├── ProjectSettings ├── boot.config ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── PresetManager.asset ├── XRSettings.asset ├── VersionControlSettings.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── VFXManager.asset ├── AudioManager.asset ├── TagManager.asset ├── UnityConnectSettings.asset ├── DynamicsManager.asset ├── MemorySettings.asset ├── EditorSettings.asset ├── PackageManagerSettings.asset ├── QualitySettings.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── GraphicsSettings.asset ├── VisualScriptingSettings.asset ├── SceneTemplateSettings.json ├── InputManager.asset └── ProjectSettings.asset ├── Assets ├── Teapot.unity.meta ├── Test.unity.meta ├── Floor.mat.meta ├── Localhost.asset.meta ├── Localhost.asset ├── Floor.mat ├── Test.unity └── Teapot.unity ├── .gitattributes ├── Packages ├── jp.keijiro.osc-jack.visualscripting │ ├── LICENSE.meta │ ├── README.md.meta │ ├── package.json.meta │ ├── Runtime.meta │ ├── Runtime │ │ ├── OscJack.VisualScripting.Runtime.asmdef.meta │ │ ├── OscBangInput.cs.meta │ │ ├── OscBangOutput.cs.meta │ │ ├── OscFloatInput.cs.meta │ │ ├── OscIntInput.cs.meta │ │ ├── OscIntOutput.cs.meta │ │ ├── OscFloatOutput.cs.meta │ │ ├── OscStringInput.cs.meta │ │ ├── OscStringOutput.cs.meta │ │ ├── OscVector2Input.cs.meta │ │ ├── OscVector2Output.cs.meta │ │ ├── OscVector3Input.cs.meta │ │ ├── OscVector3Output.cs.meta │ │ ├── OscVector4Input.cs.meta │ │ ├── OscVector4Output.cs.meta │ │ ├── OscJack.VisualScripting.Runtime.asmdef │ │ ├── OscBangOutput.cs │ │ ├── OscIntOutput.cs │ │ ├── OscFloatOutput.cs │ │ ├── OscStringOutput.cs │ │ ├── OscVector2Output.cs │ │ ├── OscVector3Output.cs │ │ ├── OscVector4Output.cs │ │ ├── OscBangInput.cs │ │ ├── OscIntInput.cs │ │ ├── OscFloatInput.cs │ │ ├── OscStringInput.cs │ │ ├── OscVector2Input.cs │ │ ├── OscVector3Input.cs │ │ └── OscVector4Input.cs │ ├── package.json │ ├── LICENSE │ └── README.md ├── manifest.json └── packages-lock.json ├── .gitignore ├── .github └── workflows │ └── main.yml ├── LICENSE └── README.md /ProjectSettings/boot.config: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2021.3.1f1 2 | m_EditorVersionWithRevision: 2021.3.1f1 (3b70a0754835) 3 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /Assets/Teapot.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6bd767c42584b1b4c92e661384c7719e 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Test.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7d21f9bda45b0894fbe1d071287de9e4 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_DefaultPresets: {} 8 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | * -text 2 | 3 | *.cs text eol=lf diff=csharp 4 | *.shader text eol=lf 5 | *.cginc text eol=lf 6 | *.hlsl text eol=lf 7 | *.compute text eol=lf 8 | 9 | *.meta text eol=lf 10 | -------------------------------------------------------------------------------- /Assets/Floor.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1274f11a2193c714aa88f1b18844314b 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /Packages/jp.keijiro.osc-jack.visualscripting/LICENSE.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 32de0350abc9cbcec86c96d7455f3016 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Localhost.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d700a307aeabd4dfbb062e8757d0d94f 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- 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Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.osc-jack.visualscripting/Runtime/OscJack.VisualScripting.Runtime.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 484e50aa5a1b5bb4ca9bd6151a658aaa 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "scopedRegistries": [ 3 | { 4 | "name": "Keijiro", 5 | "url": "https://registry.npmjs.com", 6 | "scopes": [ 7 | "jp.keijiro" 8 | ] 9 | } 10 | ], 11 | "dependencies": { 12 | "jp.keijiro.test-assets": "1.0.1" 13 | } 14 | } 15 | -------------------------------------------------------------------------------- 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| /*.sln 13 | *.swp 14 | *.vcxproj.user 15 | 16 | # Unity 17 | /Library 18 | /Logs 19 | /Temp 20 | /UserSettings 21 | 22 | # Visual Scripting 23 | /Assets/Unity.VisualScripting.Generated/ 24 | /Assets/Unity.VisualScripting.Generated.meta 25 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /.github/workflows/main.yml: -------------------------------------------------------------------------------- 1 | name: UPM on npsjs.com 2 | on: 3 | release: 4 | types: [created] 5 | jobs: 6 | publish: 7 | runs-on: ubuntu-latest 8 | steps: 9 | - uses: actions/checkout@v2 10 | - uses: actions/setup-node@v2 11 | with: 12 | registry-url: 'https://registry.npmjs.org' 13 | - run: npm publish 14 | working-directory: Packages/jp.keijiro.osc-jack.visualscripting 15 | env: 16 | NODE_AUTH_TOKEN: ${{secrets.NPM_TOKEN}} 17 | -------------------------------------------------------------------------------- /Assets/Localhost.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 3fc33fd9d04d644019471cb272c0fe46, type: 3} 13 | m_Name: Localhost 14 | m_EditorClassIdentifier: 15 | type: 0 16 | host: 127.0.0.1 17 | port: 8000 18 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.osc-jack.visualscripting/package.json: -------------------------------------------------------------------------------- 1 | { 2 | "author": "Keijiro Takahashi", 3 | "dependencies": { 4 | "com.unity.modules.uielements": "1.0.0", 5 | "com.unity.visualscripting": "1.5.2", 6 | "jp.keijiro.osc-jack": "2.0.0" 7 | }, 8 | "description": "OSC extension for Visual Scripting", 9 | "displayName": "OscJackVS", 10 | "keywords": [ "unity" ], 11 | "license": "Unlicense", 12 | "name": "jp.keijiro.osc-jack.visualscripting", 13 | "repository": "github:keijiro/OscJackVS", 14 | "unity": "2021.3", 15 | "unityRelease": "0f1", 16 | "version": "2.0.0" 17 | } 18 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.osc-jack.visualscripting/Runtime/OscJack.VisualScripting.Runtime.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "OscJack.VisualScripting.Runtime", 3 | "rootNamespace": "", 4 | "references": [ 5 | "GUID:9df4bb2434fa4444a85e58f9b2d5d6d2", 6 | "GUID:21b0c8d1703a94250bfac916590cea4f", 7 | "GUID:ea715009a4efd4c6cbc85be3ae097dd3" 8 | ], 9 | "includePlatforms": [], 10 | "excludePlatforms": [], 11 | "allowUnsafeCode": false, 12 | "overrideReferences": false, 13 | "precompiledReferences": [], 14 | "autoReferenced": true, 15 | "defineConstraints": [], 16 | "versionDefines": [], 17 | "noEngineReferences": false 18 | } 19 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 0 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | This is free and unencumbered software released into the public domain. 2 | 3 | Anyone is free to copy, modify, publish, use, compile, sell, or 4 | distribute this software, either in source code form or as a compiled 5 | binary, for any purpose, commercial or non-commercial, and by any 6 | means. 7 | 8 | In jurisdictions that recognize copyright laws, the author or authors 9 | of this software dedicate any and all copyright interest in the 10 | software to the public domain. We make this dedication for the benefit 11 | of the public at large and to the detriment of our heirs and 12 | successors. We intend this dedication to be an overt act of 13 | relinquishment in perpetuity of all present and future rights to this 14 | software under copyright law. 15 | 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 19 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 | OTHER DEALINGS IN THE SOFTWARE. 23 | 24 | For more information, please refer to 25 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.osc-jack.visualscripting/LICENSE: -------------------------------------------------------------------------------- 1 | This is free and unencumbered software released into the public domain. 2 | 3 | Anyone is free to copy, modify, publish, use, compile, sell, or 4 | distribute this software, either in source code form or as a compiled 5 | binary, for any purpose, commercial or non-commercial, and by any 6 | means. 7 | 8 | In jurisdictions that recognize copyright laws, the author or authors 9 | of this software dedicate any and all copyright interest in the 10 | software to the public domain. We make this dedication for the benefit 11 | of the public at large and to the detriment of our heirs and 12 | successors. We intend this dedication to be an overt act of 13 | relinquishment in perpetuity of all present and future rights to this 14 | software under copyright law. 15 | 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 19 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 | OTHER DEALINGS IN THE SOFTWARE. 23 | 24 | For more information, please refer to 25 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 1 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ContactPairsMode: 0 26 | m_BroadphaseType: 0 27 | m_WorldBounds: 28 | m_Center: {x: 0, y: 0, z: 0} 29 | m_Extent: {x: 250, y: 250, z: 250} 30 | m_WorldSubdivisions: 8 31 | m_FrictionType: 0 32 | m_EnableEnhancedDeterminism: 0 33 | m_EnableUnifiedHeightmaps: 1 34 | m_DefaultMaxAngluarSpeed: 7 35 | -------------------------------------------------------------------------------- /ProjectSettings/MemorySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!387306366 &1 4 | MemorySettings: 5 | m_ObjectHideFlags: 0 6 | m_EditorMemorySettings: 7 | m_MainAllocatorBlockSize: -1 8 | m_ThreadAllocatorBlockSize: -1 9 | m_MainGfxBlockSize: -1 10 | m_ThreadGfxBlockSize: -1 11 | m_CacheBlockSize: -1 12 | m_TypetreeBlockSize: -1 13 | m_ProfilerBlockSize: -1 14 | m_ProfilerEditorBlockSize: -1 15 | m_BucketAllocatorGranularity: -1 16 | m_BucketAllocatorBucketsCount: -1 17 | m_BucketAllocatorBlockSize: -1 18 | m_BucketAllocatorBlockCount: -1 19 | m_ProfilerBucketAllocatorGranularity: -1 20 | 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[RenamedFrom("Bolt.Addons.OscJack.OscBangOutput")] 10 | public sealed class OscBangOutput : Unit 11 | { 12 | #region Unit I/O 13 | 14 | [DoNotSerialize, PortLabelHidden] 15 | public ControlInput Enter { get; private set; } 16 | 17 | [DoNotSerialize] 18 | public ValueInput Connection { get; private set; } 19 | 20 | [DoNotSerialize] 21 | public ValueInput Address { get; private set; } 22 | 23 | [DoNotSerialize, PortLabelHidden] 24 | public ControlOutput Exit { get; private set; } 25 | 26 | #endregion 27 | 28 | #region Unit implementation 29 | 30 | protected override void Definition() 31 | { 32 | Enter = ControlInput(nameof(Enter), OnEnter); 33 | Exit = ControlOutput(nameof(Exit)); 34 | Succession(Enter, Exit); 35 | 36 | Connection = ValueInput(nameof(Connection), null); 37 | Address = ValueInput(nameof(Address), "/unity"); 38 | } 39 | 40 | ControlOutput OnEnter(Flow flow) 41 | { 42 | var connection = flow.GetValue(Connection); 43 | if (connection == null) return Exit; 44 | 45 | var client = OscMaster.GetSharedClient(connection.host, connection.port); 46 | 47 | var address = flow.GetValue(Address); 48 | client.Send(address); 49 | 50 | return Exit; 51 | } 52 | 53 | #endregion 54 | } 55 | 56 | } // namespace OscJack.VisualScripting 57 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 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/Packages/jp.keijiro.osc-jack.visualscripting/Runtime/OscIntOutput.cs: -------------------------------------------------------------------------------- 1 | using OscJack; 2 | using System.Collections.Generic; 3 | using Unity.VisualScripting; 4 | using UnityEngine; 5 | 6 | namespace OscJack.VisualScripting { 7 | 8 | [UnitCategory("OSC"), UnitTitle("OSC Output (Int)")] 9 | [RenamedFrom("Bolt.Addons.OscJack.OscIntOutput")] 10 | public sealed class OscIntOutput : Unit 11 | { 12 | #region Unit I/O 13 | 14 | [DoNotSerialize, PortLabelHidden] 15 | public ControlInput Enter { get; private set; } 16 | 17 | [DoNotSerialize] 18 | public ValueInput Connection { get; private set; } 19 | 20 | [DoNotSerialize] 21 | public ValueInput Address { get; private set; } 22 | 23 | [DoNotSerialize, PortLabel("Data")] 24 | public ValueInput Input { get; private set; } 25 | 26 | [DoNotSerialize, PortLabelHidden] 27 | public ControlOutput Exit { get; private set; } 28 | 29 | #endregion 30 | 31 | #region Unit implementation 32 | 33 | protected override void Definition() 34 | { 35 | Enter = ControlInput(nameof(Enter), OnEnter); 36 | Exit = ControlOutput(nameof(Exit)); 37 | Succession(Enter, Exit); 38 | 39 | Connection = ValueInput(nameof(Connection), null); 40 | Address = ValueInput(nameof(Address), "/unity"); 41 | Input = ValueInput(nameof(Input), 0); 42 | } 43 | 44 | ControlOutput OnEnter(Flow flow) 45 | { 46 | var connection = flow.GetValue(Connection); 47 | if (connection == null) return Exit; 48 | 49 | var client = OscMaster.GetSharedClient(connection.host, connection.port); 50 | 51 | var address = flow.GetValue(Address); 52 | var input = flow.GetValue(Input); 53 | client.Send(address, input); 54 | 55 | return Exit; 56 | } 57 | 58 | #endregion 59 | } 60 | 61 | } // namespace OscJack.VisualScripting 62 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.osc-jack.visualscripting/Runtime/OscFloatOutput.cs: -------------------------------------------------------------------------------- 1 | using OscJack; 2 | using System.Collections.Generic; 3 | using Unity.VisualScripting; 4 | using UnityEngine; 5 | 6 | namespace OscJack.VisualScripting { 7 | 8 | [UnitCategory("OSC"), UnitTitle("OSC Output (Float)")] 9 | [RenamedFrom("Bolt.Addons.OscJack.OscFloatOutput")] 10 | public sealed class OscFloatOutput : Unit 11 | { 12 | #region Unit I/O 13 | 14 | [DoNotSerialize, PortLabelHidden] 15 | public ControlInput Enter { get; private set; } 16 | 17 | [DoNotSerialize] 18 | public ValueInput Connection { get; private set; } 19 | 20 | [DoNotSerialize] 21 | public ValueInput Address { get; private set; } 22 | 23 | [DoNotSerialize, PortLabel("Data")] 24 | public ValueInput Input { get; private set; } 25 | 26 | [DoNotSerialize, PortLabelHidden] 27 | public ControlOutput Exit { get; private set; } 28 | 29 | #endregion 30 | 31 | #region Unit implementation 32 | 33 | protected override void Definition() 34 | { 35 | Enter = ControlInput(nameof(Enter), OnEnter); 36 | Exit = ControlOutput(nameof(Exit)); 37 | Succession(Enter, Exit); 38 | 39 | Connection = ValueInput(nameof(Connection), null); 40 | Address = ValueInput(nameof(Address), "/unity"); 41 | Input = ValueInput(nameof(Input), 0); 42 | } 43 | 44 | ControlOutput OnEnter(Flow flow) 45 | { 46 | var connection = flow.GetValue(Connection); 47 | if (connection == null) return Exit; 48 | 49 | var client = OscMaster.GetSharedClient(connection.host, connection.port); 50 | 51 | var address = flow.GetValue(Address); 52 | var input = flow.GetValue(Input); 53 | client.Send(address, input); 54 | 55 | return Exit; 56 | } 57 | 58 | #endregion 59 | } 60 | 61 | } // namespace OscJack.VisualScripting 62 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.osc-jack.visualscripting/Runtime/OscStringOutput.cs: -------------------------------------------------------------------------------- 1 | using OscJack; 2 | using System.Collections.Generic; 3 | using Unity.VisualScripting; 4 | using UnityEngine; 5 | 6 | namespace OscJack.VisualScripting { 7 | 8 | [UnitCategory("OSC"), UnitTitle("OSC Output (String)")] 9 | [RenamedFrom("Bolt.Addons.OscJack.OscStringOutput")] 10 | public sealed class OscStringOutput : Unit 11 | { 12 | #region Unit I/O 13 | 14 | [DoNotSerialize, PortLabelHidden] 15 | public ControlInput Enter { get; private set; } 16 | 17 | [DoNotSerialize] 18 | public ValueInput Connection { get; private set; } 19 | 20 | [DoNotSerialize] 21 | public ValueInput Address { get; private set; } 22 | 23 | [DoNotSerialize, PortLabel("Data")] 24 | public ValueInput Input { get; private set; } 25 | 26 | [DoNotSerialize, PortLabelHidden] 27 | public ControlOutput Exit { get; private set; } 28 | 29 | #endregion 30 | 31 | #region Unit implementation 32 | 33 | protected override void Definition() 34 | { 35 | Enter = ControlInput(nameof(Enter), OnEnter); 36 | Exit = ControlOutput(nameof(Exit)); 37 | Succession(Enter, Exit); 38 | 39 | Connection = ValueInput(nameof(Connection), null); 40 | Address = ValueInput(nameof(Address), "/unity"); 41 | Input = ValueInput(nameof(Input), "text"); 42 | } 43 | 44 | ControlOutput OnEnter(Flow flow) 45 | { 46 | var connection = flow.GetValue(Connection); 47 | if (connection == null) return Exit; 48 | 49 | var client = OscMaster.GetSharedClient(connection.host, connection.port); 50 | 51 | var address = flow.GetValue(Address); 52 | var input = flow.GetValue(Input); 53 | client.Send(address, input); 54 | 55 | return Exit; 56 | } 57 | 58 | #endregion 59 | } 60 | 61 | } // namespace OscJack.VisualScripting 62 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.osc-jack.visualscripting/Runtime/OscVector2Output.cs: -------------------------------------------------------------------------------- 1 | using OscJack; 2 | using System.Collections.Generic; 3 | using Unity.VisualScripting; 4 | using UnityEngine; 5 | 6 | namespace OscJack.VisualScripting { 7 | 8 | [UnitCategory("OSC"), UnitTitle("OSC Output (Vector 2)")] 9 | [RenamedFrom("Bolt.Addons.OscJack.OscVector2Output")] 10 | public sealed class OscVector2Output : Unit 11 | { 12 | #region Unit I/O 13 | 14 | [DoNotSerialize, PortLabelHidden] 15 | public ControlInput Enter { get; private set; } 16 | 17 | [DoNotSerialize] 18 | public ValueInput Connection { get; private set; } 19 | 20 | [DoNotSerialize] 21 | public ValueInput Address { get; private set; } 22 | 23 | [DoNotSerialize, PortLabel("Data")] 24 | public ValueInput Input { get; private set; } 25 | 26 | [DoNotSerialize, PortLabelHidden] 27 | public ControlOutput Exit { get; private set; } 28 | 29 | #endregion 30 | 31 | #region Unit implementation 32 | 33 | protected override void Definition() 34 | { 35 | Enter = ControlInput(nameof(Enter), OnEnter); 36 | Exit = ControlOutput(nameof(Exit)); 37 | Succession(Enter, Exit); 38 | 39 | Connection = ValueInput(nameof(Connection), null); 40 | Address = ValueInput(nameof(Address), "/unity"); 41 | Input = ValueInput(nameof(Input), Vector2.zero); 42 | } 43 | 44 | ControlOutput OnEnter(Flow flow) 45 | { 46 | var connection = flow.GetValue(Connection); 47 | if (connection == null) return Exit; 48 | 49 | var client = OscMaster.GetSharedClient(connection.host, connection.port); 50 | 51 | var address = flow.GetValue(Address); 52 | var input = flow.GetValue(Input); 53 | client.Send(address, input.x, input.y); 54 | 55 | return Exit; 56 | } 57 | 58 | #endregion 59 | } 60 | 61 | } // namespace OscJack.VisualScripting 62 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.osc-jack.visualscripting/Runtime/OscVector3Output.cs: -------------------------------------------------------------------------------- 1 | using OscJack; 2 | using System.Collections.Generic; 3 | using Unity.VisualScripting; 4 | using UnityEngine; 5 | 6 | namespace OscJack.VisualScripting { 7 | 8 | [UnitCategory("OSC"), UnitTitle("OSC Output (Vector 3)")] 9 | [RenamedFrom("Bolt.Addons.OscJack.OscVector3Output")] 10 | public sealed class OscVector3Output : Unit 11 | { 12 | #region Unit I/O 13 | 14 | [DoNotSerialize, PortLabelHidden] 15 | public ControlInput Enter { get; private set; } 16 | 17 | [DoNotSerialize] 18 | public ValueInput Connection { get; private set; } 19 | 20 | [DoNotSerialize] 21 | public ValueInput Address { get; private set; } 22 | 23 | [DoNotSerialize, PortLabel("Data")] 24 | public ValueInput Input { get; private set; } 25 | 26 | [DoNotSerialize, PortLabelHidden] 27 | public ControlOutput Exit { get; private set; } 28 | 29 | #endregion 30 | 31 | #region Unit implementation 32 | 33 | protected override void Definition() 34 | { 35 | Enter = ControlInput(nameof(Enter), OnEnter); 36 | Exit = ControlOutput(nameof(Exit)); 37 | Succession(Enter, Exit); 38 | 39 | Connection = ValueInput(nameof(Connection), null); 40 | Address = ValueInput(nameof(Address), "/unity"); 41 | Input = ValueInput(nameof(Input), Vector3.zero); 42 | } 43 | 44 | ControlOutput OnEnter(Flow flow) 45 | { 46 | var connection = flow.GetValue(Connection); 47 | if (connection == null) return Exit; 48 | 49 | var client = OscMaster.GetSharedClient(connection.host, connection.port); 50 | 51 | var address = flow.GetValue(Address); 52 | var input = flow.GetValue(Input); 53 | client.Send(address, input.x, input.y, input.z); 54 | 55 | return Exit; 56 | } 57 | 58 | #endregion 59 | } 60 | 61 | } // namespace OscJack.VisualScripting 62 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.osc-jack.visualscripting/Runtime/OscVector4Output.cs: -------------------------------------------------------------------------------- 1 | using OscJack; 2 | using System.Collections.Generic; 3 | using Unity.VisualScripting; 4 | using UnityEngine; 5 | 6 | namespace OscJack.VisualScripting { 7 | 8 | [UnitCategory("OSC"), UnitTitle("OSC Output (Vector 4)")] 9 | [RenamedFrom("Bolt.Addons.OscJack.OscVector4Output")] 10 | public sealed class OscVector4Output : Unit 11 | { 12 | #region Unit I/O 13 | 14 | [DoNotSerialize, PortLabelHidden] 15 | public ControlInput Enter { get; private set; } 16 | 17 | [DoNotSerialize] 18 | public ValueInput Connection { get; private set; } 19 | 20 | [DoNotSerialize] 21 | public ValueInput Address { get; private set; } 22 | 23 | [DoNotSerialize, PortLabel("Data")] 24 | public ValueInput Input { get; private set; } 25 | 26 | [DoNotSerialize, PortLabelHidden] 27 | public ControlOutput Exit { get; private set; } 28 | 29 | #endregion 30 | 31 | #region Unit implementation 32 | 33 | protected override void Definition() 34 | { 35 | Enter = ControlInput(nameof(Enter), OnEnter); 36 | Exit = ControlOutput(nameof(Exit)); 37 | Succession(Enter, Exit); 38 | 39 | Connection = ValueInput(nameof(Connection), null); 40 | Address = ValueInput(nameof(Address), "/unity"); 41 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-------------------------------------------------------------------------------- /Packages/packages-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ugui": { 4 | "version": "1.0.0", 5 | "depth": 2, 6 | "source": "builtin", 7 | "dependencies": { 8 | "com.unity.modules.ui": "1.0.0", 9 | "com.unity.modules.imgui": "1.0.0" 10 | } 11 | }, 12 | "com.unity.visualscripting": { 13 | "version": "1.7.6", 14 | "depth": 1, 15 | "source": "registry", 16 | "dependencies": { 17 | "com.unity.ugui": "1.0.0", 18 | "com.unity.modules.jsonserialize": "1.0.0" 19 | }, 20 | "url": "https://packages.unity.com" 21 | }, 22 | "jp.keijiro.osc-jack": { 23 | "version": "2.0.0", 24 | "depth": 1, 25 | "source": "registry", 26 | "dependencies": {}, 27 | "url": "https://registry.npmjs.com" 28 | }, 29 | "jp.keijiro.osc-jack.visualscripting": { 30 | "version": "file:jp.keijiro.osc-jack.visualscripting", 31 | "depth": 0, 32 | "source": 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"com.unity.modules.jsonserialize": "1.0.0", 72 | "com.unity.modules.uielementsnative": "1.0.0" 73 | } 74 | }, 75 | "com.unity.modules.uielementsnative": { 76 | "version": "1.0.0", 77 | "depth": 2, 78 | "source": "builtin", 79 | "dependencies": { 80 | "com.unity.modules.ui": "1.0.0", 81 | "com.unity.modules.imgui": "1.0.0", 82 | "com.unity.modules.jsonserialize": "1.0.0" 83 | } 84 | } 85 | } 86 | } 87 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | OSCJackVS 2 | ========= 3 | 4 | ![gif](https://i.imgur.com/j2ODNQe.gif) 5 | 6 | **OscJackVS** is an extension for visual scripting in [Unity] that adds custom 7 | nodes for handling [OSC (Open Sound Control)] messages. 8 | 9 | [OSC (Open Sound Control)]: http://opensoundcontrol.org/ 10 | [Unity]: https://unity3d.com/ 11 | 12 | It uses [OSC Jack] as a backend. If you're interested in using OSC without 13 | visual scripting, please check the [OSC Jack] project. 14 | 15 | [OSC Jack]: https://github.com/keijiro/OscJack 16 | 17 | System Requirements 18 | ------------------- 19 | 20 | - Unity 2021.3 or later 21 | 22 | OSC Jack requires `System.Net.Sockets` supported on most platforms but a few 23 | network-restrictive platforms like WebGL. 24 | 25 | How To Install 26 | -------------- 27 | 28 | This package is available in the `Keijiro` scoped registry. 29 | 30 | - Name: `Keijiro` 31 | - URL: `https://registry.npmjs.com` 32 | - Scope: `jp.keijiro` 33 | 34 | Please follow [this gist] to add the registry to your project. 35 | 36 | [this gist]: https://gist.github.com/keijiro/f8c7e8ff29bfe63d86b888901b82644c 37 | 38 | OSC Connection 39 | -------------- 40 | 41 | ![OSC Connection](https://user-images.githubusercontent.com/343936/165038054-33bebb1c-27b6-4fa3-9dd7-6f4091c7eb65.png) 42 | 43 | The OSC Jack components require **OSC Connection** files to specify connection 44 | types, host addresses and port numbers. To create a new OSC Connection file, 45 | navigate to Assets > Create > ScriptableObjects > OSC Jack > Connection. 46 | 47 | You must specify a target host address to send OSC messages (leave it empty for 48 | receive-only connections). 49 | 50 | Custom Nodes 51 | ------------ 52 | 53 | ### OSC Input 54 | 55 | ![OSC Input](https://user-images.githubusercontent.com/343936/165106715-2f970d2f-0f2c-4b98-90d9-2ebb7bb99461.png) 56 | 57 | **OSC Input** receives OSC messages in a flow graph. 58 | 59 | There are the following variants for different data types: 60 | 61 | - OscBangInput (trigger without data) 62 | - OscIntInput 63 | - OscFloatInput 64 | - OscStringInput 65 | - OscVector2Input 66 | - OscVector3Input 67 | - OscVector4Input 68 | 69 | Note that it triggers the event multiple times in a single frame. 70 | 71 | ### OSC Output 72 | 73 | ![OSC Output](https://user-images.githubusercontent.com/343936/165106832-4d19d13e-343b-488f-8e5e-84c337e05c05.png) 74 | 75 | **OSC Output** sends OSC messages from a flow graph. 76 | 77 | There are the following variants for different data types: 78 | 79 | - OscBangOutput (trigger without data) 80 | - OscIntOutput 81 | - OscFloatOutput 82 | - OscStringOutput 83 | - OscVector2Output 84 | - OscVector3Output 85 | - OscVector4Output 86 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.osc-jack.visualscripting/README.md: -------------------------------------------------------------------------------- 1 | OSCJackVS 2 | ========= 3 | 4 | ![gif](https://i.imgur.com/j2ODNQe.gif) 5 | 6 | **OscJackVS** is an extension for visual scripting in [Unity] that adds custom 7 | nodes for handling [OSC (Open Sound Control)] messages. 8 | 9 | [OSC (Open Sound Control)]: http://opensoundcontrol.org/ 10 | [Unity]: https://unity3d.com/ 11 | 12 | It uses [OSC Jack] as a backend. If you're interested in using OSC without 13 | visual scripting, please check the [OSC Jack] project. 14 | 15 | [OSC Jack]: https://github.com/keijiro/OscJack 16 | 17 | System Requirements 18 | ------------------- 19 | 20 | - Unity 2021.3 or later 21 | 22 | OSC Jack requires `System.Net.Sockets` supported on most platforms but a few 23 | network-restrictive platforms like WebGL. 24 | 25 | How To Install 26 | -------------- 27 | 28 | This package is available in the `Keijiro` scoped registry. 29 | 30 | - Name: `Keijiro` 31 | - URL: `https://registry.npmjs.com` 32 | - Scope: `jp.keijiro` 33 | 34 | Please follow [this gist] to add the registry to your project. 35 | 36 | [this gist]: https://gist.github.com/keijiro/f8c7e8ff29bfe63d86b888901b82644c 37 | 38 | OSC Connection 39 | -------------- 40 | 41 | ![OSC Connection](https://user-images.githubusercontent.com/343936/165038054-33bebb1c-27b6-4fa3-9dd7-6f4091c7eb65.png) 42 | 43 | The OSC Jack components require **OSC Connection** files to specify connection 44 | types, host addresses and port numbers. To create a new OSC Connection file, 45 | navigate to Assets > Create > ScriptableObjects > OSC Jack > Connection. 46 | 47 | You must specify a target host address to send OSC messages (leave it empty for 48 | receive-only connections). 49 | 50 | Custom Nodes 51 | ------------ 52 | 53 | ### OSC Input 54 | 55 | ![OSC Input](https://user-images.githubusercontent.com/343936/165106715-2f970d2f-0f2c-4b98-90d9-2ebb7bb99461.png) 56 | 57 | **OSC Input** receives OSC messages in a flow graph. 58 | 59 | There are the following variants for different data types: 60 | 61 | - OscBangInput (trigger without data) 62 | - OscIntInput 63 | - OscFloatInput 64 | - OscStringInput 65 | - OscVector2Input 66 | - OscVector3Input 67 | - OscVector4Input 68 | 69 | Note that it triggers the event multiple times in a single frame. 70 | 71 | ### OSC Output 72 | 73 | ![OSC Output](https://user-images.githubusercontent.com/343936/165106832-4d19d13e-343b-488f-8e5e-84c337e05c05.png) 74 | 75 | **OSC Output** sends OSC messages from a flow graph. 76 | 77 | There are the following variants for different data types: 78 | 79 | - OscBangOutput (trigger without data) 80 | - OscIntOutput 81 | - OscFloatOutput 82 | - OscStringOutput 83 | - OscVector2Output 84 | - OscVector3Output 85 | - OscVector4Output 86 | -------------------------------------------------------------------------------- /ProjectSettings/VisualScriptingSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 65bae8b9f1bd244b3a27e92af4b23b2a, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | _data: 16 | _json: 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{ 17 | public System.Action UpdateAction { get; set; } 18 | public int BangCount { get; set; } 19 | public bool IsOpened => _port != 0; 20 | 21 | int _port; 22 | string _address; 23 | 24 | public void UpdateConnection(OscConnection connection, string address) 25 | { 26 | if (IsOpened) 27 | { 28 | if (connection?.port == _port && address == _address) 29 | { 30 | // The current connection is okay. 31 | } 32 | else 33 | { 34 | // The destination was changed. Reopen the connection. 35 | Close(); 36 | TryOpen(connection, address); 37 | } 38 | } 39 | else 40 | { 41 | // No connection. Open the connection. 42 | TryOpen(connection, address); 43 | } 44 | } 45 | 46 | void TryOpen(OscConnection connection, string address) 47 | { 48 | if (connection == null || string.IsNullOrEmpty(address)) return; 49 | 50 | _port = connection.port; 51 | _address = address; 52 | 53 | var server = OscMaster.GetSharedServer(_port); 54 | server.MessageDispatcher.AddCallback(_address, OnDataReceive); 55 | } 56 | 57 | public void Close() 58 | { 59 | var server = OscMaster.GetSharedServer(_port); 60 | server.MessageDispatcher.RemoveCallback(_address, OnDataReceive); 61 | 62 | _port = 0; 63 | _address = null; 64 | } 65 | 66 | void OnDataReceive(string address, OscDataHandle data) 67 | => BangCount++; 68 | } 69 | 70 | public IGraphElementData CreateData() => new Data(); 71 | 72 | #endregion 73 | 74 | #region Unit I/O 75 | 76 | [DoNotSerialize] 77 | public ValueInput Connection { get; private set; } 78 | 79 | [DoNotSerialize] 80 | public ValueInput Address { get; private set; } 81 | 82 | [DoNotSerialize, PortLabelHidden] 83 | public ControlOutput Received { get; private set; } 84 | 85 | #endregion 86 | 87 | #region Unit implementation 88 | 89 | protected override void Definition() 90 | { 91 | isControlRoot = true; 92 | Connection = ValueInput(nameof(Connection), null); 93 | Address = ValueInput(nameof(Address), "/unity"); 94 | Received = ControlOutput(nameof(Received)); 95 | } 96 | 97 | #endregion 98 | 99 | #region Graph event listener 100 | 101 | public void StartListening(GraphStack stack) 102 | { 103 | var data = stack.GetElementData(this); 104 | if (data.UpdateAction != null) return; 105 | 106 | var reference = stack.ToReference(); 107 | data.UpdateAction = args => OnUpdate(reference); 108 | 109 | var hook = new EventHook(EventHooks.Update, stack.machine); 110 | EventBus.Register(hook, data.UpdateAction); 111 | } 112 | 113 | public void StopListening(GraphStack stack) 114 | { 115 | var data = stack.GetElementData(this); 116 | if (data.UpdateAction == null) return; 117 | 118 | var hook = new EventHook(EventHooks.Update, stack.machine); 119 | EventBus.Unregister(hook, data.UpdateAction); 120 | 121 | if (data.IsOpened) data.Close(); 122 | data.UpdateAction = null; 123 | } 124 | 125 | public bool IsListening(GraphPointer pointer) 126 | => pointer.GetElementData(this).UpdateAction != null; 127 | 128 | #endregion 129 | 130 | #region Update hook 131 | 132 | void OnUpdate(GraphReference reference) 133 | { 134 | using var flow = Flow.New(reference); 135 | 136 | var data = flow.stack.GetElementData(this); 137 | var connection = flow.GetValue(Connection); 138 | var address = flow.GetValue(Address); 139 | 140 | data.UpdateConnection(connection, address); 141 | 142 | for (; data.BangCount > 0; data.BangCount--) flow.Invoke(Received); 143 | } 144 | 145 | #endregion 146 | } 147 | 148 | } // namespace OscJack.VisualScripting 149 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.osc-jack.visualscripting/Runtime/OscIntInput.cs: -------------------------------------------------------------------------------- 1 | using OscJack; 2 | using System.Collections.Generic; 3 | using Unity.VisualScripting; 4 | using UnityEngine; 5 | 6 | namespace OscJack.VisualScripting { 7 | 8 | [UnitCategory("OSC"), UnitTitle("OSC Input (int)")] 9 | [RenamedFrom("Bolt.Addons.OscJack.OscIntInput")] 10 | public sealed class OscIntInput 11 | : Unit, IGraphElementWithData, IGraphEventListener 12 | { 13 | #region Data class 14 | 15 | public sealed class Data : IGraphElementData 16 | { 17 | public System.Action UpdateAction { get; set; } 18 | public int LastValue { get; private set; } 19 | public bool IsOpened => _port != 0; 20 | public bool HasNewValue => _queue.Count > 0; 21 | 22 | int _port; 23 | string _address; 24 | Queue _queue = new Queue(); 25 | 26 | public void Dequeue() 27 | => LastValue = _queue.Dequeue(); 28 | 29 | public void UpdateConnection(OscConnection connection, string address) 30 | { 31 | if (IsOpened) 32 | { 33 | if (connection?.port == _port && address == _address) 34 | { 35 | // The current connection is okay. 36 | } 37 | else 38 | { 39 | // The destination was changed. Reopen the connection. 40 | Close(); 41 | TryOpen(connection, address); 42 | } 43 | } 44 | else 45 | { 46 | // No connection. Open the connection. 47 | TryOpen(connection, address); 48 | } 49 | } 50 | 51 | void TryOpen(OscConnection connection, string address) 52 | { 53 | if (connection == null || string.IsNullOrEmpty(address)) return; 54 | 55 | _port = connection.port; 56 | _address = address; 57 | 58 | var server = OscMaster.GetSharedServer(_port); 59 | server.MessageDispatcher.AddCallback(_address, OnDataReceive); 60 | } 61 | 62 | public void Close() 63 | { 64 | var server = OscMaster.GetSharedServer(_port); 65 | server.MessageDispatcher.RemoveCallback(_address, OnDataReceive); 66 | 67 | _port = 0; 68 | _address = null; 69 | _queue.Clear(); 70 | } 71 | 72 | void OnDataReceive(string address, OscDataHandle data) 73 | { 74 | lock (_queue) _queue.Enqueue(data.GetElementAsInt(0)); 75 | } 76 | } 77 | 78 | public IGraphElementData CreateData() => new Data(); 79 | 80 | #endregion 81 | 82 | #region Unit I/O 83 | 84 | [DoNotSerialize] 85 | public ValueInput Connection { get; private set; } 86 | 87 | [DoNotSerialize] 88 | public ValueInput Address { get; private set; } 89 | 90 | [DoNotSerialize, PortLabelHidden] 91 | public ControlOutput Received { get; private set; } 92 | 93 | [DoNotSerialize, PortLabelHidden] 94 | public ValueOutput Value { get; private set; } 95 | 96 | #endregion 97 | 98 | #region Unit implementation 99 | 100 | protected override void Definition() 101 | { 102 | isControlRoot = true; 103 | Connection = ValueInput(nameof(Connection), null); 104 | Address = ValueInput(nameof(Address), "/unity"); 105 | Received = ControlOutput(nameof(Received)); 106 | Value = ValueOutput(nameof(Value), GetValue); 107 | } 108 | 109 | int GetValue(Flow flow) 110 | => flow.stack.GetElementData(this).LastValue; 111 | 112 | #endregion 113 | 114 | #region Graph event listener 115 | 116 | public void StartListening(GraphStack stack) 117 | { 118 | var data = stack.GetElementData(this); 119 | if (data.UpdateAction != null) return; 120 | 121 | var reference = stack.ToReference(); 122 | data.UpdateAction = args => OnUpdate(reference); 123 | 124 | var hook = new EventHook(EventHooks.Update, stack.machine); 125 | EventBus.Register(hook, data.UpdateAction); 126 | } 127 | 128 | public void StopListening(GraphStack stack) 129 | { 130 | var data = stack.GetElementData(this); 131 | if (data.UpdateAction == null) return; 132 | 133 | var hook = new EventHook(EventHooks.Update, stack.machine); 134 | EventBus.Unregister(hook, data.UpdateAction); 135 | 136 | if (data.IsOpened) data.Close(); 137 | data.UpdateAction = null; 138 | } 139 | 140 | public bool IsListening(GraphPointer pointer) 141 | => pointer.GetElementData(this).UpdateAction != null; 142 | 143 | #endregion 144 | 145 | #region Update hook 146 | 147 | void OnUpdate(GraphReference reference) 148 | { 149 | using var flow = Flow.New(reference); 150 | 151 | var data = flow.stack.GetElementData(this); 152 | var connection = flow.GetValue(Connection); 153 | var address = flow.GetValue(Address); 154 | 155 | data.UpdateConnection(connection, address); 156 | 157 | while (data.HasNewValue) 158 | { 159 | data.Dequeue(); 160 | flow.Invoke(Received); 161 | } 162 | } 163 | 164 | #endregion 165 | } 166 | 167 | } // namespace OscJack.VisualScripting 168 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.osc-jack.visualscripting/Runtime/OscFloatInput.cs: -------------------------------------------------------------------------------- 1 | using OscJack; 2 | using System.Collections.Generic; 3 | using Unity.VisualScripting; 4 | using UnityEngine; 5 | 6 | namespace OscJack.VisualScripting { 7 | 8 | [UnitCategory("OSC"), UnitTitle("OSC Input (float)")] 9 | [RenamedFrom("Bolt.Addons.OscJack.OscFloatInput")] 10 | public sealed class OscFloatInput 11 | : Unit, IGraphElementWithData, IGraphEventListener 12 | { 13 | #region Data class 14 | 15 | public sealed class Data : IGraphElementData 16 | { 17 | public System.Action UpdateAction { get; set; } 18 | public float LastValue { get; private set; } 19 | public bool IsOpened => _port != 0; 20 | public bool HasNewValue => _queue.Count > 0; 21 | 22 | int _port; 23 | string _address; 24 | Queue _queue = new Queue(); 25 | 26 | public void Dequeue() 27 | => LastValue = _queue.Dequeue(); 28 | 29 | public void UpdateConnection(OscConnection connection, string address) 30 | { 31 | if (IsOpened) 32 | { 33 | if (connection?.port == _port && address == _address) 34 | { 35 | // The current connection is okay. 36 | } 37 | else 38 | { 39 | // The destination was changed. Reopen the connection. 40 | Close(); 41 | TryOpen(connection, address); 42 | } 43 | } 44 | else 45 | { 46 | // No connection. Open the connection. 47 | TryOpen(connection, address); 48 | } 49 | } 50 | 51 | void TryOpen(OscConnection connection, string address) 52 | { 53 | if (connection == null || string.IsNullOrEmpty(address)) return; 54 | 55 | _port = connection.port; 56 | _address = address; 57 | 58 | var server = OscMaster.GetSharedServer(_port); 59 | server.MessageDispatcher.AddCallback(_address, OnDataReceive); 60 | } 61 | 62 | public void Close() 63 | { 64 | var server = OscMaster.GetSharedServer(_port); 65 | server.MessageDispatcher.RemoveCallback(_address, OnDataReceive); 66 | 67 | _port = 0; 68 | _address = null; 69 | _queue.Clear(); 70 | } 71 | 72 | void OnDataReceive(string address, OscDataHandle data) 73 | { 74 | lock (_queue) _queue.Enqueue(data.GetElementAsFloat(0)); 75 | } 76 | } 77 | 78 | public IGraphElementData CreateData() => new Data(); 79 | 80 | #endregion 81 | 82 | #region Unit I/O 83 | 84 | [DoNotSerialize] 85 | public ValueInput Connection { get; private set; } 86 | 87 | [DoNotSerialize] 88 | public ValueInput Address { get; private set; } 89 | 90 | [DoNotSerialize, PortLabelHidden] 91 | public ControlOutput Received { get; private set; } 92 | 93 | [DoNotSerialize, PortLabelHidden] 94 | public ValueOutput Value { get; private set; } 95 | 96 | #endregion 97 | 98 | #region Unit implementation 99 | 100 | protected override void Definition() 101 | { 102 | isControlRoot = true; 103 | Connection = ValueInput(nameof(Connection), null); 104 | Address = ValueInput(nameof(Address), "/unity"); 105 | Received = ControlOutput(nameof(Received)); 106 | Value = ValueOutput(nameof(Value), GetValue); 107 | } 108 | 109 | float GetValue(Flow flow) 110 | => flow.stack.GetElementData(this).LastValue; 111 | 112 | #endregion 113 | 114 | #region Graph event listener 115 | 116 | public void StartListening(GraphStack stack) 117 | { 118 | var data = stack.GetElementData(this); 119 | if (data.UpdateAction != null) return; 120 | 121 | var reference = stack.ToReference(); 122 | data.UpdateAction = args => OnUpdate(reference); 123 | 124 | var hook = new EventHook(EventHooks.Update, stack.machine); 125 | EventBus.Register(hook, data.UpdateAction); 126 | } 127 | 128 | public void StopListening(GraphStack stack) 129 | { 130 | var data = stack.GetElementData(this); 131 | if (data.UpdateAction == null) return; 132 | 133 | var hook = new EventHook(EventHooks.Update, stack.machine); 134 | EventBus.Unregister(hook, data.UpdateAction); 135 | 136 | if (data.IsOpened) data.Close(); 137 | data.UpdateAction = null; 138 | } 139 | 140 | public bool IsListening(GraphPointer pointer) 141 | => pointer.GetElementData(this).UpdateAction != null; 142 | 143 | #endregion 144 | 145 | #region Update hook 146 | 147 | void OnUpdate(GraphReference reference) 148 | { 149 | using var flow = Flow.New(reference); 150 | 151 | var data = flow.stack.GetElementData(this); 152 | var connection = flow.GetValue(Connection); 153 | var address = flow.GetValue(Address); 154 | 155 | data.UpdateConnection(connection, address); 156 | 157 | while (data.HasNewValue) 158 | { 159 | data.Dequeue(); 160 | flow.Invoke(Received); 161 | } 162 | } 163 | 164 | #endregion 165 | } 166 | 167 | } // namespace OscJack.VisualScripting 168 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.osc-jack.visualscripting/Runtime/OscStringInput.cs: -------------------------------------------------------------------------------- 1 | using OscJack; 2 | using System.Collections.Generic; 3 | using Unity.VisualScripting; 4 | using UnityEngine; 5 | 6 | namespace OscJack.VisualScripting { 7 | 8 | [UnitCategory("OSC"), UnitTitle("OSC Input (String)")] 9 | [RenamedFrom("Bolt.Addons.OscJack.OscStringInput")] 10 | public sealed class OscStringInput 11 | : Unit, IGraphElementWithData, IGraphEventListener 12 | { 13 | #region Data class 14 | 15 | public sealed class Data : IGraphElementData 16 | { 17 | public System.Action UpdateAction { get; set; } 18 | public string LastValue { get; private set; } 19 | public bool IsOpened => _port != 0; 20 | public bool HasNewValue => _queue.Count > 0; 21 | 22 | int _port; 23 | string _address; 24 | Queue _queue = new Queue(); 25 | 26 | public void Dequeue() 27 | => LastValue = _queue.Dequeue(); 28 | 29 | public void UpdateConnection(OscConnection connection, string address) 30 | { 31 | if (IsOpened) 32 | { 33 | if (connection?.port == _port && address == _address) 34 | { 35 | // The current connection is okay. 36 | } 37 | else 38 | { 39 | // The destination was changed. Reopen the connection. 40 | Close(); 41 | TryOpen(connection, address); 42 | } 43 | } 44 | else 45 | { 46 | // No connection. Open the connection. 47 | TryOpen(connection, address); 48 | } 49 | } 50 | 51 | void TryOpen(OscConnection connection, string address) 52 | { 53 | if (connection == null || string.IsNullOrEmpty(address)) return; 54 | 55 | _port = connection.port; 56 | _address = address; 57 | 58 | var server = OscMaster.GetSharedServer(_port); 59 | server.MessageDispatcher.AddCallback(_address, OnDataReceive); 60 | } 61 | 62 | public void Close() 63 | { 64 | var server = OscMaster.GetSharedServer(_port); 65 | server.MessageDispatcher.RemoveCallback(_address, OnDataReceive); 66 | 67 | _port = 0; 68 | _address = null; 69 | _queue.Clear(); 70 | } 71 | 72 | void OnDataReceive(string address, OscDataHandle data) 73 | { 74 | lock (_queue) _queue.Enqueue(data.GetElementAsString(0)); 75 | } 76 | } 77 | 78 | public IGraphElementData CreateData() => new Data(); 79 | 80 | #endregion 81 | 82 | #region Unit I/O 83 | 84 | [DoNotSerialize] 85 | public ValueInput Connection { get; private set; } 86 | 87 | [DoNotSerialize] 88 | public ValueInput Address { get; private set; } 89 | 90 | [DoNotSerialize, PortLabelHidden] 91 | public ControlOutput Received { get; private set; } 92 | 93 | [DoNotSerialize, PortLabelHidden] 94 | public ValueOutput Value { get; private set; } 95 | 96 | #endregion 97 | 98 | #region Unit implementation 99 | 100 | protected override void Definition() 101 | { 102 | isControlRoot = true; 103 | Connection = ValueInput(nameof(Connection), null); 104 | Address = ValueInput(nameof(Address), "/unity"); 105 | Received = ControlOutput(nameof(Received)); 106 | Value = ValueOutput(nameof(Value), GetValue); 107 | } 108 | 109 | string GetValue(Flow flow) 110 | => flow.stack.GetElementData(this).LastValue; 111 | 112 | #endregion 113 | 114 | #region Graph event listener 115 | 116 | public void StartListening(GraphStack stack) 117 | { 118 | var data = stack.GetElementData(this); 119 | if (data.UpdateAction != null) return; 120 | 121 | var reference = stack.ToReference(); 122 | data.UpdateAction = args => OnUpdate(reference); 123 | 124 | var hook = new EventHook(EventHooks.Update, stack.machine); 125 | EventBus.Register(hook, data.UpdateAction); 126 | } 127 | 128 | public void StopListening(GraphStack stack) 129 | { 130 | var data = stack.GetElementData(this); 131 | if (data.UpdateAction == null) return; 132 | 133 | var hook = new EventHook(EventHooks.Update, stack.machine); 134 | EventBus.Unregister(hook, data.UpdateAction); 135 | 136 | if (data.IsOpened) data.Close(); 137 | data.UpdateAction = null; 138 | } 139 | 140 | public bool IsListening(GraphPointer pointer) 141 | => pointer.GetElementData(this).UpdateAction != null; 142 | 143 | #endregion 144 | 145 | #region Update hook 146 | 147 | void OnUpdate(GraphReference reference) 148 | { 149 | using var flow = Flow.New(reference); 150 | 151 | var data = flow.stack.GetElementData(this); 152 | var connection = flow.GetValue(Connection); 153 | var address = flow.GetValue(Address); 154 | 155 | data.UpdateConnection(connection, address); 156 | 157 | while (data.HasNewValue) 158 | { 159 | data.Dequeue(); 160 | flow.Invoke(Received); 161 | } 162 | } 163 | 164 | #endregion 165 | } 166 | 167 | } // namespace OscJack.VisualScripting 168 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.osc-jack.visualscripting/Runtime/OscVector2Input.cs: -------------------------------------------------------------------------------- 1 | using OscJack; 2 | using System.Collections.Generic; 3 | using Unity.VisualScripting; 4 | using UnityEngine; 5 | 6 | namespace OscJack.VisualScripting { 7 | 8 | [UnitCategory("OSC"), UnitTitle("OSC Input (Vector 2)")] 9 | [RenamedFrom("Bolt.Addons.OscJack.OscVector2Input")] 10 | public sealed class OscVector2Input 11 | : Unit, IGraphElementWithData, IGraphEventListener 12 | { 13 | #region Data class 14 | 15 | public sealed class Data : IGraphElementData 16 | { 17 | public System.Action UpdateAction { get; set; } 18 | public Vector2 LastValue { get; private set; } 19 | public bool IsOpened => _port != 0; 20 | public bool HasNewValue => _queue.Count > 0; 21 | 22 | int _port; 23 | string _address; 24 | Queue _queue = new Queue(); 25 | 26 | public void Dequeue() 27 | => LastValue = _queue.Dequeue(); 28 | 29 | public void UpdateConnection(OscConnection connection, string address) 30 | { 31 | if (IsOpened) 32 | { 33 | if (connection?.port == _port && address == _address) 34 | { 35 | // The current connection is okay. 36 | } 37 | else 38 | { 39 | // The destination was changed. Reopen the connection. 40 | Close(); 41 | TryOpen(connection, address); 42 | } 43 | } 44 | else 45 | { 46 | // No connection. Open the connection. 47 | TryOpen(connection, address); 48 | } 49 | } 50 | 51 | void TryOpen(OscConnection connection, string address) 52 | { 53 | if (connection == null || string.IsNullOrEmpty(address)) return; 54 | 55 | _port = connection.port; 56 | _address = address; 57 | 58 | var server = OscMaster.GetSharedServer(_port); 59 | server.MessageDispatcher.AddCallback(_address, OnDataReceive); 60 | } 61 | 62 | public void Close() 63 | { 64 | var server = OscMaster.GetSharedServer(_port); 65 | server.MessageDispatcher.RemoveCallback(_address, OnDataReceive); 66 | 67 | _port = 0; 68 | _address = null; 69 | _queue.Clear(); 70 | } 71 | 72 | void OnDataReceive(string address, OscDataHandle data) 73 | { 74 | lock (_queue) 75 | _queue.Enqueue(new Vector2(data.GetElementAsFloat(0), 76 | data.GetElementAsFloat(1))); 77 | } 78 | } 79 | 80 | public IGraphElementData CreateData() => new Data(); 81 | 82 | #endregion 83 | 84 | #region Unit I/O 85 | 86 | [DoNotSerialize] 87 | public ValueInput Connection { get; private set; } 88 | 89 | [DoNotSerialize] 90 | public ValueInput Address { get; private set; } 91 | 92 | [DoNotSerialize, PortLabelHidden] 93 | public ControlOutput Received { get; private set; } 94 | 95 | [DoNotSerialize, PortLabelHidden] 96 | public ValueOutput Value { get; private set; } 97 | 98 | #endregion 99 | 100 | #region Unit implementation 101 | 102 | protected override void Definition() 103 | { 104 | isControlRoot = true; 105 | Connection = ValueInput(nameof(Connection), null); 106 | Address = ValueInput(nameof(Address), "/unity"); 107 | Received = ControlOutput(nameof(Received)); 108 | Value = ValueOutput(nameof(Value), GetValue); 109 | } 110 | 111 | Vector2 GetValue(Flow flow) 112 | => flow.stack.GetElementData(this).LastValue; 113 | 114 | #endregion 115 | 116 | #region Graph event listener 117 | 118 | public void StartListening(GraphStack stack) 119 | { 120 | var data = stack.GetElementData(this); 121 | if (data.UpdateAction != null) return; 122 | 123 | var reference = stack.ToReference(); 124 | data.UpdateAction = args => OnUpdate(reference); 125 | 126 | var hook = new EventHook(EventHooks.Update, stack.machine); 127 | EventBus.Register(hook, data.UpdateAction); 128 | } 129 | 130 | public void StopListening(GraphStack stack) 131 | { 132 | var data = stack.GetElementData(this); 133 | if (data.UpdateAction == null) return; 134 | 135 | var hook = new EventHook(EventHooks.Update, stack.machine); 136 | EventBus.Unregister(hook, data.UpdateAction); 137 | 138 | if (data.IsOpened) data.Close(); 139 | data.UpdateAction = null; 140 | } 141 | 142 | public bool IsListening(GraphPointer pointer) 143 | => pointer.GetElementData(this).UpdateAction != null; 144 | 145 | #endregion 146 | 147 | #region Update hook 148 | 149 | void OnUpdate(GraphReference reference) 150 | { 151 | using var flow = Flow.New(reference); 152 | 153 | var data = flow.stack.GetElementData(this); 154 | var connection = flow.GetValue(Connection); 155 | var address = flow.GetValue(Address); 156 | 157 | data.UpdateConnection(connection, address); 158 | 159 | while (data.HasNewValue) 160 | { 161 | data.Dequeue(); 162 | flow.Invoke(Received); 163 | } 164 | } 165 | 166 | #endregion 167 | } 168 | 169 | } // namespace OscJack.VisualScripting 170 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.osc-jack.visualscripting/Runtime/OscVector3Input.cs: -------------------------------------------------------------------------------- 1 | using OscJack; 2 | using System.Collections.Generic; 3 | using Unity.VisualScripting; 4 | using UnityEngine; 5 | 6 | namespace OscJack.VisualScripting { 7 | 8 | [UnitCategory("OSC"), UnitTitle("OSC Input (Vector 3)")] 9 | [RenamedFrom("Bolt.Addons.OscJack.OscVector3Input")] 10 | public sealed class OscVector3Input 11 | : Unit, IGraphElementWithData, IGraphEventListener 12 | { 13 | #region Data class 14 | 15 | public sealed class Data : IGraphElementData 16 | { 17 | public System.Action UpdateAction { get; set; } 18 | public Vector3 LastValue { get; private set; } 19 | public bool IsOpened => _port != 0; 20 | public bool HasNewValue => _queue.Count > 0; 21 | 22 | int _port; 23 | string _address; 24 | Queue _queue = new Queue(); 25 | 26 | public void Dequeue() 27 | => LastValue = _queue.Dequeue(); 28 | 29 | public void UpdateConnection(OscConnection connection, string address) 30 | { 31 | if (IsOpened) 32 | { 33 | if (connection?.port == _port && address == _address) 34 | { 35 | // The current connection is okay. 36 | } 37 | else 38 | { 39 | // The destination was changed. Reopen the connection. 40 | Close(); 41 | TryOpen(connection, address); 42 | } 43 | } 44 | else 45 | { 46 | // No connection. Open the connection. 47 | TryOpen(connection, address); 48 | } 49 | } 50 | 51 | void TryOpen(OscConnection connection, string address) 52 | { 53 | if (connection == null || string.IsNullOrEmpty(address)) return; 54 | 55 | _port = connection.port; 56 | _address = address; 57 | 58 | var server = OscMaster.GetSharedServer(_port); 59 | server.MessageDispatcher.AddCallback(_address, OnDataReceive); 60 | } 61 | 62 | public void Close() 63 | { 64 | var server = OscMaster.GetSharedServer(_port); 65 | server.MessageDispatcher.RemoveCallback(_address, OnDataReceive); 66 | 67 | _port = 0; 68 | _address = null; 69 | _queue.Clear(); 70 | } 71 | 72 | void OnDataReceive(string address, OscDataHandle data) 73 | { 74 | lock (_queue) 75 | _queue.Enqueue(new Vector3(data.GetElementAsFloat(0), 76 | data.GetElementAsFloat(1), 77 | data.GetElementAsFloat(2))); 78 | } 79 | } 80 | 81 | public IGraphElementData CreateData() => new Data(); 82 | 83 | #endregion 84 | 85 | #region Unit I/O 86 | 87 | [DoNotSerialize] 88 | public ValueInput Connection { get; private set; } 89 | 90 | [DoNotSerialize] 91 | public ValueInput Address { get; private set; } 92 | 93 | [DoNotSerialize, PortLabelHidden] 94 | public ControlOutput Received { get; private set; } 95 | 96 | [DoNotSerialize, PortLabelHidden] 97 | public ValueOutput Value { get; private set; } 98 | 99 | #endregion 100 | 101 | #region Unit implementation 102 | 103 | protected override void Definition() 104 | { 105 | isControlRoot = true; 106 | Connection = ValueInput(nameof(Connection), null); 107 | Address = ValueInput(nameof(Address), "/unity"); 108 | Received = ControlOutput(nameof(Received)); 109 | Value = ValueOutput(nameof(Value), GetValue); 110 | } 111 | 112 | Vector3 GetValue(Flow flow) 113 | => flow.stack.GetElementData(this).LastValue; 114 | 115 | #endregion 116 | 117 | #region Graph event listener 118 | 119 | public void StartListening(GraphStack stack) 120 | { 121 | var data = stack.GetElementData(this); 122 | if (data.UpdateAction != null) return; 123 | 124 | var reference = stack.ToReference(); 125 | data.UpdateAction = args => OnUpdate(reference); 126 | 127 | var hook = new EventHook(EventHooks.Update, stack.machine); 128 | EventBus.Register(hook, data.UpdateAction); 129 | } 130 | 131 | public void StopListening(GraphStack stack) 132 | { 133 | var data = stack.GetElementData(this); 134 | if (data.UpdateAction == null) return; 135 | 136 | var hook = new EventHook(EventHooks.Update, stack.machine); 137 | EventBus.Unregister(hook, data.UpdateAction); 138 | 139 | if (data.IsOpened) data.Close(); 140 | data.UpdateAction = null; 141 | } 142 | 143 | public bool IsListening(GraphPointer pointer) 144 | => pointer.GetElementData(this).UpdateAction != null; 145 | 146 | #endregion 147 | 148 | #region Update hook 149 | 150 | void OnUpdate(GraphReference reference) 151 | { 152 | using var flow = Flow.New(reference); 153 | 154 | var data = flow.stack.GetElementData(this); 155 | var connection = flow.GetValue(Connection); 156 | var address = flow.GetValue(Address); 157 | 158 | data.UpdateConnection(connection, address); 159 | 160 | while (data.HasNewValue) 161 | { 162 | data.Dequeue(); 163 | flow.Invoke(Received); 164 | } 165 | } 166 | 167 | #endregion 168 | } 169 | 170 | } // namespace OscJack.VisualScripting 171 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.osc-jack.visualscripting/Runtime/OscVector4Input.cs: -------------------------------------------------------------------------------- 1 | using OscJack; 2 | using System.Collections.Generic; 3 | using Unity.VisualScripting; 4 | using UnityEngine; 5 | 6 | namespace OscJack.VisualScripting { 7 | 8 | [UnitCategory("OSC"), UnitTitle("OSC Input (Vector 4)")] 9 | [RenamedFrom("Bolt.Addons.OscJack.OscVector4Input")] 10 | public sealed class OscVector4Input 11 | : Unit, IGraphElementWithData, IGraphEventListener 12 | { 13 | #region Data class 14 | 15 | public sealed class Data : IGraphElementData 16 | { 17 | public System.Action UpdateAction { get; set; } 18 | public Vector4 LastValue { get; private set; } 19 | public bool IsOpened => _port != 0; 20 | public bool HasNewValue => _queue.Count > 0; 21 | 22 | int _port; 23 | string _address; 24 | Queue _queue = new Queue(); 25 | 26 | public void Dequeue() 27 | => LastValue = _queue.Dequeue(); 28 | 29 | public void UpdateConnection(OscConnection connection, string address) 30 | { 31 | if (IsOpened) 32 | { 33 | if (connection?.port == _port && address == _address) 34 | { 35 | // The current connection is okay. 36 | } 37 | else 38 | { 39 | // The destination was changed. Reopen the connection. 40 | Close(); 41 | TryOpen(connection, address); 42 | } 43 | } 44 | else 45 | { 46 | // No connection. Open the connection. 47 | TryOpen(connection, address); 48 | } 49 | } 50 | 51 | void TryOpen(OscConnection connection, string address) 52 | { 53 | if (connection == null || string.IsNullOrEmpty(address)) return; 54 | 55 | _port = connection.port; 56 | _address = address; 57 | 58 | var server = OscMaster.GetSharedServer(_port); 59 | server.MessageDispatcher.AddCallback(_address, OnDataReceive); 60 | } 61 | 62 | public void Close() 63 | { 64 | var server = OscMaster.GetSharedServer(_port); 65 | server.MessageDispatcher.RemoveCallback(_address, OnDataReceive); 66 | 67 | _port = 0; 68 | _address = null; 69 | _queue.Clear(); 70 | } 71 | 72 | void OnDataReceive(string address, OscDataHandle data) 73 | { 74 | lock (_queue) 75 | _queue.Enqueue(new Vector4(data.GetElementAsFloat(0), 76 | data.GetElementAsFloat(1), 77 | data.GetElementAsFloat(2), 78 | data.GetElementAsFloat(3))); 79 | } 80 | } 81 | 82 | public IGraphElementData CreateData() => new Data(); 83 | 84 | #endregion 85 | 86 | #region Unit I/O 87 | 88 | [DoNotSerialize] 89 | public ValueInput Connection { get; private set; } 90 | 91 | [DoNotSerialize] 92 | public ValueInput Address { get; private set; } 93 | 94 | [DoNotSerialize, PortLabelHidden] 95 | public ControlOutput Received { get; private set; } 96 | 97 | [DoNotSerialize, PortLabelHidden] 98 | public ValueOutput Value { get; private set; } 99 | 100 | #endregion 101 | 102 | #region Unit implementation 103 | 104 | protected override void Definition() 105 | { 106 | isControlRoot = true; 107 | Connection = ValueInput(nameof(Connection), null); 108 | Address = ValueInput(nameof(Address), "/unity"); 109 | Received = ControlOutput(nameof(Received)); 110 | Value = ValueOutput(nameof(Value), GetValue); 111 | } 112 | 113 | Vector4 GetValue(Flow flow) 114 | => flow.stack.GetElementData(this).LastValue; 115 | 116 | #endregion 117 | 118 | #region Graph event listener 119 | 120 | public void StartListening(GraphStack stack) 121 | { 122 | var data = stack.GetElementData(this); 123 | if (data.UpdateAction != null) return; 124 | 125 | var reference = stack.ToReference(); 126 | data.UpdateAction = args => OnUpdate(reference); 127 | 128 | var hook = new EventHook(EventHooks.Update, stack.machine); 129 | EventBus.Register(hook, data.UpdateAction); 130 | } 131 | 132 | public void StopListening(GraphStack stack) 133 | { 134 | var data = stack.GetElementData(this); 135 | if (data.UpdateAction == null) return; 136 | 137 | var hook = new EventHook(EventHooks.Update, stack.machine); 138 | EventBus.Unregister(hook, data.UpdateAction); 139 | 140 | if (data.IsOpened) data.Close(); 141 | data.UpdateAction = null; 142 | } 143 | 144 | public bool IsListening(GraphPointer pointer) 145 | => pointer.GetElementData(this).UpdateAction != null; 146 | 147 | #endregion 148 | 149 | #region Update hook 150 | 151 | void OnUpdate(GraphReference reference) 152 | { 153 | using var flow = Flow.New(reference); 154 | 155 | var data = flow.stack.GetElementData(this); 156 | var connection = flow.GetValue(Connection); 157 | var address = flow.GetValue(Address); 158 | 159 | data.UpdateConnection(connection, address); 160 | 161 | while (data.HasNewValue) 162 | { 163 | data.Dequeue(); 164 | flow.Invoke(Received); 165 | } 166 | } 167 | 168 | #endregion 169 | } 170 | 171 | } // namespace OscJack.VisualScripting 172 | -------------------------------------------------------------------------------- /ProjectSettings/SceneTemplateSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "templatePinStates": [], 3 | "dependencyTypeInfos": [ 4 | { 5 | "userAdded": false, 6 | "type": "UnityEngine.AnimationClip", 7 | "ignore": false, 8 | "defaultInstantiationMode": 0, 9 | "supportsModification": true 10 | }, 11 | { 12 | "userAdded": false, 13 | "type": "UnityEditor.Animations.AnimatorController", 14 | "ignore": false, 15 | "defaultInstantiationMode": 0, 16 | "supportsModification": true 17 | }, 18 | { 19 | "userAdded": false, 20 | "type": "UnityEngine.AnimatorOverrideController", 21 | "ignore": false, 22 | "defaultInstantiationMode": 0, 23 | "supportsModification": true 24 | }, 25 | { 26 | "userAdded": false, 27 | "type": "UnityEditor.Audio.AudioMixerController", 28 | "ignore": false, 29 | "defaultInstantiationMode": 0, 30 | "supportsModification": true 31 | }, 32 | { 33 | "userAdded": false, 34 | "type": "UnityEngine.ComputeShader", 35 | "ignore": true, 36 | "defaultInstantiationMode": 1, 37 | "supportsModification": true 38 | }, 39 | { 40 | "userAdded": false, 41 | "type": "UnityEngine.Cubemap", 42 | "ignore": false, 43 | "defaultInstantiationMode": 0, 44 | "supportsModification": true 45 | }, 46 | { 47 | "userAdded": false, 48 | "type": "UnityEngine.GameObject", 49 | "ignore": false, 50 | "defaultInstantiationMode": 0, 51 | "supportsModification": true 52 | }, 53 | { 54 | "userAdded": false, 55 | "type": "UnityEditor.LightingDataAsset", 56 | "ignore": false, 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