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├── README.md
└── mozilla.md
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/README.md:
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1 | # JavaScript Interview Questions
2 |
3 | 📝 [25 Essential JavaScript Interview Questions](http://www.toptal.com/javascript/interview-questions)
4 |
5 | - - -
6 |
7 | 💬 **What is a potential pitfall with using `typeof bar === "object"` to determine if bar is an object? How can this pitfall be avoided?**
8 | > `#scope` `#type` `#variable` `#null` `#undefined`
9 |
10 | 💡 typeof `null` is `object`
11 | ```js
12 | (bar !== null) && (typeof bar === "object")
13 | ```
14 |
15 | - - -
16 |
17 | 💬 **What will the code below output to the console and why?**
18 | ```js
19 | (function(){
20 | var a = b = 3;
21 | })();
22 |
23 | console.log("a defined? " + (typeof a !== 'undefined'));
24 | console.log("b defined? " + (typeof b !== 'undefined'));
25 | ```
26 | > `#function_invocation` `#variable` `#scope` `#use_strict`
27 |
28 | 💡 `b` be defined outside of the scope of the enclosing function, try `"use strict";` to reveal error.
29 | ```js
30 | a defined? false
31 | b defined? true
32 | ```
33 |
34 | - - -
35 |
36 | 💬 **What will the code below output to the console and why?**
37 | ```js
38 | var myObject = {
39 | foo: "bar",
40 | func: function() {
41 | var self = this;
42 | console.log("outer func: this.foo = " + this.foo);
43 | console.log("outer func: self.foo = " + self.foo);
44 | (function() {
45 | console.log("inner func: this.foo = " + this.foo);
46 | console.log("inner func: self.foo = " + self.foo);
47 | }());
48 | }
49 | };
50 | myObject.func();
51 | ```
52 | > `#closure` `#scope` `#this` `#self` `#function_invocation`
53 |
54 | 💡 'this' is inner function which foo never defined
55 | ```js
56 | outer func: this.foo = bar
57 | outer func: self.foo = bar
58 | inner func: this.foo = undefined
59 | inner func: self.foo = bar
60 | ```
61 |
62 | - - -
63 |
64 | 💬 **What is the significance of, and reason for, wrapping the entire content of a JavaScript source file in a function block?**
65 | > `#closure` `#scope` `#this` `#self` `#function_invocation`
66 |
67 | 💡 Avoid conflict from other modules and libraries e.g.
68 | ```js
69 | // pass jQuery in as $
70 | (function($) { /* $ can be use */ } )(jQuery);
71 | ```
72 | or with ready `#noConflict`
73 | ```js
74 | // release $ from other
75 | $.noConflict();
76 | // wait for document reay and accept argument as $ and use it
77 | jQuery(document).ready(function($){/* $ can be use */});
78 | ```
79 |
80 | 💬 **What is the significance, and what are the benefits, of including 'use strict' at the beginning of a JavaScript source file?**
81 | > `#use_strict` `#global_variable`
82 |
83 | 💡 It's best practice to be more strict instead of failed silently.
84 | * **Makes debugging easier** : Code errors that would otherwise have been ignored or would have failed silently will now generate errors or throw exceptions, alerting you sooner to problems in your code and directing you more quickly to their source.
85 | * **Prevents accidental globals** : Without strict mode, assigning a value to an undeclared variable automatically creates a global variable with that name. This is one of the most common errors in JavaScript. In strict mode, attempting to do so throws an error.
86 | * **Eliminates `this` coercion** : Without strict mode, a reference to a this value of null or undefined is automatically coerced to the global. This can cause many headfakes and pull-out-your-hair kind of bugs. In strict mode, referencing a `this` value of null or undefined throws an error.
87 | * **Disallows duplicate property names or parameter values** : Strict mode throws an error when it detects a duplicate named property in an object (e.g., `var object = {foo: "bar", foo: "baz"};`) or a duplicate named argument for a function (e.g., `function foo(val1, val2, val1){}`), thereby catching what is almost certainly a bug in your code that you might otherwise have wasted lots of time tracking down.
88 | * **Makes eval() safer** : There are some differences in the way `eval()` behaves in strict mode and in non-strict mode. Most significantly, in strict mode, variables and functions declared inside of an eval() statement are not created in the containing scope (they are created in the containing scope in non-strict mode, which can also be a common source of problems).
89 | * **Throws error on invalid usage of delete** : The `delete` operator (used to remove properties from objects) cannot be used on non-configurable properties of the object. Non-strict code will fail silently when an attempt is made to delete a non-configurable property, whereas strict mode will throw an error in such a case.
90 |
91 | - - -
92 |
93 | 💬 **Consider the two functions below. Will they both return the same thing? Why or why not?**
94 | ```js
95 | function foo1()
96 | {
97 | return {
98 | bar: "hello"
99 | };
100 | }
101 |
102 | function foo2()
103 | {
104 | return
105 | {
106 | bar: "hello"
107 | };
108 | }
109 |
110 | console.log("foo1 : " + foo1());
111 | console.log("foo2 : " + foo2());
112 | ```
113 | > `#pitfall`
114 | 💡 It'll see as `return;` because `;` are optional.
115 | ```js
116 | foo1 :[object Object]
117 | foo2 : undefined
118 | ```
119 | - - -
120 |
121 | 💬 **What is `NaN`? What is its type? How can you reliably test if a value is equal to `NaN`?**
122 |
123 | > `#pitfall` `#Number` `#NaN`
124 |
125 | 💡 Stand for `Not a Number` but beware `typeof NaN === "number"` is `true`
126 | ```js
127 | //
128 | isNaN(NaN); // true
129 | isNaN(undefined); // true
130 | isNaN({}); // true
131 |
132 | isNaN(true); // false
133 | isNaN(null); // false
134 | isNaN(37); // false
135 |
136 | // strings
137 | isNaN("37"); // false: "37" is converted to the number 37 which is not NaN
138 | isNaN("37.37"); // false: "37.37" is converted to the number 37.37 which is not NaN
139 | isNaN(""); // false: the empty string is converted to 0 which is not NaN
140 | isNaN(" "); // false: a string with spaces is converted to 0 which is not NaN
141 |
142 | // dates
143 | isNaN(new Date()); // false
144 | isNaN(new Date().toString()); // true
145 |
146 | // This is a false positive and the reason why isNaN is not entirely reliable
147 | isNaN("blabla") // true: "blabla" is converted to a number.
148 |
149 | // extra point for ES6
150 | Number.isNaN(NaN);
151 | ```
152 | 📎 [isNaN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/isNaN#Confusing_special-case_behavior)
153 |
154 | - - -
155 |
156 | 💬 **What will the code below output? Explain your answer.**
157 |
158 | ```js
159 | console.log(0.1 + 0.2);
160 | console.log(0.1 + 0.2 == 0.3);
161 | ```
162 |
163 | > `#pitfall` `#Number`
164 |
165 | 💡 Stand for `Not a Number` but beware `typeof NaN === "number"` is `true`
166 | ```js
167 | 0.30000000000000004
168 | false
169 | ```
170 |
171 | - - -
172 |
173 | 💬 **Discuss possible ways to write a function isInteger(x) that determines if x is an integer.**
174 | > `#pitfall` `#Number` `#Integer`
175 |
176 | 💡 ES6 not provide `Number.isInteger()`
177 | ```js
178 | function isInteger(x) { return Math.round(x) === x; }
179 | ```
180 |
181 | - - -
182 |
183 | 💬 **In what order will the numbers 1-4 be logged to the console when the code below is executed? Why?**
184 | ```js
185 | (function() {
186 | console.log(1);
187 | setTimeout(function(){console.log(2)}, 1000);
188 | setTimeout(function(){console.log(3)}, 0);
189 | console.log(4);
190 | })();
191 | ```
192 | > `#pitfall` `#async`
193 |
194 | 💡 Async will do thing after inline code.
195 | ```js
196 | 1
197 | 4
198 | 3
199 | 2
200 | ```
201 |
202 | - - -
203 |
204 | 💬 **Write a simple function (less than 80 characters) that returns a boolean indicating whether or not a string is a [palindrome](http://www.palindromelist.net/).**
205 |
206 | > `#algorithm`
207 |
208 | 💡 Check word == reversed_word
209 | ```js
210 | function isPalindrome(str) {
211 | // trim non word and make it lower case
212 | str = str.replace(/\W/g, '').toLowerCase();
213 | // compare with reversed text
214 | return (str == str.split('').reverse().join(''));
215 | }
216 | console.log(isPalindrome("level")); // logs 'true'
217 | console.log(isPalindrome("levels")); // logs 'false'
218 | console.log(isPalindrome("A car, a man, a maraca")); // logs 'true'
219 | ```
220 |
221 | - - -
222 |
223 | 💬 **Write a `sum` method which will work properly when invoked using either syntax below.**
224 | ```js
225 | console.log(sum(2,3)); // Outputs 5
226 | console.log(sum(2)(3)); // Outputs 5
227 | ```
228 | > `#algorithm` `#arguments` `#functional`
229 |
230 | 💡 Use functional programming
231 | ```js
232 | function sum(x) {
233 | if (arguments.length == 2) {
234 | return arguments[0] + arguments[1];
235 | } else {
236 | return function(y) { return x + y; };
237 | }
238 | }
239 | ```
240 | or
241 | ```js
242 | function sum(x, y) {
243 | if (y !== undefined) {
244 | return x + y;
245 | } else {
246 | return function(y) { return x + y; };
247 | }
248 | }
249 | ```
250 |
251 | - - -
252 |
253 | 💬 **Consider the following code snippet:**
254 | ```js
255 | for (var i = 0; i < 5; i++) {
256 | var btn = document.createElement('button');
257 | btn.appendChild(document.createTextNode('Button ' + i));
258 | btn.addEventListener('click', function(){ console.log(i); });
259 | document.body.appendChild(btn);
260 | }
261 | ```
262 | (a) What gets logged to the console when the user clicks on “Button 4” and why?
263 | (b) Provide one or more alternate implementations that will work as expected.
264 |
265 | > `#closure` `#scope`
266 |
267 | 💡 `i` is `5` forever, need input i to closure function.
268 | ```js
269 | ...
270 | (function (i) {
271 | btn.addEventListener('click', function() { console.log(i); });
272 | })(i);
273 | ...
274 | ```
275 | - - -
276 |
277 | 💬 **What will the code below output to the console and why?**
278 | ```js
279 | var arr1 = "john".split('');
280 | var arr2 = arr1.reverse();
281 | var arr3 = "jones".split('');
282 | arr2.push(arr3);
283 | console.log("array 1: length=" + arr1.length + " last=" + arr1.slice(-1));
284 | console.log("array 2: length=" + arr2.length + " last=" + arr2.slice(-1));
285 | ```
286 | > `#array` `#referrence`
287 |
288 | 💡 Here's what happen. `silce(-1)` will pick 1 item backward which is `arr3`
289 | ```js
290 | var arr1 = "john".split(''); // arr1 = ["j","o","h","n"]
291 | var arr2 = arr1.reverse(); // arr2 = arr1 = ["n","h","o","j"]
292 | var arr3 = "jones".split(''); // arr3 = ["j","o","n","e","s"]
293 | arr2.push(arr3); // arr2 = arr1 = ["n","h","o","j",[,"j","o","n","e","s"]]
294 | ```
295 | output
296 | ```js
297 | array 1: length=5 last=j,o,n,e,s
298 | array 2: length=5 last=j,o,n,e,s
299 | ```
300 | - - -
301 |
302 | 💬 **What will the code below output to the console and why ?**
303 | ```js
304 | console.log(1 + "2" + "2");
305 | console.log(1 + +"2" + "2");
306 | console.log(1 + -"1" + "2");
307 | console.log(+"1" + "1" + "2");
308 | console.log( "A" - "B" + "2");
309 | console.log( "A" - "B" + 2);
310 | ```
311 | > `#String` `#Number``#operation`
312 |
313 | 💡 Rules : `1 + "2" = "12"` and `-"1" = -1` also last one will judge type
314 | ```js
315 | 122
316 | 32
317 | 02
318 | 112
319 | NaN2
320 | NaN
321 | ```
322 | - - -
323 |
324 | 💬 **The following recursive code will cause a stack overflow if the array list is too large. How can you fix this and still retain the recursive pattern?**
325 |
326 | ```js
327 | var list = readHugeList();
328 |
329 | var nextListItem = function() {
330 | var item = list.pop();
331 |
332 | if (item) {
333 | // process the list item...
334 | nextListItem();
335 | }
336 | };
337 | ```
338 | > `#recursive` `#async`
339 |
340 | 💡 Delay funcation call by `setTimeout`
341 | ```js
342 | var list = readHugeList();
343 |
344 | var nextListItem = function() {
345 | var item = list.pop();
346 |
347 | if (item) {
348 | // process the list item...
349 | setTimeout( nextListItem, 0);
350 | }
351 | };
352 | ```
353 |
354 | - - -
355 |
356 | 💬 **What is a “closure” in JavaScript? Provide an example.**
357 | > `#recursive` `#async`
358 |
359 | 💡 A closure is an inner function that has access to the variables in the outer (enclosing) function’s scope chain.
360 | ```js
361 | var x = 1;
362 | (function(y) {
363 | var i = "i";
364 | console.log("i:" + i);
365 | console.log("x:" + x);
366 | console.log("y:" + y);
367 | (function(z) {
368 | var j = "j";
369 | console.log("i:" + i);
370 | console.log("j:" + j);
371 | console.log("x:" + x);
372 | console.log("y:" + y);
373 | console.log("z:" + z);
374 | })(3);
375 | })(2);
376 |
377 | ```
378 |
379 | - - -
380 |
381 | 💬 **What will be the output of the following code:**
382 |
383 | ```js
384 | for (var i = 0; i < 5; i++) {
385 | setTimeout(function() { console.log(i); }, i * 1000 );
386 | }
387 | ```
388 | **Explain your answer. How could the use of closures help here?**
389 |
390 | > `#closure` `#async`
391 |
392 | 💡 Only `5` is print, Need closure to cover `setTimeout`
393 | ```js
394 | for (var i = 0; i < 5; i++) {
395 | (function(i){
396 | setTimeout(function() { console.log(i); }, i * 1000 );
397 | })(i);
398 | }
399 | ```
400 |
401 | - - -
402 |
403 | 💬 **What would the following lines of code output to the console?**
404 | ```js
405 | console.log("0 || 1 = "+(0 || 1));
406 | console.log("1 || 2 = "+(1 || 2));
407 | console.log("0 && 1 = "+(0 && 1));
408 | console.log("1 && 2 = "+(1 && 2));
409 | ```
410 | > `#logic`
411 |
412 | 💡 Left to right process
413 | ```js
414 | 0 || 1 = 1 // 1 is true
415 | 1 || 2 = 1 // 1 is true
416 | 0 && 1 = 0 // 0 is false
417 | 1 && 2 = 2 // 1 is true then skip and check 2 which return 2
418 | ```
419 |
420 | - - -
421 |
422 | 💬 **What will be the output when the following code is executed? Explain.**
423 | ```js
424 | console.log(false == '0')
425 | console.log(false === '0')
426 | ```
427 | > `#equal`
428 |
429 | 💡 `==` is compare `value`, `===` is compare both `key` and `value`
430 | ```js
431 | true
432 | false
433 | ```
434 |
435 | - - -
436 |
437 | 💬 **What is the output out of the following code? Explain your answer.**
438 | ```js
439 | var a={},
440 | b={key:'b'},
441 | c={key:'c'};
442 |
443 | a[b]=123;
444 | a[c]=456;
445 |
446 | console.log(a[b]);
447 | ```
448 | > `#object`
449 |
450 | 💡 `b` and `c` get convert to `[object Object]`
451 | ```js
452 | a[b]=123; // a["[object Object]"]=123;
453 | a[c]=456; // a["[object Object]"]=456;
454 | ```
455 | so output is
456 | ```js
457 | 456
458 | ```
459 |
460 | - - -
461 |
462 | 💬 **What will the following code output to the console, Explain your answer.**
463 | ```js
464 | console.log((function f(n){return ((n > 1) ? n * f(n-1) : n)})(10));
465 | ```
466 | > `#closure`
467 |
468 | 💡 The code will output the value of 10 factorial (i.e., 10!, or 3,628,800).
469 | ```js
470 | f(1): returns n, which is 1
471 | f(2): returns 2 * f(1), which is 2
472 | f(3): returns 3 * f(2), which is 6
473 | f(4): returns 4 * f(3), which is 24
474 | f(5): returns 5 * f(4), which is 120
475 | f(6): returns 6 * f(5), which is 720
476 | f(7): returns 7 * f(6), which is 5040
477 | f(8): returns 8 * f(7), which is 40320
478 | f(9): returns 9 * f(8), which is 362880
479 | f(10): returns 10 * f(9), which is 3628800
480 | ```
481 |
482 | - - -
483 |
484 | 💬 **Consider the code snippet below. What will the console output be and why?**
485 | ```js
486 | (function(x) {
487 | return (function(y) {
488 | console.log(x);
489 | })(2)
490 | })(1);
491 | ```
492 | > `#closure`
493 |
494 | 💡 Inner function still has access to the outer function’s variables.
495 | ```
496 | 1
497 | ```
498 |
499 | - - -
500 |
501 | 💬 **What will the following code output to the console and why:**
502 | ```js
503 | var hero = {
504 | _name: 'John Doe',
505 | getSecretIdentity: function (){
506 | return this._name;
507 | }
508 | };
509 |
510 | var stoleSecretIdentity = hero.getSecretIdentity;
511 |
512 | console.log(stoleSecretIdentity());
513 | console.log(hero.getSecretIdentity());
514 | ```
515 | **What is the issue with this code and how can it be fixed.**
516 |
517 | > `#closure` `#function` `#call` `#bind`
518 |
519 | 💡 Stole `function` will miss their scope.
520 | output
521 | ```js
522 | undefined
523 | John Doe
524 | ```
525 | Use `bind` to fix.
526 | ```js
527 | ...
528 | var stoleSecretIdentity = hero.getSecretIdentity.bind(hero);
529 | ...
530 | ```
531 | Or temporary fix by `call` or `apply` each function with scope.
532 | ```js
533 | ...
534 | console.log(stoleSecretIdentity.call(hero));
535 | console.log(stoleSecretIdentity.apply(hero));
536 | ...
537 | ```
538 | - - -
539 |
540 | 💬 **Create a function that, given a DOM Element on the page, will visit the element itself and all of its descendents (not just its immediate children). For each element visited, the function should pass that element to a provided callback function.**
541 |
542 | The arguments to the function should be:
543 |
544 | * a DOM element
545 | * a callback function (that takes a DOM element as its argument)
546 |
547 | > `#DOM` `#callback` `#traverse`
548 |
549 | 💡 Let's do it!
550 | ```js
551 | function Traverse(p_element, p_callback) {
552 | p_callback(p_element);
553 | var list = p_element.children;
554 | for (var i = 0; i < list.length; i++) {
555 | Traverse(list[i],p_callback); // recursive call
556 | }
557 | }
558 | ```
559 | - - -
560 |
561 | 📝 [5 Typical JavaScript Interview Exercises](http://www.sitepoint.com/5-typical-javascript-interview-exercises/)
562 |
563 | - - -
564 |
565 | 💬 **Define a repeatify function on the String object. The function accepts an integer that specifies how many times the string has to be repeated. The function returns the string repeated the number of times specified. For example:**
566 | ```js
567 | console.log('hello'.repeatify(3)); // Should print hellohellohello.
568 | ```
569 | > `#method` `#inherit` `#prototype`
570 |
571 | 💡 Define `repeatify` from `String.prototype`
572 | ```js
573 | String.prototype.repeatify = String.prototype.repeatify || function(times) {
574 | var str = '';
575 |
576 | for (var i = 0; i < times; i++) {
577 | str += this;
578 | }
579 |
580 | return str;
581 | };
582 | ```
583 |
584 | - - -
585 |
586 | 💬 **What’s the result of executing this code and why.**
587 | ```js
588 | function test() {
589 | console.log(a);
590 | console.log(foo());
591 |
592 | var a = 1;
593 | function foo() {
594 | return 2;
595 | }
596 | }
597 | test();
598 | ```
599 | > `#scope`
600 |
601 | 💡 `undefined` and `2` because what actually happen is
602 | ```js
603 | function test() {
604 | var a; // undefined
605 | function foo() {
606 | return 2;
607 | }
608 |
609 | console.log(a);
610 | console.log(foo());
611 |
612 | a = 1;
613 | }
614 |
615 | test();
616 | ```
617 | - - -
618 |
619 | 📝 [https://blog.udemy.com/javascript-interview-questions/](JavaScript Interview Questions: A Not-So-Brief Overview To Help You Prepare)
620 |
621 | - - -
622 |
623 | 💬 **What is JavaScript?**
624 | > `#overview`
625 |
626 | 💡 JavaScript is a prototype-based, interpreted scripting language used in client-side web development to add interactivity to browser-based pages.
627 |
628 | - - -
629 |
630 | 💬 **How do you add JavaScript to a web page?**
631 | > `#overview`
632 |
633 | 💡 In `
` and ``
634 | ```html
635 | /head>
636 |
637 | ```
638 | - - -
639 |
640 | 💬 **How do you add comments in JavaScript?**
641 | > `#overview`
642 |
643 | 💡 There are two ways to add comments in JavaScript, as line comments and block comments.
644 | ```js
645 | // one line
646 | /*
647 | multi line
648 | multi line
649 | */
650 | ```
651 | - - -
652 |
653 | 💬 **Explain the difference between a local and a global variable, and how to declare each one.**
654 | > `#overview` `#variable`
655 |
656 | 💡 Global variable can acces every where, Local variable can be use on in their scope
657 | ```js
658 | // local
659 | var _local = "foo";
660 | global = "bar";
661 | ```
662 |
663 | - - -
664 |
665 | 💬 **What are the different JavaScript data types?**
666 | > `#type`
667 |
668 | 💡 undefined, null, String, Number, Boolean, Symbol (new in ECMAScript 6), Object (Not primitive)
669 | 📝 [7 data types](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Data_structures)
670 | - - -
671 |
672 | 💬 **What is the difference between a value that is undefined and a value that is null?**
673 | > `#undefined` `#null`
674 |
675 | 💡 A variable is undefined when it’s been declared without an assigned value.
676 | ```js
677 | var foo
678 | ```
679 | - - -
680 |
681 | 💬 **Explain the `this` keyword in JavaScript.**
682 | > `#overview` `#this`
683 |
684 | 💡`this` used to reference the object in which the function is operating.
685 |
686 | - - -
687 |
688 | 💬 **What is the HTML DOM?**
689 | > `#overview`
690 |
691 | 💡 Once a web page loads, your browser generates something called a DOM, or Document Object Model, of the page. The DOM acts as as programming interface for HTML, which defines HTML properties, events, and methods. It also refers to HTML elements as objects.
692 |
693 | 
694 |
695 | 📎 [DOM](http://www.w3schools.com/js/js_htmldom.asp)
696 |
697 | - - -
698 |
699 | 📝 [JavaScript interview questions and answers](http://www.techrepublic.com/blog/software-engineer/javascript-interview-questions-and-answers/)
700 |
701 | - - -
702 |
703 | 💬 **What is event bubbling?**
704 | > `#overview` `#event`
705 |
706 | 💡 Event bubbling describes the behavior of events in child and parent nodes in the Document Object Model (DOM)
707 |
708 | - - -
709 |
710 | 📝 [20 Must Know JavaScript Interview Q&As](http://www.skilledup.com/articles/20-must-know-javascript-interview-qa)
711 |
712 | - - -
713 |
714 | 💬 **What is the difference between `window.onload` and the jQuery `$(document).ready()` method?
715 | > `#overview` `#event`
716 |
717 | 💡
718 | * The `window.onload method` occurs after all the page elements have loaded(HTML, CSS, images), which can result in a delay.
719 | * The `$(document).ready()` method begins to run code as soon as the Document Object Model (DOM) is loaded, which should be faster and less prone to loading errors across different browsers.
720 |
721 | - - -
722 |
723 | 📝 [Functional JavaScript interview question](http://bahmutov.calepin.co/functional-javascript-interview-question.html)
724 |
725 | - - -
726 | 💬 **Fix this**
727 | ```js
728 | ['1', '2', '3'].map(parseFloat);
729 | //=> [1, 2, 3]
730 | ['1', '2', '3'].map(parseInt);
731 | //=> [ 1, NaN, NaN ]
732 | ```
733 | > `#functional`
734 |
735 | 💡 It's failed because [parseInt](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/parseInt] function (takes string and radix)) , need to cover function.
736 | ```js
737 | ['1', '2', '3'].map(function (str) {
738 | return parseInt(str);
739 | });
740 | ```
741 |
742 | - - -
743 |
744 | 📝 [JavaScript Technical Interview Questions](https://www.interviewcake.com/javascript-interview-questions)
745 |
746 | - - -
747 | 💬 **If we execute this Javascript, what will the browser's console show?**
748 | ```js
749 | var text = 'outside';
750 | function logIt(){
751 | console.log(text);
752 | var text = 'inside';
753 | };
754 | logIt();
755 | ```
756 | > `#scope`
757 |
758 | 💡 It's `undefined` because what actually happen is
759 | ```js
760 | var text = 'outside';
761 | function logIt(){
762 | var text; // undefined
763 | console.log(text);
764 | text = 'inside';
765 | };
766 | logIt();
767 | ```
768 |
769 |
770 | - - -
771 | # References
772 | * http://bahmutov.calepin.co/functional-javascript-interview-question.html
773 | * http://www.skilledup.com/articles/20-must-know-javascript-interview-qa
774 | * https://www.interviewcake.com/javascript-interview-questions
775 | * https://blog.udemy.com/javascript-interview-questions/
776 | * http://www.toptal.com/javascript/interview-questions
777 | * https://github.com/diegocard/js-questions/blob/master/questions%2FjQuery.md
778 | * http://www.sitepoint.com/5-typical-javascript-interview-exercises/
779 | * http://www.w3schools.com/js/js_quiz.asp
780 |
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/mozilla.md:
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1 | ## [MDN-JavaScript](https://developer.mozilla.org/en-US/docs/Web/JavaScript)
2 |
3 | 📝 [Expressions and operators](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Expressions_and_Operators)
4 | - - -
5 | ####Logical operators####
6 | ```js
7 | var a5 = "Cat" && "Dog"; // t && t returns Dog
8 | var a7 = "Cat" && false; // t && f returns false
9 | var o5 = "Cat" || "Dog"; // t || t returns Cat
10 | var o6 = false || "Cat"; // f || t returns Cat
11 | var n3 = !"Cat"; // !t returns false
12 | ```
13 | 📝 https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Details_of_the_Object_Model
14 | - - -
15 | ####Creating the hierarchy####
16 | ```js
17 | function Employee() {
18 | this.name = "";
19 | this.dept = "general";
20 | }
21 | function Manager() {
22 | Employee.call(this);
23 | this.reports = [];
24 | }
25 | function Manager() {
26 | Employee.call(this);
27 | this.reports = [];
28 | }
29 | Manager.prototype = Object.create(Employee.prototype);
30 |
31 | function WorkerBee() {
32 | Employee.call(this);
33 | this.projects = [];
34 | }
35 | WorkerBee.prototype = Object.create(Employee.prototype);
36 | ```
37 | ####Object properties####
38 | ```js
39 | function Employee (name, dept) {
40 | this.name = name || "";
41 | this.dept = dept || "general";
42 | }
43 | function WorkerBee (projs) {
44 | this.projects = projs || [];
45 | }
46 | WorkerBee.prototype = new Employee;
47 | function Engineer (mach) {
48 | this.dept = "engineering";
49 | this.machine = mach || "";
50 | }
51 | Engineer.prototype = new WorkerBee;
52 | ```
53 | ####Property inheritance revisited####
54 | 💡 Maker every inherit name "Unknow"
55 | ```js
56 | function Employee () {
57 | this.dept = "general";
58 | }
59 | Employee.prototype.name = "";
60 |
61 | function WorkerBee () {
62 | this.projects = [];
63 | }
64 | WorkerBee.prototype = new Employee;
65 |
66 | var amy = new WorkerBee;
67 |
68 | Employee.prototype.name = "Unknown";
69 | ```
70 | **Determining instance relationships**
71 | ```js
72 | var f = new Foo();
73 | var isTrue = (f instanceof Foo);
74 | ```
75 | - - -
76 | 📝 [Introduction to Object-Oriented JavaScript](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Introduction_to_Object-Oriented_JavaScript)
77 | - - -
78 | ####Terminology####
79 | **Namespace**
80 | * A container which lets developers bundle all functionality under a unique, application-specific name.
81 |
82 | **Class**
83 | * Defines the object's characteristics. A class is a template definition of an object's properties and methods.
84 |
85 | **Object**
86 | * An instance of a class.
87 |
88 | **Property**
89 | * An object characteristic, such as color.
90 |
91 | **Method**
92 | * An object capability, such as walk. It is a subroutine or function associated with a class.
93 |
94 | **Constructor**
95 | * A method called at the moment an object is instantiated. It usually has the same name as the class containing it.
96 |
97 | **Inheritance**
98 | * A class can inherit characteristics from another class.
99 |
100 | **Encapsulation**
101 | * A method of bundling the data and methods that use the data.
102 |
103 | **Abstraction**
104 | * The conjunction of an object's complex inheritance, methods, and properties must adequately reflect a reality model.
105 |
106 | **Polymorphism**
107 | * Poly means "many" and morphism means "forms". Different classes might define the same method or property.
108 |
109 | ####Custom objects####
110 | ```js
111 | var Person = function (firstName) {
112 | this.firstName = firstName;
113 | };
114 |
115 | Person.prototype.sayHello = function() {
116 | console.log("Hello, I'm " + this.firstName);
117 | };
118 |
119 | var person1 = new Person("Alice");
120 | var person2 = new Person("Bob");
121 |
122 | // call the Person sayHello method.
123 | person1.sayHello(); // logs "Hello, I'm Alice"
124 | person2.sayHello(); // logs "Hello, I'm Bob"
125 |
126 | var helloFunction = person1.sayHello;
127 | // logs "Hello, I'm undefined" (or fails
128 | // with a TypeError in strict mode)
129 | helloFunction();
130 |
131 | // logs "Hello, I'm Alice"
132 | helloFunction.call(person1);
133 | ```
134 | 💡 Create empty `Student` by not call super for their `firstName` while construct
135 | ```js
136 | // Define the Person constructor
137 | var Person = function(firstName) {
138 | this.firstName = firstName;
139 | };
140 |
141 | // Add a couple of methods to Person.prototype
142 | Person.prototype.walk = function(){
143 | console.log("I am walking!");
144 | };
145 |
146 | Person.prototype.sayHello = function(){
147 | console.log("Hello, I'm " + this.firstName);
148 | };
149 |
150 | // Define the Student constructor
151 | function Student(firstName, subject) {
152 | // Call the parent constructor, making sure (using Function#call)
153 | // that "this" is set correctly during the call
154 | Person.call(this, firstName);
155 |
156 | // Initialize our Student-specific properties
157 | this.subject = subject;
158 | };
159 |
160 | // Create a Student.prototype object that inherits from Person.prototype.
161 | // Note: A common error here is to use "new Person()" to create the
162 | // Student.prototype. That's incorrect for several reasons, not least
163 | // that we don't have anything to give Person for the "firstName"
164 | // argument. The correct place to call Person is above, where we call
165 | // it from Student.
166 | Student.prototype = Object.create(Person.prototype); // See note below
167 |
168 | // Set the "constructor" property to refer to Student
169 | Student.prototype.constructor = Student;
170 |
171 | // Replace the "sayHello" method
172 | Student.prototype.sayHello = function(){
173 | console.log("Hello, I'm " + this.firstName + ". I'm studying "
174 | + this.subject + ".");
175 | };
176 |
177 | // Add a "sayGoodBye" method
178 | Student.prototype.sayGoodBye = function(){
179 | console.log("Goodbye!");
180 | };
181 |
182 | // Example usage:
183 | var student1 = new Student("Janet", "Applied Physics");
184 | student1.sayHello(); // "Hello, I'm Janet. I'm studying Applied Physics."
185 | student1.walk(); // "I am walking!"
186 | student1.sayGoodBye(); // "Goodbye!"
187 |
188 | // Check that instanceof works correctly
189 | console.log(student1 instanceof Person); // true
190 | console.log(student1 instanceof Student); // true
191 | ```
192 | 💡Create `Object` without `Object.create` for old browser by [polyfill/shim](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/create)
193 | ```js
194 | function createObject(proto) {
195 | function ctor() { }
196 | ctor.prototype = proto;
197 | return new ctor();
198 | }
199 |
200 | // Usage:
201 | Student.prototype = createObject(Person.prototype);
202 |
203 | // Making sure that this points to the right thing regardless of how the object is instantiated can be difficult.
204 | // However, there is a simple idiom to make this easier.
205 | var Person = function(firstName) {
206 | if (this instanceof Person) {
207 | this.firstName = firstName;
208 | } else {
209 | return new Person(firstName);
210 | }
211 | }
212 | ```
213 |
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