├── .gitignore
├── doc
├── examples
│ ├── making-things-move
│ │ ├── chap19
│ │ │ ├── assets
│ │ │ │ ├── boing.mp3
│ │ │ │ ├── boing.ogg
│ │ │ │ └── boing.wav
│ │ │ ├── classes
│ │ │ │ └── Ball.js
│ │ │ ├── 10-timer_1.html
│ │ │ ├── 11-timer_2.html
│ │ │ ├── 03-random_1.html
│ │ │ ├── 04-random_2.html
│ │ │ ├── 07-random_5.html
│ │ │ ├── 08-random_6.html
│ │ │ ├── 05-random_3.html
│ │ │ ├── 06-random_4.html
│ │ │ ├── 09-random_7.html
│ │ │ ├── 01-brownian_1.html
│ │ │ └── 12-time_based_1.html
│ │ ├── chap03
│ │ │ ├── classes
│ │ │ │ ├── Ball.js
│ │ │ │ └── Arrow.js
│ │ │ ├── 02-up_down_motion.html
│ │ │ ├── 01-rotate_arrow.html
│ │ │ ├── 03-linear_vertical_motion.html
│ │ │ ├── 04-pulsing_motion.html
│ │ │ ├── 07-circular_movement.html
│ │ │ ├── 08-elliptical_movement.html
│ │ │ ├── 05-waves_with_two_angles.html
│ │ │ ├── 06-waves_with_drawing.html
│ │ │ ├── 09-distance_between_points.html
│ │ │ └── 10-mouse_distance.html
│ │ ├── chap05
│ │ │ ├── classes
│ │ │ │ ├── Ball.js
│ │ │ │ ├── Arrow.js
│ │ │ │ └── Ship.js
│ │ │ ├── 01-velocity_one_axis.html
│ │ │ ├── 02-velocity_two_axes.html
│ │ │ ├── 05-rotational_velocity.html
│ │ │ ├── 06-acceleration_1.html
│ │ │ ├── 03-velocity_angle.html
│ │ │ ├── 04-follow_mouse_1.html
│ │ │ ├── 10-follow_mouse_2.html
│ │ │ ├── 07-acceleration_2.html
│ │ │ ├── 08-acceleration_3.html
│ │ │ ├── 09-gravity_acceleration.html
│ │ │ └── 11-spaceship.html
│ │ ├── chap06
│ │ │ ├── classes
│ │ │ │ ├── Ball.js
│ │ │ │ └── Ship.js
│ │ │ ├── 07-friction_2.html
│ │ │ ├── 06-friction_1.html
│ │ │ ├── 04-bouncing_1.html
│ │ │ ├── 05-bouncing_2.html
│ │ │ ├── 02-fountain.html
│ │ │ └── 01-boundary_remove_object.html
│ │ ├── chap07
│ │ │ ├── classes
│ │ │ │ └── Ball.js
│ │ │ ├── 02-mouse_drag.html
│ │ │ └── 01-mouse_events.html
│ │ ├── chap08
│ │ │ ├── classes
│ │ │ │ └── Ball.js
│ │ │ ├── 04-ease_to_mouse.html
│ │ │ ├── 05-spring_1.html
│ │ │ ├── 01-easing_1.html
│ │ │ ├── 06-spring_2.html
│ │ │ ├── 08-spring_4.html
│ │ │ ├── 03-easing_off.html
│ │ │ ├── 07-spring_3.html
│ │ │ ├── 09-spring_5.html
│ │ │ ├── 13-offset_spring.html
│ │ │ ├── 02-easing_2.html
│ │ │ └── 10-chaining_springs_1.html
│ │ ├── chap09
│ │ │ ├── classes
│ │ │ │ ├── Ball.js
│ │ │ │ └── Box.js
│ │ │ ├── 03-point_hit_test.html
│ │ │ ├── 01-object_hit_test.html
│ │ │ ├── 04-distance_collision_1.html
│ │ │ ├── 05-distance_collision_2.html
│ │ │ └── 02-boxes_hit_test.html
│ │ ├── chap10
│ │ │ ├── classes
│ │ │ │ └── Ball.js
│ │ │ ├── 01-rotation_1.html
│ │ │ ├── 02-rotation_2.html
│ │ │ └── 03-rotation_3.html
│ │ ├── chap11
│ │ │ ├── classes
│ │ │ │ └── Ball.js
│ │ │ ├── 02-billiard_2.html
│ │ │ └── 01-billiard_1.html
│ │ ├── chap12
│ │ │ └── classes
│ │ │ │ └── Ball.js
│ │ ├── chap14
│ │ │ ├── classes
│ │ │ │ ├── Ball.js
│ │ │ │ └── Segment.js
│ │ │ ├── 01-one_segment.html
│ │ │ ├── 02-one_segment_drag.html
│ │ │ ├── 03-two_segment_drag.html
│ │ │ ├── 04-multi_segment_drag.html
│ │ │ ├── 08-cosines_1.html
│ │ │ ├── 09-cosines_2.html
│ │ │ └── 05-two_segment_reach.html
│ │ ├── chap15
│ │ │ ├── classes
│ │ │ │ ├── Ball.js
│ │ │ │ ├── Tree.js
│ │ │ │ └── Ball3D.js
│ │ │ ├── 01-perspective_1.html
│ │ │ ├── 02-perspective_2.html
│ │ │ └── 10-easing_3d.html
│ │ ├── chap17
│ │ │ └── classes
│ │ │ │ ├── Light.js
│ │ │ │ └── Point3D.js
│ │ ├── chap16
│ │ │ ├── classes
│ │ │ │ ├── Ball3D.js
│ │ │ │ ├── Triangle.js
│ │ │ │ └── Point3D.js
│ │ │ ├── 02-lines_3d_2.html
│ │ │ └── 03-square_3d.html
│ │ ├── chap18
│ │ │ ├── classes
│ │ │ │ └── Ball3D.js
│ │ │ ├── 03-skew_x.html
│ │ │ ├── 02-matrix_rotate.html
│ │ │ └── 04-skew_xy.html
│ │ ├── chap13
│ │ │ ├── classes
│ │ │ │ └── Segment.js
│ │ │ ├── 01-segment.html
│ │ │ ├── 02-single_segment.html
│ │ │ ├── 05-walking_1.html
│ │ │ ├── 06-walking_2.html
│ │ │ ├── 03-two_segments_1.html
│ │ │ ├── 04-two_segments_2.html
│ │ │ ├── 07-walking_3.html
│ │ │ └── 08-walking_4.html
│ │ └── chap02
│ │ │ ├── 06-keyboard_events.html
│ │ │ ├── 02-ball.html
│ │ │ ├── 03-reparenting.html
│ │ │ ├── 07-key_codes.html
│ │ │ ├── 04-reparenting_classes.html
│ │ │ ├── 05-mouse_events.html
│ │ │ └── 01-event_sprite.html
│ └── hello-world.html
├── notes
│ └── class-hierarchy.txt
└── api
│ ├── style
│ └── reset.css
│ ├── fontvariant.html
│ └── gradienttype.html
├── src
├── utils
│ └── compat
│ │ └── es5.js
├── primitives
│ └── constants
│ │ ├── fontvariant.js
│ │ ├── fontstyle.js
│ │ ├── fontweight.js
│ │ └── textalign.js
└── constants
│ ├── gradienttype.js
│ ├── linecap.js
│ ├── linejoin.js
│ └── pattern.js
└── BSD-LICENSE.txt
/.gitignore:
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1 | build/*.tmp
2 | build/*.error
3 | build/*.jar
4 | src/TAGS
5 | doc/demos/tmp/
6 | doc/notes/tmp/
7 |
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/doc/examples/making-things-move/chap19/assets/boing.mp3:
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https://raw.githubusercontent.com/lamberta/doodle-js/HEAD/doc/examples/making-things-move/chap19/assets/boing.mp3
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/doc/examples/making-things-move/chap19/assets/boing.ogg:
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/doc/examples/making-things-move/chap19/assets/boing.wav:
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https://raw.githubusercontent.com/lamberta/doodle-js/HEAD/doc/examples/making-things-move/chap19/assets/boing.wav
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/doc/examples/making-things-move/chap03/classes/Ball.js:
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1 | function createBall (radius, color) {
2 | radius = (radius === undefined) ? 40 : radius;
3 | color = color || "#ff0000";
4 | return doodle.createSprite(function () {
5 | this.graphics.beginFill(color);
6 | this.graphics.circle(0, 0, radius);
7 | this.graphics.endFill();
8 | });
9 | }
10 |
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/doc/examples/making-things-move/chap05/classes/Ball.js:
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1 | function createBall (radius, color) {
2 | radius = (radius === undefined) ? 40 : radius;
3 | color = color || "#ff0000";
4 | return doodle.createSprite(function () {
5 | this.graphics.beginFill(color);
6 | this.graphics.circle(0, 0, radius);
7 | this.graphics.endFill();
8 | });
9 | }
10 |
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/doc/examples/making-things-move/chap06/classes/Ball.js:
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1 | function createBall (radius, color) {
2 | color = color || "#ff0000";
3 | return doodle.createSprite(function () {
4 | this.vx = 0;
5 | this.vy = 0;
6 | this.radius = (radius === undefined) ? 40 : radius;
7 |
8 | this.graphics.beginFill(color);
9 | this.graphics.circle(0, 0, this.radius);
10 | this.graphics.endFill();
11 | });
12 | }
13 |
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/doc/examples/making-things-move/chap07/classes/Ball.js:
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1 | function createBall (radius, color) {
2 | color = color || "#ff0000";
3 | return doodle.createSprite(function () {
4 | this.vx = 0;
5 | this.vy = 0;
6 | this.radius = (radius === undefined) ? 40 : radius;
7 |
8 | this.graphics.beginFill(color);
9 | this.graphics.circle(0, 0, this.radius);
10 | this.graphics.endFill();
11 | });
12 | }
13 |
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/doc/examples/making-things-move/chap08/classes/Ball.js:
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1 | function createBall (radius, color) {
2 | color = color || "#ff0000";
3 | return doodle.createSprite(function () {
4 | this.vx = 0;
5 | this.vy = 0;
6 | this.radius = (radius === undefined) ? 40 : radius;
7 |
8 | this.graphics.beginFill(color);
9 | this.graphics.circle(0, 0, this.radius);
10 | this.graphics.endFill();
11 | });
12 | }
13 |
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/doc/examples/making-things-move/chap09/classes/Ball.js:
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1 | function createBall (radius, color) {
2 | color = color || "#ff0000";
3 | return doodle.createSprite(function () {
4 | this.vx = 0;
5 | this.vy = 0;
6 | this.radius = (radius === undefined) ? 40 : radius;
7 |
8 | this.graphics.beginFill(color);
9 | this.graphics.circle(0, 0, this.radius);
10 | this.graphics.endFill();
11 | });
12 | }
13 |
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/doc/examples/making-things-move/chap10/classes/Ball.js:
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1 | function createBall (radius, color) {
2 | color = color || "#ff0000";
3 | return doodle.createSprite(function () {
4 | this.vx = 0;
5 | this.vy = 0;
6 | this.radius = (radius === undefined) ? 40 : radius;
7 |
8 | this.graphics.beginFill(color);
9 | this.graphics.circle(0, 0, this.radius);
10 | this.graphics.endFill();
11 | });
12 | }
13 |
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/src/utils/compat/es5.js:
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1 | /*jslint browser: true, devel: true, onevar: true, undef: true, regexp: true, bitwise: true, newcap: true*/
2 | /*globals doodle*/
3 | /* ES5 compatibility
4 | */
5 | if (typeof Function.prototype.bind !== 'function') {
6 | Function.prototype.bind = function (thisArg /*, args...*/) {
7 | var fn = this;
8 | return function () {
9 | return fn.apply(thisArg, arguments);
10 | };
11 | };
12 | }
13 |
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/doc/examples/making-things-move/chap11/classes/Ball.js:
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1 | function createBall (radius, color) {
2 | color = color || "#ff0000";
3 | return doodle.createSprite(function () {
4 | this.vx = 0;
5 | this.vy = 0;
6 | this.radius = (radius === undefined) ? 40 : radius;
7 | this.mass = 1;
8 |
9 | this.graphics.beginFill(color);
10 | this.graphics.circle(0, 0, this.radius);
11 | this.graphics.endFill();
12 | });
13 | }
14 |
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/doc/examples/making-things-move/chap12/classes/Ball.js:
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1 | function createBall (radius, color) {
2 | color = color || "#ff0000";
3 | return doodle.createSprite(function () {
4 | this.vx = 0;
5 | this.vy = 0;
6 | this.radius = (radius === undefined) ? 40 : radius;
7 | this.mass = 1;
8 |
9 | this.graphics.beginFill(color);
10 | this.graphics.circle(0, 0, this.radius);
11 | this.graphics.endFill();
12 | });
13 | }
14 |
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/doc/examples/making-things-move/chap09/classes/Box.js:
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1 | function createBox (width, height, color) {
2 | width = (width === undefined) ? 50 : width;
3 | height = (height === undefined) ? 50 : height;
4 | color = color || "#ff0000";
5 | return doodle.createSprite(function () {
6 | this.vx = 0;
7 | this.vy = 0;
8 |
9 | this.graphics.beginFill(color);
10 | this.graphics.rect(-width/2, -height/2, width, height);
11 | this.graphics.endFill();
12 | });
13 | }
14 |
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/doc/examples/making-things-move/chap14/classes/Ball.js:
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1 | function createBall (radius, color) {
2 | radius = (radius === undefined) ? 40 : radius;
3 | color = (color === undefined) ? "#ff0000" : color;
4 | return doodle.createSprite(function () {
5 | this.radius = radius;
6 | this.vx = 0;
7 | this.vy = 0;
8 | this.mass = 1;
9 |
10 | this.graphics.beginFill(color);
11 | this.graphics.circle(0, 0, radius);
12 | this.graphics.endFill();
13 | });
14 | }
15 |
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/doc/examples/making-things-move/chap15/classes/Ball.js:
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1 | function createBall (radius, color) {
2 | radius = (radius === undefined) ? 40 : radius;
3 | color = (color === undefined) ? "#ff0000" : color;
4 | return doodle.createSprite(function () {
5 | this.radius = radius;
6 | this.vx = 0;
7 | this.vy = 0;
8 | this.mass = 1;
9 |
10 | this.graphics.beginFill(color);
11 | this.graphics.circle(0, 0, radius);
12 | this.graphics.endFill();
13 | });
14 | }
15 |
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/doc/examples/making-things-move/chap19/classes/Ball.js:
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1 | function createBall (radius, color) {
2 | radius = (radius === undefined) ? 40 : radius;
3 | color = (color === undefined) ? "#ff0000" : color;
4 | return doodle.createSprite(function () {
5 | this.radius = radius;
6 | this.vx = 0;
7 | this.vy = 0;
8 | this.mass = 1;
9 |
10 | this.graphics.beginFill(color);
11 | this.graphics.circle(0, 0, radius);
12 | this.graphics.endFill();
13 | });
14 | }
15 |
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/doc/examples/making-things-move/chap17/classes/Light.js:
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1 | function createLight (x, y, z, brightness) {
2 | brightness = (brightness === undefined) ? 1 : brightness;
3 |
4 | return Object.defineProperties({
5 | x: (x === undefined) ? -100 : x,
6 | y: (y === undefined) ? -100 : y,
7 | z: (z === undefined) ? -100 : z
8 | }, {
9 | 'brightness': {
10 | get: function () { return brightness; },
11 | set: function (b) {
12 | brightness = Math.min(Math.max(b, 0), 1);
13 | }
14 | }
15 | });
16 | }
17 |
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/doc/examples/making-things-move/chap16/classes/Ball3D.js:
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1 | function createBall3D (radius, color) {
2 | color = (color === undefined) ? "#ff0000" : color;
3 | return doodle.createSprite(function () {
4 | this.radius = (radius === undefined) ? 40 : radius;
5 | this.xpos = 0;
6 | this.ypos = 0;
7 | this.zpos = 0;
8 | this.vx = 0;
9 | this.vy = 0;
10 | this.vz = 0;
11 | this.mass = 1;
12 |
13 | this.graphics.lineStyle(1);
14 | this.graphics.beginFill(color);
15 | this.graphics.circle(0, 0, this.radius);
16 | this.graphics.endFill();
17 | });
18 | }
19 |
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/doc/examples/making-things-move/chap16/classes/Triangle.js:
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1 | function createTriangle (a, b, c, color) {
2 | var pointA = a,
3 | pointB = b,
4 | pointC = c;
5 | return doodle.createSprite(function () {
6 | this.color = color;
7 | this.draw = function (g) {
8 | g.beginFill(this.color, 0.5);
9 | g.beginPath();
10 | g.moveTo(pointA.screenX, pointA.screenY);
11 | g.lineTo(pointB.screenX, pointB.screenY);
12 | g.lineTo(pointC.screenX, pointC.screenY);
13 | g.lineTo(pointA.screenX, pointA.screenY);
14 | g.endFill();
15 | };
16 | });
17 | }
18 |
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/doc/examples/making-things-move/chap03/classes/Arrow.js:
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1 | function createArrow () {
2 | return doodle.createSprite(function () {
3 | this.graphics.lineStyle(2, "#000000", 1);
4 | this.graphics.beginFill("#ffff00");
5 | this.graphics.beginPath();
6 | this.graphics.moveTo(-50, -25);
7 | this.graphics.lineTo(0, -25);
8 | this.graphics.lineTo(0, -50);
9 | this.graphics.lineTo(50, 0);
10 | this.graphics.lineTo(0, 50);
11 | this.graphics.lineTo(0, 25);
12 | this.graphics.lineTo(-50, 25);
13 | this.graphics.lineTo(-50, -25);
14 | this.graphics.closePath();
15 | this.graphics.endFill();
16 | });
17 | }
18 |
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/doc/examples/making-things-move/chap05/classes/Arrow.js:
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1 | function createArrow () {
2 | return doodle.createSprite(function () {
3 | this.graphics.lineStyle(2, "#000000", 1);
4 | this.graphics.beginFill("#ffff00");
5 | this.graphics.beginPath();
6 | this.graphics.moveTo(-50, -25);
7 | this.graphics.lineTo(0, -25);
8 | this.graphics.lineTo(0, -50);
9 | this.graphics.lineTo(50, 0);
10 | this.graphics.lineTo(0, 50);
11 | this.graphics.lineTo(0, 25);
12 | this.graphics.lineTo(-50, 25);
13 | this.graphics.lineTo(-50, -25);
14 | this.graphics.closePath();
15 | this.graphics.endFill();
16 | });
17 | }
18 |
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/doc/examples/making-things-move/chap15/classes/Tree.js:
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1 | function createTree () {
2 | return doodle.createSprite(function () {
3 | this.xpos = 0;
4 | this.ypos = 0;
5 | this.zpos = 0;
6 |
7 | this.graphics.lineStyle(1, 0xffffff);
8 | this.graphics.beginPath();
9 | this.graphics.lineTo(0, -140 - Math.random() * 20);
10 | this.graphics.moveTo(0, -30 - Math.random() * 30);
11 | this.graphics.lineTo(Math.random() * 80 - 40,
12 | -100 - Math.random() * 40);
13 | this.graphics.moveTo(0, -60 - Math.random() * 40);
14 | this.graphics.lineTo(Math.random() * 60 - 30,
15 | -110 - Math.random() * 20);
16 | this.graphics.stroke();
17 | });
18 | }
19 |
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/doc/examples/making-things-move/chap05/classes/Ship.js:
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1 | function createShip () {
2 | return doodle.createSprite(function () {
3 | //method to call when key pressed
4 | this.draw = function (showFlame) {
5 | this.graphics.clear();
6 | this.graphics.lineStyle(1, 0xffffff);
7 | this.graphics.beginPath();
8 | this.graphics.moveTo(10, 0);
9 | this.graphics.lineTo(-10, 10);
10 | this.graphics.lineTo(-5, 0);
11 | this.graphics.lineTo(-10, -10);
12 | this.graphics.lineTo(10, 0);
13 | this.graphics.stroke();
14 |
15 | if (showFlame) {
16 | this.graphics.beginPath();
17 | this.graphics.moveTo(-7.5, -5);
18 | this.graphics.lineTo(-15, 0);
19 | this.graphics.lineTo(-7.5, 5);
20 | this.graphics.stroke();
21 | }
22 | };
23 | });
24 | }
25 |
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/doc/examples/making-things-move/chap06/classes/Ship.js:
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1 | function createShip () {
2 | return doodle.createSprite(function () {
3 | //method to call when key pressed
4 | this.draw = function (showFlame) {
5 | this.graphics.clear();
6 | this.graphics.lineStyle(1, 0xffffff);
7 | this.graphics.beginPath();
8 | this.graphics.moveTo(10, 0);
9 | this.graphics.lineTo(-10, 10);
10 | this.graphics.lineTo(-5, 0);
11 | this.graphics.lineTo(-10, -10);
12 | this.graphics.lineTo(10, 0);
13 | this.graphics.stroke();
14 |
15 | if (showFlame) {
16 | this.graphics.beginPath();
17 | this.graphics.moveTo(-7.5, -5);
18 | this.graphics.lineTo(-15, 0);
19 | this.graphics.lineTo(-7.5, 5);
20 | this.graphics.stroke();
21 | }
22 | };
23 | });
24 | }
25 |
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/doc/examples/hello-world.html:
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1 |
2 |
3 |
4 |
5 |
6 |
7 | Hello, World!
8 |
9 |
10 |
11 |
12 |
25 |
26 |
27 |
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/doc/examples/making-things-move/chap19/10-timer_1.html:
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.19, p.502: Timer-Based Animation - Basic Timer
6 |
7 |
26 |
27 |
28 |
29 |
30 |
31 |
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/doc/examples/making-things-move/chap15/classes/Ball3D.js:
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1 | function createBall3D (radius, color) {
2 | radius = (radius === undefined) ? 40 : radius;
3 | color = (color === undefined) ? "#ff0000" : color;
4 | return doodle.createSprite(function () {
5 | this.radius = radius;
6 | this.xpos = 0;
7 | this.ypos = 0;
8 | this.zpos = 0;
9 | this.vx = 0;
10 | this.vy = 0;
11 | this.vz = 0;
12 | this.mass = 1;
13 |
14 | this.graphics.lineStyle(1);
15 | this.graphics.beginFill(color);
16 | this.graphics.circle(0, 0, this.radius);
17 | this.graphics.endFill();
18 |
19 | /* Just a temporary implementation to conform with the book demo.
20 | * Redraws circle using a new color value.
21 | */
22 | this.color_transform = function (colorValue) {
23 | this.graphics.clear();
24 | this.graphics.lineStyle(1);
25 | this.graphics.beginFill(colorValue);
26 | this.graphics.circle(0, 0, this.radius);
27 | this.graphics.endFill();
28 | }
29 | });
30 | }
31 |
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/doc/examples/making-things-move/chap18/classes/Ball3D.js:
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1 | function createBall3D (radius, color) {
2 | radius = (radius === undefined) ? 40 : radius;
3 | color = (color === undefined) ? "#ff0000" : color;
4 | return doodle.createSprite(function () {
5 | this.radius = radius;
6 | this.xpos = 0;
7 | this.ypos = 0;
8 | this.zpos = 0;
9 | this.vx = 0;
10 | this.vy = 0;
11 | this.vz = 0;
12 | this.mass = 1;
13 |
14 | this.graphics.lineStyle(1);
15 | this.graphics.beginFill(color);
16 | this.graphics.circle(0, 0, this.radius);
17 | this.graphics.endFill();
18 |
19 | /* Just a temporary implementation to conform with the book demo.
20 | * Redraws circle using a new color value.
21 | */
22 | this.color_transform = function (colorValue) {
23 | this.graphics.clear();
24 | this.graphics.lineStyle(1);
25 | this.graphics.beginFill(colorValue);
26 | this.graphics.circle(0, 0, this.radius);
27 | this.graphics.endFill();
28 | }
29 | });
30 | }
31 |
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/src/primitives/constants/fontvariant.js:
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1 | /*jslint browser: true, devel: true, onevar: true, undef: true, regexp: true, bitwise: true, newcap: true*/
2 | /*globals doodle*/
3 | /**
4 | * @name doodle.FontVariant
5 | * @class
6 | * @static
7 | */
8 | Object.defineProperty(doodle, 'FontVariant', {
9 | enumerable: true,
10 | writable: false,
11 | configurable: false,
12 | value: Object.create(null, {
13 | /**
14 | * @name NORMAL
15 | * @return {string} [read-only]
16 | * @property
17 | * @constant
18 | * @static
19 | */
20 | 'NORMAL': {
21 | enumerable: true,
22 | writable: false,
23 | configurable: false,
24 | value: 'normal'
25 | },
26 |
27 | /**
28 | * @name SMALL_CAPS
29 | * @return {string} [read-only]
30 | * @property
31 | * @constant
32 | * @static
33 | */
34 | 'SMALL_CAPS': {
35 | enumerable: true,
36 | writable: false,
37 | configurable: false,
38 | value: 'small-caps'
39 | }
40 | })
41 | });
42 |
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/doc/notes/class-hierarchy.txt:
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1 | # Doodle.js classes at a glance.
2 |
3 | #geometry
4 | doodle.geom
5 | - Point
6 | - Rect
7 | - Matrix
8 |
9 | #events
10 | doodle.events
11 | - Event
12 | - UIEvent => Event
13 | - MouseEvent => UIEvent => Event
14 | - TouchEvent => UIEvent => Event
15 | - TextEvent => UIEvent => Event
16 | - KeyboardEvent => UIEvent => Event
17 |
18 | #base classes
19 | doodle
20 | - EventDispatcher
21 | - Node => EventDispatcher
22 | - Sprite => Node => EventDispatcher
23 | - ElementNode => Node => EventDispatcher
24 | - Layer => ElementNode => Node => EventDispatcher
25 | - Display => ElementNode => Node => EventDispatcher
26 | - Graphics
27 |
28 | #primitives
29 | doodle
30 | - Image => Sprite => Node => EventDispatcher
31 | - Text => Sprite => Node => EventDispatcher
32 |
33 | #utility functions
34 | doodle.utils
35 | - types
36 |
37 | #constants
38 | doodle
39 | - FontStyle
40 | - FontVariant
41 | - FontWeight
42 | - TextAlign
43 | - TextBaseline
44 | - LineCap
45 | - LineJoin
46 | - GradientType
47 | - Pattern
48 | - Keyboard
49 |
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/src/constants/gradienttype.js:
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1 | /*jslint browser: true, devel: true, onevar: true, undef: true, regexp: true, bitwise: true, newcap: true*/
2 | /*globals doodle*/
3 | /**
4 | * The GradientType class provides values for the type parameter in the
5 | * beginGradientFill() and lineGradientStyle() methods of the Graphics class.
6 | * @name doodle.GradientType
7 | * @class
8 | * @static
9 | */
10 | Object.defineProperty(doodle, 'GradientType', {
11 | enumerable: true,
12 | writable: false,
13 | configurable: false,
14 | value: Object.create(null, {
15 | /**
16 | * @name LINEAR
17 | * @return {string} [read-only]
18 | * @property
19 | * @constant
20 | * @static
21 | */
22 | 'LINEAR': {
23 | enumerable: true,
24 | writable: false,
25 | configurable: false,
26 | value: 'linearGradient'
27 | },
28 |
29 | /**
30 | * @name RADIAL
31 | * @return {string} [read-only]
32 | * @property
33 | * @constant
34 | * @static
35 | */
36 | 'RADIAL': {
37 | enumerable: true,
38 | writable: false,
39 | configurable: false,
40 | value: 'radialGradient'
41 | }
42 | })
43 | });
44 |
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/doc/examples/making-things-move/chap13/classes/Segment.js:
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1 | function createSegment (segmentWidth, segmentHeight, color) {
2 | color = color || 0xffffff;
3 | return doodle.createSprite(function () {
4 | this.segmentWidth = segmentWidth;
5 | this.segmentHeight = segmentHeight;
6 | this.vx = 0;
7 | this.vy = 0;
8 | init.call(this);
9 |
10 | function init () {
11 | //draw the segment itself
12 | this.graphics.lineStyle(1);
13 | this.graphics.beginFill(color);
14 | this.graphics.roundRect(-segmentHeight / 2,
15 | -segmentHeight / 2,
16 | segmentWidth + segmentHeight,
17 | segmentHeight,
18 | segmentHeight / 2,
19 | segmentHeight / 2);
20 | this.graphics.endFill();
21 | //draw the two "pins"
22 | this.graphics.circle(0, 0, 2);
23 | this.graphics.circle(segmentWidth, 0, 2);
24 | }
25 |
26 | this.getPin = function () {
27 | var angle = this.rotation * Math.PI / 180,
28 | xPos = this.x + Math.cos(angle) * segmentWidth,
29 | yPos = this.y + Math.sin(angle) * segmentWidth;
30 | return {x:xPos, y:yPos}; //point
31 | };
32 | });
33 | }
34 |
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/doc/examples/making-things-move/chap14/classes/Segment.js:
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1 | function createSegment (segmentWidth, segmentHeight, color) {
2 | color = color || 0xffffff;
3 | return doodle.createSprite(function () {
4 | this.segmentWidth = segmentWidth;
5 | this.segmentHeight = segmentHeight;
6 | this.vx = 0;
7 | this.vy = 0;
8 | init.call(this);
9 |
10 | function init () {
11 | //draw the segment itself
12 | this.graphics.lineStyle(1);
13 | this.graphics.beginFill(color);
14 | this.graphics.roundRect(-segmentHeight / 2,
15 | -segmentHeight / 2,
16 | segmentWidth + segmentHeight,
17 | segmentHeight,
18 | segmentHeight / 2,
19 | segmentHeight / 2);
20 | this.graphics.endFill();
21 | //draw the two "pins"
22 | this.graphics.circle(0, 0, 2);
23 | this.graphics.circle(segmentWidth, 0, 2);
24 | }
25 |
26 | this.getPin = function () {
27 | var angle = this.rotation * Math.PI / 180,
28 | xPos = this.x + Math.cos(angle) * segmentWidth,
29 | yPos = this.y + Math.sin(angle) * segmentWidth;
30 | return {x:xPos, y:yPos}; //point
31 | };
32 | });
33 | }
34 |
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/doc/examples/making-things-move/chap02/06-keyboard_events.html:
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.2, p.46: Keyboard Events
6 |
7 |
8 |
30 |
31 |
32 |
33 |
34 |
35 |
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/src/constants/linecap.js:
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1 | /*jslint browser: true, devel: true, onevar: true, undef: true, regexp: true, bitwise: true, newcap: true*/
2 | /*globals doodle*/
3 | /**
4 | * @name doodle.LineCap
5 | * @class
6 | * @static
7 | */
8 | Object.defineProperty(doodle, 'LineCap', {
9 | enumerable: true,
10 | writable: false,
11 | configurable: false,
12 | value: Object.create(null, {
13 | /**
14 | * @name BUTT
15 | * @return {string} [read-only] Default
16 | * @property
17 | * @constant
18 | * @static
19 | */
20 | 'BUTT': {
21 | enumerable: true,
22 | writable: false,
23 | configurable: false,
24 | value: 'butt'
25 | },
26 |
27 | /**
28 | * @name ROUND
29 | * @return {string} [read-only]
30 | * @property
31 | * @constant
32 | * @static
33 | */
34 | 'ROUND': {
35 | enumerable: true,
36 | writable: false,
37 | configurable: false,
38 | value: 'round'
39 | },
40 |
41 | /**
42 | * @name SQUARE
43 | * @return {string} [read-only]
44 | * @property
45 | * @constant
46 | * @static
47 | */
48 | 'SQUARE': {
49 | enumerable: true,
50 | writable: false,
51 | configurable: false,
52 | value: 'square'
53 | }
54 | })
55 | });
56 |
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/src/constants/linejoin.js:
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1 | /*jslint browser: true, devel: true, onevar: true, undef: true, regexp: true, bitwise: true, newcap: true*/
2 | /*globals doodle*/
3 | /**
4 | * @name doodle.LineJoin
5 | * @class
6 | * @static
7 | */
8 | Object.defineProperty(doodle, 'LineJoin', {
9 | enumerable: true,
10 | writable: false,
11 | configurable: false,
12 | value: Object.create(null, {
13 | /**
14 | * @name MITER
15 | * @return {string} [read-only] Default
16 | * @property
17 | * @constant
18 | * @static
19 | */
20 | 'MITER': {
21 | enumerable: true,
22 | writable: false,
23 | configurable: false,
24 | value: 'miter'
25 | },
26 |
27 | /**
28 | * @name ROUND
29 | * @return {string} [read-only]
30 | * @property
31 | * @constant
32 | * @static
33 | */
34 | 'ROUND': {
35 | enumerable: true,
36 | writable: false,
37 | configurable: false,
38 | value: 'round'
39 | },
40 |
41 | /**
42 | * @name BEVEL
43 | * @return {string} [read-only]
44 | * @property
45 | * @constant
46 | * @static
47 | */
48 | 'BEVEL': {
49 | enumerable: true,
50 | writable: false,
51 | configurable: false,
52 | value: 'bevel'
53 | }
54 | })
55 | });
56 |
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/src/primitives/constants/fontstyle.js:
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1 | /*jslint browser: true, devel: true, onevar: true, undef: true, regexp: true, bitwise: true, newcap: true*/
2 | /*globals doodle*/
3 | /**
4 | * @name doodle.FontStyle
5 | * @class
6 | * @static
7 | */
8 | Object.defineProperty(doodle, 'FontStyle', {
9 | enumerable: true,
10 | writable: false,
11 | configurable: false,
12 | value: Object.create(null, {
13 | /**
14 | * @name NORMAL
15 | * @return {string} [read-only]
16 | * @property
17 | * @constant
18 | * @static
19 | */
20 | 'NORMAL': {
21 | enumerable: true,
22 | writable: false,
23 | configurable: false,
24 | value: 'normal'
25 | },
26 |
27 | /**
28 | * @name ITALIC
29 | * @return {string} [read-only]
30 | * @property
31 | * @constant
32 | * @static
33 | */
34 | 'ITALIC': {
35 | enumerable: true,
36 | writable: false,
37 | configurable: false,
38 | value: 'italic'
39 | },
40 |
41 | /**
42 | * @name OBLIQUE
43 | * @return {string} [read-only]
44 | * @property
45 | * @constant
46 | * @static
47 | */
48 | 'OBLIQUE': {
49 | enumerable: true,
50 | writable: false,
51 | configurable: false,
52 | value: 'oblique'
53 | }
54 | })
55 | });
56 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.19, p.593: Timer-Based Animation
6 |
7 |
8 |
9 |
38 |
39 |
40 |
41 |
42 |
43 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.5, p.125: Velocity on One Axis
6 |
7 |
8 |
9 |
40 |
41 |
42 |
43 |
44 |
45 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.2, p.37: Events for Animation
6 |
7 |
8 |
41 |
42 |
43 |
44 |
45 |
46 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.5, p.126: Velocity on Two Axes
6 |
7 |
8 |
9 |
42 |
43 |
44 |
45 |
46 |
47 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.5, p.131: Velocity Extended
6 |
7 |
8 |
9 |
40 |
41 |
42 |
43 |
44 |
45 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.5, p.133: Acceleration on One Axis
6 |
7 |
8 |
9 |
42 |
43 |
44 |
45 |
46 |
47 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.13, p.325: Show Segments
6 |
7 |
8 |
9 |
42 |
43 |
44 |
45 |
46 |
47 |
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/doc/examples/making-things-move/chap09/03-point_hit_test.html:
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.9, p.230: Hit Testing a Sprite and Point
6 |
7 |
8 |
9 |
40 |
41 |
42 |
43 |
44 |
45 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.19, p.492: Square Distribution
6 |
7 |
8 |
9 |
41 |
42 |
43 |
44 |
45 |
46 |
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/BSD-LICENSE.txt:
--------------------------------------------------------------------------------
1 | Copyright (c) 2010 Billy Lamberta, http://www.lamberta.org/
2 | All rights reserved.
3 |
4 | Redistribution and use in source and binary forms, with or without
5 | modification, are permitted provided that the following conditions are met:
6 | * Redistributions of source code must retain the above copyright
7 | notice, this list of conditions and the following disclaimer.
8 | * Redistributions in binary form must reproduce the above copyright
9 | notice, this list of conditions and the following disclaimer in the
10 | documentation and/or other materials provided with the distribution.
11 | * Neither the name of the nor the
12 | names of its contributors may be used to endorse or promote products
13 | derived from this software without specific prior written permission.
14 |
15 | THIS SOFTWARE IS PROVIDED BY BILLY LAMBERTA ''AS IS'' AND ANY
16 | EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17 | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18 | DISCLAIMED. IN NO EVENT SHALL BILLY LAMBERTA BE LIABLE FOR ANY
19 | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20 | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21 | LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22 | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.19, p.492: Square Distribution - Compact
6 |
7 |
8 |
9 |
41 |
42 |
43 |
44 |
45 |
46 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.3, p.68: Smooth Up and Down Motion
6 |
7 |
8 |
9 |
43 |
44 |
45 |
46 |
47 |
48 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.8, p.198: A Moving Target
6 |
7 |
8 |
9 |
44 |
45 |
46 |
47 |
48 |
49 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.10, p.250: Simple Coordinate Rotation
6 |
7 |
8 |
9 |
42 |
43 |
44 |
45 |
46 |
47 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.3, p.65: Rotation
6 |
7 |
8 |
9 |
41 |
42 |
43 |
44 |
45 |
46 |
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/src/constants/pattern.js:
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1 | /*jslint browser: true, devel: true, onevar: true, undef: true, regexp: true, bitwise: true, newcap: true*/
2 | /*globals doodle*/
3 | /**
4 | * @name doodle.Pattern
5 | * @class
6 | * @static
7 | */
8 | Object.defineProperty(doodle, 'Pattern', {
9 | enumerable: true,
10 | writable: false,
11 | configurable: false,
12 | value: Object.create(null, {
13 | /**
14 | * @name REPEAT
15 | * @return {string} [read-only]
16 | * @property
17 | * @constant
18 | * @static
19 | */
20 | 'REPEAT': {
21 | enumerable: true,
22 | writable: false,
23 | configurable: false,
24 | value: 'repeat'
25 | },
26 |
27 | /**
28 | * @name REPEAT_X
29 | * @return {string} [read-only]
30 | * @property
31 | * @constant
32 | * @static
33 | */
34 | 'REPEAT_X': {
35 | enumerable: true,
36 | writable: false,
37 | configurable: false,
38 | value: 'repeat-x'
39 | },
40 |
41 | /**
42 | * @name REPEAT_Y
43 | * @return {string} [read-only]
44 | * @property
45 | * @constant
46 | * @static
47 | */
48 | 'REPEAT_Y': {
49 | enumerable: true,
50 | writable: false,
51 | configurable: false,
52 | value: 'repeat-y'
53 | },
54 |
55 | /**
56 | * @name NO_REPEAT
57 | * @return {string} [read-only]
58 | * @property
59 | * @constant
60 | * @static
61 | */
62 | 'NO_REPEAT': {
63 | enumerable: true,
64 | writable: false,
65 | configurable: false,
66 | value: 'no-repeat'
67 | }
68 | })
69 | });
70 |
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1 | /*jslint browser: true, devel: true, onevar: true, undef: true, regexp: true, bitwise: true, newcap: true*/
2 | /*globals doodle*/
3 | /**
4 | * @name doodle.FontWeight
5 | * @class
6 | * @static
7 | */
8 | Object.defineProperty(doodle, 'FontWeight', {
9 | enumerable: true,
10 | writable: false,
11 | configurable: false,
12 | value: Object.create(null, {
13 | /**
14 | * @name NORMAL
15 | * @return {string} [read-only]
16 | * @property
17 | * @constant
18 | * @static
19 | */
20 | 'NORMAL': {
21 | enumerable: true,
22 | writable: false,
23 | configurable: false,
24 | value: 'normal'
25 | },
26 |
27 | /**
28 | * @name BOLD
29 | * @return {string} [read-only]
30 | * @property
31 | * @constant
32 | * @static
33 | */
34 | 'BOLD': {
35 | enumerable: true,
36 | writable: false,
37 | configurable: false,
38 | value: 'bold'
39 | },
40 |
41 | /**
42 | * @name BOLDER
43 | * @return {string} [read-only]
44 | * @property
45 | * @constant
46 | * @static
47 | */
48 | 'BOLDER': {
49 | enumerable: true,
50 | writable: false,
51 | configurable: false,
52 | value: 'bolder'
53 | },
54 |
55 | /**
56 | * @name LIGHTER
57 | * @return {string} [read-only]
58 | * @property
59 | * @constant
60 | * @static
61 | */
62 | 'LIGHTER': {
63 | enumerable: true,
64 | writable: false,
65 | configurable: false,
66 | value: 'lighter'
67 | }
68 | })
69 | });
70 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.8, p.202: Springing in One Dimension
6 |
7 |
8 |
9 |
46 |
47 |
48 |
49 |
50 |
51 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.3, p.69: Linear Vertical Motion
6 |
7 |
8 |
9 |
45 |
46 |
47 |
48 |
49 |
50 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.3, p.70: Pulsing Motion
6 |
7 |
8 |
9 |
44 |
45 |
46 |
47 |
48 |
49 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.5, p.128: Velocity Angle
6 |
7 |
8 |
9 |
45 |
46 |
47 |
48 |
49 |
50 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.19, p.497: Biased Distribution
6 |
7 |
8 |
9 |
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47 |
48 |
49 |
50 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.3, p.73: Circular Movement
6 |
7 |
8 |
9 |
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47 |
48 |
49 |
50 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.6, p.167: Friction, the Easy Way
6 |
7 |
8 |
9 |
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49 |
50 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.8, p.193: Simple Easing 1
6 |
7 |
8 |
9 |
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47 |
48 |
49 |
50 |
51 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.14, p.350: Reaching with a Single Segment
6 |
7 |
8 |
9 |
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42 |
43 |
44 |
45 |
46 |
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1 |
2 |
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4 |
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5 | Doodle.js -- Making Things Move: Ch.13, p.327: Moving One Segment
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5 | Doodle.js -- Making Things Move: Ch.18, p.482: The Matrix Class - Skew X
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5 | Doodle.js -- Making Things Move: Ch.5, p.130: Mouse Follower
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5 | Doodle.js -- Making Things Move: Ch.18, p.483: The Matrix Class - Skew X and Y
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5 | Doodle.js -- Making Things Move: Ch.3, p.71: Waves with the Drawing API
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5 | Doodle.js -- Making Things Move: Ch.19, p.494: Circular Distribution
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5 | Doodle.js -- Making Things Move: Ch.5, p.139: Angular Acceleration
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5 | Doodle.js -- Making Things Move: Ch.10, p.253: Rotating a Single Object
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5 | Doodle.js -- Making Things Move: Ch.8, p.197: When to Stop Easing
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5 | Doodle.js -- Making Things Move: Ch.14, p.352: Dragging with a Single Segment
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5 | Doodle.js -- Making Things Move: Ch.2, p.39: The Display List
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5 | Doodle.js -- Making Things Move: Ch.19, p.496: Circular Distribution - Even Throughout Circle
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5 | Doodle.js -- Making Things Move: Ch.8, p.203: Springing in Two Dimensions
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4 |
5 | Doodle.js -- Making Things Move: Ch.2, p.47: Key Codes
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5 | Doodle.js -- Making Things Move: Ch.13, p.331: Automating the Process
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5 | Doodle.js -- Making Things Move: Ch.19, p.500: Biased Distribution - X and Y Axis
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5 | Doodle.js -- Making Things Move: Ch.6, p.165: Friction, the Right Way
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5 | Doodle.js -- Making Things Move: Ch.7, p.177: Dragging with mouseMove
6 |
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5 | Doodle.js -- Making Things Move: Ch.9, p.235: Simple Distance-Based Collision Detection - Different Radius
6 |
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1 | /*jslint browser: true, devel: true, onevar: true, undef: true, regexp: true, bitwise: true, newcap: true*/
2 | /*globals doodle*/
3 | /**
4 | * @name doodle.TextAlign
5 | * @class
6 | * @static
7 | */
8 | Object.defineProperty(doodle, 'TextAlign', {
9 | enumerable: true,
10 | writable: false,
11 | configurable: false,
12 | value: Object.create(null, {
13 | /**
14 | * @name START
15 | * @return {string} [read-only]
16 | * @property
17 | * @constant
18 | * @static
19 | */
20 | 'START': {
21 | enumerable: true,
22 | writable: false,
23 | configurable: false,
24 | value: 'start'
25 | },
26 |
27 | /**
28 | * @name END
29 | * @return {string} [read-only]
30 | * @property
31 | * @constant
32 | * @static
33 | */
34 | 'END': {
35 | enumerable: true,
36 | writable: false,
37 | configurable: false,
38 | value: 'end'
39 | },
40 |
41 | /**
42 | * @name LEFT
43 | * @return {string} [read-only]
44 | * @property
45 | * @constant
46 | * @static
47 | */
48 | 'LEFT': {
49 | enumerable: true,
50 | writable: false,
51 | configurable: false,
52 | value: 'left'
53 | },
54 |
55 | /**
56 | * @name RIGHT
57 | * @return {string} [read-only]
58 | * @property
59 | * @constant
60 | * @static
61 | */
62 | 'RIGHT': {
63 | enumerable: true,
64 | writable: false,
65 | configurable: false,
66 | value: 'right'
67 | },
68 |
69 | /**
70 | * @name CENTER
71 | * @return {string} [read-only]
72 | * @property
73 | * @constant
74 | * @static
75 | */
76 | 'CENTER': {
77 | enumerable: true,
78 | writable: false,
79 | configurable: false,
80 | value: 'center'
81 | }
82 | })
83 | });
84 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.13, p.332: Building a Natural Walk Cycle
6 |
7 |
8 |
9 |
51 |
52 |
53 |
54 |
55 |
56 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.2, p.42: Subclassing Display Objects
6 |
7 |
8 |
56 |
57 |
58 |
59 |
60 |
61 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.14, p.352: Dragging Two Segments
6 |
7 |
8 |
9 |
52 |
53 |
54 |
55 |
56 |
57 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.5, p.134: Acceleration on One Axis with Keys
6 |
7 |
8 |
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56 |
57 |
58 |
59 |
60 |
61 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.3, p.78: Distance Between Two Points
6 |
7 |
8 |
54 |
55 |
56 |
57 |
58 |
59 |
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/doc/api/style/reset.css:
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1 | /**
2 | * HTML5 Reset Stylesheet: html5doctor.com
3 | */
4 |
5 | html, body, div, span, object, iframe,
6 | h1, h2, h3, h4, h5, h6, p, blockquote, pre,
7 | abbr, address, cite, code,
8 | del, dfn, em, img, ins, kbd, q, samp,
9 | small, strong, sub, sup, var,
10 | b, i,
11 | dl, dt, dd, ol, ul, li,
12 | fieldset, form, label, legend,
13 | table, caption, tbody, tfoot, thead, tr, th, td,
14 | article, aside, canvas, details, figcaption, figure,
15 | footer, header, hgroup, menu, nav, section, summary,
16 | time, mark, audio, video {
17 | margin:0;
18 | padding:0;
19 | border:0;
20 | outline:0;
21 | font-size:100%;
22 | vertical-align:baseline;
23 | background:transparent;
24 | }
25 |
26 | body {
27 | line-height:1;
28 | }
29 |
30 | article,aside,details,figcaption,figure,
31 | footer,header,hgroup,menu,nav,section {
32 | display:block;
33 | }
34 |
35 | nav ul {
36 | list-style:none;
37 | }
38 |
39 | blockquote, q {
40 | quotes:none;
41 | }
42 |
43 | blockquote:before, blockquote:after,
44 | q:before, q:after {
45 | content:'';
46 | content:none;
47 | }
48 |
49 | a {
50 | margin:0;
51 | padding:0;
52 | font-size:100%;
53 | vertical-align:baseline;
54 | background:transparent;
55 | }
56 |
57 | /* change colours to suit your needs */
58 | ins {
59 | background-color:#ff9;
60 | color:#000;
61 | text-decoration:none;
62 | }
63 |
64 | /* change colours to suit your needs */
65 | mark {
66 | background-color:#ff9;
67 | color:#000;
68 | font-style:italic;
69 | font-weight:bold;
70 | }
71 |
72 | del {
73 | text-decoration: line-through;
74 | }
75 |
76 | abbr[title], dfn[title] {
77 | border-bottom:1px dotted;
78 | cursor:help;
79 | }
80 |
81 | table {
82 | border-collapse:collapse;
83 | border-spacing:0;
84 | }
85 |
86 | /* change border colour to suit your needs */
87 | hr {
88 | display:block;
89 | height:1px;
90 | border:0;
91 | border-top:1px solid #cccccc;
92 | margin:1em 0;
93 | padding:0;
94 | }
95 |
96 | input, select {
97 | vertical-align:middle;
98 | }
99 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.2, p.44: Mouse Events
6 |
7 |
8 |
45 |
46 |
47 |
48 |
49 |
50 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.9, p.228: Hit Testing Two Sprites - Stack Boxes
6 |
7 |
8 |
9 |
58 |
59 |
60 |
61 |
62 |
63 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.15, p.379: Perspective
6 |
7 |
8 |
9 |
60 |
61 |
62 |
63 |
64 |
65 |
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/doc/examples/making-things-move/chap16/classes/Point3D.js:
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1 | function createPoint3D (x, y, z) {
2 | var _vpX = 0,
3 | _vpY = 0,
4 | _cX = 0,
5 | _cY = 0,
6 | _cZ = 0,
7 | point3d = doodle.createSprite(function () {
8 | this.x = (x === undefined) ? 0 : x;
9 | this.y = (y === undefined) ? 0 : y;
10 | this.z = (z === undefined) ? 0 : z;
11 | this.fl = 250;
12 |
13 | this.setVanishingPoint = function (vpX, vpY) {
14 | _vpX = vpX;
15 | _vpY = vpY;
16 | };
17 |
18 | this.setCenter = function (cX, cY, cZ) {
19 | _cX = cX;
20 | _cY = cY;
21 | _cZ = cZ;
22 | };
23 |
24 | this.rotateX = function (angleX) {
25 | var cosX = Math.cos(angleX),
26 | sinX = Math.sin(angleX),
27 | y1 = this.y * cosX - this.z * sinX,
28 | z1 = this.z * cosX + this.y * sinX;
29 | this.y = y1;
30 | this.z = z1;
31 | };
32 |
33 | this.rotateY = function (angleY) {
34 | var cosY = Math.cos(angleY),
35 | sinY = Math.sin(angleY),
36 | x1 = this.x * cosY - this.z * sinY,
37 | z1 = this.z * cosY + this.x * sinY;
38 | this.x = x1;
39 | this.z = z1;
40 | };
41 |
42 | this.rotateZ = function (angleZ) {
43 | var cosZ = Math.cos(angleZ),
44 | sinZ = Math.sin(angleZ),
45 | x1 = this.x * cosZ - this.y * sinZ,
46 | y1 = this.y * cosZ + this.x * sinZ;
47 | this.x = x1;
48 | this.y = y1;
49 | };
50 | });
51 |
52 | Object.defineProperties(point3d, {
53 | 'screenX': {
54 | get: function () {
55 | var scale = this.fl / (this.fl + this.z + _cZ);
56 | return _vpX + (_cX + this.x) * scale;
57 | }
58 | },
59 | 'screenY': {
60 | get: function () {
61 | var scale = this.fl / (this.fl + this.z + _cZ);
62 | return _vpY + (_cY + this.y) * scale;
63 | }
64 | }
65 | });
66 |
67 | return point3d;
68 | }
69 |
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/doc/examples/making-things-move/chap17/classes/Point3D.js:
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1 | function createPoint3D (x, y, z) {
2 | var _vpX = 0,
3 | _vpY = 0,
4 | _cX = 0,
5 | _cY = 0,
6 | _cZ = 0,
7 | point3d = doodle.createSprite(function () {
8 | this.x = (x === undefined) ? 0 : x;
9 | this.y = (y === undefined) ? 0 : y;
10 | this.z = (z === undefined) ? 0 : z;
11 | this.fl = 250;
12 |
13 | this.setVanishingPoint = function (vpX, vpY) {
14 | _vpX = vpX;
15 | _vpY = vpY;
16 | };
17 |
18 | this.setCenter = function (cX, cY, cZ) {
19 | _cX = cX;
20 | _cY = cY;
21 | _cZ = cZ;
22 | };
23 |
24 | this.rotateX = function (angleX) {
25 | var cosX = Math.cos(angleX),
26 | sinX = Math.sin(angleX),
27 | y1 = this.y * cosX - this.z * sinX,
28 | z1 = this.z * cosX + this.y * sinX;
29 | this.y = y1;
30 | this.z = z1;
31 | };
32 |
33 | this.rotateY = function (angleY) {
34 | var cosY = Math.cos(angleY),
35 | sinY = Math.sin(angleY),
36 | x1 = this.x * cosY - this.z * sinY,
37 | z1 = this.z * cosY + this.x * sinY;
38 | this.x = x1;
39 | this.z = z1;
40 | };
41 |
42 | this.rotateZ = function (angleZ) {
43 | var cosZ = Math.cos(angleZ),
44 | sinZ = Math.sin(angleZ),
45 | x1 = this.x * cosZ - this.y * sinZ,
46 | y1 = this.y * cosZ + this.x * sinZ;
47 | this.x = x1;
48 | this.y = y1;
49 | };
50 | });
51 |
52 | Object.defineProperties(point3d, {
53 | 'screenX': {
54 | get: function () {
55 | var scale = this.fl / (this.fl + this.z + _cZ);
56 | return _vpX + (_cX + this.x) * scale;
57 | }
58 | },
59 | 'screenY': {
60 | get: function () {
61 | var scale = this.fl / (this.fl + this.z + _cZ);
62 | return _vpY + (_cY + this.y) * scale;
63 | }
64 | }
65 | });
66 |
67 | return point3d;
68 | }
69 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.10, p.255: Rotating Multiple Objects
6 |
7 |
8 |
9 |
58 |
59 |
60 |
61 |
62 |
63 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.6, p.161: Bouncing
6 |
7 |
8 |
9 |
63 |
64 |
65 |
66 |
67 |
68 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.2, p.34: Listeners and Handlers
6 |
7 |
8 |
52 |
53 |
54 |
55 |
56 |
57 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.3, p.78: Mouse Distance
6 |
7 |
8 |
58 |
59 |
60 |
61 |
62 |
63 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.8, p.206: Show the Spring
6 |
7 |
8 |
9 |
61 |
62 |
63 |
64 |
65 |
66 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.6, p.165: Bouncing - Adjust Bounce
6 |
7 |
8 |
9 |
64 |
65 |
66 |
67 |
68 |
69 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.14, p.354: Dragging More Segments
6 |
7 |
8 |
9 |
59 |
60 |
61 |
62 |
63 |
64 |
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1 |
2 |
3 |
4 |
5 | Doodle.js -- Making Things Move: Ch.11, p.283: Conservation of Momentum on One Axis - Optimized
6 |
7 |
8 |
9 |
60 |
61 |
62 |
63 |
64 |
65 |
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1 |
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5 | Doodle.js -- Making Things Move: Ch.14, p.369: The Law of Cosines
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/doc/examples/making-things-move/chap13/03-two_segments_1.html:
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5 | Doodle.js -- Making Things Move: Ch.13, p.328: Moving Two Segments
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/doc/examples/making-things-move/chap14/09-cosines_2.html:
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5 | Doodle.js -- Making Things Move: Ch.14, p.371: The Law of Cosines - Reverse
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/doc/examples/making-things-move/chap13/04-two_segments_2.html:
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5 | Doodle.js -- Making Things Move: Ch.13, p.330: Moving Two Segments - And Rotate
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/doc/examples/making-things-move/chap15/02-perspective_2.html:
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5 | Doodle.js -- Making Things Move: Ch.15, p.381: Perspective - Check Z Position
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/doc/examples/making-things-move/chap05/08-acceleration_3.html:
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5 | Doodle.js -- Making Things Move: Ch.5, p.136: Acceleration on Two Axis
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/doc/examples/making-things-move/chap06/02-fountain.html:
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5 | Doodle.js -- Making Things Move: Ch.6, p.155: Regenerating Objects
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/doc/examples/making-things-move/chap14/05-two_segment_reach.html:
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5 | Doodle.js -- Making Things Move: Ch.14, p.360: Reaching for the Mouse
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/doc/examples/making-things-move/chap11/01-billiard_1.html:
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5 | Doodle.js -- Making Things Move: Ch.11, p.280: Conservation of Momentum on One Axis
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/doc/examples/making-things-move/chap05/09-gravity_acceleration.html:
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5 | Doodle.js -- Making Things Move: Ch.5, p.138: Gravity as Acceleration
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/doc/examples/making-things-move/chap08/13-offset_spring.html:
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5 | Doodle.js -- Making Things Move: Ch.8, p.214: Offsetting the Target
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/doc/examples/making-things-move/chap19/01-brownian_1.html:
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5 | Doodle.js -- Making Things Move: Ch.19, p.489: Brownian (Random) Motion
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/doc/examples/making-things-move/chap15/10-easing_3d.html:
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5 | Doodle.js -- Making Things Move: Ch.15, p.404: Easing
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/doc/examples/making-things-move/chap07/01-mouse_events.html:
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5 | Doodle.js -- Making Things Move: Ch.7, p.175: Pressing and Releasing a Sprite
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/doc/examples/making-things-move/chap08/02-easing_2.html:
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5 | Doodle.js -- Making Things Move: Ch.8, p.194: Simple Easing 2
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/doc/examples/making-things-move/chap13/07-walking_3.html:
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5 | Doodle.js -- Making Things Move: Ch.13, p.333: Building a Natural Walk Cycle - Offset Segment
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/doc/examples/making-things-move/chap13/08-walking_4.html:
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5 | Doodle.js -- Making Things Move: Ch.13, p.334: Building a Natural Walk Cycle - Two Legs
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/doc/examples/making-things-move/chap06/01-boundary_remove_object.html:
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5 | Doodle.js -- Making Things Move: Ch.6, p.153: Removing Objects
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/doc/examples/making-things-move/chap05/11-spaceship.html:
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5 | Doodle.js -- Making Things Move: Ch.5, p.141: Spaceship
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/doc/examples/making-things-move/chap16/02-lines_3d_2.html:
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5 | Doodle.js -- Making Things Move: Ch.16, p.427: Creating Points and Lines - Point3D
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/doc/api/fontvariant.html:
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5 | Doodle.js - API: doodle.FontVariant
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doodle.FontVariant
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/doc/api/gradienttype.html:
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5 | Doodle.js - API: doodle.GradientType
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doodle.GradientType
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/doc/examples/making-things-move/chap19/12-time_based_1.html:
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5 | Doodle.js -- Making Things Move: Ch.19, p.505: Time-Based Animation - Frame Independent
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/doc/examples/making-things-move/chap16/03-square_3d.html:
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5 | Doodle.js -- Making Things Move: Ch.16, p.429: Making Shapes - Spinning Square
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/doc/examples/making-things-move/chap08/10-chaining_springs_1.html:
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5 | Doodle.js -- Making Things Move: Ch.8, p.207: Chaining Springs
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