├── .gitattributes ├── .github └── workflows │ └── main.yml ├── .gitignore ├── Assets ├── Basic.meta ├── Basic.unity ├── Basic.unity.meta ├── Basic │ ├── Colorspace.mat │ ├── Colorspace.mat.meta │ ├── Colorspace.shadergraph │ ├── Colorspace.shadergraph.meta │ ├── CosineGradient.mat │ ├── CosineGradient.mat.meta │ ├── CosineGradient.shadergraph │ ├── CosineGradient.shadergraph.meta │ ├── CosineGradientSetter.cs │ ├── CosineGradientSetter.cs.meta │ ├── Grid.mat │ ├── Grid.mat.meta │ ├── Grid.shadergraph │ ├── Grid.shadergraph.meta │ ├── Hash.mat │ ├── Hash.mat.meta │ ├── Hash.shadergraph │ ├── Hash.shadergraph.meta │ ├── Noise.mat │ ├── Noise.mat.meta │ ├── Noise.shadergraph │ ├── Noise.shadergraph.meta │ ├── Speedlines.mat │ ├── Speedlines.mat.meta │ ├── Speedlines.shadergraph │ ├── Speedlines.shadergraph.meta │ ├── Test.mat │ ├── Test.mat.meta │ ├── Test.shadergraph │ ├── Test.shadergraph.meta │ ├── UV.mat │ ├── UV.mat.meta │ ├── UV.shadergraph │ └── UV.shadergraph.meta ├── Keying.meta ├── Keying.unity ├── Keying.unity.meta ├── Keying │ ├── BG.mat │ ├── BG.mat.meta │ ├── BG.shadergraph │ ├── BG.shadergraph.meta │ ├── Keying.mat │ ├── Keying.mat.meta │ ├── Keying.shadergraph │ ├── Keying.shadergraph.meta │ ├── pexels-cottonbro-9488353.jpg │ └── pexels-cottonbro-9488353.jpg.meta ├── Label.meta ├── Label.unity ├── Label.unity.meta ├── Label │ ├── Label.mat │ ├── Label.mat.meta │ ├── Label.shadergraph │ └── Label.shadergraph.meta ├── URP.meta └── URP │ ├── DefaultRenderer.asset │ ├── DefaultRenderer.asset.meta │ ├── DefaultVolume.asset │ ├── DefaultVolume.asset.meta │ ├── GlobalSettings.asset │ ├── GlobalSettings.asset.meta │ ├── URP.asset │ └── URP.asset.meta ├── LICENSE ├── Packages ├── jp.keijiro.shadergraphassets │ ├── LICENSE │ ├── LICENSE.meta │ ├── README.md │ ├── README.md.meta │ ├── Subgraph.meta │ ├── Subgraph │ │ ├── Classic Noise 2D.shadersubgraph │ │ ├── Classic Noise 2D.shadersubgraph.meta │ │ ├── Classic Noise 3D.shadersubgraph │ │ ├── Classic Noise 3D.shadersubgraph.meta │ │ ├── Cosine Gradient.shadersubgraph │ │ ├── Cosine Gradient.shadersubgraph.meta │ │ ├── Digits.png │ │ ├── Digits.png.meta │ │ ├── Float To Label.shadersubgraph │ │ ├── Float To Label.shadersubgraph.meta │ │ ├── HashFloat.shadersubgraph │ │ ├── HashFloat.shadersubgraph.meta │ │ ├── HashUInt.shadersubgraph │ │ ├── HashUInt.shadersubgraph.meta │ │ ├── Linear To sRGB If.shadersubgraph │ │ ├── Linear To sRGB If.shadersubgraph.meta │ │ ├── NoiseFunctions.hlsl │ │ ├── NoiseFunctions.hlsl.meta │ │ ├── Periodic Noise 2D.shadersubgraph │ │ ├── Periodic Noise 2D.shadersubgraph.meta │ │ ├── Periodic Noise 3D.shadersubgraph │ │ ├── Periodic Noise 3D.shadersubgraph.meta │ │ ├── RGB To YCgCo.shadersubgraph │ │ ├── RGB To YCgCo.shadersubgraph.meta │ │ ├── Radial Speedlines.shadersubgraph │ │ ├── Radial Speedlines.shadersubgraph.meta │ │ ├── RadialSpeedlines.hlsl │ │ ├── RadialSpeedlines.hlsl.meta │ │ ├── Sample Chroma Key HQ.shadersubgraph │ │ ├── Sample Chroma Key HQ.shadersubgraph.meta │ │ ├── Sample Chroma Key.shadersubgraph │ │ ├── Sample Chroma Key.shadersubgraph.meta │ │ ├── Simplex Noise 2D.shadersubgraph │ │ ├── Simplex Noise 2D.shadersubgraph.meta │ │ ├── Simplex Noise 3D.shadersubgraph │ │ ├── Simplex Noise 3D.shadersubgraph.meta │ │ ├── Spill Suppression.shadersubgraph │ │ ├── Spill Suppression.shadersubgraph.meta │ │ ├── Test Card.shadersubgraph │ │ ├── Test Card.shadersubgraph.meta │ │ ├── UV Checker.shadersubgraph │ │ ├── UV Checker.shadersubgraph.meta │ │ ├── UV Grid Line.shadersubgraph │ │ ├── UV Grid Line.shadersubgraph.meta │ │ ├── YCgCo Mask.shadersubgraph │ │ ├── YCgCo Mask.shadersubgraph.meta │ │ ├── YCgCo To RGB.shadersubgraph │ │ ├── YCgCo To RGB.shadersubgraph.meta │ │ ├── sRGB To Linear If.shadersubgraph │ │ └── sRGB To Linear If.shadersubgraph.meta │ ├── package.json │ └── package.json.meta ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── BurstAotSettings_StandaloneOSX.json ├── BurstAotSettings_StandaloneWindows.json ├── ClusterInputManager.asset ├── CommonBurstAotSettings.json ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── MultiplayerManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | * -text 2 | 3 | *.cs text eol=lf diff=csharp 4 | *.shader text eol=lf 5 | *.cginc text eol=lf 6 | *.hlsl text eol=lf 7 | *.compute text eol=lf 8 | 9 | *.meta text eol=lf 10 | 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e3d24661c1e055f45a7560c033dbb837, type: 3} 136 | bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} 137 | -------------------------------------------------------------------------------- /Assets/URP/URP.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8d048ffffeb24584f8d69b3427c3aeae 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | This is free and unencumbered software released into the public domain. 2 | 3 | Anyone is free to copy, modify, publish, use, compile, sell, or 4 | distribute this software, either in source code form or as a compiled 5 | binary, for any purpose, commercial or non-commercial, and by any 6 | means. 7 | 8 | In jurisdictions that recognize copyright laws, the author or authors 9 | of this software dedicate any and all copyright interest in the 10 | software to the public domain. We make this dedication for the benefit 11 | of the public at large and to the detriment of our heirs and 12 | successors. We intend this dedication to be an overt act of 13 | relinquishment in perpetuity of all present and future rights to this 14 | software under copyright law. 15 | 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 19 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 | OTHER DEALINGS IN THE SOFTWARE. 23 | 24 | For more information, please refer to 25 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.shadergraphassets/LICENSE: -------------------------------------------------------------------------------- 1 | This is free and unencumbered software released into the public domain. 2 | 3 | Anyone is free to copy, modify, publish, use, compile, sell, or 4 | distribute this software, either in source code form or as a compiled 5 | binary, for any purpose, commercial or non-commercial, and by any 6 | means. 7 | 8 | In jurisdictions that recognize copyright laws, the author or authors 9 | of this software dedicate any and all copyright interest in the 10 | software to the public domain. We make this dedication for the benefit 11 | of the public at large and to the detriment of our heirs and 12 | successors. We intend this dedication to be an overt act of 13 | relinquishment in perpetuity of all present and future rights to this 14 | software under copyright law. 15 | 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 19 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 | OTHER DEALINGS IN THE SOFTWARE. 23 | 24 | For more information, please refer to 25 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.shadergraphassets/LICENSE.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bb20e9ac83446404e9c2b4f389384ec3 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.shadergraphassets/README.md: -------------------------------------------------------------------------------- 1 | ShaderGraphAssets 2 | ================= 3 | 4 | Basic asset collection for Unity Shader Graph 5 | 6 | System requirements 7 | ------------------- 8 | 9 | - Unity 2021.3 or later 10 | - Shader Graph 12.1 or later 11 | 12 | How to Install 13 | -------------- 14 | 15 | This package uses the [scoped registry] feature to resolve package 16 | dependencies. Open the Package Manager page in the Project Settings window and 17 | add the following entry to the Scoped Registries list: 18 | 19 | - Name: `Keijiro` 20 | - URL: `https://registry.npmjs.com` 21 | - Scope: `jp.keijiro` 22 | 23 | ![Scoped Registry](https://user-images.githubusercontent.com/343936/162576797-ae39ee00-cb40-4312-aacd-3247077e7fa1.png) 24 | 25 | Now you can install the package from My Registries page in the Package Manager 26 | window. 27 | 28 | ![My Registries](https://user-images.githubusercontent.com/343936/162576825-4a9a443d-62f9-48d3-8a82-a3e80b486f04.png) 29 | 30 | [scoped registry]: https://docs.unity3d.com/Manual/upm-scoped.html 31 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.shadergraphassets/README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1c31e9d9edb1cad40bcac969abe32fd0 3 | TextScriptImporter: 4 | externalObjects: {} 5 | 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assetBundleName: 9 | assetBundleVariant: 10 | script: {fileID: 11500000, guid: 60072b568d64c40a485e0fc55012dc9f, type: 3} 11 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.shadergraphassets/Subgraph/NoiseFunctions.hlsl: -------------------------------------------------------------------------------- 1 | #include "Packages/jp.keijiro.noiseshader/Shader/ClassicNoise2D.hlsl" 2 | #include "Packages/jp.keijiro.noiseshader/Shader/ClassicNoise3D.hlsl" 3 | #include "Packages/jp.keijiro.noiseshader/Shader/SimplexNoise2D.hlsl" 4 | #include "Packages/jp.keijiro.noiseshader/Shader/SimplexNoise3D.hlsl" 5 | 6 | void ClassicNoise2D_float(float2 pos, out float value) 7 | { 8 | value = ClassicNoise(pos); 9 | } 10 | 11 | void PeriodicNoise2D_float(float2 pos, float2 rep, out float value) 12 | { 13 | value = PeriodicNoise(pos, rep); 14 | } 15 | 16 | void SimplexNoise2D_float(float2 pos, out float value, out float2 grad) 17 | { 18 | float3 n = 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number / parameter in spoke 12 | uint spoke = (uint)((polar.x + Seed) * Freq) * 4; 13 | float param = frac(polar.x * Freq) * 2 - 1; 14 | 15 | // Random number generator 16 | float r1 = Hash(spoke) * 2 - 1; 17 | float r2 = Hash(spoke + 1); 18 | float r3 = Hash(spoke + 2); 19 | 20 | // Spoke offset / width 21 | float offs = Thick.y * r1 * 0.95; 22 | float width = Thick.x * (1 - abs(offs)) * (1 - Thick.y * r2); 23 | 24 | // Extent toward outer ring 25 | float inner_ring = Radius.x + Radius.y * r3; 26 | width *= smoothstep(inner_ring, inner_ring + 1, polar.y); 27 | 28 | // Thresholding with pseudo antialiasing 29 | // Equivalent to [ abs(param + offs) <= width ] but with AA. 30 | float coeff = 1000; 31 | float pot = width * (1 + Freq / coeff) - abs(param + offs); 32 | float level = saturate(pot * coeff / Freq); 33 | 34 | return level; 35 | } 36 | 37 | void RadialSpeedlines_float 38 | (float2 UV, float Freq, float2 Thick, float2 Radius, float Seed, out float Out) 39 | { 40 | Out = 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-------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ShaderGraphAssets 2 | ================= 3 | 4 | Basic asset collection for Unity Shader Graph 5 | 6 | System requirements 7 | ------------------- 8 | 9 | - Unity 2021.3 or later 10 | - Shader Graph 12.1 or later 11 | 12 | How to Install 13 | -------------- 14 | 15 | This package uses the [scoped registry] feature to resolve package 16 | dependencies. Open the Package Manager page in the Project Settings window and 17 | add the following entry to the Scoped Registries list: 18 | 19 | - Name: `Keijiro` 20 | - URL: `https://registry.npmjs.com` 21 | - Scope: `jp.keijiro` 22 | 23 | ![Scoped Registry](https://user-images.githubusercontent.com/343936/162576797-ae39ee00-cb40-4312-aacd-3247077e7fa1.png) 24 | 25 | Now you can install the package from My Registries page in the Package Manager 26 | window. 27 | 28 | ![My Registries](https://user-images.githubusercontent.com/343936/162576825-4a9a443d-62f9-48d3-8a82-a3e80b486f04.png) 29 | 30 | [scoped registry]: https://docs.unity3d.com/Manual/upm-scoped.html 31 | --------------------------------------------------------------------------------