├── .gitattributes ├── .gitignore ├── Assets ├── Pcfx.meta ├── Pcfx │ ├── Common.cginc │ ├── Common.cginc.meta │ ├── PointCloud.cginc │ ├── PointCloud.cginc.meta │ ├── PointCloud.shader │ ├── PointCloud.shader.meta │ ├── PointCloudRenderer.cs │ ├── PointCloudRenderer.cs.meta │ ├── Utility.cs │ └── Utility.cs.meta ├── Test.meta └── Test │ ├── PointCloud.mat │ ├── PointCloud.mat.meta │ ├── Postprocess.asset │ ├── Postprocess.asset.meta │ ├── Test.unity │ ├── Test.unity.meta │ └── arge-beutelbach.ply.meta ├── Packages └── manifest.json └── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset └── VFXManager.asset /.gitattributes: -------------------------------------------------------------------------------- 1 | * -text 2 | 3 | *.cs text eol=lf diff=csharp 4 | *.shader text eol=lf 5 | *.cginc text eol=lf 6 | *.hlsl text eol=lf 7 | *.compute text eol=lf 8 | 9 | *.meta text eol=lf 10 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Windows 2 | Thumbs.db 3 | Desktop.ini 4 | 5 | # macOS 6 | .DS_Store 7 | 8 | # Code Editors 9 | /.idea 10 | /.vscode 11 | /*.csproj 12 | /*.sln 13 | *.swp 14 | *.vcxproj.user 15 | 16 | # Unity 17 | /Library 18 | /Temp 19 | 20 | # Large files 21 | *.ply 22 | -------------------------------------------------------------------------------- /Assets/Pcfx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8eeedf9821ed10c0c940d2f895c5f962 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Pcfx/Common.cginc: -------------------------------------------------------------------------------- 1 | #include "UnityCG.cginc" 2 | 3 | // Hash function from H. Schechter & R. Bridson, goo.gl/RXiKaH 4 | uint Hash(uint s) 5 | { 6 | s ^= 2747636419u; 7 | s *= 2654435769u; 8 | s ^= s >> 16; 9 | s *= 2654435769u; 10 | s ^= s >> 16; 11 | s *= 2654435769u; 12 | return s; 13 | } 14 | 15 | float Random(uint seed) 16 | { 17 | return float(Hash(seed)) / 4294967295.0; // 2^32-1 18 | } 19 | -------------------------------------------------------------------------------- /Assets/Pcfx/Common.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c6f4148b65d4354b287cc98a7be9cdbe 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Pcfx/PointCloud.cginc: -------------------------------------------------------------------------------- 1 | #include "Common.cginc" 2 | #include "Packages/jp.keijiro.pcx/Runtime/Shaders/Common.cginc" 3 | 4 | float4x4 _Offset; 5 | float _PointSize; 6 | float3 _Emission1; 7 | float3 _Emission2; 8 | float3 _Emission3; 9 | float _LocalTime; 10 | 11 | struct Attributes 12 | { 13 | float4 position : POSITION; 14 | float3 color : COLOR; 15 | }; 16 | 17 | struct Varyings 18 | { 19 | float4 position : SV_POSITION; 20 | float4 color : COLOR; // RGB, Emission 21 | float2 params : TEXCOORD; // Random, Scale 22 | }; 23 | 24 | // Vertex phase 25 | Varyings Vertex(uint vid : SV_VertexID, Attributes input) 26 | { 27 | float4 pos = input.position; 28 | float3 col = input.color; 29 | 30 | pos = mul(_Offset, pos); 31 | col = GammaToLinearSpace(col); 32 | 33 | float delay = saturate(length(pos.xz) * 0.04); 34 | float param = saturate(frac(_LocalTime / 5) * 1.5 - 0.1 - 0.26 * delay); 35 | 36 | float scale = lerp(0.1, 1, smoothstep(1.0 / 3, 2.0 / 3, param)); 37 | 38 | //float rr = lerp(40, 100, Random(vid * 2 + 38943)); 39 | float p = min(param, sqrt((pos.y + 2) / 50)); 40 | float y = pos.y - p * p * 50; 41 | pos.y = lerp(y, pos.y, smoothstep(2.0 / 3, 1, param)); 42 | 43 | float p2 = p * (1 - smoothstep(2.0 / 3, 1, param)); 44 | pos.x += lerp(-1, 1, Random(vid * 3 + 1)) * p2 * 6; 45 | pos.z += lerp(-1, 1, Random(vid * 3 + 2)) * p2 * 6; 46 | 47 | pos.xyz *= scale; 48 | 49 | float em = smoothstep(0, 0.1, param); 50 | em += smoothstep(0.1, 1.0 / 3, param); 51 | em += smoothstep(2.0 / 3, 1, param); 52 | 53 | scale = lerp(0.1, 1, smoothstep(2.0 / 3, 1, param)); 54 | 55 | Varyings o; 56 | o.position = UnityObjectToClipPos(pos); 57 | o.color = float4(col, em); 58 | o.params = float2(Random(vid * 3), scale); 59 | return o; 60 | } 61 | 62 | // Geometry phase 63 | [maxvertexcount(36)] 64 | void Geometry(point Varyings input[1], inout TriangleStream outStream) 65 | { 66 | float4 origin = input[0].position; 67 | float2 extent = abs(UNITY_MATRIX_P._11_22 * _PointSize * input[0].params.y); 68 | 69 | // Copy the basic information. 70 | Varyings o = input[0]; 71 | 72 | // Determine the number of slices based on the radius of the 73 | // point on the screen. 74 | float radius = extent.y / origin.w * _ScreenParams.y; 75 | uint slices = min((radius + 1) / 5, 4) + 2; 76 | 77 | // Slightly enlarge quad points to compensate area reduction. 78 | // Hopefully this line would be complied without branch. 79 | if (slices == 2) extent *= 1.2; 80 | 81 | // Top vertex 82 | o.position.y = origin.y + extent.y; 83 | o.position.xzw = origin.xzw; 84 | outStream.Append(o); 85 | 86 | UNITY_LOOP for (uint i = 1; i < slices; i++) 87 | { 88 | float sn, cs; 89 | sincos(UNITY_PI / slices * i, sn, cs); 90 | 91 | // Right side vertex 92 | o.position.xy = origin.xy + extent * float2(sn, cs); 93 | outStream.Append(o); 94 | 95 | // Left side vertex 96 | o.position.x = origin.x - extent.x * sn; 97 | outStream.Append(o); 98 | } 99 | 100 | // Bottom vertex 101 | o.position.x = origin.x; 102 | o.position.y = origin.y - extent.y; 103 | outStream.Append(o); 104 | 105 | outStream.RestartStrip(); 106 | } 107 | 108 | float4 Fragment(Varyings input) : SV_Target 109 | { 110 | float3 col = input.color.rgb; 111 | float em = input.color.a; 112 | col = lerp(col, _Emission1, saturate(em)); 113 | col = lerp(col, lerp(_Emission2, _Emission3, input.params.x > 0.95), saturate(em - 1)); 114 | col = lerp(col, input.color.rgb, saturate(em - 2)); 115 | return float4(col, 1); 116 | } 117 | 118 | -------------------------------------------------------------------------------- /Assets/Pcfx/PointCloud.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8b2fb6233f1ff18e39b450c278990db1 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Pcfx/PointCloud.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/PointCloud" 2 | { 3 | SubShader 4 | { 5 | Cull Off 6 | Pass 7 | { 8 | CGPROGRAM 9 | #pragma vertex Vertex 10 | #pragma geometry Geometry 11 | #pragma fragment Fragment 12 | #include "PointCloud.cginc" 13 | ENDCG 14 | } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assets/Pcfx/PointCloud.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 77653467521a4c16d95299768c49a18f 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Pcfx/PointCloudRenderer.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Pcfx 4 | { 5 | [ExecuteInEditMode] 6 | class PointCloudRenderer : MonoBehaviour 7 | { 8 | [SerializeField] Vector3 _positionOffset = Vector3.zero; 9 | [SerializeField] Vector3 _rotationOffset = Vector3.zero; 10 | [SerializeField] Mesh _mesh = null; 11 | [SerializeField, ColorUsage(false, true)] Color _emissionColor1 = Color.red; 12 | [SerializeField, ColorUsage(false, true)] Color _emissionColor2 = Color.blue; 13 | [SerializeField, ColorUsage(false, true)] Color _emissionColor3 = Color.green; 14 | [SerializeField] float _pointSize = 0.01f; 15 | 16 | [SerializeField, HideInInspector] Shader _shader = null; 17 | 18 | Material _material; 19 | 20 | float LocalTime { get { 21 | return Application.isPlaying ? Time.time : 0; 22 | } } 23 | 24 | void OnDestroy() 25 | { 26 | Utility.Destroy(_material); 27 | } 28 | 29 | void Update() 30 | { 31 | if (_mesh == null) return; 32 | 33 | if (_material == null) 34 | { 35 | _material = new Material(_shader); 36 | _material.hideFlags = HideFlags.DontSave; 37 | } 38 | 39 | _material.SetMatrix("_Offset", Matrix4x4.TRS( 40 | _positionOffset, Quaternion.Euler(_rotationOffset), Vector3.one 41 | )); 42 | 43 | _material.SetFloat("_PointSize", _pointSize); 44 | _material.SetColor("_Emission1", _emissionColor1); 45 | _material.SetColor("_Emission2", _emissionColor2); 46 | _material.SetColor("_Emission3", _emissionColor3); 47 | _material.SetFloat("_LocalTime", LocalTime); 48 | 49 | Graphics.DrawMesh( 50 | _mesh, transform.localToWorldMatrix, 51 | _material, gameObject.layer 52 | ); 53 | } 54 | } 55 | } 56 | -------------------------------------------------------------------------------- /Assets/Pcfx/PointCloudRenderer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ccc73704e9bc08246ba2a65a657dbc97 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: 7 | - _mesh: {instanceID: 0} 8 | - _shader: {fileID: 4800000, guid: 77653467521a4c16d95299768c49a18f, type: 3} 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Pcfx/Utility.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Pcfx 4 | { 5 | public static class Utility 6 | { 7 | public static void Destroy(Object o) 8 | { 9 | if (o == null) return; 10 | if (Application.isPlaying) 11 | Object.Destroy(o); 12 | else 13 | Object.DestroyImmediate(o); 14 | } 15 | } 16 | } 17 | 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