├── .gitignore ├── Assets ├── Core.meta ├── Core │ ├── Models.meta │ ├── Models │ │ ├── bunny_high.fbx │ │ └── bunny_high.fbx.meta │ ├── RenderTextures.meta │ ├── RenderTextures │ │ ├── Character.renderTexture │ │ ├── Character.renderTexture.meta │ │ ├── Depth.renderTexture │ │ ├── Depth.renderTexture.meta │ │ ├── Master.renderTexture │ │ ├── Master.renderTexture.meta │ │ ├── Normal.renderTexture │ │ ├── Normal.renderTexture.meta │ │ ├── Objects.renderTexture │ │ └── Objects.renderTexture.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── SampleScene.meta │ │ ├── SampleScene.unity │ │ ├── SampleScene.unity.meta │ │ ├── SampleScene │ │ │ ├── LightingData.asset │ │ │ ├── LightingData.asset.meta │ │ │ ├── Lightmap-0_comp_dir.png │ │ │ ├── Lightmap-0_comp_dir.png.meta │ │ │ ├── Lightmap-0_comp_light.exr │ │ │ ├── Lightmap-0_comp_light.exr.meta │ │ │ ├── Lightmap-0_comp_shadowmask.png │ │ │ ├── Lightmap-0_comp_shadowmask.png.meta │ │ │ ├── Post-process Volume Profile.asset │ │ │ ├── Post-process Volume Profile.asset.meta │ │ │ ├── ReflectionProbe-0.exr │ │ │ ├── ReflectionProbe-0.exr.meta │ │ │ ├── ReflectionProbe-1.exr │ │ │ ├── ReflectionProbe-1.exr.meta │ │ │ ├── ReflectionProbe-2.exr │ │ │ ├── ReflectionProbe-2.exr.meta │ │ │ ├── ReflectionProbe-3.exr │ │ │ └── ReflectionProbe-3.exr.meta │ │ ├── SampleSceneLightingSettings.lighting │ │ └── SampleSceneLightingSettings.lighting.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── Depth.mat │ │ ├── Depth.mat.meta │ │ ├── Depth.shadergraph │ │ ├── Depth.shadergraph.meta │ │ ├── Normal.shadergraph │ │ ├── Normal.shadergraph.meta │ │ ├── NormalOnly.mat │ │ ├── NormalOnly.mat.meta │ │ ├── NormalOnly.shader │ │ ├── NormalOnly.shader.meta │ │ ├── UnlitBlack.mat │ │ ├── UnlitBlack.mat.meta │ │ ├── UnlitWhite.mat │ │ └── UnlitWhite.mat.meta │ ├── URP.meta │ └── URP │ │ ├── UniversalRenderPipelineAsset.asset │ │ ├── UniversalRenderPipelineAsset.asset.meta │ │ ├── UniversalRenderPipelineAsset_Renderer AllObjectMask.asset │ │ ├── UniversalRenderPipelineAsset_Renderer AllObjectMask.asset.meta │ │ ├── UniversalRenderPipelineAsset_Renderer CharacterMask.asset │ │ ├── UniversalRenderPipelineAsset_Renderer CharacterMask.asset.meta │ │ ├── UniversalRenderPipelineAsset_Renderer Depth.asset │ │ ├── UniversalRenderPipelineAsset_Renderer Depth.asset.meta │ │ ├── UniversalRenderPipelineAsset_Renderer Normal.asset │ │ ├── UniversalRenderPipelineAsset_Renderer Normal.asset.meta │ │ ├── UniversalRenderPipelineAsset_Renderer.asset │ │ └── UniversalRenderPipelineAsset_Renderer.asset.meta ├── UnityURPDefaultAssets.meta ├── UnityURPDefaultAssets │ ├── ExampleAssets.meta │ ├── ExampleAssets │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── ConstructionLight_Mat.mat │ │ │ ├── ConstructionLight_Mat.mat.meta │ │ │ ├── DryWallPainted_Mat.mat │ │ │ ├── DryWallPainted_Mat.mat.meta │ │ │ ├── DryWall_Mat.mat │ │ │ ├── DryWall_Mat.mat.meta │ │ │ ├── Ground_Mat.mat │ │ │ ├── Ground_Mat.mat.meta │ │ │ ├── Hammer_Mat.mat │ │ │ ├── Hammer_Mat.mat.meta │ │ │ ├── HardHat_Mat.mat │ │ │ ├── HardHat_Mat.mat.meta │ │ │ ├── Jigsaw_Mat.mat │ │ │ ├── Jigsaw_Mat.mat.meta │ │ │ ├── LightBulb_Mat.mat │ │ │ ├── LightBulb_Mat.mat.meta │ │ │ ├── Liquid_Mat.mat │ │ │ ├── Liquid_Mat.mat.meta │ │ │ ├── Metal_Blue_Simple_Mat.mat │ │ │ ├── Metal_Blue_Simple_Mat.mat.meta │ │ │ ├── Metal_Simple_Mat.mat │ │ │ ├── Metal_Simple_Mat.mat.meta │ │ │ ├── OBS_Mat.mat │ │ │ ├── OBS_Mat.mat.meta │ │ │ ├── Paint1G_WAnim_Material.mat │ │ │ ├── Paint1G_WAnim_Material.mat.meta │ │ │ ├── PaintBrush_Mat.mat │ │ │ ├── PaintBrush_Mat.mat.meta │ │ │ ├── PaintLabel_Mat.mat │ │ │ ├── PaintLabel_Mat.mat.meta │ │ │ ├── Plastic_Black_Mat.mat │ │ │ ├── Plastic_Black_Mat.mat.meta │ │ │ ├── Plastic_Gray_Mat.mat │ │ │ ├── Plastic_Gray_Mat.mat.meta │ │ │ ├── Plastic_Ridges_Mat.mat │ │ │ ├── Plastic_Ridges_Mat.mat.meta │ │ │ ├── Plastic_Rough_Mat.mat │ │ │ ├── Plastic_Rough_Mat.mat.meta │ │ │ ├── Plastic_Transparent.mat │ │ │ ├── Plastic_Transparent.mat.meta │ │ │ ├── Plastic_White_Mat.mat │ │ │ ├── Plastic_White_Mat.mat.meta │ │ │ ├── Plastic_Yellow_Mat.mat │ │ │ ├── Plastic_Yellow_Mat.mat.meta │ │ │ ├── Strap_Mat.mat │ │ │ ├── Strap_Mat.mat.meta │ │ │ ├── Stud_Mat.mat │ │ │ └── Stud_Mat.mat.meta │ │ ├── Models.meta │ │ ├── Models │ │ │ ├── ConstructionLight_Low.fbx │ │ │ ├── ConstructionLight_Low.fbx.meta │ │ │ ├── Stud.fbx │ │ │ ├── Stud.fbx.meta │ │ │ ├── Workbench.fbx │ │ │ ├── Workbench.fbx.meta │ │ │ ├── Workbench_Low.fbx │ │ │ ├── Workbench_Low.fbx.meta │ │ │ ├── Workshop_Set.fbx │ │ │ ├── Workshop_Set.fbx.meta │ │ │ ├── brush_low.fbx │ │ │ ├── brush_low.fbx.meta │ │ │ ├── hammer_low.fbx │ │ │ ├── hammer_low.fbx.meta │ │ │ ├── jigsaw_low.fbx │ │ │ ├── jigsaw_low.fbx.meta │ │ │ ├── magneticlevel_low.fbx │ │ │ ├── magneticlevel_low.fbx.meta │ │ │ ├── paintbucket_low.fbx │ │ │ ├── paintbucket_low.fbx.meta │ │ │ ├── safetygoggles_low.fbx │ │ │ ├── safetygoggles_low.fbx.meta │ │ │ ├── safetyhat_low.fbx │ │ │ ├── safetyhat_low.fbx.meta │ │ │ ├── small_plane.fbx │ │ │ └── small_plane.fbx.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── Construction Light Low.prefab │ │ │ ├── Construction Light Low.prefab.meta │ │ │ ├── Paint Supplies.prefab │ │ │ ├── Paint Supplies.prefab.meta │ │ │ ├── Props.prefab │ │ │ ├── Props.prefab.meta │ │ │ ├── Workbench.prefab │ │ │ ├── Workbench.prefab.meta │ │ │ ├── Workbench_LOD0.prefab │ │ │ ├── Workbench_LOD0.prefab.meta │ │ │ ├── Workbench_LOD1.prefab │ │ │ ├── Workbench_LOD1.prefab.meta │ │ │ ├── Workshop Set.prefab │ │ │ └── Workshop Set.prefab.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── Paint1G_WAnim_Shader.ShaderGraph │ │ │ └── Paint1G_WAnim_Shader.ShaderGraph.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── Concrete.meta │ │ │ ├── Concrete │ │ │ ├── Ground_Albedo.tif │ │ │ ├── Ground_Albedo.tif.meta │ │ │ ├── Ground_MetallicOcculusionSmoothness.tif │ │ │ ├── Ground_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Ground_Normal.tif │ │ │ └── Ground_Normal.tif.meta │ │ │ ├── Drywall.meta │ │ │ ├── Drywall │ │ │ ├── DrywallPainted_Normal.tif │ │ │ ├── DrywallPainted_Normal.tif.meta │ │ │ ├── Drywall_Albedo.tif │ │ │ ├── Drywall_Albedo.tif.meta │ │ │ ├── Drywall_AlbedoSmoothness.tif │ │ │ ├── Drywall_AlbedoSmoothness.tif.meta │ │ │ ├── Drywall_Normal.tif │ │ │ └── Drywall_Normal.tif.meta │ │ │ ├── Metal.meta │ │ │ ├── Metal │ │ │ ├── Metal_Albedo.tif │ │ │ ├── Metal_Albedo.tif.meta │ │ │ ├── Metal_MetallicSmoothness.tif │ │ │ ├── Metal_MetallicSmoothness.tif.meta │ │ │ ├── Metal_Normal.tif │ │ │ └── Metal_Normal.tif.meta │ │ │ ├── Plastic.meta │ │ │ ├── Plastic │ │ │ ├── Elastic_MetallicOcculusionSmoothness.tif │ │ │ ├── Elastic_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Elastic_Normal.tif │ │ │ ├── Elastic_Normal.tif.meta │ │ │ ├── PlasticRidges_Albedo.tif │ │ │ ├── PlasticRidges_Albedo.tif.meta │ │ │ ├── PlasticRidges_MetallicOcculusionSmoothness.tif │ │ │ ├── PlasticRidges_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── PlasticRidges_Normal.tif │ │ │ ├── PlasticRidges_Normal.tif.meta │ │ │ ├── PlasticRough_Albedo.tif │ │ │ ├── PlasticRough_Albedo.tif.meta │ │ │ ├── PlasticRough_MetallicOcculusionSmoothness.tif │ │ │ ├── PlasticRough_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Plastic_AlbedoSmoothness.tif │ │ │ ├── Plastic_AlbedoSmoothness.tif.meta │ │ │ ├── Plastic_Normal.tif │ │ │ └── Plastic_Normal.tif.meta │ │ │ ├── Props.meta │ │ │ ├── Props │ │ │ ├── Construction_Light.meta │ │ │ ├── Construction_Light │ │ │ │ ├── ConstructionLight_Albedo.tif │ │ │ │ ├── ConstructionLight_Albedo.tif.meta │ │ │ │ ├── ConstructionLight_MetallicOcculusionSmoothness.tif │ │ │ │ └── ConstructionLight_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Hammer.meta │ │ │ ├── Hammer │ │ │ │ ├── Hammer_Albedo.tif │ │ │ │ ├── Hammer_Albedo.tif.meta │ │ │ │ ├── Hammer_MetallicOcculusionSmoothness.tif │ │ │ │ ├── Hammer_MetallicOcculusionSmoothness.tif.meta │ │ │ │ ├── Hammer_Normal.tif │ │ │ │ └── Hammer_Normal.tif.meta │ │ │ ├── HardHat.meta │ │ │ ├── HardHat │ │ │ │ ├── SafetyHat_Albedo.tif │ │ │ │ ├── SafetyHat_Albedo.tif.meta │ │ │ │ ├── SafetyHat_MetallicOcculusionSmoothness.tif │ │ │ │ ├── SafetyHat_MetallicOcculusionSmoothness.tif.meta │ │ │ │ ├── SafetyHat_Normal.tif │ │ │ │ └── SafetyHat_Normal.tif.meta │ │ │ ├── Jigsaw.meta │ │ │ ├── Jigsaw │ │ │ │ ├── Jigsaw_Albedo.tif │ │ │ │ ├── Jigsaw_Albedo.tif.meta │ │ │ │ ├── Jigsaw_MetallicOcculusionSmoothness.tif │ │ │ │ ├── Jigsaw_MetallicOcculusionSmoothness.tif.meta │ │ │ │ ├── Jigsaw_Normal.tif │ │ │ │ └── Jigsaw_Normal.tif.meta │ │ │ ├── Paint.meta │ │ │ └── Paint │ │ │ │ ├── Paint1G_Albedo.tif │ │ │ │ ├── Paint1G_Albedo.tif.meta │ │ │ │ ├── Paint1G_MetallicOcculusionRoughness.tif │ │ │ │ ├── Paint1G_MetallicOcculusionRoughness.tif.meta │ │ │ │ ├── Paint1G_Normal.tif │ │ │ │ ├── Paint1G_Normal.tif.meta │ │ │ │ ├── Paint5G_AlbedoSmoothness.tif │ │ │ │ ├── Paint5G_AlbedoSmoothness.tif.meta │ │ │ │ ├── PaintAnimMask.tif │ │ │ │ ├── PaintAnimMask.tif.meta │ │ │ │ ├── PaintLabel.tif │ │ │ │ ├── PaintLabel.tif.meta │ │ │ │ ├── Paintbrush_Albedo.tif │ │ │ │ ├── Paintbrush_Albedo.tif.meta │ │ │ │ ├── Paintbrush_MetallicOcculusionSmoothness.tif │ │ │ │ ├── Paintbrush_MetallicOcculusionSmoothness.tif.meta │ │ │ │ ├── Paintbrush_Normal.tif │ │ │ │ └── Paintbrush_Normal.tif.meta │ │ │ ├── Wood.meta │ │ │ └── Wood │ │ │ ├── OBS_Albedo.tif │ │ │ ├── OBS_Albedo.tif.meta │ │ │ ├── OBS_MetallicOcculusionSmoothness.tif │ │ │ ├── OBS_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── OBS_Normal.tif │ │ │ ├── OBS_Normal.tif.meta │ │ │ ├── Plywood_Albedo.tif │ │ │ ├── Plywood_Albedo.tif.meta │ │ │ ├── Plywood_MetallicOcculusionSmoothness.tif │ │ │ ├── Plywood_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Plywood_Normal.tif │ │ │ └── Plywood_Normal.tif.meta │ ├── Materials.meta │ └── Materials │ │ ├── Skybox_Mat.mat │ │ └── Skybox_Mat.mat.meta ├── Utilities.meta └── Utilities │ ├── Rotation.cs │ └── Rotation.cs.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── README.md └── Thumbnails ├── chara.png ├── depth.png ├── master.png ├── normal.png ├── obj.png ├── tech ├── camera.png ├── srp-render-object.png ├── urp-asset.png └── urp.png └── thumbnail.png /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /[Ll]ogs/ 7 | /[Uu]serSettings/ 8 | /Assets/AssetStoreTools* 9 | 10 | # Visual Studio 2015 cache directory 11 | /.vs/ 12 | 13 | # Jetbrain Rider Cache 14 | .idea/ 15 | Assets/Plugins/Editor/JetBrains* 16 | 17 | # Visual Studio Code 18 | .vscode/ 19 | 20 | # Autogenerated VS/MD/Consulo solution and project files 21 | ExportedObj/ 22 | .consulo/ 23 | *.csproj 24 | *.csproj.meta 25 | *.unityproj 26 | *.sln 27 | *.suo 28 | *.tmp 29 | *.user 30 | *.userprefs 31 | *.pidb 32 | *.booproj 33 | *.pdb 34 | 35 | # Unity3D generated meta files 36 | *.pidb.meta 37 | 38 | # Unity3D Generated File On Crash Reports 39 | sysinfo.txt 40 | 41 | # Builds 42 | *.apk 43 | *.unitypackage 44 | *.unitypackage.meta 45 | 46 | #Mac 47 | *.DS_Store 48 | 49 | # Unity3D Generated File On Crash Reports 50 | sysinfo.txt 51 | 52 | # vim 53 | *~ 54 | *.swp 55 | 56 | # Builds 57 | *.apk 58 | *.unitypackage 59 | 60 | #UnityVS 61 | Assets/Packages/UnityVS* 62 | .collabignore 63 | Assets/Plugins/Zenject/OptionalExtras/Signals/Zenject-Signals.csproj.meta 64 | 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-------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Multipass Rendering on Universal Render Pipeline 2 | ![thumbnail](https://github.com/kodai100/Unity_MultiPassRenderingOnURP/blob/master/Thumbnails/thumbnail.png) 3 | 4 | This unity project is a sample use case of multipass rendering (commonly used in pre-rendering workflow) on Universal Render Pipeline. 5 | I used unity distributed packages only, so you don't have to install third-party packages. 6 | 7 | ## Master Render Result 8 | ![master](https://github.com/kodai100/Unity_MultiPassRenderingOnURP/blob/master/Thumbnails/master.png) 9 | 10 | ## Normal Pass 11 | OpenGL formatted. 12 | 13 | ![normal](https://github.com/kodai100/Unity_MultiPassRenderingOnURP/blob/master/Thumbnails/normal.png) 14 | 15 | ## Depth Pass 16 | ![depth](https://github.com/kodai100/Unity_MultiPassRenderingOnURP/blob/master/Thumbnails/depth.png) 17 | 18 | Known issue : it works after light baking. 19 | 20 | ## Character Mask 21 | Isolate "Character" layer. 22 | 23 | ![chara](https://github.com/kodai100/Unity_MultiPassRenderingOnURP/blob/master/Thumbnails/chara.png) 24 | 25 | ## All Object Mask 26 | Divide background and objects. 27 | 28 | ![obj](https://github.com/kodai100/Unity_MultiPassRenderingOnURP/blob/master/Thumbnails/obj.png) 29 | 30 | # Technique 31 | ## Create URP Asset and Forward Renderer Datas for each pass 32 | ![urp](https://github.com/kodai100/Unity_MultiPassRenderingOnURP/blob/master/Thumbnails/tech/urp.png) 33 | 34 | ## Add Render Object Renderer Feature to each Forward Renderer Data 35 | I used Render Object renderer feature to replace specific objects' (layers') material. 36 | 37 | See : https://learn.unity.com/tutorial/custom-render-passes-with-urp 38 | 39 | ![srp-render-object](https://github.com/kodai100/Unity_MultiPassRenderingOnURP/blob/master/Thumbnails/tech/srp-render-object.png) 40 | 41 | ## Universal Render Pipeline Asset 42 | Add previous Forward Renderer Datas to Renderer List 43 | 44 | ![urp-asset](https://github.com/kodai100/Unity_MultiPassRenderingOnURP/blob/master/Thumbnails/tech/urp-asset.png) 45 | 46 | ## Camera 47 | Set Forward Renderer Data you want to Rendering > Renderer 48 | 49 | ![camera](https://github.com/kodai100/Unity_MultiPassRenderingOnURP/blob/master/Thumbnails/tech/camera.png) -------------------------------------------------------------------------------- /Thumbnails/chara.png: -------------------------------------------------------------------------------- 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