├── .gitignore ├── LICENSE ├── README.md ├── docs ├── basic.html ├── cat-reading-book.jpg ├── demo.css ├── demo.js ├── examples │ ├── audio │ │ ├── audio_mixed_processor.js │ │ ├── audio_module_playing.js │ │ ├── audio_music_stream.js │ │ ├── audio_raw_stream.js │ │ ├── audio_sound_loading.js │ │ ├── audio_stream_effects.js │ │ └── resources │ │ │ ├── LICENSE.md │ │ │ ├── coin.wav │ │ │ ├── country.mp3 │ │ │ ├── mini1111.xm │ │ │ ├── sound.wav │ │ │ ├── spring.wav │ │ │ ├── target.flac │ │ │ ├── target.ogg │ │ │ ├── target.qoa │ │ │ └── weird.wav │ ├── core │ │ ├── core_2d_camera.js │ │ ├── core_2d_camera_mouse_zoom.js │ │ ├── core_2d_camera_platformer.js │ │ ├── core_3d_camera_first_person.js │ │ ├── core_3d_camera_free.js │ │ ├── core_3d_camera_mode.js │ │ ├── core_3d_picking.js │ │ ├── core_basic_screen_manager.js │ │ ├── core_basic_window.js │ │ ├── core_custom_frame_control.js │ │ ├── core_custom_logging.js │ │ ├── core_drop_files.js │ │ ├── core_input_gamepad.js │ │ ├── core_input_gestures.js │ │ ├── core_input_keys.js │ │ ├── core_input_mouse.js │ │ ├── core_input_mouse_wheel.js │ │ ├── core_input_multitouch.js │ │ ├── core_loading_thread.js │ │ ├── core_random_values.js │ │ ├── core_scissor_test.js │ │ ├── core_smooth_pixelperfect.js │ │ ├── core_split_screen.js │ │ ├── core_storage_values.js │ │ ├── core_vr_simulator.js │ │ ├── core_window_flags.js │ │ ├── core_window_letterbox.js │ │ ├── core_window_should_close.js │ │ ├── core_world_screen.js │ │ └── resources │ │ │ ├── LICENSE.md │ │ │ ├── distortion100.fs │ │ │ ├── distortion330.fs │ │ │ ├── ps3.png │ │ │ └── xbox.png │ ├── games │ │ └── pong.js │ ├── gui │ │ ├── gui_layout.js │ │ ├── gui_portable_window.js │ │ └── resources │ │ │ └── audio_player.rgl │ ├── models │ │ ├── models_animation.js │ │ ├── models_billboard.js │ │ ├── models_box_collisions.js │ │ ├── models_cubicmap.js │ │ ├── models_draw_cube_texture.js │ │ ├── models_first_person_maze.js │ │ ├── models_geometric_shapes.js │ │ ├── models_heightmap.js │ │ ├── models_loading.js │ │ ├── models_loading_gltf.js │ │ ├── models_loading_m3d.js │ │ ├── models_loading_vox.js │ │ ├── models_mesh_generation.js │ │ ├── models_mesh_picking.js │ │ ├── models_orthographic_projection.js │ │ ├── models_rlgl_solar_system.js │ │ ├── models_skybox.js │ │ ├── models_waving_cubes.js │ │ ├── models_yaw_pitch_roll.js │ │ └── resources │ │ │ ├── LICENSE.md │ │ │ ├── billboard.png │ │ │ ├── cubicmap.png │ │ │ ├── cubicmap_atlas.png │ │ │ ├── dresden_square_1k.hdr │ │ │ ├── dresden_square_2k.hdr │ │ │ ├── heightmap.png │ │ │ ├── models │ │ │ ├── gltf │ │ │ │ ├── LICENSE │ │ │ │ ├── raylib_logo_3d.glb │ │ │ │ ├── robot.blend │ │ │ │ └── robot.glb │ │ │ ├── iqm │ │ │ │ ├── guy.blend │ │ │ │ ├── guy.iqm │ │ │ │ ├── guyanim.iqm │ │ │ │ └── guytex.png │ │ │ ├── m3d │ │ │ │ ├── cesium_man.m3d │ │ │ │ ├── seagull.m3d │ │ │ │ └── suzanne.m3d │ │ │ ├── obj │ │ │ │ ├── bridge.obj │ │ │ │ ├── bridge_diffuse.png │ │ │ │ ├── castle.obj │ │ │ │ ├── castle_diffuse.png │ │ │ │ ├── cube.obj │ │ │ │ ├── cube_diffuse.png │ │ │ │ ├── house.obj │ │ │ │ ├── house_diffuse.png │ │ │ │ ├── market.obj │ │ │ │ ├── market_diffuse.png │ │ │ │ ├── plane.obj │ │ │ │ ├── plane_diffuse.png │ │ │ │ ├── turret.obj │ │ │ │ ├── turret_diffuse.png │ │ │ │ ├── well.obj │ │ │ │ └── well_diffuse.png │ │ │ └── vox │ │ │ │ ├── LICENSE │ │ │ │ ├── chr_knight.vox │ │ │ │ ├── chr_sword.vox │ │ │ │ └── monu9.vox │ │ │ ├── shaders │ │ │ ├── glsl100 │ │ │ │ ├── cubemap.fs │ │ │ │ ├── cubemap.vs │ │ │ │ ├── skybox.fs │ │ │ │ └── skybox.vs │ │ │ └── glsl330 │ │ │ │ ├── cubemap.fs │ │ │ │ ├── cubemap.vs │ │ │ │ ├── skybox.fs │ │ │ │ └── skybox.vs │ │ │ └── skybox.png │ ├── other │ │ └── other_easings_testbed.js │ ├── shaders │ │ ├── resources │ │ │ ├── LICENSE.md │ │ │ ├── cubicmap_atlas.png │ │ │ ├── fudesumi.png │ │ │ ├── mask.png │ │ │ ├── models │ │ │ │ ├── barracks.obj │ │ │ │ ├── barracks_diffuse.png │ │ │ │ ├── church.obj │ │ │ │ ├── church_diffuse.png │ │ │ │ ├── watermill.obj │ │ │ │ └── watermill_diffuse.png │ │ │ ├── plasma.png │ │ │ ├── raysan.png │ │ │ ├── shaders │ │ │ │ ├── glsl100 │ │ │ │ │ ├── base.fs │ │ │ │ │ ├── base.vs │ │ │ │ │ ├── bloom.fs │ │ │ │ │ ├── blur.fs │ │ │ │ │ ├── color_mix.fs │ │ │ │ │ ├── cross_hatching.fs │ │ │ │ │ ├── cross_stitching.fs │ │ │ │ │ ├── cubes_panning.fs │ │ │ │ │ ├── depth.fs │ │ │ │ │ ├── distortion.fs │ │ │ │ │ ├── dream_vision.fs │ │ │ │ │ ├── eratosthenes.fs │ │ │ │ │ ├── fisheye.fs │ │ │ │ │ ├── fog.fs │ │ │ │ │ ├── grayscale.fs │ │ │ │ │ ├── hybrid_raster.fs │ │ │ │ │ ├── hybrid_raymarch.fs │ │ │ │ │ ├── julia_set.fs │ │ │ │ │ ├── lighting.fs │ │ │ │ │ ├── lighting.vs │ │ │ │ │ ├── lighting_instancing.vs │ │ │ │ │ ├── mask.fs │ │ │ │ │ ├── outline.fs │ │ │ │ │ ├── palette_switch.fs │ │ │ │ │ ├── pixelizer.fs │ │ │ │ │ ├── posterization.fs │ │ │ │ │ ├── predator.fs │ │ │ │ │ ├── raymarching.fs │ │ │ │ │ ├── reload.fs │ │ │ │ │ ├── scanlines.fs │ │ │ │ │ ├── sobel.fs │ │ │ │ │ ├── spotlight.fs │ │ │ │ │ ├── swirl.fs │ │ │ │ │ ├── texturetest.fs │ │ │ │ │ ├── texturetest.vs │ │ │ │ │ ├── wave.fs │ │ │ │ │ └── write_depth.fs │ │ │ │ ├── glsl120 │ │ │ │ │ ├── base.fs │ │ │ │ │ ├── base.vs │ │ │ │ │ ├── bloom.fs │ │ │ │ │ ├── blur.fs │ │ │ │ │ ├── cross_hatching.fs │ │ │ │ │ ├── cross_stitching.fs │ │ │ │ │ ├── distortion.fs │ │ │ │ │ ├── dream_vision.fs │ │ │ │ │ ├── fisheye.fs │ │ │ │ │ ├── fog.fs │ │ │ │ │ ├── grayscale.fs │ │ │ │ │ ├── lighting.fs │ │ │ │ │ ├── lighting.vs │ │ │ │ │ ├── palette_switch.fs │ │ │ │ │ ├── pixelizer.fs │ │ │ │ │ ├── posterization.fs │ │ │ │ │ ├── predator.fs │ │ │ │ │ ├── scanlines.fs │ │ │ │ │ ├── sobel.fs │ │ │ │ │ └── swirl.fs │ │ │ │ └── glsl330 │ │ │ │ │ ├── base.fs │ │ │ │ │ ├── base.vs │ │ │ │ │ ├── bloom.fs │ │ │ │ │ ├── blur.fs │ │ │ │ │ ├── color_mix.fs │ │ │ │ │ ├── cross_hatching.fs │ │ │ │ │ ├── cross_stitching.fs │ │ │ │ │ ├── cubes_panning.fs │ │ │ │ │ ├── depth.fs │ │ │ │ │ ├── distortion.fs │ │ │ │ │ ├── dream_vision.fs │ │ │ │ │ ├── eratosthenes.fs │ │ │ │ │ ├── fisheye.fs │ │ │ │ │ ├── fog.fs │ │ │ │ │ ├── grayscale.fs │ │ │ │ │ ├── hybrid_raster.fs │ │ │ │ │ ├── hybrid_raymarch.fs │ │ │ │ │ ├── julia_set.fs │ │ │ │ │ ├── lighting.fs │ │ │ │ │ ├── lighting.vs │ │ │ │ │ ├── lighting_instancing.vs │ │ │ │ │ ├── lightmap.fs │ │ │ │ │ ├── lightmap.vs │ │ │ │ │ ├── mask.fs │ │ │ │ │ ├── outline.fs │ │ │ │ │ ├── overdraw.fs │ │ │ │ │ ├── palette_switch.fs │ │ │ │ │ ├── pixelizer.fs │ │ │ │ │ ├── posterization.fs │ │ │ │ │ ├── predator.fs │ │ │ │ │ ├── raymarching.fs │ │ │ │ │ ├── reload.fs │ │ │ │ │ ├── scanlines.fs │ │ │ │ │ ├── sobel.fs │ │ │ │ │ ├── spotlight.fs │ │ │ │ │ ├── swirl.fs │ │ │ │ │ ├── wave.fs │ │ │ │ │ └── write_depth.fs │ │ │ ├── space.png │ │ │ ├── spark_flame.png │ │ │ └── texel_checker.png │ │ ├── shaders_basic_lighting.js │ │ ├── shaders_custom_uniform.js │ │ ├── shaders_eratosthenes.js │ │ ├── shaders_fog.js │ │ ├── shaders_hot_reloading.js │ │ ├── shaders_hybrid_render.js │ │ ├── shaders_julia_set.js │ │ ├── shaders_lightmap.js │ │ ├── shaders_mesh_instancing.js │ │ ├── shaders_model_shader.js │ │ ├── shaders_multi_sample2d.js │ │ ├── shaders_palette_switch.js │ │ ├── shaders_postprocessing.js │ │ ├── shaders_raymarching.js │ │ ├── shaders_shapes_textures.js │ │ ├── shaders_simple_mask.js │ │ ├── shaders_spotlight.js │ │ ├── shaders_texture_drawing.js │ │ ├── shaders_texture_outline.js │ │ ├── shaders_texture_uniform.js │ │ ├── shaders_texture_waves.js │ │ └── shaders_write_depth.js │ ├── shapes │ │ ├── resources │ │ │ └── .gitkeep │ │ ├── shapes_basic_shapes.js │ │ ├── shapes_bouncing_ball.js │ │ ├── shapes_collision_area.js │ │ ├── shapes_colors_palette.js │ │ ├── shapes_draw_circle_sector.js │ │ ├── shapes_draw_rectangle_rounded.js │ │ ├── shapes_draw_ring.js │ │ ├── shapes_easings_ball_anim.js │ │ ├── shapes_easings_box_anim.js │ │ ├── shapes_easings_rectangle_array.js │ │ ├── shapes_following_eyes.js │ │ ├── shapes_lines_bezier.js │ │ ├── shapes_logo_raylib.js │ │ ├── shapes_logo_raylib_anim.js │ │ ├── shapes_rectangle_scaling.js │ │ └── shapes_top_down_lights.js │ ├── sorry.js │ ├── text │ │ ├── resources │ │ │ ├── DotGothic16-Regular.ttf │ │ │ ├── DotGothic16-Regular_OFL.txt │ │ │ ├── KAISG.ttf │ │ │ ├── LICENSE.md │ │ │ ├── anonymous_pro_bold.ttf │ │ │ ├── custom_alagard.png │ │ │ ├── custom_jupiter_crash.png │ │ │ ├── custom_mecha.png │ │ │ ├── dejavu.fnt │ │ │ ├── dejavu.png │ │ │ ├── fonts │ │ │ │ ├── alagard.png │ │ │ │ ├── alpha_beta.png │ │ │ │ ├── jupiter_crash.png │ │ │ │ ├── mecha.png │ │ │ │ ├── pixantiqua.png │ │ │ │ ├── pixelplay.png │ │ │ │ ├── romulus.png │ │ │ │ └── setback.png │ │ │ ├── noto_cjk.fnt │ │ │ ├── noto_cjk.png │ │ │ ├── pixantiqua.fnt │ │ │ ├── pixantiqua.png │ │ │ ├── pixantiqua.ttf │ │ │ ├── shaders │ │ │ │ ├── glsl100 │ │ │ │ │ ├── alpha_discard.fs │ │ │ │ │ └── sdf.fs │ │ │ │ └── glsl330 │ │ │ │ │ ├── alpha_discard.fs │ │ │ │ │ └── sdf.fs │ │ │ ├── symbola.fnt │ │ │ └── symbola.png │ │ ├── text_codepoints_loading.js │ │ ├── text_draw_3d.js │ │ ├── text_font_filters.js │ │ ├── text_font_loading.js │ │ ├── text_font_sdf.js │ │ ├── text_font_spritefont.js │ │ ├── text_format_text.js │ │ ├── text_input_box.js │ │ ├── text_raylib_fonts.js │ │ ├── text_rectangle_bounds.js │ │ ├── text_unicode.js │ │ └── text_writing_anim.js │ ├── textures │ │ ├── resources │ │ │ ├── KAISG.ttf │ │ │ ├── LICENSE.md │ │ │ ├── boom.wav │ │ │ ├── button.png │ │ │ ├── buttonfx.wav │ │ │ ├── cat.png │ │ │ ├── custom_jupiter_crash.png │ │ │ ├── cyberpunk_street_background.png │ │ │ ├── cyberpunk_street_foreground.png │ │ │ ├── cyberpunk_street_midground.png │ │ │ ├── explosion.png │ │ │ ├── fudesumi.png │ │ │ ├── fudesumi.raw │ │ │ ├── ninepatch_button.png │ │ │ ├── parrots.png │ │ │ ├── patterns.png │ │ │ ├── raylib_logo.png │ │ │ ├── road.png │ │ │ ├── scarfy.png │ │ │ ├── scarfy_run.gif │ │ │ ├── spark_flame.png │ │ │ └── wabbit_alpha.png │ │ ├── textures_background_scrolling.js │ │ ├── textures_blend_modes.js │ │ ├── textures_bunnymark.js │ │ ├── textures_draw_tiled.js │ │ ├── textures_fog_of_war.js │ │ ├── textures_gif_player.js │ │ ├── textures_image_drawing.js │ │ ├── textures_image_generation.js │ │ ├── textures_image_loading.js │ │ ├── textures_image_processing.js │ │ ├── textures_image_rotate.js │ │ ├── textures_image_text.js │ │ ├── textures_logo_raylib.js │ │ ├── textures_mouse_painting.js │ │ ├── textures_npatch_drawing.js │ │ ├── textures_particles_blending.js │ │ ├── textures_polygon.js │ │ ├── textures_raw_data.js │ │ ├── textures_sprite_anim.js │ │ ├── textures_sprite_button.js │ │ ├── textures_sprite_explosion.js │ │ ├── textures_srcrec_dstrec.js │ │ ├── textures_textured_curve.js │ │ └── textures_to_image.js │ ├── wasm │ │ ├── wasm_base64_png.js │ │ └── wasm_url_jpg.js │ └── welcome.js ├── index.html ├── python.html └── raylib │ ├── raylib-python.js │ ├── raylib.js │ ├── raylib.wasm │ ├── raylib_emscripten.js │ └── raylib_wc.js ├── package.json ├── 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