├── ProjectSettings ├── ProjectVersion.txt ├── TagManager.asset ├── TimeManager.asset ├── AudioManager.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── DynamicsManager.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── NetworkManager.asset ├── ProjectSettings.asset ├── QualitySettings.asset ├── UnityAdsSettings.asset ├── Physics2DSettings.asset ├── ClusterInputManager.asset ├── EditorBuildSettings.asset └── UnityConnectSettings.asset ├── screenshot ├── 1.PNG └── 2.gif ├── Assets ├── Image │ ├── food.png │ ├── icon.png │ ├── snake.png │ ├── border_vertical.png │ ├── border_horizontal.png │ ├── food.png.meta │ ├── icon.png.meta │ ├── snake.png.meta │ ├── border_vertical.png.meta │ └── border_horizontal.png.meta ├── Prefab │ ├── Food.prefab │ ├── Tail.prefab │ ├── Food.prefab.meta │ └── Tail.prefab.meta ├── _Scene │ ├── main.unity │ └── main.unity.meta ├── Image.meta ├── Prefab.meta ├── Script.meta ├── _Scene.meta └── Script │ ├── Snake.cs.meta │ ├── SpawnFood.cs.meta │ ├── SpawnFood.cs │ └── Snake.cs ├── CONTRIBUTING.md ├── .gitignore ├── README.md └── LICENSE /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 5.3.4f1 2 | m_StandardAssetsVersion: 0 3 | -------------------------------------------------------------------------------- /screenshot/1.PNG: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kevalpatel2106/unity-snake-game/HEAD/screenshot/1.PNG -------------------------------------------------------------------------------- /screenshot/2.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kevalpatel2106/unity-snake-game/HEAD/screenshot/2.gif -------------------------------------------------------------------------------- /Assets/Image/food.png: -------------------------------------------------------------------------------- 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https://raw.githubusercontent.com/kevalpatel2106/unity-snake-game/HEAD/ProjectSettings/EditorBuildSettings.asset -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kevalpatel2106/unity-snake-game/HEAD/ProjectSettings/UnityConnectSettings.asset -------------------------------------------------------------------------------- /CONTRIBUTING.md: -------------------------------------------------------------------------------- 1 | ##How to contribute? 2 | -Simple 3 step procedure: 3 | 4 | 1. Fork the project. 5 | 6 | 2. Make required changes. 7 | 8 | 3. Generate pull request. 9 | -------------------------------------------------------------------------------- /Assets/_Scene/main.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 427a8cfd4c1cd62439070192ccf050b5 3 | timeCreated: 1470673193 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Prefab/Food.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aa76f3b15f8ce404b92ce09b120f8ee9 3 | timeCreated: 1470671886 4 | licenseType: Free 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Prefab/Tail.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f8137807577d5f949bb11cb4b88adbae 3 | timeCreated: 1470673017 4 | licenseType: Free 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Image.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 201935e9d4ee632498759b2bd4946e74 3 | folderAsset: yes 4 | timeCreated: 1470671939 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8b1361172440fbf43ab48c4efe839a89 3 | folderAsset: yes 4 | timeCreated: 1470671930 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Script.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 925888ae8b54f934ca700dd614887625 3 | folderAsset: yes 4 | timeCreated: 1470672023 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/_Scene.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ca0322d8a0d45e341bee5904f2b2b5ec 3 | folderAsset: yes 4 | timeCreated: 1470673193 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Script/Snake.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e23263347b10fc34db587b3412a8f2c4 3 | timeCreated: 1470673068 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Script/SpawnFood.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9873af2ca85ad84498dc69959056cc84 3 | timeCreated: 1470672034 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Out 7 | /Assets/AssetStoreTools* 8 | 9 | # Autogenerated VS/MD solution and project files 10 | ExportedObj/ 11 | *.csproj 12 | *.unityproj 13 | *.sln 14 | *.suo 15 | *.tmp 16 | *.user 17 | *.userprefs 18 | *.pidb 19 | *.booproj 20 | *.svd 21 | 22 | 23 | # Unity3D generated meta files 24 | *.pidb.meta 25 | 26 | # Unity3D Generated File On Crash Reports 27 | sysinfo.txt 28 | 29 | # Builds 30 | *.apk 31 | *.unitypackage 32 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity 2D Snake Game 2 | ![1.png](https://github.com/kevalpatel2106/unity-snack-game/blob/master/screenshot/1.PNG) 3 | ####A simple Snack game made in unity 2D. 4 | 5 | ## Where can I find turorial? 6 | Tutorial of this game is available on [this](http://noobtuts.com/unity/2d-snake-game) blog. 7 | 8 | ![2.gif](https://github.com/kevalpatel2106/unity-snack-game/blob/master/screenshot/2.gif) 9 | 10 | ## Want to play game? 11 | If you want to try out the game, this game is hosted online and you can play the game from this **[link](http://googledrive.com/host/0B8VblTa3ONiCODFRNzJvMDNobWc)**. Give it a try. 12 | 13 | ##How to contribute? 14 | -Simple 3 step procedure: 15 | 16 | 1. Fork the project. 17 | 18 | 2. Make required changes. 19 | 20 | 3. Generate pull request. 21 | -------------------------------------------------------------------------------- /Assets/Script/SpawnFood.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class SpawnFood : MonoBehaviour { 5 | // Food Prefab 6 | public GameObject foodPrefab; 7 | 8 | // Borders 9 | public Transform borderTop; 10 | public Transform borderBottom; 11 | public Transform borderLeft; 12 | public Transform borderRight; 13 | 14 | // Use this for initialization 15 | void Start () { 16 | // Spawn food every 4 seconds, starting in 3 17 | InvokeRepeating("Spawn", 3, 4); 18 | } 19 | 20 | // Spawn one piece of food 21 | void Spawn() { 22 | // x position between left & right border 23 | int x = (int)Random.Range(borderLeft.position.x, 24 | borderRight.position.x); 25 | 26 | // y position between top & bottom border 27 | int y = (int)Random.Range(borderBottom.position.y, 28 | borderTop.position.y); 29 | 30 | // Instantiate the food at (x, y) 31 | Instantiate(foodPrefab, 32 | new Vector2(x, y), 33 | Quaternion.identity); // default rotation 34 | } 35 | } -------------------------------------------------------------------------------- /Assets/Image/food.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 644e90e3eeda34747946936902b5ed3a 3 | timeCreated: 1470670939 4 | licenseType: Free 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 2 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 1 11 | linearTexture: 0 12 | correctGamma: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: 0.25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 0 25 | cubemapConvolution: 0 26 | cubemapConvolutionSteps: 7 27 | cubemapConvolutionExponent: 1.5 28 | seamlessCubemap: 0 29 | textureFormat: -1 30 | maxTextureSize: 2048 31 | textureSettings: 32 | filterMode: -1 33 | aniso: 16 34 | mipBias: -1 35 | wrapMode: 1 36 | nPOTScale: 0 37 | lightmap: 0 38 | rGBM: 0 39 | compressionQuality: 50 40 | allowsAlphaSplitting: 0 41 | spriteMode: 1 42 | spriteExtrude: 1 43 | spriteMeshType: 1 44 | alignment: 0 45 | spritePivot: {x: 0.5, y: 0.5} 46 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 47 | spritePixelsToUnits: 1 48 | alphaIsTransparency: 1 49 | textureType: 8 50 | buildTargetSettings: [] 51 | spriteSheet: 52 | sprites: [] 53 | outline: [] 54 | spritePackingTag: 55 | userData: 56 | assetBundleName: 57 | assetBundleVariant: 58 | -------------------------------------------------------------------------------- /Assets/Image/icon.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0266442c5d09c2641a4df323e0f26570 3 | timeCreated: 1470712127 4 | licenseType: Free 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 2 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 1 11 | linearTexture: 0 12 | correctGamma: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: 0.25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 0 25 | cubemapConvolution: 0 26 | cubemapConvolutionSteps: 7 27 | cubemapConvolutionExponent: 1.5 28 | seamlessCubemap: 0 29 | textureFormat: -1 30 | maxTextureSize: 2048 31 | textureSettings: 32 | filterMode: -1 33 | aniso: -1 34 | mipBias: -1 35 | wrapMode: 1 36 | nPOTScale: 0 37 | lightmap: 0 38 | rGBM: 0 39 | compressionQuality: 50 40 | allowsAlphaSplitting: 0 41 | spriteMode: 1 42 | spriteExtrude: 1 43 | spriteMeshType: 1 44 | alignment: 0 45 | spritePivot: {x: 0.5, y: 0.5} 46 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 47 | spritePixelsToUnits: 100 48 | alphaIsTransparency: 1 49 | textureType: 8 50 | buildTargetSettings: [] 51 | spriteSheet: 52 | sprites: [] 53 | outline: [] 54 | spritePackingTag: 55 | userData: 56 | assetBundleName: 57 | assetBundleVariant: 58 | -------------------------------------------------------------------------------- /Assets/Image/snake.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eb7f704e49291384d8fdb74b60167168 3 | timeCreated: 1470672784 4 | licenseType: Free 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 2 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 1 11 | linearTexture: 0 12 | correctGamma: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: 0.25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 0 25 | cubemapConvolution: 0 26 | cubemapConvolutionSteps: 7 27 | cubemapConvolutionExponent: 1.5 28 | seamlessCubemap: 0 29 | textureFormat: -1 30 | maxTextureSize: 2048 31 | textureSettings: 32 | filterMode: -1 33 | aniso: 16 34 | mipBias: -1 35 | wrapMode: 1 36 | nPOTScale: 0 37 | lightmap: 0 38 | rGBM: 0 39 | compressionQuality: 50 40 | allowsAlphaSplitting: 0 41 | spriteMode: 1 42 | spriteExtrude: 1 43 | spriteMeshType: 1 44 | alignment: 0 45 | spritePivot: {x: 0.5, y: 0.5} 46 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 47 | spritePixelsToUnits: 1 48 | alphaIsTransparency: 1 49 | textureType: 8 50 | buildTargetSettings: [] 51 | spriteSheet: 52 | sprites: [] 53 | outline: [] 54 | spritePackingTag: 55 | userData: 56 | assetBundleName: 57 | assetBundleVariant: 58 | -------------------------------------------------------------------------------- /Assets/Image/border_vertical.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b1ff23d7ab20225469d6eb856974e376 3 | timeCreated: 1470670632 4 | licenseType: Free 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 2 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 1 11 | linearTexture: 0 12 | correctGamma: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: 0.25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 0 25 | cubemapConvolution: 0 26 | cubemapConvolutionSteps: 7 27 | cubemapConvolutionExponent: 1.5 28 | seamlessCubemap: 0 29 | textureFormat: -1 30 | maxTextureSize: 2048 31 | textureSettings: 32 | filterMode: -1 33 | aniso: 16 34 | mipBias: -1 35 | wrapMode: 1 36 | nPOTScale: 0 37 | lightmap: 0 38 | rGBM: 0 39 | compressionQuality: 50 40 | allowsAlphaSplitting: 0 41 | spriteMode: 1 42 | spriteExtrude: 1 43 | spriteMeshType: 1 44 | 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-------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | 6 | public class Snake : MonoBehaviour { 7 | // Did the snake eat something? 8 | bool ate = false; 9 | 10 | //Did user died? 11 | bool isDied = false; 12 | 13 | // Tail Prefab 14 | public GameObject tailPrefab; 15 | 16 | // Current Movement Direction 17 | // (by default it moves to the right) 18 | Vector2 dir = Vector2.right; 19 | 20 | // Keep Track of Tail 21 | List tail = new List(); 22 | 23 | // Use this for initialization 24 | void Start () { 25 | // Move the Snake every 300ms 26 | InvokeRepeating("Move", 0.3f, 0.3f); 27 | } 28 | 29 | // Update is called once per frame 30 | void Update () { 31 | if (!isDied) { 32 | // Move in a new Direction? 33 | if (Input.GetKey (KeyCode.RightArrow)) 34 | dir = Vector2.right; 35 | else if (Input.GetKey (KeyCode.DownArrow)) 36 | dir = -Vector2.up; // '-up' means 'down' 37 | else if (Input.GetKey (KeyCode.LeftArrow)) 38 | dir = -Vector2.right; // '-right' means 'left' 39 | else if (Input.GetKey (KeyCode.UpArrow)) 40 | dir = Vector2.up; 41 | } else { 42 | if (Input.GetKey(KeyCode.R)){ 43 | //clear the tail 44 | tail.Clear(); 45 | 46 | //reset to origin 47 | transform.position = new Vector3(0, 0, 0); 48 | 49 | //make snake alive 50 | isDied = false; 51 | } 52 | } 53 | } 54 | 55 | void Move() { 56 | if (!isDied) { 57 | // Save current position (gap will be here) 58 | Vector2 v = transform.position; 59 | 60 | // Move head into new direction (now there is a gap) 61 | transform.Translate (dir); 62 | 63 | // Ate something? Then insert new Element into gap 64 | if (ate) { 65 | // Load Prefab into the world 66 | GameObject g = (GameObject)Instantiate (tailPrefab, 67 | v, 68 | Quaternion.identity); 69 | 70 | // Keep track of it in our tail list 71 | tail.Insert (0, g.transform); 72 | 73 | // Reset the flag 74 | ate = false; 75 | } else if (tail.Count > 0) { // Do we have a Tail? 76 | // Move last Tail Element to where the Head was 77 | tail.Last ().position = v; 78 | 79 | // Add to front of list, remove from the back 80 | tail.Insert (0, tail.Last ()); 81 | tail.RemoveAt (tail.Count - 1); 82 | } 83 | } 84 | } 85 | 86 | void OnTriggerEnter2D(Collider2D coll) { 87 | // Food? 88 | if (coll.name.StartsWith("Food")) { 89 | // Get longer in next Move call 90 | ate = true; 91 | 92 | // Remove the Food 93 | Destroy(coll.gameObject); 94 | } else { // Collided with Tail or Border 95 | isDied = true; 96 | } 97 | } 98 | } 99 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. 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