├── ProjectSettings ├── ProjectVersion.txt ├── PresetManager.asset ├── ClusterInputManager.asset ├── NetworkManager.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── AudioManager.asset ├── TagManager.asset ├── EditorSettings.asset ├── UnityConnectSettings.asset ├── DynamicsManager.asset ├── Physics2DSettings.asset ├── NavMeshAreas.asset ├── GraphicsSettings.asset ├── QualitySettings.asset ├── InputManager.asset └── ProjectSettings.asset ├── UnityPackageManager └── manifest.json ├── Showcase ├── 1.png ├── 2.png ├── 3.png ├── 4.png ├── 5.png └── logo.png ├── Assets ├── Free 2D MMO Authoritative Kit │ ├── Resources │ │ ├── Sprites │ │ │ ├── 1.png │ │ │ ├── 2.png │ │ │ ├── 3.png │ │ │ ├── Tilesets.meta │ │ │ └── Rpg Maker Style.meta │ │ ├── Prefabs │ │ │ ├── Chat.prefab.meta │ │ │ ├── Human.meta │ │ │ ├── Human │ │ │ │ ├── Male.meta │ │ │ │ └── Male │ │ │ │ │ ├── Mage.meta │ │ │ │ │ └── Mage │ │ │ │ │ ├── player_human_male_mage.prefab.meta │ │ │ │ │ └── player_human_male_mage.prefab │ │ │ └── Chat.prefab │ │ ├── Animations.meta │ │ ├── Prefabs.meta │ │ ├── Sprites.meta │ │ └── Animations │ │ │ ├── Human.meta │ │ │ └── Human │ │ │ ├── Male.meta │ │ │ ├── Female.meta │ │ │ └── Male │ │ │ ├── Mage.meta │ │ │ └── Mage │ │ │ ├── human_male_mage_walk_up.anim.meta │ │ │ ├── human_male_mage_idle_down.anim.meta │ │ │ ├── human_male_mage_walk_down.anim.meta │ │ │ ├── human_male_mage_walk_left.anim.meta │ │ │ ├── human_male_mage_walk_right.anim.meta │ │ │ ├── human_male_mage_controller.controller.meta │ │ │ ├── human_male_mage_idle_down.anim │ │ │ ├── human_male_mage_walk_down.anim │ │ │ ├── human_male_mage_walk_left.anim │ │ │ ├── human_male_mage_walk_up.anim │ │ │ ├── human_male_mage_walk_right.anim │ │ │ └── human_male_mage_controller.controller │ ├── Scripts │ │ ├── Models │ │ │ ├── HandlersCode.cs │ │ │ ├── Chat.cs.meta │ │ │ ├── HandlersCode.cs.meta │ │ │ └── Chat.cs │ │ ├── Client.meta │ │ ├── Models.meta │ │ ├── Server.meta │ │ ├── Utils.meta │ │ ├── Client │ │ │ ├── PlayerChat.cs.meta │ │ │ ├── PlayerMotor.cs.meta │ │ │ ├── PlayerAnimation.cs.meta │ │ │ ├── PlayerControls.cs.meta │ │ │ ├── PlayerAnimation.cs │ │ │ ├── PlayerControls.cs │ │ │ ├── PlayerChat.cs │ │ │ └── PlayerMotor.cs │ │ ├── Server │ │ │ ├── GameServer.cs.meta │ │ │ └── GameServer.cs │ │ └── Utils │ │ │ ├── UIObjects.cs.meta │ │ │ └── UIObjects.cs │ ├── Scenes │ │ └── Scene.unity.meta │ ├── Scenes.meta │ ├── Resources.meta │ └── Scripts.meta └── Free 2D MMO Authoritative Kit.meta ├── .gitignore ├── README.md └── Packages └── manifest.json /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2017.3.1f1 2 | -------------------------------------------------------------------------------- /UnityPackageManager/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | -------------------------------------------------------------------------------- /Showcase/1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/leandrovieiraa/Free2DMMOAuthoritativeKit/HEAD/Showcase/1.png -------------------------------------------------------------------------------- /Showcase/2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/leandrovieiraa/Free2DMMOAuthoritativeKit/HEAD/Showcase/2.png -------------------------------------------------------------------------------- /Showcase/3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/leandrovieiraa/Free2DMMOAuthoritativeKit/HEAD/Showcase/3.png -------------------------------------------------------------------------------- /Showcase/4.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/leandrovieiraa/Free2DMMOAuthoritativeKit/HEAD/Showcase/4.png -------------------------------------------------------------------------------- /Showcase/5.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/leandrovieiraa/Free2DMMOAuthoritativeKit/HEAD/Showcase/5.png -------------------------------------------------------------------------------- /Showcase/logo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/leandrovieiraa/Free2DMMOAuthoritativeKit/HEAD/Showcase/logo.png -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/leandrovieiraa/Free2DMMOAuthoritativeKit/HEAD/ProjectSettings/PresetManager.asset -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /Assets/Free 2D MMO Authoritative Kit/Resources/Sprites/1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/leandrovieiraa/Free2DMMOAuthoritativeKit/HEAD/Assets/Free 2D MMO Authoritative Kit/Resources/Sprites/1.png -------------------------------------------------------------------------------- /Assets/Free 2D MMO Authoritative Kit/Resources/Sprites/2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/leandrovieiraa/Free2DMMOAuthoritativeKit/HEAD/Assets/Free 2D MMO Authoritative Kit/Resources/Sprites/2.png -------------------------------------------------------------------------------- /Assets/Free 2D MMO Authoritative Kit/Resources/Sprites/3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/leandrovieiraa/Free2DMMOAuthoritativeKit/HEAD/Assets/Free 2D MMO Authoritative Kit/Resources/Sprites/3.png -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /Assets/Free 2D MMO Authoritative Kit/Scripts/Models/HandlersCode.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class HandlersCode : MonoBehaviour 6 | { 7 | public int chatCode = 131; 8 | } 9 | -------------------------------------------------------------------------------- /Assets/Free 2D MMO Authoritative Kit/Resources/Sprites/Tilesets.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4bb679abbdb13fb4f85d178c9a23b1a0 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Free 2D MMO Authoritative Kit/Resources/Prefabs/Chat.prefab.meta: -------------------------------------------------------------------------------- 1 | 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serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Free 2D MMO Authoritative Kit/Scripts/Client/PlayerAnimation.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: da2a7316e0e62244f9e5ddbeeda82c31 3 | timeCreated: 1524622552 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Free 2D MMO Authoritative Kit/Scripts/Client/PlayerControls.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 079a133ef3db11049aa037512790a631 3 | timeCreated: 1524619162 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 0 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /Assets/Free 2D MMO Authoritative Kit/Scripts/Utils/UIObjects.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | public class UIObjects : MonoBehaviour 7 | { 8 | public GameObject ServerConfigUI; 9 | public GameObject ServerInformationsUI; 10 | public GameObject ChatUI; 11 | 12 | public Text serverConnectionsText; 13 | public Text serverNameText; 14 | public Text serverIpPortText; 15 | public Text serverStatusText; 16 | } 17 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | /Release/ 8 | /Client/ 9 | 10 | # Visual Studio 2015 cache directory 11 | /.vs/ 12 | 13 | # Autogenerated VS/MD/Consulo solution and project files 14 | ExportedObj/ 15 | .consulo/ 16 | *.csproj 17 | *.unityproj 18 | *.sln 19 | *.suo 20 | *.tmp 21 | *.user 22 | *.userprefs 23 | *.pidb 24 | *.booproj 25 | *.svd 26 | *.pdb 27 | 28 | # Unity3D generated meta files 29 | *.pidb.meta 30 | 31 | # Unity3D Generated File On Crash Reports 32 | sysinfo.txt 33 | 34 | # Builds 35 | *.apk 36 | *.unitypackage 37 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: 7 | - Enemy 8 | layers: 9 | - Default 10 | - TransparentFX 11 | - Ignore Raycast 12 | - 13 | - Water 14 | - UI 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | - 41 | m_SortingLayers: 42 | - name: Default 43 | uniqueID: 0 44 | locked: 0 45 | -------------------------------------------------------------------------------- /Assets/Free 2D MMO Authoritative Kit/Scripts/Models/Chat.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | 4 | public class Chat : MonoBehaviour 5 | { 6 | [SerializeField] 7 | private Text container; 8 | [SerializeField] 9 | private ScrollRect rect; 10 | 11 | internal void AddMessage(string message) 12 | { 13 | container.text += "\n" + message; 14 | 15 | //just a hack to jump a frame and scrolldown the chat 16 | Invoke("ScrollDown", .1f); 17 | } 18 | 19 | public virtual void SendMessage(InputField input) {} 20 | 21 | private void ScrollDown() 22 | { 23 | if (rect != null) 24 | rect.verticalScrollbar.value = 0; 25 | } 26 | } -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_ExternalVersionControlSupport: Hidden Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 1 11 | m_SpritePackerMode: 4 12 | m_SpritePackerPaddingPower: 1 13 | m_EtcTextureCompressorBehavior: 1 14 | m_EtcTextureFastCompressor: 1 15 | m_EtcTextureNormalCompressor: 2 16 | m_EtcTextureBestCompressor: 4 17 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp 18 | m_ProjectGenerationRootNamespace: 19 | m_UserGeneratedProjectSuffix: 20 | m_CollabEditorSettings: 21 | inProgressEnabled: 1 22 | -------------------------------------------------------------------------------- /Assets/Free 2D MMO Authoritative Kit/Scripts/Client/PlayerAnimation.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Networking; 3 | 4 | public class PlayerAnimation : NetworkBehaviour 5 | { 6 | [SyncVar] public int x; 7 | [SyncVar] public int y; 8 | 9 | private Animator anim; 10 | 11 | private void Awake() 12 | { 13 | anim = GetComponent(); 14 | } 15 | 16 | private void Update() 17 | { 18 | AnimateMovement(x, y); 19 | } 20 | 21 | public void AnimateMovement(int _x, int _y) 22 | { 23 | anim.SetFloat("x", _x); 24 | anim.SetFloat("y", _y); 25 | } 26 | 27 | public void SlashUpAnimation() 28 | { 29 | anim.SetFloat("x", 0); 30 | anim.SetFloat("y", 1); 31 | } 32 | } -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 1 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /Assets/Free 2D MMO Authoritative Kit/Scripts/Client/PlayerControls.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.Networking; 5 | 6 | public class PlayerControls : NetworkBehaviour 7 | { 8 | 9 | private PlayerMotor movement; 10 | private PlayerAnimation playerAnim; 11 | 12 | private void Awake() 13 | { 14 | movement = GetComponent(); 15 | playerAnim = GetComponent(); 16 | } 17 | 18 | private void Update() 19 | { 20 | if (isLocalPlayer) 21 | { 22 | float x = Input.GetAxisRaw("Horizontal"); 23 | float y = Input.GetAxisRaw("Vertical"); 24 | 25 | if (x == 0 && y == 0) 26 | { 27 | if (playerAnim.x != 0 || playerAnim.y != 0) 28 | playerAnim.AnimateMovement(0, 0); 29 | } 30 | else 31 | playerAnim.AnimateMovement((int)x, (int)y); 32 | 33 | movement.MovementPrediction(x, y); 34 | movement.Cmd_ServerMovePlayer(x, y); 35 | 36 | } 37 | } 38 | } -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 1 23 | m_ClothInterCollisionSettingsToggle: 0 24 | m_ContactPairsMode: 0 25 | m_BroadphaseType: 0 26 | m_WorldBounds: 27 | m_Center: {x: 0, y: 0, z: 0} 28 | m_Extent: {x: 250, y: 250, z: 250} 29 | m_WorldSubdivisions: 8 30 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Free2DMMOAuthoritativeKit 2 | It's a FREE and simple kit made in Unity Engine (Version 2017+) to help developers create their own MMO. It has an authoritative concept of commands between server and client. 3 | 4 | ![img](https://i.imgur.com/m4M3bHi.png) 5 | 6 | ### Informations ### 7 | 8 | * Unity Engine (Version 2017+) 9 | * Intuitive package and easy-to-customize 10 | * Simple and free, remember it is a project to learn and use as a concept, do not expect a complete project. 11 | * Some features are currently working in progress 12 | 13 | ![img](https://image.prntscr.com/image/0cJNX_7BTkihpq767E6tvg.png) 14 | 15 | ### Features ### 16 | 17 | * Server Authoritative 18 | * Fully Unity + UNET based 19 | * Same Scripts for Client & Server 20 | * Uses Unity's new UI system 21 | * Player's 22 | * Monster's 23 | * NPC's 24 | * WSAD movement 25 | * Animations via Mecanim 26 | * 2D Sprites 27 | * Chat 28 | * Minimap 29 | * Death and Respawning 30 | * Crafted C# Code 31 | * Start as Host or Client 32 | * Network Time Synchronization 33 | * Custom NetworkManager Script (GameServer.cs) 34 | 35 | ### Project Video ### 36 | 37 | [Youtube - Free 2D MMO Authoritative Kit Video](https://youtu.be/I6dmRG4z-tk) 38 | 39 | ### Two TV Games ### 40 | 41 | :copyright: Developer Leandro Vieira (gallighanmaker) 42 | -------------------------------------------------------------------------------- /Assets/Free 2D MMO Authoritative Kit/Scripts/Client/PlayerChat.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Networking; 3 | using UnityEngine.Networking.NetworkSystem; 4 | 5 | public class PlayerChat : Chat 6 | { 7 | HandlersCode handlersCode = new HandlersCode(); 8 | 9 | private void Start() 10 | { 11 | // register chat handler on client - message code 131 12 | NetworkManager.singleton.client.RegisterHandler((short)handlersCode.chatCode, ReceiveMessage); 13 | } 14 | 15 | private void ReceiveMessage(NetworkMessage message) 16 | { 17 | //reading message 18 | string text = message.ReadMessage ().value; 19 | 20 | AddMessage (text); 21 | } 22 | 23 | public void ServerReceiveMessage(NetworkMessage message) 24 | { 25 | StringMessage myMessage = new StringMessage (); 26 | //we are using the connectionId as player name only to exemplify 27 | myMessage.value = message.conn.connectionId + ": " + message.ReadMessage ().value; 28 | 29 | //sending to all connected clients 30 | NetworkServer.SendToAll ((short)handlersCode.chatCode, myMessage); 31 | } 32 | 33 | public override void SendMessage (UnityEngine.UI.InputField input) 34 | { 35 | StringMessage myMessage = new StringMessage (); 36 | //getting the value of the input 37 | myMessage.value = input.text; 38 | 39 | //sending to server 40 | NetworkManager.singleton.client.Send ((short)handlersCode.chatCode, myMessage); 41 | 42 | //clear input 43 | input.text = ""; 44 | } 45 | } -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 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-------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.Networking; 5 | 6 | public class PlayerMotor : NetworkBehaviour 7 | { 8 | public struct Position 9 | { 10 | public double time; 11 | public Vector2 position; 12 | } 13 | 14 | [SerializeField] private float speed = 0.1f; 15 | [SerializeField] private float lerpRate = 0.15f; 16 | 17 | private List previousPositions = new List(); 18 | private Rigidbody2D rb; 19 | private Transform t; 20 | 21 | PlayerAnimation playerAnim; 22 | 23 | private void Awake() 24 | { 25 | playerAnim = GetComponent(); 26 | rb = GetComponent(); 27 | t = transform; 28 | } 29 | 30 | [Command] 31 | public void Cmd_ServerMovePlayer(float _x, float _y) 32 | { 33 | playerAnim.x = (int)_x; 34 | playerAnim.y = (int)_y; 35 | 36 | MovePlayer(_x, _y); 37 | Rpc_ClientsMovePlayer(rb.position); 38 | } 39 | 40 | [ClientRpc] 41 | private void Rpc_ClientsMovePlayer(Vector2 _position) 42 | { 43 | if (isLocalPlayer == false) 44 | MovePlayer(_position); 45 | else if (isLocalPlayer) 46 | ReconcileToServer(_position); 47 | } 48 | 49 | private void MovePlayer(float _x, float _y) 50 | { 51 | rb.MovePosition(new Vector2(rb.position.x + (_x * speed), rb.position.y + (_y * speed))); 52 | } 53 | 54 | private void MovePlayer(Vector2 _position) 55 | { 56 | rb.MovePosition(Vector2.Lerp(rb.position, _position, lerpRate)); 57 | } 58 | 59 | public void MovementPrediction(float _x, float _y) 60 | { 61 | Position pos = new Position(); 62 | pos.time = Network.time; 63 | 64 | Vector2 position = new Vector2(rb.position.x + (_x * speed), rb.position.y + (_y * speed)); 65 | 66 | rb.MovePosition(Vector2.Lerp(rb.position, position, lerpRate)); 67 | 68 | pos.position = t.position; 69 | previousPositions.Add(pos); 70 | } 71 | 72 | private void ReconcileToServer(Vector2 _position) 73 | { 74 | for (int i = 0; i < previousPositions.Count; i++) 75 | { 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NetworkManager 9 | { 10 | HandlersCode handlersCode = new HandlersCode(); 11 | 12 | UIObjects uiObjects; 13 | 14 | private string serverName; 15 | private string ip; 16 | private string port; 17 | 18 | public int onlinePlayers = 0; 19 | 20 | private void Start() 21 | { 22 | uiObjects = GetComponent(); 23 | } 24 | 25 | private void Update() 26 | { 27 | uiObjects.serverConnectionsText.text = "Connetions: " + onlinePlayers + ""; 28 | } 29 | 30 | public void StartupHost() 31 | { 32 | SetServerName(); 33 | SetServerIPConfig(); 34 | SetServerPortConfig(); 35 | 36 | string ValidIpAddressRegex = "^(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\\.){3}([0-9]|[1-9][0-9]|1[0-9‌​]{2}|2[0-4][0-9]|25[0-5])$"; // IP validation 37 | 38 | Regex reg = new Regex(ValidIpAddressRegex, RegexOptions.IgnoreCase | RegexOptions.Singleline); 39 | Match match = reg.Match(ip); 40 | 41 | if (!match.Success) 42 | Debug.Log("[GAMESERVER]: Error on Startup Host, please set a valid IP address and PORT number."); 43 | else 44 | { 45 | NetworkManager.singleton.StartServer(); 46 | uiObjects.ServerConfigUI.SetActive(false); 47 | 48 | // register chat handler on server 49 | NetworkServer.RegisterHandler((short)handlersCode.chatCode, uiObjects.ChatUI.GetComponent().ServerReceiveMessage); 50 | } 51 | } 52 | 53 | public void JoinGame() 54 | { 55 | SetServerIPConfig(); 56 | SetServerPortConfig(); 57 | 58 | string ValidIpAddressRegex = "^(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\\.){3}([0-9]|[1-9][0-9]|1[0-9‌​]{2}|2[0-4][0-9]|25[0-5])$"; // IP validation 59 | 60 | Regex reg = new Regex(ValidIpAddressRegex, RegexOptions.IgnoreCase | RegexOptions.Singleline); 61 | Match match = reg.Match(ip); 62 | 63 | if (!match.Success) 64 | Debug.Log("[GAMESERVER]: Error on Startup Host, please set a valid IP address and PORT number."); 65 | else 66 | { 67 | NetworkManager.singleton.StartClient(); 68 | 69 | Debug.Log("[GAMESERVER]: Join Game: " + ip + ":" + port); 70 | uiObjects.ServerConfigUI.SetActive(false); 71 | uiObjects.ChatUI.SetActive(true); 72 | } 73 | } 74 | 75 | void SetServerName() 76 | { 77 | serverName = GameObject.Find("InputServerName").transform.Find("Text").GetComponent().text; 78 | NetworkManager.singleton.matchName = serverName; 79 | } 80 | 81 | void SetServerIPConfig() 82 | { 83 | ip = GameObject.Find("InputIP").transform.Find("Text").GetComponent().text; 84 | NetworkManager.singleton.networkAddress = ip; 85 | } 86 | 87 | void SetServerPortConfig() 88 | { 89 | port = GameObject.Find("InputPort").transform.Find("Text").GetComponent().text; 90 | NetworkManager.singleton.networkPort = Convert.ToInt32(port); 91 | } 92 | 93 | public override void OnStartServer() 94 | { 95 | uiObjects.ServerInformationsUI.SetActive(true); 96 | 97 | uiObjects.serverNameText.text = "Server Name: " + serverName + ""; 98 | uiObjects.serverIpPortText.text = "Server IP: " + ip + ":" + port + ""; 99 | uiObjects.serverStatusText.text = "Server Status: Online"; 100 | 101 | Debug.Log("[GAMESERVER]: OnStartServer"); 102 | } 103 | 104 | public override void OnServerConnect(NetworkConnection connection) 105 | { 106 | onlinePlayers++; 107 | Debug.Log("[GAMESERVER]: OnPlayerConnected, ID: " + connection.connectionId); 108 | } 109 | 110 | public override void OnServerDisconnect(NetworkConnection connection) 111 | { 112 | onlinePlayers--; 113 | Debug.Log("[GAMESERVER]: OnPlayerDisconnect, ID: " + connection.connectionId); 114 | OnServerRemovePlayer(connection, connection.playerControllers[0]); 115 | } 116 | 117 | public override void OnServerRemovePlayer(NetworkConnection connection, PlayerController player) 118 | { 119 | Debug.Log("[GAMESERVER]: OnServerRemovePlayer, ID: " + connection.connectionId); 120 | Destroy(player.gameObject); 121 | } 122 | } 123 | -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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