├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── PresetManager.asset ├── XRSettings.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── AudioManager.asset ├── VFXManager.asset ├── TagManager.asset ├── EditorSettings.asset ├── UnityConnectSettings.asset ├── DynamicsManager.asset ├── QualitySettings.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset └── ProjectSettings.asset ├── Assets ├── Test │ ├── Test.unity.meta │ ├── Particles.vfx.meta │ ├── HDRP.asset.meta │ ├── Color1.renderTexture.meta │ ├── Color2.renderTexture.meta │ ├── PostProcess.asset.meta │ ├── VFXDefaultResources.asset.meta │ ├── SimpleBlit.cs.meta │ ├── Shard.obj │ ├── Color1.renderTexture │ ├── Color2.renderTexture │ ├── SimpleBlit.cs │ ├── PostProcess.asset │ ├── Shard.obj.meta │ ├── VFXDefaultResources.asset │ ├── HDRP.asset │ └── Test.unity ├── Runtime.meta ├── Test.meta ├── Resources.meta ├── Resources │ ├── Recolor.hlsl.meta │ ├── Recolor.shader.meta │ ├── Recolor.shader │ └── Recolor.hlsl └── Runtime │ ├── GradientUtility.cs.meta │ ├── Recolor.cs.meta │ ├── GradientUtility.cs │ └── Recolor.cs ├── .gitattributes ├── .gitignore ├── README.md └── Packages └── manifest.json /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2019.2.0b9 2 | m_EditorVersionWithRevision: 2019.2.0b9 (eabe87e2a246) 3 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | m_DefaultList: [] 7 | -------------------------------------------------------------------------------- /Assets/Test/Test.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b1684499d920bfc5aba28a16992b8f0a 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Test/Particles.vfx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f8273e15362a516ce8b9c584497adbed 3 | VisualEffectImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bba58a04ae4e54717a99a2aed145b912 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Test.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 211fdd3556c9aab5a899e0c49c2ddb9a 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | * -text 2 | 3 | *.cs text eol=lf diff=csharp 4 | *.shader text eol=lf 5 | *.cginc text eol=lf 6 | *.hlsl text eol=lf 7 | *.compute text eol=lf 8 | 9 | *.meta text eol=lf 10 | -------------------------------------------------------------------------------- /Assets/Resources.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4ffcd765e715307b99a2f420641651fa 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /Assets/Test/HDRP.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e0d1cc0a9e4e007dc831dfbd43f9ba46 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Windows 2 | Thumbs.db 3 | Desktop.ini 4 | 5 | # macOS 6 | .DS_Store 7 | 8 | # Code Editors 9 | /.idea 10 | /.vscode 11 | /*.csproj 12 | /*.sln 13 | *.swp 14 | *.vcxproj.user 15 | 16 | # Unity 17 | /Library 18 | /Logs 19 | /Temp 20 | -------------------------------------------------------------------------------- /Assets/Test/Color1.renderTexture.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ba7393893b2bc6cb90573e5b11d087f 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 8400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Test/Color2.renderTexture.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 28b2e2e920e9b74a08558a97d1758d9f 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 8400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Test/PostProcess.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 747c3ebf7b564efceb102f024ad45b5f 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Test/VFXDefaultResources.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 909889d8c6239503b94626b2edd1c716 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Assets/Resources/Recolor.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c71bb5de09ac53155aad75888ed9bee8 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Resources/Recolor.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 32fb6f2c6ab5463cf806140947549fd5 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Test/SimpleBlit.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5792d9aa5156429e8aa5ecb87414544b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Runtime/GradientUtility.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ef095fd805f4e3a41b97a1159c430739 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Test/Test.unity 10 | guid: b1684499d920bfc5aba28a16992b8f0a 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /Assets/Runtime/Recolor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 55d31f1de209675e79f10d1c64da0cbc 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: 7 | - _targetRT: {instanceID: 0} 8 | - _shader: {fileID: 4800000, guid: 32fb6f2c6ab5463cf806140947549fd5, type: 3} 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # HdrpAovTest 2 | 3 | ![screenshot](https://i.imgur.com/NgiYtgi.png) 4 | ![gif](https://i.imgur.com/cdGhVF5.gif) 5 | 6 | This is an example that shows how to use the AOV output feature of HDRP to 7 | create custom post processing effects. 8 | 9 | ## System requirements 10 | 11 | - Unity 2019.2 or later 12 | - HDRP 6.9 or later 13 | 14 | ## Known issue 15 | 16 | It doesn't work on a release build -- You have to use the Editor or enable 17 | the development build option. 18 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.package-manager-ui": "2.2.0", 4 | "com.unity.render-pipelines.high-definition": "6.9.0-preview", 5 | "com.unity.modules.animation": "1.0.0", 6 | "com.unity.modules.imageconversion": "1.0.0", 7 | "com.unity.modules.imgui": "1.0.0", 8 | "com.unity.modules.physics": "1.0.0", 9 | "com.unity.modules.physics2d": "1.0.0", 10 | "com.unity.modules.ui": "1.0.0", 11 | "com.unity.modules.vr": "1.0.0" 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 7200000, guid: 84a17cfa13e40ae4082ef42714f0a81c, type: 3} 7 | m_CopyBufferShader: {fileID: 7200000, guid: 23c51f21a3503f6428b527b01f8a2f4e, type: 3} 8 | m_SortShader: {fileID: 7200000, guid: ea257ca3cfb12a642a5025e612af6b2a, type: 3} 9 | m_RenderPipeSettingsPath: Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /Assets/Test/Shard.obj: -------------------------------------------------------------------------------- 1 | # File exported by Houdini 17.5.173 (www.sidefx.com) 2 | # 8 points 3 | # 8 vertices 4 | # 1 primitives 5 | # Bounds: [-1.2672869, -0.594907105, 0] to [1.2672869, 0.594907105, 0] 6 | g 7 | v 1.2672869 0.591831326 0 8 | v 0.797857761 0.261465997 0 9 | v 0.465855718 0.393833458 0 10 | v -0.663927376 0.594907105 0 11 | v -1.2672869 -0.316509962 0 12 | v -0.386673987 -0.594907105 0 13 | v -0.102437839 -0.288963258 0 14 | v 0.86683774 -0.234415919 0 15 | vt 1 0 0.997414947 16 | vt 0.842005372 0 0.302981079 17 | vt 0.459583789 0 0.257135808 18 | vt 0.347440243 0 0 19 | vt 0 0 0.23398371 20 | vt 0.238051668 0 1 21 | vt 0.683800399 0 0.831004143 22 | vt 0.814789653 0 0.719753563 23 | vn -0 -0 -1 24 | vn -0 -0 -1 25 | vn -0 -0 -1 26 | vn -0 -0 -1 27 | vn -0 -0 -1 28 | vn -0 -0 -1 29 | vn -0 -0 -1 30 | vn -0 -0 -1 31 | g Shard 32 | f 1/1/1 8/2/2 7/3/3 6/4/4 5/5/5 4/6/6 3/7/7 2/8/8 33 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 8 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 1 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInEditMode: 1 24 | m_EnableTextureStreamingInPlayMode: 1 25 | m_AsyncShaderCompilation: 1 26 | m_ShowLightmapResolutionOverlay: 1 27 | -------------------------------------------------------------------------------- /Assets/Test/Color1.renderTexture: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!84 &8400000 4 | RenderTexture: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_Name: Color1 10 | m_ImageContentsHash: 11 | serializedVersion: 2 12 | Hash: 00000000000000000000000000000000 13 | m_ForcedFallbackFormat: 4 14 | m_DownscaleFallback: 0 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00000000000000000000000000000000 13 | m_ForcedFallbackFormat: 4 14 | m_DownscaleFallback: 0 15 | serializedVersion: 3 16 | m_Width: 1920 17 | m_Height: 1080 18 | m_AntiAliasing: 1 19 | m_MipCount: -1 20 | m_DepthFormat: 2 21 | m_ColorFormat: 8 22 | m_MipMap: 0 23 | m_GenerateMips: 1 24 | m_SRGB: 0 25 | m_UseDynamicScale: 0 26 | m_BindMS: 0 27 | m_EnableCompatibleFormat: 1 28 | m_TextureSettings: 29 | serializedVersion: 2 30 | m_FilterMode: 1 31 | m_Aniso: 0 32 | m_MipBias: 0 33 | m_WrapU: 1 34 | m_WrapV: 1 35 | m_WrapW: 1 36 | m_Dimension: 2 37 | m_VolumeDepth: 1 38 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 1 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 0 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 1 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ContactPairsMode: 0 26 | m_BroadphaseType: 0 27 | m_WorldBounds: 28 | m_Center: {x: 0, y: 0, z: 0} 29 | m_Extent: {x: 250, y: 250, z: 250} 30 | m_WorldSubdivisions: 8 31 | m_FrictionType: 0 32 | m_EnableEnhancedDeterminism: 0 33 | m_EnableUnifiedHeightmaps: 1 34 | m_DefaultMaxAngluarSpeed: 7 35 | -------------------------------------------------------------------------------- /Assets/Test/SimpleBlit.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Rendering; 3 | using UnityEngine.Experimental.Rendering.HDPipeline; 4 | 5 | namespace HdrpAovTest 6 | { 7 | [ExecuteAlways] 8 | public sealed class SimpleBlit : MonoBehaviour 9 | { 10 | [SerializeField] RenderTexture _source = null; 11 | 12 | string _label; 13 | 14 | void OnEnable() 15 | { 16 | _label = "Simple Blit :: " + gameObject.name; 17 | 18 | var data = GetComponent(); 19 | if (data != null) data.customRender += CustomRender; 20 | } 21 | 22 | void OnDisable() 23 | { 24 | var data = GetComponent(); 25 | if (data != null) data.customRender -= CustomRender; 26 | } 27 | 28 | void CustomRender(ScriptableRenderContext context, HDCamera camera) 29 | { 30 | var cmd = CommandBufferPool.Get(_label); 31 | 32 | cmd.SetViewport(new Rect(0, 0, Screen.width, Screen.height)); 33 | CoreUtils.ClearRenderTarget(cmd, ClearFlag.All, Color.clear); 34 | 35 | HDUtils.BlitQuad( 36 | cmd, _source, 37 | new Vector4(1, 1, 0, 0), 38 | new Vector4(1, -1, 0, 1), 39 | 0, true 40 | ); 41 | 42 | context.ExecuteCommandBuffer(cmd); 43 | 44 | CommandBufferPool.Release(cmd); 45 | } 46 | } 47 | } 48 | -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 0 8 | m_QualitySettings: 9 | - serializedVersion: 2 10 | name: High 11 | 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-------------------------------------------------------------------------------- /Assets/Runtime/GradientUtility.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace HdrpAovTest 4 | { 5 | public static class GradientUtility 6 | { 7 | static readonly GradientColorKey[] _defaultColorKeys = new [] 8 | { 9 | new GradientColorKey(Color.blue, 0), 10 | new GradientColorKey(Color.red, 1) 11 | }; 12 | 13 | static readonly GradientAlphaKey[] _defaultAlphaKeys = new [] 14 | { 15 | new GradientAlphaKey(1, 0), 16 | new GradientAlphaKey(1, 1) 17 | }; 18 | 19 | static readonly int[] _colorKeyPropertyIDs = new [] 20 | { 21 | Shader.PropertyToID("_ColorKey0"), 22 | Shader.PropertyToID("_ColorKey1"), 23 | Shader.PropertyToID("_ColorKey2"), 24 | Shader.PropertyToID("_ColorKey3"), 25 | Shader.PropertyToID("_ColorKey4"), 26 | Shader.PropertyToID("_ColorKey5"), 27 | Shader.PropertyToID("_ColorKey6"), 28 | Shader.PropertyToID("_ColorKey7") 29 | }; 30 | 31 | public static Gradient DefaultGradient { 32 | get { 33 | var g = new Gradient(); 34 | g.SetKeys(_defaultColorKeys, _defaultAlphaKeys); 35 | return g; 36 | } 37 | } 38 | 39 | public static int GetColorKeyPropertyID(int index) 40 | { 41 | return _colorKeyPropertyIDs[index]; 42 | } 43 | 44 | public static void SetColorKeys( 45 | MaterialPropertyBlock properties, 46 | GradientColorKey[] colorKeys 47 | ) 48 | { 49 | for (var i = 0; i < 8; i++) 50 | properties.SetVector( 51 | GetColorKeyPropertyID(i), 52 | colorKeys[Mathf.Min(i, colorKeys.Length - 1)].ToVector() 53 | ); 54 | } 55 | 56 | public static Vector4 ToVector(this GradientColorKey key) 57 | { 58 | var c = key.color.linear; 59 | return new Vector4(c.r, c.g, c.b, key.time); 60 | } 61 | } 62 | } 63 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: 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1 | // Recolor from Kino post processing effect suite 2 | 3 | Shader "Hidden/HdrpAovTest/Recolor" 4 | { 5 | SubShader 6 | { 7 | Cull Off ZWrite Off ZTest Always 8 | 9 | // 4 keys, fixed gradient 10 | Pass 11 | { 12 | HLSLPROGRAM 13 | #pragma vertex Vertex 14 | #pragma fragment Fragment 15 | #define RECOLOR_EDGE_COLOR 16 | #include "Recolor.hlsl" 17 | ENDHLSL 18 | } 19 | Pass 20 | { 21 | HLSLPROGRAM 22 | #pragma vertex Vertex 23 | #pragma fragment Fragment 24 | #define RECOLOR_EDGE_DEPTH 25 | #include "Recolor.hlsl" 26 | ENDHLSL 27 | } 28 | Pass 29 | { 30 | HLSLPROGRAM 31 | #pragma vertex Vertex 32 | #pragma fragment Fragment 33 | #define RECOLOR_EDGE_NORMAL 34 | #include "Recolor.hlsl" 35 | ENDHLSL 36 | } 37 | 38 | // 8 keys, fixed gradient 39 | Pass 40 | { 41 | HLSLPROGRAM 42 | #pragma vertex Vertex 43 | #pragma fragment Fragment 44 | #define RECOLOR_EDGE_COLOR 45 | #define RECOLOR_GRADIENT_EXT 46 | #include "Recolor.hlsl" 47 | ENDHLSL 48 | } 49 | Pass 50 | { 51 | HLSLPROGRAM 52 | #pragma vertex Vertex 53 | #pragma fragment Fragment 54 | #define RECOLOR_EDGE_DEPTH 55 | #define RECOLOR_GRADIENT_EXT 56 | #include "Recolor.hlsl" 57 | ENDHLSL 58 | } 59 | Pass 60 | { 61 | HLSLPROGRAM 62 | #pragma vertex Vertex 63 | #pragma fragment Fragment 64 | #define RECOLOR_EDGE_NORMAL 65 | #define RECOLOR_GRADIENT_EXT 66 | #include "Recolor.hlsl" 67 | ENDHLSL 68 | } 69 | 70 | // 4 keys, blend gradient 71 | Pass 72 | { 73 | HLSLPROGRAM 74 | #pragma vertex Vertex 75 | #pragma fragment Fragment 76 | #define RECOLOR_EDGE_COLOR 77 | #define RECOLOR_GRADIENT_LERP 78 | #include "Recolor.hlsl" 79 | ENDHLSL 80 | } 81 | Pass 82 | { 83 | HLSLPROGRAM 84 | #pragma vertex Vertex 85 | #pragma fragment Fragment 86 | #define RECOLOR_EDGE_DEPTH 87 | #define RECOLOR_GRADIENT_LERP 88 | #include "Recolor.hlsl" 89 | ENDHLSL 90 | } 91 | Pass 92 | { 93 | HLSLPROGRAM 94 | #pragma vertex Vertex 95 | #pragma fragment Fragment 96 | #define RECOLOR_EDGE_NORMAL 97 | #define RECOLOR_GRADIENT_LERP 98 | #include "Recolor.hlsl" 99 | ENDHLSL 100 | } 101 | 102 | // 8 keys, blend gradient 103 | Pass 104 | { 105 | HLSLPROGRAM 106 | #pragma vertex Vertex 107 | #pragma fragment Fragment 108 | #define RECOLOR_EDGE_COLOR 109 | #define RECOLOR_GRADIENT_EXT 110 | #define RECOLOR_GRADIENT_LERP 111 | #include "Recolor.hlsl" 112 | ENDHLSL 113 | } 114 | Pass 115 | { 116 | HLSLPROGRAM 117 | #pragma vertex Vertex 118 | #pragma fragment Fragment 119 | #define RECOLOR_EDGE_DEPTH 120 | #define RECOLOR_GRADIENT_EXT 121 | #define RECOLOR_GRADIENT_LERP 122 | #include "Recolor.hlsl" 123 | ENDHLSL 124 | } 125 | Pass 126 | { 127 | HLSLPROGRAM 128 | #pragma vertex Vertex 129 | #pragma fragment Fragment 130 | #define RECOLOR_EDGE_NORMAL 131 | #define RECOLOR_GRADIENT_EXT 132 | #define RECOLOR_GRADIENT_LERP 133 | #include "Recolor.hlsl" 134 | ENDHLSL 135 | } 136 | } 137 | } 138 | -------------------------------------------------------------------------------- /Assets/Resources/Recolor.hlsl: -------------------------------------------------------------------------------- 1 | // Recolor from Kino post processing effect suite 2 | 3 | #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" 4 | #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" 5 | #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" 6 | #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/NormalBuffer.hlsl" 7 | 8 | // Uniforms given from Recolor.cs 9 | 10 | TEXTURE2D(_ColorTexture); 11 | TEXTURE2D(_NormalTexture); 12 | TEXTURE2D(_DepthTexture); 13 | 14 | float4 _EdgeColor; 15 | float2 _EdgeThresholds; 16 | float _FillOpacity; 17 | float4 _BgColor; 18 | 19 | float4 _ColorKey0; 20 | float4 _ColorKey1; 21 | float4 _ColorKey2; 22 | float4 _ColorKey3; 23 | float4 _ColorKey4; 24 | float4 _ColorKey5; 25 | float4 _ColorKey6; 26 | float4 _ColorKey7; 27 | 28 | // Load a normal vector from the normal texture. 29 | float3 LoadNormal(uint2 positionSS) 30 | { 31 | float4 v = LOAD_TEXTURE2D(_NormalTexture, positionSS); 32 | float2 oct = Unpack888ToFloat2(v.xyz); 33 | return UnpackNormalOctQuadEncode(oct * 2 - 1); 34 | } 35 | 36 | // Vertex shader (procedural fullscreen triangle) 37 | void Vertex( 38 | uint vertexID : SV_VertexID, 39 | out float4 positionCS : SV_POSITION, 40 | out float2 texcoord : TEXCOORD0 41 | ) 42 | { 43 | positionCS = GetFullScreenTriangleVertexPosition(vertexID); 44 | texcoord = GetFullScreenTriangleTexCoord(vertexID); 45 | } 46 | 47 | // Fragment shader 48 | float4 Fragment( 49 | float4 positionCS : SV_POSITION, 50 | float2 texcoord : TEXCOORD0 51 | ) : SV_Target 52 | { 53 | // Four sample points of the roberts cross operator 54 | uint2 p0 = texcoord * _ScreenSize.xy; // TL 55 | uint2 p1 = min(p0 + uint2(1, 1), _ScreenSize.xy - 1); // BR 56 | uint2 p2 = min(p0 + uint2(1, 0), _ScreenSize.xy - 1); // TR 57 | uint2 p3 = min(p0 + uint2(0, 1), _ScreenSize.xy - 1); // BL 58 | 59 | // Source color/depth 60 | float4 c0 = LOAD_TEXTURE2D(_ColorTexture, p0); 61 | float d0 = LOAD_TEXTURE2D(_DepthTexture, p0).r; 62 | 63 | #ifdef RECOLOR_EDGE_COLOR 64 | 65 | // Color samples 66 | float4 c1 = LOAD_TEXTURE2D(_ColorTexture, p1); 67 | float4 c2 = LOAD_TEXTURE2D(_ColorTexture, p2); 68 | float4 c3 = LOAD_TEXTURE2D(_ColorTexture, p3); 69 | 70 | // Roberts cross operator 71 | float3 g1 = c1.rgb - c0.rgb; 72 | float3 g2 = c3.rgb - c2.rgb; 73 | float g = sqrt(dot(g1, g1) + dot(g2, g2)) * 10; 74 | 75 | #endif 76 | 77 | #ifdef RECOLOR_EDGE_DEPTH 78 | 79 | // Depth samples 80 | float d1 = LOAD_TEXTURE2D(_DepthTexture, p1).r; 81 | float d2 = LOAD_TEXTURE2D(_DepthTexture, p2).r; 82 | float d3 = LOAD_TEXTURE2D(_DepthTexture, p3).r; 83 | 84 | // Roberts cross operator 85 | float g = length(float2(d1 - d0, d3 - d2)) * 100; 86 | 87 | #endif 88 | 89 | #ifdef RECOLOR_EDGE_NORMAL 90 | 91 | // Normal samples 92 | float3 n0 = LoadNormal(p0); 93 | float3 n1 = LoadNormal(p1); 94 | float3 n2 = LoadNormal(p2); 95 | float3 n3 = LoadNormal(p3); 96 | 97 | // Roberts cross operator 98 | float3 g1 = n1 - n0; 99 | float3 g2 = n3 - n2; 100 | float g = sqrt(dot(g1, g1) + dot(g2, g2)); 101 | 102 | #endif 103 | 104 | // Gradient sample 105 | float lum = Luminance(LinearToSRGB(c0.rgb)); 106 | float3 fill = _ColorKey0.rgb; 107 | #ifdef RECOLOR_GRADIENT_LERP 108 | fill = lerp(fill, _ColorKey1.rgb, saturate((lum - _ColorKey0.w) / (_ColorKey1.w - _ColorKey0.w))); 109 | fill = lerp(fill, _ColorKey2.rgb, saturate((lum - _ColorKey1.w) / (_ColorKey2.w - _ColorKey1.w))); 110 | fill = lerp(fill, _ColorKey3.rgb, saturate((lum - _ColorKey2.w) / (_ColorKey3.w - _ColorKey2.w))); 111 | #ifdef RECOLOR_GRADIENT_EXT 112 | fill = lerp(fill, _ColorKey4.rgb, saturate((lum - _ColorKey3.w) / (_ColorKey4.w - _ColorKey3.w))); 113 | fill = lerp(fill, _ColorKey5.rgb, saturate((lum - _ColorKey4.w) / (_ColorKey5.w - _ColorKey4.w))); 114 | fill = lerp(fill, _ColorKey6.rgb, saturate((lum - _ColorKey5.w) / (_ColorKey6.w - _ColorKey5.w))); 115 | fill = lerp(fill, _ColorKey7.rgb, saturate((lum - _ColorKey6.w) / (_ColorKey7.w - _ColorKey6.w))); 116 | #endif 117 | #else 118 | fill = lum > _ColorKey0.w ? _ColorKey1.rgb : fill; 119 | fill = lum > _ColorKey1.w ? _ColorKey2.rgb : fill; 120 | fill = lum > _ColorKey2.w ? _ColorKey3.rgb : fill; 121 | #ifdef RECOLOR_GRADIENT_EXT 122 | fill = lum > _ColorKey3.w ? _ColorKey4.rgb : fill; 123 | fill = lum > _ColorKey4.w ? _ColorKey5.rgb : fill; 124 | fill = lum > _ColorKey5.w ? _ColorKey6.rgb : fill; 125 | fill = lum > _ColorKey6.w ? _ColorKey7.rgb : fill; 126 | #endif 127 | #endif 128 | 129 | // Blending 130 | float edge = smoothstep(_EdgeThresholds.x, _EdgeThresholds.y, g); 131 | float3 cb = lerp(c0.rgb, fill, _FillOpacity); 132 | float3 co = lerp(cb, _EdgeColor.rgb, edge * _EdgeColor.a); 133 | co = lerp(co, _BgColor.rgb, (d0 == 0) * _BgColor.a); 134 | 135 | return float4(co, c0.a); 136 | } 137 | 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-------------------------------------------------------------------------------- /Assets/Runtime/Recolor.cs: -------------------------------------------------------------------------------- 1 | // 2 | // Recolor from Kino post processing effect suite 3 | // 4 | // Modified to use the AOV output feature of HDRP. 5 | // 6 | 7 | using System.Collections.Generic; 8 | using UnityEngine; 9 | using UnityEngine.Rendering; 10 | using UnityEngine.Experimental.Rendering; 11 | using UnityEngine.Experimental.Rendering.HDPipeline; 12 | using RTHandle = UnityEngine.Experimental.Rendering.RTHandleSystem.RTHandle; 13 | 14 | namespace HdrpAovTest 15 | { 16 | [ExecuteAlways] 17 | [RequireComponent(typeof(HDAdditionalCameraData))] 18 | public sealed class Recolor : MonoBehaviour 19 | { 20 | #region Nested classes 21 | 22 | public enum EdgeSource { Color, Depth, Normal } 23 | 24 | #endregion 25 | 26 | #region Editable attributes 27 | 28 | [SerializeField] Color _edgeColor = Color.black; 29 | [SerializeField] EdgeSource _edgeSource = EdgeSource.Color; 30 | [SerializeField, Range(0, 1)] float _edgeThreshold = 0.5f; 31 | [SerializeField, Range(0, 1)] float _edgeContrast = 0.5f; 32 | [SerializeField] Gradient _fillGradient = null; 33 | [SerializeField, Range(0, 1)] float _fillOpacity = 0; 34 | [SerializeField] Color _backgroundColor = Color.blue; 35 | [SerializeField] RenderTexture _targetTexture = null; 36 | 37 | #endregion 38 | 39 | #region Public properties 40 | 41 | public Color edgeColor { 42 | get { return _edgeColor; } 43 | set { _edgeColor = value; } 44 | } 45 | 46 | public EdgeSource edgeSource { 47 | get { return _edgeSource; } 48 | set { _edgeSource = value; } 49 | } 50 | 51 | public float edgeThreshold { 52 | get { return _edgeThreshold; } 53 | set { _edgeThreshold = value; } 54 | } 55 | 56 | public float edgeContrast { 57 | get { return _edgeContrast; } 58 | set { _edgeContrast = value; } 59 | } 60 | 61 | public Gradient fillGradient { 62 | get { return _fillGradient; } 63 | set { 64 | _fillGradient = value; 65 | _colorKeys = value.colorKeys; 66 | } 67 | } 68 | 69 | public float fillOpacity { 70 | get { return _fillOpacity; } 71 | set { _fillOpacity = value; } 72 | } 73 | 74 | public RenderTexture targetTexture { 75 | get { return _targetTexture; } 76 | set { _targetTexture = value; } 77 | } 78 | 79 | #endregion 80 | 81 | #region Shader property IDs 82 | 83 | static readonly ( 84 | int ColorTexture, 85 | int NormalTexture, 86 | int DepthTexture, 87 | int EdgeColor, 88 | int EdgeThresholds, 89 | int FillOpacity, 90 | int BgColor 91 | ) _ID = ( 92 | Shader.PropertyToID("_ColorTexture"), 93 | Shader.PropertyToID("_NormalTexture"), 94 | Shader.PropertyToID("_DepthTexture"), 95 | Shader.PropertyToID("_EdgeColor"), 96 | Shader.PropertyToID("_EdgeThresholds"), 97 | Shader.PropertyToID("_FillOpacity"), 98 | Shader.PropertyToID("_BgColor") 99 | ); 100 | 101 | #endregion 102 | 103 | #region Private variables 104 | 105 | Material _material; 106 | MaterialPropertyBlock _props; 107 | GradientColorKey [] _colorKeys; 108 | 109 | #endregion 110 | 111 | #region Private helper properties 112 | 113 | Vector2 EdgeThresholdVector { 114 | get { 115 | if (_edgeSource == EdgeSource.Depth) 116 | { 117 | var thresh = 1 / Mathf.Lerp(1000, 1, _edgeThreshold); 118 | var scaler = 1 + 2 / (1.01f - _edgeContrast); 119 | return new Vector2(thresh, thresh * scaler); 120 | } 121 | else // Depth & Color 122 | { 123 | var thresh = _edgeThreshold; 124 | return new Vector2(thresh, thresh + 1.01f - _edgeContrast); 125 | } 126 | } 127 | } 128 | 129 | #endregion 130 | 131 | #region AOV request methods 132 | 133 | (RTHandle color, RTHandle normal, RTHandle depth) _rt; 134 | 135 | RTHandle RTAllocator(AOVBuffers bufferID) 136 | { 137 | if (bufferID == AOVBuffers.Color) 138 | return _rt.color ?? 139 | (_rt.color = RTHandles.Alloc( 140 | _targetTexture.width, _targetTexture.height, 1, 141 | DepthBits.None, GraphicsFormat.R8G8B8A8_SRGB)); 142 | 143 | if (bufferID == AOVBuffers.Normals) 144 | return _rt.normal ?? 145 | (_rt.normal = RTHandles.Alloc( 146 | _targetTexture.width, _targetTexture.height, 1, 147 | DepthBits.None, GraphicsFormat.R8G8B8A8_UNorm)); 148 | 149 | // bufferID == AOVBuffers.Depth 150 | return _rt.depth ?? 151 | (_rt.depth = RTHandles.Alloc( 152 | _targetTexture.width, _targetTexture.height, 1, 153 | DepthBits.None, GraphicsFormat.R32_SFloat)); 154 | } 155 | 156 | void AovCallback( 157 | CommandBuffer cmd, 158 | List buffers, 159 | RenderOutputProperties outProps 160 | ) 161 | { 162 | // Shader objects instantiation 163 | if (_material == null) 164 | { 165 | var shader = Shader.Find("Hidden/HdrpAovTest/Recolor"); 166 | _material = new Material(shader); 167 | _material.hideFlags = HideFlags.DontSave; 168 | } 169 | 170 | if (_props == null) _props = new MaterialPropertyBlock(); 171 | 172 | // AOV buffers 173 | _props.SetTexture(_ID. ColorTexture, buffers[0]); 174 | _props.SetTexture(_ID.NormalTexture, buffers[1]); 175 | _props.SetTexture(_ID. DepthTexture, buffers[2]); 176 | 177 | // Shader properties 178 | _props.SetColor(_ID.EdgeColor, _edgeColor); 179 | _props.SetVector(_ID.EdgeThresholds, EdgeThresholdVector); 180 | _props.SetFloat(_ID.FillOpacity, _fillOpacity); 181 | _props.SetColor(_ID.BgColor, _backgroundColor); 182 | GradientUtility.SetColorKeys(_props, _colorKeys); 183 | 184 | // Shader pass selection 185 | var pass = (int)_edgeSource; 186 | if (_fillOpacity > 0 && _colorKeys.Length > 3) pass += 3; 187 | if (_fillGradient.mode == GradientMode.Blend) pass += 6; 188 | 189 | // Full screen triangle 190 | CoreUtils.DrawFullScreen( 191 | cmd, _material, _targetTexture, _props, pass 192 | ); 193 | } 194 | 195 | AOVRequestDataCollection BuildAovRequest() 196 | { 197 | return new AOVRequestBuilder().Add( 198 | AOVRequest.@default, 199 | RTAllocator, 200 | null, // lightFilter 201 | new [] { 202 | AOVBuffers.Color, 203 | AOVBuffers.Normals, 204 | AOVBuffers.DepthStencil 205 | }, 206 | AovCallback 207 | ).Build(); 208 | } 209 | 210 | #endregion 211 | 212 | #region MonoBehaviour implementation 213 | 214 | void OnEnable() 215 | { 216 | // Do nothing if no target is given. 217 | if (_targetTexture == null) return; 218 | 219 | // AOV request 220 | GetComponent().SetAOVRequests(BuildAovRequest()); 221 | } 222 | 223 | void OnDisable() 224 | { 225 | GetComponent().SetAOVRequests(null); 226 | } 227 | 228 | void OnValidate() 229 | { 230 | if (enabled) 231 | { 232 | OnDisable(); 233 | OnEnable(); 234 | } 235 | } 236 | 237 | void OnDestroy() 238 | { 239 | CoreUtils.Destroy(_material); 240 | } 241 | 242 | void Start() 243 | { 244 | #if !UNITY_EDITOR 245 | // At runtime, copy gradient color keys only once on initialization. 246 | _colorKeys = _fillGradient.colorKeys; 247 | #endif 248 | } 249 | 250 | void LateUpdate() 251 | { 252 | #if UNITY_EDITOR 253 | // In editor, copy gradient color keys every frame. 254 | _colorKeys = _fillGradient.colorKeys; 255 | #endif 256 | } 257 | 258 | #endregion 259 | } 260 | } 261 | 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