├── .gitattributes ├── .gitignore ├── HDRP ├── Assets │ ├── HDRP.meta │ ├── HDRP │ │ ├── DefaultLookDevProfile.asset │ │ ├── DefaultLookDevProfile.asset.meta │ │ ├── DefaultSettingsVolumeProfile.asset │ │ ├── DefaultSettingsVolumeProfile.asset.meta │ │ ├── FoliageDiffusionProfile.asset │ │ ├── FoliageDiffusionProfile.asset.meta │ │ ├── HDRenderPipelineAsset.asset │ │ ├── HDRenderPipelineAsset.asset.meta │ │ ├── HDRenderPipelineGlobalSettings.asset │ │ ├── HDRenderPipelineGlobalSettings.asset.meta │ │ ├── SkinDiffusionProfile.asset │ │ └── SkinDiffusionProfile.asset.meta │ ├── Object.mat │ ├── Object.mat.meta │ ├── Pixelation.shadergraph │ ├── Pixelation.shadergraph.meta │ ├── Pixelation.unity │ └── Pixelation.unity.meta ├── Packages │ ├── manifest.json │ └── packages-lock.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── HDRPProjectSettings.asset │ ├── InputManager.asset │ ├── MemorySettings.asset │ ├── NavMeshAreas.asset │ ├── PackageManagerSettings.asset │ ├── Packages │ └── com.unity.testtools.codecoverage │ │ └── Settings.json │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── SceneTemplateSettings.json │ ├── ShaderGraphSettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── UnityConnectSettings.asset │ ├── VFXManager.asset │ ├── VersionControlSettings.asset │ └── XRSettings.asset ├── README.md └── URP ├── Assets ├── Object.mat ├── Object.mat.meta ├── Pixelation.shadergraph ├── Pixelation.shadergraph.meta ├── Postprocess.asset ├── Postprocess.asset.meta ├── Sky.mat ├── Sky.mat.meta ├── Test.unity ├── Test.unity.meta ├── URP.meta └── URP │ ├── GlobalSettings.asset │ ├── GlobalSettings.asset.meta │ ├── URP.asset │ ├── URP.asset.meta │ ├── URP_Renderer.asset │ └── URP_Renderer.asset.meta ├── Packages ├── manifest.json └── packages-lock.json └── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Packages └── com.unity.testtools.codecoverage │ └── Settings.json ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset /.gitattributes: -------------------------------------------------------------------------------- 1 | * -text 2 | 3 | *.cs text eol=lf diff=csharp 4 | *.shader text eol=lf 5 | *.cginc text eol=lf 6 | *.hlsl text eol=lf 7 | 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---------------------- 3 | 4 | ![Editor](https://user-images.githubusercontent.com/343936/202845132-277cc384-2844-4979-9ce9-4690dd8acb66.png) 5 | 6 | This is a Unity sample project showing how to use the full screen material type 7 | with Shader Graph on URP and HDRP. 8 | -------------------------------------------------------------------------------- /URP/Assets/Object.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-4476951417205203487 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 7 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | 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