├── img ├── IMG_PC_01.png ├── IMG_PC_02.png ├── IMG_PC_03.png ├── IMG_PC_04.png ├── IMG_PC_05.png ├── IMG_PC_06.png ├── IMG_PC_07.png ├── IMG_PC_08.png ├── IMG_PC_09.png ├── IMG_PC_10.png ├── IMG_WebGL_01.png ├── IMG_WebGL_02.png ├── IMG_WebGL_03.png ├── IMG_WebGL_04.png ├── IMG_WebGL_05.png ├── IMG_WebGL_06.png ├── IMG_WebGL_07.png ├── IMG_Android_01.png ├── IMG_Android_02.png ├── IMG_Android_03.png ├── IMG_Android_04.png ├── IMG_Android_05.png ├── IMG_Android_06.png ├── IMG_Android_07.png ├── IMG_Android_08.png ├── IMG_Unity_Splash_Screen.gif ├── IMG_Universal_data.unity3d_01.png ├── IMG_Universal_data.unity3d_02.png ├── IMG_Universal_data.unity3d_03.png ├── IMG_Universal_data.unity3d_04.png ├── IMG_Remove_Unity_Splash_Screen_Result_PC.gif ├── IMG_Universal_unity_default_resources_01.png ├── IMG_Universal_unity_default_resources_02.png ├── IMG_Universal_unity_default_resources_03.png ├── IMG_Remove_Unity_Splash_Screen_Result_WebGL.gif └── 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Some of you may know, working directly with the hex and changing the value manually would be a hassle and may lead to a problem. 6 | 7 | But, worry not. I've made a tool to accomodate this. It's called [Unity Splash Screen Remover (USSR)](https://github.com/kiraio-moe/USSR "Unity Splash Screen Remover (USSR)"). Check this out! 8 | Please give your feedbacks and don't forget to give it a ⭐ ^0^ 9 | 10 | ## Introduction 11 | 12 |  13 | 14 | > Well, pretty damn controversial.., huh? 15 | 16 | Are you a Unity Developer? Did you bother this logo appear in your game? Didn't have much money to buy the license? 17 | No worry, I will share to you how to remove Unity splash screen for free without any license $hit! 18 | 19 | I haven't tried on some platforms because I haven't installed the dependencies needed to build games on those platforms in Unity. 20 | But, if you manage to remove the Unity splash screen using the method below, please make an [Issue](https://github.com/kiraio-moe/remove-unity-splash-screen/issues "Issue") or contact me through [my social media](https://github.com/kiraio-moe) and let me know the details so I can get it straight away updating this thread. 21 | 22 | Without further ado, let's do it! 23 | 24 | ## Table of Contents 25 | 26 | - [Disclaimer](#disclaimer "Disclaimer") 27 | - [Prerequisites](#prerequisites "Prerequisites") 28 | - [General (Required)](#general-required "General (Required)") 29 | - [Platform Specific](#platform-specific "Platform Specific") 30 | - [Step-by-step](#step-by-step "Step-by-step") 31 | - [Universal](#universal "Universal") 32 | - [data.unity3d](#dataunity3d "data.unity3d") 33 | - [unity default resources](#unity-default-resources "unity default resources") 34 | - [PC, Mac, Linux Standalone](#pc-mac-linux-standalone "PC, Mac, Linux Standalone") 35 | - [Fix for Unsupported Version](#fix-for-unsupported-version "Fix for Unsupported Version") 36 | - [Android](#android "Android") 37 | - [Alternative: data.unity3d](#alternative-dataunity3d "Alternative: data.unity3d") 38 | - [WebGL](#webgl "WebGL") 39 | - [Notes](#notes "Notes") 40 | - [Result](#result "Result") 41 | - [Credits](#huge-thanks "Credits") 42 | 43 | ## Disclaimer 44 | 45 | By doing this, of course you violate the applicable terms of Unity Technologies. #DWYOR! 46 | 47 | ## Prerequisites 48 | 49 | Install the following tools before proceed to [Step-by-step](#step-by-step) section: 50 | 51 | ### General (Required) 52 | 53 | - [Unity Asset Bundle Extractor (UABE)](https://github.com/SeriousCache/UABE/releases "Visit Unity Asset Bundle Extractor GitHub repo") 54 | - [Unity Asset Bundle Extractor Avalonia (UABEA)](https://github.com/nesrak1/UABEA/releases "Unity Asset Bundle Extractor Avalonia (UABEA) GitHub repo") 55 | - [HxD Hex Editor](https://mh-nexus.de/en/hxd/ "Visit HxD Hex Editor website") 56 | 57 | ### Platform Specific 58 | 59 | Install the following tools if you wanna work with another platform: 60 | 61 | - Android 62 | - [APKTool GUI](https://github.com/AndnixSH/APKToolGUI/releases "APKTool GUI") 63 | - WebGL 64 | - [PeaZip](https://peazip.github.io/ "PeaZip") (Optional) 65 | 66 | ## Step-by-step 67 | 68 | Before doing the actual work, don't forget to always backup the original files. 69 | 70 | If you build a new game with different Project Settings, you need to remove the splash screen again to avoid any errors. Don't just replacing using the old modded `globalgamemanagers` or `data.unity3d` file. 71 | 72 | You may want to read [PC, Mac, Linux Standalone](#pc-mac-linux-standalone) section first and the rest to know the context then read the [Universal](#universal "Universal") section. 73 | 74 | ### Universal 75 | 76 | #### data.unity3d 77 | 78 | Unity will use `globalgamemanagers` file directly in your game if you choose the Compression Method to Default. While LZ4 & LZ4HC, Unity will pack/compress `globalgamemanagers` file and other resources file into `data.unity3d` file. So, removing Unity splash screen will be much more easy if we can get `globalgamemanagers` directly. 79 | 80 |  81 | 82 | Sadly, if I try to open `data.unity3d` file using UABE, UABE can't open it. 83 | 84 |  85 | 86 | But, with this great fork of UABE, UABE Avalonia can read `data.unity3d` file seamlessly. UABEA is similiar with UABE, but the downfall of it is that UABEA didn't support editing like UABE. That's ok, we can edit it with external tools. Okay, let's remove the splash screen. 87 | 88 | - Open `data.unity3d` file using UABEA. If UABEA prompting to decompress the data to File or in Memory, I prefer to Memory. 89 | - Choose `globalgamemanagers` then Export. Save it as `globalgamemanagers-mod` (or whatever name you want). 90 | 91 |  92 | 93 | - Start editing `globalgamemanagers-mod` either using UABE or HxD. How to do it? Read [PC, Mac, Linux Standalone](#pc-mac-linux-standalone "Go to PC, Mac, Linux Standalone") section. 94 | - After removing the splash screen in `globalgamemanagers-mod`, back to UABEA. Still choosing `globalgamemanagers`, Import `globalgamemanagers-mod`, it will replacing the original `globalgamemanagers` from `data.unity3d`. 95 | - You're done! Save it as `data-mod.unity3d`. Move or rename original `data.unity3d` to `data-original.unity3d`, then rename `data-mod.unity3d` to `data.unity3d`. 96 | - `data.unity3d` file size produced by UABEA is much more larger than the original file, you can compress that. Open modded `data.unity3d` in UABEA, then go to File > Compress. Choose either LZ4 or LZMA (LZ4HC), it's up to you. 97 | 98 |  99 | 100 | #### unity default resources 101 | 102 | This is the easiest way to remove Unity splash screen. You just need to edit `unity default resources` file in your build. 103 | PC: `GameTitle_Data/Resources/`. 104 | Android: `assets/bin/Data/`. Steps for decompile & recompile APK file, please refer to [Android](#android) section. 105 | 106 | - Open `unity default resources` file using UABE. 107 | - Search for `UnitySplash-cube` which is type of Texture2D then view the data. 108 | 109 |  110 | 111 | - Set the `m_Width` and `m_Height` variable to `0` by double click it. 112 | 113 |  114 | 115 | - Don't forget to set the `Draw Mode` to `All Sequential` and Unity logo duration to 2 second, Player will not notice that blank Made with Unity splash. If the `Draw Mode` is `Unity Logo Below`, it will resulting in a weird splash screen where your logo isn't in center but on top. 116 | 117 |  118 | 119 | - DONE! Save then replace original `unity default resources` file. 120 | 121 | ### PC, Mac, Linux Standalone 122 | 123 |
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