├── .editorconfig ├── .gitignore ├── Assets ├── UniWaveLoop.meta └── UniWaveLoop │ ├── BytesReadStream.cs │ ├── BytesReadStream.cs.meta │ ├── BytesWriteStream.cs │ ├── BytesWriteStream.cs.meta │ ├── UniWaveLoop.asmdef │ ├── UniWaveLoop.asmdef.meta │ ├── WaveFile.cs │ ├── WaveFile.cs.meta │ ├── WaveLoopWindow.cs │ └── WaveLoopWindow.cs.meta ├── LICENSE ├── Logs └── Packages-Update.log ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset └── README.md /.editorconfig: -------------------------------------------------------------------------------- 1 | root = true 2 | 3 | # CSharp formatting settings: 4 | [*] 5 | end_of_line = crlf 6 | indent_style = tab 7 | indent_size = 4 8 | 9 | [*.cs] 10 | csharp_new_line_before_open_brace = none 11 | csharp_new_line_before_members_in_object_initializers = false 12 | csharp_new_line_before_members_in_anonymous_types = false 13 | csharp_new_line_between_query_expression_clauses = false 14 | csharp_new_line_before_else = false 15 | csharp_new_line_before_catch = false 16 | csharp_new_line_before_finally = false 17 | 18 | csharp_indent_case_contents = true 19 | csharp_indent_switch_labels = true 20 | csharp_indent_labels = no_change 21 | 22 | csharp_space_after_cast = false 23 | csharp_space_after_keywords_in_control_flow_statements = true 24 | csharp_space_between_method_declaration_parameter_list_parentheses = false 25 | csharp_space_between_method_call_parameter_list_parentheses = false 26 | csharp_space_between_parentheses = false 27 | csharp_space_before_colon_in_inheritance_clause = true 28 | csharp_space_after_colon_in_inheritance_clause = true 29 | csharp_space_around_binary_operators = before_and_after 30 | csharp_space_between_method_declaration_empty_parameter_list_parentheses = false 31 | csharp_space_between_method_call_name_and_opening_parenthesis = false 32 | csharp_space_between_method_call_empty_parameter_list_parentheses = false 33 | 34 | csharp_preserve_single_line_statements = true 35 | csharp_preserve_single_line_blocks = true -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | 27 | # Unity3D generated meta files 28 | *.pidb.meta 29 | *.pdb.meta 30 | 31 | # Unity3D Generated File On Crash Reports 32 | sysinfo.txt 33 | 34 | # Builds 35 | *.apk 36 | *.unitypackage 37 | -------------------------------------------------------------------------------- /Assets/UniWaveLoop.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8b1e410a6c86d3d4897ff5b212878e55 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/UniWaveLoop/BytesReadStream.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Runtime.InteropServices; 3 | using Unity.Collections.LowLevel.Unsafe; 4 | 5 | namespace UniWaveLoop { 6 | unsafe class BytesReadStream : IDisposable { 7 | readonly byte[] array; 8 | byte* arrayPtr; 9 | long pos; 10 | ulong gcHandle; 11 | 12 | public long Position { get => pos; set => pos = value; } 13 | public long Length => array.LongLength; 14 | 15 | public BytesReadStream(byte[] array) { 16 | this.array = array; 17 | arrayPtr = (byte*)UnsafeUtility.PinGCArrayAndGetDataAddress(array, out gcHandle); 18 | } 19 | 20 | public bool ReadAndCompareAscii(long length, string str) { 21 | if (pos + length > array.LongLength) { throw new IndexOutOfRangeException(); } 22 | if (str == null) { return length == 0; } 23 | bool isOk = true; 24 | for (int i = 0; i < str.Length; i++) { 25 | if (array[pos] != (byte)str[i]) { isOk = false; } 26 | pos++; 27 | } 28 | return isOk; 29 | } 30 | 31 | public string ReadAscii(int byteLength) { 32 | if (pos + byteLength > array.LongLength) { throw new IndexOutOfRangeException(); } 33 | byte* chrArray = stackalloc byte[byteLength + 1]; 34 | UnsafeUtility.MemCpy(chrArray, arrayPtr + pos, byteLength); 35 | pos += byteLength; 36 | return Marshal.PtrToStringAnsi((IntPtr)chrArray); 37 | } 38 | 39 | public T Read() where T : unmanaged { 40 | if (pos + sizeof(T) > array.LongLength) { throw new IndexOutOfRangeException(); } 41 | T value = *(T*)(arrayPtr + pos); 42 | pos += sizeof(T); 43 | return value; 44 | } 45 | 46 | public void ReadBytes(void* dstPtr, long byteLength) { 47 | if (pos + byteLength > array.LongLength) { throw new IndexOutOfRangeException(); } 48 | UnsafeUtility.MemCpy(dstPtr, arrayPtr + pos, byteLength); 49 | pos += byteLength; 50 | } 51 | 52 | public void Dispose() { 53 | Dispose(true); 54 | GC.SuppressFinalize(this); 55 | } 56 | 57 | void Dispose(bool disposing) { 58 | if (gcHandle != 0) { 59 | UnsafeUtility.ReleaseGCObject(gcHandle); 60 | gcHandle = 0; 61 | arrayPtr = null; 62 | } 63 | } 64 | 65 | ~BytesReadStream() { 66 | Dispose(false); 67 | } 68 | } 69 | } 70 | -------------------------------------------------------------------------------- /Assets/UniWaveLoop/BytesReadStream.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 29906a3b1e84d5a4aa5a0fe36ae62867 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/UniWaveLoop/BytesWriteStream.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using Unity.Collections.LowLevel.Unsafe; 4 | 5 | namespace UniWaveLoop { 6 | unsafe class BytesWriteStream : IDisposable { 7 | readonly byte[] array; 8 | byte* arrayPtr; 9 | long pos; 10 | ulong gcHandle; 11 | 12 | public long Position { get => pos; set => pos = value; } 13 | public long Length => array.LongLength; 14 | 15 | public BytesWriteStream(long size) { 16 | array = new byte[size]; 17 | arrayPtr = (byte*)UnsafeUtility.PinGCArrayAndGetDataAddress(array, out gcHandle); 18 | } 19 | 20 | public void WriteAscii(string str) { 21 | if (pos + str.Length > array.LongLength) { throw new IndexOutOfRangeException(); } 22 | if (str == null) { return; } 23 | for (int i = 0; i < str.Length; i++) { 24 | char chr = str[i]; 25 | array[pos] = (byte)chr; 26 | pos++; 27 | } 28 | } 29 | 30 | public void Write(T value) where T : unmanaged { 31 | if (pos + sizeof(T) > array.LongLength) { throw new IndexOutOfRangeException(); } 32 | *(T*)(arrayPtr + pos) = value; 33 | pos += sizeof(T); 34 | } 35 | 36 | public void WriteBytes(void* srcPtr, long byteLength) { 37 | if (pos + byteLength >= array.LongLength) { throw new IndexOutOfRangeException(); } 38 | UnsafeUtility.MemCpy(arrayPtr + pos, srcPtr, byteLength); 39 | pos += byteLength; 40 | } 41 | 42 | public void SaveToFile(string fileName) { 43 | File.WriteAllBytes(fileName, array); 44 | } 45 | 46 | public void Dispose() { 47 | Dispose(true); 48 | GC.SuppressFinalize(this); 49 | } 50 | 51 | void Dispose(bool disposing) { 52 | if (gcHandle != 0) { 53 | UnsafeUtility.ReleaseGCObject(gcHandle); 54 | gcHandle = 0; 55 | arrayPtr = null; 56 | } 57 | } 58 | 59 | ~BytesWriteStream() { 60 | Dispose(false); 61 | } 62 | } 63 | } 64 | -------------------------------------------------------------------------------- /Assets/UniWaveLoop/BytesWriteStream.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5b2782532c2f73c49b4a6cfe72eb5536 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/UniWaveLoop/UniWaveLoop.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "UniWaveLoop", 3 | "references": [], 4 | "includePlatforms": [ 5 | "Editor" 6 | ], 7 | "excludePlatforms": [], 8 | "allowUnsafeCode": true, 9 | "overrideReferences": false, 10 | "precompiledReferences": [], 11 | "autoReferenced": true, 12 | "defineConstraints": [], 13 | "versionDefines": [] 14 | } -------------------------------------------------------------------------------- /Assets/UniWaveLoop/UniWaveLoop.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d2e6421acdc60214db056a2ea2d7c075 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/UniWaveLoop/WaveFile.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using System.Runtime.InteropServices; 4 | using Unity.Collections; 5 | using Unity.Collections.LowLevel.Unsafe; 6 | using UnityEngine; 7 | 8 | namespace UniWaveLoop { 9 | public unsafe class WaveFile : IDisposable { 10 | const int idLength = 4; 11 | const string headerIdRiff = "RIFF"; 12 | const string headerIdWave = "WAVE"; 13 | const string chunkIdFmt = "fmt "; 14 | const string chunkIdData = "data"; 15 | const string chunkIdSmpl = "smpl"; 16 | 17 | [StructLayout(LayoutKind.Sequential, Size = 0x10)] 18 | struct Fmt { 19 | public ushort format; 20 | public ushort channelCnt; 21 | public uint samplingRate; 22 | public uint bytesPerSec; // = samplingRate * channnelCnt * bitRate 23 | public ushort blockAlign; 24 | public ushort bitRate; 25 | } 26 | 27 | [StructLayout(LayoutKind.Sequential, Size = 0x3C)] 28 | struct Smpl { 29 | public uint manufacturer; 30 | public uint product; 31 | public uint samplePeriod; 32 | public uint midiUnityNote; 33 | public uint midiPitchFraction; 34 | public uint SmpteFormat; 35 | public uint SmpteOffset; 36 | public uint loopPointsCnt; // = forcing 1 37 | public uint optionalDataSize; 38 | public LoopMarker loopMarker; 39 | 40 | [StructLayout(LayoutKind.Sequential, Size = 0x18)] 41 | public struct LoopMarker { 42 | public uint id; 43 | public uint type; 44 | public uint start; 45 | public uint end; 46 | public uint fraction; 47 | public uint playCount; 48 | } 49 | } 50 | 51 | Fmt fmt; 52 | void* waveForm; 53 | Smpl smpl; 54 | 55 | public bool IsValid => waveForm != null; 56 | public uint SamplingRate => fmt.samplingRate; 57 | public uint SampleCount { get; private set; } 58 | 59 | public uint LoopPoint { 60 | get => smpl.loopMarker.start; 61 | set => smpl.loopMarker.start = value; 62 | } 63 | 64 | public WaveFile(string fileName) : this(File.ReadAllBytes(fileName)) { } 65 | 66 | public WaveFile(byte[] fileData) { 67 | using (var stream = new BytesReadStream(fileData)) { 68 | if (!stream.ReadAndCompareAscii(4, headerIdRiff)) { 69 | throw new FormatException("Unexpected RIFF header"); 70 | } 71 | 72 | var predictedFileSize = stream.Read() + 8; 73 | 74 | if (!stream.ReadAndCompareAscii(4, headerIdWave)) { 75 | throw new FormatException("Unexpected WAVE header"); 76 | } 77 | 78 | bool smplExists = false; 79 | 80 | while (stream.Position < stream.Length) { 81 | var header = stream.ReadAscii(4); 82 | var chunkSize = stream.Read(); 83 | var startPos = stream.Position; 84 | 85 | switch (header) { 86 | case chunkIdFmt: 87 | if (chunkSize < sizeof(Fmt)) { 88 | throw new FormatException("Unsupported fmt chunk size: " + chunkSize); 89 | } 90 | fmt = stream.Read(); 91 | if (fmt.channelCnt != 1 && fmt.channelCnt != 2) { 92 | throw new FormatException("Unsupported channel count: " + fmt.channelCnt); 93 | } 94 | break; 95 | case chunkIdData: 96 | waveForm = UnsafeUtility.Malloc(chunkSize, 4, Allocator.Persistent); 97 | stream.ReadBytes(waveForm, chunkSize); 98 | SampleCount = chunkSize / fmt.channelCnt / sizeof(ushort); 99 | break; 100 | case chunkIdSmpl: 101 | if (chunkSize == sizeof(Smpl)) { 102 | smpl = stream.Read(); 103 | smplExists = true; 104 | } else { 105 | Debug.LogWarning("Unsupported smpl chunk. Skipped."); 106 | } 107 | break; 108 | default: 109 | Debug.LogFormat("Chunk \"{0}\" will be removed.", header); 110 | break; 111 | } 112 | 113 | stream.Position = startPos + chunkSize; 114 | } 115 | 116 | if (predictedFileSize != stream.Position) { 117 | throw new FormatException("Unexpected file size. Definition: " + predictedFileSize + " Result: " + stream.Position); 118 | } 119 | 120 | smpl.loopPointsCnt = 1; 121 | if (!smplExists) { 122 | // ループ範囲の終端はファイル終端 123 | smpl.loopMarker.end = SampleCount - 1; 124 | } 125 | } 126 | } 127 | 128 | public void Publish(string fileName) { 129 | // header 130 | long size = idLength + sizeof(uint) + idLength; 131 | 132 | // fmt 133 | size += idLength + sizeof(uint) + sizeof(Fmt); 134 | 135 | // data 136 | long dataChunkLength = (int)SampleCount * fmt.channelCnt * sizeof(ushort); 137 | size += idLength + sizeof(uint) + dataChunkLength; 138 | 139 | // smpl 140 | size += idLength + sizeof(uint) + sizeof(Smpl); 141 | 142 | using (var stream = new BytesWriteStream(size)) { 143 | stream.WriteAscii(headerIdRiff); 144 | stream.Write((uint)(size - 8)); 145 | stream.WriteAscii(headerIdWave); 146 | 147 | stream.WriteAscii(chunkIdFmt); 148 | stream.Write((uint)sizeof(Fmt)); 149 | stream.Write(fmt); 150 | 151 | stream.WriteAscii(chunkIdData); 152 | stream.Write((uint)dataChunkLength); 153 | stream.WriteBytes(waveForm, dataChunkLength); 154 | 155 | stream.WriteAscii(chunkIdSmpl); 156 | stream.Write((uint)sizeof(Smpl)); 157 | stream.Write(smpl); 158 | 159 | stream.SaveToFile(fileName); 160 | } 161 | } 162 | 163 | public void Dispose() { 164 | Dispose(true); 165 | GC.SuppressFinalize(this); 166 | } 167 | 168 | void Dispose(bool disposing) { 169 | if (waveForm != default) { 170 | UnsafeUtility.Free(waveForm, Allocator.Persistent); 171 | waveForm = default; 172 | } 173 | } 174 | 175 | ~WaveFile() { 176 | Dispose(false); 177 | } 178 | } 179 | } 180 | -------------------------------------------------------------------------------- /Assets/UniWaveLoop/WaveFile.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7b52645874c695645ab0103bdba8a75f 3 | timeCreated: 1494587731 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/UniWaveLoop/WaveLoopWindow.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEditor; 3 | using UnityEngine; 4 | 5 | namespace UniWaveLoop { 6 | public class WaveLoopWindow : ScriptableWizard { 7 | string path; 8 | WaveFile wave; 9 | 10 | [MenuItem("Assets/Open WaveLoop Editor", true)] 11 | static bool CanOpen() { 12 | var activeObject = Selection.activeObject as AudioClip; 13 | if (activeObject == null) { return false; } 14 | 15 | var path = AssetDatabase.GetAssetPath(activeObject); 16 | return path.EndsWith(".wav", StringComparison.OrdinalIgnoreCase); 17 | } 18 | 19 | [MenuItem("Assets/Open WaveLoop Editor")] 20 | static void Open() { 21 | Open(Selection.activeObject as AudioClip); 22 | } 23 | 24 | public static void Open(AudioClip clip) { 25 | var wizard = DisplayWizard("Wave Loop Editor", "Save"); 26 | wizard.path = AssetDatabase.GetAssetPath(clip); 27 | wizard.wave = new WaveFile(wizard.path); 28 | wizard.minSize = new Vector2(480, 240); 29 | } 30 | 31 | protected override bool DrawWizardGUI() { 32 | var flag = base.DrawWizardGUI(); 33 | 34 | EditorGUILayout.LabelField("Path: " + path); 35 | 36 | if (wave == null || !wave.IsValid) { 37 | return flag; 38 | } 39 | 40 | EditorGUILayout.BeginHorizontal(); 41 | var loopPoint = wave.LoopPoint; 42 | uint newLoopPoint = (uint)EditorGUILayout.IntSlider("Loop Point", (int)loopPoint, 0, (int)wave.SampleCount - 1); 43 | flag |= (newLoopPoint == loopPoint); 44 | wave.LoopPoint = newLoopPoint; 45 | EditorGUILayout.EndHorizontal(); 46 | 47 | EditorGUILayout.LabelField("Loop Point (sec): " + loopPoint / (float)wave.SamplingRate); 48 | 49 | return flag; 50 | } 51 | 52 | void OnWizardCreate() { 53 | if (wave != null) { 54 | wave.Publish(path); 55 | AudioImporter.GetAtPath(path).SaveAndReimport(); 56 | } 57 | } 58 | 59 | void OnDestroy() { 60 | wave?.Dispose(); 61 | } 62 | } 63 | } 64 | -------------------------------------------------------------------------------- /Assets/UniWaveLoop/WaveLoopWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3310b3e4d3924854b9afec58f2497934 3 | timeCreated: 1494590518 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 Kurai Hade 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Logs/Packages-Update.log: -------------------------------------------------------------------------------- 1 | 2 | === Thu Oct 10 10:34:45 2019 3 | 4 | Packages were changed. 5 | Update Mode: resetToDefaultDependencies 6 | 7 | The following packages were added: 8 | com.unity.textmeshpro@2.0.1 9 | com.unity.package-manager-ui@2.2.0 10 | com.unity.collab-proxy@1.2.16 11 | com.unity.ext.nunit@1.0.0 12 | com.unity.test-framework@1.0.13 13 | com.unity.timeline@1.1.0 14 | com.unity.ide.vscode@1.1.2 15 | com.unity.ide.rider@1.1.0 16 | com.unity.ugui@1.0.0 17 | com.unity.modules.ai@1.0.0 18 | com.unity.modules.animation@1.0.0 19 | com.unity.modules.androidjni@1.0.0 20 | com.unity.modules.assetbundle@1.0.0 21 | com.unity.modules.audio@1.0.0 22 | com.unity.modules.cloth@1.0.0 23 | com.unity.modules.director@1.0.0 24 | com.unity.modules.imageconversion@1.0.0 25 | com.unity.modules.imgui@1.0.0 26 | com.unity.modules.jsonserialize@1.0.0 27 | com.unity.modules.particlesystem@1.0.0 28 | com.unity.modules.physics@1.0.0 29 | com.unity.modules.physics2d@1.0.0 30 | com.unity.modules.screencapture@1.0.0 31 | com.unity.modules.terrain@1.0.0 32 | com.unity.modules.terrainphysics@1.0.0 33 | com.unity.modules.tilemap@1.0.0 34 | com.unity.modules.ui@1.0.0 35 | com.unity.modules.uielements@1.0.0 36 | com.unity.modules.umbra@1.0.0 37 | com.unity.modules.unityanalytics@1.0.0 38 | com.unity.modules.unitywebrequest@1.0.0 39 | com.unity.modules.unitywebrequestassetbundle@1.0.0 40 | com.unity.modules.unitywebrequestaudio@1.0.0 41 | com.unity.modules.unitywebrequesttexture@1.0.0 42 | com.unity.modules.unitywebrequestwww@1.0.0 43 | com.unity.modules.vehicles@1.0.0 44 | com.unity.modules.video@1.0.0 45 | com.unity.modules.vr@1.0.0 46 | com.unity.modules.wind@1.0.0 47 | com.unity.modules.xr@1.0.0 48 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.2.16", 4 | "com.unity.ext.nunit": "1.0.0", 5 | "com.unity.ide.rider": "1.1.0", 6 | "com.unity.ide.vscode": "1.1.2", 7 | "com.unity.package-manager-ui": "2.2.0", 8 | "com.unity.test-framework": "1.0.13", 9 | "com.unity.ugui": "1.0.0", 10 | "com.unity.modules.ai": "1.0.0", 11 | "com.unity.modules.androidjni": "1.0.0", 12 | "com.unity.modules.animation": "1.0.0", 13 | "com.unity.modules.assetbundle": "1.0.0", 14 | "com.unity.modules.audio": "1.0.0", 15 | "com.unity.modules.cloth": "1.0.0", 16 | "com.unity.modules.director": "1.0.0", 17 | "com.unity.modules.imageconversion": "1.0.0", 18 | "com.unity.modules.imgui": "1.0.0", 19 | "com.unity.modules.jsonserialize": "1.0.0", 20 | "com.unity.modules.particlesystem": "1.0.0", 21 | "com.unity.modules.physics": "1.0.0", 22 | "com.unity.modules.physics2d": "1.0.0", 23 | "com.unity.modules.screencapture": "1.0.0", 24 | "com.unity.modules.terrain": "1.0.0", 25 | "com.unity.modules.terrainphysics": "1.0.0", 26 | "com.unity.modules.tilemap": "1.0.0", 27 | "com.unity.modules.ui": "1.0.0", 28 | "com.unity.modules.uielements": "1.0.0", 29 | "com.unity.modules.umbra": "1.0.0", 30 | "com.unity.modules.unityanalytics": "1.0.0", 31 | "com.unity.modules.unitywebrequest": "1.0.0", 32 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 33 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 34 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 35 | "com.unity.modules.unitywebrequestwww": "1.0.0", 36 | "com.unity.modules.vehicles": "1.0.0", 37 | "com.unity.modules.video": "1.0.0", 38 | "com.unity.modules.vr": "1.0.0", 39 | "com.unity.modules.wind": "1.0.0", 40 | "com.unity.modules.xr": "1.0.0" 41 | } 42 | } 43 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 0 20 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 0 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | UniWaveLoop 2 | === 3 | Did you know Unity Audio can handle loop point by default, with no runtime code? 4 | 5 | About 6 | --- 7 | This editor tool allows you to set a loop point to your wav file in Unity. 8 | Although this tool works on Unity 2018+, the loop points will work on not only them but the legacy versions of Unity, for it modifies not import settings but the wav file itself. 9 | 10 | Usage 11 | --- 12 | Open the context menu on your wav file in the project window and choose "Open WaveLoop Editor". 13 | Input the sample position and save. 14 | 15 | License 16 | --- 17 | This tool is under the MIT License. 18 | (However, in most cases, it is not necessary to include this tool itself in your app.) 19 | 20 | About(日本語) 21 | --- 22 | 「Unityの標準オーディオでは、音声の途中からループができない」……そんな誤解を未だに抱いていませんか? 23 | 実は、wavファイル自体に定められた特定のメタデータ(smplチャンク)にループポイントを設定してあれば、そこからインポートされたAudioClipは、途中からループをしてくれるのです。 24 | 実行時には何の処理も必要ありません。 25 | 26 | しかし、音声編集ソフトウェアであっても、smplチャンクを編集できるものは限られています。このツールを利用すれば、UnityEditorから直接wavファイルを編集し、ループポイントを埋め込むことができます。 27 | 28 | このツールはUnity2018以上で動作しますが、これで編集されたwavファイルは、以前のバージョンのUnityでもループします。 29 | --------------------------------------------------------------------------------