├── user_mode ├── directx9 │ ├── d3dx9.lib │ ├── d3dx9.h │ ├── d3dx9shape.h │ ├── d3dx9xof.h │ └── d3dx9core.h ├── user_mode.vcxproj.user ├── espdef.h ├── Imgui │ ├── imgui_impl_dx9.h │ ├── imgui_impl_win32.h │ ├── imconfig.h │ ├── imgui_impl_dx9.cpp │ └── imstb_rectpack.h ├── user_mode.vcxproj.filters ├── windowoverlay.h ├── communication.h ├── math.h ├── main.cpp └── user_mode.vcxproj ├── kernel_mode ├── cache.h ├── km.vcxproj.user ├── cleaning.h ├── crt.h ├── interface.h ├── km.vcxproj.filters ├── encrypt.h ├── physical_internals.h ├── entry.cpp ├── km.vcxproj ├── definitions.h └── utils.h └── km.sln /user_mode/directx9/d3dx9.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kejsik/driver-leak/HEAD/user_mode/directx9/d3dx9.lib -------------------------------------------------------------------------------- /kernel_mode/cache.h: -------------------------------------------------------------------------------- 1 | namespace cache 2 | { 3 | inline PBYTE qword_address = NULL; 4 | inline __int64( __fastcall* o_hook )(void*) = nullptr; 5 | 6 | __int64 __fastcall f_hook( void* a1 ); 7 | } -------------------------------------------------------------------------------- /user_mode/user_mode.vcxproj.user: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /kernel_mode/km.vcxproj.user: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Off 5 | 6 | -------------------------------------------------------------------------------- /user_mode/espdef.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "Imgui/imgui.h" 3 | 4 | 5 | void DrawBox(float X, float Y, float W, float H, const ImU32& color, int thickness) 6 | { 7 | ImDrawList* Drawlist = ImGui::GetBackgroundDrawList(); 8 | 9 | Drawlist->AddRect(ImVec2(X + 1, Y + 1), ImVec2(((X + W) - 1), ((Y + H) - 1)), ImGui::GetColorU32(color), thickness); 10 | Drawlist->AddRect(ImVec2(X, Y), ImVec2(X + W, Y + H), ImGui::GetColorU32(color), thickness); 11 | } -------------------------------------------------------------------------------- /kernel_mode/cleaning.h: -------------------------------------------------------------------------------- 1 | namespace clean 2 | { 3 | bool null_pfn( PMDL mdl ) 4 | { 5 | PPFN_NUMBER mdl_pages = MmGetMdlPfnArray( mdl ); 6 | if ( !mdl_pages ) { return false; } 7 | 8 | ULONG mdl_page_count = ADDRESS_AND_SIZE_TO_SPAN_PAGES( MmGetMdlVirtualAddress( mdl ), MmGetMdlByteCount( mdl ) ); 9 | 10 | ULONG null_pfn = 0x0; 11 | 12 | MM_COPY_ADDRESS source_address = { 0 }; 13 | source_address.VirtualAddress = &null_pfn; 14 | 15 | for ( ULONG i = 0; i < mdl_page_count; i++ ) 16 | { 17 | size_t bytes = 0; 18 | MmCopyMemory( &mdl_pages[i], source_address, sizeof( ULONG ), MM_COPY_MEMORY_VIRTUAL, &bytes ); 19 | } 20 | 21 | return true; 22 | } 23 | } -------------------------------------------------------------------------------- /kernel_mode/crt.h: -------------------------------------------------------------------------------- 1 | namespace crt 2 | { 3 | template 4 | __forceinline int strlen( t str ) { 5 | if ( !str ) 6 | { 7 | return 0; 8 | } 9 | 10 | t buffer = str; 11 | 12 | while ( *buffer ) 13 | { 14 | *buffer++; 15 | } 16 | 17 | return ( int )( buffer - str ); 18 | } 19 | 20 | bool strcmp( const char *src, const char *dst ) 21 | { 22 | if ( !src || !dst ) 23 | { 24 | return true; 25 | } 26 | 27 | const auto src_sz = crt::strlen( src ); 28 | const auto dst_sz = crt::strlen( dst ); 29 | 30 | if ( src_sz != dst_sz ) 31 | { 32 | return true; 33 | } 34 | 35 | for ( int i = 0; i < src_sz; i++ ) 36 | { 37 | if ( src[i] != dst[i] ) 38 | { 39 | return true; 40 | } 41 | } 42 | 43 | return false; 44 | } 45 | } 46 | 47 | -------------------------------------------------------------------------------- /kernel_mode/interface.h: -------------------------------------------------------------------------------- 1 | typedef enum _request_codes 2 | { 3 | request_base = 0x6AAE0, 4 | request_process_base = 0x6AAE1, 5 | request_read = 0x6AAE2, 6 | request_write = 0x6AAE3, 7 | request_success = 0x6AAE4, 8 | request_unique = 0x6AAE5, 9 | request_guardreg = 0x6AAE6, 10 | request_cr3 = 0x6AAE7, 11 | }request_codes, *prequest_codes; 12 | 13 | typedef struct _read_request { 14 | uint32_t pid; 15 | uintptr_t address; 16 | void *buffer; 17 | size_t size; 18 | } read_request, *pread_request; 19 | 20 | typedef struct _write_request { 21 | uint32_t pid; 22 | uintptr_t address; 23 | void *buffer; 24 | size_t size; 25 | } write_request, *pwrite_request; 26 | 27 | typedef struct _base_request { 28 | uint32_t pid; 29 | uintptr_t handle; 30 | WCHAR name[260]; 31 | } base_request, *pbase_request; 32 | 33 | typedef struct _guardreg_request { 34 | uintptr_t allocation; 35 | } guardreg_request, * pguardreg_request; 36 | 37 | 38 | typedef struct _process_base_request { 39 | uint32_t pid; 40 | uintptr_t handle; 41 | } process_base_request, * p_process_base_request; 42 | 43 | 44 | typedef struct _request_data 45 | { 46 | uint32_t unique; 47 | request_codes code; 48 | void *data; 49 | }request_data, *prequest_data; 50 | 51 | 52 | typedef struct _cr3_request { 53 | uint32_t pid; 54 | } cr3_request, * pcr3_request; -------------------------------------------------------------------------------- /user_mode/Imgui/imgui_impl_dx9.h: -------------------------------------------------------------------------------- 1 | // dear imgui: Renderer Backend for DirectX9 2 | // This needs to be used along with a Platform Backend (e.g. Win32) 3 | 4 | // Implemented features: 5 | // [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID! 6 | // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. 7 | 8 | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 9 | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. 10 | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. 11 | // Read online: https://github.com/ocornut/imgui/tree/master/docs 12 | 13 | #pragma once 14 | #include "imgui.h" // IMGUI_IMPL_API 15 | 16 | struct IDirect3DDevice9; 17 | 18 | IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device); 19 | IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown(); 20 | IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame(); 21 | IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data); 22 | 23 | // Use if you want to reset your rendering device without losing Dear ImGui state. 24 | IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects(); 25 | IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects(); 26 | -------------------------------------------------------------------------------- /kernel_mode/km.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | utilities 9 | 10 | 11 | hook 12 | 13 | 14 | hook 15 | 16 | 17 | utilities\ntos 18 | 19 | 20 | utilities\ntos 21 | 22 | 23 | utilities\ntos 24 | 25 | 26 | utilities\software 27 | 28 | 29 | utilities\memory 30 | 31 | 32 | 33 | 34 | {0c7080d5-6e82-4501-8f1f-de13998f53c5} 35 | 36 | 37 | {acf5fbe8-528e-4128-ab9a-b90eafd58e5f} 38 | 39 | 40 | {8bb08769-321e-4322-873b-e73c84fd30f1} 41 | 42 | 43 | {7c350629-4a10-47e8-96c7-d035ca89d984} 44 | 45 | 46 | {ab99a127-5baf-463b-941e-b04cb42a5b2e} 47 | 48 | 49 | -------------------------------------------------------------------------------- /user_mode/directx9/d3dx9.h: -------------------------------------------------------------------------------- 1 | ////////////////////////////////////////////////////////////////////////////// 2 | // 3 | // Copyright (C) Microsoft Corporation. All Rights Reserved. 4 | // 5 | // File: d3dx9.h 6 | // Content: D3DX utility library 7 | // 8 | ////////////////////////////////////////////////////////////////////////////// 9 | 10 | #ifdef __D3DX_INTERNAL__ 11 | #error Incorrect D3DX header used 12 | #endif 13 | 14 | #ifndef __D3DX9_H__ 15 | #define __D3DX9_H__ 16 | 17 | 18 | // Defines 19 | #include 20 | 21 | #define D3DX_DEFAULT ((UINT) -1) 22 | #define D3DX_DEFAULT_NONPOW2 ((UINT) -2) 23 | #define D3DX_DEFAULT_FLOAT FLT_MAX 24 | #define D3DX_FROM_FILE ((UINT) -3) 25 | #define D3DFMT_FROM_FILE ((D3DFORMAT) -3) 26 | 27 | #ifndef D3DXINLINE 28 | #ifdef _MSC_VER 29 | #if (_MSC_VER >= 1200) 30 | #define D3DXINLINE __forceinline 31 | #else 32 | #define D3DXINLINE __inline 33 | #endif 34 | #else 35 | #ifdef __cplusplus 36 | #define D3DXINLINE inline 37 | #else 38 | #define D3DXINLINE 39 | #endif 40 | #endif 41 | #endif 42 | 43 | 44 | 45 | // Includes 46 | #include "d3d9.h" 47 | #include "d3dx9math.h" 48 | #include "d3dx9core.h" 49 | #include "d3dx9xof.h" 50 | #include "d3dx9mesh.h" 51 | #include "d3dx9shader.h" 52 | #include "d3dx9effect.h" 53 | 54 | #include "d3dx9tex.h" 55 | #include "d3dx9shape.h" 56 | #include "d3dx9anim.h" 57 | 58 | 59 | 60 | // Errors 61 | #define _FACDD 0x876 62 | #define MAKE_DDHRESULT( code ) MAKE_HRESULT( 1, _FACDD, code ) 63 | 64 | enum _D3DXERR { 65 | D3DXERR_CANNOTMODIFYINDEXBUFFER = MAKE_DDHRESULT(2900), 66 | D3DXERR_INVALIDMESH = MAKE_DDHRESULT(2901), 67 | D3DXERR_CANNOTATTRSORT = MAKE_DDHRESULT(2902), 68 | D3DXERR_SKINNINGNOTSUPPORTED = MAKE_DDHRESULT(2903), 69 | D3DXERR_TOOMANYINFLUENCES = MAKE_DDHRESULT(2904), 70 | D3DXERR_INVALIDDATA = MAKE_DDHRESULT(2905), 71 | D3DXERR_LOADEDMESHASNODATA = MAKE_DDHRESULT(2906), 72 | D3DXERR_DUPLICATENAMEDFRAGMENT = MAKE_DDHRESULT(2907), 73 | D3DXERR_CANNOTREMOVELASTITEM = MAKE_DDHRESULT(2908), 74 | }; 75 | 76 | 77 | #endif //__D3DX9_H__ 78 | -------------------------------------------------------------------------------- /km.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.2.32630.192 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "kernel_mode", "kernel_mode\km.vcxproj", "{4C4C54E5-C199-4146-B5D7-FDDC9FE74066}" 7 | EndProject 8 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "user_mode", "user_mode\user_mode.vcxproj", "{408B9E7F-A20F-49BC-AF1D-4D1365EEEED6}" 9 | EndProject 10 | Global 11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 12 | Debug|x64 = Debug|x64 13 | Debug|x86 = Debug|x86 14 | Release|x64 = Release|x64 15 | Release|x86 = Release|x86 16 | EndGlobalSection 17 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 18 | {4C4C54E5-C199-4146-B5D7-FDDC9FE74066}.Debug|x64.ActiveCfg = Debug|x64 19 | {4C4C54E5-C199-4146-B5D7-FDDC9FE74066}.Debug|x64.Build.0 = Debug|x64 20 | {4C4C54E5-C199-4146-B5D7-FDDC9FE74066}.Debug|x86.ActiveCfg = Debug|Win32 21 | {4C4C54E5-C199-4146-B5D7-FDDC9FE74066}.Debug|x86.Build.0 = Debug|Win32 22 | {4C4C54E5-C199-4146-B5D7-FDDC9FE74066}.Release|x64.ActiveCfg = Release|x64 23 | {4C4C54E5-C199-4146-B5D7-FDDC9FE74066}.Release|x64.Build.0 = Release|x64 24 | {4C4C54E5-C199-4146-B5D7-FDDC9FE74066}.Release|x64.Deploy.0 = Release|x64 25 | {4C4C54E5-C199-4146-B5D7-FDDC9FE74066}.Release|x86.ActiveCfg = Release|Win32 26 | {4C4C54E5-C199-4146-B5D7-FDDC9FE74066}.Release|x86.Build.0 = Release|Win32 27 | {408B9E7F-A20F-49BC-AF1D-4D1365EEEED6}.Debug|x64.ActiveCfg = Debug|x64 28 | {408B9E7F-A20F-49BC-AF1D-4D1365EEEED6}.Debug|x64.Build.0 = Debug|x64 29 | {408B9E7F-A20F-49BC-AF1D-4D1365EEEED6}.Debug|x86.ActiveCfg = Debug|Win32 30 | {408B9E7F-A20F-49BC-AF1D-4D1365EEEED6}.Debug|x86.Build.0 = Debug|Win32 31 | {408B9E7F-A20F-49BC-AF1D-4D1365EEEED6}.Release|x64.ActiveCfg = Release|x64 32 | {408B9E7F-A20F-49BC-AF1D-4D1365EEEED6}.Release|x64.Build.0 = Release|x64 33 | {408B9E7F-A20F-49BC-AF1D-4D1365EEEED6}.Release|x86.ActiveCfg = Release|Win32 34 | {408B9E7F-A20F-49BC-AF1D-4D1365EEEED6}.Release|x86.Build.0 = Release|Win32 35 | EndGlobalSection 36 | GlobalSection(SolutionProperties) = preSolution 37 | HideSolutionNode = FALSE 38 | EndGlobalSection 39 | GlobalSection(ExtensibilityGlobals) = postSolution 40 | SolutionGuid = {71059B11-4D27-4A17-A843-3D58F584FF76} 41 | EndGlobalSection 42 | EndGlobal 43 | -------------------------------------------------------------------------------- /user_mode/Imgui/imgui_impl_win32.h: -------------------------------------------------------------------------------- 1 | // dear imgui: Platform Backend for Windows (standard windows API for 32 and 64 bits applications) 2 | // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) 3 | 4 | // Implemented features: 5 | // [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) 6 | // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy VK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] 7 | // [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. 8 | // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. 9 | 10 | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 11 | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. 12 | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. 13 | // Read online: https://github.com/ocornut/imgui/tree/master/docs 14 | 15 | #pragma once 16 | #include "imgui.h" // IMGUI_IMPL_API 17 | 18 | IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd); 19 | IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown(); 20 | IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame(); 21 | 22 | // Win32 message handler your application need to call. 23 | // - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on from this helper. 24 | // - You should COPY the line below into your .cpp code to forward declare the function and then you can call it. 25 | // - Call from your application's message handler. Keep calling your message handler unless this function returns TRUE. 26 | 27 | #if 0 28 | extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); 29 | #endif 30 | 31 | // DPI-related helpers (optional) 32 | // - Use to enable DPI awareness without having to create an application manifest. 33 | // - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps. 34 | // - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc. 35 | // but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime, 36 | // neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies. 37 | IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness(); 38 | IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd 39 | IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor 40 | 41 | // Transparency related helpers (optional) [experimental] 42 | // - Use to enable alpha compositing transparency with the desktop. 43 | // - Use together with e.g. clearing your framebuffer with zero-alpha. 44 | IMGUI_IMPL_API void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd); // HWND hwnd 45 | -------------------------------------------------------------------------------- /kernel_mode/encrypt.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | /*____________________________________________________________________________________________________________ 4 | Original Author: skadro 5 | Github: https://github.com/skadro-official 6 | License: See end of file 7 | skCrypter 8 | Compile-time, Usermode + Kernelmode, safe and lightweight string crypter library for C++11+ 9 | *Not removing this part is appreciated* 10 | ____________________________________________________________________________________________________________*/ 11 | 12 | #ifdef _KERNEL_MODE 13 | namespace std 14 | { 15 | // STRUCT TEMPLATE remove_reference 16 | template 17 | struct remove_reference { 18 | using type = _Ty; 19 | }; 20 | 21 | template 22 | struct remove_reference<_Ty &> { 23 | using type = _Ty; 24 | }; 25 | 26 | template 27 | struct remove_reference<_Ty &&> { 28 | using type = _Ty; 29 | }; 30 | 31 | template 32 | using remove_reference_t = typename remove_reference<_Ty>::type; 33 | 34 | // STRUCT TEMPLATE remove_const 35 | template 36 | struct remove_const { // remove top-level const qualifier 37 | using type = _Ty; 38 | }; 39 | 40 | template 41 | struct remove_const { 42 | using type = _Ty; 43 | }; 44 | 45 | template 46 | using remove_const_t = typename remove_const<_Ty>::type; 47 | } 48 | #else 49 | #include 50 | #endif 51 | 52 | namespace skc 53 | { 54 | template 55 | using clean_type = typename std::remove_const_t>; 56 | 57 | template 58 | class skCrypter 59 | { 60 | public: 61 | __forceinline constexpr skCrypter( T *data ) 62 | { 63 | crypt( data ); 64 | } 65 | 66 | __forceinline T *get( ) 67 | { 68 | return _storage; 69 | } 70 | 71 | __forceinline int size( ) // (w)char count 72 | { 73 | return _size; 74 | } 75 | 76 | __forceinline char key( ) 77 | { 78 | return _key1; 79 | } 80 | 81 | __forceinline T *encrypt( ) 82 | { 83 | if ( !isEncrypted( ) ) 84 | crypt( _storage ); 85 | 86 | return _storage; 87 | } 88 | 89 | __forceinline T *decrypt( ) 90 | { 91 | if ( isEncrypted( ) ) 92 | crypt( _storage ); 93 | 94 | return _storage; 95 | } 96 | 97 | __forceinline bool isEncrypted( ) 98 | { 99 | return _storage[_size - 1] != 0; 100 | } 101 | 102 | __forceinline void clear( ) // set full storage to 0 103 | { 104 | for ( int i = 0; i < _size; i++ ) 105 | { 106 | _storage[i] = 0; 107 | } 108 | } 109 | 110 | __forceinline operator T *( ) 111 | { 112 | decrypt( ); 113 | 114 | return _storage; 115 | } 116 | 117 | private: 118 | __forceinline constexpr void crypt( T *data ) 119 | { 120 | for ( int i = 0; i < _size; i++ ) 121 | { 122 | _storage[i] = data[i] ^ ( _key1 + i % ( 1 + _key2 ) ); 123 | } 124 | } 125 | 126 | T _storage[_size] {}; 127 | }; 128 | } 129 | 130 | #define e(str) skCrypt_key(str, __TIME__[4], __TIME__[7]) 131 | #define skCrypt_key(str, key1, key2) []() { \ 132 | constexpr static auto crypted = skc::skCrypter \ 133 | >((skc::clean_type*)str); \ 134 | return crypted; }() 135 | -------------------------------------------------------------------------------- /user_mode/user_mode.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | directx9 8 | 9 | 10 | directx9 11 | 12 | 13 | directx9 14 | 15 | 16 | directx9 17 | 18 | 19 | directx9 20 | 21 | 22 | directx9 23 | 24 | 25 | directx9 26 | 27 | 28 | directx9 29 | 30 | 31 | directx9 32 | 33 | 34 | directx9 35 | 36 | 37 | Imgui 38 | 39 | 40 | Imgui 41 | 42 | 43 | Imgui 44 | 45 | 46 | Imgui 47 | 48 | 49 | Imgui 50 | 51 | 52 | Imgui 53 | 54 | 55 | Imgui 56 | 57 | 58 | Imgui 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | Imgui 68 | 69 | 70 | Imgui 71 | 72 | 73 | Imgui 74 | 75 | 76 | Imgui 77 | 78 | 79 | Imgui 80 | 81 | 82 | Imgui 83 | 84 | 85 | Imgui 86 | 87 | 88 | 89 | 90 | {03bceba1-ba17-48ef-ac34-1a1cb2f59793} 91 | 92 | 93 | {a0754f8a-dfc2-4b7a-83d8-fac24eabe2db} 94 | 95 | 96 | 97 | 98 | directx9 99 | 100 | 101 | 102 | 103 | directx9 104 | 105 | 106 | -------------------------------------------------------------------------------- /user_mode/windowoverlay.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include 3 | #include 4 | #include 5 | #include 6 | #include 7 | #include "Imgui/imgui_impl_win32.h" 8 | #include "Imgui/imgui_impl_dx9.h" 9 | #include 10 | #include 11 | 12 | HWND hwnd = NULL; 13 | int Width; 14 | int Depth; 15 | int Height; 16 | DWORD ScreenCenterX; 17 | DWORD ScreenCenterY; 18 | static HWND Window = NULL; 19 | RECT GameRect = { NULL }; 20 | IDirect3D9Ex* p_Object = NULL; 21 | static LPDIRECT3DDEVICE9 D3dDevice = NULL; 22 | D3DPRESENT_PARAMETERS d3dpp; 23 | static LPDIRECT3DVERTEXBUFFER9 TriBuf = NULL; 24 | extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); 25 | 26 | void SetWindowToTarget() 27 | { 28 | while (true) 29 | { 30 | if (hwnd) 31 | { 32 | ZeroMemory(&GameRect, sizeof(GameRect)); 33 | GetWindowRect(hwnd, &GameRect); 34 | Width = GameRect.right - GameRect.left; 35 | Height = GameRect.bottom - GameRect.top; 36 | DWORD dwStyle = GetWindowLong(hwnd, GWL_STYLE); 37 | 38 | if (dwStyle & WS_BORDER) 39 | { 40 | GameRect.top += 32; 41 | Height -= 39; 42 | } 43 | ScreenCenterX = Width / 2; 44 | ScreenCenterY = Height / 2; 45 | MoveWindow(Window, GameRect.left, GameRect.top, Width, Height, true); 46 | } 47 | else 48 | { 49 | exit(0); 50 | } 51 | } 52 | } 53 | 54 | 55 | void xShutdown() 56 | { 57 | TriBuf->Release(); 58 | D3dDevice->Release(); 59 | p_Object->Release(); 60 | DestroyWindow(Window); 61 | UnregisterClass(L"EdgeUiInputTopWndClass", NULL); 62 | } 63 | 64 | 65 | LRESULT CALLBACK WinProc(HWND hWnd, UINT Message, WPARAM wParam, LPARAM lParam) 66 | { 67 | if (ImGui_ImplWin32_WndProcHandler(hWnd, Message, wParam, lParam)) 68 | return true; 69 | 70 | switch (Message) 71 | { 72 | case WM_DESTROY: 73 | xShutdown(); 74 | PostQuitMessage(0); 75 | exit(4); 76 | break; 77 | case WM_SIZE: 78 | if (D3dDevice != NULL && wParam != SIZE_MINIMIZED) 79 | { 80 | ImGui_ImplDX9_InvalidateDeviceObjects(); 81 | d3dpp.BackBufferWidth = LOWORD(lParam); 82 | d3dpp.BackBufferHeight = HIWORD(lParam); 83 | HRESULT hr = D3dDevice->Reset(&d3dpp); 84 | if (hr == D3DERR_INVALIDCALL) 85 | IM_ASSERT(0); 86 | ImGui_ImplDX9_CreateDeviceObjects(); 87 | } 88 | break; 89 | default: 90 | return DefWindowProc(hWnd, Message, wParam, lParam); 91 | break; 92 | } 93 | return 0; 94 | } 95 | 96 | const MARGINS Margin = { -1 }; 97 | void xCreateWindow() 98 | { 99 | CreateThread(0, 0, (LPTHREAD_START_ROUTINE)SetWindowToTarget, 0, 0, 0); 100 | 101 | WNDCLASSEX wc; 102 | ZeroMemory(&wc, sizeof(wc)); 103 | wc.cbSize = sizeof(wc); 104 | wc.lpszClassName = L"WindowClass"; 105 | wc.lpfnWndProc = WinProc; 106 | RegisterClassEx(&wc); 107 | 108 | if (hwnd) 109 | { 110 | GetClientRect(hwnd, &GameRect); 111 | POINT xy; 112 | ClientToScreen(hwnd, &xy); 113 | GameRect.left = xy.x; 114 | GameRect.top = xy.y; 115 | 116 | Width = GameRect.right; 117 | Height = GameRect.bottom; 118 | } 119 | else 120 | exit(2); 121 | ShowWindow(Window, SW_SHOW); 122 | 123 | Window = CreateWindowEx(NULL, L"WindowClass", L"Performance Counter", WS_POPUP | WS_VISIBLE, 0, 0, Width, Height, 0, 0, 0, 0); 124 | 125 | DwmExtendFrameIntoClientArea(Window, &Margin); 126 | SetWindowLong(Window, GWL_EXSTYLE, WS_EX_TRANSPARENT | WS_EX_TOOLWINDOW | WS_EX_LAYERED); 127 | ShowWindow(Window, SW_SHOW); 128 | UpdateWindow(Window); 129 | } 130 | 131 | 132 | 133 | void xInitD3d() 134 | { 135 | if (FAILED(Direct3DCreate9Ex(D3D_SDK_VERSION, &p_Object))) 136 | exit(3); 137 | ZeroMemory(&d3dpp, sizeof(d3dpp)); 138 | d3dpp.BackBufferWidth = Width; 139 | d3dpp.BackBufferHeight = Height; 140 | d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; 141 | d3dpp.MultiSampleQuality = D3DMULTISAMPLE_NONE; 142 | d3dpp.AutoDepthStencilFormat = D3DFMT_D16; 143 | d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; 144 | d3dpp.EnableAutoDepthStencil = TRUE; 145 | d3dpp.hDeviceWindow = Window; 146 | d3dpp.Windowed = TRUE; 147 | p_Object->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &D3dDevice); 148 | IMGUI_CHECKVERSION(); 149 | ImGui::CreateContext(); 150 | ImGuiIO& io = ImGui::GetIO(); 151 | (void)io; 152 | ImGui_ImplWin32_Init(Window); 153 | ImGui_ImplDX9_Init(D3dDevice); 154 | auto& Style = ImGui::GetStyle(); 155 | p_Object->Release(); 156 | } 157 | 158 | 159 | -------------------------------------------------------------------------------- /kernel_mode/physical_internals.h: -------------------------------------------------------------------------------- 1 | #include 2 | 3 | 4 | //https://ntdiff.github.io/ 5 | #define WINDOWS_1803 17134 6 | #define WINDOWS_1809 17763 7 | #define WINDOWS_1903 18362 8 | #define WINDOWS_1909 18363 9 | #define WINDOWS_2004 19041 10 | #define WINDOWS_20H2 19569 11 | #define WINDOWS_21H1 20180 12 | namespace internals 13 | { 14 | DWORD directory( ) 15 | { 16 | RTL_OSVERSIONINFOW ver = { 0 }; 17 | RtlGetVersion( &ver ); 18 | 19 | switch (ver.dwBuildNumber) { 20 | case WINDOWS_1803: 21 | return 0x0278; 22 | break; 23 | case WINDOWS_1809: 24 | return 0x0278; 25 | break; 26 | case WINDOWS_1903: 27 | return 0x0280; 28 | break; 29 | case WINDOWS_1909: 30 | return 0x0280; 31 | break; 32 | case WINDOWS_2004: 33 | return 0x0388; 34 | break; 35 | case WINDOWS_20H2: 36 | return 0x0388; 37 | break; 38 | case WINDOWS_21H1: 39 | return 0x0388; 40 | break; 41 | default: 42 | return 0x0388; 43 | } 44 | } 45 | 46 | ULONG_PTR process_cr3( PEPROCESS pProcess ) 47 | { 48 | PUCHAR process = (PUCHAR)pProcess; 49 | ULONG_PTR process_dirbase = *(PULONG_PTR)(process + 0x28); 50 | if (process_dirbase == 0) 51 | { 52 | DWORD UserDirOffset = directory( ); 53 | ULONG_PTR process_userdirbase = *(PULONG_PTR)(process + UserDirOffset); 54 | return process_userdirbase; 55 | } 56 | return process_dirbase; 57 | } 58 | 59 | NTSTATUS write_physical_address( uintptr_t TargetAddress, PVOID lpBuffer, SIZE_T Size, SIZE_T* BytesWritten ) 60 | { 61 | if (!TargetAddress) 62 | return STATUS_UNSUCCESSFUL; 63 | 64 | PHYSICAL_ADDRESS AddrToWrite = { 0 }; 65 | AddrToWrite.QuadPart = (LONGLONG)TargetAddress; 66 | 67 | PVOID pmapped_mem = MmMapIoSpaceEx( AddrToWrite, Size, PAGE_READWRITE ); 68 | 69 | if (!pmapped_mem) 70 | return STATUS_UNSUCCESSFUL; 71 | 72 | memcpy( pmapped_mem, lpBuffer, Size ); 73 | 74 | *BytesWritten = Size; 75 | MmUnmapIoSpace( pmapped_mem, Size ); 76 | return STATUS_SUCCESS; 77 | } 78 | 79 | #define PAGE_OFFSET_SIZE 12 80 | static const uint64_t PMASK = (~0xfull << 8) & 0xfffffffffull; 81 | 82 | NTSTATUS read_physical_memory(uint64_t target_address, PVOID buffer, SIZE_T size, SIZE_T* bytes_read) 83 | { 84 | PHYSICAL_ADDRESS phys_addr = { 0 }; 85 | phys_addr.QuadPart = target_address; 86 | PVOID mapped_addr = MmMapIoSpace(phys_addr, size, MmNonCached); 87 | 88 | if (!mapped_addr) 89 | { 90 | return STATUS_UNSUCCESSFUL; 91 | } 92 | 93 | RtlCopyMemory(buffer, mapped_addr, size); 94 | *bytes_read = size; 95 | 96 | MmUnmapIoSpace(mapped_addr, size); 97 | return STATUS_SUCCESS; 98 | } 99 | 100 | 101 | uint64_t translate_linear_address( uint64_t directoryTableBase, uint64_t virtualAddress ) { 102 | directoryTableBase &= ~0xf; 103 | 104 | uint64_t pageOffset = virtualAddress & ~(~0ul << PAGE_OFFSET_SIZE); 105 | uint64_t pte = ((virtualAddress >> 12) & (0x1ffll)); 106 | uint64_t pt = ((virtualAddress >> 21) & (0x1ffll)); 107 | uint64_t pd = ((virtualAddress >> 30) & (0x1ffll)); 108 | uint64_t pdp = ((virtualAddress >> 39) & (0x1ffll)); 109 | 110 | SIZE_T readsize = 0; 111 | uint64_t pdpe = 0; 112 | read_physical_memory( directoryTableBase + 8 * pdp, &pdpe, sizeof( pdpe ), &readsize ); 113 | if (~pdpe & 1) 114 | return 0; 115 | 116 | uint64_t pde = 0; 117 | read_physical_memory( (pdpe & PMASK) + 8 * pd, &pde, sizeof( pde ), &readsize ); 118 | if (~pde & 1) 119 | return 0; 120 | 121 | /* 1GB large page, use pde's 12-34 bits */ 122 | if (pde & 0x80) 123 | return (pde & (~0ull << 42 >> 12)) + (virtualAddress & ~(~0ull << 30)); 124 | 125 | uint64_t pteAddr = 0; 126 | read_physical_memory( (pde & PMASK) + 8 * pt, &pteAddr, sizeof( pteAddr ), &readsize ); 127 | if (~pteAddr & 1) 128 | return 0; 129 | 130 | /* 2MB large page */ 131 | if (pteAddr & 0x80) 132 | return (pteAddr & PMASK) + (virtualAddress & ~(~0ull << 21)); 133 | 134 | virtualAddress = 0; 135 | read_physical_memory( (pteAddr & PMASK) + 8 * pte, &virtualAddress, sizeof( virtualAddress ), &readsize ); 136 | virtualAddress &= PMASK; 137 | 138 | if (!virtualAddress) 139 | return 0; 140 | 141 | return virtualAddress + pageOffset; 142 | } 143 | } -------------------------------------------------------------------------------- /user_mode/communication.h: -------------------------------------------------------------------------------- 1 | #pragma warning(disable : 4996). 2 | 3 | class rcdrv 4 | { 5 | private: 6 | typedef LONG_PTR(__cdecl* pfunc_hk_t)(ULONG_PTR a1); 7 | pfunc_hk_t pHookFunc = (pfunc_hk_t)NULL; 8 | 9 | typedef enum _request_codes 10 | { 11 | request_base = 0x6AAE0, 12 | request_process_base = 0x6AAE1, 13 | request_read = 0x6AAE2, 14 | request_write = 0x6AAE3, 15 | request_success = 0x6AAE4, 16 | request_unique = 0x6AAE5, 17 | request_guardreg = 0x6AAE6, 18 | request_cr3 = 0x6AAE7, 19 | }request_codes, * prequest_codes; 20 | 21 | typedef struct _read_request { 22 | uint32_t pid; 23 | uintptr_t address; 24 | void* buffer; 25 | size_t size; 26 | } read_request, * pread_request; 27 | 28 | typedef struct _write_request { 29 | uint32_t pid; 30 | uintptr_t address; 31 | void* buffer; 32 | size_t size; 33 | } write_request, * pwrite_request; 34 | 35 | typedef struct _base_request { 36 | uint32_t pid; 37 | uintptr_t handle; 38 | WCHAR name[260]; 39 | } base_request, * pbase_request; 40 | 41 | typedef struct _guardreg_request { 42 | uintptr_t allocation; 43 | } guardreg_request, * pguardreg_request; 44 | 45 | 46 | 47 | typedef struct _process_base_request { 48 | uint32_t pid; 49 | uintptr_t handle; 50 | } process_base_request, * p_process_base_request; 51 | 52 | typedef struct _cr3_request { 53 | uint32_t pid; 54 | } cr3_request, * pcr3_request; 55 | 56 | 57 | typedef struct _request_data 58 | { 59 | uint32_t unique; 60 | request_codes code; 61 | void* data; 62 | }request_data, * prequest_data; 63 | 64 | int32_t pid = 0; 65 | public: 66 | uint64_t _guardedregion; 67 | inline bool attach( int _pid ) 68 | { 69 | if (!_pid) 70 | return false; 71 | 72 | pid = _pid; 73 | 74 | return true; 75 | } 76 | 77 | inline bool reqcr3() 78 | { 79 | cr3_request data{ 0 }; 80 | data.pid = pid; 81 | 82 | 83 | 84 | return send_cmd(&data, request_cr3); 85 | } 86 | 87 | inline auto send_cmd( void* data, request_codes code ) -> bool 88 | { 89 | if (!data || !code) 90 | { 91 | return false; 92 | } 93 | 94 | request_data request{ 0 }; 95 | 96 | request.unique = request_unique; 97 | request.data = data; 98 | request.code = code; 99 | 100 | const auto result = pHookFunc((uintptr_t) & request ); 101 | 102 | if (result != request_success) 103 | { 104 | return false; 105 | } 106 | 107 | return true; 108 | } 109 | 110 | inline auto get_module_base( const std::string module_name ) -> const std::uintptr_t 111 | { 112 | base_request data{ 0 }; 113 | 114 | data.pid = pid; 115 | data.handle = 0; 116 | 117 | std::wstring wstr{ std::wstring( module_name.begin( ), module_name.end( ) ) }; 118 | 119 | memset( data.name, 0, sizeof( WCHAR ) * 260 ); 120 | wcscpy( data.name, wstr.c_str( ) ); 121 | 122 | send_cmd( &data, request_base ); 123 | 124 | return data.handle; 125 | } 126 | 127 | inline auto guarded_region() -> uintptr_t 128 | { 129 | guardreg_request data{ 0 }; 130 | send_cmd(&data, request_guardreg); 131 | _guardedregion = data.allocation; 132 | return data.allocation; 133 | } 134 | 135 | inline auto get_process_base( ) -> const std::uintptr_t 136 | { 137 | process_base_request data{ 0 }; 138 | 139 | data.pid = pid; 140 | data.handle = 0; 141 | 142 | send_cmd( &data, request_process_base ); 143 | 144 | return data.handle; 145 | } 146 | 147 | HMODULE ensure_dll_load( ) 148 | { 149 | #define LOAD_DLL(str) LoadLibrary((str)) 150 | 151 | LOAD_DLL(L"user32.dll" ); 152 | 153 | #undef LOAD_DLL 154 | return LoadLibrary(L"win32u.dll" ); 155 | } 156 | 157 | inline auto initialize( ) -> bool 158 | { 159 | if (!pHookFunc) 160 | { 161 | HMODULE hDll = GetModuleHandleA("win32u.dll" ); 162 | if (!hDll) 163 | { 164 | hDll = ensure_dll_load( ); 165 | if (!hDll) return false; 166 | } 167 | 168 | pHookFunc = (pfunc_hk_t)GetProcAddress( hDll, ( "NtGdiUnloadPrinterDriver" ) ); 169 | if (!pHookFunc) 170 | { 171 | pHookFunc = (pfunc_hk_t)NULL; 172 | return false; 173 | } 174 | } 175 | 176 | pid = GetCurrentProcessId( ); 177 | return true; 178 | } 179 | 180 | inline auto read_physical_memory( const std::uintptr_t address, void* buffer, const std::size_t size ) -> bool 181 | { 182 | read_request data{ 0 }; 183 | 184 | data.pid = pid; 185 | data.address = address; 186 | data.buffer = buffer; 187 | data.size = size; 188 | 189 | return send_cmd( &data, request_read ); 190 | } 191 | 192 | template 193 | inline auto read_physical_memory( const std::uintptr_t address ) -> t 194 | { 195 | t response{ }; 196 | read_physical_memory( address, &response, sizeof( t ) ); 197 | return response; 198 | } 199 | 200 | inline auto write_physical_memory( const std::uintptr_t address, void* buffer, const std::size_t size ) -> bool 201 | { 202 | write_request data{ 0 }; 203 | 204 | data.pid = pid; 205 | data.address = address; 206 | data.buffer = buffer; 207 | data.size = size; 208 | 209 | return send_cmd( &data, request_write ); 210 | } 211 | 212 | template 213 | inline auto write_physical_memory( const std::uintptr_t address, t value ) -> bool 214 | { 215 | return write_physical_memory( address, &value, sizeof( t ) ); 216 | } 217 | }; 218 | 219 | rcdrv* communication = new rcdrv( ); -------------------------------------------------------------------------------- /user_mode/math.h: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | 4 | #define PI 3.14159265358979323846f 5 | 6 | class Vector3 7 | { 8 | public: 9 | Vector3() : x(0.f), y(0.f), z(0.f) {} 10 | Vector3(double _x, double _y, double _z) : x(_x), y(_y), z(_z) {} 11 | ~Vector3() {} 12 | double x; 13 | double y; 14 | double z; 15 | inline double Dot(Vector3 v) 16 | { 17 | return x * v.x + y * v.y + z * v.z; 18 | } 19 | inline double Distance(Vector3 v) 20 | { 21 | return double(sqrtf(powf(v.x - x, 2.0) + powf(v.y - y, 2.0) + powf(v.z - z, 2.0))); 22 | } 23 | inline double Length() 24 | { 25 | return sqrt(x * x + y * y + z * z); 26 | } 27 | Vector3 operator+(Vector3 v) 28 | { 29 | return Vector3(x + v.x, y + v.y, z + v.z); 30 | } 31 | Vector3 operator-(Vector3 v) 32 | { 33 | return Vector3(x - v.x, y - v.y, z - v.z); 34 | } 35 | Vector3 operator*(double v) 36 | { 37 | return Vector3(x * v, y * v, z * v); 38 | } 39 | }; 40 | 41 | 42 | struct FQuat 43 | { 44 | double x; 45 | double y; 46 | double z; 47 | double w; 48 | }; 49 | 50 | struct FTransform 51 | { 52 | FQuat rot; 53 | Vector3 translation; 54 | Vector3 scale; 55 | D3DMATRIX ToMatrixWithScale() 56 | { 57 | D3DMATRIX m; 58 | m._41 = translation.x; 59 | m._42 = translation.y; 60 | m._43 = translation.z; 61 | 62 | float x2 = rot.x + rot.x; 63 | float y2 = rot.y + rot.y; 64 | float z2 = rot.z + rot.z; 65 | 66 | float xx2 = rot.x * x2; 67 | float yy2 = rot.y * y2; 68 | float zz2 = rot.z * z2; 69 | m._11 = (1.0f - (yy2 + zz2)) * scale.x; 70 | m._22 = (1.0f - (xx2 + zz2)) * scale.y; 71 | m._33 = (1.0f - (xx2 + yy2)) * scale.z; 72 | 73 | float yz2 = rot.y * z2; 74 | float wx2 = rot.w * x2; 75 | m._32 = (yz2 - wx2) * scale.z; 76 | m._23 = (yz2 + wx2) * scale.y; 77 | 78 | float xy2 = rot.x * y2; 79 | float wz2 = rot.w * z2; 80 | m._21 = (xy2 - wz2) * scale.y; 81 | m._12 = (xy2 + wz2) * scale.x; 82 | 83 | float xz2 = rot.x * z2; 84 | float wy2 = rot.w * y2; 85 | m._31 = (xz2 + wy2) * scale.z; 86 | m._13 = (xz2 - wy2) * scale.x; 87 | 88 | m._14 = 0.0f; 89 | m._24 = 0.0f; 90 | m._34 = 0.0f; 91 | m._44 = 1.0f; 92 | 93 | return m; 94 | } 95 | }; 96 | 97 | D3DMATRIX MatrixMultiplication(D3DMATRIX pM1, D3DMATRIX pM2) 98 | { 99 | D3DMATRIX pOut; 100 | pOut._11 = pM1._11 * pM2._11 + pM1._12 * pM2._21 + pM1._13 * pM2._31 + pM1._14 * pM2._41; 101 | pOut._12 = pM1._11 * pM2._12 + pM1._12 * pM2._22 + pM1._13 * pM2._32 + pM1._14 * pM2._42; 102 | pOut._13 = pM1._11 * pM2._13 + pM1._12 * pM2._23 + pM1._13 * pM2._33 + pM1._14 * pM2._43; 103 | pOut._14 = pM1._11 * pM2._14 + pM1._12 * pM2._24 + pM1._13 * pM2._34 + pM1._14 * pM2._44; 104 | pOut._21 = pM1._21 * pM2._11 + pM1._22 * pM2._21 + pM1._23 * pM2._31 + pM1._24 * pM2._41; 105 | pOut._22 = pM1._21 * pM2._12 + pM1._22 * pM2._22 + pM1._23 * pM2._32 + pM1._24 * pM2._42; 106 | pOut._23 = pM1._21 * pM2._13 + pM1._22 * pM2._23 + pM1._23 * pM2._33 + pM1._24 * pM2._43; 107 | pOut._24 = pM1._21 * pM2._14 + pM1._22 * pM2._24 + pM1._23 * pM2._34 + pM1._24 * pM2._44; 108 | pOut._31 = pM1._31 * pM2._11 + pM1._32 * pM2._21 + pM1._33 * pM2._31 + pM1._34 * pM2._41; 109 | pOut._32 = pM1._31 * pM2._12 + pM1._32 * pM2._22 + pM1._33 * pM2._32 + pM1._34 * pM2._42; 110 | pOut._33 = pM1._31 * pM2._13 + pM1._32 * pM2._23 + pM1._33 * pM2._33 + pM1._34 * pM2._43; 111 | pOut._34 = pM1._31 * pM2._14 + pM1._32 * pM2._24 + pM1._33 * pM2._34 + pM1._34 * pM2._44; 112 | pOut._41 = pM1._41 * pM2._11 + pM1._42 * pM2._21 + pM1._43 * pM2._31 + pM1._44 * pM2._41; 113 | pOut._42 = pM1._41 * pM2._12 + pM1._42 * pM2._22 + pM1._43 * pM2._32 + pM1._44 * pM2._42; 114 | pOut._43 = pM1._41 * pM2._13 + pM1._42 * pM2._23 + pM1._43 * pM2._33 + pM1._44 * pM2._43; 115 | pOut._44 = pM1._41 * pM2._14 + pM1._42 * pM2._24 + pM1._43 * pM2._34 + pM1._44 * pM2._44; 116 | 117 | return pOut; 118 | } 119 | 120 | std::string string_To_UTF8(const std::string& str) 121 | { 122 | int nwLen = ::MultiByteToWideChar(CP_ACP, 0, str.c_str(), -1, NULL, 0); 123 | 124 | wchar_t* pwBuf = new wchar_t[nwLen + 1]; 125 | ZeroMemory(pwBuf, nwLen * 2 + 2); 126 | 127 | ::MultiByteToWideChar(CP_ACP, 0, str.c_str(), str.length(), pwBuf, nwLen); 128 | 129 | int nLen = ::WideCharToMultiByte(CP_UTF8, 0, pwBuf, -1, NULL, NULL, NULL, NULL); 130 | 131 | char* pBuf = new char[nLen + 1]; 132 | ZeroMemory(pBuf, nLen + 1); 133 | 134 | ::WideCharToMultiByte(CP_UTF8, 0, pwBuf, nwLen, pBuf, nLen, NULL, NULL); 135 | 136 | std::string retStr(pBuf); 137 | 138 | delete[]pwBuf; 139 | delete[]pBuf; 140 | 141 | pwBuf = NULL; 142 | pBuf = NULL; 143 | 144 | return retStr; 145 | } 146 | 147 | typedef struct 148 | { 149 | DWORD R; 150 | DWORD G; 151 | DWORD B; 152 | DWORD A; 153 | }RGBA; 154 | 155 | 156 | 157 | struct Camera 158 | { 159 | float FieldOfView; 160 | Vector3 Rotation; 161 | Vector3 Location; 162 | }; 163 | 164 | 165 | 166 | struct _MATRIX { 167 | union { 168 | struct { 169 | float _11, _12, _13, _14; 170 | float _21, _22, _23, _24; 171 | float _31, _32, _33, _34; 172 | float _41, _42, _43, _44; 173 | }; 174 | float m[4][4]; 175 | }; 176 | }; 177 | 178 | _MATRIX Matrix(Vector3 Vec4, Vector3 origin = Vector3(0, 0, 0)) 179 | { 180 | double radPitch = (Vec4.x * double(PI) / 180.f); 181 | double radYaw = (Vec4.y * double(PI) / 180.f); 182 | double radRoll = (Vec4.z * double(PI) / 180.f); 183 | double SP = sinf(radPitch); 184 | double CP = cosf(radPitch); 185 | double SY = sinf(radYaw); 186 | double CY = cosf(radYaw); 187 | double SR = sinf(radRoll); 188 | double CR = cosf(radRoll); 189 | _MATRIX matrix; 190 | matrix.m[0][0] = CP * CY; 191 | matrix.m[0][1] = CP * SY; 192 | matrix.m[0][2] = SP; 193 | matrix.m[0][3] = 0.f; 194 | matrix.m[1][0] = SR * SP * CY - CR * SY; 195 | matrix.m[1][1] = SR * SP * SY + CR * CY; 196 | matrix.m[1][2] = -SR * CP; 197 | matrix.m[1][3] = 0.f; 198 | matrix.m[2][0] = -(CR * SP * CY + SR * SY); 199 | matrix.m[2][1] = CY * SR - CR * SP * SY; 200 | matrix.m[2][2] = CR * CP; 201 | matrix.m[2][3] = 0.f; 202 | matrix.m[3][0] = origin.x; 203 | matrix.m[3][1] = origin.y; 204 | matrix.m[3][2] = origin.z; 205 | matrix.m[3][3] = 1.f; 206 | return matrix; 207 | } 208 | 209 | 210 | -------------------------------------------------------------------------------- /user_mode/main.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | #include 4 | 5 | #include "communication.h" 6 | #include 7 | #include 8 | #include 9 | #include "math.h" 10 | 11 | uintptr_t test_ptr = 0x50; 12 | uint64_t base_address; 13 | DWORD_PTR Uworld; 14 | DWORD_PTR Rootcomp; 15 | DWORD_PTR Localplayer; 16 | DWORD_PTR PlayerController; 17 | DWORD_PTR LocalPawn; 18 | DWORD_PTR PlayerState; 19 | Vector3 localactorpos; 20 | 21 | float FOV = 120.0f; 22 | 23 | namespace APlayerCameraManager 24 | { 25 | DWORD DefaultFOV = 0x29c; 26 | }; 27 | 28 | #define M_PI 3.14159265358979323846264338327950288419716939937510 29 | #define GWorld 0xEE5A148 // gworld is a pointer of uworld. 30 | 31 | DWORD GetProcessID(const std::wstring processName) 32 | { 33 | PROCESSENTRY32 processInfo; 34 | processInfo.dwSize = sizeof(processInfo); 35 | 36 | HANDLE processesSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, NULL); 37 | if (processesSnapshot == INVALID_HANDLE_VALUE) 38 | { 39 | return 0; 40 | } 41 | 42 | Process32First(processesSnapshot, &processInfo); 43 | if (!processName.compare(processInfo.szExeFile)) 44 | { 45 | CloseHandle(processesSnapshot); 46 | return processInfo.th32ProcessID; 47 | } 48 | 49 | while (Process32Next(processesSnapshot, &processInfo)) 50 | { 51 | if (!processName.compare(processInfo.szExeFile)) 52 | { 53 | CloseHandle(processesSnapshot); 54 | return processInfo.th32ProcessID; 55 | } 56 | } 57 | 58 | CloseHandle(processesSnapshot); 59 | return 0; 60 | } 61 | 62 | int pid3; 63 | 64 | namespace utils 65 | { 66 | auto getuworld(uintptr_t pointer) -> uintptr_t 67 | { 68 | uintptr_t uworld_addr = communication->read_physical_memory< uintptr_t >(pointer + 0x60); 69 | 70 | unsigned long long uworld_offset; 71 | 72 | if (uworld_addr > 0x10000000000) 73 | { 74 | uworld_offset = uworld_addr - 0x10000000000; 75 | } 76 | else { 77 | uworld_offset = uworld_addr - 0x8000000000; 78 | } 79 | 80 | return pointer + uworld_offset; 81 | } 82 | 83 | 84 | inline static bool isguarded(uintptr_t pointer) noexcept 85 | { 86 | static constexpr uintptr_t filter = 0xFFFFFFF000000000; 87 | uintptr_t result = pointer & filter; 88 | return result == 0x8000000000 || result == 0x10000000000; 89 | } 90 | } 91 | 92 | Vector3 GetBoneWithRotation(DWORD_PTR mesh, int id) 93 | { 94 | uintptr_t bone_array = communication->read_physical_memory(mesh + 0x5E8); 95 | int is_bone_array_cached = communication->read_physical_memory(mesh + 0x5F8); 96 | if (is_bone_array_cached) bone_array = communication->read_physical_memory(mesh + 0x5F8); 97 | FTransform bone = communication->read_physical_memory(bone_array + (id * 0x60)); 98 | FTransform component_to_world = communication->read_physical_memory(mesh + 0x240); 99 | D3DMATRIX matrix = MatrixMultiplication(bone.ToMatrixWithScale(), component_to_world.ToMatrixWithScale()); 100 | return Vector3(matrix._41, matrix._42, matrix._43); 101 | } 102 | 103 | 104 | Camera GetCamera(__int64 a1) 105 | { 106 | Camera LocalCamera; 107 | __int64 v1; 108 | v1 = communication->read_physical_memory<__int64>(Localplayer + 0xd0); 109 | __int64 v9 = communication->read_physical_memory<__int64>(v1 + 0x8); // 0x10 110 | LocalCamera.FieldOfView = 80.f / (communication->read_physical_memory(v9 + 0x7F0) / 1.19f); // 0x600 111 | LocalCamera.Rotation.x = communication->read_physical_memory(v9 + 0x9C0); 112 | LocalCamera.Rotation.y = communication->read_physical_memory(a1 + 0x148); 113 | uint64_t FGC_Pointerloc = communication->read_physical_memory(Uworld + 0x110); 114 | LocalCamera.Location = communication->read_physical_memory(FGC_Pointerloc); 115 | return LocalCamera; 116 | } 117 | 118 | Vector3 ProjectWorldToScreen(Vector3 WorldLocation) 119 | { 120 | Camera vCamera = GetCamera(Rootcomp); 121 | vCamera.Rotation.x = (asin(vCamera.Rotation.x)) * (180.0 / M_PI); 122 | //Rotation.x: 0.870931 123 | //Rotation.y: -88.0719 124 | //std::cout << "Rotation.x: " << vCamera.Rotation.x << std::endl; 125 | //std::cout << "Rotation.y: " << vCamera.Rotation.y << std::endl; 126 | _MATRIX tempMatrix = Matrix(vCamera.Rotation, Vector3(0, 0, 0)); 127 | Vector3 vAxisX = Vector3(tempMatrix.m[0][0], tempMatrix.m[0][1], tempMatrix.m[0][2]); 128 | Vector3 vAxisY = Vector3(tempMatrix.m[1][0], tempMatrix.m[1][1], tempMatrix.m[1][2]); 129 | Vector3 vAxisZ = Vector3(tempMatrix.m[2][0], tempMatrix.m[2][1], tempMatrix.m[2][2]); 130 | Vector3 vDelta = WorldLocation - vCamera.Location; 131 | Vector3 vTransformed = Vector3(vDelta.Dot(vAxisY), vDelta.Dot(vAxisZ), vDelta.Dot(vAxisX)); 132 | if (vTransformed.z < 1.f) vTransformed.z = 1.f; 133 | return Vector3((1920 / 2.0f) + vTransformed.x * (((1920 / 2.0f) / tanf(vCamera.FieldOfView * (float)M_PI / 360.f))) / vTransformed.z, (1080 / 2.0f) - vTransformed.y * (((1920 / 2.0f) / tanf(vCamera.FieldOfView * (float)M_PI / 360.f))) / vTransformed.z, 0); 134 | } 135 | 136 | 137 | auto cachethread() -> void 138 | { 139 | auto guardedregion = communication->guarded_region(); 140 | printf("guardedregion: 0x%p\n", guardedregion); 141 | 142 | while (true) 143 | { 144 | auto uworld = utils::getuworld(guardedregion); 145 | printf("uworld: 0x%p\n", uworld); 146 | 147 | auto ulevel = communication->read_physical_memory< uintptr_t >(uworld + 0x38); 148 | printf("ulevel: 0x%p\n", ulevel); 149 | 150 | auto gamestate = communication->read_physical_memory< uintptr_t >(uworld + 0x140); 151 | printf("gamestate: 0x%p\n", gamestate); 152 | 153 | Sleep(2000); 154 | } 155 | } 156 | 157 | //void main(int argc, char* argv[]) 158 | void main() 159 | { 160 | /* 161 | if (argc > 1) 162 | { 163 | if (!strcmp( argv[argc - 1], "--test" )) 164 | { 165 | if (!communication->initialize( )) 166 | { 167 | printf( "driver not loaded.\n" ); 168 | Sleep( 3000 ); 169 | return; 170 | } 171 | printf( "driver loaded.\n" ); 172 | Sleep( 3000 ); 173 | return; 174 | } 175 | 176 | printf( "Unknown arguments given:\n" ); 177 | for (int i = 0; i < argc; i++) 178 | { 179 | printf( "arg[%i] = %s\n", i, argv[i] ); 180 | } 181 | Sleep( 15000 ); 182 | return; 183 | } 184 | */ 185 | if (!communication->initialize()) 186 | { 187 | printf("failed to initialize the driver.\n"); 188 | std::cin.get(); 189 | } 190 | 191 | 192 | 193 | pid3 = GetProcessID(L"notepad.exe"); 194 | 195 | if (!communication->attach(pid3)) 196 | { 197 | printf("failed to attatch to the process\n"); 198 | std::cin.get(); 199 | } 200 | std::thread(cachethread).detach(); 201 | 202 | 203 | printf("finished operation\n"); 204 | } -------------------------------------------------------------------------------- /kernel_mode/entry.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | #include 4 | #include 5 | #include 6 | #include 7 | #include 8 | 9 | #include "ia32.h" 10 | #include "definitions.h" 11 | #include "encrypt.h" 12 | #include "crt.h" 13 | #include "utils.h" 14 | #include "interface.h" 15 | #include "cache.h" 16 | #include "cleaning.h" 17 | #include "physical_internals.h" 18 | ULONG_PTR FnCR3; 19 | 20 | 21 | __int64 __fastcall cache::f_hook( void *a1 ) 22 | { 23 | PKTHREAD_META thread = ((PKTHREAD_META)((uintptr_t)KeGetCurrentThread( ))); 24 | 25 | //if (thread->ApcQueueable == 1 ) 26 | // thread->ApcQueueable = 0; 27 | 28 | if ( !a1 || ExGetPreviousMode( ) != UserMode || reinterpret_cast< request_data * >( a1 )->unique != request_unique ) 29 | { 30 | return cache::o_hook( a1 ); 31 | } 32 | 33 | const auto request = reinterpret_cast< request_data * >( a1 ); 34 | 35 | switch ( request->code ) 36 | { 37 | case request_base: 38 | { 39 | base_request data { 0 }; 40 | 41 | if ( !utils::safe_copy( &data, request->data, sizeof( base_request ) ) ) 42 | { 43 | return 0; 44 | } 45 | 46 | if ( !data.pid ) 47 | { 48 | return 0; 49 | } 50 | 51 | const auto base = utils::get_module_handle( data.pid, data.name ); 52 | 53 | if ( !base ) 54 | { 55 | return 0; 56 | } 57 | 58 | reinterpret_cast< base_request * > ( request->data )->handle = base; 59 | 60 | break; 61 | } 62 | case request_guardreg: 63 | { 64 | guardreg_request data{ 0 }; 65 | 66 | const auto allocation = utils::find_guarded_region(); 67 | 68 | reinterpret_cast (request->data)->allocation = allocation; 69 | 70 | break; 71 | } 72 | case request_cr3: 73 | { 74 | cr3_request data{ 0 }; 75 | 76 | if (!utils::safe_copy(&data, request->data, sizeof(cr3_request))) 77 | { 78 | return 0; 79 | } 80 | 81 | if (!data.pid) 82 | { 83 | return 0; 84 | } 85 | 86 | PEPROCESS process = 0; 87 | if (!NT_SUCCESS(PsLookupProcessByProcessId((HANDLE)data.pid, &process))) 88 | return 0; 89 | 90 | 91 | KeAttachProcess(process); 92 | FnCR3 = __readcr3(); 93 | KeDetachProcess(); 94 | break; 95 | } 96 | case request_write: 97 | { 98 | write_request data = { 0 }; 99 | 100 | if (!utils::safe_copy(&data, request->data, sizeof(write_request))) 101 | { 102 | return 0; 103 | } 104 | 105 | if (!data.address || !data.pid || !data.buffer || !data.size) 106 | { 107 | return 0; 108 | } 109 | 110 | PEPROCESS process = nullptr; 111 | if (!NT_SUCCESS(PsLookupProcessByProcessId((HANDLE)data.pid, &process))) 112 | { 113 | return 0; 114 | } 115 | 116 | const ULONG_PTR process_dirbase = internals::process_cr3(process); 117 | ObDereferenceObject(process); 118 | 119 | if (!process_dirbase) 120 | { 121 | return 0; 122 | } 123 | 124 | SIZE_T total_size = data.size; 125 | SIZE_T cur_offset = 0; 126 | 127 | while (total_size) 128 | { 129 | const uint64_t cur_phys_addr = internals::translate_linear_address(process_dirbase, (ULONG64)data.address + cur_offset); 130 | if (!cur_phys_addr) 131 | { 132 | return STATUS_UNSUCCESSFUL; 133 | } 134 | 135 | const ULONG64 write_size = min(PAGE_SIZE - (cur_phys_addr & 0xFFF), total_size); 136 | SIZE_T bytes_written = 0; 137 | const NTSTATUS out = internals::write_physical_address(cur_phys_addr, (PVOID)((ULONG64)data.buffer + cur_offset), write_size, &bytes_written); 138 | 139 | if (out != STATUS_SUCCESS || bytes_written == 0) 140 | { 141 | break; 142 | } 143 | 144 | total_size -= bytes_written; 145 | cur_offset += bytes_written; 146 | } 147 | 148 | break; 149 | } 150 | 151 | 152 | case request_process_base: 153 | { 154 | process_base_request data{ 0 }; 155 | 156 | if (!utils::safe_copy( &data, request->data, sizeof( process_base_request ) )) 157 | { 158 | return 0; 159 | } 160 | 161 | if (!data.pid) 162 | { 163 | return 0; 164 | } 165 | 166 | PEPROCESS target_proc; 167 | if (!NT_SUCCESS( PsLookupProcessByProcessId( (HANDLE)data.pid, &target_proc ) )) 168 | return 0; 169 | 170 | uintptr_t base = (uintptr_t)PsGetProcessSectionBaseAddress( target_proc ); 171 | if (!base) 172 | return 0; 173 | 174 | reinterpret_cast (request->data)->handle = base; 175 | 176 | ObDereferenceObject( target_proc ); 177 | break; 178 | } 179 | 180 | case request_read: 181 | { 182 | read_request data = { 0 }; 183 | 184 | if (!utils::safe_copy(&data, request->data, sizeof(read_request))) 185 | { 186 | return 0; 187 | } 188 | 189 | if (!data.address || !data.pid || !data.buffer || !data.size) 190 | { 191 | return 0; 192 | } 193 | 194 | PEPROCESS process = nullptr; 195 | if (!NT_SUCCESS(PsLookupProcessByProcessId((HANDLE)data.pid, &process))) 196 | { 197 | return 0; 198 | } 199 | 200 | const ULONG_PTR process_dirbase = FnCR3; 201 | ObDereferenceObject(process); 202 | 203 | if (!process_dirbase) 204 | { 205 | return 0; 206 | } 207 | 208 | SIZE_T total_size = data.size; 209 | SIZE_T cur_offset = 0; 210 | 211 | while (total_size) 212 | { 213 | const uint64_t cur_phys_addr = internals::translate_linear_address(process_dirbase, (ULONG64)data.address + cur_offset); 214 | if (!cur_phys_addr) 215 | { 216 | return STATUS_UNSUCCESSFUL; 217 | } 218 | 219 | const ULONG64 read_size = min(PAGE_SIZE - (cur_phys_addr & 0xFFF), total_size); 220 | SIZE_T bytes_read = 0; 221 | const NTSTATUS out = internals::read_physical_memory(cur_phys_addr, (PVOID)((ULONG64)data.buffer + cur_offset), read_size, &bytes_read); 222 | 223 | if (out != STATUS_SUCCESS || bytes_read == 0) 224 | { 225 | break; 226 | } 227 | 228 | total_size -= bytes_read; 229 | cur_offset += bytes_read; 230 | } 231 | 232 | break; 233 | } 234 | } 235 | 236 | 237 | return 0; 238 | } 239 | 240 | 241 | LPCSTR pattern = ""; 242 | LPCSTR mask = ""; 243 | 244 | NTSTATUS DriverEntry(PDRIVER_OBJECT, PUNICODE_STRING) 245 | { 246 | const auto win32k = utils::get_kernel_module(e("win32k.sys")); 247 | if (!win32k) 248 | return STATUS_ABANDONED; 249 | 250 | void* win32kpvoid = (void*)win32k; 251 | cache::qword_address = utils::find_pattern(win32kpvoid, e("\x48\x8B\x05\x00\x00\x00\x00\x48\x85\xC0\x74\x08\xFF\x15\x00\x00\x00\x00\xEB\x05\xB8\x00\x00\x00\x00\x48\x83\xC4\x28\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x83\xEC\x28\x48\x8B\x05\x00\x00\x00\x00\x48\x85\xC0\x74\x08\xFF\x15\x00\x00\x00\x00\xEB\x05\xB8\x00\x00\x00\x00\x48\x83\xC4\x28\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x83\xEC\x28\x48\x8B\x05\x00\x00\x00\x00\x48\x85\xC0\x74\x08\xFF\x15\x00\x00\x00\x00\xEB\x05\xB8\x00\x00\x00\x00\x48\x83\xC4\x28\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x83\xEC\x28\x48\x8B\x05\x00\x00\x00\x00\x48\x85\xC0\x74\x08\xFF\x15\x00\x00\x00\x00\xEB\x05\xB8\x00\x00\x00\x00\x48\x83\xC4\x28\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x83\xEC\x28\x48\x8B\x05\x00\x00\x00\x00\x48\x85\xC0\x74\x08\xFF\x15\x00\x00\x00\x00\xEB\x05\xB8\x00\x00\x00\x00\x48\x83\xC4\x28\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x83\xEC\x28\x48\x8B\x05\x00\x00\x00\x00\x48\x85\xC0\x74\x08\xFF\x15\x00\x00\x00\x00\xEB\x05\xB8\x00\x00\x00\x00\x48\x83\xC4\x28\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x83\xEC\x38\x48\x8B\x05\x00\x00\x00\x00\x48\x85\xC0\x74\x12\x4C\x8B\x54\x24\x00\x4C\x89\x54\x24\x00\xFF\x15\x00\x00\x00\x00\xEB\x05\xB8\x00\x00\x00\x00\x48\x83\xC4\x38\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x83\xEC\x28\x48\x8B\x05\x00\x00\x00\x00\x48\x85\xC0\x74\x08\xFF\x15\x00\x00\x00\x00\xEB\x05\xB8\x00\x00\x00\x00\x48\x83\xC4\x28\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x83\xEC\x38"), e("xxx????xxxxxxx????xxx????xxxxxxxxxxxxxxxxxxxxxx????xxxxxxx????xxx????xxxxxxxxxxxxxxxxxxxxxx????xxxxxxx????xxx????xxxxxxxxxxxxxxxxxxxxxx????xxxxxxx????xxx????xxxxxxxxxxxxxxxxxxxxxx????xxxxxxx????xxx????xxxxxxxxxxxxxxxxxxxxxx????xxxxxxx????xxx????xxxxxxxxxxxxxxxxxxxxxx????xxxxxxxxx?xxxx?xx????xxx????xxxxxxxxxxxxxxxxxxxx????xxxxxxx????xxx????xxxxxxxxxxxxxxxxxxx")); 252 | if (!cache::qword_address) 253 | return STATUS_ABANDONED; 254 | 255 | 256 | *(void**)&cache::o_hook = InterlockedExchangePointer((void**)dereference(cache::qword_address), (void*)cache::f_hook); 257 | 258 | return STATUS_SUCCESS; 259 | } -------------------------------------------------------------------------------- /user_mode/directx9/d3dx9shape.h: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////// 2 | // 3 | // Copyright (C) Microsoft Corporation. All Rights Reserved. 4 | // 5 | // File: d3dx9shapes.h 6 | // Content: D3DX simple shapes 7 | // 8 | /////////////////////////////////////////////////////////////////////////// 9 | 10 | #include "d3dx9.h" 11 | 12 | #ifndef __D3DX9SHAPES_H__ 13 | #define __D3DX9SHAPES_H__ 14 | 15 | /////////////////////////////////////////////////////////////////////////// 16 | // Functions: 17 | /////////////////////////////////////////////////////////////////////////// 18 | 19 | #ifdef __cplusplus 20 | extern "C" { 21 | #endif //__cplusplus 22 | 23 | 24 | //------------------------------------------------------------------------- 25 | // D3DXCreatePolygon: 26 | // ------------------ 27 | // Creates a mesh containing an n-sided polygon. The polygon is centered 28 | // at the origin. 29 | // 30 | // Parameters: 31 | // 32 | // pDevice The D3D device with which the mesh is going to be used. 33 | // Length Length of each side. 34 | // Sides Number of sides the polygon has. (Must be >= 3) 35 | // ppMesh The mesh object which will be created 36 | // ppAdjacency Returns a buffer containing adjacency info. Can be NULL. 37 | //------------------------------------------------------------------------- 38 | HRESULT WINAPI 39 | D3DXCreatePolygon( 40 | LPDIRECT3DDEVICE9 pDevice, 41 | FLOAT Length, 42 | UINT Sides, 43 | LPD3DXMESH* ppMesh, 44 | LPD3DXBUFFER* ppAdjacency); 45 | 46 | 47 | //------------------------------------------------------------------------- 48 | // D3DXCreateBox: 49 | // -------------- 50 | // Creates a mesh containing an axis-aligned box. The box is centered at 51 | // the origin. 52 | // 53 | // Parameters: 54 | // 55 | // pDevice The D3D device with which the mesh is going to be used. 56 | // Width Width of box (along X-axis) 57 | // Height Height of box (along Y-axis) 58 | // Depth Depth of box (along Z-axis) 59 | // ppMesh The mesh object which will be created 60 | // ppAdjacency Returns a buffer containing adjacency info. Can be NULL. 61 | //------------------------------------------------------------------------- 62 | HRESULT WINAPI 63 | D3DXCreateBox( 64 | LPDIRECT3DDEVICE9 pDevice, 65 | FLOAT Width, 66 | FLOAT Height, 67 | FLOAT Depth, 68 | LPD3DXMESH* ppMesh, 69 | LPD3DXBUFFER* ppAdjacency); 70 | 71 | 72 | //------------------------------------------------------------------------- 73 | // D3DXCreateCylinder: 74 | // ------------------- 75 | // Creates a mesh containing a cylinder. The generated cylinder is 76 | // centered at the origin, and its axis is aligned with the Z-axis. 77 | // 78 | // Parameters: 79 | // 80 | // pDevice The D3D device with which the mesh is going to be used. 81 | // Radius1 Radius at -Z end (should be >= 0.0f) 82 | // Radius2 Radius at +Z end (should be >= 0.0f) 83 | // Length Length of cylinder (along Z-axis) 84 | // Slices Number of slices about the main axis 85 | // Stacks Number of stacks along the main axis 86 | // ppMesh The mesh object which will be created 87 | // ppAdjacency Returns a buffer containing adjacency info. Can be NULL. 88 | //------------------------------------------------------------------------- 89 | HRESULT WINAPI 90 | D3DXCreateCylinder( 91 | LPDIRECT3DDEVICE9 pDevice, 92 | FLOAT Radius1, 93 | FLOAT Radius2, 94 | FLOAT Length, 95 | UINT Slices, 96 | UINT Stacks, 97 | LPD3DXMESH* ppMesh, 98 | LPD3DXBUFFER* ppAdjacency); 99 | 100 | 101 | //------------------------------------------------------------------------- 102 | // D3DXCreateSphere: 103 | // ----------------- 104 | // Creates a mesh containing a sphere. The sphere is centered at the 105 | // origin. 106 | // 107 | // Parameters: 108 | // 109 | // pDevice The D3D device with which the mesh is going to be used. 110 | // Radius Radius of the sphere (should be >= 0.0f) 111 | // Slices Number of slices about the main axis 112 | // Stacks Number of stacks along the main axis 113 | // ppMesh The mesh object which will be created 114 | // ppAdjacency Returns a buffer containing adjacency info. Can be NULL. 115 | //------------------------------------------------------------------------- 116 | HRESULT WINAPI 117 | D3DXCreateSphere( 118 | LPDIRECT3DDEVICE9 pDevice, 119 | FLOAT Radius, 120 | UINT Slices, 121 | UINT Stacks, 122 | LPD3DXMESH* ppMesh, 123 | LPD3DXBUFFER* ppAdjacency); 124 | 125 | 126 | //------------------------------------------------------------------------- 127 | // D3DXCreateTorus: 128 | // ---------------- 129 | // Creates a mesh containing a torus. The generated torus is centered at 130 | // the origin, and its axis is aligned with the Z-axis. 131 | // 132 | // Parameters: 133 | // 134 | // pDevice The D3D device with which the mesh is going to be used. 135 | // InnerRadius Inner radius of the torus (should be >= 0.0f) 136 | // OuterRadius Outer radius of the torue (should be >= 0.0f) 137 | // Sides Number of sides in a cross-section (must be >= 3) 138 | // Rings Number of rings making up the torus (must be >= 3) 139 | // ppMesh The mesh object which will be created 140 | // ppAdjacency Returns a buffer containing adjacency info. Can be NULL. 141 | //------------------------------------------------------------------------- 142 | HRESULT WINAPI 143 | D3DXCreateTorus( 144 | LPDIRECT3DDEVICE9 pDevice, 145 | FLOAT InnerRadius, 146 | FLOAT OuterRadius, 147 | UINT Sides, 148 | UINT Rings, 149 | LPD3DXMESH* ppMesh, 150 | LPD3DXBUFFER* ppAdjacency); 151 | 152 | 153 | //------------------------------------------------------------------------- 154 | // D3DXCreateTeapot: 155 | // ----------------- 156 | // Creates a mesh containing a teapot. 157 | // 158 | // Parameters: 159 | // 160 | // pDevice The D3D device with which the mesh is going to be used. 161 | // ppMesh The mesh object which will be created 162 | // ppAdjacency Returns a buffer containing adjacency info. Can be NULL. 163 | //------------------------------------------------------------------------- 164 | HRESULT WINAPI 165 | D3DXCreateTeapot( 166 | LPDIRECT3DDEVICE9 pDevice, 167 | LPD3DXMESH* ppMesh, 168 | LPD3DXBUFFER* ppAdjacency); 169 | 170 | 171 | //------------------------------------------------------------------------- 172 | // D3DXCreateText: 173 | // --------------- 174 | // Creates a mesh containing the specified text using the font associated 175 | // with the device context. 176 | // 177 | // Parameters: 178 | // 179 | // pDevice The D3D device with which the mesh is going to be used. 180 | // hDC Device context, with desired font selected 181 | // pText Text to generate 182 | // Deviation Maximum chordal deviation from true font outlines 183 | // Extrusion Amount to extrude text in -Z direction 184 | // ppMesh The mesh object which will be created 185 | // pGlyphMetrics Address of buffer to receive glyph metric data (or NULL) 186 | //------------------------------------------------------------------------- 187 | HRESULT WINAPI 188 | D3DXCreateTextA( 189 | LPDIRECT3DDEVICE9 pDevice, 190 | HDC hDC, 191 | LPCSTR pText, 192 | FLOAT Deviation, 193 | FLOAT Extrusion, 194 | LPD3DXMESH* ppMesh, 195 | LPD3DXBUFFER* ppAdjacency, 196 | LPGLYPHMETRICSFLOAT pGlyphMetrics); 197 | 198 | HRESULT WINAPI 199 | D3DXCreateTextW( 200 | LPDIRECT3DDEVICE9 pDevice, 201 | HDC hDC, 202 | LPCWSTR pText, 203 | FLOAT Deviation, 204 | FLOAT Extrusion, 205 | LPD3DXMESH* ppMesh, 206 | LPD3DXBUFFER* ppAdjacency, 207 | LPGLYPHMETRICSFLOAT pGlyphMetrics); 208 | 209 | #ifdef UNICODE 210 | #define D3DXCreateText D3DXCreateTextW 211 | #else 212 | #define D3DXCreateText D3DXCreateTextA 213 | #endif 214 | 215 | 216 | #ifdef __cplusplus 217 | } 218 | #endif //__cplusplus 219 | 220 | #endif //__D3DX9SHAPES_H__ 221 | -------------------------------------------------------------------------------- /user_mode/user_mode.vcxproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Release 10 | Win32 11 | 12 | 13 | Debug 14 | x64 15 | 16 | 17 | Release 18 | x64 19 | 20 | 21 | 22 | 16.0 23 | Win32Proj 24 | {408b9e7f-a20f-49bc-af1d-4d1365eeeed6} 25 | usermode 26 | 10.0 27 | 28 | 29 | 30 | Application 31 | true 32 | v143 33 | Unicode 34 | 35 | 36 | Application 37 | false 38 | v143 39 | true 40 | Unicode 41 | 42 | 43 | Application 44 | true 45 | v143 46 | Unicode 47 | 48 | 49 | Application 50 | false 51 | v142 52 | true 53 | Unicode 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | $(SolutionDir)builds\ 75 | $(SolutionDir)builds\.logs\ 76 | $(ProjectName)_x64 77 | 78 | 79 | 80 | Level3 81 | true 82 | WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) 83 | true 84 | 85 | 86 | Console 87 | true 88 | 89 | 90 | 91 | 92 | Level3 93 | true 94 | true 95 | true 96 | WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 97 | true 98 | 99 | 100 | Console 101 | true 102 | true 103 | true 104 | 105 | 106 | 107 | 108 | Level3 109 | true 110 | _DEBUG;_CONSOLE;%(PreprocessorDefinitions) 111 | true 112 | 113 | 114 | Console 115 | true 116 | 117 | 118 | 119 | 120 | Level3 121 | true 122 | true 123 | true 124 | NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 125 | true 126 | 127 | 128 | Console 129 | true 130 | true 131 | true 132 | d3d9.lib;%(AdditionalDependencies) 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | -------------------------------------------------------------------------------- /kernel_mode/km.vcxproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Release 10 | Win32 11 | 12 | 13 | Debug 14 | x64 15 | 16 | 17 | Release 18 | x64 19 | 20 | 21 | 22 | 16.0 23 | Win32Proj 24 | {4c4c54e5-c199-4146-b5d7-fddc9fe74066} 25 | km 26 | kernel_mode 27 | 28 | 29 | 30 | Application 31 | true 32 | v143 33 | Unicode 34 | 35 | 36 | Application 37 | false 38 | v143 39 | true 40 | Unicode 41 | 42 | 43 | Application 44 | true 45 | v143 46 | Unicode 47 | 48 | 49 | Driver 50 | false 51 | WindowsKernelModeDriver10.0 52 | true 53 | MultiByte 54 | Windows10 55 | Universal 56 | KMDF 57 | 1 58 | false 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | true 80 | 81 | 82 | false 83 | 84 | 85 | true 86 | 87 | 88 | false 89 | $(SolutionDir)builds\ 90 | $(SolutionDir)builds\.logs\ 91 | $(ProjectName)_x64 92 | false 93 | 94 | 95 | 96 | Level3 97 | true 98 | WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) 99 | true 100 | 101 | 102 | Console 103 | true 104 | 105 | 106 | 107 | 108 | Level3 109 | true 110 | true 111 | true 112 | WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 113 | true 114 | 115 | 116 | Console 117 | true 118 | true 119 | true 120 | 121 | 122 | 123 | 124 | Level3 125 | true 126 | _DEBUG;_CONSOLE;%(PreprocessorDefinitions) 127 | true 128 | 129 | 130 | Console 131 | true 132 | 133 | 134 | 135 | 136 | TurnOffAllWarnings 137 | false 138 | true 139 | false 140 | NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 141 | false 142 | stdcpp20 143 | stdc17 144 | MaxSpeed 145 | AnySuitable 146 | true 147 | true 148 | Size 149 | true 150 | None 151 | true 152 | false 153 | false 154 | true 155 | 156 | 157 | Native 158 | true 159 | true 160 | false 161 | false 162 | $(SUBSYSTEM_NATVER) 163 | Driver 164 | DriverEntry 165 | 166 | 167 | true 168 | %(AdditionalDependencies) 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | 182 | 183 | 184 | 185 | 186 | 187 | -------------------------------------------------------------------------------- /user_mode/Imgui/imconfig.h: -------------------------------------------------------------------------------- 1 | //----------------------------------------------------------------------------- 2 | // COMPILE-TIME OPTIONS FOR DEAR IMGUI 3 | // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. 4 | // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. 5 | //----------------------------------------------------------------------------- 6 | // A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it) 7 | // B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template. 8 | //----------------------------------------------------------------------------- 9 | // You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp 10 | // files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures. 11 | // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. 12 | // Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using. 13 | //----------------------------------------------------------------------------- 14 | 15 | #pragma once 16 | 17 | //---- Define assertion handler. Defaults to calling assert(). 18 | // If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement. 19 | //#define IM_ASSERT(_EXPR) MyAssert(_EXPR) 20 | //#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts 21 | 22 | //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows 23 | // Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. 24 | // DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() 25 | // for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details. 26 | //#define IMGUI_API __declspec( dllexport ) 27 | //#define IMGUI_API __declspec( dllimport ) 28 | 29 | //---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. 30 | //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS 31 | //#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87: disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This will be folded into IMGUI_DISABLE_OBSOLETE_FUNCTIONS in a few versions. 32 | 33 | //---- Disable all of Dear ImGui or don't implement standard windows/tools. 34 | // It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp. 35 | //#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty. 36 | //#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. 37 | //#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowStackToolWindow() will be empty (this was called IMGUI_DISABLE_METRICS_WINDOW before 1.88). 38 | 39 | //---- Don't implement some functions to reduce linkage requirements. 40 | //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a) 41 | //#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW) 42 | //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a) 43 | //#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime). 44 | //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default). 45 | //#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf) 46 | //#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself. 47 | //#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies) 48 | //#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. 49 | //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). 50 | //#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available 51 | 52 | //---- Include imgui_user.h at the end of imgui.h as a convenience 53 | //#define IMGUI_INCLUDE_IMGUI_USER_H 54 | 55 | //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another) 56 | //#define IMGUI_USE_BGRA_PACKED_COLOR 57 | 58 | //---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...) 59 | //#define IMGUI_USE_WCHAR32 60 | 61 | //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version 62 | // By default the embedded implementations are declared static and not available outside of Dear ImGui sources files. 63 | //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" 64 | //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" 65 | //#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if enabled 66 | //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION 67 | //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION 68 | 69 | //---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined) 70 | // Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h. 71 | //#define IMGUI_USE_STB_SPRINTF 72 | 73 | //---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui) 74 | // Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided). 75 | // On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'. 76 | //#define IMGUI_ENABLE_FREETYPE 77 | 78 | //---- Use stb_truetype to build and rasterize the font atlas (default) 79 | // The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend. 80 | //#define IMGUI_ENABLE_STB_TRUETYPE 81 | 82 | //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. 83 | // This will be inlined as part of ImVec2 and ImVec4 class declarations. 84 | /* 85 | #define IM_VEC2_CLASS_EXTRA \ 86 | constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \ 87 | operator MyVec2() const { return MyVec2(x,y); } 88 | 89 | #define IM_VEC4_CLASS_EXTRA \ 90 | constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \ 91 | operator MyVec4() const { return MyVec4(x,y,z,w); } 92 | */ 93 | 94 | //---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. 95 | // Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). 96 | // Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. 97 | // Read about ImGuiBackendFlags_RendererHasVtxOffset for details. 98 | //#define ImDrawIdx unsigned int 99 | 100 | //---- Override ImDrawCallback signature (will need to modify renderer backends accordingly) 101 | //struct ImDrawList; 102 | //struct ImDrawCmd; 103 | //typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data); 104 | //#define ImDrawCallback MyImDrawCallback 105 | 106 | //---- Debug Tools: Macro to break in Debugger 107 | // (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.) 108 | //#define IM_DEBUG_BREAK IM_ASSERT(0) 109 | //#define IM_DEBUG_BREAK __debugbreak() 110 | 111 | //---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(), 112 | // (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.) 113 | // This adds a small runtime cost which is why it is not enabled by default. 114 | //#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX 115 | 116 | //---- Debug Tools: Enable slower asserts 117 | //#define IMGUI_DEBUG_PARANOID 118 | 119 | //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. 120 | /* 121 | namespace ImGui 122 | { 123 | void MyFunction(const char* name, const MyMatrix44& v); 124 | } 125 | */ 126 | -------------------------------------------------------------------------------- /kernel_mode/definitions.h: -------------------------------------------------------------------------------- 1 | #define PFN_TO_PAGE(pfn) ( pfn << 12 ) 2 | #define dereference(ptr) (const uintptr_t)(ptr + *( int * )( ( BYTE * )ptr + 3 ) + 7) 3 | #define in_range(x,a,b) (x >= a && x <= b) 4 | #define get_bits( x ) (in_range((x&(~0x20)),'A','F') ? ((x&(~0x20)) - 'A' + 0xA) : (in_range(x,'0','9') ? x - '0' : 0)) 5 | #define get_byte( x ) (get_bits(x[0]) << 4 | get_bits(x[1])) 6 | #define size_align(Size) ((Size + 0xFFF) & 0xFFFFFFFFFFFFF000) 7 | #define to_lower_i(Char) ((Char >= 'A' && Char <= 'Z') ? (Char + 32) : Char) 8 | #define to_lower_c(Char) ((Char >= (char*)'A' && Char <= (char*)'Z') ? (Char + 32) : Char) 9 | 10 | typedef unsigned int uint32_t; 11 | 12 | typedef struct _RTL_PROCESS_MODULE_INFORMATION 13 | { 14 | HANDLE Section; 15 | PVOID MappedBase; 16 | PVOID ImageBase; 17 | ULONG ImageSize; 18 | ULONG Flags; 19 | USHORT LoadOrderIndex; 20 | USHORT InitOrderIndex; 21 | USHORT LoadCount; 22 | USHORT OffsetToFileName; 23 | UCHAR FullPathName[256]; 24 | } RTL_PROCESS_MODULE_INFORMATION, *PRTL_PROCESS_MODULE_INFORMATION; 25 | 26 | typedef struct _RTL_PROCESS_MODULES 27 | { 28 | ULONG NumberOfModules; 29 | RTL_PROCESS_MODULE_INFORMATION Modules[1]; 30 | } RTL_PROCESS_MODULES, *PRTL_PROCESS_MODULES; 31 | 32 | typedef struct _LDR_DATA_TABLE_ENTRY 33 | { 34 | LIST_ENTRY InLoadOrderLinks; 35 | LIST_ENTRY InMemoryOrderLinks; 36 | LIST_ENTRY InInitializationOrderLinks; 37 | PVOID DllBase; 38 | PVOID EntryPoint; 39 | ULONG SizeOfImage; 40 | UNICODE_STRING FullDllName; 41 | UNICODE_STRING BaseDllName; 42 | ULONG Flags; 43 | WORD LoadCount; 44 | WORD TlsIndex; 45 | union 46 | { 47 | LIST_ENTRY HashLinks; 48 | struct 49 | { 50 | PVOID SectionPointer; 51 | ULONG CheckSum; 52 | }; 53 | }; 54 | union 55 | { 56 | ULONG TimeDateStamp; 57 | PVOID LoadedImports; 58 | }; 59 | VOID *EntryPointActivationContext; 60 | PVOID PatchInformation; 61 | LIST_ENTRY ForwarderLinks; 62 | LIST_ENTRY ServiceTagLinks; 63 | LIST_ENTRY StaticLinks; 64 | } LDR_DATA_TABLE_ENTRY, *PLDR_DATA_TABLE_ENTRY; 65 | 66 | typedef struct _SYSTEM_BIGPOOL_ENTRY 67 | { 68 | union { 69 | PVOID VirtualAddress; 70 | ULONG_PTR NonPaged : 1; 71 | }; 72 | ULONG_PTR SizeInBytes; 73 | union { 74 | UCHAR Tag[4]; 75 | ULONG TagUlong; 76 | }; 77 | } SYSTEM_BIGPOOL_ENTRY, * PSYSTEM_BIGPOOL_ENTRY; 78 | 79 | 80 | typedef struct _SYSTEM_BIGPOOL_INFORMATION { 81 | ULONG Count; 82 | SYSTEM_BIGPOOL_ENTRY AllocatedInfo[ANYSIZE_ARRAY]; 83 | } SYSTEM_BIGPOOL_INFORMATION, * PSYSTEM_BIGPOOL_INFORMATION; 84 | 85 | typedef struct _RTL_CRITICAL_SECTION 86 | { 87 | VOID *DebugInfo; 88 | LONG LockCount; 89 | LONG RecursionCount; 90 | PVOID OwningThread; 91 | PVOID LockSemaphore; 92 | ULONG SpinCount; 93 | } RTL_CRITICAL_SECTION, *PRTL_CRITICAL_SECTION; 94 | 95 | typedef struct _PEB_LDR_DATA 96 | { 97 | ULONG Length; 98 | UCHAR Initialized; 99 | PVOID SsHandle; 100 | LIST_ENTRY InLoadOrderModuleList; 101 | LIST_ENTRY InMemoryOrderModuleList; 102 | LIST_ENTRY InInitializationOrderModuleList; 103 | PVOID EntryInProgress; 104 | } PEB_LDR_DATA, *PPEB_LDR_DATA; 105 | 106 | typedef struct _PEB 107 | { 108 | UCHAR InheritedAddressSpace; 109 | UCHAR ReadImageFileExecOptions; 110 | UCHAR BeingDebugged; 111 | UCHAR BitField; 112 | ULONG ImageUsesLargePages : 1; 113 | ULONG IsProtectedProcess : 1; 114 | ULONG IsLegacyProcess : 1; 115 | ULONG IsImageDynamicallyRelocated : 1; 116 | ULONG SpareBits : 4; 117 | PVOID Mutant; 118 | PVOID ImageBaseAddress; 119 | PPEB_LDR_DATA Ldr; 120 | VOID *ProcessParameters; 121 | PVOID SubSystemData; 122 | PVOID ProcessHeap; 123 | PRTL_CRITICAL_SECTION FastPebLock; 124 | PVOID AtlThunkSListPtr; 125 | PVOID IFEOKey; 126 | ULONG CrossProcessFlags; 127 | ULONG ProcessInJob : 1; 128 | ULONG ProcessInitializing : 1; 129 | ULONG ReservedBits0 : 30; 130 | union 131 | { 132 | PVOID KernelCallbackTable; 133 | PVOID UserSharedInfoPtr; 134 | }; 135 | ULONG SystemReserved[1]; 136 | ULONG SpareUlong; 137 | VOID *FreeList; 138 | ULONG TlsExpansionCounter; 139 | PVOID TlsBitmap; 140 | ULONG TlsBitmapBits[2]; 141 | PVOID ReadOnlySharedMemoryBase; 142 | PVOID HotpatchInformation; 143 | VOID **ReadOnlyStaticServerData; 144 | PVOID AnsiCodePageData; 145 | PVOID OemCodePageData; 146 | PVOID UnicodeCaseTableData; 147 | ULONG NumberOfProcessors; 148 | ULONG NtGlobalFlag; 149 | LARGE_INTEGER CriticalSectionTimeout; 150 | ULONG HeapSegmentReserve; 151 | ULONG HeapSegmentCommit; 152 | ULONG HeapDeCommitTotalFreeThreshold; 153 | ULONG HeapDeCommitFreeBlockThreshold; 154 | ULONG NumberOfHeaps; 155 | ULONG MaximumNumberOfHeaps; 156 | VOID **ProcessHeaps; 157 | PVOID GdiSharedHandleTable; 158 | PVOID ProcessStarterHelper; 159 | ULONG GdiDCAttributeList; 160 | PRTL_CRITICAL_SECTION LoaderLock; 161 | ULONG OSMajorVersion; 162 | ULONG OSMinorVersion; 163 | WORD OSBuildNumber; 164 | WORD OSCSDVersion; 165 | ULONG OSPlatformId; 166 | ULONG ImageSubsystem; 167 | ULONG ImageSubsystemMajorVersion; 168 | ULONG ImageSubsystemMinorVersion; 169 | ULONG ImageProcessAffinityMask; 170 | ULONG GdiHandleBuffer[34]; 171 | PVOID PostProcessInitRoutine; 172 | PVOID TlsExpansionBitmap; 173 | ULONG TlsExpansionBitmapBits[32]; 174 | ULONG SessionId; 175 | ULARGE_INTEGER AppCompatFlags; 176 | ULARGE_INTEGER AppCompatFlagsUser; 177 | PVOID pShimData; 178 | PVOID AppCompatInfo; 179 | UNICODE_STRING CSDVersion; 180 | VOID *ActivationContextData; 181 | VOID *ProcessAssemblyStorageMap; 182 | VOID *SystemDefaultActivationContextData; 183 | VOID *SystemAssemblyStorageMap; 184 | ULONG MinimumStackCommit; 185 | VOID *FlsCallback; 186 | LIST_ENTRY FlsListHead; 187 | PVOID FlsBitmap; 188 | ULONG FlsBitmapBits[4]; 189 | ULONG FlsHighIndex; 190 | PVOID WerRegistrationData; 191 | PVOID WerShipAssertPtr; 192 | } PEB, *PPEB; 193 | 194 | typedef enum _SYSTEM_INFORMATION_CLASS 195 | { 196 | SystemBasicInformation, 197 | SystemProcessorInformation, 198 | SystemPerformanceInformation, 199 | SystemTimeOfDayInformation, 200 | SystemPathInformation, 201 | SystemProcessInformation, 202 | SystemCallCountInformation, 203 | SystemDeviceInformation, 204 | SystemProcessorPerformanceInformation, 205 | SystemFlagsInformation, 206 | SystemCallTimeInformation, 207 | SystemModuleInformation, 208 | SystemLocksInformation, 209 | SystemStackTraceInformation, 210 | SystemPagedPoolInformation, 211 | SystemNonPagedPoolInformation, 212 | SystemHandleInformation, 213 | SystemObjectInformation, 214 | SystemPageFileInformation, 215 | SystemVdmInstemulInformation, 216 | SystemVdmBopInformation, 217 | SystemFileCacheInformation, 218 | SystemPoolTagInformation, 219 | SystemInterruptInformation, 220 | SystemDpcBehaviorInformation, 221 | SystemFullMemoryInformation, 222 | SystemLoadGdiDriverInformation, 223 | SystemUnloadGdiDriverInformation, 224 | SystemTimeAdjustmentInformation, 225 | SystemSummaryMemoryInformation, 226 | SystemNextEventIdInformation, 227 | SystemEventIdsInformation, 228 | SystemCrashDumpInformation, 229 | SystemExceptionInformation, 230 | SystemCrashDumpStateInformation, 231 | SystemKernelDebuggerInformation, 232 | SystemContextSwitchInformation, 233 | SystemRegistryQuotaInformation, 234 | SystemExtendServiceTableInformation, 235 | SystemPrioritySeperation, 236 | SystemPlugPlayBusInformation, 237 | SystemDockInformation, 238 | SystemProcessorSpeedInformation, 239 | SystemCurrentTimeZoneInformation, 240 | SystemLookasideInformation, 241 | system_bigpool_information = 0x42 242 | } SYSTEM_INFORMATION_CLASS, *PSYSTEM_INFORMATION_CLASS; 243 | 244 | typedef struct _PAGE_INFORMATION 245 | { 246 | PML4E_64 *PML4E; 247 | PDPTE_64 *PDPTE; 248 | PDE_64 *PDE; 249 | PTE_64 *PTE; 250 | }PAGE_INFORMATION, *PPAGE_INFORMATION; 251 | 252 | typedef struct _MDL_INFORMATION 253 | { 254 | MDL *mdl; 255 | uintptr_t va; 256 | }MDL_INFORMATION, *PMDL_INFORMATION; 257 | 258 | typedef union _VIRTUAL_ADDRESS 259 | { 260 | PVOID value; 261 | struct 262 | { 263 | ULONG64 offset : 12; 264 | ULONG64 pt_index : 9; 265 | ULONG64 pd_index : 9; 266 | ULONG64 pdpt_index : 9; 267 | ULONG64 pml4_index : 9; 268 | ULONG64 reserved : 16; 269 | }; 270 | } VIRTUAL_ADDRESS, *PVIRTUAL_ADDRESS; 271 | 272 | extern "C" 273 | { 274 | NTKERNELAPI NTSTATUS NTAPI ZwQuerySystemInformation( 275 | _In_ SYSTEM_INFORMATION_CLASS SystemInformationClass, 276 | _Inout_ PVOID SystemInformation, 277 | _In_ ULONG SystemInformationLength, 278 | _Out_opt_ PULONG ReturnLength 279 | ); 280 | 281 | NTSTATUS NTAPI MmCopyVirtualMemory( 282 | PEPROCESS SourceProcess, 283 | PVOID SourceAddress, 284 | PEPROCESS TargetProcess, 285 | PVOID TargetAddress, 286 | SIZE_T BufferSize, 287 | KPROCESSOR_MODE PreviousMode, 288 | PSIZE_T ReturnSize 289 | ); 290 | 291 | NTSTATUS ZwAllocateVirtualMemory( 292 | _In_ HANDLE ProcessHandle, 293 | _Inout_ PVOID *BaseAddress, 294 | _In_ ULONG_PTR ZeroBits, 295 | _Inout_ PSIZE_T RegionSize, 296 | _In_ ULONG AllocationType, 297 | _In_ ULONG Protect 298 | ); 299 | 300 | NTKERNELAPI 301 | PPEB 302 | PsGetProcessPeb( 303 | IN PEPROCESS Process 304 | ); 305 | 306 | NTKERNELAPI 307 | PVOID NTAPI RtlFindExportedRoutineByName( 308 | _In_ PVOID ImageBase, 309 | _In_ PCCH RoutineName 310 | ); 311 | 312 | NTKERNELAPI 313 | PVOID 314 | PsGetProcessSectionBaseAddress( 315 | __in PEPROCESS Process 316 | ); 317 | } 318 | 319 | typedef union _KWAIT_STATUS_REGISTER 320 | { 321 | union 322 | { 323 | /* 0x0000 */ unsigned char Flags; 324 | struct /* bitfield */ 325 | { 326 | /* 0x0000 */ unsigned char State : 3; /* bit position: 0 */ 327 | /* 0x0000 */ unsigned char Affinity : 1; /* bit position: 3 */ 328 | /* 0x0000 */ unsigned char Priority : 1; /* bit position: 4 */ 329 | /* 0x0000 */ unsigned char Apc : 1; /* bit position: 5 */ 330 | /* 0x0000 */ unsigned char UserApc : 1; /* bit position: 6 */ 331 | /* 0x0000 */ unsigned char Alert : 1; /* bit position: 7 */ 332 | }; /* bitfield */ 333 | }; /* size: 0x0001 */ 334 | } KWAIT_STATUS_REGISTER, * PKWAIT_STATUS_REGISTER; /* size: 0x0001 */ 335 | 336 | typedef struct _KTHREAD_META 337 | { 338 | /* 0x0000 */ struct _DISPATCHER_HEADER Header; 339 | /* 0x0018 */ void* SListFaultAddress; 340 | /* 0x0020 */ unsigned __int64 QuantumTarget; 341 | /* 0x0028 */ void* InitialStack; 342 | /* 0x0030 */ void* volatile StackLimit; 343 | /* 0x0038 */ void* StackBase; 344 | /* 0x0040 */ unsigned __int64 ThreadLock; 345 | /* 0x0048 */ volatile unsigned __int64 CycleTime; 346 | /* 0x0050 */ unsigned long CurrentRunTime; 347 | /* 0x0054 */ unsigned long ExpectedRunTime; 348 | /* 0x0058 */ void* KernelStack; 349 | /* 0x0060 */ struct _XSAVE_FORMAT* StateSaveArea; 350 | /* 0x0068 */ struct _KSCHEDULING_GROUP* volatile SchedulingGroup; 351 | /* 0x0070 */ union _KWAIT_STATUS_REGISTER WaitRegister; 352 | /* 0x0071 */ volatile unsigned char Running; 353 | /* 0x0072 */ unsigned char Alerted[2]; 354 | union 355 | { 356 | struct /* bitfield */ 357 | { 358 | /* 0x0074 */ unsigned long AutoBoostActive : 1; /* bit position: 0 */ 359 | /* 0x0074 */ unsigned long ReadyTransition : 1; /* bit position: 1 */ 360 | /* 0x0074 */ unsigned long WaitNext : 1; /* bit position: 2 */ 361 | /* 0x0074 */ unsigned long SystemAffinityActive : 1; /* bit position: 3 */ 362 | /* 0x0074 */ unsigned long Alertable : 1; /* bit position: 4 */ 363 | /* 0x0074 */ unsigned long UserStackWalkActive : 1; /* bit position: 5 */ 364 | /* 0x0074 */ unsigned long ApcInterruptRequest : 1; /* bit position: 6 */ 365 | /* 0x0074 */ unsigned long QuantumEndMigrate : 1; /* bit position: 7 */ 366 | /* 0x0074 */ unsigned long UmsDirectedSwitchEnable : 1; /* bit position: 8 */ 367 | /* 0x0074 */ unsigned long TimerActive : 1; /* bit position: 9 */ 368 | /* 0x0074 */ unsigned long SystemThread : 1; /* bit position: 10 */ 369 | /* 0x0074 */ unsigned long ProcessDetachActive : 1; /* bit position: 11 */ 370 | /* 0x0074 */ unsigned long CalloutActive : 1; /* bit position: 12 */ 371 | /* 0x0074 */ unsigned long ScbReadyQueue : 1; /* bit position: 13 */ 372 | /* 0x0074 */ unsigned long ApcQueueable : 1; /* bit position: 14 */ 373 | /* 0x0074 */ unsigned long ReservedStackInUse : 1; /* bit position: 15 */ 374 | /* 0x0074 */ unsigned long UmsPerformingSyscall : 1; /* bit position: 16 */ 375 | /* 0x0074 */ unsigned long TimerSuspended : 1; /* bit position: 17 */ 376 | /* 0x0074 */ unsigned long SuspendedWaitMode : 1; /* bit position: 18 */ 377 | /* 0x0074 */ unsigned long SuspendSchedulerApcWait : 1; /* bit position: 19 */ 378 | /* 0x0074 */ unsigned long CetUserShadowStack : 1; /* bit position: 20 */ 379 | /* 0x0074 */ unsigned long BypassProcessFreeze : 1; /* bit position: 21 */ 380 | /* 0x0074 */ unsigned long CetKernelShadowStack : 1; /* bit position: 22 */ 381 | /* 0x0074 */ unsigned long Reserved : 9; /* bit position: 23 */ 382 | }; /* bitfield */ 383 | /* 0x0074 */ long MiscFlags; 384 | }; /* size: 0x0004 */ 385 | } KTHREAD_META, * PKTHREAD_META; /* size: 0x0430 */ -------------------------------------------------------------------------------- /user_mode/directx9/d3dx9xof.h: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////// 2 | // 3 | // Copyright (C) Microsoft Corporation. All Rights Reserved. 4 | // 5 | // File: d3dx9xof.h 6 | // Content: D3DX .X File types and functions 7 | // 8 | /////////////////////////////////////////////////////////////////////////// 9 | 10 | #include "d3dx9.h" 11 | 12 | #if !defined( __D3DX9XOF_H__ ) 13 | #define __D3DX9XOF_H__ 14 | 15 | #if defined( __cplusplus ) 16 | extern "C" { 17 | #endif // defined( __cplusplus ) 18 | 19 | //---------------------------------------------------------------------------- 20 | // D3DXF_FILEFORMAT 21 | // This flag is used to specify what file type to use when saving to disk. 22 | // _BINARY, and _TEXT are mutually exclusive, while 23 | // _COMPRESSED is an optional setting that works with all file types. 24 | //---------------------------------------------------------------------------- 25 | typedef DWORD D3DXF_FILEFORMAT; 26 | 27 | #define D3DXF_FILEFORMAT_BINARY 0 28 | #define D3DXF_FILEFORMAT_TEXT 1 29 | #define D3DXF_FILEFORMAT_COMPRESSED 2 30 | 31 | //---------------------------------------------------------------------------- 32 | // D3DXF_FILESAVEOPTIONS 33 | // This flag is used to specify where to save the file to. Each flag is 34 | // mutually exclusive, indicates the data location of the file, and also 35 | // chooses which additional data will specify the location. 36 | // _TOFILE is paired with a filename (LPCSTR) 37 | // _TOWFILE is paired with a filename (LPWSTR) 38 | //---------------------------------------------------------------------------- 39 | typedef DWORD D3DXF_FILESAVEOPTIONS; 40 | 41 | #define D3DXF_FILESAVE_TOFILE 0x00L 42 | #define D3DXF_FILESAVE_TOWFILE 0x01L 43 | 44 | //---------------------------------------------------------------------------- 45 | // D3DXF_FILELOADOPTIONS 46 | // This flag is used to specify where to load the file from. Each flag is 47 | // mutually exclusive, indicates the data location of the file, and also 48 | // chooses which additional data will specify the location. 49 | // _FROMFILE is paired with a filename (LPCSTR) 50 | // _FROMWFILE is paired with a filename (LPWSTR) 51 | // _FROMRESOURCE is paired with a (D3DXF_FILELOADRESOUCE*) description. 52 | // _FROMMEMORY is paired with a (D3DXF_FILELOADMEMORY*) description. 53 | //---------------------------------------------------------------------------- 54 | typedef DWORD D3DXF_FILELOADOPTIONS; 55 | 56 | #define D3DXF_FILELOAD_FROMFILE 0x00L 57 | #define D3DXF_FILELOAD_FROMWFILE 0x01L 58 | #define D3DXF_FILELOAD_FROMRESOURCE 0x02L 59 | #define D3DXF_FILELOAD_FROMMEMORY 0x03L 60 | 61 | //---------------------------------------------------------------------------- 62 | // D3DXF_FILELOADRESOURCE: 63 | //---------------------------------------------------------------------------- 64 | 65 | typedef struct _D3DXF_FILELOADRESOURCE 66 | { 67 | HMODULE hModule; // Desc 68 | LPCSTR lpName; // Desc 69 | LPCSTR lpType; // Desc 70 | } D3DXF_FILELOADRESOURCE; 71 | 72 | //---------------------------------------------------------------------------- 73 | // D3DXF_FILELOADMEMORY: 74 | //---------------------------------------------------------------------------- 75 | 76 | typedef struct _D3DXF_FILELOADMEMORY 77 | { 78 | LPCVOID lpMemory; // Desc 79 | SIZE_T dSize; // Desc 80 | } D3DXF_FILELOADMEMORY; 81 | 82 | #if defined( _WIN32 ) && !defined( _NO_COM ) 83 | 84 | // {cef08cf9-7b4f-4429-9624-2a690a933201} 85 | DEFINE_GUID( IID_ID3DXFile, 86 | 0xcef08cf9, 0x7b4f, 0x4429, 0x96, 0x24, 0x2a, 0x69, 0x0a, 0x93, 0x32, 0x01 ); 87 | 88 | // {cef08cfa-7b4f-4429-9624-2a690a933201} 89 | DEFINE_GUID( IID_ID3DXFileSaveObject, 90 | 0xcef08cfa, 0x7b4f, 0x4429, 0x96, 0x24, 0x2a, 0x69, 0x0a, 0x93, 0x32, 0x01 ); 91 | 92 | // {cef08cfb-7b4f-4429-9624-2a690a933201} 93 | DEFINE_GUID( IID_ID3DXFileSaveData, 94 | 0xcef08cfb, 0x7b4f, 0x4429, 0x96, 0x24, 0x2a, 0x69, 0x0a, 0x93, 0x32, 0x01 ); 95 | 96 | // {cef08cfc-7b4f-4429-9624-2a690a933201} 97 | DEFINE_GUID( IID_ID3DXFileEnumObject, 98 | 0xcef08cfc, 0x7b4f, 0x4429, 0x96, 0x24, 0x2a, 0x69, 0x0a, 0x93, 0x32, 0x01 ); 99 | 100 | // {cef08cfd-7b4f-4429-9624-2a690a933201} 101 | DEFINE_GUID( IID_ID3DXFileData, 102 | 0xcef08cfd, 0x7b4f, 0x4429, 0x96, 0x24, 0x2a, 0x69, 0x0a, 0x93, 0x32, 0x01 ); 103 | 104 | #endif // defined( _WIN32 ) && !defined( _NO_COM ) 105 | 106 | #if defined( __cplusplus ) 107 | #if !defined( DECLSPEC_UUID ) 108 | #if _MSC_VER >= 1100 109 | #define DECLSPEC_UUID( x ) __declspec( uuid( x ) ) 110 | #else // !( _MSC_VER >= 1100 ) 111 | #define DECLSPEC_UUID( x ) 112 | #endif // !( _MSC_VER >= 1100 ) 113 | #endif // !defined( DECLSPEC_UUID ) 114 | 115 | interface DECLSPEC_UUID( "cef08cf9-7b4f-4429-9624-2a690a933201" ) 116 | ID3DXFile; 117 | interface DECLSPEC_UUID( "cef08cfa-7b4f-4429-9624-2a690a933201" ) 118 | ID3DXFileSaveObject; 119 | interface DECLSPEC_UUID( "cef08cfb-7b4f-4429-9624-2a690a933201" ) 120 | ID3DXFileSaveData; 121 | interface DECLSPEC_UUID( "cef08cfc-7b4f-4429-9624-2a690a933201" ) 122 | ID3DXFileEnumObject; 123 | interface DECLSPEC_UUID( "cef08cfd-7b4f-4429-9624-2a690a933201" ) 124 | ID3DXFileData; 125 | 126 | #if defined( _COM_SMARTPTR_TYPEDEF ) 127 | _COM_SMARTPTR_TYPEDEF( ID3DXFile, 128 | __uuidof( ID3DXFile ) ); 129 | _COM_SMARTPTR_TYPEDEF( ID3DXFileSaveObject, 130 | __uuidof( ID3DXFileSaveObject ) ); 131 | _COM_SMARTPTR_TYPEDEF( ID3DXFileSaveData, 132 | __uuidof( ID3DXFileSaveData ) ); 133 | _COM_SMARTPTR_TYPEDEF( ID3DXFileEnumObject, 134 | __uuidof( ID3DXFileEnumObject ) ); 135 | _COM_SMARTPTR_TYPEDEF( ID3DXFileData, 136 | __uuidof( ID3DXFileData ) ); 137 | #endif // defined( _COM_SMARTPTR_TYPEDEF ) 138 | #endif // defined( __cplusplus ) 139 | 140 | typedef interface ID3DXFile ID3DXFile; 141 | typedef interface ID3DXFileSaveObject ID3DXFileSaveObject; 142 | typedef interface ID3DXFileSaveData ID3DXFileSaveData; 143 | typedef interface ID3DXFileEnumObject ID3DXFileEnumObject; 144 | typedef interface ID3DXFileData ID3DXFileData; 145 | 146 | ////////////////////////////////////////////////////////////////////////////// 147 | // ID3DXFile ///////////////////////////////////////////////////////////////// 148 | ////////////////////////////////////////////////////////////////////////////// 149 | 150 | #undef INTERFACE 151 | #define INTERFACE ID3DXFile 152 | 153 | DECLARE_INTERFACE_( ID3DXFile, IUnknown ) 154 | { 155 | STDMETHOD( QueryInterface )( THIS_ REFIID, LPVOID* ) PURE; 156 | STDMETHOD_( ULONG, AddRef )( THIS ) PURE; 157 | STDMETHOD_( ULONG, Release )( THIS ) PURE; 158 | 159 | STDMETHOD( CreateEnumObject )( THIS_ LPCVOID, D3DXF_FILELOADOPTIONS, 160 | ID3DXFileEnumObject** ) PURE; 161 | STDMETHOD( CreateSaveObject )( THIS_ LPCVOID, D3DXF_FILESAVEOPTIONS, 162 | D3DXF_FILEFORMAT, ID3DXFileSaveObject** ) PURE; 163 | STDMETHOD( RegisterTemplates )( THIS_ LPCVOID, SIZE_T ) PURE; 164 | STDMETHOD( RegisterEnumTemplates )( THIS_ ID3DXFileEnumObject* ) PURE; 165 | }; 166 | 167 | ////////////////////////////////////////////////////////////////////////////// 168 | // ID3DXFileSaveObject /////////////////////////////////////////////////////// 169 | ////////////////////////////////////////////////////////////////////////////// 170 | 171 | #undef INTERFACE 172 | #define INTERFACE ID3DXFileSaveObject 173 | 174 | DECLARE_INTERFACE_( ID3DXFileSaveObject, IUnknown ) 175 | { 176 | STDMETHOD( QueryInterface )( THIS_ REFIID, LPVOID* ) PURE; 177 | STDMETHOD_( ULONG, AddRef )( THIS ) PURE; 178 | STDMETHOD_( ULONG, Release )( THIS ) PURE; 179 | 180 | STDMETHOD( GetFile )( THIS_ ID3DXFile** ) PURE; 181 | STDMETHOD( AddDataObject )( THIS_ REFGUID, LPCSTR, CONST GUID*, 182 | SIZE_T, LPCVOID, ID3DXFileSaveData** ) PURE; 183 | STDMETHOD( Save )( THIS ) PURE; 184 | }; 185 | 186 | ////////////////////////////////////////////////////////////////////////////// 187 | // ID3DXFileSaveData ///////////////////////////////////////////////////////// 188 | ////////////////////////////////////////////////////////////////////////////// 189 | 190 | #undef INTERFACE 191 | #define INTERFACE ID3DXFileSaveData 192 | 193 | DECLARE_INTERFACE_( ID3DXFileSaveData, IUnknown ) 194 | { 195 | STDMETHOD( QueryInterface )( THIS_ REFIID, LPVOID* ) PURE; 196 | STDMETHOD_( ULONG, AddRef )( THIS ) PURE; 197 | STDMETHOD_( ULONG, Release )( THIS ) PURE; 198 | 199 | STDMETHOD( GetSave )( THIS_ ID3DXFileSaveObject** ) PURE; 200 | STDMETHOD( GetName )( THIS_ LPSTR, SIZE_T* ) PURE; 201 | STDMETHOD( GetId )( THIS_ LPGUID ) PURE; 202 | STDMETHOD( GetType )( THIS_ GUID* ) PURE; 203 | STDMETHOD( AddDataObject )( THIS_ REFGUID, LPCSTR, CONST GUID*, 204 | SIZE_T, LPCVOID, ID3DXFileSaveData** ) PURE; 205 | STDMETHOD( AddDataReference )( THIS_ LPCSTR, CONST GUID* ) PURE; 206 | }; 207 | 208 | ////////////////////////////////////////////////////////////////////////////// 209 | // ID3DXFileEnumObject /////////////////////////////////////////////////////// 210 | ////////////////////////////////////////////////////////////////////////////// 211 | 212 | #undef INTERFACE 213 | #define INTERFACE ID3DXFileEnumObject 214 | 215 | DECLARE_INTERFACE_( ID3DXFileEnumObject, IUnknown ) 216 | { 217 | STDMETHOD( QueryInterface )( THIS_ REFIID, LPVOID* ) PURE; 218 | STDMETHOD_( ULONG, AddRef )( THIS ) PURE; 219 | STDMETHOD_( ULONG, Release )( THIS ) PURE; 220 | 221 | STDMETHOD( GetFile )( THIS_ ID3DXFile** ) PURE; 222 | STDMETHOD( GetChildren )( THIS_ SIZE_T* ) PURE; 223 | STDMETHOD( GetChild )( THIS_ SIZE_T, ID3DXFileData** ) PURE; 224 | STDMETHOD( GetDataObjectById )( THIS_ REFGUID, ID3DXFileData** ) PURE; 225 | STDMETHOD( GetDataObjectByName )( THIS_ LPCSTR, ID3DXFileData** ) PURE; 226 | }; 227 | 228 | ////////////////////////////////////////////////////////////////////////////// 229 | // ID3DXFileData ///////////////////////////////////////////////////////////// 230 | ////////////////////////////////////////////////////////////////////////////// 231 | 232 | #undef INTERFACE 233 | #define INTERFACE ID3DXFileData 234 | 235 | DECLARE_INTERFACE_( ID3DXFileData, IUnknown ) 236 | { 237 | STDMETHOD( QueryInterface )( THIS_ REFIID, LPVOID* ) PURE; 238 | STDMETHOD_( ULONG, AddRef )( THIS ) PURE; 239 | STDMETHOD_( ULONG, Release )( THIS ) PURE; 240 | 241 | STDMETHOD( GetEnum )( THIS_ ID3DXFileEnumObject** ) PURE; 242 | STDMETHOD( GetName )( THIS_ LPSTR, SIZE_T* ) PURE; 243 | STDMETHOD( GetId )( THIS_ LPGUID ) PURE; 244 | STDMETHOD( Lock )( THIS_ SIZE_T*, LPCVOID* ) PURE; 245 | STDMETHOD( Unlock )( THIS ) PURE; 246 | STDMETHOD( GetType )( THIS_ GUID* ) PURE; 247 | STDMETHOD_( BOOL, IsReference )( THIS ) PURE; 248 | STDMETHOD( GetChildren )( THIS_ SIZE_T* ) PURE; 249 | STDMETHOD( GetChild )( THIS_ SIZE_T, ID3DXFileData** ) PURE; 250 | }; 251 | 252 | STDAPI D3DXFileCreate( ID3DXFile** lplpDirectXFile ); 253 | 254 | /* 255 | * DirectX File errors. 256 | */ 257 | 258 | #define _FACD3DXF 0x876 259 | 260 | #define D3DXFERR_BADOBJECT MAKE_HRESULT( 1, _FACD3DXF, 900 ) 261 | #define D3DXFERR_BADVALUE MAKE_HRESULT( 1, _FACD3DXF, 901 ) 262 | #define D3DXFERR_BADTYPE MAKE_HRESULT( 1, _FACD3DXF, 902 ) 263 | #define D3DXFERR_NOTFOUND MAKE_HRESULT( 1, _FACD3DXF, 903 ) 264 | #define D3DXFERR_NOTDONEYET MAKE_HRESULT( 1, _FACD3DXF, 904 ) 265 | #define D3DXFERR_FILENOTFOUND MAKE_HRESULT( 1, _FACD3DXF, 905 ) 266 | #define D3DXFERR_RESOURCENOTFOUND MAKE_HRESULT( 1, _FACD3DXF, 906 ) 267 | #define D3DXFERR_BADRESOURCE MAKE_HRESULT( 1, _FACD3DXF, 907 ) 268 | #define D3DXFERR_BADFILETYPE MAKE_HRESULT( 1, _FACD3DXF, 908 ) 269 | #define D3DXFERR_BADFILEVERSION MAKE_HRESULT( 1, _FACD3DXF, 909 ) 270 | #define D3DXFERR_BADFILEFLOATSIZE MAKE_HRESULT( 1, _FACD3DXF, 910 ) 271 | #define D3DXFERR_BADFILE MAKE_HRESULT( 1, _FACD3DXF, 911 ) 272 | #define D3DXFERR_PARSEERROR MAKE_HRESULT( 1, _FACD3DXF, 912 ) 273 | #define D3DXFERR_BADARRAYSIZE MAKE_HRESULT( 1, _FACD3DXF, 913 ) 274 | #define D3DXFERR_BADDATAREFERENCE MAKE_HRESULT( 1, _FACD3DXF, 914 ) 275 | #define D3DXFERR_NOMOREOBJECTS MAKE_HRESULT( 1, _FACD3DXF, 915 ) 276 | #define D3DXFERR_NOMOREDATA MAKE_HRESULT( 1, _FACD3DXF, 916 ) 277 | #define D3DXFERR_BADCACHEFILE MAKE_HRESULT( 1, _FACD3DXF, 917 ) 278 | 279 | /* 280 | * DirectX File object types. 281 | */ 282 | 283 | #ifndef WIN_TYPES 284 | #define WIN_TYPES(itype, ptype) typedef interface itype *LP##ptype, **LPLP##ptype 285 | #endif 286 | 287 | WIN_TYPES(ID3DXFile, D3DXFILE); 288 | WIN_TYPES(ID3DXFileEnumObject, D3DXFILEENUMOBJECT); 289 | WIN_TYPES(ID3DXFileSaveObject, D3DXFILESAVEOBJECT); 290 | WIN_TYPES(ID3DXFileData, D3DXFILEDATA); 291 | WIN_TYPES(ID3DXFileSaveData, D3DXFILESAVEDATA); 292 | 293 | #if defined( __cplusplus ) 294 | } // extern "C" 295 | #endif // defined( __cplusplus ) 296 | 297 | #endif // !defined( __D3DX9XOF_H__ ) 298 | 299 | -------------------------------------------------------------------------------- /kernel_mode/utils.h: -------------------------------------------------------------------------------- 1 | namespace utils 2 | { 3 | uintptr_t swap_process( uintptr_t new_process ) 4 | { 5 | auto current_thread = ( uintptr_t )KeGetCurrentThread( ); 6 | 7 | auto apc_state = *( uintptr_t * )( current_thread + 0x98 ); 8 | auto old_process = *( uintptr_t * )( apc_state + 0x20 ); 9 | *( uintptr_t * )( apc_state + 0x20 ) = new_process; 10 | 11 | auto dir_table_base = *( uintptr_t * )( new_process + 0x28 ); 12 | __writecr3( dir_table_base ); 13 | 14 | return old_process; 15 | } 16 | 17 | uintptr_t resolve_relative_address( uintptr_t instruction, ULONG offset_offset, ULONG instruction_size ) 18 | { 19 | auto instr = instruction; 20 | 21 | const auto rip_offset = *( PLONG )( instr + offset_offset ); 22 | 23 | const auto resolved_addr = instr + instruction_size + rip_offset; 24 | 25 | return resolved_addr; 26 | } 27 | 28 | void *get_system_information( SYSTEM_INFORMATION_CLASS information_class ) 29 | { 30 | unsigned long size = 32; 31 | char buffer[32]; 32 | 33 | ZwQuerySystemInformation( information_class, buffer, size, &size ); 34 | 35 | void *info = ExAllocatePoolZero( NonPagedPool, size, 7265746172 ); 36 | 37 | if ( !info ) 38 | return nullptr; 39 | 40 | if ( !NT_SUCCESS( ZwQuerySystemInformation( information_class, info, size, &size ) ) ) 41 | { 42 | ExFreePool( info ); 43 | return nullptr; 44 | } 45 | 46 | return info; 47 | } 48 | 49 | uintptr_t get_kernel_module(const char* name) { 50 | auto to_lower = [](char* string) { 51 | while (*string) { 52 | *string = tolower(*string); 53 | string++; 54 | } 55 | }; 56 | 57 | PRTL_PROCESS_MODULES info = (PRTL_PROCESS_MODULES)get_system_information(SystemModuleInformation); 58 | 59 | if (!info) 60 | return NULL; 61 | 62 | for (size_t i = 0; i < info->NumberOfModules; i++) { 63 | const auto& mod = info->Modules[i]; 64 | char* modName = (char*)mod.FullPathName + mod.OffsetToFileName; 65 | to_lower(modName); 66 | if (strcmp(modName, name) == 0) { 67 | const void* address = mod.ImageBase; 68 | ExFreePool(info); 69 | return (uintptr_t)address; 70 | } 71 | } 72 | 73 | ExFreePool(info); 74 | return NULL; 75 | } 76 | 77 | 78 | auto get_kernel_export( const char *module_name, LPCSTR export_name ) -> uintptr_t 79 | { 80 | return reinterpret_cast< uintptr_t > ( RtlFindExportedRoutineByName( reinterpret_cast< void * > ( utils::get_kernel_module( module_name ) ), export_name ) ); 81 | } 82 | 83 | void sleep( int ms ) 84 | { 85 | LARGE_INTEGER time; 86 | time.QuadPart = -( ms ) * 10 * 1000; 87 | KeDelayExecutionThread( KernelMode, TRUE, &time ); 88 | } 89 | 90 | 91 | PIMAGE_NT_HEADERS get_nt_headers(PVOID module) 92 | { 93 | if (!module) 94 | return nullptr; 95 | return (PIMAGE_NT_HEADERS)((PBYTE)module + PIMAGE_DOS_HEADER(module)->e_lfanew); 96 | } 97 | 98 | PBYTE find_pattern(PVOID module, DWORD size, LPCSTR pattern, LPCSTR mask) 99 | { 100 | if (!module) 101 | return nullptr; 102 | 103 | auto checkMask = [](PBYTE buffer, LPCSTR pattern, LPCSTR mask) -> BOOL 104 | { 105 | for (auto x = buffer; *mask; pattern++, mask++, x++) { 106 | auto addr = *(BYTE*)(pattern); 107 | if (addr != *x && *mask != '?') 108 | return FALSE; 109 | } 110 | 111 | return TRUE; 112 | }; 113 | 114 | for (auto x = 0; x < size - strlen(mask); x++) { 115 | 116 | auto addr = (PBYTE)module + x; 117 | if (checkMask(addr, pattern, mask)) { 118 | return addr; 119 | } 120 | } 121 | 122 | return NULL; 123 | } 124 | 125 | PBYTE find_pattern(PVOID base, LPCSTR pattern, LPCSTR mask) 126 | { 127 | if (!base) return 0; 128 | 129 | auto header = get_nt_headers(base); 130 | auto section = IMAGE_FIRST_SECTION(header); 131 | 132 | for (auto x = 0; x < header->FileHeader.NumberOfSections; x++, section++) { 133 | 134 | if (!memcmp(section->Name, e(".text"), 5) || !memcmp(section->Name, e("PAGE"), 4)) 135 | { 136 | auto addr = find_pattern((PBYTE)base + section->VirtualAddress, section->Misc.VirtualSize, pattern, mask); 137 | if (addr) 138 | return addr; 139 | } 140 | } 141 | 142 | return NULL; 143 | } 144 | uintptr_t get_module_handle( uintptr_t pid, LPCWSTR module_name ) 145 | { 146 | PEPROCESS target_proc; 147 | uintptr_t base = 0; 148 | if ( !NT_SUCCESS( PsLookupProcessByProcessId( ( HANDLE )pid, &target_proc ) ) ) 149 | return 0; 150 | 151 | const auto o_process = swap_process( ( uintptr_t )target_proc ); 152 | 153 | PPEB peb = PsGetProcessPeb( target_proc ); 154 | if ( !peb ) 155 | goto end; 156 | 157 | if ( !peb->Ldr || !peb->Ldr->Initialized ) 158 | goto end; 159 | 160 | 161 | UNICODE_STRING module_name_unicode; 162 | RtlInitUnicodeString( &module_name_unicode, module_name ); 163 | for ( PLIST_ENTRY list = peb->Ldr->InLoadOrderModuleList.Flink; 164 | list != &peb->Ldr->InLoadOrderModuleList; 165 | list = list->Flink ) { 166 | PLDR_DATA_TABLE_ENTRY entry = CONTAINING_RECORD( list, LDR_DATA_TABLE_ENTRY, InLoadOrderLinks ); 167 | if ( RtlCompareUnicodeString( &entry->BaseDllName, &module_name_unicode, TRUE ) == 0 ) { 168 | base = ( uintptr_t )entry->DllBase; 169 | goto end; 170 | } 171 | } 172 | 173 | end: 174 | 175 | swap_process( ( uintptr_t )o_process ); 176 | 177 | ObDereferenceObject( target_proc ); 178 | 179 | return base; 180 | } 181 | 182 | bool safe_copy( void* dst, void *src, size_t size ) 183 | { 184 | SIZE_T bytes = 0; 185 | 186 | if ( MmCopyVirtualMemory( IoGetCurrentProcess( ), src, IoGetCurrentProcess( ), dst, size, KernelMode, &bytes ) == STATUS_SUCCESS && bytes == size ) 187 | { 188 | return true; 189 | } 190 | 191 | return false; 192 | } 193 | 194 | MEMORY_BASIC_INFORMATION query_virtual_memory( void* address ) 195 | { 196 | MEMORY_BASIC_INFORMATION mbi; 197 | ZwQueryVirtualMemory( ( HANDLE )-1, address, MemoryBasicInformation, &mbi, sizeof( MEMORY_BASIC_INFORMATION ), 0 ); 198 | return mbi; 199 | } 200 | 201 | PAGE_INFORMATION get_page_information( void *va, CR3 cr3 ) 202 | { 203 | ADDRESS_TRANSLATION_HELPER helper; 204 | UINT32 level; 205 | PML4E_64 *pml4, *pml4e; 206 | PDPTE_64 *pdpt, *pdpte; 207 | PDE_64 *pd, *pde; 208 | PTE_64 *pt, *pte; 209 | 210 | PAGE_INFORMATION info; 211 | 212 | helper.AsUInt64 = ( uintptr_t )va; 213 | 214 | PHYSICAL_ADDRESS pa; 215 | 216 | pa.QuadPart = cr3.AddressOfPageDirectory << PAGE_SHIFT; 217 | 218 | pml4 = ( PML4E_64 * )MmGetVirtualForPhysical( pa ); 219 | 220 | pml4e = &pml4[helper.AsIndex.Pml4]; 221 | 222 | info.PML4E = pml4e; 223 | 224 | if ( pml4e->Present == FALSE ) 225 | { 226 | info.PTE = nullptr; 227 | info.PDE = nullptr; 228 | info.PDPTE = nullptr; 229 | 230 | goto end; 231 | } 232 | 233 | pa.QuadPart = pml4e->PageFrameNumber << PAGE_SHIFT; 234 | 235 | pdpt = ( PDPTE_64 * )MmGetVirtualForPhysical( pa ); 236 | 237 | pdpte = &pdpt[helper.AsIndex.Pdpt]; 238 | 239 | info.PDPTE = pdpte; 240 | 241 | if ( ( pdpte->Present == FALSE ) || ( pdpte->LargePage != FALSE ) ) 242 | { 243 | info.PTE = nullptr; 244 | info.PDE = nullptr; 245 | 246 | goto end; 247 | } 248 | 249 | pa.QuadPart = pdpte->PageFrameNumber << PAGE_SHIFT; 250 | 251 | pd = ( PDE_64 * )MmGetVirtualForPhysical( pa ); 252 | 253 | pde = &pd[helper.AsIndex.Pd]; 254 | 255 | info.PDE = pde; 256 | 257 | if ( ( pde->Present == FALSE ) || ( pde->LargePage != FALSE ) ) 258 | { 259 | info.PTE = nullptr; 260 | 261 | goto end; 262 | } 263 | 264 | pa.QuadPart = pde->PageFrameNumber << PAGE_SHIFT; 265 | 266 | pt = ( PTE_64 * )MmGetVirtualForPhysical( pa ); 267 | 268 | pte = &pt[helper.AsIndex.Pt]; 269 | 270 | info.PTE = pte; 271 | 272 | return info; 273 | 274 | end: 275 | return info; 276 | } 277 | 278 | MDL_INFORMATION allocate_mdl_memory( size_t size ) 279 | { 280 | MDL_INFORMATION memory; 281 | 282 | PHYSICAL_ADDRESS lower, higher; 283 | lower.QuadPart = 0; 284 | higher.QuadPart = 0xffff'ffff'ffff'ffffULL; 285 | 286 | const auto pages = ( size / PAGE_SIZE ) + 1; 287 | 288 | const auto mdl = MmAllocatePagesForMdl( lower, higher, lower, pages * ( uintptr_t )0x1000 ); 289 | 290 | if ( !mdl ) 291 | { 292 | return { 0, 0 }; 293 | } 294 | 295 | const auto mapping_start_address = MmMapLockedPagesSpecifyCache( mdl, KernelMode, MmCached, NULL, FALSE, NormalPagePriority ); 296 | 297 | if ( !mapping_start_address ) 298 | { 299 | return { 0, 0 }; 300 | } 301 | 302 | if ( !NT_SUCCESS( MmProtectMdlSystemAddress( mdl, PAGE_EXECUTE_READWRITE ) ) ) 303 | { 304 | return { 0, 0 }; 305 | } 306 | 307 | memory.mdl = mdl; 308 | memory.va = reinterpret_cast ( mapping_start_address ); 309 | 310 | return memory; 311 | } 312 | 313 | void free_mdl_memory( MDL_INFORMATION &memory ) 314 | { 315 | MmUnmapLockedPages( reinterpret_cast< void * >( memory.va ), memory.mdl ); 316 | MmFreePagesFromMdl( memory.mdl ); 317 | ExFreePool( memory.mdl ); 318 | } 319 | 320 | void* allocate_kernel_memory( const size_t _size, uintptr_t* mdl ) 321 | { 322 | const auto size = size_align( _size ); 323 | 324 | auto memory = allocate_mdl_memory( size ); 325 | 326 | while ( memory.va % 0x10000 != 0 ) 327 | { 328 | free_mdl_memory( memory ); 329 | memory = allocate_mdl_memory( size ); 330 | } 331 | 332 | *mdl = (uintptr_t)memory.mdl; 333 | return (void*)memory.va; 334 | } 335 | 336 | bool expose_kernel_memory( const int pid, const uintptr_t kernel_address, const size_t size ) 337 | { 338 | PEPROCESS process; 339 | if ( PsLookupProcessByProcessId( ( HANDLE )pid, &process ) == STATUS_SUCCESS ) 340 | { 341 | const auto o_process = utils::swap_process( ( uintptr_t )process ); 342 | 343 | CR3 cr3 { }; 344 | cr3.Flags = __readcr3( ); 345 | 346 | for ( uintptr_t address = kernel_address; address <= kernel_address + size; address += 0x1000 ) 347 | { 348 | const auto page_information = utils::get_page_information( ( void * )address, cr3 ); 349 | 350 | page_information.PDE->Supervisor = 1; 351 | page_information.PDPTE->Supervisor = 1; 352 | page_information.PML4E->Supervisor = 1; 353 | 354 | if ( !page_information.PDE || ( page_information.PTE && !page_information.PTE->Present ) ) 355 | { 356 | 357 | } 358 | else 359 | { 360 | page_information.PTE->Supervisor = 1; 361 | } 362 | } 363 | 364 | utils::swap_process( ( uintptr_t )o_process ); 365 | } 366 | else 367 | { 368 | return false; 369 | } 370 | 371 | return true; 372 | } 373 | 374 | auto find_guarded_region() -> UINT_PTR 375 | { 376 | PSYSTEM_BIGPOOL_INFORMATION pool_information = 0; 377 | 378 | ULONG information_length = 0; 379 | NTSTATUS status = ZwQuerySystemInformation(system_bigpool_information, &information_length, 0, &information_length); 380 | 381 | while (status == STATUS_INFO_LENGTH_MISMATCH) 382 | { 383 | if (pool_information) 384 | ExFreePool(pool_information); 385 | 386 | pool_information = (PSYSTEM_BIGPOOL_INFORMATION)ExAllocatePool(NonPagedPool, information_length); 387 | status = ZwQuerySystemInformation(system_bigpool_information, pool_information, information_length, &information_length); 388 | } 389 | UINT_PTR saved_virtual_address = 0; 390 | 391 | if (pool_information) 392 | { 393 | for (ULONG i = 0; i < pool_information->Count; i++) 394 | { 395 | SYSTEM_BIGPOOL_ENTRY* allocation_entry = &pool_information->AllocatedInfo[i]; 396 | 397 | UINT_PTR virtual_address = (UINT_PTR)allocation_entry->VirtualAddress & ~1ull; 398 | 399 | if (allocation_entry->NonPaged && allocation_entry->SizeInBytes == 0x200000) 400 | { 401 | if (saved_virtual_address == 0 && allocation_entry->TagUlong == 'TnoC') { 402 | saved_virtual_address = virtual_address; 403 | } 404 | 405 | //dbg("FindGuardedRegion => %llX og %p", virtual_address, allocation_entry->VirtualAddress); 406 | //dbg("TAG => %s", allocation_entry->Tag); 407 | } 408 | } 409 | 410 | ExFreePool(pool_information); 411 | } 412 | //dbg("Return %llX", saved_virtual_address); 413 | return saved_virtual_address; 414 | } 415 | 416 | 417 | 418 | 419 | 420 | 421 | 422 | 423 | 424 | 425 | 426 | 427 | 428 | 429 | } -------------------------------------------------------------------------------- /user_mode/Imgui/imgui_impl_dx9.cpp: -------------------------------------------------------------------------------- 1 | // dear imgui: Renderer Backend for DirectX9 2 | // This needs to be used along with a Platform Backend (e.g. Win32) 3 | 4 | // Implemented features: 5 | // [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID! 6 | // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. 7 | 8 | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 9 | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. 10 | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. 11 | // Read online: https://github.com/ocornut/imgui/tree/master/docs 12 | 13 | // CHANGELOG 14 | // (minor and older changes stripped away, please see git history for details) 15 | // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). 16 | // 2021-06-25: DirectX9: Explicitly disable texture state stages after >= 1. 17 | // 2021-05-19: DirectX9: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement) 18 | // 2021-04-23: DirectX9: Explicitly setting up more graphics states to increase compatibility with unusual non-default states. 19 | // 2021-03-18: DirectX9: Calling IDirect3DStateBlock9::Capture() after CreateStateBlock() as a workaround for state restoring issues (see #3857). 20 | // 2021-03-03: DirectX9: Added support for IMGUI_USE_BGRA_PACKED_COLOR in user's imconfig file. 21 | // 2021-02-18: DirectX9: Change blending equation to preserve alpha in output buffer. 22 | // 2019-05-29: DirectX9: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag. 23 | // 2019-04-30: DirectX9: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. 24 | // 2019-03-29: Misc: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). 25 | // 2019-01-16: Misc: Disabled fog before drawing UI's. Fixes issue #2288. 26 | // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. 27 | // 2018-06-08: Misc: Extracted imgui_impl_dx9.cpp/.h away from the old combined DX9+Win32 example. 28 | // 2018-06-08: DirectX9: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. 29 | // 2018-05-07: Render: Saving/restoring Transform because they don't seem to be included in the StateBlock. Setting shading mode to Gouraud. 30 | // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX9_RenderDrawData() in the .h file so you can call it yourself. 31 | // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. 32 | 33 | #include "imgui.h" 34 | #include "imgui_impl_dx9.h" 35 | 36 | // DirectX 37 | #include 38 | 39 | // DirectX data 40 | struct ImGui_ImplDX9_Data 41 | { 42 | LPDIRECT3DDEVICE9 pd3dDevice; 43 | LPDIRECT3DVERTEXBUFFER9 pVB; 44 | LPDIRECT3DINDEXBUFFER9 pIB; 45 | LPDIRECT3DTEXTURE9 FontTexture; 46 | int VertexBufferSize; 47 | int IndexBufferSize; 48 | 49 | ImGui_ImplDX9_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; } 50 | }; 51 | 52 | struct CUSTOMVERTEX 53 | { 54 | float pos[3]; 55 | D3DCOLOR col; 56 | float uv[2]; 57 | }; 58 | #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1) 59 | 60 | #ifdef IMGUI_USE_BGRA_PACKED_COLOR 61 | #define IMGUI_COL_TO_DX9_ARGB(_COL) (_COL) 62 | #else 63 | #define IMGUI_COL_TO_DX9_ARGB(_COL) (((_COL) & 0xFF00FF00) | (((_COL) & 0xFF0000) >> 16) | (((_COL) & 0xFF) << 16)) 64 | #endif 65 | 66 | // Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts 67 | // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. 68 | static ImGui_ImplDX9_Data* ImGui_ImplDX9_GetBackendData() 69 | { 70 | return ImGui::GetCurrentContext() ? (ImGui_ImplDX9_Data*)ImGui::GetIO().BackendRendererUserData : NULL; 71 | } 72 | 73 | // Functions 74 | static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data) 75 | { 76 | ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); 77 | 78 | // Setup viewport 79 | D3DVIEWPORT9 vp; 80 | vp.X = vp.Y = 0; 81 | vp.Width = (DWORD)draw_data->DisplaySize.x; 82 | vp.Height = (DWORD)draw_data->DisplaySize.y; 83 | vp.MinZ = 0.0f; 84 | vp.MaxZ = 1.0f; 85 | bd->pd3dDevice->SetViewport(&vp); 86 | 87 | // Setup render state: fixed-pipeline, alpha-blending, no face culling, no depth testing, shade mode (for gradient), bilinear sampling. 88 | bd->pd3dDevice->SetPixelShader(NULL); 89 | bd->pd3dDevice->SetVertexShader(NULL); 90 | bd->pd3dDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); 91 | bd->pd3dDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD); 92 | bd->pd3dDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); 93 | bd->pd3dDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); 94 | bd->pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); 95 | bd->pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE); 96 | bd->pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); 97 | bd->pd3dDevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); 98 | bd->pd3dDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); 99 | bd->pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); 100 | bd->pd3dDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE); 101 | bd->pd3dDevice->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_ONE); 102 | bd->pd3dDevice->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA); 103 | bd->pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE); 104 | bd->pd3dDevice->SetRenderState(D3DRS_FOGENABLE, FALSE); 105 | bd->pd3dDevice->SetRenderState(D3DRS_RANGEFOGENABLE, FALSE); 106 | bd->pd3dDevice->SetRenderState(D3DRS_SPECULARENABLE, FALSE); 107 | bd->pd3dDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE); 108 | bd->pd3dDevice->SetRenderState(D3DRS_CLIPPING, TRUE); 109 | bd->pd3dDevice->SetRenderState(D3DRS_LIGHTING, FALSE); 110 | bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); 111 | bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); 112 | bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); 113 | bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE); 114 | bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); 115 | bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); 116 | bd->pd3dDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); 117 | bd->pd3dDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE); 118 | bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); 119 | bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); 120 | 121 | // Setup orthographic projection matrix 122 | // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps. 123 | // Being agnostic of whether or can be used, we aren't relying on D3DXMatrixIdentity()/D3DXMatrixOrthoOffCenterLH() or DirectX::XMMatrixIdentity()/DirectX::XMMatrixOrthographicOffCenterLH() 124 | { 125 | float L = draw_data->DisplayPos.x + 0.5f; 126 | float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x + 0.5f; 127 | float T = draw_data->DisplayPos.y + 0.5f; 128 | float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y + 0.5f; 129 | D3DMATRIX mat_identity = { { { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f } } }; 130 | D3DMATRIX mat_projection = 131 | { { { 132 | 2.0f/(R-L), 0.0f, 0.0f, 0.0f, 133 | 0.0f, 2.0f/(T-B), 0.0f, 0.0f, 134 | 0.0f, 0.0f, 0.5f, 0.0f, 135 | (L+R)/(L-R), (T+B)/(B-T), 0.5f, 1.0f 136 | } } }; 137 | bd->pd3dDevice->SetTransform(D3DTS_WORLD, &mat_identity); 138 | bd->pd3dDevice->SetTransform(D3DTS_VIEW, &mat_identity); 139 | bd->pd3dDevice->SetTransform(D3DTS_PROJECTION, &mat_projection); 140 | } 141 | } 142 | 143 | // Render function. 144 | void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data) 145 | { 146 | // Avoid rendering when minimized 147 | if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) 148 | return; 149 | 150 | // Create and grow buffers if needed 151 | ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); 152 | if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount) 153 | { 154 | if (bd->pVB) { bd->pVB->Release(); bd->pVB = NULL; } 155 | bd->VertexBufferSize = draw_data->TotalVtxCount + 5000; 156 | if (bd->pd3dDevice->CreateVertexBuffer(bd->VertexBufferSize * sizeof(CUSTOMVERTEX), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &bd->pVB, NULL) < 0) 157 | return; 158 | } 159 | if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount) 160 | { 161 | if (bd->pIB) { bd->pIB->Release(); bd->pIB = NULL; } 162 | bd->IndexBufferSize = draw_data->TotalIdxCount + 10000; 163 | if (bd->pd3dDevice->CreateIndexBuffer(bd->IndexBufferSize * sizeof(ImDrawIdx), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, sizeof(ImDrawIdx) == 2 ? D3DFMT_INDEX16 : D3DFMT_INDEX32, D3DPOOL_DEFAULT, &bd->pIB, NULL) < 0) 164 | return; 165 | } 166 | 167 | // Backup the DX9 state 168 | IDirect3DStateBlock9* d3d9_state_block = NULL; 169 | if (bd->pd3dDevice->CreateStateBlock(D3DSBT_ALL, &d3d9_state_block) < 0) 170 | return; 171 | if (d3d9_state_block->Capture() < 0) 172 | { 173 | d3d9_state_block->Release(); 174 | return; 175 | } 176 | 177 | // Backup the DX9 transform (DX9 documentation suggests that it is included in the StateBlock but it doesn't appear to) 178 | D3DMATRIX last_world, last_view, last_projection; 179 | bd->pd3dDevice->GetTransform(D3DTS_WORLD, &last_world); 180 | bd->pd3dDevice->GetTransform(D3DTS_VIEW, &last_view); 181 | bd->pd3dDevice->GetTransform(D3DTS_PROJECTION, &last_projection); 182 | 183 | // Allocate buffers 184 | CUSTOMVERTEX* vtx_dst; 185 | ImDrawIdx* idx_dst; 186 | if (bd->pVB->Lock(0, (UINT)(draw_data->TotalVtxCount * sizeof(CUSTOMVERTEX)), (void**)&vtx_dst, D3DLOCK_DISCARD) < 0) 187 | { 188 | d3d9_state_block->Release(); 189 | return; 190 | } 191 | if (bd->pIB->Lock(0, (UINT)(draw_data->TotalIdxCount * sizeof(ImDrawIdx)), (void**)&idx_dst, D3DLOCK_DISCARD) < 0) 192 | { 193 | bd->pVB->Unlock(); 194 | d3d9_state_block->Release(); 195 | return; 196 | } 197 | 198 | // Copy and convert all vertices into a single contiguous buffer, convert colors to DX9 default format. 199 | // FIXME-OPT: This is a minor waste of resource, the ideal is to use imconfig.h and 200 | // 1) to avoid repacking colors: #define IMGUI_USE_BGRA_PACKED_COLOR 201 | // 2) to avoid repacking vertices: #define IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT struct ImDrawVert { ImVec2 pos; float z; ImU32 col; ImVec2 uv; } 202 | for (int n = 0; n < draw_data->CmdListsCount; n++) 203 | { 204 | const ImDrawList* cmd_list = draw_data->CmdLists[n]; 205 | const ImDrawVert* vtx_src = cmd_list->VtxBuffer.Data; 206 | for (int i = 0; i < cmd_list->VtxBuffer.Size; i++) 207 | { 208 | vtx_dst->pos[0] = vtx_src->pos.x; 209 | vtx_dst->pos[1] = vtx_src->pos.y; 210 | vtx_dst->pos[2] = 0.0f; 211 | vtx_dst->col = IMGUI_COL_TO_DX9_ARGB(vtx_src->col); 212 | vtx_dst->uv[0] = vtx_src->uv.x; 213 | vtx_dst->uv[1] = vtx_src->uv.y; 214 | vtx_dst++; 215 | vtx_src++; 216 | } 217 | memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); 218 | idx_dst += cmd_list->IdxBuffer.Size; 219 | } 220 | bd->pVB->Unlock(); 221 | bd->pIB->Unlock(); 222 | bd->pd3dDevice->SetStreamSource(0, bd->pVB, 0, sizeof(CUSTOMVERTEX)); 223 | bd->pd3dDevice->SetIndices(bd->pIB); 224 | bd->pd3dDevice->SetFVF(D3DFVF_CUSTOMVERTEX); 225 | 226 | // Setup desired DX state 227 | ImGui_ImplDX9_SetupRenderState(draw_data); 228 | 229 | // Render command lists 230 | // (Because we merged all buffers into a single one, we maintain our own offset into them) 231 | int global_vtx_offset = 0; 232 | int global_idx_offset = 0; 233 | ImVec2 clip_off = draw_data->DisplayPos; 234 | for (int n = 0; n < draw_data->CmdListsCount; n++) 235 | { 236 | const ImDrawList* cmd_list = draw_data->CmdLists[n]; 237 | for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) 238 | { 239 | const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; 240 | if (pcmd->UserCallback != NULL) 241 | { 242 | // User callback, registered via ImDrawList::AddCallback() 243 | // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) 244 | if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) 245 | ImGui_ImplDX9_SetupRenderState(draw_data); 246 | else 247 | pcmd->UserCallback(cmd_list, pcmd); 248 | } 249 | else 250 | { 251 | // Project scissor/clipping rectangles into framebuffer space 252 | ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); 253 | ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y); 254 | if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) 255 | continue; 256 | 257 | // Apply Scissor/clipping rectangle, Bind texture, Draw 258 | const RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; 259 | const LPDIRECT3DTEXTURE9 texture = (LPDIRECT3DTEXTURE9)pcmd->GetTexID(); 260 | bd->pd3dDevice->SetTexture(0, texture); 261 | bd->pd3dDevice->SetScissorRect(&r); 262 | bd->pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, pcmd->VtxOffset + global_vtx_offset, 0, (UINT)cmd_list->VtxBuffer.Size, pcmd->IdxOffset + global_idx_offset, pcmd->ElemCount / 3); 263 | } 264 | } 265 | global_idx_offset += cmd_list->IdxBuffer.Size; 266 | global_vtx_offset += cmd_list->VtxBuffer.Size; 267 | } 268 | 269 | // Restore the DX9 transform 270 | bd->pd3dDevice->SetTransform(D3DTS_WORLD, &last_world); 271 | bd->pd3dDevice->SetTransform(D3DTS_VIEW, &last_view); 272 | bd->pd3dDevice->SetTransform(D3DTS_PROJECTION, &last_projection); 273 | 274 | // Restore the DX9 state 275 | d3d9_state_block->Apply(); 276 | d3d9_state_block->Release(); 277 | } 278 | 279 | bool ImGui_ImplDX9_Init(IDirect3DDevice9* device) 280 | { 281 | ImGuiIO& io = ImGui::GetIO(); 282 | IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!"); 283 | 284 | // Setup backend capabilities flags 285 | ImGui_ImplDX9_Data* bd = IM_NEW(ImGui_ImplDX9_Data)(); 286 | io.BackendRendererUserData = (void*)bd; 287 | io.BackendRendererName = "imgui_impl_dx9"; 288 | io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. 289 | 290 | bd->pd3dDevice = device; 291 | bd->pd3dDevice->AddRef(); 292 | 293 | return true; 294 | } 295 | 296 | void ImGui_ImplDX9_Shutdown() 297 | { 298 | ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); 299 | IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?"); 300 | ImGuiIO& io = ImGui::GetIO(); 301 | 302 | ImGui_ImplDX9_InvalidateDeviceObjects(); 303 | if (bd->pd3dDevice) { bd->pd3dDevice->Release(); } 304 | io.BackendRendererName = NULL; 305 | io.BackendRendererUserData = NULL; 306 | IM_DELETE(bd); 307 | } 308 | 309 | static bool ImGui_ImplDX9_CreateFontsTexture() 310 | { 311 | // Build texture atlas 312 | ImGuiIO& io = ImGui::GetIO(); 313 | ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); 314 | unsigned char* pixels; 315 | int width, height, bytes_per_pixel; 316 | io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, &bytes_per_pixel); 317 | 318 | // Convert RGBA32 to BGRA32 (because RGBA32 is not well supported by DX9 devices) 319 | #ifndef IMGUI_USE_BGRA_PACKED_COLOR 320 | if (io.Fonts->TexPixelsUseColors) 321 | { 322 | ImU32* dst_start = (ImU32*)ImGui::MemAlloc((size_t)width * height * bytes_per_pixel); 323 | for (ImU32* src = (ImU32*)pixels, *dst = dst_start, *dst_end = dst_start + (size_t)width * height; dst < dst_end; src++, dst++) 324 | *dst = IMGUI_COL_TO_DX9_ARGB(*src); 325 | pixels = (unsigned char*)dst_start; 326 | } 327 | #endif 328 | 329 | // Upload texture to graphics system 330 | bd->FontTexture = NULL; 331 | if (bd->pd3dDevice->CreateTexture(width, height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &bd->FontTexture, NULL) < 0) 332 | return false; 333 | D3DLOCKED_RECT tex_locked_rect; 334 | if (bd->FontTexture->LockRect(0, &tex_locked_rect, NULL, 0) != D3D_OK) 335 | return false; 336 | for (int y = 0; y < height; y++) 337 | memcpy((unsigned char*)tex_locked_rect.pBits + (size_t)tex_locked_rect.Pitch * y, pixels + (size_t)width * bytes_per_pixel * y, (size_t)width * bytes_per_pixel); 338 | bd->FontTexture->UnlockRect(0); 339 | 340 | // Store our identifier 341 | io.Fonts->SetTexID((ImTextureID)bd->FontTexture); 342 | 343 | #ifndef IMGUI_USE_BGRA_PACKED_COLOR 344 | if (io.Fonts->TexPixelsUseColors) 345 | ImGui::MemFree(pixels); 346 | #endif 347 | 348 | return true; 349 | } 350 | 351 | bool ImGui_ImplDX9_CreateDeviceObjects() 352 | { 353 | ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); 354 | if (!bd || !bd->pd3dDevice) 355 | return false; 356 | if (!ImGui_ImplDX9_CreateFontsTexture()) 357 | return false; 358 | return true; 359 | } 360 | 361 | void ImGui_ImplDX9_InvalidateDeviceObjects() 362 | { 363 | ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); 364 | if (!bd || !bd->pd3dDevice) 365 | return; 366 | if (bd->pVB) { bd->pVB->Release(); bd->pVB = NULL; } 367 | if (bd->pIB) { bd->pIB->Release(); bd->pIB = NULL; } 368 | if (bd->FontTexture) { bd->FontTexture->Release(); bd->FontTexture = NULL; ImGui::GetIO().Fonts->SetTexID(NULL); } // We copied bd->pFontTextureView to io.Fonts->TexID so let's clear that as well. 369 | } 370 | 371 | void ImGui_ImplDX9_NewFrame() 372 | { 373 | ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); 374 | IM_ASSERT(bd != NULL && "Did you call ImGui_ImplDX9_Init()?"); 375 | 376 | if (!bd->FontTexture) 377 | ImGui_ImplDX9_CreateDeviceObjects(); 378 | } 379 | -------------------------------------------------------------------------------- /user_mode/Imgui/imstb_rectpack.h: -------------------------------------------------------------------------------- 1 | // [DEAR IMGUI] 2 | // This is a slightly modified version of stb_rect_pack.h 1.01. 3 | // Grep for [DEAR IMGUI] to find the changes. 4 | // 5 | // stb_rect_pack.h - v1.01 - public domain - rectangle packing 6 | // Sean Barrett 2014 7 | // 8 | // Useful for e.g. packing rectangular textures into an atlas. 9 | // Does not do rotation. 10 | // 11 | // Before #including, 12 | // 13 | // #define STB_RECT_PACK_IMPLEMENTATION 14 | // 15 | // in the file that you want to have the implementation. 16 | // 17 | // Not necessarily the awesomest packing method, but better than 18 | // the totally naive one in stb_truetype (which is primarily what 19 | // this is meant to replace). 20 | // 21 | // Has only had a few tests run, may have issues. 22 | // 23 | // More docs to come. 24 | // 25 | // No memory allocations; uses qsort() and assert() from stdlib. 26 | // Can override those by defining STBRP_SORT and STBRP_ASSERT. 27 | // 28 | // This library currently uses the Skyline Bottom-Left algorithm. 29 | // 30 | // Please note: better rectangle packers are welcome! Please 31 | // implement them to the same API, but with a different init 32 | // function. 33 | // 34 | // Credits 35 | // 36 | // Library 37 | // Sean Barrett 38 | // Minor features 39 | // Martins Mozeiko 40 | // github:IntellectualKitty 41 | // 42 | // Bugfixes / warning fixes 43 | // Jeremy Jaussaud 44 | // Fabian Giesen 45 | // 46 | // Version history: 47 | // 48 | // 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section 49 | // 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles 50 | // 0.99 (2019-02-07) warning fixes 51 | // 0.11 (2017-03-03) return packing success/fail result 52 | // 0.10 (2016-10-25) remove cast-away-const to avoid warnings 53 | // 0.09 (2016-08-27) fix compiler warnings 54 | // 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0) 55 | // 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0) 56 | // 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort 57 | // 0.05: added STBRP_ASSERT to allow replacing assert 58 | // 0.04: fixed minor bug in STBRP_LARGE_RECTS support 59 | // 0.01: initial release 60 | // 61 | // LICENSE 62 | // 63 | // See end of file for license information. 64 | 65 | ////////////////////////////////////////////////////////////////////////////// 66 | // 67 | // INCLUDE SECTION 68 | // 69 | 70 | #ifndef STB_INCLUDE_STB_RECT_PACK_H 71 | #define STB_INCLUDE_STB_RECT_PACK_H 72 | 73 | #define STB_RECT_PACK_VERSION 1 74 | 75 | #ifdef STBRP_STATIC 76 | #define STBRP_DEF static 77 | #else 78 | #define STBRP_DEF extern 79 | #endif 80 | 81 | #ifdef __cplusplus 82 | extern "C" { 83 | #endif 84 | 85 | typedef struct stbrp_context stbrp_context; 86 | typedef struct stbrp_node stbrp_node; 87 | typedef struct stbrp_rect stbrp_rect; 88 | 89 | typedef int stbrp_coord; 90 | 91 | #define STBRP__MAXVAL 0x7fffffff 92 | // Mostly for internal use, but this is the maximum supported coordinate value. 93 | 94 | STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects); 95 | // Assign packed locations to rectangles. The rectangles are of type 96 | // 'stbrp_rect' defined below, stored in the array 'rects', and there 97 | // are 'num_rects' many of them. 98 | // 99 | // Rectangles which are successfully packed have the 'was_packed' flag 100 | // set to a non-zero value and 'x' and 'y' store the minimum location 101 | // on each axis (i.e. bottom-left in cartesian coordinates, top-left 102 | // if you imagine y increasing downwards). Rectangles which do not fit 103 | // have the 'was_packed' flag set to 0. 104 | // 105 | // You should not try to access the 'rects' array from another thread 106 | // while this function is running, as the function temporarily reorders 107 | // the array while it executes. 108 | // 109 | // To pack into another rectangle, you need to call stbrp_init_target 110 | // again. To continue packing into the same rectangle, you can call 111 | // this function again. Calling this multiple times with multiple rect 112 | // arrays will probably produce worse packing results than calling it 113 | // a single time with the full rectangle array, but the option is 114 | // available. 115 | // 116 | // The function returns 1 if all of the rectangles were successfully 117 | // packed and 0 otherwise. 118 | 119 | struct stbrp_rect 120 | { 121 | // reserved for your use: 122 | int id; 123 | 124 | // input: 125 | stbrp_coord w, h; 126 | 127 | // output: 128 | stbrp_coord x, y; 129 | int was_packed; // non-zero if valid packing 130 | 131 | }; // 16 bytes, nominally 132 | 133 | 134 | STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes); 135 | // Initialize a rectangle packer to: 136 | // pack a rectangle that is 'width' by 'height' in dimensions 137 | // using temporary storage provided by the array 'nodes', which is 'num_nodes' long 138 | // 139 | // You must call this function every time you start packing into a new target. 140 | // 141 | // There is no "shutdown" function. The 'nodes' memory must stay valid for 142 | // the following stbrp_pack_rects() call (or calls), but can be freed after 143 | // the call (or calls) finish. 144 | // 145 | // Note: to guarantee best results, either: 146 | // 1. make sure 'num_nodes' >= 'width' 147 | // or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1' 148 | // 149 | // If you don't do either of the above things, widths will be quantized to multiples 150 | // of small integers to guarantee the algorithm doesn't run out of temporary storage. 151 | // 152 | // If you do #2, then the non-quantized algorithm will be used, but the algorithm 153 | // may run out of temporary storage and be unable to pack some rectangles. 154 | 155 | STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem); 156 | // Optionally call this function after init but before doing any packing to 157 | // change the handling of the out-of-temp-memory scenario, described above. 158 | // If you call init again, this will be reset to the default (false). 159 | 160 | 161 | STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic); 162 | // Optionally select which packing heuristic the library should use. Different 163 | // heuristics will produce better/worse results for different data sets. 164 | // If you call init again, this will be reset to the default. 165 | 166 | enum 167 | { 168 | STBRP_HEURISTIC_Skyline_default=0, 169 | STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, 170 | STBRP_HEURISTIC_Skyline_BF_sortHeight 171 | }; 172 | 173 | 174 | ////////////////////////////////////////////////////////////////////////////// 175 | // 176 | // the details of the following structures don't matter to you, but they must 177 | // be visible so you can handle the memory allocations for them 178 | 179 | struct stbrp_node 180 | { 181 | stbrp_coord x,y; 182 | stbrp_node *next; 183 | }; 184 | 185 | struct stbrp_context 186 | { 187 | int width; 188 | int height; 189 | int align; 190 | int init_mode; 191 | int heuristic; 192 | int num_nodes; 193 | stbrp_node *active_head; 194 | stbrp_node *free_head; 195 | stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' 196 | }; 197 | 198 | #ifdef __cplusplus 199 | } 200 | #endif 201 | 202 | #endif 203 | 204 | ////////////////////////////////////////////////////////////////////////////// 205 | // 206 | // IMPLEMENTATION SECTION 207 | // 208 | 209 | #ifdef STB_RECT_PACK_IMPLEMENTATION 210 | #ifndef STBRP_SORT 211 | #include 212 | #define STBRP_SORT qsort 213 | #endif 214 | 215 | #ifndef STBRP_ASSERT 216 | #include 217 | #define STBRP_ASSERT assert 218 | #endif 219 | 220 | #ifdef _MSC_VER 221 | #define STBRP__NOTUSED(v) (void)(v) 222 | #define STBRP__CDECL __cdecl 223 | #else 224 | #define STBRP__NOTUSED(v) (void)sizeof(v) 225 | #define STBRP__CDECL 226 | #endif 227 | 228 | enum 229 | { 230 | STBRP__INIT_skyline = 1 231 | }; 232 | 233 | STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic) 234 | { 235 | switch (context->init_mode) { 236 | case STBRP__INIT_skyline: 237 | STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight); 238 | context->heuristic = heuristic; 239 | break; 240 | default: 241 | STBRP_ASSERT(0); 242 | } 243 | } 244 | 245 | STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem) 246 | { 247 | if (allow_out_of_mem) 248 | // if it's ok to run out of memory, then don't bother aligning them; 249 | // this gives better packing, but may fail due to OOM (even though 250 | // the rectangles easily fit). @TODO a smarter approach would be to only 251 | // quantize once we've hit OOM, then we could get rid of this parameter. 252 | context->align = 1; 253 | else { 254 | // if it's not ok to run out of memory, then quantize the widths 255 | // so that num_nodes is always enough nodes. 256 | // 257 | // I.e. num_nodes * align >= width 258 | // align >= width / num_nodes 259 | // align = ceil(width/num_nodes) 260 | 261 | context->align = (context->width + context->num_nodes-1) / context->num_nodes; 262 | } 263 | } 264 | 265 | STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) 266 | { 267 | int i; 268 | 269 | for (i=0; i < num_nodes-1; ++i) 270 | nodes[i].next = &nodes[i+1]; 271 | nodes[i].next = NULL; 272 | context->init_mode = STBRP__INIT_skyline; 273 | context->heuristic = STBRP_HEURISTIC_Skyline_default; 274 | context->free_head = &nodes[0]; 275 | context->active_head = &context->extra[0]; 276 | context->width = width; 277 | context->height = height; 278 | context->num_nodes = num_nodes; 279 | stbrp_setup_allow_out_of_mem(context, 0); 280 | 281 | // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) 282 | context->extra[0].x = 0; 283 | context->extra[0].y = 0; 284 | context->extra[0].next = &context->extra[1]; 285 | context->extra[1].x = (stbrp_coord) width; 286 | context->extra[1].y = (1<<30); 287 | context->extra[1].next = NULL; 288 | } 289 | 290 | // find minimum y position if it starts at x1 291 | static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste) 292 | { 293 | stbrp_node *node = first; 294 | int x1 = x0 + width; 295 | int min_y, visited_width, waste_area; 296 | 297 | STBRP__NOTUSED(c); 298 | 299 | STBRP_ASSERT(first->x <= x0); 300 | 301 | #if 0 302 | // skip in case we're past the node 303 | while (node->next->x <= x0) 304 | ++node; 305 | #else 306 | STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency 307 | #endif 308 | 309 | STBRP_ASSERT(node->x <= x0); 310 | 311 | min_y = 0; 312 | waste_area = 0; 313 | visited_width = 0; 314 | while (node->x < x1) { 315 | if (node->y > min_y) { 316 | // raise min_y higher. 317 | // we've accounted for all waste up to min_y, 318 | // but we'll now add more waste for everything we've visted 319 | waste_area += visited_width * (node->y - min_y); 320 | min_y = node->y; 321 | // the first time through, visited_width might be reduced 322 | if (node->x < x0) 323 | visited_width += node->next->x - x0; 324 | else 325 | visited_width += node->next->x - node->x; 326 | } else { 327 | // add waste area 328 | int under_width = node->next->x - node->x; 329 | if (under_width + visited_width > width) 330 | under_width = width - visited_width; 331 | waste_area += under_width * (min_y - node->y); 332 | visited_width += under_width; 333 | } 334 | node = node->next; 335 | } 336 | 337 | *pwaste = waste_area; 338 | return min_y; 339 | } 340 | 341 | typedef struct 342 | { 343 | int x,y; 344 | stbrp_node **prev_link; 345 | } stbrp__findresult; 346 | 347 | static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height) 348 | { 349 | int best_waste = (1<<30), best_x, best_y = (1 << 30); 350 | stbrp__findresult fr; 351 | stbrp_node **prev, *node, *tail, **best = NULL; 352 | 353 | // align to multiple of c->align 354 | width = (width + c->align - 1); 355 | width -= width % c->align; 356 | STBRP_ASSERT(width % c->align == 0); 357 | 358 | // if it can't possibly fit, bail immediately 359 | if (width > c->width || height > c->height) { 360 | fr.prev_link = NULL; 361 | fr.x = fr.y = 0; 362 | return fr; 363 | } 364 | 365 | node = c->active_head; 366 | prev = &c->active_head; 367 | while (node->x + width <= c->width) { 368 | int y,waste; 369 | y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); 370 | if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL 371 | // bottom left 372 | if (y < best_y) { 373 | best_y = y; 374 | best = prev; 375 | } 376 | } else { 377 | // best-fit 378 | if (y + height <= c->height) { 379 | // can only use it if it first vertically 380 | if (y < best_y || (y == best_y && waste < best_waste)) { 381 | best_y = y; 382 | best_waste = waste; 383 | best = prev; 384 | } 385 | } 386 | } 387 | prev = &node->next; 388 | node = node->next; 389 | } 390 | 391 | best_x = (best == NULL) ? 0 : (*best)->x; 392 | 393 | // if doing best-fit (BF), we also have to try aligning right edge to each node position 394 | // 395 | // e.g, if fitting 396 | // 397 | // ____________________ 398 | // |____________________| 399 | // 400 | // into 401 | // 402 | // | | 403 | // | ____________| 404 | // |____________| 405 | // 406 | // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned 407 | // 408 | // This makes BF take about 2x the time 409 | 410 | if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) { 411 | tail = c->active_head; 412 | node = c->active_head; 413 | prev = &c->active_head; 414 | // find first node that's admissible 415 | while (tail->x < width) 416 | tail = tail->next; 417 | while (tail) { 418 | int xpos = tail->x - width; 419 | int y,waste; 420 | STBRP_ASSERT(xpos >= 0); 421 | // find the left position that matches this 422 | while (node->next->x <= xpos) { 423 | prev = &node->next; 424 | node = node->next; 425 | } 426 | STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); 427 | y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); 428 | if (y + height <= c->height) { 429 | if (y <= best_y) { 430 | if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { 431 | best_x = xpos; 432 | //STBRP_ASSERT(y <= best_y); [DEAR IMGUI] 433 | best_y = y; 434 | best_waste = waste; 435 | best = prev; 436 | } 437 | } 438 | } 439 | tail = tail->next; 440 | } 441 | } 442 | 443 | fr.prev_link = best; 444 | fr.x = best_x; 445 | fr.y = best_y; 446 | return fr; 447 | } 448 | 449 | static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height) 450 | { 451 | // find best position according to heuristic 452 | stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); 453 | stbrp_node *node, *cur; 454 | 455 | // bail if: 456 | // 1. it failed 457 | // 2. the best node doesn't fit (we don't always check this) 458 | // 3. we're out of memory 459 | if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) { 460 | res.prev_link = NULL; 461 | return res; 462 | } 463 | 464 | // on success, create new node 465 | node = context->free_head; 466 | node->x = (stbrp_coord) res.x; 467 | node->y = (stbrp_coord) (res.y + height); 468 | 469 | context->free_head = node->next; 470 | 471 | // insert the new node into the right starting point, and 472 | // let 'cur' point to the remaining nodes needing to be 473 | // stiched back in 474 | 475 | cur = *res.prev_link; 476 | if (cur->x < res.x) { 477 | // preserve the existing one, so start testing with the next one 478 | stbrp_node *next = cur->next; 479 | cur->next = node; 480 | cur = next; 481 | } else { 482 | *res.prev_link = node; 483 | } 484 | 485 | // from here, traverse cur and free the nodes, until we get to one 486 | // that shouldn't be freed 487 | while (cur->next && cur->next->x <= res.x + width) { 488 | stbrp_node *next = cur->next; 489 | // move the current node to the free list 490 | cur->next = context->free_head; 491 | context->free_head = cur; 492 | cur = next; 493 | } 494 | 495 | // stitch the list back in 496 | node->next = cur; 497 | 498 | if (cur->x < res.x + width) 499 | cur->x = (stbrp_coord) (res.x + width); 500 | 501 | #ifdef _DEBUG 502 | cur = context->active_head; 503 | while (cur->x < context->width) { 504 | STBRP_ASSERT(cur->x < cur->next->x); 505 | cur = cur->next; 506 | } 507 | STBRP_ASSERT(cur->next == NULL); 508 | 509 | { 510 | int count=0; 511 | cur = context->active_head; 512 | while (cur) { 513 | cur = cur->next; 514 | ++count; 515 | } 516 | cur = context->free_head; 517 | while (cur) { 518 | cur = cur->next; 519 | ++count; 520 | } 521 | STBRP_ASSERT(count == context->num_nodes+2); 522 | } 523 | #endif 524 | 525 | return res; 526 | } 527 | 528 | static int STBRP__CDECL rect_height_compare(const void *a, const void *b) 529 | { 530 | const stbrp_rect *p = (const stbrp_rect *) a; 531 | const stbrp_rect *q = (const stbrp_rect *) b; 532 | if (p->h > q->h) 533 | return -1; 534 | if (p->h < q->h) 535 | return 1; 536 | return (p->w > q->w) ? -1 : (p->w < q->w); 537 | } 538 | 539 | static int STBRP__CDECL rect_original_order(const void *a, const void *b) 540 | { 541 | const stbrp_rect *p = (const stbrp_rect *) a; 542 | const stbrp_rect *q = (const stbrp_rect *) b; 543 | return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); 544 | } 545 | 546 | STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) 547 | { 548 | int i, all_rects_packed = 1; 549 | 550 | // we use the 'was_packed' field internally to allow sorting/unsorting 551 | for (i=0; i < num_rects; ++i) { 552 | rects[i].was_packed = i; 553 | } 554 | 555 | // sort according to heuristic 556 | STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare); 557 | 558 | for (i=0; i < num_rects; ++i) { 559 | if (rects[i].w == 0 || rects[i].h == 0) { 560 | rects[i].x = rects[i].y = 0; // empty rect needs no space 561 | } else { 562 | stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); 563 | if (fr.prev_link) { 564 | rects[i].x = (stbrp_coord) fr.x; 565 | rects[i].y = (stbrp_coord) fr.y; 566 | } else { 567 | rects[i].x = rects[i].y = STBRP__MAXVAL; 568 | } 569 | } 570 | } 571 | 572 | // unsort 573 | STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order); 574 | 575 | // set was_packed flags and all_rects_packed status 576 | for (i=0; i < num_rects; ++i) { 577 | rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL); 578 | if (!rects[i].was_packed) 579 | all_rects_packed = 0; 580 | } 581 | 582 | // return the all_rects_packed status 583 | return all_rects_packed; 584 | } 585 | #endif 586 | 587 | /* 588 | ------------------------------------------------------------------------------ 589 | This software is available under 2 licenses -- choose whichever you prefer. 590 | ------------------------------------------------------------------------------ 591 | ALTERNATIVE A - MIT License 592 | Copyright (c) 2017 Sean Barrett 593 | Permission is hereby granted, free of charge, to any person obtaining a copy of 594 | this software and associated documentation files (the "Software"), to deal in 595 | the Software without restriction, including without limitation the rights to 596 | use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies 597 | of the Software, and to permit persons to whom the Software is furnished to do 598 | so, subject to the following conditions: 599 | The above copyright notice and this permission notice shall be included in all 600 | copies or substantial portions of the Software. 601 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 602 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 603 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 604 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 605 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 606 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 607 | SOFTWARE. 608 | ------------------------------------------------------------------------------ 609 | ALTERNATIVE B - Public Domain (www.unlicense.org) 610 | This is free and unencumbered software released into the public domain. 611 | Anyone is free to copy, modify, publish, use, compile, sell, or distribute this 612 | software, either in source code form or as a compiled binary, for any purpose, 613 | commercial or non-commercial, and by any means. 614 | In jurisdictions that recognize copyright laws, the author or authors of this 615 | software dedicate any and all copyright interest in the software to the public 616 | domain. We make this dedication for the benefit of the public at large and to 617 | the detriment of our heirs and successors. We intend this dedication to be an 618 | overt act of relinquishment in perpetuity of all present and future rights to 619 | this software under copyright law. 620 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 621 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 622 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 623 | AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 624 | ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 625 | WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 626 | ------------------------------------------------------------------------------ 627 | */ 628 | -------------------------------------------------------------------------------- /user_mode/directx9/d3dx9core.h: -------------------------------------------------------------------------------- 1 | /////////////////////////////////////////////////////////////////////////// 2 | // 3 | // Copyright (C) Microsoft Corporation. All Rights Reserved. 4 | // 5 | // File: d3dx9core.h 6 | // Content: D3DX core types and functions 7 | // 8 | /////////////////////////////////////////////////////////////////////////// 9 | 10 | #include "d3dx9.h" 11 | 12 | #ifndef __D3DX9CORE_H__ 13 | #define __D3DX9CORE_H__ 14 | 15 | 16 | /////////////////////////////////////////////////////////////////////////// 17 | // D3DX_SDK_VERSION: 18 | // ----------------- 19 | // This identifier is passed to D3DXCheckVersion in order to ensure that an 20 | // application was built against the correct header files and lib files. 21 | // This number is incremented whenever a header (or other) change would 22 | // require applications to be rebuilt. If the version doesn't match, 23 | // D3DXCheckVersion will return FALSE. (The number itself has no meaning.) 24 | /////////////////////////////////////////////////////////////////////////// 25 | 26 | #define D3DX_VERSION 0x0902 27 | 28 | #define D3DX_SDK_VERSION 43 29 | 30 | #ifdef __cplusplus 31 | extern "C" { 32 | #endif //__cplusplus 33 | 34 | BOOL WINAPI 35 | D3DXCheckVersion(UINT D3DSdkVersion, UINT D3DXSdkVersion); 36 | 37 | #ifdef __cplusplus 38 | } 39 | #endif //__cplusplus 40 | 41 | 42 | 43 | /////////////////////////////////////////////////////////////////////////// 44 | // D3DXDebugMute 45 | // Mutes D3DX and D3D debug spew (TRUE - mute, FALSE - not mute) 46 | // 47 | // returns previous mute value 48 | // 49 | /////////////////////////////////////////////////////////////////////////// 50 | 51 | #ifdef __cplusplus 52 | extern "C" { 53 | #endif //__cplusplus 54 | 55 | BOOL WINAPI 56 | D3DXDebugMute(BOOL Mute); 57 | 58 | #ifdef __cplusplus 59 | } 60 | #endif //__cplusplus 61 | 62 | 63 | /////////////////////////////////////////////////////////////////////////// 64 | // D3DXGetDriverLevel: 65 | // Returns driver version information: 66 | // 67 | // 700 - DX7 level driver 68 | // 800 - DX8 level driver 69 | // 900 - DX9 level driver 70 | /////////////////////////////////////////////////////////////////////////// 71 | 72 | #ifdef __cplusplus 73 | extern "C" { 74 | #endif //__cplusplus 75 | 76 | UINT WINAPI 77 | D3DXGetDriverLevel(LPDIRECT3DDEVICE9 pDevice); 78 | 79 | #ifdef __cplusplus 80 | } 81 | #endif //__cplusplus 82 | 83 | 84 | /////////////////////////////////////////////////////////////////////////// 85 | // ID3DXBuffer: 86 | // ------------ 87 | // The buffer object is used by D3DX to return arbitrary size data. 88 | // 89 | // GetBufferPointer - 90 | // Returns a pointer to the beginning of the buffer. 91 | // 92 | // GetBufferSize - 93 | // Returns the size of the buffer, in bytes. 94 | /////////////////////////////////////////////////////////////////////////// 95 | 96 | typedef interface ID3DXBuffer ID3DXBuffer; 97 | typedef interface ID3DXBuffer *LPD3DXBUFFER; 98 | 99 | // {8BA5FB08-5195-40e2-AC58-0D989C3A0102} 100 | DEFINE_GUID(IID_ID3DXBuffer, 101 | 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2); 102 | 103 | #undef INTERFACE 104 | #define INTERFACE ID3DXBuffer 105 | 106 | DECLARE_INTERFACE_(ID3DXBuffer, IUnknown) 107 | { 108 | // IUnknown 109 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 110 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; 111 | STDMETHOD_(ULONG, Release)(THIS) PURE; 112 | 113 | // ID3DXBuffer 114 | STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE; 115 | STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; 116 | }; 117 | 118 | 119 | 120 | ////////////////////////////////////////////////////////////////////////////// 121 | // D3DXSPRITE flags: 122 | // ----------------- 123 | // D3DXSPRITE_DONOTSAVESTATE 124 | // Specifies device state is not to be saved and restored in Begin/End. 125 | // D3DXSPRITE_DONOTMODIFY_RENDERSTATE 126 | // Specifies device render state is not to be changed in Begin. The device 127 | // is assumed to be in a valid state to draw vertices containing POSITION0, 128 | // TEXCOORD0, and COLOR0 data. 129 | // D3DXSPRITE_OBJECTSPACE 130 | // The WORLD, VIEW, and PROJECTION transforms are NOT modified. The 131 | // transforms currently set to the device are used to transform the sprites 132 | // when the batch is drawn (at Flush or End). If this is not specified, 133 | // WORLD, VIEW, and PROJECTION transforms are modified so that sprites are 134 | // drawn in screenspace coordinates. 135 | // D3DXSPRITE_BILLBOARD 136 | // Rotates each sprite about its center so that it is facing the viewer. 137 | // D3DXSPRITE_ALPHABLEND 138 | // Enables ALPHABLEND(SRCALPHA, INVSRCALPHA) and ALPHATEST(alpha > 0). 139 | // ID3DXFont expects this to be set when drawing text. 140 | // D3DXSPRITE_SORT_TEXTURE 141 | // Sprites are sorted by texture prior to drawing. This is recommended when 142 | // drawing non-overlapping sprites of uniform depth. For example, drawing 143 | // screen-aligned text with ID3DXFont. 144 | // D3DXSPRITE_SORT_DEPTH_FRONTTOBACK 145 | // Sprites are sorted by depth front-to-back prior to drawing. This is 146 | // recommended when drawing opaque sprites of varying depths. 147 | // D3DXSPRITE_SORT_DEPTH_BACKTOFRONT 148 | // Sprites are sorted by depth back-to-front prior to drawing. This is 149 | // recommended when drawing transparent sprites of varying depths. 150 | // D3DXSPRITE_DO_NOT_ADDREF_TEXTURE 151 | // Disables calling AddRef() on every draw, and Release() on Flush() for 152 | // better performance. 153 | ////////////////////////////////////////////////////////////////////////////// 154 | 155 | #define D3DXSPRITE_DONOTSAVESTATE (1 << 0) 156 | #define D3DXSPRITE_DONOTMODIFY_RENDERSTATE (1 << 1) 157 | #define D3DXSPRITE_OBJECTSPACE (1 << 2) 158 | #define D3DXSPRITE_BILLBOARD (1 << 3) 159 | #define D3DXSPRITE_ALPHABLEND (1 << 4) 160 | #define D3DXSPRITE_SORT_TEXTURE (1 << 5) 161 | #define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK (1 << 6) 162 | #define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT (1 << 7) 163 | #define D3DXSPRITE_DO_NOT_ADDREF_TEXTURE (1 << 8) 164 | 165 | 166 | ////////////////////////////////////////////////////////////////////////////// 167 | // ID3DXSprite: 168 | // ------------ 169 | // This object intends to provide an easy way to drawing sprites using D3D. 170 | // 171 | // Begin - 172 | // Prepares device for drawing sprites. 173 | // 174 | // Draw - 175 | // Draws a sprite. Before transformation, the sprite is the size of 176 | // SrcRect, with its top-left corner specified by Position. The color 177 | // and alpha channels are modulated by Color. 178 | // 179 | // Flush - 180 | // Forces all batched sprites to submitted to the device. 181 | // 182 | // End - 183 | // Restores device state to how it was when Begin was called. 184 | // 185 | // OnLostDevice, OnResetDevice - 186 | // Call OnLostDevice() on this object before calling Reset() on the 187 | // device, so that this object can release any stateblocks and video 188 | // memory resources. After Reset(), the call OnResetDevice(). 189 | ////////////////////////////////////////////////////////////////////////////// 190 | 191 | typedef interface ID3DXSprite ID3DXSprite; 192 | typedef interface ID3DXSprite *LPD3DXSPRITE; 193 | 194 | 195 | // {BA0B762D-7D28-43ec-B9DC-2F84443B0614} 196 | DEFINE_GUID(IID_ID3DXSprite, 197 | 0xba0b762d, 0x7d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14); 198 | 199 | 200 | #undef INTERFACE 201 | #define INTERFACE ID3DXSprite 202 | 203 | DECLARE_INTERFACE_(ID3DXSprite, IUnknown) 204 | { 205 | // IUnknown 206 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 207 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; 208 | STDMETHOD_(ULONG, Release)(THIS) PURE; 209 | 210 | // ID3DXSprite 211 | STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; 212 | 213 | STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *pTransform) PURE; 214 | STDMETHOD(SetTransform)(THIS_ CONST D3DXMATRIX *pTransform) PURE; 215 | 216 | STDMETHOD(SetWorldViewRH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE; 217 | STDMETHOD(SetWorldViewLH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE; 218 | 219 | STDMETHOD(Begin)(THIS_ DWORD Flags) PURE; 220 | STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE9 pTexture, CONST RECT *pSrcRect, CONST D3DXVECTOR3 *pCenter, CONST D3DXVECTOR3 *pPosition, D3DCOLOR Color) PURE; 221 | STDMETHOD(Flush)(THIS) PURE; 222 | STDMETHOD(End)(THIS) PURE; 223 | 224 | STDMETHOD(OnLostDevice)(THIS) PURE; 225 | STDMETHOD(OnResetDevice)(THIS) PURE; 226 | }; 227 | 228 | 229 | #ifdef __cplusplus 230 | extern "C" { 231 | #endif //__cplusplus 232 | 233 | HRESULT WINAPI 234 | D3DXCreateSprite( 235 | LPDIRECT3DDEVICE9 pDevice, 236 | LPD3DXSPRITE* ppSprite); 237 | 238 | #ifdef __cplusplus 239 | } 240 | #endif //__cplusplus 241 | 242 | 243 | 244 | ////////////////////////////////////////////////////////////////////////////// 245 | // ID3DXFont: 246 | // ---------- 247 | // Font objects contain the textures and resources needed to render a specific 248 | // font on a specific device. 249 | // 250 | // GetGlyphData - 251 | // Returns glyph cache data, for a given glyph. 252 | // 253 | // PreloadCharacters/PreloadGlyphs/PreloadText - 254 | // Preloads glyphs into the glyph cache textures. 255 | // 256 | // DrawText - 257 | // Draws formatted text on a D3D device. Some parameters are 258 | // surprisingly similar to those of GDI's DrawText function. See GDI 259 | // documentation for a detailed description of these parameters. 260 | // If pSprite is NULL, an internal sprite object will be used. 261 | // 262 | // OnLostDevice, OnResetDevice - 263 | // Call OnLostDevice() on this object before calling Reset() on the 264 | // device, so that this object can release any stateblocks and video 265 | // memory resources. After Reset(), the call OnResetDevice(). 266 | ////////////////////////////////////////////////////////////////////////////// 267 | 268 | typedef struct _D3DXFONT_DESCA 269 | { 270 | INT Height; 271 | UINT Width; 272 | UINT Weight; 273 | UINT MipLevels; 274 | BOOL Italic; 275 | BYTE CharSet; 276 | BYTE OutputPrecision; 277 | BYTE Quality; 278 | BYTE PitchAndFamily; 279 | CHAR FaceName[LF_FACESIZE]; 280 | 281 | } D3DXFONT_DESCA, *LPD3DXFONT_DESCA; 282 | 283 | typedef struct _D3DXFONT_DESCW 284 | { 285 | INT Height; 286 | UINT Width; 287 | UINT Weight; 288 | UINT MipLevels; 289 | BOOL Italic; 290 | BYTE CharSet; 291 | BYTE OutputPrecision; 292 | BYTE Quality; 293 | BYTE PitchAndFamily; 294 | WCHAR FaceName[LF_FACESIZE]; 295 | 296 | } D3DXFONT_DESCW, *LPD3DXFONT_DESCW; 297 | 298 | #ifdef UNICODE 299 | typedef D3DXFONT_DESCW D3DXFONT_DESC; 300 | typedef LPD3DXFONT_DESCW LPD3DXFONT_DESC; 301 | #else 302 | typedef D3DXFONT_DESCA D3DXFONT_DESC; 303 | typedef LPD3DXFONT_DESCA LPD3DXFONT_DESC; 304 | #endif 305 | 306 | 307 | typedef interface ID3DXFont ID3DXFont; 308 | typedef interface ID3DXFont *LPD3DXFONT; 309 | 310 | 311 | // {D79DBB70-5F21-4d36-BBC2-FF525C213CDC} 312 | DEFINE_GUID(IID_ID3DXFont, 313 | 0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc); 314 | 315 | 316 | #undef INTERFACE 317 | #define INTERFACE ID3DXFont 318 | 319 | DECLARE_INTERFACE_(ID3DXFont, IUnknown) 320 | { 321 | // IUnknown 322 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 323 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; 324 | STDMETHOD_(ULONG, Release)(THIS) PURE; 325 | 326 | // ID3DXFont 327 | STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *ppDevice) PURE; 328 | STDMETHOD(GetDescA)(THIS_ D3DXFONT_DESCA *pDesc) PURE; 329 | STDMETHOD(GetDescW)(THIS_ D3DXFONT_DESCW *pDesc) PURE; 330 | STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *pTextMetrics) PURE; 331 | STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *pTextMetrics) PURE; 332 | 333 | STDMETHOD_(HDC, GetDC)(THIS) PURE; 334 | STDMETHOD(GetGlyphData)(THIS_ UINT Glyph, LPDIRECT3DTEXTURE9 *ppTexture, RECT *pBlackBox, POINT *pCellInc) PURE; 335 | 336 | STDMETHOD(PreloadCharacters)(THIS_ UINT First, UINT Last) PURE; 337 | STDMETHOD(PreloadGlyphs)(THIS_ UINT First, UINT Last) PURE; 338 | STDMETHOD(PreloadTextA)(THIS_ LPCSTR pString, INT Count) PURE; 339 | STDMETHOD(PreloadTextW)(THIS_ LPCWSTR pString, INT Count) PURE; 340 | 341 | STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DXSPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE; 342 | STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DXSPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE; 343 | 344 | STDMETHOD(OnLostDevice)(THIS) PURE; 345 | STDMETHOD(OnResetDevice)(THIS) PURE; 346 | 347 | #ifdef __cplusplus 348 | #ifdef UNICODE 349 | HRESULT GetDesc(D3DXFONT_DESCW *pDesc) { return GetDescW(pDesc); } 350 | HRESULT PreloadText(LPCWSTR pString, INT Count) { return PreloadTextW(pString, Count); } 351 | #else 352 | HRESULT GetDesc(D3DXFONT_DESCA *pDesc) { return GetDescA(pDesc); } 353 | HRESULT PreloadText(LPCSTR pString, INT Count) { return PreloadTextA(pString, Count); } 354 | #endif 355 | #endif //__cplusplus 356 | }; 357 | 358 | #ifndef GetTextMetrics 359 | #ifdef UNICODE 360 | #define GetTextMetrics GetTextMetricsW 361 | #else 362 | #define GetTextMetrics GetTextMetricsA 363 | #endif 364 | #endif 365 | 366 | #ifndef DrawText 367 | #ifdef UNICODE 368 | #define DrawText DrawTextW 369 | #else 370 | #define DrawText DrawTextA 371 | #endif 372 | #endif 373 | 374 | 375 | #ifdef __cplusplus 376 | extern "C" { 377 | #endif //__cplusplus 378 | 379 | 380 | HRESULT WINAPI 381 | D3DXCreateFontA( 382 | LPDIRECT3DDEVICE9 pDevice, 383 | INT Height, 384 | UINT Width, 385 | UINT Weight, 386 | UINT MipLevels, 387 | BOOL Italic, 388 | DWORD CharSet, 389 | DWORD OutputPrecision, 390 | DWORD Quality, 391 | DWORD PitchAndFamily, 392 | LPCSTR pFaceName, 393 | LPD3DXFONT* ppFont); 394 | 395 | HRESULT WINAPI 396 | D3DXCreateFontW( 397 | LPDIRECT3DDEVICE9 pDevice, 398 | INT Height, 399 | UINT Width, 400 | UINT Weight, 401 | UINT MipLevels, 402 | BOOL Italic, 403 | DWORD CharSet, 404 | DWORD OutputPrecision, 405 | DWORD Quality, 406 | DWORD PitchAndFamily, 407 | LPCWSTR pFaceName, 408 | LPD3DXFONT* ppFont); 409 | 410 | #ifdef UNICODE 411 | #define D3DXCreateFont D3DXCreateFontW 412 | #else 413 | #define D3DXCreateFont D3DXCreateFontA 414 | #endif 415 | 416 | 417 | HRESULT WINAPI 418 | D3DXCreateFontIndirectA( 419 | LPDIRECT3DDEVICE9 pDevice, 420 | CONST D3DXFONT_DESCA* pDesc, 421 | LPD3DXFONT* ppFont); 422 | 423 | HRESULT WINAPI 424 | D3DXCreateFontIndirectW( 425 | LPDIRECT3DDEVICE9 pDevice, 426 | CONST D3DXFONT_DESCW* pDesc, 427 | LPD3DXFONT* ppFont); 428 | 429 | #ifdef UNICODE 430 | #define D3DXCreateFontIndirect D3DXCreateFontIndirectW 431 | #else 432 | #define D3DXCreateFontIndirect D3DXCreateFontIndirectA 433 | #endif 434 | 435 | 436 | #ifdef __cplusplus 437 | } 438 | #endif //__cplusplus 439 | 440 | 441 | 442 | /////////////////////////////////////////////////////////////////////////// 443 | // ID3DXRenderToSurface: 444 | // --------------------- 445 | // This object abstracts rendering to surfaces. These surfaces do not 446 | // necessarily need to be render targets. If they are not, a compatible 447 | // render target is used, and the result copied into surface at end scene. 448 | // 449 | // BeginScene, EndScene - 450 | // Call BeginScene() and EndScene() at the beginning and ending of your 451 | // scene. These calls will setup and restore render targets, viewports, 452 | // etc.. 453 | // 454 | // OnLostDevice, OnResetDevice - 455 | // Call OnLostDevice() on this object before calling Reset() on the 456 | // device, so that this object can release any stateblocks and video 457 | // memory resources. After Reset(), the call OnResetDevice(). 458 | /////////////////////////////////////////////////////////////////////////// 459 | 460 | typedef struct _D3DXRTS_DESC 461 | { 462 | UINT Width; 463 | UINT Height; 464 | D3DFORMAT Format; 465 | BOOL DepthStencil; 466 | D3DFORMAT DepthStencilFormat; 467 | 468 | } D3DXRTS_DESC, *LPD3DXRTS_DESC; 469 | 470 | 471 | typedef interface ID3DXRenderToSurface ID3DXRenderToSurface; 472 | typedef interface ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE; 473 | 474 | 475 | // {6985F346-2C3D-43b3-BE8B-DAAE8A03D894} 476 | DEFINE_GUID(IID_ID3DXRenderToSurface, 477 | 0x6985f346, 0x2c3d, 0x43b3, 0xbe, 0x8b, 0xda, 0xae, 0x8a, 0x3, 0xd8, 0x94); 478 | 479 | 480 | #undef INTERFACE 481 | #define INTERFACE ID3DXRenderToSurface 482 | 483 | DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown) 484 | { 485 | // IUnknown 486 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 487 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; 488 | STDMETHOD_(ULONG, Release)(THIS) PURE; 489 | 490 | // ID3DXRenderToSurface 491 | STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; 492 | STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC* pDesc) PURE; 493 | 494 | STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE9 pSurface, CONST D3DVIEWPORT9* pViewport) PURE; 495 | STDMETHOD(EndScene)(THIS_ DWORD MipFilter) PURE; 496 | 497 | STDMETHOD(OnLostDevice)(THIS) PURE; 498 | STDMETHOD(OnResetDevice)(THIS) PURE; 499 | }; 500 | 501 | 502 | #ifdef __cplusplus 503 | extern "C" { 504 | #endif //__cplusplus 505 | 506 | HRESULT WINAPI 507 | D3DXCreateRenderToSurface( 508 | LPDIRECT3DDEVICE9 pDevice, 509 | UINT Width, 510 | UINT Height, 511 | D3DFORMAT Format, 512 | BOOL DepthStencil, 513 | D3DFORMAT DepthStencilFormat, 514 | LPD3DXRENDERTOSURFACE* ppRenderToSurface); 515 | 516 | #ifdef __cplusplus 517 | } 518 | #endif //__cplusplus 519 | 520 | 521 | 522 | /////////////////////////////////////////////////////////////////////////// 523 | // ID3DXRenderToEnvMap: 524 | // -------------------- 525 | // This object abstracts rendering to environment maps. These surfaces 526 | // do not necessarily need to be render targets. If they are not, a 527 | // compatible render target is used, and the result copied into the 528 | // environment map at end scene. 529 | // 530 | // BeginCube, BeginSphere, BeginHemisphere, BeginParabolic - 531 | // This function initiates the rendering of the environment map. As 532 | // parameters, you pass the textures in which will get filled in with 533 | // the resulting environment map. 534 | // 535 | // Face - 536 | // Call this function to initiate the drawing of each face. For each 537 | // environment map, you will call this six times.. once for each face 538 | // in D3DCUBEMAP_FACES. 539 | // 540 | // End - 541 | // This will restore all render targets, and if needed compose all the 542 | // rendered faces into the environment map surfaces. 543 | // 544 | // OnLostDevice, OnResetDevice - 545 | // Call OnLostDevice() on this object before calling Reset() on the 546 | // device, so that this object can release any stateblocks and video 547 | // memory resources. After Reset(), the call OnResetDevice(). 548 | /////////////////////////////////////////////////////////////////////////// 549 | 550 | typedef struct _D3DXRTE_DESC 551 | { 552 | UINT Size; 553 | UINT MipLevels; 554 | D3DFORMAT Format; 555 | BOOL DepthStencil; 556 | D3DFORMAT DepthStencilFormat; 557 | 558 | } D3DXRTE_DESC, *LPD3DXRTE_DESC; 559 | 560 | 561 | typedef interface ID3DXRenderToEnvMap ID3DXRenderToEnvMap; 562 | typedef interface ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap; 563 | 564 | 565 | // {313F1B4B-C7B0-4fa2-9D9D-8D380B64385E} 566 | DEFINE_GUID(IID_ID3DXRenderToEnvMap, 567 | 0x313f1b4b, 0xc7b0, 0x4fa2, 0x9d, 0x9d, 0x8d, 0x38, 0xb, 0x64, 0x38, 0x5e); 568 | 569 | 570 | #undef INTERFACE 571 | #define INTERFACE ID3DXRenderToEnvMap 572 | 573 | DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown) 574 | { 575 | // IUnknown 576 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 577 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; 578 | STDMETHOD_(ULONG, Release)(THIS) PURE; 579 | 580 | // ID3DXRenderToEnvMap 581 | STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; 582 | STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC* pDesc) PURE; 583 | 584 | STDMETHOD(BeginCube)(THIS_ 585 | LPDIRECT3DCUBETEXTURE9 pCubeTex) PURE; 586 | 587 | STDMETHOD(BeginSphere)(THIS_ 588 | LPDIRECT3DTEXTURE9 pTex) PURE; 589 | 590 | STDMETHOD(BeginHemisphere)(THIS_ 591 | LPDIRECT3DTEXTURE9 pTexZPos, 592 | LPDIRECT3DTEXTURE9 pTexZNeg) PURE; 593 | 594 | STDMETHOD(BeginParabolic)(THIS_ 595 | LPDIRECT3DTEXTURE9 pTexZPos, 596 | LPDIRECT3DTEXTURE9 pTexZNeg) PURE; 597 | 598 | STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES Face, DWORD MipFilter) PURE; 599 | STDMETHOD(End)(THIS_ DWORD MipFilter) PURE; 600 | 601 | STDMETHOD(OnLostDevice)(THIS) PURE; 602 | STDMETHOD(OnResetDevice)(THIS) PURE; 603 | }; 604 | 605 | 606 | #ifdef __cplusplus 607 | extern "C" { 608 | #endif //__cplusplus 609 | 610 | HRESULT WINAPI 611 | D3DXCreateRenderToEnvMap( 612 | LPDIRECT3DDEVICE9 pDevice, 613 | UINT Size, 614 | UINT MipLevels, 615 | D3DFORMAT Format, 616 | BOOL DepthStencil, 617 | D3DFORMAT DepthStencilFormat, 618 | LPD3DXRenderToEnvMap* ppRenderToEnvMap); 619 | 620 | #ifdef __cplusplus 621 | } 622 | #endif //__cplusplus 623 | 624 | 625 | 626 | /////////////////////////////////////////////////////////////////////////// 627 | // ID3DXLine: 628 | // ------------ 629 | // This object intends to provide an easy way to draw lines using D3D. 630 | // 631 | // Begin - 632 | // Prepares device for drawing lines 633 | // 634 | // Draw - 635 | // Draws a line strip in screen-space. 636 | // Input is in the form of a array defining points on the line strip. of D3DXVECTOR2 637 | // 638 | // DrawTransform - 639 | // Draws a line in screen-space with a specified input transformation matrix. 640 | // 641 | // End - 642 | // Restores device state to how it was when Begin was called. 643 | // 644 | // SetPattern - 645 | // Applies a stipple pattern to the line. Input is one 32-bit 646 | // DWORD which describes the stipple pattern. 1 is opaque, 0 is 647 | // transparent. 648 | // 649 | // SetPatternScale - 650 | // Stretches the stipple pattern in the u direction. Input is one 651 | // floating-point value. 0.0f is no scaling, whereas 1.0f doubles 652 | // the length of the stipple pattern. 653 | // 654 | // SetWidth - 655 | // Specifies the thickness of the line in the v direction. Input is 656 | // one floating-point value. 657 | // 658 | // SetAntialias - 659 | // Toggles line antialiasing. Input is a BOOL. 660 | // TRUE = Antialiasing on. 661 | // FALSE = Antialiasing off. 662 | // 663 | // SetGLLines - 664 | // Toggles non-antialiased OpenGL line emulation. Input is a BOOL. 665 | // TRUE = OpenGL line emulation on. 666 | // FALSE = OpenGL line emulation off. 667 | // 668 | // OpenGL line: Regular line: 669 | // *\ *\ 670 | // | \ / \ 671 | // | \ *\ \ 672 | // *\ \ \ \ 673 | // \ \ \ \ 674 | // \ * \ * 675 | // \ | \ / 676 | // \| * 677 | // * 678 | // 679 | // OnLostDevice, OnResetDevice - 680 | // Call OnLostDevice() on this object before calling Reset() on the 681 | // device, so that this object can release any stateblocks and video 682 | // memory resources. After Reset(), the call OnResetDevice(). 683 | /////////////////////////////////////////////////////////////////////////// 684 | 685 | 686 | typedef interface ID3DXLine ID3DXLine; 687 | typedef interface ID3DXLine *LPD3DXLINE; 688 | 689 | 690 | // {D379BA7F-9042-4ac4-9F5E-58192A4C6BD8} 691 | DEFINE_GUID(IID_ID3DXLine, 692 | 0xd379ba7f, 0x9042, 0x4ac4, 0x9f, 0x5e, 0x58, 0x19, 0x2a, 0x4c, 0x6b, 0xd8); 693 | 694 | #undef INTERFACE 695 | #define INTERFACE ID3DXLine 696 | 697 | DECLARE_INTERFACE_(ID3DXLine, IUnknown) 698 | { 699 | // IUnknown 700 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 701 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; 702 | STDMETHOD_(ULONG, Release)(THIS) PURE; 703 | 704 | // ID3DXLine 705 | STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; 706 | 707 | STDMETHOD(Begin)(THIS) PURE; 708 | 709 | STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *pVertexList, 710 | DWORD dwVertexListCount, D3DCOLOR Color) PURE; 711 | 712 | STDMETHOD(DrawTransform)(THIS_ CONST D3DXVECTOR3 *pVertexList, 713 | DWORD dwVertexListCount, CONST D3DXMATRIX* pTransform, 714 | D3DCOLOR Color) PURE; 715 | 716 | STDMETHOD(SetPattern)(THIS_ DWORD dwPattern) PURE; 717 | STDMETHOD_(DWORD, GetPattern)(THIS) PURE; 718 | 719 | STDMETHOD(SetPatternScale)(THIS_ FLOAT fPatternScale) PURE; 720 | STDMETHOD_(FLOAT, GetPatternScale)(THIS) PURE; 721 | 722 | STDMETHOD(SetWidth)(THIS_ FLOAT fWidth) PURE; 723 | STDMETHOD_(FLOAT, GetWidth)(THIS) PURE; 724 | 725 | STDMETHOD(SetAntialias)(THIS_ BOOL bAntialias) PURE; 726 | STDMETHOD_(BOOL, GetAntialias)(THIS) PURE; 727 | 728 | STDMETHOD(SetGLLines)(THIS_ BOOL bGLLines) PURE; 729 | STDMETHOD_(BOOL, GetGLLines)(THIS) PURE; 730 | 731 | STDMETHOD(End)(THIS) PURE; 732 | 733 | STDMETHOD(OnLostDevice)(THIS) PURE; 734 | STDMETHOD(OnResetDevice)(THIS) PURE; 735 | }; 736 | 737 | 738 | #ifdef __cplusplus 739 | extern "C" { 740 | #endif //__cplusplus 741 | 742 | 743 | HRESULT WINAPI 744 | D3DXCreateLine( 745 | LPDIRECT3DDEVICE9 pDevice, 746 | LPD3DXLINE* ppLine); 747 | 748 | #ifdef __cplusplus 749 | } 750 | #endif //__cplusplus 751 | 752 | #endif //__D3DX9CORE_H__ 753 | --------------------------------------------------------------------------------