2.5, 2.5, 2.5, 243, 56, 56, 150, true, true)
251 | DrawMarker(36, VanPos.x, VanPos.y, VanPos.z, 0, 0, 0, 0, 0, 0, 2.5, 2.5, 2.5, 250, 170, 60, 150, true, true)
252 | DrawMarker(39, TruckPos.x, TruckPos.y, TruckPos.z, 0, 0, 0, 0, 0, 0, 2.5, 2.5, 2.5, 230, 219, 91, 150, true, true)
253 |
254 | local SelectType = false
255 |
256 | if GetDistanceBetweenCoords(pCoords.x, pCoords.y, pCoords.z, ScooterPos.x, ScooterPos.y, ScooterPos.z, true) < 1.5 then
257 | DisplayHelpText(_U("start_delivery") .. tostring(Config.Safe.scooter))
258 | SelectType = 'scooter'
259 | elseif GetDistanceBetweenCoords(pCoords.x, pCoords.y, pCoords.z, VanPos.x, VanPos.y, VanPos.z, true) < 1.5 then
260 | DisplayHelpText(_U("start_delivery") .. tostring(Config.Safe.van))
261 | SelectType = 'van'
262 | elseif GetDistanceBetweenCoords(pCoords.x, pCoords.y, pCoords.z, TruckPos.x, TruckPos.y, TruckPos.z, true) < 1.5 then
263 | DisplayHelpText(_U("start_delivery") .. tostring(Config.Safe.truck))
264 | SelectType = 'truck'
265 | else
266 | SelectType = false
267 | end
268 |
269 | if SelectType ~= false then
270 | if IsControlJustReleased(0, 51) then
271 | StartDelivery(SelectType)
272 | PlaySound(-1, "Menu_Accept", "Phone_SoundSet_Default", false, 0, true)
273 | end
274 | end
275 | end
276 | end
277 | end
278 |
279 | -- The trunk animation when the player remove the goods from the vehicle
280 | function PlayTrunkAnimation()
281 | Citizen.CreateThread(function()
282 | if CurrentType == 'truck' then
283 | if Config.Models.vehDoor.usingTrunkForTruck then
284 | SetVehicleDoorOpen(CurrentVehicle, 5, false, false)
285 | else
286 | SetVehicleDoorOpen(CurrentVehicle, 2, false, false)
287 | SetVehicleDoorOpen(CurrentVehicle, 3, false, false)
288 | end
289 | elseif CurrentType == 'van' then
290 | if Config.Models.vehDoor.usingTrunkForVan then
291 | SetVehicleDoorOpen(CurrentVehicle, 5, false, false)
292 | else
293 |
294 | end
295 |
296 | end
297 | Wait(1000)
298 | if CurrentType == 'truck' then
299 | if Config.Models.vehDoor.usingTrunkForTruck then
300 | SetVehicleDoorShut(CurrentVehicle, 5, false)
301 | else
302 | SetVehicleDoorShut(CurrentVehicle, 2, false)
303 | SetVehicleDoorShut(CurrentVehicle, 3, false)
304 | end
305 | elseif CurrentType == 'van' then
306 | if Config.Models.vehDoor.usingTrunkForVan then
307 | SetVehicleDoorShut(CurrentVehicle, 5, false)
308 | else
309 | SetVehicleDoorShut(CurrentVehicle, 2, false)
310 | SetVehicleDoorShut(CurrentVehicle, 3, false)
311 | end
312 | end
313 | end)
314 | end
315 |
316 | -- Create a blip for the location
317 |
318 | function CreateBlipAt(x, y, z)
319 |
320 | local tmpBlip = AddBlipForCoord(x, y, z)
321 |
322 | SetBlipSprite(tmpBlip, 1)
323 | SetBlipColour(tmpBlip, 66)
324 | SetBlipAsShortRange(tmpBlip, true)
325 | BeginTextCommandSetBlipName("STRING")
326 | AddTextComponentString(_U("dst_blip"))
327 | EndTextCommandSetBlipName(blip)
328 | SetBlipAsMissionCreatorBlip(tmpBlip, true)
329 | SetBlipRoute(tmpBlip, true)
330 |
331 | return tmpBlip
332 | end
333 |
334 | -- Let the player carry something
335 |
336 | function ForceCarryAnimation()
337 | TaskPlayAnim(PlayerPedId(), "anim@heists@box_carry@", "walk", 8.0, 8.0, -1, 51)
338 | end
339 |
340 | -- Tell the server start delivery job
341 |
342 | function StartDelivery(deliveryType)
343 | TriggerServerEvent("esx_deliveries:removeSafeMoney:server", deliveryType)
344 | end
345 |
346 | -- Check is the player in the delivery vehicle
347 |
348 | function IsPlayerInsideDeliveryVehicle()
349 | if IsPedSittingInAnyVehicle(PlayerPedId()) then
350 | local playerVehicle = GetVehiclePedIsIn(PlayerPedId(), false)
351 | if playerVehicle == CurrentVehicle then
352 | return true
353 | end
354 | end
355 | return false
356 | end
357 |
358 | -- Is this checkpoint the last checkpoint?
359 |
360 | function IsLastDelivery()
361 | local isLast = false
362 | local dp1 = DeliveryLocation.Item2
363 | local dp2 = DeliveryRoutes[#DeliveryRoutes].Item2
364 | if dp1.x == dp2.x and dp1.y == dp2.y and dp1.z == dp2.z then
365 | isLast = true
366 | end
367 | return isLast
368 | end
369 |
370 | -- Remove all object from the player ped
371 |
372 | function RemovePlayerProps()
373 | for i = 0, #CurrentAttachments do
374 | DetachEntity(CurrentAttachments[i])
375 | DeleteEntity(CurrentAttachments[i])
376 | end
377 | ClearPedTasks(PlayerPedId())
378 | CurrentAttachments = {}
379 | end
380 |
381 | -- Spawn an object and attach it to the player
382 |
383 | function GetPlayerPropsForDelivery(deliveryType)
384 |
385 | RequestAnimDict("anim@heists@box_carry@")
386 | while not HasAnimDictLoaded("anim@heists@box_carry@") do
387 | Citizen.Wait(0)
388 | end
389 |
390 | if deliveryType == 'scooter' then
391 | local ModelHash = GetHashKey("prop_paper_bag_01")
392 | local PlayerPed = PlayerPedId()
393 | local PlayerPos = GetEntityCoords(PlayerPed)
394 |
395 | WaitModelLoad(ModelHash)
396 |
397 | local Object = CreateObject(ModelHash, PlayerPos.x, PlayerPos.y, PlayerPos.z, true, true, false)
398 |
399 | AttachEntityToEntity(Object, PlayerPed, GetPedBoneIndex(PlayerPed, 28422), 0.25, 0.0, 0.06, 65.0, -130.0, -65.0, true, true, false, true, 0, true)
400 | table.insert(CurrentAttachments, Object)
401 | end
402 |
403 | if deliveryType == 'van' then
404 | TaskPlayAnim(PlayerPedId(), "anim@heists@box_carry@", "walk", 8.0, 8.0, -1, 51)
405 |
406 | local Rand = GetRandomFromRange(1, #Config.VanGoodsPropNames)
407 | local ModelHash = GetHashKey(Config.VanGoodsPropNames[Rand])
408 |
409 | WaitModelLoad(ModelHash)
410 |
411 | local PlayerPed = PlayerPedId()
412 | local PlayerPos = GetOffsetFromEntityInWorldCoords(PlayerPed, 0.0, 0.0, -5.0)
413 | local Object = CreateObject(ModelHash, PlayerPos.x, PlayerPos.y, PlayerPos.z, true, false, false)
414 |
415 | AttachEntityToEntity(Object, PlayerPed, GetPedBoneIndex(PlayerPed, 28422), 0.0, 0.0, -0.55, 0.0, 0.0, 90.0, true, false, false, true, 1, true)
416 | table.insert(CurrentAttachments, Object)
417 | end
418 |
419 | if deliveryType == 'truck' then
420 | TaskPlayAnim(PlayerPedId(), "anim@heists@box_carry@", "walk", 8.0, 8.0, -1, 51)
421 |
422 | local ModelHash = GetHashKey("prop_sacktruck_02b")
423 |
424 | WaitModelLoad(ModelHash)
425 |
426 | local PlayerPed = PlayerPedId()
427 | local PlayerPos = GetOffsetFromEntityInWorldCoords(PlayerPed, 0.0, 0.0, -5.0)
428 | local Object = CreateObject(ModelHash, PlayerPos.x, PlayerPos.y, PlayerPos.z, true, false, false)
429 |
430 | AttachEntityToEntity(Object, PlayerPed, GetEntityBoneIndexByName(PlayerPed, "SKEL_Pelvis"), -0.075, 0.90, -0.86, -20.0, -0.5, 181.0, true, false, false, true, 1, true)
431 | table.insert(CurrentAttachments, Object)
432 | end
433 |
434 | local JobData = (FinishedJobs + 1) / #DeliveryRoutes
435 |
436 | if JobData >= 0.5 and #CurrentVehicleAttachments > 2 then
437 | DetachEntity(CurrentVehicleAttachments[1])
438 | DeleteEntity(CurrentVehicleAttachments[1])
439 | table.remove(CurrentVehicleAttachments, 1)
440 | end
441 | if JobData >= 1.0 and #CurrentVehicleAttachments > 1 then
442 | DetachEntity(CurrentVehicleAttachments[1])
443 | DeleteEntity(CurrentVehicleAttachments[1])
444 | table.remove(CurrentVehicleAttachments, 1)
445 | end
446 | end
447 |
448 | -- Spawn the scooter, truck or van
449 |
450 | function SpawnDeliveryVehicle(deliveryType)
451 |
452 | local Rnd = GetRandomFromRange(1, #Config.ParkingSpawns)
453 | local SpawnLocation = Config.ParkingSpawns[Rnd]
454 |
455 | if deliveryType == 'scooter' then
456 | local ModelHash = GetHashKey(Config.Models.scooter)
457 | WaitModelLoad(ModelHash)
458 | CurrentVehicle = CreateVehicle(ModelHash, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, SpawnLocation.h, true, true)
459 | end
460 |
461 | if deliveryType == 'truck' then
462 | local ModelHash = GetHashKey(Config.Models.truck)
463 | WaitModelLoad(ModelHash)
464 | CurrentVehicle = CreateVehicle(ModelHash, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, SpawnLocation.h, true, true)
465 | SetVehicleLivery(CurrentVehicle, 2)
466 | end
467 |
468 | if deliveryType == 'van' then
469 | local ModelHash = GetHashKey(Config.Models.van)
470 | WaitModelLoad(ModelHash)
471 | CurrentVehicle = CreateVehicle(ModelHash, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, SpawnLocation.h, true, true)
472 | SetVehicleExtra(CurrentVehicle, 2, false)
473 | SetVehicleLivery(CurrentVehicle, 0)
474 | SetVehicleColours(CurrentVehicle, 0, 0)
475 | end
476 |
477 | DecorSetInt(CurrentVehicle, "Delivery.Rental", Config.DecorCode)
478 | SetVehicleOnGroundProperly(CurrentVehicle)
479 |
480 | if deliveryType == 'scooter' then
481 | local ModelHash = GetHashKey("prop_med_bag_01")
482 | WaitModelLoad(ModelHash)
483 | local Object = CreateObject(ModelHash, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, true, false, false)
484 | AttachEntityToEntity(Object, CurrentVehicle, GetEntityBoneIndexByName(CurrentVehicle, "misc_a"), 0.0, -0.55, 0.45, 0.0, 0.0, 0.0, true, true, false, true, 0, true)
485 | table.insert(CurrentVehicleAttachments, Object)
486 | end
487 |
488 | if deliveryType == 'van' then
489 | local ModelHash1 = GetHashKey("prop_crate_11e")
490 | local ModelHash2 = GetHashKey("prop_cardbordbox_02a")
491 | WaitModelLoad(ModelHash1)
492 | WaitModelLoad(ModelHash2)
493 | local Object1 = CreateObject(ModelHash1, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, true, false, false)
494 | local Object2 = CreateObject(ModelHash1, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, true, false, false)
495 | local Object3 = CreateObject(ModelHash2, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, true, false, false)
496 | AttachEntityToEntity(Object1, CurrentVehicle, GetEntityBoneIndexByName(CurrentVehicle, "chassic"), 0.25, -1.55, -0.12, 0.0, 0.0, 0.0, true, true, false, true, 0, true)
497 | AttachEntityToEntity(Object2, CurrentVehicle, GetEntityBoneIndexByName(CurrentVehicle, "chassic"), -0.26, -1.55, 0.2, 0.0, 0.0, 0.0, true, true, false, true, 0, true)
498 | AttachEntityToEntity(Object3, CurrentVehicle, GetEntityBoneIndexByName(CurrentVehicle, "chassic"), -0.26, -1.55, -0.12, 0.0, 0.0, 0.0, true, true, false, true, 0, true)
499 | table.insert(CurrentVehicleAttachments, Object1)
500 | table.insert(CurrentVehicleAttachments, Object2)
501 | table.insert(CurrentVehicleAttachments, Object3)
502 | end
503 | end
504 |
505 | -- Get the next destination
506 |
507 | function GetNextDeliveryPoint(firstTime)
508 | if CurrentBlip ~= nil then
509 | RemoveBlip(CurrentBlip)
510 | end
511 |
512 | for i = 1, #DeliveryComplete do
513 | if not DeliveryComplete[i] then
514 | if not firstTime then
515 | DeliveryComplete[i] = true
516 | break
517 | end
518 | end
519 | end
520 |
521 | for i = 1, #DeliveryComplete do
522 | if not DeliveryComplete[i] then
523 | CurrentBlip = CreateBlipAt(DeliveryRoutes[i].Item1.x, DeliveryRoutes[i].Item1.y, DeliveryRoutes[i].Item1.z)
524 | DeliveryLocation = DeliveryRoutes[i]
525 | break
526 | end
527 | end
528 | end
529 |
530 | -- Create some random destinations
531 |
532 | function CreateRoute(deliveryType)
533 |
534 | local TotalDeliveries = GetRandomFromRange(Config.Deliveries.min, Config.Deliveries.max)
535 | local DeliveryPoints = {}
536 |
537 | if deliveryType == 'scooter' then
538 | DeliveryPoints = Config.DeliveryLocationsScooter
539 | elseif deliveryType == 'van' then
540 | DeliveryPoints = Config.DeliveryLocationsVan
541 | else
542 | DeliveryPoints = Config.DeliveryLocationsTruck
543 | end
544 |
545 | while #DeliveryRoutes < TotalDeliveries do
546 | Wait(1)
547 | local PreviousPoint = nil
548 | if #DeliveryRoutes < 1 then
549 | PreviousPoint = GetEntityCoords(PlayerPedId())
550 | else
551 | PreviousPoint = DeliveryRoutes[#DeliveryRoutes].Item1
552 | end
553 |
554 | local Rnd = GetRandomFromRange(1, #DeliveryPoints)
555 | local NextPoint = DeliveryPoints[Rnd]
556 | local HasPlayerAround = false
557 |
558 | for i = 1, #DeliveryRoutes do
559 | local Distance = GetDistanceBetweenCoords(NextPoint.Item1.x, NextPoint.Item1.y, NextPoint.Item1.z, DeliveryRoutes[i].x, DeliveryRoutes[i].y, DeliveryRoutes[i].z, true)
560 | if Distance < 50 then
561 | HasPlayerAround = true
562 | end
563 | end
564 |
565 | if not HasPlayerAround then
566 | table.insert(DeliveryRoutes, NextPoint)
567 | table.insert(DeliveryComplete, false)
568 | end
569 | end
570 | end
571 |
572 | -- Create a blip to tell the player back to the delivery hub
573 |
574 | function ReturnToBase(deliveryType)
575 | CurrentBlip = CreateBlipAt(Config.Base.retveh.x, Config.Base.retveh.y, Config.Base.retveh.z)
576 | end
577 |
578 | -- End Delivery, is the player finish or failed?
579 |
580 | function EndDelivery()
581 | local PlayerPed = PlayerPedId()
582 | if not IsPedSittingInAnyVehicle(PlayerPed) or GetVehiclePedIsIn(PlayerPed) ~= CurrentVehicle then
583 | TriggerEvent("MpGameMessage:send", _U("delivery_end"), _U("delivery_failed"), 3500, 'error')
584 | FinishDelivery(CurrentType, false)
585 | else
586 | TriggerEvent("MpGameMessage:send", _U("delivery_end"), _U("delivery_finish"), 3500, 'success')
587 | ReturnVehicle(CurrentType)
588 | end
589 | end
590 |
591 | -- Return the vehicle to system
592 |
593 | function ReturnVehicle(deliveryType)
594 | SetVehicleAsNoLongerNeeded(CurrentVehicle)
595 | DeleteEntity(CurrentVehicle)
596 | ESX.ShowNotification(_U("delivery_vehicle_returned"))
597 | FinishDelivery(deliveryType, true)
598 | end
599 |
600 | -- When the delivery mission finish
601 |
602 | function FinishDelivery(deliveryType, safeReturn)
603 | if CurrentVehicle ~= nil then
604 | for i = 0, #CurrentVehicleAttachments do
605 | DetachEntity(CurrentVehicleAttachments[i])
606 | DeleteEntity(CurrentVehicleAttachments[i])
607 | end
608 | CurrentVehicleAttachments = {}
609 | DeleteEntity(CurrentVehicle)
610 | end
611 |
612 | CurrentStatus = Status.DELIVERY_INACTIVE
613 | CurrentVehicle = nil
614 | CurrentSubtitle = nil
615 | FinishedJobs = 0
616 | DeliveryRoutes = {}
617 | DeliveryComplete = {}
618 | DeliveryLocation = {}
619 |
620 | if CurrentBlip ~= nil then
621 | RemoveBlip(CurrentBlip)
622 | end
623 |
624 | CurrentBlip = nil
625 | CurrentType = ''
626 |
627 | TriggerServerEvent("esx_deliveries:returnSafe:server", deliveryType, safeReturn)
628 |
629 | LoadDefaultPlayerSkin()
630 | end
631 |
632 | -- Some helpful functions
633 |
634 | function DisplayHelpText(text)
635 | SetTextComponentFormat('STRING')
636 | AddTextComponentString(text)
637 | DisplayHelpTextFromStringLabel(0, 0, 1, -1)
638 | end
639 |
640 | function GetRandomFromRange(a, b)
641 | return GetRandomIntInRange(a, b)
642 | end
643 |
644 | function WaitModelLoad(name)
645 | RequestModel(name)
646 | while not HasModelLoaded(name) do
647 | Wait(0)
648 | end
649 | end
650 |
651 | function Draw2DTextCenter(x, y, text, scale)
652 | SetTextFont(0)
653 | SetTextProportional(7)
654 | SetTextScale(scale, scale)
655 | SetTextColour(255, 255, 255, 255)
656 | SetTextDropShadow(0, 0, 0, 0,255)
657 | SetTextDropShadow()
658 | SetTextEdge(4, 0, 0, 0, 255)
659 | SetTextOutline()
660 | SetTextCentre(true)
661 | SetTextEntry("STRING")
662 | AddTextComponentString(text)
663 | DrawText(x, y)
664 | end
665 |
666 | -- Initialize ESX
667 |
668 | Citizen.CreateThread(function()
669 | while ESX == nil do
670 | TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
671 | Citizen.Wait(0)
672 | end
673 |
674 | while ESX.GetPlayerData().job == nil do
675 | Citizen.Wait(10)
676 | end
677 |
678 | ESX.PlayerData = ESX.GetPlayerData()
679 | TriggerServerEvent("esx_deliveries:getPlayerJob:server")
680 | end)
681 |
682 | -- Main thread
683 |
684 | Citizen.CreateThread(function()
685 | blip = AddBlipForCoord(Config.Base.coords.x, Config.Base.coords.y, Config.Base.coords.z)
686 | SetBlipSprite(blip, 85)
687 | SetBlipColour(blip, 5)
688 | SetBlipAsShortRange(blip, true)
689 | BeginTextCommandSetBlipName("STRING")
690 | AddTextComponentString(_U('blip_name'))
691 | EndTextCommandSetBlipName(blip)
692 | end)
693 |
694 | -- The other 4 threads
695 |
696 | Citizen.CreateThread(function()
697 | while true do
698 | Citizen.Wait(0)
699 | HandleInput()
700 | end
701 | end)
702 |
703 | Citizen.CreateThread(function()
704 | while true do
705 | Citizen.Wait(0)
706 | HandleLogic()
707 | end
708 | end)
709 |
710 | Citizen.CreateThread(function()
711 | while true do
712 | Citizen.Wait(0)
713 | HandleMarkers()
714 | end
715 | end)
716 |
717 | Citizen.CreateThread(function()
718 | while true do
719 | if CurrentSubtitle ~= nil then
720 | Draw2DTextCenter(0.5, 0.88, CurrentSubtitle, 0.7)
721 | end
722 | Wait(1)
723 | end
724 | end)
725 |
726 | -- Register events and handlers
727 |
728 | RegisterNetEvent('esx:setJob')
729 | RegisterNetEvent('esx_deliveries:setPlayerJob:client')
730 | RegisterNetEvent('esx_deliveries:startJob:client')
731 |
732 | AddEventHandler('esx:setJob', function(job)
733 | PlayerJob = job.name
734 | end)
735 |
736 | AddEventHandler('esx_deliveries:setPlayerJob:client', function(job)
737 | print("Player job: " .. job)
738 | PlayerJob = job
739 | end)
740 |
741 | AddEventHandler('esx_deliveries:startJob:client', function(deliveryType)
742 | TriggerEvent("MpGameMessage:send", _U("delivery_start"), _U("delivery_tips"), 3500, 'success')
743 | LoadWorkPlayerSkin(deliveryType)
744 | local ModelHash = GetHashKey("prop_paper_bag_01")
745 | WaitModelLoad(ModelHash)
746 | SpawnDeliveryVehicle(deliveryType)
747 | CreateRoute(deliveryType)
748 | GetNextDeliveryPoint(true)
749 | CurrentType = deliveryType
750 | CurrentStatus = Status.PLAYER_STARTED_DELIVERY
751 | end)
752 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 | Preamble
9 |
10 | The GNU General Public License is a free, copyleft license for
11 | software and other kinds of works.
12 |
13 | The licenses for most software and other practical works are designed
14 | to take away your freedom to share and change the works. By contrast,
15 | the GNU General Public License is intended to guarantee your freedom to
16 | share and change all versions of a program--to make sure it remains free
17 | software for all its users. We, the Free Software Foundation, use the
18 | GNU General Public License for most of our software; it applies also to
19 | any other work released this way by its authors. You can apply it to
20 | your programs, too.
21 |
22 | When we speak of free software, we are referring to freedom, not
23 | price. Our General Public Licenses are designed to make sure that you
24 | have the freedom to distribute copies of free software (and charge for
25 | them if you wish), that you receive source code or can get it if you
26 | want it, that you can change the software or use pieces of it in new
27 | free programs, and that you know you can do these things.
28 |
29 | To protect your rights, we need to prevent others from denying you
30 | these rights or asking you to surrender the rights. Therefore, you have
31 | certain responsibilities if you distribute copies of the software, or if
32 | you modify it: responsibilities to respect the freedom of others.
33 |
34 | For example, if you distribute copies of such a program, whether
35 | gratis or for a fee, you must pass on to the recipients the same
36 | freedoms that you received. You must make sure that they, too, receive
37 | or can get the source code. And you must show them these terms so they
38 | know their rights.
39 |
40 | Developers that use the GNU GPL protect your rights with two steps:
41 | (1) assert copyright on the software, and (2) offer you this License
42 | giving you legal permission to copy, distribute and/or modify it.
43 |
44 | For the developers' and authors' protection, the GPL clearly explains
45 | that there is no warranty for this free software. For both users' and
46 | authors' sake, the GPL requires that modified versions be marked as
47 | changed, so that their problems will not be attributed erroneously to
48 | authors of previous versions.
49 |
50 | Some devices are designed to deny users access to install or run
51 | modified versions of the software inside them, although the manufacturer
52 | can do so. This is fundamentally incompatible with the aim of
53 | protecting users' freedom to change the software. The systematic
54 | pattern of such abuse occurs in the area of products for individuals to
55 | use, which is precisely where it is most unacceptable. Therefore, we
56 | have designed this version of the GPL to prohibit the practice for those
57 | products. If such problems arise substantially in other domains, we
58 | stand ready to extend this provision to those domains in future versions
59 | of the GPL, as needed to protect the freedom of users.
60 |
61 | Finally, every program is threatened constantly by software patents.
62 | States should not allow patents to restrict development and use of
63 | software on general-purpose computers, but in those that do, we wish to
64 | avoid the special danger that patents applied to a free program could
65 | make it effectively proprietary. To prevent this, the GPL assures that
66 | patents cannot be used to render the program non-free.
67 |
68 | The precise terms and conditions for copying, distribution and
69 | modification follow.
70 |
71 | TERMS AND CONDITIONS
72 |
73 | 0. Definitions.
74 |
75 | "This License" refers to version 3 of the GNU General Public License.
76 |
77 | "Copyright" also means copyright-like laws that apply to other kinds of
78 | works, such as semiconductor masks.
79 |
80 | "The Program" refers to any copyrightable work licensed under this
81 | License. Each licensee is addressed as "you". "Licensees" and
82 | "recipients" may be individuals or organizations.
83 |
84 | To "modify" a work means to copy from or adapt all or part of the work
85 | in a fashion requiring copyright permission, other than the making of an
86 | exact copy. The resulting work is called a "modified version" of the
87 | earlier work or a work "based on" the earlier work.
88 |
89 | A "covered work" means either the unmodified Program or a work based
90 | on the Program.
91 |
92 | To "propagate" a work means to do anything with it that, without
93 | permission, would make you directly or secondarily liable for
94 | infringement under applicable copyright law, except executing it on a
95 | computer or modifying a private copy. Propagation includes copying,
96 | distribution (with or without modification), making available to the
97 | public, and in some countries other activities as well.
98 |
99 | To "convey" a work means any kind of propagation that enables other
100 | parties to make or receive copies. Mere interaction with a user through
101 | a computer network, with no transfer of a copy, is not conveying.
102 |
103 | An interactive user interface displays "Appropriate Legal Notices"
104 | to the extent that it includes a convenient and prominently visible
105 | feature that (1) displays an appropriate copyright notice, and (2)
106 | tells the user that there is no warranty for the work (except to the
107 | extent that warranties are provided), that licensees may convey the
108 | work under this License, and how to view a copy of this License. If
109 | the interface presents a list of user commands or options, such as a
110 | menu, a prominent item in the list meets this criterion.
111 |
112 | 1. Source Code.
113 |
114 | The "source code" for a work means the preferred form of the work
115 | for making modifications to it. "Object code" means any non-source
116 | form of a work.
117 |
118 | A "Standard Interface" means an interface that either is an official
119 | standard defined by a recognized standards body, or, in the case of
120 | interfaces specified for a particular programming language, one that
121 | is widely used among developers working in that language.
122 |
123 | The "System Libraries" of an executable work include anything, other
124 | than the work as a whole, that (a) is included in the normal form of
125 | packaging a Major Component, but which is not part of that Major
126 | Component, and (b) serves only to enable use of the work with that
127 | Major Component, or to implement a Standard Interface for which an
128 | implementation is available to the public in source code form. A
129 | "Major Component", in this context, means a major essential component
130 | (kernel, window system, and so on) of the specific operating system
131 | (if any) on which the executable work runs, or a compiler used to
132 | produce the work, or an object code interpreter used to run it.
133 |
134 | The "Corresponding Source" for a work in object code form means all
135 | the source code needed to generate, install, and (for an executable
136 | work) run the object code and to modify the work, including scripts to
137 | control those activities. However, it does not include the work's
138 | System Libraries, or general-purpose tools or generally available free
139 | programs which are used unmodified in performing those activities but
140 | which are not part of the work. For example, Corresponding Source
141 | includes interface definition files associated with source files for
142 | the work, and the source code for shared libraries and dynamically
143 | linked subprograms that the work is specifically designed to require,
144 | such as by intimate data communication or control flow between those
145 | subprograms and other parts of the work.
146 |
147 | The Corresponding Source need not include anything that users
148 | can regenerate automatically from other parts of the Corresponding
149 | Source.
150 |
151 | The Corresponding Source for a work in source code form is that
152 | same work.
153 |
154 | 2. Basic Permissions.
155 |
156 | All rights granted under this License are granted for the term of
157 | copyright on the Program, and are irrevocable provided the stated
158 | conditions are met. This License explicitly affirms your unlimited
159 | permission to run the unmodified Program. The output from running a
160 | covered work is covered by this License only if the output, given its
161 | content, constitutes a covered work. This License acknowledges your
162 | rights of fair use or other equivalent, as provided by copyright law.
163 |
164 | You may make, run and propagate covered works that you do not
165 | convey, without conditions so long as your license otherwise remains
166 | in force. You may convey covered works to others for the sole purpose
167 | of having them make modifications exclusively for you, or provide you
168 | with facilities for running those works, provided that you comply with
169 | the terms of this License in conveying all material for which you do
170 | not control copyright. Those thus making or running the covered works
171 | for you must do so exclusively on your behalf, under your direction
172 | and control, on terms that prohibit them from making any copies of
173 | your copyrighted material outside their relationship with you.
174 |
175 | Conveying under any other circumstances is permitted solely under
176 | the conditions stated below. Sublicensing is not allowed; section 10
177 | makes it unnecessary.
178 |
179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
180 |
181 | No covered work shall be deemed part of an effective technological
182 | measure under any applicable law fulfilling obligations under article
183 | 11 of the WIPO copyright treaty adopted on 20 December 1996, or
184 | similar laws prohibiting or restricting circumvention of such
185 | measures.
186 |
187 | When you convey a covered work, you waive any legal power to forbid
188 | circumvention of technological measures to the extent such circumvention
189 | is effected by exercising rights under this License with respect to
190 | the covered work, and you disclaim any intention to limit operation or
191 | modification of the work as a means of enforcing, against the work's
192 | users, your or third parties' legal rights to forbid circumvention of
193 | technological measures.
194 |
195 | 4. Conveying Verbatim Copies.
196 |
197 | You may convey verbatim copies of the Program's source code as you
198 | receive it, in any medium, provided that you conspicuously and
199 | appropriately publish on each copy an appropriate copyright notice;
200 | keep intact all notices stating that this License and any
201 | non-permissive terms added in accord with section 7 apply to the code;
202 | keep intact all notices of the absence of any warranty; and give all
203 | recipients a copy of this License along with the Program.
204 |
205 | You may charge any price or no price for each copy that you convey,
206 | and you may offer support or warranty protection for a fee.
207 |
208 | 5. Conveying Modified Source Versions.
209 |
210 | You may convey a work based on the Program, or the modifications to
211 | produce it from the Program, in the form of source code under the
212 | terms of section 4, provided that you also meet all of these conditions:
213 |
214 | a) The work must carry prominent notices stating that you modified
215 | it, and giving a relevant date.
216 |
217 | b) The work must carry prominent notices stating that it is
218 | released under this License and any conditions added under section
219 | 7. This requirement modifies the requirement in section 4 to
220 | "keep intact all notices".
221 |
222 | c) You must license the entire work, as a whole, under this
223 | License to anyone who comes into possession of a copy. This
224 | License will therefore apply, along with any applicable section 7
225 | additional terms, to the whole of the work, and all its parts,
226 | regardless of how they are packaged. This License gives no
227 | permission to license the work in any other way, but it does not
228 | invalidate such permission if you have separately received it.
229 |
230 | d) If the work has interactive user interfaces, each must display
231 | Appropriate Legal Notices; however, if the Program has interactive
232 | interfaces that do not display Appropriate Legal Notices, your
233 | work need not make them do so.
234 |
235 | A compilation of a covered work with other separate and independent
236 | works, which are not by their nature extensions of the covered work,
237 | and which are not combined with it such as to form a larger program,
238 | in or on a volume of a storage or distribution medium, is called an
239 | "aggregate" if the compilation and its resulting copyright are not
240 | used to limit the access or legal rights of the compilation's users
241 | beyond what the individual works permit. Inclusion of a covered work
242 | in an aggregate does not cause this License to apply to the other
243 | parts of the aggregate.
244 |
245 | 6. Conveying Non-Source Forms.
246 |
247 | You may convey a covered work in object code form under the terms
248 | of sections 4 and 5, provided that you also convey the
249 | machine-readable Corresponding Source under the terms of this License,
250 | in one of these ways:
251 |
252 | a) Convey the object code in, or embodied in, a physical product
253 | (including a physical distribution medium), accompanied by the
254 | Corresponding Source fixed on a durable physical medium
255 | customarily used for software interchange.
256 |
257 | b) Convey the object code in, or embodied in, a physical product
258 | (including a physical distribution medium), accompanied by a
259 | written offer, valid for at least three years and valid for as
260 | long as you offer spare parts or customer support for that product
261 | model, to give anyone who possesses the object code either (1) a
262 | copy of the Corresponding Source for all the software in the
263 | product that is covered by this License, on a durable physical
264 | medium customarily used for software interchange, for a price no
265 | more than your reasonable cost of physically performing this
266 | conveying of source, or (2) access to copy the
267 | Corresponding Source from a network server at no charge.
268 |
269 | c) Convey individual copies of the object code with a copy of the
270 | written offer to provide the Corresponding Source. This
271 | alternative is allowed only occasionally and noncommercially, and
272 | only if you received the object code with such an offer, in accord
273 | with subsection 6b.
274 |
275 | d) Convey the object code by offering access from a designated
276 | place (gratis or for a charge), and offer equivalent access to the
277 | Corresponding Source in the same way through the same place at no
278 | further charge. You need not require recipients to copy the
279 | Corresponding Source along with the object code. If the place to
280 | copy the object code is a network server, the Corresponding Source
281 | may be on a different server (operated by you or a third party)
282 | that supports equivalent copying facilities, provided you maintain
283 | clear directions next to the object code saying where to find the
284 | Corresponding Source. Regardless of what server hosts the
285 | Corresponding Source, you remain obligated to ensure that it is
286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
296 |
297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
299 | or household purposes, or (2) anything designed or sold for incorporation
300 | into a dwelling. In determining whether a product is a consumer product,
301 | doubtful cases shall be resolved in favor of coverage. For a particular
302 | product received by a particular user, "normally used" refers to a
303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
374 | reasonable ways as different from the original version; or
375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
377 | authors of the material; or
378 |
379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
381 |
382 | f) Requiring indemnification of licensors and authors of that
383 | material by anyone who conveys the material (or modified versions of
384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------