├── README.md ├── com.happyelements.adaptiveperformance ├── CHANGELOG.md ├── CHANGELOG.md.meta ├── LICENSE.md ├── LICENSE.md.meta ├── README.md ├── README.md.meta ├── Runtime.meta ├── Runtime │ ├── AdaptivePerformance.cs │ ├── AdaptivePerformance.cs.meta │ ├── happyelements.adaptiveperformance.Runtime.asmdef │ └── happyelements.adaptiveperformance.Runtime.asmdef.meta ├── package.json └── package.json.meta ├── com.unity.render-pipelines.universal@12.1.10 ├── .npmignore ├── CHANGELOG.md ├── CHANGELOG.md.meta ├── Documentation~ │ ├── 2DLightProperties.md │ ├── 2DRendererData_overview.md │ ├── 2DShadows.md │ ├── 2d-customlit.md │ ├── 2d-index.md │ ├── 2d-pixelperfect.md │ ├── Building-For-Consoles.md │ ├── EffectList.md │ ├── HDREmulationScale.md │ ├── Images │ │ ├── 2D │ │ │ ├── 2DLightBasics.png │ │ │ ├── 2D_FreeformFalloffIntersection0.png │ │ │ ├── 2D_FreeformFalloffIntersection1.png │ │ │ ├── 2D_FreeformOutlineIntersection0.png │ │ │ ├── 2D_FreeformOutlineIntersection1.png │ │ │ ├── 2D_Pix_image_0.png │ │ │ ├── 2D_Pix_image_1.png │ │ │ ├── 2D_Pix_image_2.png │ │ │ ├── 2D_Pix_image_3.png │ │ │ ├── 2D_Pix_image_4.png │ │ │ ├── 2D_Pix_image_5.png │ │ │ ├── 2D_Pix_image_6.png │ │ │ ├── 2D_Pix_image_7.png │ │ │ ├── 2D_Pix_image_8.png │ │ │ ├── 2D_Pix_image_9.png │ │ │ ├── 2d-lights-gameobject-menu.png │ │ │ ├── 2d-urp12-3-attach-properties.png │ │ │ ├── 2d-urp12-3-create-texture-2D.png │ │ │ ├── 2d-urp12-3-node-normal.png │ │ │ ├── 2d-urp12-3-save-shader.png │ │ │ ├── 2d-urp12-3-three-textures.png │ │ │ ├── 2d-urp12-attach-textures.png │ │ │ ├── 2d-urp12-create-lit-shader.png │ │ │ ├── 2d-urp12-create-node.png │ │ │ ├── 2d-urp12-create-renderer-asset.png │ │ │ ├── 2d-urp12-graphics-quality-add-rendering-asset.png │ │ │ ├── 2d-urp12-graphics-qualitysettings.png │ │ │ ├── 2d-urp12-graphics-srpsettings.png │ │ │ ├── 2d-urp12-open-shader-graph.png │ │ │ ├── 2d-urp12-pipeline-renderer-assets.png │ │ │ ├── 2d-urp12-pipeline-renderer-assigned.png │ │ │ ├── 2dRendererData_properties.png │ │ │ ├── Default_Custom_Material.png │ │ │ ├── Default_Material_Type.png │ │ │ ├── LightType_FreeForm.png │ │ │ ├── LightType_Parametric.png │ │ │ ├── LightType_Point.png │ │ │ ├── LightType_Sprite.png │ │ │ ├── New_Project_With_Template.png │ │ │ ├── Quality_Settings.png │ │ │ ├── RendSilhou_disabled_SS_false-1567347975031.png │ │ │ ├── RendSilhou_disabled_SS_false.png │ │ │ ├── RendSilhou_disabled_SS_true_-1567348054952.png │ │ │ ├── RendSilhou_disabled_SS_true_.png │ │ │ ├── RendSilhou_enabled_SS_false-1567348020330.png │ │ │ ├── RendSilhou_enabled_SS_false.png │ │ │ ├── RendSilhou_enabled_SS_true-1567348111977.png │ │ │ ├── RendSilhou_enabled_SS_true.png │ │ │ ├── ST_Align.png │ │ │ ├── ST_Apply.png │ │ │ ├── ST_Delete.png │ │ │ ├── ST_ListField.png │ │ │ ├── ST_ModuleSelect.png │ │ │ ├── ST_Names.png │ │ │ ├── ST_ObjectDrag.png │ │ │ ├── ST_Preview.png │ │ │ ├── ShadowIntensity0-1566813584467.png │ │ │ ├── ShadowIntensity0.png │ │ │ ├── ShadowIntensity05-1566813620123.png │ │ │ ├── ShadowIntensity05.png │ │ │ ├── ShadowIntensity100-1566813654802.png │ │ │ ├── ShadowIntensity100.png │ │ │ ├── cine_2Dpixelperfect_ex.png │ │ │ ├── image_0.png │ │ │ ├── image_1.png │ │ │ ├── image_10.png │ │ │ ├── image_11.png │ │ │ ├── image_12.png │ │ │ ├── image_13.png │ │ │ ├── image_14.png │ │ │ ├── image_15.png │ │ │ ├── image_16.png │ │ │ ├── image_17.png │ │ │ ├── image_18.png │ │ │ ├── image_19.png │ │ │ ├── image_2.png │ │ │ ├── image_20.png │ │ │ ├── image_21.png │ │ │ ├── image_22.png │ │ │ ├── image_23.png │ │ │ ├── image_24.png │ │ │ ├── image_25.png │ │ │ ├── image_26.png │ │ │ ├── image_27.png │ │ │ ├── image_28.png │ │ │ ├── image_29.png │ │ │ ├── image_2_old.png │ │ │ ├── image_3.png │ │ │ ├── image_30.png │ │ │ ├── image_31.png │ │ │ ├── image_32.png │ │ │ ├── image_33.png │ │ │ ├── image_34.png │ │ │ ├── image_35.png │ │ │ ├── image_36.png │ │ │ ├── image_37.png │ │ │ ├── image_38.png │ │ │ ├── image_39.png │ │ │ ├── image_3_old.png │ │ │ ├── image_4.png │ │ │ ├── image_40.png │ │ │ ├── image_41.png │ │ │ ├── image_42.png │ │ │ ├── image_43.png │ │ │ ├── image_44.png │ │ │ ├── image_45.png │ │ │ ├── image_46.png │ │ │ ├── image_47.png │ │ │ ├── image_48.png │ │ │ ├── image_49.png │ │ │ ├── image_5.png │ │ │ ├── image_50.png │ │ │ ├── image_51.png │ │ │ ├── image_52.png │ │ │ ├── image_53.png │ │ │ ├── image_54.png │ │ │ ├── image_6.png │ │ │ ├── image_8.png │ │ │ ├── image_9.png │ │ │ ├── introduction_phase1.png │ │ │ ├── introduction_phase2.png │ │ │ ├── w_composite_shadow.png │ │ │ ├── wo_composite_shadow-1567350239236.png │ │ │ └── wo_composite_shadow.png │ │ ├── AssetShots │ │ │ └── Beauty │ │ │ │ ├── Overview.png │ │ │ │ ├── SceneWithPost.png │ │ │ │ └── SceneWithoutPost.png │ │ ├── Graphics │ │ │ └── Rendering_Flowchart.png │ │ ├── Inspectors │ │ │ ├── Bloom.png │ │ │ ├── BokehDepthOfField.png │ │ │ ├── ChannelMixer.png │ │ │ ├── ChromaticAberration.png │ │ │ ├── ColorAdjustments.png │ │ │ ├── ColorCurves.png │ │ │ ├── ColorLookup.png │ │ │ ├── FilmGrain.png │ │ │ ├── GaussianDepthOfField.png │ │ │ ├── LensDistortion.png │ │ │ ├── LiftGammaGain.png │ │ │ ├── MotionBlur.png │ │ │ ├── PaniniProjection.png │ │ │ ├── Shaders │ │ │ │ ├── BakedLit.png │ │ │ │ ├── Lit.png │ │ │ │ ├── ParticlesExtra.png │ │ │ │ ├── ParticlesLit.png │ │ │ │ ├── ParticlesSimpleLit.png │ │ │ │ ├── ParticlesUnlit.png │ │ │ │ ├── SimpleLit.png │ │ │ │ └── Unlit.png │ │ │ ├── ShadowsMidtonesHighlights.png │ │ │ ├── SplitToning.png │ │ │ ├── Tonemapping.png │ │ │ ├── Vignette.png │ │ │ ├── Volume1.png │ │ │ ├── VolumeProfile.png │ │ │ ├── WhiteBalance.png │ │ │ ├── global-settings.png │ │ │ └── light-inspector.png │ │ ├── aliasing-example.png │ │ ├── camera-icon-base.png │ │ ├── camera-icon-overlay.png │ │ ├── camera-inspector-base.png │ │ ├── camera-inspector-output-target.png │ │ ├── camera-inspector-overlay.png │ │ ├── camera-inspector-render-type.png │ │ ├── camera-split-screen-viewport.png │ │ ├── camera-stack-add-camera.png │ │ ├── camera-stack-remove-camera.png │ │ ├── camera-stack-reorder.png │ │ ├── camera-stacking-example.png │ │ ├── customizing-urp │ │ │ ├── custom-renderer-feature │ │ │ │ ├── add-new-renderer-feature.png │ │ │ │ ├── final-lens-flare-view.png │ │ │ │ ├── frame-debug-view.png │ │ │ │ ├── lens-flare-texture.png │ │ │ │ ├── quad-in-screen-space-on-light.png │ │ │ │ ├── sample-scene.png │ │ │ │ ├── select-mesh-and-material.png │ │ │ │ └── skybox-after-lens-flare.png │ │ │ ├── deactivate-script-component.png │ │ │ └── log-message-in-console.png │ │ ├── decal │ │ │ ├── decal-example-material.png │ │ │ ├── decal-material-properties.png │ │ │ ├── decal-projector-bounding-box.png │ │ │ ├── decal-projector-component-inspector.png │ │ │ ├── decal-projector-crop.png │ │ │ ├── decal-projector-gizmos.png │ │ │ ├── decal-projector-inspector.png │ │ │ ├── decal-projector-pivotuv.png │ │ │ ├── decal-projector-scale.png │ │ │ ├── decal-projector-scene-view.png │ │ │ ├── decal-projector-selected-with-inspector.png │ │ │ ├── decal-rf-inspector.png │ │ │ ├── decal-scene-view-editing-tools.png │ │ │ └── decal-shader-graph-material-type.png │ │ ├── how-to-render-objects │ │ │ ├── character-depth-test-greater.gif │ │ │ ├── character-goes-behind-object.gif │ │ │ ├── character-in-hierarchy.png │ │ │ ├── character-views-side-top-persp.png │ │ │ ├── character.png │ │ │ ├── rendobj-add-rend-obj.png │ │ │ ├── rendobj-assign-character-gameobject-layer.png │ │ │ ├── rendobj-change-layer-override-material.png │ │ │ ├── rendobj-character-only-behind.png │ │ │ ├── rendobj-cube-wall.png │ │ │ ├── rendobj-depth-greater-see-through.png │ │ │ ├── rendobj-depth-greater.png │ │ │ ├── rendobj-in-urp-asset-clear-character.png │ │ │ ├── rendobj-new-layer-character.png │ │ │ ├── rendobj-render-objects-character.png │ │ │ ├── rendobj-render-objects-no-write-depth.png │ │ │ └── rendobj-select-urp-renderer.png │ │ ├── how-to │ │ │ └── blit-xr │ │ │ │ ├── add-renderer-feature.png │ │ │ │ ├── example-scene.png │ │ │ │ ├── final-play-mode-view.png │ │ │ │ ├── final-scene-and-game-view.png │ │ │ │ ├── urp-global-settings.png │ │ │ │ └── xr-plugin-mockhmd.png │ │ ├── image_3.png │ │ ├── image_4.png │ │ ├── known-issues │ │ │ ├── urp-10-renaming-renderer.png │ │ │ └── urp-12-package-samples.png │ │ ├── lighting │ │ │ ├── light-layers │ │ │ │ ├── both-lights.png │ │ │ │ ├── custom-shadow-layers-off.png │ │ │ │ ├── custom-shadow-layers-on.png │ │ │ │ ├── light-layers-enable.png │ │ │ │ ├── light-layers-example.png │ │ │ │ ├── light-layers-prop-light-layer.png │ │ │ │ ├── light-layers-prop-shadow-layers.png │ │ │ │ └── light-layers-urp-global-settings.png │ │ │ ├── reflection-probe-blending-setting.png │ │ │ └── urp-asset-shadows.png │ │ ├── post-proc │ │ │ ├── camera-post-proc-check.png │ │ │ ├── post-proc-as-volume-override.png │ │ │ ├── ssao │ │ │ │ ├── scene-ssao-off.png │ │ │ │ ├── scene-ssao-on.png │ │ │ │ ├── scene-ssao-only-ao.png │ │ │ │ ├── ssao-depth-normals.png │ │ │ │ ├── ssao-depth-q-high.png │ │ │ │ ├── ssao-depth-q-low.png │ │ │ │ ├── ssao-depth-q-medium.png │ │ │ │ ├── ssao-direct-light-02.png │ │ │ │ ├── ssao-direct-light-09.png │ │ │ │ ├── ssao-inspector-no-rend-features.png │ │ │ │ ├── ssao-renderer-feature-created.png │ │ │ │ ├── ssao-select-renderer-feature.png │ │ │ │ └── ssao-select-renderer.png │ │ │ ├── volume-add-override.png │ │ │ ├── volume-box-collider.png │ │ │ ├── volume-box-new-profile.png │ │ │ ├── volume-mode-prop.png │ │ │ ├── volume-new-profile-created.png │ │ │ ├── volume-new-scene-add-override.png │ │ │ ├── volume-new-scene-new-profile.png │ │ │ ├── volume-new-scene-post-proc-from-scratch.png │ │ │ ├── volume-override-property-list.png │ │ │ ├── volume-priority.png │ │ │ ├── volume-volume-types.png │ │ │ └── volume-with-post-proc.png │ │ ├── rendering-debugger │ │ │ ├── lighting-debug-modes.png │ │ │ ├── material-section.png │ │ │ ├── pixel-validation.png │ │ │ ├── rendering-debug.png │ │ │ └── rendering-debugger-ui-sections.png │ │ ├── rendering-deferred │ │ │ ├── data-structure-render-targets-g-buffer.png │ │ │ ├── decorator-or.png │ │ │ ├── deferred-intro-image.png │ │ │ ├── difference-accurate-g-buffer-normals-on-off.png │ │ │ ├── terrain-layers-deferred.png │ │ │ ├── terrain-layers-forward.png │ │ │ ├── urp-asset-light-layers.png │ │ │ ├── urp-renderer-accurate-g-buffer-normals.png │ │ │ └── urp-renderer-select-deferred-path.png │ │ ├── rp-converter │ │ │ ├── conversion-finished.png │ │ │ ├── conversion-types.png │ │ │ ├── initialize.png │ │ │ ├── rp-converter-dialog.png │ │ │ └── select-converters.png │ │ ├── scene-templates.png │ │ ├── settings-general │ │ │ ├── show-additional-properties.png │ │ │ └── show-all-additional-properties.png │ │ ├── shader-examples │ │ │ ├── unlit-shader-tutorial-basic-hardcoded-color.png │ │ │ ├── unlit-shader-tutorial-color-field-with-scene.png │ │ │ ├── unlit-shader-tutorial-normals-uncompressed.png │ │ │ ├── unlit-shader-tutorial-normals.png │ │ │ ├── unlit-shader-tutorial-texture-property-in-inspector.png │ │ │ ├── unlit-shader-tutorial-texture-with-scene.png │ │ │ ├── urp-asset-depth-texture.png │ │ │ ├── urp-material-prop-base-color.png │ │ │ ├── urp-material-ui-shader-path.png │ │ │ ├── urp-shader-tutorial-create-place-gameobj.png │ │ │ ├── urp-shader-tutorial-reconstruct-world-positions-from-depth.png │ │ │ └── urp-template-sample-object.png │ │ ├── shared │ │ │ └── lens-flare │ │ │ │ ├── lens-flare-axis-transform.png │ │ │ │ ├── lens-flare-color.png │ │ │ │ ├── lens-flare-comp.png │ │ │ │ ├── lens-flare-header.png │ │ │ │ ├── lens-flare-multiple-elements-curve.png │ │ │ │ ├── lens-flare-multiple-elements-random.png │ │ │ │ ├── lens-flare-multiple-elements-uniform.png │ │ │ │ ├── lens-flare-radial-distortion.png │ │ │ │ ├── lens-flare-shape-circle.png │ │ │ │ ├── lens-flare-shape-image.png │ │ │ │ ├── lens-flare-shape-polygon.png │ │ │ │ └── lens-flare-transform.png │ │ ├── terrain │ │ │ ├── terrain-lit-shader-inspector.png │ │ │ ├── terrain-rendered-with-terrain-lit.png │ │ │ └── urp-asset-terrain-holes.png │ │ ├── urp-assets │ │ │ ├── find-renderer.png │ │ │ ├── urp-added-new-renderer-feature.png │ │ │ ├── urp-renderer-feature-in-project-window.png │ │ │ ├── urp-select-renderer-feature.png │ │ │ ├── urp-universal-renderer-stencil-on.png │ │ │ └── urp-universal-renderer.png │ │ └── whats-new │ │ │ ├── urp-10 │ │ │ ├── clear-coat.png │ │ │ ├── detail-map.png │ │ │ ├── lightmode-all-lights-realtime.png │ │ │ ├── lightmode-shadowmask.png │ │ │ ├── lightmode-subtractive.png │ │ │ ├── shaded-wireframe.png │ │ │ ├── shadow-distance-fade.png │ │ │ └── ssao.png │ │ │ ├── urp-11 │ │ │ └── urp-asset-post-processing.png │ │ │ └── urp-12 │ │ │ ├── allow-material-override.png │ │ │ ├── clustered-lighting.png │ │ │ ├── enlighten-realtime-gi.png │ │ │ ├── light-cookie-sample-1.png │ │ │ ├── reflection-probe-blending-artistic-demo.gif │ │ │ ├── render-pipeline-converter-ui.png │ │ │ ├── rendering-debugger.png │ │ │ ├── urp-asset-depth-priming-mode.png │ │ │ ├── urp-decal.png │ │ │ ├── urp-deferred-rendering-path.png │ │ │ ├── urp-global-settings.png │ │ │ ├── urp-lens-flare-art-demo.png │ │ │ └── volume-update-modes.png │ ├── InstallURPIntoAProject.md │ ├── InstallingAndConfiguringURP.md │ ├── LightBlendStyles.md │ ├── LightTypes.md │ ├── Lights-2D-intro.md │ ├── Post-Processing-Channel-Mixer.md │ ├── Post-Processing-Color-Adjustments.md │ ├── Post-Processing-Color-Curves.md │ ├── Post-Processing-Film-Grain.md │ ├── Post-Processing-Lens-Distortion.md │ ├── Post-Processing-Lift-Gamma-Gain.md │ ├── Post-Processing-Motion-Blur.md │ ├── Post-Processing-Panini-Projection.md │ ├── Post-Processing-Shadows-Midtones-Highlights.md │ ├── Post-Processing-Split-Toning.md │ ├── Post-Processing-White-Balance.md │ ├── PrepShader.md │ ├── SecondaryTextures.md │ ├── Setup.md │ ├── ShaderGraph.md │ ├── Shadows-in-URP.md │ ├── TableOfContents.md │ ├── VolumeOverrides.md │ ├── VolumeProfile.md │ ├── Volumes.md │ ├── anti-aliasing.md │ ├── baked-lit-shader.md │ ├── camera-component-reference.md │ ├── camera-stacking.md │ ├── camera-types-and-render-type.md │ ├── cameras-advanced.md │ ├── cameras-multiple.md │ ├── cameras.md │ ├── containers │ │ ├── create-custom-renderer-feature-1.md │ │ └── how-to-custom-effect-render-objects.md │ ├── creating-a-new-project-with-urp.md │ ├── customizing-urp.md │ ├── decal-shader.md │ ├── faq.md │ ├── features │ │ ├── rendering-debugger.md │ │ └── rp-converter.md │ ├── filter.yml │ ├── how-to.md │ ├── index.md │ ├── inside-universalrp.md │ ├── integration-with-post-processing.md │ ├── known-issues.md │ ├── light-component.md │ ├── lighting.md │ ├── lighting │ │ ├── light-layers.md │ │ └── reflection-probes.md │ ├── lit-shader.md │ ├── package-sample-urp-package-samples.md │ ├── package-samples.md │ ├── particles-lit-shader.md │ ├── particles-simple-lit-shader.md │ ├── particles-unlit-shader.md │ ├── pixel-cinemachine.md │ ├── post-processing-bloom.md │ ├── post-processing-chromatic-aberration.md │ ├── post-processing-depth-of-field.md │ ├── post-processing-ssao.md │ ├── post-processing-tonemapping.md │ ├── post-processing-vignette.md │ ├── realtime-lighting-in-universalrp.md │ ├── renderer-feature-decal.md │ ├── renderer-features │ │ ├── create-custom-renderer-feature.md │ │ ├── how-to-custom-effect-render-objects.md │ │ ├── how-to-fullscreen-blit-in-xr-spi.md │ │ └── renderer-feature-render-objects.md │ ├── rendering-in-universalrp.md │ ├── rendering-to-a-render-texture.md │ ├── rendering-to-the-same-render-target.md │ ├── rendering │ │ └── deferred-rendering-path.md │ ├── requirements.md │ ├── scene-templates.md │ ├── shader-complex-lit.md │ ├── shader-stripping.md │ ├── shader-terrain-lit.md │ ├── shaders-in-universalrp.md │ ├── shading-model.md │ ├── shared │ │ └── lens-flare │ │ │ ├── lens-flare-asset.md │ │ │ └── lens-flare-component.md │ ├── simple-lit-shader.md │ ├── speedtree.md │ ├── universal-additional-camera-data.md │ ├── universal-additional-light-data.md │ ├── universalrp-asset.md │ ├── universalrp-builtin-feature-comparison.md │ ├── unlit-shader.md │ ├── upgrade-guide-10-0-x.md │ ├── upgrade-guide-10-1-x.md │ ├── upgrade-guide-11-0-x.md │ ├── upgrade-guide-2021-2.md │ ├── upgrade-guide-7-2-0.md │ ├── upgrade-guide-7-3-0.md │ ├── upgrade-guide-7-4-0.md │ ├── upgrade-guide-8-0-0.md │ ├── upgrade-guide-8-1-0.md │ ├── upgrade-guide-8-2-0.md │ ├── upgrade-guide-9-0-x.md │ ├── upgrade-guides.md │ ├── upgrade-lwrp-to-urp.md │ ├── upgrading-your-shaders.md │ ├── urp-concepts.md │ ├── urp-global-settings.md │ ├── urp-lighting-mode.md │ ├── urp-optimization.md │ ├── urp-renderer-feature-how-to-add.md │ ├── urp-renderer-feature.md │ ├── urp-shaders │ │ └── urp-shaderlab-pass-tags.md │ ├── urp-universal-renderer.md │ ├── using-begincamerarendering.md │ ├── whats-new │ │ └── urp-whats-new.md │ ├── writing-custom-shaders-urp.md │ ├── writing-shaders-urp-basic-prerequisites.md │ ├── writing-shaders-urp-basic-unlit-structure.md │ ├── writing-shaders-urp-reconstruct-world-position.md │ ├── writing-shaders-urp-unlit-color.md │ ├── writing-shaders-urp-unlit-normals.md │ └── writing-shaders-urp-unlit-texture.md ├── Editor.meta ├── Editor │ ├── 2D.meta │ ├── 2D │ │ ├── CinemachineUniversalPixelPerfectEditor.cs │ │ ├── CinemachineUniversalPixelPerfectEditor.cs.meta │ │ ├── CompositeShadowCaster2DEditor.cs │ │ ├── CompositeShadowCaster2DEditor.cs.meta │ │ ├── Converter.meta │ │ ├── Converter │ │ │ ├── BuiltInToURP2DConverterContainer.cs │ │ │ ├── BuiltInToURP2DConverterContainer.cs.meta │ │ │ ├── BuiltInToURP2DMaterialUpgrader.cs │ │ │ ├── BuiltInToURP2DMaterialUpgrader.cs.meta │ │ │ ├── ParametricToFreeformLightUpgrader.cs │ │ │ ├── ParametricToFreeformLightUpgrader.cs.meta │ │ │ ├── URP2DConverterUtility.cs │ │ │ ├── URP2DConverterUtility.cs.meta │ │ │ ├── UpgradeURP2DAssetsContainer.cs │ │ │ └── UpgradeURP2DAssetsContainer.cs.meta │ │ ├── FreeformPathPresets.cs │ │ ├── FreeformPathPresets.cs.meta │ │ ├── Light2DEditor.cs │ │ ├── Light2DEditor.cs.meta │ │ ├── Light2DEditorUtility.cs │ │ ├── Light2DEditorUtility.cs.meta │ │ ├── PixelPerfectCameraEditor.cs │ │ ├── PixelPerfectCameraEditor.cs.meta │ │ ├── Renderer2DAnalytics.cs │ │ ├── Renderer2DAnalytics.cs.meta │ │ ├── Renderer2DDataEditor.cs │ │ ├── Renderer2DDataEditor.cs.meta │ │ ├── Renderer2DMenus.cs │ │ ├── Renderer2DMenus.cs.meta │ │ ├── Resources.meta │ │ ├── Resources │ │ │ ├── Cinemachine.png │ │ │ ├── Cinemachine.png.meta │ │ │ ├── InspectorIcons.meta │ │ │ ├── InspectorIcons │ │ │ │ ├── FreeformLight.png │ │ │ │ ├── FreeformLight.png.meta │ │ │ │ ├── GlobalLight.png │ │ │ │ ├── GlobalLight.png.meta │ │ │ │ ├── ParametricLight.png │ │ │ │ ├── ParametricLight.png.meta │ │ │ │ ├── PointLight.png │ │ │ │ ├── PointLight.png.meta │ │ │ │ ├── SpriteLight.png │ │ │ │ └── SpriteLight.png.meta │ │ │ ├── LightCapBottomLeft.png │ │ │ ├── LightCapBottomLeft.png.meta │ │ │ ├── LightCapBottomRight.png │ │ │ ├── LightCapBottomRight.png.meta │ │ │ ├── LightCapDown.png │ │ │ ├── LightCapDown.png.meta │ │ │ ├── LightCapTopLeft.png │ │ │ ├── LightCapTopLeft.png.meta │ │ │ ├── LightCapTopRight.png │ │ │ ├── LightCapTopRight.png.meta │ │ │ ├── LightCapUp.png │ │ │ ├── LightCapUp.png.meta │ │ │ ├── PixelPerfectCamera.png │ │ │ ├── PixelPerfectCamera.png.meta │ │ │ ├── SceneViewIcons.meta │ │ │ ├── SceneViewIcons │ │ │ │ ├── FreeformLight.png │ │ │ │ ├── FreeformLight.png.meta │ │ │ │ ├── GlobalLight.png │ │ │ │ ├── GlobalLight.png.meta │ │ │ │ ├── ParametricLight.png │ │ │ │ ├── ParametricLight.png.meta │ │ │ │ ├── PointLight.png │ │ │ │ ├── PointLight.png.meta │ │ │ │ ├── SpriteLight.png │ │ │ │ └── SpriteLight.png.meta │ │ │ ├── Sparkle.png │ │ │ └── Sparkle.png.meta │ │ ├── ShaderGraph.meta │ │ ├── ShaderGraph │ │ │ ├── AssetCallbacks.meta │ │ │ ├── AssetCallbacks │ │ │ │ ├── CreateSpriteCustomLitShaderGraph.cs │ │ │ │ ├── CreateSpriteCustomLitShaderGraph.cs.meta │ │ │ │ ├── CreateSpriteLitShaderGraph.cs │ │ │ │ ├── CreateSpriteLitShaderGraph.cs.meta │ │ │ │ ├── CreateSpriteUnlitShaderGraph.cs │ │ │ │ └── CreateSpriteUnlitShaderGraph.cs.meta │ │ │ ├── Includes.meta │ │ │ ├── Includes │ │ │ │ ├── SpriteForwardPass.hlsl │ │ │ │ ├── SpriteForwardPass.hlsl.meta │ │ │ │ ├── SpriteLitPass.hlsl │ │ │ │ ├── SpriteLitPass.hlsl.meta │ │ │ │ ├── SpriteNormalPass.hlsl │ │ │ │ ├── SpriteNormalPass.hlsl.meta │ │ │ │ ├── SpriteUnlitPass.hlsl │ │ │ │ └── SpriteUnlitPass.hlsl.meta │ │ │ ├── Nodes.meta │ │ │ ├── Nodes │ │ │ │ ├── LightTextureNode.cs │ │ │ │ └── LightTextureNode.cs.meta │ │ │ ├── Targets.meta │ │ │ └── Targets │ │ │ │ ├── UniversalSpriteCustomLitSubTarget.cs │ │ │ │ ├── UniversalSpriteCustomLitSubTarget.cs.meta │ │ │ │ ├── UniversalSpriteLitSubTarget.cs │ │ │ │ ├── UniversalSpriteLitSubTarget.cs.meta │ │ │ │ ├── UniversalSpriteUnlitSubTarget.cs │ │ │ │ └── UniversalSpriteUnlitSubTarget.cs.meta │ │ ├── ShadowCaster2DEditor.cs │ │ ├── ShadowCaster2DEditor.cs.meta │ │ ├── ShadowCaster2DShapeTool.cs │ │ ├── ShadowCaster2DShapeTool.cs.meta │ │ ├── ShapeEditor.meta │ │ ├── ShapeEditor │ │ │ ├── EditablePath.meta │ │ │ ├── EditablePath │ │ │ │ ├── BezierUtility.cs │ │ │ │ ├── BezierUtility.cs.meta │ │ │ │ ├── ControlPoint.cs │ │ │ │ ├── ControlPoint.cs.meta │ │ │ │ ├── EditablePath.cs │ │ │ │ ├── EditablePath.cs.meta │ │ │ │ ├── EditablePathController.cs │ │ │ │ ├── EditablePathController.cs.meta │ │ │ │ ├── EditablePathExtensions.cs │ │ │ │ ├── EditablePathExtensions.cs.meta │ │ │ │ ├── EditablePathUtility.cs │ │ │ │ ├── EditablePathUtility.cs.meta │ │ │ │ ├── IEditablePath.cs │ │ │ │ ├── IEditablePath.cs.meta │ │ │ │ ├── IEditablePathController.cs │ │ │ │ ├── IEditablePathController.cs.meta │ │ │ │ ├── ISnapping.cs │ │ │ │ ├── ISnapping.cs.meta │ │ │ │ ├── IUndoObject.cs │ │ │ │ ├── IUndoObject.cs.meta │ │ │ │ ├── MultipleEditablePathController.cs │ │ │ │ ├── MultipleEditablePathController.cs.meta │ │ │ │ ├── Snapping.cs │ │ │ │ └── Snapping.cs.meta │ │ │ ├── EditorTool.meta │ │ │ ├── EditorTool │ │ │ │ ├── GenericScriptablePath.cs │ │ │ │ ├── GenericScriptablePath.cs.meta │ │ │ │ ├── GenericScriptablePathInspector.cs │ │ │ │ ├── GenericScriptablePathInspector.cs.meta │ │ │ │ ├── PathComponentEditor.cs │ │ │ │ ├── PathComponentEditor.cs.meta │ │ │ │ ├── PathEditorTool.cs │ │ │ │ ├── PathEditorTool.cs.meta │ │ │ │ ├── PathEditorToolExtensions.cs │ │ │ │ ├── PathEditorToolExtensions.cs.meta │ │ │ │ ├── ScriptableData.cs │ │ │ │ ├── ScriptableData.cs.meta │ │ │ │ ├── ScriptablePath.cs │ │ │ │ ├── ScriptablePath.cs.meta │ │ │ │ ├── ScriptablePathInspector.cs │ │ │ │ └── ScriptablePathInspector.cs.meta │ │ │ ├── GUIFramework.meta │ │ │ ├── GUIFramework │ │ │ │ ├── ClickAction.cs │ │ │ │ ├── ClickAction.cs.meta │ │ │ │ ├── CommandAction.cs │ │ │ │ ├── CommandAction.cs.meta │ │ │ │ ├── Control.cs │ │ │ │ ├── Control.cs.meta │ │ │ │ ├── DefaultControl.cs │ │ │ │ ├── DefaultControl.cs.meta │ │ │ │ ├── GUIAction.cs │ │ │ │ ├── GUIAction.cs.meta │ │ │ │ ├── GUIState.cs │ │ │ │ ├── GUIState.cs.meta │ │ │ │ ├── GUISystem.cs │ │ │ │ ├── GUISystem.cs.meta │ │ │ │ ├── GenericControl.cs │ │ │ │ ├── GenericControl.cs.meta │ │ │ │ ├── GenericDefaultControl.cs │ │ │ │ ├── GenericDefaultControl.cs.meta │ │ │ │ ├── HoveredControlAction.cs │ │ │ │ ├── HoveredControlAction.cs.meta │ │ │ │ ├── IGUIState.cs │ │ │ │ ├── IGUIState.cs.meta │ │ │ │ ├── LayoutData.cs │ │ │ │ ├── LayoutData.cs.meta │ │ │ │ ├── SliderAction.cs │ │ │ │ └── SliderAction.cs.meta │ │ │ ├── Resources.meta │ │ │ ├── Resources │ │ │ │ ├── Path.meta │ │ │ │ ├── Path │ │ │ │ │ ├── pointHovered.png │ │ │ │ │ ├── pointHovered.png.meta │ │ │ │ │ ├── pointNormal.png │ │ │ │ │ ├── pointNormal.png.meta │ │ │ │ │ ├── pointPreview.png │ │ │ │ │ ├── pointPreview.png.meta │ │ │ │ │ ├── pointRemovePreview.png │ │ │ │ │ ├── pointRemovePreview.png.meta │ │ │ │ │ ├── pointSelected.png │ │ │ │ │ ├── pointSelected.png.meta │ │ │ │ │ ├── tangentNormal.png │ │ │ │ │ └── tangentNormal.png.meta │ │ │ │ ├── ShapeTool.png │ │ │ │ ├── ShapeTool.png.meta │ │ │ │ ├── ShapeToolPro.png │ │ │ │ ├── ShapeToolPro.png.meta │ │ │ │ ├── TangentBroken.png │ │ │ │ ├── TangentBroken.png.meta │ │ │ │ ├── TangentBrokenPro.png │ │ │ │ ├── TangentBrokenPro.png.meta │ │ │ │ ├── TangentContinuous.png │ │ │ │ ├── TangentContinuous.png.meta │ │ │ │ ├── TangentContinuousPro.png │ │ │ │ ├── TangentContinuousPro.png.meta │ │ │ │ ├── TangentLinear.png │ │ │ │ ├── TangentLinear.png.meta │ │ │ │ ├── TangentLinearPro.png │ │ │ │ └── TangentLinearPro.png.meta │ │ │ ├── Selection.meta │ │ │ ├── Selection │ │ │ │ ├── ISelectable.cs │ │ │ │ ├── ISelectable.cs.meta │ │ │ │ ├── ISelection.cs │ │ │ │ ├── ISelection.cs.meta │ │ │ │ ├── ISelector.cs │ │ │ │ ├── ISelector.cs.meta │ │ │ │ ├── IndexedSelection.cs │ │ │ │ ├── IndexedSelection.cs.meta │ │ │ │ ├── PointRectSelector.cs │ │ │ │ ├── PointRectSelector.cs.meta │ │ │ │ ├── RectSelector.cs │ │ │ │ ├── RectSelector.cs.meta │ │ │ │ ├── SerializableSelection.cs │ │ │ │ └── SerializableSelection.cs.meta │ │ │ ├── Shapes.meta │ │ │ ├── Shapes │ │ │ │ ├── IShape.cs │ │ │ │ ├── IShape.cs.meta │ │ │ │ ├── Polygon.cs │ │ │ │ ├── Polygon.cs.meta │ │ │ │ ├── ShapeExtensions.cs │ │ │ │ ├── ShapeExtensions.cs.meta │ │ │ │ ├── Spline.cs │ │ │ │ └── Spline.cs.meta │ │ │ ├── View.meta │ │ │ └── View │ │ │ │ ├── CreatePointAction.cs │ │ │ │ ├── CreatePointAction.cs.meta │ │ │ │ ├── Drawer.cs │ │ │ │ ├── Drawer.cs.meta │ │ │ │ ├── EditablePathView.cs │ │ │ │ ├── EditablePathView.cs.meta │ │ │ │ ├── IDrawer.cs │ │ │ │ ├── IDrawer.cs.meta │ │ │ │ ├── IEditablePathView.cs │ │ │ │ └── IEditablePathView.cs.meta │ │ ├── SortingLayerDropDown.cs │ │ └── SortingLayerDropDown.cs.meta │ ├── AnimationClipUpgrader.cs │ ├── AnimationClipUpgrader.cs.meta │ ├── AnimationClipUpgrader_Types.cs │ ├── AnimationClipUpgrader_Types.cs.meta │ ├── AssemblyInfo.cs │ ├── AssemblyInfo.cs.meta │ ├── AssetPostProcessors.meta │ ├── AssetPostProcessors │ │ ├── AutodeskInteractiveMaterialImport.cs │ │ ├── AutodeskInteractiveMaterialImport.cs.meta │ │ ├── FBXArnoldSurfaceMaterialDescriptionPreprocessor.cs │ │ ├── FBXArnoldSurfaceMaterialDescriptionPreprocessor.cs.meta │ │ ├── FBXMaterialDescriptionPreprocessor.cs │ │ ├── FBXMaterialDescriptionPreprocessor.cs.meta │ │ ├── MaterialPostprocessor.cs │ │ ├── MaterialPostprocessor.cs.meta │ │ ├── ModelPostProcessor.cs │ │ ├── ModelPostProcessor.cs.meta │ │ ├── PhysicalMaterial3DsMaxPreprocessor.cs │ │ ├── PhysicalMaterial3DsMaxPreprocessor.cs.meta │ │ ├── ShaderGraphMaterialsUpdater.cs │ │ ├── ShaderGraphMaterialsUpdater.cs.meta │ │ ├── SketchupMaterialDescriptionPostprocessor.cs │ │ ├── SketchupMaterialDescriptionPostprocessor.cs.meta │ │ ├── ThreeDSMaterialDescriptionPostprocessor.cs │ │ └── ThreeDSMaterialDescriptionPostprocessor.cs.meta │ ├── AssetVersion.cs │ ├── AssetVersion.cs.meta │ ├── Camera.meta │ ├── Camera │ │ ├── UniversalRenderPipelineCameraEditor.cs │ │ ├── UniversalRenderPipelineCameraEditor.cs.meta │ │ ├── UniversalRenderPipelineCameraUI.Drawers.cs │ │ ├── UniversalRenderPipelineCameraUI.Drawers.cs.meta │ │ ├── UniversalRenderPipelineCameraUI.Environment.Drawers.cs │ │ ├── UniversalRenderPipelineCameraUI.Environment.Drawers.cs.meta │ │ ├── UniversalRenderPipelineCameraUI.Environment.Skin.cs │ │ ├── UniversalRenderPipelineCameraUI.Environment.Skin.cs.meta │ │ ├── UniversalRenderPipelineCameraUI.Output.Drawers.cs │ │ ├── UniversalRenderPipelineCameraUI.Output.Drawers.cs.meta │ │ ├── UniversalRenderPipelineCameraUI.Output.Skin.cs │ │ ├── UniversalRenderPipelineCameraUI.Output.Skin.cs.meta │ │ ├── UniversalRenderPipelineCameraUI.PhysicalCamera.Drawers.cs │ │ ├── UniversalRenderPipelineCameraUI.PhysicalCamera.Drawers.cs.meta │ │ ├── UniversalRenderPipelineCameraUI.PresetInspector.cs │ │ ├── UniversalRenderPipelineCameraUI.PresetInspector.cs.meta │ │ ├── UniversalRenderPipelineCameraUI.Rendering.Drawers.cs │ │ ├── UniversalRenderPipelineCameraUI.Rendering.Drawers.cs.meta │ │ ├── UniversalRenderPipelineCameraUI.Rendering.Skin.cs │ │ ├── UniversalRenderPipelineCameraUI.Rendering.Skin.cs.meta │ │ ├── UniversalRenderPipelineCameraUI.Skin.cs │ │ ├── UniversalRenderPipelineCameraUI.Skin.cs.meta │ │ ├── UniversalRenderPipelineSerializedCamera.cs │ │ └── UniversalRenderPipelineSerializedCamera.cs.meta │ ├── Converter.meta │ ├── Converter │ │ ├── AnimationClipConverter.cs │ │ ├── AnimationClipConverter.cs.meta │ │ ├── BuiltInToURPConverterContainer.cs │ │ ├── BuiltInToURPConverterContainer.cs.meta │ │ ├── ConversionIndexers.cs │ │ ├── ConversionIndexers.cs.meta │ │ ├── ConverterItemDescriptor.cs │ │ ├── ConverterItemDescriptor.cs.meta │ │ ├── ConverterItemInfo.cs │ │ ├── ConverterItemInfo.cs.meta │ │ ├── Converters.meta │ │ ├── Converters │ │ │ ├── RenderSettingsConverter.cs │ │ │ └── RenderSettingsConverter.cs.meta │ │ ├── InitializeConverterContext.cs │ │ ├── InitializeConverterContext.cs.meta │ │ ├── MaterialReferenceBuilder.cs │ │ ├── MaterialReferenceBuilder.cs.meta │ │ ├── PPv2.meta │ │ ├── PPv2 │ │ │ ├── EffectConverters.meta │ │ │ ├── EffectConverters │ │ │ │ ├── BloomConverter.cs │ │ │ │ ├── BloomConverter.cs.meta │ │ │ │ ├── ChromaticAberrationConverter.cs │ │ │ │ ├── ChromaticAberrationConverter.cs.meta │ │ │ │ ├── ColorGradingConverter.cs │ │ │ │ ├── ColorGradingConverter.cs.meta │ │ │ │ ├── DepthOfFieldConverter.cs │ │ │ │ ├── DepthOfFieldConverter.cs.meta │ │ │ │ ├── GrainConverter.cs │ │ │ │ ├── GrainConverter.cs.meta │ │ │ │ ├── LensDistortionConverter.cs │ │ │ │ ├── LensDistortionConverter.cs.meta │ │ │ │ ├── MotionBlurConverter.cs │ │ │ │ ├── MotionBlurConverter.cs.meta │ │ │ │ ├── PostProcessEffectSettingsConverter.cs │ │ │ │ ├── PostProcessEffectSettingsConverter.cs.meta │ │ │ │ ├── PropertyConversions.cs │ │ │ │ ├── PropertyConversions.cs.meta │ │ │ │ ├── VignetteConverter.cs │ │ │ │ └── VignetteConverter.cs.meta │ │ │ ├── PPv2ConversionIndexers.cs │ │ │ ├── PPv2ConversionIndexers.cs.meta │ │ │ ├── PPv2Converter.cs │ │ │ ├── PPv2Converter.cs.meta │ │ │ ├── PPv2ToURPConvertersDefinition.asmdef │ │ │ └── PPv2ToURPConvertersDefinition.asmdef.meta │ │ ├── ReadonlyMaterialConverter.cs │ │ ├── ReadonlyMaterialConverter.cs.meta │ │ ├── RenderPipelineConverter.cs │ │ ├── RenderPipelineConverter.cs.meta │ │ ├── RenderPipelineConverterContainer.cs │ │ ├── RenderPipelineConverterContainer.cs.meta │ │ ├── RenderPipelineConvertersEditor.cs │ │ ├── RenderPipelineConvertersEditor.cs.meta │ │ ├── RunItemContext.cs │ │ ├── RunItemContext.cs.meta │ │ ├── converter_editor.uss │ │ ├── converter_editor.uss.meta │ │ ├── converter_editor.uxml │ │ ├── converter_editor.uxml.meta │ │ ├── converter_widget.uss │ │ ├── converter_widget.uss.meta │ │ ├── converter_widget.uxml │ │ ├── converter_widget.uxml.meta │ │ ├── converter_widget_item.uxml │ │ └── converter_widget_item.uxml.meta │ ├── Decal.meta │ ├── Decal │ │ ├── CreateDecalProjector.cs │ │ ├── CreateDecalProjector.cs.meta │ │ ├── CreateDecalShaderGraph.cs │ │ ├── CreateDecalShaderGraph.cs.meta │ │ ├── DecalPass.template │ │ ├── DecalPass.template.meta │ │ ├── DecalProjectorEditor.Skin.cs │ │ ├── DecalProjectorEditor.Skin.cs.meta │ │ ├── DecalProjectorEditor.cs │ │ ├── DecalProjectorEditor.cs.meta │ │ ├── DecalShaderGraphGUI.cs │ │ ├── DecalShaderGraphGUI.cs.meta │ │ ├── DisplacableRectHandles.cs │ │ ├── DisplacableRectHandles.cs.meta │ │ ├── ProjectedTransform.cs │ │ ├── ProjectedTransform.cs.meta │ │ ├── Resources.meta │ │ └── Resources │ │ │ ├── DecalGizmo.png │ │ │ └── DecalGizmo.png.meta │ ├── DefaultScene.meta │ ├── DefaultScene │ │ ├── UniversalProjectSettings.cs │ │ └── UniversalProjectSettings.cs.meta │ ├── Deprecated.cs │ ├── Deprecated.cs.meta │ ├── EditorUtils.cs │ ├── EditorUtils.cs.meta │ ├── Gizmos.meta │ ├── Gizmos │ │ ├── Camera_Base.png │ │ ├── Camera_Base.png.meta │ │ ├── Camera_Offscreen.png │ │ ├── Camera_Offscreen.png.meta │ │ ├── Camera_Overlay.png │ │ ├── Camera_Overlay.png.meta │ │ ├── Camera_PostProcessing.png │ │ ├── Camera_PostProcessing.png.meta │ │ ├── Camera_UI.png │ │ └── Camera_UI.png.meta │ ├── GlobalSettings.meta │ ├── GlobalSettings │ │ ├── SerializedUniversalRenderPipelineGlobalSettings.cs │ │ ├── SerializedUniversalRenderPipelineGlobalSettings.cs.meta │ │ ├── UniversalGlobalSettingsCreator.cs │ │ ├── UniversalGlobalSettingsCreator.cs.meta │ │ ├── UniversalGlobalSettingsEditor.cs │ │ ├── UniversalGlobalSettingsEditor.cs.meta │ │ ├── UniversalGlobalSettingsWindow.Skin.cs │ │ ├── UniversalGlobalSettingsWindow.Skin.cs.meta │ │ ├── UniversalGlobalSettingsWindow.cs │ │ └── UniversalGlobalSettingsWindow.cs.meta │ ├── LightExplorer.cs │ ├── LightExplorer.cs.meta │ ├── Lighting.meta │ ├── Lighting │ │ ├── UniversalRenderPipelineLightUI.Drawers.cs │ │ ├── UniversalRenderPipelineLightUI.Drawers.cs.meta │ │ ├── UniversalRenderPipelineLightUI.PresetInspector.cs │ │ ├── UniversalRenderPipelineLightUI.PresetInspector.cs.meta │ │ ├── UniversalRenderPipelineLightUI.Skin.cs │ │ ├── UniversalRenderPipelineLightUI.Skin.cs.meta │ │ ├── UniversalRenderPipelineSerializedLight.cs │ │ └── UniversalRenderPipelineSerializedLight.cs.meta │ ├── Overrides.meta │ ├── Overrides │ │ ├── BloomEditor.cs │ │ ├── BloomEditor.cs.meta │ │ ├── ChannelMixerEditor.cs │ │ ├── ChannelMixerEditor.cs.meta │ │ ├── ColorCurvesEditor.cs │ │ ├── ColorCurvesEditor.cs.meta │ │ ├── ColorLookupEditor.cs │ │ ├── ColorLookupEditor.cs.meta │ │ ├── DepthOfFieldEditor.cs │ │ ├── DepthOfFieldEditor.cs.meta │ │ ├── FilmGrainEditor.cs │ │ ├── FilmGrainEditor.cs.meta │ │ ├── LiftGammaGainEditor.cs │ │ ├── LiftGammaGainEditor.cs.meta │ │ ├── MotionBlurEditor.cs │ │ ├── MotionBlurEditor.cs.meta │ │ ├── SceneLightEditor.cs │ │ ├── SceneLightEditor.cs.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── CurveBackground.shader │ │ │ ├── CurveBackground.shader.meta │ │ │ ├── ShadowsMidtonesHighlightsCurves.shader │ │ │ ├── ShadowsMidtonesHighlightsCurves.shader.meta │ │ │ ├── TrackballEditor.shader │ │ │ └── TrackballEditor.shader.meta │ │ ├── ShadowsMidtonesHighlightsEditor.cs │ │ ├── ShadowsMidtonesHighlightsEditor.cs.meta │ │ ├── TonemappingEditor.cs │ │ └── TonemappingEditor.cs.meta │ ├── PostProcessDataEditor.cs │ ├── PostProcessDataEditor.cs.meta │ ├── RenderStateDataEditor.cs │ ├── RenderStateDataEditor.cs.meta │ ├── RendererDataPatcher.cs │ ├── RendererDataPatcher.cs.meta │ ├── RendererFeatures.meta │ ├── RendererFeatures │ │ ├── DecalRendererFeatureEditor.cs │ │ ├── DecalRendererFeatureEditor.cs.meta │ │ ├── NewRendererFeature.cs.txt │ │ ├── NewRendererFeature.cs.txt.meta │ │ ├── NewRendererFeatureDropdownItem.cs │ │ ├── NewRendererFeatureDropdownItem.cs.meta │ │ ├── RenderObjectsPassFeatureEditor.cs │ │ ├── RenderObjectsPassFeatureEditor.cs.meta │ │ ├── ScreenSpaceAmbientOcclusionEditor.cs │ │ └── ScreenSpaceAmbientOcclusionEditor.cs.meta │ ├── SavedParameter.cs │ ├── SavedParameter.cs.meta │ ├── SceneTemplates.meta │ ├── SceneTemplates │ │ ├── Basic.scenetemplate │ │ ├── Basic.scenetemplate.meta │ │ ├── Basic.unity │ │ ├── Basic.unity.meta │ │ ├── Standard.meta │ │ ├── Standard.scenetemplate │ │ ├── Standard.scenetemplate.meta │ │ ├── Standard.unity │ │ ├── Standard.unity.meta │ │ └── Standard │ │ │ ├── GlobalVolumeProfile.asset │ │ │ └── GlobalVolumeProfile.asset.meta │ ├── ScriptableRendererDataEditor.cs │ ├── ScriptableRendererDataEditor.cs.meta │ ├── ScriptableRendererFeatureEditor.cs │ ├── ScriptableRendererFeatureEditor.cs.meta │ ├── ShaderGUI.meta │ ├── ShaderGUI │ │ ├── BaseShaderGUI.cs │ │ ├── BaseShaderGUI.cs.meta │ │ ├── MaterialAssemblyReference.meta │ │ ├── MaterialAssemblyReference │ │ │ ├── MaterialAssemblyReference.asmref │ │ │ ├── MaterialAssemblyReference.asmref.meta │ │ │ ├── RawRenderQueue.cs │ │ │ └── RawRenderQueue.cs.meta │ │ ├── ParticleGUI.cs │ │ ├── ParticleGUI.cs.meta │ │ ├── ShaderGraphLitGUI.cs │ │ ├── ShaderGraphLitGUI.cs.meta │ │ ├── ShaderGraphUnlitGUI.cs │ │ ├── ShaderGraphUnlitGUI.cs.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── BakedLitShader.cs │ │ │ ├── BakedLitShader.cs.meta │ │ │ ├── LitShader.cs │ │ │ ├── LitShader.cs.meta │ │ │ ├── ParticlesLitShader.cs │ │ │ ├── ParticlesLitShader.cs.meta │ │ │ ├── ParticlesSimpleLitShader.cs │ │ │ ├── ParticlesSimpleLitShader.cs.meta │ │ │ ├── ParticlesUnlitShader.cs │ │ │ ├── ParticlesUnlitShader.cs.meta │ │ │ ├── SimpleLitShader.cs │ │ │ ├── SimpleLitShader.cs.meta │ │ │ ├── UnlitShader.cs │ │ │ └── UnlitShader.cs.meta │ │ ├── ShadingModels.meta │ │ ├── ShadingModels │ │ │ ├── BakedLitGUI.cs │ │ │ ├── BakedLitGUI.cs.meta │ │ │ ├── LitDetailGUI.cs │ │ │ ├── LitDetailGUI.cs.meta │ │ │ ├── LitGUI.cs │ │ │ ├── LitGUI.cs.meta │ │ │ ├── SimpleLitGUI.cs │ │ │ └── SimpleLitGUI.cs.meta │ │ ├── TerrainLitShaderGUI.cs │ │ └── TerrainLitShaderGUI.cs.meta │ ├── ShaderGraph.meta │ ├── ShaderGraph │ │ ├── AssetCallbacks.meta │ │ ├── AssetCallbacks │ │ │ ├── CreateLitShaderGraph.cs │ │ │ ├── CreateLitShaderGraph.cs.meta │ │ │ ├── CreateUnlitShaderGraph.cs │ │ │ └── CreateUnlitShaderGraph.cs.meta │ │ ├── Includes.meta │ │ ├── Includes │ │ │ ├── DecalMeshBiasTypeEnum.cs │ │ │ ├── DecalMeshBiasTypeEnum.cs.hlsl │ │ │ ├── DecalMeshBiasTypeEnum.cs.hlsl.meta │ │ │ ├── DecalMeshBiasTypeEnum.cs.meta │ │ │ ├── DepthNormalsOnlyPass.hlsl │ │ │ ├── DepthNormalsOnlyPass.hlsl.meta │ │ │ ├── DepthOnlyPass.hlsl │ │ │ ├── DepthOnlyPass.hlsl.meta │ │ │ ├── LightingMetaPass.hlsl │ │ │ ├── LightingMetaPass.hlsl.meta │ │ │ ├── PBR2DPass.hlsl │ │ │ ├── PBR2DPass.hlsl.meta │ │ │ ├── PBRForwardPass.hlsl │ │ │ ├── PBRForwardPass.hlsl.meta │ │ │ ├── PBRGBufferPass.hlsl │ │ │ ├── PBRGBufferPass.hlsl.meta │ │ │ ├── SelectionPickingPass.hlsl │ │ │ ├── SelectionPickingPass.hlsl.meta │ │ │ ├── ShaderPass.hlsl │ │ │ ├── ShaderPass.hlsl.meta │ │ │ ├── ShaderPassDecal.hlsl │ │ │ ├── ShaderPassDecal.hlsl.meta │ │ │ ├── ShaderVariablesDecal.hlsl │ │ │ ├── ShaderVariablesDecal.hlsl.meta │ │ │ ├── ShadowCasterPass.hlsl │ │ │ ├── ShadowCasterPass.hlsl.meta │ │ │ ├── UnlitPass.hlsl │ │ │ ├── UnlitPass.hlsl.meta │ │ │ ├── Varyings.hlsl │ │ │ └── Varyings.hlsl.meta │ │ ├── Targets.meta │ │ ├── Targets │ │ │ ├── UniversalDecalSubTarget.cs │ │ │ ├── UniversalDecalSubTarget.cs.meta │ │ │ ├── UniversalLitSubTarget.cs │ │ │ ├── UniversalLitSubTarget.cs.meta │ │ │ ├── UniversalSubTarget.cs │ │ │ ├── UniversalSubTarget.cs.meta │ │ │ ├── UniversalTarget.cs │ │ │ ├── UniversalTarget.cs.meta │ │ │ ├── UniversalUnlitSubTarget.cs │ │ │ └── UniversalUnlitSubTarget.cs.meta │ │ ├── Templates.meta │ │ ├── Templates │ │ │ ├── ShaderPass.template │ │ │ ├── ShaderPass.template.meta │ │ │ ├── SharedCode.template.hlsl │ │ │ └── SharedCode.template.hlsl.meta │ │ ├── UniversalBlockFields.cs │ │ ├── UniversalBlockFields.cs.meta │ │ ├── UniversalFields.cs │ │ ├── UniversalFields.cs.meta │ │ ├── UniversalMetadata.cs │ │ ├── UniversalMetadata.cs.meta │ │ ├── UniversalProperties.cs │ │ ├── UniversalProperties.cs.meta │ │ ├── UniversalStructFields.cs │ │ ├── UniversalStructFields.cs.meta │ │ ├── UniversalStructs.cs │ │ └── UniversalStructs.cs.meta │ ├── ShaderPreprocessor.cs │ ├── ShaderPreprocessor.cs.meta │ ├── ShaderUtils.cs │ ├── ShaderUtils.cs.meta │ ├── TrackballUIDrawer.cs │ ├── TrackballUIDrawer.cs.meta │ ├── Unity.RenderPipelines.Universal.Editor.asmdef │ ├── Unity.RenderPipelines.Universal.Editor.asmdef.meta │ ├── UniversalAdditionalCameraDataEditor.cs │ ├── UniversalAdditionalCameraDataEditor.cs.meta │ ├── UniversalAdditionalLightDataEditor.cs │ ├── UniversalAdditionalLightDataEditor.cs.meta │ ├── UniversalAnalytics.cs │ ├── UniversalAnalytics.cs.meta │ ├── UniversalRenderPipelineAsset.meta │ ├── UniversalRenderPipelineAsset │ │ ├── SerializedUniversalRenderPipelineAsset.cs │ │ ├── SerializedUniversalRenderPipelineAsset.cs.meta │ │ ├── UniversalRenderPipelineAssetUI.Drawers.cs │ │ ├── UniversalRenderPipelineAssetUI.Drawers.cs.meta │ │ ├── UniversalRenderPipelineAssetUI.Skin.cs │ │ └── UniversalRenderPipelineAssetUI.Skin.cs.meta │ ├── UniversalRenderPipelineAssetEditor.cs │ ├── UniversalRenderPipelineAssetEditor.cs.meta │ ├── UniversalRenderPipelineLightEditor.cs │ ├── UniversalRenderPipelineLightEditor.cs.meta │ ├── UniversalRenderPipelineMaterialUpgrader.cs │ ├── UniversalRenderPipelineMaterialUpgrader.cs.meta │ ├── UniversalRendererDataEditor.cs │ ├── UniversalRendererDataEditor.cs.meta │ ├── UpgradeCommon.cs │ ├── UpgradeCommon.cs.meta │ ├── UpgradeUtility.cs │ ├── UpgradeUtility.cs.meta │ ├── VFXGraph.meta │ └── VFXGraph │ │ ├── Shaders.meta │ │ ├── Shaders │ │ ├── Templates.meta │ │ ├── Templates │ │ │ ├── ParticleHexahedron.meta │ │ │ ├── ParticleHexahedron │ │ │ │ ├── PassForward2D.template │ │ │ │ └── PassForward2D.template.meta │ │ │ ├── ParticleLines.meta │ │ │ ├── ParticleLines │ │ │ │ ├── PassForward2D.template │ │ │ │ └── PassForward2D.template.meta │ │ │ ├── ParticleLinesSW.meta │ │ │ ├── ParticleLinesSW │ │ │ │ ├── PassForward2D.template │ │ │ │ └── PassForward2D.template.meta │ │ │ ├── ParticleMeshes.meta │ │ │ ├── ParticleMeshes │ │ │ │ ├── PassForward2D.template │ │ │ │ └── PassForward2D.template.meta │ │ │ ├── ParticleMeshesLit.meta │ │ │ ├── ParticleMeshesLit │ │ │ │ ├── Pass.template │ │ │ │ ├── Pass.template.meta │ │ │ │ ├── PassDepth.template │ │ │ │ ├── PassDepth.template.meta │ │ │ │ ├── PassDepthNormal.template │ │ │ │ ├── PassDepthNormal.template.meta │ │ │ │ ├── PassDepthOrMV.template │ │ │ │ ├── PassDepthOrMV.template.meta │ │ │ │ ├── PassForward.template │ │ │ │ ├── PassForward.template.meta │ │ │ │ ├── PassGBuffer.template │ │ │ │ ├── PassGBuffer.template.meta │ │ │ │ ├── PassSelection.template │ │ │ │ ├── PassSelection.template.meta │ │ │ │ ├── PassShadowCaster.template │ │ │ │ └── PassShadowCaster.template.meta │ │ │ ├── ParticlePlanarPrimitives.meta │ │ │ ├── ParticlePlanarPrimitives │ │ │ │ ├── PassForward2D.template │ │ │ │ └── PassForward2D.template.meta │ │ │ ├── ParticlePlanarPrimitivesLit.meta │ │ │ ├── ParticlePlanarPrimitivesLit │ │ │ │ ├── PassDepth.template │ │ │ │ ├── PassDepth.template.meta │ │ │ │ ├── PassDepthNormal.template │ │ │ │ ├── PassDepthNormal.template.meta │ │ │ │ ├── PassDepthOrMV.template │ │ │ │ ├── PassDepthOrMV.template.meta │ │ │ │ ├── PassForward.template │ │ │ │ ├── PassForward.template.meta │ │ │ │ ├── PassGBuffer.template │ │ │ │ ├── PassGBuffer.template.meta │ │ │ │ ├── PassSelection.template │ │ │ │ ├── PassSelection.template.meta │ │ │ │ ├── PassShadowCaster.template │ │ │ │ └── PassShadowCaster.template.meta │ │ │ ├── ParticlePoints.meta │ │ │ ├── ParticlePoints │ │ │ │ ├── PassForward2D.template │ │ │ │ └── PassForward2D.template.meta │ │ │ ├── VFXParticleBasicCube.template │ │ │ ├── VFXParticleBasicCube.template.meta │ │ │ ├── VFXParticleCube.template │ │ │ ├── VFXParticleCube.template.meta │ │ │ ├── VFXParticleDecal.template │ │ │ ├── VFXParticleDecal.template.meta │ │ │ ├── VFXParticleLinesHW.template │ │ │ ├── VFXParticleLinesHW.template.meta │ │ │ ├── VFXParticleLinesSW.template │ │ │ ├── VFXParticleLinesSW.template.meta │ │ │ ├── VFXParticleLitMesh.template │ │ │ ├── VFXParticleLitMesh.template.meta │ │ │ ├── VFXParticleLitPlanarPrimitive.template │ │ │ ├── VFXParticleLitPlanarPrimitive.template.meta │ │ │ ├── VFXParticleMeshes.template │ │ │ ├── VFXParticleMeshes.template.meta │ │ │ ├── VFXParticlePlanarPrimitive.template │ │ │ ├── VFXParticlePlanarPrimitive.template.meta │ │ │ ├── VFXParticlePoints.template │ │ │ └── VFXParticlePoints.template.meta │ │ ├── VFXLit.template │ │ ├── VFXLit.template.meta │ │ ├── VFXLitVaryings.template │ │ ├── VFXLitVaryings.template.meta │ │ ├── VFXPasses.template │ │ ├── VFXPasses.template.meta │ │ ├── VFXSGSurfaceData.template │ │ └── VFXSGSurfaceData.template.meta │ │ ├── VFXAbstractParticleURPLitOutput.cs │ │ ├── VFXAbstractParticleURPLitOutput.cs.meta │ │ ├── VFXShaderGraphGUI.cs │ │ ├── VFXShaderGraphGUI.cs.meta │ │ ├── VFXURPBinder.cs │ │ ├── VFXURPBinder.cs.meta │ │ ├── VFXURPLitMeshOutput.cs │ │ ├── VFXURPLitMeshOutput.cs.meta │ │ ├── VFXURPLitPlanarPrimitiveOutput.cs │ │ ├── VFXURPLitPlanarPrimitiveOutput.cs.meta │ │ ├── VFXURPLitQuadStripOutput.cs │ │ ├── VFXURPLitQuadStripOutput.cs.meta │ │ ├── VFXURPSubOutput.cs │ │ └── VFXURPSubOutput.cs.meta ├── LICENSE.md ├── LICENSE.md.meta ├── Runtime.meta ├── Runtime │ ├── 2D.meta │ ├── 2D │ │ ├── CinemachineUniversalPixelPerfect.cs │ │ ├── CinemachineUniversalPixelPerfect.cs.meta │ │ ├── Clipper.cs │ │ ├── Clipper.cs.meta │ │ ├── Data.meta │ │ ├── Data │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ │ ├── FalloffLookupTexture.png │ │ │ │ └── FalloffLookupTexture.png.meta │ │ ├── Light2D.cs │ │ ├── Light2D.cs.meta │ │ ├── Light2DAuthoring.cs │ │ ├── Light2DAuthoring.cs.meta │ │ ├── Light2DBlendStyle.cs │ │ ├── Light2DBlendStyle.cs.meta │ │ ├── Light2DCullResult.cs │ │ ├── Light2DCullResult.cs.meta │ │ ├── Light2DManager.cs │ │ ├── Light2DManager.cs.meta │ │ ├── Light2DPoint.cs │ │ ├── Light2DPoint.cs.meta │ │ ├── Light2DShape.cs │ │ ├── Light2DShape.cs.meta │ │ ├── LightUtility.cs │ │ ├── LightUtility.cs.meta │ │ ├── Passes.meta │ │ ├── Passes │ │ │ ├── IRenderPass2D.cs │ │ │ ├── IRenderPass2D.cs.meta │ │ │ ├── PixelPerfectBackgroundPass.cs │ │ │ ├── PixelPerfectBackgroundPass.cs.meta │ │ │ ├── Render2DLightingPass.cs │ │ │ ├── Render2DLightingPass.cs.meta │ │ │ ├── Utility.meta │ │ │ └── Utility │ │ │ │ ├── LayerUtility.cs │ │ │ │ ├── LayerUtility.cs.meta │ │ │ │ ├── Light2DLookupTexture.cs │ │ │ │ ├── Light2DLookupTexture.cs.meta │ │ │ │ ├── RendererLighting.cs │ │ │ │ └── RendererLighting.cs.meta │ │ ├── PixelPerfectCamera.cs │ │ ├── PixelPerfectCamera.cs.meta │ │ ├── PixelPerfectCameraInternal.cs │ │ ├── PixelPerfectCameraInternal.cs.meta │ │ ├── Renderer2D.cs │ │ ├── Renderer2D.cs.meta │ │ ├── Renderer2DData.cs │ │ ├── Renderer2DData.cs.meta │ │ ├── Renderer2DDataAuthoring.cs │ │ ├── Renderer2DDataAuthoring.cs.meta │ │ ├── Shadows.meta │ │ └── Shadows │ │ │ ├── CompositeShadowCaster2D.cs │ │ │ ├── CompositeShadowCaster2D.cs.meta │ │ │ ├── ShadowCaster2D.cs │ │ │ ├── ShadowCaster2D.cs.meta │ │ │ ├── ShadowCasterGroup2D.cs │ │ │ ├── ShadowCasterGroup2D.cs.meta │ │ │ ├── ShadowCasterGroup2DManager.cs │ │ │ ├── ShadowCasterGroup2DManager.cs.meta │ │ │ ├── ShadowRendering.cs │ │ │ ├── ShadowRendering.cs.meta │ │ │ ├── ShadowUtility.cs │ │ │ └── ShadowUtility.cs.meta │ ├── AssemblyInfo.cs │ ├── AssemblyInfo.cs.meta │ ├── ComponentUtility.cs │ ├── ComponentUtility.cs.meta │ ├── Custom.meta │ ├── Custom │ │ ├── PlayerGraphicsLogic.cs │ │ ├── PlayerGraphicsLogic.cs.meta │ │ ├── PlayerGraphicsSetting.cs │ │ ├── PlayerGraphicsSetting.cs.meta │ │ ├── PlayerGraphicsUI.cs │ │ ├── PlayerGraphicsUI.cs.meta │ │ ├── SphericalHarmonicsCommon.cs │ │ ├── SphericalHarmonicsCommon.cs.meta │ │ ├── SphericalHarmonicsTool.cs │ │ ├── SphericalHarmonicsTool.cs.meta │ │ ├── TimeScale.cs │ │ ├── TimeScale.cs.meta │ │ ├── URPAdaptivePerformance.cs │ │ └── URPAdaptivePerformance.cs.meta │ ├── Data.meta │ ├── Data │ │ ├── PostProcessData.asset │ │ ├── PostProcessData.asset.meta │ │ ├── PostProcessData.cs │ │ ├── PostProcessData.cs.meta │ │ ├── RenderStateData.cs │ │ ├── RenderStateData.cs.meta │ │ ├── UniversalRenderPipelineAsset.cs │ │ ├── UniversalRenderPipelineAsset.cs.meta │ │ ├── UniversalRenderPipelineEditorResources.asset │ │ ├── UniversalRenderPipelineEditorResources.asset.meta │ │ ├── UniversalRenderPipelineEditorResources.cs │ │ ├── UniversalRenderPipelineEditorResources.cs.meta │ │ ├── UniversalRendererData.asset │ │ ├── UniversalRendererData.asset.meta │ │ ├── XRSystemData.asset │ │ ├── XRSystemData.asset.meta │ │ ├── XRSystemData.cs │ │ └── XRSystemData.cs.meta │ ├── Debug.meta │ ├── Debug │ │ ├── DebugDisplaySettings.cs │ │ ├── DebugDisplaySettings.cs.meta │ │ ├── DebugDisplaySettingsCommon.cs │ │ ├── DebugDisplaySettingsCommon.cs.meta │ │ ├── DebugDisplaySettingsLighting.cs │ │ ├── DebugDisplaySettingsLighting.cs.meta │ │ ├── DebugDisplaySettingsMaterial.cs │ │ ├── DebugDisplaySettingsMaterial.cs.meta │ │ ├── DebugDisplaySettingsPanel.cs │ │ ├── DebugDisplaySettingsPanel.cs.meta │ │ ├── DebugDisplaySettingsRendering.cs │ │ ├── DebugDisplaySettingsRendering.cs.meta │ │ ├── DebugDisplaySettingsUI.cs │ │ ├── DebugDisplaySettingsUI.cs.meta │ │ ├── DebugHandler.cs │ │ ├── DebugHandler.cs.meta │ │ ├── DebugRenderSetup.cs │ │ ├── DebugRenderSetup.cs.meta │ │ ├── IDebugDisplaySettingsData.cs │ │ ├── IDebugDisplaySettingsData.cs.meta │ │ ├── IDebugDisplaySettingsPanel.cs │ │ ├── IDebugDisplaySettingsPanel.cs.meta │ │ ├── IDebugDisplaySettingsQuery.cs │ │ └── IDebugDisplaySettingsQuery.cs.meta │ ├── Decal.meta │ ├── Decal │ │ ├── DBuffer.meta │ │ ├── DBuffer │ │ │ ├── DBufferClear.shader │ │ │ ├── DBufferClear.shader.meta │ │ │ ├── DBufferRenderPass.cs │ │ │ ├── DBufferRenderPass.cs.meta │ │ │ ├── DecalForwardEmissivePass.cs │ │ │ └── DecalForwardEmissivePass.cs.meta │ │ ├── DecalDrawErrorRenderPass.cs │ │ ├── DecalDrawErrorRenderPass.cs.meta │ │ ├── DecalPreviewPass.cs │ │ ├── DecalPreviewPass.cs.meta │ │ ├── DecalProjector.cs │ │ ├── DecalProjector.cs.meta │ │ ├── DecalShaderPassNames.cs │ │ ├── DecalShaderPassNames.cs.meta │ │ ├── Entities.meta │ │ ├── Entities │ │ │ ├── DecalChunk.cs │ │ │ ├── DecalChunk.cs.meta │ │ │ ├── DecalCreateDrawCallSystem.cs │ │ │ ├── DecalCreateDrawCallSystem.cs.meta │ │ │ ├── DecalDrawSystem.cs │ │ │ ├── DecalDrawSystem.cs.meta │ │ │ ├── DecalEntityManager.cs │ │ │ ├── DecalEntityManager.cs.meta │ │ │ ├── DecalSkipCulledSystem.cs │ │ │ ├── DecalSkipCulledSystem.cs.meta │ │ │ ├── DecalUpdateCachedSystem.cs │ │ │ ├── DecalUpdateCachedSystem.cs.meta │ │ │ ├── DecalUpdateCulledSystem.cs │ │ │ ├── DecalUpdateCulledSystem.cs.meta │ │ │ ├── DecalUpdateCullingGroupSystem.cs │ │ │ └── DecalUpdateCullingGroupSystem.cs.meta │ │ ├── ScreenSpace.meta │ │ └── ScreenSpace │ │ │ ├── DecalGBufferRenderPass.cs │ │ │ ├── DecalGBufferRenderPass.cs.meta │ │ │ ├── DecalScreenSpaceRenderPass.cs │ │ │ └── DecalScreenSpaceRenderPass.cs.meta │ ├── DeferredLights.cs │ ├── DeferredLights.cs.meta │ ├── DeferredShaderData.cs │ ├── DeferredShaderData.cs.meta │ ├── DeferredTiler.cs │ ├── DeferredTiler.cs.meta │ ├── Deprecated.cs │ ├── Deprecated.cs.meta │ ├── Documentation.cs │ ├── Documentation.cs.meta │ ├── External.meta │ ├── External │ │ ├── LibTessDotNet.meta │ │ └── LibTessDotNet │ │ │ ├── Dict.cs │ │ │ ├── Dict.cs.meta │ │ │ ├── Geom.cs │ │ │ ├── Geom.cs.meta │ │ │ ├── LICENSE.txt │ │ │ ├── LICENSE.txt.meta │ │ │ ├── Mesh.cs │ │ │ ├── Mesh.cs.meta │ │ │ ├── MeshUtils.cs │ │ │ ├── MeshUtils.cs.meta │ │ │ ├── PriorityHeap.cs │ │ │ ├── PriorityHeap.cs.meta │ │ │ ├── PriorityQueue.cs │ │ │ ├── PriorityQueue.cs.meta │ │ │ ├── Sweep.cs │ │ │ ├── Sweep.cs.meta │ │ │ ├── Tess.cs │ │ │ └── Tess.cs.meta │ ├── ForwardLights.cs │ ├── ForwardLights.cs.meta │ ├── ForwardRendererData.cs │ ├── ForwardRendererData.cs.meta │ ├── IntermediateTextureMode.cs │ ├── IntermediateTextureMode.cs.meta │ ├── LightCookieManager.cs │ ├── LightCookieManager.cs.meta │ ├── Materials.meta │ ├── Materials │ │ ├── ArnoldStandardSurface.meta │ │ ├── ArnoldStandardSurface │ │ │ ├── ArnoldStandardSurface.shadergraph │ │ │ ├── ArnoldStandardSurface.shadergraph.meta │ │ │ ├── ArnoldStandardSurfaceTransparent.shadergraph │ │ │ └── ArnoldStandardSurfaceTransparent.shadergraph.meta │ │ ├── Decal.mat │ │ ├── Decal.mat.meta │ │ ├── Lit.mat │ │ ├── Lit.mat.meta │ │ ├── ParticlesUnlit.mat │ │ ├── ParticlesUnlit.mat.meta │ │ ├── PhysicalMaterial3DsMax.meta │ │ ├── PhysicalMaterial3DsMax │ │ │ ├── PhysicalMaterial3DsMax.shadergraph │ │ │ ├── PhysicalMaterial3DsMax.shadergraph.meta │ │ │ ├── PhysicalMaterial3DsMaxTransparent.shadergraph │ │ │ └── PhysicalMaterial3DsMaxTransparent.shadergraph.meta │ │ ├── SimpleLit.mat │ │ ├── SimpleLit.mat.meta │ │ ├── SpatialMappingOcclusion.mat │ │ ├── SpatialMappingOcclusion.mat.meta │ │ ├── SpatialMappingWireframe.mat │ │ ├── SpatialMappingWireframe.mat.meta │ │ ├── Sprite-Lit-Default.mat │ │ ├── Sprite-Lit-Default.mat.meta │ │ ├── Sprite-Unlit-Default.mat │ │ ├── Sprite-Unlit-Default.mat.meta │ │ ├── SpriteMask-Default.mat │ │ ├── SpriteMask-Default.mat.meta │ │ ├── TerrainLit.mat │ │ └── TerrainLit.mat.meta │ ├── MotionVectorRendering.cs │ ├── MotionVectorRendering.cs.meta │ ├── MotionVectors.cs │ ├── MotionVectors.cs.meta │ ├── NativeRenderPass.cs │ ├── NativeRenderPass.cs.meta │ ├── NormalReconstruction.cs │ ├── NormalReconstruction.cs.meta │ ├── Overrides.meta │ ├── Overrides │ │ ├── Bloom.cs │ │ ├── Bloom.cs.meta │ │ ├── ChannelMixer.cs │ │ ├── ChannelMixer.cs.meta │ │ ├── ChromaticAberration.cs │ │ ├── ChromaticAberration.cs.meta │ │ ├── ColorAdjustments.cs │ │ ├── ColorAdjustments.cs.meta │ │ ├── ColorCurves.cs │ │ ├── ColorCurves.cs.meta │ │ ├── ColorLookup.cs │ │ ├── ColorLookup.cs.meta │ │ ├── DepthOfField.cs │ │ ├── DepthOfField.cs.meta │ │ ├── FilmGrain.cs │ │ ├── FilmGrain.cs.meta │ │ ├── LensDistortion.cs │ │ ├── LensDistortion.cs.meta │ │ ├── LiftGammaGain.cs │ │ ├── LiftGammaGain.cs.meta │ │ ├── MotionBlur.cs │ │ ├── MotionBlur.cs.meta │ │ ├── PaniniProjection.cs │ │ ├── PaniniProjection.cs.meta │ │ ├── SceneLight.cs │ │ ├── SceneLight.cs.meta │ │ ├── ShadowsMidtonesHighlights.cs │ │ ├── ShadowsMidtonesHighlights.cs.meta │ │ ├── SplitToning.cs │ │ ├── SplitToning.cs.meta │ │ ├── Tonemapping.cs │ │ ├── Tonemapping.cs.meta │ │ ├── Vignette.cs │ │ ├── Vignette.cs.meta │ │ ├── WhiteBalance.cs │ │ ├── WhiteBalance.cs.meta │ │ ├── X-PostProcessing-URP.meta │ │ └── X-PostProcessing-URP │ │ │ ├── Volume.meta │ │ │ └── Volume │ │ │ ├── AbstractVolumeRenderer.cs │ │ │ ├── AbstractVolumeRenderer.cs.meta │ │ │ ├── CustomVolumePass.cs │ │ │ ├── CustomVolumePass.cs.meta │ │ │ ├── Effect.meta │ │ │ ├── Effect │ │ │ ├── Blur.meta │ │ │ ├── Blur │ │ │ │ ├── BokehBlur.meta │ │ │ │ ├── BokehBlur │ │ │ │ │ ├── BokehBlur.cs │ │ │ │ │ ├── BokehBlur.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── BokehBlur.shader │ │ │ │ │ │ └── BokehBlur.shader.meta │ │ │ │ ├── BoxBlur.meta │ │ │ │ ├── BoxBlur │ │ │ │ │ ├── BoxBlur.cs │ │ │ │ │ ├── BoxBlur.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── BoxBlur.shader │ │ │ │ │ │ └── BoxBlur.shader.meta │ │ │ │ ├── DirectionalBlur.meta │ │ │ │ ├── DirectionalBlur │ │ │ │ │ ├── DirectionalBlur.cs │ │ │ │ │ ├── DirectionalBlur.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── DirectionalBlur.shader │ │ │ │ │ │ └── DirectionalBlur.shader.meta │ │ │ │ ├── DualBoxBlur.meta │ │ │ │ ├── DualBoxBlur │ │ │ │ │ ├── DualBoxBlur.cs │ │ │ │ │ ├── DualBoxBlur.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── DualBoxBlur.shader │ │ │ │ │ │ └── DualBoxBlur.shader.meta │ │ │ │ ├── DualGaussianBlur.meta │ │ │ │ ├── DualGaussianBlur │ │ │ │ │ ├── DualGaussianBlur.cs │ │ │ │ │ ├── DualGaussianBlur.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── DualGaussianBlur.shader │ │ │ │ │ │ └── DualGaussianBlur.shader.meta │ │ │ │ ├── DualKawaseBlur.meta │ │ │ │ ├── DualKawaseBlur │ │ │ │ │ ├── DualKawaseBlur.cs │ │ │ │ │ ├── DualKawaseBlur.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── DualKawaseBlur.shader │ │ │ │ │ │ └── DualKawaseBlur.shader.meta │ │ │ │ ├── DualTentBlur.meta │ │ │ │ ├── DualTentBlur │ │ │ │ │ ├── DualTentBlur.cs │ │ │ │ │ ├── DualTentBlur.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── DualTentBlur.shader │ │ │ │ │ │ └── DualTentBlur.shader.meta │ │ │ │ ├── GaussianBlur.meta │ │ │ │ ├── GaussianBlur │ │ │ │ │ ├── GaussianBlur.cs │ │ │ │ │ ├── GaussianBlur.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── GaussianBlur.shader │ │ │ │ │ │ └── GaussianBlur.shader.meta │ │ │ │ ├── GrainyBlur.meta │ │ │ │ ├── GrainyBlur │ │ │ │ │ ├── GrainyBlur.cs │ │ │ │ │ ├── GrainyBlur.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── GrainyBlur.shader │ │ │ │ │ │ └── GrainyBlur.shader.meta │ │ │ │ ├── IrisBlur.meta │ │ │ │ ├── IrisBlur │ │ │ │ │ ├── IrisBlur.cs │ │ │ │ │ ├── IrisBlur.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── IrisBlur.shader │ │ │ │ │ │ └── IrisBlur.shader.meta │ │ │ │ ├── IrisBlurV2.meta │ │ │ │ ├── IrisBlurV2 │ │ │ │ │ ├── IrisBlurV2.cs │ │ │ │ │ ├── IrisBlurV2.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── IrisBlurV2.shader │ │ │ │ │ │ └── IrisBlurV2.shader.meta │ │ │ │ ├── KawaseBlur.meta │ │ │ │ ├── KawaseBlur │ │ │ │ │ ├── KawaseBlur.cs │ │ │ │ │ ├── KawaseBlur.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── KawaseBlur.shader │ │ │ │ │ │ └── KawaseBlur.shader.meta │ │ │ │ ├── RadialBlur.meta │ │ │ │ ├── RadialBlur │ │ │ │ │ ├── RadialBlur.cs │ │ │ │ │ ├── RadialBlur.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── RadialBlur.shader │ │ │ │ │ │ └── RadialBlur.shader.meta │ │ │ │ ├── RadialBlurV2.meta │ │ │ │ ├── RadialBlurV2 │ │ │ │ │ ├── RadialBlurV2.cs │ │ │ │ │ ├── RadialBlurV2.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── RadialBlurV2.shader │ │ │ │ │ │ └── RadialBlurV2.shader.meta │ │ │ │ ├── TiltShiftBlur.meta │ │ │ │ └── TiltShiftBlur │ │ │ │ │ ├── Shader.meta │ │ │ │ │ ├── Shader │ │ │ │ │ ├── TiltShiftBlur.shader │ │ │ │ │ └── TiltShiftBlur.shader.meta │ │ │ │ │ ├── TiltShiftBlur.cs │ │ │ │ │ └── TiltShiftBlur.cs.meta │ │ │ ├── BulletTime.meta │ │ │ ├── BulletTime │ │ │ │ ├── BulletTime.cs │ │ │ │ ├── BulletTime.cs.meta │ │ │ │ ├── Shader.meta │ │ │ │ └── Shader │ │ │ │ │ ├── HMK_PostProcessing_BulletTime.shader │ │ │ │ │ └── HMK_PostProcessing_BulletTime.shader.meta │ │ │ ├── ColorAdjustment.meta │ │ │ ├── ColorAdjustment │ │ │ │ ├── ColorAdjustmentBleachBypass.meta │ │ │ │ ├── ColorAdjustmentBleachBypass │ │ │ │ │ ├── ColorAdjustmentBleachBypass.cs │ │ │ │ │ ├── ColorAdjustmentBleachBypass.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── ColorAdjustmentBleachBypass.shader │ │ │ │ │ │ └── ColorAdjustmentBleachBypass.shader.meta │ │ │ │ ├── ColorAdjustmentBrightness.meta │ │ │ │ ├── ColorAdjustmentBrightness │ │ │ │ │ ├── ColorAdjustmentBrightness.cs │ │ │ │ │ ├── ColorAdjustmentBrightness.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── ColorAdjustmentBrightness.shader │ │ │ │ │ │ └── ColorAdjustmentBrightness.shader.meta │ │ │ │ ├── ColorAdjustmentContrast.meta │ │ │ │ ├── ColorAdjustmentContrast │ │ │ │ │ ├── ColorAdjustmentContrast.cs │ │ │ │ │ ├── ColorAdjustmentContrast.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── ColorAdjustmentContrast.shader │ │ │ │ │ │ └── ColorAdjustmentContrast.shader.meta │ │ │ │ ├── ColorAdjustmentContrastV2.meta │ │ │ │ ├── ColorAdjustmentContrastV2 │ │ │ │ │ ├── ColorAdjustmentContrastV2.cs │ │ │ │ │ ├── ColorAdjustmentContrastV2.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── ColorAdjustmentContrastV2.shader │ │ │ │ │ │ └── ColorAdjustmentContrastV2.shader.meta │ │ │ │ ├── ColorAdjustmentContrastV3.meta │ │ │ │ ├── ColorAdjustmentContrastV3 │ │ │ │ │ ├── ColorAdjustmentContrastV3.cs │ │ │ │ │ ├── ColorAdjustmentContrastV3.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── ColorAdjustmentContrastV3.shader │ │ │ │ │ │ └── ColorAdjustmentContrastV3.shader.meta │ │ │ │ ├── ColorAdjustmentHue.meta │ │ │ │ ├── ColorAdjustmentHue │ │ │ │ │ ├── ColorAdjustmentHue.cs │ │ │ │ │ ├── ColorAdjustmentHue.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── ColorAdjustmentHue.shader │ │ │ │ │ │ └── ColorAdjustmentHue.shader.meta │ │ │ │ ├── ColorAdjustmentLensFilter.meta │ │ │ │ ├── ColorAdjustmentLensFilter │ │ │ │ │ ├── ColorAdjustmentLensFilter.cs │ │ │ │ │ ├── ColorAdjustmentLensFilter.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── ColorAdjustmentLensFilter.shader │ │ │ │ │ │ └── ColorAdjustmentLensFilter.shader.meta │ │ │ │ ├── ColorAdjustmentSaturation.meta │ │ │ │ ├── ColorAdjustmentSaturation │ │ │ │ │ ├── ColorAdjustmentSaturation.cs │ │ │ │ │ ├── ColorAdjustmentSaturation.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── ColorAdjustmentSaturation.shader │ │ │ │ │ │ └── ColorAdjustmentSaturation.shader.meta │ │ │ │ ├── ColorAdjustmentTechnicolor.meta │ │ │ │ ├── ColorAdjustmentTechnicolor │ │ │ │ │ ├── ColorAdjustmentTechnicolor.cs │ │ │ │ │ ├── ColorAdjustmentTechnicolor.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── ColorAdjustmentTechnicolor.shader │ │ │ │ │ │ └── ColorAdjustmentTechnicolor.shader.meta │ │ │ │ ├── ColorAdjustmentTint.meta │ │ │ │ ├── ColorAdjustmentTint │ │ │ │ │ ├── ColorAdjustmentTint.cs │ │ │ │ │ ├── ColorAdjustmentTint.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── ColorAdjustmentTint.shader │ │ │ │ │ │ └── ColorAdjustmentTint.shader.meta │ │ │ │ ├── ColorAdjustmentWhiteBalance.meta │ │ │ │ ├── ColorAdjustmentWhiteBalance │ │ │ │ │ ├── ColorAdjustmentWhiteBalance.cs │ │ │ │ │ ├── ColorAdjustmentWhiteBalance.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── ColorAdjustmentWhiteBalance.shader │ │ │ │ │ │ └── ColorAdjustmentWhiteBalance.shader.meta │ │ │ │ ├── ColorReplace.meta │ │ │ │ ├── ColorReplace │ │ │ │ │ ├── ColorAdjustmentColorReplace.cs │ │ │ │ │ ├── ColorAdjustmentColorReplace.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── ColorAdjustmentColorReplace.shader │ │ │ │ │ │ └── ColorAdjustmentColorReplace.shader.meta │ │ │ │ ├── ColorReplaceV2.meta │ │ │ │ ├── ColorReplaceV2 │ │ │ │ │ ├── ColorAdjustmentColorReplaceV2.cs │ │ │ │ │ ├── ColorAdjustmentColorReplaceV2.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── ColorAdjustmentColorReplaceV2.shader │ │ │ │ │ │ └── ColorAdjustmentColorReplaceV2.shader.meta │ │ │ │ ├── ScreenBinarization.meta │ │ │ │ └── ScreenBinarization │ │ │ │ │ ├── ScreenBinarization.cs │ │ │ │ │ ├── ScreenBinarization.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ ├── ScreenBinarization.shader │ │ │ │ │ └── ScreenBinarization.shader.meta │ │ │ ├── EdgeDetection.meta │ │ │ ├── EdgeDetection │ │ │ │ ├── EdgeDetectionRoberts.meta │ │ │ │ ├── EdgeDetectionRoberts │ │ │ │ │ ├── EdgeDetectionRoberts.cs │ │ │ │ │ ├── EdgeDetectionRoberts.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── EdgeDetectionRoberts.shader │ │ │ │ │ │ └── EdgeDetectionRoberts.shader.meta │ │ │ │ ├── EdgeDetectionRobertsNeon.meta │ │ │ │ ├── EdgeDetectionRobertsNeon │ │ │ │ │ ├── EdgeDetectionRobertsNeon.cs │ │ │ │ │ ├── EdgeDetectionRobertsNeon.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── EdgeDetectionRobertsNeon.shader │ │ │ │ │ │ └── EdgeDetectionRobertsNeon.shader.meta │ │ │ │ ├── EdgeDetectionRobertsNeonV2.meta │ │ │ │ ├── EdgeDetectionRobertsNeonV2 │ │ │ │ │ ├── EdgeDetectionRobertsNeonV2.cs │ │ │ │ │ ├── EdgeDetectionRobertsNeonV2.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── EdgeDetectionRobertsNeonV2.shader │ │ │ │ │ │ └── EdgeDetectionRobertsNeonV2.shader.meta │ │ │ │ ├── EdgeDetectionScharr.meta │ │ │ │ ├── EdgeDetectionScharr │ │ │ │ │ ├── EdgeDetectionScharr.cs │ │ │ │ │ ├── EdgeDetectionScharr.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── EdgeDetectionScharr.shader │ │ │ │ │ │ └── EdgeDetectionScharr.shader.meta │ │ │ │ ├── EdgeDetectionScharrNeon.meta │ │ │ │ ├── EdgeDetectionScharrNeon │ │ │ │ │ ├── EdgeDetectionScharrNeon.cs │ │ │ │ │ ├── EdgeDetectionScharrNeon.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── EdgeDetectionScharrNeon.shader │ │ │ │ │ │ └── EdgeDetectionScharrNeon.shader.meta │ │ │ │ ├── EdgeDetectionScharrNeonV2.meta │ │ │ │ ├── EdgeDetectionScharrNeonV2 │ │ │ │ │ ├── EdgeDetectionScharrNeonV2.cs │ │ │ │ │ ├── EdgeDetectionScharrNeonV2.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── EdgeDetectionScharrNeonV2.shader │ │ │ │ │ │ └── EdgeDetectionScharrNeonV2.shader.meta │ │ │ │ ├── EdgeDetectionSobel.meta │ │ │ │ ├── EdgeDetectionSobel │ │ │ │ │ ├── EdgeDetectionSobel.cs │ │ │ │ │ ├── EdgeDetectionSobel.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── EdgeDetectionSobel.shader │ │ │ │ │ │ └── EdgeDetectionSobel.shader.meta │ │ │ │ ├── EdgeDetectionSobelNeon.meta │ │ │ │ ├── EdgeDetectionSobelNeon │ │ │ │ │ ├── EdgeDetectionSobelNeon.cs │ │ │ │ │ ├── EdgeDetectionSobelNeon.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── EdgeDetectionSobelNeon.shader │ │ │ │ │ │ └── EdgeDetectionSobelNeon.shader.meta │ │ │ │ ├── EdgeDetectionSobelNeonV2.meta │ │ │ │ └── EdgeDetectionSobelNeonV2 │ │ │ │ │ ├── EdgeDetectionSobelNeonV2.cs │ │ │ │ │ ├── EdgeDetectionSobelNeonV2.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ ├── EdgeDetectionSobelNeonV2.shader │ │ │ │ │ └── EdgeDetectionSobelNeonV2.shader.meta │ │ │ ├── Environment.meta │ │ │ ├── Environment │ │ │ │ ├── CloudShadow.meta │ │ │ │ ├── CloudShadow │ │ │ │ │ ├── CloudShadow.cs │ │ │ │ │ ├── CloudShadow.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── HMK_PostProcessing_CloudShadow.shader │ │ │ │ │ │ └── HMK_PostProcessing_CloudShadow.shader.meta │ │ │ │ ├── DepthFog.meta │ │ │ │ ├── DepthFog │ │ │ │ │ ├── DepthFog.cs │ │ │ │ │ ├── DepthFog.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── HMK_PostProcessing_DepthFog.shader │ │ │ │ │ │ └── HMK_PostProcessing_DepthFog.shader.meta │ │ │ │ ├── RainRipple.meta │ │ │ │ ├── RainRipple │ │ │ │ │ ├── RainRipple.cs │ │ │ │ │ ├── RainRipple.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── HMK_PostProcessing_RainRipple.shader │ │ │ │ │ │ └── HMK_PostProcessing_RainRipple.shader.meta │ │ │ │ ├── SunShaft.meta │ │ │ │ └── SunShaft │ │ │ │ │ ├── Shader.meta │ │ │ │ │ ├── Shader │ │ │ │ │ ├── SunShaft.shader │ │ │ │ │ └── SunShaft.shader.meta │ │ │ │ │ ├── SunShaft.cs │ │ │ │ │ └── SunShaft.cs.meta │ │ │ ├── Glitch.meta │ │ │ ├── Glitch │ │ │ │ ├── GlitchAnalogNoise.meta │ │ │ │ ├── GlitchAnalogNoise │ │ │ │ │ ├── GlitchAnalogNoise.cs │ │ │ │ │ ├── GlitchAnalogNoise.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── GlitchAnalogNoise.shader │ │ │ │ │ │ └── GlitchAnalogNoise.shader.meta │ │ │ │ ├── GlitchDigitalStripe.meta │ │ │ │ ├── GlitchDigitalStripe │ │ │ │ │ ├── GlitchDigitalStripe.cs │ │ │ │ │ ├── GlitchDigitalStripe.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── GlitchDigitalStripe.shader │ │ │ │ │ │ └── GlitchDigitalStripe.shader.meta │ │ │ │ ├── GlitchImageBlock.meta │ │ │ │ ├── GlitchImageBlock │ │ │ │ │ ├── GlitchImageBlock.cs │ │ │ │ │ ├── GlitchImageBlock.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── GlitchImageBlock.shader │ │ │ │ │ │ └── GlitchImageBlock.shader.meta │ │ │ │ ├── GlitchImageBlockV2.meta │ │ │ │ ├── GlitchImageBlockV2 │ │ │ │ │ ├── GlitchImageBlockV2.cs │ │ │ │ │ ├── GlitchImageBlockV2.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── GlitchImageBlockV2.shader │ │ │ │ │ │ └── GlitchImageBlockV2.shader.meta │ │ │ │ ├── GlitchImageBlockV3.meta │ │ │ │ ├── GlitchImageBlockV3 │ │ │ │ │ ├── GlitchImageBlockV3.cs │ │ │ │ │ ├── GlitchImageBlockV3.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── GlitchImageBlockV3.shader │ │ │ │ │ │ └── GlitchImageBlockV3.shader.meta │ │ │ │ ├── GlitchImageBlockV4.meta │ │ │ │ ├── GlitchImageBlockV4 │ │ │ │ │ ├── GlitchImageBlockV4.cs │ │ │ │ │ ├── GlitchImageBlockV4.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── GlitchImageBlockV4.shader │ │ │ │ │ │ └── GlitchImageBlockV4.shader.meta │ │ │ │ ├── GlitchLineBlock.meta │ │ │ │ ├── GlitchLineBlock │ │ │ │ │ ├── Editor.meta │ │ │ │ │ ├── GlitchLineBlock.cs │ │ │ │ │ ├── GlitchLineBlock.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── GlitchLineBlock.shader │ │ │ │ │ │ └── GlitchLineBlock.shader.meta │ │ │ │ ├── GlitchRGBSplit.meta │ │ │ │ ├── GlitchRGBSplit │ │ │ │ │ ├── GlitchRGBSplit.cs │ │ │ │ │ ├── GlitchRGBSplit.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── GlitchRGBSplit.shader │ │ │ │ │ │ └── GlitchRGBSplit.shader.meta │ │ │ │ ├── GlitchRGBSplitV2.meta │ │ │ │ ├── GlitchRGBSplitV2 │ │ │ │ │ ├── GlitchRGBSplitV2.cs │ │ │ │ │ ├── GlitchRGBSplitV2.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── GlitchRGBSplitV2.shader │ │ │ │ │ │ └── GlitchRGBSplitV2.shader.meta │ │ │ │ ├── GlitchRGBSplitV3.meta │ │ │ │ ├── GlitchRGBSplitV3 │ │ │ │ │ ├── GlitchRGBSplitV3.cs │ │ │ │ │ ├── GlitchRGBSplitV3.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── GlitchRGBSplitV3.shader │ │ │ │ │ │ └── GlitchRGBSplitV3.shader.meta │ │ │ │ ├── GlitchRGBSplitV4.meta │ │ │ │ ├── GlitchRGBSplitV4 │ │ │ │ │ ├── GlitchRGBSplitV4.cs │ │ │ │ │ ├── GlitchRGBSplitV4.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── GlitchRGBSplitV4.shader │ │ │ │ │ │ └── GlitchRGBSplitV4.shader.meta │ │ │ │ ├── GlitchRGBSplitV5.meta │ │ │ │ ├── GlitchRGBSplitV5 │ │ │ │ │ ├── GlitchRGBSplitV5.cs │ │ │ │ │ ├── GlitchRGBSplitV5.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── GlitchRGBSplitV5.shader │ │ │ │ │ │ └── GlitchRGBSplitV5.shader.meta │ │ │ │ ├── GlitchScanLineJitter.meta │ │ │ │ ├── GlitchScanLineJitter │ │ │ │ │ ├── GlitchScanLineJitter.cs │ │ │ │ │ ├── GlitchScanLineJitter.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── GlitchScanLineJitter.shader │ │ │ │ │ │ └── GlitchScanLineJitter.shader.meta │ │ │ │ ├── GlitchScreenJump.meta │ │ │ │ ├── GlitchScreenJump │ │ │ │ │ ├── GlitchScreenJump.cs │ │ │ │ │ ├── GlitchScreenJump.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── GlitchScreenJump.shader │ │ │ │ │ │ └── GlitchScreenJump.shader.meta │ │ │ │ ├── GlitchScreenShake.meta │ │ │ │ ├── GlitchScreenShake │ │ │ │ │ ├── GlitchScreenShake.cs │ │ │ │ │ ├── GlitchScreenShake.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── GlitchScreenShake.shader │ │ │ │ │ │ └── GlitchScreenShake.shader.meta │ │ │ │ ├── GlitchTileJitter.meta │ │ │ │ ├── GlitchTileJitter │ │ │ │ │ ├── GlitchTileJitter.cs │ │ │ │ │ ├── GlitchTileJitter.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── GlitchTileJitter.shader │ │ │ │ │ │ └── GlitchTileJitter.shader.meta │ │ │ │ ├── GlitchWaveJitter.meta │ │ │ │ └── GlitchWaveJitter │ │ │ │ │ ├── GlitchWaveJitter.cs │ │ │ │ │ ├── GlitchWaveJitter.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ ├── GlitchWaveJitter.shader │ │ │ │ │ └── GlitchWaveJitter.shader.meta │ │ │ ├── ImageProcessing.meta │ │ │ ├── ImageProcessing │ │ │ │ ├── SharpenV1.meta │ │ │ │ ├── SharpenV1 │ │ │ │ │ ├── Shader.meta │ │ │ │ │ ├── Shader │ │ │ │ │ │ ├── SharpenV1.shader │ │ │ │ │ │ └── SharpenV1.shader.meta │ │ │ │ │ ├── SharpenV1.cs │ │ │ │ │ └── SharpenV1.cs.meta │ │ │ │ ├── SharpenV2.meta │ │ │ │ ├── SharpenV2 │ │ │ │ │ ├── Shader.meta │ │ │ │ │ ├── Shader │ │ │ │ │ │ ├── SharpenV2.shader │ │ │ │ │ │ └── SharpenV2.shader.meta │ │ │ │ │ ├── SharpenV2.cs │ │ │ │ │ └── SharpenV2.cs.meta │ │ │ │ ├── SharpenV3.meta │ │ │ │ └── SharpenV3 │ │ │ │ │ ├── Shader.meta │ │ │ │ │ ├── Shader │ │ │ │ │ ├── SharpenV3.shader │ │ │ │ │ └── SharpenV3.shader.meta │ │ │ │ │ ├── SharpenV3.cs │ │ │ │ │ └── SharpenV3.cs.meta │ │ │ ├── Pixelize.meta │ │ │ ├── Pixelize │ │ │ │ ├── PixelizeCircle.meta │ │ │ │ ├── PixelizeCircle │ │ │ │ │ ├── PixelizeCircle.cs │ │ │ │ │ ├── PixelizeCircle.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── PixelizeCircle.shader │ │ │ │ │ │ └── PixelizeCircle.shader.meta │ │ │ │ ├── PixelizeDiamond.meta │ │ │ │ ├── PixelizeDiamond │ │ │ │ │ ├── PixelizeDiamond.cs │ │ │ │ │ ├── PixelizeDiamond.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── PixelizeDiamond.shader │ │ │ │ │ │ └── PixelizeDiamond.shader.meta │ │ │ │ ├── PixelizeHexagon.meta │ │ │ │ ├── PixelizeHexagon │ │ │ │ │ ├── PixelizeHexagon.cs │ │ │ │ │ ├── PixelizeHexagon.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── PixelizeHexagon.shader │ │ │ │ │ │ └── PixelizeHexagon.shader.meta │ │ │ │ ├── PixelizeHexagonGrid.meta │ │ │ │ ├── PixelizeHexagonGrid │ │ │ │ │ ├── PixelizeHexagonGrid.cs │ │ │ │ │ ├── PixelizeHexagonGrid.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── PixelizeHexagonGrid.shader │ │ │ │ │ │ └── PixelizeHexagonGrid.shader.meta │ │ │ │ ├── PixelizeLeaf.meta │ │ │ │ ├── PixelizeLeaf │ │ │ │ │ ├── PixelizeLeaf.cs │ │ │ │ │ ├── PixelizeLeaf.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── PixelizeLeaf.shader │ │ │ │ │ │ └── PixelizeLeaf.shader.meta │ │ │ │ ├── PixelizeLed.meta │ │ │ │ ├── PixelizeLed │ │ │ │ │ ├── PixelizeLed.cs │ │ │ │ │ ├── PixelizeLed.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── PixelizeLed.shader │ │ │ │ │ │ └── PixelizeLed.shader.meta │ │ │ │ ├── PixelizeQuad.meta │ │ │ │ ├── PixelizeQuad │ │ │ │ │ ├── PixelizeQuad.cs │ │ │ │ │ ├── PixelizeQuad.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── PixelizeQuad.shader │ │ │ │ │ │ └── PixelizeQuad.shader.meta │ │ │ │ ├── PixelizeSector.meta │ │ │ │ ├── PixelizeSector │ │ │ │ │ ├── PixelizeSector.cs │ │ │ │ │ ├── PixelizeSector.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ │ ├── PixelizeSector.shader │ │ │ │ │ │ └── PixelizeSector.shader.meta │ │ │ │ ├── PixelizeTriangle.meta │ │ │ │ └── PixelizeTriangle │ │ │ │ │ ├── PixelizeTriangle.cs │ │ │ │ │ ├── PixelizeTriangle.cs.meta │ │ │ │ │ ├── Shader.meta │ │ │ │ │ └── Shader │ │ │ │ │ ├── PixelizeTriangle.shader │ │ │ │ │ └── PixelizeTriangle.shader.meta │ │ │ ├── RanderWave.meta │ │ │ ├── RanderWave │ │ │ │ ├── RaderWave.cs │ │ │ │ ├── RaderWave.cs.meta │ │ │ │ ├── Shader.meta │ │ │ │ └── Shader │ │ │ │ │ ├── HMK_PostProcessing_RaderWave.shader │ │ │ │ │ └── HMK_PostProcessing_RaderWave.shader.meta │ │ │ ├── SurfaceSnow.meta │ │ │ ├── SurfaceSnow │ │ │ │ ├── Shader.meta │ │ │ │ ├── Shader │ │ │ │ │ ├── HMK_PostProcessing_SurfaceSnow.shader │ │ │ │ │ └── HMK_PostProcessing_SurfaceSnow.shader.meta │ │ │ │ ├── SurfaceSonw.cs │ │ │ │ └── SurfaceSonw.cs.meta │ │ │ ├── Vignette.meta │ │ │ └── Vignette │ │ │ │ ├── AuroraVignette.meta │ │ │ │ ├── AuroraVignette │ │ │ │ ├── AuroraVignette.cs │ │ │ │ ├── AuroraVignette.cs.meta │ │ │ │ ├── Shader.meta │ │ │ │ └── Shader │ │ │ │ │ ├── AuroraVignette.shader │ │ │ │ │ └── AuroraVignette.shader.meta │ │ │ │ ├── RapidOldTVVignette.meta │ │ │ │ ├── RapidOldTVVignette │ │ │ │ ├── RapidOldTVVignette.cs │ │ │ │ ├── RapidOldTVVignette.cs.meta │ │ │ │ ├── Shader.meta │ │ │ │ └── Shader │ │ │ │ │ ├── RapidOldTVVignette.shader │ │ │ │ │ └── RapidOldTVVignette.shader.meta │ │ │ │ ├── RapidOldTVVignetteV2.meta │ │ │ │ ├── RapidOldTVVignetteV2 │ │ │ │ ├── RapidOldTVVignetteV2.cs │ │ │ │ ├── RapidOldTVVignetteV2.cs.meta │ │ │ │ ├── Shader.meta │ │ │ │ └── Shader │ │ │ │ │ ├── RapidOldTVVignetteV2.shader │ │ │ │ │ └── RapidOldTVVignetteV2.shader.meta │ │ │ │ ├── RapidVignette.meta │ │ │ │ ├── RapidVignette │ │ │ │ ├── RapidVignette.cs │ │ │ │ ├── RapidVignette.cs.meta │ │ │ │ ├── Shader.meta │ │ │ │ └── Shader │ │ │ │ │ ├── RapidVignette.shader │ │ │ │ │ └── RapidVignette.shader.meta │ │ │ │ ├── RapidVignetteV2.meta │ │ │ │ └── RapidVignetteV2 │ │ │ │ ├── RapidVignetteV2.cs │ │ │ │ ├── RapidVignetteV2.cs.meta │ │ │ │ ├── Shader.meta │ │ │ │ └── Shader │ │ │ │ ├── RapidVignetteV2.shader │ │ │ │ └── RapidVignetteV2.shader.meta │ │ │ ├── Resources.meta │ │ │ ├── Resources │ │ │ ├── X-Noise256.png │ │ │ └── X-Noise256.png.meta │ │ │ ├── Shader.meta │ │ │ ├── Shader │ │ │ ├── NoiseLibrary.hlsl │ │ │ ├── NoiseLibrary.hlsl.meta │ │ │ ├── PostProcessing.hlsl │ │ │ └── PostProcessing.hlsl.meta │ │ │ ├── Utility.meta │ │ │ ├── Utility │ │ │ ├── VolumeEnum.cs │ │ │ ├── VolumeEnum.cs.meta │ │ │ ├── VolumeUtility.cs │ │ │ └── VolumeUtility.cs.meta │ │ │ ├── VolumeDefine.cs │ │ │ ├── VolumeDefine.cs.meta │ │ │ ├── VolumeSetting.cs │ │ │ └── VolumeSetting.cs.meta │ ├── Passes.meta │ ├── Passes │ │ ├── AdditionalLightsShadowCasterPass.cs │ │ ├── AdditionalLightsShadowCasterPass.cs.meta │ │ ├── BlitPass.cs │ │ ├── BlitPass.cs.meta │ │ ├── CapturePass.cs │ │ ├── CapturePass.cs.meta │ │ ├── ColorGradingLutPass.cs │ │ ├── ColorGradingLutPass.cs.meta │ │ ├── CopyColorPass.cs │ │ ├── CopyColorPass.cs.meta │ │ ├── CopyDepthPass.cs │ │ ├── CopyDepthPass.cs.meta │ │ ├── DeferredPass.cs │ │ ├── DeferredPass.cs.meta │ │ ├── DepthNormalOnlyPass.cs │ │ ├── DepthNormalOnlyPass.cs.meta │ │ ├── DepthOnlyPass.cs │ │ ├── DepthOnlyPass.cs.meta │ │ ├── DrawObjectsPass.cs │ │ ├── DrawObjectsPass.cs.meta │ │ ├── DrawSkyboxPass.cs │ │ ├── DrawSkyboxPass.cs.meta │ │ ├── FinalBlitPass.cs │ │ ├── FinalBlitPass.cs.meta │ │ ├── GBufferPass.cs │ │ ├── GBufferPass.cs.meta │ │ ├── InvokeOnRenderObjectCallbackPass.cs │ │ ├── InvokeOnRenderObjectCallbackPass.cs.meta │ │ ├── MainLightShadowCasterPass.cs │ │ ├── MainLightShadowCasterPass.cs.meta │ │ ├── MotionVectorRenderPass.cs │ │ ├── MotionVectorRenderPass.cs.meta │ │ ├── PostProcessPass.cs │ │ ├── PostProcessPass.cs.meta │ │ ├── RenderObjectsPass.cs │ │ ├── RenderObjectsPass.cs.meta │ │ ├── ScreenSpaceShadowResolvePass.cs │ │ ├── ScreenSpaceShadowResolvePass.cs.meta │ │ ├── ScreenTransition.meta │ │ ├── ScreenTransition │ │ │ ├── Fade.meta │ │ │ └── Fade │ │ │ │ ├── Animation.meta │ │ │ │ ├── Animation │ │ │ │ ├── SingleFocusCamera.controller │ │ │ │ ├── SingleFocusCamera.controller.meta │ │ │ │ ├── SingleFocusTransition.anim │ │ │ │ ├── SingleFocusTransition.anim.meta │ │ │ │ ├── SingleFocusTransitionClose.anim │ │ │ │ ├── SingleFocusTransitionClose.anim.meta │ │ │ │ ├── SingleFocusTransitionOpen.anim │ │ │ │ └── SingleFocusTransitionOpen.anim.meta │ │ │ │ ├── ScreenTransitionSingleFocusSoft.cs │ │ │ │ ├── ScreenTransitionSingleFocusSoft.cs.meta │ │ │ │ ├── Shader.meta │ │ │ │ ├── Shader │ │ │ │ ├── PostProcessing.hlsl │ │ │ │ ├── PostProcessing.hlsl.meta │ │ │ │ ├── TransitionSingleFocusSoft.shader │ │ │ │ └── TransitionSingleFocusSoft.shader.meta │ │ │ │ ├── SingleFocusSoft.cs │ │ │ │ └── SingleFocusSoft.cs.meta │ │ ├── ScriptableRenderPass.cs │ │ ├── ScriptableRenderPass.cs.meta │ │ ├── TileDepthRangePass.cs │ │ ├── TileDepthRangePass.cs.meta │ │ ├── TransparentSettingsPass.cs │ │ ├── TransparentSettingsPass.cs.meta │ │ ├── XROcclusionMeshPass.cs │ │ └── XROcclusionMeshPass.cs.meta │ ├── PostProcessPasses.cs │ ├── PostProcessPasses.cs.meta │ ├── PostProcessUtils.cs │ ├── PostProcessUtils.cs.meta │ ├── PreviousFrameData.cs │ ├── PreviousFrameData.cs.meta │ ├── RenderTargetBufferSystem.cs │ ├── RenderTargetBufferSystem.cs.meta │ ├── RenderTargetHandle.cs │ ├── RenderTargetHandle.cs.meta │ ├── RendererFeatures.meta │ ├── RendererFeatures │ │ ├── DecalRendererFeature.cs │ │ ├── DecalRendererFeature.cs.meta │ │ ├── DisallowMultipleRendererFeature.cs │ │ ├── DisallowMultipleRendererFeature.cs.meta │ │ ├── RenderObjects.cs │ │ ├── RenderObjects.cs.meta │ │ ├── ScreenSpaceAmbientOcclusion.cs │ │ ├── ScreenSpaceAmbientOcclusion.cs.meta │ │ ├── ScreenSpaceShadows.cs │ │ └── ScreenSpaceShadows.cs.meta │ ├── RenderingUtils.cs │ ├── RenderingUtils.cs.meta │ ├── SampleCount.cs │ ├── SampleCount.cs.meta │ ├── SceneViewDrawMode.cs │ ├── SceneViewDrawMode.cs.meta │ ├── ScriptableRenderer.cs │ ├── ScriptableRenderer.cs.meta │ ├── ScriptableRendererData.cs │ ├── ScriptableRendererData.cs.meta │ ├── ScriptableRendererFeature.cs │ ├── ScriptableRendererFeature.cs.meta │ ├── ShaderData.cs │ ├── ShaderData.cs.meta │ ├── ShaderUtils.cs │ ├── ShaderUtils.cs.meta │ ├── ShadowUtils.cs │ ├── ShadowUtils.cs.meta │ ├── StencilUsage.cs │ ├── StencilUsage.cs.meta │ ├── Tiling.meta │ ├── Tiling │ │ ├── LightExtractionJob.cs │ │ ├── LightExtractionJob.cs.meta │ │ ├── MinMaxZJob.cs │ │ ├── MinMaxZJob.cs.meta │ │ ├── RadixSortJob.cs │ │ ├── RadixSortJob.cs.meta │ │ ├── ReorderJob.cs │ │ ├── ReorderJob.cs.meta │ │ ├── SliceCombineJob.cs │ │ ├── SliceCombineJob.cs.meta │ │ ├── SliceCullingJob.cs │ │ ├── SliceCullingJob.cs.meta │ │ ├── TileSize.cs │ │ ├── TileSize.cs.meta │ │ ├── ZBinningJob.cs │ │ └── ZBinningJob.cs.meta │ ├── Unity.RenderPipelines.Universal.Runtime.asmdef │ ├── Unity.RenderPipelines.Universal.Runtime.asmdef.meta │ ├── UniversalAdditionalCameraData.cs │ ├── UniversalAdditionalCameraData.cs.meta │ ├── UniversalAdditionalLightData.cs │ ├── UniversalAdditionalLightData.cs.meta │ ├── UniversalRenderPipeline.cs │ ├── UniversalRenderPipeline.cs.meta │ ├── UniversalRenderPipelineCore.cs │ ├── UniversalRenderPipelineCore.cs.meta │ ├── UniversalRenderPipelineGlobalSettings.cs │ ├── UniversalRenderPipelineGlobalSettings.cs.meta │ ├── UniversalRenderer.cs │ ├── UniversalRenderer.cs.meta │ ├── UniversalRendererData.cs │ ├── UniversalRendererData.cs.meta │ ├── VFXGraph.meta │ ├── VFXGraph │ │ ├── Shaders.meta │ │ └── Shaders │ │ │ ├── VFXCommon.hlsl │ │ │ ├── VFXCommon.hlsl.meta │ │ │ ├── VFXDefines.hlsl │ │ │ ├── VFXDefines.hlsl.meta │ │ │ ├── VFXLit.hlsl │ │ │ ├── VFXLit.hlsl.meta │ │ │ ├── VFXLitPixelOutput.hlsl │ │ │ └── VFXLitPixelOutput.hlsl.meta │ ├── XR.meta │ └── XR │ │ ├── XRLayout.cs │ │ ├── XRLayout.cs.meta │ │ ├── XRPass.cs │ │ ├── XRPass.cs.meta │ │ ├── XRSystem.cs │ │ └── XRSystem.cs.meta ├── Samples~ │ └── URPPackageSamples │ │ ├── .sample.json │ │ ├── CameraStacking.meta │ │ ├── CameraStacking │ │ ├── 3D Skybox.meta │ │ ├── 3D Skybox │ │ │ ├── 3DSkybox.meta │ │ │ ├── 3DSkybox.unity │ │ │ ├── 3DSkybox.unity.meta │ │ │ ├── 3DSkybox │ │ │ │ ├── 3DSkyboxProfile.asset │ │ │ │ ├── 3DSkyboxProfile.asset.meta │ │ │ │ ├── LightingData.asset │ │ │ │ ├── LightingData.asset.meta │ │ │ │ ├── ReflectionProbe-0.exr │ │ │ │ └── ReflectionProbe-0.exr.meta │ │ │ ├── 3DSkyboxPipeline.asset │ │ │ ├── 3DSkyboxPipeline.asset.meta │ │ │ ├── Animation.meta │ │ │ ├── Animation │ │ │ │ ├── 3DSkyboxAnimation.anim │ │ │ │ ├── 3DSkyboxAnimation.anim.meta │ │ │ │ ├── Main Camera.controller │ │ │ │ └── Main Camera.controller.meta │ │ │ ├── BaseRenderer.asset │ │ │ ├── BaseRenderer.asset.meta │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── Building.mat │ │ │ │ ├── Building.mat.meta │ │ │ │ ├── HighBuilding.mat │ │ │ │ ├── HighBuilding.mat.meta │ │ │ │ ├── Planet 1.mat │ │ │ │ ├── Planet 1.mat.meta │ │ │ │ ├── Planet 2.mat │ │ │ │ └── Planet 2.mat.meta │ │ │ ├── Prefabs.meta │ │ │ ├── Prefabs │ │ │ │ ├── HighDetailBlock.prefab │ │ │ │ ├── HighDetailBlock.prefab.meta │ │ │ │ ├── LowDetailBlock.prefab │ │ │ │ ├── LowDetailBlock.prefab.meta │ │ │ │ ├── MediumDetailBlock.prefab │ │ │ │ └── MediumDetailBlock.prefab.meta │ │ │ ├── Scripts.meta │ │ │ ├── Scripts │ │ │ │ ├── SkyboxCamera.cs │ │ │ │ └── SkyboxCamera.cs.meta │ │ │ ├── Shaders.meta │ │ │ ├── Shaders │ │ │ │ ├── SkyPlanet.shadergraph │ │ │ │ └── SkyPlanet.shadergraph.meta │ │ │ ├── SkyboxRenderer.asset │ │ │ └── SkyboxRenderer.asset.meta │ │ ├── MixedFOV.meta │ │ ├── MixedFOV │ │ │ ├── MixedFOV.meta │ │ │ ├── MixedFOV.unity │ │ │ ├── MixedFOV.unity.meta │ │ │ ├── MixedFOV │ │ │ │ ├── LightingData.asset │ │ │ │ ├── LightingData.asset.meta │ │ │ │ ├── Lightmap-0_comp_dir.png │ │ │ │ ├── Lightmap-0_comp_dir.png.meta │ │ │ │ ├── Lightmap-0_comp_light.exr │ │ │ │ ├── Lightmap-0_comp_light.exr.meta │ │ │ │ ├── MixedFOVSettings.lighting │ │ │ │ ├── MixedFOVSettings.lighting.meta │ │ │ │ ├── ReflectionProbe-0.exr │ │ │ │ └── ReflectionProbe-0.exr.meta │ │ │ ├── Prefabs.meta │ │ │ └── Prefabs │ │ │ │ ├── Gun.prefab │ │ │ │ └── Gun.prefab.meta │ │ ├── SplitScreen.meta │ │ └── SplitScreen │ │ │ ├── SplitScreen.meta │ │ │ ├── SplitScreen.unity │ │ │ ├── SplitScreen.unity.meta │ │ │ └── SplitScreen │ │ │ ├── PostProcessingVolume Profile.asset │ │ │ ├── PostProcessingVolume Profile.asset.meta │ │ │ ├── SplitScreenPPUISettings.lighting │ │ │ └── SplitScreenPPUISettings.lighting.meta │ │ ├── Decals.meta │ │ ├── Decals │ │ ├── BlobShadow.meta │ │ ├── BlobShadow │ │ │ ├── Animation.meta │ │ │ ├── Animation │ │ │ │ ├── BlobShadowAnimation.anim │ │ │ │ ├── BlobShadowAnimation.anim.meta │ │ │ │ ├── Capsule.controller │ │ │ │ └── Capsule.controller.meta │ │ │ ├── BlobShadow.meta │ │ │ ├── BlobShadow.unity │ │ │ ├── BlobShadow.unity.meta │ │ │ ├── BlobShadow │ │ │ │ ├── LightingData.asset │ │ │ │ ├── LightingData.asset.meta │ │ │ │ ├── ReflectionProbe-0.exr │ │ │ │ └── ReflectionProbe-0.exr.meta │ │ │ ├── BlobShadowPipeline.asset │ │ │ ├── BlobShadowPipeline.asset.meta │ │ │ ├── BlobShadowPipeline_Renderer.asset │ │ │ ├── BlobShadowPipeline_Renderer.asset.meta │ │ │ ├── BlobShadow_Graph.shadergraph │ │ │ ├── BlobShadow_Graph.shadergraph.meta │ │ │ ├── BlobShadow_Mat.mat │ │ │ └── BlobShadow_Mat.mat.meta │ │ ├── PaintSplat.meta │ │ ├── PaintSplat │ │ │ ├── PaintSplat.meta │ │ │ ├── PaintSplat.unity │ │ │ ├── PaintSplat.unity.meta │ │ │ ├── PaintSplat │ │ │ │ ├── LightingData.asset │ │ │ │ ├── LightingData.asset.meta │ │ │ │ ├── ReflectionProbe-0.exr │ │ │ │ └── ReflectionProbe-0.exr.meta │ │ │ ├── PaintSplatPipeline.asset │ │ │ ├── PaintSplatPipeline.asset.meta │ │ │ ├── PaintSplatPipeline_Renderer.asset │ │ │ ├── PaintSplatPipeline_Renderer.asset.meta │ │ │ ├── PaintSplat_Graph.shadergraph │ │ │ ├── PaintSplat_Graph.shadergraph.meta │ │ │ ├── PaintSplat_Mat.mat │ │ │ ├── PaintSplat_Mat.mat.meta │ │ │ ├── WorldSpaceUV.shadersubgraph │ │ │ └── WorldSpaceUV.shadersubgraph.meta │ │ ├── ProxyLighting.meta │ │ └── ProxyLighting │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ ├── BlueSpotlight.mat │ │ │ ├── BlueSpotlight.mat.meta │ │ │ ├── Spotlight.mat │ │ │ ├── Spotlight.mat.meta │ │ │ ├── Wall.mat │ │ │ └── Wall.mat.meta │ │ │ ├── ProxyLighting.unity │ │ │ ├── ProxyLighting.unity.meta │ │ │ ├── ProxyLightingPipeline.asset │ │ │ ├── ProxyLightingPipeline.asset.meta │ │ │ ├── ProxyLightingPipeline_Renderer.asset │ │ │ ├── ProxyLightingPipeline_Renderer.asset.meta │ │ │ ├── Shaders.meta │ │ │ └── Shaders │ │ │ ├── PointLight_Graph.shadergraph │ │ │ ├── PointLight_Graph.shadergraph.meta │ │ │ ├── SpotLightProxy_Graph.shadergraph │ │ │ └── SpotLightProxy_Graph.shadergraph.meta │ │ ├── LensFlares.meta │ │ ├── LensFlares │ │ ├── Animation.meta │ │ ├── Animation │ │ │ ├── Main Camera.controller │ │ │ ├── Main Camera.controller.meta │ │ │ ├── SunFlareAnimation.anim │ │ │ └── SunFlareAnimation.anim.meta │ │ ├── LensFlarePresets.meta │ │ ├── LensFlarePresets │ │ │ ├── 17-270mm.asset │ │ │ ├── 17-270mm.asset.meta │ │ │ ├── 50mm.asset │ │ │ ├── 50mm.asset.meta │ │ │ ├── Anamorphic_Sci-Fi.asset │ │ │ ├── Anamorphic_Sci-Fi.asset.meta │ │ │ ├── Anamorphic_Sci-Fi2.asset │ │ │ ├── Anamorphic_Sci-Fi2.asset.meta │ │ │ ├── Anamorphic_Streak.asset │ │ │ ├── Anamorphic_Streak.asset.meta │ │ │ ├── Arena_80s.asset │ │ │ ├── Arena_80s.asset.meta │ │ │ ├── Caustic.asset │ │ │ ├── Caustic.asset.meta │ │ │ ├── Caustic2.asset │ │ │ ├── Caustic2.asset.meta │ │ │ ├── Sci-Fi.asset │ │ │ ├── Sci-Fi.asset.meta │ │ │ ├── Shapes.asset │ │ │ ├── Shapes.asset.meta │ │ │ ├── Simple.asset │ │ │ ├── Simple.asset.meta │ │ │ ├── Smartphone_Smudged.asset │ │ │ ├── Smartphone_Smudged.asset.meta │ │ │ ├── Sun.asset │ │ │ └── Sun.asset.meta │ │ ├── LensFlareShowroom.unity │ │ ├── LensFlareShowroom.unity.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── ScreenSpacePlacement.cs │ │ │ └── ScreenSpacePlacement.cs.meta │ │ ├── SunFlare.meta │ │ ├── SunFlare.unity │ │ ├── SunFlare.unity.meta │ │ ├── SunFlare │ │ │ ├── LightingData.asset │ │ │ ├── LightingData.asset.meta │ │ │ ├── ReflectionProbe-0.exr │ │ │ └── ReflectionProbe-0.exr.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── PartialRIng.png │ │ │ ├── PartialRIng.png.meta │ │ │ ├── Ring.png │ │ │ ├── Ring.png.meta │ │ │ ├── Shimmer.png │ │ │ └── Shimmer.png.meta │ │ ├── RendererFeatures.meta │ │ ├── RendererFeatures │ │ ├── AmbientOcclusion.meta │ │ ├── AmbientOcclusion │ │ │ ├── AmbientOcclusion.meta │ │ │ ├── AmbientOcclusion.unity │ │ │ ├── AmbientOcclusion.unity.meta │ │ │ ├── AmbientOcclusion │ │ │ │ ├── LightingData.asset │ │ │ │ ├── LightingData.asset.meta │ │ │ │ ├── LightingSettings.lighting │ │ │ │ ├── LightingSettings.lighting.meta │ │ │ │ ├── ReflectionProbe-0.exr │ │ │ │ └── ReflectionProbe-0.exr.meta │ │ │ ├── Animation.meta │ │ │ ├── Animation │ │ │ │ ├── Main Camera.controller │ │ │ │ ├── Main Camera.controller.meta │ │ │ │ ├── SSAO.anim │ │ │ │ └── SSAO.anim.meta │ │ │ ├── SSAO_Pipeline.asset │ │ │ ├── SSAO_Pipeline.asset.meta │ │ │ ├── SSAO_Renderer.asset │ │ │ └── SSAO_Renderer.asset.meta │ │ ├── GlitchEffect.meta │ │ ├── GlitchEffect │ │ │ ├── GlitchEffect.meta │ │ │ ├── GlitchEffect.unity │ │ │ ├── GlitchEffect.unity.meta │ │ │ ├── GlitchEffect │ │ │ │ ├── GlitchLightingSettings.lighting │ │ │ │ ├── GlitchLightingSettings.lighting.meta │ │ │ │ ├── LightingData.asset │ │ │ │ ├── LightingData.asset.meta │ │ │ │ ├── ReflectionProbe-0.exr │ │ │ │ └── ReflectionProbe-0.exr.meta │ │ │ ├── Glitch_Graph.shadergraph │ │ │ ├── Glitch_Graph.shadergraph.meta │ │ │ ├── Glitch_Material.mat │ │ │ ├── Glitch_Material.mat.meta │ │ │ ├── Glitch_Pipeline.asset │ │ │ ├── Glitch_Pipeline.asset.meta │ │ │ ├── Glitch_Renderer.asset │ │ │ └── Glitch_Renderer.asset.meta │ │ ├── KeepFrame.meta │ │ ├── KeepFrame │ │ │ ├── AdditiveParticle.mat │ │ │ ├── AdditiveParticle.mat.meta │ │ │ ├── KeepFrame.unity │ │ │ ├── KeepFrame.unity.meta │ │ │ ├── KeepFrameFeature.cs │ │ │ ├── KeepFrameFeature.cs.meta │ │ │ ├── KeepFramePipeline.asset │ │ │ ├── KeepFramePipeline.asset.meta │ │ │ ├── KeepFramePipeline_Renderer.asset │ │ │ ├── KeepFramePipeline_Renderer.asset.meta │ │ │ ├── SwirlyFrame.mat │ │ │ ├── SwirlyFrame.mat.meta │ │ │ ├── SwirlyFrame_Graph.shadergraph │ │ │ └── SwirlyFrame_Graph.shadergraph.meta │ │ ├── OcclusionEffect.meta │ │ ├── OcclusionEffect │ │ │ ├── Animation.meta │ │ │ ├── Animation │ │ │ │ ├── MovingCubeAnimation.anim │ │ │ │ ├── MovingCubeAnimation.anim.meta │ │ │ │ ├── MovinigCube.controller │ │ │ │ └── MovinigCube.controller.meta │ │ │ ├── Dither_Graph.shadergraph │ │ │ ├── Dither_Graph.shadergraph.meta │ │ │ ├── Dither_Material.mat │ │ │ ├── Dither_Material.mat.meta │ │ │ ├── OcclusionEffect.meta │ │ │ ├── OcclusionEffect.unity │ │ │ ├── OcclusionEffect.unity.meta │ │ │ ├── OcclusionEffect │ │ │ │ ├── LightingData.asset │ │ │ │ ├── LightingData.asset.meta │ │ │ │ ├── OcclusionEffectSettings.lighting │ │ │ │ ├── OcclusionEffectSettings.lighting.meta │ │ │ │ ├── ReflectionProbe-0.exr │ │ │ │ └── ReflectionProbe-0.exr.meta │ │ │ ├── OcclusionEffectPipeline.asset │ │ │ ├── OcclusionEffectPipeline.asset.meta │ │ │ ├── OcclusionEffect_Renderer.asset │ │ │ └── OcclusionEffect_Renderer.asset.meta │ │ ├── TrailEffect.meta │ │ └── TrailEffect │ │ │ ├── Animation.meta │ │ │ ├── Animation │ │ │ ├── KeepFrame.anim │ │ │ ├── KeepFrame.anim.meta │ │ │ ├── Sphere.controller │ │ │ └── Sphere.controller.meta │ │ │ ├── DepthHistory_Renderer.asset │ │ │ ├── DepthHistory_Renderer.asset.meta │ │ │ ├── DepthNormal.mat │ │ │ ├── DepthNormal.mat.meta │ │ │ ├── Sand.mat │ │ │ ├── Sand.mat.meta │ │ │ ├── SandBoxModel.fbx │ │ │ ├── SandBoxModel.fbx.meta │ │ │ ├── Shaders.meta │ │ │ ├── Shaders │ │ │ ├── DepthColor_graph.shadergraph │ │ │ ├── DepthColor_graph.shadergraph.meta │ │ │ ├── Sand_Graph.shadergraph │ │ │ ├── Sand_Graph.shadergraph.meta │ │ │ ├── TrailMap.shadergraph │ │ │ └── TrailMap.shadergraph.meta │ │ │ ├── TrailEffect.meta │ │ │ ├── TrailEffect.unity │ │ │ ├── TrailEffect.unity.meta │ │ │ ├── TrailEffect │ │ │ ├── LightingData.asset │ │ │ ├── LightingData.asset.meta │ │ │ ├── ReflectionProbe-0.exr │ │ │ └── ReflectionProbe-0.exr.meta │ │ │ ├── TrailEffect_Pipeline.asset │ │ │ ├── TrailEffect_Pipeline.asset.meta │ │ │ ├── TrailEffect_Renderer.asset │ │ │ ├── TrailEffect_Renderer.asset.meta │ │ │ ├── TrailMap.renderTexture │ │ │ ├── TrailMap.renderTexture.meta │ │ │ ├── TrailMapDisplay.mat │ │ │ └── TrailMapDisplay.mat.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ ├── Lit.meta │ │ └── Lit │ │ │ ├── Lit.meta │ │ │ ├── Lit.unity │ │ │ ├── Lit.unity.meta │ │ │ ├── Lit │ │ │ ├── LightingData.asset │ │ │ ├── LightingData.asset.meta │ │ │ ├── LitLighting.lighting │ │ │ ├── LitLighting.lighting.meta │ │ │ ├── ReflectionProbe-0.exr │ │ │ ├── ReflectionProbe-0.exr.meta │ │ │ ├── ReflectionProbe-1.exr │ │ │ └── ReflectionProbe-1.exr.meta │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ ├── BaseMap.mat │ │ │ ├── BaseMap.mat.meta │ │ │ ├── BaseRed.mat │ │ │ ├── BaseRed.mat.meta │ │ │ ├── BaseWhite.mat │ │ │ ├── BaseWhite.mat.meta │ │ │ ├── BlueEmission.mat │ │ │ ├── BlueEmission.mat.meta │ │ │ ├── EmissionMap.mat │ │ │ ├── EmissionMap.mat.meta │ │ │ ├── EmissionOn.mat │ │ │ ├── EmissionOn.mat.meta │ │ │ ├── HeightMapOn.mat │ │ │ ├── HeightMapOn.mat.meta │ │ │ ├── MetallicMap.mat │ │ │ ├── MetallicMap.mat.meta │ │ │ ├── MetallicOn.mat │ │ │ ├── MetallicOn.mat.meta │ │ │ ├── MetallicOne.mat │ │ │ ├── MetallicOne.mat.meta │ │ │ ├── MetallicSmoothnessZero.mat │ │ │ ├── MetallicSmoothnessZero.mat.meta │ │ │ ├── NormalMapOn.mat │ │ │ ├── NormalMapOn.mat.meta │ │ │ ├── OcclusionOn.mat │ │ │ ├── OcclusionOn.mat.meta │ │ │ ├── SmoothnessOne.mat │ │ │ ├── SmoothnessOne.mat.meta │ │ │ ├── WithHeightMap.mat │ │ │ ├── WithHeightMap.mat.meta │ │ │ ├── WithNormalMap.mat │ │ │ ├── WithNormalMap.mat.meta │ │ │ ├── WithOcclusion.mat │ │ │ ├── WithOcclusion.mat.meta │ │ │ ├── WithoutNormalMap.mat │ │ │ └── WithoutNormalMap.mat.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ ├── UVSphere.fbx │ │ │ └── UVSphere.fbx.meta │ │ │ ├── Prefabs.meta │ │ │ ├── Prefabs │ │ │ ├── 2Podium.prefab │ │ │ ├── 2Podium.prefab.meta │ │ │ ├── 3Podium.prefab │ │ │ ├── 3Podium.prefab.meta │ │ │ ├── 4Podium.prefab │ │ │ ├── 4Podium.prefab.meta │ │ │ ├── 5Podium.prefab │ │ │ ├── 5Podium.prefab.meta │ │ │ ├── 6Podium.prefab │ │ │ └── 6Podium.prefab.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ ├── Coins_Base.png │ │ │ ├── Coins_Base.png.meta │ │ │ ├── Coins_Emission.png │ │ │ ├── Coins_Emission.png.meta │ │ │ ├── Coins_Height.png │ │ │ ├── Coins_Height.png.meta │ │ │ ├── Coins_Metallic.png │ │ │ ├── Coins_Metallic.png.meta │ │ │ ├── Coins_Normal.png │ │ │ ├── Coins_Normal.png.meta │ │ │ ├── Coins_Occlusion.png │ │ │ └── Coins_Occlusion.png.meta │ │ ├── SharedAssets.meta │ │ └── SharedAssets │ │ ├── Fonts.meta │ │ ├── Fonts │ │ ├── Lato-Regular.ttf │ │ └── Lato-Regular.ttf.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ ├── Blue.mat │ │ ├── Blue.mat.meta │ │ ├── CheckerFloor.mat │ │ ├── CheckerFloor.mat.meta │ │ ├── DarkGray.mat │ │ ├── DarkGray.mat.meta │ │ ├── Floor.mat │ │ ├── Floor.mat.meta │ │ ├── Green.mat │ │ ├── Green.mat.meta │ │ ├── LightGray.mat │ │ ├── LightGray.mat.meta │ │ ├── MatteCheckerFloor.mat │ │ ├── MatteCheckerFloor.mat.meta │ │ ├── Orange.mat │ │ ├── Orange.mat.meta │ │ ├── Red.mat │ │ ├── Red.mat.meta │ │ ├── Text.mat │ │ ├── Text.mat.meta │ │ ├── Wall.mat │ │ ├── Wall.mat.meta │ │ ├── White.mat │ │ ├── White.mat.meta │ │ ├── Yellow.mat │ │ └── Yellow.mat.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ ├── FirstPersonPlayer.prefab │ │ ├── FirstPersonPlayer.prefab.meta │ │ ├── MainPanel.prefab │ │ └── MainPanel.prefab.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ ├── AutoLoadPipelineAsset.cs │ │ ├── AutoLoadPipelineAsset.cs.meta │ │ ├── FirstPersonController.cs │ │ └── FirstPersonController.cs.meta │ │ ├── Settings.meta │ │ ├── Settings │ │ ├── Global Volume Profile.asset │ │ ├── Global Volume Profile.asset.meta │ │ ├── SamplesForwardRenderer.asset │ │ ├── SamplesForwardRenderer.asset.meta │ │ ├── SamplesPipelineAsset.asset │ │ └── SamplesPipelineAsset.asset.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ ├── 3DText.shader │ │ ├── 3DText.shader.meta │ │ ├── GradientRemap_Graph.shadergraph │ │ ├── GradientRemap_Graph.shadergraph.meta │ │ ├── URPMainLight_Graph.shadersubgraph │ │ ├── URPMainLight_Graph.shadersubgraph.meta │ │ ├── Wall_Graph.shadergraph │ │ └── Wall_Graph.shadergraph.meta │ │ ├── Sky.mat │ │ ├── Sky.mat.meta │ │ ├── Textures.meta │ │ ├── Textures │ │ ├── Checker.png │ │ └── Checker.png.meta │ │ └── VolumeProfiles.meta ├── ShaderLibrary.meta ├── ShaderLibrary │ ├── AmbientOcclusion.hlsl │ ├── AmbientOcclusion.hlsl.meta │ ├── BRDF.hlsl │ ├── BRDF.hlsl.meta │ ├── Clustering.hlsl │ ├── Clustering.hlsl.meta │ ├── Core.hlsl │ ├── Core.hlsl.meta │ ├── DBuffer.hlsl │ ├── DBuffer.hlsl.meta │ ├── Debug.meta │ ├── Debug │ │ ├── DebugViewEnums.cs │ │ ├── DebugViewEnums.cs.hlsl │ │ ├── DebugViewEnums.cs.hlsl.meta │ │ ├── DebugViewEnums.cs.meta │ │ ├── Debugging2D.hlsl │ │ ├── Debugging2D.hlsl.meta │ │ ├── Debugging3D.hlsl │ │ ├── Debugging3D.hlsl.meta │ │ ├── DebuggingCommon.hlsl │ │ ├── DebuggingCommon.hlsl.meta │ │ ├── DebuggingFullscreen.hlsl │ │ └── DebuggingFullscreen.hlsl.meta │ ├── DecalInput.hlsl │ ├── DecalInput.hlsl.meta │ ├── DeclareDepthTexture.hlsl │ ├── DeclareDepthTexture.hlsl.meta │ ├── DeclareNormalsTexture.hlsl │ ├── DeclareNormalsTexture.hlsl.meta │ ├── DeclareOpaqueTexture.hlsl │ ├── DeclareOpaqueTexture.hlsl.meta │ ├── Deprecated.cs │ ├── Deprecated.cs.meta │ ├── Deprecated.hlsl │ ├── Deprecated.hlsl.meta │ ├── GlobalIllumination.hlsl │ ├── GlobalIllumination.hlsl.meta │ ├── Input.hlsl │ ├── Input.hlsl.meta │ ├── LightCookie.meta │ ├── LightCookie │ │ ├── LightCookie.hlsl │ │ ├── LightCookie.hlsl.meta │ │ ├── LightCookieInput.hlsl │ │ ├── LightCookieInput.hlsl.meta │ │ ├── LightCookieTypes.hlsl │ │ └── LightCookieTypes.hlsl.meta │ ├── Lighting.hlsl │ ├── Lighting.hlsl.meta │ ├── MetaInput.hlsl │ ├── MetaInput.hlsl.meta │ ├── NormalReconstruction.hlsl │ ├── NormalReconstruction.hlsl.meta │ ├── Particles.hlsl │ ├── Particles.hlsl.meta │ ├── ParticlesInstancing.hlsl │ ├── ParticlesInstancing.hlsl.meta │ ├── RealtimeLights.hlsl │ ├── RealtimeLights.hlsl.meta │ ├── SSAO.hlsl │ ├── SSAO.hlsl.meta │ ├── ShaderGraphFunctions.hlsl │ ├── ShaderGraphFunctions.hlsl.meta │ ├── ShaderTypes.cs │ ├── ShaderTypes.cs.hlsl │ ├── ShaderTypes.cs.hlsl.meta │ ├── ShaderTypes.cs.meta │ ├── ShaderVariablesFunctions.deprecated.hlsl │ ├── ShaderVariablesFunctions.deprecated.hlsl.meta │ ├── ShaderVariablesFunctions.hlsl │ ├── ShaderVariablesFunctions.hlsl.meta │ ├── Shadows.hlsl │ ├── Shadows.hlsl.meta │ ├── SurfaceData.hlsl │ ├── SurfaceData.hlsl.meta │ ├── SurfaceInput.hlsl │ ├── SurfaceInput.hlsl.meta │ ├── Unity.RenderPipelines.Universal.ShaderLibrary.asmdef │ ├── Unity.RenderPipelines.Universal.ShaderLibrary.asmdef.meta │ ├── UnityGBuffer.hlsl │ ├── UnityGBuffer.hlsl.meta │ ├── UnityInput.hlsl │ ├── UnityInput.hlsl.meta │ ├── UnityTypes.hlsl │ ├── UnityTypes.hlsl.meta │ ├── UniversalDOTSInstancing.hlsl │ ├── UniversalDOTSInstancing.hlsl.meta │ ├── UniversalMetaPass.hlsl │ ├── UniversalMetaPass.hlsl.meta │ ├── Unlit.hlsl │ ├── Unlit.hlsl.meta │ ├── VisualEffectVertex.hlsl │ └── VisualEffectVertex.hlsl.meta ├── Shaders.meta ├── Shaders │ ├── 2D.meta │ ├── 2D │ │ ├── Include.meta │ │ ├── Include │ │ │ ├── CombinedShapeLightShared.hlsl │ │ │ ├── CombinedShapeLightShared.hlsl.meta │ │ │ ├── InputData2D.hlsl │ │ │ ├── InputData2D.hlsl.meta │ │ │ ├── LightingUtility.hlsl │ │ │ ├── LightingUtility.hlsl.meta │ │ │ ├── NormalsRenderingShared.hlsl │ │ │ ├── NormalsRenderingShared.hlsl.meta │ │ │ ├── ShadowProjectVertex.hlsl │ │ │ ├── ShadowProjectVertex.hlsl.meta │ │ │ ├── SpriteMaskShared.hlsl │ │ │ ├── SpriteMaskShared.hlsl.meta │ │ │ ├── SurfaceData2D.hlsl │ │ │ └── SurfaceData2D.hlsl.meta │ │ ├── Light2D-Point-Volumetric.shader │ │ ├── Light2D-Point-Volumetric.shader.meta │ │ ├── Light2D-Point.shader │ │ ├── Light2D-Point.shader.meta │ │ ├── Light2D-Shape-Volumetric.shader │ │ ├── Light2D-Shape-Volumetric.shader.meta │ │ ├── Light2D-Shape.shader │ │ ├── Light2D-Shape.shader.meta │ │ ├── Shadow2D-Projected.shader │ │ ├── Shadow2D-Projected.shader.meta │ │ ├── Shadow2D-Shadow-Sprite.shader │ │ ├── Shadow2D-Shadow-Sprite.shader.meta │ │ ├── Shadow2D-Unshadow-Geometry.shader │ │ ├── Shadow2D-Unshadow-Geometry.shader.meta │ │ ├── Shadow2D-Unshadow-Sprite.shader │ │ ├── Shadow2D-Unshadow-Sprite.shader.meta │ │ ├── Sprite-Lit-Default.shader │ │ ├── Sprite-Lit-Default.shader.meta │ │ ├── Sprite-Mask.shader │ │ ├── Sprite-Mask.shader.meta │ │ ├── Sprite-Unlit-Default.shader │ │ └── Sprite-Unlit-Default.shader.meta │ ├── AutodeskInteractive.meta │ ├── AutodeskInteractive │ │ ├── AutodeskInteractive.shadergraph │ │ ├── AutodeskInteractive.shadergraph.meta │ │ ├── AutodeskInteractiveMasked.shadergraph │ │ ├── AutodeskInteractiveMasked.shadergraph.meta │ │ ├── AutodeskInteractiveTransparent.shadergraph │ │ └── AutodeskInteractiveTransparent.shadergraph.meta │ ├── BakedLit.shader │ ├── BakedLit.shader.meta │ ├── BakedLitDepthNormalsPass.hlsl │ ├── BakedLitDepthNormalsPass.hlsl.meta │ ├── BakedLitForwardPass.hlsl │ ├── BakedLitForwardPass.hlsl.meta │ ├── BakedLitInput.hlsl │ ├── BakedLitInput.hlsl.meta │ ├── BakedLitMetaPass.hlsl │ ├── BakedLitMetaPass.hlsl.meta │ ├── CameraMotionVectors.shader │ ├── CameraMotionVectors.shader.meta │ ├── ComplexLit.shader │ ├── ComplexLit.shader.meta │ ├── Debug.meta │ ├── Debug │ │ ├── DebugReplacement.shader │ │ └── DebugReplacement.shader.meta │ ├── Decal.shadergraph │ ├── Decal.shadergraph.meta │ ├── DepthNormalsPass.hlsl │ ├── DepthNormalsPass.hlsl.meta │ ├── DepthOnlyPass.hlsl │ ├── DepthOnlyPass.hlsl.meta │ ├── Lit.shader │ ├── Lit.shader.meta │ ├── LitDepthNormalsPass.hlsl │ ├── LitDepthNormalsPass.hlsl.meta │ ├── LitForwardPass.hlsl │ ├── LitForwardPass.hlsl.meta │ ├── LitGBufferPass.hlsl │ ├── LitGBufferPass.hlsl.meta │ ├── LitInput.hlsl │ ├── LitInput.hlsl.meta │ ├── LitMetaPass.hlsl │ ├── LitMetaPass.hlsl.meta │ ├── Nature.meta │ ├── Nature │ │ ├── SpeedTree7.shader │ │ ├── SpeedTree7.shader.meta │ │ ├── SpeedTree7Billboard.shader │ │ ├── SpeedTree7Billboard.shader.meta │ │ ├── SpeedTree7BillboardInput.hlsl │ │ ├── SpeedTree7BillboardInput.hlsl.meta │ │ ├── SpeedTree7BillboardPasses.hlsl │ │ ├── SpeedTree7BillboardPasses.hlsl.meta │ │ ├── SpeedTree7CommonInput.hlsl │ │ ├── SpeedTree7CommonInput.hlsl.meta │ │ ├── SpeedTree7CommonPasses.hlsl │ │ ├── SpeedTree7CommonPasses.hlsl.meta │ │ ├── SpeedTree7Input.hlsl │ │ ├── SpeedTree7Input.hlsl.meta │ │ ├── SpeedTree7Passes.hlsl │ │ ├── SpeedTree7Passes.hlsl.meta │ │ ├── SpeedTree8.shader │ │ ├── SpeedTree8.shader.meta │ │ ├── SpeedTree8Input.hlsl │ │ ├── SpeedTree8Input.hlsl.meta │ │ ├── SpeedTree8Passes.hlsl │ │ ├── SpeedTree8Passes.hlsl.meta │ │ ├── SpeedTree8_PBRLit.shadergraph │ │ ├── SpeedTree8_PBRLit.shadergraph.meta │ │ ├── SpeedTreeUtility.hlsl │ │ └── SpeedTreeUtility.hlsl.meta │ ├── ObjectMotionVectors.shader │ ├── ObjectMotionVectors.shader.meta │ ├── Particles.meta │ ├── Particles │ │ ├── ParticlesDepthNormalsPass.hlsl │ │ ├── ParticlesDepthNormalsPass.hlsl.meta │ │ ├── ParticlesDepthOnlyPass.hlsl │ │ ├── ParticlesDepthOnlyPass.hlsl.meta │ │ ├── ParticlesEditorPass.hlsl │ │ ├── ParticlesEditorPass.hlsl.meta │ │ ├── ParticlesInput.hlsl │ │ ├── ParticlesInput.hlsl.meta │ │ ├── ParticlesLit.shader │ │ ├── ParticlesLit.shader.meta │ │ ├── ParticlesLitForwardPass.hlsl │ │ ├── ParticlesLitForwardPass.hlsl.meta │ │ ├── ParticlesLitGbufferPass.hlsl │ │ ├── ParticlesLitGbufferPass.hlsl.meta │ │ ├── ParticlesLitInput.hlsl │ │ ├── ParticlesLitInput.hlsl.meta │ │ ├── ParticlesSimpleLit.shader │ │ ├── ParticlesSimpleLit.shader.meta │ │ ├── ParticlesSimpleLitForwardPass.hlsl │ │ ├── ParticlesSimpleLitForwardPass.hlsl.meta │ │ ├── ParticlesSimpleLitGBufferPass.hlsl │ │ ├── ParticlesSimpleLitGBufferPass.hlsl.meta │ │ ├── ParticlesSimpleLitInput.hlsl │ │ ├── ParticlesSimpleLitInput.hlsl.meta │ │ ├── ParticlesUnlit.shader │ │ ├── ParticlesUnlit.shader.meta │ │ ├── ParticlesUnlitAlways.shader │ │ ├── ParticlesUnlitAlways.shader.meta │ │ ├── ParticlesUnlitForwardPass.hlsl │ │ ├── ParticlesUnlitForwardPass.hlsl.meta │ │ ├── ParticlesUnlitInput.hlsl │ │ └── ParticlesUnlitInput.hlsl.meta │ ├── PostProcessing.meta │ ├── PostProcessing │ │ ├── Bloom.shader │ │ ├── Bloom.shader.meta │ │ ├── BokehDepthOfField.shader │ │ ├── BokehDepthOfField.shader.meta │ │ ├── CameraMotionBlur.shader │ │ ├── CameraMotionBlur.shader.meta │ │ ├── Common.hlsl │ │ ├── Common.hlsl.meta │ │ ├── EdgeAdaptiveSpatialUpsampling.shader │ │ ├── EdgeAdaptiveSpatialUpsampling.shader.meta │ │ ├── FinalPost.shader │ │ ├── FinalPost.shader.meta │ │ ├── GaussianDepthOfField.shader │ │ ├── GaussianDepthOfField.shader.meta │ │ ├── LensFlareDataDriven.shader │ │ ├── LensFlareDataDriven.shader.meta │ │ ├── LutBuilderHdr.shader │ │ ├── LutBuilderHdr.shader.meta │ │ ├── LutBuilderLdr.shader │ │ ├── LutBuilderLdr.shader.meta │ │ ├── PaniniProjection.shader │ │ ├── PaniniProjection.shader.meta │ │ ├── ScalingSetup.shader │ │ ├── ScalingSetup.shader.meta │ │ ├── StopNaN.shader │ │ ├── StopNaN.shader.meta │ │ ├── SubpixelMorphologicalAntialiasing.hlsl │ │ ├── SubpixelMorphologicalAntialiasing.hlsl.meta │ │ ├── SubpixelMorphologicalAntialiasing.shader │ │ ├── SubpixelMorphologicalAntialiasing.shader.meta │ │ ├── SubpixelMorphologicalAntialiasingBridge.hlsl │ │ ├── SubpixelMorphologicalAntialiasingBridge.hlsl.meta │ │ ├── UberPost.shader │ │ └── UberPost.shader.meta │ ├── Shaders.cs │ ├── Shaders.cs.meta │ ├── ShadowCasterPass.hlsl │ ├── ShadowCasterPass.hlsl.meta │ ├── SimpleLit.shader │ ├── SimpleLit.shader.meta │ ├── SimpleLitDepthNormalsPass.hlsl │ ├── SimpleLitDepthNormalsPass.hlsl.meta │ ├── SimpleLitForwardPass.hlsl │ ├── SimpleLitForwardPass.hlsl.meta │ ├── SimpleLitGBufferPass.hlsl │ ├── SimpleLitGBufferPass.hlsl.meta │ ├── SimpleLitInput.hlsl │ ├── SimpleLitInput.hlsl.meta │ ├── SimpleLitMetaPass.hlsl │ ├── SimpleLitMetaPass.hlsl.meta │ ├── SpatialMappingOcclusion.shader │ ├── SpatialMappingOcclusion.shader.meta │ ├── SpatialMappingWireframe.shader │ ├── SpatialMappingWireframe.shader.meta │ ├── Terrain.meta │ ├── Terrain │ │ ├── TerrainDetailLit.shader │ │ ├── TerrainDetailLit.shader.meta │ │ ├── TerrainDetailLitInput.hlsl │ │ ├── TerrainDetailLitInput.hlsl.meta │ │ ├── TerrainDetailLitPasses.hlsl │ │ ├── TerrainDetailLitPasses.hlsl.meta │ │ ├── TerrainLit.shader │ │ ├── TerrainLit.shader.meta │ │ ├── TerrainLitAdd.shader │ │ ├── TerrainLitAdd.shader.meta │ │ ├── TerrainLitBase.shader │ │ ├── TerrainLitBase.shader.meta │ │ ├── TerrainLitBasemapGen.shader │ │ ├── TerrainLitBasemapGen.shader.meta │ │ ├── TerrainLitDepthNormalsPass.hlsl │ │ ├── TerrainLitDepthNormalsPass.hlsl.meta │ │ ├── TerrainLitInput.hlsl │ │ ├── TerrainLitInput.hlsl.meta │ │ ├── TerrainLitMetaPass.hlsl │ │ ├── TerrainLitMetaPass.hlsl.meta │ │ ├── TerrainLitPasses.hlsl │ │ ├── TerrainLitPasses.hlsl.meta │ │ ├── WavingGrass.shader │ │ ├── WavingGrass.shader.meta │ │ ├── WavingGrassBillboard.shader │ │ ├── WavingGrassBillboard.shader.meta │ │ ├── WavingGrassDepthNormalsPass.hlsl │ │ ├── WavingGrassDepthNormalsPass.hlsl.meta │ │ ├── WavingGrassInput.hlsl │ │ ├── WavingGrassInput.hlsl.meta │ │ ├── WavingGrassPasses.hlsl │ │ └── WavingGrassPasses.hlsl.meta │ ├── Unity.RenderPipelines.Universal.Shaders.asmdef │ ├── Unity.RenderPipelines.Universal.Shaders.asmdef.meta │ ├── Unlit.shader │ ├── Unlit.shader.meta │ ├── UnlitDepthNormalsPass.hlsl │ ├── UnlitDepthNormalsPass.hlsl.meta │ ├── UnlitForwardPass.hlsl │ ├── UnlitForwardPass.hlsl.meta │ ├── UnlitInput.hlsl │ ├── UnlitInput.hlsl.meta │ ├── UnlitMetaPass.hlsl │ ├── UnlitMetaPass.hlsl.meta │ ├── Utils.meta │ ├── Utils │ │ ├── Blit.shader │ │ ├── Blit.shader.meta │ │ ├── CopyDepth.shader │ │ ├── CopyDepth.shader.meta │ │ ├── CopyDepthPass.hlsl │ │ ├── CopyDepthPass.hlsl.meta │ │ ├── CoreBlit.shader │ │ ├── CoreBlit.shader.meta │ │ ├── CoreBlitColorAndDepth.shader │ │ ├── CoreBlitColorAndDepth.shader.meta │ │ ├── Deferred.hlsl │ │ ├── Deferred.hlsl.meta │ │ ├── FallbackError.shader │ │ ├── FallbackError.shader.meta │ │ ├── Fullscreen.hlsl │ │ ├── Fullscreen.hlsl.meta │ │ ├── MaterialError.shader │ │ ├── MaterialError.shader.meta │ │ ├── Sampling.shader │ │ ├── Sampling.shader.meta │ │ ├── ScreenSpaceAmbientOcclusion.shader │ │ ├── ScreenSpaceAmbientOcclusion.shader.meta │ │ ├── ScreenSpaceShadows.shader │ │ ├── ScreenSpaceShadows.shader.meta │ │ ├── StencilDeferred.shader │ │ ├── StencilDeferred.shader.meta │ │ ├── Universal2D.hlsl │ │ └── Universal2D.hlsl.meta │ ├── XR.meta │ └── XR │ │ ├── XRMirrorView.hlsl │ │ ├── XRMirrorView.hlsl.meta │ │ ├── XRMirrorView.shader │ │ ├── XRMirrorView.shader.meta │ │ ├── XROcclusionMesh.shader │ │ └── XROcclusionMesh.shader.meta ├── Tests.meta ├── Tests │ ├── .tests.json │ ├── Editor.meta │ ├── Editor │ │ ├── EditorTests.cs │ │ ├── EditorTests.cs.meta │ │ ├── Unity.RenderPipelines.Universal.Editor.Tests.asmdef │ │ └── Unity.RenderPipelines.Universal.Editor.Tests.asmdef.meta │ ├── Runtime.meta │ └── Runtime │ │ ├── DecalTests.cs │ │ ├── DecalTests.cs.meta │ │ ├── Light2DTests.cs │ │ ├── Light2DTests.cs.meta │ │ ├── PixelPerfectCameraTests.cs │ │ ├── PixelPerfectCameraTests.cs.meta │ │ ├── RuntimeTests.cs │ │ ├── RuntimeTests.cs.meta │ │ ├── Unity.RenderPipelines.Universal.Runtime.Tests.asmdef │ │ └── Unity.RenderPipelines.Universal.Runtime.Tests.asmdef.meta ├── Textures.meta ├── Textures │ ├── 2D.meta │ ├── 2D │ │ ├── Sparkle.png │ │ └── Sparkle.png.meta │ ├── BlueNoise16.meta │ ├── BlueNoise16 │ │ ├── L.meta │ │ └── L │ │ │ ├── LDR_LLL1_0.png │ │ │ ├── LDR_LLL1_0.png.meta │ │ │ ├── LDR_LLL1_1.png │ │ │ ├── LDR_LLL1_1.png.meta │ │ │ ├── LDR_LLL1_10.png │ │ │ ├── LDR_LLL1_10.png.meta │ │ │ ├── LDR_LLL1_11.png │ │ │ ├── LDR_LLL1_11.png.meta │ │ │ ├── LDR_LLL1_12.png │ │ │ ├── LDR_LLL1_12.png.meta │ │ │ ├── LDR_LLL1_13.png │ │ │ ├── LDR_LLL1_13.png.meta │ │ │ ├── LDR_LLL1_14.png │ │ │ ├── LDR_LLL1_14.png.meta │ │ │ ├── LDR_LLL1_15.png │ │ │ ├── LDR_LLL1_15.png.meta │ │ │ ├── LDR_LLL1_16.png │ │ │ ├── LDR_LLL1_16.png.meta │ │ │ ├── LDR_LLL1_17.png │ │ │ ├── LDR_LLL1_17.png.meta │ │ │ ├── LDR_LLL1_18.png │ │ │ ├── LDR_LLL1_18.png.meta │ │ │ ├── LDR_LLL1_19.png │ │ │ ├── LDR_LLL1_19.png.meta │ │ │ ├── LDR_LLL1_2.png │ │ │ ├── LDR_LLL1_2.png.meta │ │ │ ├── LDR_LLL1_20.png │ │ │ ├── LDR_LLL1_20.png.meta │ │ │ ├── LDR_LLL1_21.png │ │ │ ├── LDR_LLL1_21.png.meta │ │ │ ├── LDR_LLL1_22.png │ │ │ ├── LDR_LLL1_22.png.meta │ │ │ ├── LDR_LLL1_23.png │ │ │ ├── LDR_LLL1_23.png.meta │ │ │ ├── LDR_LLL1_24.png │ │ │ ├── LDR_LLL1_24.png.meta │ │ │ ├── LDR_LLL1_25.png │ │ │ ├── LDR_LLL1_25.png.meta │ │ │ ├── LDR_LLL1_26.png │ │ │ ├── LDR_LLL1_26.png.meta │ │ │ ├── LDR_LLL1_27.png │ │ │ ├── LDR_LLL1_27.png.meta │ │ │ ├── LDR_LLL1_28.png │ │ │ ├── LDR_LLL1_28.png.meta │ │ │ ├── LDR_LLL1_29.png │ │ │ ├── LDR_LLL1_29.png.meta │ │ │ ├── LDR_LLL1_3.png │ │ │ ├── LDR_LLL1_3.png.meta │ │ │ ├── LDR_LLL1_30.png │ │ │ ├── LDR_LLL1_30.png.meta │ │ │ ├── LDR_LLL1_31.png │ │ │ ├── LDR_LLL1_31.png.meta │ │ │ ├── LDR_LLL1_4.png │ │ │ ├── LDR_LLL1_4.png.meta │ │ │ ├── LDR_LLL1_5.png │ │ │ ├── LDR_LLL1_5.png.meta │ │ │ ├── LDR_LLL1_6.png │ │ │ ├── LDR_LLL1_6.png.meta │ │ │ ├── LDR_LLL1_7.png │ │ │ ├── LDR_LLL1_7.png.meta │ │ │ ├── LDR_LLL1_8.png │ │ │ ├── LDR_LLL1_8.png.meta │ │ │ ├── LDR_LLL1_9.png │ │ │ └── LDR_LLL1_9.png.meta │ ├── FilmGrain.meta │ ├── FilmGrain │ │ ├── Large01.png │ │ ├── Large01.png.meta │ │ ├── Large02.png │ │ ├── Large02.png.meta │ │ ├── Medium01.png │ │ ├── Medium01.png.meta │ │ ├── Medium02.png │ │ ├── Medium02.png.meta │ │ ├── Medium03.png │ │ ├── Medium03.png.meta │ │ ├── Medium04.png │ │ ├── Medium04.png.meta │ │ ├── Medium05.png │ │ ├── Medium05.png.meta │ │ ├── Medium06.png │ │ ├── Medium06.png.meta │ │ ├── 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