├── .gitattributes ├── .github └── workflows │ └── main.yml ├── .gitignore ├── Assets ├── Test.unity └── Test.unity.meta ├── Extras └── Knob.psd ├── LICENSE ├── Packages ├── jp.keijiro.klak.vjui │ ├── Editor.meta │ ├── Editor │ │ ├── ButtonEditor.cs │ │ ├── ButtonEditor.cs.meta │ │ ├── DefaultControls.cs │ │ ├── DefaultControls.cs.meta │ │ ├── Klak.VJUI.Editor.asmdef │ │ ├── Klak.VJUI.Editor.asmdef.meta │ │ ├── KnobEditor.cs │ │ ├── KnobEditor.cs.meta │ │ ├── MenuOptions.cs │ │ ├── MenuOptions.cs.meta │ │ ├── ToggleEditor.cs │ │ └── ToggleEditor.cs.meta │ ├── LICENSE │ ├── LICENSE.meta │ ├── README.md │ ├── README.md.meta │ ├── Resources.meta │ ├── Resources │ │ ├── Button.png │ │ ├── Button.png.meta │ │ ├── DejaVuSans-ExtraLight-License.txt │ │ ├── DejaVuSans-ExtraLight-License.txt.meta │ │ ├── DejaVuSans-ExtraLight.ttf │ │ ├── DejaVuSans-ExtraLight.ttf.meta │ │ ├── Knob.cginc │ │ ├── Knob.cginc.meta │ │ ├── Knob.mat │ │ ├── Knob.mat.meta │ │ ├── Knob.png │ │ ├── Knob.png.meta │ │ ├── Knob.shader │ │ ├── Knob.shader.meta │ │ ├── Toggle Fill.png │ │ ├── Toggle Fill.png.meta │ │ ├── Toggle.png │ │ └── Toggle.png.meta │ ├── Runtime.meta │ ├── Runtime │ │ ├── Button.cs │ │ ├── Button.cs.meta │ │ ├── Configuration.cs │ │ ├── Configuration.cs.meta │ │ ├── Klak.VJUI.asmdef │ │ ├── Klak.VJUI.asmdef.meta │ │ ├── Knob.cs │ │ ├── Knob.cs.meta │ │ ├── Toggle.cs │ │ └── Toggle.cs.meta │ ├── package.json │ └── package.json.meta ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRSettings.asset └── boot.config └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | * -text 2 | 3 | *.cs text eol=lf diff=csharp 4 | *.shader text eol=lf 5 | *.cginc text eol=lf 6 | *.hlsl text eol=lf 7 | *.compute text eol=lf 8 | 9 | *.meta text eol=lf 10 | -------------------------------------------------------------------------------- /.github/workflows/main.yml: -------------------------------------------------------------------------------- 1 | name: UPM on npsjs.com 2 | on: 3 | release: 4 | types: [created] 5 | jobs: 6 | publish: 7 | runs-on: ubuntu-latest 8 | steps: 9 | - 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We make this dedication for the benefit 11 | of the public at large and to the detriment of our heirs and 12 | successors. We intend this dedication to be an overt act of 13 | relinquishment in perpetuity of all present and future rights to this 14 | software under copyright law. 15 | 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 19 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 | OTHER DEALINGS IN THE SOFTWARE. 23 | 24 | For more information, please refer to 25 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.vjui/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ab30c412c50ea8d40a3d7f6667dc6780 3 | folderAsset: yes 4 | timeCreated: 1478003425 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.vjui/Editor/ButtonEditor.cs: -------------------------------------------------------------------------------- 1 | // VJUI - Custom UI controls for VJing 2 | // https://github.com/keijiro/VJUI 3 | 4 | using UnityEditor; 5 | using UnityEditor.UI; 6 | using UnityEngine; 7 | using UnityEngine.UI; 8 | 9 | namespace Klak.VJUI 10 | { 11 | [CustomEditor(typeof(Button), true)] 12 | [CanEditMultipleObjects] 13 | sealed class ButtonEditor : SelectableEditor 14 | { 15 | SerializedProperty _onButtonDown; 16 | SerializedProperty _onButtonUp; 17 | 18 | protected override void OnEnable() 19 | { 20 | base.OnEnable(); 21 | _onButtonDown = serializedObject.FindProperty("_onButtonDown"); 22 | _onButtonUp = serializedObject.FindProperty("_onButtonUp"); 23 | } 24 | 25 | public override void OnInspectorGUI() 26 | { 27 | base.OnInspectorGUI(); 28 | EditorGUILayout.Space(); 29 | 30 | serializedObject.Update(); 31 | 32 | EditorGUILayout.PropertyField(_onButtonDown); 33 | EditorGUILayout.PropertyField(_onButtonUp); 34 | 35 | serializedObject.ApplyModifiedProperties(); 36 | } 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.vjui/Editor/ButtonEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 20fd119dd57f9754c9589b560fe80456 3 | timeCreated: 1478320864 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Packages/jp.keijiro.klak.vjui/Editor/DefaultControls.cs: -------------------------------------------------------------------------------- 1 | // VJUI - Custom UI controls for VJing 2 | // https://github.com/keijiro/VJUI 3 | 4 | using UnityEngine; 5 | using UnityEngine.UI; 6 | using System.Reflection; 7 | using System; 8 | 9 | namespace Klak.VJUI 10 | { 11 | static class DefaultControls 12 | { 13 | const float kWidth = 80; 14 | 15 | // Retrieve and invoke a private method "DefaultControls.CreateUIElementRoot". 16 | static GameObject CreateUIElementRoot(string name, Vector2 size, params Type[] components) 17 | { 18 | var type = Type.GetType("UnityEngine.UI.DefaultControls,UnityEngine.UI"); 19 | var flags = BindingFlags.NonPublic | BindingFlags.Static; 20 | var method = type.GetMethod("CreateUIElementRoot", flags); 21 | return (GameObject)method.Invoke(null, new System.Object[]{ name, size, components }); 22 | } 23 | 24 | // Retrieve and invoke a private method "DefaultControls.CreateUIObject". 25 | static GameObject CreateUIObject(string name, GameObject parent, params Type[] components) 26 | { 27 | var type = Type.GetType("UnityEngine.UI.DefaultControls,UnityEngine.UI"); 28 | var flags = BindingFlags.NonPublic | BindingFlags.Static; 29 | var method = type.GetMethod("CreateUIObject", flags); 30 | return (GameObject)method.Invoke(null, new System.Object[]{ name, parent, components }); 31 | } 32 | 33 | static void SetDefaultColorTransitionValues(Selectable selectable, bool whiteOnPress) 34 | { 35 | var colors = selectable.colors; 36 | colors.normalColor = new Color32(72, 72, 72, 255); 37 | colors.highlightedColor = new Color32(72, 72, 72, 255); 38 | if (whiteOnPress) 39 | colors.pressedColor = Color.white; 40 | else 41 | colors.pressedColor = new Color32(72, 72, 72, 255); 42 | colors.selectedColor = new Color32(72, 72, 72, 255); 43 | colors.disabledColor = new Color32(20, 20, 20, 128); 44 | colors.fadeDuration = 0.03f; 45 | selectable.colors = colors; 46 | } 47 | 48 | static void FitToParent(GameObject go, Vector2 offset) 49 | { 50 | var rt = go.GetComponent(); 51 | rt.anchorMin = Vector2.zero; 52 | rt.anchorMax = Vector2.one; 53 | rt.sizeDelta = Vector2.zero; 54 | rt.offsetMin = new Vector2(offset.x, 0); 55 | rt.offsetMax = new Vector2(0, offset.y); 56 | } 57 | 58 | // Actual controls 59 | 60 | // Knob 61 | public static GameObject CreateKnob(Material material, Sprite sprite, Font font) 62 | { 63 | // UI hierarchy 64 | var root = CreateUIElementRoot("Knob", Vector2.one * kWidth, typeof(Knob)); 65 | var graphic = CreateUIObject("Graphic", root, typeof(Image)); 66 | var label = CreateUIObject("Label", root, typeof(Text)); 67 | 68 | // Stretch settings 69 | FitToParent(graphic, Vector2.zero); 70 | FitToParent(label, new Vector2(4, 15)); 71 | 72 | // Graphic 73 | var image = graphic.GetComponent(); 74 | image.material = material; 75 | image.sprite = sprite; 76 | image.color = Color.white; 77 | 78 | // Label 79 | var text = label.GetComponent(); 80 | text.text = "Knob"; 81 | text.alignment = TextAnchor.UpperLeft; 82 | text.font = font; 83 | 84 | // Knob 85 | var knob = root.GetComponent(); 86 | SetDefaultColorTransitionValues(knob, false); 87 | knob.targetGraphic = image; 88 | knob.graphic = image; 89 | 90 | return root; 91 | } 92 | 93 | // Button 94 | public static GameObject CreateButton(Sprite sprite, Font font) 95 | { 96 | // UI hierarchy 97 | var root = CreateUIElementRoot("Button", Vector2.one * kWidth, typeof(Image), typeof(Button)); 98 | var label = CreateUIObject("Label", root, typeof(Text)); 99 | 100 | // Stretch settings 101 | FitToParent(label, new Vector2(4, 15)); 102 | 103 | // Graphic 104 | var image = root.GetComponent(); 105 | image.sprite = sprite; 106 | image.color = Color.white; 107 | 108 | // Label 109 | var text = label.GetComponent(); 110 | text.text = "Button"; 111 | text.alignment = TextAnchor.UpperLeft; 112 | text.font = font; 113 | 114 | // Button 115 | var button = root.GetComponent