├── .gitignore ├── Assets ├── Basic Transition Fx.meta ├── Basic Transition Fx │ ├── Editor.meta │ ├── Editor │ │ ├── FadeToColorEditor.cs │ │ └── FadeToColorEditor.cs.meta │ ├── FadeToColor.cs │ ├── FadeToColor.cs.meta │ ├── FadeToColor.shader │ └── FadeToColor.shader.meta ├── Test.unity └── Test.unity.meta ├── BasicTransitionFx.unitypackage └── ProjectSettings ├── AudioManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshLayers.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── QualitySettings.asset ├── TagManager.asset └── TimeManager.asset /.gitignore: -------------------------------------------------------------------------------- 1 | Library/ 2 | Temp/ 3 | 4 | *.csproj 5 | *.unityproj 6 | *.sln 7 | *.pidb 8 | *.userprefs 9 | 10 | .DS_Store 11 | -------------------------------------------------------------------------------- /Assets/Basic Transition Fx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2fb43d5b65c334b818435a8830cccec5 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/Basic Transition Fx/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a3ec3695a1ccd4875a356863a04d33be 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/Basic Transition Fx/Editor/FadeToColorEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | using System.Collections; 4 | 5 | [CustomEditor(typeof(FadeToColor))] 6 | public class FadeToColorEditor : Editor 7 | { 8 | SerializedProperty propColor; 9 | SerializedProperty propFadeIn; 10 | SerializedProperty propDuration; 11 | 12 | void OnEnable () 13 | { 14 | propColor = serializedObject.FindProperty ("color"); 15 | propFadeIn = serializedObject.FindProperty ("fadeIn"); 16 | propDuration = serializedObject.FindProperty ("duration"); 17 | } 18 | 19 | public override void OnInspectorGUI () 20 | { 21 | serializedObject.Update (); 22 | 23 | EditorGUILayout.PropertyField (propColor); 24 | EditorGUILayout.PropertyField (propFadeIn); 25 | EditorGUILayout.Slider (propDuration, 0.01f, 5.0f); 26 | 27 | if (EditorApplication.isPlaying) 28 | { 29 | var component = (target as FadeToColor); 30 | EditorGUILayout.BeginHorizontal (); 31 | 32 | if (GUILayout.Button ("Fade Out")) 33 | component.BeginFadeOut (); 34 | 35 | if (GUILayout.Button ("Fade In")) 36 | component.BeginFadeIn (); 37 | 38 | if (GUILayout.Button ("White Out")) 39 | { 40 | component.color = Color.white; 41 | component.BeginFadeOut (); 42 | } 43 | 44 | if (GUILayout.Button ("Black Out")) 45 | { 46 | component.color = Color.black; 47 | component.BeginFadeOut (); 48 | } 49 | 50 | EditorGUILayout.EndHorizontal (); 51 | } 52 | 53 | serializedObject.ApplyModifiedProperties (); 54 | } 55 | } 56 | -------------------------------------------------------------------------------- /Assets/Basic Transition Fx/Editor/FadeToColorEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8d6acbeb7b9bf43689a6538aef8e689e 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/Basic Transition Fx/FadeToColor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class FadeToColor : MonoBehaviour 5 | { 6 | public Color color; 7 | public bool fadeIn; 8 | public float duration = 1.0f; 9 | 10 | Material material; 11 | float opacity; 12 | float delta; 13 | 14 | public void BeginFadeOut () 15 | { 16 | delta = 1.0f / duration; 17 | enabled = true; 18 | } 19 | 20 | public void BeginFadeOut (float duration) 21 | { 22 | delta = 1.0f / duration; 23 | enabled = true; 24 | } 25 | 26 | public void BeginFadeOut (float time, Color color) 27 | { 28 | this.color = color; 29 | BeginFadeOut (time); 30 | } 31 | 32 | public void BeginFadeIn () 33 | { 34 | delta = -1.0f / duration; 35 | enabled = true; 36 | } 37 | 38 | public void BeginFadeIn (float duration) 39 | { 40 | delta = -1.0f / duration; 41 | enabled = true; 42 | } 43 | 44 | public void BeginFadeIn (float time, Color color) 45 | { 46 | this.color = color; 47 | BeginFadeIn (time); 48 | } 49 | 50 | void Awake () 51 | { 52 | material = new Material (Shader.Find ("Hidden/FadeToColor")); 53 | 54 | if (fadeIn) 55 | { 56 | opacity = 1.0f; 57 | delta = -1.0f / duration; 58 | } 59 | else 60 | { 61 | opacity = 0.0f; 62 | enabled = false; 63 | } 64 | } 65 | 66 | void Update () 67 | { 68 | opacity = Mathf.Clamp01 (opacity + delta * Time.deltaTime); 69 | if (opacity == 0.0f) enabled = false; 70 | } 71 | 72 | void OnRenderImage (RenderTexture source, RenderTexture destination) 73 | { 74 | material.color = color; 75 | material.SetFloat ("_Opacity", opacity); 76 | Graphics.Blit (source, destination, material); 77 | } 78 | } 79 | -------------------------------------------------------------------------------- /Assets/Basic Transition Fx/FadeToColor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 844f65a900cd941e4be2bb9b6eb71a23 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - shader: {fileID: 4800000, guid: 2eb8bd7a1a2ac4ad188d6a9aacb59b53, type: 3} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | -------------------------------------------------------------------------------- /Assets/Basic Transition Fx/FadeToColor.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/FadeToColor" 2 | { 3 | Properties 4 | { 5 | _MainTex ("Base", 2D) = "white" {} 6 | _Color ("Color", Color) = (0, 0, 0, 0) 7 | _Opacity ("Opacity", Float) = 0 8 | } 9 | 10 | CGINCLUDE 11 | 12 | #include "UnityCG.cginc" 13 | 14 | sampler2D _MainTex; 15 | half4 _Color; 16 | half _Opacity; 17 | 18 | half4 frag (v2f_img i) : COLOR 19 | { 20 | half4 c = tex2D (_MainTex, i.uv); 21 | return lerp (c, _Color, _Opacity); 22 | } 23 | 24 | ENDCG 25 | 26 | SubShader 27 | { 28 | ZTest Always Cull Off ZWrite Off 29 | Fog { Mode off } 30 | Pass 31 | { 32 | CGPROGRAM 33 | #pragma fragmentoption ARB_precision_hint_fastest 34 | #pragma vertex vert_img 35 | #pragma fragment frag 36 | ENDCG 37 | } 38 | } 39 | FallBack off 40 | } 41 | 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