├── .gitignore ├── Assets ├── Demo01.meta ├── Demo01 │ ├── Cube.mat │ ├── Cube.mat.meta │ ├── Demo.unity │ ├── Demo.unity.meta │ ├── Demo01.cs │ ├── Demo01.cs.meta │ ├── Editor.meta │ └── Editor │ │ ├── ExampleWindow.cs │ │ └── ExampleWindow.cs.meta ├── Demo02.meta ├── Demo02 │ ├── Editor.meta │ ├── Editor │ │ ├── Demo02.cs │ │ └── Demo02.cs.meta │ ├── index.html │ └── index.html.meta ├── Editor.meta ├── Editor │ ├── CustomWebViewEditorWindow.cs │ ├── CustomWebViewEditorWindow.cs.meta │ ├── WebViewEditorWindow.cs │ └── WebViewEditorWindow.cs.meta ├── HTML.meta └── HTML │ ├── index.html │ └── index.html.meta ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset ├── README.md └── images └── screenshot01.png /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Autogenerated VS/MD solution and project files 9 | ExportedObj/ 10 | *.csproj 11 | *.unityproj 12 | *.sln 13 | *.suo 14 | *.tmp 15 | *.user 16 | *.userprefs 17 | *.pidb 18 | *.booproj 19 | *.svd 20 | 21 | 22 | # Unity3D generated meta files 23 | *.pidb.meta 24 | 25 | # Unity3D Generated File On Crash Reports 26 | sysinfo.txt 27 | 28 | # Builds 29 | *.apk 30 | *.unitypackage 31 | -------------------------------------------------------------------------------- /Assets/Demo01.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 61e50998dd7e9444e896d77e2f7c9c57 3 | folderAsset: yes 4 | timeCreated: 1487225060 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Demo01/Cube.mat: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kimsama/Unity-WebViewEditorWindow/2d6968aa108114bb6c3eaeeeef6992002802d407/Assets/Demo01/Cube.mat -------------------------------------------------------------------------------- /Assets/Demo01/Cube.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8cd2a0fc76db6164c84ce3954b5a4781 3 | timeCreated: 1487228206 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Demo01/Demo.unity: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kimsama/Unity-WebViewEditorWindow/2d6968aa108114bb6c3eaeeeef6992002802d407/Assets/Demo01/Demo.unity -------------------------------------------------------------------------------- /Assets/Demo01/Demo.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8ff24590fc5e60b47bf203c2b586c759 3 | timeCreated: 1487228090 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Demo01/Demo01.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | /// 6 | /// Demonstrate calling csharp script by javascript which is within HTML file. 7 | /// 8 | /// See Assets/HTML/index.html to know how it works. 9 | /// 10 | /// 11 | public class Demo01 : MonoBehaviour 12 | { 13 | public float speed = 50f; 14 | 15 | void Update () 16 | { 17 | transform.Rotate(Vector3.up, speed * Time.deltaTime); 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Assets/Demo01/Demo01.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cd4a65b37d1139143865eced0cf9ffbf 3 | timeCreated: 1487228103 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Demo01/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5a3afa81cda3f5b4fa426a848d764f46 3 | folderAsset: yes 4 | timeCreated: 1487225065 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Demo01/Editor/ExampleWindow.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | 4 | public class ExampleWindow : CustomWebViewEditorWindow 5 | { 6 | 7 | [MenuItem("Window/Example01")] 8 | static void Open() 9 | { 10 | CreateWebViewEditorWindow( 11 | "Example", 12 | Application.dataPath + "/HTML/index.html", 200, 530, 800, 600); 13 | } 14 | 15 | public void Play() 16 | { 17 | EditorApplication.isPlaying = !EditorApplication.isPlaying; 18 | } 19 | 20 | public void Pause() 21 | { 22 | EditorApplication.isPaused = !EditorApplication.isPaused; 23 | } 24 | 25 | public void Step() 26 | { 27 | EditorApplication.Step(); 28 | } 29 | } -------------------------------------------------------------------------------- /Assets/Demo01/Editor/ExampleWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: de79749af09680143b7a7d902c56e8df 3 | timeCreated: 1487225186 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Demo02.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bbfbc6ddc70afde4584d303553ebbd66 3 | folderAsset: yes 4 | timeCreated: 1487237925 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Demo02/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fafc6ada331235b43888b021839f0912 3 | folderAsset: yes 4 | timeCreated: 1487237933 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Demo02/Editor/Demo02.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | 4 | /// 5 | /// Demonstrate calling javascript from C# sdie. 6 | /// 7 | public class Example02Window : CustomWebViewEditorWindow 8 | { 9 | [MenuItem("Window/Example02")] 10 | static void Open() 11 | { 12 | string path = Application.dataPath + "/Demo02/index.html"; 13 | var w = CreateWebViewEditorWindow("Example", path, 200, 530, 800, 600); 14 | 15 | // Call javascript function within of the HTML file. 16 | EditorApplication.update = () => 17 | { 18 | w.InvokeJSMethod("example", "changeText", Time.realtimeSinceStartup.ToString()); 19 | }; 20 | } 21 | 22 | } 23 | -------------------------------------------------------------------------------- /Assets/Demo02/Editor/Demo02.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 36b6190ec3cc1d140911f26d7013d597 3 | timeCreated: 1487237941 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Demo02/index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 |
Time sent from Unity editor put on here.
8 | 9 | 16 | 17 | -------------------------------------------------------------------------------- /Assets/Demo02/index.html.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c0efd2c67db95bc4db296be7e537f288 3 | timeCreated: 1487237716 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 08e14e0441756ac45afc973ce77d68f9 3 | folderAsset: yes 4 | timeCreated: 1487217908 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Editor/CustomWebViewEditorWindow.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System; 3 | using UnityEditor; 4 | using System.Reflection; 5 | using System.Collections.Generic; 6 | using System.IO; 7 | using System.Text; 8 | 9 | /// 10 | /// Open a WebViewEditorWindowTabs like AssetStore editor window. 11 | /// 12 | public class CustomWebViewEditorWindow 13 | { 14 | private object webViewEditorWindow = null; 15 | 16 | static object webView; 17 | 18 | static Type webViewEditorWindowType { 19 | get { 20 | /* 21 | //return Types.GetType ("UnityEditor.Web.WebViewEditorWindowTabs", "UnityEditor.dll"); 22 | // "UnityEditor.Web.WebViewEditorWindow" does not work with Unity 5.5.x. Obsolete? 23 | string typeName = "UnityEditor.Web.WebViewEditorWindowTabs"; 24 | 25 | // With Unity 5.5.x, calling UnityEngine.Types.GetType cause the following error: 26 | // error CS0619 : 'UnityEngine.Types.GetType (string, string)'is obsolete : 27 | // `This was an internal method which is no longer used' 28 | Type type = Assembly.Load("UnityEditor.dll").GetType(typeName); 29 | return type; 30 | */ 31 | #if UNITY_5_4_OR_NEWER 32 | return (typeof(Editor).Assembly).GetType("UnityEditor.Web.WebViewEditorWindowTabs"); 33 | //var type = Types.GetType("UnityEditor.Web.WebViewEditorWindowTabs", "UnityEditor.dll"); 34 | #else 35 | return Types.GetType("UnityEditor.Web.WebViewEditorWindow", "UnityEditor.dll"); 36 | #endif 37 | } 38 | } 39 | 40 | static Type GetType(string typeName, string assemblyName) 41 | { 42 | #if UNITY_5_4_OR_NEWER 43 | return Assembly.Load(assemblyName).GetType(typeName); 44 | #else 45 | return Types.GetType(typeName, assemblyName); 46 | #endif 47 | } 48 | 49 | const string PATH = "Temp/webViewEditorWindowNames.txt"; 50 | 51 | [InitializeOnLoadMethod] 52 | static void AddGlobalObjects () 53 | { 54 | if (File.Exists (PATH)) { 55 | 56 | foreach (var globalObjectName in File.ReadAllLines(PATH)) { 57 | var type = Type.GetType (globalObjectName); 58 | 59 | if (type == null) 60 | continue; 61 | AddGlobalObject (type); 62 | } 63 | } 64 | 65 | } 66 | 67 | public static T CreateWebViewEditorWindow (string title, string sourcesPath, int minWidth, int minHeight, int maxWidth, int maxHeight) where T : CustomWebViewEditorWindow, new() 68 | { 69 | var createMethod = webViewEditorWindowType.GetMethod ("Create", BindingFlags.Static | BindingFlags.Public | BindingFlags.FlattenHierarchy).MakeGenericMethod (webViewEditorWindowType); 70 | 71 | var window = createMethod.Invoke (null, new object[] { 72 | title, 73 | sourcesPath, 74 | minWidth, 75 | minHeight, 76 | maxWidth, 77 | maxHeight 78 | }); 79 | 80 | var customWebEditorWindow = new T { webViewEditorWindow = window }; 81 | 82 | EditorApplication.delayCall += () => { 83 | EditorApplication.delayCall += () => { 84 | webView = webViewEditorWindowType.GetField ("m_WebView", BindingFlags.NonPublic | BindingFlags.Instance).GetValue (customWebEditorWindow.webViewEditorWindow); 85 | AddGlobalObject (); 86 | }; 87 | }; 88 | 89 | return customWebEditorWindow; 90 | } 91 | 92 | private static void AddGlobalObject () where T : CustomWebViewEditorWindow 93 | { 94 | File.AppendAllText ("Temp/webViewEditorWindowNames.txt", typeof(T).Name + "\n", System.Text.Encoding.UTF8); 95 | AddGlobalObject (typeof(T)); 96 | } 97 | 98 | private static void AddGlobalObject (Type type) 99 | { 100 | var jsproxyMgrType = GetType("UnityEditor.Web.JSProxyMgr", "UnityEditor.dll"); 101 | var instance = jsproxyMgrType.GetMethod ("GetInstance").Invoke (null, new object[0]); 102 | 103 | if (jsproxyMgrType != null && instance != null) 104 | { 105 | jsproxyMgrType.GetMethod("AddGlobalObject").Invoke(instance, new object[] {type.Name, Activator.CreateInstance (type)}); 106 | } 107 | } 108 | 109 | /// 110 | /// InvokeJSMethod can not be called on Unity 5.5.x (seems to same on Unity 5.4.x) 111 | /// See the issue for the reason. 112 | /// 113 | public void InvokeJSMethod (string objectName, string funcName, params object[] args) 114 | { 115 | #if UNITY_5_4_OR_NEWER 116 | try 117 | { 118 | if (webViewEditorWindow != null && webView != null) 119 | { 120 | MethodInfo invokeJSMethod = webView.GetType().GetMethod("ExecuteJavascript"); 121 | if (invokeJSMethod != null) 122 | { 123 | object[] param = new object[] {PrepareJSMethod(objectName, funcName, args)}; 124 | invokeJSMethod.Invoke(webView, param); 125 | } 126 | } 127 | } 128 | catch (TargetInvocationException ex) 129 | { 130 | //FIXME: exception raise whenever the WebViewEditorWindowTabs window is closed. 131 | 132 | // should be set as null to open the editor window again. 133 | webView = null; 134 | // force stop calling the delegate even after closing the window. 135 | EditorApplication.update = null; 136 | Debug.LogFormat("{0}", ex.Message); 137 | return; 138 | } 139 | #else 140 | var invokeJSMethodMethod = webViewEditorWindowType.GetMethod ("InvokeJSMethod", BindingFlags.NonPublic | BindingFlags.Instance); 141 | if (invokeJSMethodMethod != null) 142 | { 143 | invokeJSMethodMethod.Invoke(webViewEditorWindow, new object[] { objectName, funcName, args }); 144 | } 145 | else 146 | Debug.LogErrorFormat("No {0}.{1} is found.", objectName, funcName); 147 | #endif 148 | 149 | } 150 | 151 | public static string PrepareJSMethod(string objectName, string name, params object[] args) 152 | { 153 | StringBuilder stringBuilder = new StringBuilder(); 154 | stringBuilder.Append(objectName); 155 | stringBuilder.Append('.'); 156 | stringBuilder.Append(name); 157 | stringBuilder.Append('('); 158 | bool flag = true; 159 | for (int i = 0; i < args.Length; i++) 160 | { 161 | object obj = args[i]; 162 | if (!flag) 163 | { 164 | stringBuilder.Append(','); 165 | } 166 | bool flag2 = obj is string; 167 | if (flag2) 168 | { 169 | stringBuilder.Append('"'); 170 | } 171 | stringBuilder.Append(obj); 172 | if (flag2) 173 | { 174 | stringBuilder.Append('"'); 175 | } 176 | flag = false; 177 | } 178 | stringBuilder.Append(");"); 179 | return stringBuilder.ToString(); 180 | 181 | } 182 | 183 | public static Type GetTypeFromAllAssemblies(string typeName) 184 | { 185 | Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies(); 186 | foreach (Assembly assembly in assemblies) 187 | { 188 | Type[] types = assembly.GetTypes(); 189 | foreach (Type type in types) 190 | { 191 | if (type.Name.Equals(typeName, StringComparison.CurrentCultureIgnoreCase) || 192 | type.Name.Contains('+' + typeName)) //+ check for inline classes 193 | return type; 194 | } 195 | } 196 | return null; 197 | 198 | } 199 | 200 | } 201 | -------------------------------------------------------------------------------- /Assets/Editor/CustomWebViewEditorWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9ac1391fb837ddd43b342e757ac86406 3 | timeCreated: 1487224896 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Editor/WebViewEditorWindow.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | using System; 4 | using System.Reflection; 5 | 6 | /// 7 | /// Open a webview within Unity editor. (similar as AssetStore window) 8 | /// 9 | public class WebViewEditorWindow : EditorWindow//ScriptableObject 10 | { 11 | static string Url = "http://google.com"; 12 | 13 | [MenuItem("Window/WebViewWindow")] 14 | static void Open() 15 | { 16 | // "UnityEditor.Web.WebViewEditorWindow" does not work with Unity 5.5.x. Obsolete? 17 | string typeName = "UnityEditor.Web.WebViewEditorWindowTabs"; 18 | 19 | // With Unity 5.5.x, calling UnityEngine.Types.GetType cause the following error: 20 | // error CS0619 : 'UnityEngine.Types.GetType (string, string)'is obsolete : 21 | // `This was an internal method which is no longer used' 22 | Type type = Assembly.Load("UnityEditor.dll").GetType(typeName); 23 | 24 | BindingFlags Flags = BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy; 25 | var methodInfo = type.GetMethod("Create", Flags); 26 | methodInfo = methodInfo.MakeGenericMethod(type); 27 | 28 | methodInfo.Invoke(null, new object[] { "WebView", Url, 200, 530, 800, 600 }); 29 | } 30 | } -------------------------------------------------------------------------------- /Assets/Editor/WebViewEditorWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8a2b5edc1d36c6743ac5f323dd864294 3 | timeCreated: 1487221409 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/HTML.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d1354ab5bb6c9cd44ab38c832cfc6f33 3 | folderAsset: yes 4 | timeCreated: 1487228435 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/HTML/index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 31 | 32 | -------------------------------------------------------------------------------- /Assets/HTML/index.html.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d75211e5393dabe489c38e9cc96ec1b6 3 | timeCreated: 1487225161 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kimsama/Unity-WebViewEditorWindow/2d6968aa108114bb6c3eaeeeef6992002802d407/ProjectSettings/AudioManager.asset -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kimsama/Unity-WebViewEditorWindow/2d6968aa108114bb6c3eaeeeef6992002802d407/ProjectSettings/ClusterInputManager.asset 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-------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kimsama/Unity-WebViewEditorWindow/2d6968aa108114bb6c3eaeeeef6992002802d407/ProjectSettings/TagManager.asset -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kimsama/Unity-WebViewEditorWindow/2d6968aa108114bb6c3eaeeeef6992002802d407/ProjectSettings/TimeManager.asset -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kimsama/Unity-WebViewEditorWindow/2d6968aa108114bb6c3eaeeeef6992002802d407/ProjectSettings/UnityConnectSettings.asset -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity-WebViewEditorWindow 2 | 3 | A simple demonstration of WebView within Unity editor. 4 | 5 |

6 | 7 |

8 | 9 | Original post can be found on [here](http://qiita.com/kyusyukeigo/items/71db22676c6f4743913e), a blog page of @anchan828 10 | 11 | **Note**: This is not a way to open webview within an running applicationis. (only for within Unity editor) If you want to open a webview within any running application, should consider other solutions. See [unity-webview](https://github.com/gree/unity-webview) on its github page for that purpose. 12 | -------------------------------------------------------------------------------- /images/screenshot01.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/kimsama/Unity-WebViewEditorWindow/2d6968aa108114bb6c3eaeeeef6992002802d407/images/screenshot01.png --------------------------------------------------------------------------------