├── .gitattributes ├── .github └── workflows │ └── main.yml ├── .gitignore ├── Assets ├── CameraLUT.cube ├── CameraLUT.cube.meta ├── Editor.meta ├── Editor │ ├── TestComponentEditor.cs │ └── TestComponentEditor.cs.meta ├── Main.unity ├── Main.unity.meta ├── Script.meta ├── Script │ ├── TestComponent.cs │ └── TestComponent.cs.meta ├── Test.unity ├── Test.unity.meta ├── URP.meta └── URP │ ├── DefaultRenderer.asset │ ├── DefaultRenderer.asset.meta │ ├── DefaultSettings.asset │ ├── DefaultSettings.asset.meta │ ├── GlobalSettings.asset │ ├── GlobalSettings.asset.meta │ ├── URP.asset │ └── URP.asset.meta ├── LICENSE ├── Packages ├── jp.keijiro.klutter-tools │ ├── Editor.meta │ ├── Editor │ │ ├── CubeLutImporter.cs │ │ ├── CubeLutImporter.cs.meta │ │ ├── FpsCapperSystem.cs │ │ ├── FpsCapperSystem.cs.meta │ │ ├── InspectorNoteEditor.cs │ │ ├── InspectorNoteEditor.cs.meta │ │ ├── InspectorNoteEditor.uxml │ │ ├── InspectorNoteEditor.uxml.meta │ │ ├── InspectorNoteIcon.png │ │ ├── InspectorNoteIcon.png.meta │ │ ├── InspectorUtils.cs │ │ ├── InspectorUtils.cs.meta │ │ ├── KlutterTools.Editor.asmdef │ │ ├── KlutterTools.Editor.asmdef.meta │ │ ├── PlayerLoopHelper.cs │ │ ├── PlayerLoopHelper.cs.meta │ │ ├── PreferencesProvider.cs │ │ ├── PreferencesProvider.cs.meta │ │ ├── VfxGraphZoomStepModifier.cs │ │ └── VfxGraphZoomStepModifier.cs.meta │ ├── LICENSE │ ├── LICENSE.meta │ ├── README.md │ ├── README.md.meta │ ├── Runtime.meta │ ├── Runtime │ │ ├── InspectorNote.cs │ │ ├── InspectorNote.cs.meta │ │ ├── KlutterTools.Runtime.asmdef │ │ └── KlutterTools.Runtime.asmdef.meta │ ├── package.json │ └── package.json.meta ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── CommonBurstAotSettings.json ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── MultiplayerManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── VersionControlSettings.asset └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | * -text 2 | 3 | *.cs text eol=lf diff=csharp 4 | *.shader text eol=lf 5 | *.cginc text eol=lf 6 | *.hlsl text eol=lf 7 | *.compute text eol=lf 8 | 9 | *.meta text eol=lf 10 | -------------------------------------------------------------------------------- /.github/workflows/main.yml: -------------------------------------------------------------------------------- 1 | name: UPM on npsjs.com 2 | on: 3 | release: 4 | types: [created] 5 | jobs: 6 | publish: 7 | runs-on: ubuntu-latest 8 | steps: 9 | - uses: actions/checkout@v2 10 | - uses: actions/setup-node@v2 11 | with: 12 | registry-url: 'https://registry.npmjs.org' 13 | - run: npm publish 14 | working-directory: Packages/jp.keijiro.klutter-tools 15 | env: 16 | NODE_AUTH_TOKEN: ${{secrets.NPM_TOKEN}} 17 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | Thumbs.db 2 | Desktop.ini 3 | .DS_Store 4 | *.swp 5 | 6 | /Library 7 | /Logs 8 | /Recordings 9 | /Temp 10 | /UIElementsSchema 11 | /UserSettings 12 | 13 | /.utmp 14 | /mono_crash.*.json 15 | /Xcode 16 | /Web 17 | 18 | /*.app 19 | /*.exe 20 | /*.apk 21 | /*_DoNotShip 22 | -------------------------------------------------------------------------------- /Assets/CameraLUT.cube.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f4d801f547f3840d1ae9770f304fae7d 3 | ScriptedImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 2 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | script: {fileID: 11500000, guid: 0ea948029d07949409ed8212c2287d15, type: 3} 11 | -------------------------------------------------------------------------------- /Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fc0eb3b0ee140434bbef4fca83a0fa35 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Editor/TestComponentEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | using KlutterTools.InspectorUtils; 4 | 5 | [CustomEditor(typeof(TestComponent))] 6 | public sealed class TestComponentEditor : Editor 7 | { 8 | AutoProperty _param1 = null; 9 | AutoProperty _param2 = null; 10 | AutoProperty _param3 = null; 11 | AutoProperty _param4 = null; 12 | 13 | static class Labels 14 | { 15 | public static LabelString _param1 = "Parameter 1"; 16 | public static LabelString _param2 = "Parameter 2"; 17 | public static LabelString _param3 = "Parameter 3"; 18 | public static LabelString _param4 = "Parameter 4"; 19 | } 20 | 21 | void OnEnable() 22 | => AutoProperty.Scan(this); 23 | 24 | public override void OnInspectorGUI() 25 | { 26 | serializedObject.Update(); 27 | EditorGUILayout.PropertyField(_param1, Labels._param1); 28 | EditorGUILayout.PropertyField(_param2, Labels._param2); 29 | EditorGUILayout.PropertyField(_param3, Labels._param3); 30 | EditorGUILayout.PropertyField(_param4, Labels._param4); 31 | serializedObject.ApplyModifiedProperties(); 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /Assets/Editor/TestComponentEditor.cs.meta: 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-------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | This is free and unencumbered software released into the public domain. 2 | 3 | Anyone is free to copy, modify, publish, use, compile, sell, or 4 | distribute this software, either in source code form or as a compiled 5 | binary, for any purpose, commercial or non-commercial, and by any 6 | means. 7 | 8 | In jurisdictions that recognize copyright laws, the author or authors 9 | of this software dedicate any and all copyright interest in the 10 | software to the public domain. We make this dedication for the benefit 11 | of the public at large and to the detriment of our heirs and 12 | successors. We intend this dedication to be an overt act of 13 | relinquishment in perpetuity of all present and future rights to this 14 | software under copyright law. 15 | 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 19 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 | OTHER DEALINGS IN THE SOFTWARE. 23 | 24 | For more information, please refer to 25 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klutter-tools/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 787631df698ad455293f24c810d3cd60 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klutter-tools/Editor/CubeLutImporter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using UnityEditor.AssetImporters; 5 | using UnityEngine; 6 | 7 | namespace KlutterTools { 8 | 9 | #if !KLUTTER_TOOLS_HAS_HDRP 10 | 11 | [ScriptedImporter(0, "cube")] 12 | class CubeLutImporter : ScriptedImporter 13 | { 14 | #region ScriptedImporter implementation 15 | 16 | public override void OnImportAsset(AssetImportContext ctx) 17 | { 18 | var (size, table) = ParseCubeFile(ctx.assetPath); 19 | 20 | var tex = new Texture3D(size, size, size, TextureFormat.RGBAHalf, false); 21 | tex.wrapMode = TextureWrapMode.Clamp; 22 | tex.anisoLevel = 0; 23 | tex.SetPixels(table); 24 | tex.Apply(); 25 | 26 | ctx.AddObjectToAsset("3D Lookup Texture", tex); 27 | ctx.SetMainObject(tex); 28 | } 29 | 30 | #endregion 31 | 32 | #region Parser implementation 33 | 34 | static bool CheckIfNumber(string word) 35 | => '0' <= word[0] && word[0] <= '9'; 36 | 37 | static Color ParseColor(ReadOnlySpan words) 38 | => new Color(float.Parse(words[0]), 39 | float.Parse(words[1]), 40 | float.Parse(words[2])); 41 | 42 | (int size, Color[] table) ParseCubeFile(string filePath) 43 | { 44 | var (size, table) = (0, new List()); 45 | foreach (var line in File.ReadLines(filePath)) 46 | { 47 | var words = line.Split(); 48 | if (words.Length == 0 || words[0].Length == 0) 49 | continue; 50 | else if (words[0] == "LUT_3D_SIZE") 51 | size = int.Parse(words[1]); 52 | else if (CheckIfNumber(words[0])) 53 | table.Add(ParseColor(words)); 54 | } 55 | return (size, table.ToArray()); 56 | } 57 | 58 | #endregion 59 | } 60 | 61 | #endif 62 | 63 | } // namespace KlutterTools 64 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klutter-tools/Editor/CubeLutImporter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0ea948029d07949409ed8212c2287d15 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klutter-tools/Editor/FpsCapperSystem.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | using System.Threading; 4 | 5 | namespace KlutterTools { 6 | 7 | // FPS Capper player loop sub system 8 | [InitializeOnLoad] 9 | sealed class FpsCapperSystem 10 | { 11 | // Synchronization object 12 | static AutoResetEvent _sync; 13 | 14 | // Interval in milliseconds 15 | static int IntervalMsec; 16 | 17 | // Interval thread function 18 | static void IntervalThread() 19 | { 20 | for (_sync = new AutoResetEvent(true); true;) 21 | { 22 | Thread.Sleep(Mathf.Max(1, IntervalMsec)); 23 | _sync.Set(); 24 | } 25 | } 26 | 27 | // Custom system update function 28 | static void UpdateSystem() 29 | { 30 | // Property update 31 | IntervalMsec = 1000 / Mathf.Max(5, Preferences.FpsCapperFrameRate); 32 | 33 | // Rejection cases 34 | if (_sync == null) return; 35 | if (!Preferences.FpsCapperEnable) return; 36 | if (Preferences.FpsCapperFrameRate < 1) return; 37 | if (Time.captureDeltaTime != 0) return; 38 | 39 | // Synchronization with the interval thread 40 | _sync.WaitOne(); 41 | } 42 | 43 | // Static constructor 44 | static FpsCapperSystem() 45 | { 46 | // Interval thread launch 47 | new Thread(IntervalThread).Start(); 48 | 49 | // Player loop sub system installation 50 | PlayerLoopHelper.AddToSubSystem 51 | 52 | (UpdateSystem); 53 | } 54 | } 55 | 56 | } // namespace KlutterTools 57 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klutter-tools/Editor/FpsCapperSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a1f23e3597c3a4c03aa162ac21e404d5 -------------------------------------------------------------------------------- /Packages/jp.keijiro.klutter-tools/Editor/InspectorNoteEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | using UnityEngine.UIElements; 4 | using UnityEditor.UIElements; 5 | 6 | namespace KlutterTools { 7 | 8 | [CustomEditor(typeof(InspectorNote))] 9 | sealed class InspectorNoteEditor : Editor 10 | { 11 | const string AssetPath = "Packages/jp.keijiro.klutter-tools/Editor/InspectorNoteEditor.uxml"; 12 | 13 | public override VisualElement CreateInspectorGUI() 14 | { 15 | var uxml = AssetDatabase.LoadAssetAtPath(AssetPath); 16 | 17 | var doc = uxml.Instantiate(); 18 | doc.dataSource = target; 19 | 20 | var showEditorProp = serializedObject.FindProperty("_showEditor"); 21 | var noteEditor = doc.Q("note-editor"); 22 | var doneButton = doc.Q