├── .gitattributes ├── .gitignore ├── Assets ├── HDRP.meta ├── HDRP │ ├── DefaultLookDevProfile.asset │ ├── DefaultLookDevProfile.asset.meta │ ├── DefaultSettingsVolumeProfile.asset │ ├── DefaultSettingsVolumeProfile.asset.meta │ ├── HDRenderPipelineAsset.asset │ ├── HDRenderPipelineAsset.asset.meta │ ├── HDRenderPipelineGlobalSettings.asset │ └── HDRenderPipelineGlobalSettings.asset.meta ├── Main.meta ├── Main.unity ├── Main.unity.meta ├── Main │ ├── Box.mat │ ├── Box.mat.meta │ ├── Box.prefab │ ├── Box.prefab.meta │ ├── Dancer1.controller │ ├── Dancer1.controller.meta │ ├── Dancer2.controller │ ├── Dancer2.controller.meta │ ├── Floor.mat │ ├── Floor.mat.meta │ ├── SubScene.unity │ └── SubScene.unity.meta ├── SceneDependencyCache.meta ├── Scripts.meta └── Scripts │ ├── BoxAuthoring.cs │ ├── BoxAuthoring.cs.meta │ ├── BoxUpdateSystem.cs │ ├── BoxUpdateSystem.cs.meta │ ├── CollisionGenerator.cs │ ├── CollisionGenerator.cs.meta │ ├── SpawnerAuthoring.cs │ ├── SpawnerAuthoring.cs.meta │ ├── SpawnerSystem.cs │ ├── SpawnerSystem.cs.meta │ ├── VoxelizerAuthoring.cs │ └── VoxelizerAuthoring.cs.meta ├── Packages ├── manifest.json └── packages-lock.json └── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── EntitiesClientSettings.asset ├── GraphicsSettings.asset ├── HDRPProjectSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset /.gitattributes: -------------------------------------------------------------------------------- 1 | * -text 2 | 3 | *.cs 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3ae69b11b78414bc8af0d9bc3a1c89ad 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 448e02d64247548368f8c0ed4a0612f7 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/BoxAuthoring.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | using UnityEngine; 3 | 4 | public class BoxAuthoring : MonoBehaviour 5 | { 6 | class Baker : Baker 7 | { 8 | public override void Bake(BoxAuthoring src) 9 | => AddComponent(GetEntity(TransformUsageFlags.Dynamic), new Box()); 10 | } 11 | } 12 | 13 | public struct Box : IComponentData 14 | { 15 | public float Time; 16 | public float Velocity; 17 | } 18 | -------------------------------------------------------------------------------- /Assets/Scripts/BoxAuthoring.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f5d5ffd61366f46a797117c9f2421c07 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/BoxUpdateSystem.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using Unity.Burst; 3 | using Unity.Entities; 4 | using Unity.Mathematics; 5 | using Unity.Rendering; 6 | using Unity.Transforms; 7 | 8 | [BurstCompile(CompileSynchronously = true)] 9 | public partial struct BoxUpdateSystem : ISystem 10 | { 11 | [BurstCompile] 12 | public void OnUpdate(ref SystemState state) 13 | { 14 | if (!SystemAPI.HasSingleton()) return; 15 | 16 | var writer = 17 | SystemAPI.GetSingleton() 18 | .CreateCommandBuffer(state.WorldUnmanaged).AsParallelWriter(); 19 | 20 | var job = new BoxUpdateJob() 21 | { Commands = writer, 22 | Voxelizer = SystemAPI.GetSingleton(), 23 | Time = (float)SystemAPI.Time.ElapsedTime, 24 | DeltaTime = SystemAPI.Time.DeltaTime }; 25 | 26 | job.ScheduleParallel(); 27 | } 28 | } 29 | 30 | [BurstCompile(CompileSynchronously = true)] 31 | partial struct BoxUpdateJob : IJobEntity 32 | { 33 | public EntityCommandBuffer.ParallelWriter Commands; 34 | public Voxelizer Voxelizer; 35 | public float Time; 36 | public float DeltaTime; 37 | 38 | void Execute([ChunkIndexInQuery] int index, 39 | Entity entity, 40 | ref LocalTransform xform, 41 | ref Box box, 42 | ref HDRPMaterialPropertyBaseColor color) 43 | { 44 | // Time step 45 | box.Time += DeltaTime; 46 | 47 | // Expiration 48 | if (box.Time > Voxelizer.VoxelLife) 49 | { 50 | Commands.DestroyEntity(index, entity); 51 | return; 52 | } 53 | 54 | // Dynamics 55 | box.Velocity -= Voxelizer.Gravity * DeltaTime; 56 | xform.Position.y += box.Velocity * DeltaTime; 57 | 58 | // Reflection on the ground 59 | if (xform.Position.y < 0) 60 | { 61 | box.Velocity *= -1; 62 | xform.Position.y = -xform.Position.y; 63 | } 64 | 65 | // Scaling animation 66 | var p01 = box.Time / Voxelizer.VoxelLife; 67 | var p01_2 = p01 * p01; 68 | xform.Scale = Voxelizer.VoxelSize * (1 - p01_2 * p01_2); 69 | 70 | // Color animation 71 | var hue = xform.Position.z * Voxelizer.ColorFrequency; 72 | hue = math.frac(hue + Time * Voxelizer.ColorSpeed); 73 | color.Value = (Vector4)Color.HSVToRGB(hue, 1, 1); 74 | } 75 | } 76 | -------------------------------------------------------------------------------- /Assets/Scripts/BoxUpdateSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 03c4b6edd0a85412ba0d402e945be928 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/CollisionGenerator.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Profiling; 3 | using Unity.Burst; 4 | using Unity.Collections; 5 | using Unity.Entities; 6 | using Unity.Mathematics; 7 | using Unity.Physics; 8 | using Unity.Transforms; 9 | using MeshCollider = Unity.Physics.MeshCollider; 10 | 11 | [BurstCompile(CompileSynchronously = true)] 12 | public class CollisionGenerator : MonoBehaviour 13 | { 14 | #region Editable attributes 15 | 16 | [SerializeField] SkinnedMeshRenderer _source = null; 17 | 18 | #endregion 19 | 20 | #region Private fields 21 | 22 | Mesh _mesh; 23 | Entity _entity; 24 | 25 | #endregion 26 | 27 | #region DOTS interop 28 | 29 | [BurstCompile] 30 | static void CreateCollider 31 | (in EntityManager manager, 32 | in Entity entity, 33 | in NativeArray vtx, 34 | in NativeArray idx, 35 | int layer) 36 | { 37 | var filter = CollisionFilter.Default; 38 | filter.CollidesWith = (uint)layer; 39 | 40 | var collider = MeshCollider.Create(vtx, idx, filter); 41 | manager.SetComponentData(entity, new PhysicsCollider{Value = collider}); 42 | } 43 | 44 | #endregion 45 | 46 | #region MonoBehaviour implementation 47 | 48 | void Start() 49 | { 50 | _mesh = new Mesh(); 51 | 52 | // Entity allocation 53 | var manager = World.DefaultGameObjectInjectionWorld.EntityManager; 54 | var componentTypes = new ComponentType [] 55 | { 56 | typeof(LocalTransform), 57 | typeof(PhysicsCollider), 58 | typeof(PhysicsWorldIndex) 59 | }; 60 | _entity = manager.CreateEntity(componentTypes); 61 | 62 | // Physics world index initialization 63 | var world = new PhysicsWorldIndex{Value = 0}; 64 | manager.AddSharedComponentManaged(_entity, world); 65 | } 66 | 67 | void Update() 68 | { 69 | // Skinned mesh baking 70 | Profiler.BeginSample("BakeMesh"); 71 | _source.BakeMesh(_mesh); 72 | Profiler.EndSample(); 73 | 74 | // Vertex/index array retrieval 75 | using var vtx = new NativeArray(_mesh.vertices, Allocator.Temp); 76 | using var idx = new NativeArray(_mesh.triangles, Allocator.Temp); 77 | var vtx_re = vtx.Reinterpret(); 78 | var idx_re = idx.Reinterpret(sizeof(int)); 79 | 80 | // Transform update 81 | var manager = World.DefaultGameObjectInjectionWorld.EntityManager; 82 | var xform = new LocalTransform 83 | { 84 | Position = _source.transform.position, 85 | Rotation = _source.transform.rotation, 86 | Scale = _source.transform.localScale.x 87 | }; 88 | manager.SetComponentData(_entity, xform); 89 | 90 | // Mesh collider update 91 | Profiler.BeginSample("MeshCollider Update"); 92 | CreateCollider(manager, _entity, vtx_re, idx_re, gameObject.layer); 93 | Profiler.EndSample(); 94 | } 95 | 96 | #endregion 97 | } 98 | -------------------------------------------------------------------------------- /Assets/Scripts/CollisionGenerator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3853ab719e38b47539f1bbb611c852bf 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/SpawnerAuthoring.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | using Unity.Mathematics; 3 | using UnityEngine; 4 | using Random = Unity.Mathematics.Random; 5 | 6 | public class SpawnerAuthoring : MonoBehaviour 7 | { 8 | [SerializeField] GameObject _prefab = null; 9 | [SerializeField] float3 _extent = 1; 10 | [SerializeField] LayerMask _mask = 0; 11 | [SerializeField] float _frequency = 100; 12 | [SerializeField] uint _seed = 0xdeadbeef; 13 | 14 | class Baker : Baker 15 | { 16 | public override void Bake(SpawnerAuthoring src) 17 | { 18 | var data = new Spawner() 19 | { 20 | Prefab = GetEntity(src._prefab, TransformUsageFlags.Dynamic), 21 | Extent = src._extent, 22 | Mask = src._mask.value, 23 | Frequency = src._frequency, 24 | Random = new Random(src._seed) 25 | }; 26 | AddComponent(GetEntity(TransformUsageFlags.Dynamic), data); 27 | } 28 | } 29 | } 30 | 31 | struct Spawner : IComponentData 32 | { 33 | public Entity Prefab; 34 | public float3 Extent; 35 | public int Mask; 36 | public float Frequency; 37 | public Random Random; 38 | public float Timer; 39 | } 40 | -------------------------------------------------------------------------------- /Assets/Scripts/SpawnerAuthoring.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bfffbc322787b491b944bbd8c13ccb2f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/SpawnerSystem.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Mathematics; 5 | using Unity.Transforms; 6 | using Unity.Physics; 7 | 8 | [BurstCompile(CompileSynchronously = true)] 9 | public partial struct SpawnerSystem : ISystem 10 | { 11 | [BurstCompile] 12 | public void OnUpdate(ref SystemState state) 13 | { 14 | var dt = SystemAPI.Time.DeltaTime; 15 | 16 | foreach (var (spawner, xform) in 17 | SystemAPI.Query, 18 | RefRO>()) 19 | { 20 | var world = SystemAPI.GetSingleton().PhysicsWorld; 21 | 22 | // Timer update 23 | var nt = spawner.ValueRO.Timer + spawner.ValueRO.Frequency * dt; 24 | var count = (int)nt; 25 | spawner.ValueRW.Timer = nt - count; 26 | 27 | // Raycast base 28 | var p0 = xform.ValueRO.Position; 29 | var ext = spawner.ValueRO.Extent; 30 | 31 | // Collision filter 32 | var filter = CollisionFilter.Default; 33 | filter.CollidesWith = (uint)spawner.ValueRO.Mask; 34 | 35 | // Racast loop 36 | for (var i = 0; i < count; i++) 37 | { 38 | var disp = spawner.ValueRW.Random.NextFloat2(-ext.xy, ext.xy); 39 | 40 | var vox = SystemAPI.GetSingleton(); 41 | disp = math.floor(disp / vox.VoxelSize) * vox.VoxelSize; 42 | 43 | var ray = new RaycastInput() 44 | { Start = p0 + math.float3(disp, -ext.z), 45 | End = p0 + math.float3(disp, +ext.z), 46 | Filter = filter }; 47 | 48 | var hit = new RaycastHit(); 49 | if (!world.CastRay(ray, out hit)) continue; 50 | 51 | // Prefab instantiation 52 | var spawned = state.EntityManager.Instantiate(spawner.ValueRO.Prefab); 53 | var cx = SystemAPI.GetComponentRW(spawned); 54 | cx.ValueRW.Position = hit.Position; 55 | } 56 | } 57 | } 58 | } 59 | -------------------------------------------------------------------------------- /Assets/Scripts/SpawnerSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 94bb16995d4cb451886c0ec043ee40ad 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/VoxelizerAuthoring.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | using UnityEngine; 3 | 4 | public class VoxelizerAuthoring : MonoBehaviour 5 | { 6 | [SerializeField] float _voxelSize = 0.05f; 7 | [SerializeField] float _voxelLife = 0.3f; 8 | [SerializeField] float _colorFrequency = 0.5f; 9 | [SerializeField] float _colorSpeed = 0.5f; 10 | [SerializeField] float _gravity = 0.2f; 11 | 12 | class Baker : Baker 13 | { 14 | public override void Bake(VoxelizerAuthoring src) 15 | { 16 | var data = new Voxelizer() 17 | { 18 | VoxelSize = src._voxelSize, 19 | VoxelLife = src._voxelLife, 20 | ColorFrequency = src._colorFrequency, 21 | ColorSpeed = src._colorSpeed, 22 | Gravity = src._gravity 23 | }; 24 | AddComponent(GetEntity(TransformUsageFlags.None), data); 25 | } 26 | } 27 | } 28 | 29 | public struct Voxelizer : IComponentData 30 | { 31 | public float VoxelSize; 32 | public float VoxelLife; 33 | public float ColorFrequency; 34 | public float ColorSpeed; 35 | public float Gravity; 36 | } 37 | -------------------------------------------------------------------------------- /Assets/Scripts/VoxelizerAuthoring.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 908b5e696c9444367bbedbe102b11f07 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.entities.graphics": "1.0.10", 4 | "com.unity.physics": "1.0.10", 5 | "com.unity.recorder": "4.0.1", 6 | "com.unity.render-pipelines.high-definition": "14.0.8", 7 | "com.unity.test-framework": "1.1.33", 8 | "jp.keijiro.cmu-mocap": "1.0.0", 9 | "jp.keijiro.klak.motion": "1.0.2", 10 | "jp.keijiro.neolowman": "1.0.0", 11 | "com.unity.modules.animation": "1.0.0", 12 | "com.unity.modules.uielements": "1.0.0" 13 | }, 14 | "scopedRegistries": [ 15 | { 16 | "name": "Keijiro", 17 | "url": "https://registry.npmjs.com", 18 | "scopes": [ 19 | "jp.keijiro" 20 | ] 21 | } 22 | ] 23 | } 24 | -------------------------------------------------------------------------------- /Packages/packages-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.burst": { 4 | "version": "1.8.4", 5 | "depth": 1, 6 | "source": "registry", 7 | "dependencies": { 8 | "com.unity.mathematics": "1.2.1" 9 | }, 10 | "url": "https://packages.unity.com" 11 | }, 12 | "com.unity.collections": { 13 | "version": "2.1.4", 14 | "depth": 1, 15 | "source": "registry", 16 | "dependencies": { 17 | "com.unity.burst": "1.8.4", 18 | "com.unity.modules.unityanalytics": "1.0.0", 19 | "com.unity.nuget.mono-cecil": "1.11.4" 20 | }, 21 | "url": "https://packages.unity.com" 22 | }, 23 | "com.unity.entities": { 24 | "version": "1.0.10", 25 | "depth": 1, 26 | "source": "registry", 27 | "dependencies": { 28 | "com.unity.burst": "1.8.4", 29 | "com.unity.serialization": "3.1.1", 30 | "com.unity.collections": "2.1.4", 31 | "com.unity.mathematics": "1.2.6", 32 | "com.unity.modules.assetbundle": "1.0.0", 33 | "com.unity.modules.audio": "1.0.0", 34 | "com.unity.modules.unitywebrequest": "1.0.0", 35 | "com.unity.nuget.mono-cecil": "1.11.4", 36 | "com.unity.scriptablebuildpipeline": "1.20.2", 37 | "com.unity.profiling.core": "1.0.2" 38 | }, 39 | "url": "https://packages.unity.com" 40 | }, 41 | "com.unity.entities.graphics": { 42 | "version": "1.0.10", 43 | "depth": 0, 44 | "source": "registry", 45 | "dependencies": { 46 | "com.unity.entities": "1.0.10", 47 | "com.unity.modules.particlesystem": "1.0.0", 48 | "com.unity.render-pipelines.core": "14.0.6" 49 | }, 50 | "url": "https://packages.unity.com" 51 | }, 52 | "com.unity.ext.nunit": { 53 | "version": "1.0.6", 54 | "depth": 1, 55 | "source": "registry", 56 | "dependencies": {}, 57 | "url": "https://packages.unity.com" 58 | }, 59 | "com.unity.mathematics": { 60 | "version": "1.2.6", 61 | "depth": 1, 62 | "source": "registry", 63 | "dependencies": {}, 64 | "url": "https://packages.unity.com" 65 | }, 66 | "com.unity.nuget.mono-cecil": { 67 | "version": "1.11.4", 68 | "depth": 2, 69 | "source": "registry", 70 | "dependencies": {}, 71 | "url": "https://packages.unity.com" 72 | }, 73 | "com.unity.physics": { 74 | "version": "1.0.10", 75 | "depth": 0, 76 | "source": "registry", 77 | "dependencies": { 78 | "com.unity.burst": "1.8.4", 79 | "com.unity.collections": "2.1.4", 80 | "com.unity.entities": "1.0.10", 81 | "com.unity.mathematics": "1.2.6", 82 | "com.unity.modules.imgui": "1.0.0", 83 | "com.unity.modules.jsonserialize": "1.0.0" 84 | }, 85 | "url": "https://packages.unity.com" 86 | }, 87 | 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