├── LICENSE ├── Presets-4.1 ├── FXAA-bloom-immersive.slangp ├── FXAA-bloom.slangp ├── clean-scanlines-classic_take.slangp ├── monitor-BASE.slangp ├── monitor-Commodore_1084S-Night-wider.slangp ├── monitor-Commodore_1084S-Night.slangp ├── monitor-Commodore_1084S-wider.slangp ├── monitor-Commodore_1084S.slangp ├── monitor-bloom-bezel.slangp ├── monitor-bloom-bezelwider.slangp ├── monitor-bloom.slangp ├── monitor-slotmask-bloom-ShinyBezel.slangp ├── monitor-slotmask-bloom-bezel-backimage.slangp ├── monitor-slotmask-bloom-bezel.slangp ├── monitor-slotmask-bloom-bezelwider-classic_take.slangp ├── monitor-slotmask-bloom-bezelwider.slangp ├── monitor-slotmask-bloom.slangp ├── monitor-slotmask.slangp ├── tv-BASE.slangp ├── tv-NTSC-1-classic_take.slangp ├── tv-NTSC-1-selective-classic_take.slangp ├── tv-NTSC-1-selective.slangp ├── tv-NTSC-1.slangp ├── tv-NTSC-2.slangp ├── tv-PAL-my-old.slangp ├── tv-aperturegrille-bloom-bezel.slangp ├── tv-aperturegrille-bloom-bezelwider.slangp ├── tv-aperturegrille-bloom.slangp ├── tv-aperturegrille.slangp ├── tv-flickering-2nd-take.slangp ├── tv-flickering.slangp ├── tv-slotmask-bloom-bezel.slangp ├── tv-slotmask-bloom-bezelwider.slangp ├── tv-slotmask-bloom.slangp └── tv-slotmask.slangp ├── Presets-ng ├── Base.slangp ├── Monitor-Ambilight-immersive.slangp ├── Monitor-Balanced.slangp ├── Monitor-FXAA_sharp-Core_SlotMask.slangp ├── Monitor-FXAA_sharp-Screen_SlotMask.slangp ├── Monitor-FXAA_sharp-aperturegrille.slangp ├── Monitor-New_aperturegrille_gm.slangp ├── Monitor-New_slotmask_gm.slangp ├── Monitor-New_slotmask_rgb.slangp ├── Monitor-Screen_Hmask-Aperturegrille-Overmask.slangp ├── Monitor-Screen_Hmask-Aperturegrille.slangp ├── Monitor-Screen_Hmask-Core_SlotMask-Overmask.slangp ├── Monitor-Screen_Hmask-Core_SlotMask.slangp ├── Monitor-Screen_Hmask-Screen_SlotMask-Chameleon.slangp ├── Monitor-Screen_Hmask-Screen_SlotMask.slangp ├── Monitor-Screen_Hmask-Screen_SlotMask_Taller.slangp ├── Monitor-Screen_Hmask-Screen_SlotMask_Taller_Brighter.slangp ├── Monitor-Screen_Hmask-ShadowMask.slangp ├── Monitor-Screen_Hmask_Overlapped-oldpainless.slangp ├── Monitor-for_1440pMin_HiNits.slangp ├── Monitor-for_HigherNits.slangp ├── Monitor-slotmask-TVL410.slangp ├── Monitor-slotmask-TVL500-for_1080p.slangp ├── TV │ ├── Tv-NTSC_Generic-AA_sharp-Selective.slangp │ └── Tv-NTSC_Megadrive-AA_sharp-Selective.slangp ├── VGA │ ├── Monitor-VGA-DoubleScan-Amber.slangp │ ├── Monitor-VGA-DoubleScan-Green.slangp │ ├── Monitor-VGA-DoubleScan-ShadowMask.slangp │ ├── Monitor-VGA-DoubleScan-XBR.slangp │ └── Monitor-VGA-DoubleScan.slangp └── VectorGFX │ ├── Vector_neon_4_mame2003plus_defaults.slangp │ └── Vector_std_4_mame2003plus_defaults.slangp ├── Presets_Handhelds-ng ├── Dots_1-1.slangp ├── Dots_4-3.slangp ├── GameGear-Overlay-Night.slangp ├── GameGear-Overlay.slangp ├── GameboyAdvance-Overlay-Night.slangp ├── GameboyAdvance-Overlay.slangp ├── GameboyAdvance.slangp ├── GameboyColor-Overlay-IPS.slangp ├── GameboyColor-Overlay-Taller-IPS.slangp ├── GameboyColor-Overlay-Taller.slangp ├── GameboyColor-Overlay.slangp ├── GameboyColor.slangp ├── GameboyMono-Overlay-Taller.slangp ├── GameboyMono-Overlay.slangp ├── GameboyMono.slangp ├── GameboyPocket-Overlay-Taller.slangp ├── GameboyPocket-Overlay.slangp ├── GameboyPocket.slangp ├── Generic-Handheld-RGB.slangp ├── PSP-Overlay-Night-Big- Y_flip.slangp ├── PSP-Overlay-Night-Big.slangp ├── PSP-Overlay-Night-Small-Y_flip.slangp ├── PSP-Overlay-Night-Small.slangp └── PSP.slangp ├── Presets_HiresGames_Fast ├── Presets-4.1 │ ├── FXAA-bloom-immersive.slangp │ ├── FXAA-bloom.slangp │ ├── clean-scanlines-classic_take.slangp │ ├── monitor-BASE.slangp │ ├── monitor-Commodore_1084S-Night-wider.slangp │ ├── monitor-Commodore_1084S-Night.slangp │ ├── monitor-Commodore_1084S-wider.slangp │ ├── monitor-Commodore_1084S.slangp │ ├── monitor-bloom-bezel.slangp │ ├── monitor-bloom-bezelwider.slangp │ ├── monitor-bloom.slangp │ ├── monitor-slotmask-bloom-ShinyBezel.slangp │ ├── monitor-slotmask-bloom-bezel-backimage.slangp │ ├── monitor-slotmask-bloom-bezel.slangp │ ├── monitor-slotmask-bloom-bezelwider-classic_take.slangp │ ├── monitor-slotmask-bloom-bezelwider.slangp │ ├── monitor-slotmask-bloom.slangp │ ├── monitor-slotmask.slangp │ ├── tv-BASE.slangp │ ├── tv-NTSC-1-classic_take.slangp │ ├── tv-NTSC-1-selective-classic_take.slangp │ ├── tv-NTSC-1-selective.slangp │ ├── tv-NTSC-1.slangp │ ├── tv-NTSC-2.slangp │ ├── tv-PAL-my-old.slangp │ ├── tv-aperturegrille-bloom-bezel.slangp │ ├── tv-aperturegrille-bloom-bezelwider.slangp │ ├── tv-aperturegrille-bloom.slangp │ ├── tv-aperturegrille.slangp │ ├── tv-flickering-2nd-take.slangp │ ├── tv-flickering.slangp │ ├── tv-slotmask-bloom-bezel.slangp │ ├── tv-slotmask-bloom-bezelwider.slangp │ ├── tv-slotmask-bloom.slangp │ └── tv-slotmask.slangp ├── Presets-ng │ ├── Base.slangp │ ├── Monitor-Ambilight-immersive.slangp │ ├── Monitor-Balanced.slangp │ ├── Monitor-FXAA_sharp-Core_SlotMask.slangp │ ├── Monitor-FXAA_sharp-Screen_SlotMask.slangp │ ├── Monitor-FXAA_sharp-aperturegrille.slangp │ ├── Monitor-New_aperturegrille_gm.slangp │ ├── Monitor-New_slotmask_gm.slangp │ ├── Monitor-New_slotmask_rgb.slangp │ ├── Monitor-Screen_Hmask-Aperturegrille-Overmask.slangp │ ├── Monitor-Screen_Hmask-Aperturegrille.slangp │ ├── Monitor-Screen_Hmask-Core_SlotMask-Overmask.slangp │ ├── Monitor-Screen_Hmask-Core_SlotMask.slangp │ ├── Monitor-Screen_Hmask-Screen_SlotMask-Chameleon.slangp │ ├── Monitor-Screen_Hmask-Screen_SlotMask.slangp │ ├── Monitor-Screen_Hmask-Screen_SlotMask_Taller.slangp │ ├── Monitor-Screen_Hmask-Screen_SlotMask_Taller_Brighter.slangp │ ├── Monitor-Screen_Hmask-ShadowMask.slangp │ ├── Monitor-Screen_Hmask_Overlapped-oldpainless.slangp │ ├── Monitor-for_1440pMin_HiNits.slangp │ ├── Monitor-for_HigherNits.slangp │ ├── Monitor-slotmask-TVL410.slangp │ ├── Monitor-slotmask-TVL500-for_1080p.slangp │ ├── TV │ │ ├── Tv-NTSC_Generic-AA_sharp-Selective.slangp │ │ └── Tv-NTSC_Megadrive-AA_sharp-Selective.slangp │ ├── VGA │ │ ├── Monitor-VGA-DoubleScan-Amber.slangp │ │ ├── Monitor-VGA-DoubleScan-Green.slangp │ │ ├── Monitor-VGA-DoubleScan-ShadowMask.slangp │ │ ├── Monitor-VGA-DoubleScan-XBR.slangp │ │ └── Monitor-VGA-DoubleScan.slangp │ └── VectorGFX │ │ ├── Vector_neon_4_mame2003plus_defaults.slangp │ │ └── Vector_std_4_mame2003plus_defaults.slangp ├── Presets_Handhelds-ng │ ├── PSP-Overlay-Night-Big- Y_flip.slangp │ ├── PSP-Overlay-Night-Big.slangp │ ├── PSP-Overlay-Night-Small-Y_flip.slangp │ ├── PSP-Overlay-Night-Small.slangp │ └── PSP.slangp ├── koko-aio-ng.slangp └── readme.txt ├── README.md ├── ToDo-ng.txt ├── _Presets_dontuse ├── Presets-Experimental │ ├── pgrid1-DotMatrix-1-1-iscale.slangp │ └── pgrid7.slangp ├── Presets-WIP │ ├── Monitor-Kakashi.slangp │ ├── pgrid3-Core_HMask-Aperturegrille-brighter.slangp │ ├── pgrid3-Core_HMask-Aperturegrille.slangp │ ├── pgrid3-Core_HMask-Core_Slotmask.slangp │ ├── pgrid3-Core_HMask-Screen_Slotmask-brighter.slangp │ └── pgrid3-Core_HMask-Screen_Slotmask.slangp └── Presets_Debug │ ├── all-off.slangp │ ├── all-on.slangp │ ├── bench.slangp │ ├── benchmark.slangp │ ├── debug.slangp │ └── debug2.slangp ├── _standalone-shaders ├── koko-ambi-standalone │ ├── 0_koko-ambi-stock.slang │ ├── 1_koko-ambi-avglum.slang │ ├── 2_koko-ambi-temporal.slang │ ├── 3_koko-ambi-viewport.slang │ ├── LICENSE.txt │ └── koko-ambi.slangp └── koko-gameboy-mono-standlone │ ├── LICENSE │ ├── docs.md │ ├── koko-gbmono.slangp │ ├── presets │ └── gameboy_mono_colorized.slangp │ ├── readme.txt │ └── shaders │ ├── color_pass.slang │ ├── config.inc │ ├── includes │ └── functions.include.slang │ ├── shadow_pass.slang │ └── vp_pass.slang ├── config ├── config-static.inc ├── config-user-optional-template.txt └── config-user.txt ├── docs-ng.md ├── koko-aio-ng.slangp ├── shaders-ng ├── ambi_temporal_pass.slang ├── avglum_pass.slang ├── bloom_pass_1.slang ├── bloom_pass_2.slang ├── bloom_pass_3.slang ├── bloom_pass_4.slang ├── colortools_and_ntsc_pass.slang ├── config.globals.inc ├── config.inc ├── final_pass.slang ├── fxaa.slang ├── halo.slang ├── halo_pre_gamma.slang ├── helper_pass.slang ├── in_glow_x.slang ├── in_glow_y.slang ├── includes │ ├── blooms.include.slang │ ├── functions.include.slang │ ├── pack_unpack.include.slang │ └── pixel_glows.include.slang ├── reflection_blur.slang ├── reflection_blur_pre.slang └── shift_and_bleed.slang ├── textures ├── backdrop.jpg ├── background_over.png ├── background_under.png ├── monitor_body_curved.png ├── monitor_body_straight.png ├── other_backgrounds_under │ ├── background2.png │ └── background3.png ├── overlays │ ├── gamegear.jpg │ ├── gba.jpg │ ├── gbc.jpg │ ├── gbm.jpg │ ├── gbp.LICENSE.txt │ ├── gbp.jpg │ ├── note.android.txt │ ├── psp-e1000.LICENSE.txt │ └── psp-e1000.jpg ├── side_shade-helper-flip-y.png ├── side_shade-helper-sharp.png └── side_shade-helper.png └── xbox_d3d_readme.txt /Presets-4.1/FXAA-bloom-immersive.slangp: -------------------------------------------------------------------------------- 1 | #reference "FXAA-bloom.slangp" 2 | DO_BEZEL = "1.000000" 3 | BEZEL_FRAME_ZOOM = "0.179000" 4 | BEZEL_R = "0.030000" 5 | BEZEL_G = "0.010000" 6 | BEZEL_B = "-0.005000" 7 | BEZEL_CON = "1.0" 8 | BEZEL_REFL_STRENGTH = "0.100000" 9 | BEZEL_DIFFUSION_STR = "0.400000" 10 | BEZEL_SPCL_STRENGTH = "0.3" 11 | BEZEL_RFL_BLR_SHD = "-0.4" 12 | BEZEL_CORNER_DARK = "0.300000" 13 | BEZEL_LIGHT_NO_FADEOUT = "1.0" 14 | 15 | DO_BG_IMAGE = "1.000000" 16 | BG_IMAGE_OVER = "1.000000" 17 | BG_IMAGE_OFFX = "0.001000" 18 | BG_IMAGE_OFFY = "0.001000" 19 | BG_IMAGE_ZOOM = "1.110503" 20 | BG_IMAGE_NIGHTIFY = "0.900000" 21 | 22 | DO_AMBILIGHT = "1.0" 23 | AMBI_STEPS = "5.000000" 24 | AMBI_INT_OFFSET = "-0.300000" 25 | AMBI_POWER = "1.000000" 26 | AMBI_FALLOFF = "0.35" 27 | AMBI_STRETCH = "0.800000" 28 | AMBI_GAMMA = "1.300000" 29 | AMBI_OVER_BEZEL = "2.049999" 30 | AMBI_OVER_BEZEL_SIZE = "0.223000" 31 | AMBI_BG_IMAGE_BLEND_MODE = "1.000000" 32 | AMBI_ADD_ON_BLACK = "0.000000" 33 | AMBI_BG_IMAGE_FORCE = "1.000000" 34 | 35 | 36 | DO_GLOBAL_SHZO = "1.000000" 37 | GLOBAL_OFFX = "-0.001000" 38 | GLOBAL_OFFY = "0.005500" 39 | GLOBAL_ZOOM = "0.721996" 40 | 41 | -------------------------------------------------------------------------------- /Presets-4.1/FXAA-bloom.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-slotmask-bloom-bezelwider.slangp" 2 | 3 | 4 | LUMINANCE = "0.000000" 5 | 6 | DO_BLOOM = "1.0" 7 | DO_FXAA = "1.0" 8 | DO_AMBILIGHT = "1.0" 9 | DO_CURVATURE = "1.0" 10 | DO_BEZEL = "1.0" 11 | 12 | DO_PIXELGRID = "0.000000" 13 | 14 | DO_IN_GLOW = "1.000000" 15 | IN_GLOW_BIAS = "0.000000" 16 | IN_GLOW_SPREAD = "1.500000" 17 | IN_GLOW_SPREAD_SHARPNESS = "1.750000" 18 | IN_GLOW_W = "-1.050000" 19 | IN_GLOW_H = "-1.050000" 20 | IN_GLOW_WARPSHARP_X = "0.400000" 21 | IN_GLOW_WARPSHARP_Y = "0.400000" 22 | 23 | 24 | DO_CCORRECTION = "1.0" 25 | GAMMA_OUT = "0.5" 26 | IN_GLOW_GAMMA = "2.2" 27 | 28 | 29 | DO_VMASK_AND_DARKLINES = "0.0" 30 | DO_HALO = "0.0" 31 | 32 | DO_ALT_BLANK = "0.0" 33 | DO_SAT_BLEED = "0.0" 34 | DO_NTSC_ARTIFACTS = "0.0" 35 | DO_SPOT = "0.0" 36 | DO_VIGNETTE = "0.0" 37 | DO_DYNZOOM = "0.015" 38 | DO_BG_IMAGE = "0.0" 39 | DO_SHIFT_RGB = "0.0" 40 | -------------------------------------------------------------------------------- /Presets-4.1/clean-scanlines-classic_take.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-BASE.slangp" 2 | GAMMA_OUT = "0.48" 3 | 4 | IN_GLOW_POWER = "0.85" 5 | IN_GLOW_W = "1.0" 6 | IN_GLOW_H = "7.000000" 7 | IN_GLOW_SPREAD = "1.200000" 8 | 9 | HALO_POWER = "0.400000" 10 | HALO_SHARPNESS = "6.0" 11 | HALO_VS_SCAN = "1.0" 12 | 13 | GEOM_CORNER_SMOOTH = "500.0" 14 | 15 | DO_BLOOM = "1.000000" 16 | BLOOM_MIX = "0.30" 17 | 18 | DO_PIXELGRID_W = "0.000000" 19 | PIXELGRID_MIN_H = "0.200000" 20 | PIXELGRID_MAX_H = "0.800000" 21 | -------------------------------------------------------------------------------- /Presets-4.1/monitor-BASE.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | DO_CCORRECTION = "1.0" 4 | GAMMA_OUT = "0.51" 5 | SATURATION = "1.00" 6 | LUMINANCE = "0.1" 7 | TEMPERATURE = "7200" 8 | 9 | DO_SHIFT_RGB = "1.0" 10 | OFFSET_STRENGTH = "0.25" 11 | SHIFT_R = "-20.000000" 12 | SHIFT_G = "1.000000" 13 | SHIFT_B = "20.000000" 14 | DECON_RX = "0.0" 15 | DECON_RY = "-1.0" 16 | DECON_GX = "1.0" 17 | DECON_GY = "0.0" 18 | DECON_BX = "0.0" 19 | DECON_BY = "1.0" 20 | 21 | DO_IN_GLOW = "1.0" 22 | IN_GLOW_POWER = "1.825000" 23 | IN_GLOW_W = "2.5" 24 | IN_GLOW_H = "2.5" 25 | IN_GLOW_GAMMA = "2.0" 26 | IN_GLOW_BIAS = "0.0" 27 | IN_GLOW_SPREAD = "2.0" 28 | 29 | 30 | DO_HALO = "1.0" 31 | HALO_POWER = "0.43" 32 | HALO_SHARPNESS = "6.5" 33 | HALO_GAMMA = "1.30" 34 | HALO_VS_SCAN = "0.8" 35 | 36 | DO_BLOOM = "0.0" 37 | BLOOM_MIX ="0.50" 38 | BLOOM_SIZE = "4.0" 39 | BLOOM_QUALITY = "1.0" 40 | BLOOM_GAMMA = "8.0" 41 | BLOOM_GAMMA_OUT = "1.0" 42 | BLOOM_POWER = "1.50" 43 | BLOOM_EYE_ADPT_SRT = "0.45" 44 | BLOOM_EYE_INERTIA = "1500" 45 | BLOOM_OVER_WHITE = "0.5" 46 | 47 | 48 | DO_ALT_BLANK = "0.0" 49 | ALT_BLANK_STRENGTH = "0.5" 50 | ALT_BLANK_PERIOD = "4.0" 51 | 52 | DO_AMBILIGHT = "1.0" 53 | AMBI_FALLOFF = "0.40" 54 | AMBI_POWER = "1.8" 55 | AMBI_STEPS = "60.0" 56 | AMBI_OVER_BEZEL = "0.2" 57 | 58 | DO_CURVATURE = "1.0" 59 | GEOM_CORNER_SMOOTH = "500.0" 60 | 61 | DO_BEZEL = "0.0" 62 | BEZEL_R = "-0.19" 63 | BEZEL_G = "-0.19" 64 | BEZEL_B = "-0.19" 65 | BEZEL_CON = "2.18" 66 | BEZEL_FRAME_ZOOM = "0.179000" 67 | BEZEL_RFL_BLR_SHD = "-0.200000" 68 | BEZEL_REFL_STRENGTH = "0.37" 69 | BEZEL_DIFFUSION_STR = "0.15" 70 | 71 | DO_VIGNETTE = "1.0" 72 | V_SIZE = "1.08" 73 | V_POWER = "1.00" 74 | V_SHAPE = "0.8" 75 | 76 | DO_SPOT = "0.0" 77 | S_POSITION_X = "-0.5" 78 | S_POSITION_Y = "0.5" 79 | S_SIZE = "0.36" 80 | S_POWER = "0.067" 81 | 82 | 83 | DO_DYNZOOM = "0.015" 84 | DO_CURVATURE = "1.000000" 85 | 86 | 87 | DO_PIXELGRID = "1.000000" 88 | PIXELGRID_MIN_W = "0.250000" 89 | PIXELGRID_MAX_W = "0.250000" 90 | PIXELGRID_MIN_H = "0.30" 91 | PIXELGRID_MAX_H = "0.50" 92 | PIXELGRID_H_PRST = "2.000000" 93 | PIXELGRID_Y_MASK = "0.000000" 94 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 95 | PIXELGRID_BASAL_GRID = "0.2" 96 | 97 | 98 | 99 | 100 | -------------------------------------------------------------------------------- /Presets-4.1/monitor-Commodore_1084S-Night-wider.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-Commodore_1084S-Night.slangp" 2 | BEZEL_FRAME_ZOOM = "0.179000" 3 | BEZEL_IMAGE_BORDER = "1.030000" 4 | 5 | BG_IMAGE_OFFX = "0.001000" 6 | BG_IMAGE_OFFY = "0.001000" 7 | BG_IMAGE_ZOOM = "1.110503" 8 | 9 | DO_GLOBAL_SHZO = "1.000000" 10 | GLOBAL_OFFX = "-0.000500" 11 | GLOBAL_OFFY = "0.006000" 12 | GLOBAL_ZOOM = "0.721999" 13 | 14 | 15 | -------------------------------------------------------------------------------- /Presets-4.1/monitor-Commodore_1084S-Night.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-Commodore_1084S.slangp" 2 | 3 | 4 | BEZEL_R = "-0.01" 5 | BEZEL_G = "-0.03" 6 | BEZEL_B = "-0.045" 7 | 8 | BEZEL_LIGHT_NO_FADEOUT = "1.0" 9 | BEZEL_REFL_STRENGTH = "0.16" 10 | BEZEL_DIFFUSION_STR = "0.6" 11 | BEZEL_SPCL_STRENGTH = "0.3" 12 | BEZEL_CORNER_DARK = "0.400000" 13 | 14 | BG_IMAGE_NIGHTIFY = "0.800000" 15 | 16 | AMBI_INT_OFFSET = "0.070000" 17 | AMBI_POWER = "0.700001" 18 | AMBI_FALLOFF = "0.240000" 19 | AMBI_STRETCH = "0.070000" 20 | AMBI_GAMMA = "2.000000" 21 | AMBI_OVER_BEZEL = "2.049999" 22 | AMBI_OVER_BEZEL_SIZE = "0.223000" 23 | AMBI_ADD_ON_BLACK = "1.000000" 24 | 25 | 26 | DO_SPOT = "0.0" 27 | -------------------------------------------------------------------------------- /Presets-4.1/monitor-Commodore_1084S-wider.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-Commodore_1084S.slangp" 2 | 3 | BEZEL_FRAME_ZOOM = "0.179000" 4 | BEZEL_IMAGE_BORDER = "1.030000" 5 | 6 | BG_IMAGE_OFFX = "0.001000" 7 | BG_IMAGE_OFFY = "0.001000" 8 | BG_IMAGE_ZOOM = "1.110503" 9 | 10 | DO_GLOBAL_SHZO = "1.000000" 11 | GLOBAL_OFFX = "0.000000" 12 | GLOBAL_OFFY = "0.004000" 13 | GLOBAL_ZOOM = "0.723001" 14 | -------------------------------------------------------------------------------- /Presets-4.1/monitor-Commodore_1084S.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-slotmask-bloom.slangp" 2 | 3 | GAMMA_OUT = "0.560000" 4 | 5 | IN_GLOW_POWER = "1.300000" 6 | 7 | HALO_POWER = "0.450000" 8 | HALO_GAMMA = "1.300000" 9 | 10 | HALO_VS_SCAN = "1.0" 11 | 12 | DO_CURVATURE = "1.000000" 13 | GEOM_CORNER_SMOOTH = "210.0" 14 | 15 | DO_BEZEL = "1.000000" 16 | BEZEL_R = "-0.010000" 17 | BEZEL_G = "-0.030000" 18 | BEZEL_B = "-0.045000" 19 | BEZEL_FRAME_ZOOM = "0.179000" 20 | BEZEL_IMAGE_BORDER = "1.040000" 21 | BEZEL_RFL_OFFSET = "-0.003000" 22 | BEZEL_REFL_STRENGTH = "0.200000" 23 | BEZEL_SPCL_STRENGTH = "0.25" 24 | BEZEL_ROUGHNESS = "2.0" 25 | 26 | DO_GLOBAL_SHZO = "1.000000" 27 | GLOBAL_ZOOM = "0.660998" 28 | GLOBAL_OFFY = "0.000500" 29 | 30 | DO_VIGNETTE = "1.0" 31 | V_POWER = "1.0" 32 | V_SIZE = "0.8" 33 | 34 | DO_SPOT = "1.000000" 35 | S_POSITION_X = "-0.5" 36 | S_POSITION_Y = "0.5" 37 | S_SIZE = "0.58" 38 | S_POWER = "0.09" 39 | 40 | DO_BG_IMAGE = "1.0" 41 | BG_IMAGE_OVER = "1.0" 42 | BG_IMAGE_OVER = "1.000000" 43 | BG_IMAGE_OFFX = "0.000500" 44 | BG_IMAGE_OFFY = "0.005500" 45 | BG_IMAGE_ZOOM = "1.015999" 46 | 47 | DO_AMBILIGHT = "1.0" 48 | AMBI_STEPS = "5.000000" 49 | AMBI_FALLOFF = "0.300000" 50 | AMBI_POWER = "0.700000" 51 | AMBI_OVER_BEZEL = "0.000000" 52 | AMBI_OVER_BEZEL_SIZE = "0.180000" 53 | AMBI_BG_IMAGE_BLEND_MODE = "1.000000" 54 | AMBI_BG_IMAGE_FORCE = "1.00000" 55 | AMBI_ADD_ON_BLACK = "0.5" 56 | 57 | LUMINANCE = "0.300000" 58 | 59 | PIXELGRID_MIN_W = "0.500000" 60 | PIXELGRID_MAX_W = "0.500000" 61 | PIXELGRID_MAX_H = "0.500000" 62 | PIXELGRID_H_PRST = "1.000000" 63 | PIXELGRID_OFFSET_CORE = "0.170000" 64 | 65 | 66 | -------------------------------------------------------------------------------- /Presets-4.1/monitor-bloom-bezel.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-BASE.slangp" 2 | 3 | DO_BLOOM = "1.0" 4 | 5 | DO_BEZEL = "1.0" 6 | BEZEL_FRAME_ZOOM = "0.179000" 7 | 8 | DO_GLOBAL_SHZO = "1.000000" 9 | GLOBAL_ZOOM = "0.857" 10 | 11 | #mitigates moire: 12 | PIXELGRID_MIN_H = "0.250000" 13 | PIXELGRID_MAX_H = "0.700000" 14 | 15 | GEOM_CORNER_SMOOTH = "210.0" 16 | 17 | DO_SPOT = "1.0" 18 | DO_VIGNETTE = "1.0" 19 | 20 | GAMMA_OUT = 0.5 21 | HALO_POWER = 0.38 22 | -------------------------------------------------------------------------------- /Presets-4.1/monitor-bloom-bezelwider.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-bloom-bezel.slangp" 2 | 3 | 4 | PIXELGRID_MIN_H = "0.200000" 5 | 6 | BEZEL_FRAME_ZOOM = "0.179000" 7 | BEZEL_IMAGE_BORDER = "1.02" 8 | 9 | DO_GLOBAL_SHZO = "1.000000" 10 | GLOBAL_ZOOM = "0.991500" -------------------------------------------------------------------------------- /Presets-4.1/monitor-bloom.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-BASE.slangp" 2 | 3 | DO_BLOOM = "1.0" 4 | -------------------------------------------------------------------------------- /Presets-4.1/monitor-slotmask-bloom-ShinyBezel.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-slotmask-bloom-bezel.slangp" 2 | BEZEL_R = "-0.115000" 3 | BEZEL_G = "-0.115000" 4 | BEZEL_B = "-0.115000" 5 | BEZEL_CON = "4.000000" 6 | BEZEL_REFL_STRENGTH = "0.5" 7 | BEZEL_ROUGHNESS = "1.300000" 8 | BEZEL_RFL_BLR_SHD = "0.800000" 9 | BEZEL_DIFFUSION_STR = "0.500000" 10 | BEZEL_SPCL_STRENGTH = "0.800000" 11 | BEZEL_CORNER_DARK = "0.000000" 12 | BEZEL_LIGHT_NO_FADEOUT = "1.0" 13 | DO_BG_IMAGE = "1.000000" 14 | AMBI_STEPS = "5.000000" 15 | AMBI_FALLOFF = "0.280000" 16 | AMBI_POWER = "7.000000" 17 | AMBI_OVER_BEZEL = "1.700000" 18 | AMBI_OVER_BEZEL_SIZE = "0.14000" 19 | AMBI_BG_IMAGE_BLEND_MODE = "1.000000" 20 | AMBI_BG_IMAGE_FORCE = "0.500000" 21 | BG_IMAGE_NIGHTIFY = "0.700000" 22 | 23 | -------------------------------------------------------------------------------- /Presets-4.1/monitor-slotmask-bloom-bezel-backimage.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-slotmask-bloom-bezel.slangp" 2 | 3 | AMBI_STEPS = "5.000000" 4 | AMBI_FALLOFF = "0.6" 5 | AMBI_POWER = "2.1" 6 | AMBI_BG_IMAGE_BLEND_MODE = "1.0" 7 | 8 | DO_BG_IMAGE = "1.000000" 9 | BG_IMAGE_OVER = "0.0" 10 | 11 | -------------------------------------------------------------------------------- /Presets-4.1/monitor-slotmask-bloom-bezel.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-slotmask-bloom.slangp" 2 | 3 | DO_BEZEL = "1.0" 4 | BEZEL_FRAME_ZOOM = "0.179000" 5 | 6 | DO_CURVATURE = 1.0 7 | GEOM_CORNER_SMOOTH = "210.0" 8 | 9 | DO_VIGNETTE = "1.0" 10 | DO_SPOT = "1.0" 11 | 12 | DO_GLOBAL_SHZO = "1.000000" 13 | GLOBAL_ZOOM = "0.857" -------------------------------------------------------------------------------- /Presets-4.1/monitor-slotmask-bloom-bezelwider-classic_take.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-slotmask-bloom-bezelwider.slangp" 2 | GAMMA_OUT = "0.525" 3 | 4 | 5 | IN_GLOW_POWER = "1.7" 6 | IN_GLOW_SPREAD = "1.2" 7 | 8 | IN_GLOW_W = "1.0" 9 | IN_GLOW_H = "7.000000" 10 | 11 | PIXELGRID_MIN_W = "0.500000" 12 | PIXELGRID_MAX_W = "0.500000" 13 | PIXELGRID_H_PRST = "1.000000" 14 | PIXELGRID_MIN_H = "0.240000" 15 | PIXELGRID_MAX_H = "0.700000" 16 | PIXELGRID_GAMMA_H = "5.1" 17 | PIXELGRID_OFFSET_CORE = "0.000000" 18 | PIXELGRID_Y_MASK = "0.600000" 19 | PIXELGRID_Y_MASK_SHIFT = "0.25" 20 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 21 | -------------------------------------------------------------------------------- /Presets-4.1/monitor-slotmask-bloom-bezelwider.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-slotmask.slangp" 2 | 3 | DO_BEZEL = "1.0" 4 | BEZEL_FRAME_ZOOM = "0.179000" 5 | BEZEL_IMAGE_BORDER = "1.02" 6 | 7 | DO_BLOOM = "1.0" 8 | 9 | GEOM_CORNER_SMOOTH = "210.0" 10 | 11 | 12 | DO_SPOT = "1.0" 13 | DO_VIGNETTE = "1.0" 14 | 15 | DO_GLOBAL_SHZO = "1.000000" 16 | GLOBAL_ZOOM = "0.991500" -------------------------------------------------------------------------------- /Presets-4.1/monitor-slotmask-bloom.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-slotmask.slangp" 2 | 3 | DO_BLOOM = "1.0" 4 | 5 | -------------------------------------------------------------------------------- /Presets-4.1/monitor-slotmask.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-BASE.slangp" 2 | 3 | PIXELGRID_OFFSET_CORE = "0.210000" 4 | PIXELGRID_COREY_FAKE_SCAN = "0.0" -------------------------------------------------------------------------------- /Presets-4.1/tv-BASE.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | GAMMA_OUT = "0.5" 5 | CONTRAST = "0.00" 6 | TEMPERATURE = "7200.000000" 7 | LUMINANCE = "0.100000" 8 | SATURATION = "1.000000" 9 | 10 | DO_FXAA = "1.000000" 11 | 12 | DO_SAT_BLEED = "0.000000" 13 | SAT_BLEED_PAL = "1.0" 14 | SAT_BLEED_STRENGTH = "0.5" 15 | SAT_BLEED_SIZE = "3.0" 16 | SAT_BLEED_FALLOFF = "1.7" 17 | 18 | DO_SHIFT_RGB = "1.0" 19 | OFFSET_STRENGTH = "0.25" 20 | SHIFT_R = "-20.000000" 21 | SHIFT_G = "1.000000" 22 | SHIFT_B = "20.000000" 23 | DECON_RX = "0.0" 24 | DECON_RY = "-1.0" 25 | DECON_GX = "1.0" 26 | DECON_GY = "0.0" 27 | DECON_BX = "0.0" 28 | DECON_BY = "1.0" 29 | DO_SCANLINES = "0.0" 30 | SCANLINE_DARK = "0.700000" 31 | SCANLINE_COMPENSATION = "0.200000" 32 | SCANLINES_BLEEDING = "1.000000" 33 | SCANLINE_FLICKERING = "0.000000" 34 | SCANLINE_FLICKERING_POWER = "0.17" 35 | 36 | DO_IN_GLOW = "1.0" 37 | IN_GLOW_POWER = "1.00" 38 | IN_GLOW_GAMMA = "2.000000" 39 | IN_GLOW_SPREAD = "2.00000" 40 | IN_GLOW_W = "1.000000" 41 | IN_GLOW_H = "1.000000" 42 | IN_GLOW_BIAS = "0.000000" 43 | 44 | 45 | DO_HALO = "1.000000" 46 | HALO_POWER = "0.990000" 47 | HALO_SHARPNESS = "6.0" 48 | HALO_GAMMA = "1.400000" 49 | HALO_VS_SCAN = "1.000000" 50 | 51 | DO_BLOOM = "0.0" 52 | BLOOM_MIX ="0.25" 53 | BLOOM_SIZE = "4.0" 54 | BLOOM_QUALITY = "1.0" 55 | BLOOM_GAMMA = "8.0" 56 | BLOOM_GAMMA_OUT = "1.0" 57 | BLOOM_POWER = "1.5" 58 | BLOOM_EYE_ADPT_SRT = "0.45" 59 | BLOOM_EYE_INERTIA = "1500" 60 | BLOOM_OVER_WHITE = "0.5" 61 | 62 | DO_CURVATURE = "1.0" 63 | GEOM_CORNER_SMOOTH = "500.0" 64 | 65 | DO_BEZEL = "0.0" 66 | BEZEL_R = "-0.19" 67 | BEZEL_G = "-0.19" 68 | BEZEL_B = "-0.19" 69 | BEZEL_CON = "2.18" 70 | BEZEL_FRAME_ZOOM = "0.179000" 71 | BEZEL_RFL_BLR_SHD = "-0.200000" 72 | BEZEL_REFL_STRENGTH = "0.37" 73 | BEZEL_DIFFUSION_STR = "0.15" 74 | 75 | 76 | DO_AMBILIGHT = 1.0 77 | AMBI_FALLOFF = "0.40" 78 | AMBI_POWER = "1.8" 79 | AMBI_STEPS = "60.0" 80 | AMBI_OVER_BEZEL = "0.2" 81 | 82 | DO_VIGNETTE = "1.0" 83 | V_SIZE = "1.08" 84 | V_POWER = "1.00" 85 | V_SHAPE = "0.8" 86 | 87 | DO_SPOT = "0.0" 88 | S_POSITION_X = "-0.5" 89 | S_POSITION_Y = "0.5" 90 | S_SIZE = "0.36" 91 | S_POWER = "0.067" 92 | 93 | DO_DYNZOOM = "0.015" 94 | 95 | DO_PIXELGRID = "1.000000" 96 | PIXELGRID_H_PRST = "2.000000" 97 | DO_PIXELGRID_H = "0.000000" 98 | PIXELGRID_Y_MASK = "0.000000" 99 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 100 | -------------------------------------------------------------------------------- /Presets-4.1/tv-NTSC-1-classic_take.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-slotmask-bloom-bezelwider.slangp" 2 | SATURATION = "1.00000" 3 | CONTRAST = "0.050000" 4 | BRIGHTNESS = "0.050000" 5 | GAMMA_OUT = "0.50" 6 | 7 | DO_SAT_BLEED = "1.000000" 8 | SAT_BLEED_PAL = "0.0" 9 | SAT_BLEED_STRENGTH = "1.0" 10 | SAT_BLEED_SIZE = "5.0" 11 | SAT_BLEED_FALLOFF = "1.7" 12 | 13 | DO_SHIFT_RGB = "1.0" 14 | 15 | DO_NTSC_ARTIFACTS = "1.0" 16 | 17 | DOT_C = "0.250000" 18 | DOT_C_SPEED = "9.000000" 19 | 20 | IN_GLOW_POWER = "1.50000" 21 | IN_GLOW_W = "1.0" 22 | IN_GLOW_H = "2.0" 23 | IN_GLOW_BIAS = "1.0" 24 | 25 | 26 | HALO_POWER = "0.5" 27 | HALO_SHARPNESS = "6.5" 28 | HALO_VS_SCAN = "0.900000" 29 | 30 | BLOOM_MIX = "0.55" 31 | BLOOM_EYE_ADPT_SRT = "0.80" 32 | 33 | PIXELGRID_MIN_W = "0.500000" 34 | PIXELGRID_MAX_W = "0.500000" 35 | PIXELGRID_H_PRST = "1.000000" 36 | DO_PIXELGRID_H = "1.05" 37 | PIXELGRID_MIN_H = "0.200000" 38 | PIXELGRID_MAX_H = "1.000000" 39 | PIXELGRID_OFFSET_CORE = "0.000000" 40 | PIXELGRID_Y_MASK = "1.000000" 41 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 42 | PIXELGRID_Y_MASK_SHIFT = "0.25" 43 | -------------------------------------------------------------------------------- /Presets-4.1/tv-NTSC-1-selective-classic_take.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-NTSC-1-classic_take.slangp" 2 | 3 | NTSC_FILTER_WIDTH = "13.000000" 4 | NTSC_FILTER_FC = "0.000000" 5 | 6 | NTSC_ARTF_TRSH = "0.05" 7 | 8 | DOT_C = "0.250000" 9 | DOT_C_SPEED = "9.000000" 10 | 11 | IN_GLOW_SPREAD = "0.000000" 12 | IN_GLOW_W = "1.1" 13 | IN_GLOW_H = "1.7" 14 | 15 | DO_WTFL = "1.0" 16 | WTFL_SHARPNESS_X = "0.4" 17 | WTFL_SHARPNESS_Y = "1.1" 18 | 19 | SAT_BLEED_SIZE = "2.000000" 20 | SAT_BLEED_FALLOFF = "1.450000 21 | -------------------------------------------------------------------------------- /Presets-4.1/tv-NTSC-1-selective.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-NTSC-1.slangp" 2 | 3 | NTSC_FILTER_SCF = "4.57" 4 | NTSC_FILTER_WIDTH = "13.000000" 5 | NTSC_FILTER_FC = "0.000000" 6 | 7 | NTSC_ARTF_TRSH = "0.05" 8 | 9 | IN_GLOW_POWER = "2.000000" 10 | IN_GLOW_GAMMA = "2.000000" 11 | IN_GLOW_SPREAD = "0.000000" 12 | IN_GLOW_W = "1.1" 13 | IN_GLOW_H = "1.7" 14 | 15 | DO_WTFL = "1.0" 16 | WTFL_SHARPNESS_X = "0.4" 17 | WTFL_SHARPNESS_Y = "1.1" 18 | 19 | SAT_BLEED_SIZE = "2.000000" 20 | SAT_BLEED_FALLOFF = "1.450000 21 | -------------------------------------------------------------------------------- /Presets-4.1/tv-NTSC-1.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-slotmask-bloom-bezelwider.slangp" 2 | 3 | SATURATION = "1.00000" 4 | GAMMA_OUT = "0.56" 5 | 6 | DO_NTSC_ARTIFACTS = "1.0" 7 | 8 | DOT_C = "0.45" 9 | DOT_C_SPEED = "9.000000" 10 | 11 | DO_SHIFT_RGB = "1.0" 12 | 13 | DO_SAT_BLEED = "1.000000" 14 | SAT_BLEED_PAL = "0.0" 15 | SAT_BLEED_STRENGTH = "1.0" 16 | SAT_BLEED_SIZE = "5.0" 17 | SAT_BLEED_FALLOFF = "1.7" 18 | 19 | IN_GLOW_POWER = "2.0" 20 | 21 | IN_GLOW_W = "1.0" 22 | IN_GLOW_H = "1.0" 23 | 24 | IN_GLOW_BIAS = "1.0" 25 | 26 | HALO_POWER = "0.5" 27 | HALO_VS_SCAN = "0.900000" 28 | 29 | 30 | BLOOM_MIX = "0.55" 31 | BLOOM_EYE_ADPT_SRT = "0.80" 32 | 33 | PIXELGRID_MAX_W = "0.500000" 34 | PIXELGRID_OFFSET_CORE = "0.130000" 35 | 36 | -------------------------------------------------------------------------------- /Presets-4.1/tv-NTSC-2.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-NTSC-1.slangp" 2 | NTSC_MIX = "0.700001" 3 | NTSC_FILTER_WIDTH = "5.000000" 4 | NTSC_PHASE_SHIFT = "1.0" 5 | NTSC_FILTER_SCF = "1.000000" 6 | NTSC_FILTER_FC = "0.000000" 7 | NTSC_ARTF_TRSH = "0.670000" 8 | NTSC_ARTF_ZAP = "1.000000" 9 | -------------------------------------------------------------------------------- /Presets-4.1/tv-PAL-my-old.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-slotmask-bloom.slangp" 2 | 3 | SATURATION = "1.20" 4 | CONTRAST = "0.050000" 5 | BRIGHTNESS = "0.050000" 6 | LUMINANCE = "0.0" 7 | GAMMA_OUT = "0.53" 8 | 9 | DO_FXAA = "0.0" 10 | 11 | DO_SAT_BLEED = "1.000000" 12 | SAT_BLEED_PAL = "1.0" 13 | SAT_BLEED_STRENGTH = "1.75" 14 | SAT_BLEED_SIZE = "3.0" 15 | SAT_BLEED_FALLOFF = "1.7" 16 | 17 | 18 | DOT_C = "0.25" 19 | DOT_C_YUV = "1.0" 20 | DOT_C_SPEED = "-8.0" 21 | 22 | IN_GLOW_POWER = "1.3" 23 | IN_GLOW_BIAS = "1.0" 24 | 25 | HALO_POWER = "0.5" 26 | 27 | 28 | DO_BEZEL = "1.0" 29 | BEZEL_FRAME_ZOOM = "0.179000" 30 | BEZEL_IMAGE_BORDER = "1.02" 31 | 32 | GEOM_CORNER_SMOOTH = "210.0" 33 | 34 | 35 | DO_SPOT = "1.0" 36 | DO_VIGNETTE = "1.0" 37 | 38 | DO_RF_NOISE = "1.0" 39 | RF_NOISE_STRENGTH = "0.09" 40 | RF_NOISE_SPARK = "0.14" 41 | 42 | BLOOM_GAMMA = "5.000000" 43 | BLOOM_GAMMA_OUT = "1.800000" 44 | 45 | BLOOM_EYE_ADPT_SRT = "0.300000" 46 | 47 | DO_GLOBAL_SHZO = "1.000000" 48 | GLOBAL_ZOOM = "0.991500" 49 | -------------------------------------------------------------------------------- /Presets-4.1/tv-aperturegrille-bloom-bezel.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-aperturegrille-bloom.slangp" 2 | 3 | DO_SHIFT_RGB = "1.0" 4 | 5 | DO_BEZEL = "1.0" 6 | BEZEL_R = "-0.3" 7 | BEZEL_G = "-0.3" 8 | BEZEL_B = "-0.3" 9 | BEZEL_CON = "1.3" 10 | BEZEL_FRAME_ZOOM = "0.179000" 11 | BEZEL_IMAGE_BORDER = "1.02" 12 | 13 | DO_CURVATURE = 1.0 14 | GEOM_CORNER_SMOOTH = "210.0" 15 | 16 | DO_VIGNETTE = "1.0" 17 | DO_SPOT = "1.0" 18 | 19 | DO_GLOBAL_SHZO = "1.000000" 20 | GLOBAL_ZOOM = "0.857" -------------------------------------------------------------------------------- /Presets-4.1/tv-aperturegrille-bloom-bezelwider.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-aperturegrille-bloom-bezel.slangp" 2 | 3 | DO_SHIFT_RGB = "1.0" 4 | 5 | BEZEL_FRAME_ZOOM = "0.179000" 6 | BEZEL_IMAGE_BORDER = "1.02" 7 | 8 | DO_GLOBAL_SHZO = "1.000000" 9 | GLOBAL_ZOOM = "0.991500" -------------------------------------------------------------------------------- /Presets-4.1/tv-aperturegrille-bloom.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-aperturegrille.slangp" 2 | 3 | DO_BLOOM = "1.0" 4 | 5 | -------------------------------------------------------------------------------- /Presets-4.1/tv-aperturegrille.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-slotmask.slangp" 2 | 3 | PIXELGRID_Y_MASK = "1.000000" 4 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 5 | PIXELGRID_Y_MASK_STEEP = "1.000000" 6 | PIXELGRID_Y_MASK_OFFSET = "0.000000" 7 | PIXELGRID_Y_MASK_SHIFT = "0.25" 8 | IN_GLOW_POWER = "1.1" 9 | 10 | GEOM_CORNER_SMOOTH = "500.0" 11 | -------------------------------------------------------------------------------- /Presets-4.1/tv-flickering-2nd-take.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-flickering.slangp" 2 | 3 | IN_GLOW_POWER = "1.8" 4 | TEMPERATURE = "8500.000000" 5 | DO_FXAA = "0.000000" 6 | DO_PIXELGRID_H = "0.400000" 7 | PIXELGRID_COREY_FAKE_SCAN = "1.000000" 8 | PIXELGRID_DECON_R_H = "-0.600000" 9 | PIXELGRID_DECON_B_H = "0.600000" 10 | -------------------------------------------------------------------------------- /Presets-4.1/tv-flickering.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | LUMINANCE = "0.100000" 5 | TEMPERATURE = "7200.000000" 6 | GAMMA_OUT = "0.560000" 7 | DO_FXAA = "1.000000" 8 | 9 | 10 | SAT_BLEED_PAL = "1.000000" 11 | SAT_BLEED_STRENGTH = "1.750000" 12 | SAT_BLEED_SIZE = "3.000000" 13 | 14 | DO_SHIFT_RGB = "1.000000" 15 | OFFSET_STRENGTH = "1.000000" 16 | SHIFT_R = "-20.000000" 17 | SHIFT_G = "1.000000" 18 | SHIFT_B = "20.000000" 19 | DECON_RX = "0.0" 20 | DECON_RY = "-1.0" 21 | DECON_GX = "1.0" 22 | DECON_GY = "0.0" 23 | DECON_BX = "0.0" 24 | DECON_BY = "1.0" 25 | 26 | DO_IN_GLOW = "1.000000" 27 | IN_GLOW_POWER = "1.600000" 28 | IN_GLOW_GAMMA = "2.000000" 29 | IN_GLOW_SPREAD = "1.600000" 30 | IN_GLOW_W = "0.400000" 31 | IN_GLOW_H = "1.000000" 32 | IN_GLOW_BIAS = "0.000000" 33 | 34 | DO_HALO = "1.000000" 35 | HALO_POWER = "0.500000" 36 | HALO_SHARPNESS = "6.0" 37 | HALO_GAMMA = "1.400000" 38 | HALO_VS_SCAN = "1.000000" 39 | 40 | DO_BLOOM = "1.000000" 41 | BLOOM_MIX = "0.250000" 42 | DO_CURVATURE = "1.000000" 43 | 44 | DO_BEZEL = "1.000000" 45 | BEZEL_FRAME_ZOOM = "0.179000" 46 | BEZEL_R = "-0.190000" 47 | BEZEL_G = "-0.190000" 48 | BEZEL_B = "-0.190000" 49 | BEZEL_CON = "2.180000" 50 | BEZEL_REFL_STRENGTH = "0.37" 51 | BEZEL_DIFFUSION_STR = "0.15" 52 | 53 | DO_VIGNETTE = "1.000000" 54 | V_SIZE = "1.08" 55 | V_POWER = "1.00000" 56 | V_SHAPE = "0.8" 57 | 58 | DO_SPOT = "1.000000" 59 | S_POSITION_X = "-0.5" 60 | S_POSITION_Y = "0.5" 61 | 62 | DO_PIXELGRID = "1.000000" 63 | PIXELGRID_H_PRST = "2.000000" 64 | DO_PIXELGRID_H = "0.000000" 65 | PIXELGRID_INTR_FLICK_MODE = "1.000000" 66 | PIXELGRID_INTR_FLICK_POWR = "0.200000" 67 | PIXELGRID_Y_MASK = "0.700000" 68 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 69 | PIXELGRID_Y_MASK_STEEP = "8.000000" 70 | PIXELGRID_Y_MASK_SHIFT = "0.12" 71 | 72 | DO_GLOBAL_SHZO = "1.000000" 73 | GLOBAL_ZOOM = "0.857" -------------------------------------------------------------------------------- /Presets-4.1/tv-slotmask-bloom-bezel.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-slotmask-bloom.slangp" 2 | 3 | DO_SHIFT_RGB = "1.0" 4 | 5 | DO_BEZEL = "1.0" 6 | BEZEL_R = "-0.3" 7 | BEZEL_G = "-0.3" 8 | BEZEL_B = "-0.3" 9 | BEZEL_CON = "1.3" 10 | BEZEL_FRAME_ZOOM = "0.179000" 11 | 12 | DO_CURVATURE = 1.0 13 | GEOM_CORNER_SMOOTH = "210.0" 14 | 15 | DO_VIGNETTE = "1.0" 16 | DO_SPOT = "1.0" 17 | 18 | DO_GLOBAL_SHZO = "1.000000" 19 | GLOBAL_ZOOM = "0.857" -------------------------------------------------------------------------------- /Presets-4.1/tv-slotmask-bloom-bezelwider.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-slotmask-bloom-bezel.slangp" 2 | 3 | DO_SHIFT_RGB = "1.0" 4 | 5 | 6 | BEZEL_FRAME_ZOOM = "0.179000" 7 | BEZEL_IMAGE_BORDER = "1.02" 8 | BEZEL_RFL_BLR_SHD = "-0.200000" 9 | 10 | DO_VIGNETTE = "1.0" 11 | DO_SPOT = "1.0" 12 | 13 | DO_GLOBAL_SHZO = "1.000000" 14 | GLOBAL_ZOOM = "0.991500" -------------------------------------------------------------------------------- /Presets-4.1/tv-slotmask-bloom.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-slotmask.slangp" 2 | 3 | DO_BLOOM = "1.0" 4 | -------------------------------------------------------------------------------- /Presets-4.1/tv-slotmask.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-BASE.slangp" 2 | HALO_VS_SCAN = "1.000000" 3 | 4 | PIXELGRID_Y_MASK = "0.700000" 5 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 6 | PIXELGRID_Y_MASK_STEEP = "8.000000" 7 | PIXELGRID_Y_MASK_HEIGHT = "0.5" 8 | PIXELGRID_Y_MASK_SHIFT = "0.12" 9 | -------------------------------------------------------------------------------- /Presets-ng/Base.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | IN_GLOW_POWER = "1.500000" 5 | TEMPERATURE = "7200.000000" 6 | IN_GLOW_GAMMA = "2.000000" 7 | GAMMA_OUT = "0.4" 8 | LUMINANCE = "0.2" 9 | 10 | DO_FXAA = "0.0" 11 | 12 | DO_RF_NOISE = "0.0" 13 | 14 | DO_NTSC_ARTIFACTS = "0.0" 15 | 16 | DO_SAT_BLEED = "0.0" 17 | 18 | DO_SHIFT_RGB = "1.000000" 19 | OFFSET_STRENGTH = "0.300000" 20 | SHIFT_R = "-20.000000" 21 | SHIFT_G = "0.000000" 22 | SHIFT_B = "20.000000" 23 | DECON_RX = "0.0" 24 | DECON_RY = "-1.0" 25 | DECON_GX = "0.0" 26 | DECON_GY = "0.0" 27 | DECON_BX = "0.0" 28 | DECON_BY = "1.0" 29 | 30 | DO_IN_GLOW = "1.000000" 31 | IN_GLOW_W = "-0.80000" 32 | IN_GLOW_H = "7.000000" 33 | 34 | DO_PIXELGRID = "1.000000" 35 | PIXELGRID_OVERMASK = "1.00000" 36 | 37 | PIXELGRID_H_PRST = "3.000000" 38 | PIXELGRID_MIN_W = "0.25" 39 | PIXELGRID_MAX_W = "0.40" 40 | PIXELGRID_GAMMA_W = "1.5" 41 | PIXELGRID_BASAL_GRID = "0.02" 42 | 43 | DO_PIXELGRID_H = "1.0" 44 | PIXELGRID_MIN_H = "0.300000" 45 | PIXELGRID_MAX_H = "0.700000" 46 | PIXELGRID_GAMMA_H = "5.2" 47 | 48 | PIXELGRID_OFFSET_CORE = "0.00000" 49 | 50 | PIXELGRID_Y_MASK = "0.000000" 51 | PIXELGRID_Y_MASK_COORDS = "0.000000" 52 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 53 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 54 | PIXELGRID_Y_MASK_SHIFT = "0.150000" 55 | PIXELGRID_Y_MASK_STEEP = "1.000000" 56 | PIXELGRID_Y_SPARK = "1.000000" 57 | 58 | 59 | DO_HALO = "1.000000" 60 | HALO_NO_PREGAIN = "1.000000" 61 | HALO_POWER = "0.500000" 62 | HALO_SHARPNESS = "7.0" 63 | HALO_GAMMA = "2.000000" 64 | HALO_GAMMA_OUT = "1.00000" 65 | HALO_VS_SCAN = "0.7" 66 | 67 | DO_BLOOM = "1.000000" 68 | BLOOM_MIX ="0.40" 69 | BLOOM_SIZE = "4.0" 70 | BLOOM_QUALITY = "1.0" 71 | BLOOM_GAMMA = "8.0" 72 | BLOOM_GAMMA_OUT = "1.2" 73 | BLOOM_POWER = "1.55" 74 | BLOOM_EYE_ADPT_SRT = "0.6" 75 | BLOOM_EYE_INERTIA = "750" 76 | BLOOM_OVER_WHITE = "0.5" 77 | 78 | DO_CURVATURE = "1.000000" 79 | 80 | DO_PIXELGRID = "1.0" 81 | 82 | 83 | DO_DYNZOOM = "0.015" 84 | 85 | DO_SPOT = "1.0" 86 | S_POSITION_X = "-0.5" 87 | S_POSITION_Y = "0.5" 88 | S_SIZE = "0.36" 89 | S_POWER = "0.067" 90 | 91 | DO_VIGNETTE = "1.0" 92 | V_SIZE = "1.08" 93 | V_POWER = "1.00" 94 | V_SHAPE = "0.8" 95 | 96 | DO_AMBILIGHT = 1.0 97 | AMBI_FALLOFF = "0.40" 98 | AMBI_POWER = "1.8" 99 | AMBI_STEPS = "60.0" 100 | AMBI_OVER_BEZEL = "0.2" 101 | 102 | DO_BEZEL = "1.0" 103 | BEZEL_FRAME_ZOOM = "0.179000" 104 | BEZEL_RFL_BLR_SHD = "-0.200000" 105 | BEZEL_RFL_OFFSET = "0.001000" 106 | BEZEL_REFL_ZOOM = "1.0" 107 | BEZEL_REFL_STRENGTH = "0.37" 108 | BEZEL_DIFFUSION_STR = "0.15" 109 | 110 | DO_GLOBAL_SHZO = "1.000000" 111 | GLOBAL_ZOOM = "0.991500" 112 | -------------------------------------------------------------------------------- /Presets-ng/Monitor-Ambilight-immersive.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | IN_GLOW_POWER = "1.3" 4 | GAMMA_OUT = "0.43" 5 | 6 | PIXELGRID_H_PRST = "1.0" 7 | PIXELGRID_GAMMA_H = "4.2" 8 | PIXELGRID_OFFSET_CORE = "0.12" 9 | PIXELGRID_COREY_FAKE_SCAN = "-0.0" 10 | 11 | DO_BEZEL = "1.000000" 12 | BEZEL_FRAME_ZOOM = "0.179000" 13 | BEZEL_R = "0.030000" 14 | BEZEL_G = "0.010000" 15 | BEZEL_B = "-0.005000" 16 | BEZEL_CON = "1.0" 17 | BEZEL_REFL_STRENGTH = "0.30" 18 | BEZEL_DIFFUSION_STR = "0.600000" 19 | BEZEL_CORNER_DARK = "0.500000" 20 | BEZEL_SPCL_STRENGTH = "0.3" 21 | BEZEL_ROUGHNESS = "2.0" 22 | BEZEL_RFL_BLR_SHD = "-0.400000" 23 | BEZEL_LIGHT_NO_FADEOUT = "1.0" 24 | 25 | DO_BG_IMAGE = "1.000000" 26 | BG_IMAGE_OVER = "1.000000" 27 | BG_IMAGE_OFFX = "0.001000" 28 | BG_IMAGE_OFFY = "0.001000" 29 | BG_IMAGE_ZOOM = "1.110503" 30 | BG_IMAGE_NIGHTIFY = "0.900000" 31 | 32 | 33 | AMBI_STEPS = "5.000000" 34 | AMBI_INT_OFFSET = "-0.300000" 35 | AMBI_POWER = "1.000000" 36 | AMBI_FALLOFF = "0.35" 37 | AMBI_STRETCH = "0.800000" 38 | AMBI_GAMMA = "1.300000" 39 | AMBI_OVER_BEZEL = "2.049999" 40 | AMBI_OVER_BEZEL_SIZE = "0.223000" 41 | AMBI_BG_IMAGE_BLEND_MODE = "1.000000" 42 | AMBI_ADD_ON_BLACK = "0.000000" 43 | AMBI_BG_IMAGE_FORCE = "1.000000" 44 | 45 | 46 | DO_GLOBAL_SHZO = "1.000000" 47 | GLOBAL_OFFX = "0.000000" 48 | GLOBAL_OFFY = "0.005500" 49 | GLOBAL_ZOOM = "0.721996" 50 | 51 | 52 | 53 | 54 | S_POWER = "0.056" 55 | -------------------------------------------------------------------------------- /Presets-ng/Monitor-Balanced.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | IN_GLOW_POWER = "1.300000" 5 | IN_GLOW_GAMMA = "2.000000" 6 | GAMMA_OUT = "0.350000" 7 | LUMINANCE = "0.2" 8 | 9 | DO_SHIFT_RGB = "1.000000" 10 | OFFSET_STRENGTH = "0.400000" 11 | 12 | 13 | DO_IN_GLOW = "1.000000" 14 | IN_GLOW_W = "-0.800000" 15 | IN_GLOW_H = "7.000000" 16 | 17 | DO_PIXELGRID = "1.000000" 18 | PIXELGRID_OVERMASK = "1.10000" 19 | PIXELGRID_H_PRST = "1.000000" 20 | PIXELGRID_MAX_W = "0.400001" 21 | PIXELGRID_GAMMA_W = "1.500006" 22 | PIXELGRID_BASAL_GRID = "0.020000" 23 | PIXELGRID_MIN_H = "0.300000" 24 | PIXELGRID_MAX_H = "0.700000" 25 | PIXELGRID_GAMMA_H = "5.199999" 26 | PIXELGRID_OFFSET_CORE = "0.120000" 27 | 28 | PIXELGRID_Y_MASK = "0.400000" 29 | PIXELGRID_Y_MASK_COORDS = "0.000000" 30 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 31 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 32 | PIXELGRID_Y_MASK_SHIFT = "0.150000" 33 | PIXELGRID_Y_MASK_STEEP = "1.000000" 34 | PIXELGRID_Y_SPARK = "6.000000" 35 | 36 | DO_HALO = "1.000000" 37 | HALO_NO_PREGAIN = "1.000000" 38 | HALO_POWER = "0.500000" 39 | HALO_SHARPNESS = "7.0" 40 | HALO_GAMMA = "1.800000" 41 | HALO_GAMMA_OUT = "1.300000" 42 | HALO_VS_SCAN = "1.000000" 43 | 44 | 45 | -------------------------------------------------------------------------------- /Presets-ng/Monitor-FXAA_sharp-Core_SlotMask.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | IN_GLOW_POWER = "1.0" 5 | LUMINANCE = "0.100000" 6 | IN_GLOW_GAMMA = "2.000000" 7 | GAMMA_OUT = "0.300000" 8 | SATURATION = "1.080000" 9 | 10 | DO_FXAA = "1.000000" 11 | 12 | DO_IN_GLOW = "1.000000" 13 | IN_GLOW_W = "-1.00" 14 | IN_GLOW_H = "-1.05" 15 | 16 | DO_PIXELGRID = "1.000000" 17 | PIXELGRID_OVERMASK = "1.100000" 18 | PIXELGRID_H_PRST = "1.000000" 19 | PIXELGRID_H_COUNT = "2.000000" 20 | PIXELGRID_MAX_W = "0.920000" 21 | PIXELGRID_GAMMA_W = "2.200000" 22 | PIXELGRID_BASAL_GRID = "0.020000" 23 | PIXELGRID_MIN_H = "0.250000" 24 | PIXELGRID_MAX_H = "0.900000" 25 | PIXELGRID_OFFSET_CORE = "0.1" 26 | PIXELGRID_GAMMA_H = "5.199997" 27 | PIXELGRID_NO_INTERBLEED_H = "2.000000" 28 | PIXELGRID_DECON_R_H = "-0.600000" 29 | PIXELGRID_DECON_B_H = "0.600000" 30 | PIXELGRID_Y_MASK = "0.000000" 31 | 32 | 33 | DO_HALO = "1.000000" 34 | HALO_NO_PREGAIN = "1.000000" 35 | HALO_POWER = "0.890003" 36 | HALO_SHARPNESS = "7.0" 37 | HALO_GAMMA = "1.300000" 38 | HALO_GAMMA_OUT = "2.000000" 39 | HALO_VS_SCAN = "0.300000" 40 | 41 | DO_BLOOM = "1.000000" 42 | BLOOM_MIX = "0.050000" 43 | BLOOM_GAMMA = "4.000000" 44 | BLOOM_GAMMA_OUT = "1.200000" 45 | BLOOM_POWER = "3.3" 46 | BLOOM_EYE_ADPT_SRT = "0.000000" 47 | BLOOM_EYE_INERTIA = "750.000000" 48 | BLOOM_OVER_WHITE = "0.000000" 49 | 50 | DO_DEDITHER = "1.0" 51 | -------------------------------------------------------------------------------- /Presets-ng/Monitor-FXAA_sharp-Screen_SlotMask.slangp: -------------------------------------------------------------------------------- 1 | #reference "Monitor-FXAA_sharp-aperturegrille.slangp" 2 | 3 | PIXELGRID_Y_MASK = "1.0" 4 | PIXELGRID_Y_MASK_COORDS = "1.000000" 5 | PIXELGRID_Y_MASK_SHIFT = "-0.010000" 6 | 7 | DO_DEDITHER = "1.0" 8 | 9 | PIXELGRID_Y_SPARK = "4.000000" 10 | -------------------------------------------------------------------------------- /Presets-ng/Monitor-FXAA_sharp-aperturegrille.slangp: -------------------------------------------------------------------------------- 1 | #reference "Monitor-FXAA_sharp-Core_SlotMask.slangp" 2 | 3 | PIXELGRID_OFFSET_CORE = "0.0" 4 | PIXELGRID_OVERMASK = "1.000000" 5 | 6 | DO_DEDITHER = "1.0" -------------------------------------------------------------------------------- /Presets-ng/Monitor-New_aperturegrille_gm.slangp: -------------------------------------------------------------------------------- 1 | #reference "Monitor-New_slotmask_gm.slangp" 2 | 3 | PIXELGRID_Y_MASK = "0.400000" 4 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 5 | PIXELGRID_Y_MASK_SHIFT = "0.150000" 6 | PIXELGRID_Y_MASK_STEEP = "1.000000" 7 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 8 | 9 | -------------------------------------------------------------------------------- /Presets-ng/Monitor-New_slotmask_gm.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | IN_GLOW_POWER = "1.6" 4 | HALO_POWER = "0.450000" 5 | 6 | DO_PIXELGRID = "1.000000" 7 | PIXELGRID_MIN_W = "0.050000" 8 | PIXELGRID_MAX_W = "0.700000" 9 | PIXELGRID_H_PRST = "1.000000" 10 | 11 | PIXELGRID_MIN_H = "0.30000" 12 | PIXELGRID_MAX_H = "0.700000" 13 | PIXELGRID_OFFSET_CORE = "0.05" 14 | 15 | PIXELGRID_Y_MASK = "0.600000" 16 | PIXELGRID_Y_MASK_COORDS = "0.000000" 17 | PIXELGRID_Y_MASK_HEIGHT = "-2.000000" 18 | PIXELGRID_Y_MASK_ON_WHITE = "0.100000" 19 | PIXELGRID_Y_MASK_SHIFT = "0.260000" 20 | PIXELGRID_Y_MASK_STEEP = "16.000000" 21 | PIXELGRID_Y_SPARK = "0.25" 22 | PIXELGRID_BASAL_GRID = "0.02" 23 | 24 | PIXELGRID_DECON_R_H = "-0.6" 25 | PIXELGRID_DECON_B_H = "0.6" 26 | -------------------------------------------------------------------------------- /Presets-ng/Monitor-New_slotmask_rgb.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | IN_GLOW_GAMMA = "2.0" 4 | GAMMA_OUT = "0.400000" 5 | 6 | DO_CCORRECTION = "1.000000" 7 | IN_GLOW_POWER = "1.600000" 8 | LUMINANCE = "0.200000" 9 | TEMPERATURE = "7500.000000" 10 | 11 | DO_SHIFT_RGB = "1.000000" 12 | OFFSET_STRENGTH = "0.300000" 13 | DECON_GX = "0.000000" 14 | DO_IN_GLOW = "1.000000" 15 | 16 | IN_GLOW_W = "-0.800000" 17 | IN_GLOW_H = "7.000000" 18 | IN_GLOW_WARPSHARP_Y = "0.510000" 19 | 20 | DO_PIXELGRID = "1.000000" 21 | PIXELGRID_MIN_H = "0.300000" 22 | PIXELGRID_MAX_H = "1.000000" 23 | PIXELGRID_GAMMA_H = "3.100002" 24 | PIXELGRID_MIN_W = "0.050000" 25 | PIXELGRID_MAX_W = "0.150000" 26 | PIXELGRID_GAMMA_W = "1.500000" 27 | PIXELGRID_BASAL_GRID = "0.020000" 28 | PIXELGRID_Y_MASK = "0.300000" 29 | PIXELGRID_Y_MASK_COORDS = "0.000000" 30 | PIXELGRID_Y_MASK_HEIGHT = "-2.000000" 31 | PIXELGRID_Y_MASK_SHIFT = "0.380000" 32 | PIXELGRID_Y_MASK_STEEP = "30.000000" 33 | 34 | DO_HALO = "1.000000" 35 | HALO_NO_PREGAIN = "1.000000" 36 | HALO_POWER = "0.450000" 37 | HALO_SHARPNESS = "7.000000" 38 | HALO_VS_SCAN = "0.500000" 39 | 40 | DO_BLOOM = "1.000000" 41 | BLOOM_MIX = "0.250000" 42 | BLOOM_SIZE = "1.000000" 43 | BLOOM_GAMMA = "10.000000" 44 | BLOOM_GAMMA_OUT = "0.700000" 45 | BLOOM_POWER = "2.000000" 46 | BLOOM_EYE_ADPT_SRT = "1.600000" 47 | BLOOM_EYE_INERTIA = "10.000000" 48 | 49 | DO_CURVATURE = "1.000000" 50 | 51 | DO_BEZEL = "1.000000" 52 | BEZEL_R = "-1.000000" 53 | BEZEL_G = "-1.000000" 54 | BEZEL_B = "-1.000000" 55 | BEZEL_CON = "5.000000" 56 | BEZEL_REFL_STRENGTH = "0.370000" 57 | BEZEL_RFL_CONTRAST = "-0.100000" 58 | BEZEL_DIFFUSION_STR = "0.440000" 59 | 60 | DO_GLOBAL_SHZO = "1.000000" 61 | GLOBAL_ZOOM = "0.991500" 62 | 63 | AMBI_OVER_BEZEL = "1.300000" 64 | AMBI_OVER_BEZEL_SIZE = "0.250000" 65 | 66 | DO_VIGNETTE = "1.000000" 67 | V_SIZE = "0.900000" 68 | DO_SPOT = "1.000000" 69 | S_SIZE = "0.919999" 70 | S_POWER = "0.077000" 71 | V_SHAPE = "0.8" -------------------------------------------------------------------------------- /Presets-ng/Monitor-Screen_Hmask-Aperturegrille-Overmask.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | IN_GLOW_POWER = "1.000000" 4 | 5 | DO_FXAA = "1.000000" 6 | DO_SHIFT_RGB = "0.000000" 7 | 8 | 9 | 10 | IN_GLOW_BIAS = "0.000000" 11 | IN_GLOW_SPREAD = "1.600000" 12 | IN_GLOW_W = "-1.000000" 13 | IN_GLOW_H = "-1.000000" 14 | 15 | PIXELGRID_OVERMASK = "1.500000" 16 | 17 | PIXELGRID_H_ANTIMOIRE = "0.170000" 18 | 19 | PIXELGRID_MAX_H = "1.0" 20 | 21 | LUMINANCE = "0.0" 22 | 23 | GAMMA_OUT = "0.34" 24 | 25 | HALO_SHARPNESS = "7.0" 26 | 27 | HALO_VS_SCAN = "0.25" 28 | 29 | PIXELGRID_H_DEDOT = "1.0" 30 | -------------------------------------------------------------------------------- /Presets-ng/Monitor-Screen_Hmask-Aperturegrille.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | IN_GLOW_POWER = "1.300000" 5 | IN_GLOW_GAMMA = "2.000000" 6 | GAMMA_OUT = "0.350000" 7 | LUMINANCE = "0.2" 8 | 9 | DO_IN_GLOW = "1.000000" 10 | IN_GLOW_W = "-0.750000" 11 | IN_GLOW_H = "7.000000" 12 | 13 | DO_PIXELGRID = "1.000000" 14 | PIXELGRID_OVERMASK = "1.10000" 15 | PIXELGRID_H_PRST = "1.000000" 16 | PIXELGRID_MAX_W = "0.400001" 17 | PIXELGRID_GAMMA_W = "1.500006" 18 | PIXELGRID_BASAL_GRID = "0.020000" 19 | PIXELGRID_MIN_H = "0.300000" 20 | PIXELGRID_MAX_H = "1.000000" 21 | PIXELGRID_GAMMA_H = "5.199999" 22 | PIXELGRID_OFFSET_CORE = "0.0" 23 | 24 | PIXELGRID_DECON_R_H = "0.0" 25 | PIXELGRID_DECON_G_H = "0.0" 26 | PIXELGRID_DECON_B_H = "0.0" 27 | 28 | PIXELGRID_Y_MASK = "0.000000" 29 | PIXELGRID_Y_MASK_COORDS = "0.000000" 30 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 31 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 32 | PIXELGRID_Y_MASK_SHIFT = "0.150000" 33 | PIXELGRID_Y_MASK_STEEP = "1.000000" 34 | PIXELGRID_Y_SPARK = "1.000000" 35 | 36 | DO_HALO = "1.000000" 37 | HALO_NO_PREGAIN = "1.000000" 38 | HALO_POWER = "0.500000" 39 | HALO_SHARPNESS = "7.0" 40 | HALO_GAMMA = "1.800000" 41 | HALO_GAMMA_OUT = "1.300000" 42 | HALO_VS_SCAN = "1.000000" 43 | 44 | -------------------------------------------------------------------------------- /Presets-ng/Monitor-Screen_Hmask-Core_SlotMask-Overmask.slangp: -------------------------------------------------------------------------------- 1 | #reference "Monitor-Screen_Hmask-Aperturegrille-Overmask.slangp" 2 | 3 | 4 | PIXELGRID_Y_MASK = "0.200000" 5 | PIXELGRID_Y_MASK_COORDS = "0.000000" 6 | PIXELGRID_Y_MASK_HEIGHT = "-2.000000" 7 | PIXELGRID_Y_MASK_ON_WHITE = "0.100000" 8 | PIXELGRID_Y_MASK_SHIFT = "0.260000" 9 | PIXELGRID_Y_MASK_STEEP = "16.000000" 10 | PIXELGRID_Y_SPARK = "0.6" 11 | -------------------------------------------------------------------------------- /Presets-ng/Monitor-Screen_Hmask-Core_SlotMask.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | IN_GLOW_POWER = "2.15" 4 | GAMMA_OUT = "0.385" 5 | 6 | 7 | 8 | DO_PIXELGRID = "1.000000" 9 | PIXELGRID_MIN_W = "0.300000" 10 | PIXELGRID_MAX_W = "0.500000" 11 | PIXELGRID_GAMMA_W = "4.2" 12 | PIXELGRID_BASAL_GRID = "0.100000" 13 | PIXELGRID_MIN_H = "0.300000" 14 | PIXELGRID_MAX_H = "1.0" 15 | PIXELGRID_GAMMA_H = "5.200000" 16 | PIXELGRID_Y_MASK = "0.300000" 17 | PIXELGRID_Y_MASK_COORDS = "0.000000" 18 | PIXELGRID_Y_MASK_HEIGHT = "0.5" 19 | PIXELGRID_Y_MASK_ON_WHITE = "0.500000" 20 | PIXELGRID_Y_MASK_SHIFT = "0.300000" 21 | PIXELGRID_Y_MASK_STEEP = "1.000000" 22 | PIXELGRID_Y_SPARK = "1.000000" 23 | 24 | HALO_POWER = "0.25" 25 | -------------------------------------------------------------------------------- /Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask-Chameleon.slangp: -------------------------------------------------------------------------------- 1 | #reference "Monitor-Screen_Hmask-Screen_SlotMask.slangp" 2 | BEZEL_FRAME_ZOOM = "0.179000" 3 | BEZEL_R = "-0.5" 4 | BEZEL_G = "-0.5" 5 | BEZEL_B = "-0.5" 6 | BEZEL_CON = "0.87" 7 | BEZEL_SPCL_STRENGTH = "0.200000" 8 | BEZEL_RFL_BLR_SHD = "-1.5" 9 | BEZEL_REFL_STRENGTH = "0.4" 10 | BEZEL_DIFFUSION_STR = "0.600000" 11 | BEZEL_LIGHT_NO_FADEOUT = "0.500000" 12 | BEZEL_CORNER_DARK = "0.600000" 13 | 14 | PIXELGRID_Y_SPARK = "0.0" 15 | PIXELGRID_Y_MASK_STEEP = "7.0" 16 | 17 | AMBI_STEPS = "5.000000" 18 | AMBI_OVER_BEZEL_SIZE = "0.500000" 19 | AMBI_STRETCH = "0.100000" 20 | AMBI_OVER_BEZEL = "1.30000" 21 | 22 | DO_GLOBAL_SHZO = "1.000000" 23 | GLOBAL_ZOOM = "0.857" -------------------------------------------------------------------------------- /Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | IN_GLOW_POWER = "1.600000" 5 | TEMPERATURE = "7500.000000" 6 | IN_GLOW_GAMMA = "2.200000" 7 | GAMMA_OUT = "0.350000" 8 | DO_SHIFT_RGB = "1.000000" 9 | OFFSET_STRENGTH = "0.500000" 10 | SHIFT_R = "-20.000000" 11 | SHIFT_G = "1.000000" 12 | SHIFT_B = "20.000000" 13 | DECON_RX = "0.0" 14 | DECON_RY = "-1.0" 15 | DECON_GX = "1.0" 16 | DECON_GY = "0.0" 17 | DECON_BX = "0.0" 18 | DECON_BY = "1.0" 19 | DO_IN_GLOW = "1.000000" 20 | IN_GLOW_BIAS = "0.500000" 21 | IN_GLOW_SPREAD = "1.500000" 22 | IN_GLOW_W = "-0.800000" 23 | IN_GLOW_H = "7.000000" 24 | DO_PIXELGRID = "1.000000" 25 | PIXELGRID_COREY_FAKE_SCAN = "0.000000" 26 | PIXELGRID_MIN_H = "0.300000" 27 | PIXELGRID_MAX_H = "1.000000" 28 | PIXELGRID_GAMMA_H = "2.800000" 29 | PIXELGRID_DECON_R_H = "-0.600000" 30 | PIXELGRID_DECON_B_H = "0.600000" 31 | PIXELGRID_H_DEDOT = "1.000000" 32 | PIXELGRID_MIN_W = "0.200000" 33 | PIXELGRID_MAX_W = "0.500000" 34 | PIXELGRID_GAMMA_W = "2.600000" 35 | PIXELGRID_BASAL_GRID = "0.040000" 36 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 37 | PIXELGRID_Y_MASK_ON_WHITE = "1.000000" 38 | PIXELGRID_Y_SPARK = "8.000000" 39 | DO_HALO = "1.000000" 40 | HALO_NO_PREGAIN = "1.000000" 41 | HALO_POWER = "0.200000" 42 | HALO_SHARPNESS = "7.000000" 43 | HALO_GAMMA_OUT = "1.700000" 44 | HALO_VS_SCAN = "1.000000" 45 | DO_BLOOM = "1.000000" 46 | BLOOM_MIX = "0.200000" 47 | BLOOM_GAMMA = "4.000000" 48 | BLOOM_POWER = "2.5" 49 | BLOOM_EYE_ADPT_SRT = "3.999997" 50 | BLOOM_EYE_INERTIA = "10.000000" 51 | BLOOM_OVER_WHITE = "0.000000" 52 | 53 | DO_CURVATURE = "1.000000" 54 | 55 | DO_BEZEL = "1.000000" 56 | BEZEL_FRAME_ZOOM = "0.179000" 57 | DO_VIGNETTE = "1.000000" 58 | V_SIZE = "1.000000" 59 | DO_SPOT = "1.000000" 60 | S_POWER = "0.056000" 61 | V_SHAPE = "0.8" 62 | 63 | DO_GLOBAL_SHZO = "1.000000" 64 | GLOBAL_ZOOM = "0.991500" 65 | -------------------------------------------------------------------------------- /Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | IN_GLOW_POWER = "1.600000" 4 | 5 | IN_GLOW_GAMMA = "2.0" 6 | GAMMA_OUT = "0.39" 7 | 8 | LUMINANCE = "0.0" 9 | 10 | DO_SHIFT_RGB = "1.000000" 11 | OFFSET_STRENGTH = "0.250000" 12 | DECON_RX = "0.0" 13 | DECON_RY = "-1.0" 14 | DECON_GX = "1.0" 15 | DECON_GY = "0.0" 16 | DECON_BX = "0.0" 17 | DECON_BY = "1.0" 18 | 19 | DO_IN_GLOW = "1.000000" 20 | IN_GLOW_BIAS = "0.000000" 21 | IN_GLOW_SPREAD = "1.7" 22 | IN_GLOW_W = "-0.650000" 23 | IN_GLOW_H = "7.0" 24 | 25 | DO_PIXELGRID = "1.000000" 26 | DO_PIXELGRID_H = "1.0" 27 | PIXELGRID_MIN_H = "0.500000" 28 | PIXELGRID_MAX_H = "0.90000" 29 | PIXELGRID_GAMMA_H = "3.0" 30 | PIXELGRID_DECON_R_H = "-0.600000" 31 | PIXELGRID_DECON_B_H = "0.600000" 32 | PIXELGRID_H_PRST = "2.000000" 33 | 34 | PIXELGRID_Y_MASK = "0.7" 35 | PIXELGRID_Y_MASK_COORDS = "1.0" 36 | PIXELGRID_Y_MASK_HEIGHT = "-2.000000" 37 | PIXELGRID_Y_MASK_OFFSET_DEHIVE = "0.800000" 38 | PIXELGRID_Y_MASK_STEEP = "2.000000" 39 | PIXELGRID_Y_MASK_SHIFT = "-0.01" 40 | PIXELGRID_Y_SPARK = "0.0" 41 | PIXELGRID_Y_MASK_ON_WHITE = "0.0" 42 | 43 | PIXELGRID_MIN_W = "0.050000" 44 | PIXELGRID_MAX_W = "0.050000" 45 | PIXELGRID_GAMMA_W = "4.2" 46 | 47 | PIXELGRID_BASAL_GRID = "0.020000" 48 | 49 | DO_HALO = "1.000000" 50 | HALO_NO_PREGAIN = "1.000000" 51 | HALO_POWER = "0.75" 52 | HALO_SHARPNESS = "7.000000" 53 | HALO_GAMMA = "1.000000" 54 | HALO_GAMMA_OUT = "1.850000" 55 | HALO_VS_SCAN = "0.000000" 56 | 57 | DO_BLOOM = "1.000000" 58 | BLOOM_MIX = "0.400000" 59 | BLOOM_GAMMA = "3.000000" 60 | BLOOM_GAMMA_OUT = "2.200000" 61 | BLOOM_POWER = "3.0" 62 | BLOOM_EYE_ADPT_SRT = "0.600000" 63 | BLOOM_EYE_INERTIA = "750.000000" 64 | BLOOM_OVER_WHITE = "0.000000" 65 | 66 | V_SIZE = "1.20" 67 | -------------------------------------------------------------------------------- /Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller_Brighter.slangp: -------------------------------------------------------------------------------- 1 | #reference "Monitor-Screen_Hmask-Screen_SlotMask_Taller.slangp" 2 | 3 | GAMMA_OUT = "0.360000" 4 | LUMINANCE = "0.05" 5 | VIBRANCE = "0.100000" 6 | 7 | 8 | IN_GLOW_W = "7.0" 9 | 10 | DO_PIXELGRID_H = "1.000000" 11 | PIXELGRID_MIN_H = "0.450000" 12 | PIXELGRID_MAX_H = "0.850000" 13 | PIXELGRID_H_DEDOT = "0.700000" 14 | 15 | DO_PIXELGRID_W = "0.950000" 16 | 17 | PIXELGRID_Y_MASK = "0.70000" 18 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 19 | PIXELGRID_Y_MASK_OFFSET_DEHIVE = "0.700000" 20 | 21 | HALO_POWER = "1.000000" 22 | HALO_GAMMA_OUT = "2.350000" 23 | HALO_VS_SCAN = "0.260000" 24 | 25 | BLOOM_MIX = "0.300000" 26 | BLOOM_POWER = "2.000001" 27 | BLOOM_OVER_WHITE = "0.500000" 28 | BLOOM_EYE_INERTIA = "1500.000000" 29 | 30 | 31 | 32 | -------------------------------------------------------------------------------- /Presets-ng/Monitor-Screen_Hmask-ShadowMask.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | IN_GLOW_POWER = "1.500000" 4 | GAMMA_OUT = "0.350000" 5 | 6 | 7 | 8 | DO_PIXELGRID = "1.000000" 9 | PIXELGRID_MIN_W = "0.300000" 10 | PIXELGRID_MAX_W = "0.500000" 11 | PIXELGRID_GAMMA_W = "4.2" 12 | PIXELGRID_BASAL_GRID = "0.100000" 13 | PIXELGRID_MIN_H = "0.300000" 14 | PIXELGRID_MAX_H = "1.0" 15 | PIXELGRID_GAMMA_H = "5.200000" 16 | PIXELGRID_Y_MASK = "0.000000" 17 | 18 | PIXELGRID_DO_SHADOWMASK = "1.0" 19 | PIXELGRID_SHADOWMASK_SHIFT = "1.0" 20 | PIXELGRID_SHADOWMASK_H = "1.0" 21 | 22 | HALO_POWER = "0.25" 23 | -------------------------------------------------------------------------------- /Presets-ng/Monitor-Screen_Hmask_Overlapped-oldpainless.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | IN_GLOW_POWER = "1.1" 5 | LUMINANCE = "0.050000" 6 | TEMPERATURE = "6900.000000" 7 | IN_GLOW_GAMMA = "2.000000" 8 | GAMMA_OUT = "0.380000" 9 | 10 | DO_SHIFT_RGB = "1.000000" 11 | OFFSET_STRENGTH = "0.300000" 12 | SHIFT_R = "-20.000000" 13 | SHIFT_G = "0.000000" 14 | SHIFT_B = "20.000000" 15 | DECON_RX = "0.0" 16 | DECON_RY = "-1.0" 17 | DECON_GX = "0.0" 18 | DECON_GY = "0.0" 19 | DECON_BX = "0.0" 20 | DECON_BY = "1.0" 21 | 22 | DO_IN_GLOW = "1.000000" 23 | IN_GLOW_SPREAD = "0.000000" 24 | IN_GLOW_W = "-0.800001" 25 | IN_GLOW_H = "7.000000" 26 | 27 | DO_PIXELGRID = "1.000000" 28 | PIXELGRID_OVERMASK = "1.160000" 29 | PIXELGRID_H_PRST = "7.000000" 30 | PIXELGRID_MIN_W = "0.50000" 31 | PIXELGRID_MAX_W = "0.50000" 32 | PIXELGRID_GAMMA_W = "2.200000" 33 | DO_PIXELGRID_H = "0.850000" 34 | PIXELGRID_MIN_H = "0.450000" 35 | PIXELGRID_MAX_H = "1.250000" 36 | PIXELGRID_OFFSET_CORE = "0.06" 37 | PIXELGRID_GAMMA_H = "8.000000" 38 | PIXELGRID_NO_INTERBLEED_H = "4.0" 39 | PIXELGRID_DECON_R_H = "-0.600000" 40 | PIXELGRID_DECON_B_H = "0.600000" 41 | PIXELGRID_Y_MASK = "0.000000" 42 | PIXELGRID_Y_MASK_COORDS = "0.000000" 43 | PIXELGRID_Y_MASK_SHIFT = "0.300000" 44 | PIXELGRID_Y_MASK_STEEP = "1.000000" 45 | PIXELGRID_Y_SPARK = "1.000000" 46 | PIXELGRID_BASAL_GRID = "0.0" 47 | 48 | DO_HALO = "1.000000" 49 | HALO_POWER = "0.400000" 50 | HALO_SHARPNESS = "7.0" 51 | HALO_GAMMA = "2.999998" 52 | HALO_VS_SCAN = "1.000000" 53 | 54 | DO_BLOOM = "1.000000" 55 | BLOOM_MIX = "0.500000" 56 | BLOOM_POWER = "2.100000" 57 | BLOOM_OVER_WHITE = "0.25" 58 | 59 | -------------------------------------------------------------------------------- /Presets-ng/Monitor-for_1440pMin_HiNits.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | 4 | DO_CCORRECTION = "1.000000" 5 | GAMMA_OUT = "0.500000" 6 | DO_SHIFT_RGB = "1.000000" 7 | LUMINANCE = "0.0" 8 | TEMPERATURE = "6500" 9 | 10 | 11 | OFFSET_STRENGTH = "0.300000" 12 | SHIFT_R = "-20.000000" 13 | SHIFT_G = "1.000000" 14 | SHIFT_B = "20.000000" 15 | DECON_RX = "0.0" 16 | DECON_RY = "-1.0" 17 | DECON_GX = "1.0" 18 | DECON_GY = "0.0" 19 | DECON_BX = "0.0" 20 | DECON_BY = "1.0" 21 | DO_IN_GLOW = "1.000000" 22 | IN_GLOW_POWER = "1.6" 23 | IN_GLOW_GAMMA = "2.000000" 24 | IN_GLOW_SPREAD = "1.000000" 25 | IN_GLOW_W = "2.000000" 26 | IN_GLOW_H = "2.000000" 27 | IN_GLOW_BIAS = "0.000000" 28 | DO_PIXELGRID = "1.000000" 29 | PIXELGRID_SIZE_W = "0.000000" 30 | PIXELGRID_MIN_W = "0.300000" 31 | PIXELGRID_MAX_W = "0.460000" 32 | PIXELGRID_GAMMA_W = "4.2" 33 | PIXELGRID_H_COUNT = "4.000000" 34 | PIXELGRID_R_SHIFT = "0.700000" 35 | PIXELGRID_G_SHIFT = "2.000000" 36 | PIXELGRID_B_SHIFT = "3.299999" 37 | PIXELGRID_MUL_X = "0.875000" 38 | PIXELGRID_MIN_H = "0.700000" 39 | PIXELGRID_MAX_H = "0.800000" 40 | PIXELGRID_GAMMA_H = "4.2" 41 | PIXELGRID_DECON_R_H = "0.0" 42 | PIXELGRID_DECON_G_H = "0.0" 43 | PIXELGRID_DECON_B_H = "0.0" 44 | 45 | PIXELGRID_Y_MASK = "0.6" 46 | PIXELGRID_Y_MASK_COORDS = "1.0" 47 | PIXELGRID_Y_MASK_HEIGHT = "0.5" 48 | PIXELGRID_Y_MASK_SHIFT = "0.12" 49 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 50 | PIXELGRID_Y_MASK_STEEP = "30.000000" 51 | PIXELGRID_Y_SPARK = "0.0" 52 | PIXELGRID_BASAL_GRID = "0.02" 53 | 54 | DO_HALO = "0.0" 55 | 56 | DO_BLOOM = "0.0" 57 | 58 | 59 | -------------------------------------------------------------------------------- /Presets-ng/Monitor-for_HigherNits.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | IN_GLOW_GAMMA = "2.200000" 4 | GAMMA_OUT = "0.450000" 5 | 6 | DO_CCORRECTION = "1.000000" 7 | IN_GLOW_POWER = "1.600000" 8 | LUMINANCE = "0.0" 9 | TEMPERATURE = "7500.000000" 10 | 11 | 12 | DO_IN_GLOW = "1.000000" 13 | IN_GLOW_BIAS = "0.000000" 14 | IN_GLOW_SPREAD = "1.7" 15 | IN_GLOW_W = "7.000000" 16 | IN_GLOW_H = "7.000000" 17 | 18 | 19 | DO_SHIFT_RGB = "0.000000" 20 | 21 | DO_FXAA = "0.0" 22 | 23 | DO_RF_NOISE = "0.0" 24 | 25 | DO_NTSC_ARTIFACTS = "0.0" 26 | 27 | DO_SAT_BLEED = "0.0" 28 | 29 | 30 | DO_PIXELGRID = "1.0" 31 | DO_PIXELGRID_H = "1.000000" 32 | PIXELGRID_OVERMASK = "1.00000" 33 | PIXELGRID_MIN_H = "0.300000" 34 | PIXELGRID_MAX_H = "1.000000" 35 | PIXELGRID_OFFSET_CORE = "0.00000" 36 | PIXELGRID_GAMMA_H = "3.599999" 37 | PIXELGRID_DECON_R_H = "-0.000000" 38 | PIXELGRID_DECON_B_H = "0.000000" 39 | DO_PIXELGRID_W = "0.800000" 40 | PIXELGRID_H_PRST = "3.000000" 41 | PIXELGRID_MIN_W = "0.050000" 42 | PIXELGRID_MAX_W = "0.050000" 43 | PIXELGRID_GAMMA_W = "4.200000" 44 | PIXELGRID_Y_MASK_COORDS = "1.0" 45 | PIXELGRID_Y_MASK_HEIGHT = "-2.000000" 46 | PIXELGRID_Y_MASK_STEEP = "4.000000" 47 | PIXELGRID_Y_MASK_SHIFT = "-0.01" 48 | PIXELGRID_Y_SPARK = "0.0" 49 | PIXELGRID_Y_MASK = "0.300000" 50 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 51 | PIXELGRID_BASAL_GRID = "0.01" 52 | 53 | DO_HALO = "0.0" 54 | 55 | DO_BLOOM = "0.0" 56 | 57 | DO_SHIFT_RGB = "0.000000" 58 | OFFSET_STRENGTH = "0.50000" 59 | SHIFT_R = "-20.000000" 60 | SHIFT_G = "1.000000" 61 | SHIFT_B = "20.000000" 62 | DECON_RX = "0.0" 63 | DECON_RY = "-1.0" 64 | DECON_GX = "1.0" 65 | DECON_GY = "0.0" 66 | DECON_BX = "0.0" 67 | DECON_BY = "1.0" 68 | 69 | DO_CURVATURE = "1.000000" 70 | 71 | DO_DYNZOOM = "0.015" 72 | 73 | DO_SPOT = "1.0" 74 | S_POSITION_X = "-0.5" 75 | S_POSITION_Y = "0.5" 76 | S_SIZE = "0.36" 77 | S_POWER = "0.03" 78 | 79 | DO_VIGNETTE = "1.0" 80 | V_SIZE = "1.50" 81 | V_POWER = "1.00" 82 | V_SHAPE = "0.9" 83 | 84 | DO_AMBILIGHT = 1.0 85 | AMBI_FALLOFF = "0.40" 86 | AMBI_POWER = "1.8" 87 | AMBI_STEPS = "60.0" 88 | AMBI_OVER_BEZEL = "0.2" 89 | 90 | DO_BEZEL = "1.0" 91 | BEZEL_FRAME_ZOOM = "0.179000" 92 | BEZEL_RFL_BLR_SHD = "-0.200000" 93 | BEZEL_RFL_OFFSET = "0.001000" 94 | BEZEL_REFL_ZOOM = "1.0" 95 | BEZEL_REFL_STRENGTH = "0.65" 96 | BEZEL_DIFFUSION_STR = "0.85" 97 | 98 | DO_GLOBAL_SHZO = "1.000000" 99 | GLOBAL_ZOOM = "0.991500" 100 | -------------------------------------------------------------------------------- /Presets-ng/Monitor-slotmask-TVL410.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | 4 | IN_GLOW_POWER = "1.600000" 5 | 6 | IN_GLOW_GAMMA = "2.0" 7 | GAMMA_OUT = "0.360000" 8 | 9 | LUMINANCE = "0.05" 10 | VIBRANCE = "0.100000" 11 | 12 | DO_SHIFT_RGB = "1.000000" 13 | OFFSET_STRENGTH = "0.250000" 14 | DECON_RX = "0.0" 15 | DECON_RY = "-1.0" 16 | DECON_GX = "1.0" 17 | DECON_GY = "0.0" 18 | DECON_BX = "0.0" 19 | DECON_BY = "1.0" 20 | 21 | DO_IN_GLOW = "1.000000" 22 | IN_GLOW_BIAS = "0.000000" 23 | IN_GLOW_SPREAD = "1.7" 24 | IN_GLOW_W = "7.0" 25 | IN_GLOW_H = "7.0" 26 | 27 | DO_PIXELGRID = "1.000000" 28 | DO_PIXELGRID_H = "1.0" 29 | PIXELGRID_MIN_H = "0.450000" 30 | PIXELGRID_MAX_H = "0.850000" 31 | PIXELGRID_H_DEDOT = "0.700000" 32 | PIXELGRID_GAMMA_H = "3.0" 33 | PIXELGRID_DECON_R_H = "-0.600000" 34 | PIXELGRID_DECON_B_H = "0.600000" 35 | PIXELGRID_H_PRST = "2.000000" 36 | 37 | PIXELGRID_SIZE_W = "0.000000" 38 | PIXELGRID_TVL_X = "410.000000" 39 | PIXELGRID_MIN_W = "0.350000" 40 | PIXELGRID_MAX_W = "0.850000" 41 | 42 | PIXELGRID_Y_MASK = "0.70000" 43 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 44 | PIXELGRID_Y_MASK_OFFSET_DEHIVE = "0.700000" 45 | 46 | PIXELGRID_Y_MASK_COORDS = "1.0" 47 | PIXELGRID_Y_MASK_HEIGHT = "-2.000000" 48 | 49 | PIXELGRID_Y_MASK_STEEP = "2.000000" 50 | PIXELGRID_Y_MASK_SHIFT = "-0.01" 51 | PIXELGRID_Y_SPARK = "0.0" 52 | 53 | DO_PIXELGRID_W = "0.950000" 54 | 55 | PIXELGRID_GAMMA_W = "4.2" 56 | 57 | PIXELGRID_BASAL_GRID = "0.010000" 58 | 59 | DO_HALO = "1.000000" 60 | HALO_POWER = "0.600000" 61 | HALO_NO_PREGAIN = "1.000000" 62 | 63 | HALO_SHARPNESS = "7.000000" 64 | HALO_GAMMA = "1.000000" 65 | HALO_GAMMA_OUT = "2.350000" 66 | HALO_VS_SCAN = "0.260000" 67 | 68 | DO_BLOOM = "1.000000" 69 | BLOOM_MIX = "0.300000" 70 | BLOOM_POWER = "2.000001" 71 | BLOOM_OVER_WHITE = "0.500000" 72 | BLOOM_EYE_INERTIA = "1500.000000" 73 | BLOOM_GAMMA = "3.000000" 74 | BLOOM_GAMMA_OUT = "2.200000" 75 | BLOOM_EYE_ADPT_SRT = "0.600000" 76 | 77 | 78 | V_SIZE = "1.20" 79 | -------------------------------------------------------------------------------- /Presets-ng/Monitor-slotmask-TVL500-for_1080p.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | 4 | IN_GLOW_POWER = "1.600000" 5 | 6 | IN_GLOW_GAMMA = "2.0" 7 | GAMMA_OUT = "0.400000" 8 | 9 | LUMINANCE = "0.05" 10 | VIBRANCE = "0.100000" 11 | 12 | DO_SHIFT_RGB = "1.000000" 13 | OFFSET_STRENGTH = "0.250000" 14 | DECON_RX = "0.0" 15 | DECON_RY = "-1.0" 16 | DECON_GX = "1.0" 17 | DECON_GY = "0.0" 18 | DECON_BX = "0.0" 19 | DECON_BY = "1.0" 20 | 21 | DO_IN_GLOW = "1.000000" 22 | IN_GLOW_BIAS = "0.000000" 23 | IN_GLOW_SPREAD = "1.7" 24 | IN_GLOW_W = "7.0" 25 | IN_GLOW_H = "7.0" 26 | 27 | DO_PIXELGRID = "1.000000" 28 | DO_PIXELGRID_H = "1.0" 29 | PIXELGRID_MIN_H = "0.450000" 30 | PIXELGRID_MAX_H = "0.850000" 31 | PIXELGRID_H_DEDOT = "0.700000" 32 | PIXELGRID_GAMMA_H = "3.0" 33 | PIXELGRID_DECON_R_H = "-0.600000" 34 | PIXELGRID_DECON_B_H = "0.600000" 35 | PIXELGRID_H_PRST = "2.000000" 36 | 37 | PIXELGRID_SIZE_W = "0.000000" 38 | PIXELGRID_TVL_X = "500.000000" 39 | PIXELGRID_MIN_W = "0.500000" 40 | PIXELGRID_MAX_W = "0.500000" 41 | 42 | PIXELGRID_Y_MASK = "0.70000" 43 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 44 | PIXELGRID_Y_MASK_OFFSET_DEHIVE = "0.700000" 45 | 46 | PIXELGRID_Y_MASK_COORDS = "1.0" 47 | PIXELGRID_Y_MASK_HEIGHT = "-2.000000" 48 | 49 | PIXELGRID_Y_MASK_STEEP = "2.000000" 50 | PIXELGRID_Y_MASK_SHIFT = "-0.01" 51 | PIXELGRID_Y_SPARK = "0.0" 52 | 53 | DO_PIXELGRID_W = "0.950000" 54 | 55 | PIXELGRID_GAMMA_W = "4.2" 56 | 57 | PIXELGRID_BASAL_GRID = "0.010000" 58 | 59 | DO_HALO = "1.000000" 60 | HALO_POWER = "0.800000" 61 | HALO_NO_PREGAIN = "1.000000" 62 | 63 | HALO_SHARPNESS = "7.000000" 64 | HALO_GAMMA = "1.000000" 65 | HALO_GAMMA_OUT = "2.350000" 66 | HALO_VS_SCAN = "0.260000" 67 | 68 | DO_BLOOM = "1.000000" 69 | BLOOM_MIX = "0.300000" 70 | BLOOM_POWER = "2.000001" 71 | BLOOM_OVER_WHITE = "0.500000" 72 | BLOOM_EYE_INERTIA = "1500.000000" 73 | BLOOM_GAMMA = "3.000000" 74 | BLOOM_GAMMA_OUT = "2.200000" 75 | BLOOM_EYE_ADPT_SRT = "0.600000" 76 | 77 | 78 | V_SIZE = "1.20" 79 | -------------------------------------------------------------------------------- /Presets-ng/TV/Tv-NTSC_Generic-AA_sharp-Selective.slangp: -------------------------------------------------------------------------------- 1 | #reference "Tv-NTSC_Megadrive-AA_sharp-Selective.slangp" 2 | NTSC_FILTER_WIDTH = "13.000000" 3 | NTSC_FILTER_FC = "2.500000" 4 | NTSC_PHASE_SHIFT = "1.000000" 5 | NTSC_ARTF_NOBLUR = "0.000000" 6 | NTSC_ARTF_ZAP = "0.500000" 7 | NTSC_FILTER_SCF = "1.0" 8 | NTSC_MIX = "0.5" 9 | 10 | 11 | DO_WTFL = "1.0" 12 | WTFL_SHARPNESS_X = "1.0" 13 | WTFL_SHARPNESS_Y = "1.0" -------------------------------------------------------------------------------- /Presets-ng/TV/Tv-NTSC_Megadrive-AA_sharp-Selective.slangp: -------------------------------------------------------------------------------- 1 | #reference "../Base.slangp" 2 | 3 | IN_GLOW_POWER = "1.400000" 4 | LUMINANCE = "0.10000" 5 | IN_GLOW_GAMMA = "2.2" 6 | GAMMA_OUT = "0.40000" 7 | 8 | 9 | DO_FXAA = "2.000000" 10 | 11 | DO_NTSC_ARTIFACTS = "1.000000" 12 | NTSC_MIX = "0.3" 13 | NTSC_ARTF_TRSH = "0.150000" 14 | NTSC_ARTF_ZAP = "0.500000" 15 | 16 | DO_SAT_BLEED = "0.000000" 17 | 18 | DO_SHIFT_RGB = "0.000000" 19 | 20 | DO_IN_GLOW = "1.000000" 21 | IN_GLOW_GAMMA = "2.000000" 22 | IN_GLOW_W = "7.0" 23 | IN_GLOW_H = "7.0" 24 | 25 | DO_WTFL = "1.0" 26 | WTFL_SHARPNESS_X = "0.5" 27 | WTFL_SHARPNESS_Y = "1.0" 28 | 29 | DO_PIXELGRID = "1.000000" 30 | PIXELGRID_H_PRST = "5.000000" 31 | PIXELGRID_MIN_W = "0.25" 32 | PIXELGRID_MAX_W = "0.500000" 33 | PIXELGRID_GAMMA_W = "4.2" 34 | PIXELGRID_BASAL_GRID = "0.10000" 35 | DO_PIXELGRID_H = "0.900000" 36 | PIXELGRID_MIN_H = "0.300000" 37 | PIXELGRID_MAX_H = "0.700000" 38 | PIXELGRID_GAMMA_H = "5.1" 39 | PIXELGRID_DECON_R_H = "-0.6" 40 | PIXELGRID_DECON_G_H = "0.0" 41 | PIXELGRID_DECON_B_H = "+0.6" 42 | PIXELGRID_OFFSET_CORE = "0.000000" 43 | PIXELGRID_Y_MASK = "0.60000" 44 | PIXELGRID_Y_MASK_COORDS = "1.000000" 45 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 46 | PIXELGRID_Y_MASK_ON_WHITE = "1.000000" 47 | PIXELGRID_Y_MASK_SHIFT = "-0.010000" 48 | PIXELGRID_Y_MASK_STEEP = "3.000000" 49 | PIXELGRID_Y_SPARK = "2.0" 50 | 51 | 52 | DO_HALO = "1.000000" 53 | HALO_NO_PREGAIN = "0.0" 54 | HALO_POWER = "0.500000" 55 | HALO_SHARPNESS = "7.0" 56 | HALO_GAMMA = "1.300000" 57 | HALO_VS_SCAN = "0.900000" 58 | 59 | BLOOM_POWER = "1.45" -------------------------------------------------------------------------------- /Presets-ng/VGA/Monitor-VGA-DoubleScan-Amber.slangp: -------------------------------------------------------------------------------- 1 | #reference "Monitor-VGA-DoubleScan-Green.slangp" 2 | COLOR_MONO_HUE1 = "0.110000" 3 | COLOR_MONO_HUE2 = "0.110000" 4 | 5 | -------------------------------------------------------------------------------- /Presets-ng/VGA/Monitor-VGA-DoubleScan-Green.slangp: -------------------------------------------------------------------------------- 1 | #reference "Monitor-VGA-DoubleScan-ShadowMask.slangp" 2 | 3 | IN_GLOW_POWER = "1.000000" 4 | LUMINANCE = "0.000000" 5 | CONTRAST = "-0.020000" 6 | TEMPERATURE = "6500.000000" 7 | IN_GLOW_GAMMA = "2.200000" 8 | GAMMA_OUT = "0.450000" 9 | 10 | COLOR_MONO_COLORIZE = "1.000000" 11 | COLOR_MONO_HUE1 = "0.410000" 12 | COLOR_MONO_HUE2 = "0.410000" 13 | COLOR_MONO_HUE_BIAS = "0.010000" 14 | 15 | DO_PPERSISTENCE = "1.000000" 16 | PPERSISTENCE_START = "0.900000" 17 | PPERSISTENCE_END = "0.500000" 18 | 19 | DO_SHIFT_RGB = "0.000000" 20 | 21 | DO_IN_GLOW = "1.000000" 22 | IN_GLOW_W = "7.000000" 23 | IN_GLOW_WARPSHARP_X = "0.75" 24 | IN_GLOW_WARPSHARP_Y = "0.75" 25 | 26 | DO_PIXELGRID_H = "0.400000" 27 | PIXELGRID_MAX_H = "1.000000" 28 | PIXELGRID_GAMMA_H = "2.20000" 29 | DO_PIXELGRID_W = "0.000000" 30 | PIXELGRID_DO_SHADOWMASK = "0.000000" 31 | 32 | DO_HALO = "0.000000" 33 | 34 | BLOOM_MIX = "0.110000" 35 | BLOOM_SIZE = "2.000000" 36 | BLOOM_GAMMA = "2.000000" 37 | BLOOM_GAMMA_OUT = "0.500000" 38 | BLOOM_POWER = "1.30000" 39 | BLOOM_EYE_ADPT_SRT = "0.000000" 40 | BLOOM_EYE_INERTIA = "10.000000" 41 | BLOOM_OVER_WHITE = "0.500000" 42 | 43 | S_SIZE = "1.000000" 44 | S_POWER = "0.097000" 45 | 46 | GLOBAL_ZOOM = "0.832500" 47 | -------------------------------------------------------------------------------- /Presets-ng/VGA/Monitor-VGA-DoubleScan-ShadowMask.slangp: -------------------------------------------------------------------------------- 1 | #reference "Monitor-VGA-DoubleScan.slangp" 2 | PIXELGRID_H_PRST = "2.000000" 3 | PIXELGRID_DO_SHADOWMASK = "1.000000" 4 | PIXELGRID_SHADOWMASK_SHIFT = "1.500000" 5 | -------------------------------------------------------------------------------- /Presets-ng/VGA/Monitor-VGA-DoubleScan-XBR.slangp: -------------------------------------------------------------------------------- 1 | #reference "Monitor-VGA-DoubleScan.slangp" 2 | 3 | DO_FXAA = "2.000000" 4 | DO_IN_GLOW = "1.000000" 5 | IN_GLOW_SPREAD = "1.000000" 6 | IN_GLOW_SPREAD_SHARPNESS = "1.750000" 7 | IN_GLOW_W = "7.000000" 8 | IN_GLOW_WARPSHARP_X = "0.200000" 9 | IN_GLOW_WARPSHARP_Y = "0.200000" 10 | IN_GLOW_WARPSHARP_GAMMA = "0.20000" 11 | -------------------------------------------------------------------------------- /Presets-ng/VGA/Monitor-VGA-DoubleScan.slangp: -------------------------------------------------------------------------------- 1 | #reference "../Base.slangp" 2 | 3 | IN_GLOW_GAMMA = "2.200000" 4 | GAMMA_OUT = "0.450000" 5 | 6 | 7 | BEZEL_R = "0.090000" 8 | BEZEL_G = "0.060000" 9 | BEZEL_B = "0.025000" 10 | BEZEL_CON = "3.0" 11 | BEZEL_RFL_CONTRAST = "1.800000" 12 | 13 | BEZEL_ROUGHNESS = "2.0" 14 | BEZEL_DIFFUSION_STR = "0.500000" 15 | BEZEL_SPCL_STRENGTH = "0.300000" 16 | BEZEL_REFL_STRENGTH = "0.350000" 17 | BEZEL_RFL_BLR_SHD = "-1.500000" 18 | 19 | 20 | DO_IN_GLOW = "0.000000" 21 | PIXELGRID_INTR_DISABLE_Y = "2.000000" 22 | PIXELGRID_INTR_FLICK_MODE = "0.000000" 23 | PIXELGRID_DOUBLESCAN = "1.000000" 24 | PIXELGRID_COREY_FAKE_SCAN = "-1.000000" 25 | PIXELGRID_H_PRST = "1.000000" 26 | DO_PIXELGRID_H = "0.600000" 27 | 28 | AMBI_OVER_BEZEL = "0.000000" 29 | AMBI_OVER_BEZEL_SIZE = "0.000000" 30 | 31 | GLOBAL_ZOOM = "0.832500" 32 | 33 | V_SIZE = "1.0" 34 | S_SIZE = "1.3" 35 | S_POWER = "0.1" 36 | 37 | ASPECT_X = "0.0" -------------------------------------------------------------------------------- /Presets-ng/VectorGFX/Vector_neon_4_mame2003plus_defaults.slangp: -------------------------------------------------------------------------------- 1 | #reference "../../koko-aio-ng.slangp" 2 | 3 | IN_GLOW_GAMMA = "2.199999" 4 | 5 | GAMMA_OUT = "0.450001" 6 | 7 | CLIP_TO_WHITE = "0.2" 8 | 9 | DO_CCORRECTION = "1.000000" 10 | IN_GLOW_POWER = "5.0" 11 | TEMPERATURE = "6500.000000" 12 | SATURATION = "1.050000" 13 | 14 | DO_PPERSISTENCE = "1.000000" 15 | 16 | DO_IN_GLOW = "1.000000" 17 | IN_GLOW_SPREAD = "4.000000" 18 | IN_GLOW_W = "1.000000" 19 | IN_GLOW_H = "1.000000" 20 | IN_GLOW_WARPSHARP_X = "0.000000" 21 | IN_GLOW_WARPSHARP_Y = "0.000000" 22 | IN_GLOW_WARPSHARP_GAMMA = "0.500000" 23 | 24 | TATE = "0.000000" 25 | 26 | RESSWITCH_GLITCH_SIZE = "0.000000" 27 | 28 | MIN_LINES_INTERLACED = "0.000000" 29 | 30 | DO_PIXELGRID = "0.0" 31 | 32 | DO_HALO = "1.000000" 33 | HALO_POWER = "2.000000" 34 | HALO_SHARPNESS = "7.000000" 35 | HALO_GAMMA = "2.749998" 36 | HALO_VS_SCAN = "1.000000" 37 | 38 | DO_BLOOM = "1.000000" 39 | BLOOM_MIX = "0.760000" 40 | BLOOM_SIZE = "7.000000" 41 | BLOOM_QUALITY = "2.000000" 42 | BLOOM_GAMMA = "2.000000" 43 | BLOOM_POWER = "1.0" 44 | BLOOM_EYE_ADPT_SRT = "0.000000" 45 | BLOOM_EYE_INERTIA = "10.000000" 46 | BLOOM_OVER_WHITE = "0.000000" 47 | 48 | DO_CURVATURE = "1.000000" 49 | 50 | DO_BEZEL = "1.000000" 51 | BEZEL_R = "-0.255000" 52 | BEZEL_G = "-0.220000" 53 | BEZEL_B = "-0.195000" 54 | BEZEL_CON = "1.550000" 55 | BEZEL_REFL_STRENGTH = "0.015000" 56 | BEZEL_CORNER_DARK = "1.000000" 57 | BEZEL_RFL_BLR_SHD = "-0.359999" 58 | BEZEL_ROUGHNESS = "5.000000" 59 | BEZEL_RFL_CONTRAST = "0.400000" 60 | BEZEL_DIFFUSION_STR = "0.5" 61 | BEZEL_SPCL_STRENGTH = "2.000001" 62 | BEZEL_LIGHT_NO_FADEOUT = "0.900000" 63 | 64 | DO_GLOBAL_SHZO = "1.000000" 65 | GLOBAL_ZOOM = "0.830492" 66 | 67 | DO_AMBILIGHT = "1.0" 68 | AMBI_STEPS = "20.000000" 69 | AMBI_FALLOFF = "0.210000" 70 | AMBI_POWER = "40.000000" 71 | AMBI_INT_OFFSET = "0.290001" 72 | AMBI_STRETCH = "0.690000" 73 | AMBI_GAMMA = "1.500000" 74 | AMBI_OVER_BEZEL = "1.000000" 75 | AMBI_OVER_BEZEL_SIZE = "0.221000" 76 | 77 | DO_VIGNETTE = "1.000000" 78 | V_SIZE = "1.000001" 79 | V_SHAPE = "0.8" 80 | 81 | DO_SPOT = "1.000000" 82 | S_SIZE = "1.399999" 83 | S_POWER = "0.050000" 84 | 85 | DO_DYNZOOM = "0.000000" 86 | -------------------------------------------------------------------------------- /Presets-ng/VectorGFX/Vector_std_4_mame2003plus_defaults.slangp: -------------------------------------------------------------------------------- 1 | #reference "../../koko-aio-ng.slangp" 2 | 3 | IN_GLOW_GAMMA = "1.000000" 4 | 5 | GAMMA_OUT = "1.000000" 6 | 7 | CLIP_TO_WHITE = "0.500000" 8 | 9 | DO_CCORRECTION = "1.000000" 10 | IN_GLOW_POWER = "1.500000" 11 | TEMPERATURE = "6500.000000" 12 | SATURATION = "1.050000" 13 | 14 | DO_PPERSISTENCE = "1.000000" 15 | 16 | DO_IN_GLOW = "0.0" 17 | 18 | TATE = "0.000000" 19 | 20 | RESSWITCH_GLITCH_SIZE = "0.000000" 21 | 22 | MIN_LINES_INTERLACED = "0.000000" 23 | 24 | DO_PIXELGRID = "0.0" 25 | 26 | DO_HALO = "1.000000" 27 | HALO_NO_PREGAIN = "1.000000" 28 | HALO_POWER = "-0.009999" 29 | HALO_SHARPNESS = "0.050000" 30 | HALO_GAMMA = "3.999997" 31 | HALO_GAMMA_OUT = "0.250000" 32 | HALO_VS_SCAN = "1.000000" 33 | 34 | DO_BLOOM = "1.000000" 35 | BLOOM_MIX = "0.200001" 36 | BLOOM_SIZE = "10.000000" 37 | BLOOM_QUALITY = "2.000000" 38 | BLOOM_GAMMA = "2.000000" 39 | BLOOM_POWER = "3.5" 40 | BLOOM_EYE_ADPT_SRT = "0.000000" 41 | BLOOM_EYE_INERTIA = "10.000000" 42 | BLOOM_OVER_WHITE = "0.000000" 43 | 44 | DO_CURVATURE = "1.000000" 45 | 46 | DO_BEZEL = "1.000000" 47 | BEZEL_R = "-0.255000" 48 | BEZEL_G = "-0.220000" 49 | BEZEL_B = "-0.195000" 50 | BEZEL_CON = "1.550000" 51 | BEZEL_REFL_STRENGTH = "0.400000" 52 | BEZEL_RFL_BLR_SHD = "-0.359999" 53 | BEZEL_ROUGHNESS = "5.000000" 54 | BEZEL_RFL_CONTRAST = "0.400000" 55 | BEZEL_DIFFUSION_STR = "1.000000" 56 | BEZEL_SPCL_STRENGTH = "2.000001" 57 | BEZEL_LIGHT_NO_FADEOUT = "0.900000" 58 | 59 | DO_GLOBAL_SHZO = "1.000000" 60 | GLOBAL_ZOOM = "0.830492" 61 | 62 | DO_AMBILIGHT = "1.0" 63 | AMBI_STEPS = "20.000000" 64 | AMBI_FALLOFF = "0.210000" 65 | AMBI_POWER = "40.000000" 66 | AMBI_INT_OFFSET = "0.290001" 67 | AMBI_STRETCH = "0.690000" 68 | AMBI_GAMMA = "1.500000" 69 | AMBI_OVER_BEZEL = "1.000000" 70 | AMBI_OVER_BEZEL_SIZE = "0.221000" 71 | 72 | DO_VIGNETTE = "1.000000" 73 | V_SIZE = "1.000001" 74 | V_SHAPE = "0.8" 75 | 76 | DO_SPOT = "1.000000" 77 | S_SIZE = "1.399999" 78 | S_POWER = "0.050000" 79 | 80 | DO_DYNZOOM = "0.000000" 81 | -------------------------------------------------------------------------------- /Presets_Handhelds-ng/Dots_1-1.slangp: -------------------------------------------------------------------------------- 1 | #reference "Dots_4-3.slangp" 2 | 3 | ASPECT_X = "-5" 4 | -------------------------------------------------------------------------------- /Presets_Handhelds-ng/Dots_4-3.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | IN_GLOW_POWER = "1.200000" 5 | IN_GLOW_GAMMA = "2.000000" 6 | GAMMA_OUT = "0.330000" 7 | LUMINANCE = "0.0" 8 | ADAPTIVE_BLACK = "0.0" 9 | 10 | DO_SHIFT_RGB = "0.0" 11 | 12 | DO_IN_GLOW = "1.000000" 13 | IN_GLOW_BIAS = "0.000000" 14 | IN_GLOW_SPREAD = "2.000000" 15 | IN_GLOW_W = "-0.90000" 16 | IN_GLOW_H = "-0.90000" 17 | IN_GLOW_WARPSHARP_X = "0.0" 18 | IN_GLOW_WARPSHARP_Y = "0.0" 19 | 20 | DO_PIXELGRID = "1.000000" 21 | PIXELGRID_H_PRST = "3.0" 22 | PIXELGRID_SIZE_W = "0.000000" 23 | PIXELGRID_MIN_W = "0.200000" 24 | PIXELGRID_MAX_W = "0.500000" 25 | PIXELGRID_MAX_H = "0.500000" 26 | PIXELGRID_GAMMA_H = "3.000001" 27 | PIXELGRID_Y_MASK = "0.000000" 28 | 29 | DO_DOT_MATRIX = "0.0" 30 | 31 | DO_HALO = "1.000000" 32 | HALO_POWER = "0.250000" 33 | HALO_SHARPNESS = "3.999991" 34 | HALO_GAMMA = "1.999999" 35 | HALO_GAMMA_OUT = "1.850000" 36 | HALO_VS_SCAN = "1.00000" 37 | 38 | DO_BLOOM = "1.0" 39 | BLOOM_MIX = "0.300001" 40 | BLOOM_SIZE = "1.000000" 41 | BLOOM_GAMMA = "2.500000" 42 | BLOOM_GAMMA_OUT = "1.500000" 43 | BLOOM_POWER = "1.350000" 44 | BLOOM_OVER_WHITE = "1.000000" 45 | BLOOM_EYE_ADPT_SRT = "1.5" 46 | 47 | DO_CURVATURE = "1.000000" 48 | GEOM_WARP_X = "0.000000" 49 | GEOM_WARP_Y = "0.000000" 50 | GEOM_CORNER_SIZE = "0.01000" 51 | GEOM_CORNER_SMOOTH = "500.000000" 52 | 53 | 54 | DO_BEZEL = "0.0" 55 | 56 | DO_DYNZOOM = "0.000000" 57 | 58 | DO_VIGNETTE = "1.000000" 59 | V_SIZE = "1.600000" 60 | DO_SPOT = "1.000000" 61 | S_POWER = "0.056000" 62 | 63 | RESSWITCH_GLITCH_SIZE = "0.0" -------------------------------------------------------------------------------- /Presets_Handhelds-ng/GameGear-Overlay-Night.slangp: -------------------------------------------------------------------------------- 1 | #reference "GameGear-Overlay.slangp" 2 | 3 | BG_IMAGE_NIGHTIFY = "0.900000" 4 | AMBI_STEPS = "5.000000" 5 | AMBI_POWER = "1.8" 6 | AMBI_FALLOFF = "0.100000" 7 | AMBI_STRETCH = "0.750000" 8 | AMBI_GAMMA = "2.999999" 9 | AMBI_ADD_ON_BLACK = "0.000000" 10 | AMBI_BG_IMAGE_FORCE = "1.000000" 11 | 12 | DO_SPOT = "0.0" 13 | -------------------------------------------------------------------------------- /Presets_Handhelds-ng/GameGear-Overlay.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | bg_under = "../textures/overlays/gamegear.jpg" 4 | bg_over = "../textures/overlays/gamegear.jpg" 5 | 6 | 7 | GAMMA_OUT = "0.450000" 8 | 9 | DO_CCORRECTION = "1.000000" 10 | IN_GLOW_POWER = "1.200000" 11 | TEMPERATURE = "7200.000000" 12 | SATURATION = "0.900000" 13 | 14 | DO_IN_GLOW = "1.000000" 15 | IN_GLOW_SPREAD = "4.000000" 16 | IN_GLOW_W = "-1.000001" 17 | IN_GLOW_H = "-1.000001" 18 | IN_GLOW_WARPSHARP_X = "0.100000" 19 | IN_GLOW_WARPSHARP_Y = "0.100000" 20 | IN_GLOW_WARPSHARP_GAMMA = "0.20000" 21 | 22 | RESSWITCH_GLITCH_SIZE = "0.000000" 23 | 24 | DO_PIXELGRID = "1.000000" 25 | DO_PIXELGRID_H = "0.500000" 26 | PIXELGRID_COREY_FAKE_SCAN = "0.000000" 27 | PIXELGRID_MIN_H = "0.500000" 28 | PIXELGRID_MAX_H = "0.500000" 29 | PIXELGRID_GAMMA_H = "1.000000" 30 | PIXELGRID_NO_INTERBLEED_H = "2.000000" 31 | PIXELGRID_SIZE_W = "0.000000" 32 | PIXELGRID_H_PRST = "5.000000" 33 | PIXELGRID_MIN_W = "0.700000" 34 | PIXELGRID_MAX_W = "0.900000" 35 | PIXELGRID_GAMMA_W = "5.100000" 36 | PIXELGRID_Y_MASK = "0.000000" 37 | PIXELGRID_Y_MASK_COORDS = "0.000000" 38 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 39 | PIXELGRID_Y_MASK_OFFSET = "0.000000" 40 | PIXELGRID_Y_MASK_STEEP = "8.000000" 41 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 42 | PIXELGRID_Y_SPARK = "1.000000" 43 | 44 | DO_DOT_MATRIX = "1.000000" 45 | DOT_M_MBLUR_STR = "0.400000" 46 | 47 | DO_HALO = "0.0" 48 | 49 | DO_BLOOM = "0.0" 50 | 51 | DO_CURVATURE = "1.000000" 52 | GEOM_WARP_X = "0.000000" 53 | GEOM_WARP_Y = "0.000000" 54 | GEOM_CORNER_SMOOTH = "350.000000" 55 | 56 | DO_GLOBAL_SHZO = "1.000000" 57 | GLOBAL_OFFX = "-0.013000" 58 | GLOBAL_OFFY = "-0.046500" 59 | GLOBAL_ZOOM = "0.533001" 60 | 61 | DO_BG_IMAGE = "1.000000" 62 | BG_IMAGE_OFFX = "0.000500" 63 | BG_IMAGE_OFFY = "-0.111000" 64 | BG_IMAGE_ZOOM = "1.200485" 65 | BG_IMAGE_NIGHTIFY = "0.200000" 66 | BG_IMAGE_WRAP_MODE = "1.000000" 67 | 68 | DO_AMBILIGHT = "1.0" 69 | AMBI_STEPS = "5.000000" 70 | AMBI_POWER = "2.000000" 71 | AMBI_STRETCH = "0.150000" 72 | AMBI_GAMMA = "2.000000" 73 | AMBI_BG_IMAGE_BLEND_MODE = "1.000000" 74 | AMBI_ADD_ON_BLACK = "0.000000" 75 | AMBI_BG_IMAGE_FORCE = "0.500000" 76 | 77 | DO_VIGNETTE = "1.000000" 78 | V_SIZE = "0.820000" 79 | DO_SPOT = "1.000000" 80 | S_POSITION_X = "0.000000" 81 | S_POSITION_Y = "2.000000" 82 | S_SIZE = "2.50000" 83 | S_POWER = "0.30000" 84 | 85 | DO_DYNZOOM = "0.000000" 86 | -------------------------------------------------------------------------------- /Presets_Handhelds-ng/GameboyAdvance-Overlay-Night.slangp: -------------------------------------------------------------------------------- 1 | #reference "GameboyAdvance-Overlay.slangp" 2 | 3 | bg_under = "../textures/overlays/gba.jpg" 4 | bg_over = "../textures/overlays/gba.jpg" 5 | 6 | DO_AMBILIGHT = "1.0" 7 | BG_IMAGE_NIGHTIFY = "0.900000" 8 | AMBI_STEPS = "20.000000" 9 | AMBI_FALLOFF = "0.600000" 10 | AMBI_STRETCH = "0.300000" 11 | AMBI_POWER = "1.8" 12 | AMBI_GAMMA = "2.999999" 13 | AMBI_ADD_ON_BLACK = "0.000000" 14 | AMBI_BG_IMAGE_FORCE = "1.000000" 15 | 16 | DO_SPOT = "0.0" 17 | DO_VIGNETTE = "0.0" 18 | 19 | -------------------------------------------------------------------------------- /Presets_Handhelds-ng/GameboyAdvance-Overlay.slangp: -------------------------------------------------------------------------------- 1 | #reference "GameboyAdvance.slangp" 2 | 3 | DO_GLOBAL_SHZO = "1.000000" 4 | DO_BG_IMAGE = "1.000000" 5 | -------------------------------------------------------------------------------- /Presets_Handhelds-ng/GameboyAdvance.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | bg_under = "../textures/overlays/gba.jpg" 4 | bg_over = "../textures/overlays/gba.jpg" 5 | 6 | IN_GLOW_GAMMA = "2.0" 7 | GAMMA_OUT = "0.400000" 8 | 9 | DO_CCORRECTION = "1.000000" 10 | IN_GLOW_POWER = "1.200001" 11 | LUMINANCE = "0.100000" 12 | 13 | DO_IN_GLOW = "1.000000" 14 | IN_GLOW_SPREAD = "0.000000" 15 | IN_GLOW_W = "-1.000000" 16 | IN_GLOW_H = "-1.000000" 17 | IN_GLOW_WARPSHARP_X = "0.150000" 18 | IN_GLOW_WARPSHARP_Y = "0.150000" 19 | IN_GLOW_WARPSHARP_GAMMA = "0.2000" 20 | 21 | RESSWITCH_GLITCH_SIZE = "0.000000" 22 | 23 | DO_PIXELGRID = "1.000000" 24 | PIXELGRID_COREY_FAKE_SCAN = "0.000000" 25 | PIXELGRID_MIN_H = "0.400000" 26 | PIXELGRID_MAX_H = "0.950000" 27 | PIXELGRID_SIZE_W = "0.000000" 28 | PIXELGRID_H_PRST = "4.000000" 29 | PIXELGRID_H_COUNT = "4.000000" 30 | PIXELGRID_R_SHIFT = "1.000000" 31 | PIXELGRID_G_SHIFT = "2.000000" 32 | PIXELGRID_B_SHIFT = "3.000000" 33 | PIXELGRID_MIN_W = "0.500000" 34 | PIXELGRID_MAX_W = "0.930000" 35 | PIXELGRID_Y_MASK = "0.000000" 36 | 37 | DO_DOT_MATRIX = "1.000000" 38 | DOT_M_MBLUR_STR = "0.200000" 39 | 40 | DO_HALO = "0.0" 41 | 42 | DO_BLOOM = "0.0" 43 | 44 | DO_CURVATURE = "1.000000" 45 | GEOM_WARP_X = "0.000000" 46 | GEOM_WARP_Y = "0.000000" 47 | GEOM_CORNER_SMOOTH = "350.000000" 48 | 49 | DO_GLOBAL_SHZO = "0.000000" 50 | GLOBAL_OFFX = "0.001500" 51 | GLOBAL_OFFY = "-0.029000" 52 | GLOBAL_ZOOM = "0.496500" 53 | 54 | DO_BG_IMAGE = "0.000000" 55 | BG_IMAGE_WRAP_MODE = "1.000000" 56 | BG_IMAGE_ZOOM = "1.018" 57 | 58 | DO_AMBILIGHT = "0.000000" 59 | AMBI_STEPS = "5.000000" 60 | AMBI_FALLOFF = "0.300000" 61 | AMBI_POWER = "6.800010" 62 | AMBI_GAMMA = "2.000000" 63 | AMBI_BG_IMAGE_BLEND_MODE = "1.000000" 64 | AMBI_BG_IMAGE_FORCE = "0.500000" 65 | 66 | DO_VIGNETTE = "1.000000" 67 | V_SIZE = "1.000001" 68 | V_POWER = "1.000001" 69 | DO_SPOT = "1.000000" 70 | S_POSITION_X = "0.050000" 71 | S_POSITION_Y = "2.000000" 72 | S_SIZE = "3.000000" 73 | 74 | ASPECT_X = "254.000000" 75 | ASPECT_Y = "162.000000" 76 | 77 | DO_DYNZOOM = "0.000000" 78 | -------------------------------------------------------------------------------- /Presets_Handhelds-ng/GameboyColor-Overlay-IPS.slangp: -------------------------------------------------------------------------------- 1 | #reference "GameboyColor-Overlay.slangp" 2 | 3 | TEMPERATURE = "7200.000000" 4 | PIXELGRID_BASAL_GRID = "0.000000" 5 | IN_GLOW_WARPSHARP_X = "0.0" 6 | IN_GLOW_WARPSHARP_Y = "0.0" 7 | DO_HALO = "1.000000" 8 | HALO_NO_PREGAIN = "1.000000" 9 | HALO_POWER = "0.500000" 10 | HALO_SHARPNESS = "7.000000" 11 | HALO_VS_SCAN = "1.000000" 12 | DO_BLOOM = "1.000000" 13 | BLOOM_MIX = "0.400001" 14 | BG_IMAGE_NIGHTIFY = "0.700000" 15 | DO_AMBILIGHT = "1.000000" 16 | AMBI_STEPS = "5.000000" 17 | AMBI_FALLOFF = "0.260000" 18 | AMBI_BG_IMAGE_BLEND_MODE = "1.000000" 19 | AMBI_ADD_ON_BLACK = "0.000000" 20 | AMBI_BG_IMAGE_FORCE = "1.000000" 21 | DO_VIGNETTE = "0.000000" 22 | DO_SPOT = "0.000000" 23 | -------------------------------------------------------------------------------- /Presets_Handhelds-ng/GameboyColor-Overlay-Taller-IPS.slangp: -------------------------------------------------------------------------------- 1 | #reference "GameboyColor-Overlay-Taller.slangp" 2 | 3 | TEMPERATURE = "7200.000000" 4 | PIXELGRID_BASAL_GRID = "0.000000" 5 | IN_GLOW_WARPSHARP_X = "0.0" 6 | IN_GLOW_WARPSHARP_Y = "0.0" 7 | DO_HALO = "1.000000" 8 | HALO_NO_PREGAIN = "1.000000" 9 | HALO_POWER = "0.500000" 10 | HALO_SHARPNESS = "7.000000" 11 | HALO_VS_SCAN = "1.000000" 12 | DO_BLOOM = "1.000000" 13 | BLOOM_MIX = "0.400001" 14 | BG_IMAGE_NIGHTIFY = "0.700000" 15 | DO_AMBILIGHT = "1.000000" 16 | AMBI_STEPS = "5.000000" 17 | AMBI_FALLOFF = "0.260000" 18 | AMBI_BG_IMAGE_BLEND_MODE = "1.000000" 19 | AMBI_ADD_ON_BLACK = "0.000000" 20 | AMBI_BG_IMAGE_FORCE = "1.000000" 21 | DO_VIGNETTE = "0.000000" 22 | DO_SPOT = "0.000000" 23 | -------------------------------------------------------------------------------- /Presets_Handhelds-ng/GameboyColor-Overlay-Taller.slangp: -------------------------------------------------------------------------------- 1 | #reference "GameboyColor-Overlay.slangp" 2 | 3 | IN_GLOW_WARPSHARP_X = "0.0" 4 | IN_GLOW_WARPSHARP_Y = "0.0" 5 | 6 | PIXELGRID_MIN_W = "0.400000" 7 | PIXELGRID_MAX_W = "0.800000" 8 | 9 | DOT_M_G_SHARP = "1.000000" 10 | 11 | BG_IMAGE_OFFY = "-0.183499" 12 | BG_IMAGE_ZOOM = "1.368502" 13 | 14 | GLOBAL_OFFY = "-0.160000" 15 | GLOBAL_ZOOM = "0.435499" 16 | 17 | DO_GAME_GEOM_OVERRIDE = "1.000000" 18 | GAME_GEOM_ZOOM = "1.0" 19 | GAME_GEOM_VSHIFT = "0.000000" 20 | 21 | -------------------------------------------------------------------------------- /Presets_Handhelds-ng/GameboyColor-Overlay.slangp: -------------------------------------------------------------------------------- 1 | #reference "GameboyColor.slangp" 2 | 3 | bg_over = "../textures/overlays/gbc.jpg" 4 | bg_under = "../textures/overlays/gbc.jpg" 5 | 6 | DO_BG_IMAGE = "1.000000" 7 | BG_IMAGE_OFFY = "-0.425000" 8 | BG_IMAGE_ZOOM = "2.000000" 9 | BG_IMAGE_WRAP_MODE = "2.000000" 10 | 11 | DO_GLOBAL_SHZO = "1.000000" 12 | GLOBAL_OFFX = "-0.000000" 13 | GLOBAL_OFFY = "-0.069000" 14 | GLOBAL_ZOOM = "0.640000" 15 | 16 | GEOM_CORNER_SIZE = "0.01" 17 | GEOM_CORNER_SMOOTH = "210.000000" 18 | 19 | DO_AMBILIGHT = "0.0" 20 | 21 | RESSWITCH_GLITCH_SIZE = "0.0" -------------------------------------------------------------------------------- /Presets_Handhelds-ng/GameboyColor.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | IN_GLOW_POWER = "1.000001" 5 | IN_GLOW_GAMMA = "2.000000" 6 | GAMMA_OUT = "0.500000" 7 | 8 | DO_IN_GLOW = "0.000000" 9 | IN_GLOW_WARPSHARP_X = "0.0" 10 | IN_GLOW_WARPSHARP_Y = "0.0" 11 | 12 | DO_PIXELGRID = "1.000000" 13 | DO_PIXELGRID_H = "0.000000" 14 | PIXELGRID_SIZE_W = "0.000000" 15 | PIXELGRID_H_PRST = "4.000000" 16 | PIXELGRID_H_COUNT = "4.000000" 17 | PIXELGRID_R_SHIFT = "1.000000" 18 | PIXELGRID_G_SHIFT = "2.000000" 19 | PIXELGRID_B_SHIFT = "3.000000" 20 | PIXELGRID_MAX_W = "0.800000" 21 | PIXELGRID_BASAL_GRID = "1.999998" 22 | PIXELGRID_Y_MASK = "0.000000" 23 | 24 | DO_DOT_MATRIX = "1.000000" 25 | DOT_M_G_STR = "0.500000" 26 | DOT_M_G_TRESH = "0.800000" 27 | DOT_M_MBLUR_STR = "0.000000" 28 | DOT_M_SHADOW_OFF = "1.000000" 29 | 30 | DO_HALO = "0.0" 31 | 32 | DO_BLOOM = "0.0" 33 | 34 | DO_CURVATURE = "0.000000" 35 | 36 | GEOM_CORNER_SMOOTH = "500.000000" 37 | 38 | AMBI_FALLOFF = "0.100000" 39 | AMBI_POWER = "1.999999" 40 | AMBI_INT_OFFSET = "0.220000" 41 | AMBI_SMP_INT_OFFSET = "0.100000" 42 | AMBI_STRETCH = "1.000000" 43 | AMBI_STRETCH_VERTICAL = "0.180001" 44 | AMBI_GAMMA = "3.000000" 45 | 46 | DO_VIGNETTE = "1.000000" 47 | V_SIZE = "1.000000" 48 | V_POWER = "0.999999" 49 | DO_SPOT = "1.000000" 50 | S_POSITION_X = "0.000000" 51 | S_POSITION_Y = "0.950001" 52 | S_SIZE = "2.099999" 53 | S_POWER = "0.220000" 54 | 55 | ASPECT_X = "-3.000000" 56 | ASPECT_Y = "1.000000" 57 | 58 | DO_DYNZOOM = "0.000000" 59 | 60 | RESSWITCH_GLITCH_SIZE = "0.0" -------------------------------------------------------------------------------- /Presets_Handhelds-ng/GameboyMono-Overlay-Taller.slangp: -------------------------------------------------------------------------------- 1 | #reference "GameboyMono-Overlay.slangp" 2 | 3 | BG_IMAGE_OFFY = "-0.115000" 4 | BG_IMAGE_ZOOM = "1.368502" 5 | 6 | GLOBAL_OFFY = "-0.174000" 7 | GLOBAL_ZOOM = "0.38" 8 | 9 | DO_GAME_GEOM_OVERRIDE = "1.000000" 10 | GAME_GEOM_ZOOM = "1.0" 11 | GAME_GEOM_VSHIFT = "0.000000" 12 | 13 | 14 | -------------------------------------------------------------------------------- /Presets_Handhelds-ng/GameboyMono-Overlay.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | bg_over = "../textures/overlays/gbm.jpg" 4 | bg_under = "../textures/overlays/gbm.jpg" 5 | 6 | DO_CCORRECTION = "1.000000" 7 | BRIGHTNESS = "0.030000" 8 | CONTRAST = "-0.250000" 9 | COLOR_MONO_COLORIZE = "1.000000" 10 | COLOR_MONO_HUE1 = "0.180000" 11 | COLOR_MONO_HUE2 = "0.380000" 12 | COLOR_MONO_HUE_BIAS = "0.0" 13 | GAMMA_OUT = "0.500000" 14 | SATURATION = "0.850000" 15 | GAMMA_OUT = "0.500000" 16 | ADAPTIVE_BLACK = "0.0" 17 | 18 | DO_SHIFT_RGB = "0.000000" 19 | 20 | 21 | DO_IN_GLOW = "1.000000" 22 | IN_GLOW_GAMMA = "2.000000" 23 | IN_GLOW_W = "7.000000" 24 | IN_GLOW_H = "7.000000" 25 | IN_GLOW_WARPSHARP_X = "0.0" 26 | IN_GLOW_WARPSHARP_Y = "0.0" 27 | 28 | ASPECT_X = "-5" 29 | 30 | DO_BG_IMAGE = "1.000000" 31 | BG_IMAGE_OVER = "0.000000" 32 | BG_IMAGE_OFFY = "-0.425000" 33 | BG_IMAGE_OFFX = "0.000000" 34 | BG_IMAGE_ZOOM = "2.050000" 35 | BG_IMAGE_WRAP_MODE = "1.000000" 36 | 37 | DO_GLOBAL_SHZO = "1.000000" 38 | GLOBAL_OFFX = "0.003000" 39 | GLOBAL_OFFY = "-0.008000" 40 | GLOBAL_ZOOM = "0.574004" 41 | 42 | 43 | DO_DOT_MATRIX = "1.000000" 44 | DOT_M_G_STR = "0.150000" 45 | DOT_M_G_TRESH = "1.100000" 46 | DOT_M_G_BRT = "1.000000" 47 | DOT_M_G_SHARP = "0.0" 48 | DOT_M_MBLUR_MODE = "1.0" 49 | DOT_M_MBLUR_STR = "0.450000" 50 | DOT_M_SHADOW_STR = "0.750000" 51 | DOT_M_SHADOW_OFF = "1.000000" 52 | 53 | 54 | DO_VIGNETTE = "1.000000" 55 | V_SIZE = "1.82" 56 | V_POWER = "1.000000" 57 | DO_SPOT = "1.000000" 58 | S_POSITION_X = "0.25" 59 | S_POSITION_Y = "0.3" 60 | S_SIZE = "0.920000" 61 | S_POWER = "0.130000" 62 | 63 | DO_PIXELGRID = "0.0" 64 | DO_GAME_GEOM_OVERRIDE = "0.000000" 65 | DO_HALO = "0.0" 66 | DO_BLOOM = "0.0" 67 | DO_CURVATURE = "0.000000" 68 | DO_BEZEL = "0.000000" 69 | DO_AMBILIGHT = "0.0" 70 | DO_DYNZOOM = "0.000000" 71 | 72 | GEOM_CORNER_SMOOTH = "500.000000" 73 | GEOM_CORNER_SIZE = "0.005" 74 | 75 | RESSWITCH_GLITCH_SIZE = "0.0" -------------------------------------------------------------------------------- /Presets_Handhelds-ng/GameboyMono.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | BRIGHTNESS = "0.060000" 5 | CONTRAST = "-0.270000" 6 | COLOR_MONO_COLORIZE = "1.000000" 7 | COLOR_MONO_HUE1 = "0.180000" 8 | COLOR_MONO_HUE2 = "0.380000" 9 | COLOR_MONO_HUE_BIAS = "0.0" 10 | GAMMA_OUT = "0.500000" 11 | SATURATION = "0.850000" 12 | GAMMA_OUT = "0.500000" 13 | ADAPTIVE_BLACK = "0.0" 14 | 15 | DO_SHIFT_RGB = "0.000000" 16 | 17 | DO_IN_GLOW = "1.000000" 18 | IN_GLOW_GAMMA = "2.000000" 19 | IN_GLOW_W = "7.000000" 20 | IN_GLOW_H = "7.000000" 21 | IN_GLOW_WARPSHARP_X = "0.0" 22 | IN_GLOW_WARPSHARP_Y = "0.0" 23 | 24 | DO_VMASK_AND_DARKLINES = "0.0" 25 | 26 | DO_SCANLINES = "0.0" 27 | 28 | DO_DOT_MATRIX = "1.000000" 29 | DOT_M_G_STR = "0.150000" 30 | DOT_M_G_TRESH = "1.100000" 31 | DOT_M_G_BRT = "1.000000" 32 | DOT_M_G_SHARP = "0.0" 33 | DOT_M_MBLUR_MODE = "1.0" 34 | DOT_M_MBLUR_STR = "0.450000" 35 | DOT_M_SHADOW_STR = "0.750000" 36 | DOT_M_SHADOW_OFF = "1.000000" 37 | 38 | 39 | 40 | DO_HALO = "0.0" 41 | 42 | DO_BLOOM = "0.0" 43 | 44 | DO_CURVATURE = "0.0" 45 | 46 | GEOM_CORNER_SIZE = "0.01000" 47 | GEOM_CORNER_SMOOTH = "800.000000" 48 | 49 | DO_BEZEL = "0.0" 50 | 51 | AMBI_FALLOFF = "0.400000" 52 | AMBI_POWER = "1.000000" 53 | AMBI_STRETCH = "0.3" 54 | 55 | DO_DYNZOOM = "0.000000" 56 | 57 | DO_VIGNETTE = "1.000000" 58 | V_SIZE = "1.0" 59 | V_POWER = "1.170000" 60 | DO_SPOT = "1.000000" 61 | S_POSITION_X = "-0.45" 62 | S_POSITION_Y = "0.5" 63 | S_SIZE = "1.000000" 64 | 65 | ASPECT_X = "-5.000000" 66 | 67 | 68 | DO_GAME_GEOM_OVERRIDE = "0.000000" 69 | 70 | 71 | RESSWITCH_GLITCH_SIZE = "0.0" 72 | 73 | -------------------------------------------------------------------------------- /Presets_Handhelds-ng/GameboyPocket-Overlay-Taller.slangp: -------------------------------------------------------------------------------- 1 | #reference "GameboyPocket-Overlay.slangp" 2 | 3 | 4 | BG_IMAGE_OFFY = "-0.115000" 5 | BG_IMAGE_ZOOM = "1.368502" 6 | 7 | GLOBAL_OFFX = "0.002500" 8 | GLOBAL_OFFY = "-0.187999" 9 | GLOBAL_ZOOM = "0.461998" 10 | 11 | 12 | -------------------------------------------------------------------------------- /Presets_Handhelds-ng/GameboyPocket-Overlay.slangp: -------------------------------------------------------------------------------- 1 | #reference "GameboyPocket.slangp" 2 | 3 | bg_over = "../textures/overlays/gbp.jpg" 4 | bg_under = "../textures/overlays/gbp.jpg" 5 | 6 | DO_BG_IMAGE = "1.000000" 7 | BG_IMAGE_OFFY = "-0.425000" 8 | BG_IMAGE_ZOOM = "2.000000" 9 | BG_IMAGE_WRAP_MODE = "1.000000" 10 | 11 | DO_GLOBAL_SHZO = "1.000000" 12 | GLOBAL_OFFX = "0.003000" 13 | GLOBAL_OFFY = "-0.017500" 14 | GLOBAL_ZOOM = "0.670505" 15 | 16 | RESSWITCH_GLITCH_SIZE = "0.0" -------------------------------------------------------------------------------- /Presets_Handhelds-ng/GameboyPocket.slangp: -------------------------------------------------------------------------------- 1 | #reference GameboyMono.slangp 2 | 3 | DO_CCORRECTION = "1.000000" 4 | BRIGHTNESS = " -0.10" 5 | CONTRAST = "-0.25" 6 | COLOR_MONO_HUE1 = "0.25" 7 | COLOR_MONO_HUE2 = "0.14" 8 | COLOR_MONO_HUE_BIAS = "-0.58" 9 | SATURATION = "0.24" 10 | -------------------------------------------------------------------------------- /Presets_Handhelds-ng/Generic-Handheld-RGB.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | GAMMA_OUT = "0.350000" 5 | ADAPTIVE_BLACK = "0.0" 6 | 7 | DO_IN_GLOW = "1.000000" 8 | IN_GLOW_POWER = "1.000001" 9 | IN_GLOW_GAMMA = "1.600000" 10 | IN_GLOW_SPREAD = "0.000000" 11 | IN_GLOW_W = "7.000000" 12 | IN_GLOW_H = "7.000000" 13 | IN_GLOW_WARPSHARP_X = "0.0" 14 | IN_GLOW_WARPSHARP_Y = "0.0" 15 | 16 | DO_PIXELGRID = "1.000000" 17 | PIXELGRID_SIZE_W = "0.000000" 18 | PIXELGRID_MIN_W = "0.250000" 19 | PIXELGRID_MAX_W = "0.800000" 20 | PIXELGRID_H_PRST = "4.000000" 21 | PIXELGRID_H_COUNT = "4.000000" 22 | PIXELGRID_R_SHIFT = "1.000000" 23 | PIXELGRID_G_SHIFT = "2.000000" 24 | PIXELGRID_B_SHIFT = "3.000000" 25 | DO_PIXELGRID_H = "0.000000" 26 | 27 | PIXELGRID_Y_MASK = "0.7" 28 | PIXELGRID_Y_MASK_COORDS = "0.000000" 29 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 30 | PIXELGRID_Y_MASK_ON_WHITE = "0.30000" //lightness on white 31 | PIXELGRID_Y_MASK_STEEP = "7.000000" 32 | PIXELGRID_Y_MASK_OFFSET = "0.000000" 33 | 34 | 35 | HALO_POWER = "0.380000" 36 | HALO_SHARPNESS = "6.5" 37 | HALO_GAMMA = "1.000000" 38 | HALO_VS_SCAN = "0.010000" 39 | 40 | DO_BLOOM = "1.000000" 41 | BLOOM_MIX = "0.500000" 42 | BLOOM_POWER = "1.25" 43 | 44 | DO_CURVATURE = "1.0" 45 | GEOM_WARP_X = "0.0" 46 | GEOM_WARP_Y = "0.0" 47 | GEOM_CORNER_SIZE = "0.010000" 48 | GEOM_CORNER_SMOOTH = "350.000000" 49 | 50 | DO_AMBILIGHT = 1.0 51 | AMBI_STEPS = "60.0" 52 | AMBI_FALLOFF = "0.100000" 53 | AMBI_POWER = "1.999999" 54 | AMBI_INT_OFFSET = "0.220000" 55 | AMBI_SMP_INT_OFFSET = "0.100000" 56 | AMBI_STRETCH = "1.000000" 57 | AMBI_STRETCH_VERTICAL = "0.180001" 58 | AMBI_GAMMA = "3.000000" 59 | 60 | 61 | 62 | DO_DYNZOOM = "0.000000" 63 | DO_VIGNETTE = "1.000000" 64 | V_SIZE = "1.2" 65 | V_POWER = "1.000001" 66 | S_POSITION_X = "-0.5" 67 | S_POSITION_Y = "0.5" 68 | 69 | ASPECT_X = "-1.000000" 70 | ASPECT_Y = "1.000000" 71 | 72 | DO_GAME_GEOM_OVERRIDE = "1.000000" 73 | GAME_GEOM_INT_SCALE = "2.000000" 74 | GAME_GEOM_INT_SCALE_MAX = "5.000000" 75 | GAME_GEOM_OFF_FIX = "0.000000" 76 | 77 | RESSWITCH_GLITCH_SIZE = "0.0" 78 | -------------------------------------------------------------------------------- /Presets_Handhelds-ng/PSP-Overlay-Night-Big- Y_flip.slangp: -------------------------------------------------------------------------------- 1 | #reference "PSP-Overlay-Night-Big.slangp" 2 | 3 | GLOBAL_OFFY = "-0.036250" 4 | BG_IMAGE_ROTATION = "0.000000" 5 | -------------------------------------------------------------------------------- /Presets_Handhelds-ng/PSP-Overlay-Night-Big.slangp: -------------------------------------------------------------------------------- 1 | #reference "PSP-Overlay-Night-Small.slangp" 2 | 3 | BG_IMAGE_ZOOM = "1.30" 4 | 5 | GLOBAL_ZOOM = "0.74" 6 | GLOBAL_OFFY = "0.03575" 7 | GLOBAL_OFFX = "-0.00065" -------------------------------------------------------------------------------- /Presets_Handhelds-ng/PSP-Overlay-Night-Small-Y_flip.slangp: -------------------------------------------------------------------------------- 1 | #reference "PSP-Overlay-Night-Small.slangp" 2 | 3 | GLOBAL_OFFY = "-0.030000" 4 | BG_IMAGE_ROTATION = "0.000000" -------------------------------------------------------------------------------- /Presets_Handhelds-ng/PSP-Overlay-Night-Small.slangp: -------------------------------------------------------------------------------- 1 | #reference "PSP.slangp" 2 | 3 | DO_CURVATURE = "0.0" 4 | 5 | AMBI_STEPS = "5.000000" 6 | 7 | DO_BG_IMAGE = "1.000000" 8 | 9 | DO_GLOBAL_SHZO = "1.000000" 10 | 11 | ASPECT_X = "256.000000" 12 | ASPECT_Y = "146.000000" 13 | 14 | GLOBAL_OFFY = "0.029000" 15 | GLOBAL_ZOOM = "0.597001" 16 | BG_IMAGE_ZOOM = "1.048996" 17 | -------------------------------------------------------------------------------- /Presets_Handhelds-ng/PSP.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | bg_under = "../textures/overlays/psp-e1000.jpg" 4 | 5 | DO_CCORRECTION = "1.000000" 6 | IN_GLOW_POWER = "1.300001" 7 | TEMPERATURE = "6500.000000" 8 | GAMMA_OUT = "1.0" 9 | IN_GLOW_GAMMA = "1.0" 10 | 11 | DO_GLOW = "0.0" 12 | IN_GLOW_W = "7.000000" 13 | IN_GLOW_H = "7.000000" 14 | IN_GLOW_SPREAD = "0.000000" 15 | IN_GLOW_WARPSHARP_X = "0.0" 16 | IN_GLOW_WARPSHARP_Y = "0.0" 17 | 18 | RESSWITCH_GLITCH_SIZE = "0.000000" 19 | 20 | MIN_LINES_INTERLACED = "0.000000" 21 | 22 | DO_PIXELGRID = "1.000000" 23 | DO_PIXELGRID_H = "1.000000" 24 | PIXELGRID_MIN_H = "0.900000" 25 | PIXELGRID_MAX_H = "0.900000" 26 | PIXELGRID_GAMMA_H = "1.000000" 27 | PIXELGRID_NO_INTERBLEED_H = "1.500000" 28 | DO_PIXELGRID_W = "0.650000" 29 | PIXELGRID_MIN_W = "0.450000" 30 | PIXELGRID_MAX_W = "1.000000" 31 | PIXELGRID_Y_MASK = "0.000000" 32 | PIXELGRID_Y_MASK_COORDS = "0.000000" 33 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 34 | PIXELGRID_Y_MASK_OFFSET = "0.000000" 35 | PIXELGRID_Y_MASK_SHIFT = "0.150000" 36 | PIXELGRID_Y_MASK_STEEP = "13.000000" 37 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 38 | 39 | DO_HALO = "1.000000" 40 | HALO_POWER = "0.050000" 41 | HALO_SHARPNESS = "6.500000" 42 | HALO_GAMMA = "1.000000" 43 | 44 | DO_BLOOM = "1.000000" 45 | BLOOM_MIX = "0.500000" 46 | BLOOM_POWER = "1.25" 47 | 48 | DO_CURVATURE = "1.0" 49 | GEOM_WARP_X = "0.000000" 50 | GEOM_WARP_Y = "0.000000" 51 | GEOM_CORNER_SMOOTH = "800.000000" 52 | 53 | DO_BG_IMAGE = "0.000000" 54 | BG_IMAGE_OFFX = "0.000500" 55 | BG_IMAGE_ZOOM = "1.000000" 56 | BG_IMAGE_ROTATION = "-8.000000" 57 | BG_IMAGE_NIGHTIFY = "0.800000" 58 | BG_IMAGE_WRAP_MODE = "1.000000" 59 | 60 | DO_AMBILIGHT = "1.0" 61 | AMBI_STEPS = "60.000000" 62 | AMBI_POWER = "2.000000" 63 | AMBI_STRETCH = "0.150000" 64 | AMBI_GAMMA = "2.000000" 65 | AMBI_BG_IMAGE_BLEND_MODE = "1.000000" 66 | AMBI_ADD_ON_BLACK = "0.000000" 67 | AMBI_BG_IMAGE_FORCE = "0.500000" 68 | 69 | DO_VIGNETTE = "1.000000" 70 | V_SIZE = "1.400000" 71 | V_POWER = "1.000001" 72 | 73 | DO_GLOBAL_SHZO = "0.000000" 74 | GLOBAL_OFFX = "-0.000500" 75 | GLOBAL_OFFY = "0.027500" 76 | GLOBAL_ZOOM = "0.570000" 77 | 78 | 79 | ASPECT_X = "16.0" 80 | ASPECT_Y = "9.0" 81 | 82 | 83 | DO_DYNZOOM = "0.000000" -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/FXAA-bloom-immersive.slangp: -------------------------------------------------------------------------------- 1 | #reference "FXAA-bloom.slangp" 2 | DO_BEZEL = "1.000000" 3 | BEZEL_FRAME_ZOOM = "0.179000" 4 | BEZEL_R = "0.030000" 5 | BEZEL_G = "0.010000" 6 | BEZEL_B = "-0.005000" 7 | BEZEL_CON = "1.0" 8 | BEZEL_REFL_STRENGTH = "0.100000" 9 | BEZEL_DIFFUSION_STR = "0.400000" 10 | BEZEL_SPCL_STRENGTH = "0.3" 11 | BEZEL_RFL_BLR_SHD = "-0.4" 12 | BEZEL_CORNER_DARK = "0.300000" 13 | BEZEL_LIGHT_NO_FADEOUT = "1.0" 14 | 15 | DO_BG_IMAGE = "1.000000" 16 | BG_IMAGE_OVER = "1.000000" 17 | BG_IMAGE_OFFX = "0.001000" 18 | BG_IMAGE_OFFY = "0.001000" 19 | BG_IMAGE_ZOOM = "1.110503" 20 | BG_IMAGE_NIGHTIFY = "0.900000" 21 | 22 | DO_AMBILIGHT = "1.0" 23 | AMBI_STEPS = "5.000000" 24 | AMBI_INT_OFFSET = "-0.300000" 25 | AMBI_POWER = "1.000000" 26 | AMBI_FALLOFF = "0.35" 27 | AMBI_STRETCH = "0.800000" 28 | AMBI_GAMMA = "1.300000" 29 | AMBI_OVER_BEZEL = "2.049999" 30 | AMBI_OVER_BEZEL_SIZE = "0.223000" 31 | AMBI_BG_IMAGE_BLEND_MODE = "1.000000" 32 | AMBI_ADD_ON_BLACK = "0.000000" 33 | AMBI_BG_IMAGE_FORCE = "1.000000" 34 | 35 | 36 | DO_GLOBAL_SHZO = "1.000000" 37 | GLOBAL_OFFX = "-0.001000" 38 | GLOBAL_OFFY = "0.005500" 39 | GLOBAL_ZOOM = "0.721996" 40 | 41 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/FXAA-bloom.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-slotmask-bloom-bezelwider.slangp" 2 | 3 | 4 | LUMINANCE = "0.000000" 5 | 6 | DO_BLOOM = "1.0" 7 | DO_FXAA = "1.0" 8 | DO_AMBILIGHT = "1.0" 9 | DO_CURVATURE = "1.0" 10 | DO_BEZEL = "1.0" 11 | 12 | DO_PIXELGRID = "0.000000" 13 | 14 | DO_IN_GLOW = "1.000000" 15 | IN_GLOW_BIAS = "0.000000" 16 | IN_GLOW_SPREAD = "1.500000" 17 | IN_GLOW_SPREAD_SHARPNESS = "1.750000" 18 | IN_GLOW_W = "-1.050000" 19 | IN_GLOW_H = "-1.050000" 20 | IN_GLOW_WARPSHARP_X = "0.400000" 21 | IN_GLOW_WARPSHARP_Y = "0.400000" 22 | 23 | 24 | DO_CCORRECTION = "1.0" 25 | GAMMA_OUT = "0.5" 26 | IN_GLOW_GAMMA = "2.2" 27 | 28 | 29 | DO_VMASK_AND_DARKLINES = "0.0" 30 | DO_HALO = "0.0" 31 | 32 | DO_ALT_BLANK = "0.0" 33 | DO_SAT_BLEED = "0.0" 34 | DO_NTSC_ARTIFACTS = "0.0" 35 | DO_SPOT = "0.0" 36 | DO_VIGNETTE = "0.0" 37 | DO_DYNZOOM = "0.015" 38 | DO_BG_IMAGE = "0.0" 39 | DO_SHIFT_RGB = "0.0" 40 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/clean-scanlines-classic_take.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-BASE.slangp" 2 | GAMMA_OUT = "0.48" 3 | 4 | IN_GLOW_POWER = "0.85" 5 | IN_GLOW_W = "1.0" 6 | IN_GLOW_H = "7.000000" 7 | IN_GLOW_SPREAD = "1.200000" 8 | 9 | HALO_POWER = "0.400000" 10 | HALO_SHARPNESS = "6.0" 11 | HALO_VS_SCAN = "1.0" 12 | 13 | GEOM_CORNER_SMOOTH = "500.0" 14 | 15 | DO_BLOOM = "1.000000" 16 | BLOOM_MIX = "0.30" 17 | 18 | DO_PIXELGRID_W = "0.000000" 19 | PIXELGRID_MIN_H = "0.200000" 20 | PIXELGRID_MAX_H = "0.800000" 21 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/monitor-BASE.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | DO_CCORRECTION = "1.0" 4 | GAMMA_OUT = "0.51" 5 | SATURATION = "1.00" 6 | LUMINANCE = "0.1" 7 | TEMPERATURE = "7200" 8 | 9 | DO_SHIFT_RGB = "1.0" 10 | OFFSET_STRENGTH = "0.25" 11 | SHIFT_R = "-20.000000" 12 | SHIFT_G = "1.000000" 13 | SHIFT_B = "20.000000" 14 | DECON_RX = "0.0" 15 | DECON_RY = "-1.0" 16 | DECON_GX = "1.0" 17 | DECON_GY = "0.0" 18 | DECON_BX = "0.0" 19 | DECON_BY = "1.0" 20 | 21 | DO_IN_GLOW = "1.0" 22 | IN_GLOW_POWER = "1.825000" 23 | IN_GLOW_W = "2.5" 24 | IN_GLOW_H = "2.5" 25 | IN_GLOW_GAMMA = "2.0" 26 | IN_GLOW_BIAS = "0.0" 27 | IN_GLOW_SPREAD = "2.0" 28 | 29 | 30 | DO_HALO = "1.0" 31 | HALO_POWER = "0.43" 32 | HALO_SHARPNESS = "6.5" 33 | HALO_GAMMA = "1.30" 34 | HALO_VS_SCAN = "0.8" 35 | 36 | DO_BLOOM = "0.0" 37 | BLOOM_MIX ="0.50" 38 | BLOOM_SIZE = "4.0" 39 | BLOOM_QUALITY = "1.0" 40 | BLOOM_GAMMA = "8.0" 41 | BLOOM_GAMMA_OUT = "1.0" 42 | BLOOM_POWER = "1.50" 43 | BLOOM_EYE_ADPT_SRT = "0.45" 44 | BLOOM_EYE_INERTIA = "1500" 45 | BLOOM_OVER_WHITE = "0.5" 46 | 47 | 48 | DO_ALT_BLANK = "0.0" 49 | ALT_BLANK_STRENGTH = "0.5" 50 | ALT_BLANK_PERIOD = "4.0" 51 | 52 | DO_AMBILIGHT = "1.0" 53 | AMBI_FALLOFF = "0.40" 54 | AMBI_POWER = "1.8" 55 | AMBI_STEPS = "60.0" 56 | AMBI_OVER_BEZEL = "0.2" 57 | 58 | DO_CURVATURE = "1.0" 59 | GEOM_CORNER_SMOOTH = "500.0" 60 | 61 | DO_BEZEL = "0.0" 62 | BEZEL_R = "-0.19" 63 | BEZEL_G = "-0.19" 64 | BEZEL_B = "-0.19" 65 | BEZEL_CON = "2.18" 66 | BEZEL_FRAME_ZOOM = "0.179000" 67 | BEZEL_RFL_BLR_SHD = "-0.200000" 68 | BEZEL_REFL_STRENGTH = "0.37" 69 | BEZEL_DIFFUSION_STR = "0.15" 70 | 71 | DO_VIGNETTE = "1.0" 72 | V_SIZE = "1.08" 73 | V_POWER = "1.00" 74 | V_SHAPE = "0.8" 75 | 76 | DO_SPOT = "0.0" 77 | S_POSITION_X = "-0.5" 78 | S_POSITION_Y = "0.5" 79 | S_SIZE = "0.36" 80 | S_POWER = "0.067" 81 | 82 | 83 | DO_DYNZOOM = "0.015" 84 | DO_CURVATURE = "1.000000" 85 | 86 | 87 | DO_PIXELGRID = "1.000000" 88 | PIXELGRID_MIN_W = "0.250000" 89 | PIXELGRID_MAX_W = "0.250000" 90 | PIXELGRID_MIN_H = "0.30" 91 | PIXELGRID_MAX_H = "0.50" 92 | PIXELGRID_H_PRST = "2.000000" 93 | PIXELGRID_Y_MASK = "0.000000" 94 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 95 | PIXELGRID_BASAL_GRID = "0.2" 96 | 97 | 98 | 99 | 100 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/monitor-Commodore_1084S-Night-wider.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-Commodore_1084S-Night.slangp" 2 | BEZEL_FRAME_ZOOM = "0.179000" 3 | BEZEL_IMAGE_BORDER = "1.030000" 4 | 5 | BG_IMAGE_OFFX = "0.001000" 6 | BG_IMAGE_OFFY = "0.001000" 7 | BG_IMAGE_ZOOM = "1.110503" 8 | 9 | DO_GLOBAL_SHZO = "1.000000" 10 | GLOBAL_OFFX = "-0.000500" 11 | GLOBAL_OFFY = "0.006000" 12 | GLOBAL_ZOOM = "0.721999" 13 | 14 | 15 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/monitor-Commodore_1084S-Night.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-Commodore_1084S.slangp" 2 | 3 | 4 | BEZEL_R = "-0.01" 5 | BEZEL_G = "-0.03" 6 | BEZEL_B = "-0.045" 7 | 8 | BEZEL_LIGHT_NO_FADEOUT = "1.0" 9 | BEZEL_REFL_STRENGTH = "0.16" 10 | BEZEL_DIFFUSION_STR = "0.6" 11 | BEZEL_SPCL_STRENGTH = "0.3" 12 | BEZEL_CORNER_DARK = "0.400000" 13 | 14 | BG_IMAGE_NIGHTIFY = "0.800000" 15 | 16 | AMBI_INT_OFFSET = "0.070000" 17 | AMBI_POWER = "0.700001" 18 | AMBI_FALLOFF = "0.240000" 19 | AMBI_STRETCH = "0.070000" 20 | AMBI_GAMMA = "2.000000" 21 | AMBI_OVER_BEZEL = "2.049999" 22 | AMBI_OVER_BEZEL_SIZE = "0.223000" 23 | AMBI_ADD_ON_BLACK = "1.000000" 24 | 25 | 26 | DO_SPOT = "0.0" 27 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/monitor-Commodore_1084S-wider.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-Commodore_1084S.slangp" 2 | 3 | BEZEL_FRAME_ZOOM = "0.179000" 4 | BEZEL_IMAGE_BORDER = "1.030000" 5 | 6 | BG_IMAGE_OFFX = "0.001000" 7 | BG_IMAGE_OFFY = "0.001000" 8 | BG_IMAGE_ZOOM = "1.110503" 9 | 10 | DO_GLOBAL_SHZO = "1.000000" 11 | GLOBAL_OFFX = "0.000000" 12 | GLOBAL_OFFY = "0.004000" 13 | GLOBAL_ZOOM = "0.723001" 14 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/monitor-Commodore_1084S.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-slotmask-bloom.slangp" 2 | 3 | GAMMA_OUT = "0.560000" 4 | 5 | IN_GLOW_POWER = "1.300000" 6 | 7 | HALO_POWER = "0.450000" 8 | HALO_GAMMA = "1.300000" 9 | 10 | HALO_VS_SCAN = "1.0" 11 | 12 | DO_CURVATURE = "1.000000" 13 | GEOM_CORNER_SMOOTH = "210.0" 14 | 15 | DO_BEZEL = "1.000000" 16 | BEZEL_R = "-0.010000" 17 | BEZEL_G = "-0.030000" 18 | BEZEL_B = "-0.045000" 19 | BEZEL_FRAME_ZOOM = "0.179000" 20 | BEZEL_IMAGE_BORDER = "1.040000" 21 | BEZEL_RFL_OFFSET = "-0.003000" 22 | BEZEL_REFL_STRENGTH = "0.200000" 23 | BEZEL_SPCL_STRENGTH = "0.25" 24 | BEZEL_ROUGHNESS = "2.0" 25 | 26 | DO_GLOBAL_SHZO = "1.000000" 27 | GLOBAL_ZOOM = "0.660998" 28 | GLOBAL_OFFY = "0.000500" 29 | 30 | DO_VIGNETTE = "1.0" 31 | V_POWER = "1.0" 32 | V_SIZE = "0.8" 33 | 34 | DO_SPOT = "1.000000" 35 | S_POSITION_X = "-0.5" 36 | S_POSITION_Y = "0.5" 37 | S_SIZE = "0.58" 38 | S_POWER = "0.09" 39 | 40 | DO_BG_IMAGE = "1.0" 41 | BG_IMAGE_OVER = "1.0" 42 | BG_IMAGE_OVER = "1.000000" 43 | BG_IMAGE_OFFX = "0.000500" 44 | BG_IMAGE_OFFY = "0.005500" 45 | BG_IMAGE_ZOOM = "1.015999" 46 | 47 | DO_AMBILIGHT = "1.0" 48 | AMBI_STEPS = "5.000000" 49 | AMBI_FALLOFF = "0.300000" 50 | AMBI_POWER = "0.700000" 51 | AMBI_OVER_BEZEL = "0.000000" 52 | AMBI_OVER_BEZEL_SIZE = "0.180000" 53 | AMBI_BG_IMAGE_BLEND_MODE = "1.000000" 54 | AMBI_BG_IMAGE_FORCE = "1.00000" 55 | AMBI_ADD_ON_BLACK = "0.5" 56 | 57 | LUMINANCE = "0.300000" 58 | 59 | PIXELGRID_MIN_W = "0.500000" 60 | PIXELGRID_MAX_W = "0.500000" 61 | PIXELGRID_MAX_H = "0.500000" 62 | PIXELGRID_H_PRST = "1.000000" 63 | PIXELGRID_OFFSET_CORE = "0.170000" 64 | 65 | 66 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/monitor-bloom-bezel.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-BASE.slangp" 2 | 3 | DO_BLOOM = "1.0" 4 | 5 | DO_BEZEL = "1.0" 6 | BEZEL_FRAME_ZOOM = "0.179000" 7 | 8 | DO_GLOBAL_SHZO = "1.000000" 9 | GLOBAL_ZOOM = "0.857" 10 | 11 | #mitigates moire: 12 | PIXELGRID_MIN_H = "0.250000" 13 | PIXELGRID_MAX_H = "0.700000" 14 | 15 | GEOM_CORNER_SMOOTH = "210.0" 16 | 17 | DO_SPOT = "1.0" 18 | DO_VIGNETTE = "1.0" 19 | 20 | GAMMA_OUT = 0.5 21 | HALO_POWER = 0.38 22 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/monitor-bloom-bezelwider.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-bloom-bezel.slangp" 2 | 3 | 4 | PIXELGRID_MIN_H = "0.200000" 5 | 6 | BEZEL_FRAME_ZOOM = "0.179000" 7 | BEZEL_IMAGE_BORDER = "1.02" 8 | 9 | DO_GLOBAL_SHZO = "1.000000" 10 | GLOBAL_ZOOM = "0.991500" -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/monitor-bloom.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-BASE.slangp" 2 | 3 | DO_BLOOM = "1.0" 4 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/monitor-slotmask-bloom-ShinyBezel.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-slotmask-bloom-bezel.slangp" 2 | BEZEL_R = "-0.115000" 3 | BEZEL_G = "-0.115000" 4 | BEZEL_B = "-0.115000" 5 | BEZEL_CON = "4.000000" 6 | BEZEL_REFL_STRENGTH = "0.5" 7 | BEZEL_ROUGHNESS = "1.300000" 8 | BEZEL_RFL_BLR_SHD = "0.800000" 9 | BEZEL_DIFFUSION_STR = "0.500000" 10 | BEZEL_SPCL_STRENGTH = "0.800000" 11 | BEZEL_CORNER_DARK = "0.000000" 12 | BEZEL_LIGHT_NO_FADEOUT = "1.0" 13 | DO_BG_IMAGE = "1.000000" 14 | AMBI_STEPS = "5.000000" 15 | AMBI_FALLOFF = "0.280000" 16 | AMBI_POWER = "7.000000" 17 | AMBI_OVER_BEZEL = "1.700000" 18 | AMBI_OVER_BEZEL_SIZE = "0.14000" 19 | AMBI_BG_IMAGE_BLEND_MODE = "1.000000" 20 | AMBI_BG_IMAGE_FORCE = "0.500000" 21 | BG_IMAGE_NIGHTIFY = "0.700000" 22 | 23 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/monitor-slotmask-bloom-bezel-backimage.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-slotmask-bloom-bezel.slangp" 2 | 3 | AMBI_STEPS = "5.000000" 4 | AMBI_FALLOFF = "0.6" 5 | AMBI_POWER = "2.1" 6 | AMBI_BG_IMAGE_BLEND_MODE = "1.0" 7 | 8 | DO_BG_IMAGE = "1.000000" 9 | BG_IMAGE_OVER = "0.0" 10 | 11 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/monitor-slotmask-bloom-bezel.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-slotmask-bloom.slangp" 2 | 3 | DO_BEZEL = "1.0" 4 | BEZEL_FRAME_ZOOM = "0.179000" 5 | 6 | DO_CURVATURE = 1.0 7 | GEOM_CORNER_SMOOTH = "210.0" 8 | 9 | DO_VIGNETTE = "1.0" 10 | DO_SPOT = "1.0" 11 | 12 | DO_GLOBAL_SHZO = "1.000000" 13 | GLOBAL_ZOOM = "0.857" -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/monitor-slotmask-bloom-bezelwider-classic_take.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-slotmask-bloom-bezelwider.slangp" 2 | GAMMA_OUT = "0.525" 3 | 4 | 5 | IN_GLOW_POWER = "1.7" 6 | IN_GLOW_SPREAD = "1.2" 7 | 8 | IN_GLOW_W = "1.0" 9 | IN_GLOW_H = "7.000000" 10 | 11 | PIXELGRID_MIN_W = "0.500000" 12 | PIXELGRID_MAX_W = "0.500000" 13 | PIXELGRID_H_PRST = "1.000000" 14 | PIXELGRID_MIN_H = "0.240000" 15 | PIXELGRID_MAX_H = "0.700000" 16 | PIXELGRID_GAMMA_H = "5.1" 17 | PIXELGRID_OFFSET_CORE = "0.000000" 18 | PIXELGRID_Y_MASK = "0.600000" 19 | PIXELGRID_Y_MASK_SHIFT = "0.25" 20 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 21 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/monitor-slotmask-bloom-bezelwider.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-slotmask.slangp" 2 | 3 | DO_BEZEL = "1.0" 4 | BEZEL_FRAME_ZOOM = "0.179000" 5 | BEZEL_IMAGE_BORDER = "1.02" 6 | 7 | DO_BLOOM = "1.0" 8 | 9 | GEOM_CORNER_SMOOTH = "210.0" 10 | 11 | 12 | DO_SPOT = "1.0" 13 | DO_VIGNETTE = "1.0" 14 | 15 | DO_GLOBAL_SHZO = "1.000000" 16 | GLOBAL_ZOOM = "0.991500" -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/monitor-slotmask-bloom.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-slotmask.slangp" 2 | 3 | DO_BLOOM = "1.0" 4 | 5 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/monitor-slotmask.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-BASE.slangp" 2 | 3 | PIXELGRID_OFFSET_CORE = "0.210000" 4 | PIXELGRID_COREY_FAKE_SCAN = "0.0" -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/tv-BASE.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | GAMMA_OUT = "0.5" 5 | CONTRAST = "0.00" 6 | TEMPERATURE = "7200.000000" 7 | LUMINANCE = "0.100000" 8 | SATURATION = "1.000000" 9 | 10 | DO_FXAA = "1.000000" 11 | 12 | DO_SAT_BLEED = "0.000000" 13 | SAT_BLEED_PAL = "1.0" 14 | SAT_BLEED_STRENGTH = "0.5" 15 | SAT_BLEED_SIZE = "3.0" 16 | SAT_BLEED_FALLOFF = "1.7" 17 | 18 | DO_SHIFT_RGB = "1.0" 19 | OFFSET_STRENGTH = "0.25" 20 | SHIFT_R = "-20.000000" 21 | SHIFT_G = "1.000000" 22 | SHIFT_B = "20.000000" 23 | DECON_RX = "0.0" 24 | DECON_RY = "-1.0" 25 | DECON_GX = "1.0" 26 | DECON_GY = "0.0" 27 | DECON_BX = "0.0" 28 | DECON_BY = "1.0" 29 | DO_SCANLINES = "0.0" 30 | SCANLINE_DARK = "0.700000" 31 | SCANLINE_COMPENSATION = "0.200000" 32 | SCANLINES_BLEEDING = "1.000000" 33 | SCANLINE_FLICKERING = "0.000000" 34 | SCANLINE_FLICKERING_POWER = "0.17" 35 | 36 | DO_IN_GLOW = "1.0" 37 | IN_GLOW_POWER = "1.00" 38 | IN_GLOW_GAMMA = "2.000000" 39 | IN_GLOW_SPREAD = "2.00000" 40 | IN_GLOW_W = "1.000000" 41 | IN_GLOW_H = "1.000000" 42 | IN_GLOW_BIAS = "0.000000" 43 | 44 | 45 | DO_HALO = "1.000000" 46 | HALO_POWER = "0.990000" 47 | HALO_SHARPNESS = "6.0" 48 | HALO_GAMMA = "1.400000" 49 | HALO_VS_SCAN = "1.000000" 50 | 51 | DO_BLOOM = "0.0" 52 | BLOOM_MIX ="0.25" 53 | BLOOM_SIZE = "4.0" 54 | BLOOM_QUALITY = "1.0" 55 | BLOOM_GAMMA = "8.0" 56 | BLOOM_GAMMA_OUT = "1.0" 57 | BLOOM_POWER = "1.5" 58 | BLOOM_EYE_ADPT_SRT = "0.45" 59 | BLOOM_EYE_INERTIA = "1500" 60 | BLOOM_OVER_WHITE = "0.5" 61 | 62 | DO_CURVATURE = "1.0" 63 | GEOM_CORNER_SMOOTH = "500.0" 64 | 65 | DO_BEZEL = "0.0" 66 | BEZEL_R = "-0.19" 67 | BEZEL_G = "-0.19" 68 | BEZEL_B = "-0.19" 69 | BEZEL_CON = "2.18" 70 | BEZEL_FRAME_ZOOM = "0.179000" 71 | BEZEL_RFL_BLR_SHD = "-0.200000" 72 | BEZEL_REFL_STRENGTH = "0.37" 73 | BEZEL_DIFFUSION_STR = "0.15" 74 | 75 | 76 | DO_AMBILIGHT = 1.0 77 | AMBI_FALLOFF = "0.40" 78 | AMBI_POWER = "1.8" 79 | AMBI_STEPS = "60.0" 80 | AMBI_OVER_BEZEL = "0.2" 81 | 82 | DO_VIGNETTE = "1.0" 83 | V_SIZE = "1.08" 84 | V_POWER = "1.00" 85 | V_SHAPE = "0.8" 86 | 87 | DO_SPOT = "0.0" 88 | S_POSITION_X = "-0.5" 89 | S_POSITION_Y = "0.5" 90 | S_SIZE = "0.36" 91 | S_POWER = "0.067" 92 | 93 | DO_DYNZOOM = "0.015" 94 | 95 | DO_PIXELGRID = "1.000000" 96 | PIXELGRID_H_PRST = "2.000000" 97 | DO_PIXELGRID_H = "0.000000" 98 | PIXELGRID_Y_MASK = "0.000000" 99 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 100 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/tv-NTSC-1-classic_take.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-slotmask-bloom-bezelwider.slangp" 2 | SATURATION = "1.00000" 3 | CONTRAST = "0.050000" 4 | BRIGHTNESS = "0.050000" 5 | GAMMA_OUT = "0.50" 6 | 7 | DO_SAT_BLEED = "1.000000" 8 | SAT_BLEED_PAL = "0.0" 9 | SAT_BLEED_STRENGTH = "1.0" 10 | SAT_BLEED_SIZE = "5.0" 11 | SAT_BLEED_FALLOFF = "1.7" 12 | 13 | DO_SHIFT_RGB = "1.0" 14 | 15 | DO_NTSC_ARTIFACTS = "1.0" 16 | 17 | DOT_C = "0.250000" 18 | DOT_C_SPEED = "9.000000" 19 | 20 | IN_GLOW_POWER = "1.50000" 21 | IN_GLOW_W = "1.0" 22 | IN_GLOW_H = "2.0" 23 | IN_GLOW_BIAS = "1.0" 24 | 25 | 26 | HALO_POWER = "0.5" 27 | HALO_SHARPNESS = "6.5" 28 | HALO_VS_SCAN = "0.900000" 29 | 30 | BLOOM_MIX = "0.55" 31 | BLOOM_EYE_ADPT_SRT = "0.80" 32 | 33 | PIXELGRID_MIN_W = "0.500000" 34 | PIXELGRID_MAX_W = "0.500000" 35 | PIXELGRID_H_PRST = "1.000000" 36 | DO_PIXELGRID_H = "1.05" 37 | PIXELGRID_MIN_H = "0.200000" 38 | PIXELGRID_MAX_H = "1.000000" 39 | PIXELGRID_OFFSET_CORE = "0.000000" 40 | PIXELGRID_Y_MASK = "1.000000" 41 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 42 | PIXELGRID_Y_MASK_SHIFT = "0.25" 43 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/tv-NTSC-1-selective-classic_take.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-NTSC-1-classic_take.slangp" 2 | 3 | NTSC_FILTER_WIDTH = "13.000000" 4 | NTSC_FILTER_FC = "0.000000" 5 | 6 | NTSC_ARTF_TRSH = "0.05" 7 | 8 | DOT_C = "0.250000" 9 | DOT_C_SPEED = "9.000000" 10 | 11 | IN_GLOW_SPREAD = "0.000000" 12 | IN_GLOW_W = "1.1" 13 | IN_GLOW_H = "1.7" 14 | 15 | DO_WTFL = "1.0" 16 | WTFL_SHARPNESS_X = "0.4" 17 | WTFL_SHARPNESS_Y = "1.1" 18 | 19 | SAT_BLEED_SIZE = "2.000000" 20 | SAT_BLEED_FALLOFF = "1.450000 21 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/tv-NTSC-1-selective.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-NTSC-1.slangp" 2 | 3 | NTSC_FILTER_SCF = "4.57" 4 | NTSC_FILTER_WIDTH = "13.000000" 5 | NTSC_FILTER_FC = "0.000000" 6 | 7 | NTSC_ARTF_TRSH = "0.05" 8 | 9 | IN_GLOW_POWER = "2.000000" 10 | IN_GLOW_GAMMA = "2.000000" 11 | IN_GLOW_SPREAD = "0.000000" 12 | IN_GLOW_W = "1.1" 13 | IN_GLOW_H = "1.7" 14 | 15 | DO_WTFL = "1.0" 16 | WTFL_SHARPNESS_X = "0.4" 17 | WTFL_SHARPNESS_Y = "1.1" 18 | 19 | SAT_BLEED_SIZE = "2.000000" 20 | SAT_BLEED_FALLOFF = "1.450000 21 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/tv-NTSC-1.slangp: -------------------------------------------------------------------------------- 1 | #reference "monitor-slotmask-bloom-bezelwider.slangp" 2 | 3 | SATURATION = "1.00000" 4 | GAMMA_OUT = "0.56" 5 | 6 | DO_NTSC_ARTIFACTS = "1.0" 7 | 8 | DOT_C = "0.45" 9 | DOT_C_SPEED = "9.000000" 10 | 11 | DO_SHIFT_RGB = "1.0" 12 | 13 | DO_SAT_BLEED = "1.000000" 14 | SAT_BLEED_PAL = "0.0" 15 | SAT_BLEED_STRENGTH = "1.0" 16 | SAT_BLEED_SIZE = "5.0" 17 | SAT_BLEED_FALLOFF = "1.7" 18 | 19 | IN_GLOW_POWER = "2.0" 20 | 21 | IN_GLOW_W = "1.0" 22 | IN_GLOW_H = "1.0" 23 | 24 | IN_GLOW_BIAS = "1.0" 25 | 26 | HALO_POWER = "0.5" 27 | HALO_VS_SCAN = "0.900000" 28 | 29 | 30 | BLOOM_MIX = "0.55" 31 | BLOOM_EYE_ADPT_SRT = "0.80" 32 | 33 | PIXELGRID_MAX_W = "0.500000" 34 | PIXELGRID_OFFSET_CORE = "0.130000" 35 | 36 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/tv-NTSC-2.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-NTSC-1.slangp" 2 | NTSC_MIX = "0.700001" 3 | NTSC_FILTER_WIDTH = "5.000000" 4 | NTSC_PHASE_SHIFT = "1.0" 5 | NTSC_FILTER_SCF = "1.000000" 6 | NTSC_FILTER_FC = "0.000000" 7 | NTSC_ARTF_TRSH = "0.670000" 8 | NTSC_ARTF_ZAP = "1.000000" 9 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/tv-PAL-my-old.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-slotmask-bloom.slangp" 2 | 3 | SATURATION = "1.20" 4 | CONTRAST = "0.050000" 5 | BRIGHTNESS = "0.050000" 6 | LUMINANCE = "0.0" 7 | GAMMA_OUT = "0.53" 8 | 9 | DO_FXAA = "0.0" 10 | 11 | DO_SAT_BLEED = "1.000000" 12 | SAT_BLEED_PAL = "1.0" 13 | SAT_BLEED_STRENGTH = "1.75" 14 | SAT_BLEED_SIZE = "3.0" 15 | SAT_BLEED_FALLOFF = "1.7" 16 | 17 | 18 | DOT_C = "0.25" 19 | DOT_C_YUV = "1.0" 20 | DOT_C_SPEED = "-8.0" 21 | 22 | IN_GLOW_POWER = "1.3" 23 | IN_GLOW_BIAS = "1.0" 24 | 25 | HALO_POWER = "0.5" 26 | 27 | 28 | DO_BEZEL = "1.0" 29 | BEZEL_FRAME_ZOOM = "0.179000" 30 | BEZEL_IMAGE_BORDER = "1.02" 31 | 32 | GEOM_CORNER_SMOOTH = "210.0" 33 | 34 | 35 | DO_SPOT = "1.0" 36 | DO_VIGNETTE = "1.0" 37 | 38 | DO_RF_NOISE = "1.0" 39 | RF_NOISE_STRENGTH = "0.09" 40 | RF_NOISE_SPARK = "0.14" 41 | 42 | BLOOM_GAMMA = "5.000000" 43 | BLOOM_GAMMA_OUT = "1.800000" 44 | 45 | BLOOM_EYE_ADPT_SRT = "0.300000" 46 | 47 | DO_GLOBAL_SHZO = "1.000000" 48 | GLOBAL_ZOOM = "0.991500" 49 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/tv-aperturegrille-bloom-bezel.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-aperturegrille-bloom.slangp" 2 | 3 | DO_SHIFT_RGB = "1.0" 4 | 5 | DO_BEZEL = "1.0" 6 | BEZEL_R = "-0.3" 7 | BEZEL_G = "-0.3" 8 | BEZEL_B = "-0.3" 9 | BEZEL_CON = "1.3" 10 | BEZEL_FRAME_ZOOM = "0.179000" 11 | BEZEL_IMAGE_BORDER = "1.02" 12 | 13 | DO_CURVATURE = 1.0 14 | GEOM_CORNER_SMOOTH = "210.0" 15 | 16 | DO_VIGNETTE = "1.0" 17 | DO_SPOT = "1.0" 18 | 19 | DO_GLOBAL_SHZO = "1.000000" 20 | GLOBAL_ZOOM = "0.857" -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/tv-aperturegrille-bloom-bezelwider.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-aperturegrille-bloom-bezel.slangp" 2 | 3 | DO_SHIFT_RGB = "1.0" 4 | 5 | BEZEL_FRAME_ZOOM = "0.179000" 6 | BEZEL_IMAGE_BORDER = "1.02" 7 | 8 | DO_GLOBAL_SHZO = "1.000000" 9 | GLOBAL_ZOOM = "0.991500" -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/tv-aperturegrille-bloom.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-aperturegrille.slangp" 2 | 3 | DO_BLOOM = "1.0" 4 | 5 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/tv-aperturegrille.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-slotmask.slangp" 2 | 3 | PIXELGRID_Y_MASK = "1.000000" 4 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 5 | PIXELGRID_Y_MASK_STEEP = "1.000000" 6 | PIXELGRID_Y_MASK_OFFSET = "0.000000" 7 | PIXELGRID_Y_MASK_SHIFT = "0.25" 8 | IN_GLOW_POWER = "1.1" 9 | 10 | GEOM_CORNER_SMOOTH = "500.0" 11 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/tv-flickering-2nd-take.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-flickering.slangp" 2 | 3 | IN_GLOW_POWER = "1.8" 4 | TEMPERATURE = "8500.000000" 5 | DO_FXAA = "0.000000" 6 | DO_PIXELGRID_H = "0.400000" 7 | PIXELGRID_COREY_FAKE_SCAN = "1.000000" 8 | PIXELGRID_DECON_R_H = "-0.600000" 9 | PIXELGRID_DECON_B_H = "0.600000" 10 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/tv-flickering.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | LUMINANCE = "0.100000" 5 | TEMPERATURE = "7200.000000" 6 | GAMMA_OUT = "0.560000" 7 | DO_FXAA = "1.000000" 8 | 9 | 10 | SAT_BLEED_PAL = "1.000000" 11 | SAT_BLEED_STRENGTH = "1.750000" 12 | SAT_BLEED_SIZE = "3.000000" 13 | 14 | DO_SHIFT_RGB = "1.000000" 15 | OFFSET_STRENGTH = "1.000000" 16 | SHIFT_R = "-20.000000" 17 | SHIFT_G = "1.000000" 18 | SHIFT_B = "20.000000" 19 | DECON_RX = "0.0" 20 | DECON_RY = "-1.0" 21 | DECON_GX = "1.0" 22 | DECON_GY = "0.0" 23 | DECON_BX = "0.0" 24 | DECON_BY = "1.0" 25 | 26 | DO_IN_GLOW = "1.000000" 27 | IN_GLOW_POWER = "1.600000" 28 | IN_GLOW_GAMMA = "2.000000" 29 | IN_GLOW_SPREAD = "1.600000" 30 | IN_GLOW_W = "0.400000" 31 | IN_GLOW_H = "1.000000" 32 | IN_GLOW_BIAS = "0.000000" 33 | 34 | DO_HALO = "1.000000" 35 | HALO_POWER = "0.500000" 36 | HALO_SHARPNESS = "6.0" 37 | HALO_GAMMA = "1.400000" 38 | HALO_VS_SCAN = "1.000000" 39 | 40 | DO_BLOOM = "1.000000" 41 | BLOOM_MIX = "0.250000" 42 | DO_CURVATURE = "1.000000" 43 | 44 | DO_BEZEL = "1.000000" 45 | BEZEL_FRAME_ZOOM = "0.179000" 46 | BEZEL_R = "-0.190000" 47 | BEZEL_G = "-0.190000" 48 | BEZEL_B = "-0.190000" 49 | BEZEL_CON = "2.180000" 50 | BEZEL_REFL_STRENGTH = "0.37" 51 | BEZEL_DIFFUSION_STR = "0.15" 52 | 53 | DO_VIGNETTE = "1.000000" 54 | V_SIZE = "1.08" 55 | V_POWER = "1.00000" 56 | V_SHAPE = "0.8" 57 | 58 | DO_SPOT = "1.000000" 59 | S_POSITION_X = "-0.5" 60 | S_POSITION_Y = "0.5" 61 | 62 | DO_PIXELGRID = "1.000000" 63 | PIXELGRID_H_PRST = "2.000000" 64 | DO_PIXELGRID_H = "0.000000" 65 | PIXELGRID_INTR_FLICK_MODE = "1.000000" 66 | PIXELGRID_INTR_FLICK_POWR = "0.200000" 67 | PIXELGRID_Y_MASK = "0.700000" 68 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 69 | PIXELGRID_Y_MASK_STEEP = "8.000000" 70 | PIXELGRID_Y_MASK_SHIFT = "0.12" 71 | 72 | DO_GLOBAL_SHZO = "1.000000" 73 | GLOBAL_ZOOM = "0.857" -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/tv-slotmask-bloom-bezel.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-slotmask-bloom.slangp" 2 | 3 | DO_SHIFT_RGB = "1.0" 4 | 5 | DO_BEZEL = "1.0" 6 | BEZEL_R = "-0.3" 7 | BEZEL_G = "-0.3" 8 | BEZEL_B = "-0.3" 9 | BEZEL_CON = "1.3" 10 | BEZEL_FRAME_ZOOM = "0.179000" 11 | 12 | DO_CURVATURE = 1.0 13 | GEOM_CORNER_SMOOTH = "210.0" 14 | 15 | DO_VIGNETTE = "1.0" 16 | DO_SPOT = "1.0" 17 | 18 | DO_GLOBAL_SHZO = "1.000000" 19 | GLOBAL_ZOOM = "0.857" -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/tv-slotmask-bloom-bezelwider.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-slotmask-bloom-bezel.slangp" 2 | 3 | DO_SHIFT_RGB = "1.0" 4 | 5 | 6 | BEZEL_FRAME_ZOOM = "0.179000" 7 | BEZEL_IMAGE_BORDER = "1.02" 8 | BEZEL_RFL_BLR_SHD = "-0.200000" 9 | 10 | DO_VIGNETTE = "1.0" 11 | DO_SPOT = "1.0" 12 | 13 | DO_GLOBAL_SHZO = "1.000000" 14 | GLOBAL_ZOOM = "0.991500" -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/tv-slotmask-bloom.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-slotmask.slangp" 2 | 3 | DO_BLOOM = "1.0" 4 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-4.1/tv-slotmask.slangp: -------------------------------------------------------------------------------- 1 | #reference "tv-BASE.slangp" 2 | HALO_VS_SCAN = "1.000000" 3 | 4 | PIXELGRID_Y_MASK = "0.700000" 5 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 6 | PIXELGRID_Y_MASK_STEEP = "8.000000" 7 | PIXELGRID_Y_MASK_HEIGHT = "0.5" 8 | PIXELGRID_Y_MASK_SHIFT = "0.12" 9 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Base.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | IN_GLOW_POWER = "1.500000" 5 | TEMPERATURE = "7200.000000" 6 | IN_GLOW_GAMMA = "2.000000" 7 | GAMMA_OUT = "0.4" 8 | LUMINANCE = "0.2" 9 | 10 | DO_FXAA = "0.0" 11 | 12 | DO_RF_NOISE = "0.0" 13 | 14 | DO_NTSC_ARTIFACTS = "0.0" 15 | 16 | DO_SAT_BLEED = "0.0" 17 | 18 | DO_SHIFT_RGB = "1.000000" 19 | OFFSET_STRENGTH = "0.300000" 20 | SHIFT_R = "-20.000000" 21 | SHIFT_G = "0.000000" 22 | SHIFT_B = "20.000000" 23 | DECON_RX = "0.0" 24 | DECON_RY = "-1.0" 25 | DECON_GX = "0.0" 26 | DECON_GY = "0.0" 27 | DECON_BX = "0.0" 28 | DECON_BY = "1.0" 29 | 30 | DO_IN_GLOW = "1.000000" 31 | IN_GLOW_W = "-0.80000" 32 | IN_GLOW_H = "7.000000" 33 | 34 | DO_PIXELGRID = "1.000000" 35 | PIXELGRID_OVERMASK = "1.00000" 36 | 37 | PIXELGRID_H_PRST = "3.000000" 38 | PIXELGRID_MIN_W = "0.25" 39 | PIXELGRID_MAX_W = "0.40" 40 | PIXELGRID_GAMMA_W = "1.5" 41 | PIXELGRID_BASAL_GRID = "0.02" 42 | 43 | DO_PIXELGRID_H = "1.0" 44 | PIXELGRID_MIN_H = "0.300000" 45 | PIXELGRID_MAX_H = "0.700000" 46 | PIXELGRID_GAMMA_H = "5.2" 47 | 48 | PIXELGRID_OFFSET_CORE = "0.00000" 49 | 50 | PIXELGRID_Y_MASK = "0.000000" 51 | PIXELGRID_Y_MASK_COORDS = "0.000000" 52 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 53 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 54 | PIXELGRID_Y_MASK_SHIFT = "0.150000" 55 | PIXELGRID_Y_MASK_STEEP = "1.000000" 56 | PIXELGRID_Y_SPARK = "1.000000" 57 | 58 | 59 | DO_HALO = "1.000000" 60 | HALO_NO_PREGAIN = "1.000000" 61 | HALO_POWER = "0.500000" 62 | HALO_SHARPNESS = "7.0" 63 | HALO_GAMMA = "2.000000" 64 | HALO_GAMMA_OUT = "1.00000" 65 | HALO_VS_SCAN = "0.7" 66 | 67 | DO_BLOOM = "1.000000" 68 | BLOOM_MIX ="0.40" 69 | BLOOM_SIZE = "4.0" 70 | BLOOM_QUALITY = "1.0" 71 | BLOOM_GAMMA = "8.0" 72 | BLOOM_GAMMA_OUT = "1.2" 73 | BLOOM_POWER = "1.55" 74 | BLOOM_EYE_ADPT_SRT = "0.6" 75 | BLOOM_EYE_INERTIA = "750" 76 | BLOOM_OVER_WHITE = "0.5" 77 | 78 | DO_CURVATURE = "1.000000" 79 | 80 | DO_PIXELGRID = "1.0" 81 | 82 | 83 | DO_DYNZOOM = "0.015" 84 | 85 | DO_SPOT = "1.0" 86 | S_POSITION_X = "-0.5" 87 | S_POSITION_Y = "0.5" 88 | S_SIZE = "0.36" 89 | S_POWER = "0.067" 90 | 91 | DO_VIGNETTE = "1.0" 92 | V_SIZE = "1.08" 93 | V_POWER = "1.00" 94 | V_SHAPE = "0.8" 95 | 96 | DO_AMBILIGHT = 1.0 97 | AMBI_FALLOFF = "0.40" 98 | AMBI_POWER = "1.8" 99 | AMBI_STEPS = "60.0" 100 | AMBI_OVER_BEZEL = "0.2" 101 | 102 | DO_BEZEL = "1.0" 103 | BEZEL_FRAME_ZOOM = "0.179000" 104 | BEZEL_RFL_BLR_SHD = "-0.200000" 105 | BEZEL_RFL_OFFSET = "0.001000" 106 | BEZEL_REFL_ZOOM = "1.0" 107 | BEZEL_REFL_STRENGTH = "0.37" 108 | BEZEL_DIFFUSION_STR = "0.15" 109 | 110 | DO_GLOBAL_SHZO = "1.000000" 111 | GLOBAL_ZOOM = "0.991500" 112 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-Ambilight-immersive.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | IN_GLOW_POWER = "1.3" 4 | GAMMA_OUT = "0.43" 5 | 6 | PIXELGRID_H_PRST = "1.0" 7 | PIXELGRID_GAMMA_H = "4.2" 8 | PIXELGRID_OFFSET_CORE = "0.12" 9 | PIXELGRID_COREY_FAKE_SCAN = "-0.0" 10 | 11 | DO_BEZEL = "1.000000" 12 | BEZEL_FRAME_ZOOM = "0.179000" 13 | BEZEL_R = "0.030000" 14 | BEZEL_G = "0.010000" 15 | BEZEL_B = "-0.005000" 16 | BEZEL_CON = "1.0" 17 | BEZEL_REFL_STRENGTH = "0.30" 18 | BEZEL_DIFFUSION_STR = "0.600000" 19 | BEZEL_CORNER_DARK = "0.500000" 20 | BEZEL_SPCL_STRENGTH = "0.3" 21 | BEZEL_ROUGHNESS = "2.0" 22 | BEZEL_RFL_BLR_SHD = "-0.400000" 23 | BEZEL_LIGHT_NO_FADEOUT = "1.0" 24 | 25 | DO_BG_IMAGE = "1.000000" 26 | BG_IMAGE_OVER = "1.000000" 27 | BG_IMAGE_OFFX = "0.001000" 28 | BG_IMAGE_OFFY = "0.001000" 29 | BG_IMAGE_ZOOM = "1.110503" 30 | BG_IMAGE_NIGHTIFY = "0.900000" 31 | 32 | 33 | AMBI_STEPS = "5.000000" 34 | AMBI_INT_OFFSET = "-0.300000" 35 | AMBI_POWER = "1.000000" 36 | AMBI_FALLOFF = "0.35" 37 | AMBI_STRETCH = "0.800000" 38 | AMBI_GAMMA = "1.300000" 39 | AMBI_OVER_BEZEL = "2.049999" 40 | AMBI_OVER_BEZEL_SIZE = "0.223000" 41 | AMBI_BG_IMAGE_BLEND_MODE = "1.000000" 42 | AMBI_ADD_ON_BLACK = "0.000000" 43 | AMBI_BG_IMAGE_FORCE = "1.000000" 44 | 45 | 46 | DO_GLOBAL_SHZO = "1.000000" 47 | GLOBAL_OFFX = "0.000000" 48 | GLOBAL_OFFY = "0.005500" 49 | GLOBAL_ZOOM = "0.721996" 50 | 51 | 52 | 53 | 54 | S_POWER = "0.056" 55 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-Balanced.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | IN_GLOW_POWER = "1.300000" 5 | IN_GLOW_GAMMA = "2.000000" 6 | GAMMA_OUT = "0.350000" 7 | LUMINANCE = "0.2" 8 | 9 | DO_SHIFT_RGB = "1.000000" 10 | OFFSET_STRENGTH = "0.400000" 11 | 12 | 13 | DO_IN_GLOW = "1.000000" 14 | IN_GLOW_W = "-0.800000" 15 | IN_GLOW_H = "7.000000" 16 | 17 | DO_PIXELGRID = "1.000000" 18 | PIXELGRID_OVERMASK = "1.10000" 19 | PIXELGRID_H_PRST = "1.000000" 20 | PIXELGRID_MAX_W = "0.400001" 21 | PIXELGRID_GAMMA_W = "1.500006" 22 | PIXELGRID_BASAL_GRID = "0.020000" 23 | PIXELGRID_MIN_H = "0.300000" 24 | PIXELGRID_MAX_H = "0.700000" 25 | PIXELGRID_GAMMA_H = "5.199999" 26 | PIXELGRID_OFFSET_CORE = "0.120000" 27 | 28 | PIXELGRID_Y_MASK = "0.400000" 29 | PIXELGRID_Y_MASK_COORDS = "0.000000" 30 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 31 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 32 | PIXELGRID_Y_MASK_SHIFT = "0.150000" 33 | PIXELGRID_Y_MASK_STEEP = "1.000000" 34 | PIXELGRID_Y_SPARK = "6.000000" 35 | 36 | DO_HALO = "1.000000" 37 | HALO_NO_PREGAIN = "1.000000" 38 | HALO_POWER = "0.500000" 39 | HALO_SHARPNESS = "7.0" 40 | HALO_GAMMA = "1.800000" 41 | HALO_GAMMA_OUT = "1.300000" 42 | HALO_VS_SCAN = "1.000000" 43 | 44 | 45 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-FXAA_sharp-Core_SlotMask.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | IN_GLOW_POWER = "1.0" 5 | LUMINANCE = "0.100000" 6 | IN_GLOW_GAMMA = "2.000000" 7 | GAMMA_OUT = "0.300000" 8 | SATURATION = "1.080000" 9 | 10 | DO_FXAA = "1.000000" 11 | 12 | DO_IN_GLOW = "1.000000" 13 | IN_GLOW_W = "-1.00" 14 | IN_GLOW_H = "-1.05" 15 | 16 | DO_PIXELGRID = "1.000000" 17 | PIXELGRID_OVERMASK = "1.100000" 18 | PIXELGRID_H_PRST = "1.000000" 19 | PIXELGRID_H_COUNT = "2.000000" 20 | PIXELGRID_MAX_W = "0.920000" 21 | PIXELGRID_GAMMA_W = "2.200000" 22 | PIXELGRID_BASAL_GRID = "0.020000" 23 | PIXELGRID_MIN_H = "0.250000" 24 | PIXELGRID_MAX_H = "0.900000" 25 | PIXELGRID_OFFSET_CORE = "0.1" 26 | PIXELGRID_GAMMA_H = "5.199997" 27 | PIXELGRID_NO_INTERBLEED_H = "2.000000" 28 | PIXELGRID_DECON_R_H = "-0.600000" 29 | PIXELGRID_DECON_B_H = "0.600000" 30 | PIXELGRID_Y_MASK = "0.000000" 31 | 32 | 33 | DO_HALO = "1.000000" 34 | HALO_NO_PREGAIN = "1.000000" 35 | HALO_POWER = "0.890003" 36 | HALO_SHARPNESS = "7.0" 37 | HALO_GAMMA = "1.300000" 38 | HALO_GAMMA_OUT = "2.000000" 39 | HALO_VS_SCAN = "0.300000" 40 | 41 | DO_BLOOM = "1.000000" 42 | BLOOM_MIX = "0.050000" 43 | BLOOM_GAMMA = "4.000000" 44 | BLOOM_GAMMA_OUT = "1.200000" 45 | BLOOM_POWER = "3.3" 46 | BLOOM_EYE_ADPT_SRT = "0.000000" 47 | BLOOM_EYE_INERTIA = "750.000000" 48 | BLOOM_OVER_WHITE = "0.000000" 49 | 50 | DO_DEDITHER = "1.0" 51 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-FXAA_sharp-Screen_SlotMask.slangp: -------------------------------------------------------------------------------- 1 | #reference "Monitor-FXAA_sharp-aperturegrille.slangp" 2 | 3 | PIXELGRID_Y_MASK = "1.0" 4 | PIXELGRID_Y_MASK_COORDS = "1.000000" 5 | PIXELGRID_Y_MASK_SHIFT = "-0.010000" 6 | 7 | DO_DEDITHER = "1.0" 8 | 9 | PIXELGRID_Y_SPARK = "4.000000" 10 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-FXAA_sharp-aperturegrille.slangp: -------------------------------------------------------------------------------- 1 | #reference "Monitor-FXAA_sharp-Core_SlotMask.slangp" 2 | 3 | PIXELGRID_OFFSET_CORE = "0.0" 4 | PIXELGRID_OVERMASK = "1.000000" 5 | 6 | DO_DEDITHER = "1.0" -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-New_aperturegrille_gm.slangp: -------------------------------------------------------------------------------- 1 | #reference "Monitor-New_slotmask_gm.slangp" 2 | 3 | PIXELGRID_Y_MASK = "0.400000" 4 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 5 | PIXELGRID_Y_MASK_SHIFT = "0.150000" 6 | PIXELGRID_Y_MASK_STEEP = "1.000000" 7 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 8 | 9 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-New_slotmask_gm.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | IN_GLOW_POWER = "1.6" 4 | HALO_POWER = "0.450000" 5 | 6 | DO_PIXELGRID = "1.000000" 7 | PIXELGRID_MIN_W = "0.050000" 8 | PIXELGRID_MAX_W = "0.700000" 9 | PIXELGRID_H_PRST = "1.000000" 10 | 11 | PIXELGRID_MIN_H = "0.30000" 12 | PIXELGRID_MAX_H = "0.700000" 13 | PIXELGRID_OFFSET_CORE = "0.05" 14 | 15 | PIXELGRID_Y_MASK = "0.600000" 16 | PIXELGRID_Y_MASK_COORDS = "0.000000" 17 | PIXELGRID_Y_MASK_HEIGHT = "-2.000000" 18 | PIXELGRID_Y_MASK_ON_WHITE = "0.100000" 19 | PIXELGRID_Y_MASK_SHIFT = "0.260000" 20 | PIXELGRID_Y_MASK_STEEP = "16.000000" 21 | PIXELGRID_Y_SPARK = "0.25" 22 | PIXELGRID_BASAL_GRID = "0.02" 23 | 24 | PIXELGRID_DECON_R_H = "-0.6" 25 | PIXELGRID_DECON_B_H = "0.6" 26 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-New_slotmask_rgb.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | IN_GLOW_GAMMA = "2.0" 4 | GAMMA_OUT = "0.400000" 5 | 6 | DO_CCORRECTION = "1.000000" 7 | IN_GLOW_POWER = "1.600000" 8 | LUMINANCE = "0.200000" 9 | TEMPERATURE = "7500.000000" 10 | 11 | DO_SHIFT_RGB = "1.000000" 12 | OFFSET_STRENGTH = "0.300000" 13 | DECON_GX = "0.000000" 14 | DO_IN_GLOW = "1.000000" 15 | 16 | IN_GLOW_W = "-0.800000" 17 | IN_GLOW_H = "7.000000" 18 | IN_GLOW_WARPSHARP_Y = "0.510000" 19 | 20 | DO_PIXELGRID = "1.000000" 21 | PIXELGRID_MIN_H = "0.300000" 22 | PIXELGRID_MAX_H = "1.000000" 23 | PIXELGRID_GAMMA_H = "3.100002" 24 | PIXELGRID_MIN_W = "0.050000" 25 | PIXELGRID_MAX_W = "0.150000" 26 | PIXELGRID_GAMMA_W = "1.500000" 27 | PIXELGRID_BASAL_GRID = "0.020000" 28 | PIXELGRID_Y_MASK = "0.300000" 29 | PIXELGRID_Y_MASK_COORDS = "0.000000" 30 | PIXELGRID_Y_MASK_HEIGHT = "-2.000000" 31 | PIXELGRID_Y_MASK_SHIFT = "0.380000" 32 | PIXELGRID_Y_MASK_STEEP = "30.000000" 33 | 34 | DO_HALO = "1.000000" 35 | HALO_NO_PREGAIN = "1.000000" 36 | HALO_POWER = "0.450000" 37 | HALO_SHARPNESS = "7.000000" 38 | HALO_VS_SCAN = "0.500000" 39 | 40 | DO_BLOOM = "1.000000" 41 | BLOOM_MIX = "0.250000" 42 | BLOOM_SIZE = "1.000000" 43 | BLOOM_GAMMA = "10.000000" 44 | BLOOM_GAMMA_OUT = "0.700000" 45 | BLOOM_POWER = "2.000000" 46 | BLOOM_EYE_ADPT_SRT = "1.600000" 47 | BLOOM_EYE_INERTIA = "10.000000" 48 | 49 | DO_CURVATURE = "1.000000" 50 | 51 | DO_BEZEL = "1.000000" 52 | BEZEL_R = "-1.000000" 53 | BEZEL_G = "-1.000000" 54 | BEZEL_B = "-1.000000" 55 | BEZEL_CON = "5.000000" 56 | BEZEL_REFL_STRENGTH = "0.370000" 57 | BEZEL_RFL_CONTRAST = "-0.100000" 58 | BEZEL_DIFFUSION_STR = "0.440000" 59 | 60 | DO_GLOBAL_SHZO = "1.000000" 61 | GLOBAL_ZOOM = "0.991500" 62 | 63 | AMBI_OVER_BEZEL = "1.300000" 64 | AMBI_OVER_BEZEL_SIZE = "0.250000" 65 | 66 | DO_VIGNETTE = "1.000000" 67 | V_SIZE = "0.900000" 68 | DO_SPOT = "1.000000" 69 | S_SIZE = "0.919999" 70 | S_POWER = "0.077000" 71 | V_SHAPE = "0.8" -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Aperturegrille-Overmask.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | IN_GLOW_POWER = "1.000000" 4 | 5 | DO_FXAA = "1.000000" 6 | DO_SHIFT_RGB = "0.000000" 7 | 8 | 9 | 10 | IN_GLOW_BIAS = "0.000000" 11 | IN_GLOW_SPREAD = "1.600000" 12 | IN_GLOW_W = "-1.000000" 13 | IN_GLOW_H = "-1.000000" 14 | 15 | PIXELGRID_OVERMASK = "1.500000" 16 | 17 | PIXELGRID_H_ANTIMOIRE = "0.170000" 18 | 19 | PIXELGRID_MAX_H = "1.0" 20 | 21 | LUMINANCE = "0.0" 22 | 23 | GAMMA_OUT = "0.34" 24 | 25 | HALO_SHARPNESS = "7.0" 26 | 27 | HALO_VS_SCAN = "0.25" 28 | 29 | PIXELGRID_H_DEDOT = "1.0" 30 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Aperturegrille.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | IN_GLOW_POWER = "1.300000" 5 | IN_GLOW_GAMMA = "2.000000" 6 | GAMMA_OUT = "0.350000" 7 | LUMINANCE = "0.2" 8 | 9 | DO_IN_GLOW = "1.000000" 10 | IN_GLOW_W = "-0.750000" 11 | IN_GLOW_H = "7.000000" 12 | 13 | DO_PIXELGRID = "1.000000" 14 | PIXELGRID_OVERMASK = "1.10000" 15 | PIXELGRID_H_PRST = "1.000000" 16 | PIXELGRID_MAX_W = "0.400001" 17 | PIXELGRID_GAMMA_W = "1.500006" 18 | PIXELGRID_BASAL_GRID = "0.020000" 19 | PIXELGRID_MIN_H = "0.300000" 20 | PIXELGRID_MAX_H = "1.000000" 21 | PIXELGRID_GAMMA_H = "5.199999" 22 | PIXELGRID_OFFSET_CORE = "0.0" 23 | 24 | PIXELGRID_DECON_R_H = "0.0" 25 | PIXELGRID_DECON_G_H = "0.0" 26 | PIXELGRID_DECON_B_H = "0.0" 27 | 28 | PIXELGRID_Y_MASK = "0.000000" 29 | PIXELGRID_Y_MASK_COORDS = "0.000000" 30 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 31 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 32 | PIXELGRID_Y_MASK_SHIFT = "0.150000" 33 | PIXELGRID_Y_MASK_STEEP = "1.000000" 34 | PIXELGRID_Y_SPARK = "1.000000" 35 | 36 | DO_HALO = "1.000000" 37 | HALO_NO_PREGAIN = "1.000000" 38 | HALO_POWER = "0.500000" 39 | HALO_SHARPNESS = "7.0" 40 | HALO_GAMMA = "1.800000" 41 | HALO_GAMMA_OUT = "1.300000" 42 | HALO_VS_SCAN = "1.000000" 43 | 44 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Core_SlotMask-Overmask.slangp: -------------------------------------------------------------------------------- 1 | #reference "Monitor-Screen_Hmask-Aperturegrille-Overmask.slangp" 2 | 3 | 4 | PIXELGRID_Y_MASK = "0.200000" 5 | PIXELGRID_Y_MASK_COORDS = "0.000000" 6 | PIXELGRID_Y_MASK_HEIGHT = "-2.000000" 7 | PIXELGRID_Y_MASK_ON_WHITE = "0.100000" 8 | PIXELGRID_Y_MASK_SHIFT = "0.260000" 9 | PIXELGRID_Y_MASK_STEEP = "16.000000" 10 | PIXELGRID_Y_SPARK = "0.6" 11 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Core_SlotMask.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | IN_GLOW_POWER = "2.15" 4 | GAMMA_OUT = "0.385" 5 | 6 | 7 | 8 | DO_PIXELGRID = "1.000000" 9 | PIXELGRID_MIN_W = "0.300000" 10 | PIXELGRID_MAX_W = "0.500000" 11 | PIXELGRID_GAMMA_W = "4.2" 12 | PIXELGRID_BASAL_GRID = "0.100000" 13 | PIXELGRID_MIN_H = "0.300000" 14 | PIXELGRID_MAX_H = "1.0" 15 | PIXELGRID_GAMMA_H = "5.200000" 16 | PIXELGRID_Y_MASK = "0.300000" 17 | PIXELGRID_Y_MASK_COORDS = "0.000000" 18 | PIXELGRID_Y_MASK_HEIGHT = "0.5" 19 | PIXELGRID_Y_MASK_ON_WHITE = "0.500000" 20 | PIXELGRID_Y_MASK_SHIFT = "0.300000" 21 | PIXELGRID_Y_MASK_STEEP = "1.000000" 22 | PIXELGRID_Y_SPARK = "1.000000" 23 | 24 | HALO_POWER = "0.25" 25 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask-Chameleon.slangp: -------------------------------------------------------------------------------- 1 | #reference "Monitor-Screen_Hmask-Screen_SlotMask.slangp" 2 | BEZEL_FRAME_ZOOM = "0.179000" 3 | BEZEL_R = "-0.5" 4 | BEZEL_G = "-0.5" 5 | BEZEL_B = "-0.5" 6 | BEZEL_CON = "0.87" 7 | BEZEL_SPCL_STRENGTH = "0.200000" 8 | BEZEL_RFL_BLR_SHD = "-1.5" 9 | BEZEL_REFL_STRENGTH = "0.4" 10 | BEZEL_DIFFUSION_STR = "0.600000" 11 | BEZEL_LIGHT_NO_FADEOUT = "0.500000" 12 | BEZEL_CORNER_DARK = "0.600000" 13 | 14 | PIXELGRID_Y_SPARK = "0.0" 15 | PIXELGRID_Y_MASK_STEEP = "7.0" 16 | 17 | AMBI_STEPS = "5.000000" 18 | AMBI_OVER_BEZEL_SIZE = "0.500000" 19 | AMBI_STRETCH = "0.100000" 20 | AMBI_OVER_BEZEL = "1.30000" 21 | 22 | DO_GLOBAL_SHZO = "1.000000" 23 | GLOBAL_ZOOM = "0.857" -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | IN_GLOW_POWER = "1.600000" 5 | TEMPERATURE = "7500.000000" 6 | IN_GLOW_GAMMA = "2.200000" 7 | GAMMA_OUT = "0.350000" 8 | DO_SHIFT_RGB = "1.000000" 9 | OFFSET_STRENGTH = "0.500000" 10 | SHIFT_R = "-20.000000" 11 | SHIFT_G = "1.000000" 12 | SHIFT_B = "20.000000" 13 | DECON_RX = "0.0" 14 | DECON_RY = "-1.0" 15 | DECON_GX = "1.0" 16 | DECON_GY = "0.0" 17 | DECON_BX = "0.0" 18 | DECON_BY = "1.0" 19 | DO_IN_GLOW = "1.000000" 20 | IN_GLOW_BIAS = "0.500000" 21 | IN_GLOW_SPREAD = "1.500000" 22 | IN_GLOW_W = "-0.800000" 23 | IN_GLOW_H = "7.000000" 24 | DO_PIXELGRID = "1.000000" 25 | PIXELGRID_COREY_FAKE_SCAN = "0.000000" 26 | PIXELGRID_MIN_H = "0.300000" 27 | PIXELGRID_MAX_H = "1.000000" 28 | PIXELGRID_GAMMA_H = "2.800000" 29 | PIXELGRID_DECON_R_H = "-0.600000" 30 | PIXELGRID_DECON_B_H = "0.600000" 31 | PIXELGRID_H_DEDOT = "1.000000" 32 | PIXELGRID_MIN_W = "0.200000" 33 | PIXELGRID_MAX_W = "0.500000" 34 | PIXELGRID_GAMMA_W = "2.600000" 35 | PIXELGRID_BASAL_GRID = "0.040000" 36 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 37 | PIXELGRID_Y_MASK_ON_WHITE = "1.000000" 38 | PIXELGRID_Y_SPARK = "8.000000" 39 | DO_HALO = "1.000000" 40 | HALO_NO_PREGAIN = "1.000000" 41 | HALO_POWER = "0.200000" 42 | HALO_SHARPNESS = "7.000000" 43 | HALO_GAMMA_OUT = "1.700000" 44 | HALO_VS_SCAN = "1.000000" 45 | DO_BLOOM = "1.000000" 46 | BLOOM_MIX = "0.200000" 47 | BLOOM_GAMMA = "4.000000" 48 | BLOOM_POWER = "2.5" 49 | BLOOM_EYE_ADPT_SRT = "3.999997" 50 | BLOOM_EYE_INERTIA = "10.000000" 51 | BLOOM_OVER_WHITE = "0.000000" 52 | 53 | DO_CURVATURE = "1.000000" 54 | 55 | DO_BEZEL = "1.000000" 56 | BEZEL_FRAME_ZOOM = "0.179000" 57 | DO_VIGNETTE = "1.000000" 58 | V_SIZE = "1.000000" 59 | DO_SPOT = "1.000000" 60 | S_POWER = "0.056000" 61 | V_SHAPE = "0.8" 62 | 63 | DO_GLOBAL_SHZO = "1.000000" 64 | GLOBAL_ZOOM = "0.991500" 65 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | IN_GLOW_POWER = "1.600000" 4 | 5 | IN_GLOW_GAMMA = "2.0" 6 | GAMMA_OUT = "0.39" 7 | 8 | LUMINANCE = "0.0" 9 | 10 | DO_SHIFT_RGB = "1.000000" 11 | OFFSET_STRENGTH = "0.250000" 12 | DECON_RX = "0.0" 13 | DECON_RY = "-1.0" 14 | DECON_GX = "1.0" 15 | DECON_GY = "0.0" 16 | DECON_BX = "0.0" 17 | DECON_BY = "1.0" 18 | 19 | DO_IN_GLOW = "1.000000" 20 | IN_GLOW_BIAS = "0.000000" 21 | IN_GLOW_SPREAD = "1.7" 22 | IN_GLOW_W = "-0.650000" 23 | IN_GLOW_H = "7.0" 24 | 25 | DO_PIXELGRID = "1.000000" 26 | DO_PIXELGRID_H = "1.0" 27 | PIXELGRID_MIN_H = "0.500000" 28 | PIXELGRID_MAX_H = "0.90000" 29 | PIXELGRID_GAMMA_H = "3.0" 30 | PIXELGRID_DECON_R_H = "-0.600000" 31 | PIXELGRID_DECON_B_H = "0.600000" 32 | PIXELGRID_H_PRST = "2.000000" 33 | 34 | PIXELGRID_Y_MASK = "0.7" 35 | PIXELGRID_Y_MASK_COORDS = "1.0" 36 | PIXELGRID_Y_MASK_HEIGHT = "-2.000000" 37 | PIXELGRID_Y_MASK_OFFSET_DEHIVE = "0.800000" 38 | PIXELGRID_Y_MASK_STEEP = "2.000000" 39 | PIXELGRID_Y_MASK_SHIFT = "-0.01" 40 | PIXELGRID_Y_SPARK = "0.0" 41 | PIXELGRID_Y_MASK_ON_WHITE = "0.0" 42 | 43 | PIXELGRID_MIN_W = "0.050000" 44 | PIXELGRID_MAX_W = "0.050000" 45 | PIXELGRID_GAMMA_W = "4.2" 46 | 47 | PIXELGRID_BASAL_GRID = "0.020000" 48 | 49 | DO_HALO = "1.000000" 50 | HALO_NO_PREGAIN = "1.000000" 51 | HALO_POWER = "0.75" 52 | HALO_SHARPNESS = "7.000000" 53 | HALO_GAMMA = "1.000000" 54 | HALO_GAMMA_OUT = "1.850000" 55 | HALO_VS_SCAN = "0.000000" 56 | 57 | DO_BLOOM = "1.000000" 58 | BLOOM_MIX = "0.400000" 59 | BLOOM_GAMMA = "3.000000" 60 | BLOOM_GAMMA_OUT = "2.200000" 61 | BLOOM_POWER = "3.0" 62 | BLOOM_EYE_ADPT_SRT = "0.600000" 63 | BLOOM_EYE_INERTIA = "750.000000" 64 | BLOOM_OVER_WHITE = "0.000000" 65 | 66 | V_SIZE = "1.20" 67 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller_Brighter.slangp: -------------------------------------------------------------------------------- 1 | #reference "Monitor-Screen_Hmask-Screen_SlotMask_Taller.slangp" 2 | 3 | GAMMA_OUT = "0.360000" 4 | LUMINANCE = "0.05" 5 | VIBRANCE = "0.100000" 6 | 7 | 8 | IN_GLOW_W = "7.0" 9 | 10 | DO_PIXELGRID_H = "1.000000" 11 | PIXELGRID_MIN_H = "0.450000" 12 | PIXELGRID_MAX_H = "0.850000" 13 | PIXELGRID_H_DEDOT = "0.700000" 14 | 15 | DO_PIXELGRID_W = "0.950000" 16 | 17 | PIXELGRID_Y_MASK = "0.70000" 18 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 19 | PIXELGRID_Y_MASK_OFFSET_DEHIVE = "0.700000" 20 | 21 | HALO_POWER = "1.000000" 22 | HALO_GAMMA_OUT = "2.350000" 23 | HALO_VS_SCAN = "0.260000" 24 | 25 | BLOOM_MIX = "0.300000" 26 | BLOOM_POWER = "2.000001" 27 | BLOOM_OVER_WHITE = "0.500000" 28 | BLOOM_EYE_INERTIA = "1500.000000" 29 | 30 | 31 | 32 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-ShadowMask.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | IN_GLOW_POWER = "1.500000" 4 | GAMMA_OUT = "0.350000" 5 | 6 | 7 | 8 | DO_PIXELGRID = "1.000000" 9 | PIXELGRID_MIN_W = "0.300000" 10 | PIXELGRID_MAX_W = "0.500000" 11 | PIXELGRID_GAMMA_W = "4.2" 12 | PIXELGRID_BASAL_GRID = "0.100000" 13 | PIXELGRID_MIN_H = "0.300000" 14 | PIXELGRID_MAX_H = "1.0" 15 | PIXELGRID_GAMMA_H = "5.200000" 16 | PIXELGRID_Y_MASK = "0.000000" 17 | 18 | PIXELGRID_DO_SHADOWMASK = "1.0" 19 | PIXELGRID_SHADOWMASK_SHIFT = "1.0" 20 | PIXELGRID_SHADOWMASK_H = "1.0" 21 | 22 | HALO_POWER = "0.25" 23 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask_Overlapped-oldpainless.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | IN_GLOW_POWER = "1.1" 5 | LUMINANCE = "0.050000" 6 | TEMPERATURE = "6900.000000" 7 | IN_GLOW_GAMMA = "2.000000" 8 | GAMMA_OUT = "0.380000" 9 | 10 | DO_SHIFT_RGB = "1.000000" 11 | OFFSET_STRENGTH = "0.300000" 12 | SHIFT_R = "-20.000000" 13 | SHIFT_G = "0.000000" 14 | SHIFT_B = "20.000000" 15 | DECON_RX = "0.0" 16 | DECON_RY = "-1.0" 17 | DECON_GX = "0.0" 18 | DECON_GY = "0.0" 19 | DECON_BX = "0.0" 20 | DECON_BY = "1.0" 21 | 22 | DO_IN_GLOW = "1.000000" 23 | IN_GLOW_SPREAD = "0.000000" 24 | IN_GLOW_W = "-0.800001" 25 | IN_GLOW_H = "7.000000" 26 | 27 | DO_PIXELGRID = "1.000000" 28 | PIXELGRID_OVERMASK = "1.160000" 29 | PIXELGRID_H_PRST = "7.000000" 30 | PIXELGRID_MIN_W = "0.50000" 31 | PIXELGRID_MAX_W = "0.50000" 32 | PIXELGRID_GAMMA_W = "2.200000" 33 | DO_PIXELGRID_H = "0.850000" 34 | PIXELGRID_MIN_H = "0.450000" 35 | PIXELGRID_MAX_H = "1.250000" 36 | PIXELGRID_OFFSET_CORE = "0.06" 37 | PIXELGRID_GAMMA_H = "8.000000" 38 | PIXELGRID_NO_INTERBLEED_H = "4.0" 39 | PIXELGRID_DECON_R_H = "-0.600000" 40 | PIXELGRID_DECON_B_H = "0.600000" 41 | PIXELGRID_Y_MASK = "0.000000" 42 | PIXELGRID_Y_MASK_COORDS = "0.000000" 43 | PIXELGRID_Y_MASK_SHIFT = "0.300000" 44 | PIXELGRID_Y_MASK_STEEP = "1.000000" 45 | PIXELGRID_Y_SPARK = "1.000000" 46 | PIXELGRID_BASAL_GRID = "0.0" 47 | 48 | DO_HALO = "1.000000" 49 | HALO_POWER = "0.400000" 50 | HALO_SHARPNESS = "7.0" 51 | HALO_GAMMA = "2.999998" 52 | HALO_VS_SCAN = "1.000000" 53 | 54 | DO_BLOOM = "1.000000" 55 | BLOOM_MIX = "0.500000" 56 | BLOOM_POWER = "2.100000" 57 | BLOOM_OVER_WHITE = "0.25" 58 | 59 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-for_1440pMin_HiNits.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | 4 | DO_CCORRECTION = "1.000000" 5 | GAMMA_OUT = "0.500000" 6 | DO_SHIFT_RGB = "1.000000" 7 | LUMINANCE = "0.0" 8 | TEMPERATURE = "6500" 9 | 10 | 11 | OFFSET_STRENGTH = "0.300000" 12 | SHIFT_R = "-20.000000" 13 | SHIFT_G = "1.000000" 14 | SHIFT_B = "20.000000" 15 | DECON_RX = "0.0" 16 | DECON_RY = "-1.0" 17 | DECON_GX = "1.0" 18 | DECON_GY = "0.0" 19 | DECON_BX = "0.0" 20 | DECON_BY = "1.0" 21 | DO_IN_GLOW = "1.000000" 22 | IN_GLOW_POWER = "1.6" 23 | IN_GLOW_GAMMA = "2.000000" 24 | IN_GLOW_SPREAD = "1.000000" 25 | IN_GLOW_W = "2.000000" 26 | IN_GLOW_H = "2.000000" 27 | IN_GLOW_BIAS = "0.000000" 28 | DO_PIXELGRID = "1.000000" 29 | PIXELGRID_SIZE_W = "0.000000" 30 | PIXELGRID_MIN_W = "0.300000" 31 | PIXELGRID_MAX_W = "0.460000" 32 | PIXELGRID_GAMMA_W = "4.2" 33 | PIXELGRID_H_COUNT = "4.000000" 34 | PIXELGRID_R_SHIFT = "0.700000" 35 | PIXELGRID_G_SHIFT = "2.000000" 36 | PIXELGRID_B_SHIFT = "3.299999" 37 | PIXELGRID_MUL_X = "0.875000" 38 | PIXELGRID_MIN_H = "0.700000" 39 | PIXELGRID_MAX_H = "0.800000" 40 | PIXELGRID_GAMMA_H = "4.2" 41 | PIXELGRID_DECON_R_H = "0.0" 42 | PIXELGRID_DECON_G_H = "0.0" 43 | PIXELGRID_DECON_B_H = "0.0" 44 | 45 | PIXELGRID_Y_MASK = "0.6" 46 | PIXELGRID_Y_MASK_COORDS = "1.0" 47 | PIXELGRID_Y_MASK_HEIGHT = "0.5" 48 | PIXELGRID_Y_MASK_SHIFT = "0.12" 49 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 50 | PIXELGRID_Y_MASK_STEEP = "30.000000" 51 | PIXELGRID_Y_SPARK = "0.0" 52 | PIXELGRID_BASAL_GRID = "0.02" 53 | 54 | DO_HALO = "0.0" 55 | 56 | DO_BLOOM = "0.0" 57 | 58 | 59 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-for_HigherNits.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | IN_GLOW_GAMMA = "2.200000" 4 | GAMMA_OUT = "0.450000" 5 | 6 | DO_CCORRECTION = "1.000000" 7 | IN_GLOW_POWER = "1.600000" 8 | LUMINANCE = "0.0" 9 | TEMPERATURE = "7500.000000" 10 | 11 | 12 | DO_IN_GLOW = "1.000000" 13 | IN_GLOW_BIAS = "0.000000" 14 | IN_GLOW_SPREAD = "1.7" 15 | IN_GLOW_W = "7.000000" 16 | IN_GLOW_H = "7.000000" 17 | 18 | 19 | DO_SHIFT_RGB = "0.000000" 20 | 21 | DO_FXAA = "0.0" 22 | 23 | DO_RF_NOISE = "0.0" 24 | 25 | DO_NTSC_ARTIFACTS = "0.0" 26 | 27 | DO_SAT_BLEED = "0.0" 28 | 29 | 30 | DO_PIXELGRID = "1.0" 31 | DO_PIXELGRID_H = "1.000000" 32 | PIXELGRID_OVERMASK = "1.00000" 33 | PIXELGRID_MIN_H = "0.300000" 34 | PIXELGRID_MAX_H = "1.000000" 35 | PIXELGRID_OFFSET_CORE = "0.00000" 36 | PIXELGRID_GAMMA_H = "3.599999" 37 | PIXELGRID_DECON_R_H = "-0.000000" 38 | PIXELGRID_DECON_B_H = "0.000000" 39 | DO_PIXELGRID_W = "0.800000" 40 | PIXELGRID_H_PRST = "3.000000" 41 | PIXELGRID_MIN_W = "0.050000" 42 | PIXELGRID_MAX_W = "0.050000" 43 | PIXELGRID_GAMMA_W = "4.200000" 44 | PIXELGRID_Y_MASK_COORDS = "1.0" 45 | PIXELGRID_Y_MASK_HEIGHT = "-2.000000" 46 | PIXELGRID_Y_MASK_STEEP = "4.000000" 47 | PIXELGRID_Y_MASK_SHIFT = "-0.01" 48 | PIXELGRID_Y_SPARK = "0.0" 49 | PIXELGRID_Y_MASK = "0.300000" 50 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 51 | PIXELGRID_BASAL_GRID = "0.01" 52 | 53 | DO_HALO = "0.0" 54 | 55 | DO_BLOOM = "0.0" 56 | 57 | DO_SHIFT_RGB = "0.000000" 58 | OFFSET_STRENGTH = "0.50000" 59 | SHIFT_R = "-20.000000" 60 | SHIFT_G = "1.000000" 61 | SHIFT_B = "20.000000" 62 | DECON_RX = "0.0" 63 | DECON_RY = "-1.0" 64 | DECON_GX = "1.0" 65 | DECON_GY = "0.0" 66 | DECON_BX = "0.0" 67 | DECON_BY = "1.0" 68 | 69 | DO_CURVATURE = "1.000000" 70 | 71 | DO_DYNZOOM = "0.015" 72 | 73 | DO_SPOT = "1.0" 74 | S_POSITION_X = "-0.5" 75 | S_POSITION_Y = "0.5" 76 | S_SIZE = "0.36" 77 | S_POWER = "0.03" 78 | 79 | DO_VIGNETTE = "1.0" 80 | V_SIZE = "1.50" 81 | V_POWER = "1.00" 82 | V_SHAPE = "0.9" 83 | 84 | DO_AMBILIGHT = 1.0 85 | AMBI_FALLOFF = "0.40" 86 | AMBI_POWER = "1.8" 87 | AMBI_STEPS = "60.0" 88 | AMBI_OVER_BEZEL = "0.2" 89 | 90 | DO_BEZEL = "1.0" 91 | BEZEL_FRAME_ZOOM = "0.179000" 92 | BEZEL_RFL_BLR_SHD = "-0.200000" 93 | BEZEL_RFL_OFFSET = "0.001000" 94 | BEZEL_REFL_ZOOM = "1.0" 95 | BEZEL_REFL_STRENGTH = "0.65" 96 | BEZEL_DIFFUSION_STR = "0.85" 97 | 98 | DO_GLOBAL_SHZO = "1.000000" 99 | GLOBAL_ZOOM = "0.991500" 100 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-slotmask-TVL410.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | 4 | IN_GLOW_POWER = "1.600000" 5 | 6 | IN_GLOW_GAMMA = "2.0" 7 | GAMMA_OUT = "0.360000" 8 | 9 | LUMINANCE = "0.05" 10 | VIBRANCE = "0.100000" 11 | 12 | DO_SHIFT_RGB = "1.000000" 13 | OFFSET_STRENGTH = "0.250000" 14 | DECON_RX = "0.0" 15 | DECON_RY = "-1.0" 16 | DECON_GX = "1.0" 17 | DECON_GY = "0.0" 18 | DECON_BX = "0.0" 19 | DECON_BY = "1.0" 20 | 21 | DO_IN_GLOW = "1.000000" 22 | IN_GLOW_BIAS = "0.000000" 23 | IN_GLOW_SPREAD = "1.7" 24 | IN_GLOW_W = "7.0" 25 | IN_GLOW_H = "7.0" 26 | 27 | DO_PIXELGRID = "1.000000" 28 | DO_PIXELGRID_H = "1.0" 29 | PIXELGRID_MIN_H = "0.450000" 30 | PIXELGRID_MAX_H = "0.850000" 31 | PIXELGRID_H_DEDOT = "0.700000" 32 | PIXELGRID_GAMMA_H = "3.0" 33 | PIXELGRID_DECON_R_H = "-0.600000" 34 | PIXELGRID_DECON_B_H = "0.600000" 35 | PIXELGRID_H_PRST = "2.000000" 36 | 37 | PIXELGRID_SIZE_W = "0.000000" 38 | PIXELGRID_TVL_X = "410.000000" 39 | PIXELGRID_MIN_W = "0.350000" 40 | PIXELGRID_MAX_W = "0.850000" 41 | 42 | PIXELGRID_Y_MASK = "0.70000" 43 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 44 | PIXELGRID_Y_MASK_OFFSET_DEHIVE = "0.700000" 45 | 46 | PIXELGRID_Y_MASK_COORDS = "1.0" 47 | PIXELGRID_Y_MASK_HEIGHT = "-2.000000" 48 | 49 | PIXELGRID_Y_MASK_STEEP = "2.000000" 50 | PIXELGRID_Y_MASK_SHIFT = "-0.01" 51 | PIXELGRID_Y_SPARK = "0.0" 52 | 53 | DO_PIXELGRID_W = "0.950000" 54 | 55 | PIXELGRID_GAMMA_W = "4.2" 56 | 57 | PIXELGRID_BASAL_GRID = "0.010000" 58 | 59 | DO_HALO = "1.000000" 60 | HALO_POWER = "0.600000" 61 | HALO_NO_PREGAIN = "1.000000" 62 | 63 | HALO_SHARPNESS = "7.000000" 64 | HALO_GAMMA = "1.000000" 65 | HALO_GAMMA_OUT = "2.350000" 66 | HALO_VS_SCAN = "0.260000" 67 | 68 | DO_BLOOM = "1.000000" 69 | BLOOM_MIX = "0.300000" 70 | BLOOM_POWER = "2.000001" 71 | BLOOM_OVER_WHITE = "0.500000" 72 | BLOOM_EYE_INERTIA = "1500.000000" 73 | BLOOM_GAMMA = "3.000000" 74 | BLOOM_GAMMA_OUT = "2.200000" 75 | BLOOM_EYE_ADPT_SRT = "0.600000" 76 | 77 | 78 | V_SIZE = "1.20" 79 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/Monitor-slotmask-TVL500-for_1080p.slangp: -------------------------------------------------------------------------------- 1 | #reference "Base.slangp" 2 | 3 | 4 | IN_GLOW_POWER = "1.600000" 5 | 6 | IN_GLOW_GAMMA = "2.0" 7 | GAMMA_OUT = "0.400000" 8 | 9 | LUMINANCE = "0.05" 10 | VIBRANCE = "0.100000" 11 | 12 | DO_SHIFT_RGB = "1.000000" 13 | OFFSET_STRENGTH = "0.250000" 14 | DECON_RX = "0.0" 15 | DECON_RY = "-1.0" 16 | DECON_GX = "1.0" 17 | DECON_GY = "0.0" 18 | DECON_BX = "0.0" 19 | DECON_BY = "1.0" 20 | 21 | DO_IN_GLOW = "1.000000" 22 | IN_GLOW_BIAS = "0.000000" 23 | IN_GLOW_SPREAD = "1.7" 24 | IN_GLOW_W = "7.0" 25 | IN_GLOW_H = "7.0" 26 | 27 | DO_PIXELGRID = "1.000000" 28 | DO_PIXELGRID_H = "1.0" 29 | PIXELGRID_MIN_H = "0.450000" 30 | PIXELGRID_MAX_H = "0.850000" 31 | PIXELGRID_H_DEDOT = "0.700000" 32 | PIXELGRID_GAMMA_H = "3.0" 33 | PIXELGRID_DECON_R_H = "-0.600000" 34 | PIXELGRID_DECON_B_H = "0.600000" 35 | PIXELGRID_H_PRST = "2.000000" 36 | 37 | PIXELGRID_SIZE_W = "0.000000" 38 | PIXELGRID_TVL_X = "500.000000" 39 | PIXELGRID_MIN_W = "0.500000" 40 | PIXELGRID_MAX_W = "0.500000" 41 | 42 | PIXELGRID_Y_MASK = "0.70000" 43 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 44 | PIXELGRID_Y_MASK_OFFSET_DEHIVE = "0.700000" 45 | 46 | PIXELGRID_Y_MASK_COORDS = "1.0" 47 | PIXELGRID_Y_MASK_HEIGHT = "-2.000000" 48 | 49 | PIXELGRID_Y_MASK_STEEP = "2.000000" 50 | PIXELGRID_Y_MASK_SHIFT = "-0.01" 51 | PIXELGRID_Y_SPARK = "0.0" 52 | 53 | DO_PIXELGRID_W = "0.950000" 54 | 55 | PIXELGRID_GAMMA_W = "4.2" 56 | 57 | PIXELGRID_BASAL_GRID = "0.010000" 58 | 59 | DO_HALO = "1.000000" 60 | HALO_POWER = "0.800000" 61 | HALO_NO_PREGAIN = "1.000000" 62 | 63 | HALO_SHARPNESS = "7.000000" 64 | HALO_GAMMA = "1.000000" 65 | HALO_GAMMA_OUT = "2.350000" 66 | HALO_VS_SCAN = "0.260000" 67 | 68 | DO_BLOOM = "1.000000" 69 | BLOOM_MIX = "0.300000" 70 | BLOOM_POWER = "2.000001" 71 | BLOOM_OVER_WHITE = "0.500000" 72 | BLOOM_EYE_INERTIA = "1500.000000" 73 | BLOOM_GAMMA = "3.000000" 74 | BLOOM_GAMMA_OUT = "2.200000" 75 | BLOOM_EYE_ADPT_SRT = "0.600000" 76 | 77 | 78 | V_SIZE = "1.20" 79 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/TV/Tv-NTSC_Generic-AA_sharp-Selective.slangp: -------------------------------------------------------------------------------- 1 | #reference "Tv-NTSC_Megadrive-AA_sharp-Selective.slangp" 2 | NTSC_FILTER_WIDTH = "13.000000" 3 | NTSC_FILTER_FC = "2.500000" 4 | NTSC_PHASE_SHIFT = "1.000000" 5 | NTSC_ARTF_NOBLUR = "0.000000" 6 | NTSC_ARTF_ZAP = "0.500000" 7 | NTSC_FILTER_SCF = "1.0" 8 | NTSC_MIX = "0.5" 9 | 10 | 11 | DO_WTFL = "1.0" 12 | WTFL_SHARPNESS_X = "1.0" 13 | WTFL_SHARPNESS_Y = "1.0" -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/TV/Tv-NTSC_Megadrive-AA_sharp-Selective.slangp: -------------------------------------------------------------------------------- 1 | #reference "../Base.slangp" 2 | 3 | IN_GLOW_POWER = "1.400000" 4 | LUMINANCE = "0.10000" 5 | IN_GLOW_GAMMA = "2.2" 6 | GAMMA_OUT = "0.40000" 7 | 8 | 9 | DO_FXAA = "2.000000" 10 | 11 | DO_NTSC_ARTIFACTS = "1.000000" 12 | NTSC_MIX = "0.3" 13 | NTSC_ARTF_TRSH = "0.150000" 14 | NTSC_ARTF_ZAP = "0.500000" 15 | 16 | DO_SAT_BLEED = "0.000000" 17 | 18 | DO_SHIFT_RGB = "0.000000" 19 | 20 | DO_IN_GLOW = "1.000000" 21 | IN_GLOW_GAMMA = "2.000000" 22 | IN_GLOW_W = "7.0" 23 | IN_GLOW_H = "7.0" 24 | 25 | DO_WTFL = "1.0" 26 | WTFL_SHARPNESS_X = "0.5" 27 | WTFL_SHARPNESS_Y = "1.0" 28 | 29 | DO_PIXELGRID = "1.000000" 30 | PIXELGRID_H_PRST = "5.000000" 31 | PIXELGRID_MIN_W = "0.25" 32 | PIXELGRID_MAX_W = "0.500000" 33 | PIXELGRID_GAMMA_W = "4.2" 34 | PIXELGRID_BASAL_GRID = "0.10000" 35 | DO_PIXELGRID_H = "0.900000" 36 | PIXELGRID_MIN_H = "0.300000" 37 | PIXELGRID_MAX_H = "0.700000" 38 | PIXELGRID_GAMMA_H = "5.1" 39 | PIXELGRID_DECON_R_H = "-0.6" 40 | PIXELGRID_DECON_G_H = "0.0" 41 | PIXELGRID_DECON_B_H = "+0.6" 42 | PIXELGRID_OFFSET_CORE = "0.000000" 43 | PIXELGRID_Y_MASK = "0.60000" 44 | PIXELGRID_Y_MASK_COORDS = "1.000000" 45 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 46 | PIXELGRID_Y_MASK_ON_WHITE = "1.000000" 47 | PIXELGRID_Y_MASK_SHIFT = "-0.010000" 48 | PIXELGRID_Y_MASK_STEEP = "3.000000" 49 | PIXELGRID_Y_SPARK = "2.0" 50 | 51 | 52 | DO_HALO = "1.000000" 53 | HALO_NO_PREGAIN = "0.0" 54 | HALO_POWER = "0.500000" 55 | HALO_SHARPNESS = "7.0" 56 | HALO_GAMMA = "1.300000" 57 | HALO_VS_SCAN = "0.900000" 58 | 59 | BLOOM_POWER = "1.45" -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/VGA/Monitor-VGA-DoubleScan-Amber.slangp: -------------------------------------------------------------------------------- 1 | #reference "Monitor-VGA-DoubleScan-Green.slangp" 2 | COLOR_MONO_HUE1 = "0.110000" 3 | COLOR_MONO_HUE2 = "0.110000" 4 | 5 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/VGA/Monitor-VGA-DoubleScan-Green.slangp: -------------------------------------------------------------------------------- 1 | #reference "Monitor-VGA-DoubleScan-ShadowMask.slangp" 2 | 3 | IN_GLOW_POWER = "1.000000" 4 | LUMINANCE = "0.000000" 5 | CONTRAST = "-0.020000" 6 | TEMPERATURE = "6500.000000" 7 | IN_GLOW_GAMMA = "2.200000" 8 | GAMMA_OUT = "0.450000" 9 | 10 | COLOR_MONO_COLORIZE = "1.000000" 11 | COLOR_MONO_HUE1 = "0.410000" 12 | COLOR_MONO_HUE2 = "0.410000" 13 | COLOR_MONO_HUE_BIAS = "0.010000" 14 | 15 | DO_PPERSISTENCE = "1.000000" 16 | PPERSISTENCE_START = "0.900000" 17 | PPERSISTENCE_END = "0.500000" 18 | 19 | DO_SHIFT_RGB = "0.000000" 20 | 21 | DO_IN_GLOW = "1.000000" 22 | IN_GLOW_W = "7.000000" 23 | IN_GLOW_WARPSHARP_X = "0.75" 24 | IN_GLOW_WARPSHARP_Y = "0.75" 25 | 26 | DO_PIXELGRID_H = "0.400000" 27 | PIXELGRID_MAX_H = "1.000000" 28 | PIXELGRID_GAMMA_H = "2.20000" 29 | DO_PIXELGRID_W = "0.000000" 30 | PIXELGRID_DO_SHADOWMASK = "0.000000" 31 | 32 | DO_HALO = "0.000000" 33 | 34 | BLOOM_MIX = "0.110000" 35 | BLOOM_SIZE = "2.000000" 36 | BLOOM_GAMMA = "2.000000" 37 | BLOOM_GAMMA_OUT = "0.500000" 38 | BLOOM_POWER = "1.30000" 39 | BLOOM_EYE_ADPT_SRT = "0.000000" 40 | BLOOM_EYE_INERTIA = "10.000000" 41 | BLOOM_OVER_WHITE = "0.500000" 42 | 43 | S_SIZE = "1.000000" 44 | S_POWER = "0.097000" 45 | 46 | GLOBAL_ZOOM = "0.832500" 47 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/VGA/Monitor-VGA-DoubleScan-ShadowMask.slangp: -------------------------------------------------------------------------------- 1 | #reference "Monitor-VGA-DoubleScan.slangp" 2 | PIXELGRID_H_PRST = "2.000000" 3 | PIXELGRID_DO_SHADOWMASK = "1.000000" 4 | PIXELGRID_SHADOWMASK_SHIFT = "1.500000" 5 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/VGA/Monitor-VGA-DoubleScan-XBR.slangp: -------------------------------------------------------------------------------- 1 | #reference "Monitor-VGA-DoubleScan.slangp" 2 | 3 | DO_FXAA = "2.000000" 4 | DO_IN_GLOW = "1.000000" 5 | IN_GLOW_SPREAD = "1.000000" 6 | IN_GLOW_SPREAD_SHARPNESS = "1.750000" 7 | IN_GLOW_W = "7.000000" 8 | IN_GLOW_WARPSHARP_X = "0.200000" 9 | IN_GLOW_WARPSHARP_Y = "0.200000" 10 | IN_GLOW_WARPSHARP_GAMMA = "0.20000" 11 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/VGA/Monitor-VGA-DoubleScan.slangp: -------------------------------------------------------------------------------- 1 | #reference "../Base.slangp" 2 | 3 | IN_GLOW_GAMMA = "2.200000" 4 | GAMMA_OUT = "0.450000" 5 | 6 | 7 | BEZEL_R = "0.090000" 8 | BEZEL_G = "0.060000" 9 | BEZEL_B = "0.025000" 10 | BEZEL_CON = "3.0" 11 | BEZEL_RFL_CONTRAST = "1.800000" 12 | 13 | BEZEL_ROUGHNESS = "2.0" 14 | BEZEL_DIFFUSION_STR = "0.500000" 15 | BEZEL_SPCL_STRENGTH = "0.300000" 16 | BEZEL_REFL_STRENGTH = "0.350000" 17 | BEZEL_RFL_BLR_SHD = "-1.500000" 18 | 19 | 20 | DO_IN_GLOW = "0.000000" 21 | PIXELGRID_INTR_DISABLE_Y = "2.000000" 22 | PIXELGRID_INTR_FLICK_MODE = "0.000000" 23 | PIXELGRID_DOUBLESCAN = "1.000000" 24 | PIXELGRID_COREY_FAKE_SCAN = "-1.000000" 25 | PIXELGRID_H_PRST = "1.000000" 26 | DO_PIXELGRID_H = "0.600000" 27 | 28 | AMBI_OVER_BEZEL = "0.000000" 29 | AMBI_OVER_BEZEL_SIZE = "0.000000" 30 | 31 | GLOBAL_ZOOM = "0.832500" 32 | 33 | V_SIZE = "1.0" 34 | S_SIZE = "1.3" 35 | S_POWER = "0.1" 36 | 37 | ASPECT_X = "0.0" -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/VectorGFX/Vector_neon_4_mame2003plus_defaults.slangp: -------------------------------------------------------------------------------- 1 | #reference "../../koko-aio-ng.slangp" 2 | 3 | IN_GLOW_GAMMA = "2.199999" 4 | 5 | GAMMA_OUT = "0.450001" 6 | 7 | CLIP_TO_WHITE = "0.2" 8 | 9 | DO_CCORRECTION = "1.000000" 10 | IN_GLOW_POWER = "5.0" 11 | TEMPERATURE = "6500.000000" 12 | SATURATION = "1.050000" 13 | 14 | DO_PPERSISTENCE = "1.000000" 15 | 16 | DO_IN_GLOW = "1.000000" 17 | IN_GLOW_SPREAD = "4.000000" 18 | IN_GLOW_W = "1.000000" 19 | IN_GLOW_H = "1.000000" 20 | IN_GLOW_WARPSHARP_X = "0.000000" 21 | IN_GLOW_WARPSHARP_Y = "0.000000" 22 | IN_GLOW_WARPSHARP_GAMMA = "0.500000" 23 | 24 | TATE = "0.000000" 25 | 26 | RESSWITCH_GLITCH_SIZE = "0.000000" 27 | 28 | MIN_LINES_INTERLACED = "0.000000" 29 | 30 | DO_PIXELGRID = "0.0" 31 | 32 | DO_HALO = "1.000000" 33 | HALO_POWER = "2.000000" 34 | HALO_SHARPNESS = "7.000000" 35 | HALO_GAMMA = "2.749998" 36 | HALO_VS_SCAN = "1.000000" 37 | 38 | DO_BLOOM = "1.000000" 39 | BLOOM_MIX = "0.760000" 40 | BLOOM_SIZE = "7.000000" 41 | BLOOM_QUALITY = "2.000000" 42 | BLOOM_GAMMA = "2.000000" 43 | BLOOM_POWER = "1.0" 44 | BLOOM_EYE_ADPT_SRT = "0.000000" 45 | BLOOM_EYE_INERTIA = "10.000000" 46 | BLOOM_OVER_WHITE = "0.000000" 47 | 48 | DO_CURVATURE = "1.000000" 49 | 50 | DO_BEZEL = "1.000000" 51 | BEZEL_R = "-0.255000" 52 | BEZEL_G = "-0.220000" 53 | BEZEL_B = "-0.195000" 54 | BEZEL_CON = "1.550000" 55 | BEZEL_REFL_STRENGTH = "0.015000" 56 | BEZEL_CORNER_DARK = "1.000000" 57 | BEZEL_RFL_BLR_SHD = "-0.359999" 58 | BEZEL_ROUGHNESS = "5.000000" 59 | BEZEL_RFL_CONTRAST = "0.400000" 60 | BEZEL_DIFFUSION_STR = "0.5" 61 | BEZEL_SPCL_STRENGTH = "2.000001" 62 | BEZEL_LIGHT_NO_FADEOUT = "0.900000" 63 | 64 | DO_GLOBAL_SHZO = "1.000000" 65 | GLOBAL_ZOOM = "0.830492" 66 | 67 | DO_AMBILIGHT = "1.0" 68 | AMBI_STEPS = "20.000000" 69 | AMBI_FALLOFF = "0.210000" 70 | AMBI_POWER = "40.000000" 71 | AMBI_INT_OFFSET = "0.290001" 72 | AMBI_STRETCH = "0.690000" 73 | AMBI_GAMMA = "1.500000" 74 | AMBI_OVER_BEZEL = "1.000000" 75 | AMBI_OVER_BEZEL_SIZE = "0.221000" 76 | 77 | DO_VIGNETTE = "1.000000" 78 | V_SIZE = "1.000001" 79 | V_SHAPE = "0.8" 80 | 81 | DO_SPOT = "1.000000" 82 | S_SIZE = "1.399999" 83 | S_POWER = "0.050000" 84 | 85 | DO_DYNZOOM = "0.000000" 86 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets-ng/VectorGFX/Vector_std_4_mame2003plus_defaults.slangp: -------------------------------------------------------------------------------- 1 | #reference "../../koko-aio-ng.slangp" 2 | 3 | IN_GLOW_GAMMA = "1.000000" 4 | 5 | GAMMA_OUT = "1.000000" 6 | 7 | CLIP_TO_WHITE = "0.500000" 8 | 9 | DO_CCORRECTION = "1.000000" 10 | IN_GLOW_POWER = "1.500000" 11 | TEMPERATURE = "6500.000000" 12 | SATURATION = "1.050000" 13 | 14 | DO_PPERSISTENCE = "1.000000" 15 | 16 | DO_IN_GLOW = "0.0" 17 | 18 | TATE = "0.000000" 19 | 20 | RESSWITCH_GLITCH_SIZE = "0.000000" 21 | 22 | MIN_LINES_INTERLACED = "0.000000" 23 | 24 | DO_PIXELGRID = "0.0" 25 | 26 | DO_HALO = "1.000000" 27 | HALO_NO_PREGAIN = "1.000000" 28 | HALO_POWER = "-0.009999" 29 | HALO_SHARPNESS = "0.050000" 30 | HALO_GAMMA = "3.999997" 31 | HALO_GAMMA_OUT = "0.250000" 32 | HALO_VS_SCAN = "1.000000" 33 | 34 | DO_BLOOM = "1.000000" 35 | BLOOM_MIX = "0.200001" 36 | BLOOM_SIZE = "10.000000" 37 | BLOOM_QUALITY = "2.000000" 38 | BLOOM_GAMMA = "2.000000" 39 | BLOOM_POWER = "3.5" 40 | BLOOM_EYE_ADPT_SRT = "0.000000" 41 | BLOOM_EYE_INERTIA = "10.000000" 42 | BLOOM_OVER_WHITE = "0.000000" 43 | 44 | DO_CURVATURE = "1.000000" 45 | 46 | DO_BEZEL = "1.000000" 47 | BEZEL_R = "-0.255000" 48 | BEZEL_G = "-0.220000" 49 | BEZEL_B = "-0.195000" 50 | BEZEL_CON = "1.550000" 51 | BEZEL_REFL_STRENGTH = "0.400000" 52 | BEZEL_RFL_BLR_SHD = "-0.359999" 53 | BEZEL_ROUGHNESS = "5.000000" 54 | BEZEL_RFL_CONTRAST = "0.400000" 55 | BEZEL_DIFFUSION_STR = "1.000000" 56 | BEZEL_SPCL_STRENGTH = "2.000001" 57 | BEZEL_LIGHT_NO_FADEOUT = "0.900000" 58 | 59 | DO_GLOBAL_SHZO = "1.000000" 60 | GLOBAL_ZOOM = "0.830492" 61 | 62 | DO_AMBILIGHT = "1.0" 63 | AMBI_STEPS = "20.000000" 64 | AMBI_FALLOFF = "0.210000" 65 | AMBI_POWER = "40.000000" 66 | AMBI_INT_OFFSET = "0.290001" 67 | AMBI_STRETCH = "0.690000" 68 | AMBI_GAMMA = "1.500000" 69 | AMBI_OVER_BEZEL = "1.000000" 70 | AMBI_OVER_BEZEL_SIZE = "0.221000" 71 | 72 | DO_VIGNETTE = "1.000000" 73 | V_SIZE = "1.000001" 74 | V_SHAPE = "0.8" 75 | 76 | DO_SPOT = "1.000000" 77 | S_SIZE = "1.399999" 78 | S_POWER = "0.050000" 79 | 80 | DO_DYNZOOM = "0.000000" 81 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets_Handhelds-ng/PSP-Overlay-Night-Big- Y_flip.slangp: -------------------------------------------------------------------------------- 1 | #reference "PSP-Overlay-Night-Big.slangp" 2 | 3 | GLOBAL_OFFY = "-0.036250" 4 | BG_IMAGE_ROTATION = "0.000000" 5 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets_Handhelds-ng/PSP-Overlay-Night-Big.slangp: -------------------------------------------------------------------------------- 1 | #reference "PSP-Overlay-Night-Small.slangp" 2 | 3 | BG_IMAGE_ZOOM = "1.30" 4 | 5 | GLOBAL_ZOOM = "0.74" 6 | GLOBAL_OFFY = "0.03575" 7 | GLOBAL_OFFX = "-0.00065" -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets_Handhelds-ng/PSP-Overlay-Night-Small-Y_flip.slangp: -------------------------------------------------------------------------------- 1 | #reference "PSP-Overlay-Night-Small.slangp" 2 | 3 | GLOBAL_OFFY = "-0.030000" 4 | BG_IMAGE_ROTATION = "0.000000" -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets_Handhelds-ng/PSP-Overlay-Night-Small.slangp: -------------------------------------------------------------------------------- 1 | #reference "PSP.slangp" 2 | 3 | DO_CURVATURE = "0.0" 4 | 5 | AMBI_STEPS = "5.000000" 6 | 7 | DO_BG_IMAGE = "1.000000" 8 | 9 | DO_GLOBAL_SHZO = "1.000000" 10 | 11 | ASPECT_X = "256.000000" 12 | ASPECT_Y = "146.000000" 13 | 14 | GLOBAL_OFFY = "0.029000" 15 | GLOBAL_ZOOM = "0.597001" 16 | BG_IMAGE_ZOOM = "1.048996" 17 | -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/Presets_Handhelds-ng/PSP.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-aio-ng.slangp" 2 | 3 | bg_under = "../../textures/overlays/psp-e1000.jpg" 4 | 5 | DO_CCORRECTION = "1.000000" 6 | IN_GLOW_POWER = "1.300001" 7 | TEMPERATURE = "6500.000000" 8 | GAMMA_OUT = "1.0" 9 | IN_GLOW_GAMMA = "1.0" 10 | 11 | DO_GLOW = "0.0" 12 | IN_GLOW_W = "7.000000" 13 | IN_GLOW_H = "7.000000" 14 | IN_GLOW_SPREAD = "0.000000" 15 | IN_GLOW_WARPSHARP_X = "0.0" 16 | IN_GLOW_WARPSHARP_Y = "0.0" 17 | 18 | RESSWITCH_GLITCH_SIZE = "0.000000" 19 | 20 | MIN_LINES_INTERLACED = "0.000000" 21 | 22 | DO_PIXELGRID = "1.000000" 23 | DO_PIXELGRID_H = "1.000000" 24 | PIXELGRID_MIN_H = "0.900000" 25 | PIXELGRID_MAX_H = "0.900000" 26 | PIXELGRID_GAMMA_H = "1.000000" 27 | PIXELGRID_NO_INTERBLEED_H = "1.500000" 28 | DO_PIXELGRID_W = "0.650000" 29 | PIXELGRID_MIN_W = "0.450000" 30 | PIXELGRID_MAX_W = "1.000000" 31 | PIXELGRID_Y_MASK = "0.000000" 32 | PIXELGRID_Y_MASK_COORDS = "0.000000" 33 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 34 | PIXELGRID_Y_MASK_OFFSET = "0.000000" 35 | PIXELGRID_Y_MASK_SHIFT = "0.150000" 36 | PIXELGRID_Y_MASK_STEEP = "13.000000" 37 | PIXELGRID_Y_MASK_ON_WHITE = "0.000000" 38 | 39 | DO_HALO = "1.000000" 40 | HALO_POWER = "0.050000" 41 | HALO_SHARPNESS = "6.500000" 42 | HALO_GAMMA = "1.000000" 43 | 44 | DO_BLOOM = "1.000000" 45 | BLOOM_MIX = "0.500000" 46 | BLOOM_POWER = "1.25" 47 | 48 | DO_CURVATURE = "1.0" 49 | GEOM_WARP_X = "0.000000" 50 | GEOM_WARP_Y = "0.000000" 51 | GEOM_CORNER_SMOOTH = "800.000000" 52 | 53 | DO_BG_IMAGE = "0.000000" 54 | BG_IMAGE_OFFX = "0.000500" 55 | BG_IMAGE_ZOOM = "1.000000" 56 | BG_IMAGE_ROTATION = "-8.000000" 57 | BG_IMAGE_NIGHTIFY = "0.800000" 58 | BG_IMAGE_WRAP_MODE = "1.000000" 59 | 60 | DO_AMBILIGHT = "1.0" 61 | AMBI_STEPS = "60.000000" 62 | AMBI_POWER = "2.000000" 63 | AMBI_STRETCH = "0.150000" 64 | AMBI_GAMMA = "2.000000" 65 | AMBI_BG_IMAGE_BLEND_MODE = "1.000000" 66 | AMBI_ADD_ON_BLACK = "0.000000" 67 | AMBI_BG_IMAGE_FORCE = "0.500000" 68 | 69 | DO_VIGNETTE = "1.000000" 70 | V_SIZE = "1.400000" 71 | V_POWER = "1.000001" 72 | 73 | DO_GLOBAL_SHZO = "0.000000" 74 | GLOBAL_OFFX = "-0.000500" 75 | GLOBAL_OFFY = "0.027500" 76 | GLOBAL_ZOOM = "0.570000" 77 | 78 | 79 | ASPECT_X = "16.0" 80 | ASPECT_Y = "9.0" 81 | 82 | 83 | DO_DYNZOOM = "0.000000" -------------------------------------------------------------------------------- /Presets_HiresGames_Fast/readme.txt: -------------------------------------------------------------------------------- 1 | These presets match the upper folder presets, but without internal upscaling. 2 | This lowers GPU load and maintains similar quality, 3 | assuming the game's native resolution is sufficient. -------------------------------------------------------------------------------- /_Presets_dontuse/Presets-Experimental/pgrid1-DotMatrix-1-1-iscale.slangp: -------------------------------------------------------------------------------- 1 | #reference "../../koko-aio-ng.slangp" 2 | 3 | DO_DYNZOOM = "0.000000" 4 | 5 | DO_BEZEL = 0.0 6 | DO_VIGNETTE = "0.0" 7 | DO_SPOT = "0.0" 8 | 9 | 10 | DO_CURVATURE = "1.000000" 11 | GEOM_WARP_X = "0.000000" 12 | GEOM_WARP_Y = "0.000000" 13 | GEOM_CORNER_SMOOTH = "800" 14 | 15 | DO_CCORRECTION = "1.000000" 16 | LUMINANCE = "0.200000" 17 | GAMMA_OUT = "0.300000" 18 | DO_SHIFT_RGB = "1.000000" 19 | OFFSET_STRENGTH = "0.250000" 20 | SHIFT_R = "-20.000000" 21 | SHIFT_G = "1.000000" 22 | SHIFT_B = "20.000000" 23 | 24 | DO_IN_GLOW = "1.000000" 25 | IN_GLOW_POWER = "1.250001" 26 | IN_GLOW_GAMMA = "2.000000" 27 | IN_GLOW_SPREAD = "0.000000" 28 | IN_GLOW_W = "1.000000" 29 | IN_GLOW_H = "1.000000" 30 | 31 | 32 | DO_PIXELGRID = "1.000000" 33 | PIXELGRID_SIZE_W = "0.000000" 34 | PIXELGRID_MIN_W = "0.150000" 35 | PIXELGRID_MAX_W = "0.700000" 36 | PIXELGRID_H_PRST = "0.000000" 37 | PIXELGRID_R_SHIFT = "0.600000" 38 | PIXELGRID_B_SHIFT = "1.400000" 39 | PIXELGRID_Y_MASK = "0.000000" 40 | PIXELGRID_BASAL_GRID = "0.0" 41 | 42 | 43 | DO_HALO = "1.000000" 44 | HALO_POWER = "0.020000" 45 | HALO_SHARPNESS = "6.5" 46 | HALO_GAMMA = "3.000000" 47 | HALO_VS_SCAN = "1.000000" 48 | 49 | DO_BLOOM = "1.000000" 50 | BLOOM_MIX = "0.400000" 51 | BLOOM_SIZE = "10.000000" 52 | BLOOM_QUALITY = "1.000000" 53 | BLOOM_GAMMA_OUT = "2.000000" 54 | BLOOM_POWER = "1.999999" 55 | 56 | 57 | 58 | AMBI_OVER_BEZEL = "0.200000" 59 | 60 | 61 | 62 | 63 | 64 | ASPECT_X = "0.000000" 65 | ASPECT_Y = "1.000000" 66 | 67 | 68 | DO_GAME_GEOM_OVERRIDE = "1.000000" 69 | GAME_GEOM_INT_SCALE = "2.000000" 70 | 71 | 72 | 73 | 74 | 75 | 76 | -------------------------------------------------------------------------------- /_Presets_dontuse/Presets-Experimental/pgrid7.slangp: -------------------------------------------------------------------------------- 1 | #reference "../../koko-aio-ng.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | GAMMA_OUT = "0.350000" 5 | DO_SHIFT_RGB = "1.000000" 6 | OFFSET_STRENGTH = "0.250000" 7 | SHIFT_R = "-20.000000" 8 | SHIFT_G = "1.000000" 9 | SHIFT_B = "20.000000" 10 | DO_IN_GLOW = "1.000000" 11 | IN_GLOW_POWER = "1.000001" 12 | IN_GLOW_GAMMA = "2.000000" 13 | IN_GLOW_SPREAD = "0.000000" 14 | IN_GLOW_W = "7.000000" 15 | IN_GLOW_H = "7.000000" 16 | RGB_MASK_STRENGTH = "1.000000" 17 | VMASK_USE_GM = "1.000000" 18 | VMASK_GAP = "1.000000" 19 | DARKLINES_STRENGTH = "1.000000" 20 | DARKLINES_VOFFSET = "0.000000" 21 | SCANLINE_MIN = "0.250000" 22 | SCANLINE_MAX = "0.470000" 23 | SCANLINE_SM_TYPE = "1.000000" 24 | SCANLINE_SM_VOFFSET = "70.000000" 25 | DO_PIXELGRID = "1.000000" 26 | PIXELGRID_MAX_W = "0.500000" 27 | PIXELGRID_SPACING = "4.000000" 28 | PIXELGRID_MIN_H = "1.050001" 29 | PIXELGRID_MAX_H = "1.000001" 30 | PIXELGRID_NO_INTERBLEED = "11.000000" 31 | DOT_M_G_STR = "1.000000" 32 | DOT_M_G_SHARP = "20.000000" 33 | DOT_M_MBLUR_STR = "0.000000" 34 | HALO_POWER = "0.380000" 35 | HALO_SHARPNESS = "6.5" 36 | HALO_GAMMA = "1.000000" 37 | HALO_VS_SCAN = "0.010000" 38 | DO_BLOOM = "1.000000" 39 | BLOOM_MIX = "0.500000" 40 | 41 | GEOM_CORNER_SIZE = "0.005000" 42 | GEOM_CORNER_SMOOTH = "400.000000" 43 | BEZEL_INNER_ZOOM = "-0.215000" 44 | BEZEL_R = "-0.190000" 45 | BEZEL_G = "-0.190000" 46 | BEZEL_B = "-0.190000" 47 | BEZEL_CON = "2.180000" 48 | 49 | AMBI_OVER_BEZEL = "0.200000" 50 | DO_DYNZOOM = "0.000000" 51 | DO_VIGNETTE = "1.000000" 52 | V_SIZE = "1.2" 53 | V_POWER = "1.000001" 54 | S_POSITION_X = "-0.5" 55 | S_POSITION_Y = "0.5" 56 | ASPECT_X = "-1.000000" 57 | ASPECT_Y = "1.000000" 58 | DO_GAME_GEOM_OVERRIDE = "1.000000" 59 | GAME_GEOM_INT_SCALE = "2.000000" 60 | GAME_GEOM_INT_SCALE_MAX = "5.000000" 61 | GAME_GEOM_OFF_FIX = "4.000000" 62 | 63 | -------------------------------------------------------------------------------- /_Presets_dontuse/Presets-WIP/Monitor-Kakashi.slangp: -------------------------------------------------------------------------------- 1 | #reference "../../koko-aio-ng.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | LUMINANCE = "0.050000" 5 | TEMPERATURE = "7200" 6 | GAMMA_OUT = "0.400000" 7 | 8 | DO_SHIFT_RGB = "1.000000" 9 | OFFSET_STRENGTH = "0.300000" 10 | SHIFT_R = "-20.000000" 11 | SHIFT_G = "-2.000000" 12 | SHIFT_B = "2.000000" 13 | 14 | DO_IN_GLOW = "1.000000" 15 | IN_GLOW_POWER = "3.200000" 16 | IN_GLOW_GAMMA = "2.000000" 17 | IN_GLOW_SPREAD = "2.900000" 18 | IN_GLOW_W = "3.000000" 19 | IN_GLOW_H = "7.000000" 20 | 21 | DO_PIXELGRID = "1.000000" 22 | PIXELGRID_MIN_W = "0.220000" 23 | PIXELGRID_MAX_W = "0.220000" 24 | PIXELGRID_GAMMA_W = "3.000000" 25 | PIXELGRID_BASAL_GRID = "0.20000" 26 | PIXELGRID_MAX_H = "1.250000" 27 | PIXELGRID_GAMMA_H = "3.800000" 28 | PIXELGRID_NO_INTERBLEED_H = "2.000000" 29 | PIXELGRID_Y_MASK = "0.300000" 30 | PIXELGRID_Y_MASK_COORDS = "0.000000" 31 | PIXELGRID_Y_MASK_SHIFT = "0.300000" 32 | PIXELGRID_Y_MASK_STEEP = "1.000000" 33 | PIXELGRID_Y_SPARK = "1.000000" 34 | 35 | DOT_M_G_STR = "1.000000" 36 | DOT_M_G_SHARP = "4.500000" 37 | DOT_M_MBLUR_STR = "0.000000" 38 | 39 | DO_HALO = "1.000000" 40 | HALO_POWER = "-0.325" 41 | HALO_SHARPNESS = "6.4" 42 | HALO_GAMMA = "3.000000" 43 | HALO_VS_SCAN = "1.000000" 44 | 45 | DO_BLOOM = "1.000000" 46 | BLOOM_MIX = "0.500000" 47 | BLOOM_GAMMA = "2.0" 48 | BLOOM_GAMMA_OUT = "2.000000" 49 | BLOOM_POWER = "2.150000" 50 | BLOOM_EYE_ADPT_SRT = "1.000000" 51 | BLOOM_EYE_INERTIA = "710.000000" 52 | BLOOM_OVER_WHITE = "0.000000" 53 | 54 | DO_CURVATURE = "1.000000" 55 | 56 | DO_BEZEL = "1.000000" 57 | BEZEL_FRAME_ZOOM = "0.17" 58 | BEZEL_INNER_ZOOM = "-0.01" 59 | BEZEL_R = "-0.190000" 60 | BEZEL_G = "-0.190000" 61 | BEZEL_B = "-0.190000" 62 | BEZEL_CON = "2.180000" 63 | BEZEL_RFL_BLR_SHD = "-0.110000" 64 | BEZEL_DIFFUSION_STR = "0.200000" 65 | BEZEL_SPCL_STRENGTH = "0.750000" 66 | 67 | BG_IMAGE_NIGHTIFY = "0.300000" 68 | AMBI_OVER_BEZEL_SIZE = "0.470000" 69 | AMBI_BG_IMAGE_BLEND_MODE = "1.000000" 70 | AMBI_BG_IMAGE_FORCE = "0.600000" 71 | 72 | DO_VIGNETTE = "1.000000" 73 | V_SIZE = "2.700000" 74 | 75 | DO_SPOT = "1.000000" 76 | 77 | -------------------------------------------------------------------------------- /_Presets_dontuse/Presets-WIP/pgrid3-Core_HMask-Aperturegrille-brighter.slangp: -------------------------------------------------------------------------------- 1 | #reference "pgrid3-Core_HMask-Aperturegrille.slangp" 2 | 3 | PIXELGRID_MIN_W = "0.350000" 4 | PIXELGRID_MAX_W = "0.600000" 5 | 6 | 7 | DO_HALO = "1.000000" 8 | HALO_POWER = "0.20000" 9 | HALO_SHARPNESS = "7.0" 10 | HALO_VS_SCAN = "0.700000" 11 | HALO_GAMMA = "1.6" 12 | 13 | DO_BLOOM = "1.0" 14 | BLOOM_MIX = "0.200000" 15 | 16 | 17 | -------------------------------------------------------------------------------- /_Presets_dontuse/Presets-WIP/pgrid3-Core_HMask-Aperturegrille.slangp: -------------------------------------------------------------------------------- 1 | #reference "../../koko-aio-ng.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | LUMINANCE = "0.300000" 5 | GAMMA_OUT = "0.400000" 6 | 7 | DO_SHIFT_RGB = "1.000000" 8 | OFFSET_STRENGTH = "0.300000" 9 | SHIFT_R = "20.000000" 10 | SHIFT_G = "1.000000" 11 | SHIFT_B = "20.000000" 12 | 13 | DO_IN_GLOW = "1.000000" 14 | IN_GLOW_POWER = "1.600000" 15 | IN_GLOW_GAMMA = "2.000000" 16 | IN_GLOW_SPREAD = "1.000000" 17 | IN_GLOW_W = "2.000000" 18 | IN_GLOW_H = "7.000000" 19 | IN_GLOW_BIAS = "0.000000" 20 | 21 | DO_PIXELGRID = "1.000000" 22 | PIXELGRID_SIZE_W = "0.000000" 23 | PIXELGRID_MIN_W = "0.250000" 24 | PIXELGRID_MAX_W = "0.550000" 25 | PIXELGRID_MUL_X = "0.875" 26 | PIXELGRID_H_PRST = "0.000000" 27 | PIXELGRID_R_SHIFT = "0.000000" 28 | PIXELGRID_B_SHIFT = "2.000000" 29 | PIXELGRID_Y_MASK = "0.000000" 30 | PIXELGRID_GAMMA_H = "5.0" 31 | PIXELGRID_BASAL_GRID = "0.0" 32 | 33 | DO_HALO = "1.000000" 34 | HALO_POWER = "0.050000" 35 | HALO_SHARPNESS = "6.0" 36 | HALO_VS_SCAN = "1.000000" 37 | 38 | BLOOM_MIX = "0.500000" 39 | 40 | DO_CURVATURE = "1.000000" 41 | GEOM_CORNER_SIZE = "0.005000" 42 | GEOM_CORNER_SMOOTH = "400.000000" 43 | 44 | DO_BEZEL = "1.000000" 45 | BEZEL_FRAME_ZOOM = "0.17" 46 | BEZEL_INNER_ZOOM = "-0.01" 47 | BEZEL_R = "-0.190000" 48 | BEZEL_G = "-0.190000" 49 | BEZEL_B = "-0.190000" 50 | BEZEL_CON = "2.180000" 51 | BEZEL_RFL_BLR_SHD = "-0.110000" 52 | BEZEL_DIFFUSION_STR = "0.200000" 53 | BEZEL_SPCL_STRENGTH = "0.750000" 54 | 55 | DO_BG_IMAGE = "0.000000" 56 | 57 | AMBI_OVER_BEZEL_SIZE = "0.470000" 58 | AMBI_BG_IMAGE_BLEND_MODE = "1.000000" 59 | AMBI_BG_IMAGE_FORCE = "0.600000" 60 | 61 | DO_DYNZOOM = "0.000000" 62 | 63 | DO_VIGNETTE = "1.000000" 64 | V_SIZE = "2.700000" 65 | V_POWER = "1.00000" 66 | 67 | DO_SPOT = "1.000000" 68 | S_POSITION_X = "-0.5" 69 | S_POSITION_Y = "0.5" 70 | 71 | ASPECT_Y = "1.000000" 72 | GAME_GEOM_INT_SCALE = "1.000000" 73 | 74 | -------------------------------------------------------------------------------- /_Presets_dontuse/Presets-WIP/pgrid3-Core_HMask-Core_Slotmask.slangp: -------------------------------------------------------------------------------- 1 | #reference "../../koko-aio-ng.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | LUMINANCE = "0.300000" 5 | GAMMA_OUT = "0.500000" 6 | 7 | DO_SHIFT_RGB = "1.000000" 8 | OFFSET_STRENGTH = "0.300000" 9 | SHIFT_R = "20.000000" 10 | SHIFT_G = "1.000000" 11 | SHIFT_B = "20.000000" 12 | 13 | DO_IN_GLOW = "1.000000" 14 | IN_GLOW_POWER = "1.900000" 15 | IN_GLOW_GAMMA = "2.000000" 16 | IN_GLOW_SPREAD = "1.000000" 17 | IN_GLOW_W = "2.000000" 18 | IN_GLOW_H = "7.000000" 19 | IN_GLOW_BIAS = "0.000000" 20 | 21 | DO_PIXELGRID = "1.000000" 22 | PIXELGRID_SIZE_W = "0.000000" 23 | PIXELGRID_MIN_W = "0.30000" 24 | PIXELGRID_MAX_W = "0.75" 25 | PIXELGRID_MUL_X = "0.875" 26 | PIXELGRID_H_PRST = "0.000000" 27 | PIXELGRID_R_SHIFT = "0.000000" 28 | PIXELGRID_B_SHIFT = "2.000000" 29 | PIXELGRID_Y_MASK = "0.000000" 30 | PIXELGRID_OFFSET_CORE = "0.070000" 31 | PIXELGRID_MIN_H = "0.300000" 32 | PIXELGRID_MAX_H = "0.500000" 33 | PIXELGRID_GAMMA_H = "5.0" 34 | PIXELGRID_BASAL_GRID = "0.0" 35 | 36 | DO_HALO = "1.000000" 37 | HALO_POWER = "0.120000" 38 | HALO_SHARPNESS = "6.0" 39 | HALO_VS_SCAN = "0.900000" 40 | HALO_GAMMA = "1.3" 41 | 42 | BLOOM_MIX = "0.400000" 43 | 44 | DO_CURVATURE = "1.000000" 45 | GEOM_CORNER_SIZE = "0.005000" 46 | GEOM_CORNER_SMOOTH = "400.000000" 47 | 48 | DO_BEZEL = "1.000000" 49 | BEZEL_FRAME_ZOOM = "0.17" 50 | BEZEL_INNER_ZOOM = "-0.01" 51 | BEZEL_R = "-0.190000" 52 | BEZEL_G = "-0.190000" 53 | BEZEL_B = "-0.190000" 54 | BEZEL_CON = "2.180000" 55 | BEZEL_RFL_BLR_SHD = "-0.110000" 56 | BEZEL_DIFFUSION_STR = "0.200000" 57 | BEZEL_SPCL_STRENGTH = "0.750000" 58 | 59 | DO_BLOOM = "1.0" 60 | BLOOM_MIX = "0.250000" 61 | 62 | DO_BG_IMAGE = "0.000000" 63 | 64 | AMBI_OVER_BEZEL_SIZE = "0.470000" 65 | AMBI_BG_IMAGE_BLEND_MODE = "1.000000" 66 | AMBI_BG_IMAGE_FORCE = "0.600000" 67 | 68 | DO_DYNZOOM = "0.000000" 69 | 70 | DO_VIGNETTE = "1.000000" 71 | V_SIZE = "2.700000" 72 | V_POWER = "1.00000" 73 | 74 | DO_SPOT = "1.000000" 75 | S_POSITION_X = "-0.5" 76 | S_POSITION_Y = "0.5" 77 | 78 | ASPECT_Y = "1.000000" 79 | GAME_GEOM_INT_SCALE = "1.000000" 80 | 81 | -------------------------------------------------------------------------------- /_Presets_dontuse/Presets-WIP/pgrid3-Core_HMask-Screen_Slotmask-brighter.slangp: -------------------------------------------------------------------------------- 1 | #reference "pgrid3-Core_HMask-Core_Slotmask.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | GAMMA_OUT = "0.450000" 5 | IN_GLOW_POWER = "1.700000" 6 | LUMINANCE = "0.000000" 7 | 8 | DO_IN_GLOW = "1.000000" 9 | IN_GLOW_GAMMA = "2.000000" 10 | 11 | 12 | DO_PIXELGRID = "1.000000" 13 | PIXELGRID_MIN_W = "0.500000" 14 | PIXELGRID_MAX_W = "0.700000" 15 | PIXELGRID_Y_SPARK = "0.150000" 16 | 17 | 18 | DO_HALO = "1.000000" 19 | HALO_NO_PREGAIN = "1.000000" 20 | HALO_POWER = "0.400000" 21 | HALO_GAMMA_OUT = "1.200000 22 | HALO_SHARPNESS = "6.5" 23 | HALO_VS_SCAN = "0.60000" 24 | 25 | DO_BLOOM = "1.0" 26 | BLOOM_POWER = "1.799999" 27 | BLOOM_MIX = "0.200000" 28 | 29 | -------------------------------------------------------------------------------- /_Presets_dontuse/Presets-WIP/pgrid3-Core_HMask-Screen_Slotmask.slangp: -------------------------------------------------------------------------------- 1 | #reference "../../koko-aio-ng.slangp" 2 | 3 | DO_CCORRECTION = "1.000000" 4 | LUMINANCE = "0.300000" 5 | GAMMA_OUT = "0.400000" 6 | 7 | DO_SHIFT_RGB = "1.000000" 8 | OFFSET_STRENGTH = "0.300000" 9 | SHIFT_R = "20.000000" 10 | SHIFT_G = "1.000000" 11 | SHIFT_B = "20.000000" 12 | 13 | DO_IN_GLOW = "1.000000" 14 | IN_GLOW_POWER = "1.600000" 15 | IN_GLOW_GAMMA = "2.000000" 16 | IN_GLOW_SPREAD = "1.000000" 17 | IN_GLOW_W = "2.000000" 18 | IN_GLOW_H = "7.000000" 19 | IN_GLOW_BIAS = "0.000000" 20 | 21 | DO_PIXELGRID = "1.000000" 22 | PIXELGRID_SIZE_W = "0.000000" 23 | PIXELGRID_MIN_W = "0.250000" 24 | PIXELGRID_MAX_W = "0.550000" 25 | PIXELGRID_MUL_X = "0.75" 26 | PIXELGRID_H_PRST = "0.000000" 27 | PIXELGRID_R_SHIFT = "0.000000" 28 | PIXELGRID_B_SHIFT = "2.000000" 29 | PIXELGRID_Y_MASK = "0.650000" 30 | PIXELGRID_Y_MASK_HEIGHT = "1.000000" 31 | PIXELGRID_Y_MASK_ON_WHITE = "0.50000" 32 | PIXELGRID_Y_MASK_STEEP = "3.000000" 33 | PIXELGRID_OFFSET_CORE = "0.000000" 34 | PIXELGRID_GAMMA_H = "5.0" 35 | PIXELGRID_BASAL_GRID = "0.0" 36 | 37 | 38 | 39 | DO_HALO = "1.000000" 40 | HALO_POWER = "0.050000" 41 | HALO_SHARPNESS = "6.0" 42 | HALO_VS_SCAN = "1.000000" 43 | 44 | BLOOM_MIX = "0.500000" 45 | 46 | DO_CURVATURE = "1.000000" 47 | GEOM_CORNER_SIZE = "0.005000" 48 | GEOM_CORNER_SMOOTH = "400.000000" 49 | 50 | DO_BEZEL = "1.000000" 51 | BEZEL_FRAME_ZOOM = "0.17" 52 | BEZEL_INNER_ZOOM = "-0.01" 53 | BEZEL_R = "-0.190000" 54 | BEZEL_G = "-0.190000" 55 | BEZEL_B = "-0.190000" 56 | BEZEL_CON = "2.180000" 57 | BEZEL_RFL_BLR_SHD = "-0.110000" 58 | BEZEL_DIFFUSION_STR = "0.200000" 59 | BEZEL_SPCL_STRENGTH = "0.750000" 60 | 61 | DO_BG_IMAGE = "0.000000" 62 | 63 | AMBI_OVER_BEZEL_SIZE = "0.470000" 64 | AMBI_BG_IMAGE_BLEND_MODE = "1.000000" 65 | AMBI_BG_IMAGE_FORCE = "0.600000" 66 | 67 | DO_DYNZOOM = "0.000000" 68 | 69 | DO_VIGNETTE = "1.000000" 70 | V_SIZE = "2.700000" 71 | V_POWER = "1.00000" 72 | 73 | DO_SPOT = "1.000000" 74 | S_POSITION_X = "-0.5" 75 | S_POSITION_Y = "0.5" 76 | 77 | ASPECT_Y = "1.000000" 78 | GAME_GEOM_INT_SCALE = "1.000000" 79 | 80 | -------------------------------------------------------------------------------- /_Presets_dontuse/Presets_Debug/all-off.slangp: -------------------------------------------------------------------------------- 1 | #reference "../../koko-aio-ng.slangp" 2 | 3 | DO_FXAA = "0.0" 4 | 5 | DO_OFFSET = "0.0" 6 | OFFSET_R = "-20.0" 7 | OFFSET_G = "1.0" 8 | OFFSET_B = "20.0" 9 | OFFSET_STRENGTH = "0.5" 10 | 11 | DO_SCANLINES = "0.0" 12 | SCANLINE_DARK = "0.5" 13 | SCANLINE_FLICKERING = "2.0" 14 | SCANLINES_BLEEDING = "0.45" 15 | 16 | DO_IN_GLOW = "0.0" 17 | IN_GLOW_POWER = "1.000000" 18 | IN_GLOW_W = "1.00000" 19 | IN_GLOW_H = "1.00000" 20 | IN_GLOW_GAMMA = "2.0" 21 | IN_GLOW_ADD = "0.0" 22 | 23 | DO_VMASK_AND_DARKLINES = "0.0" 24 | RGB_MASK_STRENGTH = "1.0" 25 | VMASK_USE_GM = "1.0" 26 | VMASK_GAP = "1.0" 27 | VMASK_OVERWHITE = "1.000000" 28 | 29 | DARKLINES_STRENGTH = "0.0" 30 | DO_DARKLINES_VOFFSET = "1.0" 31 | DARKLINES_PERIOD = "4.0" 32 | DRKLN_OVERWHITE = "1.0" 33 | 34 | DO_HALO = "0.0" 35 | HALO_POWER = "0.40" 36 | HALO_W = "3.500000" 37 | HALO_H = "3.500000" 38 | HALO_GAMMA = "2.0" 39 | 40 | DO_BLOOM = "0.0" 41 | BLOOM_MIX = "0.15" 42 | BLOOM_SIZE = "3.5" 43 | BLOOM_QUALITY = "2.0" 44 | BLOOM_GAMMA = "10.0" 45 | BLOOM_POWER = "10.0" 46 | BLOOM_GAMMA_OUT = "10.0" 47 | BLOOM_OVER_WHITE = "0.50" 48 | 49 | 50 | DO_CCORRECTION = "0.0" 51 | GAMMA_OUT = "0.40" 52 | SATURATION = "1.00" 53 | 54 | DO_ALT_BLANK = 0.0 55 | ALT_BLANK_STRENGTH = 0.0 56 | 57 | DO_AMBILIGHT = 0.0 58 | AMBI_FALLOFF = "0.40" 59 | AMBI_POWER = "1.0" 60 | AMBI_STEPS = "60.0" 61 | 62 | DO_BEZEL = "0.0" 63 | BEZEL_R = "-0.3" 64 | BEZEL_G = "-0.3" 65 | BEZEL_B = "-0.3" 66 | BEZEL_CON = "1.3" 67 | BEZEL_REF_START = "0.89" 68 | BEZEL_REF_END = "1.0" 69 | BEZEL_FRAME_ZOOM = "0.0" 70 | BEZEL_INNER_ZOOM = "-0.17" 71 | BEZEL_IMAGE_BORDER = "1.02" 72 | 73 | 74 | DO_CURVATURE = 0.0 75 | GEOM_WARP_X = 0.01 76 | GEOM_WARP_Y = 0.01 77 | GEOM_CORNER_SIZE = 0.01 78 | GEOM_CORNER_SMOOTH = 200 79 | 80 | DO_VIGNETTE = "0.0" 81 | V_SIZE = "1.0" 82 | V_POWER = "1.0" 83 | 84 | DO_SPOT = "0.0" 85 | S_POSITION_X = "-0.5" 86 | S_POSITION_Y = "0.5" 87 | S_SIZE = "0.4" 88 | S_POWER = "0.1" 89 | 90 | DO_DYNZOOM = "0.0" 91 | DYNZOOM_FACTOR = "80" 92 | 93 | 94 | -------------------------------------------------------------------------------- /_Presets_dontuse/Presets_Debug/all-on.slangp: -------------------------------------------------------------------------------- 1 | #reference "../../koko-aio-ng.slangp" 2 | 3 | DO_FXAA = "1.0" 4 | 5 | DO_OFFSET = "1.0" 6 | OFFSET_R = "-20.0" 7 | OFFSET_G = "1.0" 8 | OFFSET_B = "20.0" 9 | OFFSET_STRENGTH = "0.5" 10 | 11 | 12 | DO_GLOBAL_SHZO = "1.000000" 13 | GLOBAL_ZOOM = "0.854998" 14 | 15 | 16 | DO_IN_GLOW = "1.0" 17 | IN_GLOW_POWER = "1.000000" 18 | IN_GLOW_W = "1.00000" 19 | IN_GLOW_H = "1.00000" 20 | IN_GLOW_GAMMA = "3.0" 21 | IN_GLOW_ADD = "0.0" 22 | 23 | DO_PIXELGRID = "1.0" 24 | 25 | 26 | DO_SCANLINES = "1.0" 27 | SCANLINE_DARK = "0.5" 28 | SCANLINE_FLICKERING = "2.0" 29 | SCANLINES_BLEEDING = "0.45" 30 | 31 | DO_VMASK_AND_DARKLINES = "1.0" 32 | RGB_MASK_STRENGTH = "1.0" 33 | VMASK_USE_GM = "1.0" 34 | VMASK_GAP = "1.0" 35 | VMASK_OVERWHITE = "1.000000" 36 | 37 | DARKLINES_STRENGTH = "1.0" 38 | DO_DARKLINES_VOFFSET = "1.0" 39 | DARKLINES_PERIOD = "4.0" 40 | DRKLN_OVERWHITE = "1.0" 41 | 42 | DO_HALO = "1.0" 43 | HALO_POWER = "0.40" 44 | HALO_W = "3.500000" 45 | HALO_H = "3.500000" 46 | HALO_GAMMA = "3.0" 47 | 48 | DO_BLOOM = "1.0" 49 | BLOOM_MIX = "0.15" 50 | BLOOM_SIZE = "3.5" 51 | BLOOM_QUALITY = "1.0" 52 | BLOOM_GAMMA = "10.0" 53 | BLOOM_POWER = "10.0" 54 | BLOOM_GAMMA_OUT = "10.0" 55 | BLOOM_OVER_WHITE = "0.50" 56 | 57 | 58 | DO_CCORRECTION = "1.0" 59 | GAMMA_OUT = "0.40" 60 | SATURATION = "1.00" 61 | 62 | DO_ALT_BLANK = 0.0 63 | ALT_BLANK_STRENGTH = 0.0 64 | 65 | DO_AMBILIGHT = 1.0 66 | AMBI_FALLOFF = "0.40" 67 | AMBI_POWER = "1.0" 68 | AMBI_STEPS = "60.0" 69 | 70 | DO_BEZEL = "1.0" 71 | BEZEL_R = "-0.3" 72 | BEZEL_G = "-0.3" 73 | BEZEL_B = "-0.3" 74 | BEZEL_CON = "1.3" 75 | BEZEL_REF_START = "0.89" 76 | BEZEL_REF_END = "1.0" 77 | BEZEL_FRAME_ZOOM = "0.145000" 78 | BEZEL_INNER_ZOOM = "-0.17" 79 | BEZEL_IMAGE_BORDER = "1.02" 80 | 81 | 82 | DO_CURVATURE = 1.0 83 | GEOM_WARP_X = 0.01 84 | GEOM_WARP_Y = 0.01 85 | GEOM_CORNER_SIZE = 0.01 86 | GEOM_CORNER_SMOOTH = 200 87 | 88 | DO_VIGNETTE = "1.0" 89 | V_SIZE = "1.0" 90 | V_POWER = "1.0" 91 | 92 | DO_SPOT = "1.0" 93 | S_POSITION_X = "-0.5" 94 | S_POSITION_Y = "0.5" 95 | S_SIZE = "0.4" 96 | S_POWER = "0.1" 97 | 98 | DO_DYNZOOM = "0.0" 99 | DYNZOOM_FACTOR = "80" 100 | 101 | 102 | -------------------------------------------------------------------------------- /_Presets_dontuse/Presets_Debug/bench.slangp: -------------------------------------------------------------------------------- 1 | #reference "../../koko-aio-ng.slangp" 2 | 3 | DO_FXAA = "1.0" 4 | 5 | DO_OFFSET = "1.0" 6 | OFFSET_R = "-20.0" 7 | OFFSET_G = "1.0" 8 | OFFSET_B = "20.0" 9 | OFFSET_STRENGTH = "0.5" 10 | 11 | DO_SCANLINES = "1.0" 12 | SCANLINE_DARK = "0.5" 13 | SCANLINE_FLICKERING = "2.0" 14 | SCANLINES_BLEEDING = "0.45" 15 | 16 | DO_IN_GLOW = "1.0" 17 | IN_GLOW_POWER = "1.000000" 18 | IN_GLOW_W = "1.00000" 19 | IN_GLOW_H = "1.00000" 20 | IN_GLOW_GAMMA = "3.0" 21 | IN_GLOW_ADD = "0.0" 22 | 23 | DO_VMASK_AND_DARKLINES = "1.0" 24 | RGB_MASK_STRENGTH = "1.0" 25 | VMASK_USE_GM = "1.0" 26 | VMASK_GAP = "1.0" 27 | VMASK_OVERWHITE = "1.000000" 28 | 29 | DARKLINES_STRENGTH = "0.5" 30 | DO_DARKLINES_VOFFSET = "1.0" 31 | DARKLINES_PERIOD = "4.0" 32 | DRKLN_OVERWHITE = "1.0" 33 | 34 | DO_HALO = "1.0" 35 | HALO_POWER = "0.40" 36 | HALO_W = "3.500000" 37 | HALO_H = "3.500000" 38 | HALO_GAMMA = "3.0" 39 | 40 | DO_BLOOM = "1.0" 41 | BLOOM_MIX = "0.15" 42 | BLOOM_SIZE = "3.5" 43 | BLOOM_QUALITY = "1.0" 44 | BLOOM_GAMMA = "10.0" 45 | BLOOM_POWER = "10.0" 46 | BLOOM_GAMMA_OUT = "10.0" 47 | BLOOM_OVER_WHITE = "0.50" 48 | 49 | 50 | DO_CCORRECTION = "1.0" 51 | GAMMA_OUT = "0.40" 52 | SATURATION = "1.00" 53 | 54 | DO_ALT_BLANK = 1.0 55 | ALT_BLANK_STRENGTH = 0.0 56 | 57 | DO_AMBILIGHT = "1.0" 58 | AMBI_FALLOFF = "0.40" 59 | AMBI_POWER = "1.0" 60 | AMBI_STEPS = "60.0" 61 | 62 | DO_BEZEL = "1.0" 63 | BEZEL_R = "-0.3" 64 | BEZEL_G = "-0.3" 65 | BEZEL_B = "-0.3" 66 | BEZEL_CON = "1.3" 67 | BEZEL_REF_START = "0.89" 68 | BEZEL_REF_END = "1.0" 69 | BEZEL_FRAME_ZOOM = "0.0" 70 | BEZEL_INNER_ZOOM = "-0.17" 71 | BEZEL_IMAGE_BORDER = "1.02" 72 | 73 | 74 | DO_CURVATURE = "1.0" 75 | GEOM_WARP_X = 0.06 76 | GEOM_WARP_Y = 0.06 77 | GEOM_CORNER_SIZE = 0.01 78 | GEOM_CORNER_SMOOTH = 200 79 | 80 | DO_VIGNETTE = "1.0" 81 | V_SIZE = "1.0" 82 | V_POWER = "1.0" 83 | 84 | DO_SPOT = "1.0" 85 | S_POSITION_X = "-0.5" 86 | S_POSITION_Y = "0.5" 87 | S_SIZE = "0.4" 88 | S_POWER = "0.1" 89 | 90 | DO_DYNZOOM = "0.015" 91 | 92 | 93 | -------------------------------------------------------------------------------- /_Presets_dontuse/Presets_Debug/benchmark.slangp: -------------------------------------------------------------------------------- 1 | #reference "../../koko-aio-ng.slangp" 2 | 3 | DO_FXAA = "0.0" 4 | 5 | DO_OFFSET = "0.0" 6 | OFFSET_R = "-20.0" 7 | OFFSET_G = "1.0" 8 | OFFSET_B = "20.0" 9 | OFFSET_STRENGTH = "0.5" 10 | 11 | DO_SCANLINES = "0.0" 12 | SCANLINE_DARK = "0.5" 13 | SCANLINE_FLICKERING = "2.0" 14 | SCANLINES_BLEEDING = "0.45" 15 | 16 | DO_IN_GLOW = "0.0" 17 | IN_GLOW_POWER = "1.000000" 18 | IN_GLOW_W = "1.00000" 19 | IN_GLOW_H = "1.00000" 20 | IN_GLOW_GAMMA = "3.0" 21 | IN_GLOW_ADD = "0.0" 22 | 23 | DO_VMASK_AND_DARKLINES = "0.0" 24 | RGB_MASK_STRENGTH = "1.0" 25 | VMASK_USE_GM = "1.0" 26 | VMASK_GAP = "1.0" 27 | VMASK_OVERWHITE = "1.000000" 28 | 29 | DARKLINES_STRENGTH = "0.0" 30 | DO_DARKLINES_VOFFSET = "1.0" 31 | DARKLINES_PERIOD = "4.0" 32 | DRKLN_OVERWHITE = "1.0" 33 | 34 | DO_HALO = "0.0" 35 | HALO_POWER = "0.40" 36 | HALO_W = "3.500000" 37 | HALO_H = "3.500000" 38 | HALO_GAMMA = "3.0" 39 | 40 | DO_BLOOM = "0.0" 41 | BLOOM_MIX = "0.15" 42 | BLOOM_SIZE = "3.5" 43 | BLOOM_QUALITY = "1.0" 44 | BLOOM_GAMMA = "10.0" 45 | BLOOM_POWER = "10.0" 46 | BLOOM_GAMMA_OUT = "10.0" 47 | BLOOM_OVER_WHITE = "0.50" 48 | 49 | 50 | DO_CCORRECTION = "0.0" 51 | GAMMA_OUT = "0.40" 52 | SATURATION = "1.00" 53 | 54 | DO_ALT_BLANK = 0.0 55 | ALT_BLANK_STRENGTH = 0.0 56 | 57 | DO_AMBILIGHT = 0.0 58 | AMBI_FALLOFF = "0.40" 59 | AMBI_POWER = "1.0" 60 | AMBI_STEPS = "60.0" 61 | 62 | DO_BEZEL = "0.0" 63 | BEZEL_R = "-0.3" 64 | BEZEL_G = "-0.3" 65 | BEZEL_B = "-0.3" 66 | BEZEL_CON = "1.3" 67 | BEZEL_REF_START = "0.89" 68 | BEZEL_REF_END = "1.0" 69 | BEZEL_FRAME_ZOOM = "0.0" 70 | BEZEL_INNER_ZOOM = "-0.17" 71 | BEZEL_IMAGE_BORDER = "1.02" 72 | 73 | 74 | DO_CURVATURE = 0.0 75 | GEOM_CORNER_SIZE = 0.01 76 | GEOM_CORNER_SMOOTH = 200 77 | 78 | DO_VIGNETTE = "0.0" 79 | V_SIZE = "1.0" 80 | V_POWER = "1.0" 81 | 82 | DO_SPOT = "0.0" 83 | S_POSITION_X = "-0.5" 84 | S_POSITION_Y = "0.5" 85 | S_SIZE = "0.4" 86 | S_POWER = "0.1" 87 | 88 | DO_DYNZOOM = "0.0" 89 | DYNZOOM_FACTOR = "80" 90 | 91 | 92 | -------------------------------------------------------------------------------- /_Presets_dontuse/Presets_Debug/debug.slangp: -------------------------------------------------------------------------------- 1 | #reference "../../koko-aio-ng.slangp" 2 | 3 | DO_FXAA = "0.0" 4 | 5 | DO_SAT_BLEED = "0.0" 6 | 7 | DO_OFFSET = "0.0" 8 | OFFSET_R = "-20.0" 9 | OFFSET_G = "1.0" 10 | OFFSET_B = "20.0" 11 | OFFSET_STRENGTH = "0.5" 12 | 13 | DO_SCANLINES = "0.0" 14 | SCANLINE_DARK = "0.0" 15 | SCANLINE_FLICKERING = "2.0" 16 | SCANLINES_BLEEDING = "0.45" 17 | 18 | DO_IN_GLOW = "0.0" 19 | IN_GLOW_POWER = "1.000000" 20 | IN_GLOW_W = "0.50000" 21 | IN_GLOW_H = "0.50000" 22 | IN_GLOW_GAMMA = "2.0" 23 | IN_GLOW_BIAS = "0.0" 24 | IN_GLOW_SPREAD = "0.5" 25 | 26 | DO_VMASK_AND_DARKLINES = "0.0" 27 | RGB_MASK_STRENGTH = "1.0" 28 | VMASK_USE_GM = "0.0" 29 | VMASK_GAP = "0.0" 30 | VMASK_OVERWHITE = "1.000000" 31 | 32 | DARKLINES_STRENGTH = "0.0" 33 | DO_DARKLINES_VOFFSET = "1.0" 34 | DARKLINES_PERIOD = "4.0" 35 | DRKLN_OVERWHITE = "1.0" 36 | 37 | DO_HALO = "1.0" 38 | HALO_POWER = "2.40" 39 | HALO_W = "1" 40 | HALO_H = "1" 41 | HALO_GAMMA = "2.0" 42 | 43 | DO_BLOOM = "0.0" 44 | BLOOM_MIX = "0.15" 45 | BLOOM_SIZE = "3.5" 46 | BLOOM_QUALITY = "2.0" 47 | BLOOM_GAMMA = "10.0" 48 | BLOOM_POWER = "10.0" 49 | BLOOM_GAMMA_OUT = "10.0" 50 | BLOOM_OVER_WHITE = "0.50" 51 | 52 | 53 | DO_CCORRECTION = "1.0" 54 | GAMMA_OUT = "0.50" 55 | SATURATION = "1.00" 56 | 57 | DO_ALT_BLANK = 0.0 58 | ALT_BLANK_STRENGTH = 0.0 59 | 60 | DO_AMBILIGHT = 1.0 61 | AMBI_FALLOFF = "0.40" 62 | AMBI_POWER = "1.0" 63 | AMBI_STEPS = "60.0" 64 | 65 | DO_BEZEL = "0.0" 66 | BEZEL_R = "-0.3" 67 | BEZEL_G = "-0.3" 68 | BEZEL_B = "-0.3" 69 | BEZEL_CON = "1.3" 70 | BEZEL_REF_START = "0.89" 71 | BEZEL_REF_END = "1.0" 72 | BEZEL_FRAME_ZOOM = "0.0" 73 | BEZEL_INNER_ZOOM = "-0.17" 74 | BEZEL_IMAGE_BORDER = "1.02" 75 | BEZEL_USE_STRAIGHT = "1.0" 76 | 77 | DO_CURVATURE = 0.0 78 | GEOM_CORNER_SIZE = 0.01 79 | GEOM_CORNER_SMOOTH = 200 80 | 81 | DO_VIGNETTE = "0.0" 82 | V_SIZE = "1.0" 83 | V_POWER = "1.0" 84 | 85 | DO_SPOT = "0.0" 86 | S_POSITION_X = "-0.5" 87 | S_POSITION_Y = "0.5" 88 | S_SIZE = "0.4" 89 | S_POWER = "0.1" 90 | 91 | DO_DYNZOOM = "0.0" 92 | DYNZOOM_FACTOR = "80" 93 | 94 | 95 | -------------------------------------------------------------------------------- /_Presets_dontuse/Presets_Debug/debug2.slangp: -------------------------------------------------------------------------------- 1 | #reference "../../koko-aio-ng.slangp" 2 | 3 | prefer_std_pow = "1.0" 4 | 5 | DO_FXAA = "0.0" 6 | 7 | DO_SCANLINES = "1.0" 8 | SCANLINE_DARK = "0.0" 9 | SCANLINE_FLICKERING = 2.0 10 | 11 | DO_IN_GLOW = "1.0" 12 | IN_GLOW_POWER = "1.45" 13 | IN_GLOW_W = "7.0" 14 | IN_GLOW_h = "7.0" 15 | IN_GLOW_GAMMA = "1.0" 16 | IN_GLOW_ADD = "0.0" 17 | GLOW_OVER_DARK_SCANLINES = "0.0" 18 | 19 | DO_RGB_MASK = "1.0" 20 | RGB_MASK_STRENGTH = "1.0" 21 | VMASK_OVERWHITE = "1.0" 22 | 23 | DO_DARKLINES = "0.0" 24 | DARKLINES_STRENGTH = "1.0" 25 | DO_DARKLINES_VOFFSET = "1.0" 26 | DARKLINES_PERIOD = "4.0" 27 | DRKLN_OVERWHITE = "1.0" 28 | 29 | DO_HALO = "1.0" 30 | HALO_POWER = "0.2" 31 | HALO_W = "2" 32 | HALO_H = "2" 33 | HALO_GAMMA = "4" 34 | 35 | DO_BLOOM = "0.0" 36 | BLOOM_MIX = "0.2" 37 | BLOOM_SIZE = "2.0" 38 | BLOOM_QUALITY = "2.0" 39 | BLOOM_GAMMA = "4.0" 40 | BLOOM_POWER = "8.0" 41 | BLOOM_GAMMA_out = "1.5" 42 | bloom_on_dark_only = "1.0" 43 | 44 | DO_CCORRECTION = "1.0" 45 | GAMMA_OUT = "0.4" 46 | SATURATION = "1.1" 47 | 48 | DO_ALT_BLANK = 0.0 49 | ALT_BLANK_STRENGTH = 0.0 50 | 51 | DO_AMBILIGHT = 1.0 52 | 53 | 54 | DO_BEZEL = "0.0" 55 | BEZEL_R = "-0.3" 56 | BEZEL_G = "-0.3" 57 | BEZEL_B = "-0.3" 58 | BEZEL_CON = "1.3" 59 | BEZEL_REF_START = "0.89" 60 | BEZEL_REF_END = "1.0" 61 | BEZEL_FRAME_ZOOM = "0.0" 62 | BEZEL_INNER_ZOOM = "-0.18" 63 | 64 | DO_CURVATURE = 0.0 65 | GEOM_BORDER_WX = 0.0 66 | GEOM_BORDER_WY = 0.0 67 | GEOM_CORNER_SIZE = 0.01 68 | GEOM_CORNER_SMOOTH = 775 69 | GEOM_ZOOMOUT = 0.18 70 | GEOM_GAP_SIZE = 0.15 71 | -------------------------------------------------------------------------------- /_standalone-shaders/koko-ambi-standalone/0_koko-ambi-stock.slang: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | // Released under: See LICENSE.txt 4 | 5 | layout(push_constant) uniform Push { 6 | mat4 MVP; 7 | vec4 SourceSize; 8 | } params; 9 | 10 | layout(std140, set = 0, binding = 0) uniform UBO { 11 | mat4 MVP; 12 | } global; 13 | 14 | #pragma stage vertex 15 | layout(location = 0) in vec4 Position; 16 | layout(location = 1) in vec2 TexCoord; 17 | 18 | layout(location = 0) out vec2 vTexCoord; 19 | 20 | void main() { 21 | gl_Position = global.MVP * Position; 22 | vTexCoord = TexCoord; 23 | } 24 | 25 | #pragma stage fragment 26 | layout(location = 0) in vec2 vTexCoord; 27 | layout(location = 0) out vec4 FragColor; 28 | layout(set = 0, binding = 2) uniform sampler2D Source; 29 | 30 | 31 | void main() { 32 | FragColor = texture(Source, vTexCoord); 33 | } 34 | 35 | 36 | -------------------------------------------------------------------------------- /_standalone-shaders/koko-ambi-standalone/1_koko-ambi-avglum.slang: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | // Released under: See LICENSE.txt 4 | 5 | #define leds_per_strip 8 6 | 7 | layout(push_constant) uniform Push { 8 | mat4 MVP; 9 | vec4 SourceSize; 10 | uint FrameCount; 11 | } params; 12 | 13 | layout(std140, set = 0, binding = 0) uniform UBO { 14 | mat4 MVP; 15 | } global; 16 | 17 | #pragma stage vertex 18 | layout(location = 0) in vec4 Position; 19 | layout(location = 1) in vec2 TexCoord; 20 | 21 | layout(location = 0) out vec2 vTexCoord; 22 | layout(location = 1) out float lod; 23 | 24 | void main() { 25 | gl_Position = global.MVP * Position; 26 | vTexCoord = TexCoord; 27 | 28 | //Calc a lod for a texture sized led_strip x led_strip 29 | lod = log2(params.SourceSize.y / leds_per_strip); 30 | 31 | } 32 | 33 | #pragma stage fragment 34 | layout(location = 0) in vec2 vTexCoord; 35 | layout(location = 1) in float lod; 36 | layout(location = 0) out vec4 FragColor; 37 | layout(set = 0, binding = 2) uniform sampler2D Source; 38 | layout(set = 0, binding = 3) uniform sampler2D avglum_passFeedback; 39 | 40 | 41 | /* The following will allow to sample at reduced interval 42 | The scene change detection logic will take advantage of it 43 | So that quick fades will still be treated as scene changes 44 | */ 45 | #define AMBI_AVGLUM_DIVIDER 4 46 | 47 | float get_avg_lum_from_mip() { 48 | vec3 mip = textureLod(Source, vec2(0.5,0.5),20.0).rgb; 49 | return dot(mip, vec3(1/3.0)); 50 | } 51 | 52 | float get_avglum() { 53 | //Only update at right time; else return the previous frame. 54 | bool reduced_sample_time_is_now = (mod(params.FrameCount,AMBI_AVGLUM_DIVIDER) == 0); 55 | if (reduced_sample_time_is_now) 56 | return get_avg_lum_from_mip(); 57 | 58 | float avglum_feedback = texture(avglum_passFeedback,vTexCoord).a; 59 | avglum_feedback = max(avglum_feedback, 0.0); // <- Sanitize input to avoid glitches when enabling the option runtime. 60 | return avglum_feedback; 61 | } 62 | 63 | void main() { 64 | vec4 pixel_out ; 65 | FragColor = vec4( textureLod(Source, vTexCoord, lod).rgb, get_avglum() ); 66 | } 67 | 68 | 69 | -------------------------------------------------------------------------------- /_standalone-shaders/koko-ambi-standalone/3_koko-ambi-viewport.slang: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | // Released under: See LICENSE.txt 4 | 5 | layout(push_constant) uniform Push { 6 | mat4 MVP; 7 | vec4 SourceSize; 8 | vec4 FinalViewportSize; 9 | } params; 10 | 11 | layout(std140, set = 0, binding = 0) uniform UBO { 12 | mat4 MVP; 13 | } global; 14 | 15 | #pragma stage vertex 16 | layout(location = 0) in vec4 Position; 17 | layout(location = 1) in vec2 TexCoord; 18 | 19 | layout(location = 0) out vec2 vViewportCoords; 20 | layout(location = 1) out vec2 vContentCoords; 21 | 22 | vec2 zoom(vec2 in_coords, float zoom_factor) { 23 | float off = 1.0/(zoom_factor*2.0) - 0.5; 24 | return (in_coords/zoom_factor)-off; 25 | } 26 | 27 | float zoom1D(float in_coord, float zoom_factor) { 28 | float off = 1.0/(zoom_factor*2.0) - 0.5; 29 | return (in_coord/zoom_factor)-off; 30 | } 31 | vec2 get_scaled_coords_aspect(vec2 pTexCoord, vec4 destsize, float in_aspect , bool is_rotated){ 32 | float scale_x = 1.0; 33 | float scale_y = 1.0; 34 | float offset_x = 0.0 ; 35 | float offset_y = 0.0 ; 36 | if (is_rotated) { 37 | scale_y = destsize.x/(destsize.y / in_aspect ); 38 | offset_y = (0.5 * scale_y ) - 0.5 ; 39 | } else { 40 | //to fit width, use this: 41 | scale_x = destsize.x/(destsize.y * in_aspect); 42 | offset_x = (0.5 * scale_x ) - 0.5 ; 43 | 44 | //to fit height, use this: 45 | //scale_y = destsize.y/(destsize.x / in_aspect); 46 | //offset_y = (0.5 * scale_y ) - 0.5 ; 47 | } 48 | 49 | vec2 scale_coord=vec2(pTexCoord.x*scale_x - offset_x , pTexCoord.y*scale_y - offset_y); 50 | return scale_coord; 51 | } 52 | 53 | #define ASPECT 1.333333 54 | void main() { 55 | 56 | gl_Position = global.MVP * Position; 57 | vViewportCoords = TexCoord; 58 | vContentCoords = get_scaled_coords_aspect(TexCoord, params.FinalViewportSize, ASPECT, false); 59 | vContentCoords = zoom(vContentCoords, 0.8); 60 | //vViewportCoords.x = zoom1D(vViewportCoords.y, 1/ASPECT); 61 | } 62 | 63 | #pragma stage fragment 64 | layout(location = 0) in vec2 vViewportCoords; 65 | layout(location = 1) in vec2 vContentCoords; 66 | 67 | layout(location = 0) out vec4 FragColor; 68 | layout(set = 0, binding = 1) uniform sampler2D Original; 69 | layout(set = 0, binding = 2) uniform sampler2D Source; 70 | 71 | 72 | void main() { 73 | vec3 pixel_out; 74 | if (vContentCoords.x < 0.0 || vContentCoords.x > 1.0 || vContentCoords.y < 0.0 || vContentCoords.y > 1.0) 75 | pixel_out = texture(Source, vViewportCoords).rgb; //Ambilight 76 | else 77 | pixel_out = texture(Original, vContentCoords).rgb; //Content 78 | 79 | FragColor = vec4(pixel_out, 1.0); 80 | } 81 | 82 | 83 | -------------------------------------------------------------------------------- /_standalone-shaders/koko-ambi-standalone/koko-ambi.slangp: -------------------------------------------------------------------------------- 1 | // Released under: See LICENSE.txt 2 | 3 | 4 | shaders = 4 5 | shader0 = 0_koko-ambi-stock.slang 6 | filter_linear0 = true 7 | mipmap_input0 = true 8 | scale_type0 = source 9 | scale0 = 1.0 10 | wrap_mode0 = "clamp_to_border" 11 | 12 | shader1 = 1_koko-ambi-avglum.slang 13 | alias1 = avglum_pass 14 | filter_linear1 = true 15 | mipmap_input1 = true 16 | scale_type1 = source 17 | scale1 = 1.0 18 | wrap_mode1 = "mirrored_repeat" 19 | 20 | shader2 = 2_koko-ambi-temporal.slang 21 | alias2 = ambi_temporal_pass 22 | filter_linear2 = true 23 | mipmap_input2 = false 24 | scale_type2 = viewport 25 | scale2 = 0.1 26 | float_framebuffer2 = true 27 | 28 | shader3 = 3_koko-ambi-viewport.slang 29 | filter_linear3 = true 30 | mipmap_input3 = false 31 | scale_type3 = viewport 32 | scale3 = 1.0 33 | -------------------------------------------------------------------------------- /_standalone-shaders/koko-gameboy-mono-standlone/koko-gbmono.slangp: -------------------------------------------------------------------------------- 1 | # Koko-aio shader is meant to be an all-in one crt shader. 2 | # It can be configured with many parameters, so that can be 3 | # scaled to run on even on modest gpus while still developed to 4 | # run with heavier presets on at least Haswell+ iGpus. 5 | # It is not meant to simulate the internal behaviour of CRT displays, 6 | # but to give users the parameters to make their monitors to look similar. 7 | # Several presets are included. 8 | 9 | # Actually it provides emulation for: 10 | # scanlines, screenlines, RGB vertical masks, horizontal slot masks, 11 | # glowing, haloing, blooming, gamma and SATURATION correction,pixel_outi 12 | # black frame insertions, interlace emulation, antialiasing. 13 | 14 | # External code by: 15 | # * Nvidia (FXAA) 16 | 17 | 18 | 19 | 20 | # Bezel texture contains the following infomations: 21 | # - The red channel represents the luminance information 22 | # - The green channel represents the highlights 23 | # - The alpha channel in the inner frame represents the part of the bezel that will be filled by the game content 24 | # - The blue channel represents the part of the bezel that will be filled by the game reflection. 25 | 26 | 27 | 28 | 29 | shaders = 3 30 | 31 | # NTSC Color artifacts pass: 32 | # The very first pass emulates ntsc color artifacting. 33 | # Being a fast single pass process, don't expect it to be 100% accurate 34 | # It is able to drag rainbows as seen in Megadrive games with an option 35 | # To make it oblique. 36 | # It also does input color corrections to the input signal (saturation,brightness,contrast...) 37 | # It also does motion blur for dot matrix. 38 | shader0 = shaders/color_pass.slang 39 | alias0 = "color_pass" 40 | filter_linear0 = false 41 | scale_type0 = source 42 | scale0 = 2.0 43 | 44 | shader1 = shaders/shadow_pass.slang 45 | alias1 = "shadow_pass" 46 | #Soft shadows 47 | filter_linear1 = true 48 | scale_type1 = source 49 | scale1 = 1.0 50 | 51 | 52 | shader2 = shaders/vp_pass.slang 53 | alias2 = "vp_pass" 54 | filter_linear2 = true 55 | scale_type2 = viewport 56 | scale2 = 1.0 57 | 58 | 59 | 60 | -------------------------------------------------------------------------------- /_standalone-shaders/koko-gameboy-mono-standlone/presets/gameboy_mono_colorized.slangp: -------------------------------------------------------------------------------- 1 | #reference "../koko-gbmono.slangp" 2 | 3 | BRIGHTNESS = "0.060000" 4 | CONTRAST = "-0.270000" 5 | COLOR_MONO_COLORIZE = "1.000000" 6 | COLOR_MONO_HUE1 = "0.180000" 7 | COLOR_MONO_HUE2 = "0.380000" 8 | SATURATION = "0.850000" 9 | DOT_M_G_STR = "0.110000" 10 | DOT_M_G_TRESH = "0.120001" 11 | DOT_M_G_BRT = "0.849999" 12 | DOT_M_G_SHARP = "20.000000" 13 | DOT_M_RGB_STR = "0.000000" 14 | DOT_M_MBLUR_MODE = "1.000000" 15 | DOT_M_SHADOW_STR = "0.750000" 16 | DOT_M_SHADOW_OFF = "0.500000" 17 | DO_VIGNETTE = "1.000000" 18 | V_SIZE = "1.350001" 19 | V_POWER = "1.170000" 20 | DO_SPOT = "1.000000" 21 | S_POSITION_X = "-0.45" 22 | S_POSITION_Y = "0.5" 23 | S_SIZE = "1.000000" 24 | ASPECT_X = "1.000000" 25 | ASPECT_Y = "1.000000" 26 | GAME_GEOM_INT_SCALE = "2.000000" 27 | -------------------------------------------------------------------------------- /_standalone-shaders/koko-gameboy-mono-standlone/readme.txt: -------------------------------------------------------------------------------- 1 | This is a stripped down version of koko-aio intended for exclusive gameboy monochrome emulation only. 2 | Well, in theory it provides generic dot-matrix display emulation with core pixel-width rgb subpixels 3 | -------------------------------------------------------------------------------- /_standalone-shaders/koko-gameboy-mono-standlone/shaders/color_pass.slang: -------------------------------------------------------------------------------- 1 | #version 450 2 | #include "config.inc" 3 | 4 | #define NTSC_FILTER_WIDTH_MAX 25 5 | #define NTSC_FILTER_MIDDLE NTSC_FILTER_WIDTH/2 6 | 7 | #pragma stage vertex 8 | layout(location = 0) in vec4 Position; 9 | layout(location = 1) in vec2 TexCoord; 10 | layout(location = 1) out vec3 vTemperature_rgb; 11 | layout(location = 0) out vec2 vTexCoord; 12 | 13 | 14 | #include "includes/functions.include.slang" 15 | 16 | 17 | void main() { 18 | gl_Position = global.MVP * Position; 19 | vTexCoord = TexCoord * 1.0001; 20 | 21 | if (TEMPERATURE != 6500) 22 | vTemperature_rgb = kelvin2rgb(TEMPERATURE); 23 | } 24 | 25 | 26 | #pragma stage fragment 27 | 28 | #include "includes/functions.include.slang" 29 | 30 | layout(location = 0) in vec2 vTexCoord; 31 | layout(location = 1) in vec3 vTemperature_rgb; 32 | 33 | 34 | layout(location = 0) out vec4 FragColor; 35 | 36 | layout(set = 0, binding = 2) uniform sampler2D Source; 37 | layout(set = 0, binding = 3) uniform sampler2D color_passFeedback; 38 | 39 | 40 | void main() { 41 | vec3 pixel_out = texture(Source, vTexCoord).rgb; 42 | 43 | 44 | //Colorize: 45 | pixel_out = color_tools(pixel_out, vTemperature_rgb); 46 | 47 | //Motion blur / ghosting 48 | if (DOT_M_MBLUR_STR > 1.0) { 49 | vec3 feedback = texture(color_passFeedback, vTexCoord).rgb; 50 | 51 | vec3 m_blur_adapted = vec3(DOT_M_MBLUR_STR); 52 | if (DOT_M_MBLUR_MODE > 0.0) { 53 | vec3 adaption = mix_step (pixel_out - feedback, 54 | feedback - pixel_out, 55 | DOT_M_MBLUR_MODE -1); 56 | 57 | m_blur_adapted *= clamp( adaption, 0.0, 1.0 ); 58 | m_blur_adapted = pow(m_blur_adapted, vec3(0.25)); 59 | } 60 | pixel_out = mix(pixel_out, feedback, m_blur_adapted); 61 | } 62 | 63 | 64 | FragColor = vec4(pixel_out, 1.0); 65 | 66 | } 67 | 68 | 69 | -------------------------------------------------------------------------------- /_standalone-shaders/koko-gameboy-mono-standlone/shaders/shadow_pass.slang: -------------------------------------------------------------------------------- 1 | #version 450 2 | #include "config.inc" 3 | 4 | #define NTSC_FILTER_WIDTH_MAX 25 5 | #define NTSC_FILTER_MIDDLE NTSC_FILTER_WIDTH/2 6 | 7 | #pragma stage vertex 8 | layout(location = 0) in vec4 Position; 9 | layout(location = 1) in vec2 TexCoord; 10 | layout(location = 1) out vec3 vTemperature_rgb; 11 | layout(location = 0) out vec2 vTexCoord; 12 | 13 | 14 | #include "includes/functions.include.slang" 15 | 16 | 17 | void main() { 18 | gl_Position = global.MVP * Position; 19 | vTexCoord = TexCoord * 1.0001; 20 | 21 | if (TEMPERATURE != 6500) 22 | vTemperature_rgb = kelvin2rgb(TEMPERATURE); 23 | } 24 | 25 | 26 | #pragma stage fragment 27 | 28 | #include "includes/functions.include.slang" 29 | 30 | layout(location = 0) in vec2 vTexCoord; 31 | layout(location = 1) in vec3 vTemperature_rgb; 32 | 33 | 34 | layout(location = 0) out vec4 FragColor; 35 | 36 | layout(set = 0, binding = 2) uniform sampler2D Source; 37 | 38 | 39 | void main() { 40 | vec3 pixel_out = texture(Source, vTexCoord).rgb; 41 | 42 | //Shadows 43 | if (DOT_M_SHADOW_STR > 0.0) { 44 | vec2 d = -vec2(params.SourceSize.z, params.SourceSize.w) * 0.5; 45 | vec3 pixel_offset; 46 | 47 | // pixel_offset = texture(Source, vTexCoord + vec2(DOT_M_SHADOW_OFF, abs(DOT_M_SHADOW_OFF)) * d).rgb; 48 | pixel_offset = texture(Source, vTexCoord + vec2(DOT_M_SHADOW_OFF) * d).rgb; 49 | pixel_out = pixel_out - max( (pixel_out - pixel_offset), vec3(0.0) ) * DOT_M_SHADOW_STR; 50 | } 51 | 52 | 53 | FragColor = vec4(pixel_out, 1.0); 54 | 55 | } 56 | 57 | 58 | -------------------------------------------------------------------------------- /config/config-user.txt: -------------------------------------------------------------------------------- 1 | // THIS FILE IN UNSUPPORTED on Retroarch > 1.19.1 IN FAVOUR OF config-user-optional.txt 2 | 3 | // Assuming retroarch is >= 1.19, 4 | // This file WOULD BE OVERWRITTEN by an update, so it is now unsupported 5 | // in favour of the new config-user-optional.txt 6 | // Retroarch > 1.19.1 users have to migrate the usage of config-user.txt to config-user-optional.txt 7 | // the syntax is the same. 8 | 9 | // Old version Retroarch users can continue to use this file, instead. 10 | 11 | 12 | 13 | // DONT DELETE THIS LINE -------------------------------------------------------------------------------- /shaders-ng/bloom_pass_1.slang: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | // This is one of several passes needed to cheaply emulate the bloom effect. 4 | 5 | #include "config.inc" 6 | #include "includes/functions.include.slang" 7 | 8 | #pragma stage vertex 9 | layout(location = 0) in vec4 Position; 10 | layout(location = 1) in vec2 TexCoord; 11 | layout(location = 0) out vec2 vTexCoord; 12 | layout(location = 1) out vec2 vFuzzy_main_pass_stage_1; 13 | layout(location = 5) out vec2 blur_radius_adpt; 14 | 15 | 16 | void main() { 17 | gl_Position = global.MVP * Position; 18 | vTexCoord = TexCoord; 19 | 20 | blur_radius_adpt = radius_blur_adapt(BLOOM_SIZE); 21 | 22 | //Get fuzzy mul and pow factor 23 | vFuzzy_main_pass_stage_1 = apply_fuzzy_main_pass_stage_1(); 24 | } 25 | 26 | #pragma stage fragment 27 | 28 | layout(location = 0) in vec2 vTexCoord; 29 | layout(location = 1) in vec2 vFuzzy_main_pass_stage_1; 30 | layout(location = 5) in vec2 blur_radius_adpt; 31 | 32 | layout(location = 0) out vec4 FragColor; 33 | 34 | layout(set = 0, binding = 1) uniform sampler2D colortools_and_ntsc_pass; 35 | 36 | #include "includes/blooms.include.slang" 37 | 38 | vec3 bloom_gamma_power2(sampler2D smp, vec2 uv, vec4 smpsize, float gamma) { 39 | const vec2 d = smpsize.zw; 40 | vec3 color = vec3(0.0); 41 | vec3 lookup; 42 | const vec3 vec3gamma = vec3(gamma); 43 | lookup = textureLod(smp, uv + vec2(-1,-1) * d, 0).rgb; color +=pow(lookup.rgb, vec3gamma); 44 | lookup = textureLod(smp, uv + vec2(-1, 0) * d, 0).rgb; color +=pow(lookup.rgb, vec3gamma); 45 | lookup = textureLod(smp, uv + vec2(-1,+1) * d, 0).rgb; color +=pow(lookup.rgb, vec3gamma); 46 | lookup = textureLod(smp, uv + vec2( 0,-1) * d, 0).rgb; color +=pow(lookup.rgb, vec3gamma); 47 | lookup = textureLod(smp, uv + vec2( 0, 0) * d, 0).rgb; color +=pow(lookup.rgb, vec3gamma); 48 | lookup = textureLod(smp, uv + vec2( 0,+1) * d, 0).rgb; color +=pow(lookup.rgb, vec3gamma); 49 | lookup = textureLod(smp, uv + vec2(+1,-1) * d, 0).rgb; color +=pow(lookup.rgb, vec3gamma); 50 | lookup = textureLod(smp, uv + vec2(+1, 0) * d, 0).rgb; color +=pow(lookup.rgb, vec3gamma); 51 | lookup = textureLod(smp, uv + vec2(+1,+1) * d, 0).rgb; color +=pow(lookup.rgb, vec3gamma); 52 | return color/(9.0); 53 | } 54 | 55 | void main() { 56 | if (DO_BLOOM == 0.0) return; 57 | //vec3 bloom_gamma_power2(sampler2D smp, vec2 uv, vec4 smpsize, float gamma) { 58 | vec3 bloomed = bloom_gamma_power2( colortools_and_ntsc_pass, vTexCoord, params.OriginalSize, BLOOM_GAMMA); 59 | bloomed = apply_fuzzy_main_pass_stage_2(bloomed, vFuzzy_main_pass_stage_1); 60 | FragColor.rgb = bloomed; 61 | } 62 | -------------------------------------------------------------------------------- /shaders-ng/bloom_pass_2.slang: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | // This is one of several passes needed to cheaply emulate the bloom effect. 4 | 5 | #include "config.inc" 6 | #include "includes/functions.include.slang" 7 | 8 | #pragma stage vertex 9 | layout(location = 0) in vec4 Position; 10 | layout(location = 1) in vec2 TexCoord; 11 | layout(location = 0) out vec2 vTexCoord; 12 | layout(location = 5) out vec2 blur_radius_adpt; 13 | 14 | void main() { 15 | gl_Position = global.MVP * Position; 16 | vTexCoord = TexCoord; 17 | blur_radius_adpt = radius_blur_adapt(BLOOM_SIZE); 18 | } 19 | 20 | #pragma stage fragment 21 | 22 | layout(location = 0) in vec2 vTexCoord; 23 | layout(location = 5) in vec2 blur_radius_adpt; 24 | 25 | layout(location = 0) out vec4 FragColor; 26 | layout(set = 0, binding = 2) uniform sampler2D Source; 27 | 28 | 29 | #include "includes/blooms.include.slang" 30 | 31 | #define offset 0.1963495408493621 // TAU/8.0/4.0*1.0 32 | 33 | void main() { 34 | if (DO_BLOOM == 0.0) return; 35 | 36 | vec3 bloomed = bloom( 37 | Source, 38 | vTexCoord, 39 | params.SourceSize, 40 | blur_radius_adpt, 41 | BLOOM_QUALITY, 42 | offset, 43 | 0.0 44 | ); 45 | 46 | 47 | FragColor.rgb = bloomed; //FragColor = texture(Source, vTexCoord); 48 | } 49 | -------------------------------------------------------------------------------- /shaders-ng/bloom_pass_3.slang: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | // This is one of several passes needed to cheaply emulate the bloom effect. 4 | 5 | #include "config.inc" 6 | #include "includes/functions.include.slang" 7 | 8 | #pragma stage vertex 9 | layout(location = 0) in vec4 Position; 10 | layout(location = 1) in vec2 TexCoord; 11 | layout(location = 0) out vec2 vTexCoord; 12 | layout(location = 5) out vec2 blur_radius_adpt; 13 | 14 | void main() { 15 | gl_Position = global.MVP * Position; 16 | vTexCoord = TexCoord; 17 | blur_radius_adpt = radius_blur_adapt(BLOOM_SIZE); 18 | } 19 | 20 | #pragma stage fragment 21 | 22 | layout(location = 0) in vec2 vTexCoord; 23 | layout(location = 5) in vec2 blur_radius_adpt; 24 | layout(location = 0) out vec4 FragColor; 25 | layout(set = 0, binding = 2) uniform sampler2D Source; 26 | 27 | #include "includes/blooms.include.slang" 28 | 29 | #define offset 0.3926990816987242 //TAU/8.0/4.0*2.0 30 | 31 | void main() { 32 | if (DO_BLOOM == 0.0) return; 33 | 34 | vec3 bloomed = bloom( 35 | Source, 36 | vTexCoord, 37 | params.SourceSize, 38 | blur_radius_adpt, 39 | BLOOM_QUALITY, 40 | offset, 41 | 0.0 42 | ); 43 | 44 | FragColor.rgb = bloomed; //FragColor = texture(Source,vTexCoord); 45 | 46 | } 47 | -------------------------------------------------------------------------------- /shaders-ng/halo_pre_gamma.slang: -------------------------------------------------------------------------------- 1 | #version 450 2 | #include "config.inc" 3 | #include "includes/functions.include.slang" 4 | 5 | #pragma stage vertex 6 | layout(location = 0) in vec4 Position; 7 | layout(location = 1) in vec2 TexCoord; 8 | layout(location = 0) out vec2 vTexCoord; 9 | layout(location = 1) out float vHALO_UNGAIN_FACTOR; 10 | 11 | void main() { 12 | gl_Position = global.MVP * Position; 13 | vTexCoord = TexCoord; 14 | 15 | //Shift texel coord to optimize blurring. 16 | //will invert the shift in the second pass. 17 | float m = map_range(HALO_SHARPNESS, 0.0, GLOW_SHARP_MAX, 0.0, 1.0); 18 | vTexCoord -= mix( params.SourceSize.zw*0.5, vec2(0.0), m); 19 | 20 | vHALO_UNGAIN_FACTOR = get_halo_ungain_factor(); 21 | 22 | bool bIs_Interlaced = is_interlaced(); 23 | 24 | } 25 | 26 | #pragma stage fragment 27 | layout(location = 0) in vec2 vTexCoord; 28 | layout(location = 1) in float vHALO_UNGAIN_FACTOR; 29 | 30 | layout(location = 0) out vec4 FragColor; 31 | 32 | layout(set = 0, binding = 4) uniform sampler2D in_glow_pass; 33 | 34 | #ifndef D3D_WORKAROUND 35 | #ifdef _HAS_FRAMETIME_UNIFORMS 36 | #ifndef ORIGINAL_FPS_TRUSTED 37 | layout(set = 0, binding = 5) uniform sampler2D halo_pre_gamma_passFeedback; 38 | #endif 39 | #endif 40 | #endif 41 | 42 | void main() { 43 | 44 | #ifndef D3D_WORKAROUND 45 | #ifdef _HAS_FRAMETIME_UNIFORMS 46 | #ifndef ORIGINAL_FPS_TRUSTED 47 | if (global.OriginalFPS < 35.0) { 48 | //always trust cores that reports under 35fps (30,25). 49 | FragColor.a = global.OriginalFPS; 50 | } else { 51 | float fps_avg = texture(halo_pre_gamma_passFeedback, vec2(0.5)).a; 52 | float fps_now = 1000.0/(global.FrameTimeDelta/1000.0); 53 | 54 | //Ditch values outside thhis range: 55 | float l = 10.0; 56 | float h = 90.0; 57 | 58 | if (clamp(fps_now, l, h) != fps_now) 59 | fps_now = FPS_MEAN; 60 | if (clamp(fps_avg, l, h) != fps_avg) 61 | fps_avg = FPS_MEAN; 62 | 63 | //Average values: 64 | FragColor.a = mix(fps_avg, fps_now, 0.05); 65 | } 66 | #endif 67 | #endif 68 | #endif 69 | 70 | 71 | #ifndef D3D_WORKAROUND 72 | if (is_skipped_frame()) 73 | return; 74 | #endif 75 | 76 | if (DO_HALO == 0.0 ) return; 77 | 78 | vec3 pixel_haloed = texture(in_glow_pass, vTexCoord).rgb; 79 | 80 | if (HALO_NO_PREGAIN == 1.0) pixel_haloed/=vHALO_UNGAIN_FACTOR; 81 | 82 | pixel_haloed = pow(pixel_haloed, vec3(HALO_GAMMA)); 83 | 84 | FragColor.rgb = pixel_haloed; 85 | 86 | } 87 | -------------------------------------------------------------------------------- /shaders-ng/includes/blooms.include.slang: -------------------------------------------------------------------------------- 1 | #define bdirections 8 2 | 3 | vec3 bloom_gamma_power(sampler2D smp, vec2 uv, vec4 smpsize, vec2 bsize, float quality, float gamma, float power, float start_offset, float lod) { 4 | vec3 lookup; 5 | vec3 color = vec3(0.0); 6 | vec3 vec3gamma = vec3(gamma); 7 | 8 | for( float d=start_offset; d