├── .gitattributes ├── .gitignore ├── Assets ├── Editor.meta ├── Editor │ ├── FocusPullerEditor.cs │ ├── FocusPullerEditor.cs.meta │ ├── Kino.Postprocessing.Utilities.Editor.asmdef │ └── Kino.Postprocessing.Utilities.Editor.asmdef.meta ├── Postprocess.asset ├── Postprocess.asset.meta ├── Red.mat ├── Red.mat.meta ├── Runtime.meta ├── Runtime │ ├── FocusPuller.cs │ ├── FocusPuller.cs.meta │ ├── Kino.Postprocessing.Utilities.asmdef │ └── Kino.Postprocessing.Utilities.asmdef.meta ├── Skybox.mat ├── Skybox.mat.meta ├── Test.unity ├── Test.unity.meta ├── Timeline.playable └── Timeline.playable.meta ├── Packages └── manifest.json └── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset /.gitattributes: -------------------------------------------------------------------------------- 1 | * -text 2 | 3 | *.cs text eol=lf diff=csharp 4 | *.shader text eol=lf 5 | *.cginc text eol=lf 6 | *.hlsl text eol=lf 7 | *.compute text eol=lf 8 | 9 | *.meta text eol=lf 10 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Windows 2 | Thumbs.db 3 | Desktop.ini 4 | 5 | # macOS 6 | .DS_Store 7 | 8 | # Code Editors 9 | /.idea 10 | /.vscode 11 | /*.csproj 12 | /*.sln 13 | *.swp 14 | 15 | # Unity 16 | /Library 17 | /Temp 18 | -------------------------------------------------------------------------------- /Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 437fdcefbfd312842b93013fd5394c5d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Editor/FocusPullerEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | 4 | namespace Kino.PostProcessing.Utilities 5 | { 6 | [CanEditMultipleObjects] 7 | [CustomEditor(typeof(FocusPuller))] 8 | sealed class FocusPullerEditor : Editor 9 | { 10 | SerializedProperty _camera; 11 | SerializedProperty _target; 12 | SerializedProperty _offset; 13 | 14 | void OnEnable() 15 | { 16 | _camera = serializedObject.FindProperty("_camera"); 17 | _target = serializedObject.FindProperty("_target"); 18 | _offset = serializedObject.FindProperty("_offset"); 19 | } 20 | 21 | public override void OnInspectorGUI() 22 | { 23 | 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-------------------------------------------------------------------------------- /Assets/Red.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: da1a59d8941732449b5dc0facfa5458f 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dfbe7d1ae9e05714483ddf9427c55d22 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Runtime/FocusPuller.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Rendering.PostProcessing; 3 | 4 | namespace Kino.PostProcessing.Utilities 5 | { 6 | [ExecuteInEditMode] 7 | public sealed class FocusPuller : MonoBehaviour 8 | { 9 | [SerializeField] Camera _camera = null; 10 | [SerializeField] Transform _target = null; 11 | [SerializeField] float _offset = 0; 12 | 13 | DepthOfField _dof; 14 | PostProcessProfile _profile; 15 | PostProcessVolume _volume; 16 | 17 | void Start() 18 | { 19 | _dof = ScriptableObject.CreateInstance(); 20 | _dof.hideFlags = HideFlags.DontSave; 21 | _dof.focusDistance.overrideState = true; 22 | _dof.enabled.value = true; 23 | 24 | _profile = ScriptableObject.CreateInstance(); 25 | _profile.hideFlags = HideFlags.DontSave; 26 | _profile.AddSettings(_dof); 27 | 28 | _volume = gameObject.AddComponent(); 29 | _volume.hideFlags = HideFlags.DontSave | HideFlags.NotEditable; 30 | _volume.sharedProfile = _profile; 31 | _volume.isGlobal = true; 32 | _volume.priority = 1000; 33 | 34 | LateUpdate(); 35 | } 36 | 37 | void OnDestroy() 38 | { 39 | DestroyAsset(_dof); 40 | DestroyAsset(_profile); 41 | } 42 | 43 | void LateUpdate() 44 | { 45 | if (_camera == null || _target == null) return; 46 | 47 | _dof.focusDistance.value = 48 | (_camera.transform.position - _target.position).magnitude + _offset; 49 | } 50 | 51 | static void DestroyAsset(Object o) 52 | { 53 | if (o == null) return; 54 | if (Application.isPlaying) 55 | Object.Destroy(o); 56 | else 57 | Object.DestroyImmediate(o); 58 | } 59 | } 60 | } 61 | -------------------------------------------------------------------------------- /Assets/Runtime/FocusPuller.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 629ad97ae8fbbb848a29da0834116518 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | 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