├── .babelrc ├── .gitignore ├── android ├── app │ ├── BUCK │ ├── build.gradle │ ├── proguard-rules.pro │ └── src │ │ └── main │ │ ├── AndroidManifest.xml │ │ ├── java │ │ └── com │ │ │ └── gamekit │ │ │ └── MainActivity.java │ │ └── res │ │ ├── mipmap-hdpi │ │ └── ic_launcher.png │ │ ├── mipmap-mdpi │ │ └── ic_launcher.png │ │ ├── mipmap-xhdpi │ │ └── ic_launcher.png │ │ ├── mipmap-xxhdpi │ │ └── ic_launcher.png │ │ └── values │ │ ├── strings.xml │ │ └── styles.xml ├── build.gradle ├── gradle.properties ├── gradle │ └── wrapper │ │ ├── gradle-wrapper.jar │ │ └── gradle-wrapper.properties ├── gradlew ├── gradlew.bat ├── keystores │ ├── BUCK │ └── debug.keystore.properties └── settings.gradle ├── index.android.js ├── index.ios.js ├── ios ├── GameKit.xcodeproj │ ├── project.pbxproj │ └── xcshareddata │ │ └── xcschemes │ │ └── GameKit.xcscheme ├── GameKit │ ├── AppDelegate.h │ ├── AppDelegate.m │ ├── Base.lproj │ │ └── LaunchScreen.xib │ ├── Images.xcassets │ │ └── AppIcon.appiconset │ │ │ └── Contents.json │ ├── Info.plist │ └── main.m └── GameKitTests │ ├── GameKitTests.m │ └── Info.plist ├── package.json └── src ├── assets ├── spike.png ├── sprite-walk1.png ├── sprite-walk2.png ├── sprite-walk3.png └── sprite-walk4.png ├── components ├── background.js ├── character.js ├── dead.js ├── spike.js ├── spikes.js └── sprite.js ├── index.js ├── physics └── index.js ├── store └── index.js └── util └── index.js /.babelrc: -------------------------------------------------------------------------------- 1 | { 2 | "presets": ["react-native-stage-0/decorator-support"] 3 | } -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # OSX 2 | # 3 | .DS_Store 4 | 5 | # Xcode 6 | # 7 | build/ 8 | *.pbxuser 9 | !default.pbxuser 10 | *.mode1v3 11 | !default.mode1v3 12 | *.mode2v3 13 | !default.mode2v3 14 | *.perspectivev3 15 | !default.perspectivev3 16 | xcuserdata 17 | *.xccheckout 18 | *.moved-aside 19 | DerivedData 20 | *.hmap 21 | *.ipa 22 | *.xcuserstate 23 | project.xcworkspace 24 | 25 | # Android/IJ 26 | # 27 | *.iml 28 | .idea 29 | .gradle 30 | local.properties 31 | 32 | # node.js 33 | # 34 | node_modules/ 35 | npm-debug.log 36 | 37 | # BUCK 38 | buck-out/ 39 | \.buckd/ 40 | android/app/libs 41 | android/keystores/debug.keystore 42 | -------------------------------------------------------------------------------- /android/app/BUCK: -------------------------------------------------------------------------------- 1 | import re 2 | 3 | # To learn about Buck see [Docs](https://buckbuild.com/). 4 | # To run your application with Buck: 5 | # - install Buck 6 | # - `npm start` - to start the packager 7 | # - `cd android` 8 | # - `keytool -genkey -v -keystore keystores/debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US` 9 | # - `./gradlew :app:copyDownloadableDepsToLibs` - make all Gradle compile dependencies available to Buck 10 | # - `buck install -r android/app` - compile, install and run application 11 | # 12 | 13 | lib_deps = [] 14 | for jarfile in glob(['libs/*.jar']): 15 | name = 'jars__' + re.sub(r'^.*/([^/]+)\.jar$', r'\1', jarfile) 16 | lib_deps.append(':' + name) 17 | prebuilt_jar( 18 | name = name, 19 | binary_jar = jarfile, 20 | ) 21 | 22 | for aarfile in glob(['libs/*.aar']): 23 | name = 'aars__' + re.sub(r'^.*/([^/]+)\.aar$', r'\1', aarfile) 24 | lib_deps.append(':' + name) 25 | android_prebuilt_aar( 26 | name = name, 27 | aar = aarfile, 28 | ) 29 | 30 | android_library( 31 | name = 'all-libs', 32 | exported_deps = lib_deps 33 | ) 34 | 35 | android_library( 36 | name = 'app-code', 37 | srcs = glob([ 38 | 'src/main/java/**/*.java', 39 | ]), 40 | deps = [ 41 | ':all-libs', 42 | ':build_config', 43 | ':res', 44 | ], 45 | ) 46 | 47 | android_build_config( 48 | name = 'build_config', 49 | package = 'com.gamekit', 50 | ) 51 | 52 | android_resource( 53 | name = 'res', 54 | res = 'src/main/res', 55 | package = 'com.gamekit', 56 | ) 57 | 58 | android_binary( 59 | name = 'app', 60 | package_type = 'debug', 61 | manifest = 'src/main/AndroidManifest.xml', 62 | keystore = '//android/keystores:debug', 63 | deps = [ 64 | ':app-code', 65 | ], 66 | ) 67 | -------------------------------------------------------------------------------- /android/app/build.gradle: -------------------------------------------------------------------------------- 1 | apply plugin: "com.android.application" 2 | 3 | import com.android.build.OutputFile 4 | 5 | /** 6 | * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets 7 | * and bundleReleaseJsAndAssets). 8 | * These basically call `react-native bundle` with the correct arguments during the Android build 9 | * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the 10 | * bundle directly from the development server. Below you can see all the possible configurations 11 | * and their defaults. If you decide to add a configuration block, make sure to add it before the 12 | * `apply from: "../../node_modules/react-native/react.gradle"` line. 13 | * 14 | * project.ext.react = [ 15 | * // the name of the generated asset file containing your JS bundle 16 | * bundleAssetName: "index.android.bundle", 17 | * 18 | * // the entry file for bundle generation 19 | * entryFile: "index.android.js", 20 | * 21 | * // whether to bundle JS and assets in debug mode 22 | * bundleInDebug: false, 23 | * 24 | * // whether to bundle JS and assets in release mode 25 | * bundleInRelease: true, 26 | * 27 | * // whether to bundle JS and assets in another build variant (if configured). 28 | * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants 29 | * // The configuration property can be in the following formats 30 | * // 'bundleIn${productFlavor}${buildType}' 31 | * // 'bundleIn${buildType}' 32 | * // bundleInFreeDebug: true, 33 | * // bundleInPaidRelease: true, 34 | * // bundleInBeta: true, 35 | * 36 | * // the root of your project, i.e. where "package.json" lives 37 | * root: "../../", 38 | * 39 | * // where to put the JS bundle asset in debug mode 40 | * jsBundleDirDebug: "$buildDir/intermediates/assets/debug", 41 | * 42 | * // where to put the JS bundle asset in release mode 43 | * jsBundleDirRelease: "$buildDir/intermediates/assets/release", 44 | * 45 | * // where to put drawable resources / React Native assets, e.g. the ones you use via 46 | * // require('./image.png')), in debug mode 47 | * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug", 48 | * 49 | * // where to put drawable resources / React Native assets, e.g. the ones you use via 50 | * // require('./image.png')), in release mode 51 | * resourcesDirRelease: "$buildDir/intermediates/res/merged/release", 52 | * 53 | * // by default the gradle tasks are skipped if none of the JS files or assets change; this means 54 | * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to 55 | * // date; if you have any other folders that you want to ignore for performance reasons (gradle 56 | * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/ 57 | * // for example, you might want to remove it from here. 58 | * inputExcludes: ["android/**", "ios/**"] 59 | * ] 60 | */ 61 | 62 | apply from: "../../node_modules/react-native/react.gradle" 63 | 64 | /** 65 | * Set this to true to create two separate APKs instead of one: 66 | * - An APK that only works on ARM devices 67 | * - An APK that only works on x86 devices 68 | * The advantage is the size of the APK is reduced by about 4MB. 69 | * Upload all the APKs to the Play Store and people will download 70 | * the correct one based on the CPU architecture of their device. 71 | */ 72 | def enableSeparateBuildPerCPUArchitecture = false 73 | 74 | /** 75 | * Run Proguard to shrink the Java bytecode in release builds. 76 | */ 77 | def enableProguardInReleaseBuilds = false 78 | 79 | android { 80 | compileSdkVersion 23 81 | buildToolsVersion "23.0.1" 82 | 83 | defaultConfig { 84 | applicationId "com.gamekit" 85 | minSdkVersion 16 86 | targetSdkVersion 22 87 | versionCode 1 88 | versionName "1.0" 89 | ndk { 90 | abiFilters "armeabi-v7a", "x86" 91 | } 92 | } 93 | splits { 94 | abi { 95 | reset() 96 | enable enableSeparateBuildPerCPUArchitecture 97 | universalApk false // If true, also generate a universal APK 98 | include "armeabi-v7a", "x86" 99 | } 100 | } 101 | buildTypes { 102 | release { 103 | minifyEnabled enableProguardInReleaseBuilds 104 | proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro" 105 | } 106 | } 107 | // applicationVariants are e.g. debug, release 108 | applicationVariants.all { variant -> 109 | variant.outputs.each { output -> 110 | // For each separate APK per architecture, set a unique version code as described here: 111 | // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits 112 | def versionCodes = ["armeabi-v7a":1, "x86":2] 113 | def abi = output.getFilter(OutputFile.ABI) 114 | if (abi != null) { // null for the universal-debug, universal-release variants 115 | output.versionCodeOverride = 116 | versionCodes.get(abi) * 1048576 + defaultConfig.versionCode 117 | } 118 | } 119 | } 120 | } 121 | 122 | dependencies { 123 | compile fileTree(dir: "libs", include: ["*.jar"]) 124 | compile "com.android.support:appcompat-v7:23.0.1" 125 | compile "com.facebook.react:react-native:+" // From node_modules 126 | } 127 | 128 | // Run this once to be able to run the application with BUCK 129 | // puts all compile dependencies into folder libs for BUCK to use 130 | task copyDownloadableDepsToLibs(type: Copy) { 131 | from configurations.compile 132 | into 'libs' 133 | } 134 | -------------------------------------------------------------------------------- /android/app/proguard-rules.pro: -------------------------------------------------------------------------------- 1 | # Add project specific ProGuard rules here. 2 | # By default, the flags in this file are appended to flags specified 3 | # in /usr/local/Cellar/android-sdk/24.3.3/tools/proguard/proguard-android.txt 4 | # You can edit the include path and order by changing the proguardFiles 5 | # directive in build.gradle. 6 | # 7 | # For more details, see 8 | # http://developer.android.com/guide/developing/tools/proguard.html 9 | 10 | # Add any project specific keep options here: 11 | 12 | # If your project uses WebView with JS, uncomment the following 13 | # and specify the fully qualified class name to the JavaScript interface 14 | # class: 15 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview { 16 | # public *; 17 | #} 18 | 19 | # Disabling obfuscation is useful if you collect stack traces from production crashes 20 | # (unless you are using a system that supports de-obfuscate the stack traces). 21 | -dontobfuscate 22 | 23 | # React Native 24 | 25 | # Keep our interfaces so they can be used by other ProGuard rules. 26 | # See http://sourceforge.net/p/proguard/bugs/466/ 27 | -keep,allowobfuscation @interface com.facebook.proguard.annotations.DoNotStrip 28 | -keep,allowobfuscation @interface com.facebook.proguard.annotations.KeepGettersAndSetters 29 | 30 | # Do not strip any method/class that is annotated with @DoNotStrip 31 | -keep @com.facebook.proguard.annotations.DoNotStrip class * 32 | -keepclassmembers class * { 33 | @com.facebook.proguard.annotations.DoNotStrip *; 34 | } 35 | 36 | -keepclassmembers @com.facebook.proguard.annotations.KeepGettersAndSetters class * { 37 | void set*(***); 38 | *** get*(); 39 | } 40 | 41 | -keep class * extends com.facebook.react.bridge.JavaScriptModule { *; } 42 | -keep class * extends com.facebook.react.bridge.NativeModule { *; } 43 | -keepclassmembers,includedescriptorclasses class * { native ; } 44 | -keepclassmembers class * { @com.facebook.react.uimanager.UIProp ; } 45 | -keepclassmembers class * { @com.facebook.react.uimanager.annotations.ReactProp ; } 46 | -keepclassmembers class * { @com.facebook.react.uimanager.annotations.ReactPropGroup ; } 47 | 48 | -dontwarn com.facebook.react.** 49 | 50 | # okhttp 51 | 52 | -keepattributes Signature 53 | -keepattributes *Annotation* 54 | -keep class okhttp3.** { *; } 55 | -keep interface okhttp3.** { *; } 56 | -dontwarn okhttp3.** 57 | 58 | # okio 59 | 60 | -keep class sun.misc.Unsafe { *; } 61 | -dontwarn java.nio.file.* 62 | -dontwarn org.codehaus.mojo.animal_sniffer.IgnoreJRERequirement 63 | -dontwarn okio.** 64 | -------------------------------------------------------------------------------- /android/app/src/main/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 5 | 6 | 7 | 8 | 9 | 12 | 13 | 18 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | -------------------------------------------------------------------------------- /android/app/src/main/java/com/gamekit/MainActivity.java: -------------------------------------------------------------------------------- 1 | package com.gamekit; 2 | 3 | import com.facebook.react.ReactActivity; 4 | import com.facebook.react.ReactPackage; 5 | import com.facebook.react.shell.MainReactPackage; 6 | 7 | import java.util.Arrays; 8 | import java.util.List; 9 | 10 | public class MainActivity extends ReactActivity { 11 | 12 | /** 13 | * Returns the name of the main component registered from JavaScript. 14 | * This is used to schedule rendering of the component. 15 | */ 16 | @Override 17 | protected String getMainComponentName() { 18 | return "GameKit"; 19 | } 20 | 21 | /** 22 | * Returns whether dev mode should be enabled. 23 | * This enables e.g. the dev menu. 24 | */ 25 | @Override 26 | protected boolean getUseDeveloperSupport() { 27 | return BuildConfig.DEBUG; 28 | } 29 | 30 | /** 31 | * A list of packages used by the app. If the app uses additional views 32 | * or modules besides the default ones, add more packages here. 33 | */ 34 | @Override 35 | protected List getPackages() { 36 | return Arrays.asList( 37 | new MainReactPackage() 38 | ); 39 | } 40 | } 41 | -------------------------------------------------------------------------------- /android/app/src/main/res/mipmap-hdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kenwheeler/react-native-game-kit/7a6efa8dfdcdc91e0ae5c63ee0220e4e294326f7/android/app/src/main/res/mipmap-hdpi/ic_launcher.png -------------------------------------------------------------------------------- /android/app/src/main/res/mipmap-mdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kenwheeler/react-native-game-kit/7a6efa8dfdcdc91e0ae5c63ee0220e4e294326f7/android/app/src/main/res/mipmap-mdpi/ic_launcher.png -------------------------------------------------------------------------------- /android/app/src/main/res/mipmap-xhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kenwheeler/react-native-game-kit/7a6efa8dfdcdc91e0ae5c63ee0220e4e294326f7/android/app/src/main/res/mipmap-xhdpi/ic_launcher.png -------------------------------------------------------------------------------- /android/app/src/main/res/mipmap-xxhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kenwheeler/react-native-game-kit/7a6efa8dfdcdc91e0ae5c63ee0220e4e294326f7/android/app/src/main/res/mipmap-xxhdpi/ic_launcher.png -------------------------------------------------------------------------------- /android/app/src/main/res/values/strings.xml: -------------------------------------------------------------------------------- 1 | 2 | GameKit 3 | 4 | -------------------------------------------------------------------------------- /android/app/src/main/res/values/styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /android/build.gradle: -------------------------------------------------------------------------------- 1 | // Top-level build file where you can add configuration options common to all sub-projects/modules. 2 | 3 | buildscript { 4 | repositories { 5 | jcenter() 6 | } 7 | dependencies { 8 | classpath 'com.android.tools.build:gradle:1.3.1' 9 | 10 | // NOTE: Do not place your application dependencies here; they belong 11 | // in the individual module build.gradle files 12 | } 13 | } 14 | 15 | allprojects { 16 | repositories { 17 | mavenLocal() 18 | jcenter() 19 | maven { 20 | // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm 21 | url "$projectDir/../../node_modules/react-native/android" 22 | } 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /android/gradle.properties: -------------------------------------------------------------------------------- 1 | # Project-wide Gradle settings. 2 | 3 | # IDE (e.g. Android Studio) users: 4 | # Gradle settings configured through the IDE *will override* 5 | # any settings specified in this file. 6 | 7 | # For more details on how to configure your build environment visit 8 | # http://www.gradle.org/docs/current/userguide/build_environment.html 9 | 10 | # Specifies the JVM arguments used for the daemon process. 11 | # The setting is particularly useful for tweaking memory settings. 12 | # Default value: -Xmx10248m -XX:MaxPermSize=256m 13 | # org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8 14 | 15 | # When configured, Gradle will run in incubating parallel mode. 16 | # This option should only be used with decoupled projects. More details, visit 17 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects 18 | # org.gradle.parallel=true 19 | 20 | android.useDeprecatedNdk=true 21 | -------------------------------------------------------------------------------- /android/gradle/wrapper/gradle-wrapper.jar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kenwheeler/react-native-game-kit/7a6efa8dfdcdc91e0ae5c63ee0220e4e294326f7/android/gradle/wrapper/gradle-wrapper.jar -------------------------------------------------------------------------------- /android/gradle/wrapper/gradle-wrapper.properties: -------------------------------------------------------------------------------- 1 | distributionBase=GRADLE_USER_HOME 2 | distributionPath=wrapper/dists 3 | zipStoreBase=GRADLE_USER_HOME 4 | zipStorePath=wrapper/dists 5 | distributionUrl=https\://services.gradle.org/distributions/gradle-2.4-all.zip 6 | -------------------------------------------------------------------------------- /android/gradlew: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env bash 2 | 3 | ############################################################################## 4 | ## 5 | ## Gradle start up script for UN*X 6 | ## 7 | ############################################################################## 8 | 9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 10 | DEFAULT_JVM_OPTS="" 11 | 12 | APP_NAME="Gradle" 13 | APP_BASE_NAME=`basename "$0"` 14 | 15 | # Use the maximum available, or set MAX_FD != -1 to use that value. 16 | MAX_FD="maximum" 17 | 18 | warn ( ) { 19 | echo "$*" 20 | } 21 | 22 | die ( ) { 23 | echo 24 | echo "$*" 25 | echo 26 | exit 1 27 | } 28 | 29 | # OS specific support (must be 'true' or 'false'). 30 | cygwin=false 31 | msys=false 32 | darwin=false 33 | case "`uname`" in 34 | CYGWIN* ) 35 | cygwin=true 36 | ;; 37 | Darwin* ) 38 | darwin=true 39 | ;; 40 | MINGW* ) 41 | msys=true 42 | ;; 43 | esac 44 | 45 | # For Cygwin, ensure paths are in UNIX format before anything is touched. 46 | if $cygwin ; then 47 | [ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"` 48 | fi 49 | 50 | # Attempt to set APP_HOME 51 | # Resolve links: $0 may be a link 52 | PRG="$0" 53 | # Need this for relative symlinks. 54 | while [ -h "$PRG" ] ; do 55 | ls=`ls -ld "$PRG"` 56 | link=`expr "$ls" : '.*-> \(.*\)$'` 57 | if expr "$link" : '/.*' > /dev/null; then 58 | PRG="$link" 59 | else 60 | PRG=`dirname "$PRG"`"/$link" 61 | fi 62 | done 63 | SAVED="`pwd`" 64 | cd "`dirname \"$PRG\"`/" >&- 65 | APP_HOME="`pwd -P`" 66 | cd "$SAVED" >&- 67 | 68 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar 69 | 70 | # Determine the Java command to use to start the JVM. 71 | if [ -n "$JAVA_HOME" ] ; then 72 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then 73 | # IBM's JDK on AIX uses strange locations for the executables 74 | JAVACMD="$JAVA_HOME/jre/sh/java" 75 | else 76 | JAVACMD="$JAVA_HOME/bin/java" 77 | fi 78 | if [ ! -x "$JAVACMD" ] ; then 79 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME 80 | 81 | Please set the JAVA_HOME variable in your environment to match the 82 | location of your Java installation." 83 | fi 84 | else 85 | JAVACMD="java" 86 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 87 | 88 | Please set the JAVA_HOME variable in your environment to match the 89 | location of your Java installation." 90 | fi 91 | 92 | # Increase the maximum file descriptors if we can. 93 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then 94 | MAX_FD_LIMIT=`ulimit -H -n` 95 | if [ $? -eq 0 ] ; then 96 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then 97 | MAX_FD="$MAX_FD_LIMIT" 98 | fi 99 | ulimit -n $MAX_FD 100 | if [ $? -ne 0 ] ; then 101 | warn "Could not set maximum file descriptor limit: $MAX_FD" 102 | fi 103 | else 104 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT" 105 | fi 106 | fi 107 | 108 | # For Darwin, add options to specify how the application appears in the dock 109 | if $darwin; then 110 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" 111 | fi 112 | 113 | # For Cygwin, switch paths to Windows format before running java 114 | if $cygwin ; then 115 | APP_HOME=`cygpath --path --mixed "$APP_HOME"` 116 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` 117 | 118 | # We build the pattern for arguments to be converted via cygpath 119 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` 120 | SEP="" 121 | for dir in $ROOTDIRSRAW ; do 122 | ROOTDIRS="$ROOTDIRS$SEP$dir" 123 | SEP="|" 124 | done 125 | OURCYGPATTERN="(^($ROOTDIRS))" 126 | # Add a user-defined pattern to the cygpath arguments 127 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then 128 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)" 129 | fi 130 | # Now convert the arguments - kludge to limit ourselves to /bin/sh 131 | i=0 132 | for arg in "$@" ; do 133 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -` 134 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option 135 | 136 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition 137 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"` 138 | else 139 | eval `echo args$i`="\"$arg\"" 140 | fi 141 | i=$((i+1)) 142 | done 143 | case $i in 144 | (0) set -- ;; 145 | (1) set -- "$args0" ;; 146 | (2) set -- "$args0" "$args1" ;; 147 | (3) set -- "$args0" "$args1" "$args2" ;; 148 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;; 149 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; 150 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; 151 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; 152 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; 153 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; 154 | esac 155 | fi 156 | 157 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules 158 | function splitJvmOpts() { 159 | JVM_OPTS=("$@") 160 | } 161 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS 162 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME" 163 | 164 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@" 165 | -------------------------------------------------------------------------------- /android/gradlew.bat: -------------------------------------------------------------------------------- 1 | @if "%DEBUG%" == "" @echo off 2 | @rem ########################################################################## 3 | @rem 4 | @rem Gradle startup script for Windows 5 | @rem 6 | @rem ########################################################################## 7 | 8 | @rem Set local scope for the variables with windows NT shell 9 | if "%OS%"=="Windows_NT" setlocal 10 | 11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 12 | set DEFAULT_JVM_OPTS= 13 | 14 | set DIRNAME=%~dp0 15 | if "%DIRNAME%" == "" set DIRNAME=. 16 | set APP_BASE_NAME=%~n0 17 | set APP_HOME=%DIRNAME% 18 | 19 | @rem Find java.exe 20 | if defined JAVA_HOME goto findJavaFromJavaHome 21 | 22 | set JAVA_EXE=java.exe 23 | %JAVA_EXE% -version >NUL 2>&1 24 | if "%ERRORLEVEL%" == "0" goto init 25 | 26 | echo. 27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 28 | echo. 29 | echo Please set the JAVA_HOME variable in your environment to match the 30 | echo location of your Java installation. 31 | 32 | goto fail 33 | 34 | :findJavaFromJavaHome 35 | set JAVA_HOME=%JAVA_HOME:"=% 36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe 37 | 38 | if exist "%JAVA_EXE%" goto init 39 | 40 | echo. 41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 42 | echo. 43 | echo Please set the JAVA_HOME variable in your environment to match the 44 | echo location of your Java installation. 45 | 46 | goto fail 47 | 48 | :init 49 | @rem Get command-line arguments, handling Windowz variants 50 | 51 | if not "%OS%" == "Windows_NT" goto win9xME_args 52 | if "%@eval[2+2]" == "4" goto 4NT_args 53 | 54 | :win9xME_args 55 | @rem Slurp the command line arguments. 56 | set CMD_LINE_ARGS= 57 | set _SKIP=2 58 | 59 | :win9xME_args_slurp 60 | if "x%~1" == "x" goto execute 61 | 62 | set CMD_LINE_ARGS=%* 63 | goto execute 64 | 65 | :4NT_args 66 | @rem Get arguments from the 4NT Shell from JP Software 67 | set CMD_LINE_ARGS=%$ 68 | 69 | :execute 70 | @rem Setup the command line 71 | 72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar 73 | 74 | @rem Execute Gradle 75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS% 76 | 77 | :end 78 | @rem End local scope for the variables with windows NT shell 79 | if "%ERRORLEVEL%"=="0" goto mainEnd 80 | 81 | :fail 82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of 83 | rem the _cmd.exe /c_ return code! 84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 85 | exit /b 1 86 | 87 | :mainEnd 88 | if "%OS%"=="Windows_NT" endlocal 89 | 90 | :omega 91 | -------------------------------------------------------------------------------- /android/keystores/BUCK: -------------------------------------------------------------------------------- 1 | keystore( 2 | name = 'debug', 3 | store = 'debug.keystore', 4 | properties = 'debug.keystore.properties', 5 | visibility = [ 6 | 'PUBLIC', 7 | ], 8 | ) 9 | -------------------------------------------------------------------------------- /android/keystores/debug.keystore.properties: -------------------------------------------------------------------------------- 1 | key.store=debug.keystore 2 | key.alias=androiddebugkey 3 | key.store.password=android 4 | key.alias.password=android 5 | -------------------------------------------------------------------------------- /android/settings.gradle: -------------------------------------------------------------------------------- 1 | rootProject.name = 'GameKit' 2 | 3 | include ':app' 4 | -------------------------------------------------------------------------------- /index.android.js: -------------------------------------------------------------------------------- 1 | import React, { Component } from 'react'; 2 | 3 | import { 4 | AppRegistry 5 | } from 'react-native'; 6 | 7 | import Game from './src/index'; 8 | import Dead from './src/components/dead'; 9 | 10 | class GameKit extends Component { 11 | constructor(props) { 12 | super(props); 13 | this.state = { 14 | dead: false 15 | } 16 | this.setDead = this.setDead.bind(this); 17 | } 18 | setDead(dead) { 19 | this.setState({ 20 | dead: dead 21 | }); 22 | } 23 | render() { 24 | return this.state.dead ? 25 | : 26 | ; 27 | } 28 | } 29 | 30 | AppRegistry.registerComponent('GameKit', () => GameKit); 31 | -------------------------------------------------------------------------------- /index.ios.js: -------------------------------------------------------------------------------- 1 | import React, { Component } from 'react'; 2 | 3 | import { 4 | AppRegistry 5 | } from 'react-native'; 6 | 7 | import Game from './src/index'; 8 | import Dead from './src/components/dead'; 9 | 10 | class GameKit extends Component { 11 | constructor(props) { 12 | super(props); 13 | this.state = { 14 | dead: false 15 | } 16 | this.setDead = this.setDead.bind(this); 17 | } 18 | setDead(dead) { 19 | this.setState({ 20 | dead: dead 21 | }); 22 | } 23 | render() { 24 | return this.state.dead ? 25 | : 26 | ; 27 | } 28 | } 29 | 30 | AppRegistry.registerComponent('GameKit', () => GameKit); 31 | -------------------------------------------------------------------------------- /ios/GameKit.xcodeproj/project.pbxproj: -------------------------------------------------------------------------------- 1 | // !$*UTF8*$! 2 | { 3 | archiveVersion = 1; 4 | classes = { 5 | }; 6 | objectVersion = 46; 7 | objects = { 8 | 9 | /* Begin PBXBuildFile section */ 10 | 00C302E51ABCBA2D00DB3ED1 /* libRCTActionSheet.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 00C302AC1ABCB8CE00DB3ED1 /* libRCTActionSheet.a */; }; 11 | 00C302E71ABCBA2D00DB3ED1 /* libRCTGeolocation.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 00C302BA1ABCB90400DB3ED1 /* libRCTGeolocation.a */; }; 12 | 00C302E81ABCBA2D00DB3ED1 /* libRCTImage.a in Frameworks */ = {isa = PBXBuildFile; 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759 | buildConfigurations = ( 760 | 83CBBA201A601CBA00E9B192 /* Debug */, 761 | 83CBBA211A601CBA00E9B192 /* Release */, 762 | ); 763 | defaultConfigurationIsVisible = 0; 764 | defaultConfigurationName = Release; 765 | }; 766 | /* End XCConfigurationList section */ 767 | }; 768 | rootObject = 83CBB9F71A601CBA00E9B192 /* Project object */; 769 | } 770 | -------------------------------------------------------------------------------- /ios/GameKit.xcodeproj/xcshareddata/xcschemes/GameKit.xcscheme: -------------------------------------------------------------------------------- 1 | 2 | 5 | 8 | 9 | 15 | 21 | 22 | 23 | 29 | 35 | 36 | 37 | 38 | 39 | 44 | 45 | 47 | 53 | 54 | 55 | 56 | 57 | 63 | 64 | 65 | 66 | 67 | 68 | 78 | 80 | 86 | 87 | 88 | 89 | 90 | 91 | 97 | 99 | 105 | 106 | 107 | 108 | 110 | 111 | 114 | 115 | 116 | -------------------------------------------------------------------------------- /ios/GameKit/AppDelegate.h: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2015-present, Facebook, Inc. 3 | * All rights reserved. 4 | * 5 | * This source code is licensed under the BSD-style license found in the 6 | * LICENSE file in the root directory of this source tree. An additional grant 7 | * of patent rights can be found in the PATENTS file in the same directory. 8 | */ 9 | 10 | #import 11 | 12 | @interface AppDelegate : UIResponder 13 | 14 | @property (nonatomic, strong) UIWindow *window; 15 | 16 | @end 17 | -------------------------------------------------------------------------------- /ios/GameKit/AppDelegate.m: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2015-present, Facebook, Inc. 3 | * All rights reserved. 4 | * 5 | * This source code is licensed under the BSD-style license found in the 6 | * LICENSE file in the root directory of this source tree. An additional grant 7 | * of patent rights can be found in the PATENTS file in the same directory. 8 | */ 9 | 10 | #import "AppDelegate.h" 11 | 12 | #import "RCTRootView.h" 13 | 14 | @implementation AppDelegate 15 | 16 | - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions 17 | { 18 | NSURL *jsCodeLocation; 19 | 20 | /** 21 | * Loading JavaScript code - uncomment the one you want. 22 | * 23 | * OPTION 1 24 | * Load from development server. Start the server from the repository root: 25 | * 26 | * $ npm start 27 | * 28 | * To run on device, change `localhost` to the IP address of your computer 29 | * (you can get this by typing `ifconfig` into the terminal and selecting the 30 | * `inet` value under `en0:`) and make sure your computer and iOS device are 31 | * on the same Wi-Fi network. 32 | */ 33 | 34 | jsCodeLocation = [NSURL URLWithString:@"http://localhost:8081/index.ios.bundle?platform=ios&dev=true"]; 35 | 36 | /** 37 | * OPTION 2 38 | * Load from pre-bundled file on disk. The static bundle is automatically 39 | * generated by the "Bundle React Native code and images" build step when 40 | * running the project on an actual device or running the project on the 41 | * simulator in the "Release" build configuration. 42 | */ 43 | 44 | // jsCodeLocation = [[NSBundle mainBundle] URLForResource:@"main" withExtension:@"jsbundle"]; 45 | 46 | RCTRootView *rootView = [[RCTRootView alloc] initWithBundleURL:jsCodeLocation 47 | moduleName:@"GameKit" 48 | initialProperties:nil 49 | launchOptions:launchOptions]; 50 | rootView.backgroundColor = [[UIColor alloc] initWithRed:1.0f green:1.0f blue:1.0f alpha:1]; 51 | 52 | self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds]; 53 | UIViewController *rootViewController = [UIViewController new]; 54 | rootViewController.view = rootView; 55 | self.window.rootViewController = rootViewController; 56 | [self.window makeKeyAndVisible]; 57 | return YES; 58 | } 59 | 60 | @end 61 | -------------------------------------------------------------------------------- /ios/GameKit/Base.lproj/LaunchScreen.xib: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 21 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | -------------------------------------------------------------------------------- /ios/GameKit/Images.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "size" : "29x29", 6 | "scale" : "2x" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "size" : "29x29", 11 | "scale" : "3x" 12 | }, 13 | { 14 | "idiom" : "iphone", 15 | "size" : "40x40", 16 | "scale" : "2x" 17 | }, 18 | { 19 | "idiom" : "iphone", 20 | "size" : "40x40", 21 | "scale" : "3x" 22 | }, 23 | { 24 | "idiom" : "iphone", 25 | "size" : "60x60", 26 | "scale" : "2x" 27 | }, 28 | { 29 | "idiom" : "iphone", 30 | "size" : "60x60", 31 | "scale" : "3x" 32 | } 33 | ], 34 | "info" : { 35 | "version" : 1, 36 | "author" : "xcode" 37 | } 38 | } -------------------------------------------------------------------------------- /ios/GameKit/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | org.reactjs.native.example.$(PRODUCT_NAME:rfc1034identifier) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | APPL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleSignature 20 | ???? 21 | CFBundleVersion 22 | 1 23 | LSRequiresIPhoneOS 24 | 25 | NSAppTransportSecurity 26 | 27 | NSAllowsArbitraryLoads 28 | 29 | 30 | NSLocationWhenInUseUsageDescription 31 | 32 | UILaunchStoryboardName 33 | LaunchScreen 34 | UIRequiredDeviceCapabilities 35 | 36 | armv7 37 | 38 | UIStatusBarHidden 39 | 40 | UISupportedInterfaceOrientations 41 | 42 | UIInterfaceOrientationLandscapeLeft 43 | UIInterfaceOrientationLandscapeRight 44 | 45 | UIViewControllerBasedStatusBarAppearance 46 | 47 | 48 | 49 | -------------------------------------------------------------------------------- /ios/GameKit/main.m: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2015-present, Facebook, Inc. 3 | * All rights reserved. 4 | * 5 | * This source code is licensed under the BSD-style license found in the 6 | * LICENSE file in the root directory of this source tree. An additional grant 7 | * of patent rights can be found in the PATENTS file in the same directory. 8 | */ 9 | 10 | #import 11 | 12 | #import "AppDelegate.h" 13 | 14 | int main(int argc, char * argv[]) { 15 | @autoreleasepool { 16 | return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /ios/GameKitTests/GameKitTests.m: -------------------------------------------------------------------------------- 1 | /** 2 | * Copyright (c) 2015-present, Facebook, Inc. 3 | * All rights reserved. 4 | * 5 | * This source code is licensed under the BSD-style license found in the 6 | * LICENSE file in the root directory of this source tree. An additional grant 7 | * of patent rights can be found in the PATENTS file in the same directory. 8 | */ 9 | 10 | #import 11 | #import 12 | 13 | #import "RCTLog.h" 14 | #import "RCTRootView.h" 15 | 16 | #define TIMEOUT_SECONDS 600 17 | #define TEXT_TO_LOOK_FOR @"Welcome to React Native!" 18 | 19 | @interface GameKitTests : XCTestCase 20 | 21 | @end 22 | 23 | @implementation GameKitTests 24 | 25 | - (BOOL)findSubviewInView:(UIView *)view matching:(BOOL(^)(UIView *view))test 26 | { 27 | if (test(view)) { 28 | return YES; 29 | } 30 | for (UIView *subview in [view subviews]) { 31 | if ([self findSubviewInView:subview matching:test]) { 32 | return YES; 33 | } 34 | } 35 | return NO; 36 | } 37 | 38 | - (void)testRendersWelcomeScreen 39 | { 40 | UIViewController *vc = [[[[UIApplication sharedApplication] delegate] window] rootViewController]; 41 | NSDate *date = [NSDate dateWithTimeIntervalSinceNow:TIMEOUT_SECONDS]; 42 | BOOL foundElement = NO; 43 | 44 | __block NSString *redboxError = nil; 45 | RCTSetLogFunction(^(RCTLogLevel level, RCTLogSource source, NSString *fileName, NSNumber *lineNumber, NSString *message) { 46 | if (level >= RCTLogLevelError) { 47 | redboxError = message; 48 | } 49 | }); 50 | 51 | while ([date timeIntervalSinceNow] > 0 && !foundElement && !redboxError) { 52 | [[NSRunLoop mainRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.1]]; 53 | [[NSRunLoop mainRunLoop] runMode:NSRunLoopCommonModes beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.1]]; 54 | 55 | foundElement = [self findSubviewInView:vc.view matching:^BOOL(UIView *view) { 56 | if ([view.accessibilityLabel isEqualToString:TEXT_TO_LOOK_FOR]) { 57 | return YES; 58 | } 59 | return NO; 60 | }]; 61 | } 62 | 63 | RCTSetLogFunction(RCTDefaultLogFunction); 64 | 65 | XCTAssertNil(redboxError, @"RedBox error: %@", redboxError); 66 | XCTAssertTrue(foundElement, @"Couldn't find element with text '%@' in %d seconds", TEXT_TO_LOOK_FOR, TIMEOUT_SECONDS); 67 | } 68 | 69 | 70 | @end 71 | -------------------------------------------------------------------------------- /ios/GameKitTests/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | org.reactjs.native.example.$(PRODUCT_NAME:rfc1034identifier) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | BNDL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleSignature 20 | ???? 21 | CFBundleVersion 22 | 1 23 | 24 | 25 | -------------------------------------------------------------------------------- /package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "react-native-gamekit", 3 | "version": "0.0.1", 4 | "private": true, 5 | "scripts": { 6 | "start": "node node_modules/react-native/local-cli/cli.js start" 7 | }, 8 | "dependencies": { 9 | "babel-preset-react-native-stage-0": "^1.0.1", 10 | "mobx": "^2.3.5", 11 | "mobx-react": "^3.4.0", 12 | "p2": "^0.7.1", 13 | "react": "^15.1.0", 14 | "react-native": "^0.27.0" 15 | }, 16 | "devDependencies": { 17 | "babel-preset-react-native": "^1.9.0" 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /src/assets/spike.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kenwheeler/react-native-game-kit/7a6efa8dfdcdc91e0ae5c63ee0220e4e294326f7/src/assets/spike.png -------------------------------------------------------------------------------- /src/assets/sprite-walk1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kenwheeler/react-native-game-kit/7a6efa8dfdcdc91e0ae5c63ee0220e4e294326f7/src/assets/sprite-walk1.png -------------------------------------------------------------------------------- /src/assets/sprite-walk2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kenwheeler/react-native-game-kit/7a6efa8dfdcdc91e0ae5c63ee0220e4e294326f7/src/assets/sprite-walk2.png -------------------------------------------------------------------------------- /src/assets/sprite-walk3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kenwheeler/react-native-game-kit/7a6efa8dfdcdc91e0ae5c63ee0220e4e294326f7/src/assets/sprite-walk3.png -------------------------------------------------------------------------------- /src/assets/sprite-walk4.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kenwheeler/react-native-game-kit/7a6efa8dfdcdc91e0ae5c63ee0220e4e294326f7/src/assets/sprite-walk4.png -------------------------------------------------------------------------------- /src/components/background.js: -------------------------------------------------------------------------------- 1 | import React, { Component } from 'react'; 2 | import { 3 | Dimensions, 4 | View, 5 | StyleSheet 6 | } from 'react-native'; 7 | import { observer } from 'mobx-react/native'; 8 | 9 | @observer 10 | export default class Background extends Component { 11 | 12 | constructor(props) { 13 | super(props); 14 | this.getPosition = this.getPosition.bind(this); 15 | } 16 | 17 | getPosition() { 18 | return { 19 | transform: [ 20 | { translateX: this.props.store.backgroundX } 21 | ] 22 | }; 23 | } 24 | 25 | render() { 26 | return ( 27 | 28 | {this.props.children} 29 | 30 | ); 31 | } 32 | 33 | } 34 | 35 | const styles = StyleSheet.create({ 36 | background: { 37 | position: 'absolute', 38 | top: 0, 39 | left: 0, 40 | bottom: 0 41 | } 42 | }); 43 | -------------------------------------------------------------------------------- /src/components/character.js: -------------------------------------------------------------------------------- 1 | import React, { Component } from 'react'; 2 | import { 3 | View, 4 | StyleSheet 5 | } from 'react-native'; 6 | import { observer } from 'mobx-react/native'; 7 | 8 | import store from '../store'; 9 | import Sprite from './sprite'; 10 | 11 | @observer 12 | export default class Game extends Component { 13 | 14 | getPosition() { 15 | return { 16 | transform: [ 17 | { translateX: this.props.store.character.position[0] }, 18 | { translateY: this.props.store.character.position[1] } 19 | ] 20 | } 21 | } 22 | 23 | render() { 24 | return ( 25 | 26 | 27 | 28 | ); 29 | } 30 | 31 | } 32 | 33 | const styles = StyleSheet.create({ 34 | character: { 35 | height: 80, 36 | width: 100 37 | } 38 | }); 39 | -------------------------------------------------------------------------------- /src/components/dead.js: -------------------------------------------------------------------------------- 1 | import React, { Component } from 'react'; 2 | import { 3 | View, 4 | Text, 5 | TouchableOpacity, 6 | StyleSheet 7 | } from 'react-native'; 8 | 9 | export default class Dead extends Component { 10 | 11 | render() { 12 | return ( 13 | 18 | 19 | YOU DIED 20 | 21 | 22 | ); 23 | } 24 | 25 | } 26 | 27 | const styles = StyleSheet.create({ 28 | flex: { 29 | flex: 1 30 | }, 31 | background: { 32 | backgroundColor: "red", 33 | flex: 1, 34 | alignItems: "center", 35 | justifyContent: "center" 36 | }, 37 | text: { 38 | fontSize: 36, 39 | textAlign: "center", 40 | color: "white", 41 | fontWeight: "bold" 42 | } 43 | }); 44 | -------------------------------------------------------------------------------- /src/components/spike.js: -------------------------------------------------------------------------------- 1 | import React, { Component } from 'react'; 2 | import { 3 | Dimensions, 4 | Image, 5 | View, 6 | StyleSheet 7 | } from 'react-native'; 8 | 9 | export default class Spike extends Component { 10 | 11 | getPosition() { 12 | const { index, position, store } = this.props; 13 | return { 14 | left: position.left, 15 | bottom: 0 16 | } 17 | } 18 | 19 | render() { 20 | return ( 21 | 22 | 26 | 27 | ); 28 | } 29 | 30 | } 31 | 32 | const styles = StyleSheet.create({ 33 | spike: { 34 | position: 'absolute', 35 | height: 44, 36 | width: 44 37 | }, 38 | image: { 39 | resizeMode: 'contain', 40 | flex: 1 41 | } 42 | }); 43 | -------------------------------------------------------------------------------- /src/components/spikes.js: -------------------------------------------------------------------------------- 1 | import React, { Component } from 'react'; 2 | import { 3 | Dimensions, 4 | View, 5 | StyleSheet 6 | } from 'react-native'; 7 | 8 | import Spike from './spike'; 9 | 10 | export default class Spikes extends Component { 11 | 12 | render() { 13 | return ( 14 | 15 | 16 | {this.props.spikes.map((position, index) => { 17 | 18 | return ( 19 | 23 | ); 24 | 25 | })} 26 | 27 | 28 | ); 29 | } 30 | 31 | } 32 | 33 | const styles = StyleSheet.create({ 34 | container: { 35 | flex: 1 36 | } 37 | }); 38 | -------------------------------------------------------------------------------- /src/components/sprite.js: -------------------------------------------------------------------------------- 1 | import React, { Component } from 'react'; 2 | 3 | import { 4 | Image, 5 | View, 6 | StyleSheet 7 | } from 'react-native'; 8 | 9 | const sheet = [ 10 | require('../assets/sprite-walk1.png'), 11 | require('../assets/sprite-walk2.png'), 12 | require('../assets/sprite-walk3.png'), 13 | require('../assets/sprite-walk4.png'), 14 | ]; 15 | 16 | export default class Sprite extends Component { 17 | 18 | constructor(props) { 19 | super(props); 20 | this.state = { 21 | spriteIndex: 0 22 | }; 23 | } 24 | 25 | componentDidMount() { 26 | this.interval = setInterval(() => { 27 | const { spriteIndex } = this.state; 28 | const targetIndex = spriteIndex >= 3 ? 0 : spriteIndex + 1; 29 | 30 | this.setState({ 31 | spriteIndex: targetIndex 32 | }); 33 | }, 100); 34 | } 35 | 36 | componentWillUnmount() { 37 | clearInterval(this.interval); 38 | } 39 | 40 | render() { 41 | return ( 42 | 43 | 44 | 45 | ); 46 | } 47 | 48 | } 49 | 50 | const styles = StyleSheet.create({ 51 | image: { 52 | flex: 1, 53 | resizeMode: 'contain' 54 | }, 55 | sprite: { 56 | flex: 1 57 | } 58 | }); 59 | -------------------------------------------------------------------------------- /src/index.js: -------------------------------------------------------------------------------- 1 | import React, { Component } from 'react'; 2 | import { 3 | View, 4 | Text, 5 | StatusBar, 6 | StyleSheet, 7 | TouchableOpacity, 8 | Dimensions 9 | } from 'react-native'; 10 | import p2 from 'p2'; 11 | 12 | import { init } from './physics'; 13 | import { generateSpikePositions } from './util'; 14 | 15 | import GameStore from './store'; 16 | import Character from './components/character'; 17 | import Spikes from './components/spikes'; 18 | import Background from './components/background'; 19 | 20 | export default class Game extends Component { 21 | 22 | constructor(props) { 23 | super(props); 24 | this.forceQueue = null; 25 | this.createForce = this.createForce.bind(this); 26 | this.stepCallback = this.stepCallback.bind(this); 27 | this.collisionCallback = this.collisionCallback.bind(this); 28 | this.spikePositions = generateSpikePositions(); 29 | } 30 | 31 | componentWillMount() { 32 | this.store = new GameStore(); 33 | } 34 | 35 | componentDidMount() { 36 | init({ 37 | store: this.store, 38 | dimensions: Dimensions.get('window'), 39 | spikes: this.spikePositions, 40 | stepCallback: this.stepCallback, 41 | collisionCallback: this.collisionCallback 42 | }); 43 | } 44 | 45 | createForce() { 46 | this.forceQueue = [0, 700]; 47 | } 48 | 49 | stepCallback(character, spikeBodies, background) { 50 | if(this.forceQueue) { 51 | character.force = this.forceQueue; 52 | this.forceQueue = 0; 53 | } 54 | for (let i = 0; i < spikeBodies.length; i++) { 55 | spikeBodies[i].position[0] -= 5 / 100; 56 | } 57 | background.position[0] -= 5 / 100; 58 | } 59 | 60 | collisionCallback() { 61 | this.props.onDead(); 62 | } 63 | 64 | render() { 65 | return ( 66 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | ) 79 | } 80 | 81 | } 82 | 83 | const styles = StyleSheet.create({ 84 | stage: { 85 | flex: 1, 86 | backgroundColor: 'black' 87 | } 88 | }); 89 | -------------------------------------------------------------------------------- /src/physics/index.js: -------------------------------------------------------------------------------- 1 | import p2 from 'p2'; 2 | 3 | const fixedTimeStep = 1 / 60; 4 | const physicsToDOMScale = 100; 5 | const CHARACTER_WIDTH = 100; 6 | const CHARACTER_HEIGHT = 80; 7 | 8 | const spikeBodies = []; 9 | let animationFrame = null; 10 | 11 | export function init(options) { 12 | 13 | let { store, dimensions, spikes, stepCallback, collisionCallback } = options; 14 | 15 | // CREATE WORLD 16 | const world = new p2.World({ 17 | gravity : [0,-25], 18 | broadphase : new p2.SAPBroadphase() 19 | }); 20 | 21 | // COLLISION CONSTANTS 22 | const CHARACTER = Math.pow(2,0), 23 | SPIKE = Math.pow(2,1), 24 | FLOOR = Math.pow(2,2) 25 | 26 | // CREATE FLOOR 27 | const floor = new p2.Body({ 28 | position: [0, - (dimensions.height) / physicsToDOMScale] 29 | }); 30 | 31 | const floorShape = new p2.Plane(); 32 | 33 | floorShape.collisionGroup = FLOOR; 34 | floorShape.collisionMask = CHARACTER | SPIKE; 35 | 36 | floor.addShape(floorShape); 37 | world.addBody(floor); 38 | 39 | // CREATE CHARACTER 40 | const center = (dimensions.width / 2) - (CHARACTER_WIDTH / 2); 41 | 42 | const character = new p2.Body({ 43 | mass : 1, 44 | fixedRotation: true, 45 | position: [ 46 | center / physicsToDOMScale, 47 | -(dimensions.height - (CHARACTER_HEIGHT / 2)) / physicsToDOMScale 48 | ], 49 | angle:0 50 | }); 51 | 52 | const shape = new p2.Box({ 53 | width: CHARACTER_WIDTH/ physicsToDOMScale, 54 | height: CHARACTER_HEIGHT / physicsToDOMScale 55 | }); 56 | 57 | shape.collisionGroup = CHARACTER; 58 | shape.collisionMask = SPIKE | FLOOR; 59 | 60 | character.addShape(shape); 61 | world.addBody(character); 62 | 63 | // CREATE BACKGROUND BODY 64 | const background = new p2.Body({ 65 | position: [0,0], 66 | }); 67 | 68 | const backgroundShape = new p2.Box({ 69 | height: 1, 70 | width: 1, 71 | }); 72 | background.addShape(backgroundShape); 73 | world.addBody(background); 74 | 75 | // CREATE SPIKES 76 | spikes.forEach((spike, index) => { 77 | let spikeBody = new p2.Body({ 78 | mass : 0, 79 | position: [ 80 | (spike.left - 22) / physicsToDOMScale, 81 | -(dimensions.height - 22) / physicsToDOMScale 82 | ], 83 | angle:0 84 | }); 85 | 86 | let spikeShape = new p2.Box({ 87 | width: 44 / physicsToDOMScale, 88 | height: 44 / physicsToDOMScale 89 | }); 90 | 91 | spikeShape.collisionGroup = SPIKE; 92 | spikeShape.collisionMask = CHARACTER | FLOOR; 93 | 94 | spikeBody.addShape(spikeShape); 95 | world.addBody(spikeBody); 96 | spikeBodies.push(spikeBody); 97 | }); 98 | 99 | // GAME LOOP 100 | let lastTimeMilliSeconds; 101 | function update(timeMilliSeconds){ 102 | animationFrame = requestAnimationFrame(update); 103 | if(lastTimeMilliSeconds){ 104 | // GAME STEP 105 | const deltaTime = (timeMilliSeconds - lastTimeMilliSeconds) / 1000; 106 | world.step(fixedTimeStep, deltaTime, 5); 107 | 108 | // TRANSLATE POSITION 109 | const x = physicsToDOMScale * (character.interpolatedPosition[0]); 110 | const y = -physicsToDOMScale * (character.interpolatedPosition[1]) - (CHARACTER_HEIGHT / 2); 111 | const backgroundX = physicsToDOMScale * (background.interpolatedPosition[0]); 112 | // SET STORE POSITION 113 | store.setPositions([x, y], backgroundX); 114 | // SET BACKGROUND POSITION 115 | } 116 | lastTimeMilliSeconds = timeMilliSeconds; 117 | } 118 | // POST STEP 119 | world.on('postStep', stepCallback.bind(null, character, spikeBodies, background)); 120 | // COLLISION 121 | world.on('impact', ({shapeA, shapeB}) => { 122 | // IF NOT FLOOR IMPACT 123 | if (shapeA.type === shapeB.type) { 124 | cancelAnimationFrame(animationFrame); 125 | collisionCallback(); 126 | } 127 | }); 128 | // BEGIN 129 | animationFrame = requestAnimationFrame(update); 130 | } 131 | -------------------------------------------------------------------------------- /src/store/index.js: -------------------------------------------------------------------------------- 1 | import { observable } from 'mobx'; 2 | 3 | class GameStore { 4 | 5 | @observable character = { 6 | position: [-100, -100], 7 | angle: 0 8 | }; 9 | 10 | @observable backgroundX = 0; 11 | 12 | setPositions(position, backgroundX) { 13 | this.character.position = position; 14 | this.backgroundX = backgroundX; 15 | } 16 | 17 | } 18 | 19 | export default GameStore; 20 | -------------------------------------------------------------------------------- /src/util/index.js: -------------------------------------------------------------------------------- 1 | const random = (min, max) => { 2 | return Math.floor(Math.random() * (max - min + 1)) + min; 3 | }; 4 | 5 | export const generateSpikePositions = () => { 6 | const spikePositions = []; 7 | const spikeStart = 1000; 8 | for (var i = 0; i < 25; i++) { 9 | spikePositions.push({ 10 | left: spikeStart + (i * random(350, 500)), 11 | top: 0 12 | }); 13 | } 14 | return spikePositions; 15 | }; --------------------------------------------------------------------------------