├── .gitattribute ├── .gitattributes ├── .github └── workflows │ └── main.yml ├── .gitignore ├── Assets ├── Surface.mat ├── Surface.mat.meta ├── Teapot.metamesh ├── Teapot.metamesh.meta ├── Test.playable ├── Test.playable.meta ├── Test.unity ├── Test.unity.meta ├── URP.meta └── URP │ ├── DefaultRenderer.asset │ ├── DefaultRenderer.asset.meta │ ├── DefaultVolume.asset │ ├── DefaultVolume.asset.meta │ ├── GlobalSettings.asset │ ├── GlobalSettings.asset.meta │ ├── URP.asset │ └── URP.asset.meta ├── LICENSE ├── Packages ├── jp.keijiro.klak.timeline.procedural-motion │ ├── Editor.meta │ ├── Editor │ │ ├── BrownianMotionEditor.cs │ │ ├── BrownianMotionEditor.cs.meta │ │ ├── ConstantMotionEditor.cs │ │ ├── ConstantMotionEditor.cs.meta │ │ ├── CyclicMotionEditor.cs │ │ ├── CyclicMotionEditor.cs.meta │ │ ├── FollowerMotionEditor.cs │ │ ├── FollowerMotionEditor.cs.meta │ │ ├── JitterMotionEditor.cs │ │ ├── JitterMotionEditor.cs.meta │ │ ├── Klak.Timeline.ProceduralMotion.Editor.asmdef │ │ └── Klak.Timeline.ProceduralMotion.Editor.asmdef.meta │ ├── LICENSE │ ├── LICENSE.meta │ ├── README.md │ ├── README.md.meta │ ├── Runtime.meta │ ├── Runtime │ │ ├── BrownianMotion.cs │ │ ├── BrownianMotion.cs.meta │ │ ├── BrownianMotionPlayable.cs │ │ ├── BrownianMotionPlayable.cs.meta │ │ ├── ConstantMotion.cs │ │ ├── ConstantMotion.cs.meta │ │ ├── ConstantMotionPlayable.cs │ │ ├── ConstantMotionPlayable.cs.meta │ │ ├── CyclicMotion.cs │ │ ├── CyclicMotion.cs.meta │ │ ├── CyclicMotionPlayable.cs │ │ ├── CyclicMotionPlayable.cs.meta │ │ ├── FollowerMotion.cs │ │ ├── FollowerMotion.cs.meta │ │ ├── FollowerMotionPlayable.cs │ │ ├── FollowerMotionPlayable.cs.meta │ │ ├── JitterMotion.cs │ │ ├── JitterMotion.cs.meta │ │ ├── JitterMotionPlayable.cs │ │ ├── JitterMotionPlayable.cs.meta │ │ ├── Klak.Timeline.ProceduralmMotion.asmdef │ │ ├── Klak.Timeline.ProceduralmMotion.asmdef.meta │ │ ├── ProceduralMotionMixer.cs │ │ ├── ProceduralMotionMixer.cs.meta │ │ ├── ProceduralMotionTrack.cs │ │ └── ProceduralMotionTrack.cs.meta │ ├── package.json │ └── package.json.meta ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── MultiplayerManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── TimelineSettings.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset └── README.md /.gitattribute: -------------------------------------------------------------------------------- 1 | * -text 2 | 3 | *.cs text eol=lf 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-------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | This is free and unencumbered software released into the public domain. 2 | 3 | Anyone is free to copy, modify, publish, use, compile, sell, or 4 | distribute this software, either in source code form or as a compiled 5 | binary, for any purpose, commercial or non-commercial, and by any 6 | means. 7 | 8 | In jurisdictions that recognize copyright laws, the author or authors 9 | of this software dedicate any and all copyright interest in the 10 | software to the public domain. We make this dedication for the benefit 11 | of the public at large and to the detriment of our heirs and 12 | successors. We intend this dedication to be an overt act of 13 | relinquishment in perpetuity of all present and future rights to this 14 | software under copyright law. 15 | 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 19 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 | OTHER DEALINGS IN THE SOFTWARE. 23 | 24 | For more information, please refer to 25 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1384ff8bc10cd2f48adff1b4eb0293fb 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Editor/BrownianMotionEditor.cs: -------------------------------------------------------------------------------- 1 | // Custom timeline track for procedural motion 2 | // https://github.com/keijiro/ProceduralMotionTrack 3 | 4 | using UnityEditor; 5 | using UnityEngine; 6 | using UnityEngine.Playables; 7 | 8 | namespace Klak.Timeline 9 | { 10 | [CustomEditor(typeof(BrownianMotion)), CanEditMultipleObjects] 11 | class BrownianMotionEditor : Editor 12 | { 13 | SerializedProperty _positionAmount; 14 | SerializedProperty _rotationAmount; 15 | SerializedProperty _frequency; 16 | SerializedProperty _octaves; 17 | SerializedProperty _randomSeed; 18 | 19 | static class Styles 20 | { 21 | public static readonly GUIContent position = new GUIContent("Position"); 22 | public static readonly GUIContent rotation = new GUIContent("Rotation"); 23 | } 24 | 25 | void OnEnable() 26 | { 27 | _positionAmount = serializedObject.FindProperty("template.positionAmount"); 28 | _rotationAmount = serializedObject.FindProperty("template.rotationAmount"); 29 | _frequency = serializedObject.FindProperty("template.frequency"); 30 | _octaves = serializedObject.FindProperty("template.octaves"); 31 | _randomSeed = serializedObject.FindProperty("template.randomSeed"); 32 | } 33 | 34 | public override void OnInspectorGUI() 35 | { 36 | serializedObject.Update(); 37 | 38 | EditorGUILayout.LabelField("Noise Amount"); 39 | EditorGUI.indentLevel++; 40 | EditorGUILayout.PropertyField(_positionAmount, Styles.position); 41 | EditorGUILayout.PropertyField(_rotationAmount, Styles.rotation); 42 | EditorGUI.indentLevel--; 43 | 44 | EditorGUILayout.PropertyField(_frequency); 45 | EditorGUILayout.IntSlider(_octaves, 1, 9); 46 | EditorGUILayout.PropertyField(_randomSeed); 47 | 48 | serializedObject.ApplyModifiedProperties(); 49 | } 50 | } 51 | } 52 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Editor/BrownianMotionEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3b8f3f328ca9287498815c2d67441740 3 | timeCreated: 1504318886 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Editor/ConstantMotionEditor.cs: -------------------------------------------------------------------------------- 1 | // Custom timeline track for procedural motion 2 | // https://github.com/keijiro/ProceduralMotionTrack 3 | 4 | using UnityEditor; 5 | using UnityEngine; 6 | using UnityEngine.Playables; 7 | 8 | namespace Klak.Timeline 9 | { 10 | [CustomEditor(typeof(ConstantMotion)), CanEditMultipleObjects] 11 | class ConstantMotionEditor : Editor 12 | { 13 | SerializedProperty _position; 14 | SerializedProperty _rotation; 15 | 16 | void OnEnable() 17 | { 18 | _position = serializedObject.FindProperty("template.position"); 19 | _rotation = serializedObject.FindProperty("template.rotation"); 20 | } 21 | 22 | public override void OnInspectorGUI() 23 | { 24 | serializedObject.Update(); 25 | 26 | EditorGUILayout.PropertyField(_position); 27 | EditorGUILayout.PropertyField(_rotation); 28 | 29 | serializedObject.ApplyModifiedProperties(); 30 | } 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Editor/ConstantMotionEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4ccd3b6a87750274492a4fbf5a5668e7 3 | timeCreated: 1513920413 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Editor/CyclicMotionEditor.cs: -------------------------------------------------------------------------------- 1 | // Custom timeline track for procedural motion 2 | // https://github.com/keijiro/ProceduralMotionTrack 3 | 4 | using UnityEditor; 5 | using UnityEngine; 6 | using UnityEngine.Playables; 7 | 8 | namespace Klak.Timeline 9 | { 10 | [CustomEditor(typeof(CyclicMotion)), CanEditMultipleObjects] 11 | class CyclicMotionEditor : Editor 12 | { 13 | SerializedProperty _positionAmount; 14 | SerializedProperty _positionFrequency; 15 | SerializedProperty _rotationAmount; 16 | SerializedProperty _rotationFrequency; 17 | 18 | static class Styles 19 | { 20 | public static readonly GUIContent amount = new GUIContent("Amount"); 21 | public static readonly GUIContent frequency = new GUIContent("Frequency"); 22 | } 23 | 24 | void OnEnable() 25 | { 26 | _positionAmount = serializedObject.FindProperty("template.positionAmount"); 27 | _positionFrequency = serializedObject.FindProperty("template.positionFrequency"); 28 | _rotationAmount = serializedObject.FindProperty("template.rotationAmount"); 29 | _rotationFrequency = serializedObject.FindProperty("template.rotationFrequency"); 30 | } 31 | 32 | public override void OnInspectorGUI() 33 | { 34 | serializedObject.Update(); 35 | 36 | EditorGUILayout.LabelField("Position"); 37 | EditorGUI.indentLevel++; 38 | EditorGUILayout.PropertyField(_positionAmount, Styles.amount); 39 | EditorGUILayout.PropertyField(_positionFrequency, Styles.frequency); 40 | EditorGUI.indentLevel--; 41 | 42 | EditorGUILayout.LabelField("Rotation"); 43 | EditorGUI.indentLevel++; 44 | EditorGUILayout.PropertyField(_rotationAmount, Styles.amount); 45 | EditorGUILayout.PropertyField(_rotationFrequency, Styles.frequency); 46 | EditorGUI.indentLevel--; 47 | 48 | serializedObject.ApplyModifiedProperties(); 49 | } 50 | } 51 | } 52 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Editor/CyclicMotionEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aa98995df327e924c8268c8450604f39 3 | timeCreated: 1513926439 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Editor/FollowerMotionEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | using UnityEngine.Playables; 4 | 5 | namespace Klak.Timeline { 6 | 7 | [CustomEditor(typeof(FollowerMotion)), CanEditMultipleObjects] 8 | class FollowerMotionEditor : Editor 9 | { 10 | SerializedProperty _target; 11 | SerializedProperty _interpolator; 12 | SerializedProperty _positionSpeed; 13 | SerializedProperty _rotationSpeed; 14 | 15 | static class Styles 16 | { 17 | public static readonly GUIContent position = new GUIContent("Position"); 18 | public static readonly GUIContent rotation = new GUIContent("Rotation"); 19 | } 20 | 21 | void OnEnable() 22 | { 23 | _target = serializedObject.FindProperty("target"); 24 | _interpolator = serializedObject.FindProperty("template.interpolator"); 25 | _positionSpeed = serializedObject.FindProperty("template.positionSpeed"); 26 | _rotationSpeed = serializedObject.FindProperty("template.rotationSpeed"); 27 | } 28 | 29 | public override void OnInspectorGUI() 30 | { 31 | serializedObject.Update(); 32 | 33 | EditorGUILayout.PropertyField(_target); 34 | EditorGUILayout.PropertyField(_interpolator); 35 | 36 | EditorGUILayout.LabelField("Speed"); 37 | EditorGUI.indentLevel++; 38 | EditorGUILayout.PropertyField(_positionSpeed, Styles.position); 39 | EditorGUILayout.PropertyField(_rotationSpeed, Styles.rotation); 40 | EditorGUI.indentLevel--; 41 | 42 | serializedObject.ApplyModifiedProperties(); 43 | } 44 | } 45 | 46 | } // namespace Klak.Timeline 47 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Editor/FollowerMotionEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9071daa9e898e489ba9d4156e757c492 -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Editor/JitterMotionEditor.cs: -------------------------------------------------------------------------------- 1 | // Custom timeline track for procedural motion 2 | // https://github.com/keijiro/ProceduralMotionTrack 3 | 4 | using UnityEditor; 5 | using UnityEngine; 6 | using UnityEngine.Playables; 7 | 8 | namespace Klak.Timeline 9 | { 10 | [CustomEditor(typeof(JitterMotion)), CanEditMultipleObjects] 11 | class JitterMotionEditor : Editor 12 | { 13 | SerializedProperty _positionAmount; 14 | SerializedProperty _rotationAmount; 15 | SerializedProperty _randomSeed; 16 | 17 | static class Styles 18 | { 19 | public static readonly GUIContent position = new GUIContent("Position"); 20 | public static readonly GUIContent rotation = new GUIContent("Rotation"); 21 | } 22 | 23 | void OnEnable() 24 | { 25 | _positionAmount = serializedObject.FindProperty("template.positionAmount"); 26 | _rotationAmount = serializedObject.FindProperty("template.rotationAmount"); 27 | _randomSeed = serializedObject.FindProperty("template.randomSeed"); 28 | } 29 | 30 | public override void OnInspectorGUI() 31 | { 32 | serializedObject.Update(); 33 | 34 | EditorGUILayout.LabelField("Jitter Amount"); 35 | EditorGUI.indentLevel++; 36 | EditorGUILayout.PropertyField(_positionAmount, Styles.position); 37 | EditorGUILayout.PropertyField(_rotationAmount, Styles.rotation); 38 | EditorGUI.indentLevel--; 39 | 40 | EditorGUILayout.PropertyField(_randomSeed); 41 | 42 | serializedObject.ApplyModifiedProperties(); 43 | } 44 | } 45 | } 46 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Editor/JitterMotionEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 32aec2f07ccbf064986716b44bba7b86 3 | timeCreated: 1513928027 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Editor/Klak.Timeline.ProceduralMotion.Editor.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Klak.Timeline.ProceduralMotion.Editor", 3 | "references": [ 4 | "Klak.Timeline.ProceduralMotion" 5 | ], 6 | "optionalUnityReferences": [], 7 | "includePlatforms": [ 8 | "Editor" 9 | ], 10 | "excludePlatforms": [], 11 | "allowUnsafeCode": false 12 | } 13 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Editor/Klak.Timeline.ProceduralMotion.Editor.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e9b95c9e5d10ce44a9ff70a1c72e7644 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/LICENSE: -------------------------------------------------------------------------------- 1 | This is free and unencumbered software released into the public domain. 2 | 3 | Anyone is free to copy, modify, publish, use, compile, sell, or 4 | distribute this software, either in source code form or as a compiled 5 | binary, for any purpose, commercial or non-commercial, and by any 6 | means. 7 | 8 | In jurisdictions that recognize copyright laws, the author or authors 9 | of this software dedicate any and all copyright interest in the 10 | software to the public domain. We make this dedication for the benefit 11 | of the public at large and to the detriment of our heirs and 12 | successors. We intend this dedication to be an overt act of 13 | relinquishment in perpetuity of all present and future rights to this 14 | software under copyright law. 15 | 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 19 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 | OTHER DEALINGS IN THE SOFTWARE. 23 | 24 | For more information, please refer to 25 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/LICENSE.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8a235b4902c5530fc81629e3ea43aa20 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/README.md: -------------------------------------------------------------------------------- 1 | ProceduralMotionTrack 2 | ===================== 3 | 4 | ![gif](https://i.imgur.com/jlE9XbR.gif) 5 | 6 | **ProceduralMotionTrack** is a custom Unity Timeline track that controls an 7 | object’s transform using simple procedural motions. 8 | 9 | Currently, it supports five types of motion: 10 | 11 | - **Constant Motion**: Fixes an object at a specified position. 12 | - **Cyclic Motion**: Moves an object using sine wave functions. 13 | - **Brownian Motion**: Moves an object with fractal Brownian motion. 14 | - **Follower Motion**: Makes an object follow another target. 15 | - **Jitter Motion**: Moves an object with random values. 16 | 17 | These motions can be blended by overlapping clips. 18 | 19 | ProceduralMotionTrack also supports extrapolation, which is useful for creating 20 | continuous motion throughout the entire timeline. 21 | 22 | System Requirements 23 | ------------------- 24 | 25 | - Unity 6 26 | 27 | Installation 28 | ------------ 29 | 30 | [Follow these instructions] to set up the scoped registry. Then, install the 31 | ProceduralMotionTrack package via the Unity Package Manager. 32 | 33 | [Follow these instructions]: 34 | https://gist.github.com/keijiro/f8c7e8ff29bfe63d86b888901b82644c 35 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ebbe5dc6131da49cb91988d32e883adf 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 69dc58cb36fe4b341add710ca6b8c1d0 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/BrownianMotion.cs: -------------------------------------------------------------------------------- 1 | // Custom timeline track for procedural motion 2 | // https://github.com/keijiro/ProceduralMotionTrack 3 | 4 | using UnityEngine; 5 | using UnityEngine.Playables; 6 | using UnityEngine.Timeline; 7 | 8 | namespace Klak.Timeline 9 | { 10 | [System.Serializable] 11 | public class BrownianMotion : PlayableAsset, ITimelineClipAsset 12 | { 13 | #region Serialized variables 14 | 15 | public BrownianMotionPlayable template = new BrownianMotionPlayable(); 16 | 17 | #endregion 18 | 19 | #region ITimelineClipAsset implementation 20 | 21 | public ClipCaps clipCaps { get { return ClipCaps.Blending | ClipCaps.Extrapolation; } } 22 | 23 | #endregion 24 | 25 | #region PlayableAsset overrides 26 | 27 | public override Playable CreatePlayable(PlayableGraph graph, GameObject go) 28 | { 29 | return ScriptPlayable.Create(graph, template); 30 | } 31 | 32 | #endregion 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/BrownianMotion.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a9ca4d0ec3eaf424181397a9f2f89180 3 | timeCreated: 1504321838 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/BrownianMotionPlayable.cs: -------------------------------------------------------------------------------- 1 | // Custom timeline track for procedural motion 2 | // https://github.com/keijiro/ProceduralMotionTrack 3 | 4 | using UnityEngine; 5 | using UnityEngine.Playables; 6 | using Unity.Mathematics; 7 | 8 | namespace Klak.Timeline 9 | { 10 | [System.Serializable] 11 | public class BrownianMotionPlayable : PlayableBehaviour 12 | { 13 | #region Serialized variables 14 | 15 | public Vector3 positionAmount = Vector3.one; 16 | public Vector3 rotationAmount = Vector3.one * 10; 17 | public float frequency = 1; 18 | public int octaves = 2; 19 | public uint randomSeed; 20 | 21 | #endregion 22 | 23 | #region Private functions 24 | 25 | float Fbm(float x, float y, int octave) 26 | { 27 | var p = math.float2(x, y); 28 | var f = 0.0f; 29 | var w = 0.5f; 30 | for (var i = 0; i < octave; i++) 31 | { 32 | f += w * noise.snoise(p); 33 | p *= 2.0f; 34 | w *= 0.5f; 35 | } 36 | return f; 37 | } 38 | 39 | #endregion 40 | 41 | #region PlayableBehaviour overrides 42 | 43 | float3 _positionOffset; 44 | float3 _rotationOffset; 45 | 46 | public override void OnPlayableCreate(Playable playable) 47 | { 48 | var rand = new Unity.Mathematics.Random(randomSeed + 1); 49 | _positionOffset = rand.NextFloat3(-1e3f, 1e3f); 50 | _rotationOffset = rand.NextFloat3(-1e3f, 1e3f); 51 | } 52 | 53 | public override void ProcessFrame(Playable playable, FrameData info, object playerData) 54 | { 55 | var target = playerData as Transform; 56 | if (target == null) return; 57 | 58 | var t = (float)playable.GetTime() * frequency; 59 | var w = info.weight / 0.75f; // normalized weight 60 | 61 | var np = math.float3( 62 | Fbm(_positionOffset.x, t, octaves), 63 | Fbm(_positionOffset.y, t, octaves), 64 | Fbm(_positionOffset.z, t, octaves) 65 | ); 66 | 67 | var nr = math.float3( 68 | Fbm(_rotationOffset.x, t, octaves), 69 | Fbm(_rotationOffset.y, t, octaves), 70 | Fbm(_rotationOffset.z, t, octaves) 71 | ); 72 | 73 | np = np * positionAmount * w; 74 | nr = nr * rotationAmount * w; 75 | 76 | target.localPosition += (Vector3)np; 77 | target.localRotation = Quaternion.Euler(nr) * target.localRotation; 78 | } 79 | 80 | #endregion 81 | } 82 | } 83 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/BrownianMotionPlayable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c29528d629627974795ec203770ff525 3 | timeCreated: 1504322718 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/ConstantMotion.cs: -------------------------------------------------------------------------------- 1 | // Custom timeline track for procedural motion 2 | // https://github.com/keijiro/ProceduralMotionTrack 3 | 4 | using UnityEngine; 5 | using UnityEngine.Playables; 6 | using UnityEngine.Timeline; 7 | 8 | namespace Klak.Timeline 9 | { 10 | [System.Serializable] 11 | public class ConstantMotion : PlayableAsset, ITimelineClipAsset 12 | { 13 | #region Serialized variables 14 | 15 | public ConstantMotionPlayable template = new ConstantMotionPlayable(); 16 | 17 | #endregion 18 | 19 | #region ITimelineClipAsset implementation 20 | 21 | public ClipCaps clipCaps { get { return ClipCaps.Blending | ClipCaps.Extrapolation; } } 22 | 23 | #endregion 24 | 25 | #region PlayableAsset overrides 26 | 27 | public override Playable CreatePlayable(PlayableGraph graph, GameObject go) 28 | { 29 | return ScriptPlayable.Create(graph, template); 30 | } 31 | 32 | #endregion 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/ConstantMotion.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5692ae3f7b3460943a1e33ff3dcecab6 3 | timeCreated: 1513872438 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/ConstantMotionPlayable.cs: -------------------------------------------------------------------------------- 1 | // Custom timeline track for procedural motion 2 | // https://github.com/keijiro/ProceduralMotionTrack 3 | 4 | using UnityEngine; 5 | using UnityEngine.Playables; 6 | 7 | namespace Klak.Timeline 8 | { 9 | [System.Serializable] 10 | public class ConstantMotionPlayable : PlayableBehaviour 11 | { 12 | #region Serialized variables 13 | 14 | public Vector3 position = Vector3.zero; 15 | public Vector3 rotation = Vector3.zero; 16 | 17 | #endregion 18 | 19 | #region PlayableBehaviour overrides 20 | 21 | public override void ProcessFrame(Playable playable, FrameData info, object playerData) 22 | { 23 | var target = playerData as Transform; 24 | if (target != null) 25 | { 26 | target.localPosition += position * info.weight; 27 | target.localRotation = Quaternion.Slerp(target.localRotation, Quaternion.Euler(rotation), info.weight); 28 | } 29 | } 30 | 31 | #endregion 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/ConstantMotionPlayable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f7b40b27afc40854780a13d5077be6b0 3 | timeCreated: 1513872438 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/CyclicMotion.cs: -------------------------------------------------------------------------------- 1 | // Custom timeline track for procedural motion 2 | // https://github.com/keijiro/ProceduralMotionTrack 3 | 4 | using UnityEngine; 5 | using UnityEngine.Playables; 6 | using UnityEngine.Timeline; 7 | 8 | namespace Klak.Timeline 9 | { 10 | [System.Serializable] 11 | public class CyclicMotion : PlayableAsset, ITimelineClipAsset 12 | { 13 | #region Serialized variables 14 | 15 | public CyclicMotionPlayable template = new CyclicMotionPlayable(); 16 | 17 | #endregion 18 | 19 | #region ITimelineClipAsset implementation 20 | 21 | public ClipCaps clipCaps { get { return ClipCaps.Blending | ClipCaps.Extrapolation; } } 22 | 23 | #endregion 24 | 25 | #region PlayableAsset overrides 26 | 27 | public override Playable CreatePlayable(PlayableGraph graph, GameObject go) 28 | { 29 | return ScriptPlayable.Create(graph, template); 30 | } 31 | 32 | #endregion 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/CyclicMotion.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d96755c472a2dd049bb9e5e3ab05515d 3 | timeCreated: 1513926359 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/CyclicMotionPlayable.cs: -------------------------------------------------------------------------------- 1 | // Custom timeline track for procedural motion 2 | // https://github.com/keijiro/ProceduralMotionTrack 3 | 4 | using UnityEngine; 5 | using UnityEngine.Playables; 6 | 7 | namespace Klak.Timeline 8 | { 9 | [System.Serializable] 10 | public class CyclicMotionPlayable : PlayableBehaviour 11 | { 12 | #region Serialized variables 13 | 14 | public Vector3 positionAmount = Vector3.one; 15 | public Vector3 positionFrequency = Vector3.one; 16 | public Vector3 rotationAmount = Vector3.one * 10; 17 | public Vector3 rotationFrequency = Vector3.one; 18 | 19 | #endregion 20 | 21 | #region PlayableBehaviour overrides 22 | 23 | public override void ProcessFrame(Playable playable, FrameData info, object playerData) 24 | { 25 | var target = playerData as Transform; 26 | if (target == null) return; 27 | 28 | var t = (float)playable.GetTime(); 29 | var w = info.weight; 30 | 31 | var p = new Vector3( 32 | Mathf.Sin(positionFrequency.x * t), 33 | Mathf.Sin(positionFrequency.y * t), 34 | Mathf.Sin(positionFrequency.z * t) 35 | ); 36 | 37 | var r = new Vector3( 38 | Mathf.Sin(rotationFrequency.x * t), 39 | Mathf.Sin(rotationFrequency.y * t), 40 | Mathf.Sin(rotationFrequency.z * t) 41 | ); 42 | 43 | p = Vector3.Scale(p, positionAmount) * w; 44 | r = Vector3.Scale(r, rotationAmount) * w; 45 | 46 | target.localPosition += p; 47 | target.localRotation = Quaternion.Euler(r) * target.localRotation; 48 | } 49 | 50 | #endregion 51 | } 52 | } 53 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/CyclicMotionPlayable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1d9845015e5816d429da182e5ccbe480 3 | timeCreated: 1513926306 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/FollowerMotion.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Playables; 3 | using UnityEngine.Timeline; 4 | 5 | namespace Klak.Timeline { 6 | 7 | [System.Serializable] 8 | public sealed class FollowerMotion : PlayableAsset, ITimelineClipAsset 9 | { 10 | #region Serialized attributes 11 | 12 | public ExposedReference target; 13 | public FollowerMotionPlayable template = new FollowerMotionPlayable(); 14 | 15 | #endregion 16 | 17 | #region ITimelineClipAsset implementation 18 | 19 | public ClipCaps clipCaps => ClipCaps.Blending | ClipCaps.Extrapolation; 20 | 21 | #endregion 22 | 23 | #region PlayableAsset overrides 24 | 25 | public override Playable CreatePlayable(PlayableGraph graph, GameObject go) 26 | { 27 | var p = ScriptPlayable.Create(graph, template); 28 | p.GetBehaviour().Target = target.Resolve(graph.GetResolver()); 29 | return p; 30 | } 31 | 32 | #endregion 33 | } 34 | 35 | } // namespace Klak.Timeline 36 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/FollowerMotion.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d22adfef08d914c1d87f5aba7f7cf554 -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/FollowerMotionPlayable.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Playables; 3 | using Unity.Mathematics; 4 | 5 | namespace Klak.Timeline { 6 | 7 | [System.Serializable] 8 | public sealed class FollowerMotionPlayable : PlayableBehaviour 9 | { 10 | #region Serialized attributes 11 | 12 | public enum Interpolator { Exponential, Spring, DampedSpring } 13 | public Interpolator interpolator = Interpolator.DampedSpring; 14 | public float positionSpeed = 2; 15 | public float rotationSpeed = 2; 16 | 17 | #endregion 18 | 19 | #region Runtime attributes 20 | 21 | public Transform Target { get; set; } 22 | 23 | #endregion 24 | 25 | #region Private members 26 | 27 | (float3 p, quaternion r) _origin; 28 | (float3 p, float4 r) _current; 29 | (float3 p, float4 r) _velocity; 30 | float _prevTime; 31 | 32 | static float4 Q2F4(quaternion q) => q.value; 33 | 34 | float CalculateDeltaTime(Playable playable) 35 | { 36 | var time = (float)playable.GetTime(); 37 | var dt = math.abs(time - _prevTime); 38 | _prevTime = time; 39 | return dt; 40 | } 41 | 42 | #endregion 43 | 44 | #region PlayableBehaviour overrides 45 | 46 | // Clip initialization 47 | public override void OnBehaviourPlay(Playable playable, FrameData info) 48 | => _prevTime = -1; 49 | 50 | // Per-frame initialization 51 | public override void PrepareFrame(Playable playable, FrameData info) 52 | { 53 | var self = info.output.GetUserData() as Transform; 54 | if (self == null || Target == null) return; 55 | 56 | // Original transform 57 | _origin = (self.position, Q2F4(self.rotation)); 58 | } 59 | 60 | // Per-frame process 61 | public override void ProcessFrame(Playable playable, FrameData info, object playerData) 62 | { 63 | var self = playerData as Transform; 64 | if (self == null || Target == null) return; 65 | 66 | if (_prevTime < 0) 67 | { 68 | // State initialization 69 | _current = (Target.position, Q2F4(Target.rotation)); 70 | _velocity = (0, 0); 71 | _prevTime = (float)playable.GetTime(); 72 | } 73 | 74 | // Parameters (delta time and clip weight) 75 | var dt = CalculateDeltaTime(playable); 76 | var w = info.weight; 77 | 78 | // Position interpolation 79 | if (positionSpeed > 0) 80 | { 81 | var target = (float3)Target.position; 82 | var speed = positionSpeed; 83 | 84 | if (interpolator == Interpolator.Exponential) 85 | { 86 | _current.p = math.lerp(target, _current.p, math.exp(speed * -dt)); 87 | } 88 | else if (interpolator == Interpolator.Spring) 89 | { 90 | _velocity.p *= math.exp((1 + speed * 0.5f) * -dt); 91 | _velocity.p += (target - _current.p) * (speed * 0.1f); 92 | _current.p += _velocity.p * dt; 93 | } 94 | else // interpolator == Interpolator.DampedSpring 95 | { 96 | var n1 = _velocity.p - (_current.p - target) * (speed * speed * dt); 97 | var n2 = 1 + speed * dt; 98 | _velocity.p = n1 / (n2 * n2); 99 | _current.p += _velocity.p * dt; 100 | } 101 | 102 | self.position += (Vector3)((_current.p - _origin.p) * w); 103 | } 104 | 105 | // Rotation interpolation 106 | if (rotationSpeed > 0) 107 | { 108 | var target = Q2F4(Target.rotation); 109 | var speed = rotationSpeed; 110 | 111 | if (math.dot(_current.r, target) < 0) target = -target; 112 | 113 | if (interpolator == Interpolator.Exponential) 114 | { 115 | _current.r = math.lerp(target, _current.r, math.exp(speed * -dt)); 116 | } 117 | else if (interpolator == Interpolator.Spring) 118 | { 119 | _velocity.r *= math.exp((1 + speed * 0.5f) * -dt); 120 | _velocity.r += (target - _current.r) * (speed * 0.1f); 121 | _current.r += _velocity.r * dt; 122 | } 123 | else // interpolator == Interpolator.DampedSpring 124 | { 125 | var n1 = _velocity.r - (_current.r - target) * (speed * speed * dt); 126 | var n2 = 1 + speed * dt; 127 | _velocity.r = n1 / (n2 * n2); 128 | _current.r += _velocity.r * dt; 129 | } 130 | 131 | // self += (current - origin) * w; 132 | var r = math.normalize(math.quaternion(_current.r)); 133 | r = math.mul(math.inverse(_origin.r), r); 134 | r = math.nlerp(quaternion.identity, r, w); 135 | self.rotation = math.mul(r, self.rotation); 136 | } 137 | } 138 | 139 | #endregion 140 | } 141 | 142 | } // namespace Klak.Timeline 143 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/FollowerMotionPlayable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e466ca349e53b48c3a0f69e517de5984 -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/JitterMotion.cs: -------------------------------------------------------------------------------- 1 | // Custom timeline track for procedural motion 2 | // https://github.com/keijiro/ProceduralMotionTrack 3 | 4 | using UnityEngine; 5 | using UnityEngine.Playables; 6 | using UnityEngine.Timeline; 7 | 8 | namespace Klak.Timeline 9 | { 10 | [System.Serializable] 11 | public class JitterMotion : PlayableAsset, ITimelineClipAsset 12 | { 13 | #region Serialized variables 14 | 15 | public JitterMotionPlayable template = new JitterMotionPlayable(); 16 | 17 | #endregion 18 | 19 | #region ITimelineClipAsset implementation 20 | 21 | public ClipCaps clipCaps { get { return ClipCaps.Blending | ClipCaps.Extrapolation; } } 22 | 23 | #endregion 24 | 25 | #region PlayableAsset overrides 26 | 27 | public override Playable CreatePlayable(PlayableGraph graph, GameObject go) 28 | { 29 | return ScriptPlayable.Create(graph, template); 30 | } 31 | 32 | #endregion 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/JitterMotion.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 55fe62ad8c327124a8bfd79a572e6a3c 3 | timeCreated: 1513927190 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/JitterMotionPlayable.cs: -------------------------------------------------------------------------------- 1 | // Custom timeline track for procedural motion 2 | // https://github.com/keijiro/ProceduralMotionTrack 3 | 4 | using UnityEngine; 5 | using UnityEngine.Playables; 6 | using Unity.Mathematics; 7 | 8 | namespace Klak.Timeline 9 | { 10 | [System.Serializable] 11 | public class JitterMotionPlayable : PlayableBehaviour 12 | { 13 | #region Serialized variables 14 | 15 | public Vector3 positionAmount = Vector3.one * 0.1f; 16 | public Vector3 rotationAmount = Vector3.one * 3; 17 | public uint randomSeed; 18 | 19 | #endregion 20 | 21 | #region PlayableBehaviour overrides 22 | 23 | public override void ProcessFrame(Playable playable, FrameData info, object playerData) 24 | { 25 | var target = playerData as Transform; 26 | if (target == null) return; 27 | 28 | var t = (float)playable.GetTime(); 29 | var id = (uint)(t * 1e+6f % 0xfffffff); 30 | var rand = new Unity.Mathematics.Random((randomSeed + 1) ^ id); 31 | 32 | var p = rand.NextFloat3(); 33 | var r = rand.NextFloat3(); 34 | 35 | p = (p * 2 - 1) * positionAmount * info.weight; 36 | r = (r * 2 - 1) * rotationAmount * info.weight; 37 | 38 | target.localPosition += (Vector3)p; 39 | target.localRotation = Quaternion.Euler(r) * target.localRotation; 40 | } 41 | 42 | #endregion 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/JitterMotionPlayable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6980513dcda4c7f4cb70c93abef5c880 3 | timeCreated: 1513927190 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/Klak.Timeline.ProceduralmMotion.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Klak.Timeline.ProceduralMotion", 3 | "references": [ "Unity.Mathematics", "Unity.Timeline" ], 4 | "optionalUnityReferences": [], 5 | "includePlatforms": [], 6 | "excludePlatforms": [], 7 | "allowUnsafeCode": false 8 | } 9 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/Klak.Timeline.ProceduralmMotion.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 54ad2b38261167948985c1d71d74809b 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/ProceduralMotionMixer.cs: -------------------------------------------------------------------------------- 1 | // Custom timeline track for procedural motion 2 | // https://github.com/keijiro/ProceduralMotionTrack 3 | 4 | using UnityEngine; 5 | using UnityEngine.Playables; 6 | 7 | namespace Klak.Timeline 8 | { 9 | [System.Serializable] 10 | public class ProceduralMotionMixer : PlayableBehaviour 11 | { 12 | #region PlayableBehaviour overrides 13 | 14 | public override void PrepareFrame(Playable playable, FrameData info) 15 | { 16 | var target = info.output.GetUserData() as Transform; 17 | if (target != null) 18 | { 19 | // Reset the target transform. 20 | // It'll be modified in clip playables. 21 | target.localPosition = Vector3.zero; 22 | target.localRotation = Quaternion.identity; 23 | } 24 | } 25 | 26 | #endregion 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/ProceduralMotionMixer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 46865333b20a55045b526c583269ea4d 3 | timeCreated: 1504321901 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/ProceduralMotionTrack.cs: -------------------------------------------------------------------------------- 1 | // Custom timeline track for procedural motion 2 | // https://github.com/keijiro/ProceduralMotionTrack 3 | 4 | using UnityEngine; 5 | using UnityEngine.Playables; 6 | using UnityEngine.Timeline; 7 | 8 | namespace Klak.Timeline 9 | { 10 | [TrackColor(0.4f, 0.4f, 0.4f)] 11 | [TrackClipType(typeof(BrownianMotion))] 12 | [TrackClipType(typeof(ConstantMotion))] 13 | [TrackClipType(typeof(CyclicMotion))] 14 | [TrackClipType(typeof(FollowerMotion))] 15 | [TrackClipType(typeof(JitterMotion))] 16 | [TrackBindingType(typeof(Transform))] 17 | public class ProceduralMotionTrack : TrackAsset 18 | { 19 | public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) 20 | { 21 | return ScriptPlayable.Create(graph, inputCount); 22 | } 23 | 24 | public override void GatherProperties(PlayableDirector director, IPropertyCollector driver) 25 | { 26 | var transform = director.GetGenericBinding(this) as Transform; 27 | if (transform == null) return; 28 | driver.AddFromName(transform, "m_LocalPosition"); 29 | driver.AddFromName(transform, "m_LocalRotation"); 30 | } 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/Runtime/ProceduralMotionTrack.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cf8fca7bb2ddee8478cf61bf39019f96 3 | timeCreated: 1504321901 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/package.json: -------------------------------------------------------------------------------- 1 | { 2 | "author": "Keijiro Takahashi", 3 | "dependencies": { 4 | "com.unity.modules.imgui": "1.0.0", 5 | "com.unity.timeline": "1.8.7", 6 | "com.unity.mathematics": "1.3.1" 7 | }, 8 | "description": "Custom timeline track that controls object transforms with simple procedural motions.", 9 | "displayName": "Procedural Motion Track Library", 10 | "keywords": [ "unity" ], 11 | "license": "Unlicense", 12 | "name": "jp.keijiro.klak.timeline.procedural-motion", 13 | "unity": "6000.0", 14 | "unityRelease": "0f1", 15 | "version": "2.0.3" 16 | } 17 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.timeline.procedural-motion/package.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5e174ca15f5db1f4cbe5c372a1b9d41e 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | 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-------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_TrackPackagesOutsideProject: 0 8 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ProceduralMotionTrack 2 | ===================== 3 | 4 | ![gif](https://i.imgur.com/jlE9XbR.gif) 5 | 6 | **ProceduralMotionTrack** is a custom Unity Timeline track that controls an 7 | object’s transform using simple procedural motions. 8 | 9 | Currently, it supports five types of motion: 10 | 11 | - **Constant Motion**: Fixes an object at a specified position. 12 | - **Cyclic Motion**: Moves an object using sine wave functions. 13 | - **Brownian Motion**: Moves an object with fractal Brownian motion. 14 | - **Follower Motion**: Makes an object follow another target. 15 | - **Jitter Motion**: Moves an object with random values. 16 | 17 | These motions can be blended by overlapping clips. 18 | 19 | ProceduralMotionTrack also supports extrapolation, which is useful for creating 20 | continuous motion throughout the entire timeline. 21 | 22 | System Requirements 23 | ------------------- 24 | 25 | - Unity 6 26 | 27 | Installation 28 | ------------ 29 | 30 | [Follow these instructions] to set up the scoped registry. Then, install the 31 | ProceduralMotionTrack package via the Unity Package Manager. 32 | 33 | [Follow these instructions]: 34 | https://gist.github.com/keijiro/f8c7e8ff29bfe63d86b888901b82644c 35 | --------------------------------------------------------------------------------