├── ProbePolisher.unitypackage ├── Assets ├── Test.unity.meta ├── ProbePolisher.meta ├── ProbePolisher │ ├── Editor.meta │ ├── Sample Probes.meta │ ├── Sample Probes │ │ ├── Acknowledgement.txt.meta │ │ ├── Bryant Park.asset.meta │ │ ├── Ditch River.asset.meta │ │ ├── Ice Lake.asset.meta │ │ ├── Milkyway.asset.meta │ │ ├── Mono Lake B.asset.meta │ │ ├── Mono Lake C.asset.meta │ │ ├── Summi Pool.asset.meta │ │ ├── Ueno Shrine.asset.meta │ │ ├── Wooden Door.asset.meta │ │ ├── Alexs Apartment.asset.meta │ │ ├── Arches PineTree.asset.meta │ │ ├── Basketball Court.asset.meta │ │ ├── Brooklyn Bridge.asset.meta │ │ ├── Chelsea Stairs.asset.meta │ │ ├── Chiricahua Plaza.asset.meta │ │ ├── Circus Backstage.asset.meta │ │ ├── Desert Highway.asset.meta │ │ ├── Etnies Skatepark.asset.meta │ │ ├── Factory Catwalk.asset.meta │ │ ├── Footprint Court.asset.meta │ │ ├── Frozen Waterfall.asset.meta │ │ ├── Grand Canyon C.asset.meta │ │ ├── Hollywood Sign.asset.meta │ │ ├── Malibu Overlook.asset.meta │ │ ├── Newport Loft.asset.meta │ │ ├── Popcorn Lobby.asset.meta │ │ ├── Ridgecrest Road.asset.meta │ │ ├── Shiodome Stairs.asset.meta │ │ ├── Sierra Madre B.asset.meta │ │ ├── Siggraph 2007.asset.meta │ │ ├── Snow Machine.asset.meta │ │ ├── Stadium Center.asset.meta │ │ ├── Subway Lights.asset.meta │ │ ├── Theatre Center.asset.meta │ │ ├── Theatre Seating.asset.meta │ │ ├── Tokyo BigSight.asset.meta │ │ ├── Topanga Forest B.asset.meta │ │ ├── Tropical Beach.asset.meta │ │ ├── Tropical Ruins.asset.meta │ │ ├── Walk Of Fame.asset.meta │ │ ├── Winter Forest.asset.meta │ │ ├── Zion Sunsetpeek.asset.meta │ │ ├── Barcelona Rooftops.asset.meta │ │ ├── Chiricahua NarrowPath.asset.meta │ │ ├── Hamarikyu Bridge B.asset.meta │ │ ├── Helipad Afternoon.asset.meta │ │ ├── Helipad GoldenHour.asset.meta │ │ ├── MonValley DirtRoad.asset.meta │ │ ├── MonValley Lookout.asset.meta │ │ ├── Papermill Ruins A.asset.meta │ │ ├── Papermill Ruins E.asset.meta │ │ ├── QueenMary Chimney.asset.meta │ │ ├── Serpentine Valley.asset.meta │ │ ├── Acknowledgement.txt │ │ ├── Helipad GoldenHour.asset │ │ ├── Tropical Ruins.asset │ │ ├── Tropical Beach.asset │ │ ├── MonValley Lookout.asset │ │ ├── Chelsea Stairs.asset │ │ └── Topanga Forest B.asset │ ├── SH Skybox.shader.meta │ ├── ProbePolisher.cs.meta │ ├── PolishableProbeMixer.cs.meta │ ├── Editor │ │ ├── PolishableProbeEditor.cs.meta │ │ ├── ShSkyboxMaterialEditor.cs.meta │ │ ├── PolishableProbeMixerEditor.cs.meta │ │ ├── ShSkyboxMaterialEditor.cs │ │ ├── PolishableProbeMixerEditor.cs │ │ └── PolishableProbeEditor.cs │ ├── SH Skybox.shader │ ├── PolishableProbeMixer.cs │ └── ProbePolisher.cs └── Test.unity ├── .gitignore ├── ProjectSettings ├── EditorBuildSettings.asset ├── NetworkManager.asset ├── TimeManager.asset ├── GraphicsSettings.asset ├── AudioManager.asset ├── EditorSettings.asset ├── Physics2DSettings.asset ├── DynamicsManager.asset ├── TagManager.asset ├── NavMeshLayers.asset ├── QualitySettings.asset ├── InputManager.asset └── ProjectSettings.asset └── README.md /ProbePolisher.unitypackage: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/keijiro/ProbePolisher/HEAD/ProbePolisher.unitypackage -------------------------------------------------------------------------------- /Assets/Test.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9a918203e1957416f81f0b2df0de3e9d 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | Library/ 2 | Temp/ 3 | 4 | *.csproj 5 | *.unityproj 6 | *.sln 7 | *.pidb 8 | *.userprefs 9 | 10 | .DS_Store 11 | -------------------------------------------------------------------------------- /Assets/ProbePolisher.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a0d145d395d5845e5b69ec6dda494c21 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b22187101184a4a9d91a3e882bf9c2c0 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5bacedc92e39849b894fd92aea275a15 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Acknowledgement.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 395f21582a7534042949f69c18d81969 3 | TextScriptImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Bryant Park.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5f3de0f88756e4a80bb83eb1cff352e5 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Ditch River.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b6f67f757de234750b5f271030e09d44 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Ice Lake.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 82f1ede7daab34dfb8d10b0affc85df4 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Milkyway.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ad590fc7a1a94841a8e7435d0eb3f0b 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Mono Lake B.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5f71c0efd08cc480d891ea7d05af9c36 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Mono Lake C.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b6749371d01044954acc31040ada2a1b 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Summi Pool.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0f4bf5a6fbadf474d9eaa3ef72db2642 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Ueno Shrine.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 740f82b9a681e4e09a89ce2495f81d5a 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Wooden Door.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6372fc479408e48adae8fb144c0137c3 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/SH Skybox.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5e0363634170e4adfacfcdb48cf194af 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Alexs Apartment.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 89946e84999ec4295a50fb77c7042abc 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Arches PineTree.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a16c06b97bdcf476fb6858549f2f11ff 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Basketball Court.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e3393fed971804bfba524be1b67a033f 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Brooklyn Bridge.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 512aaf5086de54d1fb6d156727506d64 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Chelsea Stairs.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f33bd7db748e2419bb43332dbf381bfb 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Chiricahua Plaza.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 64611c878f9634327bc208887d48fe5c 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Circus Backstage.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 949542482b4844f54a6e6e32d0a34610 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Desert Highway.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6c73d43581035425ebecaca7e02138aa 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Etnies Skatepark.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eb07fa4ba7cfc4ec4bcec1af25a43bb6 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Factory Catwalk.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a878af14de42644518f64505d70cb47e 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Footprint Court.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 82449fbe705a44271aba18e853d40545 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Frozen Waterfall.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 97d59d2bfcf294eeaa44624bd4e58ad4 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Grand Canyon C.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1183cd988c3384108b861f1690aff745 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Hollywood Sign.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 29e9f2a4e06b0434180351bb063ca178 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Malibu Overlook.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2e2d0264efd454beda97024a5ddd7a2a 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Newport Loft.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 74127db7c93c5453cb533e26a07c12c7 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Popcorn Lobby.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e7dd2bb0a4aa944d9a4270749dadaf83 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Ridgecrest Road.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9e190605ce5de44d28c30b4c537f36a5 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Shiodome Stairs.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3035d04faed15421cb77d80d386f8c42 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Sierra Madre B.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6206d6cb05d4d466bb085ce73384ffcc 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Siggraph 2007.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ce2ca3ecaa43a448788ee910968af2fa 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Snow Machine.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e2583220faf8d4cd79ffb91a12681b62 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Stadium Center.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4a2932fd641fd4922a128b16699a3a60 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Subway Lights.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 35c95bcff564a4c2eb6addc52f56f2e7 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Theatre Center.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1a41b9744dcc2477a8c0fa8935ebd9e6 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Theatre Seating.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 35b27314212b7476194d58164762face 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Tokyo BigSight.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b1743395acfac4e5e978fbc89539dc04 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Topanga Forest B.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9814e9ff77d01409980a59d76cf918ab 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Tropical Beach.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6331266147fcb43619bf1f7733452e16 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Tropical Ruins.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 452ee057b8f2846e5ab340de17ddc22c 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Walk Of Fame.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cdb48d8497aad4831aa432ac97732996 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Winter Forest.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f48abba2be5ee44b9bcbfc2551cca947 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Zion Sunsetpeek.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b1aff0f215b92442aa2ff73528ff8a35 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Barcelona Rooftops.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 73d9a5d48dd044d98a779cdcc59f47e0 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Chiricahua NarrowPath.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 251a444c31fd34d73bad3e85f1cbcff7 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Hamarikyu Bridge B.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2c57361221abf4e91932a9c4d845d030 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Helipad Afternoon.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 207721f3165d74b40b5bc1f5b3ded79d 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Helipad GoldenHour.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b4dc6c28d67c049d284ae60d74a6e044 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/MonValley DirtRoad.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cf691805761a4403db8e744c251d192c 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/MonValley Lookout.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 431cc0956bb1c4bc798f29af1d996d91 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Papermill Ruins A.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ab69ffffd603247048a08c5a8ecf7395 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Papermill Ruins E.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 31557825bebe34c3ca05c8d834c91696 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/QueenMary Chimney.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 46dce705e453e4c1bb759976edd75f2c 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Serpentine Valley.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0fd84949b412b47aea334cfb4d5c2088 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: 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3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Editor/PolishableProbeMixerEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 13674f828c9874871a4b523922cce5ce 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | m_SpeedOfSound: 347 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_DSPBufferSize: 0 12 | m_DisableAudio: 0 13 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Sample Probes/Acknowledgement.txt: -------------------------------------------------------------------------------- 1 | The asset files in this directory are generated from HDR images 2 | available on the sIBL Archive. 3 | 4 | http://www.hdrlabs.com/sibl/archive.html 5 | 6 | These files are shared under the Creative Commons. 7 | For the detailed information, please see the sIBL Archive page. 8 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_ExternalVersionControlSupport: Hidden Meta Files 8 | m_SerializationMode: 2 9 | m_WebSecurityEmulationEnabled: 0 10 | m_WebSecurityEmulationHostUrl: http://www.mydomain.com/mygame.unity3d 11 | m_DefaultBehaviorMode: 0 12 | m_SpritePackerMode: 0 13 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | m_Gravity: {x: 0, y: -9.81000042} 7 | m_DefaultMaterial: {fileID: 0} 8 | m_VelocityIterations: 8 9 | m_PositionIterations: 3 10 | m_RaycastsHitTriggers: 1 11 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 12 | 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/ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | tags: 6 | - 7 | Builtin Layer 0: Default 8 | Builtin Layer 1: TransparentFX 9 | Builtin Layer 2: Ignore Raycast 10 | Builtin Layer 3: 11 | Builtin Layer 4: Water 12 | Builtin Layer 5: 13 | Builtin Layer 6: 14 | Builtin Layer 7: 15 | User Layer 8: 16 | User Layer 9: 17 | User Layer 10: 18 | User Layer 11: 19 | User Layer 12: 20 | User Layer 13: 21 | User Layer 14: 22 | User Layer 15: 23 | User Layer 16: 24 | User Layer 17: 25 | User Layer 18: 26 | User Layer 19: 27 | User Layer 20: 28 | User Layer 21: 29 | User Layer 22: 30 | User Layer 23: 31 | User Layer 24: 32 | User Layer 25: 33 | User Layer 26: 34 | User Layer 27: 35 | User Layer 28: 36 | User Layer 29: 37 | User Layer 30: 38 | User Layer 31: 39 | m_SortingLayers: 40 | - name: Default 41 | userID: 0 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Editor/ShSkyboxMaterialEditor.cs: -------------------------------------------------------------------------------- 1 | // 2 | // ProbePolisher - Light Probe Editor Plugin for Unity 3 | // 4 | // Copyright (C) 2014 Keijiro Takahashi 5 | // 6 | // Permission is hereby granted, free of charge, to any person obtaining a copy of 7 | // this software and associated documentation files (the "Software"), to deal in 8 | // the Software without restriction, including without limitation the rights to 9 | // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of 10 | // the Software, and to permit persons to whom the Software is furnished to do so, 11 | // subject to the following conditions: 12 | // 13 | // The above copyright notice and this permission notice shall be included in all 14 | // copies or substantial portions of the Software. 15 | // 16 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 18 | // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 19 | // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 20 | // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 | // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 22 | // 23 | 24 | using UnityEngine; 25 | using UnityEditor; 26 | using System.Collections; 27 | 28 | // Custom editor for the SH skybox shader. 29 | public class ShSkyboxMaterialEditor : MaterialEditor 30 | { 31 | public override void OnInspectorGUI() 32 | { 33 | serializedObject.Update(); 34 | EditorGUI.BeginChangeCheck(); 35 | FloatProperty(GetMaterialProperty(targets, "_Intensity"), "Intensity"); 36 | if (EditorGUI.EndChangeCheck()) PropertiesChanged(); 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshLayers.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshLayers: 5 | m_ObjectHideFlags: 0 6 | Built-in Layer 0: 7 | name: Default 8 | cost: 1 9 | editType: 2 10 | Built-in Layer 1: 11 | name: Not Walkable 12 | cost: 1 13 | editType: 0 14 | Built-in Layer 2: 15 | name: Jump 16 | cost: 2 17 | editType: 2 18 | User Layer 0: 19 | name: 20 | cost: 1 21 | editType: 3 22 | User Layer 1: 23 | name: 24 | cost: 1 25 | editType: 3 26 | User Layer 2: 27 | name: 28 | cost: 1 29 | editType: 3 30 | User Layer 3: 31 | name: 32 | cost: 1 33 | editType: 3 34 | User Layer 4: 35 | name: 36 | cost: 1 37 | editType: 3 38 | User Layer 5: 39 | name: 40 | cost: 1 41 | editType: 3 42 | User Layer 6: 43 | name: 44 | cost: 1 45 | editType: 3 46 | User Layer 7: 47 | name: 48 | cost: 1 49 | editType: 3 50 | User Layer 8: 51 | name: 52 | cost: 1 53 | editType: 3 54 | User Layer 9: 55 | name: 56 | cost: 1 57 | editType: 3 58 | User Layer 10: 59 | name: 60 | cost: 1 61 | editType: 3 62 | User Layer 11: 63 | name: 64 | cost: 1 65 | editType: 3 66 | User Layer 12: 67 | name: 68 | cost: 1 69 | editType: 3 70 | User Layer 13: 71 | name: 72 | cost: 1 73 | editType: 3 74 | User Layer 14: 75 | name: 76 | cost: 1 77 | editType: 3 78 | User Layer 15: 79 | name: 80 | cost: 1 81 | editType: 3 82 | User Layer 16: 83 | name: 84 | cost: 1 85 | editType: 3 86 | User Layer 17: 87 | name: 88 | cost: 1 89 | editType: 3 90 | User Layer 18: 91 | name: 92 | cost: 1 93 | editType: 3 94 | User Layer 19: 95 | name: 96 | cost: 1 97 | editType: 3 98 | User Layer 20: 99 | name: 100 | cost: 1 101 | editType: 3 102 | User Layer 21: 103 | name: 104 | cost: 1 105 | editType: 3 106 | User Layer 22: 107 | name: 108 | cost: 1 109 | editType: 3 110 | User Layer 23: 111 | name: 112 | cost: 1 113 | editType: 3 114 | User Layer 24: 115 | name: 116 | cost: 1 117 | editType: 3 118 | User Layer 25: 119 | name: 120 | cost: 1 121 | editType: 3 122 | User Layer 26: 123 | name: 124 | cost: 1 125 | editType: 3 126 | User Layer 27: 127 | name: 128 | cost: 1 129 | editType: 3 130 | User Layer 28: 131 | name: 132 | cost: 1 133 | editType: 3 134 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/Editor/PolishableProbeMixerEditor.cs: -------------------------------------------------------------------------------- 1 | // 2 | // ProbePolisher - Light Probe Editor Plugin for Unity 3 | // 4 | // Copyright (C) 2014 Keijiro Takahashi 5 | // 6 | // Permission is hereby granted, free of charge, to any person obtaining a copy of 7 | // this software and associated documentation files (the "Software"), to deal in 8 | // the Software without restriction, including without limitation the rights to 9 | // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of 10 | // the Software, and to permit persons to whom the Software is furnished to do so, 11 | // subject to the following conditions: 12 | // 13 | // The above copyright notice and this permission notice shall be included in all 14 | // copies or substantial portions of the Software. 15 | // 16 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 18 | // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 19 | // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 20 | // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 | // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 22 | // 23 | 24 | using UnityEngine; 25 | using UnityEditor; 26 | using System.Collections; 27 | 28 | // Custom editor for the probe mixer. 29 | [CustomEditor(typeof(PolishableProbeMixer))] 30 | class PolishableProbeMixerEditor : Editor 31 | { 32 | SerializedProperty propSourceProbes; 33 | SerializedProperty propMix; 34 | SerializedProperty propIntensity; 35 | SerializedProperty propUpdateSkybox; 36 | SerializedProperty propSkyboxIntensity; 37 | 38 | void OnEnable() 39 | { 40 | propSourceProbes = serializedObject.FindProperty("sourceProbes"); 41 | propMix = serializedObject.FindProperty("mix"); 42 | propIntensity = serializedObject.FindProperty("intensity"); 43 | propUpdateSkybox = serializedObject.FindProperty("updateSkybox"); 44 | propSkyboxIntensity = serializedObject.FindProperty("skyboxIntensity"); 45 | } 46 | 47 | override public void OnInspectorGUI() 48 | { 49 | serializedObject.Update(); 50 | 51 | EditorGUILayout.PropertyField(propSourceProbes, true); 52 | 53 | EditorGUILayout.Space(); 54 | 55 | EditorGUILayout.Slider(propMix, 0.0f, propSourceProbes.arraySize - 1, "Mix"); 56 | EditorGUILayout.Slider(propIntensity, 0.0f, 10.0f); 57 | 58 | EditorGUILayout.Space(); 59 | 60 | EditorGUILayout.PropertyField(propUpdateSkybox); 61 | if (propUpdateSkybox.boolValue) 62 | EditorGUILayout.Slider(propSkyboxIntensity, 0.0f, 10.0f); 63 | 64 | serializedObject.ApplyModifiedProperties(); 65 | } 66 | } 67 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/SH Skybox.shader: -------------------------------------------------------------------------------- 1 | Shader "ProbePolisher/SH Skybox" { 2 | Properties { 3 | _Intensity ("Intensity", Float) = 1.0 4 | _SHAr ("SHAr", Vector) = (0, 0, 0, 0) 5 | _SHAg ("SHAg", Vector) = (0, 0, 0, 0) 6 | _SHAb ("SHAb", Vector) = (0, 0, 0, 0) 7 | _SHBr ("SHBr", Vector) = (0, 0, 0, 0) 8 | _SHBg ("SHBg", Vector) = (0, 0, 0, 0) 9 | _SHBb ("SHBb", Vector) = (0, 0, 0, 0) 10 | _SHC ("SHC", Vector) = (0, 0, 0, 0) 11 | } 12 | SubShader { 13 | Tags { "RenderType"="Background" "Queue"="Background" } 14 | Pass { 15 | ZWrite Off 16 | Cull Off 17 | Fog { Mode Off } 18 | 19 | CGPROGRAM 20 | 21 | #pragma vertex vert 22 | #pragma fragment frag 23 | 24 | #include "UnityCG.cginc" 25 | 26 | struct appdata 27 | { 28 | float4 vertex : POSITION; 29 | half3 uvw : TEXCOORD0; 30 | }; 31 | 32 | struct v2f 33 | { 34 | float4 pos : POSITION; 35 | half3 uvw : TEXCOORD0; 36 | }; 37 | 38 | half _Intensity; 39 | half4 _SHAr; 40 | half4 _SHAg; 41 | half4 _SHAb; 42 | half4 _SHBr; 43 | half4 _SHBg; 44 | half4 _SHBb; 45 | half3 _SHC; 46 | 47 | half3 MyShadeSH9 (half4 n) 48 | { 49 | half3 x1, x2, x3; 50 | 51 | // Linear + constant polynomial terms 52 | x1.x = dot(_SHAr, n); 53 | x1.y = dot(_SHAg, n); 54 | x1.z = dot(_SHAb, n); 55 | 56 | // 4 of the quadratic polynomials 57 | half4 vB = n.yzzx * n.xyzz; 58 | x2.x = dot(_SHBr, vB); 59 | x2.y = dot(_SHBg, vB); 60 | x2.z = dot(_SHBb, vB); 61 | 62 | // Final quadratic polynomial 63 | half vC = n.x * n.x - n.y * n.y; 64 | x3 = _SHC * vC; 65 | 66 | return x1 + x2 + x3; 67 | } 68 | 69 | v2f vert (appdata v) 70 | { 71 | v2f o; 72 | o.pos = mul (UNITY_MATRIX_MVP, v.vertex); 73 | o.uvw = v.uvw; 74 | return o; 75 | } 76 | 77 | half4 frag (v2f i) : COLOR 78 | { 79 | half3 c = MyShadeSH9 (half4(normalize(i.uvw), 1.0f)); 80 | return half4(c, 1.0f) * _Intensity; 81 | } 82 | 83 | ENDCG 84 | } 85 | } 86 | CustomEditor "ShSkyboxMaterialEditor" 87 | } 88 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ProbePolisher 2 | ============= 3 | 4 | **ProbePolisher** is a Unity Editor plugin for editing light probes. It works 5 | both on Unity Basic (free) and Unity Pro. 6 | 7 | Rationale 8 | --------- 9 | 10 | Light probes are useful for filling gaps between the static lighting and 11 | the dynamic lighting. However it is needed to place a lot of light probes 12 | at proper positions. 13 | 14 | Meanwhile, light probes are also useful for making ambient lights. It can 15 | represent several environmental factors (e.g. skylights, reflections from the 16 | ground, etc.) unlike the conventional fixed-intensity/fixed-color light. 17 | Even more, it is possible to combine with the image-based lighting method 18 | to make a complex lighting environment. 19 | 20 | To make ambient lights, it needs only a few probes which is suffice to cover 21 | the entire scene. And combined with some tricks, it is possible to modify 22 | the lights after baking. 23 | 24 | **ProbePolisher** is an editor plugin designed for these tasks. 25 | 26 | Polishable probe 27 | ---------------- 28 | 29 | ProbePolisher creates a set of light probes which supports editing after 30 | baking. For convenience, we call it *polishable probes* in this document. 31 | 32 | Baking polishable probes (Pro only) 33 | ----------------------------------- 34 | 35 | **Note** - *Although you need Unity Pro to bake polishable probes, you can 36 | use pre-baked probes on Unity Basic (some pre-baked probes are included in 37 | the package).* 38 | 39 | 1. Set up a scene for baking as you like. 40 | 2. Create a *baking jig* from "Create" -> "Baking Jig". 41 | 3. Bake the scene on the Lightmapping window. 42 | 43 | **Tips** - You should select the *Single Lightmaps* mode before baking 44 | to get a proper result. 45 | 46 | Then a Light Probes asset will be created in the directory which has the same 47 | name as the scene. You can copy/duplicate the asset to use it in another scene, 48 | or export the asset for another project. 49 | 50 | Using polishable probes 51 | ----------------------- 52 | 53 | First, you have to set the Light Probes asset in the Lightmapping window. 54 | 55 | ![Setting A Light Probe] 56 | (http://keijiro.github.io/ProbePolisher/setting-a-light-probe.png) 57 | 58 | Then enable the 'Use Light Probes' option in renderers. 59 | 60 | ![Enabling The Light Probes] 61 | (http://keijiro.github.io/ProbePolisher/enabling-the-light-probes.png) 62 | 63 | **Tips** - To get better results, it is recommended to enable *Linear Lighting* 64 | in the Player Settings. 65 | 66 | You can edit polishable probes on the inspector. 67 | 68 | ![Inspector](http://keijiro.github.io/ProbePolisher/inspector.png) 69 | 70 | There are two factors on the inspector -- the *base ambient* and the *skylight*. 71 | The *base ambient* is the lighting information which is baked in the light 72 | probe. You can adjust the influence from the base ambient with the 73 | *Base Intensity* value. 74 | 75 | The *skylight* is additional lighting to the light probe. It represents a kind 76 | of an area light source made from two hemispheres (the upper hemisphere 77 | and the lower hemisphere). 78 | 79 | With using these options you can modify the color of the ambient light without 80 | re-baking the light probe. 81 | -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 3 8 | m_QualitySettings: 9 | - serializedVersion: 2 10 | name: Fastest 11 | pixelLightCount: 0 12 | shadows: 0 13 | shadowResolution: 0 14 | shadowProjection: 1 15 | shadowCascades: 1 16 | shadowDistance: 15 17 | blendWeights: 1 18 | textureQuality: 1 19 | anisotropicTextures: 0 20 | antiAliasing: 0 21 | softParticles: 0 22 | softVegetation: 0 23 | vSyncCount: 0 24 | lodBias: .300000012 25 | maximumLODLevel: 0 26 | particleRaycastBudget: 4 27 | excludedTargetPlatforms: [] 28 | - serializedVersion: 2 29 | name: Fast 30 | pixelLightCount: 0 31 | shadows: 0 32 | shadowResolution: 0 33 | shadowProjection: 1 34 | shadowCascades: 1 35 | shadowDistance: 20 36 | blendWeights: 2 37 | textureQuality: 0 38 | anisotropicTextures: 0 39 | antiAliasing: 0 40 | softParticles: 0 41 | softVegetation: 0 42 | vSyncCount: 0 43 | lodBias: .400000006 44 | maximumLODLevel: 0 45 | particleRaycastBudget: 16 46 | excludedTargetPlatforms: [] 47 | - serializedVersion: 2 48 | name: Simple 49 | pixelLightCount: 1 50 | shadows: 1 51 | shadowResolution: 0 52 | shadowProjection: 1 53 | shadowCascades: 1 54 | shadowDistance: 20 55 | blendWeights: 2 56 | textureQuality: 0 57 | anisotropicTextures: 1 58 | antiAliasing: 0 59 | softParticles: 0 60 | softVegetation: 0 61 | vSyncCount: 0 62 | lodBias: .699999988 63 | maximumLODLevel: 0 64 | particleRaycastBudget: 64 65 | excludedTargetPlatforms: [] 66 | - serializedVersion: 2 67 | name: Good 68 | pixelLightCount: 2 69 | shadows: 2 70 | shadowResolution: 1 71 | shadowProjection: 1 72 | shadowCascades: 2 73 | shadowDistance: 40 74 | blendWeights: 2 75 | textureQuality: 0 76 | anisotropicTextures: 1 77 | antiAliasing: 0 78 | softParticles: 0 79 | softVegetation: 1 80 | vSyncCount: 1 81 | lodBias: 1 82 | maximumLODLevel: 0 83 | particleRaycastBudget: 256 84 | excludedTargetPlatforms: [] 85 | - serializedVersion: 2 86 | name: Beautiful 87 | pixelLightCount: 3 88 | shadows: 2 89 | shadowResolution: 2 90 | shadowProjection: 1 91 | shadowCascades: 2 92 | shadowDistance: 70 93 | blendWeights: 4 94 | textureQuality: 0 95 | anisotropicTextures: 2 96 | antiAliasing: 2 97 | softParticles: 1 98 | softVegetation: 1 99 | vSyncCount: 1 100 | lodBias: 1.5 101 | maximumLODLevel: 0 102 | particleRaycastBudget: 1024 103 | excludedTargetPlatforms: [] 104 | - serializedVersion: 2 105 | name: Fantastic 106 | pixelLightCount: 4 107 | shadows: 2 108 | shadowResolution: 2 109 | shadowProjection: 1 110 | shadowCascades: 4 111 | shadowDistance: 150 112 | blendWeights: 4 113 | textureQuality: 0 114 | anisotropicTextures: 2 115 | antiAliasing: 2 116 | softParticles: 1 117 | softVegetation: 1 118 | vSyncCount: 1 119 | lodBias: 2 120 | maximumLODLevel: 0 121 | particleRaycastBudget: 4096 122 | excludedTargetPlatforms: [] 123 | m_PerPlatformDefaultQuality: 124 | Android: 2 125 | BlackBerry: 2 126 | FlashPlayer: 3 127 | GLES Emulation: 3 128 | PS3: 3 129 | Standalone: 3 130 | Tizen: 2 131 | WP8: 3 132 | Web: 3 133 | Wii: 3 134 | Windows Store Apps: 3 135 | XBOX360: 3 136 | iPhone: 2 137 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/PolishableProbeMixer.cs: -------------------------------------------------------------------------------- 1 | // 2 | // ProbePolisher - Light Probe Editor Plugin for Unity 3 | // 4 | // Copyright (C) 2014 Keijiro Takahashi 5 | // 6 | // Permission is hereby granted, free of charge, to any person obtaining a copy of 7 | // this software and associated documentation files (the "Software"), to deal in 8 | // the Software without restriction, including without limitation the rights to 9 | // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of 10 | // the Software, and to permit persons to whom the Software is furnished to do so, 11 | // subject to the following conditions: 12 | // 13 | // The above copyright notice and this permission notice shall be included in all 14 | // copies or substantial portions of the Software. 15 | // 16 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 18 | // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 19 | // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 20 | // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 | // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 22 | // 23 | 24 | using UnityEngine; 25 | using System.Collections; 26 | 27 | // Interpolates two light probes. 28 | public class PolishableProbeMixer : MonoBehaviour 29 | { 30 | // Input light probes. 31 | public LightProbes[] sourceProbes; 32 | 33 | // Mixing parameters. 34 | public float mix = 0.0f; 35 | public float intensity = 1.0f; 36 | float prevMix = -1.0f; 37 | float prevIntensity = -1.0f; 38 | 39 | // Skybox parameters. 40 | public bool updateSkybox = false; 41 | public float skyboxIntensity = 1.0f; 42 | float prevSkyboxIntensity; 43 | 44 | // Temporary objects. 45 | LightProbes probe; 46 | Material skybox; 47 | 48 | void Awake () 49 | { 50 | if (enabled) Update(); 51 | } 52 | 53 | void Update () 54 | { 55 | // Do nothing if nothing was changed. 56 | if (mix == prevMix && intensity == prevIntensity && skyboxIntensity == prevSkyboxIntensity) return; 57 | 58 | if (probe == null) 59 | { 60 | // Clone the first probe and set it to the scene. 61 | probe = Instantiate(sourceProbes[0]) as LightProbes; 62 | LightmapSettings.lightProbes = probe; 63 | } 64 | 65 | if (updateSkybox && skybox == null) 66 | { 67 | // Make a empty skybox and set it to the scene. 68 | skybox = ProbePolisher.NewSkyboxMaterial(null); 69 | RenderSettings.skybox = skybox; 70 | } 71 | 72 | // Clamp the mixing position. 73 | mix = Mathf.Clamp(mix, 0.0f, 1.0f * (sourceProbes.Length - 1)); 74 | 75 | // Choose two probes to mix. 76 | var mixIndex = Mathf.FloorToInt(mix); 77 | if (mixIndex == sourceProbes.Length - 1) mixIndex--; 78 | 79 | var source1 = ProbePolisher.NewVectorArrayFromCoeffs(sourceProbes[mixIndex + 0].coefficients, 27 * 2); 80 | var source2 = ProbePolisher.NewVectorArrayFromCoeffs(sourceProbes[mixIndex + 1].coefficients, 27 * 2); 81 | 82 | // Mix the two probes. 83 | var coeffs = new Vector3[9]; 84 | var mixRate = mix - mixIndex; 85 | for (var i = 0; i < 9; i++) 86 | coeffs[i] = Vector3.Lerp(source1[i], source2[i], mixRate) * intensity; 87 | 88 | // Update the probe with the mixed coefficients. 89 | var temp = probe.coefficients; 90 | ProbePolisher.UpdateCoeffsWithVectorArray(temp, coeffs); 91 | probe.coefficients = temp; 92 | 93 | // Update the skybox if needed. 94 | if (updateSkybox && skybox != null) 95 | { 96 | ProbePolisher.UpdateSkyboxMaterial(skybox, coeffs); 97 | skybox.SetFloat("_Intensity", skyboxIntensity); 98 | } 99 | 100 | prevMix = mix; 101 | prevIntensity = intensity; 102 | prevSkyboxIntensity = skyboxIntensity; 103 | } 104 | } 105 | -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | m_Axes: 7 | - 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Light Probe Editor Plugin for Unity 3 | // 4 | // Copyright (C) 2014 Keijiro Takahashi 5 | // 6 | // Permission is hereby granted, free of charge, to any person obtaining a copy of 7 | // this software and associated documentation files (the "Software"), to deal in 8 | // the Software without restriction, including without limitation the rights to 9 | // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of 10 | // the Software, and to permit persons to whom the Software is furnished to do so, 11 | // subject to the following conditions: 12 | // 13 | // The above copyright notice and this permission notice shall be included in all 14 | // copies or substantial portions of the Software. 15 | // 16 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 18 | // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 19 | // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 20 | // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 | // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 22 | // 23 | 24 | using UnityEngine; 25 | using UnityEditor; 26 | using System.Collections; 27 | 28 | // Custom editor for polishable light probes. 29 | [CustomEditor(typeof(LightProbes))] 30 | class PolishableProbeEditor : Editor 31 | { 32 | // Inspector GUI function. 33 | override public void OnInspectorGUI() 34 | { 35 | if (ProbePolisher.CheckPolishable(target as LightProbes)) 36 | { 37 | EditorGUILayout.HelpBox("This is a polishable LightProbes asset.", MessageType.None); 38 | ShowPolisherGUI(target as LightProbes); 39 | } 40 | else 41 | { 42 | EditorGUILayout.HelpBox("This is not a polishable LightProbes asset.", MessageType.None); 43 | base.OnInspectorGUI(); 44 | } 45 | } 46 | 47 | // Inspector GUI function for polishable probes. 48 | void ShowPolisherGUI(LightProbes probes) 49 | { 50 | ProbePolisher.ResetPolisherIfNeeded(probes); 51 | 52 | var coeffs = probes.coefficients; 53 | 54 | // Retrieve the optional information from the second probe. 55 | var baseIntensity = coeffs[28]; 56 | var skyIntensity = coeffs[29]; 57 | var skyColor1 = new Color(coeffs[30], coeffs[31], coeffs[32]); 58 | var skyColor2 = new Color(coeffs[33], coeffs[34], coeffs[35]); 59 | var yaw = coeffs[36]; 60 | 61 | EditorGUI.BeginChangeCheck(); 62 | 63 | // Show the controls. 64 | baseIntensity = EditorGUILayout.Slider("Base Intensity", baseIntensity, 0.0f, 10.0f); 65 | skyIntensity = EditorGUILayout.Slider("Sky Intensity", skyIntensity, 0.0f, 10.0f); 66 | skyColor1 = EditorGUILayout.ColorField("Sky Color Top", skyColor1); 67 | skyColor2 = EditorGUILayout.ColorField("Sky Color Bottom", skyColor2); 68 | yaw = EditorGUILayout.Slider("Rotation (Y-Axis)", yaw, -180.0f, 180.0f); 69 | 70 | if (EditorGUI.EndChangeCheck()) 71 | { 72 | // Update the optional information. 73 | coeffs[28] = baseIntensity; 74 | coeffs[29] = skyIntensity; 75 | coeffs[30] = skyColor1.r; 76 | coeffs[31] = skyColor1.g; 77 | coeffs[32] = skyColor1.b; 78 | coeffs[33] = skyColor2.r; 79 | coeffs[34] = skyColor2.g; 80 | coeffs[35] = skyColor2.b; 81 | coeffs[36] = yaw; 82 | 83 | // Retrieve the SH coefficients from the first probe. 84 | var sh = ProbePolisher.NewVectorArrayFromCoeffs(coeffs, 0); 85 | 86 | // Apply the intensity value. 87 | for (var i = 0; i < 9; i++) sh[i] *= baseIntensity; 88 | 89 | // Apply y-axis rotation. 90 | sh = ProbePolisher.RotateSHCoeffs(sh, yaw); 91 | 92 | // Add the skylight. 93 | var sky1 = ProbePolisher.ColorToVector3(skyColor1) * skyIntensity; 94 | var sky2 = ProbePolisher.ColorToVector3(skyColor2) * skyIntensity; 95 | sh[0] += (sky1 + sky2) * 0.5f; 96 | sh[1] += (sky2 - sky1) * 0.5f; 97 | 98 | // Copy the coefficients to the all probes. 99 | ProbePolisher.UpdateCoeffsWithVectorArray(coeffs, sh); 100 | 101 | // Update the asset. 102 | probes.coefficients = coeffs; 103 | } 104 | 105 | EditorGUILayout.Space (); 106 | 107 | // Skybox generator button. 108 | if (GUILayout.Button ("Make/Update Skybox")) 109 | { 110 | // Look for the asset of the material. 111 | var probePath = AssetDatabase.GetAssetPath(target); 112 | var assetPath = probePath.Substring (0, probePath.Length - 6) + " skybox.mat"; 113 | var material = AssetDatabase.LoadAssetAtPath (assetPath, typeof(Material)) as Material; 114 | 115 | // If there is no asset, make a new one. 116 | if (material == null) 117 | { 118 | material = new Material (Shader.Find ("ProbePolisher/SH Skybox")); 119 | AssetDatabase.CreateAsset (material, assetPath); 120 | } 121 | 122 | // Update the material. 123 | ProbePolisher.UpdateSkyboxMaterial(material, ProbePolisher.NewVectorArrayFromCoeffs(coeffs, 27 * 2)); 124 | } 125 | } 126 | } 127 | 128 | // Cutom tool for baking polishable light probes. 129 | static class ProbeBakingJig 130 | { 131 | [MenuItem("GameObject/Create Other/Baking Jig")] 132 | static void CreateBakingJig () 133 | { 134 | var go = GameObject.CreatePrimitive (PrimitiveType.Sphere); 135 | go.name = "Baking Jig"; 136 | var group = go.AddComponent (); 137 | Object.DestroyImmediate (go.GetComponent ()); 138 | var positions = new Vector3[]{ 139 | new Vector3 (0, 20000, 0), 140 | new Vector3 (0, 40000, 0), 141 | new Vector3 (-10000, -10000, -10000), 142 | new Vector3 (+10000, -10000, -10000), 143 | new Vector3 (-10000, +10000, -10000), 144 | new Vector3 (+10000, +10000, -10000), 145 | new Vector3 (-10000, -10000, +10000), 146 | new Vector3 (+10000, -10000, +10000), 147 | new Vector3 (-10000, +10000, +10000), 148 | new Vector3 (+10000, +10000, +10000) 149 | }; 150 | group.probePositions = positions; 151 | go.isStatic = true; 152 | } 153 | } 154 | -------------------------------------------------------------------------------- /Assets/ProbePolisher/ProbePolisher.cs: -------------------------------------------------------------------------------- 1 | // 2 | // ProbePolisher - Light Probe Editor Plugin for Unity 3 | // 4 | // Copyright (C) 2014 Keijiro Takahashi 5 | // 6 | // Permission is hereby granted, free of charge, to any person obtaining a copy of 7 | // this software and associated documentation files (the "Software"), to deal in 8 | // the Software without restriction, including without limitation the rights to 9 | // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of 10 | // the Software, and to permit persons to whom the Software is furnished to do so, 11 | // subject to the following conditions: 12 | // 13 | // The above copyright notice and this permission notice shall be included in all 14 | // copies or substantial portions of the Software. 15 | // 16 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 18 | // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 19 | // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 20 | // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 | // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 22 | // 23 | 24 | using UnityEngine; 25 | using System.Collections; 26 | 27 | // Utility class for handling polishable probes. 28 | public static class ProbePolisher 29 | { 30 | // Converts a color value to a vector with dropping alpha. 31 | public static Vector3 ColorToVector3(Color c) 32 | { 33 | return new Vector3(c.r, c.g, c.b); 34 | } 35 | 36 | // Converts SH coefficients to a vector array. 37 | public static Vector3[] NewVectorArrayFromCoeffs(float[] coeffs, int offset) 38 | { 39 | var va = new Vector3[9]; 40 | for (int i1 = 0, i2 = offset; i1 < 9;) 41 | va[i1++] = new Vector3(coeffs[i2++], coeffs[i2++], coeffs[i2++]); 42 | return va; 43 | } 44 | 45 | // Converts a vector array to SH coefficients. 46 | public static float[] NewCoeffsFromVectorArray(Vector3[] va) 47 | { 48 | var coeffs = new float[27]; 49 | for (int i1 = 0, i2 = 0; i1 < 27;) 50 | { 51 | var v = va[i2++]; 52 | coeffs[i1++] = v.x; 53 | coeffs[i1++] = v.y; 54 | coeffs[i1++] = v.z; 55 | } 56 | return coeffs; 57 | } 58 | 59 | // Update SH coefficients with a vector array. 60 | public static void UpdateCoeffsWithVectorArray(float[] coeffs, Vector3[] va) 61 | { 62 | var newCoeffs = NewCoeffsFromVectorArray (va); 63 | for (var i = 27 * 2; i < coeffs.Length; i += 27) 64 | System.Array.Copy (newCoeffs, 0, coeffs, i, 27); 65 | } 66 | 67 | // Check if the light probes asset is polishable. 68 | public static bool CheckPolishable(LightProbes probes) 69 | { 70 | // Check if the probes are placed at strange positions. If true, that's a polishable probe. 71 | return (probes.count == 10) && (Vector3.Distance (probes.positions[0], Vector3.up * 20000.0f) < 0.1f); 72 | } 73 | 74 | // Reset the polishable probe (only when it's needed). 75 | public static void ResetPolisherIfNeeded(LightProbes probes) 76 | { 77 | var coeffs = probes.coefficients; 78 | if (coeffs[27] > -9.0f) 79 | { 80 | coeffs[27] = -10.0f; // Initialization flag 81 | coeffs[28] = 1.0f; // Base Intensity 82 | coeffs[29] = 0.0f; // Sky Intensity 83 | coeffs[30] = 0.9f; // Sky Color 1 84 | coeffs[31] = 1.0f; 85 | coeffs[32] = 1.0f; 86 | coeffs[33] = 1.0f; // Sky Color 2 87 | coeffs[34] = 1.0f; 88 | coeffs[35] = 0.9f; 89 | coeffs[36] = 0.0f; // Y-Axis Rotation 90 | probes.coefficients = coeffs; 91 | } 92 | } 93 | 94 | // Create a skybox material from a polishable probe. 95 | public static Material NewSkyboxMaterial(Vector3[] coeffs) 96 | { 97 | var material = new Material(Shader.Find("ProbePolisher/SH Skybox")); 98 | if (coeffs != null) UpdateSkyboxMaterial(material, coeffs); 99 | return material; 100 | } 101 | 102 | // Update a skybox material with a polishable probe. 103 | public static void UpdateSkyboxMaterial(Material material, Vector3[] coeffs) 104 | { 105 | // Convert the SH coefficients into the shader parameters. 106 | float c0 = 0.28209479177f; // 1 / ( 2 * sqrt(pi)) 107 | float c1 = 0.32573500793f; // sqrt( 3) / ( 3 * sqrt(pi)) 108 | float c2 = 0.27313710764f; // sqrt(15) / ( 8 * sqrt(pi)) 109 | float c3 = 0.07884789131f; // sqrt( 5) / (16 * sqrt(pi)) 110 | float c4 = 0.13656855382f; // c2 / 2 111 | 112 | var t0 = -c1 * coeffs[3]; 113 | var t1 = -c1 * coeffs[1]; 114 | var t2 = +c1 * coeffs[2]; 115 | var t3 = +c0 * coeffs[0] - c3 * coeffs[6]; 116 | 117 | material.SetVector("_SHAr", new Vector4(t0.x, t1.x, t2.x, t3.x)); 118 | material.SetVector("_SHAg", new Vector4(t0.y, t1.y, t2.y, t3.y)); 119 | material.SetVector("_SHAb", new Vector4(t0.z, t1.z, t2.z, t3.z)); 120 | 121 | t0 = +c2 * coeffs[4]; 122 | t1 = -c2 * coeffs[5]; 123 | t2 = +c3 * coeffs[6] * 3; 124 | t3 = -c2 * coeffs[7]; 125 | 126 | material.SetVector("_SHBr", new Vector4(t0.x, t1.x, t2.x, t3.x)); 127 | material.SetVector("_SHBg", new Vector4(t0.y, t1.y, t2.y, t3.y)); 128 | material.SetVector("_SHBb", new Vector4(t0.z, t1.z, t2.z, t3.z)); 129 | 130 | material.SetVector("_SHC", coeffs[8] * c4); 131 | } 132 | 133 | // Rotate SH coefficients around the y-axis. 134 | static public Vector3[] RotateSHCoeffs(Vector3[] coeffs, float yawDegree) 135 | { 136 | // Constants and variables. 137 | var yaw = yawDegree * Mathf.PI / 180; 138 | var sn = Mathf.Sin(yaw); 139 | var cs = Mathf.Cos(yaw); 140 | var sn2 = Mathf.Sin(yaw * 2); 141 | var cs2 = Mathf.Cos(yaw * 2); 142 | var rt3d2 = 0.86602540378f; // sqrt(3)/2 143 | 144 | // Apply X-90 matrix. 145 | var temp = new Vector3[9]{ 146 | coeffs[0], 147 | coeffs[2], 148 | -coeffs[1], 149 | coeffs[3], 150 | coeffs[7], 151 | -coeffs[5], 152 | -0.5f * coeffs[6] - 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