├── .gitignore ├── README.md ├── README_zhTW.md ├── SpineViewerWPF.sln └── SpineViewerWPF ├── App.config ├── App.xaml ├── App.xaml.cs ├── MainWindow.xaml ├── MainWindow.xaml.cs ├── Properties ├── AssemblyInfo.cs ├── Resources.Designer.cs ├── Resources.resx ├── Settings.Designer.cs └── Settings.settings ├── PublicFunction ├── BlendXna.cs ├── Common.cs ├── GlobalValue.cs ├── NewTextureLoader.cs ├── Player.cs ├── Player │ ├── IPlayer.cs │ ├── Player_2_1_08.cs │ ├── Player_2_1_25.cs │ ├── Player_3_1_07.cs │ ├── Player_3_2_xx.cs │ ├── Player_3_4_02.cs │ ├── Player_3_5_51.cs │ ├── Player_3_6_32.cs │ ├── Player_3_6_39.cs │ ├── Player_3_6_53.cs │ ├── Player_3_7_94.cs │ ├── Player_3_8_95.cs │ ├── Player_4_0_31.cs │ ├── Player_4_0_64.cs │ └── Player_4_1_00.cs └── XnaLoader │ └── Util.cs ├── Resources ├── icons-capture.png ├── icons-next.png ├── icons-pause.png └── icons-video.png ├── SpineLibrary ├── spine-runtimes-2.1.08 │ ├── Animation.cs │ ├── AnimationState.cs │ ├── AnimationStateData.cs │ ├── Atlas.cs │ ├── Attachments │ │ ├── AtlasAttachmentLoader.cs │ │ ├── Attachment.cs │ │ ├── AttachmentLoader.cs │ │ ├── AttachmentType.cs │ │ ├── BoundingBoxAttachment.cs │ │ ├── MeshAttachment.cs │ │ ├── RegionAttachment.cs │ │ └── SkinnedMeshAttachment.cs │ ├── Bone.cs │ ├── BoneData.cs │ ├── Event.cs │ ├── EventData.cs │ ├── IkConstraint.cs │ ├── IkConstraintData.cs │ ├── Json.cs │ ├── Skeleton.cs │ ├── SkeletonBounds.cs │ ├── SkeletonData.cs │ ├── SkeletonJson.cs │ ├── Skin.cs │ ├── Slot.cs │ ├── SlotData.cs │ └── XnaLoader │ │ ├── MeshBatcher.cs │ │ ├── RegionBatcher.cs │ │ ├── SkeletonMeshRenderer.cs │ │ ├── SkeletonRegionRenderer.cs │ │ └── XnaTextureLoader.cs ├── spine-runtimes-2.1.25 │ ├── Animation.cs │ ├── AnimationState.cs │ ├── AnimationStateData.cs │ ├── Atlas.cs │ ├── Attachments │ │ ├── AtlasAttachmentLoader.cs │ │ ├── Attachment.cs │ │ ├── AttachmentLoader.cs │ │ ├── AttachmentType.cs │ │ ├── BoundingBoxAttachment.cs │ │ ├── MeshAttachment.cs │ │ ├── RegionAttachment.cs │ │ └── SkinnedMeshAttachment.cs │ ├── Bone.cs │ ├── BoneData.cs │ ├── Event.cs │ ├── EventData.cs │ ├── IkConstraint.cs │ ├── IkConstraintData.cs │ ├── Json.cs │ ├── Skeleton.cs │ ├── SkeletonBinary.cs │ ├── SkeletonBounds.cs │ ├── SkeletonData.cs │ ├── SkeletonJson.cs │ ├── Skin.cs │ ├── Slot.cs │ ├── SlotData.cs │ └── XnaLoader │ │ ├── MeshBatcher.cs │ │ ├── RegionBatcher.cs │ │ ├── SkeletonMeshRenderer.cs │ │ ├── SkeletonRegionRenderer.cs │ │ └── XnaTextureLoader.cs ├── spine-runtimes-3.1.07 │ ├── Animation.cs │ ├── AnimationState.cs │ ├── AnimationStateData.cs │ ├── Atlas.cs │ ├── Attachments │ │ ├── AtlasAttachmentLoader.cs │ │ ├── Attachment.cs │ │ ├── AttachmentLoader.cs │ │ ├── AttachmentType.cs │ │ ├── BoundingBoxAttachment.cs │ │ ├── IFfdAttachment.cs │ │ ├── MeshAttachment.cs │ │ ├── RegionAttachment.cs │ │ └── WeightedMeshAttachment.cs │ ├── BlendMode.cs │ ├── Bone.cs │ ├── BoneData.cs │ ├── Event.cs │ ├── EventData.cs │ ├── ExposedList.cs │ ├── IUpdatable.cs │ ├── IkConstraint.cs │ ├── IkConstraintData.cs │ ├── Json.cs │ ├── MathUtils.cs │ ├── Skeleton.cs │ ├── SkeletonBinary.cs │ ├── SkeletonBounds.cs │ ├── SkeletonData.cs │ ├── SkeletonJson.cs │ ├── Skin.cs │ ├── Slot.cs │ ├── SlotData.cs │ ├── TransformConstraint.cs │ ├── TransformConstraintData.cs │ └── XnaLoader │ │ ├── MeshBatcher.cs │ │ ├── RegionBatcher.cs │ │ ├── SkeletonMeshRenderer.cs │ │ ├── SkeletonRegionRenderer.cs │ │ └── XnaTextureLoader.cs ├── spine-runtimes-3.2.xx │ ├── Animation.cs │ ├── AnimationState.cs │ ├── AnimationStateData.cs │ ├── Atlas.cs │ ├── Attachments │ │ ├── AtlasAttachmentLoader.cs │ │ ├── Attachment.cs │ │ ├── AttachmentLoader.cs │ │ ├── AttachmentType.cs │ │ ├── BoundingBoxAttachment.cs │ │ ├── IFfdAttachment.cs │ │ ├── MeshAttachment.cs │ │ ├── RegionAttachment.cs │ │ └── WeightedMeshAttachment.cs │ ├── BlendMode.cs │ ├── Bone.cs │ ├── BoneData.cs │ ├── Event.cs │ ├── EventData.cs │ ├── ExposedList.cs │ ├── IUpdatable.cs │ ├── IkConstraint.cs │ ├── IkConstraintData.cs │ ├── Json.cs │ ├── MathUtils.cs │ ├── Skeleton.cs │ ├── SkeletonBinary.cs │ ├── SkeletonBounds.cs │ ├── SkeletonData.cs │ ├── SkeletonJson.cs │ ├── Skin.cs │ ├── Slot.cs │ ├── SlotData.cs │ ├── TransformConstraint.cs │ ├── TransformConstraintData.cs │ └── XnaLoader │ │ ├── MeshBatcher.cs │ │ ├── RegionBatcher.cs │ │ ├── SkeletonMeshRenderer.cs │ │ ├── SkeletonRegionRenderer.cs │ │ └── XnaTextureLoader.cs ├── spine-runtimes-3.4.02 │ ├── Animation.cs │ ├── AnimationState.cs │ ├── AnimationStateData.cs │ ├── Atlas.cs │ ├── Attachments │ │ ├── AtlasAttachmentLoader.cs │ │ ├── Attachment.cs │ │ ├── AttachmentLoader.cs │ │ ├── AttachmentType.cs │ │ ├── BoundingBoxAttachment.cs │ │ ├── MeshAttachment.cs │ │ ├── PathAttachment.cs │ │ ├── RegionAttachment.cs │ │ └── VertexAttachment.cs │ ├── BlendMode.cs │ ├── Bone.cs │ ├── BoneData.cs │ ├── Event.cs │ ├── EventData.cs │ ├── ExposedList.cs │ ├── IUpdatable.cs │ ├── IkConstraint.cs │ ├── IkConstraintData.cs │ ├── Json.cs │ ├── MathUtils.cs │ ├── PathConstraint.cs │ ├── PathConstraintData.cs │ ├── Skeleton.cs │ ├── SkeletonBinary.cs │ ├── SkeletonBounds.cs │ ├── SkeletonData.cs │ ├── SkeletonJson.cs │ ├── Skin.cs │ ├── Slot.cs │ ├── SlotData.cs │ ├── TransformConstraint.cs │ ├── TransformConstraintData.cs │ └── XnaLoader │ │ ├── MeshBatcher.cs │ │ ├── RegionBatcher.cs │ │ ├── SkeletonMeshRenderer.cs │ │ ├── SkeletonRegionRenderer.cs │ │ └── XnaTextureLoader.cs ├── spine-runtimes-3.5.51 │ ├── Animation.cs │ ├── AnimationState.cs │ ├── AnimationStateData.cs │ ├── Atlas.cs │ ├── Attachments │ │ ├── AtlasAttachmentLoader.cs │ │ ├── Attachment.cs │ │ ├── AttachmentLoader.cs │ │ ├── AttachmentType.cs │ │ ├── BoundingBoxAttachment.cs │ │ ├── MeshAttachment.cs │ │ ├── PathAttachment.cs │ │ ├── RegionAttachment.cs │ │ └── VertexAttachment.cs │ ├── BlendMode.cs │ ├── Bone.cs │ ├── BoneData.cs │ ├── Event.cs │ ├── EventData.cs │ ├── ExposedList.cs │ ├── IConstraint.cs │ ├── IUpdatable.cs │ ├── IkConstraint.cs │ ├── IkConstraintData.cs │ ├── Json.cs │ ├── MathUtils.cs │ ├── PathConstraint.cs │ ├── PathConstraintData.cs │ ├── Skeleton.cs │ ├── SkeletonBinary.cs │ ├── SkeletonBounds.cs │ ├── SkeletonData.cs │ ├── SkeletonJson.cs │ ├── Skin.cs │ ├── Slot.cs │ ├── SlotData.cs │ ├── TransformConstraint.cs │ ├── TransformConstraintData.cs │ └── XnaLoader │ │ ├── MeshBatcher.cs │ │ ├── RegionBatcher.cs │ │ ├── SkeletonMeshRenderer.cs │ │ ├── SkeletonRegionRenderer.cs │ │ └── XnaTextureLoader.cs ├── spine-runtimes-3.6.32 │ ├── Animation.cs │ ├── AnimationState.cs │ ├── AnimationStateData.cs │ ├── Atlas.cs │ ├── Attachments │ │ ├── AtlasAttachmentLoader.cs │ │ ├── Attachment.cs │ │ ├── AttachmentLoader.cs │ │ ├── AttachmentType.cs │ │ ├── BoundingBoxAttachment.cs │ │ ├── ClippingAttachment.cs │ │ ├── MeshAttachment.cs │ │ ├── PathAttachment.cs │ │ ├── PointAttachment.cs │ │ ├── RegionAttachment.cs │ │ └── VertexAttachment.cs │ ├── BlendMode.cs │ ├── Bone.cs │ ├── BoneData.cs │ ├── Event.cs │ ├── EventData.cs │ ├── ExposedList.cs │ ├── IConstraint.cs │ ├── IUpdatable.cs │ ├── IkConstraint.cs │ ├── IkConstraintData.cs │ ├── Json.cs │ ├── MathUtils.cs │ ├── PathConstraint.cs │ ├── PathConstraintData.cs │ ├── Skeleton.cs │ ├── SkeletonBinary.cs │ ├── SkeletonBounds.cs │ ├── SkeletonClipping.cs │ ├── SkeletonData.cs │ ├── SkeletonJson.cs │ ├── Skin.cs │ ├── Slot.cs │ ├── SlotData.cs │ ├── TransformConstraint.cs │ ├── TransformConstraintData.cs │ ├── Triangulator.cs │ └── XnaLoader │ │ ├── MeshBatcher.cs │ │ ├── SkeletonRenderer.cs │ │ └── XnaTextureLoader.cs ├── spine-runtimes-3.6.39 │ ├── Animation.cs │ ├── AnimationState.cs │ ├── AnimationStateData.cs │ ├── Atlas.cs │ ├── Attachments │ │ ├── AtlasAttachmentLoader.cs │ │ ├── Attachment.cs │ │ ├── AttachmentLoader.cs │ │ ├── AttachmentType.cs │ │ ├── BoundingBoxAttachment.cs │ │ ├── ClippingAttachment.cs │ │ ├── MeshAttachment.cs │ │ ├── PathAttachment.cs │ │ ├── PointAttachment.cs │ │ ├── RegionAttachment.cs │ │ └── VertexAttachment.cs │ ├── BlendMode.cs │ ├── Bone.cs │ ├── BoneData.cs │ ├── Event.cs │ ├── EventData.cs │ ├── ExposedList.cs │ ├── IConstraint.cs │ ├── IUpdatable.cs │ ├── IkConstraint.cs │ ├── IkConstraintData.cs │ ├── Json.cs │ ├── MathUtils.cs │ ├── PathConstraint.cs │ ├── PathConstraintData.cs │ ├── Skeleton.cs │ ├── SkeletonBinary.cs │ ├── SkeletonBounds.cs │ ├── SkeletonClipping.cs │ ├── SkeletonData.cs │ ├── SkeletonJson.cs │ ├── Skin.cs │ ├── Slot.cs │ ├── SlotData.cs │ ├── TransformConstraint.cs │ ├── TransformConstraintData.cs │ ├── Triangulator.cs │ └── XnaLoader │ │ ├── MeshBatcher.cs │ │ ├── ShapeRenderer.cs │ │ ├── SkeletonRenderer.cs │ │ └── XnaTextureLoader.cs ├── spine-runtimes-3.6.53 │ ├── Animation.cs │ ├── AnimationState.cs │ ├── AnimationStateData.cs │ ├── Atlas.cs │ ├── Attachments │ │ ├── AtlasAttachmentLoader.cs │ │ ├── Attachment.cs │ │ ├── AttachmentLoader.cs │ │ ├── AttachmentType.cs │ │ ├── BoundingBoxAttachment.cs │ │ ├── ClippingAttachment.cs │ │ ├── MeshAttachment.cs │ │ ├── PathAttachment.cs │ │ ├── PointAttachment.cs │ │ ├── RegionAttachment.cs │ │ └── VertexAttachment.cs │ ├── BlendMode.cs │ ├── Bone.cs │ ├── BoneData.cs │ ├── Event.cs │ ├── EventData.cs │ ├── ExposedList.cs │ ├── IConstraint.cs │ ├── IUpdatable.cs │ ├── IkConstraint.cs │ ├── IkConstraintData.cs │ ├── Json.cs │ ├── MathUtils.cs │ ├── PathConstraint.cs │ ├── PathConstraintData.cs │ ├── Skeleton.cs │ ├── SkeletonBinary.cs │ ├── SkeletonBounds.cs │ ├── SkeletonClipping.cs │ ├── SkeletonData.cs │ ├── SkeletonJson.cs │ ├── Skin.cs │ ├── Slot.cs │ ├── SlotData.cs │ ├── TransformConstraint.cs │ ├── TransformConstraintData.cs │ ├── Triangulator.cs │ └── XnaLoader │ │ ├── MeshBatcher.cs │ │ ├── ShapeRenderer.cs │ │ ├── SkeletonRenderer.cs │ │ └── XnaTextureLoader.cs ├── spine-runtimes-3.7.94 │ ├── Animation.cs │ ├── AnimationState.cs │ ├── AnimationStateData.cs │ ├── Atlas.cs │ ├── Attachments │ │ ├── AtlasAttachmentLoader.cs │ │ ├── Attachment.cs │ │ ├── AttachmentLoader.cs │ │ ├── AttachmentType.cs │ │ ├── BoundingBoxAttachment.cs │ │ ├── ClippingAttachment.cs │ │ ├── MeshAttachment.cs │ │ ├── PathAttachment.cs │ │ ├── PointAttachment.cs │ │ ├── RegionAttachment.cs │ │ └── VertexAttachment.cs │ ├── BlendMode.cs │ ├── Bone.cs │ ├── BoneData.cs │ ├── Event.cs │ ├── EventData.cs │ ├── ExposedList.cs │ ├── IConstraint.cs │ ├── IUpdatable.cs │ ├── IkConstraint.cs │ ├── IkConstraintData.cs │ ├── Json.cs │ ├── MathUtils.cs │ ├── PathConstraint.cs │ ├── PathConstraintData.cs │ ├── Skeleton.cs │ ├── SkeletonBinary.cs │ ├── SkeletonBounds.cs │ ├── SkeletonClipping.cs │ ├── SkeletonData.cs │ ├── SkeletonJson.cs │ ├── Skin.cs │ ├── Slot.cs │ ├── SlotData.cs │ ├── TransformConstraint.cs │ ├── TransformConstraintData.cs │ ├── Triangulator.cs │ └── XnaLoader │ │ ├── MeshBatcher.cs │ │ ├── ShapeRenderer.cs │ │ ├── SkeletonRenderer.cs │ │ ├── VertexEffect.cs │ │ └── XnaTextureLoader.cs ├── spine-runtimes-3.8.95 │ ├── Animation.cs │ ├── AnimationState.cs │ ├── AnimationStateData.cs │ ├── Atlas.cs │ ├── Attachments │ │ ├── AtlasAttachmentLoader.cs │ │ ├── Attachment.cs │ │ ├── AttachmentLoader.cs │ │ ├── AttachmentType.cs │ │ ├── BoundingBoxAttachment.cs │ │ ├── ClippingAttachment.cs │ │ ├── MeshAttachment.cs │ │ ├── PathAttachment.cs │ │ ├── PointAttachment.cs │ │ ├── RegionAttachment.cs │ │ └── VertexAttachment.cs │ ├── BlendMode.cs │ ├── Bone.cs │ ├── BoneData.cs │ ├── Collections │ │ └── OrderedDictionary.cs │ ├── ConstraintData.cs │ ├── Event.cs │ ├── EventData.cs │ ├── ExposedList.cs │ ├── IUpdatable.cs │ ├── IkConstraint.cs │ ├── IkConstraintData.cs │ ├── Json.cs │ ├── MathUtils.cs │ ├── PathConstraint.cs │ ├── PathConstraintData.cs │ ├── Skeleton.cs │ ├── SkeletonBinary.cs │ ├── SkeletonBounds.cs │ ├── SkeletonClipping.cs │ ├── SkeletonData.cs │ ├── SkeletonJson.cs │ ├── Skin.cs │ ├── Slot.cs │ ├── SlotData.cs │ ├── TransformConstraint.cs │ ├── TransformConstraintData.cs │ ├── Triangulator.cs │ └── XnaLoader │ │ ├── MeshBatcher.cs │ │ ├── ShapeRenderer.cs │ │ ├── SkeletonRenderer.cs │ │ ├── VertexEffect.cs │ │ └── XnaTextureLoader.cs ├── spine-runtimes-4.0.31 │ ├── Animation.cs │ ├── AnimationState.cs │ ├── AnimationStateData.cs │ ├── Atlas.cs │ ├── Attachments │ │ ├── AtlasAttachmentLoader.cs │ │ ├── Attachment.cs │ │ ├── AttachmentLoader.cs │ │ ├── AttachmentType.cs │ │ ├── BoundingBoxAttachment.cs │ │ ├── ClippingAttachment.cs │ │ ├── MeshAttachment.cs │ │ ├── PathAttachment.cs │ │ ├── PointAttachment.cs │ │ ├── RegionAttachment.cs │ │ └── VertexAttachment.cs │ ├── BlendMode.cs │ ├── Bone.cs │ ├── BoneData.cs │ ├── ConstraintData.cs │ ├── Event.cs │ ├── EventData.cs │ ├── ExposedList.cs │ ├── IUpdatable.cs │ ├── IkConstraint.cs │ ├── IkConstraintData.cs │ ├── Json.cs │ ├── MathUtils.cs │ ├── PathConstraint.cs │ ├── PathConstraintData.cs │ ├── Skeleton.cs │ ├── SkeletonBinary.cs │ ├── SkeletonBounds.cs │ ├── SkeletonClipping.cs │ ├── SkeletonData.cs │ ├── SkeletonJson.cs │ ├── SkeletonLoader.cs │ ├── Skin.cs │ ├── Slot.cs │ ├── SlotData.cs │ ├── TransformConstraint.cs │ ├── TransformConstraintData.cs │ ├── Triangulator.cs │ └── XnaLoader │ │ ├── MeshBatcher.cs │ │ ├── ShapeRenderer.cs │ │ ├── SkeletonRenderer.cs │ │ ├── VertexEffect.cs │ │ └── XnaTextureLoader.cs ├── spine-runtimes-4.0.64 │ ├── Animation.cs │ ├── AnimationState.cs │ ├── AnimationStateData.cs │ ├── Atlas.cs │ ├── Attachments │ │ ├── AtlasAttachmentLoader.cs │ │ ├── Attachment.cs │ │ ├── AttachmentLoader.cs │ │ ├── AttachmentType.cs │ │ ├── BoundingBoxAttachment.cs │ │ ├── ClippingAttachment.cs │ │ ├── MeshAttachment.cs │ │ ├── PathAttachment.cs │ │ ├── PointAttachment.cs │ │ ├── RegionAttachment.cs │ │ └── VertexAttachment.cs │ ├── BlendMode.cs │ ├── Bone.cs │ ├── BoneData.cs │ ├── ConstraintData.cs │ ├── Event.cs │ ├── EventData.cs │ ├── ExposedList.cs │ ├── IUpdatable.cs │ ├── IkConstraint.cs │ ├── IkConstraintData.cs │ ├── Json.cs │ ├── MathUtils.cs │ ├── PathConstraint.cs │ ├── PathConstraintData.cs │ ├── Skeleton.cs │ ├── SkeletonBinary.cs │ ├── SkeletonBounds.cs │ ├── SkeletonClipping.cs │ ├── SkeletonData.cs │ ├── SkeletonJson.cs │ ├── SkeletonLoader.cs │ ├── Skin.cs │ ├── Slot.cs │ ├── SlotData.cs │ ├── TransformConstraint.cs │ ├── TransformConstraintData.cs │ ├── Triangulator.cs │ └── XnaLoader │ │ ├── MeshBatcher.cs │ │ ├── ShapeRenderer.cs │ │ ├── SkeletonRenderer.cs │ │ ├── VertexEffect.cs │ │ └── XnaTextureLoader.cs └── spine-runtimes-4.1.00 │ ├── Animation.cs │ ├── AnimationState.cs │ ├── AnimationStateData.cs │ ├── Atlas.cs │ ├── Attachments │ ├── AtlasAttachmentLoader.cs │ ├── Attachment.cs │ ├── AttachmentLoader.cs │ ├── AttachmentType.cs │ ├── BoundingBoxAttachment.cs │ ├── ClippingAttachment.cs │ ├── IHasTextureRegion.cs │ ├── MeshAttachment.cs │ ├── PathAttachment.cs │ ├── PointAttachment.cs │ ├── RegionAttachment.cs │ ├── Sequence.cs │ └── VertexAttachment.cs │ ├── BlendMode.cs │ ├── Bone.cs │ ├── BoneData.cs │ ├── ConstraintData.cs │ ├── Event.cs │ ├── EventData.cs │ ├── ExposedList.cs │ ├── IUpdatable.cs │ ├── IkConstraint.cs │ ├── IkConstraintData.cs │ ├── Json.cs │ ├── MathUtils.cs │ ├── PathConstraint.cs │ ├── PathConstraintData.cs │ ├── Skeleton.cs │ ├── SkeletonBinary.cs │ ├── SkeletonBounds.cs │ ├── SkeletonClipping.cs │ ├── SkeletonData.cs │ ├── SkeletonJson.cs │ ├── SkeletonLoader.cs │ ├── Skin.cs │ ├── Slot.cs │ ├── SlotData.cs │ ├── SpringConstraint.cs │ ├── SpringConstraintData.cs │ ├── TextureRegion.cs │ ├── TransformConstraint.cs │ ├── TransformConstraintData.cs │ ├── Triangulator.cs │ └── XnaLoader │ ├── MeshBatcher.cs │ ├── ShapeRenderer.cs │ ├── SkeletonRenderer.cs │ ├── VertexEffect.cs │ └── XnaTextureLoader.cs ├── SpineViewerWPF.csproj ├── SpineViewerWPF.csproj.user ├── Views ├── UCPlayer.xaml └── UCPlayer.xaml.cs ├── Windows ├── Open.xaml └── Open.xaml.cs ├── icon.ico └── packages.config /.gitignore: -------------------------------------------------------------------------------- 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