├── .gitattributes ├── .gitignore ├── Assets ├── Editor.meta ├── Editor │ ├── PackageTool.cs │ └── PackageTool.cs.meta ├── Klak.meta ├── Klak │ ├── Editor.meta │ └── Editor │ │ ├── GameViewLayout.asset │ │ ├── GameViewLayout.asset.meta │ │ ├── GameViewLayoutTable.cs │ │ ├── GameViewLayoutTable.cs.meta │ │ ├── GameViewLayouter.cs │ │ └── GameViewLayouter.cs.meta ├── Test.unity └── Test.unity.meta ├── GameViewLayouter.unitypackage ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | 4 | # Custom for Visual Studio 5 | *.cs diff=csharp 6 | 7 | # Standard to msysgit 8 | *.doc diff=astextplain 9 | *.DOC diff=astextplain 10 | *.docx diff=astextplain 11 | *.DOCX diff=astextplain 12 | *.dot diff=astextplain 13 | *.DOT diff=astextplain 14 | *.pdf diff=astextplain 15 | *.PDF diff=astextplain 16 | *.rtf diff=astextplain 17 | *.RTF diff=astextplain 18 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | 7 | # Autogenerated VS/MD solution and project files 8 | ExportedObj/ 9 | *.csproj 10 | *.unityproj 11 | *.sln 12 | *.suo 13 | *.tmp 14 | *.user 15 | *.userprefs 16 | *.pidb 17 | *.booproj 18 | *.svd 19 | 20 | 21 | # Unity3D generated meta files 22 | *.pidb.meta 23 | 24 | # Unity3D Generated File On Crash Reports 25 | sysinfo.txt 26 | 27 | # ========================= 28 | # Operating System Files 29 | # ========================= 30 | 31 | # OSX 32 | # ========================= 33 | 34 | .DS_Store 35 | .AppleDouble 36 | .LSOverride 37 | 38 | # Thumbnails 39 | ._* 40 | 41 | # Files that might appear in the root of a volume 42 | .DocumentRevisions-V100 43 | .fseventsd 44 | .Spotlight-V100 45 | .TemporaryItems 46 | .Trashes 47 | .VolumeIcon.icns 48 | 49 | # Directories potentially created on remote AFP share 50 | .AppleDB 51 | .AppleDesktop 52 | Network Trash Folder 53 | Temporary Items 54 | .apdisk 55 | 56 | # Windows 57 | # ========================= 58 | 59 | # Windows image file caches 60 | Thumbs.db 61 | ehthumbs.db 62 | 63 | # Folder config file 64 | Desktop.ini 65 | 66 | # Recycle Bin used on file shares 67 | $RECYCLE.BIN/ 68 | 69 | # Windows Installer files 70 | *.cab 71 | *.msi 72 | *.msm 73 | *.msp 74 | 75 | # Windows shortcuts 76 | *.lnk 77 | -------------------------------------------------------------------------------- /Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f504f4287221bcb4b979d1269845d6c5 3 | folderAsset: yes 4 | timeCreated: 1490363118 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Editor/PackageTool.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | 4 | public class PackageTool 5 | { 6 | [MenuItem("Package/Update Package")] 7 | static void UpdatePackage() 8 | { 9 | AssetDatabase.ExportPackage("Assets/Klak", "GameViewLayouter.unitypackage", ExportPackageOptions.Recurse); 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assets/Editor/PackageTool.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 04378cbb323fdf24aa9626fe7122dca9 3 | timeCreated: 1490363119 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Klak.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d80c83752a75c40649d0a3c49a424bd4 3 | folderAsset: yes 4 | timeCreated: 1452473625 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Klak/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0965c0a5f97c14e31a16959dd1103305 3 | folderAsset: yes 4 | timeCreated: 1452484574 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Klak/Editor/GameViewLayout.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_PrefabParentObject: {fileID: 0} 7 | m_PrefabInternal: {fileID: 0} 8 | m_GameObject: {fileID: 0} 9 | m_Enabled: 1 10 | m_EditorHideFlags: 0 11 | m_Script: {fileID: 11500000, guid: 6880cb68966c8d8439deaa3e4103dc8c, type: 3} 12 | m_Name: GameViewLayout 13 | m_EditorClassIdentifier: 14 | viewCount: 2 15 | viewTable: 00000000010000000200000003000000040000000500000006000000 16 | -------------------------------------------------------------------------------- /Assets/Klak/Editor/GameViewLayout.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1d15ac211fd948149b8cc8ffc127e4e9 3 | timeCreated: 1490358783 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | mainObjectFileID: 11400000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Klak/Editor/GameViewLayoutTable.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | 4 | namespace Klak 5 | { 6 | class GameViewLayoutTable : ScriptableObject 7 | { 8 | [SerializeField, Range(1, 7)] public int viewCount = 2; 9 | 10 | // This array contains the display indices assigned to each view: 11 | // the (n)th view is to show the (viewTable[n])th display. 12 | [SerializeField] public int[] viewTable = { 0, 1, 2, 3, 4, 5, 6 }; 13 | 14 | /* 15 | [MenuItem("Assets/Create/Game View Layout Table")] 16 | static void CreateAsset() 17 | { 18 | var table = ScriptableObject.CreateInstance(); 19 | AssetDatabase.CreateAsset(table, "Assets/GameViewLayout.asset"); 20 | } 21 | */ 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Assets/Klak/Editor/GameViewLayoutTable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6880cb68966c8d8439deaa3e4103dc8c 3 | timeCreated: 1490358306 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Klak/Editor/GameViewLayouter.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | using System; 4 | using System.Reflection; 5 | 6 | namespace Klak 7 | { 8 | class GameViewLayouter : EditorWindow 9 | { 10 | #region Editor resources 11 | 12 | static GUIContent _textViewCount = new GUIContent("Number of Screens"); 13 | 14 | static GUIContent[] _viewLabels = { 15 | new GUIContent("Screen 2"), 16 | new GUIContent("Screen 3"), new GUIContent("Screen 4"), 17 | new GUIContent("Screen 5"), new GUIContent("Screen 6"), 18 | new GUIContent("Screen 7"), new GUIContent("Screen 8"), 19 | }; 20 | 21 | static GUIContent[] _optionLabels = { 22 | new GUIContent("Display 1"), new GUIContent("Display 2"), 23 | new GUIContent("Display 3"), new GUIContent("Display 4"), 24 | new GUIContent("Display 5"), new GUIContent("Display 6"), 25 | new GUIContent("Display 7"), new GUIContent("Display 8"), 26 | }; 27 | 28 | static int[] _optionValues = { 0, 1, 2, 3, 4, 5, 6, 7 }; 29 | 30 | #endregion 31 | 32 | #region Private variables 33 | 34 | [SerializeField] GameViewLayoutTable _table; 35 | 36 | #endregion 37 | 38 | #region UI methods 39 | 40 | [MenuItem("Window/Game View Layouter")] 41 | static void OpenWindow() 42 | { 43 | EditorWindow.GetWindow("Layouter").Show(); 44 | } 45 | 46 | void OnGUI() 47 | { 48 | var serializedTable = new UnityEditor.SerializedObject(_table); 49 | 50 | EditorGUILayout.BeginVertical(); 51 | 52 | // Screen num box 53 | var viewCount = serializedTable.FindProperty("viewCount"); 54 | EditorGUILayout.PropertyField(viewCount, _textViewCount); 55 | 56 | EditorGUILayout.Space(); 57 | 58 | // View-display table 59 | var viewTable = serializedTable.FindProperty("viewTable"); 60 | for (var i = 0; i < viewCount.intValue; i++) 61 | { 62 | EditorGUILayout.IntPopup( 63 | viewTable.GetArrayElementAtIndex(i), 64 | _optionLabels, _optionValues, _viewLabels[i] 65 | ); 66 | } 67 | 68 | EditorGUILayout.Space(); 69 | 70 | // Function buttons 71 | EditorGUILayout.BeginHorizontal(); 72 | EditorGUILayout.Space(); 73 | if (GUILayout.Button("Layout")) LayoutViews(); 74 | EditorGUILayout.Space(); 75 | if (GUILayout.Button("Close All")) CloseAllViews(); 76 | EditorGUILayout.Space(); 77 | EditorGUILayout.EndHorizontal(); 78 | 79 | EditorGUILayout.EndVertical(); 80 | 81 | serializedTable.ApplyModifiedProperties(); 82 | } 83 | 84 | #endregion 85 | 86 | #region Private properties and methods 87 | 88 | // Retrieve the hidden GameView type. 89 | static Type GameViewType { 90 | get { return System.Type.GetType("UnityEditor.GameView,UnityEditor"); } 91 | } 92 | 93 | // Change the target display of a game view. 94 | static void ChangeTargetDisplay(EditorWindow view, int displayIndex) 95 | { 96 | var serializedObject = new SerializedObject(view); 97 | var targetDisplay = serializedObject.FindProperty("m_TargetDisplay"); 98 | targetDisplay.intValue = displayIndex; 99 | serializedObject.ApplyModifiedPropertiesWithoutUndo(); 100 | } 101 | 102 | // Close all the game views. 103 | static void CloseAllViews() 104 | { 105 | foreach (EditorWindow view in Resources.FindObjectsOfTypeAll(GameViewType)) 106 | view.Close(); 107 | } 108 | 109 | // Send a game view to a given screen. 110 | static void SendViewToScreen(EditorWindow view, int screenIndex) 111 | { 112 | const int kMenuHeight = 22; 113 | 114 | var res = Screen.currentResolution; 115 | var origin = new Vector2(res.width * screenIndex, - kMenuHeight); 116 | var size = new Vector2(res.width, res.height + kMenuHeight); 117 | 118 | view.position = new Rect(origin, size); 119 | view.minSize = view.maxSize = size; 120 | view.position = new Rect(origin, size); 121 | } 122 | 123 | // Instantiate and layout game views based on the setting. 124 | void LayoutViews() 125 | { 126 | CloseAllViews(); 127 | 128 | for (var i = 0; i < _table.viewCount; i++) 129 | { 130 | var view = (EditorWindow)ScriptableObject.CreateInstance(GameViewType); 131 | view.Show(); 132 | ChangeTargetDisplay(view, _table.viewTable[i]); 133 | SendViewToScreen(view, i + 1); 134 | } 135 | } 136 | 137 | #endregion 138 | } 139 | } 140 | -------------------------------------------------------------------------------- /Assets/Klak/Editor/GameViewLayouter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aadd4c9e0f3bfbb45b2b60261461028a 3 | timeCreated: 1490358805 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: 8 | - _table: {fileID: 11400000, guid: 1d15ac211fd948149b8cc8ffc127e4e9, type: 2} 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Test.unity: 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27 | m_EnabledPlatforms: 4294967295 28 | m_IosGameId: 29 | m_AndroidGameId: 30 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | GameViewLayouter 2 | ================ 3 | 4 | **GameViewLayouter** is a small utility that layouts game views with multiple 5 | displays. It creates multiple game view instances and place them so that they 6 | cover the entire screens (excepting the main monitor). It's useful when running 7 | the Unity Editor as a "kiosk mode" application. 8 | 9 | ![screenshot](http://i.imgur.com/K4oajh7.png) 10 | ![gif](http://i.imgur.com/gpFY30y.gif) 11 | 12 | Currently GameViewLayouter only supports Windows. 13 | 14 | License 15 | ------- 16 | 17 | [Unlicense](http://unlicense.org/). Feel free to use it. 18 | --------------------------------------------------------------------------------