├── .gitattributes ├── .gitignore ├── Assets ├── ColorByKeyword.shader ├── ColorByKeyword.shader.meta ├── GlobalKeywordController.cs ├── GlobalKeywordController.cs.meta ├── MaterialKeywordController.cs ├── MaterialKeywordController.cs.meta ├── Test.playable ├── Test.playable.meta ├── Test.unity ├── Test.unity.meta ├── TestA.mat ├── TestA.mat.meta ├── TestB.mat └── TestB.mat.meta ├── Packages └── manifest.json └── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset /.gitattributes: -------------------------------------------------------------------------------- 1 | * -text 2 | 3 | *.cs text eol=lf diff=csharp 4 | *.shader text eol=lf 5 | *.cginc text eol=lf 6 | *.hlsl text eol=lf 7 | *.compute text eol=lf 8 | 9 | *.meta text eol=lf 10 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Windows 2 | Thumbs.db 3 | Desktop.ini 4 | 5 | # macOS 6 | .DS_Store 7 | 8 | # Vim 9 | *.swp 10 | 11 | # Unity 12 | /Library 13 | /Temp 14 | -------------------------------------------------------------------------------- /Assets/ColorByKeyword.shader: -------------------------------------------------------------------------------- 1 | Shader "Color By Keyword" 2 | { 3 | SubShader 4 | { 5 | Pass 6 | { 7 | CGPROGRAM 8 | 9 | #pragma multi_compile _ RED BLUE 10 | 11 | #pragma vertex Vertex 12 | #pragma fragment Fragment 13 | 14 | #include "UnityCG.cginc" 15 | 16 | float4 Vertex(float4 position : POSITION) : SV_Position 17 | { 18 | return UnityObjectToClipPos(position); 19 | } 20 | 21 | half4 Fragment(float4 sv_position : SV_Position) : SV_Target 22 | { 23 | #if RED 24 | return half4(1, 0, 0, 1); 25 | #elif BLUE 26 | return half4(0, 0, 1, 1); 27 | #else 28 | return half4(1, 1, 1, 1); 29 | #endif 30 | } 31 | 32 | ENDCG 33 | } 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Assets/ColorByKeyword.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f333198f5cd1b934bacfbb731e28fa82 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/GlobalKeywordController.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [ExecuteInEditMode] 4 | sealed class GlobalKeywordController : MonoBehaviour 5 | { 6 | enum Selector { None, Red, Blue } 7 | 8 | [SerializeField] Selector _selector; 9 | 10 | void Update() 11 | { 12 | switch (_selector) 13 | { 14 | case Selector.Red: 15 | Shader.EnableKeyword("RED"); 16 | Shader.DisableKeyword("BLUE"); 17 | break; 18 | case Selector.Blue: 19 | Shader.DisableKeyword("RED"); 20 | Shader.EnableKeyword("BLUE"); 21 | break; 22 | default: 23 | Shader.DisableKeyword("RED"); 24 | Shader.DisableKeyword("BLUE"); 25 | break; 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Assets/GlobalKeywordController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d0c34d5206b1c124ca6895ea012b48d4 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/MaterialKeywordController.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [ExecuteInEditMode] 4 | sealed class MaterialKeywordController : MonoBehaviour 5 | { 6 | enum Selector { None, Red, Blue } 7 | 8 | [SerializeField] Selector _selector; 9 | 10 | void Update() 11 | { 12 | var m = GetComponent().sharedMaterial; 13 | 14 | switch (_selector) 15 | { 16 | case Selector.Red: 17 | m.EnableKeyword("RED"); 18 | m.DisableKeyword("BLUE"); 19 | break; 20 | case Selector.Blue: 21 | m.DisableKeyword("RED"); 22 | m.EnableKeyword("BLUE"); 23 | break; 24 | default: 25 | m.DisableKeyword("RED"); 26 | m.DisableKeyword("BLUE"); 27 | break; 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Assets/MaterialKeywordController.cs.meta: 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