├── .gitattributes ├── .gitignore ├── Assets ├── Main.unity ├── Main.unity.meta ├── Roboto.meta ├── Roboto │ ├── LICENSE.txt │ ├── LICENSE.txt.meta │ ├── Roboto-ThinItalic.ttf │ └── Roboto-ThinItalic.ttf.meta ├── Scripts.meta ├── Scripts │ ├── MosaicAnimation.cs │ └── MosaicAnimation.cs.meta ├── Shaders.meta ├── Shaders │ ├── MosaicImage.shadergraph │ ├── MosaicImage.shadergraph.meta │ ├── ShinyButton.shadergraph │ └── ShinyButton.shadergraph.meta ├── Textures.meta ├── Textures │ ├── Pexels.meta │ ├── Pexels │ │ ├── 2607544.jpg │ │ └── 2607544.jpg.meta │ ├── RoundedRect.png │ ├── RoundedRect.png.meta │ ├── RoundedRectShadow.png │ └── RoundedRectShadow.png.meta ├── URP.meta └── URP │ ├── DefaultRenderer.asset │ ├── DefaultRenderer.asset.meta │ ├── DefaultSettings.asset │ ├── DefaultSettings.asset.meta │ ├── GlobalSettings.asset │ ├── GlobalSettings.asset.meta │ ├── URP.asset │ └── URP.asset.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── MultiplayerManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | * -text 2 | 3 | *.cs text eol=lf diff=csharp 4 | *.shader text eol=lf 5 | *.cginc text eol=lf 6 | *.hlsl text eol=lf 7 | *.compute text eol=lf 8 | 9 | *.meta text eol=lf 10 | 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We also recommend that a 186 | file or class name and description of purpose be included on the 187 | same "printed page" as the copyright notice for easier 188 | identification within third-party archives. 189 | 190 | Copyright [yyyy] [name of copyright owner] 191 | 192 | Licensed under the Apache License, Version 2.0 (the "License"); 193 | you may not use this file except in compliance with the License. 194 | You may obtain a copy of the License at 195 | 196 | http://www.apache.org/licenses/LICENSE-2.0 197 | 198 | Unless required by applicable law or agreed to in writing, software 199 | distributed under the License is distributed on an "AS IS" BASIS, 200 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 201 | See the License for the specific language governing permissions and 202 | limitations under the License. 203 | -------------------------------------------------------------------------------- /Assets/Roboto/LICENSE.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 309125007c8e6435eacd8408191f1885 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Roboto/Roboto-ThinItalic.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/keijiro/UIShaderGraphSample/fa4f73ce510c4ebdd5d5b459869591bcdbc7e5fe/Assets/Roboto/Roboto-ThinItalic.ttf -------------------------------------------------------------------------------- /Assets/Roboto/Roboto-ThinItalic.ttf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d110ab2f358784a969ae7459bd481cf3 3 | TrueTypeFontImporter: 4 | externalObjects: {} 5 | serializedVersion: 4 6 | fontSize: 16 7 | forceTextureCase: -2 8 | characterSpacing: 0 9 | characterPadding: 1 10 | includeFontData: 1 11 | fontNames: 12 | - Roboto 13 | fallbackFontReferences: [] 14 | customCharacters: 15 | fontRenderingMode: 0 16 | ascentCalculationMode: 1 17 | useLegacyBoundsCalculation: 0 18 | shouldRoundAdvanceValue: 1 19 | userData: 20 | assetBundleName: 21 | assetBundleVariant: 22 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bdee1998d20a0442389ee2d98e179f97 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/MosaicAnimation.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | 4 | public sealed class MosaicAnimation : MonoBehaviour, IMaterialModifier 5 | { 6 | float _param; 7 | bool _reveal; 8 | 9 | public void Toggle() => _reveal = !_reveal; 10 | 11 | void Update() 12 | { 13 | _param += Time.deltaTime * (_reveal ? 1 : -1); 14 | if (_param >= 0 && _param <=1) GetComponent().SetMaterialDirty(); 15 | _param = Mathf.Clamp01(_param); 16 | } 17 | 18 | public Material GetModifiedMaterial(Material baseMaterial) 19 | { 20 | var res = Mathf.Lerp(8, 512, Mathf.Pow(_param, 4)); 21 | baseMaterial.SetFloat("_Resolution", res); 22 | return baseMaterial; 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /Assets/Scripts/MosaicAnimation.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3de0ac2d2cafb4105b2d0cfebaf15c69 -------------------------------------------------------------------------------- /Assets/Shaders.meta: 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-------------------------------------------------------------------------------- 1 | UIShaderGraphSample 2 | =================== 3 | 4 | ![GIF](https://github.com/keijiro/UIShaderGraphSample/assets/343936/e77eeb6b-179b-44ec-ae77-6bba7709f978) 5 | 6 | **UIShaderGraphSample** is a Unity project showing how to implement custom UI shaders using Shader Graph. 7 | 8 | With the addition of the new UI Canvas material type in Unity 2023.2, you can implement custom UI shaders using Shader Graph. This sample project demonstrates a few simple examples of custom UI shaders with this feature. 9 | 10 | Currently, it only supports Unity UI (UGUI). 11 | --------------------------------------------------------------------------------