├── .gitignore ├── Kinect2SDK ├── 1_Basics │ ├── glut │ │ ├── GLUT_OpenGL.props │ │ ├── Kinect.props │ │ ├── KinectTutorial1.sln │ │ ├── KinectTutorial1.vcxproj │ │ ├── KinectTutorial1.vcxproj.filters │ │ └── glut.cpp │ └── sdl │ │ ├── Kinect.props │ │ ├── KinectTutorial1.sln │ │ ├── KinectTutorial1.vcxproj │ │ ├── KinectTutorial1.vcxproj.filters │ │ ├── SDL.cpp │ │ └── SDL_OpenGL.props ├── 2_Depth │ ├── GLUT_OpenGL.props │ ├── Kinect.props │ ├── KinectTutorial1.vcxproj │ ├── KinectTutorial1.vcxproj.filters │ ├── KinectTutorial2.sln │ ├── KinectTutorial2.vcxproj │ ├── KinectTutorial2.vcxproj.filters │ ├── SDL.cpp │ ├── SDL_OpenGL.props │ ├── glut.cpp │ ├── glut.h │ ├── main.cpp │ ├── main.h │ └── sdl.h ├── 3_PointCloud │ ├── GLUT_OpenGL.props │ ├── Kinect.props │ ├── KinectTutorial3.sln │ ├── KinectTutorial3.vcxproj │ ├── KinectTutorial3.vcxproj.filters │ ├── SDL.cpp │ ├── SDL_OpenGL.props │ ├── glut.cpp │ ├── glut.h │ ├── main.cpp │ ├── main.h │ └── sdl.h └── 4_SkeletalTracking │ ├── GLUT_OpenGL.props │ ├── Kinect.props │ ├── KinectTutorial4.sln │ ├── KinectTutorial4.vcxproj │ ├── KinectTutorial4.vcxproj.filters │ ├── SDL.cpp │ ├── SDL_OpenGL.props │ ├── glut.cpp │ ├── glut.h │ ├── main.cpp │ ├── main.h │ └── sdl.h ├── KinectSDK ├── 1_Basics │ ├── glut │ │ ├── GLUT_OpenGL.props │ │ ├── Kinect.props │ │ ├── KinectTutorial1.sln │ │ ├── KinectTutorial1.vcxproj │ │ ├── KinectTutorial1.vcxproj.filters │ │ └── glut.cpp │ ├── notes │ └── sdl │ │ ├── Kinect.props │ │ ├── KinectTutorial1.sln │ │ ├── KinectTutorial1.vcxproj │ │ ├── KinectTutorial1.vcxproj.filters │ │ ├── SDL.cpp │ │ └── SDL_OpenGL.props ├── 2_Depth │ ├── GLUT_OpenGL.props │ ├── Kinect.props │ ├── KinectTutorial2.sln │ ├── KinectTutorial2.vcxproj │ ├── KinectTutorial2.vcxproj.filters │ ├── SDL.cpp │ ├── SDL_OpenGL.props │ ├── glut.cpp │ ├── glut.h │ ├── main.cpp │ ├── main.h │ └── sdl.h ├── 3_PointCloud │ ├── GLUT_OpenGL.props │ ├── Kinect.props │ ├── KinectTutorial3.sln │ ├── KinectTutorial3.vcxproj │ ├── KinectTutorial3.vcxproj.filters │ ├── SDL.cpp │ ├── SDL_OpenGL.props │ ├── glut.cpp │ ├── glut.h │ ├── main.cpp │ ├── main.h │ └── sdl.h └── 4_SkeletalTracking │ ├── GLUT_OpenGL.props │ ├── Kinect.props │ ├── KinectTutorial4.sln │ ├── KinectTutorial4.vcxproj │ ├── KinectTutorial4.vcxproj.filters │ ├── SDL.cpp │ ├── SDL_OpenGL.props │ ├── glut.cpp │ ├── glut.h │ ├── main.cpp │ ├── main.h │ └── sdl.h ├── README.md └── docs ├── google-code-prettify ├── lang-apollo.js ├── lang-clj.js ├── lang-css.js ├── lang-go.js ├── lang-hs.js ├── lang-lisp.js ├── lang-lua.js ├── lang-ml.js ├── lang-n.js ├── lang-proto.js ├── lang-scala.js ├── lang-sql.js ├── lang-tex.js ├── lang-vb.js ├── lang-vhdl.js ├── lang-wiki.js ├── lang-xq.js ├── lang-yaml.js ├── prettify.css └── prettify.js ├── images ├── kinectv1.png └── kinectv2.jpg ├── index.html ├── kinect ├── 1_Basics.zip ├── 2_Depth.zip ├── 3_PointCloud.zip ├── 4_SkeletalTracking.zip ├── images │ ├── 0_0.jpg │ ├── 0_1.jpg │ ├── 0_2.jpg │ ├── 0_2_2.jpg │ 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