├── .gitignore ├── .vscode └── settings.json ├── Assembly-CSharp-Editor.csproj ├── Assembly-CSharp.csproj ├── Assets ├── Allegorithmic.meta ├── Allegorithmic │ ├── Plugins.meta │ └── Plugins │ │ ├── EULA.txt │ │ ├── EULA.txt.meta │ │ ├── Substance.Engine.bundle.meta │ │ ├── Substance.Engine.bundle │ │ ├── Contents.meta │ │ └── Contents │ │ │ ├── Info.plist │ │ │ ├── Info.plist.meta │ │ │ ├── MacOS.meta │ │ │ └── MacOS │ │ │ ├── Substance.Engine │ │ │ └── Substance.Engine.meta │ │ ├── Substance.Engine.dll │ │ ├── Substance.Engine.dll.meta │ │ ├── Substance.Game.dll │ │ ├── Substance.Game.dll.meta │ │ ├── Substance.meta │ │ ├── Substance │ │ ├── Armv7.meta │ │ ├── Armv7 │ │ │ ├── libSubstance.Engine.Mobile.so │ │ │ ├── libSubstance.Engine.Mobile.so.meta │ │ │ ├── libalgcompression.a │ │ │ ├── libalgcompression.a.meta │ │ │ ├── libpfxlinkercommon.a │ │ │ ├── libpfxlinkercommon.a.meta │ │ │ ├── libsubstance_framework.a │ │ │ ├── libsubstance_framework.a.meta │ │ │ ├── libsubstance_linker.a │ │ │ ├── libsubstance_linker.a.meta │ │ │ ├── libsubstance_linker_sbsasm_only.a │ │ │ ├── libsubstance_linker_sbsasm_only.a.meta │ │ │ ├── libsubstance_neon_blend.a │ │ │ ├── libsubstance_neon_blend.a.meta │ │ │ ├── libtinyxml.a │ │ │ └── libtinyxml.a.meta │ │ ├── Livelink.meta │ │ ├── Livelink │ │ │ ├── Editor.meta │ │ │ └── Editor │ │ │ │ ├── Plugins.meta │ │ │ │ ├── Plugins │ │ │ │ ├── SimpleJSON.cs │ │ │ │ ├── SimpleJSON.cs.meta │ │ │ │ ├── websocket-sharp.dll │ │ │ │ └── websocket-sharp.dll.meta │ │ │ │ ├── Scripts.meta │ │ │ │ └── Scripts │ │ │ │ ├── ItemSelectorWindow.cs │ │ │ │ ├── ItemSelectorWindow.cs.meta │ │ │ │ ├── MaterialPropertiesManipulation.cs │ │ │ │ ├── MaterialPropertiesManipulation.cs.meta │ │ │ │ ├── MaterialsManipulation.cs │ │ │ │ ├── MaterialsManipulation.cs.meta │ │ │ │ ├── MeshLinkEditor.cs │ │ │ │ ├── MeshLinkEditor.cs.meta │ │ │ │ ├── ShadersInfos.cs │ │ │ │ └── ShadersInfos.cs.meta │ │ ├── Substance Engine.meta │ │ ├── Substance Engine │ │ │ ├── Editor.meta │ │ │ └── Editor │ │ │ │ ├── A.png │ │ │ │ ├── A.png.meta │ │ │ │ ├── RGB.png │ │ │ │ ├── RGB.png.meta │ │ │ │ ├── Substance.Editor.dll │ │ │ │ ├── Substance.Editor.dll.meta │ │ │ │ ├── Substance.Reflection.dll │ │ │ │ └── Substance.Reflection.dll.meta │ │ ├── Substance Source.meta │ │ ├── Substance Source │ │ │ ├── Editor.meta │ │ │ └── Editor │ │ │ │ ├── .SourceCache │ │ │ │ ├── -1058250013343801 │ │ │ │ ├── -10758181153343801 │ │ │ │ ├── -10917927643343801 │ │ │ │ ├── -11873765853343801 │ │ │ │ ├── -12114173573343801 │ │ │ │ ├── -12538585043343801 │ │ │ │ ├── -1332324473343801 │ │ │ │ ├── -13804175703343801 │ │ │ │ ├── -14093203893343801 │ │ │ │ ├── -14931521163343801 │ │ │ │ ├── -14938573233343801 │ │ │ │ ├── -15340105073343801 │ │ │ │ ├── -15492387213343801 │ │ │ │ ├── -15836074043343801 │ │ │ │ ├── -15999598023343801 │ │ │ │ ├── -16124196743343801 │ │ │ │ ├── -16210575043343801 │ │ │ │ ├── -16299731693343801 │ │ │ │ ├── -16733137663343801 │ │ │ │ ├── -17968497963343801 │ │ │ │ ├── -18250515093343801 │ │ │ │ ├── -18292779193343801 │ │ │ │ ├── -18563453973343801 │ │ │ │ ├── -18679569383343801 │ │ │ │ ├── -18931030613343801 │ │ │ │ ├── -19315990623343801 │ │ │ │ ├── -19493035873343801 │ │ │ │ ├── -19496627103343801 │ │ │ │ ├── -19700664103343801 │ │ │ │ ├── -20534299513343801 │ │ │ │ ├── -20642366823343801 │ │ │ │ ├── -20780579763343801 │ │ │ │ ├── -20909666343343801 │ │ │ │ ├── -21236908363343801 │ │ │ │ ├── -21348962853343801 │ │ │ │ ├── -21371304673343801 │ │ │ │ ├── -2163675943343801 │ │ │ │ ├── -2185074333343801 │ │ │ │ ├── -2389739213343801 │ │ │ │ ├── -3219989913343801 │ │ │ │ ├── -397232483343801 │ │ │ │ ├── -3979802973343801 │ │ │ │ ├── -4236062093343801 │ │ │ │ ├── -4350578843343801 │ │ │ │ ├── -454621433343801 │ │ │ │ ├── -4674434573343801 │ │ │ │ ├── -5004823813343801 │ │ │ │ ├── -5054158013343801 │ │ │ │ ├── -5501401003343801 │ │ │ │ ├── -6296000183343801 │ │ │ │ ├── -7562766223343801 │ │ │ │ ├── -7592804613343801 │ │ │ │ ├── -9915051133343801 │ │ │ │ ├── 10041609513343801 │ │ │ │ ├── 10426979873343801 │ │ │ │ ├── 10971114003343801 │ │ │ │ ├── 11523167223343801 │ │ │ │ ├── 12027081453343801 │ │ │ │ ├── 1347126163343801 │ │ │ │ ├── 13956926753343801 │ │ │ │ ├── 14151056113343801 │ │ │ │ ├── 16655203513343801 │ │ │ │ ├── 17810374143343801 │ │ │ │ ├── 17832074863343801 │ │ │ │ ├── 18783694253343801 │ │ │ │ ├── 18817699193343801 │ │ │ │ ├── 19219650593343801 │ │ │ │ ├── 19278809373343801 │ │ │ │ ├── 19423640563343801 │ │ │ │ ├── 19952150543343801 │ │ │ │ ├── 20219295353343801 │ │ │ │ ├── 20959711443343801 │ │ │ │ ├── 21191859323343801 │ │ │ │ ├── 2414888403343801 │ │ │ │ ├── 2557383533343801 │ │ │ │ ├── 3144391573343801 │ │ │ │ ├── 3255424733343801 │ │ │ │ ├── 4245314533343801 │ │ │ │ ├── 5160608613343801 │ │ │ │ ├── 566862703343801 │ │ │ │ ├── 5965562903343801 │ │ │ │ ├── 6513287073343801 │ │ │ │ ├── 6968993763343801 │ │ │ │ ├── 6992133633343801 │ │ │ │ ├── 7785656953343801 │ │ │ │ ├── 8200480413343801 │ │ │ │ ├── 8230615703343801 │ │ │ │ ├── 8925984993343801 │ │ │ │ ├── 9093344103343801 │ │ │ │ └── 9825886963343801 │ │ │ │ ├── Images.meta │ │ │ │ ├── Images │ │ │ │ ├── AssetDownload.png │ │ │ │ ├── AssetDownload.png.meta │ │ │ │ ├── AvailableDownloads.png │ │ │ │ ├── AvailableDownloads.png.meta │ │ │ │ ├── DetailExitButton.png │ │ │ │ ├── DetailExitButton.png.meta │ │ │ │ ├── LoginButton.png │ │ │ │ ├── LoginButton.png.meta │ │ │ │ ├── LogoutButton.png │ │ │ │ ├── LogoutButton.png.meta │ │ │ │ ├── MagnifyingGlass.png │ │ │ │ ├── MagnifyingGlass.png.meta │ │ │ │ ├── MyAssetsButton.png │ │ │ │ ├── MyAssetsButton.png.meta │ │ │ │ ├── Source.Icon.png │ │ │ │ ├── Source.Icon.png.meta │ │ │ │ ├── SubstanceSourceLoading.png │ │ │ │ ├── SubstanceSourceLoading.png.meta │ │ │ │ ├── download.png │ │ │ │ ├── download.png.meta │ │ │ │ ├── free.png │ │ │ │ ├── free.png.meta │ │ │ │ ├── leftarrow.png │ │ │ │ ├── leftarrow.png.meta │ │ │ │ ├── library.png │ │ │ │ ├── library.png.meta │ │ │ │ ├── logo-substance.png │ │ │ │ ├── logo-substance.png.meta │ │ │ │ ├── logo-white.png │ │ │ │ ├── logo-white.png.meta │ │ │ │ ├── new.png │ │ │ │ ├── new.png.meta │ │ │ │ ├── rightarrow.png │ │ │ │ ├── rightarrow.png.meta │ │ │ │ ├── spinner.png │ │ │ │ └── spinner.png.meta │ │ │ │ ├── SourceInterfacex64.dll │ │ │ │ ├── SourceInterfacex64.dll.meta │ │ │ │ ├── SourceUnityLib.dll │ │ │ │ ├── SourceUnityLib.dll.meta │ │ │ │ ├── libSourceInterfacex64.dylib │ │ │ │ └── libSourceInterfacex64.dylib.meta │ │ ├── iOS.meta │ │ └── iOS │ │ │ ├── libSubstance.Engine.a │ │ │ ├── libSubstance.Engine.a.meta │ │ │ ├── libalgcompression.a │ │ │ ├── libalgcompression.a.meta │ │ │ ├── libpfxlinkercommon.a │ │ │ ├── libpfxlinkercommon.a.meta │ │ │ ├── libsubstance_framework.a │ │ │ ├── libsubstance_framework.a.meta │ │ │ ├── libsubstance_linker.a │ │ │ ├── libsubstance_linker.a.meta │ │ │ ├── libsubstance_linker_sbsasm_only.a │ │ │ ├── libsubstance_linker_sbsasm_only.a.meta │ │ │ ├── libsubstance_neon_blend.a │ │ │ ├── libsubstance_neon_blend.a.meta │ │ │ ├── libtinyxml.a │ │ │ └── libtinyxml.a.meta │ │ ├── libsubstance_sse2_blend.bundle │ │ ├── libsubstance_sse2_blend.bundle.meta │ │ ├── substance_sse2_blend.dll │ │ └── substance_sse2_blend.dll.meta ├── Image.meta ├── Image │ ├── Sand.jpg │ ├── Sand.jpg.meta │ ├── grayRock3.png │ ├── grayRock3.png.meta │ ├── shortGrass.png │ └── shortGrass.png.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── T4M Source Codes Edition v2.5 Unity5 Fix.unitypackage ├── T4M Source Codes Edition v2.5 Unity5 Fix.unitypackage.meta ├── T4M.meta ├── T4M │ ├── Editor.meta │ ├── Editor │ │ ├── Brushes.meta │ │ ├── Brushes │ │ │ ├── Brush0.png │ │ │ ├── Brush0.png.meta │ │ │ ├── Brush1.png │ │ │ ├── Brush1.png.meta │ │ │ ├── Brush10.png │ │ │ ├── Brush10.png.meta │ │ │ ├── Brush11.png │ │ │ ├── Brush11.png.meta │ │ │ ├── Brush12.png │ │ │ ├── Brush12.png.meta │ │ │ ├── Brush13.png │ │ │ ├── Brush13.png.meta │ │ │ ├── Brush14.png │ │ │ ├── Brush14.png.meta │ │ │ ├── Brush15.png │ │ │ ├── Brush15.png.meta │ │ │ ├── Brush2.png │ │ │ ├── Brush2.png.meta │ │ │ ├── Brush3.png │ │ │ ├── Brush3.png.meta │ │ │ ├── Brush4.png │ │ │ ├── Brush4.png.meta │ │ │ ├── Brush5.png │ │ │ ├── Brush5.png.meta │ │ │ ├── Brush6.png │ │ │ ├── Brush6.png.meta │ │ │ ├── Brush7.png │ │ │ ├── Brush7.png.meta │ │ │ ├── Brush8.png │ │ │ ├── Brush8.png.meta │ │ │ ├── Brush9.png │ │ │ └── Brush9.png.meta │ │ ├── Icons.meta │ │ ├── Icons │ │ │ ├── bill.png │ │ │ ├── bill.png.meta │ │ │ ├── conv.png │ │ │ ├── conv.png.meta │ │ │ ├── down.png │ │ │ ├── down.png.meta │ │ │ ├── lod.png │ │ │ ├── lod.png.meta │ │ │ ├── myt4m.png │ │ │ ├── myt4m.png.meta │ │ │ ├── optimize.png │ │ │ ├── optimize.png.meta │ │ │ ├── paint.png │ │ │ ├── paint.png.meta │ │ │ ├── plant.png │ │ │ └── plant.png.meta │ │ ├── Img.meta │ │ ├── Img │ │ │ ├── T4MBAN.jpg │ │ │ ├── T4MBAN.jpg.meta │ │ │ ├── TDiff.jpg │ │ │ ├── TDiff.jpg.meta │ │ │ ├── TLM.jpg │ │ │ ├── TLM.jpg.meta │ │ │ ├── Tbump.jpg │ │ │ ├── Tbump.jpg.meta │ │ │ ├── avoid.png │ │ │ ├── avoid.png.meta │ │ │ ├── brushes.jpg │ │ │ ├── brushes.jpg.meta │ │ │ ├── down.png │ │ │ ├── down.png.meta │ │ │ ├── ko.png │ │ │ ├── ko.png.meta │ │ │ ├── logo.png │ │ │ ├── logo.png.meta │ │ │ ├── off.png │ │ │ ├── off.png.meta │ │ │ ├── ok.png │ │ │ ├── ok.png.meta │ │ │ ├── on.png │ │ │ ├── on.png.meta │ │ │ ├── separator.png │ │ │ ├── separator.png.meta │ │ │ ├── texture.jpg │ │ │ ├── texture.jpg.meta │ │ │ ├── up.png │ │ │ ├── up.png.meta │ │ │ ├── waiting.png │ │ │ └── waiting.png.meta │ │ ├── MeshBillb.meta │ │ ├── MeshBillb │ │ │ ├── Billboard.fbx │ │ │ └── Billboard.fbx.meta │ │ ├── T4MExtendsSC.cs │ │ ├── T4MExtendsSC.cs.meta │ │ ├── T4MSC.cs │ │ └── T4MSC.cs.meta │ ├── READMEFIRST.txt │ ├── READMEFIRST.txt.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── T4MBillBObjSC.cs │ │ ├── T4MBillBObjSC.cs.meta │ │ ├── T4MLodObjSC.cs │ │ ├── T4MLodObjSC.cs.meta │ │ ├── T4MObjSC.cs │ │ ├── T4MObjSC.cs.meta │ │ ├── T4MPartSC.cs │ │ ├── T4MPartSC.cs.meta │ │ ├── T4MPlantObjSC.cs │ │ └── T4MPlantObjSC.cs.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── PreviewT4M.shader │ │ ├── PreviewT4M.shader.meta │ │ ├── PreviewT4M1.shader │ │ ├── PreviewT4M1.shader.meta │ │ ├── ShaderModel1.meta │ │ ├── ShaderModel1 │ │ │ ├── T4M 2 Textures Auto BeastLM 2DrawCall.shader │ │ │ ├── T4M 2 Textures Auto BeastLM 2DrawCall.shader.meta │ │ │ ├── T4M 2 Textures ManualAdd BeastLM_1DC.shader │ │ │ ├── T4M 2 Textures ManualAdd BeastLM_1DC.shader.meta │ │ │ ├── T4M 2 Textures ManualAdd CustoLM 1DC.shader │ │ │ └── T4M 2 Textures ManualAdd CustoLM 1DC.shader.meta │ │ ├── ShaderModel2.meta │ │ ├── ShaderModel2 │ │ │ ├── Bump.meta │ │ │ ├── Bump │ │ │ │ ├── T4M 2 TexturesBumped Mobile.shader │ │ │ │ ├── T4M 2 TexturesBumped Mobile.shader.meta │ │ │ │ ├── T4M 2 TexturesBumped.shader │ │ │ │ ├── T4M 2 TexturesBumped.shader.meta │ │ │ │ ├── T4M 3 TexturesBumped Mobile.shader │ │ │ │ ├── T4M 3 TexturesBumped Mobile.shader.meta │ │ │ │ ├── T4M 3 TexturesBumped.shader │ │ │ │ ├── T4M 3 TexturesBumped.shader.meta │ │ │ │ ├── T4M 4 TexturesBumped.shader │ │ │ │ └── T4M 4 TexturesBumped.shader.meta │ │ │ ├── BumpSpec.meta │ │ │ ├── BumpSpec │ │ │ │ ├── T4M 2 TexturesBumpSpec Mobile.shader │ │ │ │ ├── T4M 2 TexturesBumpSpec Mobile.shader.meta │ │ │ │ ├── T4M 2 TexturesBumpSpec.shader │ │ │ │ ├── T4M 2 TexturesBumpSpec.shader.meta │ │ │ │ ├── T4M 3 TexturesBumpSpec.shader │ │ │ │ └── T4M 3 TexturesBumpSpec.shader.meta │ │ │ ├── Diffuse.meta │ │ │ ├── Diffuse │ │ │ │ ├── T4M 2 Textures.shader │ │ │ │ ├── T4M 2 Textures.shader.meta │ │ │ │ ├── T4M 3 Textures.shader │ │ │ │ ├── T4M 3 Textures.shader.meta │ │ │ │ ├── T4M 4 Textures.shader │ │ │ │ ├── T4M 4 Textures.shader.meta │ │ │ │ ├── T4M 5 Textures.shader │ │ │ │ ├── T4M 5 Textures.shader.meta │ │ │ │ ├── T4M 6 Textures.shader │ │ │ │ ├── T4M 6 Textures.shader.meta │ │ │ │ ├── T4M World Projection Shader.shader │ │ │ │ └── T4M World Projection Shader.shader.meta │ │ │ ├── DirectionLM.meta │ │ │ ├── DirectionLM │ │ │ │ ├── T4M 2 TexturesBumped DLM mobile.shader │ │ │ │ ├── T4M 2 TexturesBumped DLM mobile.shader.meta │ │ │ │ ├── T4M 2 TexturesBumped DLM.shader │ │ │ │ ├── T4M 2 TexturesBumped DLM.shader.meta │ │ │ │ ├── T4M 3 TexturesBumped DLM.shader │ │ │ │ └── T4M 3 TexturesBumped DLM.shader.meta │ │ │ ├── Specular.meta │ │ │ ├── Specular │ │ │ │ ├── T4M 2 Textures Spec.shader │ │ │ │ ├── T4M 2 Textures Spec.shader.meta │ │ │ │ ├── T4M 3 Textures Spec.shader │ │ │ │ ├── T4M 3 Textures Spec.shader.meta │ │ │ │ ├── T4M 4 Textures Spec.shader │ │ │ │ └── T4M 4 Textures Spec.shader.meta │ │ │ ├── Toon.meta │ │ │ ├── Toon │ │ │ │ ├── T4M 2 Textures Toon.shader │ │ │ │ ├── T4M 2 Textures Toon.shader.meta │ │ │ │ ├── T4M 3 Textures Toon.shader │ │ │ │ ├── T4M 3 Textures Toon.shader.meta │ │ │ │ ├── T4M 4 Textures Toon.shader │ │ │ │ └── T4M 4 Textures Toon.shader.meta │ │ │ ├── Unified.meta │ │ │ ├── Unified │ │ │ │ ├── T4M 2 TexturesUnified.shader │ │ │ │ ├── T4M 2 TexturesUnified.shader.meta │ │ │ │ ├── T4M 3 TexturesUnified.shader │ │ │ │ ├── T4M 3 TexturesUnified.shader.meta │ │ │ │ ├── T4M 4 TexturesUnified.shader │ │ │ │ └── T4M 4 TexturesUnified.shader.meta │ │ │ ├── Unlit.meta │ │ │ └── Unlit │ │ │ │ ├── 2TexturesUnlit.shader │ │ │ │ ├── 2TexturesUnlit.shader.meta │ │ │ │ ├── 3TexturesUnlit.shader │ │ │ │ ├── 3TexturesUnlit.shader.meta │ │ │ │ ├── 4TexturesUnlit.shader │ │ │ │ ├── 4TexturesUnlit.shader.meta │ │ │ │ ├── 5TexturesUnlit.shader │ │ │ │ ├── 5TexturesUnlit.shader.meta │ │ │ │ ├── 6TexturesUnlit.shader │ │ │ │ ├── 6TexturesUnlit.shader.meta │ │ │ │ ├── 6TexturesUnlitNoLM.shader │ │ │ │ ├── 6TexturesUnlitNoLM.shader.meta │ │ │ │ ├── T4M World Projection Shader Unlit+LM.shader │ │ │ │ └── T4M World Projection Shader Unlit+LM.shader.meta │ │ ├── ShaderModel3.meta │ │ ├── ShaderModel3 │ │ │ ├── Bump.meta │ │ │ ├── Bump │ │ │ │ ├── T4M 2 TexturesBump.shader │ │ │ │ ├── T4M 2 TexturesBump.shader.meta │ │ │ │ ├── T4M 3 TexturesBump.shader │ │ │ │ ├── T4M 3 TexturesBump.shader.meta │ │ │ │ ├── T4M 4 TexturesBump.shader │ │ │ │ └── T4M 4 TexturesBump.shader.meta │ │ │ ├── BumpSpec.meta │ │ │ ├── BumpSpec │ │ │ │ ├── T4M 2 TexturesBumpSpec.shader │ │ │ │ ├── T4M 2 TexturesBumpSpec.shader.meta │ │ │ │ ├── T4M 3 TexturesBumpSpec.shader │ │ │ │ ├── T4M 3 TexturesBumpSpec.shader.meta │ │ │ │ ├── T4M 4 TexturesBumpSpec.shader │ │ │ │ └── T4M 4 TexturesBumpSpec.shader.meta │ │ │ ├── Diffuse.meta │ │ │ ├── Diffuse │ │ │ │ ├── T4M 2 Textures.shader │ │ │ │ ├── T4M 2 Textures.shader.meta │ │ │ │ ├── T4M 3 Textures.shader │ │ │ │ ├── T4M 3 Textures.shader.meta │ │ │ │ ├── T4M 4 Textures.shader │ │ │ │ ├── T4M 4 Textures.shader.meta │ │ │ │ ├── T4M 5 Textures.shader │ │ │ │ ├── T4M 5 Textures.shader.meta │ │ │ │ ├── T4M 6 Textures.shader │ │ │ │ └── T4M 6 Textures.shader.meta │ │ │ ├── Specular.meta │ │ │ └── Specular │ │ │ │ ├── T4M 2 TexturesSpec.shader │ │ │ │ ├── T4M 2 TexturesSpec.shader.meta │ │ │ │ ├── T4M 3 TexturesSpec.shader │ │ │ │ ├── T4M 3 TexturesSpec.shader.meta │ │ │ │ ├── T4M 4 TexturesSpec.shader │ │ │ │ └── T4M 4 TexturesSpec.shader.meta │ │ ├── Sources.meta │ │ └── Sources │ │ │ ├── toony lighting.psd │ │ │ └── toony lighting.psd.meta │ ├── Tutorial.meta │ └── Tutorial │ │ ├── Materials.meta │ │ ├── Materials │ │ ├── Foam.mat │ │ ├── Foam.mat.meta │ │ ├── Grass 1.mat │ │ ├── Grass 1.mat.meta │ │ ├── Grass.mat │ │ ├── Grass.mat.meta │ │ ├── Sunny2 Skybox.mat │ │ ├── Sunny2 Skybox.mat.meta │ │ ├── Volcano.mat │ │ ├── Volcano.mat.meta │ │ ├── palm.mat │ │ ├── palm.mat.meta │ │ ├── water.mat │ │ └── water.mat.meta │ │ ├── Objects.meta │ │ ├── Objects │ │ ├── LODPalm.prefab │ │ ├── LODPalm.prefab.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── lambert1.mat │ │ │ └── lambert1.mat.meta │ │ ├── palmLOD1.fbx │ │ ├── palmLOD1.fbx.meta │ │ ├── palmLOD2.fbx │ │ ├── palmLOD2.fbx.meta │ │ ├── palmLOD3.fbx │ │ ├── palmLOD3.fbx.meta │ │ ├── plane.fbx │ │ ├── plane.fbx.meta │ │ ├── test.fbx │ │ └── test.fbx.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ ├── BillBObjects.meta │ │ ├── BillBObjects │ │ │ ├── Billb.prefab │ │ │ └── Billb.prefab.meta │ │ ├── Volcano.prefab │ │ └── Volcano.prefab.meta │ │ ├── Scene.meta │ │ ├── Scene │ │ ├── TutoU4.unity │ │ └── TutoU4.unity.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ ├── FPSCounter.js │ │ ├── FPSCounter.js.meta │ │ ├── FlyCam.cs │ │ ├── FlyCam.cs.meta │ │ ├── WaypointCam.cs │ │ └── WaypointCam.cs.meta │ │ ├── Textures.meta │ │ └── Textures │ │ ├── Cliff.tga │ │ ├── Cliff.tga.meta │ │ ├── Foam.tif │ │ ├── Foam.tif.meta │ │ ├── Grass 1.tga │ │ ├── Grass 1.tga.meta │ │ ├── Grass.psd │ │ ├── Grass.psd.meta │ │ ├── Grass.tga │ │ ├── Grass.tga.meta │ │ ├── Grass2.psd │ │ ├── Grass2.psd.meta │ │ ├── GrassRock.tga │ │ ├── GrassRock.tga.meta │ │ ├── Sand.jpg │ │ ├── Sand.jpg.meta │ │ ├── SoilCracked.jpg │ │ ├── SoilCracked.jpg.meta │ │ ├── Sunny2.meta │ │ ├── Sunny2 │ │ ├── Sunny2_back.tif │ │ ├── Sunny2_back.tif.meta │ │ ├── Sunny2_down.tif │ │ ├── Sunny2_down.tif.meta │ │ ├── Sunny2_front.tif │ │ ├── Sunny2_front.tif.meta │ │ ├── Sunny2_left.tif │ │ ├── Sunny2_left.tif.meta │ │ ├── Sunny2_right.tif │ │ ├── Sunny2_right.tif.meta │ │ ├── Sunny2_up.tif │ │ └── Sunny2_up.tif.meta │ │ ├── Volcano.png │ │ ├── Volcano.png.meta │ │ ├── grayRock3.png │ │ ├── grayRock3.png.meta │ │ ├── palm.png │ │ ├── palm.png.meta │ │ ├── shortGrass.png │ │ ├── shortGrass.png.meta │ │ ├── watermark.png │ │ └── watermark.png.meta ├── T4MOBJ.meta ├── T4MOBJ │ ├── Terrains.meta │ └── Terrains │ │ ├── Material.meta │ │ ├── Material │ │ ├── T.mat │ │ └── T.mat.meta │ │ ├── Texture.meta │ │ └── Texture │ │ ├── T.png │ │ └── T.png.meta ├── Test.unity └── Test.unity.meta ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset ├── README.md └── Unity2018T4M.sln /.gitignore: -------------------------------------------------------------------------------- 1 | /Temp 2 | /Library 3 | -------------------------------------------------------------------------------- /Assets/Allegorithmic.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b509636b49b71254db655966019df082 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Allegorithmic/Plugins.meta: 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assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/T4M/READMEFIRST.txt: -------------------------------------------------------------------------------- 1 | If you want use the SC version on a already in Black Edition Scene, you must to use the file you can find in the "_T4M BE to SC" folder of T4M folder 2 | 3 | After installation a new menu will appear : T4MTool 4 | - Clic and launch the process. 5 | - After that, Deactivate and reactive the LOD and Billborad in the T4M menu. 6 | - Delete the .dll files of T4M Black Edition 7 | - Delete the "T4MBEtoSC" file in T4M/Editor folder 8 | 9 | Your scene is ready to work with "T4M Source Codes" 10 | 11 | 12 | 13 | VIDEO TUTORIAL FOR T4M BLACK EDITION (same than SC) 14 | 15 | http://www.youtube.com/watch?v=owz_8P2wpZE -------------------------------------------------------------------------------- /Assets/T4M/READMEFIRST.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f712c385c0807574984b4a87bc6339f6 3 | TextScriptImporter: 4 | userData: 5 | assetBundleName: 6 | assetBundleVariant: 7 | -------------------------------------------------------------------------------- /Assets/T4M/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 217b2fe307d43e944abdd70f9784e53c 3 | folderAsset: yes 4 | timeCreated: 1440768618 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/T4M/Scripts/T4MBillBObjSC.cs: -------------------------------------------------------------------------------- 1 | //Update SC 2 | using UnityEngine; 3 | using System.Collections; 4 | 5 | public class T4MBillBObjSC : MonoBehaviour { 6 | 7 | [HideInInspector] 8 | public Renderer Render; 9 | [HideInInspector] 10 | public Transform Transf; 11 | 12 | } -------------------------------------------------------------------------------- /Assets/T4M/Scripts/T4MBillBObjSC.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2ffbcb1fc85f26a439ded57136354eb3 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/T4M/Scripts/T4MLodObjSC.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7123742a12b05fe48a94cc4ce369140a 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/T4M/Scripts/T4MObjSC.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fea7b13af3077854db9d7d5ea70ad5f6 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/T4M/Scripts/T4MPartSC.cs: -------------------------------------------------------------------------------- 1 | //Update SC 2 | using UnityEngine; 3 | using System.Collections; 4 | 5 | public class T4MPartSC : MonoBehaviour { 6 | 7 | 8 | } 9 | -------------------------------------------------------------------------------- /Assets/T4M/Scripts/T4MPartSC.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e1d02bf27fc235a4cbcd51430a57f2fb 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/T4M/Scripts/T4MPlantObjSC.cs: -------------------------------------------------------------------------------- 1 | //Update SC 2 | using UnityEngine; 3 | using System.Collections; 4 | 5 | public class T4MPlantObjSC : MonoBehaviour { 6 | 7 | 8 | } 9 | -------------------------------------------------------------------------------- /Assets/T4M/Scripts/T4MPlantObjSC.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 364d30e4f9a36484185b85f23c8c8e00 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | 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/Assets/T4M/Shaders/PreviewT4M1.shader: -------------------------------------------------------------------------------- 1 | // Upgrade NOTE: replaced '_Projector' with 'unity_Projector' 2 | // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' 3 | 4 | Shader "Hidden/PreviewT4M1" { 5 | Properties { 6 | _Transp ("Transparency", Range(0,1)) = 1 7 | _MainTex ("Texture", 2D) = "" { } 8 | _MaskTex ("Mask (RGB) Trans (A)", 2D) = "" { } 9 | } 10 | SubShader { 11 | Pass { 12 | Blend SrcAlpha OneMinusSrcAlpha 13 | CGPROGRAM 14 | #pragma vertex vert 15 | #pragma fragment frag 16 | #include "UnityCG.cginc" 17 | struct v2f { 18 | float4 pos : SV_POSITION; 19 | float4 uv : TEXCOORD0; 20 | }; 21 | float4x4 unity_Projector; 22 | float _Transp; 23 | sampler2D _MaskTex; 24 | sampler2D _MainTex; 25 | v2f vert(appdata_base v) 26 | {v2f o; 27 | o.pos = UnityObjectToClipPos(v.vertex); 28 | o.uv = mul(unity_Projector,v.vertex); 29 | return o; 30 | } 31 | half4 frag (v2f i) : SV_Target 32 | { 33 | half4 col =tex2Dproj(_MainTex, UNITY_PROJ_COORD(i.uv)); 34 | half4 mask =tex2Dproj (_MaskTex,UNITY_PROJ_COORD(i.uv)); 35 | half4 res = col; 36 | res.a = (half)_Transp*mask.a; 37 | return res; 38 | } 39 | ENDCG 40 | } 41 | } 42 | } -------------------------------------------------------------------------------- /Assets/T4M/Shaders/PreviewT4M1.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3858b6663cbeacf448151e42d9676cb6 3 | timeCreated: 1440791616 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/T4M/Shaders/ShaderModel1.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b0abbcef9a757e443b91f45785588430 3 | folderAsset: yes 4 | timeCreated: 1440768618 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/T4M/Shaders/ShaderModel1/T4M 2 Textures Auto BeastLM 2DrawCall.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6cc0a7bd8938d084d84fbee922c496be 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/T4M/Shaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 108772c1708f69a478c794c9a3d8ebf6 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/T4M/Shaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC.shader: -------------------------------------------------------------------------------- 1 | Shader "T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC" { 2 | Properties { 3 | _Splat0 ("Layer1 (RGB)", 2D) = "white" {} 4 | _Splat1 ("Layer2 (RGB)", 2D) = "white" {} 5 | _Control ("Mask (RGB)", 2D) = "white" {} 6 | _LightMap ("Lightmap (RGB)", 2D) = "lightmap" { LightmapMode } 7 | _MainTex ("Never Used", 2D) = "white" {} 8 | } 9 | SubShader { 10 | Tags { "RenderType"="Opaque" } 11 | LOD 100 12 | Lighting Off 13 | 14 | Pass { 15 | BindChannels { 16 | Bind "Vertex", vertex 17 | Bind "normal", normal 18 | Bind "texcoord1", texcoord0 // lightmap uses 2nd uv 19 | Bind "texcoord1", texcoord1 // lightmap uses 2nd uv 20 | Bind "texcoord", texcoord2 // main uses 1st uv 21 | } 22 | SetTexture [_Splat0] 23 | 24 | SetTexture [_Control] 25 | { 26 | combine previous, texture 27 | } 28 | SetTexture [_Splat1] 29 | { 30 | combine texture lerp(previous) previous 31 | } 32 | SetTexture [_LightMap] { 33 | combine previous * texture DOUBLE 34 | } 35 | } 36 | } 37 | } 38 | -------------------------------------------------------------------------------- /Assets/T4M/Shaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6792f3a9aadf5da4dbdbbfae8c4f2ffd 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/T4M/Shaders/ShaderModel2.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e1816b62dc5bf684a8cd9b30efd5d18b 3 | folderAsset: yes 4 | timeCreated: 1440768618 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/T4M/Shaders/ShaderModel2/Bump.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6af3a18c729ba214da316668d2602601 3 | folderAsset: yes 4 | timeCreated: 1440768618 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/T4M/Shaders/ShaderModel2/Bump/T4M 2 TexturesBumped Mobile.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fb3ca5d2b21012f43ab2a3d498f2fdbd 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 65191433f074558468e5d01020a33783 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/T4M/Shaders/ShaderModel2/Bump/T4M 4 TexturesBumped.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b9fb8af46ff603d44aeeb270e91c6a51 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/T4M/Shaders/ShaderModel2/BumpSpec.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 65bb98b718d785b47a607859716fd156 3 | folderAsset: yes 4 | timeCreated: 1440768618 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/T4M/Shaders/ShaderModel2/BumpSpec/T4M 2 TexturesBumpSpec Mobile.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 60ce0563ef8e91d45acc8db458ed4a29 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/T4M/Shaders/ShaderModel2/BumpSpec/T4M 2 TexturesBumpSpec.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5f5734ff0efeabb4c92306431ced32cb 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | 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-------------------------------------------------------------------------------- 1 | Shader "T4MShaders/ShaderModel2/Diffuse/T4M 2 Textures" { 2 | Properties { 3 | _Splat0 ("Layer 1", 2D) = "white" {} 4 | _Splat1 ("Layer 2", 2D) = "white" {} 5 | _Control ("Control (RGBA)", 2D) = "white" {} 6 | _MainTex ("Never Used", 2D) = "white" {} 7 | } 8 | 9 | SubShader { 10 | Tags { 11 | "SplatCount" = "2" 12 | "RenderType" = "Opaque" 13 | } 14 | CGPROGRAM 15 | #pragma surface surf Lambert 16 | #pragma exclude_renderers xbox360 ps3 17 | struct Input { 18 | float2 uv_Control : TEXCOORD0; 19 | float2 uv_Splat0 : TEXCOORD1; 20 | float2 uv_Splat1 : TEXCOORD2; 21 | }; 22 | 23 | sampler2D _Control; 24 | sampler2D _Splat0,_Splat1; 25 | 26 | void surf (Input IN, inout SurfaceOutput o) { 27 | fixed2 splat_control = tex2D (_Control, IN.uv_Control).rgba; 28 | 29 | fixed3 lay1 = tex2D (_Splat0, IN.uv_Splat0); 30 | fixed3 lay2 = tex2D (_Splat1, IN.uv_Splat1); 31 | o.Alpha = 0.0; 32 | o.Albedo.rgb = (lay1 * splat_control.r + lay2 * splat_control.g); 33 | } 34 | ENDCG 35 | } 36 | FallBack "Diffuse" 37 | } 38 | -------------------------------------------------------------------------------- /Assets/T4M/Shaders/ShaderModel2/Diffuse/T4M 2 Textures.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f83513f5e93ba1746ab3c93faa9e31d6 3 | ShaderImporter: 4 | defaultTextures: [] 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/T4M/Shaders/ShaderModel2/Diffuse/T4M 3 Textures.shader: -------------------------------------------------------------------------------- 1 | Shader "T4MShaders/ShaderModel2/Diffuse/T4M 3 Textures" { 2 | Properties { 3 | _Splat0 ("Layer 1", 2D) = "white" {} 4 | _Splat1 ("Layer 2", 2D) = "white" {} 5 | _Splat2 ("Layer 3", 2D) = "white" {} 6 | _Control ("Control (RGBA)", 2D) = "white" {} 7 | _MainTex ("Never Used", 2D) = "white" {} 8 | } 9 | 10 | SubShader { 11 | Tags { 12 | "SplatCount" = "3" 13 | "RenderType" = "Opaque" 14 | } 15 | CGPROGRAM 16 | #pragma surface surf Lambert 17 | #pragma exclude_renderers xbox360 ps3 18 | 19 | struct Input { 20 | float2 uv_Control : TEXCOORD0; 21 | float2 uv_Splat0 : TEXCOORD1; 22 | float2 uv_Splat1 : TEXCOORD2; 23 | float2 uv_Splat2 : TEXCOORD3; 24 | }; 25 | 26 | sampler2D _Control; 27 | sampler2D _Splat0,_Splat1,_Splat2; 28 | 29 | void surf (Input IN, inout SurfaceOutput o) { 30 | fixed3 splat_control = tex2D (_Control, IN.uv_Control).rgba; 31 | 32 | fixed3 lay1 = tex2D (_Splat0, IN.uv_Splat0); 33 | fixed3 lay2 = tex2D (_Splat1, IN.uv_Splat1); 34 | fixed3 lay3 = tex2D (_Splat2, IN.uv_Splat2); 35 | o.Alpha = 0.0; 36 | o.Albedo.rgb = (lay1 * splat_control.r + lay2 * splat_control.g + lay3 * splat_control.b ); 37 | } 38 | ENDCG 39 | } 40 | FallBack "Diffuse" 41 | } 42 | 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/Assets/T4M/Tutorial/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a6a702fb6cd8a394580ae56f23c4dab9 3 | folderAsset: yes 4 | timeCreated: 1440768618 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/T4M/Tutorial/Scripts/FPSCounter.js: -------------------------------------------------------------------------------- 1 | var updateInterval = 0.5; 2 | var x_location = 5; 3 | var y_location = 5; 4 | 5 | private var lastInterval : double; // Last interval end time 6 | private var frames = 0; // Frames over current interval 7 | private var fps : float; // Current FPS 8 | 9 | 10 | function Awake () { 11 | useGUILayout = false; 12 | } 13 | 14 | 15 | function OnGUI () { 16 | GUI.Label (Rect(Screen.width-x_location, Screen.height- y_location, 100, 30), "FPS: " + fps.ToString("f2")); 17 | } 18 | 19 | 20 | function Start() 21 | { 22 | lastInterval = Time.realtimeSinceStartup; 23 | frames = 0; 24 | } 25 | 26 | 27 | function Update() 28 | { 29 | ++frames; 30 | var timeNow = Time.realtimeSinceStartup; 31 | if( timeNow > lastInterval + updateInterval ) 32 | { 33 | fps = frames / (timeNow - lastInterval); 34 | frames = 0; 35 | lastInterval = timeNow; 36 | } 37 | } -------------------------------------------------------------------------------- /Assets/T4M/Tutorial/Scripts/FPSCounter.js.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f8ee021aa4a243e46a4bc2b3fef45327 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/T4M/Tutorial/Scripts/FlyCam.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class FlyCam : MonoBehaviour { 5 | private int currentWaypoint = 0; 6 | public float rotateSpeed = 1.0f; 7 | public float moveSpeed = 10.0f; 8 | public float magnitudeMax = 10.0f; 9 | 10 | 11 | void Update () { 12 | if (WaypointCam.waypoints.Length>0){ 13 | Vector3 RelativeWaypointPosition = transform.InverseTransformPoint(new Vector3(WaypointCam.waypoints[currentWaypoint].position.x, WaypointCam.waypoints[currentWaypoint].position.y,WaypointCam.waypoints[currentWaypoint].position.z ) ); 14 | Vector3 targetPoint =new Vector3(WaypointCam.waypoints[currentWaypoint].position.x,WaypointCam.waypoints[currentWaypoint].position.y,WaypointCam.waypoints[currentWaypoint].position.z ); 15 | Quaternion targetrot = Quaternion.LookRotation ( targetPoint - transform.position); 16 | transform.rotation = Quaternion.Slerp(transform.rotation, targetrot, Time.deltaTime * rotateSpeed); 17 | var forward = transform.TransformDirection(Vector3.forward); 18 | transform.position += forward * moveSpeed*Time.deltaTime; 19 | if ( RelativeWaypointPosition.magnitude < magnitudeMax ) { 20 | currentWaypoint ++; 21 | if ( currentWaypoint >= WaypointCam.waypoints.Length ) { 22 | currentWaypoint = 0; 23 | } 24 | } 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Assets/T4M/Tutorial/Scripts/FlyCam.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1bdc2bdebd73fed4fabf5d6979886d4b 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/T4M/Tutorial/Scripts/WaypointCam.cs: 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