├── .gitattributes ├── .gitignore ├── Dos4Player.sln ├── Dos4Player ├── App.config ├── Dos4Player.csproj ├── GameVersion.cs ├── PatcherForm.Designer.cs ├── PatcherForm.cs ├── PatcherForm.resx ├── Program.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ ├── Resources.resx │ ├── Settings.Designer.cs │ └── Settings.settings ├── Resources │ ├── meta.lsx │ └── meta.lsx.txt ├── icon.ico └── icon.png ├── README.md └── screenshot.png /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.userosscache 8 | *.sln.docstates 9 | 10 | # User-specific files (MonoDevelop/Xamarin Studio) 11 | *.userprefs 12 | 13 | # Build results 14 | [Dd]ebug/ 15 | [Dd]ebugPublic/ 16 | [Rr]elease/ 17 | [Rr]eleases/ 18 | [Xx]64/ 19 | [Xx]86/ 20 | [Bb]uild/ 21 | bld/ 22 | [Bb]in/ 23 | [Oo]bj/ 24 | 25 | # Visual Studio 2015 cache/options directory 26 | .vs/ 27 | # Uncomment if you have tasks that create the project's static files in wwwroot 28 | #wwwroot/ 29 | 30 | # MSTest test Results 31 | [Tt]est[Rr]esult*/ 32 | [Bb]uild[Ll]og.* 33 | 34 | # NUNIT 35 | *.VisualState.xml 36 | TestResult.xml 37 | 38 | # Build Results of an ATL Project 39 | [Dd]ebugPS/ 40 | [Rr]eleasePS/ 41 | dlldata.c 42 | 43 | # DNX 44 | project.lock.json 45 | artifacts/ 46 | 47 | *_i.c 48 | *_p.c 49 | *_i.h 50 | *.ilk 51 | *.meta 52 | *.obj 53 | *.pch 54 | *.pdb 55 | *.pgc 56 | *.pgd 57 | *.rsp 58 | *.sbr 59 | *.tlb 60 | *.tli 61 | *.tlh 62 | *.tmp 63 | *.tmp_proj 64 | *.log 65 | *.vspscc 66 | *.vssscc 67 | .builds 68 | *.pidb 69 | *.svclog 70 | *.scc 71 | 72 | # Chutzpah Test files 73 | _Chutzpah* 74 | 75 | # Visual C++ cache files 76 | ipch/ 77 | *.aps 78 | *.ncb 79 | *.opendb 80 | *.opensdf 81 | *.sdf 82 | *.cachefile 83 | *.VC.db 84 | 85 | # Visual Studio profiler 86 | *.psess 87 | *.vsp 88 | *.vspx 89 | *.sap 90 | 91 | # TFS 2012 Local Workspace 92 | $tf/ 93 | 94 | # Guidance Automation Toolkit 95 | *.gpState 96 | 97 | # ReSharper is a .NET coding add-in 98 | _ReSharper*/ 99 | *.[Rr]e[Ss]harper 100 | *.DotSettings.user 101 | 102 | # JustCode is a .NET coding add-in 103 | .JustCode 104 | 105 | # TeamCity is a build add-in 106 | _TeamCity* 107 | 108 | # DotCover is a Code Coverage Tool 109 | *.dotCover 110 | 111 | # NCrunch 112 | _NCrunch_* 113 | .*crunch*.local.xml 114 | nCrunchTemp_* 115 | 116 | # MightyMoose 117 | *.mm.* 118 | AutoTest.Net/ 119 | 120 | # Web workbench (sass) 121 | .sass-cache/ 122 | 123 | # Installshield output folder 124 | [Ee]xpress/ 125 | 126 | # DocProject is a documentation generator add-in 127 | DocProject/buildhelp/ 128 | DocProject/Help/*.HxT 129 | DocProject/Help/*.HxC 130 | DocProject/Help/*.hhc 131 | DocProject/Help/*.hhk 132 | DocProject/Help/*.hhp 133 | DocProject/Help/Html2 134 | DocProject/Help/html 135 | 136 | # Click-Once directory 137 | publish/ 138 | 139 | # Publish Web Output 140 | *.[Pp]ublish.xml 141 | *.azurePubxml 142 | 143 | # TODO: Un-comment the next line if you do not want to checkin 144 | # your web deploy settings because they may include unencrypted 145 | # passwords 146 | #*.pubxml 147 | *.publishproj 148 | 149 | # NuGet Packages 150 | *.nupkg 151 | # The packages folder can be ignored because of Package Restore 152 | **/packages/* 153 | # except build/, which is used as an MSBuild target. 154 | !**/packages/build/ 155 | # Uncomment if necessary however generally it will be regenerated when needed 156 | #!**/packages/repositories.config 157 | # NuGet v3's project.json files produces more ignoreable files 158 | *.nuget.props 159 | *.nuget.targets 160 | 161 | # Microsoft Azure Build Output 162 | csx/ 163 | *.build.csdef 164 | 165 | # Microsoft Azure Emulator 166 | ecf/ 167 | rcf/ 168 | 169 | # Windows Store app package directory 170 | AppPackages/ 171 | BundleArtifacts/ 172 | 173 | # Visual Studio cache files 174 | # files ending in .cache can be ignored 175 | *.[Cc]ache 176 | # but keep track of directories ending in .cache 177 | !*.[Cc]ache/ 178 | 179 | # Others 180 | ClientBin/ 181 | [Ss]tyle[Cc]op.* 182 | ~$* 183 | *~ 184 | *.dbmdl 185 | *.dbproj.schemaview 186 | *.pfx 187 | *.publishsettings 188 | node_modules/ 189 | orleans.codegen.cs 190 | 191 | # RIA/Silverlight projects 192 | Generated_Code/ 193 | 194 | # Backup & report files from converting an old project file 195 | # to a newer Visual Studio version. Backup files are not needed, 196 | # because we have git ;-) 197 | _UpgradeReport_Files/ 198 | Backup*/ 199 | UpgradeLog*.XML 200 | UpgradeLog*.htm 201 | 202 | # SQL Server files 203 | *.mdf 204 | *.ldf 205 | 206 | # Business Intelligence projects 207 | *.rdl.data 208 | *.bim.layout 209 | *.bim_*.settings 210 | 211 | # Microsoft Fakes 212 | FakesAssemblies/ 213 | 214 | # GhostDoc plugin setting file 215 | *.GhostDoc.xml 216 | 217 | # Node.js Tools for Visual Studio 218 | .ntvs_analysis.dat 219 | 220 | # Visual Studio 6 build log 221 | *.plg 222 | 223 | # Visual Studio 6 workspace options file 224 | *.opt 225 | 226 | # Visual Studio LightSwitch build output 227 | **/*.HTMLClient/GeneratedArtifacts 228 | **/*.DesktopClient/GeneratedArtifacts 229 | **/*.DesktopClient/ModelManifest.xml 230 | **/*.Server/GeneratedArtifacts 231 | **/*.Server/ModelManifest.xml 232 | _Pvt_Extensions 233 | 234 | # LightSwitch generated files 235 | GeneratedArtifacts/ 236 | ModelManifest.xml 237 | 238 | # Paket dependency manager 239 | .paket/paket.exe 240 | 241 | # FAKE - F# Make 242 | .fake/ 243 | -------------------------------------------------------------------------------- /Dos4Player.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Express 14 for Windows Desktop 4 | VisualStudioVersion = 14.0.25420.1 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Dos4Player", "Dos4Player\Dos4Player.csproj", "{ACBD5D59-5EB4-4719-A228-CF116989B7D1}" 7 | EndProject 8 | Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{323B19B4-C9F3-4FA7-872E-80A738EE6D20}" 9 | ProjectSection(SolutionItems) = preProject 10 | README.md = README.md 11 | screenshot.png = screenshot.png 12 | EndProjectSection 13 | EndProject 14 | Global 15 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 16 | Debug|Any CPU = Debug|Any CPU 17 | Release|Any CPU = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 20 | {ACBD5D59-5EB4-4719-A228-CF116989B7D1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 21 | {ACBD5D59-5EB4-4719-A228-CF116989B7D1}.Debug|Any CPU.Build.0 = Debug|Any CPU 22 | {ACBD5D59-5EB4-4719-A228-CF116989B7D1}.Release|Any CPU.ActiveCfg = Release|Any CPU 23 | {ACBD5D59-5EB4-4719-A228-CF116989B7D1}.Release|Any CPU.Build.0 = Release|Any CPU 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | EndGlobal 29 | -------------------------------------------------------------------------------- /Dos4Player/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Dos4Player/Dos4Player.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {ACBD5D59-5EB4-4719-A228-CF116989B7D1} 8 | WinExe 9 | Properties 10 | Dos4Player 11 | Dos4Player 12 | v4.5 13 | 512 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | icon.ico 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | Form 54 | 55 | 56 | PatcherForm.cs 57 | 58 | 59 | 60 | 61 | PatcherForm.cs 62 | 63 | 64 | PublicResXFileCodeGenerator 65 | Resources.Designer.cs 66 | Designer 67 | 68 | 69 | True 70 | Resources.resx 71 | True 72 | 73 | 74 | SettingsSingleFileGenerator 75 | Settings.Designer.cs 76 | 77 | 78 | True 79 | Settings.settings 80 | True 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 99 | -------------------------------------------------------------------------------- /Dos4Player/GameVersion.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace Dos4Player 8 | { 9 | public class GameVersion 10 | { 11 | public string name; 12 | public byte[] find; 13 | public byte[] replace; 14 | 15 | public GameVersion(string version, string find, string replace) 16 | { 17 | this.name = version; 18 | this.find = decodeHex(find); 19 | this.replace = decodeHex(replace); 20 | } 21 | 22 | public static byte[] decodeHex(string text) 23 | { 24 | text = text.Replace(" ", ""); 25 | text = text.Replace("\t", ""); 26 | 27 | return Enumerable.Range(0, text.Length) 28 | .Where(x => x % 2 == 0) 29 | .Select(x => Convert.ToByte(text.Substring(x, 2), 16)) 30 | .ToArray(); 31 | } 32 | }; 33 | } 34 | -------------------------------------------------------------------------------- /Dos4Player/PatcherForm.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace Dos4Player 2 | { 3 | partial class PatcherForm 4 | { 5 | /// 6 | /// Required designer variable. 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /// 11 | /// Clean up any resources being used. 12 | /// 13 | /// true if managed resources should be disposed; otherwise, false. 14 | protected override void Dispose(bool disposing) 15 | { 16 | if (disposing && (components != null)) 17 | { 18 | components.Dispose(); 19 | } 20 | base.Dispose(disposing); 21 | } 22 | 23 | #region Windows Form Designer generated code 24 | 25 | /// 26 | /// Required method for Designer support - do not modify 27 | /// the contents of this method with the code editor. 28 | /// 29 | private void InitializeComponent() 30 | { 31 | System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(PatcherForm)); 32 | this.browseButton = new System.Windows.Forms.Button(); 33 | this.label3 = new System.Windows.Forms.Label(); 34 | this.pathTextBox = new System.Windows.Forms.TextBox(); 35 | this.patchButton = new System.Windows.Forms.Button(); 36 | this.restoreButton = new System.Windows.Forms.Button(); 37 | this.openFileDialog = new System.Windows.Forms.OpenFileDialog(); 38 | this.versionInfoLabel = new System.Windows.Forms.Label(); 39 | this.versionLabel = new System.Windows.Forms.Label(); 40 | this.patchedInfoLabel = new System.Windows.Forms.Label(); 41 | this.patchedLabel = new System.Windows.Forms.Label(); 42 | this.SuspendLayout(); 43 | // 44 | // browseButton 45 | // 46 | this.browseButton.Location = new System.Drawing.Point(261, 11); 47 | this.browseButton.Name = "browseButton"; 48 | this.browseButton.Size = new System.Drawing.Size(75, 23); 49 | this.browseButton.TabIndex = 6; 50 | this.browseButton.Text = "Browse"; 51 | this.browseButton.UseVisualStyleBackColor = true; 52 | this.browseButton.Click += new System.EventHandler(this.browseButton_Click); 53 | // 54 | // label3 55 | // 56 | this.label3.AutoSize = true; 57 | this.label3.Location = new System.Drawing.Point(8, 16); 58 | this.label3.Name = "label3"; 59 | this.label3.Size = new System.Drawing.Size(32, 13); 60 | this.label3.TabIndex = 5; 61 | this.label3.Text = "Path:"; 62 | // 63 | // pathTextBox 64 | // 65 | this.pathTextBox.Location = new System.Drawing.Point(66, 12); 66 | this.pathTextBox.Name = "pathTextBox"; 67 | this.pathTextBox.Size = new System.Drawing.Size(189, 20); 68 | this.pathTextBox.TabIndex = 4; 69 | // 70 | // patchButton 71 | // 72 | this.patchButton.Enabled = false; 73 | this.patchButton.Location = new System.Drawing.Point(180, 72); 74 | this.patchButton.Name = "patchButton"; 75 | this.patchButton.Size = new System.Drawing.Size(75, 23); 76 | this.patchButton.TabIndex = 8; 77 | this.patchButton.Text = "Patch"; 78 | this.patchButton.UseVisualStyleBackColor = true; 79 | this.patchButton.Click += new System.EventHandler(this.patchButton_Click); 80 | // 81 | // restoreButton 82 | // 83 | this.restoreButton.Enabled = false; 84 | this.restoreButton.Location = new System.Drawing.Point(99, 72); 85 | this.restoreButton.Name = "restoreButton"; 86 | this.restoreButton.Size = new System.Drawing.Size(75, 23); 87 | this.restoreButton.TabIndex = 8; 88 | this.restoreButton.Text = "Restore"; 89 | this.restoreButton.UseVisualStyleBackColor = true; 90 | this.restoreButton.Click += new System.EventHandler(this.restoreButton_Click); 91 | // 92 | // openFileDialog 93 | // 94 | this.openFileDialog.Filter = "EoCApp.exe|EoCApp.exe|All Files|*.*"; 95 | // 96 | // versionInfoLabel 97 | // 98 | this.versionInfoLabel.AutoSize = true; 99 | this.versionInfoLabel.Location = new System.Drawing.Point(8, 45); 100 | this.versionInfoLabel.Name = "versionInfoLabel"; 101 | this.versionInfoLabel.Size = new System.Drawing.Size(45, 13); 102 | this.versionInfoLabel.TabIndex = 9; 103 | this.versionInfoLabel.Text = "Version:"; 104 | // 105 | // versionLabel 106 | // 107 | this.versionLabel.AutoSize = true; 108 | this.versionLabel.Location = new System.Drawing.Point(59, 45); 109 | this.versionLabel.Name = "versionLabel"; 110 | this.versionLabel.Size = new System.Drawing.Size(0, 13); 111 | this.versionLabel.TabIndex = 10; 112 | // 113 | // patchedInfoLabel 114 | // 115 | this.patchedInfoLabel.AutoSize = true; 116 | this.patchedInfoLabel.Location = new System.Drawing.Point(149, 45); 117 | this.patchedInfoLabel.Name = "patchedInfoLabel"; 118 | this.patchedInfoLabel.Size = new System.Drawing.Size(50, 13); 119 | this.patchedInfoLabel.TabIndex = 11; 120 | this.patchedInfoLabel.Text = "Patched:"; 121 | // 122 | // patchedLabel 123 | // 124 | this.patchedLabel.AutoSize = true; 125 | this.patchedLabel.Location = new System.Drawing.Point(205, 45); 126 | this.patchedLabel.Name = "patchedLabel"; 127 | this.patchedLabel.Size = new System.Drawing.Size(0, 13); 128 | this.patchedLabel.TabIndex = 12; 129 | // 130 | // PatcherForm 131 | // 132 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); 133 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 134 | this.ClientSize = new System.Drawing.Size(344, 102); 135 | this.Controls.Add(this.patchedLabel); 136 | this.Controls.Add(this.patchedInfoLabel); 137 | this.Controls.Add(this.versionLabel); 138 | this.Controls.Add(this.versionInfoLabel); 139 | this.Controls.Add(this.restoreButton); 140 | this.Controls.Add(this.patchButton); 141 | this.Controls.Add(this.browseButton); 142 | this.Controls.Add(this.label3); 143 | this.Controls.Add(this.pathTextBox); 144 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle; 145 | this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); 146 | this.MaximizeBox = false; 147 | this.Name = "PatcherForm"; 148 | this.Text = "DoS 4 Player Patcher"; 149 | this.ResumeLayout(false); 150 | this.PerformLayout(); 151 | 152 | } 153 | 154 | #endregion 155 | private System.Windows.Forms.Button browseButton; 156 | private System.Windows.Forms.Label label3; 157 | private System.Windows.Forms.TextBox pathTextBox; 158 | private System.Windows.Forms.Button patchButton; 159 | private System.Windows.Forms.Button restoreButton; 160 | private System.Windows.Forms.OpenFileDialog openFileDialog; 161 | private System.Windows.Forms.Label versionInfoLabel; 162 | private System.Windows.Forms.Label versionLabel; 163 | private System.Windows.Forms.Label patchedInfoLabel; 164 | private System.Windows.Forms.Label patchedLabel; 165 | } 166 | } 167 | 168 | -------------------------------------------------------------------------------- /Dos4Player/PatcherForm.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.ComponentModel; 4 | using System.Data; 5 | using System.Drawing; 6 | using System.IO; 7 | using System.Linq; 8 | using System.Reflection; 9 | using System.Text; 10 | using System.Threading.Tasks; 11 | using System.Windows.Forms; 12 | 13 | namespace Dos4Player 14 | { 15 | public partial class PatcherForm : Form 16 | { 17 | public GameVersion detectedVersion = null; 18 | public bool patched = false; 19 | public string binaryFile; 20 | public string shippingDir; 21 | public string gameDir; 22 | public string dataDir; 23 | public string modsDir; 24 | public string modsMainDir; 25 | public string metaFile; 26 | public int patchOffset = -1; 27 | public byte[] exeBytes = null; 28 | 29 | public PatcherForm() 30 | { 31 | InitializeComponent(); 32 | } 33 | 34 | private void browseButton_Click(object sender, EventArgs e) 35 | { 36 | patchButton.Enabled = restoreButton.Enabled = false; 37 | detectedVersion = null; 38 | patched = false; 39 | 40 | foreach (string path in checkPaths) 41 | { 42 | if (Directory.Exists(path)) 43 | { 44 | openFileDialog.InitialDirectory = path; 45 | } 46 | } 47 | 48 | if (openFileDialog.ShowDialog(this) != DialogResult.OK) 49 | { 50 | return; 51 | } 52 | 53 | if (openFileDialog.FileNames.Length <= 0) 54 | { 55 | return; 56 | } 57 | 58 | binaryFile = openFileDialog.FileName; 59 | pathTextBox.Text = binaryFile; 60 | 61 | shippingDir = Directory.GetParent(binaryFile).FullName; 62 | gameDir = Directory.GetParent(shippingDir).FullName; 63 | dataDir = Path.Combine(gameDir, "Data"); 64 | modsDir = Path.Combine(dataDir, "Mods"); 65 | modsMainDir = Path.Combine(modsDir, "Main"); 66 | metaFile = Path.Combine(modsMainDir, "meta.lsx"); 67 | 68 | exeBytes = File.ReadAllBytes(binaryFile); 69 | 70 | if (exeBytes == null || exeBytes.Length <= 0) 71 | { 72 | versionLabel.Text = "Game .exe is missing"; 73 | return; 74 | } 75 | 76 | foreach (GameVersion version in knownVersions) 77 | { 78 | patchOffset = SearchBytes(exeBytes, version.find); 79 | 80 | if (patchOffset > 0) 81 | { 82 | detectedVersion = version; 83 | patched = false; 84 | break; 85 | } 86 | 87 | patchOffset = SearchBytes(exeBytes, version.replace); 88 | 89 | if (patchOffset > 0) 90 | { 91 | detectedVersion = version; 92 | patched = true; 93 | break; 94 | } 95 | } 96 | 97 | if (detectedVersion == null) 98 | { 99 | versionLabel.Text = "Unknown"; 100 | patchedLabel.Text = "No"; 101 | return; 102 | } 103 | 104 | versionLabel.Text = detectedVersion.name; 105 | patchedLabel.Text = patched ? "Yes" : "No"; 106 | patchButton.Enabled = !patched; 107 | restoreButton.Enabled = patched; 108 | } 109 | 110 | public static int SearchBytes(byte[] haystack, byte[] needle) 111 | { 112 | var len = needle.Length; 113 | var limit = haystack.Length - len; 114 | for (var i = 0; i <= limit; i++) 115 | { 116 | var k = 0; 117 | for (; k < len; k++) 118 | { 119 | if (needle[k] != haystack[i + k]) break; 120 | } 121 | if (k == len) return i; 122 | } 123 | return -1; 124 | } 125 | 126 | private void patchButton_Click(object sender, EventArgs e) 127 | { 128 | for (int i=0; i < detectedVersion.find.Length; i++) 129 | { 130 | exeBytes[patchOffset + i] = detectedVersion.replace[i]; 131 | } 132 | 133 | File.WriteAllBytes(binaryFile, exeBytes); 134 | Directory.CreateDirectory(modsDir); 135 | Directory.CreateDirectory(modsMainDir); 136 | File.WriteAllText(metaFile, Properties.Resources.meta); 137 | 138 | patchedLabel.Text = "Yes"; 139 | patchButton.Enabled = false; 140 | restoreButton.Enabled = true; 141 | } 142 | 143 | private void restoreButton_Click(object sender, EventArgs e) 144 | { 145 | for (int i = 0; i < detectedVersion.replace.Length; i++) 146 | { 147 | exeBytes[patchOffset + i] = detectedVersion.find[i]; 148 | } 149 | 150 | File.WriteAllBytes(binaryFile, exeBytes); 151 | File.Delete(metaFile); 152 | 153 | if (Directory.EnumerateFiles(modsMainDir).Any() == false) 154 | { 155 | Directory.Delete(modsMainDir); 156 | } 157 | 158 | if (Directory.EnumerateFiles(modsDir).Any() == false) 159 | { 160 | Directory.Delete(modsDir); 161 | } 162 | 163 | patchedLabel.Text = "No"; 164 | patchButton.Enabled = true; 165 | restoreButton.Enabled = false; 166 | } 167 | 168 | private static string[] checkPaths = 169 | { 170 | "C:\\GOG Games\\Divinity - Original Sin Enhanced Edition\\Shipping" 171 | }; 172 | 173 | private static GameVersion[] knownVersions = 174 | { 175 | new GameVersion( 176 | "2.0.119.430", 177 | "B4 03 00 00 48 3B D0 40 0F 93 C7 48 8B CB 48 89 6C 24", 178 | "B4 03 00 00 48 3B D0 31 C0 F7 D0 48 8B CB 48 89 6C 24" 179 | ), 180 | 181 | new GameVersion( 182 | "2.0.113.775", 183 | "B4 03 00 00 48 3B D0 40 0F 93 C7 48 8B CB 48 89 6C 24", 184 | "B4 03 00 00 48 3B D0 31 C0 F7 D0 48 8B CB 48 89 6C 24" 185 | ), 186 | 187 | new GameVersion( 188 | "2.0.104.737", 189 | "9C 03 00 00 48 3B D0 40 0F 93 C7 48 8B CB 48 89 6C 24", 190 | "9C 03 00 00 48 3B D0 31 C0 F7 D0 48 8B CB 48 89 6C 24" 191 | ), 192 | 193 | new GameVersion( 194 | "2.0.100.40", 195 | "30 8B 81 64 03 00 00 48 3B D0 40 0F 93 C7 48 8B CB 48", 196 | "30 8B 81 64 03 00 00 48 3B D0 31 C0 F7 D0 48 8B CB 48" 197 | ), 198 | 199 | new GameVersion( 200 | "2.0.99.676", 201 | "48 89 6C 24 28 FF 15 CD F4 50 00 40 0F B6 C7 48 8B 4C 24 60 48 33 CC E8 24 2D 91", 202 | "48 89 6C 24 28 FF 15 CD F4 50 00 31 C0 F7 D0 48 8B 4C 24 60 48 33 CC E8 24 2D 91" 203 | ), 204 | 205 | new GameVersion( 206 | "2.0.99.113", 207 | "41 4A 00 40 0F B6 C7 48 8B 4C 24 60 48 33 CC E8 34 38 AA FF", 208 | "41 4A 00 31 C0 F7 D0 48 8B 4C 24 60 48 33 CC E8 34 38 AA FF" 209 | ) 210 | }; 211 | } 212 | } 213 | -------------------------------------------------------------------------------- /Dos4Player/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Threading.Tasks; 5 | using System.Windows.Forms; 6 | 7 | namespace Dos4Player 8 | { 9 | static class Program 10 | { 11 | /// 12 | /// The main entry point for the application. 13 | /// 14 | [STAThread] 15 | static void Main() 16 | { 17 | Application.EnableVisualStyles(); 18 | Application.SetCompatibleTextRenderingDefault(false); 19 | Application.Run(new PatcherForm()); 20 | } 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /Dos4Player/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("Dos4Player")] 9 | [assembly: AssemblyDescription("Divinity Original Sin 4 Player Patcher")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("Dos4Player")] 12 | [assembly: AssemblyProduct("Dos4Player")] 13 | [assembly: AssemblyCopyright("Copyright © Microsoft 2017")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("acbd5d59-5eb4-4719-a228-cf116989b7d1")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.1.0.0")] 36 | [assembly: AssemblyFileVersion("1.1.0.0")] 37 | -------------------------------------------------------------------------------- /Dos4Player/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace Dos4Player.Properties { 12 | using System; 13 | 14 | 15 | /// 16 | /// A strongly-typed resource class, for looking up localized strings, etc. 17 | /// 18 | // This class was auto-generated by the StronglyTypedResourceBuilder 19 | // class via a tool like ResGen or Visual Studio. 20 | // To add or remove a member, edit your .ResX file then rerun ResGen 21 | // with the /str option, or rebuild your VS project. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | public class Resources { 26 | 27 | private static global::System.Resources.ResourceManager resourceMan; 28 | 29 | private static global::System.Globalization.CultureInfo resourceCulture; 30 | 31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 32 | internal Resources() { 33 | } 34 | 35 | /// 36 | /// Returns the cached ResourceManager instance used by this class. 37 | /// 38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 39 | public static global::System.Resources.ResourceManager ResourceManager { 40 | get { 41 | if (object.ReferenceEquals(resourceMan, null)) { 42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Dos4Player.Properties.Resources", typeof(Resources).Assembly); 43 | resourceMan = temp; 44 | } 45 | return resourceMan; 46 | } 47 | } 48 | 49 | /// 50 | /// Overrides the current thread's CurrentUICulture property for all 51 | /// resource lookups using this strongly typed resource class. 52 | /// 53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 54 | public static global::System.Globalization.CultureInfo Culture { 55 | get { 56 | return resourceCulture; 57 | } 58 | set { 59 | resourceCulture = value; 60 | } 61 | } 62 | 63 | /// 64 | /// Looks up a localized string similar to <?xml version="1.0" encoding="UTF-8" ?> 65 | ///<save> 66 | /// <header version="2" time="1459436113" /> 67 | /// <version major="2" minor="0" revision="0" build="0" /> 68 | /// <region id="Config"> 69 | /// <node id="root"> 70 | /// <children> 71 | /// <node id="DataPacks"> 72 | /// <children> 73 | /// <node id="DataPack"> 74 | /// <attribute id="Folder" value="Shared" type="30" /> 75 | /// <attribute id="MD5" value="" type="23" /> 76 | /// [rest of string was truncated]";. 77 | /// 78 | public static string meta { 79 | get { 80 | return ResourceManager.GetString("meta", resourceCulture); 81 | } 82 | } 83 | } 84 | } 85 | -------------------------------------------------------------------------------- /Dos4Player/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | 122 | ..\Resources\meta.lsx.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252 123 | 124 | -------------------------------------------------------------------------------- /Dos4Player/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace Dos4Player.Properties 12 | { 13 | 14 | 15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] 17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase 18 | { 19 | 20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 21 | 22 | public static Settings Default 23 | { 24 | get 25 | { 26 | return defaultInstance; 27 | } 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Dos4Player/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Dos4Player/Resources/meta.lsx: -------------------------------------------------------------------------------- 1 | 2 | 3 |
4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | -------------------------------------------------------------------------------- /Dos4Player/Resources/meta.lsx.txt: -------------------------------------------------------------------------------- 1 | 2 | 3 |
4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | -------------------------------------------------------------------------------- /Dos4Player/icon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/krisives/divinityfourplayer/7c75f66cd52b90a5f46662e4a4695fbefa6db5c7/Dos4Player/icon.ico -------------------------------------------------------------------------------- /Dos4Player/icon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/krisives/divinityfourplayer/7c75f66cd52b90a5f46662e4a4695fbefa6db5c7/Dos4Player/icon.png -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | 2 | Buy Me A
 4 | Coffee 5 | 6 | # Divinity Original Sin 4 Player Patch 7 | 8 | ![Screenshot](/screenshot.png?raw=true) 9 | 10 | A simple patcher for playing with up to 4 players for the game *Divinitiy: Original Sin*. 11 | The game and engine were built to support up to 4 players but for whatever reason 12 | they don't make it possible without modifying a few files literally changing a "2" to 13 | a "4" in various places to increase the limit from 2 to 4 players. 14 | 15 | ## Download 16 | 17 | * https://github.com/krisives/divinityfourplayer/releases 18 | 19 | ## What versions are supported? 20 | 21 | * 2.0.119.430 22 | * 2.0.113.775 23 | * 2.0.104.737 24 | * 2.0.100.40 25 | * 2.0.99.676 26 | * 2.0.99.113 27 | 28 | ## What does this tool do? 29 | 30 | As mentioned the changes needed are absurdly small and well known by the community. This patcher 31 | includes all the small (10 byte) strings and their replacements for applying and removing 32 | the 4 player patch. 33 | 34 | The original list of byte sequences was found from: 35 | https://steamcommunity.com/sharedfiles/filedetails/?id=548760493 36 | 37 | ## Does it work for the GoG version of Divinity: Original Sin? 38 | 39 | Yes. 40 | 41 | ## Does it work for the Steam version? 42 | 43 | It should but you have to pick the EXE manually and Steam might automatically patch it back. (Thanks for [testing this DarthFutuza](https://github.com/krisives/divinityfourplayer/issues/1)) 44 | 45 | ## Can I apply official patches afterwards? 46 | 47 | Yes before running the patch you may wish to "restore" to original depending on 48 | how future game patches are released. 49 | 50 | ## Can I patch "vanilla" Divinity: Original Sin without Enhanced Edition? 51 | 52 | The vanilla version only needs the EXE changed and won't need the .LSX files. Someone needs to test this. 53 | 54 | ## Is this compatible with other mods? 55 | 56 | It should be since it has to be done outside the traditional modding system in the game. 57 | 58 | ## Why is this not a mod / pak file? 59 | 60 | Because it has to modify the EXE itself and mods are only allowed to modify data files. 61 | -------------------------------------------------------------------------------- /screenshot.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/krisives/divinityfourplayer/7c75f66cd52b90a5f46662e4a4695fbefa6db5c7/screenshot.png --------------------------------------------------------------------------------