├── .gitattributes ├── .gitignore ├── Assets ├── Alembic.meta ├── Alembic │ └── Sample4DViews_SwordFighting_60fps_FILTERED.abc.meta ├── Cut1.meta ├── Cut1.unity ├── Cut1.unity.meta ├── Cut1 │ ├── Cut1.playable │ ├── Cut1.playable.meta │ ├── Spark.vfx │ └── Spark.vfx.meta ├── Cut2.meta ├── Cut2.unity ├── Cut2.unity.meta ├── Cut2 │ ├── Aura.vfx │ ├── Aura.vfx.meta │ ├── Cut2.playable │ ├── Cut2.playable.meta │ ├── Surface.mat │ └── Surface.mat.meta ├── Cut3.meta ├── Cut3.unity ├── Cut3.unity.meta ├── Cut3 │ ├── Bubbles.vfx │ ├── Bubbles.vfx.meta │ ├── Cut3.playable │ ├── Cut3.playable.meta │ ├── Spark.vfx │ ├── Spark.vfx.meta │ ├── Warp.vfx │ └── Warp.vfx.meta ├── Cut4.meta ├── Cut4.unity ├── Cut4.unity.meta ├── Cut4 │ ├── Cut4.playable │ ├── Cut4.playable.meta │ ├── Spark.vfx │ ├── Spark.vfx.meta │ ├── Voxel.vfx │ └── Voxel.vfx.meta ├── Cut5.meta ├── Cut5.unity ├── Cut5.unity.meta ├── Cut5 │ ├── Aura.vfx │ ├── Aura.vfx.meta │ ├── Cut5.playable │ └── Cut5.playable.meta ├── Cut6.meta ├── Cut6.unity ├── Cut6.unity.meta ├── Cut6 │ ├── Cut6.playable │ └── Cut6.playable.meta ├── Cut7.meta ├── Cut7.unity ├── Cut7.unity.meta ├── Cut7 │ ├── Cut7.playable │ ├── Cut7.playable.meta │ ├── Spark.vfx │ └── Spark.vfx.meta ├── HDRP.meta ├── HDRP │ ├── DefaultSceneRoot.prefab │ ├── DefaultSceneRoot.prefab.meta │ ├── DefaultSettingsVolumeProfile.asset │ ├── DefaultSettingsVolumeProfile.asset.meta │ ├── Foliage Diffusion Profile.asset │ ├── Foliage Diffusion Profile.asset.meta │ ├── HDRenderPipelineAsset.asset │ ├── HDRenderPipelineAsset.asset.meta │ ├── Skin Diffusion Profile.asset │ ├── Skin Diffusion Profile.asset.meta │ ├── Sky and Fog Settings Profile.asset │ ├── Sky and Fog Settings Profile.asset.meta │ ├── VFXDefaultResources.asset │ └── VFXDefaultResources.asset.meta ├── Misc.meta ├── Misc │ ├── Base.asset │ ├── Base.asset.meta │ ├── Basic Rig.prefab │ ├── Basic Rig.prefab.meta │ ├── Flash.asset │ ├── Flash.asset.meta │ ├── Floor.hlsl │ ├── Floor.hlsl.meta │ ├── Floor.mat │ ├── Floor.mat.meta │ ├── Floor.shadergraph │ ├── Floor.shadergraph.meta │ ├── Kick.signal │ ├── Kick.signal.meta │ ├── Preview.playable │ ├── Preview.playable.meta │ ├── Spark.signal │ ├── Spark.signal.meta │ ├── Sphere.metamesh │ ├── Sphere.metamesh.meta │ ├── Tube.metamesh │ ├── Tube.metamesh.meta │ ├── Unlit.mat │ └── Unlit.mat.meta ├── Preview.unity ├── Preview.unity.meta ├── StreamingAssets.meta ├── StreamingAssets │ └── Sample4DViews_SwordFighting_60fps_FILTERED.mov.meta ├── Surface.meta ├── Surface │ ├── Contour.mat │ ├── Contour.mat.meta │ ├── Contour.shadergraph │ ├── Contour.shadergraph.meta │ ├── Effects.hlsl │ ├── Effects.hlsl.meta │ ├── FlippedUV.shadersubgraph │ ├── FlippedUV.shadersubgraph.meta │ ├── HapTextureBinder.cs │ ├── HapTextureBinder.cs.meta │ ├── SimpleUnlit.mat │ ├── SimpleUnlit.mat.meta │ ├── SimpleUnlit.shadergraph │ └── SimpleUnlit.shadergraph.meta ├── VFX.meta └── VFX │ ├── Add Direction to Position.vfxblock │ ├── Add Direction to Position.vfxblock.meta │ ├── Background.vfx │ ├── Background.vfx.meta │ ├── Disk.png │ ├── Disk.png.meta │ ├── Dust.vfx │ ├── Dust.vfx.meta │ ├── Gradient by Luma.vfxoperator │ ├── Gradient by Luma.vfxoperator.meta │ ├── Points.vfx │ ├── Points.vfx.meta │ ├── PointsClose.vfx │ ├── PointsClose.vfx.meta │ ├── Random Direction Per Strip.vfxoperator │ ├── Random Direction Per Strip.vfxoperator.meta │ ├── Random Direction.vfxoperator │ ├── Random Direction.vfxoperator.meta │ ├── Random Sample from Map.vfxblock │ ├── Random Sample from Map.vfxblock.meta │ ├── Shard.obj │ ├── Shard.obj.meta │ ├── TexturelessParticle.shadergraph │ ├── TexturelessParticle.shadergraph.meta │ ├── Trail.png │ ├── Trail.png.meta │ ├── Voxel.hlsl │ ├── Voxel.hlsl.meta │ ├── Voxel.shadergraph │ └── Voxel.shadergraph.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── HDRPProjectSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset ├── README.md └── ffmpeg.sh /.gitattributes: -------------------------------------------------------------------------------- 1 | * -text 2 | 3 | *.cs text eol=lf diff=csharp 4 | *.shader text eol=lf 5 | *.cginc text eol=lf 6 | *.hlsl text eol=lf 7 | *.compute text eol=lf 8 | 9 | *.meta text eol=lf 10 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Windows 2 | Thumbs.db 3 | Desktop.ini 4 | 5 | # macOS 6 | .DS_Store 7 | 8 | # Code Editors 9 | /.idea 10 | /.vscode 11 | /*.csproj 12 | /*.sln 13 | *.swp 14 | 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12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | 4DViewsTest2 2 | ============ 3 | 4 | ![gif](https://i.imgur.com/8WI4EIl.gif) 5 | ![gif](https://i.imgur.com/YmyF0wB.gif) 6 | 7 | **4DViewsTest2** is a Unity project where I'm trying several VFX ideas with 8 | [4DViews] volumetric videos. In contrast to the [previous project] where I used 9 | the 4DS plugin to replay the volumetric video, this project uses the 10 | [Alembic format] to stream the reconstructed meshes. 11 | 12 | [4DViews]: https://www.4dviews.com/ 13 | [previous project]: https://github.com/keijiro/4DViewsTest 14 | [Alembic format]: 15 | https://docs.unity3d.com/Packages/com.unity.formats.alembic@latest 16 | 17 | The volumetric video data files are missing from this repository. You can 18 | download them from the [Resources page] of the 4DViews site. 19 | 20 | [Resources page]: https://www.4dviews.com/volumetric-resources 21 | 22 | You have to convert the texture files into a [HAP] encoded .mov file. Use 23 | [ffmpeg.sh] for the conversion. 24 | 25 | [HAP]: https://hap.video/ 26 | [ffmpeg.sh]: /ffmpeg.sh 27 | -------------------------------------------------------------------------------- /ffmpeg.sh: -------------------------------------------------------------------------------- 1 | ffmpeg -y \ 2 | -framerate 60 \ 3 | -i Sample4DViews_SwordFighting_60fps_FILTERED_ABC_TEXTURE/tex.%05d.png \ 4 | -c:v hap Sample4DViews_SwordFighting_60fps_FILTERED.mov 5 | --------------------------------------------------------------------------------