├── .gitattributes
├── .gitignore
├── Dos4Player.sln
├── Dos4Player
├── App.config
├── Dos4Player.csproj
├── GameVersion.cs
├── PatcherForm.Designer.cs
├── PatcherForm.cs
├── PatcherForm.resx
├── Program.cs
├── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ ├── Resources.resx
│ ├── Settings.Designer.cs
│ └── Settings.settings
├── Resources
│ ├── meta.lsx
│ └── meta.lsx.txt
├── icon.ico
└── icon.png
├── README.md
└── screenshot.png
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
5 | *.suo
6 | *.user
7 | *.userosscache
8 | *.sln.docstates
9 |
10 | # User-specific files (MonoDevelop/Xamarin Studio)
11 | *.userprefs
12 |
13 | # Build results
14 | [Dd]ebug/
15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | [Xx]64/
19 | [Xx]86/
20 | [Bb]uild/
21 | bld/
22 | [Bb]in/
23 | [Oo]bj/
24 |
25 | # Visual Studio 2015 cache/options directory
26 | .vs/
27 | # Uncomment if you have tasks that create the project's static files in wwwroot
28 | #wwwroot/
29 |
30 | # MSTest test Results
31 | [Tt]est[Rr]esult*/
32 | [Bb]uild[Ll]og.*
33 |
34 | # NUNIT
35 | *.VisualState.xml
36 | TestResult.xml
37 |
38 | # Build Results of an ATL Project
39 | [Dd]ebugPS/
40 | [Rr]eleasePS/
41 | dlldata.c
42 |
43 | # DNX
44 | project.lock.json
45 | artifacts/
46 |
47 | *_i.c
48 | *_p.c
49 | *_i.h
50 | *.ilk
51 | *.meta
52 | *.obj
53 | *.pch
54 | *.pdb
55 | *.pgc
56 | *.pgd
57 | *.rsp
58 | *.sbr
59 | *.tlb
60 | *.tli
61 | *.tlh
62 | *.tmp
63 | *.tmp_proj
64 | *.log
65 | *.vspscc
66 | *.vssscc
67 | .builds
68 | *.pidb
69 | *.svclog
70 | *.scc
71 |
72 | # Chutzpah Test files
73 | _Chutzpah*
74 |
75 | # Visual C++ cache files
76 | ipch/
77 | *.aps
78 | *.ncb
79 | *.opendb
80 | *.opensdf
81 | *.sdf
82 | *.cachefile
83 | *.VC.db
84 |
85 | # Visual Studio profiler
86 | *.psess
87 | *.vsp
88 | *.vspx
89 | *.sap
90 |
91 | # TFS 2012 Local Workspace
92 | $tf/
93 |
94 | # Guidance Automation Toolkit
95 | *.gpState
96 |
97 | # ReSharper is a .NET coding add-in
98 | _ReSharper*/
99 | *.[Rr]e[Ss]harper
100 | *.DotSettings.user
101 |
102 | # JustCode is a .NET coding add-in
103 | .JustCode
104 |
105 | # TeamCity is a build add-in
106 | _TeamCity*
107 |
108 | # DotCover is a Code Coverage Tool
109 | *.dotCover
110 |
111 | # NCrunch
112 | _NCrunch_*
113 | .*crunch*.local.xml
114 | nCrunchTemp_*
115 |
116 | # MightyMoose
117 | *.mm.*
118 | AutoTest.Net/
119 |
120 | # Web workbench (sass)
121 | .sass-cache/
122 |
123 | # Installshield output folder
124 | [Ee]xpress/
125 |
126 | # DocProject is a documentation generator add-in
127 | DocProject/buildhelp/
128 | DocProject/Help/*.HxT
129 | DocProject/Help/*.HxC
130 | DocProject/Help/*.hhc
131 | DocProject/Help/*.hhk
132 | DocProject/Help/*.hhp
133 | DocProject/Help/Html2
134 | DocProject/Help/html
135 |
136 | # Click-Once directory
137 | publish/
138 |
139 | # Publish Web Output
140 | *.[Pp]ublish.xml
141 | *.azurePubxml
142 |
143 | # TODO: Un-comment the next line if you do not want to checkin
144 | # your web deploy settings because they may include unencrypted
145 | # passwords
146 | #*.pubxml
147 | *.publishproj
148 |
149 | # NuGet Packages
150 | *.nupkg
151 | # The packages folder can be ignored because of Package Restore
152 | **/packages/*
153 | # except build/, which is used as an MSBuild target.
154 | !**/packages/build/
155 | # Uncomment if necessary however generally it will be regenerated when needed
156 | #!**/packages/repositories.config
157 | # NuGet v3's project.json files produces more ignoreable files
158 | *.nuget.props
159 | *.nuget.targets
160 |
161 | # Microsoft Azure Build Output
162 | csx/
163 | *.build.csdef
164 |
165 | # Microsoft Azure Emulator
166 | ecf/
167 | rcf/
168 |
169 | # Windows Store app package directory
170 | AppPackages/
171 | BundleArtifacts/
172 |
173 | # Visual Studio cache files
174 | # files ending in .cache can be ignored
175 | *.[Cc]ache
176 | # but keep track of directories ending in .cache
177 | !*.[Cc]ache/
178 |
179 | # Others
180 | ClientBin/
181 | [Ss]tyle[Cc]op.*
182 | ~$*
183 | *~
184 | *.dbmdl
185 | *.dbproj.schemaview
186 | *.pfx
187 | *.publishsettings
188 | node_modules/
189 | orleans.codegen.cs
190 |
191 | # RIA/Silverlight projects
192 | Generated_Code/
193 |
194 | # Backup & report files from converting an old project file
195 | # to a newer Visual Studio version. Backup files are not needed,
196 | # because we have git ;-)
197 | _UpgradeReport_Files/
198 | Backup*/
199 | UpgradeLog*.XML
200 | UpgradeLog*.htm
201 |
202 | # SQL Server files
203 | *.mdf
204 | *.ldf
205 |
206 | # Business Intelligence projects
207 | *.rdl.data
208 | *.bim.layout
209 | *.bim_*.settings
210 |
211 | # Microsoft Fakes
212 | FakesAssemblies/
213 |
214 | # GhostDoc plugin setting file
215 | *.GhostDoc.xml
216 |
217 | # Node.js Tools for Visual Studio
218 | .ntvs_analysis.dat
219 |
220 | # Visual Studio 6 build log
221 | *.plg
222 |
223 | # Visual Studio 6 workspace options file
224 | *.opt
225 |
226 | # Visual Studio LightSwitch build output
227 | **/*.HTMLClient/GeneratedArtifacts
228 | **/*.DesktopClient/GeneratedArtifacts
229 | **/*.DesktopClient/ModelManifest.xml
230 | **/*.Server/GeneratedArtifacts
231 | **/*.Server/ModelManifest.xml
232 | _Pvt_Extensions
233 |
234 | # LightSwitch generated files
235 | GeneratedArtifacts/
236 | ModelManifest.xml
237 |
238 | # Paket dependency manager
239 | .paket/paket.exe
240 |
241 | # FAKE - F# Make
242 | .fake/
243 |
--------------------------------------------------------------------------------
/Dos4Player.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Express 14 for Windows Desktop
4 | VisualStudioVersion = 14.0.25420.1
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Dos4Player", "Dos4Player\Dos4Player.csproj", "{ACBD5D59-5EB4-4719-A228-CF116989B7D1}"
7 | EndProject
8 | Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{323B19B4-C9F3-4FA7-872E-80A738EE6D20}"
9 | ProjectSection(SolutionItems) = preProject
10 | README.md = README.md
11 | screenshot.png = screenshot.png
12 | EndProjectSection
13 | EndProject
14 | Global
15 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
16 | Debug|Any CPU = Debug|Any CPU
17 | Release|Any CPU = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
20 | {ACBD5D59-5EB4-4719-A228-CF116989B7D1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
21 | {ACBD5D59-5EB4-4719-A228-CF116989B7D1}.Debug|Any CPU.Build.0 = Debug|Any CPU
22 | {ACBD5D59-5EB4-4719-A228-CF116989B7D1}.Release|Any CPU.ActiveCfg = Release|Any CPU
23 | {ACBD5D59-5EB4-4719-A228-CF116989B7D1}.Release|Any CPU.Build.0 = Release|Any CPU
24 | EndGlobalSection
25 | GlobalSection(SolutionProperties) = preSolution
26 | HideSolutionNode = FALSE
27 | EndGlobalSection
28 | EndGlobal
29 |
--------------------------------------------------------------------------------
/Dos4Player/App.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
/Dos4Player/Dos4Player.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {ACBD5D59-5EB4-4719-A228-CF116989B7D1}
8 | WinExe
9 | Properties
10 | Dos4Player
11 | Dos4Player
12 | v4.5
13 | 512
14 |
15 |
16 | AnyCPU
17 | true
18 | full
19 | false
20 | bin\Debug\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 |
25 |
26 | AnyCPU
27 | pdbonly
28 | true
29 | bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 |
34 |
35 | icon.ico
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 | Form
54 |
55 |
56 | PatcherForm.cs
57 |
58 |
59 |
60 |
61 | PatcherForm.cs
62 |
63 |
64 | PublicResXFileCodeGenerator
65 | Resources.Designer.cs
66 | Designer
67 |
68 |
69 | True
70 | Resources.resx
71 | True
72 |
73 |
74 | SettingsSingleFileGenerator
75 | Settings.Designer.cs
76 |
77 |
78 | True
79 | Settings.settings
80 | True
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
99 |
--------------------------------------------------------------------------------
/Dos4Player/GameVersion.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace Dos4Player
8 | {
9 | public class GameVersion
10 | {
11 | public string name;
12 | public byte[] find;
13 | public byte[] replace;
14 |
15 | public GameVersion(string version, string find, string replace)
16 | {
17 | this.name = version;
18 | this.find = decodeHex(find);
19 | this.replace = decodeHex(replace);
20 | }
21 |
22 | public static byte[] decodeHex(string text)
23 | {
24 | text = text.Replace(" ", "");
25 | text = text.Replace("\t", "");
26 |
27 | return Enumerable.Range(0, text.Length)
28 | .Where(x => x % 2 == 0)
29 | .Select(x => Convert.ToByte(text.Substring(x, 2), 16))
30 | .ToArray();
31 | }
32 | };
33 | }
34 |
--------------------------------------------------------------------------------
/Dos4Player/PatcherForm.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace Dos4Player
2 | {
3 | partial class PatcherForm
4 | {
5 | ///
6 | /// Required designer variable.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Clean up any resources being used.
12 | ///
13 | /// true if managed resources should be disposed; otherwise, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Windows Form Designer generated code
24 |
25 | ///
26 | /// Required method for Designer support - do not modify
27 | /// the contents of this method with the code editor.
28 | ///
29 | private void InitializeComponent()
30 | {
31 | System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(PatcherForm));
32 | this.browseButton = new System.Windows.Forms.Button();
33 | this.label3 = new System.Windows.Forms.Label();
34 | this.pathTextBox = new System.Windows.Forms.TextBox();
35 | this.patchButton = new System.Windows.Forms.Button();
36 | this.restoreButton = new System.Windows.Forms.Button();
37 | this.openFileDialog = new System.Windows.Forms.OpenFileDialog();
38 | this.versionInfoLabel = new System.Windows.Forms.Label();
39 | this.versionLabel = new System.Windows.Forms.Label();
40 | this.patchedInfoLabel = new System.Windows.Forms.Label();
41 | this.patchedLabel = new System.Windows.Forms.Label();
42 | this.SuspendLayout();
43 | //
44 | // browseButton
45 | //
46 | this.browseButton.Location = new System.Drawing.Point(261, 11);
47 | this.browseButton.Name = "browseButton";
48 | this.browseButton.Size = new System.Drawing.Size(75, 23);
49 | this.browseButton.TabIndex = 6;
50 | this.browseButton.Text = "Browse";
51 | this.browseButton.UseVisualStyleBackColor = true;
52 | this.browseButton.Click += new System.EventHandler(this.browseButton_Click);
53 | //
54 | // label3
55 | //
56 | this.label3.AutoSize = true;
57 | this.label3.Location = new System.Drawing.Point(8, 16);
58 | this.label3.Name = "label3";
59 | this.label3.Size = new System.Drawing.Size(32, 13);
60 | this.label3.TabIndex = 5;
61 | this.label3.Text = "Path:";
62 | //
63 | // pathTextBox
64 | //
65 | this.pathTextBox.Location = new System.Drawing.Point(66, 12);
66 | this.pathTextBox.Name = "pathTextBox";
67 | this.pathTextBox.Size = new System.Drawing.Size(189, 20);
68 | this.pathTextBox.TabIndex = 4;
69 | //
70 | // patchButton
71 | //
72 | this.patchButton.Enabled = false;
73 | this.patchButton.Location = new System.Drawing.Point(180, 72);
74 | this.patchButton.Name = "patchButton";
75 | this.patchButton.Size = new System.Drawing.Size(75, 23);
76 | this.patchButton.TabIndex = 8;
77 | this.patchButton.Text = "Patch";
78 | this.patchButton.UseVisualStyleBackColor = true;
79 | this.patchButton.Click += new System.EventHandler(this.patchButton_Click);
80 | //
81 | // restoreButton
82 | //
83 | this.restoreButton.Enabled = false;
84 | this.restoreButton.Location = new System.Drawing.Point(99, 72);
85 | this.restoreButton.Name = "restoreButton";
86 | this.restoreButton.Size = new System.Drawing.Size(75, 23);
87 | this.restoreButton.TabIndex = 8;
88 | this.restoreButton.Text = "Restore";
89 | this.restoreButton.UseVisualStyleBackColor = true;
90 | this.restoreButton.Click += new System.EventHandler(this.restoreButton_Click);
91 | //
92 | // openFileDialog
93 | //
94 | this.openFileDialog.Filter = "EoCApp.exe|EoCApp.exe|All Files|*.*";
95 | //
96 | // versionInfoLabel
97 | //
98 | this.versionInfoLabel.AutoSize = true;
99 | this.versionInfoLabel.Location = new System.Drawing.Point(8, 45);
100 | this.versionInfoLabel.Name = "versionInfoLabel";
101 | this.versionInfoLabel.Size = new System.Drawing.Size(45, 13);
102 | this.versionInfoLabel.TabIndex = 9;
103 | this.versionInfoLabel.Text = "Version:";
104 | //
105 | // versionLabel
106 | //
107 | this.versionLabel.AutoSize = true;
108 | this.versionLabel.Location = new System.Drawing.Point(59, 45);
109 | this.versionLabel.Name = "versionLabel";
110 | this.versionLabel.Size = new System.Drawing.Size(0, 13);
111 | this.versionLabel.TabIndex = 10;
112 | //
113 | // patchedInfoLabel
114 | //
115 | this.patchedInfoLabel.AutoSize = true;
116 | this.patchedInfoLabel.Location = new System.Drawing.Point(149, 45);
117 | this.patchedInfoLabel.Name = "patchedInfoLabel";
118 | this.patchedInfoLabel.Size = new System.Drawing.Size(50, 13);
119 | this.patchedInfoLabel.TabIndex = 11;
120 | this.patchedInfoLabel.Text = "Patched:";
121 | //
122 | // patchedLabel
123 | //
124 | this.patchedLabel.AutoSize = true;
125 | this.patchedLabel.Location = new System.Drawing.Point(205, 45);
126 | this.patchedLabel.Name = "patchedLabel";
127 | this.patchedLabel.Size = new System.Drawing.Size(0, 13);
128 | this.patchedLabel.TabIndex = 12;
129 | //
130 | // PatcherForm
131 | //
132 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
133 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
134 | this.ClientSize = new System.Drawing.Size(344, 102);
135 | this.Controls.Add(this.patchedLabel);
136 | this.Controls.Add(this.patchedInfoLabel);
137 | this.Controls.Add(this.versionLabel);
138 | this.Controls.Add(this.versionInfoLabel);
139 | this.Controls.Add(this.restoreButton);
140 | this.Controls.Add(this.patchButton);
141 | this.Controls.Add(this.browseButton);
142 | this.Controls.Add(this.label3);
143 | this.Controls.Add(this.pathTextBox);
144 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
145 | this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
146 | this.MaximizeBox = false;
147 | this.Name = "PatcherForm";
148 | this.Text = "DoS 4 Player Patcher";
149 | this.ResumeLayout(false);
150 | this.PerformLayout();
151 |
152 | }
153 |
154 | #endregion
155 | private System.Windows.Forms.Button browseButton;
156 | private System.Windows.Forms.Label label3;
157 | private System.Windows.Forms.TextBox pathTextBox;
158 | private System.Windows.Forms.Button patchButton;
159 | private System.Windows.Forms.Button restoreButton;
160 | private System.Windows.Forms.OpenFileDialog openFileDialog;
161 | private System.Windows.Forms.Label versionInfoLabel;
162 | private System.Windows.Forms.Label versionLabel;
163 | private System.Windows.Forms.Label patchedInfoLabel;
164 | private System.Windows.Forms.Label patchedLabel;
165 | }
166 | }
167 |
168 |
--------------------------------------------------------------------------------
/Dos4Player/PatcherForm.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.IO;
7 | using System.Linq;
8 | using System.Reflection;
9 | using System.Text;
10 | using System.Threading.Tasks;
11 | using System.Windows.Forms;
12 |
13 | namespace Dos4Player
14 | {
15 | public partial class PatcherForm : Form
16 | {
17 | public GameVersion detectedVersion = null;
18 | public bool patched = false;
19 | public string binaryFile;
20 | public string shippingDir;
21 | public string gameDir;
22 | public string dataDir;
23 | public string modsDir;
24 | public string modsMainDir;
25 | public string metaFile;
26 | public int patchOffset = -1;
27 | public byte[] exeBytes = null;
28 |
29 | public PatcherForm()
30 | {
31 | InitializeComponent();
32 | }
33 |
34 | private void browseButton_Click(object sender, EventArgs e)
35 | {
36 | patchButton.Enabled = restoreButton.Enabled = false;
37 | detectedVersion = null;
38 | patched = false;
39 |
40 | foreach (string path in checkPaths)
41 | {
42 | if (Directory.Exists(path))
43 | {
44 | openFileDialog.InitialDirectory = path;
45 | }
46 | }
47 |
48 | if (openFileDialog.ShowDialog(this) != DialogResult.OK)
49 | {
50 | return;
51 | }
52 |
53 | if (openFileDialog.FileNames.Length <= 0)
54 | {
55 | return;
56 | }
57 |
58 | binaryFile = openFileDialog.FileName;
59 | pathTextBox.Text = binaryFile;
60 |
61 | shippingDir = Directory.GetParent(binaryFile).FullName;
62 | gameDir = Directory.GetParent(shippingDir).FullName;
63 | dataDir = Path.Combine(gameDir, "Data");
64 | modsDir = Path.Combine(dataDir, "Mods");
65 | modsMainDir = Path.Combine(modsDir, "Main");
66 | metaFile = Path.Combine(modsMainDir, "meta.lsx");
67 |
68 | exeBytes = File.ReadAllBytes(binaryFile);
69 |
70 | if (exeBytes == null || exeBytes.Length <= 0)
71 | {
72 | versionLabel.Text = "Game .exe is missing";
73 | return;
74 | }
75 |
76 | foreach (GameVersion version in knownVersions)
77 | {
78 | patchOffset = SearchBytes(exeBytes, version.find);
79 |
80 | if (patchOffset > 0)
81 | {
82 | detectedVersion = version;
83 | patched = false;
84 | break;
85 | }
86 |
87 | patchOffset = SearchBytes(exeBytes, version.replace);
88 |
89 | if (patchOffset > 0)
90 | {
91 | detectedVersion = version;
92 | patched = true;
93 | break;
94 | }
95 | }
96 |
97 | if (detectedVersion == null)
98 | {
99 | versionLabel.Text = "Unknown";
100 | patchedLabel.Text = "No";
101 | return;
102 | }
103 |
104 | versionLabel.Text = detectedVersion.name;
105 | patchedLabel.Text = patched ? "Yes" : "No";
106 | patchButton.Enabled = !patched;
107 | restoreButton.Enabled = patched;
108 | }
109 |
110 | public static int SearchBytes(byte[] haystack, byte[] needle)
111 | {
112 | var len = needle.Length;
113 | var limit = haystack.Length - len;
114 | for (var i = 0; i <= limit; i++)
115 | {
116 | var k = 0;
117 | for (; k < len; k++)
118 | {
119 | if (needle[k] != haystack[i + k]) break;
120 | }
121 | if (k == len) return i;
122 | }
123 | return -1;
124 | }
125 |
126 | private void patchButton_Click(object sender, EventArgs e)
127 | {
128 | for (int i=0; i < detectedVersion.find.Length; i++)
129 | {
130 | exeBytes[patchOffset + i] = detectedVersion.replace[i];
131 | }
132 |
133 | File.WriteAllBytes(binaryFile, exeBytes);
134 | Directory.CreateDirectory(modsDir);
135 | Directory.CreateDirectory(modsMainDir);
136 | File.WriteAllText(metaFile, Properties.Resources.meta);
137 |
138 | patchedLabel.Text = "Yes";
139 | patchButton.Enabled = false;
140 | restoreButton.Enabled = true;
141 | }
142 |
143 | private void restoreButton_Click(object sender, EventArgs e)
144 | {
145 | for (int i = 0; i < detectedVersion.replace.Length; i++)
146 | {
147 | exeBytes[patchOffset + i] = detectedVersion.find[i];
148 | }
149 |
150 | File.WriteAllBytes(binaryFile, exeBytes);
151 | File.Delete(metaFile);
152 |
153 | if (Directory.EnumerateFiles(modsMainDir).Any() == false)
154 | {
155 | Directory.Delete(modsMainDir);
156 | }
157 |
158 | if (Directory.EnumerateFiles(modsDir).Any() == false)
159 | {
160 | Directory.Delete(modsDir);
161 | }
162 |
163 | patchedLabel.Text = "No";
164 | patchButton.Enabled = true;
165 | restoreButton.Enabled = false;
166 | }
167 |
168 | private static string[] checkPaths =
169 | {
170 | "C:\\GOG Games\\Divinity - Original Sin Enhanced Edition\\Shipping"
171 | };
172 |
173 | private static GameVersion[] knownVersions =
174 | {
175 | new GameVersion(
176 | "2.0.119.430",
177 | "B4 03 00 00 48 3B D0 40 0F 93 C7 48 8B CB 48 89 6C 24",
178 | "B4 03 00 00 48 3B D0 31 C0 F7 D0 48 8B CB 48 89 6C 24"
179 | ),
180 |
181 | new GameVersion(
182 | "2.0.113.775",
183 | "B4 03 00 00 48 3B D0 40 0F 93 C7 48 8B CB 48 89 6C 24",
184 | "B4 03 00 00 48 3B D0 31 C0 F7 D0 48 8B CB 48 89 6C 24"
185 | ),
186 |
187 | new GameVersion(
188 | "2.0.104.737",
189 | "9C 03 00 00 48 3B D0 40 0F 93 C7 48 8B CB 48 89 6C 24",
190 | "9C 03 00 00 48 3B D0 31 C0 F7 D0 48 8B CB 48 89 6C 24"
191 | ),
192 |
193 | new GameVersion(
194 | "2.0.100.40",
195 | "30 8B 81 64 03 00 00 48 3B D0 40 0F 93 C7 48 8B CB 48",
196 | "30 8B 81 64 03 00 00 48 3B D0 31 C0 F7 D0 48 8B CB 48"
197 | ),
198 |
199 | new GameVersion(
200 | "2.0.99.676",
201 | "48 89 6C 24 28 FF 15 CD F4 50 00 40 0F B6 C7 48 8B 4C 24 60 48 33 CC E8 24 2D 91",
202 | "48 89 6C 24 28 FF 15 CD F4 50 00 31 C0 F7 D0 48 8B 4C 24 60 48 33 CC E8 24 2D 91"
203 | ),
204 |
205 | new GameVersion(
206 | "2.0.99.113",
207 | "41 4A 00 40 0F B6 C7 48 8B 4C 24 60 48 33 CC E8 34 38 AA FF",
208 | "41 4A 00 31 C0 F7 D0 48 8B 4C 24 60 48 33 CC E8 34 38 AA FF"
209 | )
210 | };
211 | }
212 | }
213 |
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/Dos4Player/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Threading.Tasks;
5 | using System.Windows.Forms;
6 |
7 | namespace Dos4Player
8 | {
9 | static class Program
10 | {
11 | ///
12 | /// The main entry point for the application.
13 | ///
14 | [STAThread]
15 | static void Main()
16 | {
17 | Application.EnableVisualStyles();
18 | Application.SetCompatibleTextRenderingDefault(false);
19 | Application.Run(new PatcherForm());
20 | }
21 | }
22 | }
23 |
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/Dos4Player/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("Dos4Player")]
9 | [assembly: AssemblyDescription("Divinity Original Sin 4 Player Patcher")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("Dos4Player")]
12 | [assembly: AssemblyProduct("Dos4Player")]
13 | [assembly: AssemblyCopyright("Copyright © Microsoft 2017")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("acbd5d59-5eb4-4719-a228-cf116989b7d1")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.1.0.0")]
36 | [assembly: AssemblyFileVersion("1.1.0.0")]
37 |
--------------------------------------------------------------------------------
/Dos4Player/Properties/Resources.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace Dos4Player.Properties {
12 | using System;
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | public class Resources {
26 |
27 | private static global::System.Resources.ResourceManager resourceMan;
28 |
29 | private static global::System.Globalization.CultureInfo resourceCulture;
30 |
31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 | internal Resources() {
33 | }
34 |
35 | ///
36 | /// Returns the cached ResourceManager instance used by this class.
37 | ///
38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 | public static global::System.Resources.ResourceManager ResourceManager {
40 | get {
41 | if (object.ReferenceEquals(resourceMan, null)) {
42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Dos4Player.Properties.Resources", typeof(Resources).Assembly);
43 | resourceMan = temp;
44 | }
45 | return resourceMan;
46 | }
47 | }
48 |
49 | ///
50 | /// Overrides the current thread's CurrentUICulture property for all
51 | /// resource lookups using this strongly typed resource class.
52 | ///
53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 | public static global::System.Globalization.CultureInfo Culture {
55 | get {
56 | return resourceCulture;
57 | }
58 | set {
59 | resourceCulture = value;
60 | }
61 | }
62 |
63 | ///
64 | /// Looks up a localized string similar to <?xml version="1.0" encoding="UTF-8" ?>
65 | ///<save>
66 | /// <header version="2" time="1459436113" />
67 | /// <version major="2" minor="0" revision="0" build="0" />
68 | /// <region id="Config">
69 | /// <node id="root">
70 | /// <children>
71 | /// <node id="DataPacks">
72 | /// <children>
73 | /// <node id="DataPack">
74 | /// <attribute id="Folder" value="Shared" type="30" />
75 | /// <attribute id="MD5" value="" type="23" />
76 | /// [rest of string was truncated]";.
77 | ///
78 | public static string meta {
79 | get {
80 | return ResourceManager.GetString("meta", resourceCulture);
81 | }
82 | }
83 | }
84 | }
85 |
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/Dos4Player/Properties/Resources.resx:
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107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
121 |
122 | ..\Resources\meta.lsx.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252
123 |
124 |
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/Dos4Player/Properties/Settings.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace Dos4Player.Properties
12 | {
13 |
14 |
15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
18 | {
19 |
20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
21 |
22 | public static Settings Default
23 | {
24 | get
25 | {
26 | return defaultInstance;
27 | }
28 | }
29 | }
30 | }
31 |
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/Dos4Player/Properties/Settings.settings:
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/Dos4Player/Resources/meta.lsx:
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/Dos4Player/Resources/meta.lsx.txt:
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/Dos4Player/icon.ico:
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https://raw.githubusercontent.com/krisives/divinityfourplayer/7c75f66cd52b90a5f46662e4a4695fbefa6db5c7/Dos4Player/icon.ico
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/Dos4Player/icon.png:
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https://raw.githubusercontent.com/krisives/divinityfourplayer/7c75f66cd52b90a5f46662e4a4695fbefa6db5c7/Dos4Player/icon.png
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/README.md:
--------------------------------------------------------------------------------
1 |
2 |
5 |
6 | # Divinity Original Sin 4 Player Patch
7 |
8 | 
9 |
10 | A simple patcher for playing with up to 4 players for the game *Divinitiy: Original Sin*.
11 | The game and engine were built to support up to 4 players but for whatever reason
12 | they don't make it possible without modifying a few files literally changing a "2" to
13 | a "4" in various places to increase the limit from 2 to 4 players.
14 |
15 | ## Download
16 |
17 | * https://github.com/krisives/divinityfourplayer/releases
18 |
19 | ## What versions are supported?
20 |
21 | * 2.0.119.430
22 | * 2.0.113.775
23 | * 2.0.104.737
24 | * 2.0.100.40
25 | * 2.0.99.676
26 | * 2.0.99.113
27 |
28 | ## What does this tool do?
29 |
30 | As mentioned the changes needed are absurdly small and well known by the community. This patcher
31 | includes all the small (10 byte) strings and their replacements for applying and removing
32 | the 4 player patch.
33 |
34 | The original list of byte sequences was found from:
35 | https://steamcommunity.com/sharedfiles/filedetails/?id=548760493
36 |
37 | ## Does it work for the GoG version of Divinity: Original Sin?
38 |
39 | Yes.
40 |
41 | ## Does it work for the Steam version?
42 |
43 | It should but you have to pick the EXE manually and Steam might automatically patch it back. (Thanks for [testing this DarthFutuza](https://github.com/krisives/divinityfourplayer/issues/1))
44 |
45 | ## Can I apply official patches afterwards?
46 |
47 | Yes before running the patch you may wish to "restore" to original depending on
48 | how future game patches are released.
49 |
50 | ## Can I patch "vanilla" Divinity: Original Sin without Enhanced Edition?
51 |
52 | The vanilla version only needs the EXE changed and won't need the .LSX files. Someone needs to test this.
53 |
54 | ## Is this compatible with other mods?
55 |
56 | It should be since it has to be done outside the traditional modding system in the game.
57 |
58 | ## Why is this not a mod / pak file?
59 |
60 | Because it has to modify the EXE itself and mods are only allowed to modify data files.
61 |
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/screenshot.png:
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https://raw.githubusercontent.com/krisives/divinityfourplayer/7c75f66cd52b90a5f46662e4a4695fbefa6db5c7/screenshot.png
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