├── Assets ├── sIBL Archive │ ├── TropicalRuins.hdr │ ├── Acknowledgement.txt.meta │ ├── Acknowledgement.txt │ └── TropicalRuins.hdr.meta ├── Test.unity.meta ├── Test.meta ├── URP.meta ├── RDSystem.meta ├── RDSystem │ ├── CustomRenderTexture.hlsl.meta │ ├── RDSystem.mat.meta │ ├── RDSystemBuffer.asset.meta │ ├── RDSystem.shader.meta │ ├── RDSystemUpdater.cs.meta │ ├── RDSystemUpdater.cs │ ├── RDSystemBuffer.asset │ ├── RDSystem.shader │ ├── RDSystem.mat │ └── CustomRenderTexture.hlsl ├── Test │ ├── Skybox.mat.meta │ ├── Postprocess.asset.meta │ ├── Surface.shadergraph.meta │ ├── Skybox.mat │ └── Postprocess.asset ├── URP │ ├── URP.asset.meta │ ├── DefaultRenderer.asset.meta │ ├── DefaultSettings.asset.meta │ ├── GlobalSettings.asset.meta │ ├── DefaultRenderer.asset │ ├── URP.asset │ ├── GlobalSettings.asset │ └── DefaultSettings.asset ├── sIBL Archive.meta └── Test.unity ├── ProjectSettings ├── ProjectVersion.txt ├── CommonBurstAotSettings.json ├── ClusterInputManager.asset ├── PresetManager.asset ├── MultiplayerManager.asset ├── VersionControlSettings.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── VFXManager.asset ├── URPProjectSettings.asset ├── AudioManager.asset ├── TagManager.asset ├── ShaderGraphSettings.asset ├── UnityConnectSettings.asset ├── DynamicsManager.asset ├── MemorySettings.asset ├── PackageManagerSettings.asset ├── EditorSettings.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── QualitySettings.asset ├── GraphicsSettings.asset ├── SceneTemplateSettings.json ├── InputManager.asset └── ProjectSettings.asset ├── .gitattributes ├── .gitignore ├── Packages ├── manifest.json └── packages-lock.json ├── README.md └── LICENSE /Assets/sIBL Archive/TropicalRuins.hdr: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/keijiro/RDSystem/HEAD/Assets/sIBL Archive/TropicalRuins.hdr -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 6000.0.55f1 2 | m_EditorVersionWithRevision: 6000.0.55f1 (c5f59906196d) 3 | -------------------------------------------------------------------------------- /ProjectSettings/CommonBurstAotSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "MonoBehaviour": { 3 | "Version": 4, 4 | "DisabledWarnings": "" 5 | } 6 | } 7 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /Assets/Test.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ff5702dfe30c34fa2a680f20ba104712 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_DefaultPresets: {} 8 | -------------------------------------------------------------------------------- /Assets/Test.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 75c43e75c7efe4e75834677142f89d5d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/URP.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cf7aff1ca29bf457cb3074580db18960 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | * -text 2 | 3 | *.cs text eol=lf diff=csharp 4 | *.shader text eol=lf 5 | *.cginc text eol=lf 6 | *.hlsl text eol=lf 7 | *.compute text eol=lf 8 | 9 | *.meta text eol=lf 10 | -------------------------------------------------------------------------------- /Assets/RDSystem.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0b419ea4ef46a419ab174b988dd58a02 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/RDSystem/CustomRenderTexture.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4f5e6d8b9c2a74a4e9f6d8c7b5a3f2e1 3 | ShaderIncludeImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: -------------------------------------------------------------------------------- /ProjectSettings/MultiplayerManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!655991488 &1 4 | MultiplayerManager: 5 | m_ObjectHideFlags: 0 6 | m_EnableMultiplayerRoles: 0 7 | m_ActiveMultiplayerRole: 0 8 | -------------------------------------------------------------------------------- /Assets/Test/Skybox.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d230c9b3f2b914cbc96ec1a442f3a4e0 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/URP/URP.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 20b57e50be50f4cf3bb2306d63c8e0e7 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/RDSystem/RDSystem.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2958f25dea4c84e3bbca48f6577880af 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/sIBL Archive/Acknowledgement.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 539994cd5da974df4aa624b1efbfc35e 3 | timeCreated: 1457256437 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Test/Postprocess.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fb4b3f0eb5fdc4f7db43599dd3d686d0 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/URP/DefaultRenderer.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8e1183055e54048bbb725e5812e38d2a 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/URP/DefaultSettings.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fcc34833ea47c4f31921886a5a6ab8ff 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/URP/GlobalSettings.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 27a43ffdced204282b6a42ae51c4b451 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/RDSystem/RDSystemBuffer.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e1a1b312b90f4c698d64e3ccdcb0957 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 8600000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/sIBL Archive.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a45feb57f31d6431b9c70826bad20276 3 | folderAsset: yes 4 | timeCreated: 1457256397 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /Assets/RDSystem/RDSystem.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8a5f6d8b9c2a74a4e9f6d8c7b5a3f2e2 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: -------------------------------------------------------------------------------- /Assets/sIBL Archive/Acknowledgement.txt: -------------------------------------------------------------------------------- 1 | The HDR images in this directory are provided from sIBL Archive under the 2 | Creative Commons license (CC BY-NC-SA 3.0 US). Please see the page below for 3 | further details. 4 | 5 | http://www.hdrlabs.com/sibl/archive.html 6 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Assets/RDSystem/RDSystemUpdater.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 720cc55effda49449b91a18bc5c815b2 3 | timeCreated: 1494728884 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Test/Surface.shadergraph.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2d7cd98d12fb745f8b87336d30a2d8e8 3 | ScriptedImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 2 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} 11 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Test.unity 10 | guid: ff5702dfe30c34fa2a680f20ba104712 11 | m_configObjects: {} 12 | m_UseUCBPForAssetBundles: 0 13 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | Thumbs.db 2 | Desktop.ini 3 | .DS_Store 4 | *.swp 5 | 6 | /Library 7 | /Logs 8 | /Recordings 9 | /Temp 10 | /UIElementsSchema 11 | /UserSettings 12 | 13 | /.utmp 14 | /mono_crash.*.json 15 | /Xcode 16 | 17 | /*.app 18 | /*.exe 19 | /*.apk 20 | /*_DoNotShip 21 | 22 | ReflectionProbe-*.exr 23 | ReflectionProbe-*.exr.meta 24 | LightingData.asset 25 | LightingData.asset.meta 26 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /Assets/RDSystem/RDSystemUpdater.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace RDSystem { 4 | 5 | public sealed class RDSystemUpdater : MonoBehaviour 6 | { 7 | [SerializeField] CustomRenderTexture _texture = null; 8 | [SerializeField, Range(1, 16)] int _stepsPerFrame = 4; 9 | 10 | void Start() 11 | => _texture.Initialize(); 12 | 13 | void Update() 14 | => _texture.Update(_stepsPerFrame); 15 | } 16 | 17 | } // namespace RDSystem 18 | -------------------------------------------------------------------------------- /ProjectSettings/URPProjectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_LastMaterialVersion: 10 16 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.inputsystem": "1.14.2", 4 | "com.unity.render-pipelines.universal": "17.0.4", 5 | "jp.keijiro.klak.motion": "1.1.0", 6 | "jp.keijiro.klutter-tools": "2.3.0", 7 | "jp.keijiro.test-assets": "1.0.1", 8 | "com.unity.modules.uielements": "1.0.0" 9 | }, 10 | "scopedRegistries": [ 11 | { 12 | "name": "Keijiro", 13 | "url": "https://registry.npmjs.com", 14 | "scopes": [ 15 | "jp.keijiro" 16 | ] 17 | } 18 | ] 19 | } 20 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/ShaderGraphSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 53 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | shaderVariantLimit: 128 16 | overrideShaderVariantLimit: 0 17 | customInterpolatorErrorThreshold: 32 18 | customInterpolatorWarningThreshold: 16 19 | customHeatmapValues: {fileID: 0} 20 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # RDSystem 2 | 3 | ![screenshot](http://i.imgur.com/TSQyxMAl.png) 4 | 5 | **RDSystem** is a sample project that demonstrates generative texture design 6 | using Unity's Custom Render Texture feature. It renders organic texture 7 | animations using a typical [reaction-diffusion system]. 8 | 9 | [reaction-diffusion system]: https://en.wikipedia.org/wiki/Reaction–diffusion_system 10 | 11 | ![gif](http://i.imgur.com/pGdCErA.gif) 12 | ![gif](http://i.imgur.com/Ai3wB8l.gif) 13 | 14 | ## System Requirements 15 | 16 | - Unity 6 17 | 18 | ## Acknowledgements 19 | 20 | This example was heavily inspired by the following videos: 21 | 22 | - Reaction-Diffusion by Nobutaka Kitahara, https://vimeo.com/176261480 23 | - DIFFUSION by Kouhei Nakama, https://vimeo.com/145251635 24 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_DashboardUrl: https://dashboard.unity3d.com 13 | m_TestInitMode: 0 14 | CrashReportingSettings: 15 | m_EventUrl: https://perf-events.cloud.unity3d.com 16 | m_Enabled: 0 17 | m_LogBufferSize: 10 18 | m_CaptureEditorExceptions: 1 19 | UnityPurchasingSettings: 20 | m_Enabled: 0 21 | m_TestMode: 0 22 | UnityAnalyticsSettings: 23 | m_Enabled: 0 24 | m_TestMode: 0 25 | m_InitializeOnStartup: 1 26 | m_PackageRequiringCoreStatsPresent: 0 27 | UnityAdsSettings: 28 | m_Enabled: 0 29 | m_InitializeOnStartup: 1 30 | m_TestMode: 0 31 | m_IosGameId: 32 | m_AndroidGameId: 33 | m_GameIds: {} 34 | m_GameId: 35 | PerformanceReportingSettings: 36 | m_Enabled: 0 37 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | This is free and unencumbered software released into the public domain. 2 | 3 | Anyone is free to copy, modify, publish, use, compile, sell, or 4 | distribute this software, either in source code form or as a compiled 5 | binary, for any purpose, commercial or non-commercial, and by any 6 | means. 7 | 8 | In jurisdictions that recognize copyright laws, the author or authors 9 | of this software dedicate any and all copyright interest in the 10 | software to the public domain. We make this dedication for the benefit 11 | of the public at large and to the detriment of our heirs and 12 | successors. We intend this dedication to be an overt act of 13 | relinquishment in perpetuity of all present and future rights to this 14 | software under copyright law. 15 | 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 19 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 | OTHER DEALINGS IN THE SOFTWARE. 23 | 24 | For more information, please refer to -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 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199 | "dependencies": {} 200 | }, 201 | "com.unity.modules.uielements": { 202 | "version": "1.0.0", 203 | "depth": 0, 204 | "source": "builtin", 205 | "dependencies": { 206 | "com.unity.modules.ui": "1.0.0", 207 | "com.unity.modules.imgui": "1.0.0", 208 | "com.unity.modules.jsonserialize": "1.0.0", 209 | "com.unity.modules.hierarchycore": "1.0.0" 210 | } 211 | } 212 | } 213 | } 214 | -------------------------------------------------------------------------------- /Assets/RDSystem/CustomRenderTexture.hlsl: -------------------------------------------------------------------------------- 1 | // Unity Custom Render Texture support for Core SRP 2 | // Converted from Unity built-in UnityCustomRenderTexture.cginc 3 | 4 | #ifndef UNITY_CUSTOM_RENDER_TEXTURE_HLSL 5 | #define UNITY_CUSTOM_RENDER_TEXTURE_HLSL 6 | 7 | #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" 8 | 9 | // Keep in sync with CustomRenderTexture.h 10 | #define kCustomTextureBatchSize 16 11 | #define customTextureVertexNum 6 12 | 13 | struct CustomRenderTextureAttributes 14 | { 15 | uint vertexID : SV_VertexID; 16 | }; 17 | 18 | // User facing vertex to fragment shader structure 19 | struct CustomRenderTextureVaryings 20 | { 21 | float4 positionCS : SV_POSITION; 22 | float3 localTexcoord : TEXCOORD0; // Texcoord local to the update zone (== globalTexcoord if no partial update zone is specified) 23 | float3 globalTexcoord : TEXCOORD1; // Texcoord relative to the complete custom texture 24 | uint primitiveID : TEXCOORD2; // Index of the update zone (correspond to the index in the updateZones of the Custom Texture) 25 | float3 direction : TEXCOORD3; // For cube textures, direction of the pixel being rendered in the cubemap 26 | }; 27 | 28 | float2 CustomRenderTextureRotate2D(float2 pos, float angle) 29 | { 30 | float sn = sin(angle); 31 | float cs = cos(angle); 32 | return float2(pos.x * cs - pos.y * sn, pos.x * sn + pos.y * cs); 33 | } 34 | 35 | // Internal 36 | float4 CustomRenderTextureCenters[kCustomTextureBatchSize]; 37 | float4 CustomRenderTextureSizesAndRotations[kCustomTextureBatchSize]; 38 | float CustomRenderTexturePrimitiveIDs[kCustomTextureBatchSize]; 39 | 40 | float4 CustomRenderTextureParameters; 41 | #define CustomRenderTextureUpdateSpace CustomRenderTextureParameters.x // Normalized(0)/PixelSpace(1) 42 | #define CustomRenderTexture3DTexcoordW CustomRenderTextureParameters.y 43 | #define CustomRenderTextureIs3D CustomRenderTextureParameters.z 44 | 45 | // User facing uniform variables 46 | float4 _CustomRenderTextureInfo; // x = width, y = height, z = depth, w = face/3DSlice 47 | 48 | // Helpers 49 | #define _CustomRenderTextureWidth _CustomRenderTextureInfo.x 50 | #define _CustomRenderTextureHeight _CustomRenderTextureInfo.y 51 | #define _CustomRenderTextureDepth _CustomRenderTextureInfo.z 52 | 53 | // Those two are mutually exclusive so we can use the same slot 54 | #define _CustomRenderTextureCubeFace _CustomRenderTextureInfo.w 55 | #define _CustomRenderTexture3DSlice _CustomRenderTextureInfo.w 56 | 57 | // Texture declarations using Core SRP macros 58 | TEXTURE2D(_SelfTexture2D); 59 | SAMPLER(sampler_SelfTexture2D); 60 | 61 | TEXTURECUBE(_SelfTextureCube); 62 | SAMPLER(sampler_SelfTextureCube); 63 | 64 | TEXTURE3D(_SelfTexture3D); 65 | SAMPLER(sampler_SelfTexture3D); 66 | 67 | float3 CustomRenderTextureComputeCubeDirection(float2 globalTexcoord) 68 | { 69 | float2 xy = globalTexcoord * 2.0 - 1.0; 70 | float3 direction; 71 | if(_CustomRenderTextureCubeFace == 0.0) 72 | { 73 | direction = normalize(float3(1.0, -xy.y, -xy.x)); 74 | } 75 | else if(_CustomRenderTextureCubeFace == 1.0) 76 | { 77 | direction = normalize(float3(-1.0, -xy.y, xy.x)); 78 | } 79 | else if(_CustomRenderTextureCubeFace == 2.0) 80 | { 81 | direction = normalize(float3(xy.x, 1.0, xy.y)); 82 | } 83 | else if(_CustomRenderTextureCubeFace == 3.0) 84 | { 85 | direction = normalize(float3(xy.x, -1.0, -xy.y)); 86 | } 87 | else if(_CustomRenderTextureCubeFace == 4.0) 88 | { 89 | direction = normalize(float3(xy.x, -xy.y, 1.0)); 90 | } 91 | else if(_CustomRenderTextureCubeFace == 5.0) 92 | { 93 | direction = normalize(float3(-xy.x, -xy.y, -1.0)); 94 | } 95 | 96 | return direction; 97 | } 98 | 99 | // standard custom texture vertex shader that should always be used 100 | CustomRenderTextureVaryings CustomRenderTextureVertexShader(CustomRenderTextureAttributes IN) 101 | { 102 | CustomRenderTextureVaryings OUT; 103 | 104 | #if UNITY_UV_STARTS_AT_TOP 105 | const float2 vertexPositions[customTextureVertexNum] = 106 | { 107 | { -1.0f, 1.0f }, 108 | { -1.0f, -1.0f }, 109 | { 1.0f, -1.0f }, 110 | { 1.0f, 1.0f }, 111 | { -1.0f, 1.0f }, 112 | { 1.0f, -1.0f } 113 | }; 114 | 115 | const float2 texCoords[customTextureVertexNum] = 116 | { 117 | { 0.0f, 0.0f }, 118 | { 0.0f, 1.0f }, 119 | { 1.0f, 1.0f }, 120 | { 1.0f, 0.0f }, 121 | { 0.0f, 0.0f }, 122 | { 1.0f, 1.0f } 123 | }; 124 | #else 125 | const float2 vertexPositions[customTextureVertexNum] = 126 | { 127 | { 1.0f, 1.0f }, 128 | { -1.0f, -1.0f }, 129 | { -1.0f, 1.0f }, 130 | { -1.0f, -1.0f }, 131 | { 1.0f, 1.0f }, 132 | { 1.0f, -1.0f } 133 | }; 134 | 135 | const float2 texCoords[customTextureVertexNum] = 136 | { 137 | { 1.0f, 1.0f }, 138 | { 0.0f, 0.0f }, 139 | { 0.0f, 1.0f }, 140 | { 0.0f, 0.0f }, 141 | { 1.0f, 1.0f }, 142 | { 1.0f, 0.0f } 143 | }; 144 | #endif 145 | 146 | uint primitiveID = (IN.vertexID / customTextureVertexNum) % kCustomTextureBatchSize; 147 | uint vertexID = IN.vertexID % customTextureVertexNum; 148 | float3 updateZoneCenter = CustomRenderTextureCenters[primitiveID].xyz; 149 | float3 updateZoneSize = CustomRenderTextureSizesAndRotations[primitiveID].xyz; 150 | float rotation = CustomRenderTextureSizesAndRotations[primitiveID].w * PI / 180.0f; 151 | 152 | #if !UNITY_UV_STARTS_AT_TOP 153 | rotation = -rotation; 154 | #endif 155 | 156 | // Normalize rect if needed 157 | if (CustomRenderTextureUpdateSpace > 0.0) // Pixel space 158 | { 159 | // Normalize xy because we need it in clip space. 160 | updateZoneCenter.xy /= _CustomRenderTextureInfo.xy; 161 | updateZoneSize.xy /= _CustomRenderTextureInfo.xy; 162 | } 163 | else // normalized space 164 | { 165 | // Un-normalize depth because we need actual slice index for culling 166 | updateZoneCenter.z *= _CustomRenderTextureInfo.z; 167 | updateZoneSize.z *= _CustomRenderTextureInfo.z; 168 | } 169 | 170 | // Compute quad vertex position 171 | float2 clipSpaceCenter = updateZoneCenter.xy * 2.0 - 1.0; 172 | float2 pos = vertexPositions[vertexID] * updateZoneSize.xy; 173 | pos = CustomRenderTextureRotate2D(pos, rotation); 174 | pos.x += clipSpaceCenter.x; 175 | #if UNITY_UV_STARTS_AT_TOP 176 | pos.y += clipSpaceCenter.y; 177 | #else 178 | pos.y -= clipSpaceCenter.y; 179 | #endif 180 | 181 | // For 3D texture, cull quads outside of the update zone 182 | if (CustomRenderTextureIs3D > 0.0) 183 | { 184 | int minSlice = (int)(updateZoneCenter.z - updateZoneSize.z * 0.5); 185 | int maxSlice = minSlice + (int)updateZoneSize.z; 186 | if (_CustomRenderTexture3DSlice < minSlice || _CustomRenderTexture3DSlice >= maxSlice) 187 | { 188 | pos.xy = float2(1000.0, 1000.0); // Vertex outside of ndc 189 | } 190 | } 191 | 192 | OUT.positionCS = float4(pos, UNITY_NEAR_CLIP_VALUE, 1.0); 193 | OUT.primitiveID = asuint(CustomRenderTexturePrimitiveIDs[primitiveID]); 194 | OUT.localTexcoord = float3(texCoords[vertexID], CustomRenderTexture3DTexcoordW); 195 | OUT.globalTexcoord = float3(pos.xy * 0.5 + 0.5, CustomRenderTexture3DTexcoordW); 196 | #if UNITY_UV_STARTS_AT_TOP 197 | OUT.globalTexcoord.y = 1.0 - OUT.globalTexcoord.y; 198 | #endif 199 | OUT.direction = CustomRenderTextureComputeCubeDirection(OUT.globalTexcoord.xy); 200 | 201 | return OUT; 202 | } 203 | 204 | struct InitCustomRenderTextureAttributes 205 | { 206 | float4 vertex : POSITION; 207 | float2 texcoord : TEXCOORD0; 208 | }; 209 | 210 | // User facing vertex to fragment structure for initialization materials 211 | struct InitCustomRenderTextureVaryings 212 | { 213 | float4 positionCS : SV_POSITION; 214 | float3 texcoord : TEXCOORD0; 215 | float3 direction : TEXCOORD1; 216 | }; 217 | 218 | // standard custom texture vertex shader that should always be used for initialization shaders 219 | InitCustomRenderTextureVaryings InitCustomRenderTextureVertexShader(InitCustomRenderTextureAttributes v) 220 | { 221 | InitCustomRenderTextureVaryings o; 222 | 223 | // For initialization pass, we use a simple fullscreen triangle 224 | // The input vertex and texcoord are expected to be set up for a fullscreen quad 225 | o.positionCS = float4(v.texcoord.xy * 2.0 - 1.0, UNITY_NEAR_CLIP_VALUE, 1.0); 226 | 227 | #if UNITY_UV_STARTS_AT_TOP 228 | o.positionCS.y = -o.positionCS.y; 229 | #endif 230 | 231 | o.texcoord = float3(v.texcoord.xy, CustomRenderTexture3DTexcoordW); 232 | o.direction = CustomRenderTextureComputeCubeDirection(v.texcoord.xy); 233 | return o; 234 | } 235 | 236 | 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