├── .gitignore ├── Assets ├── Editor.meta ├── Editor │ ├── BuildMenu.cs │ ├── BuildMenu.cs.meta │ ├── BuildTools.cs │ ├── BuildTools.cs.meta │ ├── LogFile.cs │ └── LogFile.cs.meta ├── Plugins.meta ├── Plugins │ ├── Ionic.Zip.dll │ └── Ionic.Zip.dll.meta ├── TestScene.unity └── TestScene.unity.meta ├── Builds ├── GameBuild(OSX) │ └── GameBuild_1.0.0.7.app │ │ └── Contents │ │ ├── Data │ │ ├── Managed │ │ │ ├── Ionic.Zip.dll │ │ │ ├── Mono.Security.dll │ │ │ ├── System.dll │ │ │ ├── UnityEngine.dll │ │ │ ├── etc │ │ │ │ └── mono │ │ │ │ │ ├── 1.0 │ │ │ │ │ ├── DefaultWsdlHelpGenerator.aspx │ │ │ │ │ └── machine.config │ │ │ │ │ ├── 2.0 │ │ │ │ │ ├── Browsers │ │ │ │ │ │ └── Compat.browser │ │ │ │ │ ├── DefaultWsdlHelpGenerator.aspx │ │ │ │ │ ├── machine.config │ │ │ │ │ ├── settings.map │ │ │ │ │ └── web.config │ │ │ │ │ ├── browscap.ini │ │ │ │ │ ├── config │ │ │ │ │ └── mconfig │ │ │ │ │ └── config.xml │ │ │ └── mscorlib.dll │ │ ├── Resources │ │ │ └── unity_builtin_extra │ │ ├── mainData │ │ └── sharedassets0.assets │ │ ├── Frameworks │ │ └── MonoEmbedRuntime │ │ │ └── osx │ │ │ ├── libMonoPosixHelper.dylib │ │ │ └── libmono.0.dylib │ │ ├── Info.plist │ │ ├── MacOS │ │ └── BuildTester │ │ ├── PkgInfo │ │ └── Resources │ │ ├── Ageia.tif │ │ ├── HID_override.plist │ │ ├── KeyConfig.nib │ │ ├── classes.nib │ │ ├── info.nib │ │ └── keyedobjects.nib │ │ ├── MainMenu.nib │ │ ├── classes.nib │ │ ├── info.nib │ │ └── keyedobjects.nib │ │ ├── Mono.tif │ │ ├── ScreenSelector.nib │ │ ├── classes.nib │ │ ├── info.nib │ │ └── keyedobjects.nib │ │ ├── UnityPlayerIcon.png │ │ └── unity default resources ├── GameBuild(Web) │ ├── GameBuild1.0.0.5.zip │ └── GameBuild_1.0.0.5 │ │ ├── GameBuild_1.0.0.5.html │ │ └── GameBuild_1.0.0.5.unity3d └── GameBuild(Win32) │ ├── GameBuild_1.0.0.6.exe │ └── GameBuild_1.0.0.6_Data │ ├── Managed │ ├── Ionic.Zip.dll │ ├── Mono.Security.dll │ ├── System.dll │ ├── UnityEngine.dll │ └── mscorlib.dll │ ├── Mono │ ├── etc │ │ └── mono │ │ │ ├── 1.0 │ │ │ ├── DefaultWsdlHelpGenerator.aspx │ │ │ └── machine.config │ │ │ ├── 2.0 │ │ │ ├── Browsers │ │ │ │ └── Compat.browser │ │ │ ├── DefaultWsdlHelpGenerator.aspx │ │ │ ├── machine.config │ │ │ ├── settings.map │ │ │ └── web.config │ │ │ ├── browscap.ini │ │ │ ├── config │ │ │ └── mconfig │ │ │ └── config.xml │ └── mono.dll │ ├── Plugins │ └── Ionic.Zip.dll │ ├── Resources │ ├── unity default resources │ └── unity_builtin_extra │ ├── mainData │ └── sharedassets0.assets ├── ProjectSettings ├── AudioManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshLayers.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── QualitySettings.asset ├── TagManager.asset └── TimeManager.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # Unity generated # 2 | # =============== # 3 | Temp/ 4 | Obj/ 5 | UnityGenerated/ 6 | Library/ 7 |   8 | # ===================================== # 9 | # Visual Studio / MonoDevelop generated # 10 | # ===================================== # 11 | ExportedObj/ 12 | *.svd 13 | *.userprefs 14 | *.csproj 15 | *.pidb 16 | *.suo 17 | *.sln 18 | *.user 19 | *.unityproj 20 | *.booproj 21 |   22 | # ============ # 23 | # OS generated # 24 | # ============ # 25 | .DS_Store 26 | .DS_Store? 27 | ._* 28 | .Spotlight-V100 29 | .Trashes 30 | Icon? 31 | ehthumbs.db 32 | Thumbs.db 33 | -------------------------------------------------------------------------------- /Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bb98585579cbe47bf9b03496f26d758c 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/Editor/BuildMenu.cs: -------------------------------------------------------------------------------- 1 | ///////////////////////////////////////////////////////////////////////////////// 2 | // 3 | // buildMenus.cs 4 | // © Keiran Lovett. All Rights Reserved. 5 | // https://twitter.com/keiranlovett 6 | // http://www.keiranlovett.com 7 | // 8 | ///////////////////////////////////////////////////////////////////////////////// 9 | 10 | #if UNITY_EDITOR 11 | 12 | using UnityEditor; 13 | using UnityEngine; 14 | using System; 15 | 16 | public class BuildMenu : ScriptableObject { 17 | [MenuItem("Build/Build Web", false, 1000)] 18 | public static void BuildWebPlayer(){ 19 | BuildTools.BuildWeb(); 20 | } 21 | [MenuItem("Build/Build Win32", false, 1000)] 22 | public static void BuildPCPlayer(){ 23 | BuildTools.BuildPC(); 24 | } 25 | [MenuItem("Build/Build Win32 - Compressed", false, 1000)] 26 | public static void BuildPCCompressed(){ 27 | BuildTools.BuildPCCompressed(); 28 | } 29 | [MenuItem("Build/Build OSX", false, 1000)] 30 | public static void BuildMacPlayer(){ 31 | BuildTools.BuildMac(); 32 | } 33 | [MenuItem("Build/Build Android", false, 1000)] 34 | public static void BuildAndroidPlayer(){ 35 | BuildTools.BuildAndroid(); 36 | } 37 | } 38 | #endif -------------------------------------------------------------------------------- /Assets/Editor/BuildMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cbea41dfbd53e4a0bb5719b219ef1f35 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/Editor/BuildTools.cs: -------------------------------------------------------------------------------- 1 | ///////////////////////////////////////////////////////////////////////////////// 2 | // 3 | // buildtools.cs 4 | // © Keiran Lovett. All Rights Reserved. 5 | // https://twitter.com/keiranlovett 6 | // http://www.keiranlovett.com 7 | // 8 | // description: Base class for extended monobehaviours. This script manages automatic builds of projects, and creates version numbers and logs. Basic comments 9 | // 10 | ///////////////////////////////////////////////////////////////////////////////// 11 | 12 | 13 | #if UNITY_EDITOR 14 | using UnityEditor; 15 | using UnityEngine; 16 | using System; 17 | using System.IO; 18 | using System.Text.RegularExpressions; 19 | using Ionic.Zip; 20 | using System.Collections; 21 | using System.Collections.Generic; 22 | 23 | public class BuildTools { 24 | [SerializeField] 25 | static string projectName ="GameBuild"; 26 | 27 | //Build variations, these are simple and can be expaded upon easily. :: Build(Target build platform, directory to deposite, compress if true); 28 | public static void BuildWeb() { 29 | Build(BuildTarget.WebPlayer, @"Builds/"+projectName+"(Web)", true); 30 | } 31 | 32 | public static void BuildPC() { 33 | Build(BuildTarget.StandaloneWindows, @"Builds/"+projectName+"(Win32)", false); 34 | } 35 | 36 | public static void BuildPCCompressed() { 37 | Build(BuildTarget.StandaloneWindows, @"Builds/"+projectName+"(Win32)", true); 38 | } 39 | 40 | public static void BuildMac() { 41 | Build(BuildTarget.StandaloneOSXUniversal, @"Builds/"+projectName+"(OSX)", false); 42 | } 43 | 44 | public static void BuildAndroid(){ 45 | Build(BuildTarget.Android, @"Builds/"+projectName+"(Android)", false); 46 | } 47 | 48 | //------------------------------------------------------------------------------------------------------------------------- 49 | public static void Build(BuildTarget target, string output, bool compress) { 50 | //This helps with getting the version number base to start from 51 | var settingsPath = Path.GetDirectoryName(Application.dataPath); 52 | settingsPath = Path.Combine(settingsPath, "ProjectSettings"); 53 | settingsPath = Path.Combine(settingsPath, "ProjectSettings.asset"); 54 | //Throw error if we can't find anything 55 | if (!File.Exists(settingsPath)) { 56 | Debug.LogError("Couldn't find project settings file."); 57 | return; 58 | } 59 | 60 | // Make sure the paths exist before building. 61 | try{ 62 | Directory.CreateDirectory( output ); 63 | } 64 | catch{ 65 | Debug.LogError("Failed to create directories: " + output ); 66 | } 67 | 68 | var lines = File.ReadAllLines(settingsPath); 69 | if (!lines[0].StartsWith("%YAML")) { 70 | Debug.LogError("Project settings file needs to be serialized as a text asset. (Check 'Project Settings->Editor')"); 71 | return; 72 | } 73 | 74 | string pattern = @"^(\s*iPhoneBundleVersion:\s*)([\d\.]+)$"; 75 | bool success = false; 76 | 77 | System.Version version = null; 78 | for (int i=0; i 2 | 3 | 4 | 5 | 6 |
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| Max 1:48 170 Min 1:49 20 Max 1:49 170 Min 1:53 15 Max 1:53 190 Min 1:54 20 Max 1:54 180 17 | 18 | 19 | 20 | 21 | -------------------------------------------------------------------------------- /Builds/GameBuild(OSX)/GameBuild_1.0.0.7.app/Contents/Resources/KeyConfig.nib/classes.nib: -------------------------------------------------------------------------------- 1 | { 2 | IBClasses = ( 3 | {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, 4 | { 5 | CLASS = KeyConfig; 6 | LANGUAGE = ObjC; 7 | OUTLETS = {"m_KeyLabel" = id; "m_Progress" = id; }; 8 | SUPERCLASS = NSObject; 9 | } 10 | ); 11 | IBVersion = 1; 12 | } -------------------------------------------------------------------------------- /Builds/GameBuild(OSX)/GameBuild_1.0.0.7.app/Contents/Resources/KeyConfig.nib/info.nib: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | IBDocumentLocation 6 | 69 14 356 240 0 0 1280 832 7 | IBFramework Version 8 | 439.0 9 | 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-------------------------------------------------------------------------------- 1 | Build Management Script 2 | ============ 3 | 4 | > Archiving this as I've learnt a lot since and there are much better Build Management Scripts out there now. Might replace this with a newer version at a laster date. 5 | 6 | 7 | Basic Unity script to help automate and log the game build process. 8 | 9 | When the user wants to build the project they click the platform type (in my case OSX), and the script automatically builds it in a folder appropriately named "Build", appending the version number of the game. Once thats done it appends the information to a log, to keep track of failed builds and embedded scenes in the builds. Simple, and effective. While its a rough and hacked together project done in a few hours, its easy enough to understand and extend. 10 | 11 | In order to compress files I'm using a .dll from [SharpZipLib](http://icsharpcode.github.io/SharpZipLib/), its attached to the github repository but its better still to have the latest version. 12 | --------------------------------------------------------------------------------