├── .gitattributes ├── .gitignore ├── Assets ├── Beta.meta ├── Beta │ ├── Beta.fbx │ └── Beta.fbx.meta ├── CMUMocap.meta ├── CMUMocap │ ├── 135_02.fbx │ ├── 135_02.fbx.meta │ ├── Acknowledgement.txt │ ├── Acknowledgement.txt.meta │ ├── Base.fbx │ └── Base.fbx.meta ├── Kino.meta ├── Kino │ ├── New Material.mat │ ├── New Material.mat.meta │ ├── Vision.meta │ └── Vision │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── VisionEditor.cs │ │ └── VisionEditor.cs.meta │ │ ├── Shader.meta │ │ ├── Shader │ │ ├── Common.cginc │ │ ├── Common.cginc.meta │ │ ├── Depth.cginc │ │ ├── Depth.cginc.meta │ │ ├── MotionVectors.cginc │ │ ├── MotionVectors.cginc.meta │ │ ├── Normals.cginc │ │ ├── Normals.cginc.meta │ │ ├── Vision.shader │ │ └── Vision.shader.meta │ │ ├── Vision.cs │ │ └── Vision.cs.meta ├── MovecControl.meta ├── MovecControl │ ├── Editor.meta │ ├── Editor │ │ ├── MovecControlEditor.cs │ │ └── MovecControlEditor.cs.meta │ ├── MovecControl.cs │ ├── MovecControl.cs.meta │ ├── MovecControlMixer.cs │ ├── MovecControlMixer.cs.meta │ ├── MovecControlPlayable.cs │ ├── MovecControlPlayable.cs.meta │ ├── MovecControlTrack.cs │ └── MovecControlTrack.cs.meta ├── Test.playable ├── Test.playable.meta ├── Test.unity └── Test.unity.meta ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | * -text 2 | 3 | *.cs text eol=lf diff=csharp 4 | *.shader text eol=lf 5 | *.cginc text eol=lf 6 | *.hlsl text eol=lf 7 | *.compute text eol=lf 8 | 9 | *.meta text eol=lf 10 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Windows 2 | Thumbs.db 3 | Desktop.ini 4 | 5 | # macOS 6 | .DS_Store 7 | 8 | # Vim 9 | *.swp 10 | 11 | # Unity 12 | /Library 13 | /Temp 14 | /UnityPackageManager 15 | /Packages 16 | -------------------------------------------------------------------------------- /Assets/Beta.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 45ce63d42ac7db74abe76d3ddca84cbd 3 | folderAsset: yes 4 | timeCreated: 1492350686 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Beta/Beta.fbx: -------------------------------------------------------------------------------- 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1, y: 1, z: 1} 488 | - name: mixamorig:LeftHandIndex3 489 | parentName: mixamorig:LeftHandIndex2 490 | position: {x: 0.0024895822, y: 0.05340929, z: 0.00404829} 491 | rotation: {x: -0.07826092, y: -0.00038808395, z: 0.054093834, w: 0.9954642} 492 | scale: {x: 1, y: 1, z: 1} 493 | - name: mixamorig:LeftHandIndex4 494 | parentName: mixamorig:LeftHandIndex3 495 | position: {x: 0.006090394, y: 0.038336746, z: 0.009146498} 496 | rotation: {x: 0, y: -0, z: -0, w: 1} 497 | scale: {x: 1, y: 1, z: 1} 498 | armTwist: 0.5 499 | foreArmTwist: 0.5 500 | upperLegTwist: 0.5 501 | legTwist: 0.5 502 | armStretch: 0.05 503 | legStretch: 0.05 504 | feetSpacing: 0 505 | rootMotionBoneName: 506 | rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} 507 | hasTranslationDoF: 0 508 | hasExtraRoot: 1 509 | skeletonHasParents: 1 510 | lastHumanDescriptionAvatarSource: {instanceID: 0} 511 | animationType: 3 512 | humanoidOversampling: 1 513 | additionalBone: 0 514 | userData: 515 | assetBundleName: 516 | assetBundleVariant: 517 | -------------------------------------------------------------------------------- /Assets/CMUMocap.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b4b934112701ca8438dc7565aafbc68e 3 | folderAsset: yes 4 | timeCreated: 1479043644 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/CMUMocap/135_02.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/keijiro/MovecControlTrack/a7e5d8f6e1853b56c87deb3b25d748af04443dcd/Assets/CMUMocap/135_02.fbx -------------------------------------------------------------------------------- /Assets/CMUMocap/135_02.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 47c2c7825d9441341b73e9202274c7e2 3 | timeCreated: 1482503612 4 | licenseType: Pro 5 | ModelImporter: 6 | serializedVersion: 19 7 | fileIDToRecycleName: 8 | 100000: //RootNode 9 | 100002: Neo_Head 10 | 100004: Neo_Hips 11 | 100006: Neo_LeftArm 12 | 100008: Neo_LeftFoot 13 | 100010: Neo_LeftForeArm 14 | 100012: Neo_LeftHand 15 | 100014: Neo_LeftLeg 16 | 100016: Neo_LeftShoulder 17 | 100018: Neo_LeftToeBase 18 | 100020: Neo_LeftUpLeg 19 | 100022: Neo_Neck 20 | 100024: Neo_RightArm 21 | 100026: Neo_RightFoot 22 | 100028: Neo_RightForeArm 23 | 100030: Neo_RightHand 24 | 100032: Neo_RightLeg 25 | 100034: Neo_RightShoulder 26 | 100036: Neo_RightToeBase 27 | 100038: Neo_RightUpLeg 28 | 100040: Neo_Spine 29 | 100042: Neo_Spine1 30 | 100044: Neo_Spine2 31 | 400000: //RootNode 32 | 400002: Neo_Head 33 | 400004: Neo_Hips 34 | 400006: Neo_LeftArm 35 | 400008: Neo_LeftFoot 36 | 400010: Neo_LeftForeArm 37 | 400012: Neo_LeftHand 38 | 400014: Neo_LeftLeg 39 | 400016: Neo_LeftShoulder 40 | 400018: Neo_LeftToeBase 41 | 400020: Neo_LeftUpLeg 42 | 400022: Neo_Neck 43 | 400024: Neo_RightArm 44 | 400026: Neo_RightFoot 45 | 400028: Neo_RightForeArm 46 | 400030: Neo_RightHand 47 | 400032: Neo_RightLeg 48 | 400034: Neo_RightShoulder 49 | 400036: Neo_RightToeBase 50 | 400038: Neo_RightUpLeg 51 | 400040: Neo_Spine 52 | 400042: Neo_Spine1 53 | 400044: Neo_Spine2 54 | 7400000: 135_02 55 | 9500000: //RootNode 56 | materials: 57 | importMaterials: 1 58 | materialName: 0 59 | materialSearch: 1 60 | animations: 61 | legacyGenerateAnimations: 4 62 | bakeSimulation: 0 63 | resampleCurves: 1 64 | optimizeGameObjects: 0 65 | motionNodeName: 66 | animationImportErrors: 67 | animationImportWarnings: "\nInbetween bone default rotation found in this file 68 | is different from the one found in the source avatar:\n\t'Neo_Spine2' : rotation 69 | error = 2.485137 deg\n\nClip '135_02' has import animation warnings that might 70 | lower retargeting quality:\nNote: Activate translation DOF on avatar to improve 71 | retargeting quality.\n\t'Neo_Spine2' is inbetween humanoid transforms and has 72 | rotation animation that will be discarded.\n" 73 | animationRetargetingWarnings: 74 | animationDoRetargetingWarnings: 0 75 | animationCompression: 3 76 | animationRotationError: 0.5 77 | animationPositionError: 0.5 78 | animationScaleError: 0.5 79 | animationWrapMode: 0 80 | extraExposedTransformPaths: [] 81 | clipAnimations: 82 | - serializedVersion: 16 83 | name: 135_02 84 | takeName: 135_02 85 | firstFrame: 110 86 | lastFrame: 1260 87 | wrapMode: 0 88 | orientationOffsetY: 0 89 | level: 0 90 | cycleOffset: 0 91 | loop: 0 92 | hasAdditiveReferencePose: 0 93 | loopTime: 1 94 | loopBlend: 0 95 | loopBlendOrientation: 0 96 | loopBlendPositionY: 0 97 | loopBlendPositionXZ: 0 98 | keepOriginalOrientation: 0 99 | keepOriginalPositionY: 1 100 | keepOriginalPositionXZ: 0 101 | heightFromFeet: 0 102 | mirror: 0 103 | bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 104 | curves: [] 105 | events: [] 106 | transformMask: 107 | - path: 108 | weight: 1 109 | - path: Neo_Hips 110 | weight: 1 111 | - path: Neo_Hips/Neo_LeftUpLeg 112 | weight: 1 113 | - path: Neo_Hips/Neo_LeftUpLeg/Neo_LeftLeg 114 | weight: 1 115 | - path: Neo_Hips/Neo_LeftUpLeg/Neo_LeftLeg/Neo_LeftFoot 116 | weight: 1 117 | - path: Neo_Hips/Neo_LeftUpLeg/Neo_LeftLeg/Neo_LeftFoot/Neo_LeftToeBase 118 | weight: 1 119 | - path: Neo_Hips/Neo_RightUpLeg 120 | weight: 1 121 | - path: Neo_Hips/Neo_RightUpLeg/Neo_RightLeg 122 | weight: 1 123 | - path: Neo_Hips/Neo_RightUpLeg/Neo_RightLeg/Neo_RightFoot 124 | weight: 1 125 | - path: Neo_Hips/Neo_RightUpLeg/Neo_RightLeg/Neo_RightFoot/Neo_RightToeBase 126 | weight: 1 127 | - path: Neo_Hips/Neo_Spine 128 | weight: 1 129 | - path: Neo_Hips/Neo_Spine/Neo_Spine1 130 | weight: 1 131 | - path: Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2 132 | weight: 1 133 | - path: Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2/Neo_LeftShoulder 134 | weight: 1 135 | - path: Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2/Neo_LeftShoulder/Neo_LeftArm 136 | weight: 1 137 | - path: Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2/Neo_LeftShoulder/Neo_LeftArm/Neo_LeftForeArm 138 | weight: 1 139 | - path: Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2/Neo_LeftShoulder/Neo_LeftArm/Neo_LeftForeArm/Neo_LeftHand 140 | weight: 1 141 | - path: Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2/Neo_Neck 142 | weight: 1 143 | - path: Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2/Neo_Neck/Neo_Head 144 | weight: 1 145 | - path: Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2/Neo_RightShoulder 146 | weight: 1 147 | - path: Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2/Neo_RightShoulder/Neo_RightArm 148 | weight: 1 149 | - path: Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2/Neo_RightShoulder/Neo_RightArm/Neo_RightForeArm 150 | weight: 1 151 | - path: 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modified: 0 310 | - boneName: Neo_RightForeArm 311 | humanName: RightLowerArm 312 | limit: 313 | min: {x: 0, y: 0, z: 0} 314 | max: {x: 0, y: 0, z: 0} 315 | value: {x: 0, y: 0, z: 0} 316 | length: 0 317 | modified: 0 318 | - boneName: Neo_LeftHand 319 | humanName: LeftHand 320 | limit: 321 | min: {x: 0, y: 0, z: 0} 322 | max: {x: 0, y: 0, z: 0} 323 | value: {x: 0, y: 0, z: 0} 324 | length: 0 325 | modified: 0 326 | - boneName: Neo_RightHand 327 | humanName: RightHand 328 | limit: 329 | min: {x: 0, y: 0, z: 0} 330 | max: {x: 0, y: 0, z: 0} 331 | value: {x: 0, y: 0, z: 0} 332 | length: 0 333 | modified: 0 334 | - boneName: Neo_LeftToeBase 335 | humanName: LeftToes 336 | limit: 337 | min: {x: 0, y: 0, z: 0} 338 | max: {x: 0, y: 0, z: 0} 339 | value: {x: 0, y: 0, z: 0} 340 | length: 0 341 | modified: 0 342 | - boneName: Neo_RightToeBase 343 | humanName: RightToes 344 | limit: 345 | min: {x: 0, y: 0, z: 0} 346 | max: {x: 0, y: 0, z: 0} 347 | value: {x: 0, y: 0, z: 0} 348 | length: 0 349 | modified: 0 350 | skeleton: 351 | - name: Base(Clone) 352 | position: {x: 0, y: 0, z: 0} 353 | rotation: {x: 0, y: 0, z: 0, w: 1} 354 | scale: {x: 1, y: 1, z: 1} 355 | transformModified: 1 356 | - name: Neo_Hips 357 | position: {x: 0.000000023841856, y: 0.9469229, z: -0.09803119} 358 | rotation: {x: 0.514734, y: -0.4848184, z: -0.514734, w: 0.4848184} 359 | scale: {x: 1, y: 1, z: 1} 360 | transformModified: 1 361 | - name: Neo_LeftUpLeg 362 | position: {x: 0.040893186, y: 0.004726813, z: 0.09148609} 363 | rotation: {x: -0, y: 0, z: 0.9995527, w: -0.029907286} 364 | scale: {x: 1, y: 1, z: 1} 365 | transformModified: 1 366 | - name: Neo_LeftLeg 367 | position: {x: -0.4066052, y: -0.00000010288717, z: 0.000000085830685} 368 | rotation: {x: 0, y: -0, z: -0, w: 1} 369 | scale: {x: 1.0000002, y: 1.0000002, z: 1.0000002} 370 | transformModified: 1 371 | - name: Neo_LeftFoot 372 | position: {x: -0.44307178, y: -0.00000011197301, z: 0.00000008583067} 373 | rotation: {x: -0.00000018290748, y: 0.00000025019085, z: 0.59018934, w: 0.8072649} 374 | scale: {x: 1, y: 1, z: 1} 375 | transformModified: 1 376 | - name: Neo_LeftToeBase 377 | position: {x: -0.12445047, y: -9.436656e-10, z: 0.000000008691233} 378 | rotation: {x: 0, y: -0, z: -0, w: 1} 379 | scale: {x: 1, y: 1, z: 1} 380 | transformModified: 1 381 | - name: Neo_RightUpLeg 382 | position: {x: 0.040893186, y: 0.004726813, z: -0.09148608} 383 | rotation: {x: -9.0349744e-10, y: 0.000000030245893, z: 0.029982578, w: 0.99955046} 384 | scale: {x: 1, y: 1, z: 1} 385 | transformModified: 1 386 | - name: Neo_RightLeg 387 | position: {x: 0.4066052, y: -0.00000001004606, z: -0.000000042149956} 388 | rotation: {x: -2.0322612e-13, y: -0.00000004154904, z: -0.000004891235, w: 1} 389 | scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001} 390 | transformModified: 1 391 | - name: Neo_RightFoot 392 | position: {x: 0.44307184, y: -0.000000020713253, z: -0.000000048151225} 393 | rotation: {x: -0.000023553679, y: 0.000032231466, z: 0.5901324, w: 0.80730647} 394 | scale: {x: 1, y: 1, z: 1} 395 | transformModified: 1 396 | - name: Neo_RightToeBase 397 | position: {x: 0.12445047, y: 0.0000000014492009, z: 0.000000007638004} 398 | rotation: {x: 0, y: -0, z: -0, w: 1} 399 | scale: {x: 1, y: 1, z: 1} 400 | transformModified: 1 401 | - name: Neo_Spine 402 | position: {x: -0.0975585, y: 8.049232e-11, z: -2.1661274e-17} 403 | rotation: {x: 0, y: 0, z: 0.036113307, w: 0.99934775} 404 | scale: {x: 1, y: 1, z: 1} 405 | transformModified: 1 406 | - name: Neo_Spine1 407 | position: {x: -0.17136289, y: 0.000000011315119, z: 0.000000005106558} 408 | rotation: {x: 0, y: 0, z: 0.0014559262, w: 0.9999989} 409 | scale: {x: 1, y: 1, z: 1} 410 | transformModified: 1 411 | - name: Neo_Spine2 412 | position: {x: -0.13878137, y: 0.000000017048766, z: -3.4197903e-17} 413 | rotation: {x: 0, y: 0, z: 0.0026228526, w: 0.9999966} 414 | scale: {x: 1, y: 1, z: 1} 415 | transformModified: 1 416 | - name: Neo_LeftShoulder 417 | position: {x: -0.13279176, y: -0.01978109, z: 0.0889847} 418 | rotation: {x: -0.4060247, y: 0.5789162, z: 0.5704466, w: 0.4178404} 419 | scale: {x: 1, y: 1, z: 1} 420 | transformModified: 1 421 | - name: Neo_LeftArm 422 | position: {x: -0.11870083, y: -0.00000010170189, z: 0.00000000834465} 423 | rotation: {x: 0.69243336, y: -0.1433041, z: -0.1433041, w: 0.6924334} 424 | scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994} 425 | transformModified: 1 426 | - name: Neo_LeftForeArm 427 | position: {x: -0.24097936, y: 0.000000020265581, z: 8.5265126e-16} 428 | rotation: {x: 0, y: -0, z: -0, w: 1} 429 | scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994} 430 | transformModified: 1 431 | - name: Neo_LeftHand 432 | position: {x: -0.2732065, y: 0.000000022649767, z: 0} 433 | rotation: {x: 0, y: -0, z: -0, w: 1} 434 | scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994} 435 | transformModified: 1 436 | - name: Neo_Neck 437 | position: {x: -0.18629074, y: 0.0000000054149853, z: 5.820304e-13} 438 | rotation: {x: 0, y: 0, z: -0.1815168, w: 0.9833879} 439 | scale: {x: 1.0000002, y: 1.0000001, z: 1.0000002} 440 | transformModified: 1 441 | - name: Neo_Head 442 | position: {x: -0.13223423, y: -0.000000013813483, z: -0.000000013861569} 443 | rotation: {x: 0, y: -0, z: -0, w: 1} 444 | scale: {x: 1.0000002, y: 1.0000001, z: 1.0000002} 445 | transformModified: 1 446 | - name: Neo_RightShoulder 447 | position: {x: -0.13279176, y: -0.019781096, z: -0.0889847} 448 | rotation: {x: 0.5789163, y: 0.4060247, z: -0.41784036, w: 0.57044655} 449 | scale: {x: 1, y: 1, z: 1} 450 | transformModified: 1 451 | - name: Neo_RightArm 452 | position: {x: 0.11870083, y: 0.00000010170189, z: 0.0000000023841857} 453 | rotation: {x: 0.69243324, y: -0.14330453, z: -0.14330444, w: 0.69243336} 454 | scale: {x: 1.0000002, y: 1.0000001, z: 1.0000001} 455 | transformModified: 1 456 | - name: Neo_RightForeArm 457 | position: {x: 0.24097924, y: -0.000000003576278, z: -2.842171e-16} 458 | rotation: {x: 0, y: -0, z: -0, w: 1} 459 | scale: {x: 1.0000002, y: 1.0000001, z: 1.0000001} 460 | transformModified: 1 461 | - name: Neo_RightHand 462 | position: {x: 0.2732064, y: -0.000000003576278, z: 0.000000013303687} 463 | rotation: {x: 0, y: -0, z: -0, w: 1} 464 | scale: {x: 1.0000002, y: 1.0000001, z: 1.0000001} 465 | transformModified: 1 466 | armTwist: 0.5 467 | foreArmTwist: 0.5 468 | upperLegTwist: 0.5 469 | legTwist: 0.5 470 | armStretch: 0.05 471 | legStretch: 0.05 472 | feetSpacing: 0 473 | rootMotionBoneName: 474 | hasTranslationDoF: 0 475 | lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 06e286c09d18d0649b1bd0d731f9903f, 476 | type: 3} 477 | animationType: 3 478 | humanoidOversampling: 1 479 | additionalBone: 0 480 | userData: 481 | assetBundleName: 482 | assetBundleVariant: 483 | -------------------------------------------------------------------------------- /Assets/CMUMocap/Acknowledgement.txt: -------------------------------------------------------------------------------- 1 | CMUMocap 2 | -------- 3 | 4 | This directory contains humanoid animations that are converted from the 5 | Carnegie Mellon University Motion Capture Database. 6 | 7 | These animations are basically free to use for commercial and non-commercial 8 | purposes. See the CMU page below for further information. 9 | 10 | http://mocap.cs.cmu.edu/ 11 | 12 | The conversion work is done by Keijiro Takahashi. You can obtain the latest 13 | package from the GitHub repository below. 14 | 15 | https://github.com/keijiro/CMUMocap 16 | -------------------------------------------------------------------------------- /Assets/CMUMocap/Acknowledgement.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 40356b44d29f632459333d2572f4991b 3 | timeCreated: 1481175001 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/CMUMocap/Base.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/keijiro/MovecControlTrack/a7e5d8f6e1853b56c87deb3b25d748af04443dcd/Assets/CMUMocap/Base.fbx -------------------------------------------------------------------------------- /Assets/CMUMocap/Base.fbx.meta: 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{x: 0, y: 0, z: 0} 196 | length: 0 197 | modified: 0 198 | - boneName: Neo_RightShoulder 199 | humanName: RightShoulder 200 | limit: 201 | min: {x: 0, y: 0, z: 0} 202 | max: {x: 0, y: 0, z: 0} 203 | value: {x: 0, y: 0, z: 0} 204 | length: 0 205 | modified: 0 206 | - boneName: Neo_LeftArm 207 | humanName: LeftUpperArm 208 | limit: 209 | min: {x: 0, y: 0, z: 0} 210 | max: {x: 0, y: 0, z: 0} 211 | value: {x: 0, y: 0, z: 0} 212 | length: 0 213 | modified: 0 214 | - boneName: Neo_RightArm 215 | humanName: RightUpperArm 216 | limit: 217 | min: {x: 0, y: 0, z: 0} 218 | max: {x: 0, y: 0, z: 0} 219 | value: {x: 0, y: 0, z: 0} 220 | length: 0 221 | modified: 0 222 | - boneName: Neo_LeftForeArm 223 | humanName: LeftLowerArm 224 | limit: 225 | min: {x: 0, y: 0, z: 0} 226 | max: {x: 0, y: 0, z: 0} 227 | value: {x: 0, y: 0, z: 0} 228 | length: 0 229 | modified: 0 230 | - boneName: Neo_RightForeArm 231 | humanName: RightLowerArm 232 | limit: 233 | min: {x: 0, y: 0, z: 0} 234 | max: {x: 0, y: 0, z: 0} 235 | value: {x: 0, y: 0, z: 0} 236 | length: 0 237 | modified: 0 238 | - boneName: Neo_LeftHand 239 | humanName: LeftHand 240 | limit: 241 | min: {x: 0, y: 0, z: 0} 242 | max: {x: 0, y: 0, z: 0} 243 | value: {x: 0, y: 0, z: 0} 244 | length: 0 245 | modified: 0 246 | - boneName: Neo_RightHand 247 | humanName: RightHand 248 | limit: 249 | min: {x: 0, y: 0, z: 0} 250 | max: {x: 0, y: 0, z: 0} 251 | value: {x: 0, y: 0, z: 0} 252 | length: 0 253 | modified: 0 254 | - boneName: Neo_LeftToeBase 255 | humanName: LeftToes 256 | limit: 257 | min: {x: 0, y: 0, z: 0} 258 | max: {x: 0, y: 0, z: 0} 259 | value: {x: 0, y: 0, z: 0} 260 | length: 0 261 | modified: 0 262 | - boneName: Neo_RightToeBase 263 | humanName: RightToes 264 | limit: 265 | min: {x: 0, y: 0, z: 0} 266 | max: {x: 0, y: 0, z: 0} 267 | value: {x: 0, y: 0, z: 0} 268 | length: 0 269 | modified: 0 270 | skeleton: 271 | - name: Base(Clone) 272 | position: {x: 0, y: 0, z: 0} 273 | rotation: {x: 0, y: 0, z: 0, w: 1} 274 | scale: {x: 1, y: 1, z: 1} 275 | transformModified: 1 276 | - name: Neo_Hips 277 | position: {x: 0.000000023841856, y: 0.9469229, z: -0.09803119} 278 | rotation: {x: 0.514734, y: -0.4848184, z: -0.514734, w: 0.4848184} 279 | scale: {x: 1, y: 1, z: 1} 280 | transformModified: 1 281 | - name: Neo_LeftUpLeg 282 | position: {x: 0.040893186, y: 0.004726813, z: 0.09148609} 283 | rotation: {x: -0, y: 0, z: 0.9995527, w: -0.029907286} 284 | scale: {x: 1, y: 1, z: 1} 285 | transformModified: 1 286 | - name: Neo_LeftLeg 287 | position: {x: -0.4066052, y: -0.00000010288717, z: 0.000000085830685} 288 | rotation: {x: 0, y: -0, z: -0, w: 1} 289 | scale: {x: 1.0000002, y: 1.0000002, z: 1.0000002} 290 | transformModified: 1 291 | - name: Neo_LeftFoot 292 | position: {x: -0.44307178, y: -0.00000011197301, z: 0.00000008583067} 293 | rotation: {x: -0.00000018290748, y: 0.00000025019085, z: 0.59018934, w: 0.8072649} 294 | scale: {x: 1, y: 1, z: 1} 295 | transformModified: 1 296 | - name: Neo_LeftToeBase 297 | position: {x: -0.12445047, y: -9.436656e-10, z: 0.000000008691233} 298 | rotation: {x: 0, y: -0, z: -0, w: 1} 299 | scale: {x: 1, y: 1, z: 1} 300 | transformModified: 1 301 | - name: Neo_RightUpLeg 302 | position: {x: 0.040893186, y: 0.004726813, z: -0.09148608} 303 | rotation: {x: -9.0349744e-10, y: 0.000000030245893, z: 0.029982578, w: 0.99955046} 304 | scale: {x: 1, y: 1, z: 1} 305 | transformModified: 1 306 | - name: Neo_RightLeg 307 | position: {x: 0.4066052, y: -0.00000001004606, z: -0.000000042149956} 308 | rotation: {x: -2.0322612e-13, y: -0.00000004154904, z: -0.000004891235, w: 1} 309 | scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001} 310 | transformModified: 1 311 | - name: Neo_RightFoot 312 | position: {x: 0.44307184, y: -0.000000020713253, z: -0.000000048151225} 313 | rotation: {x: -0.000023553679, y: 0.000032231466, z: 0.5901324, w: 0.80730647} 314 | scale: {x: 1, y: 1, z: 1} 315 | transformModified: 1 316 | - name: Neo_RightToeBase 317 | position: {x: 0.12445047, y: 0.0000000014492009, z: 0.000000007638004} 318 | rotation: {x: 0, y: -0, z: -0, w: 1} 319 | scale: {x: 1, y: 1, z: 1} 320 | transformModified: 1 321 | - name: Neo_Spine 322 | position: {x: -0.0975585, y: 8.049232e-11, z: -2.1661274e-17} 323 | rotation: {x: 0, y: 0, z: 0.036113307, w: 0.99934775} 324 | scale: {x: 1, y: 1, z: 1} 325 | transformModified: 1 326 | - name: Neo_Spine1 327 | position: {x: -0.17136289, y: 0.000000011315119, z: 0.000000005106558} 328 | rotation: {x: 0, y: 0, z: 0.0014559262, w: 0.9999989} 329 | scale: {x: 1, y: 1, z: 1} 330 | transformModified: 1 331 | - name: Neo_Spine2 332 | position: {x: -0.13878137, y: 0.000000017048766, z: -3.4197903e-17} 333 | rotation: {x: 0, y: 0, z: 0.0026228526, w: 0.9999966} 334 | scale: {x: 1, y: 1, z: 1} 335 | transformModified: 1 336 | - name: Neo_LeftShoulder 337 | position: {x: -0.13279176, y: -0.01978109, z: 0.0889847} 338 | rotation: {x: -0.4060247, y: 0.5789162, z: 0.5704466, w: 0.4178404} 339 | scale: {x: 1, y: 1, z: 1} 340 | transformModified: 1 341 | - name: Neo_LeftArm 342 | position: {x: -0.11870083, y: -0.00000010170189, z: 0.00000000834465} 343 | rotation: {x: 0.69243336, y: -0.1433041, z: -0.1433041, w: 0.6924334} 344 | scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994} 345 | transformModified: 1 346 | - name: Neo_LeftForeArm 347 | position: {x: -0.24097936, y: 0.000000020265581, z: 8.5265126e-16} 348 | rotation: {x: 0, y: -0, z: -0, w: 1} 349 | scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994} 350 | transformModified: 1 351 | - name: Neo_LeftHand 352 | position: {x: -0.2732065, y: 0.000000022649767, z: 0} 353 | rotation: {x: 0, y: -0, z: -0, w: 1} 354 | scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994} 355 | transformModified: 1 356 | - name: Neo_Neck 357 | position: {x: -0.18629074, y: 0.0000000054149853, z: 5.820304e-13} 358 | rotation: {x: 0, y: 0, z: -0.1815168, w: 0.9833879} 359 | scale: {x: 1.0000002, y: 1.0000001, z: 1.0000002} 360 | transformModified: 1 361 | - name: Neo_Head 362 | 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1464483257 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Kino/Vision/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fa6f18e3d69176d42b2bbfe3522c18b9 3 | folderAsset: yes 4 | timeCreated: 1464425295 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Kino/Vision/Editor/VisionEditor.cs: -------------------------------------------------------------------------------- 1 | // KinoVision - Frame visualization utility 2 | // https://github.com/keijiro/KinoVision 3 | 4 | using UnityEngine; 5 | using UnityEditor; 6 | 7 | namespace Kino 8 | { 9 | [CustomEditor(typeof(Vision))] 10 | public sealed class VisionEditor : Editor 11 | { 12 | // Common 13 | SerializedProperty _source; 14 | SerializedProperty _blendRatio; 15 | SerializedProperty _useDepthNormals; 16 | 17 | static GUIContent _textUseDepthNormals = new GUIContent("Use Depth Normals"); 18 | 19 | // Depth 20 | SerializedProperty _depthRepeat; 21 | 22 | static GUIContent _textRepeat = new GUIContent("Repeat"); 23 | 24 | // Normals 25 | SerializedProperty _validateNormals; 26 | 27 | static GUIContent _textCheckValidity = new GUIContent("Check Validity"); 28 | 29 | // Motion vectors 30 | SerializedProperty _motionOverlayAmplitude; 31 | SerializedProperty _motionVectorsAmplitude; 32 | SerializedProperty _motionVectorsResolution; 33 | 34 | static GUIContent _textOverlayAmplitude = new GUIContent("Overlay Amplitude"); 35 | static GUIContent _textArrowsAmplitude = new GUIContent("Arrows Amplitude"); 36 | static GUIContent _textArrowsResolution = new GUIContent("Arrows Resolution"); 37 | 38 | void OnEnable() 39 | { 40 | // Common 41 | _source = serializedObject.FindProperty("_source"); 42 | _blendRatio = serializedObject.FindProperty("_blendRatio"); 43 | _useDepthNormals = serializedObject.FindProperty("_useDepthNormals"); 44 | 45 | // Depth 46 | _depthRepeat = serializedObject.FindProperty("_depthRepeat"); 47 | 48 | // Normals 49 | _validateNormals = serializedObject.FindProperty("_validateNormals"); 50 | 51 | // Motion vectors 52 | _motionOverlayAmplitude = serializedObject.FindProperty("_motionOverlayAmplitude"); 53 | _motionVectorsAmplitude = serializedObject.FindProperty("_motionVectorsAmplitude"); 54 | _motionVectorsResolution = serializedObject.FindProperty("_motionVectorsResolution"); 55 | } 56 | 57 | public override void OnInspectorGUI() 58 | { 59 | serializedObject.Update(); 60 | 61 | EditorGUILayout.PropertyField(_source); 62 | 63 | var source = (Vision.Source)_source.enumValueIndex; 64 | 65 | if (source == Vision.Source.Depth) 66 | { 67 | // Depth 68 | EditorGUILayout.PropertyField(_depthRepeat, _textRepeat); 69 | EditorGUILayout.PropertyField(_useDepthNormals, _textUseDepthNormals); 70 | } 71 | 72 | if (source == Vision.Source.Normals) 73 | { 74 | // Normals 75 | EditorGUILayout.PropertyField(_useDepthNormals, _textUseDepthNormals); 76 | EditorGUI.BeginDisabledGroup(_useDepthNormals.boolValue); 77 | EditorGUILayout.PropertyField(_validateNormals, _textCheckValidity); 78 | EditorGUI.EndDisabledGroup(); 79 | } 80 | 81 | if (source == Vision.Source.MotionVectors) 82 | { 83 | // Motion vectors 84 | EditorGUILayout.PropertyField(_motionOverlayAmplitude, _textOverlayAmplitude); 85 | EditorGUILayout.PropertyField(_motionVectorsAmplitude, _textArrowsAmplitude); 86 | EditorGUILayout.PropertyField(_motionVectorsResolution, _textArrowsResolution); 87 | } 88 | 89 | EditorGUILayout.PropertyField(_blendRatio); 90 | 91 | serializedObject.ApplyModifiedProperties(); 92 | } 93 | } 94 | } 95 | -------------------------------------------------------------------------------- /Assets/Kino/Vision/Editor/VisionEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3dfb7b26a8f9def40a0492dce32db32a 3 | timeCreated: 1464425308 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Kino/Vision/Shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b1955e5ee5302de4f96cfc7826375b9d 3 | folderAsset: yes 4 | timeCreated: 1464351708 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Kino/Vision/Shader/Common.cginc: -------------------------------------------------------------------------------- 1 | // KinoVision - Frame visualization utility 2 | // https://github.com/keijiro/KinoVision 3 | 4 | #include "UnityCG.cginc" 5 | 6 | sampler2D _MainTex; 7 | float4 _MainTex_TexelSize; 8 | float4 _MainTex_ST; 9 | 10 | // Common vertex shader 11 | 12 | struct CommonAttributes 13 | { 14 | float4 position : POSITION; 15 | float2 uv : TEXCOORD; 16 | }; 17 | 18 | struct CommonVaryings 19 | { 20 | float4 position : SV_POSITION; 21 | half2 uv0 : TEXCOORD0; // Screen space UV (supports stereo rendering) 22 | half2 uv1 : TEXCOORD1; // Alternative UV (supports v-flip case) 23 | }; 24 | 25 | CommonVaryings CommonVertex(CommonAttributes input) 26 | { 27 | float2 uv1 = input.uv; 28 | 29 | #if UNITY_UV_STARTS_AT_TOP 30 | if (_MainTex_TexelSize.y < 0) uv1.y = 1 - uv1.y; 31 | #endif 32 | 33 | CommonVaryings o; 34 | o.position = UnityObjectToClipPos(input.position); 35 | o.uv0 = UnityStereoScreenSpaceUVAdjust(input.uv, _MainTex_ST); 36 | o.uv1 = UnityStereoScreenSpaceUVAdjust(uv1, _MainTex_ST); 37 | return o; 38 | } 39 | -------------------------------------------------------------------------------- /Assets/Kino/Vision/Shader/Common.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5b1bf50d0d092ce43bd609638f19aa66 3 | timeCreated: 1472190701 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Kino/Vision/Shader/Depth.cginc: -------------------------------------------------------------------------------- 1 | // KinoVision - Frame visualization utility 2 | // https://github.com/keijiro/KinoVision 3 | 4 | #include "Common.cginc" 5 | 6 | half _Blend; 7 | half _Repeat; 8 | 9 | sampler2D_float _CameraDepthTexture; 10 | sampler2D _CameraDepthNormalsTexture; 11 | 12 | float LinearizeDepth(float z) 13 | { 14 | float isOrtho = unity_OrthoParams.w; 15 | float isPers = 1 - unity_OrthoParams.w; 16 | z *= _ZBufferParams.x; 17 | return (1 - isOrtho * z) / (isPers * z + _ZBufferParams.y); 18 | } 19 | 20 | half4 DepthFragment(CommonVaryings input) : SV_Target 21 | { 22 | half4 src = tex2D(_MainTex, input.uv0); 23 | 24 | #ifdef USE_CAMERA_DEPTH 25 | float depth = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, input.uv1); 26 | depth = LinearizeDepth(depth); 27 | #else // USE_CAMERA_DEPTH_NORMALS 28 | float4 cdn = tex2D(_CameraDepthNormalsTexture, input.uv1); 29 | float depth = DecodeFloatRG(cdn.zw); 30 | #endif 31 | 32 | float dr = frac(depth * _Repeat); 33 | float d1 = 1 - dr; 34 | float d2 = 1 / (1 + dr * 100); 35 | half3 rgb = half3(d1, d2, d2); 36 | 37 | #if !UNITY_COLORSPACE_GAMMA 38 | rgb = GammaToLinearSpace(rgb); 39 | #endif 40 | 41 | rgb = lerp(src.rgb, rgb, _Blend); 42 | 43 | return half4(rgb, src.a); 44 | } 45 | -------------------------------------------------------------------------------- /Assets/Kino/Vision/Shader/Depth.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eebbdfbe14dd0464ca05a31ac81bbd1b 3 | timeCreated: 1469430001 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Kino/Vision/Shader/MotionVectors.cginc: -------------------------------------------------------------------------------- 1 | // KinoVision - Frame visualization utility 2 | // https://github.com/keijiro/KinoVision 3 | 4 | #include "Common.cginc" 5 | 6 | half _Blend; 7 | half _Amplitude; 8 | int _ColumnCount; 9 | int _RowCount; 10 | 11 | sampler2D_half _CameraMotionVectorsTexture; 12 | 13 | // Convert a motion vector into RGBA color. 14 | half4 VectorToColor(float2 mv) 15 | { 16 | half phi = atan2(mv.x, mv.y); 17 | half hue = (phi / UNITY_PI + 1) * 0.5; 18 | 19 | half r = abs(hue * 6 - 3) - 1; 20 | half g = 2 - abs(hue * 6 - 2); 21 | half b = 2 - abs(hue * 6 - 4); 22 | half a = length(mv); 23 | 24 | return saturate(half4(r, g, b, a)); 25 | } 26 | 27 | // Motion vectors overlay shader 28 | half4 OverlayFragment(CommonVaryings input) : SV_Target 29 | { 30 | half4 src = tex2D(_MainTex, input.uv0); 31 | 32 | half2 mv = tex2D(_CameraMotionVectorsTexture, input.uv1).rg * _Amplitude; 33 | half4 mc = VectorToColor(mv); 34 | 35 | half3 rgb = mc.rgb; 36 | #if !UNITY_COLORSPACE_GAMMA 37 | rgb = GammaToLinearSpace(rgb); 38 | #endif 39 | 40 | half src_ratio = saturate(2 - _Blend * 2); 41 | half mc_ratio = saturate(_Blend * 2); 42 | rgb = lerp(src.rgb * src_ratio, rgb, mc.a * mc_ratio); 43 | 44 | return half4(rgb, src.a); 45 | } 46 | 47 | // Motion vector arrow shader 48 | struct ArrowVaryings 49 | { 50 | float4 position : SV_POSITION; 51 | float2 scoord : TEXCOORD; 52 | half4 color : COLOR; 53 | }; 54 | 55 | ArrowVaryings ArrowVertex(uint vertex_id : SV_VertexID) 56 | { 57 | // Screen aspect ratio 58 | float aspect = _ScreenParams.x * (_ScreenParams.w - 1); 59 | float inv_aspect = _ScreenParams.y * (_ScreenParams.z - 1); 60 | 61 | // Vertex IDs 62 | uint arrow_id = vertex_id / 6; 63 | uint point_id = vertex_id - arrow_id * 6; 64 | 65 | // Column/Row number of the arrow 66 | uint row = arrow_id / _ColumnCount; 67 | uint col = arrow_id - row * _ColumnCount; 68 | 69 | // Texture coordinate of the reference point 70 | float2 uv = float2((col + 0.5) / _ColumnCount, (row + 0.5) / _RowCount); 71 | 72 | // Retrieve the motion vector. 73 | half2 mv = tex2Dlod(_CameraMotionVectorsTexture, float4(uv, 0, 0)).rg * _Amplitude; 74 | 75 | // Arrow color 76 | half4 color = VectorToColor(mv); 77 | 78 | // Arrow vertex position parameter (0=origin, 1=head) 79 | float arrow_l = point_id > 0; 80 | 81 | // Rotation matrix for the arrow head 82 | float2 head_dir = normalize(mv * float2(aspect, 1)); 83 | float2x2 head_rot = float2x2(head_dir.y, head_dir.x, -head_dir.x, head_dir.y); 84 | 85 | // Offset for arrow head vertices 86 | float head_x = point_id == 3 ? -1 : (point_id == 5 ? 1 : 0); 87 | head_x *= arrow_l * 0.3 * saturate(length(mv) * _RowCount); 88 | 89 | float2 head_offs = float2(head_x, -abs(head_x)); 90 | head_offs = mul(head_rot, head_offs) * float2(inv_aspect, 1); 91 | 92 | // Vertex position in the clip space 93 | float2 vp = mv * arrow_l + head_offs * 2 / _RowCount + uv * 2 - 1; 94 | 95 | // Convert to the screen coordinates. 96 | float2 scoord = (vp + 1) * 0.5 * _ScreenParams.xy; 97 | 98 | // Snap to a pixel-perfect position. 99 | scoord = round(scoord); 100 | 101 | // Bring back to the clip space. 102 | vp = (scoord + 0.5) * (_ScreenParams.zw - 1) * 2 - 1; 103 | vp.y *= _ProjectionParams.x; 104 | 105 | // Color tweaks 106 | color.rgb = GammaToLinearSpace(lerp(color.rgb, 1, 0.5)); 107 | color.a = _Blend; 108 | 109 | // Output 110 | ArrowVaryings o; 111 | o.position = float4(vp, 0, 1); 112 | o.scoord = scoord; 113 | o.color = color; 114 | return o; 115 | } 116 | 117 | half4 ArrowFragment(ArrowVaryings input) : SV_Target 118 | { 119 | // Pseudo anti-aliasing 120 | float aa = length(frac(input.scoord) - 0.5) / 0.707; 121 | aa *= (aa * (aa * 0.305306011 + 0.682171111) + 0.012522878); // gamma 122 | return half4(input.color.rgb, input.color.a * aa); 123 | } 124 | -------------------------------------------------------------------------------- /Assets/Kino/Vision/Shader/MotionVectors.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2246bf0aa22a89c40b4626c29b0ec051 3 | timeCreated: 1469519947 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Kino/Vision/Shader/Normals.cginc: -------------------------------------------------------------------------------- 1 | // KinoVision - Frame visualization utility 2 | // https://github.com/keijiro/KinoVision 3 | 4 | #include "Common.cginc" 5 | 6 | half _Blend; 7 | half _Validate; 8 | 9 | sampler2D _CameraGBufferTexture2; 10 | sampler2D _CameraDepthNormalsTexture; 11 | 12 | half4 NormalsFragment(CommonVaryings input) : SV_Target 13 | { 14 | half4 src = tex2D(_MainTex, input.uv0); 15 | 16 | #ifdef USE_CAMERA_DEPTH_NORMALS 17 | float4 cdn = tex2D(_CameraDepthNormalsTexture, input.uv1); 18 | float3 n = DecodeViewNormalStereo(cdn); 19 | float isZero = (dot(n, 1) == 0); 20 | #else // USE_GBUFFER 21 | float3 n = tex2D(_CameraGBufferTexture2, input.uv1).xyz; 22 | float isZero = (dot(n, 1) == 0); 23 | n = mul((float3x3)unity_WorldToCamera, n * 2 - 1); 24 | n.z = -n.z; 25 | #endif 26 | 27 | float l = length(n); 28 | float invalid = max((float)(l < 0.99), (float)(l > 1.01)) - isZero; 29 | 30 | n = (n + 1) * 0.5; 31 | #if !UNITY_COLORSPACE_GAMMA 32 | n = GammaToLinearSpace(n); 33 | #endif 34 | 35 | half3 rgb = lerp(n, half3(1, 0, 0), invalid * _Validate); 36 | rgb = lerp(src.rgb, rgb, _Blend); 37 | 38 | return half4(rgb, src.a); 39 | } 40 | -------------------------------------------------------------------------------- /Assets/Kino/Vision/Shader/Normals.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1e25302734900fa42a55e69d42e867f7 3 | timeCreated: 1469432923 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Kino/Vision/Shader/Vision.shader: -------------------------------------------------------------------------------- 1 | // KinoVision - Frame visualization utility 2 | // https://github.com/keijiro/KinoVision 3 | 4 | Shader "Hidden/Kino/Vision" 5 | { 6 | Properties 7 | { 8 | _MainTex("", 2D) = ""{} 9 | } 10 | Subshader 11 | { 12 | // Depth with camera depth texture 13 | Pass 14 | { 15 | ZTest Always Cull Off ZWrite Off 16 | CGPROGRAM 17 | #define USE_CAMERA_DEPTH 18 | #include "Depth.cginc" 19 | #pragma multi_compile _ UNITY_COLORSPACE_GAMMA 20 | #pragma vertex CommonVertex 21 | #pragma fragment DepthFragment 22 | #pragma target 3.0 23 | ENDCG 24 | } 25 | // Depth with camera depth normals texture 26 | Pass 27 | { 28 | ZTest Always Cull Off ZWrite Off 29 | CGPROGRAM 30 | #define USE_CAMERA_DEPTH_NORMALS 31 | #include "Depth.cginc" 32 | #pragma multi_compile _ UNITY_COLORSPACE_GAMMA 33 | #pragma vertex CommonVertex 34 | #pragma fragment DepthFragment 35 | #pragma target 3.0 36 | ENDCG 37 | } 38 | // Depth with camera depth normals texture 39 | Pass 40 | { 41 | ZTest Always Cull Off ZWrite Off 42 | CGPROGRAM 43 | #define USE_CAMERA_DEPTH_NORMALS 44 | #include "Normals.cginc" 45 | #pragma multi_compile _ UNITY_COLORSPACE_GAMMA 46 | #pragma vertex CommonVertex 47 | #pragma fragment NormalsFragment 48 | #pragma target 3.0 49 | ENDCG 50 | } 51 | // Depth with G buffer 52 | Pass 53 | { 54 | ZTest Always Cull Off ZWrite Off 55 | CGPROGRAM 56 | #define USE_GBUFFER 57 | #include "Normals.cginc" 58 | #pragma multi_compile _ UNITY_COLORSPACE_GAMMA 59 | #pragma vertex CommonVertex 60 | #pragma fragment NormalsFragment 61 | #pragma target 3.0 62 | ENDCG 63 | } 64 | // Motion vectors overlay 65 | Pass 66 | { 67 | ZTest Always Cull Off ZWrite Off 68 | CGPROGRAM 69 | #include "MotionVectors.cginc" 70 | #pragma multi_compile _ UNITY_COLORSPACE_GAMMA 71 | #pragma vertex CommonVertex 72 | #pragma fragment OverlayFragment 73 | #pragma target 3.0 74 | ENDCG 75 | } 76 | // Motion vector arrows 77 | Pass 78 | { 79 | Blend SrcAlpha OneMinusSrcAlpha 80 | ZTest Always Cull Off ZWrite Off 81 | CGPROGRAM 82 | #include "MotionVectors.cginc" 83 | #pragma multi_compile _ UNITY_COLORSPACE_GAMMA 84 | #pragma vertex ArrowVertex 85 | #pragma fragment ArrowFragment 86 | #pragma target 3.0 87 | ENDCG 88 | } 89 | } 90 | } 91 | -------------------------------------------------------------------------------- /Assets/Kino/Vision/Shader/Vision.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f104e85b3463c2748a02d2f07582fa63 3 | timeCreated: 1464498944 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Kino/Vision/Vision.cs: -------------------------------------------------------------------------------- 1 | // KinoVision - Frame visualization utility 2 | // https://github.com/keijiro/KinoVision 3 | 4 | using UnityEngine; 5 | 6 | namespace Kino 7 | { 8 | [ExecuteInEditMode] 9 | [RequireComponent(typeof(Camera))] 10 | [AddComponentMenu("Kino Image Effects/Vision")] 11 | public sealed class Vision : MonoBehaviour 12 | { 13 | #region Common properties 14 | 15 | public enum Source { Depth, Normals, MotionVectors } 16 | 17 | [SerializeField] 18 | Source _source; 19 | 20 | [SerializeField, Range(0, 1)] 21 | float _blendRatio = 0.5f; 22 | 23 | [SerializeField] 24 | bool _useDepthNormals; 25 | 26 | #endregion 27 | 28 | #region Properties for depth 29 | 30 | [SerializeField] 31 | float _depthRepeat = 1; 32 | 33 | #endregion 34 | 35 | #region Properties for normals 36 | 37 | [SerializeField] 38 | bool _validateNormals = false; 39 | 40 | #endregion 41 | 42 | #region Properties for motion vectors 43 | 44 | [SerializeField] 45 | float _motionOverlayAmplitude = 10; 46 | 47 | [SerializeField, Range(0, 10)] 48 | float _motionVectorsAmplitude = 1; 49 | 50 | [SerializeField, Range(8, 64)] 51 | int _motionVectorsResolution = 16; 52 | 53 | #endregion 54 | 55 | #region Private members 56 | 57 | [SerializeField] Shader _shader; 58 | Material _material; 59 | 60 | // Check if the G-buffer is available. 61 | bool IsGBufferAvailable { 62 | get { 63 | var actualPath = GetComponent().actualRenderingPath; 64 | return actualPath == RenderingPath.DeferredShading; 65 | } 66 | } 67 | 68 | #endregion 69 | 70 | #region MonoBehaviour functions 71 | 72 | void OnDestroy() 73 | { 74 | if (_material != null) 75 | if (Application.isPlaying) 76 | Destroy(_material); 77 | else 78 | DestroyImmediate(_material); 79 | } 80 | 81 | void Update() 82 | { 83 | var camera = GetComponent(); 84 | 85 | // Update depth texture mode. 86 | if (_source == Source.Depth) 87 | if (_useDepthNormals) 88 | camera.depthTextureMode |= DepthTextureMode.DepthNormals; 89 | else 90 | camera.depthTextureMode |= DepthTextureMode.Depth; 91 | 92 | if (_source == Source.Normals) 93 | if (_useDepthNormals || !IsGBufferAvailable) 94 | camera.depthTextureMode |= DepthTextureMode.DepthNormals; 95 | 96 | if (_source == Source.MotionVectors) 97 | camera.depthTextureMode |= 98 | DepthTextureMode.Depth | DepthTextureMode.MotionVectors; 99 | } 100 | 101 | void OnRenderImage(RenderTexture source, RenderTexture destination) 102 | { 103 | // Lazy initialization of the material. 104 | if (_material == null) 105 | { 106 | _material = new Material(_shader); 107 | _material.hideFlags = HideFlags.DontSave; 108 | } 109 | 110 | if (_source == Source.Depth) 111 | { 112 | // Depth 113 | _material.SetFloat("_Blend", _blendRatio); 114 | _material.SetFloat("_Repeat", _depthRepeat); 115 | var pass = _useDepthNormals ? 1 : 0; 116 | Graphics.Blit(source, destination, _material, pass); 117 | } 118 | else if (_source == Source.Normals) 119 | { 120 | // Normals 121 | _material.SetFloat("_Blend", _blendRatio); 122 | _material.SetFloat("_Validate", _validateNormals ? 1 : 0); 123 | var pass = (!_useDepthNormals && IsGBufferAvailable) ? 3 : 2; 124 | Graphics.Blit(source, destination, _material, pass); 125 | } 126 | else if (_source == Source.MotionVectors) 127 | { 128 | // Motion vectors (overlay) 129 | _material.SetFloat("_Blend", _blendRatio); 130 | _material.SetFloat("_Amplitude", _motionOverlayAmplitude); 131 | Graphics.Blit(source, destination, _material, 4); 132 | 133 | // Motion vectors (arrays) 134 | var rows = _motionVectorsResolution; 135 | var cols = rows * source.width / source.height; 136 | _material.SetInt("_ColumnCount", cols); 137 | _material.SetInt("_RowCount", rows); 138 | _material.SetFloat("_Amplitude", _motionVectorsAmplitude); 139 | _material.SetPass(5); 140 | Graphics.DrawProcedural(MeshTopology.Lines, cols * rows * 6, 1); 141 | } 142 | } 143 | 144 | #endregion 145 | } 146 | } 147 | -------------------------------------------------------------------------------- /Assets/Kino/Vision/Vision.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3a1e83ab3c6c9d7468fff9be485a1390 3 | timeCreated: 1469520261 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: 8 | - _shader: {fileID: 4800000, guid: f104e85b3463c2748a02d2f07582fa63, type: 3} 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/MovecControl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4111433c84cff554d909188cc803523a 3 | folderAsset: yes 4 | timeCreated: 1511878944 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/MovecControl/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bc85dfdf162c9cb40abc00aadef298bb 3 | folderAsset: yes 4 | timeCreated: 1511919055 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/MovecControl/Editor/MovecControlEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | using UnityEngine.Playables; 4 | 5 | [CustomEditor(typeof(MovecControl)), CanEditMultipleObjects] 6 | class MovecControlEditor : Editor 7 | { 8 | SerializedProperty _mode; 9 | 10 | void OnEnable() 11 | { 12 | _mode = serializedObject.FindProperty("template.mode"); 13 | } 14 | 15 | public override void OnInspectorGUI() 16 | { 17 | serializedObject.Update(); 18 | 19 | EditorGUILayout.PropertyField(_mode); 20 | 21 | serializedObject.ApplyModifiedProperties(); 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Assets/MovecControl/Editor/MovecControlEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9829d72f58fb72b4683a53159885ec20 3 | timeCreated: 1511919055 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/MovecControl/MovecControl.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Playables; 3 | using UnityEngine.Timeline; 4 | 5 | [System.Serializable] 6 | public class MovecControl : PlayableAsset, ITimelineClipAsset 7 | { 8 | public MovecControlPlayable template = new MovecControlPlayable(); 9 | 10 | public ClipCaps clipCaps { get { return ClipCaps.None; } } 11 | 12 | public override Playable CreatePlayable(PlayableGraph graph, GameObject go) 13 | { 14 | return ScriptPlayable.Create(graph, template); 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assets/MovecControl/MovecControl.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 874873579bb7db342b99c8a1ed5aaaf8 3 | timeCreated: 1511870694 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/MovecControl/MovecControlMixer.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Playables; 3 | using UnityEngine.Timeline; 4 | 5 | [System.Serializable] 6 | class MovecControlMixer : PlayableBehaviour 7 | { 8 | #region Private state 9 | 10 | int _delayCount; 11 | SkinnedMeshRenderer[] _targetCache; 12 | MaterialPropertyBlock _sheet; 13 | 14 | #endregion 15 | 16 | #region PlayableBehaviour overrides 17 | 18 | public override void OnGraphStart(Playable playable) 19 | { 20 | _delayCount = 0; 21 | _targetCache = null; 22 | _sheet = new MaterialPropertyBlock(); 23 | } 24 | 25 | public override void ProcessFrame(Playable playable, FrameData info, object playerData) 26 | { 27 | // Retrieve the target root transform from the track-given data. 28 | var root = playerData as Transform; 29 | if (root == null) return; 30 | 31 | // Update the cache that contains the target renderer list. 32 | if (_targetCache == null) 33 | _targetCache = root.GetComponentsInChildren(); 34 | 35 | // Scan the track clips to determine the current movec mode. 36 | var mode = MotionVectorGenerationMode.Camera; 37 | var inputCount = playable.GetInputCount(); 38 | for (var i = 0; i < inputCount; i++) 39 | { 40 | if (playable.GetInputWeight(i) > 0) 41 | { 42 | var clip = (ScriptPlayable)playable.GetInput(i); 43 | mode = clip.GetBehaviour().mode; 44 | break; 45 | } 46 | } 47 | 48 | // We know that the per-object movec mode makes an undesirable spike in 49 | // the first frame, so delay actual changes for two frames. 50 | if (mode == MotionVectorGenerationMode.Object) 51 | { 52 | if (_delayCount++ < 2) mode = MotionVectorGenerationMode.Camera; 53 | } 54 | else 55 | { 56 | _delayCount = 0; 57 | } 58 | 59 | // Update the movec mode of the renderers. 60 | foreach (var smr in _targetCache) 61 | smr.motionVectorGenerationMode = mode; 62 | 63 | // Cancel the depth bias with the per-object movec mode. 64 | if (mode == MotionVectorGenerationMode.Object) 65 | { 66 | foreach (var smr in _targetCache) 67 | { 68 | smr.GetPropertyBlock(_sheet); 69 | _sheet.SetFloat("_MotionVectorDepthBias", 0); 70 | smr.SetPropertyBlock(_sheet); 71 | } 72 | } 73 | } 74 | 75 | #endregion 76 | } 77 | -------------------------------------------------------------------------------- /Assets/MovecControl/MovecControlMixer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f8090252c014e5c4ea03fa41f93f7d2e 3 | timeCreated: 1511870694 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/MovecControl/MovecControlPlayable.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Playables; 3 | 4 | [System.Serializable] 5 | public class MovecControlPlayable : PlayableBehaviour 6 | { 7 | public MotionVectorGenerationMode mode = MotionVectorGenerationMode.Object; 8 | } 9 | -------------------------------------------------------------------------------- /Assets/MovecControl/MovecControlPlayable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 52439c0c981b0854d93af47b99dec052 3 | timeCreated: 1511870694 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/MovecControl/MovecControlTrack.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Playables; 3 | using UnityEngine.Timeline; 4 | 5 | [TrackColor(0.4f, 0.4f, 0.4f)] 6 | [TrackClipType(typeof(MovecControl))] 7 | [TrackBindingType(typeof(Transform))] 8 | public class MovecControlTrack : TrackAsset 9 | { 10 | public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) 11 | { 12 | return ScriptPlayable.Create(graph, inputCount); 13 | } 14 | 15 | public override void GatherProperties(PlayableDirector director, IPropertyCollector driver) 16 | { 17 | var transform = director.GetGenericBinding(this) as Transform; 18 | if (transform == null) return; 19 | 20 | foreach (var smr in transform.GetComponentsInChildren()) 21 | driver.AddFromName(smr.gameObject, "m_MotionVectors"); 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Assets/MovecControl/MovecControlTrack.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9595d3c8dc35bc9448fdabda471ad7b9 3 | timeCreated: 1511870694 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: 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https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 0 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | MovecControlTrack 2 | ================= 3 | 4 | This is an example of fixing issues found in motion vector generation with the 5 | skinned mesh renderer. 6 | 7 | Issues 8 | ------ 9 | 10 | ![NG](https://i.imgur.com/Z364VbK.gif) 11 | 12 | Two issues can be observed in this GIF: 13 | 14 | 1. Initial frame spike. It generates irregularly large motion vectors in the 15 | first frame from its activation. 16 | 2. Wrong depth bias. The arms are drawn over the body despite being covered by 17 | the body. 18 | 19 | Results 20 | ------- 21 | 22 | These issue are solved by using a custom timeline track that controls the 23 | motion vector generation mode and adjusts the depth bias. 24 | 25 | ![OK](https://i.imgur.com/xoJOXUw.gif) 26 | --------------------------------------------------------------------------------