├── .gitattributes ├── .gitignore ├── Assets ├── HDRP.meta ├── HDRP │ ├── DefaultSceneRoot.prefab │ ├── DefaultSceneRoot.prefab.meta │ ├── Foliage Diffusion Profile.asset │ ├── Foliage Diffusion Profile.asset.meta │ ├── HDRenderPipelineAsset.asset │ ├── HDRenderPipelineAsset.asset.meta │ ├── Scene PostProcess Profile.asset │ ├── Scene PostProcess Profile.asset.meta │ ├── Skin Diffusion Profile.asset │ ├── Skin Diffusion Profile.asset.meta │ ├── Sky and Fog Settings Profile.asset │ └── Sky and Fog Settings Profile.asset.meta ├── StreamingAssets.meta ├── StreamingAssets │ ├── Test.mov │ └── Test.mov.meta ├── Test.meta ├── Test.unity ├── Test.unity.meta └── Test │ ├── Color.renderTexture │ ├── Color.renderTexture.meta │ ├── DefaultVolume.asset │ ├── DefaultVolume.asset.meta │ ├── Particles.vfx │ ├── Particles.vfx.meta │ ├── Position.renderTexture │ ├── Position.renderTexture.meta │ ├── Test.Metadata.asset │ └── Test.Metadata.asset.meta ├── LICENSE ├── Packages ├── jp.keijiro.dkvfx │ ├── Depthkit.meta │ ├── Depthkit │ │ ├── Depthkit.dll │ │ └── Depthkit.dll.meta │ ├── Editor.meta │ ├── Editor │ │ ├── Dkvfx.Editor.asmdef │ │ ├── Dkvfx.Editor.asmdef.meta │ │ ├── MetadataEditor.cs │ │ └── MetadataEditor.cs.meta │ ├── LICENSE │ ├── LICENSE.meta │ ├── README.md │ ├── README.md.meta │ ├── Runtime.meta │ ├── Runtime │ │ ├── Converter.cs │ │ ├── Converter.cs.meta │ │ ├── Dkvfx.asmdef │ │ ├── Dkvfx.asmdef.meta │ │ ├── Metadata.cs │ │ ├── Metadata.cs.meta │ │ ├── Shader.meta │ │ └── Shader │ │ │ ├── Common.hlsl │ │ │ ├── Common.hlsl.meta │ │ │ ├── Convert.shader │ │ │ └── Convert.shader.meta │ ├── package.json │ └── package.json.meta └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── HDRPProjectSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | * -text 2 | 3 | *.cs text eol=lf diff=csharp 4 | *.shader text eol=lf 5 | *.cginc text eol=lf 6 | *.hlsl text eol=lf 7 | *.compute text eol=lf 8 | 9 | *.meta text eol=lf 10 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Windows 2 | Thumbs.db 3 | Desktop.ini 4 | 5 | # macOS 6 | .DS_Store 7 | 8 | # Code Editors 9 | /.idea 10 | /.vscode 11 | /*.csproj 12 | /*.sln 13 | *.swp 14 | *.vcxproj.user 15 | 16 | # Unity 17 | /Library 18 | /Logs 19 | /Recordings 20 | /Temp 21 | -------------------------------------------------------------------------------- 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m_Value: 0 201 | anamorphic: 202 | m_OverrideState: 0 203 | m_Value: 1 204 | --- !u!114 &8650104801780438700 205 | MonoBehaviour: 206 | m_ObjectHideFlags: 3 207 | m_CorrespondingSourceObject: {fileID: 0} 208 | m_PrefabInstance: {fileID: 0} 209 | m_PrefabAsset: {fileID: 0} 210 | m_GameObject: {fileID: 0} 211 | m_Enabled: 1 212 | m_EditorHideFlags: 0 213 | m_Script: {fileID: 11500000, guid: 2c1be1b6c95cd2e41b27903b9270817f, type: 3} 214 | m_Name: Vignette 215 | m_EditorClassIdentifier: 216 | active: 1 217 | m_AdvancedMode: 0 218 | mode: 219 | m_OverrideState: 0 220 | m_Value: 0 221 | color: 222 | m_OverrideState: 0 223 | m_Value: {r: 0, g: 0, b: 0, a: 1} 224 | hdr: 0 225 | showAlpha: 0 226 | showEyeDropper: 1 227 | center: 228 | m_OverrideState: 0 229 | m_Value: {x: 0.5, y: 0.5} 230 | intensity: 231 | m_OverrideState: 1 232 | m_Value: 0.15 233 | min: 0 234 | max: 1 235 | smoothness: 236 | m_OverrideState: 0 237 | m_Value: 0.2 238 | min: 0.01 239 | max: 1 240 | roundness: 241 | m_OverrideState: 0 242 | m_Value: 1 243 | min: 0 244 | max: 1 245 | rounded: 246 | m_OverrideState: 0 247 | m_Value: 0 248 | mask: 249 | m_OverrideState: 0 250 | m_Value: {fileID: 0} 251 | opacity: 252 | m_OverrideState: 0 253 | m_Value: 1 254 | min: 0 255 | max: 1 256 | -------------------------------------------------------------------------------- /Assets/Test/DefaultVolume.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9bcb926bf0ad708d88f67fe5c7519ed7 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Test/Particles.vfx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 470bffe4c8d36a2a9882577535294c50 3 | VisualEffectImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Test/Position.renderTexture: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!84 &8400000 4 | RenderTexture: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_Name: Position 10 | m_ImageContentsHash: 11 | serializedVersion: 2 12 | Hash: 00000000000000000000000000000000 13 | m_ForcedFallbackFormat: 4 14 | m_DownscaleFallback: 0 15 | m_Width: 512 16 | m_Height: 848 17 | m_AntiAliasing: 1 18 | m_DepthFormat: 0 19 | m_ColorFormat: 2 20 | m_MipMap: 0 21 | m_GenerateMips: 1 22 | m_SRGB: 0 23 | m_UseDynamicScale: 0 24 | m_BindMS: 0 25 | m_TextureSettings: 26 | serializedVersion: 2 27 | m_FilterMode: 0 28 | m_Aniso: 0 29 | m_MipBias: 0 30 | m_WrapU: 1 31 | m_WrapV: 1 32 | m_WrapW: 1 33 | m_Dimension: 2 34 | m_VolumeDepth: 1 35 | -------------------------------------------------------------------------------- /Assets/Test/Position.renderTexture.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 45edc5b106bc7190aaaeda2e5b936724 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 8400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Test/Test.Metadata.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 74f73dae2ada95c40b22a02fbd57a8dd, type: 3} 13 | m_Name: Test.Metadata 14 | m_EditorClassIdentifier: 15 | depthkitMetadata: 16 | _versionMajor: 0 17 | _versionMinor: 3 18 | format: perpixel 19 | textureWidth: 512 20 | textureHeight: 848 21 | boundsCenter: {x: 0, y: 0, z: 0.890155} 22 | boundsSize: {x: 1.7593999, y: 1.457003, z: 0.7389101} 23 | perspectives: 24 | - depthImageSize: {x: 512, y: 424} 25 | depthPrincipalPoint: {x: 254.503, y: 205.052} 26 | depthFocalLength: {x: 366.557, y: 366.557} 27 | farClip: 1.25961 28 | nearClip: 0.5207 29 | extrinsics: 30 | e00: 1 31 | e01: 0 32 | e02: 0 33 | e03: 0 34 | e10: 0 35 | e11: 1 36 | e12: 0 37 | e13: 0 38 | e20: 0 39 | e21: 0 40 | e22: 1 41 | e23: 0 42 | e30: 0 43 | e31: 0 44 | e32: 0 45 | e33: 1 46 | extrinsicsInv: 47 | e00: 0 48 | e01: 0 49 | e02: 0 50 | e03: 0 51 | e10: 0 52 | e11: 0 53 | e12: 0 54 | e13: 0 55 | e20: 0 56 | e21: 0 57 | e22: 0 58 | e23: 0 59 | e30: 0 60 | e31: 0 61 | e32: 0 62 | e33: 0 63 | crop: {x: 0, y: 0, z: 1, w: 1} 64 | clipEpsilon: 0.00676675 65 | cameraNormal: {x: 0, y: 0, z: 0} 66 | cameraCenter: {x: 0, y: 0, z: 0} 67 | -------------------------------------------------------------------------------- /Assets/Test/Test.Metadata.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3b2090972fcda314bb4bb0ca6d9df5e0 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | This package contains the following two modules: 2 | 3 | - Dkvfx: https://github.com/keijiro/Dkvfx 4 | - Depthkit Unity Plugin (Depthkit.dll): https://www.depthkit.tv/ 5 | 6 | Dkvfx is public domain software -- All the files excepting "Depthkit.dll" were 7 | written by the author and released into the public domain. 8 | 9 | The assembly "Depthkit.dll" was distributed by Scatter under the Depthkit SDK 10 | License. Please see the license agreement below for more information. 11 | 12 | ------------------------------------------------------------------------------- 13 | 14 | SOFTWARE DEVELOPMENT KIT LICENSE AGREEMENT 15 | 16 | The text of this license (this “License”) may be found at: www.depthkit.tv/license-agreement-v1 17 | 18 | Thank you for your interest in using the Scatter Software Development Kit (the “SDK”). In order to obtain 19 | and use the SDK, you must first agree to the terms of this License. If you do not agree to the terms of this 20 | License, then you may not use the SDK. 21 | 22 | SDK LICENSE 23 | 1. Subject to the terms and conditions of this License, Scatter hereby 24 | grants to you a worldwide, non-exclusive, royalty-free, sublicenseable license to use, reproduce, modify, 25 | embed and redistribute (subject to restrictions below) the software contained in the SDK, including, but 26 | not limited to, the samples, headers, documentation and source code. This License is subject to the 27 | following terms and conditions: 28 | 1.1 This license grants you the non-exclusive license and right to use the SDK to develop 29 | methods to play back content produced in the software suite known as Depth Kit (such content referred 30 | to as your “Content”) in the Unity game engine, as well as other features that may be added from time to 31 | time by Scatter. You may not use the SDK to connect Depth Kit to any software platform or game engine 32 | other than Unity. 33 | 1.2 For avoidance of doubt, when you use the SDK in or with your Content, you retain all 34 | rights to your Content, and you have no obligations to share or license your Content (including your 35 | source and object code) to Scatter or any third parties; provided, however, Scatter retains all rights to the 36 | SDK and the headers, libraries and APIs of Depth Kit and other tools made available by Scatter, including 37 | those that may be incorporated into your Content by virtue of your producing it through Depth Kit. 38 | 1.3 You agree not to commit any act intended to (a) interfere with the normal operation of 39 | Depth Kit or the SDK, (b) provide software to Depth Kit users or developers that would induce breach of 40 | any Scatter agreements, or (c) provide software to Scatter or Depth Kit users that contains malware, 41 | viruses, hacks, bots, Trojan horses, or other malicious code. 42 | 1.4 You may not use the SDK for any purpose not expressly permitted by this License. You 43 | may not: 44 | 45 | a. decompile; 46 | b. reverse engineer; 47 | c. disassemble; or 48 | d. attempt to derive the source code of any part of the SDK where source code is 49 | not directly provided to you, or any other software or firmware provided to you by Scatter in binary 50 | form (except as and only to the extent any foregoing restriction is prohibited by applicable law). 51 | 52 | REDISTRIBUTION 53 | 2. Subject to the terms and conditions of this License, your license to redistribute and sublicense the SDK 54 | is also expressly made subject to the following conditions: 55 | 2.1 You may sublicense and redistribute the binary or object code form of the SDK in whole 56 | for no charge or as part of a for-charge piece of Content; provided, however, you may only license, 57 | sublicense or redistribute the binary or object code of the SDK (and not the SDK’s source code) in its 58 | entirety. The SDK, including its associated libraries, and your Content that includes any portion of the 59 | SDK, may only be used with Depth Kit and may not be used, licensed, or sublicensed to interface with 60 | software that is not authorized and approved by Scatter; 61 | 2.2 You must include with all such redistributed or sublicensed SDK code the following copyright 62 | notice: “Copyright 2016-2018 Scatter Inc. All rights reserved.”; 63 | 2.3 You must give any other recipients of the SDK a copy of this License as such recipients, 64 | licensees or sublicensees may only use the SDK subject to the terms of this License and such recipient's, 65 | licensee's or sublicensee's agreement to and acceptance of this License with Scatter; and 66 | 2.4 The SDK includes a “LICENSE” text file (the “License Notice”), and any SDK distribution that 67 | you distribute must include a copy of this License with the License Notice. 68 | 69 | GENERAL PROVISIONS 70 | 3. Additional Materials 71 | 3.1 Scatter may include in this SDK additional content (e.g., samples) for demonstration, 72 | references or other specific purposes. Such content will be clearly marked in the SDK and is subject to 73 | any included terms and conditions. 74 | 3.2 Your use of third-party materials included in the SDK, or which the SDK may be dependent 75 | upon (including without limitation Unity), may be subject to other terms and conditions typically found in 76 | separate third-party license agreements or "READ ME" files included with such third-party materials. To 77 | the extent such other terms and conditions conflict with the terms and conditions of this License, the 78 | former will control with respect to the applicable third-party materials. The terms of licensing the Unity 79 | game engine can be found here: https://unity3d.com/legal/terms-of-service/software. 80 | 4. THE SDK AND ANY COMPONENT THEREOF ARE PROVIDED “AS IS” AND ANY EXPRESS OR 81 | IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 82 | MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO 83 | EVENT SHALL Scatter AS THE COPYRIGHT OWNER OR ITS CONTRIBUTORS BE LIABLE FOR ANY 84 | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 85 | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 86 | LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 87 | ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 88 | NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SDK, EVEN IF 89 | ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SOME JURISDICTIONS DO NOT PERMIT THE 90 | EXCLUSION OR LIMITATION OF IMPLIED WARRANTIES, SO YOU MAY HAVE ADDITIONAL 91 | RIGHTS. 92 | 5. This License does not grant permission to use the trade names, trademarks, service marks, or product 93 | names of Scatter, including without limitation “Depth Kit,” except as required for reasonable and customary 94 | use in describing the origin of the SDK, and reproducing the content of the License Notice file. Scatter 95 | reserves all rights not expressly granted to you under this License. Neither Scatter’s name nor the names 96 | of Scatter’s contributors, licensors, employees, or contractors, may be used to endorse or promote 97 | products developed using the SDK without specific prior written permission of Scatter. 98 | 6. You are responsible for ensuring that your use of the SDK and your Content complies with all 99 | applicable laws (including privacy laws) wherever your Content is made available. You acknowledge and 100 | agree that you are solely responsible for any health and safety issues arising from your Content. 101 | 7. Your acceptance of the terms and conditions of this License in and of itself and for all of your Content 102 | may be evidenced by your usage of the SDK or acceptance of this License. As this License is updated for 103 | future releases of the SDK, you agree to abide by and meet all requirements of future updates of this 104 | License for those future SDK releases, with acceptance evidenced by usage of the SDK or any element 105 | thereof and the future updates of this License will apply for your Content that may be developed for or 106 | with that future SDK or any element thereof (i.e., you cannot sidestep out of the requirements of future 107 | updates of the License by developing against an older release of the SDK or License). You acknowledge 108 | that future versions of the SDK may be provided for a fee or otherwise under substantially different terms 109 | from those provided hereunder. 110 | 8. Scatter reserves the right to terminate this License and all your rights hereunder immediately in the 111 | event you materially breach this License. 112 | 9. Furthermore, Scatter also reserves the right to cancel or terminate this License for any of the following 113 | reasons: 114 | a. Intellectual property infringement by you for your Content that is used with or by 115 | the SDK; 116 | b. Content that violates applicable law; 117 | c. Health and safety issues associated with your Content; 118 | d. Use of the SDK with a commercial product other than Depth Kit and Unity; and 119 | e. Failure to provide required notices as set forth above. 120 | 10. You agree to fully indemnify Scatter from any and all losses, costs, damages and expenses (including 121 | reasonable attorney's fees) arising out of your Content or any breach of this License. 122 | 11. Scatter may discontinue or change functionality of Depth Kit or the SDK at any time, and your 123 | continued use of Depth Kit or the SDK or use of any modified or additional services in connection 124 | therewith is conditioned upon your adherence to the terms of this License, as modified by Scatter from 125 | time to time, as well as any additional license agreements necessitated by additional features. 126 | 12. In the event any provision of this License is determined to be invalid, prohibited or unenforceable by a 127 | court or other body of competent jurisdiction, this License shall be construed as if such invalid, prohibited 128 | or unenforceable provision has been more narrowly drawn so as not to be invalid, prohibited or 129 | unenforceable. 130 | 13. You may not assign any rights or obligations under this License without the advance written consent 131 | of Scatter, which may be withheld in its sole discretion. Scatter may assign its rights or obligations under 132 | this License in its sole discretion. 133 | 14. Failure of either party at any time to enforce any of the provisions of this License will not be construed 134 | as a waiver of such provisions or in any way affect the validity of this License or parts thereof. 135 | 15. Your remedies under this License shall be limited to the right to collect money damages, if any, and 136 | you hereby waive your right to injunctive or other equitable relief. 137 | 16. You will comply with all applicable export control laws of the United States and any other applicable 138 | governmental authority, including without limitation, the U.S. Export Administration Regulations. You 139 | agree that this License and the SDK and accompanying documentation are Scatter's confidential 140 | information (and is not publicly available), and you will not use it, disclose it or make it available to others 141 | except in accordance with the terms of this License. 142 | 17. This License shall be governed by the laws of the State of New York, without giving effect to choice of 143 | law principles. All disputes relating to this License shall be resolved by binding non-appearance-based 144 | arbitration before a single arbitrator in New York County, New York. The arbitration shall be conducted in 145 | accordance with the rules and procedures of JAMS then in effect, and the judgment of the arbitrator shall 146 | be final and capable of entry in any court of competent jurisdiction. You and Scatter agree to submit to the 147 | personal jurisdiction of the courts located within New York County, New York in connection with any 148 | entrance of an arbitrator’s judgment or decision or any dispute with respect to the arbitration process or 149 | procedure or Scatter’s exercise of its equitable rights or remedies. 150 | 151 | Effective as of October 7, 2016 152 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/Depthkit.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4dc0af7bf40f619ee827d7ccb535cb84 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/Depthkit/Depthkit.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/keijiro/Dkvfx/206d54067825058e4391b0c6320b32ce48d7cb6e/Packages/jp.keijiro.dkvfx/Depthkit/Depthkit.dll -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/Depthkit/Depthkit.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 43a674f2b137d8176a693465eb13fccf 3 | PluginImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | iconMap: {} 7 | executionOrder: {} 8 | defineConstraints: [] 9 | isPreloaded: 0 10 | isOverridable: 0 11 | isExplicitlyReferenced: 0 12 | platformData: 13 | - first: 14 | Any: 15 | second: 16 | enabled: 1 17 | settings: {} 18 | - first: 19 | Editor: Editor 20 | second: 21 | enabled: 0 22 | settings: 23 | DefaultValueInitialized: true 24 | - first: 25 | Windows Store Apps: WindowsStoreApps 26 | second: 27 | enabled: 0 28 | settings: 29 | CPU: AnyCPU 30 | userData: 31 | assetBundleName: 32 | assetBundleVariant: 33 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0b4005699cfe29817910b0624529c044 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/Editor/Dkvfx.Editor.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Dkvfx.Editor", 3 | "references": [ 4 | "GUID:1c5aa4dd6ccceb2bab62d4ac2e9bb5d8" 5 | ], 6 | "includePlatforms": [ 7 | "Editor" 8 | ], 9 | "excludePlatforms": [], 10 | "allowUnsafeCode": false, 11 | "overrideReferences": false, 12 | "precompiledReferences": [], 13 | "autoReferenced": true, 14 | "defineConstraints": [], 15 | "versionDefines": [] 16 | } -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/Editor/Dkvfx.Editor.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7214e7bf7724a0d0994c673fbb55effe 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/Editor/MetadataEditor.cs: -------------------------------------------------------------------------------- 1 | using Depthkit; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using UnityEditor; 5 | using UnityEngine; 6 | 7 | namespace Dkvfx 8 | { 9 | static class MetadataEditor 10 | { 11 | [MenuItem("Assets/Depthkit/Convert Metadata")] 12 | static void ConvertMetadata() 13 | { 14 | var sources = Selection.GetFiltered(SelectionMode.Assets); 15 | var assets = new List(); 16 | 17 | foreach (var source in sources) 18 | { 19 | var path = AssetDatabase.GetAssetPath(source); 20 | path = Path.Combine( 21 | Path.GetDirectoryName(path), 22 | Path.GetFileNameWithoutExtension(path) + ".asset" 23 | ); 24 | 25 | var asset = ScriptableObject.CreateInstance(); 26 | asset.depthkitMetadata = Depthkit_Metadata.CreateFromJSON(source.text); 27 | 28 | AssetDatabase.CreateAsset(asset, path); 29 | AssetDatabase.SaveAssets(); 30 | 31 | assets.Add(asset); 32 | } 33 | 34 | EditorUtility.FocusProjectWindow(); 35 | Selection.objects = assets.ToArray(); 36 | } 37 | 38 | [MenuItem("Assets/Depthkit/Convert Metadata", true)] 39 | static bool ValidateConvertMetadata() 40 | { 41 | return Selection.GetFiltered(SelectionMode.Assets).Length > 0; 42 | } 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/Editor/MetadataEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1eb6f6252ca2c0ddd8d8773a50539c38 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/LICENSE: -------------------------------------------------------------------------------- 1 | This package contains the following two modules: 2 | 3 | - Dkvfx: https://github.com/keijiro/Dkvfx 4 | - Depthkit Unity Plugin (Depthkit.dll): https://www.depthkit.tv/ 5 | 6 | Dkvfx is public domain software -- All the files excepting "Depthkit.dll" were 7 | written by the author and released into the public domain. 8 | 9 | The assembly "Depthkit.dll" was distributed by Scatter under the Depthkit SDK 10 | License. Please see the license agreement below for more information. 11 | 12 | ------------------------------------------------------------------------------- 13 | 14 | SOFTWARE DEVELOPMENT KIT LICENSE AGREEMENT 15 | 16 | The text of this license (this “License”) may be found at: www.depthkit.tv/license-agreement-v1 17 | 18 | Thank you for your interest in using the Scatter Software Development Kit (the “SDK”). In order to obtain 19 | and use the SDK, you must first agree to the terms of this License. If you do not agree to the terms of this 20 | License, then you may not use the SDK. 21 | 22 | SDK LICENSE 23 | 1. Subject to the terms and conditions of this License, Scatter hereby 24 | grants to you a worldwide, non-exclusive, royalty-free, sublicenseable license to use, reproduce, modify, 25 | embed and redistribute (subject to restrictions below) the software contained in the SDK, including, but 26 | not limited to, the samples, headers, documentation and source code. This License is subject to the 27 | following terms and conditions: 28 | 1.1 This license grants you the non-exclusive license and right to use the SDK to develop 29 | methods to play back content produced in the software suite known as Depth Kit (such content referred 30 | to as your “Content”) in the Unity game engine, as well as other features that may be added from time to 31 | time by Scatter. You may not use the SDK to connect Depth Kit to any software platform or game engine 32 | other than Unity. 33 | 1.2 For avoidance of doubt, when you use the SDK in or with your Content, you retain all 34 | rights to your Content, and you have no obligations to share or license your Content (including your 35 | source and object code) to Scatter or any third parties; provided, however, Scatter retains all rights to the 36 | SDK and the headers, libraries and APIs of Depth Kit and other tools made available by Scatter, including 37 | those that may be incorporated into your Content by virtue of your producing it through Depth Kit. 38 | 1.3 You agree not to commit any act intended to (a) interfere with the normal operation of 39 | Depth Kit or the SDK, (b) provide software to Depth Kit users or developers that would induce breach of 40 | any Scatter agreements, or (c) provide software to Scatter or Depth Kit users that contains malware, 41 | viruses, hacks, bots, Trojan horses, or other malicious code. 42 | 1.4 You may not use the SDK for any purpose not expressly permitted by this License. You 43 | may not: 44 | 45 | a. decompile; 46 | b. reverse engineer; 47 | c. disassemble; or 48 | d. attempt to derive the source code of any part of the SDK where source code is 49 | not directly provided to you, or any other software or firmware provided to you by Scatter in binary 50 | form (except as and only to the extent any foregoing restriction is prohibited by applicable law). 51 | 52 | REDISTRIBUTION 53 | 2. Subject to the terms and conditions of this License, your license to redistribute and sublicense the SDK 54 | is also expressly made subject to the following conditions: 55 | 2.1 You may sublicense and redistribute the binary or object code form of the SDK in whole 56 | for no charge or as part of a for-charge piece of Content; provided, however, you may only license, 57 | sublicense or redistribute the binary or object code of the SDK (and not the SDK’s source code) in its 58 | entirety. The SDK, including its associated libraries, and your Content that includes any portion of the 59 | SDK, may only be used with Depth Kit and may not be used, licensed, or sublicensed to interface with 60 | software that is not authorized and approved by Scatter; 61 | 2.2 You must include with all such redistributed or sublicensed SDK code the following copyright 62 | notice: “Copyright 2016-2018 Scatter Inc. All rights reserved.”; 63 | 2.3 You must give any other recipients of the SDK a copy of this License as such recipients, 64 | licensees or sublicensees may only use the SDK subject to the terms of this License and such recipient's, 65 | licensee's or sublicensee's agreement to and acceptance of this License with Scatter; and 66 | 2.4 The SDK includes a “LICENSE” text file (the “License Notice”), and any SDK distribution that 67 | you distribute must include a copy of this License with the License Notice. 68 | 69 | GENERAL PROVISIONS 70 | 3. Additional Materials 71 | 3.1 Scatter may include in this SDK additional content (e.g., samples) for demonstration, 72 | references or other specific purposes. Such content will be clearly marked in the SDK and is subject to 73 | any included terms and conditions. 74 | 3.2 Your use of third-party materials included in the SDK, or which the SDK may be dependent 75 | upon (including without limitation Unity), may be subject to other terms and conditions typically found in 76 | separate third-party license agreements or "READ ME" files included with such third-party materials. To 77 | the extent such other terms and conditions conflict with the terms and conditions of this License, the 78 | former will control with respect to the applicable third-party materials. The terms of licensing the Unity 79 | game engine can be found here: https://unity3d.com/legal/terms-of-service/software. 80 | 4. THE SDK AND ANY COMPONENT THEREOF ARE PROVIDED “AS IS” AND ANY EXPRESS OR 81 | IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 82 | MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO 83 | EVENT SHALL Scatter AS THE COPYRIGHT OWNER OR ITS CONTRIBUTORS BE LIABLE FOR ANY 84 | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 85 | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 86 | LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 87 | ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 88 | NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SDK, EVEN IF 89 | ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SOME JURISDICTIONS DO NOT PERMIT THE 90 | EXCLUSION OR LIMITATION OF IMPLIED WARRANTIES, SO YOU MAY HAVE ADDITIONAL 91 | RIGHTS. 92 | 5. This License does not grant permission to use the trade names, trademarks, service marks, or product 93 | names of Scatter, including without limitation “Depth Kit,” except as required for reasonable and customary 94 | use in describing the origin of the SDK, and reproducing the content of the License Notice file. Scatter 95 | reserves all rights not expressly granted to you under this License. Neither Scatter’s name nor the names 96 | of Scatter’s contributors, licensors, employees, or contractors, may be used to endorse or promote 97 | products developed using the SDK without specific prior written permission of Scatter. 98 | 6. You are responsible for ensuring that your use of the SDK and your Content complies with all 99 | applicable laws (including privacy laws) wherever your Content is made available. You acknowledge and 100 | agree that you are solely responsible for any health and safety issues arising from your Content. 101 | 7. 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Scatter may assign its rights or obligations under 132 | this License in its sole discretion. 133 | 14. Failure of either party at any time to enforce any of the provisions of this License will not be construed 134 | as a waiver of such provisions or in any way affect the validity of this License or parts thereof. 135 | 15. Your remedies under this License shall be limited to the right to collect money damages, if any, and 136 | you hereby waive your right to injunctive or other equitable relief. 137 | 16. You will comply with all applicable export control laws of the United States and any other applicable 138 | governmental authority, including without limitation, the U.S. Export Administration Regulations. You 139 | agree that this License and the SDK and accompanying documentation are Scatter's confidential 140 | information (and is not publicly available), and you will not use it, disclose it or make it available to others 141 | except in accordance with the terms of this License. 142 | 17. This License shall be governed by the laws of the State of New York, without giving effect to choice of 143 | law principles. All disputes relating to this License shall be resolved by binding non-appearance-based 144 | arbitration before a single arbitrator in New York County, New York. The arbitration shall be conducted in 145 | accordance with the rules and procedures of JAMS then in effect, and the judgment of the arbitrator shall 146 | be final and capable of entry in any court of competent jurisdiction. You and Scatter agree to submit to the 147 | personal jurisdiction of the courts located within New York County, New York in connection with any 148 | entrance of an arbitrator’s judgment or decision or any dispute with respect to the arbitration process or 149 | procedure or Scatter’s exercise of its equitable rights or remedies. 150 | 151 | Effective as of October 7, 2016 152 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/LICENSE.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 194faa912efc10147a7827f1ee64c013 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/README.md: -------------------------------------------------------------------------------- 1 | Dkvfx 2 | ----- 3 | 4 | ![Screenshot](https://i.imgur.com/FZy60GMl.jpg) 5 | 6 | This is a Unity sample project that shows how to integrate a volumetric video 7 | recorded with [Depthkit] to a [Visual Effect Graph]. 8 | 9 | [Depthkit]: https://www.depthkit.tv/ 10 | [Visual Effect Graph]: https://unity.com/visual-effect-graph 11 | 12 | This project requires Unity 2019.2. 13 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 62369c62dcc13cb4cb1e20af41286c59 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 70a5fc761290d65249d245aeb4384a84 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/Runtime/Converter.cs: -------------------------------------------------------------------------------- 1 | using Klak.Hap; 2 | using UnityEngine; 3 | 4 | namespace Dkvfx 5 | { 6 | [ExecuteInEditMode] 7 | public sealed class Converter : MonoBehaviour 8 | { 9 | #region Editable attributes 10 | 11 | [SerializeField] HapPlayer _source = null; 12 | [SerializeField] Metadata _metadata = null; 13 | 14 | [SerializeField] RenderTexture _positionMap = null; 15 | [SerializeField] RenderTexture _colorMap = null; 16 | 17 | [SerializeField, HideInInspector] Shader _shader = null; 18 | 19 | #endregion 20 | 21 | #region Private members 22 | 23 | Material _material; 24 | RenderBuffer[] _mrt = new RenderBuffer[2]; 25 | 26 | #endregion 27 | 28 | #region MonoBehaviour implementation 29 | 30 | void OnDestroy() 31 | { 32 | if (_material != null) 33 | { 34 | if (Application.isPlaying) 35 | Destroy(_material); 36 | else 37 | DestroyImmediate(_material); 38 | } 39 | } 40 | 41 | void Update() 42 | { 43 | // All the properties should be set. 44 | if (_source == null || _metadata == null || 45 | _positionMap == null || _colorMap == null) return; 46 | 47 | // Lazy initialization 48 | if (_material == null) 49 | { 50 | _material = new Material(_shader); 51 | _material.hideFlags = HideFlags.DontSave; 52 | } 53 | 54 | // Multiple render target 55 | _mrt[0] = _positionMap.colorBuffer; 56 | _mrt[1] = _colorMap.colorBuffer; 57 | Graphics.SetRenderTarget(_mrt, _positionMap.depthBuffer); 58 | 59 | // Shader attributes 60 | _metadata.Apply(_material); 61 | _material.mainTexture = _source.texture; 62 | _material.SetPass(0); 63 | 64 | // Invoke the shader 65 | Graphics.DrawProceduralNow(MeshTopology.Triangles, 3, 1); 66 | 67 | // Render target deactivation 68 | Graphics.SetRenderTarget(null); 69 | } 70 | 71 | #endregion 72 | } 73 | } 74 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/Runtime/Converter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ef670daac53063612bbf6390c468d93c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: 7 | - _source: {instanceID: 0} 8 | - _metadata: {instanceID: 0} 9 | - _positionMap: {instanceID: 0} 10 | - _colorMap: {instanceID: 0} 11 | - _shader: {fileID: 4800000, guid: b52881b02282f290e9deb5ba4fb3b0ff, type: 3} 12 | executionOrder: 0 13 | icon: {instanceID: 0} 14 | userData: 15 | assetBundleName: 16 | assetBundleVariant: 17 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/Runtime/Dkvfx.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Dkvfx", 3 | "references": [ 4 | "GUID:63ee2b3a69c095740bf1e4ff4d11f294" 5 | ], 6 | "includePlatforms": [], 7 | "excludePlatforms": [], 8 | "allowUnsafeCode": false, 9 | "overrideReferences": false, 10 | "precompiledReferences": [], 11 | "autoReferenced": true, 12 | "defineConstraints": [], 13 | "versionDefines": [] 14 | } -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/Runtime/Dkvfx.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1c5aa4dd6ccceb2bab62d4ac2e9bb5d8 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/Runtime/Metadata.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using Depthkit; 3 | 4 | namespace Dkvfx 5 | { 6 | public sealed class Metadata : ScriptableObject 7 | { 8 | public Depthkit_Metadata depthkitMetadata; 9 | 10 | public void Apply(Material material) 11 | { 12 | if (depthkitMetadata == null) return; 13 | if (depthkitMetadata.perspectives == null) return; 14 | if (depthkitMetadata.perspectives.Length == 0) return; 15 | 16 | var pers = depthkitMetadata.perspectives[0]; 17 | 18 | material.SetVector("_Crop", pers.crop); 19 | material.SetVector("_ImageDimensions", pers.depthImageSize); 20 | material.SetVector("_FocalLength", pers.depthFocalLength); 21 | material.SetVector("_PrincipalPoint", pers.depthPrincipalPoint); 22 | material.SetFloat("_NearClip", pers.nearClip); 23 | material.SetFloat("_FarClip", pers.farClip); 24 | material.SetMatrix("_Extrinsics", pers.extrinsics); 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/Runtime/Metadata.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 74f73dae2ada95c40b22a02fbd57a8dd 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/Runtime/Shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f6041ba11bddd5fcd904b5f4c9b963f0 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/Runtime/Shader/Common.hlsl: -------------------------------------------------------------------------------- 1 | // Depthkit UV space 2 | float2 DepthUV(float2 coord) 3 | { 4 | return float2(coord.x, 1 - coord.y / 2); 5 | } 6 | 7 | float2 ColorUV(float2 coord) 8 | { 9 | return float2(coord.x, 0.5 - coord.y / 2); 10 | } 11 | 12 | // Hue value calculation 13 | fixed RGB2Hue(fixed3 c) 14 | { 15 | #if !defined(UNITY_COLORSPACE_GAMMA) 16 | c = LinearToGammaSpace(c); 17 | #endif 18 | fixed minc = min(min(c.r, c.g), c.b); 19 | fixed maxc = max(max(c.r, c.g), c.b); 20 | half div = 1 / (6 * max(maxc - minc, 1e-5)); 21 | half r = (c.g - c.b) * div; 22 | half g = 1.0 / 3 + (c.b - c.r) * div; 23 | half b = 2.0 / 3 + (c.r - c.g) * div; 24 | return lerp(r, lerp(g, b, c.g < c.b), c.r < max(c.g, c.b)); 25 | } 26 | 27 | // Depthkit metadata 28 | float4 _Crop; 29 | float2 _ImageDimensions; 30 | float2 _FocalLength; 31 | float2 _PrincipalPoint; 32 | float _NearClip; 33 | float _FarClip; 34 | float4x4 _Extrinsics; 35 | 36 | // Check if a depth sample is valid or not. 37 | bool ValidateDepth(float3 depthSample) 38 | { 39 | return dot(depthSample, 1) > 0.3; 40 | } 41 | 42 | // Object space position from depth sample 43 | float3 DepthToPosition(float2 coord, float3 depthSample) 44 | { 45 | coord = (coord * _Crop.zw + _Crop.xy) * _ImageDimensions - _PrincipalPoint; 46 | float d = ValidateDepth(depthSample) ? RGB2Hue(depthSample) : 1; 47 | float z = lerp(_NearClip, _FarClip, d); 48 | return mul(_Extrinsics, float4(coord * z / _FocalLength, z, 1)).xyz; 49 | } 50 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/Runtime/Shader/Common.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 557d6ae848eb1cf0b8a44808607fcb3b 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/Runtime/Shader/Convert.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/Dkvfx/Convert" 2 | { 3 | CGINCLUDE 4 | 5 | #include "UnityCG.cginc" 6 | #include "Common.hlsl" 7 | 8 | sampler2D _MainTex; 9 | float4 _MainTex_TexelSize; 10 | 11 | void Vertex( 12 | uint vertex_id : SV_VertexID, 13 | out float4 position : SV_Position, 14 | out float2 texcoord : TEXCOORD0 15 | ) 16 | { 17 | texcoord = float2( 18 | vertex_id == 1 ? 2 : 0, 19 | vertex_id > 1 ? 2 : 0 20 | ); 21 | 22 | position = float4( 23 | texcoord.x * 2 - 1, 24 | 1 - texcoord.y * 2, 25 | 1, 1 26 | ); 27 | } 28 | 29 | void Fragment( 30 | float4 position : SV_Position, 31 | float2 texcoord : TEXCOORD0, 32 | out float4 out_position : SV_Target0, 33 | out float4 out_color : SV_Target1 34 | ) 35 | { 36 | float3 depth_sample = tex2D(_MainTex, DepthUV(texcoord)).rgb; 37 | float3 color_sample = tex2D(_MainTex, ColorUV(texcoord)).rgb; 38 | out_position = float4(DepthToPosition(texcoord, depth_sample), 1); 39 | out_color = float4(color_sample, ValidateDepth(depth_sample)); 40 | } 41 | 42 | ENDCG 43 | 44 | SubShader 45 | { 46 | Pass 47 | { 48 | Cull Off 49 | CGPROGRAM 50 | #pragma vertex Vertex 51 | #pragma fragment Fragment 52 | ENDCG 53 | } 54 | } 55 | } 56 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/Runtime/Shader/Convert.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b52881b02282f290e9deb5ba4fb3b0ff 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/package.json: -------------------------------------------------------------------------------- 1 | { 2 | "author": "Keijiro Takahashi", 3 | "dependencies": { "jp.keijiro.klak.hap": "0.1.15" }, 4 | "description": "Depthkit volumetric video importer for Visual Effect Graph", 5 | "displayName": "Dkvfx", 6 | "keywords": [ "unity" ], 7 | "license": "SEE LICENSE IN LICENSE", 8 | "name": "jp.keijiro.dkvfx", 9 | "repository": "github:keijiro/Dkvfx", 10 | "unity": "2019.2", 11 | "unityRelease": "0f1", 12 | "version": "0.1.2" 13 | } 14 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.dkvfx/package.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aa991e746a6c493bb6bcfac21907468e 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "scopedRegistries": [ 3 | { 4 | "name": "Keijiro", 5 | "url": "https://registry.npmjs.com", 6 | "scopes": [ 7 | "jp.keijiro" 8 | ] 9 | } 10 | ], 11 | "dependencies": { 12 | "com.unity.render-pipelines.high-definition": "7.1.6", 13 | "com.unity.timeline": "1.2.6", 14 | "jp.keijiro.klak.motion": "1.0.1" 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-------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 7200000, guid: 84a17cfa13e40ae4082ef42714f0a81c, type: 3} 7 | m_CopyBufferShader: {fileID: 7200000, guid: 23c51f21a3503f6428b527b01f8a2f4e, type: 3} 8 | m_SortShader: {fileID: 7200000, guid: ea257ca3cfb12a642a5025e612af6b2a, type: 3} 9 | m_StripUpdateShader: {fileID: 7200000, guid: 8fa6c4009fe2a4d4486c62736fc30ad8, type: 3} 10 | m_RenderPipeSettingsPath: Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | Dkvfx 2 | ----- 3 | 4 | ![Screenshot](https://i.imgur.com/FZy60GMl.jpg) 5 | 6 | This is a Unity sample project that shows how to integrate a volumetric video 7 | recorded with [Depthkit] to a [Visual Effect Graph]. 8 | 9 | [Depthkit]: https://www.depthkit.tv/ 10 | [Visual Effect Graph]: https://unity.com/visual-effect-graph 11 | 12 | This project requires Unity 2019.3. 13 | 14 | How To Install 15 | -------------- 16 | 17 | This package uses the [scoped registry] feature to resolve package dependencies. 18 | Please add the following sections to the manifest file (Packages/manifest.json). 19 | 20 | [scoped registry]: https://docs.unity3d.com/Manual/upm-scoped.html 21 | 22 | To the `scopedRegistries` section: 23 | 24 | ``` 25 | { 26 | "name": "Keijiro", 27 | "url": "https://registry.npmjs.com", 28 | "scopes": [ "jp.keijiro" ] 29 | } 30 | ``` 31 | 32 | To the `dependencies` section: 33 | 34 | ``` 35 | "jp.keijiro.dkvfx": "0.1.2" 36 | ``` 37 | 38 | After changes, the manifest file should look like below: 39 | 40 | ``` 41 | { 42 | "scopedRegistries": [ 43 | { 44 | "name": "Keijiro", 45 | "url": "https://registry.npmjs.com", 46 | "scopes": [ "jp.keijiro" ] 47 | } 48 | ], 49 | "dependencies": { 50 | "jp.keijiro.dkvfx": "0.1.2", 51 | ... 52 | ``` 53 | --------------------------------------------------------------------------------