├── .gitignore ├── Assets ├── AppExperiments.meta ├── AppExperiments │ ├── AR Experiments.meta │ ├── AR Experiments │ │ ├── Circuit Hands.meta │ │ ├── Circuit Hands │ │ │ ├── Black Capsule Hands.mat │ │ │ ├── Black Capsule Hands.mat.meta │ │ │ ├── Circuit Hands (Pass 1).prefab │ │ │ ├── Circuit Hands (Pass 1).prefab.meta │ │ │ ├── Hand Circuit Lines.mat │ │ │ └── Hand Circuit Lines.mat.meta │ │ ├── Gracinish Cube.meta │ │ ├── Gracinish Cube │ │ │ ├── Gracinish Cube Depth Gradient Darker.asset │ │ │ ├── Gracinish Cube Depth Gradient Darker.asset.meta │ │ │ ├── Gracinish Cube Depth Gradient.asset │ │ │ ├── Gracinish Cube Depth Gradient.asset.meta │ │ │ ├── Gracinish Cube Hand Gradient.asset │ │ │ ├── Gracinish Cube Hand Gradient.asset.meta │ │ │ ├── Gracinish Cube.mat │ │ │ ├── Gracinish Cube.mat.meta │ │ │ ├── Gracinish Hero Cube.prefab │ │ │ ├── Gracinish Hero Cube.prefab.meta │ │ │ ├── Gracinish Hero Parent.prefab │ │ │ ├── Gracinish Hero Parent.prefab.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ │ ├── EdgeCube.fbx │ │ │ │ ├── EdgeCube.fbx.meta │ │ │ │ ├── EdgeCube_HERO.fbx │ │ │ │ ├── EdgeCube_HERO.fbx.meta │ │ │ │ ├── EdgeTetrahedron.fbx │ │ │ │ ├── EdgeTetrahedron.fbx.meta │ │ │ │ ├── Tetrahedron_Raw.fbx │ │ │ │ ├── Tetrahedron_Raw.fbx.meta │ │ │ │ ├── ThinPlus_Flat_NoBack.fbx │ │ │ │ └── ThinPlus_Flat_NoBack.fbx.meta │ │ │ ├── PoseBangReceiver_SetToTrigger.cs │ │ │ ├── PoseBangReceiver_SetToTrigger.cs.meta │ │ │ ├── ProximityAndDepthGlow.shader │ │ │ └── ProximityAndDepthGlow.shader.meta │ │ ├── LiquidHologram.meta │ │ ├── LiquidHologram │ │ │ ├── LICENSE │ │ │ ├── LICENSE.meta │ │ │ ├── MarchingCubesGPU.compute │ │ │ ├── MarchingCubesGPU.compute.meta │ │ │ ├── MarchingCubesGPU.cs │ │ │ ├── MarchingCubesGPU.cs.meta │ │ │ ├── MarchingCubesTables.cs │ │ │ ├── MarchingCubesTables.cs.meta │ │ │ ├── VoxelBinnedSim_WithVolumeWrite.compute │ │ │ └── VoxelBinnedSim_WithVolumeWrite.compute.meta │ │ ├── Object Overlay.meta │ │ ├── Object Overlay │ │ │ ├── Object Overlay Panel.mat │ │ │ └── Object Overlay Panel.mat.meta │ │ ├── Occlusion Hands.meta │ │ ├── Occlusion Hands │ │ │ ├── InflationHand.shader │ │ │ ├── InflationHand.shader.meta │ │ │ ├── LinearVolumetric.shader │ │ │ ├── LinearVolumetric.shader.meta │ │ │ ├── Volumetric.shader │ │ │ ├── Volumetric.shader.meta │ │ │ ├── VolumetricLeft.mat │ │ │ ├── VolumetricLeft.mat.meta │ │ │ ├── VolumetricRight.mat │ │ │ └── VolumetricRight.mat.meta │ │ ├── ToggleComponentOnKey.cs │ │ ├── ToggleComponentOnKey.cs.meta │ │ ├── ToggleJointAttachmentOnKey.cs │ │ ├── ToggleJointAttachmentOnKey.cs.meta │ │ ├── ToggleTriggerOnKey.cs │ │ ├── ToggleTriggerOnKey.cs.meta │ │ ├── WearableInterface.meta │ │ └── WearableInterface │ │ │ ├── Inner Rect Fade Ramp.asset │ │ │ ├── Inner Rect Fade Ramp.asset.meta │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ ├── TestControllerMat.mat │ │ │ ├── TestControllerMat.mat.meta │ │ │ ├── Wearable Interface Grasp Bar.mat │ │ │ ├── Wearable Interface Grasp Bar.mat.meta │ │ │ ├── Wearable Interface Outline.mat │ │ │ ├── Wearable Interface Outline.mat.meta │ │ │ ├── Wearable Interface Panel Hider.mat │ │ │ ├── Wearable Interface Panel Hider.mat.meta │ │ │ ├── Wearable Interface Paper BaseFade Outline.mat │ │ │ ├── Wearable Interface Paper BaseFade Outline.mat.meta │ │ │ ├── Wearable Interface Paper BaseFade.mat │ │ │ ├── Wearable Interface Paper BaseFade.mat.meta │ │ │ ├── Wearable Interface Paper Inner Rect.mat │ │ │ ├── Wearable Interface Paper Inner Rect.mat.meta │ │ │ ├── Wearable Interface Paper Tab.mat │ │ │ ├── Wearable Interface Paper Tab.mat.meta │ │ │ ├── Wearable Interface Paper.mat │ │ │ └── Wearable Interface Paper.mat.meta │ │ │ ├── Paper Base Fade Ramp.asset │ │ │ ├── Paper Base Fade Ramp.asset.meta │ │ │ ├── Paper Tab Glow Ramp.asset │ │ │ ├── Paper Tab Glow Ramp.asset.meta │ │ │ ├── PaperTabs.fbx │ │ │ ├── PaperTabs.fbx.meta │ │ │ ├── Scripts.meta │ │ │ ├── Scripts │ │ │ ├── DirectionSwitchDriver.cs │ │ │ ├── DirectionSwitchDriver.cs.meta │ │ │ ├── HideWhenXScaleVerySmall.cs │ │ │ ├── HideWhenXScaleVerySmall.cs.meta │ │ │ ├── HingeElement.cs │ │ │ ├── HingeElement.cs.meta │ │ │ ├── IgnoreCollisionsWithBodies.cs │ │ │ ├── IgnoreCollisionsWithBodies.cs.meta │ │ │ ├── IgnoreContactUnlessPrimaryHover.cs │ │ │ ├── IgnoreContactUnlessPrimaryHover.cs.meta │ │ │ ├── InteractionTestController.cs │ │ │ ├── InteractionTestController.cs.meta │ │ │ ├── MakeKinematicWhileSwitching.cs │ │ │ ├── MakeKinematicWhileSwitching.cs.meta │ │ │ ├── PanelPullBar.cs │ │ │ ├── PanelPullBar.cs.meta │ │ │ ├── TabButtonGroup.cs │ │ │ └── TabButtonGroup.cs.meta │ │ │ ├── WearableInterface Dark.asset │ │ │ ├── WearableInterface Dark.asset.meta │ │ │ ├── WearableInterface FilmAdjusted Orangey 2.asset │ │ │ ├── WearableInterface FilmAdjusted Orangey 2.asset.meta │ │ │ ├── WearableInterface FilmAdjusted Orangey.asset │ │ │ ├── WearableInterface FilmAdjusted Orangey.asset.meta │ │ │ ├── archive.meta │ │ │ └── archive │ │ │ ├── PaperButtonTab.cs │ │ │ ├── PaperButtonTab.cs.meta │ │ │ ├── PaperButtonTab.fbx │ │ │ ├── PaperButtonTab.fbx.meta │ │ │ ├── PaperOutlines.fbx │ │ │ ├── PaperOutlines.fbx.meta │ │ │ ├── PulloutPanelStretcher.cs │ │ │ ├── PulloutPanelStretcher.cs.meta │ │ │ ├── TabsGrasperBar.fbx │ │ │ └── TabsGrasperBar.fbx.meta │ ├── Carousel.meta │ ├── Carousel │ │ ├── Carousel.unity │ │ ├── Carousel.unity.meta │ │ ├── Maps.meta │ │ ├── Maps │ │ │ ├── MapA.meta │ │ │ ├── MapA │ │ │ │ ├── Cube.mat │ │ │ │ ├── Cube.mat.meta │ │ │ │ ├── Floor.mat │ │ │ │ ├── Floor.mat.meta │ │ │ │ ├── Sky.mat │ │ │ │ └── Sky.mat.meta │ │ │ ├── MapB.meta │ │ │ ├── MapB │ │ │ │ ├── DarkSky.mat │ │ │ │ ├── DarkSky.mat.meta │ │ │ │ ├── FloorA.mat │ │ │ │ ├── FloorA.mat.meta │ │ │ │ ├── FloorB.mat │ │ │ │ ├── FloorB.mat.meta │ │ │ │ ├── Pillar.mat │ │ │ │ ├── Pillar.mat.meta │ │ │ │ ├── Top.mat │ │ │ │ └── Top.mat.meta │ │ │ ├── MapC.meta │ │ │ ├── MapC │ │ │ │ ├── RoomWalls.mat │ │ │ │ ├── RoomWalls.mat.meta │ │ │ │ ├── Sphere.mat │ │ │ │ └── Sphere.mat.meta │ │ │ ├── MapD.meta │ │ │ └── MapD │ │ │ │ ├── Particles.mat │ │ │ │ ├── Particles.mat.meta │ │ │ │ ├── Rod1.mat │ │ │ │ ├── Rod1.mat.meta │ │ │ │ ├── Rod2.mat │ │ │ │ ├── Rod2.mat.meta │ │ │ │ ├── Rod3.mat │ │ │ │ ├── Rod3.mat.meta │ │ │ │ ├── Walls.mat │ │ │ │ └── Walls.mat.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── CylinderStand.mat │ │ │ ├── CylinderStand.mat.meta │ │ │ ├── Frame.mat │ │ │ ├── Frame.mat.meta │ │ │ ├── Handle.mat │ │ │ ├── Handle.mat.meta │ │ │ ├── RingFloor.mat │ │ │ └── RingFloor.mat.meta │ │ ├── Models.meta │ │ ├── Models │ │ │ ├── Floor.blend │ │ │ ├── Floor.blend.meta │ │ │ ├── InsideOutCube.blend │ │ │ └── InsideOutCube.blend.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── Carousel.cs │ │ │ ├── Carousel.cs.meta │ │ │ ├── PortalCard.cs │ │ │ ├── PortalCard.cs.meta │ │ │ ├── PortalHandle.cs │ │ │ ├── PortalHandle.cs.meta │ │ │ ├── ResetPortalWhenTouched.cs │ │ │ └── ResetPortalWhenTouched.cs.meta │ │ ├── Shaders.meta │ │ └── Shaders │ │ │ ├── FloorRings.shader │ │ │ └── FloorRings.shader.meta │ ├── Launcher.meta │ ├── Launcher │ │ ├── FingerSlideArm.meta │ │ ├── FingerSlideArm │ │ │ ├── FingerSlideArm.cs │ │ │ ├── FingerSlideArm.cs.meta │ │ │ ├── PowerHand Cylinder 0.mat │ │ │ ├── PowerHand Cylinder 0.mat.meta │ │ │ ├── PowerHand Cylinder 1.mat │ │ │ ├── PowerHand Cylinder 1.mat.meta │ │ │ ├── PowerHand Cylinder 2.mat │ │ │ ├── PowerHand Cylinder 2.mat.meta │ │ │ ├── SlideArmCylinder.cs │ │ │ └── SlideArmCylinder.cs.meta │ │ ├── FingerSlidePanel.meta │ │ ├── FingerSlidePanel │ │ │ ├── FingerSlidePanel.cs │ │ │ ├── FingerSlidePanel.cs.meta │ │ │ ├── MeshGridRepeater.cs │ │ │ ├── MeshGridRepeater.cs.meta │ │ │ ├── Plath Scrolling Surface.mat │ │ │ ├── Plath Scrolling Surface.mat.meta │ │ │ ├── Portal A Surface.mat │ │ │ ├── Portal A Surface.mat.meta │ │ │ ├── Portal B Surface.mat │ │ │ ├── Portal B Surface.mat.meta │ │ │ ├── Portal C Surface.mat │ │ │ ├── Portal C Surface.mat.meta │ │ │ ├── Portal D Surface.mat │ │ │ ├── Portal D Surface.mat.meta │ │ │ ├── Resources.meta │ │ │ ├── Resources │ │ │ │ ├── PortalSurface.shader │ │ │ │ └── PortalSurface.shader.meta │ │ │ ├── Scrolling Gracine Template (Duplicate Me Only!).mat │ │ │ ├── Scrolling Gracine Template (Duplicate Me Only!).mat.meta │ │ │ ├── Scrolling Surface Meshes.meta │ │ │ └── Scrolling Surface Meshes │ │ │ │ ├── Minus_WithThinBlend.fbx │ │ │ │ ├── Minus_WithThinBlend.fbx.meta │ │ │ │ ├── ThickPlus_WithBlend.fbx │ │ │ │ └── ThickPlus_WithBlend.fbx.meta │ │ ├── Leap Launcher Rig.prefab │ │ ├── Leap Launcher Rig.prefab.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── ALL the Icons.mat │ │ │ ├── ALL the Icons.mat.meta │ │ │ ├── Floor Edge.mat │ │ │ ├── Floor Edge.mat.meta │ │ │ ├── Gradient Sky.mat │ │ │ ├── Gradient Sky.mat.meta │ │ │ ├── Launcher Outline Hand L.mat │ │ │ ├── Launcher Outline Hand L.mat.meta │ │ │ ├── Launcher Outline Hand R.mat │ │ │ ├── Launcher Outline Hand R.mat.meta │ │ │ ├── Plain Objects.meta │ │ │ ├── Plain Objects │ │ │ │ ├── Plain 0.mat │ │ │ │ ├── Plain 0.mat.meta │ │ │ │ ├── Plain 1.mat │ │ │ │ ├── Plain 1.mat.meta │ │ │ │ ├── Plain 2.mat │ │ │ │ ├── Plain 2.mat.meta │ │ │ │ ├── Plain 3.mat │ │ │ │ ├── Plain 3.mat.meta │ │ │ │ ├── Plain 4.mat │ │ │ │ ├── Plain 4.mat.meta │ │ │ │ ├── Plain 5.mat │ │ │ │ ├── Plain 5.mat.meta │ │ │ │ ├── Plain 6.mat │ │ │ │ ├── Plain 6.mat.meta │ │ │ │ ├── Plain 7.mat │ │ │ │ ├── Plain 7.mat.meta │ │ │ │ ├── Portal 1 Background.mat │ │ │ │ ├── Portal 1 Background.mat.meta │ │ │ │ ├── Portal A Background.mat │ │ │ │ ├── Portal A Background.mat.meta │ │ │ │ ├── Portal B Background.mat │ │ │ │ ├── Portal B Background.mat.meta │ │ │ │ ├── Portal C Background.mat │ │ │ │ ├── Portal C Background.mat.meta │ │ │ │ ├── Portal Panel Handle.mat │ │ │ │ ├── Portal Panel Handle.mat.meta │ │ │ │ ├── Portal Panel.mat │ │ │ │ └── Portal Panel.mat.meta │ │ │ ├── Pull Tab Face Icon.mat │ │ │ ├── Pull Tab Face Icon.mat.meta │ │ │ ├── Scene Floor.mat │ │ │ └── Scene Floor.mat.meta │ │ ├── Meshes.meta │ │ ├── Meshes │ │ │ ├── InvertedNormalsCube.fbx │ │ │ ├── InvertedNormalsCube.fbx.meta │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── Material.mat │ │ │ │ ├── Material.mat.meta │ │ │ │ ├── No Name.mat │ │ │ │ └── No Name.mat.meta │ │ │ ├── MountainRoom.meta │ │ │ ├── MountainRoom │ │ │ │ ├── CutoutMountainRoom.fbx │ │ │ │ ├── CutoutMountainRoom.fbx.meta │ │ │ │ ├── MOUNTAIN_ROOM.FBX │ │ │ │ ├── MOUNTAIN_ROOM.FBX.meta │ │ │ │ ├── Materials.meta │ │ │ │ └── Materials │ │ │ │ │ ├── Material #42.mat │ │ │ │ │ ├── Material #42.mat.meta │ │ │ │ │ ├── Material #43.mat │ │ │ │ │ ├── Material #43.mat.meta │ │ │ │ │ ├── Material #55.mat │ │ │ │ │ ├── Material #55.mat.meta │ │ │ │ │ ├── Material #92.mat │ │ │ │ │ ├── Material #92.mat.meta │ │ │ │ │ ├── Materials.meta │ │ │ │ │ └── Materials │ │ │ │ │ ├── Material #42.mat │ │ │ │ │ ├── Material #42.mat.meta │ │ │ │ │ ├── Material #43.mat │ │ │ │ │ ├── Material #43.mat.meta │ │ │ │ │ ├── Material #55.mat │ │ │ │ │ ├── Material #55.mat.meta │ │ │ │ │ ├── Material #92.mat │ │ │ │ │ └── Material #92.mat.meta │ │ │ ├── Portal Surfaces.meta │ │ │ ├── Portal Surfaces │ │ │ │ ├── Dot.fbx │ │ │ │ ├── Dot.fbx.meta │ │ │ │ ├── Dot_WithThinBlend.fbx │ │ │ │ ├── Dot_WithThinBlend.fbx.meta │ │ │ │ ├── Minus.fbx │ │ │ │ ├── Minus.fbx.meta │ │ │ │ ├── Plus.fbx │ │ │ │ └── Plus.fbx.meta │ │ │ ├── Stepper Portals Options 1 and 2.meta │ │ │ ├── Stepper Portals Options 1 and 2 │ │ │ │ ├── Portal Frame Mesh Generator.asset │ │ │ │ ├── Portal Frame Mesh Generator.asset.meta │ │ │ │ ├── Stepper Portal Option 1.prefab │ │ │ │ ├── Stepper Portal Option 1.prefab.meta │ │ │ │ ├── Stepper Portal Option 2.prefab │ │ │ │ ├── Stepper Portal Option 2.prefab.meta │ │ │ │ ├── StepperPortalFrames.fbx │ │ │ │ └── StepperPortalFrames.fbx.meta │ │ │ ├── TriHandle.fbx │ │ │ ├── TriHandle.fbx.meta │ │ │ ├── TriHandle_2.fbx │ │ │ ├── TriHandle_2.fbx.meta │ │ │ ├── archive.meta │ │ │ └── archive │ │ │ │ ├── Chiclet Key Mesh Generator.asset │ │ │ │ ├── Chiclet Key Mesh Generator.asset.meta │ │ │ │ ├── Rail (40 cm) (Segmented).prefab │ │ │ │ ├── Rail (40 cm) (Segmented).prefab.meta │ │ │ │ ├── Rail (40 cm).prefab │ │ │ │ ├── Rail (40 cm).prefab.meta │ │ │ │ ├── Rail_36.fbx │ │ │ │ ├── Rail_36.fbx.meta │ │ │ │ ├── Rail_4.fbx │ │ │ │ ├── Rail_4.fbx.meta │ │ │ │ ├── Rail_4_Segmented.fbx │ │ │ │ ├── Rail_4_Segmented.fbx.meta │ │ │ │ ├── Stage Height Guide Torus Generator.asset │ │ │ │ ├── Stage Height Guide Torus Generator.asset.meta │ │ │ │ ├── Trans Rounded Panel (0) Mesh Generator.asset │ │ │ │ ├── Trans Rounded Panel (0) Mesh Generator.asset.meta │ │ │ │ ├── Trans Rounded Panel (1) Mesh Generator.asset │ │ │ │ └── Trans Rounded Panel (1) Mesh Generator.asset.meta │ │ ├── Panel Control Panel Start.prefab │ │ ├── Panel Control Panel Start.prefab.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── Atomic Widget Panel + Throw Support.prefab │ │ │ ├── Atomic Widget Panel + Throw Support.prefab.meta │ │ │ ├── Atomic Widget Panel.prefab │ │ │ └── Atomic Widget Panel.prefab.meta │ │ ├── Prototyping v1 Panels.meta │ │ ├── Prototyping v1 Panels.unity │ │ ├── Prototyping v1 Panels.unity.meta │ │ ├── Prototyping v1 Panels │ │ │ ├── ReflectionProbe-0.exr │ │ │ └── ReflectionProbe-0.exr.meta │ │ ├── Prototyping v1 Rails.meta │ │ ├── Prototyping v1 Rails.unity │ │ ├── Prototyping v1 Rails.unity.meta │ │ ├── Prototyping v1 Rails │ │ │ ├── ReflectionProbe-0.exr │ │ │ └── ReflectionProbe-0.exr.meta │ │ ├── Pull Tab Arm.meta │ │ ├── Pull Tab Arm │ │ │ ├── Back of Hand Icon 1.mat │ │ │ ├── Back of Hand Icon 1.mat.meta │ │ │ ├── Back of Hand Icon.mat │ │ │ ├── Back of Hand Icon.mat.meta │ │ │ ├── FacingCameraOnlyButton.cs │ │ │ ├── FacingCameraOnlyButton.cs.meta │ │ │ ├── FlatCircleSingleSided.fbx │ │ │ ├── FlatCircleSingleSided.fbx.meta │ │ │ ├── FollowTransform.cs │ │ │ ├── FollowTransform.cs.meta │ │ │ ├── ITrigger.cs │ │ │ ├── ITrigger.cs.meta │ │ │ ├── InteractionButtonTrigger.cs │ │ │ ├── InteractionButtonTrigger.cs.meta │ │ │ ├── LODItem.cs │ │ │ ├── LODItem.cs.meta │ │ │ ├── LODItemController.cs │ │ │ ├── LODItemController.cs.meta │ │ │ ├── Marble Line.mat │ │ │ ├── Marble Line.mat.meta │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── No Name.mat │ │ │ │ └── No Name.mat.meta │ │ │ ├── PowerHand Marble 0.mat │ │ │ ├── PowerHand Marble 0.mat.meta │ │ │ ├── PowerHand Marble 1.mat │ │ │ ├── PowerHand Marble 1.mat.meta │ │ │ ├── PowerHand Marble 2.mat │ │ │ ├── PowerHand Marble 2.mat.meta │ │ │ ├── PowerHandPlaceholder.cs │ │ │ ├── PowerHandPlaceholder.cs.meta │ │ │ ├── PullTabSelector.cs │ │ │ └── PullTabSelector.cs.meta │ │ ├── Rails.meta │ │ ├── Rails │ │ │ ├── Rail.cs │ │ │ ├── Rail.cs.meta │ │ │ ├── RailGraspedMovement.cs │ │ │ ├── RailGraspedMovement.cs.meta │ │ │ ├── Stepper Rail.meta │ │ │ └── Stepper Rail │ │ │ │ ├── Stepper Rail Material.mat │ │ │ │ ├── Stepper Rail Material.mat.meta │ │ │ │ ├── StepperRail.cs │ │ │ │ ├── StepperRail.cs.meta │ │ │ │ ├── StepperRailFrameEdge.cs │ │ │ │ ├── StepperRailFrameEdge.cs.meta │ │ │ │ ├── StepperRailGraspedMovement.cs │ │ │ │ └── StepperRailGraspedMovement.cs.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── CurvatureControl.cs │ │ │ ├── CurvatureControl.cs.meta │ │ │ ├── PanelCommandController.cs │ │ │ ├── PanelCommandController.cs.meta │ │ │ ├── PanelCommandReceiver.cs │ │ │ ├── PanelCommandReceiver.cs.meta │ │ │ ├── ShowGizmoOnHover.cs │ │ │ └── ShowGizmoOnHover.cs.meta │ │ ├── Textures.meta │ │ ├── Textures │ │ │ ├── ICONS.png │ │ │ ├── ICONS.png.meta │ │ │ ├── RIBBON_end.png │ │ │ ├── RIBBON_end.png.meta │ │ │ ├── RIBBON_hand.PNG │ │ │ ├── RIBBON_hand.PNG.meta │ │ │ ├── RIBBON_move.PNG │ │ │ ├── RIBBON_move.PNG.meta │ │ │ ├── RIBBON_pencil.PNG │ │ │ ├── RIBBON_pencil.PNG.meta │ │ │ ├── Ribbon End Icon.mat │ │ │ ├── Ribbon End Icon.mat.meta │ │ │ ├── Ribbon Hand Icon.mat │ │ │ ├── Ribbon Hand Icon.mat.meta │ │ │ ├── Ribbon Move Icon.mat │ │ │ ├── Ribbon Move Icon.mat.meta │ │ │ ├── Ribbon Pencil Icon.mat │ │ │ └── Ribbon Pencil Icon.mat.meta │ │ ├── WABA Assets.meta │ │ └── WABA Assets │ │ │ ├── WABA Icon.mat │ │ │ ├── WABA Icon.mat.meta │ │ │ ├── WABA.mat │ │ │ ├── WABA.mat.meta │ │ │ ├── waba_LOGO.png │ │ │ ├── waba_LOGO.png.meta │ │ │ ├── waba_LOGO_BlackAndWhite.png │ │ │ ├── waba_LOGO_BlackAndWhite.png.meta │ │ │ ├── waba_WABA.png │ │ │ └── waba_WABA.png.meta │ ├── LeapPaint v4.meta │ ├── LeapPaint v4 │ │ ├── Building.meta │ │ ├── Building │ │ │ ├── Building Primitive - Cone.prefab │ │ │ ├── Building Primitive - Cone.prefab.meta │ │ │ ├── Building Primitive - Cube.prefab │ │ │ ├── Building Primitive - Cube.prefab.meta │ │ │ ├── Building Primitive - Cylinder.prefab │ │ │ ├── Building Primitive - Cylinder.prefab.meta │ │ │ ├── Building Primitive - Sphere.prefab │ │ │ ├── Building Primitive - Sphere.prefab.meta │ │ │ ├── BuildingPrimitive.cs │ │ │ ├── BuildingPrimitive.cs.meta │ │ │ ├── Cone.blend │ │ │ ├── Cone.blend.meta │ │ │ ├── Primitive Material.mat │ │ │ └── Primitive Material.mat.meta │ │ ├── Drawing.meta │ │ ├── Drawing │ │ │ ├── Brush Assets.meta │ │ │ ├── Brush Assets │ │ │ │ ├── Spheric Brush Material.mat │ │ │ │ ├── Spheric Brush Material.mat.meta │ │ │ │ ├── Spheric Stroke Renderer.prefab │ │ │ │ ├── Spheric Stroke Renderer.prefab.meta │ │ │ │ ├── SphericSegmentBrushModel.blend │ │ │ │ └── SphericSegmentBrushModel.blend.meta │ │ │ ├── Brush.cs │ │ │ ├── Brush.cs.meta │ │ │ ├── Controllers.meta │ │ │ ├── Controllers │ │ │ │ ├── PaintLeftPinchRightController.cs │ │ │ │ ├── PaintLeftPinchRightController.cs.meta │ │ │ │ ├── PinchBrushController.cs │ │ │ │ ├── PinchBrushController.cs.meta │ │ │ │ ├── TipPointPinchBrushController.cs │ │ │ │ └── TipPointPinchBrushController.cs.meta │ │ │ ├── StrokeProcessing.meta │ │ │ └── StrokeProcessing │ │ │ │ ├── Rendering.meta │ │ │ │ ├── Rendering │ │ │ │ ├── SegmentRenderer.cs │ │ │ │ ├── SegmentRenderer.cs.meta │ │ │ │ ├── SegmentedStrokeRenderer.cs │ │ │ │ ├── SegmentedStrokeRenderer.cs.meta │ │ │ │ ├── SimpleStrokeRenderer.cs │ │ │ │ ├── SimpleStrokeRenderer.cs.meta │ │ │ │ ├── StrokeRendererBase.cs │ │ │ │ └── StrokeRendererBase.cs.meta │ │ │ │ ├── Stroke.cs │ │ │ │ ├── Stroke.cs.meta │ │ │ │ ├── StrokeFilter.cs │ │ │ │ ├── StrokeFilter.cs.meta │ │ │ │ ├── StrokePoint.cs │ │ │ │ ├── StrokePoint.cs.meta │ │ │ │ ├── StrokeUtil.cs │ │ │ │ └── StrokeUtil.cs.meta │ │ ├── Environment.prefab │ │ ├── Environment.prefab.meta │ │ ├── Generic.meta │ │ ├── Generic │ │ │ ├── DeleteChildrenOnKey.cs │ │ │ └── DeleteChildrenOnKey.cs.meta │ │ ├── Halfedge.meta │ │ ├── Halfedge │ │ │ ├── Interactive Halfedge.meta │ │ │ ├── Interactive Halfedge │ │ │ │ ├── Interactive Face Prefab.prefab │ │ │ │ ├── Interactive Face Prefab.prefab.meta │ │ │ │ ├── Interactive Vertex Prefab.prefab │ │ │ │ ├── Interactive Vertex Prefab.prefab.meta │ │ │ │ ├── InteractiveFace.cs │ │ │ │ ├── InteractiveFace.cs.meta │ │ │ │ ├── InteractiveMesh.cs │ │ │ │ ├── InteractiveMesh.cs.meta │ │ │ │ ├── InteractiveVertex.cs │ │ │ │ └── InteractiveVertex.cs.meta │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── Default Interactive Mesh Material.mat │ │ │ │ └── Default Interactive Mesh Material.mat.meta │ │ │ ├── Scripts.meta │ │ │ └── Scripts │ │ │ │ ├── Face.cs │ │ │ │ ├── Face.cs.meta │ │ │ │ ├── Halfedge.cs │ │ │ │ ├── Halfedge.cs.meta │ │ │ │ ├── Operations.cs │ │ │ │ ├── Operations.cs.meta │ │ │ │ ├── Primitives.cs │ │ │ │ ├── Primitives.cs.meta │ │ │ │ ├── Vertex.cs │ │ │ │ └── Vertex.cs.meta │ │ ├── Hands.meta │ │ ├── Hands │ │ │ ├── GhostableLeftHand.mat │ │ │ ├── GhostableLeftHand.mat.meta │ │ │ ├── GhostableRightHand.mat │ │ │ ├── GhostableRightHand.mat.meta │ │ │ ├── GhostableSurfaceShader.shader │ │ │ └── GhostableSurfaceShader.shader.meta │ │ ├── Leap Paint v4.unity │ │ ├── Leap Paint v4.unity.meta │ │ ├── Leap Paint.meta │ │ ├── Leap Paint │ │ │ ├── Lightmap-0_comp_dir.png │ │ │ ├── Lightmap-0_comp_dir.png.meta │ │ │ ├── Lightmap-0_comp_light.exr │ │ │ ├── Lightmap-0_comp_light.exr.meta │ │ │ ├── Lightmap-1_comp_dir.png │ │ │ ├── Lightmap-1_comp_dir.png.meta │ │ │ ├── Lightmap-1_comp_light.exr │ │ │ ├── Lightmap-1_comp_light.exr.meta │ │ │ ├── ReflectionProbe-0.exr │ │ │ ├── ReflectionProbe-0.exr.meta │ │ │ ├── ReflectionProbe-1.exr │ │ │ └── ReflectionProbe-1.exr.meta │ │ ├── Line Drawing.meta │ │ ├── Line Drawing │ │ │ ├── Brush3DBase.cs │ │ │ ├── Brush3DBase.cs.meta │ │ │ ├── Default Line Renderer Controller.prefab │ │ │ ├── Default Line Renderer Controller.prefab.meta │ │ │ ├── Line Renderer Material.mat │ │ │ ├── Line Renderer Material.mat.meta │ │ │ ├── LineAnchor.cs │ │ │ ├── LineAnchor.cs.meta │ │ │ ├── LineBrush3D.cs │ │ │ ├── LineBrush3D.cs.meta │ │ │ ├── LineRendererController.cs │ │ │ ├── LineRendererController.cs.meta │ │ │ ├── PinchBrushController.cs │ │ │ └── PinchBrushController.cs.meta │ │ ├── MeshGen.meta │ │ ├── MeshGen │ │ │ ├── Definitions.meta │ │ │ ├── Definitions │ │ │ │ ├── RoundedRectPrism.cs │ │ │ │ ├── RoundedRectPrism.cs.meta │ │ │ │ ├── Torus.cs │ │ │ │ └── Torus.cs.meta │ │ │ ├── MeshGen.cs │ │ │ ├── MeshGen.cs.meta │ │ │ ├── MeshGenBehaviour.cs │ │ │ ├── MeshGenBehaviour.cs.meta │ │ │ ├── RoundedRectPrismGen.cs │ │ │ ├── RoundedRectPrismGen.cs.meta │ │ │ ├── TorusGen.cs │ │ │ └── TorusGen.cs.meta │ │ ├── Petal Menu.meta │ │ ├── Petal Menu │ │ │ ├── OpaqueWhite.mat │ │ │ ├── OpaqueWhite.mat.meta │ │ │ ├── OpaqueWhite.shader │ │ │ ├── OpaqueWhite.shader.meta │ │ │ ├── PetalMenuSplines.cs │ │ │ ├── PetalMenuSplines.cs.meta │ │ │ ├── StemRenderer.cs │ │ │ └── StemRenderer.cs.meta │ │ ├── Stage.meta │ │ ├── Stage │ │ │ ├── Colored Skybox.shader │ │ │ ├── Colored Skybox.shader.meta │ │ │ ├── Floor.mat │ │ │ ├── Floor.mat.meta │ │ │ ├── Paint Platform.mat │ │ │ ├── Paint Platform.mat.meta │ │ │ ├── Paint Platform.prefab │ │ │ ├── Paint Platform.prefab.meta │ │ │ ├── PaintPlatform.blend │ │ │ ├── PaintPlatform.blend.meta │ │ │ ├── Skybox.mat │ │ │ └── Skybox.mat.meta │ │ ├── Toolbelt.meta │ │ ├── Toolbelt │ │ │ ├── FollowPlayerBehaviour.cs │ │ │ ├── FollowPlayerBehaviour.cs.meta │ │ │ ├── Toolbelt.cs │ │ │ └── Toolbelt.cs.meta │ │ ├── Voxel Painting.meta │ │ ├── Voxel Painting │ │ │ ├── Voxel Material.mat │ │ │ ├── Voxel Material.mat.meta │ │ │ ├── Voxel Prefab.prefab │ │ │ ├── Voxel Prefab.prefab.meta │ │ │ ├── Voxel.cs │ │ │ ├── Voxel.cs.meta │ │ │ ├── VoxelPaintTool.cs │ │ │ ├── VoxelPaintTool.cs.meta │ │ │ ├── VoxelToolPinchController.cs │ │ │ └── VoxelToolPinchController.cs.meta │ │ ├── Widgets.meta │ │ ├── Widgets │ │ │ ├── Anchor Ring.mat │ │ │ ├── Anchor Ring.mat.meta │ │ │ ├── Bubble Widget.mat │ │ │ ├── Bubble Widget.mat.meta │ │ │ ├── WidgetBubble.shader │ │ │ └── WidgetBubble.shader.meta │ │ ├── Wrist Ring Menu.meta │ │ └── Wrist Ring Menu │ │ │ ├── FaceAwayFromCameraAlways.cs │ │ │ ├── FaceAwayFromCameraAlways.cs.meta │ │ │ ├── FollowWrist.cs │ │ │ ├── FollowWrist.cs.meta │ │ │ ├── Simple Particle.mat │ │ │ ├── Simple Particle.mat.meta │ │ │ ├── UnlitWhite.mat │ │ │ ├── UnlitWhite.mat.meta │ │ │ ├── Wrist Ring.mat │ │ │ └── Wrist Ring.mat.meta │ ├── LeapPaint v6.meta │ ├── LeapPaint v6 │ │ ├── App.meta │ │ ├── App │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ │ ├── Paint Icon With Circle BG Large.png │ │ │ │ ├── Paint Icon With Circle BG Large.png.meta │ │ │ │ ├── Paint Icon With Circle BG.png │ │ │ │ ├── Paint Icon With Circle BG.png.meta │ │ │ │ ├── Paint Icon With Full BG.png │ │ │ │ ├── Paint Icon With Full BG.png.meta │ │ │ │ ├── Paint Icon.png │ │ │ │ └── Paint Icon.png.meta │ │ ├── Paint v3 Dependencies.meta │ │ ├── Paint v3 Dependencies │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ │ ├── AnchorRing.fbx │ │ │ │ ├── AnchorRing.fbx.meta │ │ │ │ ├── CircleSurface.fbx │ │ │ │ ├── CircleSurface.fbx.meta │ │ │ │ ├── CleaningBasin.fbx │ │ │ │ ├── CleaningBasin.fbx.meta │ │ │ │ ├── CleaningBasinLiquid.fbx │ │ │ │ ├── CleaningBasinLiquid.fbx.meta │ │ │ │ ├── HemiSpheres.fbx │ │ │ │ ├── HemiSpheres.fbx.meta │ │ │ │ ├── LoPolyRigged_IndexTipCover_L.fbx │ │ │ │ ├── LoPolyRigged_IndexTipCover_L.fbx.meta │ │ │ │ ├── LoPolyRigged_IndexTipCover_R.fbx │ │ │ │ ├── LoPolyRigged_IndexTipCover_R.fbx.meta │ │ │ │ ├── Materials.meta │ │ │ │ ├── Materials │ │ │ │ │ ├── LoPolyHand_Color_1024.mat │ │ │ │ │ ├── LoPolyHand_Color_1024.mat.meta │ │ │ │ │ ├── No Name.mat │ │ │ │ │ └── No Name.mat.meta │ │ │ │ ├── MixingBasin.fbx │ │ │ │ ├── MixingBasin.fbx.meta │ │ │ │ ├── MixingBasinLiquid.fbx │ │ │ │ ├── MixingBasinLiquid.fbx.meta │ │ │ │ ├── OutlineCircle.fbx │ │ │ │ ├── OutlineCircle.fbx.meta │ │ │ │ ├── PaperUI.meta │ │ │ │ ├── PaperUI │ │ │ │ │ ├── CleaningBasin.fbx │ │ │ │ │ ├── CleaningBasin.fbx.meta │ │ │ │ │ ├── CleaningBasinLiquid.fbx │ │ │ │ │ ├── CleaningBasinLiquid.fbx.meta │ │ │ │ │ ├── ColorSwatch.fbx │ │ │ │ │ ├── ColorSwatch.fbx.meta │ │ │ │ │ ├── MixingBasin.fbx │ │ │ │ │ ├── MixingBasin.fbx.meta │ │ │ │ │ ├── MixingBasinLiquid.fbx │ │ │ │ │ ├── MixingBasinLiquid.fbx.meta │ │ │ │ │ ├── RoundButton.fbx │ │ │ │ │ ├── RoundButton.fbx.meta │ │ │ │ │ ├── RoundButtonCircle.fbx │ │ │ │ │ ├── RoundButtonCircle.fbx.meta │ │ │ │ │ ├── RoundButtonCircle_SmoothCopy.fbx │ │ │ │ │ ├── RoundButtonCircle_SmoothCopy.fbx.meta │ │ │ │ │ ├── RoundButtonLarge.fbx │ │ │ │ │ ├── RoundButtonLarge.fbx.meta │ │ │ │ │ ├── RoundButtonLarge_SmoothCopy.fbx │ │ │ │ │ ├── RoundButtonLarge_SmoothCopy.fbx.meta │ │ │ │ │ ├── RoundButtonSmall.fbx │ │ │ │ │ ├── RoundButtonSmall.fbx.meta │ │ │ │ │ ├── RoundButtonSmall_SmoothCopy.fbx │ │ │ │ │ ├── RoundButtonSmall_SmoothCopy.fbx.meta │ │ │ │ │ ├── RoundButton_SmoothCopy.fbx │ │ │ │ │ ├── RoundButton_SmoothCopy.fbx.meta │ │ │ │ │ ├── WorkstationPalette.fbx │ │ │ │ │ ├── WorkstationPalette.fbx.meta │ │ │ │ │ ├── WorkstationPalette_SmoothCopy.fbx │ │ │ │ │ └── WorkstationPalette_SmoothCopy.fbx.meta │ │ │ │ ├── SevenHexPanel.fbx │ │ │ │ └── SevenHexPanel.fbx.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ │ ├── AngledBar.png │ │ │ │ ├── AngledBar.png.meta │ │ │ │ ├── AngledBar_Long.png │ │ │ │ ├── AngledBar_Long.png.meta │ │ │ │ ├── AngledButton.png │ │ │ │ ├── AngledButton.png.meta │ │ │ │ ├── BrushIcon.png │ │ │ │ ├── BrushIcon.png.meta │ │ │ │ ├── ColorPalette.png │ │ │ │ ├── ColorPalette.png.meta │ │ │ │ ├── DeleteIcon.png │ │ │ │ ├── DeleteIcon.png.meta │ │ │ │ ├── HandPinching.png │ │ │ │ ├── HandPinching.png.meta │ │ │ │ ├── HexTopPanel.png │ │ │ │ ├── HexTopPanel.png.meta │ │ │ │ ├── HistoryIcon.png │ │ │ │ ├── HistoryIcon.png.meta │ │ │ │ ├── IndexTipPaintTexture.png │ │ │ │ ├── IndexTipPaintTexture.png.meta │ │ │ │ ├── MenuIcon.png │ │ │ │ ├── MenuIcon.png.meta │ │ │ │ ├── MoreIcon.png │ │ │ │ ├── MoreIcon.png.meta │ │ │ │ ├── MusicIcon.png │ │ │ │ ├── MusicIcon.png.meta │ │ │ │ ├── RedoIcon.png │ │ │ │ ├── RedoIcon.png.meta │ │ │ │ ├── SaveIcon.png │ │ │ │ ├── SaveIcon.png.meta │ │ │ │ ├── SceneIcon.png │ │ │ │ ├── SceneIcon.png.meta │ │ │ │ ├── ShapeIcon.png │ │ │ │ ├── ShapeIcon.png.meta │ │ │ │ ├── SimpleCircle.png │ │ │ │ ├── SimpleCircle.png.meta │ │ │ │ ├── ToolPanelBack.png │ │ │ │ ├── ToolPanelBack.png.meta │ │ │ │ ├── ToolPanelButtonL.png │ │ │ │ ├── ToolPanelButtonL.png.meta │ │ │ │ ├── ToolPanelButtonM.png │ │ │ │ ├── ToolPanelButtonM.png.meta │ │ │ │ ├── ToolPanelButtonR.png │ │ │ │ ├── ToolPanelButtonR.png.meta │ │ │ │ ├── UndoIcon.png │ │ │ │ ├── UndoIcon.png.meta │ │ │ │ ├── WhiteFadeUp.png │ │ │ │ ├── WhiteFadeUp.png.meta │ │ │ │ ├── XIcon.png │ │ │ │ └── XIcon.png.meta │ │ ├── Painting.meta │ │ ├── Painting │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── Hands.meta │ │ │ │ ├── Hands │ │ │ │ │ ├── Additive Outline Hand Left.mat │ │ │ │ │ ├── Additive Outline Hand Left.mat.meta │ │ │ │ │ ├── Additive Outline Hand Right.mat │ │ │ │ │ ├── Additive Outline Hand Right.mat.meta │ │ │ │ │ ├── Solid Paint Hand Left.mat │ │ │ │ │ ├── Solid Paint Hand Left.mat.meta │ │ │ │ │ ├── Solid Paint Hand Right.mat │ │ │ │ │ ├── Solid Paint Hand Right.mat.meta │ │ │ │ │ ├── Transparent Outline Hand Left.mat │ │ │ │ │ ├── Transparent Outline Hand Left.mat.meta │ │ │ │ │ ├── Transparent Outline Hand Right.mat │ │ │ │ │ └── Transparent Outline Hand Right.mat.meta │ │ │ │ ├── Move Tool.meta │ │ │ │ ├── Move Tool │ │ │ │ │ ├── Joystick Base.mat │ │ │ │ │ ├── Joystick Base.mat.meta │ │ │ │ │ ├── Joystick Handle.mat │ │ │ │ │ ├── Joystick Handle.mat.meta │ │ │ │ │ ├── Joystick Spatial Anchor Spider.mat │ │ │ │ │ ├── Joystick Spatial Anchor Spider.mat.meta │ │ │ │ │ ├── Joystick Zero Reference Cone.mat │ │ │ │ │ ├── Joystick Zero Reference Cone.mat.meta │ │ │ │ │ ├── Joystick Zero Reference.mat │ │ │ │ │ └── Joystick Zero Reference.mat.meta │ │ │ │ ├── Node Materials.meta │ │ │ │ ├── Node Materials │ │ │ │ │ ├── Neighbor Average Filter Material.mat │ │ │ │ │ ├── Neighbor Average Filter Material.mat.meta │ │ │ │ │ ├── Paint Brush Node Material.mat │ │ │ │ │ ├── Paint Brush Node Material.mat.meta │ │ │ │ │ ├── Paint Gesture Node Material.mat │ │ │ │ │ ├── Paint Gesture Node Material.mat.meta │ │ │ │ │ ├── Ribbon Flight Filter Material.mat │ │ │ │ │ ├── Ribbon Flight Filter Material.mat.meta │ │ │ │ │ ├── Skipping Filter Material.mat │ │ │ │ │ ├── Skipping Filter Material.mat.meta │ │ │ │ │ ├── Smoothing Filter Material.mat │ │ │ │ │ └── Smoothing Filter Material.mat.meta │ │ │ │ ├── Paint Powerhand.meta │ │ │ │ ├── Paint Powerhand │ │ │ │ │ ├── Paint Power Hand Icon (Shadow).mat │ │ │ │ │ ├── Paint Power Hand Icon (Shadow).mat.meta │ │ │ │ │ ├── Paint Power Hand Icon.mat │ │ │ │ │ └── Paint Power Hand Icon.mat.meta │ │ │ │ ├── Paint.meta │ │ │ │ ├── Paint │ │ │ │ │ ├── Inkwell Material.mat │ │ │ │ │ ├── Inkwell Material.mat.meta │ │ │ │ │ ├── InkwellShader.shader │ │ │ │ │ ├── InkwellShader.shader.meta │ │ │ │ │ ├── Paint Material.mat │ │ │ │ │ ├── Paint Material.mat.meta │ │ │ │ │ ├── PaintShader.shader │ │ │ │ │ └── PaintShader.shader.meta │ │ │ │ ├── Paintbrush.meta │ │ │ │ ├── Paintbrush │ │ │ │ │ ├── Paintbrush Bristles Transparent FakeLit Outline.mat │ │ │ │ │ ├── Paintbrush Bristles Transparent FakeLit Outline.mat.meta │ │ │ │ │ ├── Paintbrush Bristles.mat │ │ │ │ │ ├── Paintbrush Bristles.mat.meta │ │ │ │ │ ├── Paintbrush Head Transparent FakeLit Outline.mat │ │ │ │ │ ├── Paintbrush Head Transparent FakeLit Outline.mat.meta │ │ │ │ │ ├── Paintbrush Head.mat │ │ │ │ │ ├── Paintbrush Head.mat.meta │ │ │ │ │ ├── Paintbrush Tip.mat │ │ │ │ │ └── Paintbrush Tip.mat.meta │ │ │ │ ├── UI.meta │ │ │ │ └── UI │ │ │ │ │ ├── Elements.meta │ │ │ │ │ ├── Elements │ │ │ │ │ ├── Color Palette Panel Outline.mat │ │ │ │ │ ├── Color Palette Panel Outline.mat.meta │ │ │ │ │ ├── Color Palette Panel.mat │ │ │ │ │ ├── Color Palette Panel.mat.meta │ │ │ │ │ ├── Color Swatch Outline.mat │ │ │ │ │ ├── Color Swatch Outline.mat.meta │ │ │ │ │ ├── Color Swatch Panel Outline.mat │ │ │ │ │ ├── Color Swatch Panel Outline.mat.meta │ │ │ │ │ ├── Color Swatch Panel.mat │ │ │ │ │ ├── Color Swatch Panel.mat.meta │ │ │ │ │ ├── Color Swatch.mat │ │ │ │ │ ├── Color Swatch.mat.meta │ │ │ │ │ ├── Paint UI Element Button Outline 0.mat │ │ │ │ │ ├── Paint UI Element Button Outline 0.mat.meta │ │ │ │ │ ├── Paint UI Element Button Outline 1.mat │ │ │ │ │ ├── Paint UI Element Button Outline 1.mat.meta │ │ │ │ │ ├── Paint UI Element Button Outline 2.mat │ │ │ │ │ ├── Paint UI Element Button Outline 2.mat.meta │ │ │ │ │ ├── Paint UI Element Button Outline 3.mat │ │ │ │ │ ├── Paint UI Element Button Outline 3.mat.meta │ │ │ │ │ ├── Paint UI Element Button.mat │ │ │ │ │ ├── Paint UI Element Button.mat.meta │ │ │ │ │ ├── Paint UI Element Panel Outline 2.mat │ │ │ │ │ ├── Paint UI Element Panel Outline 2.mat.meta │ │ │ │ │ ├── Paint UI Element Panel Outline Thin.mat │ │ │ │ │ ├── Paint UI Element Panel Outline Thin.mat.meta │ │ │ │ │ ├── Paint UI Element Panel Outline.mat │ │ │ │ │ ├── Paint UI Element Panel Outline.mat.meta │ │ │ │ │ ├── Paint UI Element Panel.mat │ │ │ │ │ └── Paint UI Element Panel.mat.meta │ │ │ │ │ ├── General.meta │ │ │ │ │ ├── General │ │ │ │ │ ├── Widget Bubble.mat │ │ │ │ │ └── Widget Bubble.mat.meta │ │ │ │ │ ├── Icons.meta │ │ │ │ │ ├── Icons │ │ │ │ │ ├── 0 - Color Multiply Icon Template (Copy).mat │ │ │ │ │ ├── 0 - Color Multiply Icon Template (Copy).mat.meta │ │ │ │ │ ├── Brush Size Icon (Shadow).mat │ │ │ │ │ ├── Brush Size Icon (Shadow).mat.meta │ │ │ │ │ ├── Brush Size Icon.mat │ │ │ │ │ ├── Brush Size Icon.mat.meta │ │ │ │ │ ├── Menu Icon (Shadow).mat │ │ │ │ │ ├── Menu Icon (Shadow).mat.meta │ │ │ │ │ ├── Menu Icon.mat │ │ │ │ │ ├── Menu Icon.mat.meta │ │ │ │ │ ├── Redo Icon (Shadow).mat │ │ │ │ │ ├── Redo Icon (Shadow).mat.meta │ │ │ │ │ ├── Redo Icon.mat │ │ │ │ │ ├── Redo Icon.mat.meta │ │ │ │ │ ├── Tools.meta │ │ │ │ │ ├── Tools │ │ │ │ │ │ ├── Eraser Tool Mesh Icon (Shadow).mat │ │ │ │ │ │ ├── Eraser Tool Mesh Icon (Shadow).mat.meta │ │ │ │ │ │ ├── Eraser Tool Mesh Icon.mat │ │ │ │ │ │ ├── Eraser Tool Mesh Icon.mat.meta │ │ │ │ │ │ ├── Move Tool Mesh Icon (Shadow).mat │ │ │ │ │ │ ├── Move Tool Mesh Icon (Shadow).mat.meta │ │ │ │ │ │ ├── Move Tool Mesh Icon (Shadow, Hand).mat │ │ │ │ │ │ ├── Move Tool Mesh Icon (Shadow, Hand).mat.meta │ │ │ │ │ │ ├── Move Tool Mesh Icon.mat │ │ │ │ │ │ ├── Move Tool Mesh Icon.mat.meta │ │ │ │ │ │ ├── Paint Tool Mesh Icon (Shadow).mat │ │ │ │ │ │ ├── Paint Tool Mesh Icon (Shadow).mat.meta │ │ │ │ │ │ ├── Paint Tool Mesh Icon.mat │ │ │ │ │ │ └── Paint Tool Mesh Icon.mat.meta │ │ │ │ │ ├── Undo Icon (Shadow).mat │ │ │ │ │ ├── Undo Icon (Shadow).mat.meta │ │ │ │ │ ├── Undo Icon.mat │ │ │ │ │ └── Undo Icon.mat.meta │ │ │ │ │ ├── Leap Paint UI Color Palette Asset.asset │ │ │ │ │ ├── Leap Paint UI Color Palette Asset.asset.meta │ │ │ │ │ ├── Paint UI Emissive Plath Gradient.asset │ │ │ │ │ ├── Paint UI Emissive Plath Gradient.asset.meta │ │ │ │ │ ├── Transparent UI Emissive Plath Gradient.asset │ │ │ │ │ ├── Transparent UI Emissive Plath Gradient.asset.meta │ │ │ │ │ ├── Widgets.meta │ │ │ │ │ └── Widgets │ │ │ │ │ ├── Color Gem Multicolor.mat │ │ │ │ │ ├── Color Gem Multicolor.mat.meta │ │ │ │ │ ├── Color Gem.mat │ │ │ │ │ ├── Color Gem.mat.meta │ │ │ │ │ ├── Eraser Gem.mat │ │ │ │ │ ├── Eraser Gem.mat.meta │ │ │ │ │ ├── TEST_BLUE.mat │ │ │ │ │ ├── TEST_BLUE.mat.meta │ │ │ │ │ ├── TEST_GREEN.mat │ │ │ │ │ ├── TEST_GREEN.mat.meta │ │ │ │ │ ├── TEST_RED.mat │ │ │ │ │ └── TEST_RED.mat.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ │ ├── Eraser.meta │ │ │ │ ├── Eraser │ │ │ │ │ ├── Eraser.fbx │ │ │ │ │ └── Eraser.fbx.meta │ │ │ │ ├── Hands.meta │ │ │ │ ├── Hands │ │ │ │ │ ├── Experiments.meta │ │ │ │ │ ├── Experiments │ │ │ │ │ │ ├── MedPoly_Hand_Mesh_Left.fbx │ │ │ │ │ │ ├── MedPoly_Hand_Mesh_Left.fbx.meta │ │ │ │ │ │ ├── MedPoly_Hand_Mesh_Left.prefab │ │ │ │ │ │ ├── MedPoly_Hand_Mesh_Left.prefab.meta │ │ │ │ │ │ ├── MedPoly_Hand_Mesh_Right.fbx │ │ │ │ │ │ ├── MedPoly_Hand_Mesh_Right.fbx.meta │ │ │ │ │ │ ├── MedPoly_Hand_Mesh_Right.prefab │ │ │ │ │ │ ├── MedPoly_Hand_Mesh_Right.prefab.meta │ │ │ │ │ │ ├── MedPoly_Hand_Mesh_Skeleton.fbx │ │ │ │ │ │ └── MedPoly_Hand_Mesh_Skeleton.fbx.meta │ │ │ │ │ ├── HiPoly.meta │ │ │ │ │ ├── HiPoly │ │ │ │ │ │ ├── HiPolyRiggedHand_Left.fbx │ │ │ │ │ │ ├── HiPolyRiggedHand_Left.fbx.meta │ │ │ │ │ │ ├── HiPolyRiggedHand_Right.fbx │ │ │ │ │ │ └── HiPolyRiggedHand_Right.fbx.meta │ │ │ │ │ ├── Paint v6 LoPoly Hand Left.prefab │ │ │ │ │ ├── Paint v6 LoPoly Hand Left.prefab.meta │ │ │ │ │ ├── Paint v6 LoPoly Hand Right.prefab │ │ │ │ │ └── Paint v6 LoPoly Hand Right.prefab.meta │ │ │ │ ├── Move Tool.meta │ │ │ │ ├── Move Tool │ │ │ │ │ ├── Spatial Anchor Spider.fbx │ │ │ │ │ └── Spatial Anchor Spider.fbx.meta │ │ │ │ ├── Orientation Debug Object.meta │ │ │ │ ├── Orientation Debug Object │ │ │ │ │ ├── DebugNormalBinormal.fbx │ │ │ │ │ ├── DebugNormalBinormal.fbx.meta │ │ │ │ │ ├── Materials.meta │ │ │ │ │ ├── Materials │ │ │ │ │ │ ├── DebugBinormal.mat │ │ │ │ │ │ ├── DebugBinormal.mat.meta │ │ │ │ │ │ ├── DebugNormal.mat │ │ │ │ │ │ └── DebugNormal.mat.meta │ │ │ │ │ ├── Orientation Debug Object.prefab │ │ │ │ │ └── Orientation Debug Object.prefab.meta │ │ │ │ ├── Paintbrush.meta │ │ │ │ ├── Paintbrush │ │ │ │ │ ├── Paintbrush - Smooth Copy.fbx │ │ │ │ │ ├── Paintbrush - Smooth Copy.fbx.meta │ │ │ │ │ ├── Paintbrush Combined Head - Smoothed Copy.fbx │ │ │ │ │ ├── Paintbrush Combined Head - Smoothed Copy.fbx.meta │ │ │ │ │ ├── Paintbrush Combined Head.fbx │ │ │ │ │ ├── Paintbrush Combined Head.fbx.meta │ │ │ │ │ ├── Paintbrush.fbx │ │ │ │ │ └── Paintbrush.fbx.meta │ │ │ │ ├── Power Hands.meta │ │ │ │ ├── Power Hands │ │ │ │ │ ├── Power Cuff.asset │ │ │ │ │ └── Power Cuff.asset.meta │ │ │ │ ├── UI.meta │ │ │ │ └── UI │ │ │ │ │ ├── CheaperFacingHemisphere.fbx │ │ │ │ │ ├── CheaperFacingHemisphere.fbx.meta │ │ │ │ │ ├── ColorWorkstationMeshes.fbx │ │ │ │ │ ├── ColorWorkstationMeshes.fbx.meta │ │ │ │ │ ├── ColorWorkstationMeshes_SmoothCopy.fbx │ │ │ │ │ ├── ColorWorkstationMeshes_SmoothCopy.fbx.meta │ │ │ │ │ ├── LeapPaint_RoundUI.fbx │ │ │ │ │ ├── LeapPaint_RoundUI.fbx.meta │ │ │ │ │ ├── LeapPaint_RoundUI_SmoothCopy.fbx │ │ │ │ │ ├── LeapPaint_RoundUI_SmoothCopy.fbx.meta │ │ │ │ │ ├── MoveToolIcon.fbx │ │ │ │ │ ├── MoveToolIcon.fbx.meta │ │ │ │ │ ├── Teardrop.fbx │ │ │ │ │ └── Teardrop.fbx.meta │ │ │ ├── Prefabs.meta │ │ │ ├── Prefabs │ │ │ │ ├── Color Swatch Prefab.prefab │ │ │ │ ├── Color Swatch Prefab.prefab.meta │ │ │ │ ├── Leap Paint Test Rig.prefab │ │ │ │ ├── Leap Paint Test Rig.prefab.meta │ │ │ │ ├── Paintbrush.prefab │ │ │ │ ├── Paintbrush.prefab.meta │ │ │ │ ├── Ribbon Stroke Processing Pipeline.prefab │ │ │ │ ├── Ribbon Stroke Processing Pipeline.prefab.meta │ │ │ │ ├── Stroke Object Prefab.prefab │ │ │ │ ├── Stroke Object Prefab.prefab.meta │ │ │ │ ├── Test Spline Pose Point.prefab │ │ │ │ ├── Test Spline Pose Point.prefab.meta │ │ │ │ ├── UI Icons.meta │ │ │ │ └── UI Icons │ │ │ │ │ ├── Move Tool Icon.prefab │ │ │ │ │ └── Move Tool Icon.prefab.meta │ │ │ ├── Scripts.meta │ │ │ └── Scripts │ │ │ │ ├── Debug.meta │ │ │ │ ├── Debug │ │ │ │ ├── RightHandFistStrengthBarGizmo.cs │ │ │ │ ├── RightHandFistStrengthBarGizmo.cs.meta │ │ │ │ ├── RightHandPinchStrengthBarGizmo.cs │ │ │ │ ├── RightHandPinchStrengthBarGizmo.cs.meta │ │ │ │ ├── SimpleFPSText.cs │ │ │ │ ├── SimpleFPSText.cs.meta │ │ │ │ ├── SimpleMeshCounterText.cs │ │ │ │ ├── SimpleMeshCounterText.cs.meta │ │ │ │ ├── SimpleTriangleCounterText.cs │ │ │ │ └── SimpleTriangleCounterText.cs.meta │ │ │ │ ├── Drawing.meta │ │ │ │ ├── Drawing │ │ │ │ ├── BasicStrokeGenerator.cs │ │ │ │ ├── BasicStrokeGenerator.cs.meta │ │ │ │ ├── BasicStrokePolyMesher.cs │ │ │ │ ├── BasicStrokePolyMesher.cs.meta │ │ │ │ ├── StrokeObject.cs │ │ │ │ ├── StrokeObject.cs.meta │ │ │ │ ├── StrokePoint.cs │ │ │ │ ├── StrokePoint.cs.meta │ │ │ │ ├── StrokePointStreams.meta │ │ │ │ ├── StrokePointStreams │ │ │ │ │ ├── StrokePointStreamConnector.cs │ │ │ │ │ ├── StrokePointStreamConnector.cs.meta │ │ │ │ │ ├── StrokePointStreamSkippingFilter.cs │ │ │ │ │ └── StrokePointStreamSkippingFilter.cs.meta │ │ │ │ ├── StrokePolyMeshManager.cs │ │ │ │ ├── StrokePolyMeshManager.cs.meta │ │ │ │ ├── StrokePolyMeshManager_UndoRedo.cs │ │ │ │ ├── StrokePolyMeshManager_UndoRedo.cs.meta │ │ │ │ ├── archive.meta │ │ │ │ └── archive │ │ │ │ │ ├── zzOld_BasicBrush.cs │ │ │ │ │ ├── zzOld_BasicBrush.cs.meta │ │ │ │ │ ├── zzOld_GestureBrushController.cs │ │ │ │ │ ├── zzOld_GestureBrushController.cs.meta │ │ │ │ │ ├── zzOld_IBrush.cs │ │ │ │ │ └── zzOld_IBrush.cs.meta │ │ │ │ ├── Inkwell Feedback.meta │ │ │ │ ├── Inkwell Feedback │ │ │ │ ├── InkwellMeshGenerator.cs │ │ │ │ └── InkwellMeshGenerator.cs.meta │ │ │ │ ├── Paintbrush.meta │ │ │ │ ├── Paintbrush │ │ │ │ ├── Paintbrush.cs │ │ │ │ ├── Paintbrush.cs.meta │ │ │ │ ├── PaintbrushHeadMaterialPaintFeedback.cs │ │ │ │ ├── PaintbrushHeadMaterialPaintFeedback.cs.meta │ │ │ │ ├── PaintbrushModelSizeMatcher.cs │ │ │ │ └── PaintbrushModelSizeMatcher.cs.meta │ │ │ │ ├── QuitWhenEscapeKeyDown.cs │ │ │ │ ├── QuitWhenEscapeKeyDown.cs.meta │ │ │ │ ├── Ribbon Testing.meta │ │ │ │ ├── Ribbon Testing │ │ │ │ ├── PoseRibbonMeshGenerator.cs │ │ │ │ ├── PoseRibbonMeshGenerator.cs.meta │ │ │ │ ├── RuntimePoseGizmo.cs │ │ │ │ └── RuntimePoseGizmo.cs.meta │ │ │ │ ├── Stroke Points Test.meta │ │ │ │ ├── Stroke Points Test │ │ │ │ ├── PoseToStrokePointStreamConverter.cs │ │ │ │ ├── PoseToStrokePointStreamConverter.cs.meta │ │ │ │ ├── TestStrokeGizmos.cs │ │ │ │ └── TestStrokeGizmos.cs.meta │ │ │ │ ├── UI.meta │ │ │ │ ├── UI │ │ │ │ ├── Button_StringChannel.cs │ │ │ │ ├── Button_StringChannel.cs.meta │ │ │ │ ├── Button_UconChannel.cs │ │ │ │ ├── Button_UconChannel.cs.meta │ │ │ │ ├── ColorSwatch.cs │ │ │ │ ├── ColorSwatch.cs.meta │ │ │ │ ├── Paint_ButtonFeedback.cs │ │ │ │ ├── Paint_ButtonFeedback.cs.meta │ │ │ │ ├── Paint_GraspedPoseStream.cs │ │ │ │ ├── Paint_GraspedPoseStream.cs.meta │ │ │ │ ├── Paint_GraspedPositionStream.cs │ │ │ │ ├── Paint_GraspedPositionStream.cs.meta │ │ │ │ ├── Paint_InteractionTouchVolume.cs │ │ │ │ ├── Paint_InteractionTouchVolume.cs.meta │ │ │ │ ├── Paint_MoveTransformVector3Receiver.cs │ │ │ │ ├── Paint_MoveTransformVector3Receiver.cs.meta │ │ │ │ ├── Paint_TouchVolumeFeedback.cs │ │ │ │ ├── Paint_TouchVolumeFeedback.cs.meta │ │ │ │ ├── RendererReceiveColor_UconChannel.cs │ │ │ │ ├── RendererReceiveColor_UconChannel.cs.meta │ │ │ │ ├── Slider_UconChannel.cs │ │ │ │ ├── Slider_UconChannel.cs.meta │ │ │ │ ├── Tool_ModeActivator.cs │ │ │ │ ├── Tool_ModeActivator.cs.meta │ │ │ │ ├── Tool_SendMatrix.cs │ │ │ │ └── Tool_SendMatrix.cs.meta │ │ │ │ ├── User.meta │ │ │ │ └── User │ │ │ │ ├── UserModel.cs │ │ │ │ ├── UserModel.cs.meta │ │ │ │ ├── UserModelBehaviour.cs │ │ │ │ └── UserModelBehaviour.cs.meta │ │ ├── Scenes.meta │ │ ├── Scenes │ │ │ ├── Paint v6 Pass 1.meta │ │ │ ├── Paint v6 Pass 1.unity │ │ │ ├── Paint v6 Pass 1.unity.meta │ │ │ ├── Paint v6 Pass 1 │ │ │ │ ├── LightingData.asset │ │ │ │ ├── LightingData.asset.meta │ │ │ │ ├── Lightmap-0_comp_dir.png │ │ │ │ ├── Lightmap-0_comp_dir.png.meta │ │ │ │ ├── Lightmap-0_comp_light.exr │ │ │ │ ├── Lightmap-0_comp_light.exr.meta │ │ │ │ ├── ReflectionProbe-0.exr │ │ │ │ └── ReflectionProbe-0.exr.meta │ │ │ ├── Performance Test Scene.unity │ │ │ └── Performance Test Scene.unity.meta │ │ ├── Stages.meta │ │ └── Stages │ │ │ ├── Paint v6 Stage.meta │ │ │ └── Paint v6 Stage │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ ├── Paint Stage Ground.mat │ │ │ ├── Paint Stage Ground.mat.meta │ │ │ ├── Paint Stage Main Platform.mat │ │ │ └── Paint Stage Main Platform.mat.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ ├── Ground Ring Duplicator Generator (LOD 0).asset │ │ │ ├── Ground Ring Duplicator Generator (LOD 0).asset.meta │ │ │ ├── Ground Ring Duplicator Generator (LOD 1).asset │ │ │ ├── Ground Ring Duplicator Generator (LOD 1).asset.meta │ │ │ ├── Ground Ring Duplicator Generator (LOD 2).asset │ │ │ ├── Ground Ring Duplicator Generator (LOD 2).asset.meta │ │ │ ├── Main Platform Mesh Generator.asset │ │ │ ├── Main Platform Mesh Generator.asset.meta │ │ │ ├── Single Ground Ring Mesh.asset │ │ │ └── Single Ground Ring Mesh.asset.meta │ │ │ ├── Paint Stage v6.0 Skybox.mat │ │ │ ├── Paint Stage v6.0 Skybox.mat.meta │ │ │ ├── Paint Stage v6.0.prefab │ │ │ └── Paint Stage v6.0.prefab.meta │ ├── Lines.meta │ └── Lines │ │ ├── Environment.meta │ │ ├── Environment │ │ ├── Environment.prefab │ │ ├── Environment.prefab.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── Floor.mat │ │ │ ├── Floor.mat.meta │ │ │ ├── Paint Platform.mat │ │ │ └── Paint Platform.mat.meta │ │ ├── Models.meta │ │ ├── Models │ │ │ ├── Paint Platform.prefab │ │ │ ├── Paint Platform.prefab.meta │ │ │ ├── PaintPlatform.blend │ │ │ └── PaintPlatform.blend.meta │ │ ├── Shaders.meta │ │ └── Shaders │ │ │ ├── Simple Gradient Skybox.shader │ │ │ └── Simple Gradient Skybox.shader.meta │ │ ├── Lines.unity │ │ ├── Lines.unity.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ ├── Control Point Editor Material.mat │ │ ├── Control Point Editor Material.mat.meta │ │ ├── Control Tangent Editor Material.mat │ │ ├── Control Tangent Editor Material.mat.meta │ │ ├── Left Hand Material.mat │ │ ├── Left Hand Material.mat.meta │ │ ├── Right Hand Material.mat │ │ ├── Right Hand Material.mat.meta │ │ ├── Skybox.mat │ │ ├── Skybox.mat.meta │ │ ├── Spline Vertex Color Material.mat │ │ └── Spline Vertex Color Material.mat.meta │ │ ├── Models.meta │ │ ├── Models │ │ ├── ContextMenuInner.fbx │ │ ├── ContextMenuInner.fbx.meta │ │ ├── ContextMenuOuter.fbx │ │ ├── ContextMenuOuter.fbx.meta │ │ ├── Icosidodecahedron.fbx │ │ └── Icosidodecahedron.fbx.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ ├── Spline Control Point Handle.prefab │ │ ├── Spline Control Point Handle.prefab.meta │ │ ├── Spline Control Tangent Handle.prefab │ │ ├── Spline Control Tangent Handle.prefab.meta │ │ ├── Spline Fragment Capsule Collider.prefab │ │ ├── Spline Fragment Capsule Collider.prefab.meta │ │ ├── Spline Object.prefab │ │ ├── Spline Object.prefab.meta │ │ ├── UI.meta │ │ └── UI │ │ │ ├── Template Button.prefab │ │ │ └── Template Button.prefab.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ ├── CreateLineGesture.cs │ │ ├── CreateLineGesture.cs.meta │ │ ├── DebugDrawColliders.cs │ │ ├── DebugDrawColliders.cs.meta │ │ ├── ILineCreator.cs │ │ ├── ILineCreator.cs.meta │ │ ├── InteractionDoubleTapGesture.cs │ │ ├── InteractionDoubleTapGesture.cs.meta │ │ ├── InteractionEvents.cs │ │ ├── InteractionEvents.cs.meta │ │ ├── InteractionSpline.cs │ │ ├── InteractionSpline.cs.meta │ │ ├── InteractionTapGesture.cs │ │ ├── InteractionTapGesture.cs.meta │ │ ├── PrefabPool.cs │ │ ├── PrefabPool.cs.meta │ │ ├── PullSplineGesture.cs │ │ ├── PullSplineGesture.cs.meta │ │ ├── SplineControlPointEditor.cs │ │ ├── SplineControlPointEditor.cs.meta │ │ ├── SplineControlPointTangentEditor.cs │ │ ├── SplineControlPointTangentEditor.cs.meta │ │ ├── SplineCreator.cs │ │ ├── SplineCreator.cs.meta │ │ ├── SplineEditor.cs │ │ ├── SplineEditor.cs.meta │ │ ├── SplineFragmentCapsule.cs │ │ ├── SplineFragmentCapsule.cs.meta │ │ ├── SplineFragmentCapsuleGenerator.cs │ │ ├── SplineFragmentCapsuleGenerator.cs.meta │ │ ├── SplineMeshGenerator.cs │ │ ├── SplineMeshGenerator.cs.meta │ │ ├── zzOldISpline.cs │ │ ├── zzOldISpline.cs.meta │ │ ├── zzOldSplineObject.cs │ │ ├── zzOldSplineObject.cs.meta │ │ ├── zzOldSplineUtility.cs │ │ └── zzOldSplineUtility.cs.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ ├── Cel Shade Gray.shader │ │ ├── Cel Shade Gray.shader.meta │ │ ├── Line Vertex Color.shader │ │ └── Line Vertex Color.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ ├── Icons.meta │ │ └── Icons │ │ ├── Delete_Icon.png │ │ ├── Delete_Icon.png.meta │ │ ├── Duplicate_Icon.png │ │ ├── Duplicate_Icon.png.meta │ │ ├── Transform_Icon.png │ │ ├── Transform_Icon.png.meta │ │ ├── Unknown_Icon.png │ │ └── Unknown_Icon.png.meta ├── AppModules.meta ├── AppModules │ ├── Config.meta │ ├── Config │ │ ├── Config.cs │ │ ├── Config.cs.meta │ │ ├── ConfigTest.cs │ │ ├── ConfigTest.cs.meta │ │ ├── ConfigUsingJsonUtility.cs │ │ └── ConfigUsingJsonUtility.cs.meta │ ├── DevGui.meta │ ├── DevGui │ │ ├── Resources.meta │ │ ├── Resources │ │ │ ├── ImageBackground.bmp │ │ │ ├── ImageBackground.bmp.meta │ │ │ ├── ImageBar.bmp │ │ │ ├── ImageBar.bmp.meta │ │ │ ├── ImageBlack.bmp │ │ │ ├── ImageBlack.bmp.meta │ │ │ ├── ImageFoldout.bmp │ │ │ ├── ImageFoldout.bmp.meta │ │ │ ├── ImageOverlay.bmp │ │ │ ├── ImageOverlay.bmp.meta │ │ │ ├── ImageOverlayFooter.bmp │ │ │ └── ImageOverlayFooter.bmp.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── Attributes.cs │ │ │ ├── Attributes.cs.meta │ │ │ ├── Dev.cs │ │ │ ├── Dev.cs.meta │ │ │ ├── DevElement.cs │ │ │ ├── DevElement.cs.meta │ │ │ ├── DevElementBuilder.cs │ │ │ └── DevElementBuilder.cs.meta │ ├── FABRIK.meta │ ├── FABRIK │ │ ├── FABRIK.cs │ │ └── FABRIK.cs.meta │ ├── FlowRoutines.meta │ ├── FlowRoutines │ │ ├── Examples.meta │ │ ├── Examples │ │ │ ├── FlowExample.cs │ │ │ └── FlowExample.cs.meta │ │ ├── Flow.cs │ │ ├── Flow.cs.meta │ │ ├── FlowHeap.cs │ │ ├── FlowHeap.cs.meta │ │ ├── FlowRoutine.cs │ │ ├── FlowRoutine.cs.meta │ │ ├── FlowRunner.cs │ │ └── FlowRunner.cs.meta │ ├── GPUShapes.meta │ ├── GPUShapes │ │ ├── Examples.meta │ │ ├── Examples │ │ │ ├── Tuttlefish.cs │ │ │ ├── Tuttlefish.cs.meta │ │ │ ├── Tuttlefish.unity │ │ │ └── Tuttlefish.unity.meta │ │ ├── Resources.meta │ │ ├── Resources │ │ │ ├── GPU.meta │ │ │ ├── GPU │ │ │ │ ├── GeneratePoints.compute │ │ │ │ ├── GeneratePoints.compute.meta │ │ │ │ ├── Includes.meta │ │ │ │ ├── Includes │ │ │ │ │ ├── bitops.cginc │ │ │ │ │ ├── bitops.cginc.meta │ │ │ │ │ ├── buffers.cginc │ │ │ │ │ ├── buffers.cginc.meta │ │ │ │ │ ├── curves.cginc │ │ │ │ │ ├── curves.cginc.meta │ │ │ │ │ ├── definitions.cginc │ │ │ │ │ ├── definitions.cginc.meta │ │ │ │ │ ├── derivatives.cginc │ │ │ │ │ ├── derivatives.cginc.meta │ │ │ │ │ ├── fields.cginc │ │ │ │ │ ├── fields.cginc.meta │ │ │ │ │ ├── hashes.cginc │ │ │ │ │ ├── hashes.cginc.meta │ │ │ │ │ ├── madops.cginc │ │ │ │ │ ├── madops.cginc.meta │ │ │ │ │ ├── spherical_fibonacci.cginc │ │ │ │ │ ├── spherical_fibonacci.cginc.meta │ │ │ │ │ ├── text.cginc │ │ │ │ │ ├── text.cginc.meta │ │ │ │ │ ├── ulam.cginc │ │ │ │ │ └── ulam.cginc.meta │ │ │ │ ├── Point.shader │ │ │ │ ├── Point.shader.meta │ │ │ │ ├── Shape.shader │ │ │ │ └── Shape.shader.meta │ │ │ ├── Mixer.mixer │ │ │ └── Mixer.mixer.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── CommandRendering.cs │ │ │ ├── CommandRendering.cs.meta │ │ │ ├── FFT.cs │ │ │ ├── FFT.cs.meta │ │ │ ├── FFT.meta │ │ │ ├── FFT │ │ │ ├── Buffers.cs │ │ │ ├── Buffers.cs.meta │ │ │ ├── Main.cs │ │ │ ├── Main.cs.meta │ │ │ ├── Materials.cs │ │ │ ├── Materials.cs.meta │ │ │ ├── Resources.meta │ │ │ └── Resources │ │ │ │ ├── Display.mat │ │ │ │ ├── Display.mat.meta │ │ │ │ ├── Display.shader │ │ │ │ └── Display.shader.meta │ │ │ ├── Procedural Shapes.meta │ │ │ ├── Procedural Shapes │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── ShapeConfigurationAsset.cs │ │ │ │ └── ShapeConfigurationAsset.cs.meta │ │ │ ├── ProceduralShape.cs │ │ │ ├── ProceduralShape.cs.meta │ │ │ ├── ShapeConfiguration.cs │ │ │ ├── ShapeConfiguration.cs.meta │ │ │ ├── Shapes.meta │ │ │ └── Shapes │ │ │ │ ├── Bounds.asset │ │ │ │ ├── Bounds.asset.meta │ │ │ │ ├── Shape.asset │ │ │ │ └── Shape.asset.meta │ │ │ ├── Static Resources.meta │ │ │ └── Static Resources │ │ │ ├── StaticCommandBuffers.cs │ │ │ ├── StaticCommandBuffers.cs.meta │ │ │ ├── StaticComputeBuffers.cs │ │ │ ├── StaticComputeBuffers.cs.meta │ │ │ ├── StaticComputeShaders.cs │ │ │ ├── StaticComputeShaders.cs.meta │ │ │ ├── StaticMaterials.cs │ │ │ └── StaticMaterials.cs.meta │ ├── Gestures.meta │ ├── Gestures │ │ ├── DevGestures.meta │ │ ├── DevGestures │ │ │ ├── Canonical Dev Command Gestures.prefab │ │ │ ├── Canonical Dev Command Gestures.prefab.meta │ │ │ ├── DevCommand.cs │ │ │ ├── DevCommand.cs.meta │ │ │ ├── DevCommandGesture.cs │ │ │ ├── DevCommandGesture.cs.meta │ │ │ ├── DevCommandGestureTrigger.cs │ │ │ ├── DevCommandGestureTrigger.cs.meta │ │ │ ├── DevCommandGesture_Recenter.cs │ │ │ ├── DevCommandGesture_Recenter.cs.meta │ │ │ ├── DevCommandGesturesManager.cs │ │ │ ├── DevCommandGesturesManager.cs.meta │ │ │ ├── DevPositionCommandGestureTrigger.cs │ │ │ └── DevPositionCommandGestureTrigger.cs.meta │ │ ├── Examples.meta │ │ ├── Examples │ │ │ ├── TwoPoseTRS.cs │ │ │ └── TwoPoseTRS.cs.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ ├── TwoHandedGestureEditor.cs │ │ │ └── TwoHandedGestureEditor.cs.meta │ │ │ ├── Gesture.cs │ │ │ ├── Gesture.cs.meta │ │ │ ├── GesturePoseStream.cs │ │ │ ├── GesturePoseStream.cs.meta │ │ │ ├── GestureSequence.cs │ │ │ ├── GestureSequence.cs.meta │ │ │ ├── GestureUnityEvent.cs │ │ │ ├── GestureUnityEvent.cs.meta │ │ │ ├── IGesture.cs │ │ │ ├── IGesture.cs.meta │ │ │ ├── IPoseGesture.cs │ │ │ ├── IPoseGesture.cs.meta │ │ │ ├── OneHandedGesture.cs │ │ │ ├── OneHandedGesture.cs.meta │ │ │ ├── PinchGesture.cs │ │ │ ├── PinchGesture.cs.meta │ │ │ ├── TwoHandedGesture.cs │ │ │ ├── TwoHandedGesture.cs.meta │ │ │ ├── TwoHandedHeldGesture.cs │ │ │ └── TwoHandedHeldGesture.cs.meta │ ├── HyperMegaLines.meta │ ├── HyperMegaLines │ │ ├── Hyper Mega Lines.shader │ │ ├── Hyper Mega Lines.shader.meta │ │ ├── HyperMegaLines.cs │ │ └── HyperMegaLines.cs.meta │ ├── Layout.meta │ ├── Layout │ │ ├── ILocalPositionProvider.cs │ │ ├── ILocalPositionProvider.cs.meta │ │ ├── IPoseProvider.cs │ │ ├── IPoseProvider.cs.meta │ │ ├── IWorldPositionProvider.cs │ │ ├── IWorldPositionProvider.cs.meta │ │ ├── Layout2D.meta │ │ ├── Layout2D │ │ │ ├── HorizontalRectLayout.cs │ │ │ ├── HorizontalRectLayout.cs.meta │ │ │ ├── RectLayoutBehaviour.cs │ │ │ ├── RectLayoutBehaviour.cs.meta │ │ │ ├── RectTransformBehaviour.cs │ │ │ ├── RectTransformBehaviour.cs.meta │ │ │ ├── VerticalRectLayout.cs │ │ │ └── VerticalRectLayout.cs.meta │ │ ├── LocalLayout.meta │ │ ├── LocalLayout │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── HorizontalPointLayoutEditor.cs │ │ │ │ └── HorizontalPointLayoutEditor.cs.meta │ │ │ ├── HorizontalPointLayout.cs │ │ │ ├── HorizontalPointLayout.cs.meta │ │ │ ├── MatchCurvedSpace.cs │ │ │ └── MatchCurvedSpace.cs.meta │ │ ├── PhysicalInterfaces.meta │ │ ├── PhysicalInterfaces │ │ │ ├── Handles.meta │ │ │ ├── Handles │ │ │ │ ├── HandleGroup.cs │ │ │ │ ├── HandleGroup.cs.meta │ │ │ │ ├── HeldPivotLook.cs │ │ │ │ ├── HeldPivotLook.cs.meta │ │ │ │ ├── HideWhenHandleMoving.cs │ │ │ │ ├── HideWhenHandleMoving.cs.meta │ │ │ │ ├── IAttachmentProvider.cs │ │ │ │ ├── IAttachmentProvider.cs.meta │ │ │ │ ├── IHandle.cs │ │ │ │ ├── IHandle.cs.meta │ │ │ │ ├── InteractionObjectHandle.cs │ │ │ │ ├── InteractionObjectHandle.cs.meta │ │ │ │ ├── MovementObservingBehaviour.cs │ │ │ │ ├── MovementObservingBehaviour.cs.meta │ │ │ │ ├── PivotLook.cs │ │ │ │ ├── PivotLook.cs.meta │ │ │ │ ├── ThrownUIPoseProvider.cs │ │ │ │ ├── ThrownUIPoseProvider.cs.meta │ │ │ │ ├── Trajectory_LerpHandleOnThrow.cs │ │ │ │ ├── Trajectory_LerpHandleOnThrow.cs.meta │ │ │ │ ├── archive.meta │ │ │ │ ├── archive │ │ │ │ │ ├── zzOld_HandleBase.cs │ │ │ │ │ ├── zzOld_HandleBase.cs.meta │ │ │ │ │ ├── zzOld_HandledObject.cs │ │ │ │ │ ├── zzOld_HandledObject.cs.meta │ │ │ │ │ ├── zzOld_IHandle.cs │ │ │ │ │ ├── zzOld_IHandle.cs.meta │ │ │ │ │ ├── zzOld_InteractionObjectHandle.cs │ │ │ │ │ ├── zzOld_InteractionObjectHandle.cs.meta │ │ │ │ │ ├── zzOld_TransformHandle.cs │ │ │ │ │ ├── zzOld_TransformHandle.cs.meta │ │ │ │ │ ├── zzOld_UIPanelObject.cs │ │ │ │ │ └── zzOld_UIPanelObject.cs.meta │ │ │ │ ├── archive2.meta │ │ │ │ ├── archive2 │ │ │ │ │ ├── HandledObject.cs │ │ │ │ │ ├── HandledObject.cs.meta │ │ │ │ │ ├── IHandledObject.cs │ │ │ │ │ ├── IHandledObject.cs.meta │ │ │ │ │ ├── zz2Old_IHandle.cs │ │ │ │ │ ├── zz2Old_IHandle.cs.meta │ │ │ │ │ ├── zz2Old_InteractionObjectHandle.cs │ │ │ │ │ └── zz2Old_InteractionObjectHandle.cs.meta │ │ │ │ ├── archiveArchive.meta │ │ │ │ └── archiveArchive │ │ │ │ │ ├── WIP PoseFilters.meta │ │ │ │ │ ├── WIP PoseFilters │ │ │ │ │ ├── FaceMainCameraPoseFilter.cs │ │ │ │ │ ├── FaceMainCameraPoseFilter.cs.meta │ │ │ │ │ ├── IPoseFilter.cs │ │ │ │ │ ├── IPoseFilter.cs.meta │ │ │ │ │ ├── LockRotationPoseFilter.cs │ │ │ │ │ └── LockRotationPoseFilter.cs.meta │ │ │ │ │ ├── ZZOLD__zzOldHandledObject.cs │ │ │ │ │ ├── ZZOLD__zzOldHandledObject.cs.meta │ │ │ │ │ ├── archive.meta │ │ │ │ │ └── archive │ │ │ │ │ ├── Editor.meta │ │ │ │ │ └── Editor │ │ │ │ │ ├── ZZOLD__zzOldHandledObjectEditor.cs │ │ │ │ │ └── ZZOLD__zzOldHandledObjectEditor.cs.meta │ │ │ ├── IKinematicStateProvider.cs │ │ │ ├── IKinematicStateProvider.cs.meta │ │ │ ├── IMoveToPose.cs │ │ │ ├── IMoveToPose.cs.meta │ │ │ ├── IVector3Provider.cs │ │ │ ├── IVector3Provider.cs.meta │ │ │ ├── KinematicState.cs │ │ │ ├── KinematicState.cs.meta │ │ │ ├── PhysicalInterfaceUtils.cs │ │ │ ├── PhysicalInterfaceUtils.cs.meta │ │ │ ├── TrajectoryLerpToPose.cs │ │ │ ├── TrajectoryLerpToPose.cs.meta │ │ │ ├── TrajectorySimulator.cs │ │ │ ├── TrajectorySimulator.cs.meta │ │ │ ├── TransformPositionProvider.cs │ │ │ ├── TransformPositionProvider.cs.meta │ │ │ ├── UIPoseProvider.cs │ │ │ └── UIPoseProvider.cs.meta │ │ ├── SimpleCameraFacingPoseProvider.cs │ │ ├── SimpleCameraFacingPoseProvider.cs.meta │ │ ├── UILookPositionProvider.cs │ │ └── UILookPositionProvider.cs.meta │ ├── LeapUIToolkit.meta │ ├── LeapUIToolkit │ │ ├── Box Graphic Utilities.meta │ │ ├── Box Graphic Utilities │ │ │ ├── AutoBoxGraphicCollider.cs │ │ │ ├── AutoBoxGraphicCollider.cs.meta │ │ │ ├── BoxGraphicSurfaceRect.cs │ │ │ └── BoxGraphicSurfaceRect.cs.meta │ │ ├── Color Palette Library.meta │ │ ├── Color Palette Library │ │ │ ├── Aqua.asset │ │ │ └── Aqua.asset.meta │ │ ├── Color Palette.meta │ │ ├── Color Palette │ │ │ ├── ColorControl.cs │ │ │ ├── ColorControl.cs.meta │ │ │ ├── ColorPalette.cs │ │ │ ├── ColorPalette.cs.meta │ │ │ ├── IColorReceiver.cs │ │ │ ├── IColorReceiver.cs.meta │ │ │ ├── RandomColorList.cs │ │ │ └── RandomColorList.cs.meta │ │ ├── ColorPalette_Old.cs │ │ ├── ColorPalette_Old.cs.meta │ │ ├── Element Controllers.meta │ │ ├── Element Controllers │ │ │ ├── Galaxies-style Panels.meta │ │ │ ├── Galaxies-style Panels │ │ │ │ ├── PanelStateController.cs │ │ │ │ ├── PanelStateController.cs.meta │ │ │ │ ├── PanelTransitionController.cs │ │ │ │ └── PanelTransitionController.cs.meta │ │ │ ├── Tabs & Pages.meta │ │ │ └── Tabs & Pages │ │ │ │ ├── Editor.meta │ │ │ │ ├── Editor │ │ │ │ ├── TabBarControllerEditor.cs │ │ │ │ └── TabBarControllerEditor.cs.meta │ │ │ │ ├── PagedContentController.cs │ │ │ │ ├── PagedContentController.cs.meta │ │ │ │ ├── TabBarController.cs │ │ │ │ └── TabBarController.cs.meta │ │ ├── Graphic Controllers.meta │ │ ├── Graphic Controllers │ │ │ ├── GraphicButtonBlendShapeController.cs │ │ │ ├── GraphicButtonBlendShapeController.cs.meta │ │ │ ├── GraphicButtonPaletteController.cs │ │ │ ├── GraphicButtonPaletteController.cs.meta │ │ │ ├── GraphicHoverPaletteController.cs │ │ │ ├── GraphicHoverPaletteController.cs.meta │ │ │ ├── GraphicPaletteController.cs │ │ │ ├── GraphicPaletteController.cs.meta │ │ │ ├── GraphicToggleBlendShapeController.cs │ │ │ ├── GraphicToggleBlendShapeController.cs.meta │ │ │ ├── GraphicTogglePaletteController.cs │ │ │ ├── GraphicTogglePaletteController.cs.meta │ │ │ ├── IdleActivePanelPaletteController.cs │ │ │ ├── IdleActivePanelPaletteController.cs.meta │ │ │ ├── PaletteControllerFilter.cs │ │ │ ├── PaletteControllerFilter.cs.meta │ │ │ ├── PaletteControllerFilter_DisabledColor.cs │ │ │ ├── PaletteControllerFilter_DisabledColor.cs.meta │ │ │ ├── PaletteSwitcherController.cs │ │ │ └── PaletteSwitcherController.cs.meta │ │ ├── GraphicColorReceiver.cs │ │ ├── GraphicColorReceiver.cs.meta │ │ ├── IColorReceiver.cs │ │ ├── IColorReceiver.cs.meta │ │ ├── IPaletteColorReceiver.cs │ │ ├── IPaletteColorReceiver.cs.meta │ │ ├── RadioToggleGroup.cs │ │ ├── RadioToggleGroup.cs.meta │ │ ├── UIButton.cs │ │ ├── UIButton.cs.meta │ │ ├── UISlider.cs │ │ ├── UISlider.cs.meta │ │ ├── UISliderInt.cs │ │ └── UISliderInt.cs.meta │ ├── Material Library.meta │ ├── Material Library │ │ ├── Cel Shading.meta │ │ ├── Cel Shading │ │ │ ├── Cel Shade Gray (Left Hand Vertex Offset) 1.mat │ │ │ ├── Cel Shade Gray (Left Hand Vertex Offset) 1.mat.meta │ │ │ ├── Cel Shade Gray (Right Hand Vertex Offset) 1.mat │ │ │ ├── Cel Shade Gray (Right Hand Vertex Offset) 1.mat.meta │ │ │ ├── Cel Shade Gray 1.mat │ │ │ ├── Cel Shade Gray 1.mat.meta │ │ │ ├── Cel Shade Vertex Color.mat │ │ │ ├── Cel Shade Vertex Color.mat.meta │ │ │ ├── Shaders.meta │ │ │ └── Shaders │ │ │ │ ├── Cel Shade Baked.shader │ │ │ │ ├── Cel Shade Baked.shader.meta │ │ │ │ ├── Cel Shade Hands Vertex Offset.shader │ │ │ │ ├── Cel Shade Hands Vertex Offset.shader.meta │ │ │ │ ├── Cel Shade Particles.shader │ │ │ │ ├── Cel Shade Particles.shader.meta │ │ │ │ ├── Cel Shade Vertex Color.shader │ │ │ │ ├── Cel Shade Vertex Color.shader.meta │ │ │ │ ├── Cel Shade.shader │ │ │ │ ├── Cel Shade.shader.meta │ │ │ │ ├── CelShading.cginc │ │ │ │ └── CelShading.cginc.meta │ │ ├── FakeLit.meta │ │ ├── FakeLit │ │ │ ├── BakedFakeLit.shader │ │ │ ├── BakedFakeLit.shader.meta │ │ │ ├── Color FakeLit StrengthAdjust CustomAngle.shader │ │ │ ├── Color FakeLit StrengthAdjust CustomAngle.shader.meta │ │ │ ├── Color FakeLit StrengthAdjust.shader │ │ │ ├── Color FakeLit StrengthAdjust.shader.meta │ │ │ ├── ColorFakeLit.shader │ │ │ ├── ColorFakeLit.shader.meta │ │ │ ├── DynamicUnlit SubtleNormals.shader │ │ │ ├── DynamicUnlit SubtleNormals.shader.meta │ │ │ ├── UI FakeLit.mat │ │ │ └── UI FakeLit.mat.meta │ │ ├── Fonts.meta │ │ ├── Fonts │ │ │ ├── DepthFriendlyFont PortalMaskable.shader │ │ │ ├── DepthFriendlyFont PortalMaskable.shader.meta │ │ │ ├── DepthFriendlyFont.shader │ │ │ ├── DepthFriendlyFont.shader.meta │ │ │ ├── Roboto.meta │ │ │ └── Roboto │ │ │ │ ├── Roboto-Medium Depth-Friendly PortalMaskable.mat │ │ │ │ ├── Roboto-Medium Depth-Friendly PortalMaskable.mat.meta │ │ │ │ ├── Roboto-Medium Depth-Friendly.mat │ │ │ │ ├── Roboto-Medium Depth-Friendly.mat.meta │ │ │ │ ├── Roboto-Medium.ttf │ │ │ │ └── Roboto-Medium.ttf.meta │ │ ├── General.meta │ │ ├── General │ │ │ ├── BakedUnlit Texture TwoSided.shader │ │ │ ├── BakedUnlit Texture TwoSided.shader.meta │ │ │ ├── Debug Textures.meta │ │ │ ├── Debug Textures │ │ │ │ ├── General Debug Texture 0.mat │ │ │ │ ├── General Debug Texture 0.mat.meta │ │ │ │ ├── General Debug Texture 1.mat │ │ │ │ ├── General Debug Texture 1.mat.meta │ │ │ │ ├── General Debug Texture 2.mat │ │ │ │ ├── General Debug Texture 2.mat.meta │ │ │ │ ├── General Debug Texture 3.mat │ │ │ │ ├── General Debug Texture 3.mat.meta │ │ │ │ ├── General Debug Texture 4.mat │ │ │ │ ├── General Debug Texture 4.mat.meta │ │ │ │ ├── General Debug Texture 5.mat │ │ │ │ ├── General Debug Texture 5.mat.meta │ │ │ │ ├── General Debug Texture 6.mat │ │ │ │ ├── General Debug Texture 6.mat.meta │ │ │ │ ├── General Debug Texture 7.mat │ │ │ │ └── General Debug Texture 7.mat.meta │ │ │ ├── Unlit SupportDepth Gradient.shader │ │ │ ├── Unlit SupportDepth Gradient.shader.meta │ │ │ ├── Unlit SupportDepth GradientAdditive.shader │ │ │ ├── Unlit SupportDepth GradientAdditive.shader.meta │ │ │ ├── Unlit SupportDepth.shader │ │ │ └── Unlit SupportDepth.shader.meta │ │ ├── Icons.meta │ │ ├── Icons │ │ │ ├── 0 - Color Multiply Icon Template.mat │ │ │ ├── 0 - Color Multiply Icon Template.mat.meta │ │ │ ├── More Horizontal Icon.mat │ │ │ ├── More Horizontal Icon.mat.meta │ │ │ ├── Textures.meta │ │ │ ├── Textures │ │ │ │ ├── CollapseIcon_0.png │ │ │ │ ├── CollapseIcon_0.png.meta │ │ │ │ ├── CollapseIcon_1.png │ │ │ │ ├── CollapseIcon_1.png.meta │ │ │ │ ├── DownloadIcon.png │ │ │ │ ├── DownloadIcon.png.meta │ │ │ │ ├── FastForwardIcon.png │ │ │ │ ├── FastForwardIcon.png.meta │ │ │ │ ├── MoreIcon.png │ │ │ │ ├── MoreIcon.png.meta │ │ │ │ ├── NewSimpleIcon.png │ │ │ │ ├── NewSimpleIcon.png.meta │ │ │ │ ├── NextIcon.png │ │ │ │ ├── NextIcon.png.meta │ │ │ │ ├── PrevIcon.png │ │ │ │ ├── PrevIcon.png.meta │ │ │ │ ├── ResetReplayIcon.png │ │ │ │ ├── ResetReplayIcon.png.meta │ │ │ │ ├── UploadIcon.png │ │ │ │ ├── UploadIcon.png.meta │ │ │ │ ├── ZoomInIcon.png │ │ │ │ ├── ZoomInIcon.png.meta │ │ │ │ ├── ZoomOutIcon.png │ │ │ │ └── ZoomOutIcon.png.meta │ │ │ ├── Transparent Texture Color PortalMaskable.shader │ │ │ ├── Transparent Texture Color PortalMaskable.shader.meta │ │ │ ├── Transparent Texture Color.shader │ │ │ └── Transparent Texture Color.shader.meta │ │ ├── Inflation.meta │ │ ├── Inflation │ │ │ ├── Inflation Hand L.mat │ │ │ ├── Inflation Hand L.mat.meta │ │ │ ├── Shaders.meta │ │ │ └── Shaders │ │ │ │ ├── Inflation Hand.shader │ │ │ │ └── Inflation Hand.shader.meta │ │ ├── Outline.meta │ │ ├── Outline │ │ │ ├── Hands.meta │ │ │ ├── Hands │ │ │ │ ├── 0 - Template Hand Outline L.mat │ │ │ │ ├── 0 - Template Hand Outline L.mat.meta │ │ │ │ ├── 0 - Template Hand Outline R.mat │ │ │ │ ├── 0 - Template Hand Outline R.mat.meta │ │ │ │ ├── Additive Outline Hand Left Copy.mat │ │ │ │ ├── Additive Outline Hand Left Copy.mat.meta │ │ │ │ ├── Additive Outline Hand Right Copy.mat │ │ │ │ ├── Additive Outline Hand Right Copy.mat.meta │ │ │ │ ├── Hand Only Outline L.mat │ │ │ │ ├── Hand Only Outline L.mat.meta │ │ │ │ ├── Hand Only Outline R.mat │ │ │ │ ├── Hand Only Outline R.mat.meta │ │ │ │ ├── Hand Outline L 0.mat │ │ │ │ ├── Hand Outline L 0.mat.meta │ │ │ │ ├── Hand Outline L 1.mat │ │ │ │ ├── Hand Outline L 1.mat.meta │ │ │ │ ├── Hand Outline R 0.mat │ │ │ │ ├── Hand Outline R 0.mat.meta │ │ │ │ ├── Hand Outline R 1.mat │ │ │ │ ├── Hand Outline R 1.mat.meta │ │ │ │ ├── Transparent Outline Hand Left Copy.mat │ │ │ │ ├── Transparent Outline Hand Left Copy.mat.meta │ │ │ │ ├── Transparent Outline Hand Right Copy.mat │ │ │ │ └── Transparent Outline Hand Right Copy.mat.meta │ │ │ ├── Outline Sphere.mat │ │ │ ├── Outline Sphere.mat.meta │ │ │ ├── Shaders.meta │ │ │ └── Shaders │ │ │ │ ├── Outline Additive FakeLit Hand.shader │ │ │ │ ├── Outline Additive FakeLit Hand.shader.meta │ │ │ │ ├── Outline Hand CustomThickness.shader │ │ │ │ ├── Outline Hand CustomThickness.shader.meta │ │ │ │ ├── Outline Hand FakeLit.shader │ │ │ │ ├── Outline Hand FakeLit.shader.meta │ │ │ │ ├── Outline Hand.shader │ │ │ │ ├── Outline Hand.shader.meta │ │ │ │ ├── Outline Only Hand.shader │ │ │ │ ├── Outline Only Hand.shader.meta │ │ │ │ ├── Outline Only Opaque.shader │ │ │ │ ├── Outline Only Opaque.shader.meta │ │ │ │ ├── Outline Only.shader │ │ │ │ ├── Outline Only.shader.meta │ │ │ │ ├── Outline Transparent FakeLit Hand.shader │ │ │ │ ├── Outline Transparent FakeLit Hand.shader.meta │ │ │ │ ├── Outline Transparent FakeLit.shader │ │ │ │ ├── Outline Transparent FakeLit.shader.meta │ │ │ │ ├── Outline.shader │ │ │ │ ├── Outline.shader.meta │ │ │ │ ├── Outline_Pass1.shader │ │ │ │ ├── Outline_Pass1.shader.meta │ │ │ │ ├── Outline_Pass2.shader │ │ │ │ ├── Outline_Pass2.shader.meta │ │ │ │ ├── Unlit Outline Hand.shader │ │ │ │ └── Unlit Outline Hand.shader.meta │ │ ├── PortalMaskable.meta │ │ ├── PortalMaskable │ │ │ ├── Basic Portal Maskable.mat │ │ │ ├── Basic Portal Maskable.mat.meta │ │ │ ├── Portal Maskable Texture 0.mat │ │ │ ├── Portal Maskable Texture 0.mat.meta │ │ │ ├── Portal Maskable Texture 1.mat │ │ │ ├── Portal Maskable Texture 1.mat.meta │ │ │ ├── Portal Maskable Texture 2.mat │ │ │ ├── Portal Maskable Texture 2.mat.meta │ │ │ ├── Portal Maskable Texture 3.mat │ │ │ ├── Portal Maskable Texture 3.mat.meta │ │ │ ├── Portal Maskable Texture 4.mat │ │ │ ├── Portal Maskable Texture 4.mat.meta │ │ │ ├── Portal Maskable Texture 5.mat │ │ │ ├── Portal Maskable Texture 5.mat.meta │ │ │ ├── Portal Maskable Texture 6.mat │ │ │ ├── Portal Maskable Texture 6.mat.meta │ │ │ ├── Portal Maskable Texture 7.mat │ │ │ ├── Portal Maskable Texture 7.mat.meta │ │ │ ├── Portal Maskable Texture 8.mat │ │ │ └── Portal Maskable Texture 8.mat.meta │ │ ├── Rim Lighting.meta │ │ ├── Rim Lighting │ │ │ ├── RimLit Additive.shader │ │ │ ├── RimLit Additive.shader.meta │ │ │ ├── Standard RimLit RainbowNormals.shader │ │ │ ├── Standard RimLit RainbowNormals.shader.meta │ │ │ ├── Standard RimLit.shader │ │ │ └── Standard RimLit.shader.meta │ │ ├── Skybox.meta │ │ ├── Skybox │ │ │ ├── Field Trees Cubemap.mat │ │ │ ├── Field Trees Cubemap.mat.meta │ │ │ ├── Shaders.meta │ │ │ ├── Shaders │ │ │ │ ├── HSV Gradient Skybox.shader │ │ │ │ ├── HSV Gradient Skybox.shader.meta │ │ │ │ ├── Simple Color Skybox.shader │ │ │ │ ├── Simple Color Skybox.shader.meta │ │ │ │ ├── Simple Gradient Skybox.shader │ │ │ │ └── Simple Gradient Skybox.shader.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ │ ├── TexturesCom_Pano004_Cubemap.png │ │ │ │ ├── TexturesCom_Pano004_Cubemap.png.meta │ │ │ │ ├── convert_equirect_to_cubemap.py │ │ │ │ └── convert_equirect_to_cubemap.py.meta │ │ ├── UI.meta │ │ ├── UI │ │ │ ├── Skybox Transparency.meta │ │ │ └── Skybox Transparency │ │ │ │ ├── Field Trees Skybox Transparency.mat │ │ │ │ ├── Field Trees Skybox Transparency.mat.meta │ │ │ │ ├── Shaders.meta │ │ │ │ └── Shaders │ │ │ │ ├── SkyboxTransparency.shader │ │ │ │ ├── SkyboxTransparency.shader.meta │ │ │ │ ├── SkyboxTransparencyHiRes.shader │ │ │ │ └── SkyboxTransparencyHiRes.shader.meta │ │ ├── Virtual Materials.meta │ │ └── Virtual Materials │ │ │ ├── Plath.meta │ │ │ └── Plath │ │ │ ├── Example Materials.meta │ │ │ ├── Example Materials │ │ │ ├── Plath Standard Emissive Example 1.mat │ │ │ ├── Plath Standard Emissive Example 1.mat.meta │ │ │ ├── Plath Standard Example 1 ByVertex.mat │ │ │ ├── Plath Standard Example 1 ByVertex.mat.meta │ │ │ ├── Plath Standard Example 1.mat │ │ │ ├── Plath Standard Example 1.mat.meta │ │ │ ├── Plath Standard Example 2 ByVertex.mat │ │ │ ├── Plath Standard Example 2 ByVertex.mat.meta │ │ │ ├── Plath Standard Example 2.mat │ │ │ ├── Plath Standard Example 2.mat.meta │ │ │ ├── Plath Standard Example 3.mat │ │ │ ├── Plath Standard Example 3.mat.meta │ │ │ ├── Plath Standard Example 4.mat │ │ │ ├── Plath Standard Example 4.mat.meta │ │ │ ├── Plath Standard Example 5.mat │ │ │ ├── Plath Standard Example 5.mat.meta │ │ │ ├── Plath Unlit.mat │ │ │ └── Plath Unlit.mat.meta │ │ │ ├── Example Plath Albedo Gradient.asset │ │ │ ├── Example Plath Albedo Gradient.asset.meta │ │ │ ├── Example Plath Emissive Gradient.asset │ │ │ ├── Example Plath Emissive Gradient.asset.meta │ │ │ ├── Example Plath Rainbow Gradient.asset │ │ │ ├── Example Plath Rainbow Gradient.asset.meta │ │ │ ├── Plath Standard ByVertex.shader │ │ │ ├── Plath Standard ByVertex.shader.meta │ │ │ ├── Plath Standard Emissive RimLit Transparent.shader │ │ │ ├── Plath Standard Emissive RimLit Transparent.shader.meta │ │ │ ├── Plath Standard Emissive RimLit.shader │ │ │ ├── Plath Standard Emissive RimLit.shader.meta │ │ │ ├── Plath Standard Emissive.shader │ │ │ ├── Plath Standard Emissive.shader.meta │ │ │ ├── Plath Standard RimLit.shader │ │ │ ├── Plath Standard RimLit.shader.meta │ │ │ ├── Plath Standard.shader │ │ │ ├── Plath Standard.shader.meta │ │ │ ├── Plath Unlit.shader │ │ │ └── Plath Unlit.shader.meta │ ├── MeshGen.meta │ ├── MeshGen │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── DuplicatorGeneratorEditor.cs │ │ │ ├── DuplicatorGeneratorEditor.cs.meta │ │ │ ├── MeshGenEditorBase.cs │ │ │ ├── MeshGenEditorBase.cs.meta │ │ │ ├── MeshGeneratorAssetEditor.cs │ │ │ ├── MeshGeneratorAssetEditor.cs.meta │ │ │ ├── MetaMeshGeneratorEditorBase.cs │ │ │ └── MetaMeshGeneratorEditorBase.cs.meta │ │ ├── Generators.meta │ │ ├── Generators │ │ │ ├── CircleGenerator.cs │ │ │ ├── CircleGenerator.cs.meta │ │ │ ├── CubeFrameGenerator.cs │ │ │ ├── CubeFrameGenerator.cs.meta │ │ │ ├── DuplicatorGenerator.cs │ │ │ ├── DuplicatorGenerator.cs.meta │ │ │ ├── GeneratorExtentions.cs │ │ │ ├── GeneratorExtentions.cs.meta │ │ │ ├── Generators.cs │ │ │ ├── Generators.cs.meta │ │ │ ├── RoundedRectGenerator.cs │ │ │ ├── RoundedRectGenerator.cs.meta │ │ │ ├── Support.meta │ │ │ ├── Support │ │ │ │ ├── CircleSupport.cs │ │ │ │ ├── CircleSupport.cs.meta │ │ │ │ ├── CubeFrameSupport.cs │ │ │ │ ├── CubeFrameSupport.cs.meta │ │ │ │ ├── RoundedRectSupport.cs │ │ │ │ ├── RoundedRectSupport.cs.meta │ │ │ │ ├── TorusSupport.cs │ │ │ │ └── TorusSupport.cs.meta │ │ │ ├── TorusGenerator.cs │ │ │ └── TorusGenerator.cs.meta │ │ ├── MeshGenerator.cs │ │ ├── MeshGenerator.cs.meta │ │ ├── MeshGeneratorAsset.cs │ │ └── MeshGeneratorAsset.cs.meta │ ├── MeshUtilities.meta │ ├── MeshUtilities │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── CubeBuilder.cs │ │ │ └── CubeBuilder.cs.meta │ ├── Meshing.meta │ ├── Meshing │ │ ├── Examples.meta │ │ ├── Examples │ │ │ ├── 1. Runtime Dodecahedron.meta │ │ │ ├── 1. Runtime Dodecahedron │ │ │ │ ├── Runtime Docecahedron.unity │ │ │ │ └── Runtime Docecahedron.unity.meta │ │ │ ├── 2. Cutting Polygons.meta │ │ │ ├── 2. Cutting Polygons │ │ │ │ ├── CutManager.cs │ │ │ │ ├── CutManager.cs.meta │ │ │ │ ├── Cutting Polygons.unity │ │ │ │ ├── Cutting Polygons.unity.meta │ │ │ │ ├── PolygonObject.cs │ │ │ │ └── PolygonObject.cs.meta │ │ │ ├── 3. Cutting Dodecahedra.meta │ │ │ ├── 3. Cutting Dodecahedra │ │ │ │ ├── Cutting Dodecahedra.unity │ │ │ │ ├── Cutting Dodecahedra.unity.meta │ │ │ │ ├── DodecahedronCutManager.cs │ │ │ │ ├── DodecahedronCutManager.cs.meta │ │ │ │ ├── PolyMeshCutGizmoController.cs │ │ │ │ └── PolyMeshCutGizmoController.cs.meta │ │ │ ├── 4. Edge Loops.meta │ │ │ ├── 4. Edge Loops │ │ │ │ ├── Edge Loops.unity │ │ │ │ ├── Edge Loops.unity.meta │ │ │ │ ├── SubtractedDodecahedronExample.cs │ │ │ │ └── SubtractedDodecahedronExample.cs.meta │ │ │ ├── Common Assets.meta │ │ │ └── Common Assets │ │ │ │ ├── DodecahedronExample.cs │ │ │ │ ├── DodecahedronExample.cs.meta │ │ │ │ ├── Meshing Example Material A.mat │ │ │ │ ├── Meshing Example Material A.mat.meta │ │ │ │ ├── Meshing Example Material B.mat │ │ │ │ └── Meshing Example Material B.mat.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── Edge.cs │ │ │ ├── Edge.cs.meta │ │ │ ├── IPolyMesher.cs │ │ │ ├── IPolyMesher.cs.meta │ │ │ ├── MonoBehaviours.meta │ │ │ ├── MonoBehaviours │ │ │ ├── KeyedPolyMeshObject.cs │ │ │ ├── KeyedPolyMeshObject.cs.meta │ │ │ ├── PolyMeshObject.cs │ │ │ ├── PolyMeshObject.cs.meta │ │ │ ├── PolyMeshObjectEditor.cs │ │ │ └── PolyMeshObjectEditor.cs.meta │ │ │ ├── PolyMath.cs │ │ │ ├── PolyMath.cs.meta │ │ │ ├── PolyMesh.cs │ │ │ ├── PolyMesh.cs.meta │ │ │ ├── Polygon.cs │ │ │ ├── Polygon.cs.meta │ │ │ ├── Primitives.meta │ │ │ ├── Primitives │ │ │ ├── Dodecahedron.cs │ │ │ └── Dodecahedron.cs.meta │ │ │ ├── Splines.meta │ │ │ ├── Splines │ │ │ ├── SimpleSplineMeshGenerator.cs │ │ │ ├── SimpleSplineMeshGenerator.cs.meta │ │ │ ├── SplineMeshing.cs │ │ │ └── SplineMeshing.cs.meta │ │ │ ├── Triangle.cs │ │ │ └── Triangle.cs.meta │ ├── PlanarReflections.meta │ ├── PlanarReflections │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── DepthToAlpha.mat │ │ │ ├── DepthToAlpha.mat.meta │ │ │ ├── Reflection.mat │ │ │ └── Reflection.mat.meta │ │ ├── Scenes.meta │ │ ├── Scenes │ │ │ ├── TestScene.unity │ │ │ └── TestScene.unity.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── PlanarReflections.cs │ │ │ ├── PlanarReflections.cs.meta │ │ │ ├── ReflectionSettings.cs │ │ │ └── ReflectionSettings.cs.meta │ │ ├── Shaders.meta │ │ └── Shaders │ │ │ ├── 4TapSample.shader │ │ │ ├── 4TapSample.shader.meta │ │ │ ├── DepthToAlpha.shader │ │ │ ├── DepthToAlpha.shader.meta │ │ │ ├── Reflection.shader │ │ │ └── Reflection.shader.meta │ ├── Portals.meta │ ├── Portals │ │ ├── Resources.meta │ │ ├── Resources │ │ │ ├── Shaders.meta │ │ │ └── Shaders │ │ │ │ ├── StencilMask.shader │ │ │ │ ├── StencilMask.shader.meta │ │ │ │ ├── ZBlock.shader │ │ │ │ └── ZBlock.shader.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── Portal.cs │ │ │ ├── Portal.cs.meta │ │ │ ├── PortalManager.cs │ │ │ ├── PortalManager.cs.meta │ │ │ ├── PortalMasked.cs │ │ │ └── PortalMasked.cs.meta │ │ ├── Shaders.meta │ │ └── Shaders │ │ │ ├── ParticlesAdditive.shader │ │ │ ├── ParticlesAdditive.shader.meta │ │ │ ├── Standard.shader │ │ │ ├── Standard.shader.meta │ │ │ ├── StandardFade.shader │ │ │ ├── StandardFade.shader.meta │ │ │ ├── StandardTransparent.shader │ │ │ ├── StandardTransparent.shader.meta │ │ │ ├── Unlit.shader │ │ │ └── Unlit.shader.meta │ ├── PropertyPanel.meta │ ├── PropertyPanel │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── PropertyPanelEditor.cs │ │ │ └── PropertyPanelEditor.cs.meta │ │ ├── ExampleScene.meta │ │ ├── ExampleScene │ │ │ ├── Example.unity │ │ │ ├── Example.unity.meta │ │ │ ├── Floor.mat │ │ │ ├── Floor.mat.meta │ │ │ ├── Pillar.mat │ │ │ ├── Pillar.mat.meta │ │ │ ├── Topper.mat │ │ │ └── Topper.mat.meta │ │ ├── PropertyPanel.cs │ │ └── PropertyPanel.cs.meta │ ├── Pulsator.meta │ ├── Pulsator │ │ ├── Example.meta │ │ ├── Example │ │ │ ├── Pulsator Example.unity │ │ │ ├── Pulsator Example.unity.meta │ │ │ ├── PulsatorControlTest.cs │ │ │ ├── PulsatorControlTest.cs.meta │ │ │ ├── ScalePulsatorBehaviour.cs │ │ │ └── ScalePulsatorBehaviour.cs.meta │ │ ├── Pulsator.cs │ │ ├── Pulsator.cs.meta │ │ ├── PulsatorRunner.cs │ │ └── PulsatorRunner.cs.meta │ ├── ScreenSpaceDistanceField.meta │ ├── ScreenSpaceDistanceField │ │ ├── Example.meta │ │ ├── Example │ │ │ ├── DistanceCompositeEffect.shader │ │ │ ├── DistanceCompositeEffect.shader.meta │ │ │ ├── DistanceCompositeMat.mat │ │ │ ├── DistanceCompositeMat.mat.meta │ │ │ ├── ScreenSpaceDistanceFieldExample.cs │ │ │ ├── ScreenSpaceDistanceFieldExample.cs.meta │ │ │ ├── TestScene.unity │ │ │ └── TestScene.unity.meta │ │ ├── ScreenSpaceDistanceField.cs │ │ ├── ScreenSpaceDistanceField.cs.meta │ │ ├── ScreenSpaceDistanceField.shader │ │ └── ScreenSpaceDistanceField.shader.meta │ ├── SequenceProviders.meta │ ├── SequenceProviders │ │ ├── ChildSequenceProvider.cs │ │ ├── ChildSequenceProvider.cs.meta │ │ ├── GameObjectSequenceProvider.cs │ │ ├── GameObjectSequenceProvider.cs.meta │ │ ├── IComponentSequenceProvider.cs │ │ ├── IComponentSequenceProvider.cs.meta │ │ ├── IGameObjectSequenceProvider.cs │ │ └── IGameObjectSequenceProvider.cs.meta │ ├── TextureRamp.meta │ ├── TextureRamp │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── TextureRampAssetEditor.cs │ │ │ └── TextureRampAssetEditor.cs.meta │ │ ├── TextureRampAsset.cs │ │ └── TextureRampAsset.cs.meta │ ├── TodoUMward.meta │ ├── TodoUMward │ │ ├── DebugPing.cs │ │ ├── DebugPing.cs.meta │ │ ├── DuplicatorHelper.cs │ │ ├── DuplicatorHelper.cs.meta │ │ ├── Hand Utils.meta │ │ ├── Hand Utils │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── FollowHandPointEditor.cs │ │ │ │ └── FollowHandPointEditor.cs.meta │ │ │ ├── FollowHandPoint.cs │ │ │ ├── FollowHandPoint.cs.meta │ │ │ ├── HandRayStream.cs │ │ │ └── HandRayStream.cs.meta │ │ ├── LiveUI.meta │ │ ├── LiveUI │ │ │ ├── Examples.meta │ │ │ ├── Examples │ │ │ │ ├── LiveUI Test Scene.unity │ │ │ │ └── LiveUI Test Scene.unity.meta │ │ │ ├── LiveUIBrowser.cs │ │ │ ├── LiveUIBrowser.cs.meta │ │ │ ├── LiveUIBrowserGesture.cs │ │ │ └── LiveUIBrowserGesture.cs.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── Passthrough.meta │ │ │ └── Passthrough │ │ │ │ ├── Background.mat │ │ │ │ ├── Background.mat.meta │ │ │ │ ├── Foreground.mat │ │ │ │ ├── Foreground.mat.meta │ │ │ │ ├── ThresholdOverlay.mat │ │ │ │ └── ThresholdOverlay.mat.meta │ │ ├── NewUtils.cs │ │ ├── NewUtils.cs.meta │ │ ├── PeriodicBehaviour.cs │ │ ├── PeriodicBehaviour.cs.meta │ │ ├── RuntimeTransformGizmo.cs │ │ ├── RuntimeTransformGizmo.cs.meta │ │ ├── Shader Hand Data.meta │ │ ├── Shader Hand Data │ │ │ ├── Resources.meta │ │ │ ├── Resources │ │ │ │ ├── HandData.cginc │ │ │ │ └── HandData.cginc.meta │ │ │ ├── ShaderUniformHandSupport.cs │ │ │ └── ShaderUniformHandSupport.cs.meta │ │ ├── Streams.meta │ │ ├── Streams │ │ │ ├── Abstract.meta │ │ │ ├── Abstract │ │ │ │ ├── StreamSkippingFilter.cs │ │ │ │ └── StreamSkippingFilter.cs.meta │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── StreamConnectorEditor.cs │ │ │ │ └── StreamConnectorEditor.cs.meta │ │ │ ├── IStream.cs │ │ │ ├── IStream.cs.meta │ │ │ ├── IStreamReceiver.cs │ │ │ ├── IStreamReceiver.cs.meta │ │ │ ├── PoseStreams.meta │ │ │ ├── PoseStreams │ │ │ │ ├── ChildrenPoseStream.cs │ │ │ │ ├── ChildrenPoseStream.cs.meta │ │ │ │ ├── DeadzonePoseFilter.cs │ │ │ │ ├── DeadzonePoseFilter.cs.meta │ │ │ │ ├── DeltaPoseFilter.cs │ │ │ │ ├── DeltaPoseFilter.cs.meta │ │ │ │ ├── LineRendererPoseReceiver.cs │ │ │ │ ├── LineRendererPoseReceiver.cs.meta │ │ │ │ ├── PoseStreamBuffer.cs │ │ │ │ ├── PoseStreamBuffer.cs.meta │ │ │ │ ├── PoseStreamCatmullRomFilter.cs │ │ │ │ ├── PoseStreamCatmullRomFilter.cs.meta │ │ │ │ ├── PoseStreamConnector.cs │ │ │ │ ├── PoseStreamConnector.cs.meta │ │ │ │ ├── PoseStreamIntersectFilter.cs │ │ │ │ ├── PoseStreamIntersectFilter.cs.meta │ │ │ │ ├── PoseStreamMovingAverageFilter.cs │ │ │ │ ├── PoseStreamMovingAverageFilter.cs.meta │ │ │ │ ├── PoseStreamRibbonFlightFilter.cs │ │ │ │ ├── PoseStreamRibbonFlightFilter.cs.meta │ │ │ │ ├── PoseStreamSkippingFilter.cs │ │ │ │ ├── PoseStreamSkippingFilter.cs.meta │ │ │ │ ├── PoseStreamTransformFollower.cs │ │ │ │ ├── PoseStreamTransformFollower.cs.meta │ │ │ │ ├── RigidbodyPoseReceiver.cs │ │ │ │ ├── RigidbodyPoseReceiver.cs.meta │ │ │ │ ├── TransformPoseStream.cs │ │ │ │ └── TransformPoseStream.cs.meta │ │ │ ├── RayStreams.meta │ │ │ ├── RayStreams │ │ │ │ ├── RayStreamConnector.cs │ │ │ │ └── RayStreamConnector.cs.meta │ │ │ ├── StreamConnector.cs │ │ │ ├── StreamConnector.cs.meta │ │ │ ├── Vector3Streams.meta │ │ │ └── Vector3Streams │ │ │ │ ├── DeadzoneVector3Filter.cs │ │ │ │ ├── DeadzoneVector3Filter.cs.meta │ │ │ │ ├── DeltaVector3Filter.cs │ │ │ │ ├── DeltaVector3Filter.cs.meta │ │ │ │ ├── Vector3StreamConnector.cs │ │ │ │ └── Vector3StreamConnector.cs.meta │ │ ├── Switches.meta │ │ └── Switches │ │ │ ├── ChildrenSwitch.cs │ │ │ ├── ChildrenSwitch.cs.meta │ │ │ ├── ColorTweenSwitch.cs │ │ │ ├── ColorTweenSwitch.cs.meta │ │ │ ├── CurvatureSwitch.cs │ │ │ ├── CurvatureSwitch.cs.meta │ │ │ ├── FloatStreamSwitch.cs │ │ │ ├── FloatStreamSwitch.cs.meta │ │ │ ├── Internal.meta │ │ │ ├── Internal │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── ObjectSwitchEditor.cs │ │ │ │ ├── ObjectSwitchEditor.cs.meta │ │ │ │ ├── PropertySwitchEditor.cs │ │ │ │ ├── PropertySwitchEditor.cs.meta │ │ │ │ ├── ScaleSwitchEditor.cs │ │ │ │ ├── ScaleSwitchEditor.cs.meta │ │ │ │ ├── SwitchEditorBase.cs │ │ │ │ ├── SwitchEditorBase.cs.meta │ │ │ │ ├── TweenSwitchEditor.cs │ │ │ │ └── TweenSwitchEditor.cs.meta │ │ │ ├── IPropertySwitch.cs │ │ │ ├── IPropertySwitch.cs.meta │ │ │ ├── TweenSwitch.cs │ │ │ ├── TweenSwitch.cs.meta │ │ │ ├── Updater.cs │ │ │ └── Updater.cs.meta │ │ │ ├── ObjectSwitch.cs │ │ │ ├── ObjectSwitch.cs.meta │ │ │ ├── PropertySwitch.cs │ │ │ ├── PropertySwitch.cs.meta │ │ │ ├── RotationSwitch.cs │ │ │ ├── RotationSwitch.cs.meta │ │ │ ├── ScaleSwitch.cs │ │ │ ├── ScaleSwitch.cs.meta │ │ │ ├── SequenceSwitch.cs │ │ │ ├── SequenceSwitch.cs.meta │ │ │ ├── SwitchTrees.meta │ │ │ ├── SwitchTrees │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── SwitchTreeDrawer.cs │ │ │ │ └── SwitchTreeDrawer.cs.meta │ │ │ ├── SwitchTree.cs │ │ │ ├── SwitchTree.cs.meta │ │ │ ├── SwitchTreeController.cs │ │ │ └── SwitchTreeController.cs.meta │ │ │ ├── TranslationSwitch.cs │ │ │ └── TranslationSwitch.cs.meta │ ├── TrueVolumetrics.meta │ ├── TrueVolumetrics │ │ ├── Experimental Meshes.meta │ │ ├── Experimental Meshes │ │ │ ├── MedPoly_Hand_Mesh_Left.fbx │ │ │ ├── MedPoly_Hand_Mesh_Left.fbx.meta │ │ │ ├── MedPoly_Hand_Mesh_Left.prefab │ │ │ ├── MedPoly_Hand_Mesh_Left.prefab.meta │ │ │ ├── MedPoly_Hand_Mesh_Right.fbx │ │ │ ├── MedPoly_Hand_Mesh_Right.fbx.meta │ │ │ ├── MedPoly_Hand_Mesh_Right.prefab │ │ │ ├── MedPoly_Hand_Mesh_Right.prefab.meta │ │ │ ├── MedPoly_Hand_Mesh_Skeleton.fbx │ │ │ └── MedPoly_Hand_Mesh_Skeleton.fbx.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── OutputVolumeInfo_Generic.mat │ │ │ ├── OutputVolumeInfo_Generic.mat.meta │ │ │ ├── OutputVolumeInfo_LeftHand.mat │ │ │ ├── OutputVolumeInfo_LeftHand.mat.meta │ │ │ ├── OutputVolumeInfo_RightHand.mat │ │ │ ├── OutputVolumeInfo_RightHand.mat.meta │ │ │ ├── VolumetricBlend.mat │ │ │ └── VolumetricBlend.mat.meta │ │ ├── MedPoly Volumetric Hand Left.prefab │ │ ├── MedPoly Volumetric Hand Left.prefab.meta │ │ ├── MedPoly Volumetric Hand Right.prefab │ │ ├── MedPoly Volumetric Hand Right.prefab.meta │ │ ├── README.md │ │ ├── README.md.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── ClipVolumeColorWithDepth.shader │ │ │ ├── ClipVolumeColorWithDepth.shader.meta │ │ │ ├── OutputVolumeInfo.shader │ │ │ ├── OutputVolumeInfo.shader.meta │ │ │ ├── OutputVolumeInfo_LateLatched.shader │ │ │ ├── OutputVolumeInfo_LateLatched.shader.meta │ │ │ ├── VolumetricBlend.shader │ │ │ └── VolumetricBlend.shader.meta │ │ ├── TrueVolumetricHandEnableDisable.cs │ │ ├── TrueVolumetricHandEnableDisable.cs.meta │ │ ├── TrueVolumetricRenderer.cs │ │ ├── TrueVolumetricRenderer.cs.meta │ │ ├── TrueVolumetrics Test Scene.unity │ │ ├── TrueVolumetrics Test Scene.unity.meta │ │ ├── UpdateSkinnedMeshOnly.cs │ │ └── UpdateSkinnedMeshOnly.cs.meta │ ├── VoxelBinnedParticles.meta │ ├── VoxelBinnedParticles │ │ ├── Example.meta │ │ ├── Example │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── Cylinder.mat │ │ │ │ ├── Cylinder.mat.meta │ │ │ │ ├── Floor.mat │ │ │ │ └── Floor.mat.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ │ ├── LowResIcosphere.asset │ │ │ │ ├── LowResIcosphere.asset.meta │ │ │ │ ├── LowestResIcosphere.asset │ │ │ │ ├── LowestResIcosphere.asset.meta │ │ │ │ ├── SimulationPoolMesh.blend │ │ │ │ └── SimulationPoolMesh.blend.meta │ │ │ ├── Scripts.meta │ │ │ ├── Scripts │ │ │ │ ├── VoxelBinnedParticlesExample.cs │ │ │ │ └── VoxelBinnedParticlesExample.cs.meta │ │ │ ├── Shaders.meta │ │ │ ├── Shaders │ │ │ │ ├── ParticleData.cginc │ │ │ │ ├── ParticleData.cginc.meta │ │ │ │ ├── VoxelBinnedParticleDisplayExample.shader │ │ │ │ └── VoxelBinnedParticleDisplayExample.shader.meta │ │ │ ├── Voxel Binned Particles Example.unity │ │ │ └── Voxel Binned Particles Example.unity.meta │ │ ├── VoxelBinnedParticleSimulation.compute │ │ └── VoxelBinnedParticleSimulation.compute.meta │ ├── Work-In-Progress.meta │ └── Work-In-Progress │ │ ├── Intention.meta │ │ ├── Intention │ │ ├── UserIntent.cs │ │ └── UserIntent.cs.meta │ │ ├── LemurUI.meta │ │ ├── LemurUI │ │ ├── Drivers.meta │ │ ├── Drivers │ │ │ ├── LabelTextMeshDriver.cs │ │ │ └── LabelTextMeshDriver.cs.meta │ │ ├── Examples.meta │ │ ├── Examples │ │ │ ├── LemurTest.cs │ │ │ ├── LemurTest.cs.meta │ │ │ ├── TestScene.unity │ │ │ ├── TestScene.unity.meta │ │ │ ├── searchUIexample.rst │ │ │ ├── searchUIexample.rst.meta │ │ │ ├── snippet1.txt │ │ │ └── snippet1.txt.meta │ │ ├── Internal.meta │ │ ├── Internal │ │ │ ├── DrivenGameObject.cs │ │ │ ├── DrivenGameObject.cs.meta │ │ │ ├── DrivenGameObjectPool.cs │ │ │ ├── DrivenGameObjectPool.cs.meta │ │ │ ├── GameObjectDriver.cs │ │ │ ├── GameObjectDriver.cs.meta │ │ │ ├── LemurUIElement.cs │ │ │ └── LemurUIElement.cs.meta │ │ ├── Label.cs │ │ ├── Label.cs.meta │ │ ├── Lemur.cs │ │ ├── Lemur.cs.meta │ │ ├── Style.cs │ │ └── Style.cs.meta │ │ ├── Ucon.meta │ │ └── Ucon │ │ ├── Bang.cs │ │ ├── Bang.cs.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── UconChannelDrawer.cs │ │ ├── UconChannelDrawer.cs.meta │ │ ├── UconGraphWindow.cs │ │ └── UconGraphWindow.cs.meta │ │ ├── MonoBehaviours.meta │ │ ├── MonoBehaviours │ │ ├── UconBangReceiver.cs │ │ ├── UconBangReceiver.cs.meta │ │ ├── UconTestBehaviour.cs │ │ └── UconTestBehaviour.cs.meta │ │ ├── Ucon.cs │ │ ├── Ucon.cs.meta │ │ ├── UconAnalysis.cs │ │ ├── UconAnalysis.cs.meta │ │ ├── UconChannel.cs │ │ ├── UconChannel.cs.meta │ │ ├── UconChannelAttribute.cs │ │ └── UconChannelAttribute.cs.meta ├── Plugins.meta └── Plugins │ ├── LeapMotion.meta │ └── LeapMotion │ ├── Core.meta │ ├── Core │ ├── Dependencies.txt │ ├── Dependencies.txt.meta │ ├── Editor.meta │ ├── Editor │ │ ├── CorePreferences.cs │ │ ├── CorePreferences.cs.meta │ │ ├── CustomEditorBase.cs │ │ ├── CustomEditorBase.cs.meta │ │ ├── CustomPropertyDrawerBase.cs │ │ ├── CustomPropertyDrawerBase.cs.meta │ │ ├── EmptyFolderUtility.cs │ │ ├── EmptyFolderUtility.cs.meta │ │ ├── LeapImageRetrieverEditor.cs │ │ ├── LeapImageRetrieverEditor.cs.meta │ │ ├── LeapServiceProviderEditor.cs │ │ ├── LeapServiceProviderEditor.cs.meta │ │ ├── LeapXRServiceProviderEditor.cs │ │ └── LeapXRServiceProviderEditor.cs.meta │ ├── EditorResources.meta │ ├── EditorResources │ │ ├── HandTex.png │ │ ├── HandTex.png.meta │ │ ├── LM_Logo_Black.png │ │ ├── LM_Logo_Black.png.meta │ │ ├── LM_Logo_White.png │ │ ├── LM_Logo_White.png.meta │ │ ├── LeapServiceProvider_ScriptIcon.png │ │ ├── LeapServiceProvider_ScriptIcon.png.meta │ │ ├── LeapXRServiceProvider_ScriptIcon.png │ │ └── LeapXRServiceProvider_ScriptIcon.png.meta │ ├── Examples.meta │ ├── Examples │ │ ├── Attachment Hands (VR).unity │ │ ├── Attachment Hands (VR).unity.meta │ │ ├── Capsule Hands (Desktop).unity │ │ ├── Capsule Hands (Desktop).unity.meta │ │ ├── Capsule Hands (VR - Infrared Viewer).unity │ │ ├── Capsule Hands (VR - Infrared Viewer).unity.meta │ │ ├── Capsule Hands (VR).unity │ │ ├── Capsule Hands (VR).unity.meta │ │ ├── Example Assets.meta │ │ ├── Example Assets │ │ │ ├── Attachment Hands Example Blue.mat │ │ │ ├── Attachment Hands Example Blue.mat.meta │ │ │ ├── Attachment Hands Example Green.mat │ │ │ ├── Attachment Hands Example Green.mat.meta │ │ │ ├── Attachment Hands Example Red.mat │ │ │ ├── Attachment Hands Example Red.mat.meta │ │ │ ├── Attachment Hands Example Transform Prefab.prefab │ │ │ ├── Attachment Hands Example Transform Prefab.prefab.meta │ │ │ ├── Example Ground Material.mat │ │ │ ├── Example Ground Material.mat.meta │ │ │ ├── Example Ground Object.prefab │ │ │ ├── Example Ground Object.prefab.meta │ │ │ ├── InertiaPostProcessProvider.cs │ │ │ ├── InertiaPostProcessProvider.cs.meta │ │ │ ├── ProjectionPostProcessProvider.cs │ │ │ └── ProjectionPostProcessProvider.cs.meta │ │ ├── Hand Post-Processes (VR).unity │ │ ├── Hand Post-Processes (VR).unity.meta │ │ ├── Rigged Hands (VR - Infrared Viewer).unity │ │ ├── Rigged Hands (VR - Infrared Viewer).unity.meta │ │ ├── Rigged Hands (VR).unity │ │ └── Rigged Hands (VR).unity.meta │ ├── Materials.meta │ ├── Materials │ │ ├── AlphaToWhite.mat │ │ ├── AlphaToWhite.mat.meta │ │ ├── Passthrough.meta │ │ └── Passthrough │ │ │ ├── Background.mat │ │ │ ├── Background.mat.meta │ │ │ ├── Foreground.mat │ │ │ ├── Foreground.mat.meta │ │ │ ├── ThresholdOverlay.mat │ │ │ └── ThresholdOverlay.mat.meta │ ├── Models.meta │ ├── Models │ │ ├── Dodecahedron.fbx │ │ ├── Dodecahedron.fbx.meta │ │ ├── LoPoly_Rigged_Hand_Left.fbx │ │ ├── LoPoly_Rigged_Hand_Left.fbx.meta │ │ ├── LoPoly_Rigged_Hand_Right.fbx │ │ ├── LoPoly_Rigged_Hand_Right.fbx.meta │ │ ├── LoPoly_Rigged_Hands_Skeleton.fbx │ │ ├── LoPoly_Rigged_Hands_Skeleton.fbx.meta │ │ ├── LowPolySphere.fbx │ │ ├── LowPolySphere.fbx.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── Lamb_LoPolyHand.mat │ │ │ ├── Lamb_LoPolyHand.mat.meta │ │ │ ├── LeftHand.mat │ │ │ ├── LeftHand.mat.meta │ │ │ ├── RightHand.mat │ │ │ └── RightHand.mat.meta │ │ ├── MediumPolySphere.fbx │ │ └── MediumPolySphere.fbx.meta │ ├── Package.asset │ ├── Package.asset.meta │ ├── Plugins.meta │ ├── Plugins │ │ ├── LeapCSharp.meta │ │ ├── LeapCSharp │ │ │ ├── Arm.cs │ │ │ ├── Arm.cs.meta │ │ │ ├── Bone.cs │ │ │ ├── Bone.cs.meta │ │ │ ├── CSharpExtensions.cs │ │ │ ├── CSharpExtensions.cs.meta │ │ │ ├── CircularObjectBuffer.cs │ │ │ ├── CircularObjectBuffer.cs.meta │ │ │ ├── Config.cs │ │ │ ├── Config.cs.meta │ │ │ ├── Connection.cs │ │ │ ├── Connection.cs.meta │ │ │ ├── Controller.cs │ │ │ ├── Controller.cs.meta │ │ │ ├── CopyFromLeapCExtensions.cs │ │ │ ├── CopyFromLeapCExtensions.cs.meta │ │ │ ├── CopyFromOtherExtensions.cs │ │ │ ├── CopyFromOtherExtensions.cs.meta │ │ │ ├── Device.cs │ │ │ ├── Device.cs.meta │ │ │ ├── DeviceList.cs │ │ │ ├── DeviceList.cs.meta │ │ │ ├── DistortionData.cs │ │ │ ├── DistortionData.cs.meta │ │ │ ├── Events.cs │ │ │ ├── Events.cs.meta │ │ │ ├── FailedDevice.cs │ │ │ ├── FailedDevice.cs.meta │ │ │ ├── FailedDeviceList.cs │ │ │ ├── FailedDeviceList.cs.meta │ │ │ ├── Finger.cs │ │ │ ├── Finger.cs.meta │ │ │ ├── Frame.cs │ │ │ ├── Frame.cs.meta │ │ │ ├── Hand.cs │ │ │ ├── Hand.cs.meta │ │ │ ├── IController.cs │ │ │ ├── IController.cs.meta │ │ │ ├── Image.cs │ │ │ ├── Image.cs.meta │ │ │ ├── ImageData.cs │ │ │ ├── ImageData.cs.meta │ │ │ ├── LeapC.cs │ │ │ ├── LeapC.cs.meta │ │ │ ├── LeapQuaternion.cs │ │ │ ├── LeapQuaternion.cs.meta │ │ │ ├── LeapTransform.cs │ │ │ ├── LeapTransform.cs.meta │ │ │ ├── Logger.cs │ │ │ ├── Logger.cs.meta │ │ │ ├── Matrix.cs │ │ │ ├── Matrix.cs.meta │ │ │ ├── MemoryManager.cs │ │ │ ├── MemoryManager.cs.meta │ │ │ ├── MessageSeverity.cs │ │ │ ├── MessageSeverity.cs.meta │ │ │ ├── PointMapping.cs │ │ │ ├── PointMapping.cs.meta │ │ │ ├── StructMarshal.cs │ │ │ ├── StructMarshal.cs.meta │ │ │ ├── TransformExtensions.cs │ │ │ ├── TransformExtensions.cs.meta │ │ │ ├── Vector.cs │ │ │ └── Vector.cs.meta │ │ ├── x86.meta │ │ ├── x86 │ │ │ ├── .gitignore │ │ │ ├── LeapC.dll │ │ │ └── LeapC.dll.meta │ │ ├── x86_64.meta │ │ └── x86_64 │ │ │ ├── .gitignore │ │ │ ├── LeapC.dll │ │ │ └── LeapC.dll.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Attachment Hands.prefab │ │ ├── Attachment Hands.prefab.meta │ │ ├── HandModelsNonHuman.meta │ │ ├── HandModelsNonHuman │ │ │ ├── Capsule Hand Left.prefab │ │ │ ├── Capsule Hand Left.prefab.meta │ │ │ ├── Capsule Hand Right.prefab │ │ │ ├── Capsule Hand Right.prefab.meta │ │ │ ├── DebugHand.prefab │ │ │ ├── DebugHand.prefab.meta │ │ │ ├── LoPoly Rigged Hand Left.prefab │ │ │ ├── LoPoly Rigged Hand Left.prefab.meta │ │ │ ├── LoPoly Rigged Hand Right.prefab │ │ │ └── LoPoly Rigged Hand Right.prefab.meta │ │ ├── HandModelsPhysical.meta │ │ ├── HandModelsPhysical │ │ │ ├── RigidFullHand.prefab │ │ │ ├── RigidFullHand.prefab.meta │ │ │ ├── RigidHand.prefab │ │ │ ├── RigidHand.prefab.meta │ │ │ ├── RigidRoundHand.prefab │ │ │ ├── RigidRoundHand.prefab.meta │ │ │ ├── RigidRoundHand_L.prefab │ │ │ ├── RigidRoundHand_L.prefab.meta │ │ │ ├── RigidRoundHand_R.prefab │ │ │ ├── RigidRoundHand_R.prefab.meta │ │ │ ├── ThickRigidHand.prefab │ │ │ └── ThickRigidHand.prefab.meta │ │ ├── Leap Rig.prefab │ │ ├── Leap Rig.prefab.meta │ │ ├── LeapHandController.prefab │ │ ├── LeapHandController.prefab.meta │ │ ├── Misc.meta │ │ └── Misc │ │ │ ├── FpsLabel.prefab │ │ │ └── FpsLabel.prefab.meta │ ├── README_BEFORE_UPDATING.txt │ ├── README_BEFORE_UPDATING.txt.meta │ ├── Resources.meta │ ├── Resources │ │ ├── LeapCG.cginc │ │ └── LeapCG.cginc.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── Algorithms.meta │ │ ├── Algorithms │ │ │ ├── SlidingMax.cs │ │ │ ├── SlidingMax.cs.meta │ │ │ ├── SmoothedFloat.cs │ │ │ ├── SmoothedFloat.cs.meta │ │ │ ├── SmoothedQuaternion.cs │ │ │ ├── SmoothedQuaternion.cs.meta │ │ │ ├── SmoothedVector3.cs │ │ │ └── SmoothedVector3.cs.meta │ │ ├── Animation.meta │ │ ├── Animation │ │ │ ├── CubicHermiteSpline.meta │ │ │ ├── CubicHermiteSpline │ │ │ │ ├── HermiteSpline.cs │ │ │ │ ├── HermiteSpline.cs.meta │ │ │ │ ├── HermiteSpline2.cs │ │ │ │ ├── HermiteSpline2.cs.meta │ │ │ │ ├── HermiteSpline3.cs │ │ │ │ └── HermiteSpline3.cs.meta │ │ │ ├── Ease.cs │ │ │ ├── Ease.cs.meta │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── TransformTweenBehaviourEditor.cs │ │ │ │ └── TransformTweenBehaviourEditor.cs.meta │ │ │ ├── IValueProxy.cs │ │ │ ├── IValueProxy.cs.meta │ │ │ ├── TransformTweenBehaviour.cs │ │ │ ├── TransformTweenBehaviour.cs.meta │ │ │ ├── Tween.meta │ │ │ └── Tween │ │ │ │ ├── Editor.meta │ │ │ │ ├── Editor │ │ │ │ ├── Tests.meta │ │ │ │ └── Tests │ │ │ │ │ ├── TweenTests.cs │ │ │ │ │ └── TweenTests.cs.meta │ │ │ │ ├── Enums.cs │ │ │ │ ├── Enums.cs.meta │ │ │ │ ├── IInterpolator.cs │ │ │ │ ├── IInterpolator.cs.meta │ │ │ │ ├── Internal.meta │ │ │ │ ├── Internal │ │ │ │ ├── Interpolators.meta │ │ │ │ ├── Interpolators │ │ │ │ │ ├── InterpolatorBases.cs │ │ │ │ │ ├── InterpolatorBases.cs.meta │ │ │ │ │ ├── MaterialInterpolators.cs │ │ │ │ │ ├── MaterialInterpolators.cs.meta │ │ │ │ │ ├── TransformInterpolators.cs │ │ │ │ │ ├── TransformInterpolators.cs.meta │ │ │ │ │ ├── ValueInterpolators.cs │ │ │ │ │ └── ValueInterpolators.cs.meta │ │ │ │ ├── TweenInstance.cs │ │ │ │ ├── TweenInstance.cs.meta │ │ │ │ ├── TweenRunner.cs │ │ │ │ └── TweenRunner.cs.meta │ │ │ │ ├── Tween.cs │ │ │ │ └── Tween.cs.meta │ │ ├── Attachments.meta │ │ ├── Attachments │ │ │ ├── AttachmentHand.cs │ │ │ ├── AttachmentHand.cs.meta │ │ │ ├── AttachmentHandEnableDisable.cs │ │ │ ├── AttachmentHandEnableDisable.cs.meta │ │ │ ├── AttachmentHands.cs │ │ │ ├── AttachmentHands.cs.meta │ │ │ ├── AttachmentPointBehaviour.cs │ │ │ ├── AttachmentPointBehaviour.cs.meta │ │ │ ├── AttachmentPointFlags.cs │ │ │ ├── AttachmentPointFlags.cs.meta │ │ │ ├── Editor.meta │ │ │ └── Editor │ │ │ │ ├── AttachmentHandsEditor.cs │ │ │ │ └── AttachmentHandsEditor.cs.meta │ │ ├── Attributes.meta │ │ ├── Attributes │ │ │ ├── AutoFind.cs │ │ │ ├── AutoFind.cs.meta │ │ │ ├── CombinablePropertyAttribute.cs │ │ │ ├── CombinablePropertyAttribute.cs.meta │ │ │ ├── CurveBounds.cs │ │ │ ├── CurveBounds.cs.meta │ │ │ ├── Disable.cs │ │ │ ├── Disable.cs.meta │ │ │ ├── DisableIf.cs │ │ │ ├── DisableIf.cs.meta │ │ │ ├── EditTimeOnly.cs │ │ │ ├── EditTimeOnly.cs.meta │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── CombinablePropertyDrawer.cs │ │ │ │ └── CombinablePropertyDrawer.cs.meta │ │ │ ├── EditorGUIPanel.cs │ │ │ ├── EditorGUIPanel.cs.meta │ │ │ ├── EnumFlags.cs │ │ │ ├── EnumFlags.cs.meta │ │ │ ├── FileChooser.cs │ │ │ ├── FileChooser.cs.meta │ │ │ ├── ImplementsInterface.cs │ │ │ ├── ImplementsInterface.cs.meta │ │ │ ├── ImplementsTypeNameDropdown.cs │ │ │ ├── ImplementsTypeNameDropdown.cs.meta │ │ │ ├── Incrementable.cs │ │ │ ├── Incrementable.cs.meta │ │ │ ├── InspectorName.cs │ │ │ ├── InspectorName.cs.meta │ │ │ ├── MaxValue.cs │ │ │ ├── MaxValue.cs.meta │ │ │ ├── MinMax.cs │ │ │ ├── MinMax.cs.meta │ │ │ ├── MinValue.cs │ │ │ ├── MinValue.cs.meta │ │ │ ├── OnEditorChange.cs │ │ │ ├── OnEditorChange.cs.meta │ │ │ ├── QuickButton.cs │ │ │ ├── QuickButton.cs.meta │ │ │ ├── RunTimeOnly.cs │ │ │ ├── RunTimeOnly.cs.meta │ │ │ ├── Units.cs │ │ │ └── Units.cs.meta │ │ ├── DataStructures.meta │ │ ├── DataStructures │ │ │ ├── AssetFolder.cs │ │ │ ├── AssetFolder.cs.meta │ │ │ ├── DelayBuffer.cs │ │ │ ├── DelayBuffer.cs.meta │ │ │ ├── DeltaBuffer.cs │ │ │ ├── DeltaBuffer.cs.meta │ │ │ ├── Deque.cs │ │ │ ├── Deque.cs.meta │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── AssetFolderPropertyDrawer.cs │ │ │ │ ├── AssetFolderPropertyDrawer.cs.meta │ │ │ │ ├── SerializableDictionaryEditor.cs │ │ │ │ ├── SerializableDictionaryEditor.cs.meta │ │ │ │ ├── SerializableHashSetEditor.cs │ │ │ │ ├── SerializableHashSetEditor.cs.meta │ │ │ │ ├── StreamingAssetPropertyDrawer.cs │ │ │ │ ├── StreamingAssetPropertyDrawer.cs.meta │ │ │ │ ├── StreamingFolderPropertyDrawer.cs │ │ │ │ └── StreamingFolderPropertyDrawer.cs.meta │ │ │ ├── Either.cs │ │ │ ├── Either.cs.meta │ │ │ ├── Hash.cs │ │ │ ├── Hash.cs.meta │ │ │ ├── IIndexable.cs │ │ │ ├── IIndexable.cs.meta │ │ │ ├── IIndexableStruct.cs │ │ │ ├── IIndexableStruct.cs.meta │ │ │ ├── Maybe.cs │ │ │ ├── Maybe.cs.meta │ │ │ ├── MinHeap.cs │ │ │ ├── MinHeap.cs.meta │ │ │ ├── MultiTypedList.cs │ │ │ ├── MultiTypedList.cs.meta │ │ │ ├── MultiTypedReference.cs │ │ │ ├── MultiTypedReference.cs.meta │ │ │ ├── Pool.cs │ │ │ ├── Pool.cs.meta │ │ │ ├── Pose.cs │ │ │ ├── Pose.cs.meta │ │ │ ├── ProduceConsumeBuffer.cs │ │ │ ├── ProduceConsumeBuffer.cs.meta │ │ │ ├── ReadonlyHashSet.cs │ │ │ ├── ReadonlyHashSet.cs.meta │ │ │ ├── ReadonlyList.cs │ │ │ ├── ReadonlyList.cs.meta │ │ │ ├── ReadonlySlice.cs │ │ │ ├── ReadonlySlice.cs.meta │ │ │ ├── RingBuffer.cs │ │ │ ├── RingBuffer.cs.meta │ │ │ ├── SerializableDictionary.cs │ │ │ ├── SerializableDictionary.cs.meta │ │ │ ├── SerializableHashSet.cs │ │ │ ├── SerializableHashSet.cs.meta │ │ │ ├── SerializableType.cs │ │ │ ├── SerializableType.cs.meta │ │ │ ├── Slice.cs │ │ │ ├── Slice.cs.meta │ │ │ ├── StreamingAsset.cs │ │ │ ├── StreamingAsset.cs.meta │ │ │ ├── StreamingFolder.cs │ │ │ ├── StreamingFolder.cs.meta │ │ │ ├── Type.cs │ │ │ └── Type.cs.meta │ │ ├── DetectionUtilities.meta │ │ ├── DetectionUtilities │ │ │ ├── AbstractHoldDetector.cs │ │ │ ├── AbstractHoldDetector.cs.meta │ │ │ ├── Detector.cs │ │ │ ├── Detector.cs.meta │ │ │ ├── DetectorLogicGate.cs │ │ │ ├── DetectorLogicGate.cs.meta │ │ │ ├── ExtendedFingerDetector.cs │ │ │ ├── ExtendedFingerDetector.cs.meta │ │ │ ├── FingerDirectionDetector.cs │ │ │ ├── FingerDirectionDetector.cs.meta │ │ │ ├── PalmDirectionDetector.cs │ │ │ ├── PalmDirectionDetector.cs.meta │ │ │ ├── PinchDetector.cs │ │ │ ├── PinchDetector.cs.meta │ │ │ ├── ProximityDetector.cs │ │ │ └── ProximityDetector.cs.meta │ │ ├── EditorTools.meta │ │ ├── EditorTools │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── LeapRigUpgrader.cs │ │ │ │ ├── LeapRigUpgrader.cs.meta │ │ │ │ ├── LeapUnityWindow.cs │ │ │ │ └── LeapUnityWindow.cs.meta │ │ │ ├── LeapPreferences.cs │ │ │ ├── LeapPreferences.cs.meta │ │ │ ├── LeapProjectChecks.cs │ │ │ └── LeapProjectChecks.cs.meta │ │ ├── Encoding.meta │ │ ├── Encoding │ │ │ ├── VectorHand.cs │ │ │ └── VectorHand.cs.meta │ │ ├── Geometry.meta │ │ ├── Geometry │ │ │ ├── Bezier.cs │ │ │ ├── Bezier.cs.meta │ │ │ ├── Collision.cs │ │ │ ├── Collision.cs.meta │ │ │ ├── Direction3.cs │ │ │ ├── Direction3.cs.meta │ │ │ ├── GeometryUtils.cs │ │ │ ├── GeometryUtils.cs.meta │ │ │ ├── LeapGrid.cs │ │ │ ├── LeapGrid.cs.meta │ │ │ ├── LocalShapes.meta │ │ │ ├── LocalShapes │ │ │ │ ├── LocalBox.cs │ │ │ │ ├── LocalBox.cs.meta │ │ │ │ ├── LocalCircle.cs │ │ │ │ ├── LocalCircle.cs.meta │ │ │ │ ├── LocalFrustum.cs │ │ │ │ ├── LocalFrustum.cs.meta │ │ │ │ ├── LocalPlane.cs │ │ │ │ ├── LocalPlane.cs.meta │ │ │ │ ├── LocalRect.cs │ │ │ │ ├── LocalRect.cs.meta │ │ │ │ ├── LocalSegment2.cs │ │ │ │ ├── LocalSegment2.cs.meta │ │ │ │ ├── LocalSegment3.cs │ │ │ │ ├── LocalSegment3.cs.meta │ │ │ │ ├── LocalSphere.cs │ │ │ │ └── LocalSphere.cs.meta │ │ │ ├── Margins.cs │ │ │ ├── Margins.cs.meta │ │ │ ├── Plane.cs │ │ │ ├── Plane.cs.meta │ │ │ ├── Shapes.meta │ │ │ ├── Shapes │ │ │ │ ├── Bipyramid.cs │ │ │ │ ├── Bipyramid.cs.meta │ │ │ │ ├── Box.cs │ │ │ │ ├── Box.cs.meta │ │ │ │ ├── Capsule.cs │ │ │ │ ├── Capsule.cs.meta │ │ │ │ ├── Circle.cs │ │ │ │ ├── Circle.cs.meta │ │ │ │ ├── Frustum.cs │ │ │ │ ├── Frustum.cs.meta │ │ │ │ ├── Point.cs │ │ │ │ ├── Point.cs.meta │ │ │ │ ├── Rect.cs │ │ │ │ ├── Rect.cs.meta │ │ │ │ ├── Sphere.cs │ │ │ │ ├── Sphere.cs.meta │ │ │ │ ├── SphericalSection.cs │ │ │ │ └── SphericalSection.cs.meta │ │ │ ├── Tests.meta │ │ │ └── Tests │ │ │ │ ├── GeometryTest_SegmentRectIntersection.cs │ │ │ │ ├── GeometryTest_SegmentRectIntersection.cs.meta │ │ │ │ ├── TestScene.unity │ │ │ │ └── TestScene.unity.meta │ │ ├── HandModelManager.cs │ │ ├── HandModelManager.cs.meta │ │ ├── HandRepresentation.cs │ │ ├── HandRepresentation.cs.meta │ │ ├── Hands.meta │ │ ├── Hands │ │ │ ├── CapsuleHand.cs │ │ │ ├── CapsuleHand.cs.meta │ │ │ ├── DebugHand.cs │ │ │ ├── DebugHand.cs.meta │ │ │ ├── FingerModel.cs │ │ │ ├── FingerModel.cs.meta │ │ │ ├── HandDrop.cs │ │ │ ├── HandDrop.cs.meta │ │ │ ├── HandEnableDisable.cs │ │ │ ├── HandEnableDisable.cs.meta │ │ │ ├── HandModel.cs │ │ │ ├── HandModel.cs.meta │ │ │ ├── HandModelBase.cs │ │ │ ├── HandModelBase.cs.meta │ │ │ ├── HandTransitionBehavior.cs │ │ │ ├── HandTransitionBehavior.cs.meta │ │ │ ├── RiggedFinger.cs │ │ │ ├── RiggedFinger.cs.meta │ │ │ ├── RiggedHand.cs │ │ │ ├── RiggedHand.cs.meta │ │ │ ├── RigidFinger.cs │ │ │ ├── RigidFinger.cs.meta │ │ │ ├── RigidHand.cs │ │ │ ├── RigidHand.cs.meta │ │ │ ├── SkeletalFinger.cs │ │ │ ├── SkeletalFinger.cs.meta │ │ │ ├── SkeletalHand.cs │ │ │ ├── SkeletalHand.cs.meta │ │ │ ├── TestHandFactory.cs │ │ │ └── TestHandFactory.cs.meta │ │ ├── LeapImageRetriever.cs │ │ ├── LeapImageRetriever.cs.meta │ │ ├── LeapProfiling.cs │ │ ├── LeapProfiling.cs.meta │ │ ├── LeapProvider.cs │ │ ├── LeapProvider.cs.meta │ │ ├── LeapServiceProvider.cs │ │ ├── LeapServiceProvider.cs.meta │ │ ├── LeapTestProvider.cs │ │ ├── LeapTestProvider.cs.meta │ │ ├── LeapXRServiceProvider.cs │ │ ├── LeapXRServiceProvider.cs.meta │ │ ├── Query.meta │ │ ├── Query │ │ │ ├── Query.cs │ │ │ ├── Query.cs.meta │ │ │ ├── QueryCollapseExtensions.cs │ │ │ ├── QueryCollapseExtensions.cs.meta │ │ │ ├── QueryOperatorExtensions.cs │ │ │ ├── QueryOperatorExtensions.cs.meta │ │ │ ├── QueryValueGenerators.cs │ │ │ └── QueryValueGenerators.cs.meta │ │ ├── Space.meta │ │ ├── Space │ │ │ ├── Definitions.meta │ │ │ ├── Definitions │ │ │ │ ├── LeapCylindricalSpace.cs │ │ │ │ ├── LeapCylindricalSpace.cs.meta │ │ │ │ ├── LeapRadialSpace.cs │ │ │ │ ├── LeapRadialSpace.cs.meta │ │ │ │ ├── LeapSphericalSpace.cs │ │ │ │ └── LeapSphericalSpace.cs.meta │ │ │ ├── ISpaceComponent.cs │ │ │ ├── ISpaceComponent.cs.meta │ │ │ ├── ITransformer.cs │ │ │ ├── ITransformer.cs.meta │ │ │ ├── LeapSpace.cs │ │ │ ├── LeapSpace.cs.meta │ │ │ ├── LeapSpaceAnchor.cs │ │ │ └── LeapSpaceAnchor.cs.meta │ │ ├── Splines.meta │ │ ├── Splines │ │ │ ├── BSpline.cs │ │ │ ├── BSpline.cs.meta │ │ │ ├── CatmullRom.cs │ │ │ ├── CatmullRom.cs.meta │ │ │ ├── Examples.meta │ │ │ ├── Examples │ │ │ │ ├── B-Spline Example.unity │ │ │ │ ├── B-Spline Example.unity.meta │ │ │ │ ├── Transform Catmull-Rom Spline Test (Position).prefab │ │ │ │ ├── Transform Catmull-Rom Spline Test (Position).prefab.meta │ │ │ │ ├── Transform Catmull-Rom Spline Test 2 (Pose).prefab │ │ │ │ ├── Transform Catmull-Rom Spline Test 2 (Pose).prefab.meta │ │ │ │ ├── TransformCatmullRomSpline.cs │ │ │ │ ├── TransformCatmullRomSpline.cs.meta │ │ │ │ ├── TransformPoseSpline.cs │ │ │ │ └── TransformPoseSpline.cs.meta │ │ │ ├── HermitePoseSpline.cs │ │ │ ├── HermitePoseSpline.cs.meta │ │ │ ├── HermiteQuaternionSpline.cs │ │ │ ├── HermiteQuaternionSpline.cs.meta │ │ │ ├── ISpline.cs │ │ │ ├── ISpline.cs.meta │ │ │ ├── PoseSplineSequence.cs │ │ │ └── PoseSplineSequence.cs.meta │ │ ├── Testing.meta │ │ ├── Testing │ │ │ ├── LeapTestBase.cs │ │ │ ├── LeapTestBase.cs.meta │ │ │ ├── StationaryTestLeapProvider.cs │ │ │ └── StationaryTestLeapProvider.cs.meta │ │ ├── Utils.meta │ │ ├── Utils │ │ │ ├── AnimationCurveUtil.cs │ │ │ ├── AnimationCurveUtil.cs.meta │ │ │ ├── AppGlobals.cs │ │ │ ├── AppGlobals.cs.meta │ │ │ ├── ArrayPool.cs │ │ │ ├── ArrayPool.cs.meta │ │ │ ├── AssertHelper.cs │ │ │ ├── AssertHelper.cs.meta │ │ │ ├── BitConverterNonAlloc.cs │ │ │ ├── BitConverterNonAlloc.cs.meta │ │ │ ├── Comment.cs │ │ │ ├── Comment.cs.meta │ │ │ ├── ConnectionMonitor.cs │ │ │ ├── ConnectionMonitor.cs.meta │ │ │ ├── DisconnectionNotice.cs │ │ │ ├── DisconnectionNotice.cs.meta │ │ │ ├── Drawer.cs │ │ │ ├── Drawer.cs.meta │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── CommentEditor.cs │ │ │ │ ├── CommentEditor.cs.meta │ │ │ │ ├── EditorUtils.cs │ │ │ │ ├── EditorUtils.cs.meta │ │ │ │ ├── EnumEventTableEditor.cs │ │ │ │ ├── EnumEventTableEditor.cs.meta │ │ │ │ ├── Hotkeys.cs │ │ │ │ ├── Hotkeys.cs.meta │ │ │ │ ├── PostProcessProviderEditor.cs │ │ │ │ ├── PostProcessProviderEditor.cs.meta │ │ │ │ ├── SingleLayerEditor.cs │ │ │ │ └── SingleLayerEditor.cs.meta │ │ │ ├── EditorResources.cs │ │ │ ├── EditorResources.cs.meta │ │ │ ├── EnableDepthBuffer.cs │ │ │ ├── EnableDepthBuffer.cs.meta │ │ │ ├── Enum.cs │ │ │ ├── Enum.cs.meta │ │ │ ├── EnumEventTable.cs │ │ │ ├── EnumEventTable.cs.meta │ │ │ ├── ExecutionOrder.cs │ │ │ ├── ExecutionOrder.cs.meta │ │ │ ├── FpsLabel.cs │ │ │ ├── FpsLabel.cs.meta │ │ │ ├── FrameRateControls.cs │ │ │ ├── FrameRateControls.cs.meta │ │ │ ├── GuiRectUtil.cs │ │ │ ├── GuiRectUtil.cs.meta │ │ │ ├── HandUtils.cs │ │ │ ├── HandUtils.cs.meta │ │ │ ├── Infix.cs │ │ │ ├── Infix.cs.meta │ │ │ ├── InternalUtility.cs │ │ │ ├── InternalUtility.cs.meta │ │ │ ├── KeyEnableBehaviors.cs │ │ │ ├── KeyEnableBehaviors.cs.meta │ │ │ ├── KeyEnableGameObjects.cs │ │ │ ├── KeyEnableGameObjects.cs.meta │ │ │ ├── LeapColor.cs │ │ │ ├── LeapColor.cs.meta │ │ │ ├── LeapUnityExtensions.cs │ │ │ ├── LeapUnityExtensions.cs.meta │ │ │ ├── ListAndArrayExtensions.cs │ │ │ ├── ListAndArrayExtensions.cs.meta │ │ │ ├── Movement.cs │ │ │ ├── Movement.cs.meta │ │ │ ├── PipeFileSyntax.cs │ │ │ ├── PipeFileSyntax.cs.meta │ │ │ ├── PostProcessProvider.cs │ │ │ ├── PostProcessProvider.cs.meta │ │ │ ├── ProfilerSample.cs │ │ │ ├── ProfilerSample.cs.meta │ │ │ ├── ProgressBar.cs │ │ │ ├── ProgressBar.cs.meta │ │ │ ├── RuntimeColliderGizmos.cs │ │ │ ├── RuntimeColliderGizmos.cs.meta │ │ │ ├── RuntimeGizmoManager.cs │ │ │ ├── RuntimeGizmoManager.cs.meta │ │ │ ├── RuntimeGizmoToggle.cs │ │ │ ├── RuntimeGizmoToggle.cs.meta │ │ │ ├── SingleLayer.cs │ │ │ ├── SingleLayer.cs.meta │ │ │ ├── Swizzle.cs │ │ │ ├── Swizzle.cs.meta │ │ │ ├── TransformHistory.cs │ │ │ ├── TransformHistory.cs.meta │ │ │ ├── TransformUtil.cs │ │ │ ├── TransformUtil.cs.meta │ │ │ ├── Utils.cs │ │ │ ├── Utils.cs.meta │ │ │ ├── XRSupportUtil.cs │ │ │ └── XRSupportUtil.cs.meta │ │ ├── XR.meta │ │ └── XR │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ ├── LeapEyeDislocatorEditor.cs │ │ │ ├── LeapEyeDislocatorEditor.cs.meta │ │ │ ├── XRHeightOffsetEditor.cs │ │ │ └── XRHeightOffsetEditor.cs.meta │ │ │ ├── LeapEyeDislocator.cs │ │ │ ├── LeapEyeDislocator.cs.meta │ │ │ ├── XRHeightOffset.cs │ │ │ └── XRHeightOffset.cs.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── AlphaToWhite.shader │ │ ├── AlphaToWhite.shader.meta │ │ ├── PassthroughBackground.shader │ │ ├── PassthroughBackground.shader.meta │ │ ├── PassthroughForeground.shader │ │ ├── PassthroughForeground.shader.meta │ │ ├── RuntimeGizmos.shader │ │ ├── RuntimeGizmos.shader.meta │ │ ├── ThresholdOverlay.shader │ │ ├── ThresholdOverlay.shader.meta │ │ ├── VertexOffsetShader.shader │ │ └── VertexOffsetShader.shader.meta │ ├── Tests.meta │ ├── Tests │ │ ├── Editor.meta │ │ └── Editor │ │ │ ├── BitConverterNonAllocTests.cs │ │ │ ├── BitConverterNonAllocTests.cs.meta │ │ │ ├── CircularObjectBufferTests.cs │ │ │ ├── CircularObjectBufferTests.cs.meta │ │ │ ├── DequeTests.cs │ │ │ ├── DequeTests.cs.meta │ │ │ ├── DeviceTests.cs │ │ │ ├── DeviceTests.cs.meta │ │ │ ├── FrameValidator.cs │ │ │ ├── FrameValidator.cs.meta │ │ │ ├── FromThenTests.cs │ │ │ ├── FromThenTests.cs.meta │ │ │ ├── HandFactoryTest.cs │ │ │ ├── HandFactoryTest.cs.meta │ │ │ ├── LeapCStressTests.cs │ │ │ ├── LeapCStressTests.cs.meta │ │ │ ├── LeapCTests.cs │ │ │ ├── LeapCTests.cs.meta │ │ │ ├── ListAndArrayExtensionTests.cs │ │ │ ├── ListAndArrayExtensionTests.cs.meta │ │ │ ├── MinHeapTest.cs │ │ │ ├── MinHeapTest.cs.meta │ │ │ ├── MultiTypedListTests.cs │ │ │ ├── MultiTypedListTests.cs.meta │ │ │ ├── MultiTypedReferenceTests.cs │ │ │ ├── MultiTypedReferenceTests.cs.meta │ │ │ ├── ObjectEquality.cs │ │ │ ├── ObjectEquality.cs.meta │ │ │ ├── ProduceConsumeBufferTest.cs │ │ │ ├── ProduceConsumeBufferTest.cs.meta │ │ │ ├── QueryTests.cs │ │ │ ├── QueryTests.cs.meta │ │ │ ├── SlidingMaxTest.cs │ │ │ ├── SlidingMaxTest.cs.meta │ │ │ ├── StructMarshalTests.cs │ │ │ ├── StructMarshalTests.cs.meta │ │ │ ├── TransformCopyTest.cs │ │ │ ├── TransformCopyTest.cs.meta │ │ │ ├── TransformUtilTests.cs │ │ │ ├── TransformUtilTests.cs.meta │ │ │ ├── UtilsTests.cs │ │ │ ├── UtilsTests.cs.meta │ │ │ ├── VectorHandTests.cs │ │ │ ├── VectorHandTests.cs.meta │ │ │ ├── VectorTests.cs │ │ │ └── VectorTests.cs.meta │ ├── Textures.meta │ ├── Textures │ │ ├── LoPolyHand_Color.png │ │ ├── LoPolyHand_Color.png.meta │ │ ├── PluginLeapNotice.png │ │ ├── PluginLeapNotice.png.meta │ │ ├── PluginLeapNoticeLarge.png │ │ └── PluginLeapNoticeLarge.png.meta │ ├── Version.txt │ ├── Version.txt.meta │ ├── readme.txt │ └── readme.txt.meta │ ├── Experimental.meta │ ├── Experimental │ ├── HierarchyRecording.meta │ ├── HierarchyRecording │ │ ├── Examples.meta │ │ ├── Examples │ │ │ ├── Cannon.meta │ │ │ ├── Cannon │ │ │ │ ├── AutoCannon.cs │ │ │ │ ├── AutoCannon.cs.meta │ │ │ │ ├── Cannon.unity │ │ │ │ ├── Cannon.unity.meta │ │ │ │ ├── CannonCube.prefab │ │ │ │ └── CannonCube.prefab.meta │ │ │ ├── Events.meta │ │ │ ├── Events │ │ │ │ ├── ColorChanginCubeTimeline.asset │ │ │ │ ├── ColorChanginCubeTimeline.asset.meta │ │ │ │ ├── Cube Color Changin Recording.prefab │ │ │ │ ├── Cube Color Changin Recording.prefab.meta │ │ │ │ ├── Events Example Cube Material.mat │ │ │ │ ├── Events Example Cube Material.mat.meta │ │ │ │ ├── Events.unity │ │ │ │ ├── Events.unity.meta │ │ │ │ ├── ReceiverScript_Example.cs │ │ │ │ └── ReceiverScript_Example.cs.meta │ │ │ ├── Leap Frames.meta │ │ │ └── Leap Frames │ │ │ │ ├── Leap Frames - Playback Setup.unity │ │ │ │ ├── Leap Frames - Playback Setup.unity.meta │ │ │ │ ├── Leap Frames - Recording Setup.unity │ │ │ │ ├── Leap Frames - Recording Setup.unity.meta │ │ │ │ ├── LeapFramesExampleRecording 01.meta │ │ │ │ ├── LeapFramesExampleRecording 01 │ │ │ │ ├── LeapFramesExampleRecording.asset │ │ │ │ ├── LeapFramesExampleRecording.asset.meta │ │ │ │ ├── LeapFramesExampleRecording.prefab │ │ │ │ └── LeapFramesExampleRecording.prefab.meta │ │ │ │ ├── LeapFramesExampleRecording 02.meta │ │ │ │ ├── LeapFramesExampleRecording 02 │ │ │ │ ├── LeapFramesExampleRecording Raw.prefab │ │ │ │ └── LeapFramesExampleRecording Raw.prefab.meta │ │ │ │ ├── LeapFramesExampleRecording 03.meta │ │ │ │ └── LeapFramesExampleRecording 03 │ │ │ │ ├── LeapFramesExampleRecording Raw.prefab │ │ │ │ └── LeapFramesExampleRecording Raw.prefab.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ ├── HierarchyPostProcessEditor.cs │ │ │ ├── HierarchyPostProcessEditor.cs.meta │ │ │ ├── PropertyRecorderEditor.cs │ │ │ └── PropertyRecorderEditor.cs.meta │ │ │ ├── Events.meta │ │ │ ├── Events │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── EventClipEditor.cs │ │ │ │ └── EventClipEditor.cs.meta │ │ │ ├── EventClip.cs │ │ │ ├── EventClip.cs.meta │ │ │ ├── EventPlayableBehaviour.cs │ │ │ ├── EventPlayableBehaviour.cs.meta │ │ │ ├── EventPlayableMixerBehaviour.cs │ │ │ ├── EventPlayableMixerBehaviour.cs.meta │ │ │ ├── EventTrack.cs │ │ │ └── EventTrack.cs.meta │ │ │ ├── HierarchyPostProcess.cs │ │ │ ├── HierarchyPostProcess.cs.meta │ │ │ ├── HierarchyRecorder.cs │ │ │ ├── HierarchyRecorder.cs.meta │ │ │ ├── LeapPlayable.meta │ │ │ ├── LeapPlayable │ │ │ ├── LeapPlayableProvider.cs │ │ │ ├── LeapPlayableProvider.cs.meta │ │ │ ├── RecordingBehaviour.cs │ │ │ ├── RecordingBehaviour.cs.meta │ │ │ ├── RecordingClip.cs │ │ │ ├── RecordingClip.cs.meta │ │ │ ├── RecordingMixerBehaviour.cs │ │ │ ├── RecordingMixerBehaviour.cs.meta │ │ │ ├── RecordingTrack.cs │ │ │ ├── RecordingTrack.cs.meta │ │ │ ├── TimelinePostProcess.cs │ │ │ └── TimelinePostProcess.cs.meta │ │ │ ├── LeapRecording.meta │ │ │ ├── LeapRecording │ │ │ ├── LeapRecording.cs │ │ │ ├── LeapRecording.cs.meta │ │ │ ├── RawLeapRecording.cs │ │ │ ├── RawLeapRecording.cs.meta │ │ │ ├── VectorHandRecording.cs │ │ │ ├── VectorHandRecording.cs.meta │ │ │ ├── VectorHandRecording.meta │ │ │ └── VectorHandRecording │ │ │ │ ├── QuaternionCurves.cs │ │ │ │ ├── QuaternionCurves.cs.meta │ │ │ │ ├── Vector3Curves.cs │ │ │ │ ├── Vector3Curves.cs.meta │ │ │ │ ├── VectorFrameCurves.cs │ │ │ │ ├── VectorFrameCurves.cs.meta │ │ │ │ ├── VectorHandCurves.cs │ │ │ │ └── VectorHandCurves.cs.meta │ │ │ ├── MethodRecording.meta │ │ │ ├── MethodRecording │ │ │ ├── MethodRecording.cs │ │ │ ├── MethodRecording.cs.meta │ │ │ ├── MethodRecordingClip.cs │ │ │ ├── MethodRecordingClip.cs.meta │ │ │ ├── MethodRecordingPlayable.cs │ │ │ ├── MethodRecordingPlayable.cs.meta │ │ │ ├── MethodRecordingTrack.cs │ │ │ └── MethodRecordingTrack.cs.meta │ │ │ ├── PropertyAccessor.cs │ │ │ ├── PropertyAccessor.cs.meta │ │ │ ├── PropertyCompression.cs │ │ │ ├── PropertyCompression.cs.meta │ │ │ ├── PropertyRecorder.cs │ │ │ ├── PropertyRecorder.cs.meta │ │ │ ├── RecordedAudio.cs │ │ │ ├── RecordedAudio.cs.meta │ │ │ ├── RecordedData.cs │ │ │ ├── RecordedData.cs.meta │ │ │ ├── RecorderBuddy.cs │ │ │ ├── RecorderBuddy.cs.meta │ │ │ ├── StateMachine.meta │ │ │ ├── StateMachine │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── TransitionBehaviourEditor.cs │ │ │ │ └── TransitionBehaviourEditor.cs.meta │ │ │ ├── StateBehaviours.meta │ │ │ ├── StateBehaviours │ │ │ │ ├── Editor.meta │ │ │ │ ├── Editor │ │ │ │ │ ├── OnUnityCallbackEditor.cs │ │ │ │ │ ├── OnUnityCallbackEditor.cs.meta │ │ │ │ │ ├── SetAnimatorParamEditor.cs │ │ │ │ │ └── SetAnimatorParamEditor.cs.meta │ │ │ │ ├── OnUnityCallback.cs │ │ │ │ ├── OnUnityCallback.cs.meta │ │ │ │ ├── SetAnimatorParam.cs │ │ │ │ ├── SetAnimatorParam.cs.meta │ │ │ │ ├── SetPlayableDirector.cs │ │ │ │ └── SetPlayableDirector.cs.meta │ │ │ ├── StateMachine.cs │ │ │ ├── StateMachine.cs.meta │ │ │ ├── TransitionBehaviour.cs │ │ │ ├── TransitionBehaviour.cs.meta │ │ │ ├── Transitions.meta │ │ │ └── Transitions │ │ │ │ ├── TransitionAfterDelay.cs │ │ │ │ ├── TransitionAfterDelay.cs.meta │ │ │ │ ├── TransitionAfterPlayable.cs │ │ │ │ ├── TransitionAfterPlayable.cs.meta │ │ │ │ ├── TransitionOnKeypress.cs │ │ │ │ ├── TransitionOnKeypress.cs.meta │ │ │ │ ├── TransitionOnMarker.cs │ │ │ │ └── TransitionOnMarker.cs.meta │ │ │ ├── TimelineMarkers.meta │ │ │ └── TimelineMarkers │ │ │ ├── DiscontinuityCalculator.cs │ │ │ ├── DiscontinuityCalculator.cs.meta │ │ │ ├── MarkerClip.cs │ │ │ ├── MarkerClip.cs.meta │ │ │ ├── MarkerController.cs │ │ │ ├── MarkerController.cs.meta │ │ │ ├── MarkerTrack.cs │ │ │ └── MarkerTrack.cs.meta │ ├── Playback.meta │ ├── Playback │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── PlaybackProvider.cs │ │ │ ├── PlaybackProvider.cs.meta │ │ │ ├── PlaybackRecorder.cs │ │ │ ├── PlaybackRecorder.cs.meta │ │ │ ├── Recording.cs │ │ │ └── Recording.cs.meta │ ├── README.md │ └── README.md.meta │ ├── Internal.meta │ ├── Internal │ ├── AutoHeader.meta │ ├── AutoHeader │ │ ├── Editor.meta │ │ └── Editor │ │ │ ├── AutoCopywriteHeader.cs │ │ │ └── AutoCopywriteHeader.cs.meta │ ├── Generation.meta │ ├── Generation │ │ ├── BitConverter.meta │ │ ├── BitConverter │ │ │ ├── BitConverterGenerator.cs │ │ │ ├── BitConverterGenerator.cs.meta │ │ │ ├── BitConverterTemplate.cs │ │ │ ├── BitConverterTemplate.cs.meta │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── BitConverterTestsTemplate.cs │ │ │ │ └── BitConverterTestsTemplate.cs.meta │ │ │ ├── Generator.asset │ │ │ └── Generator.asset.meta │ │ ├── CHS.meta │ │ ├── CHS │ │ │ ├── Generator.asset │ │ │ ├── Generator.asset.meta │ │ │ ├── GeneratorCHS.cs │ │ │ ├── GeneratorCHS.cs.meta │ │ │ ├── TemplateCHS.cs │ │ │ └── TemplateCHS.cs.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── GeneratorEditor.cs │ │ │ └── GeneratorEditor.cs.meta │ │ ├── GeneratorBase.cs │ │ ├── GeneratorBase.cs.meta │ │ ├── Swizzle.meta │ │ └── Swizzle │ │ │ ├── Generator.asset │ │ │ ├── Generator.asset.meta │ │ │ ├── SwizzleGenerator.cs │ │ │ ├── SwizzleGenerator.cs.meta │ │ │ ├── SwizzleTemplate.cs │ │ │ └── SwizzleTemplate.cs.meta │ ├── Package.meta │ ├── Package │ │ ├── BuildDefinition.cs │ │ ├── BuildDefinition.cs.meta │ │ ├── DefinitionBase.cs │ │ ├── DefinitionBase.cs.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── BuildDefinitionBuildMenuItems.cs │ │ │ ├── BuildDefinitionBuildMenuItems.cs.meta │ │ │ ├── BuildDefinitionEditor.cs │ │ │ ├── BuildDefinitionEditor.cs.meta │ │ │ ├── DefinitionBaseEditor.cs │ │ │ ├── DefinitionBaseEditor.cs.meta │ │ │ ├── PackageDefinitionBuildMenuItems.cs │ │ │ ├── PackageDefinitionBuildMenuItems.cs.meta │ │ │ ├── PackageDefinitionEditor.cs │ │ │ └── PackageDefinitionEditor.cs.meta │ │ ├── PackageDefinition.cs │ │ └── PackageDefinition.cs.meta │ ├── README.md │ ├── README.md.meta │ ├── RealtimeGraph.meta │ ├── RealtimeGraph │ │ ├── Material.meta │ │ ├── Material │ │ │ ├── RealtimeGraphMaterial.mat │ │ │ └── RealtimeGraphMaterial.mat.meta │ │ ├── Package.asset │ │ ├── Package.asset.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── RealtimeGraph.prefab │ │ │ └── RealtimeGraph.prefab.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── RealtimeGraph.cs │ │ │ └── RealtimeGraph.cs.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── RealtimeGraph.shader │ │ │ └── RealtimeGraph.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── RealtimeGraphGrid.bmp │ │ │ └── RealtimeGraphGrid.bmp.meta │ ├── Testing.meta │ ├── Testing │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ ├── ResaveUtility.cs │ │ │ └── ResaveUtility.cs.meta │ │ │ ├── EnableLeapTests.cs │ │ │ └── EnableLeapTests.cs.meta │ ├── VRVisualizer.meta │ └── VRVisualizer │ │ ├── ScenesResources.meta │ │ ├── ScenesResources │ │ ├── CapsuleHandMat.mat │ │ ├── CapsuleHandMat.mat.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── VisualizerControls.cs │ │ │ ├── VisualizerControls.cs.meta │ │ │ ├── VisualizerManager.cs │ │ │ └── VisualizerManager.cs.meta │ │ ├── VRVisualizer.meta │ │ ├── VRVisualizer.unity │ │ ├── VRVisualizer.unity.meta │ │ └── VRVisualizer │ │ ├── LightingData.asset │ │ ├── LightingData.asset.meta │ │ ├── ReflectionProbe-0.exr │ │ └── ReflectionProbe-0.exr.meta │ ├── Legacy.meta │ ├── Legacy │ ├── Attachments.meta │ ├── Attachments │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── TransitionEditor.cs │ │ │ └── TransitionEditor.cs.meta │ │ ├── Examples.meta │ │ ├── Examples │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── Floor.mat │ │ │ │ ├── Floor.mat.meta │ │ │ │ ├── Green.mat │ │ │ │ ├── Green.mat.meta │ │ │ │ ├── Red.mat │ │ │ │ ├── Red.mat.meta │ │ │ │ ├── White.mat │ │ │ │ ├── White.mat.meta │ │ │ │ ├── firetex.mat │ │ │ │ ├── firetex.mat.meta │ │ │ │ ├── firetex.png │ │ │ │ └── firetex.png.meta │ │ │ ├── Prefabs.meta │ │ │ ├── Prefabs │ │ │ │ ├── Flame.prefab │ │ │ │ └── Flame.prefab.meta │ │ │ ├── Resources.meta │ │ │ ├── Resources │ │ │ │ ├── LighterHand.png │ │ │ │ ├── LighterHand.png.meta │ │ │ │ ├── SnufferHand.png │ │ │ │ └── SnufferHand.png.meta │ │ │ ├── Scenes.meta │ │ │ ├── Scenes │ │ │ │ ├── ProximityDemo.unity │ │ │ │ └── ProximityDemo.unity.meta │ │ │ ├── Scripts.meta │ │ │ └── Scripts │ │ │ │ ├── FlameControl.cs │ │ │ │ └── FlameControl.cs.meta │ │ ├── Package.asset │ │ ├── Package.asset.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── HandAttachments-L.prefab │ │ │ ├── HandAttachments-L.prefab.meta │ │ │ ├── HandAttachments-R.prefab │ │ │ ├── HandAttachments-R.prefab.meta │ │ │ ├── Transition.prefab │ │ │ └── Transition.prefab.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── AttachmentController.cs │ │ │ ├── AttachmentController.cs.meta │ │ │ ├── CameraFollower.cs │ │ │ ├── CameraFollower.cs.meta │ │ │ ├── HandAttachments.cs │ │ │ ├── HandAttachments.cs.meta │ │ │ ├── ITransition.cs │ │ │ ├── ITransition.cs.meta │ │ │ ├── Transition.cs │ │ │ └── Transition.cs.meta │ ├── DetectionExamples.meta │ ├── DetectionExamples │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── BlueShiny.mat │ │ │ ├── BlueShiny.mat.meta │ │ │ ├── Bouncy.physicMaterial │ │ │ ├── Bouncy.physicMaterial.meta │ │ │ ├── GreenShiny.mat │ │ │ ├── GreenShiny.mat.meta │ │ │ ├── PinchLineMaterial.mat │ │ │ ├── PinchLineMaterial.mat.meta │ │ │ ├── RedShiny.mat │ │ │ ├── RedShiny.mat.meta │ │ │ ├── Surface.mat │ │ │ └── Surface.mat.meta │ │ ├── Package.asset │ │ ├── Package.asset.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── BlueBall.prefab │ │ │ ├── BlueBall.prefab.meta │ │ │ ├── GreenBall.prefab │ │ │ ├── GreenBall.prefab.meta │ │ │ ├── RedBall.prefab │ │ │ └── RedBall.prefab.meta │ │ ├── Resources.meta │ │ ├── Resources │ │ │ ├── PointingHand.png │ │ │ ├── PointingHand.png.meta │ │ │ ├── ThumbsUp.png │ │ │ └── ThumbsUp.png.meta │ │ ├── Scenes.meta │ │ ├── Scenes │ │ │ ├── FingerDetectorDemo.unity │ │ │ ├── FingerDetectorDemo.unity.meta │ │ │ ├── PinchDrawDemo.unity │ │ │ ├── PinchDrawDemo.unity.meta │ │ │ ├── PinchMovementDemo.unity │ │ │ └── PinchMovementDemo.unity.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── LeapRTS.cs │ │ │ ├── LeapRTS.cs.meta │ │ │ ├── MengerSponge.cs │ │ │ ├── MengerSponge.cs.meta │ │ │ ├── PinchDraw.cs │ │ │ ├── PinchDraw.cs.meta │ │ │ ├── SpawnBalls.cs │ │ │ └── SpawnBalls.cs.meta │ │ ├── Shaders.meta │ │ └── Shaders │ │ │ ├── LeapPinchLine.shader │ │ │ └── LeapPinchLine.shader.meta │ ├── README.md │ ├── README.md.meta │ ├── UIInput.meta │ └── UIInput │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── CompressibleUIEditor.cs │ │ ├── CompressibleUIEditor.cs.meta │ │ ├── LeapInputModuleEditor.cs │ │ └── LeapInputModuleEditor.cs.meta │ │ ├── Examples.meta │ │ ├── Examples │ │ ├── ExampleUIScene.meta │ │ ├── ExampleUIScene.unity │ │ ├── ExampleUIScene.unity.meta │ │ ├── ExampleUIScene │ │ │ ├── LightingData.asset │ │ │ ├── LightingData.asset.meta │ │ │ ├── Lightmap-0_comp_light.exr │ │ │ ├── Lightmap-0_comp_light.exr.meta │ │ │ ├── Lightmap-1_comp_light.exr │ │ │ ├── Lightmap-1_comp_light.exr.meta │ │ │ ├── Lightmap-2_comp_light.exr │ │ │ ├── Lightmap-2_comp_light.exr.meta │ │ │ ├── Lightmap-3_comp_light.exr │ │ │ ├── Lightmap-3_comp_light.exr.meta │ │ │ ├── Lightmap-4_comp_light.exr │ │ │ ├── Lightmap-4_comp_light.exr.meta │ │ │ ├── Lightmap-5_comp_light.exr │ │ │ └── Lightmap-5_comp_light.exr.meta │ │ ├── MobileFriendlyUIScene.unity │ │ └── MobileFriendlyUIScene.unity.meta │ │ ├── Extras.meta │ │ ├── Extras │ │ ├── Cursor3D.cs │ │ ├── Cursor3D.cs.meta │ │ ├── InteractionCursor.unity │ │ └── InteractionCursor.unity.meta │ │ ├── Package.asset │ │ ├── Package.asset.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ ├── Examples.meta │ │ ├── Examples │ │ │ ├── MinimalPanel.prefab │ │ │ └── MinimalPanel.prefab.meta │ │ ├── LeapEventSystem.prefab │ │ ├── LeapEventSystem.prefab.meta │ │ ├── UI Elements.meta │ │ └── UI Elements │ │ │ ├── Button.prefab │ │ │ ├── Button.prefab.meta │ │ │ ├── Helpers.meta │ │ │ ├── Helpers │ │ │ ├── UIElementsPanel.prefab │ │ │ └── UIElementsPanel.prefab.meta │ │ │ ├── PhysicsButton.prefab │ │ │ ├── PhysicsButton.prefab.meta │ │ │ ├── Scroll View.prefab │ │ │ ├── Scroll View.prefab.meta │ │ │ ├── Slider.prefab │ │ │ ├── Slider.prefab.meta │ │ │ ├── Toggle.prefab │ │ │ └── Toggle.prefab.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ ├── CompressibleUI.cs │ │ ├── CompressibleUI.cs.meta │ │ ├── ILeapWidget.cs │ │ ├── ILeapWidget.cs.meta │ │ ├── LeapInputModule.cs │ │ ├── LeapInputModule.cs.meta │ │ ├── PhysicsUI.cs │ │ ├── PhysicsUI.cs.meta │ │ ├── Utilities.meta │ │ └── Utilities │ │ │ ├── ScrollRectVolume.cs │ │ │ ├── ScrollRectVolume.cs.meta │ │ │ ├── SliderShadow.cs │ │ │ ├── SliderShadow.cs.meta │ │ │ ├── SliderVolume.cs │ │ │ ├── SliderVolume.cs.meta │ │ │ ├── ToggleToggler.cs │ │ │ └── ToggleToggler.cs.meta │ │ ├── Sounds.meta │ │ ├── Sounds │ │ ├── LEAP_VR_NewUI_Press_Off_Ana_011.wav │ │ ├── LEAP_VR_NewUI_Press_Off_Ana_011.wav.meta │ │ ├── LEAP_VR_NewUI_Press_Off_Syn_01.wav │ │ ├── LEAP_VR_NewUI_Press_Off_Syn_01.wav.meta │ │ ├── LEAP_VR_NewUI_Press_On_Ana_01.wav │ │ ├── LEAP_VR_NewUI_Press_On_Ana_01.wav.meta │ │ ├── LEAP_VR_NewUI_Press_On_Syn_01.wav │ │ ├── LEAP_VR_NewUI_Press_On_Syn_01.wav.meta │ │ ├── LEAP_VR_NewUI_Slide_Ana_01.wav │ │ ├── LEAP_VR_NewUI_Slide_Ana_01.wav.meta │ │ ├── LEAP_VR_NewUI_Slide_Syn_01.wav │ │ ├── LEAP_VR_NewUI_Slide_Syn_01.wav.meta │ │ ├── LEAP_VR_NewUI_Touch_Off_Ana_01.wav │ │ ├── LEAP_VR_NewUI_Touch_Off_Ana_01.wav.meta │ │ ├── LEAP_VR_NewUI_Touch_Off_Syn_01.wav │ │ ├── LEAP_VR_NewUI_Touch_Off_Syn_01.wav.meta │ │ ├── LEAP_VR_NewUI_Touch_On_Ana_01.wav │ │ ├── LEAP_VR_NewUI_Touch_On_Ana_01.wav.meta │ │ ├── LEAP_VR_NewUI_Touch_On_Syn_01.wav │ │ └── LEAP_VR_NewUI_Touch_On_Syn_01.wav.meta │ │ ├── Textures.meta │ │ └── Textures │ │ ├── BeveledRectangle.png │ │ ├── BeveledRectangle.png.meta │ │ ├── Circle.png │ │ ├── Circle.png.meta │ │ ├── CircleCursor.png │ │ ├── CircleCursor.png.meta │ │ ├── DropShadow.png │ │ ├── DropShadow.png.meta │ │ ├── Roboto-Medium.ttf │ │ ├── Roboto-Medium.ttf.meta │ │ ├── TighterDropShadow.png │ │ └── TighterDropShadow.png.meta │ ├── Modules.meta │ └── Modules │ ├── GraphicRenderer.meta │ ├── GraphicRenderer │ ├── Examples.meta │ ├── Examples │ │ ├── Baked Renderer Example.unity │ │ ├── Baked Renderer Example.unity.meta │ │ ├── Curved Space Examples.unity │ │ ├── Curved Space Examples.unity.meta │ │ ├── Dynamic Renderer Example.unity │ │ ├── Dynamic Renderer Example.unity.meta │ │ ├── Massive Object Example.unity │ │ ├── Massive Object Example.unity.meta │ │ ├── Models.meta │ │ ├── Models │ │ │ ├── FragmentedCube.fbx │ │ │ └── FragmentedCube.fbx.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── ExampleArrayController.cs │ │ │ └── ExampleArrayController.cs.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── Baked_SurfaceExample1.shader │ │ │ ├── Baked_SurfaceExample1.shader.meta │ │ │ ├── Dynamic_SurfaceExample1.shader │ │ │ └── Dynamic_SurfaceExample1.shader.meta │ │ ├── Surface Shader Examples.unity │ │ ├── Surface Shader Examples.unity.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── Atlas.spriteatlas │ │ │ ├── Atlas.spriteatlas.meta │ │ │ ├── BorderBorder.png │ │ │ ├── BorderBorder.png.meta │ │ │ ├── Circle.bmp │ │ │ ├── Circle.bmp.meta │ │ │ ├── CircleTransparent.png │ │ │ ├── CircleTransparent.png.meta │ │ │ ├── Plus.bmp │ │ │ ├── Plus.bmp.meta │ │ │ ├── TestBorder.bmp │ │ │ └── TestBorder.bmp.meta │ ├── Package.asset │ ├── Package.asset.meta │ ├── Resources.meta │ ├── Resources │ │ ├── BakedRenderer.cginc │ │ ├── BakedRenderer.cginc.meta │ │ ├── CylindricalSpace.cginc │ │ ├── CylindricalSpace.cginc.meta │ │ ├── DynamicRenderer.cginc │ │ ├── DynamicRenderer.cginc.meta │ │ ├── GraphicRenderer.cginc │ │ ├── GraphicRenderer.cginc.meta │ │ ├── InternalPackShader.shader │ │ ├── InternalPackShader.shader.meta │ │ ├── SphericalSpace.cginc │ │ └── SphericalSpace.cginc.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── EditTimeApis.meta │ │ ├── EditTimeApis │ │ │ ├── LeapGraphicEditorApi.cs │ │ │ ├── LeapGraphicEditorApi.cs.meta │ │ │ ├── LeapGraphicGroupEditorApi.cs │ │ │ ├── LeapGraphicGroupEditorApi.cs.meta │ │ │ ├── LeapGraphicRendererEditorApi.cs │ │ │ ├── LeapGraphicRendererEditorApi.cs.meta │ │ │ ├── LeapMeshGraphicEditorApi.cs │ │ │ └── LeapMeshGraphicEditorApi.cs.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── EditorPickingMeshRebuilder.cs │ │ │ ├── EditorPickingMeshRebuilder.cs.meta │ │ │ ├── LeapGraphicEditor.cs │ │ │ ├── LeapGraphicEditor.cs.meta │ │ │ ├── LeapGraphicGroupEditor.cs │ │ │ ├── LeapGraphicGroupEditor.cs.meta │ │ │ ├── LeapGraphicPreferences.cs │ │ │ ├── LeapGraphicPreferences.cs.meta │ │ │ ├── LeapGraphicRendererEditor.cs │ │ │ ├── LeapGraphicRendererEditor.cs.meta │ │ │ ├── MeshRendererConversion.cs │ │ │ └── MeshRendererConversion.cs.meta │ │ ├── Features.meta │ │ ├── Features │ │ │ ├── BlendShape.meta │ │ │ ├── BlendShape │ │ │ │ ├── Editor.meta │ │ │ │ ├── Editor │ │ │ │ │ ├── LeapBlendShapeDataDrawer.cs │ │ │ │ │ ├── LeapBlendShapeDataDrawer.cs.meta │ │ │ │ │ ├── LeapBlendShapeFeatureDrawer.cs │ │ │ │ │ └── LeapBlendShapeFeatureDrawer.cs.meta │ │ │ │ ├── LeapBlendShapeData.cs │ │ │ │ ├── LeapBlendShapeData.cs.meta │ │ │ │ ├── LeapBlendShapeFeature.cs │ │ │ │ └── LeapBlendShapeFeature.cs.meta │ │ │ ├── CustomChannel.meta │ │ │ ├── CustomChannel │ │ │ │ ├── Channels.meta │ │ │ │ ├── Channels │ │ │ │ │ ├── CustomColorChannelData.cs │ │ │ │ │ ├── CustomColorChannelData.cs.meta │ │ │ │ │ ├── CustomColorChannelFeature.cs │ │ │ │ │ ├── CustomColorChannelFeature.cs.meta │ │ │ │ │ ├── CustomFloatChannelData.cs │ │ │ │ │ ├── CustomFloatChannelData.cs.meta │ │ │ │ │ ├── CustomFloatChannelFeature.cs │ │ │ │ │ ├── CustomFloatChannelFeature.cs.meta │ │ │ │ │ ├── CustomMatrixChannelData.cs │ │ │ │ │ ├── CustomMatrixChannelData.cs.meta │ │ │ │ │ ├── CustomMatrixChannelFeature.cs │ │ │ │ │ ├── CustomMatrixChannelFeature.cs.meta │ │ │ │ │ ├── CustomVectorChannelData.cs │ │ │ │ │ ├── CustomVectorChannelData.cs.meta │ │ │ │ │ ├── CustomVectorChannelFeature.cs │ │ │ │ │ └── CustomVectorChannelFeature.cs.meta │ │ │ │ ├── CustomChannelDataBase.cs │ │ │ │ ├── CustomChannelDataBase.cs.meta │ │ │ │ ├── CustomChannelFeatureBase.cs │ │ │ │ ├── CustomChannelFeatureBase.cs.meta │ │ │ │ ├── Editor.meta │ │ │ │ └── Editor │ │ │ │ │ ├── CustomChannelDataDrawer.cs │ │ │ │ │ ├── CustomChannelDataDrawer.cs.meta │ │ │ │ │ ├── CustomChannelFeatureDrawer.cs │ │ │ │ │ └── CustomChannelFeatureDrawer.cs.meta │ │ │ ├── Sprite.meta │ │ │ ├── Sprite │ │ │ │ ├── Editor.meta │ │ │ │ ├── Editor │ │ │ │ │ ├── LeapSpriteDataDrawer.cs │ │ │ │ │ ├── LeapSpriteDataDrawer.cs.meta │ │ │ │ │ ├── LeapSpriteFeatureDrawer.cs │ │ │ │ │ └── LeapSpriteFeatureDrawer.cs.meta │ │ │ │ ├── LeapSpriteData.cs │ │ │ │ ├── LeapSpriteData.cs.meta │ │ │ │ ├── LeapSpriteFeature.cs │ │ │ │ └── LeapSpriteFeature.cs.meta │ │ │ ├── Texture.meta │ │ │ ├── Texture │ │ │ │ ├── Editor.meta │ │ │ │ ├── Editor │ │ │ │ │ ├── LeapTextureDataDrawer.cs │ │ │ │ │ ├── LeapTextureDataDrawer.cs.meta │ │ │ │ │ ├── LeapTextureFeatureDrawer.cs │ │ │ │ │ └── LeapTextureFeatureDrawer.cs.meta │ │ │ │ ├── LeapTextureData.cs │ │ │ │ ├── LeapTextureData.cs.meta │ │ │ │ ├── LeapTextureFeature.cs │ │ │ │ └── LeapTextureFeature.cs.meta │ │ │ ├── Tint.meta │ │ │ └── Tint │ │ │ │ ├── Editor.meta │ │ │ │ ├── Editor │ │ │ │ ├── LeapRuntimeTintDataDrawer.cs │ │ │ │ ├── LeapRuntimeTintDataDrawer.cs.meta │ │ │ │ ├── LeapRuntimeTintFeatureDrawer.cs │ │ │ │ └── LeapRuntimeTintFeatureDrawer.cs.meta │ │ │ │ ├── LeapRuntimeTintData.cs │ │ │ │ ├── LeapRuntimeTintData.cs.meta │ │ │ │ ├── LeapRuntimeTintFeature.cs │ │ │ │ └── LeapRuntimeTintFeature.cs.meta │ │ ├── Graphics.meta │ │ ├── Graphics │ │ │ ├── LeapMeshGraphic.cs │ │ │ ├── LeapMeshGraphic.cs.meta │ │ │ ├── LeapTextGraphic.cs │ │ │ ├── LeapTextGraphic.cs.meta │ │ │ ├── ProceduralMeshGraphics.meta │ │ │ └── ProceduralMeshGraphics │ │ │ │ ├── Abstract.meta │ │ │ │ ├── Abstract │ │ │ │ ├── LeapSlicedGraphic.cs │ │ │ │ └── LeapSlicedGraphic.cs.meta │ │ │ │ ├── Editor.meta │ │ │ │ ├── Editor │ │ │ │ ├── LeapPanelOutlineGraphicEditor.cs │ │ │ │ ├── LeapPanelOutlineGraphicEditor.cs.meta │ │ │ │ ├── LeapSlicedGraphicEditor.cs │ │ │ │ └── LeapSlicedGraphicEditor.cs.meta │ │ │ │ ├── LeapBoxGraphic.cs │ │ │ │ ├── LeapBoxGraphic.cs.meta │ │ │ │ ├── LeapPanelGraphic.cs │ │ │ │ ├── LeapPanelGraphic.cs.meta │ │ │ │ ├── LeapPanelOutlineGraphic.cs │ │ │ │ ├── LeapPanelOutlineGraphic.cs.meta │ │ │ │ ├── LeapSpriteGraphic.cs │ │ │ │ └── LeapSpriteGraphic.cs.meta │ │ ├── ISupportsAddRemove.cs │ │ ├── ISupportsAddRemove.cs.meta │ │ ├── ISupportsFeature.cs │ │ ├── ISupportsFeature.cs.meta │ │ ├── LeapGraphic.cs │ │ ├── LeapGraphic.cs.meta │ │ ├── LeapGraphicFeature.cs │ │ ├── LeapGraphicFeature.cs.meta │ │ ├── LeapGraphicGroup.cs │ │ ├── LeapGraphicGroup.cs.meta │ │ ├── LeapGraphicRenderer.cs │ │ ├── LeapGraphicRenderer.cs.meta │ │ ├── LeapRenderingMethod.cs │ │ ├── LeapRenderingMethod.cs.meta │ │ ├── RenderingMethods.meta │ │ ├── RenderingMethods │ │ │ ├── AssetData.meta │ │ │ ├── AssetData │ │ │ │ ├── RendererMeshData.cs │ │ │ │ ├── RendererMeshData.cs.meta │ │ │ │ ├── RendererTextureData.cs │ │ │ │ └── RendererTextureData.cs.meta │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── LeapBakedRendererDrawer.cs │ │ │ │ ├── LeapBakedRendererDrawer.cs.meta │ │ │ │ ├── LeapDynamicRendererDrawer.cs │ │ │ │ ├── LeapDynamicRendererDrawer.cs.meta │ │ │ │ ├── LeapMesherBaseDrawer.cs │ │ │ │ ├── LeapMesherBaseDrawer.cs.meta │ │ │ │ ├── LeapTextRendererDrawer.cs │ │ │ │ └── LeapTextRendererDrawer.cs.meta │ │ │ ├── LeapBakedRenderer.cs │ │ │ ├── LeapBakedRenderer.cs.meta │ │ │ ├── LeapDynamicRenderer.cs │ │ │ ├── LeapDynamicRenderer.cs.meta │ │ │ ├── LeapMesherBase.cs │ │ │ ├── LeapMesherBase.cs.meta │ │ │ ├── LeapTextRenderer.cs │ │ │ └── LeapTextRenderer.cs.meta │ │ ├── SpaceProperties.cs │ │ ├── SpaceProperties.cs.meta │ │ ├── SupportInfo.cs │ │ ├── SupportInfo.cs.meta │ │ ├── Utility.meta │ │ └── Utility │ │ │ ├── AtlasBuilder.cs │ │ │ ├── AtlasBuilder.cs.meta │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ ├── VariantEnabler.cs │ │ │ └── VariantEnabler.cs.meta │ │ │ ├── JaggedArray.cs │ │ │ ├── JaggedArray.cs.meta │ │ │ ├── LeapGraphicTagAttribute.cs │ │ │ ├── LeapGraphicTagAttribute.cs.meta │ │ │ ├── MaterialUtil.cs │ │ │ ├── MaterialUtil.cs.meta │ │ │ ├── MeshCache.cs │ │ │ ├── MeshCache.cs.meta │ │ │ ├── MeshUtil.cs │ │ │ ├── MeshUtil.cs.meta │ │ │ ├── SpriteUtil.cs │ │ │ ├── SpriteUtil.cs.meta │ │ │ ├── TextWrapper.cs │ │ │ └── TextWrapper.cs.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── BakedSurface.shader │ │ ├── BakedSurface.shader.meta │ │ ├── BakedUnlit.shader │ │ ├── BakedUnlit.shader.meta │ │ ├── DynamicSurface.shader │ │ ├── DynamicSurface.shader.meta │ │ ├── DynamicSurfaceTransparent.shader │ │ ├── DynamicSurfaceTransparent.shader.meta │ │ ├── DynamicText.shader │ │ ├── DynamicText.shader.meta │ │ ├── DynamicUnlit.shader │ │ ├── DynamicUnlit.shader.meta │ │ ├── DynamicUnlitTransparent.shader │ │ └── DynamicUnlitTransparent.shader.meta │ ├── Testing.meta │ └── Testing │ │ ├── EditorResources.meta │ │ ├── EditorResources │ │ ├── DisabledMeshGraphic.prefab │ │ ├── DisabledMeshGraphic.prefab.meta │ │ ├── DisabledMeshGraphicWith4Features.prefab │ │ ├── DisabledMeshGraphicWith4Features.prefab.meta │ │ ├── OneDynamicGroup.prefab │ │ ├── OneDynamicGroup.prefab.meta │ │ ├── OneEmptyDynamicGroup.prefab │ │ ├── OneEmptyDynamicGroup.prefab.meta │ │ ├── OneEmptyDynamicGroupWith4Features.prefab │ │ ├── OneEmptyDynamicGroupWith4Features.prefab.meta │ │ ├── ShaderOutputTestPrefabs.meta │ │ ├── ShaderOutputTestPrefabs │ │ │ ├── OneCylindricalDynamicGroup.prefab │ │ │ ├── OneCylindricalDynamicGroup.prefab.meta │ │ │ ├── OneCylindricalDynamicGroupWithBlendShapes.prefab │ │ │ ├── OneCylindricalDynamicGroupWithBlendShapes.prefab.meta │ │ │ ├── OneDynamicGroup.prefab │ │ │ ├── OneDynamicGroup.prefab.meta │ │ │ ├── OneDynamicGroupWithBlendShapes.prefab │ │ │ ├── OneDynamicGroupWithBlendShapes.prefab.meta │ │ │ ├── OneSphericalDynamicGroup.prefab │ │ │ ├── OneSphericalDynamicGroup.prefab.meta │ │ │ ├── OneSphericalDynamicGroupWithBlendShapes.prefab │ │ │ └── OneSphericalDynamicGroupWithBlendShapes.prefab.meta │ │ ├── ShaderOutputTestScenes.meta │ │ ├── ShaderOutputTestScenes │ │ │ ├── StationaryBakedRendererShaderTestScene.unity │ │ │ ├── StationaryBakedRendererShaderTestScene.unity.meta │ │ │ ├── TranslationBakedRendererShaderTestScene.unity │ │ │ └── TranslationBakedRendererShaderTestScene.unity.meta │ │ ├── TwoDynamicGroups.prefab │ │ ├── TwoDynamicGroups.prefab.meta │ │ ├── TwoDynamicGroupsWithDifferentFeatures.prefab │ │ ├── TwoDynamicGroupsWithDifferentFeatures.prefab.meta │ │ ├── TwoEmptyDynamicGroups.prefab │ │ └── TwoEmptyDynamicGroups.prefab.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ ├── AccessShaderOutputData.cs │ │ ├── AccessShaderOutputData.cs.meta │ │ ├── GraphicCallbackInfo.cs │ │ ├── GraphicCallbackInfo.cs.meta │ │ ├── GraphicRendererTestBase.cs │ │ ├── GraphicRendererTestBase.cs.meta │ │ ├── ReflectionExtensions.cs │ │ ├── ReflectionExtensions.cs.meta │ │ ├── SetupGraphicRendererTests.cs │ │ ├── SetupGraphicRendererTests.cs.meta │ │ ├── Tests.meta │ │ └── Tests │ │ │ ├── TestActualShaderOutput.cs │ │ │ ├── TestActualShaderOutput.cs.meta │ │ │ ├── TestAddRemove.cs │ │ │ ├── TestAddRemove.cs.meta │ │ │ ├── TestInstantiation.cs │ │ │ ├── TestInstantiation.cs.meta │ │ │ ├── TestRuntimeFeatures.cs │ │ │ └── TestRuntimeFeatures.cs.meta │ │ ├── Shaders.meta │ │ └── Shaders │ │ ├── BakedUnlitTester.shader │ │ ├── BakedUnlitTester.shader.meta │ │ ├── DynamicUnlitTester.shader │ │ └── DynamicUnlitTester.shader.meta │ ├── Hands.meta │ ├── Hands │ ├── Examples.meta │ ├── Examples │ │ ├── Scenes.meta │ │ ├── Scenes │ │ │ ├── Hands_Viewer_Demo.unity │ │ │ ├── Hands_Viewer_Demo.unity.meta │ │ │ ├── Rigged_Hands_AutoRig_Example.unity │ │ │ └── Rigged_Hands_AutoRig_Example.unity.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── CenterTransformOnCam.cs │ │ │ ├── CenterTransformOnCam.cs.meta │ │ │ ├── CycleHandPairs.cs │ │ │ └── CycleHandPairs.cs.meta │ ├── Materials.meta │ ├── Materials │ │ ├── BlackReflectiveMat.mat │ │ ├── BlackReflectiveMat.mat.meta │ │ ├── GrayHand.mat │ │ ├── GrayHand.mat.meta │ │ ├── MetalHand.mat │ │ ├── MetalHand.mat.meta │ │ ├── MobileDiffuse.mat │ │ ├── MobileDiffuse.mat.meta │ │ ├── TransparentHand.mat │ │ └── TransparentHand.mat.meta │ ├── Package.asset │ ├── Package.asset.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── HandModelsNonhuman.meta │ │ └── HandModelsNonhuman │ │ │ ├── PolyHand1.prefab │ │ │ ├── PolyHand1.prefab.meta │ │ │ ├── PolyHand2.prefab │ │ │ ├── PolyHand2.prefab.meta │ │ │ ├── PolyHand3.prefab │ │ │ └── PolyHand3.prefab.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── LeapHandsAutoRigEditor.cs │ │ │ └── LeapHandsAutoRigEditor.cs.meta │ │ ├── LeapHandsAutoRig.cs │ │ ├── LeapHandsAutoRig.cs.meta │ │ ├── MinimalHand.cs │ │ ├── MinimalHand.cs.meta │ │ ├── PolyFinger.cs │ │ ├── PolyFinger.cs.meta │ │ ├── PolyHand.cs │ │ └── PolyHand.cs.meta │ ├── Textures.meta │ └── Textures │ │ ├── SimpleAlpha.png │ │ └── SimpleAlpha.png.meta │ ├── InteractionEngine.meta │ └── InteractionEngine │ ├── Examples.meta │ ├── Examples │ ├── 1. Interaction Objects.meta │ ├── 1. Interaction Objects │ │ ├── Interaction Objects.unity │ │ ├── Interaction Objects.unity.meta │ │ ├── Prefabs.meta │ │ └── Prefabs │ │ │ ├── InteractionCapsule.prefab │ │ │ ├── InteractionCapsule.prefab.meta │ │ │ ├── InteractionCube.prefab │ │ │ ├── InteractionCube.prefab.meta │ │ │ ├── InteractionIcosahedron.prefab │ │ │ ├── InteractionIcosahedron.prefab.meta │ │ │ ├── InteractionSphere.prefab │ │ │ └── InteractionSphere.prefab.meta │ ├── 2. Basic UI.meta │ ├── 2. Basic UI │ │ ├── Basic UI.meta │ │ ├── Basic UI.unity │ │ ├── Basic UI.unity.meta │ │ ├── Basic UI │ │ │ ├── LightingData.asset │ │ │ ├── LightingData.asset.meta │ │ │ ├── ReflectionProbe-0.exr │ │ │ └── ReflectionProbe-0.exr.meta │ │ ├── MovePoseExample.cs │ │ └── MovePoseExample.cs.meta │ ├── 3. Interaction Callbacks.meta │ ├── 3. Interaction Callbacks │ │ ├── Interaction Callbacks.unity │ │ ├── Interaction Callbacks.unity.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── Blue Dark Standard.mat │ │ │ ├── Blue Dark Standard.mat.meta │ │ │ ├── Blue Standard.mat │ │ │ ├── Blue Standard.mat.meta │ │ │ ├── Green Dark Standard.mat │ │ │ ├── Green Dark Standard.mat.meta │ │ │ ├── Green Standard.mat │ │ │ ├── Green Standard.mat.meta │ │ │ ├── Red Dark Standard.mat │ │ │ ├── Red Dark Standard.mat.meta │ │ │ ├── Red Standard.mat │ │ │ └── Red Standard.mat.meta │ │ ├── Models.meta │ │ ├── Models │ │ │ ├── Cone.fbx │ │ │ ├── Cone.fbx.meta │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── No Name.mat │ │ │ │ └── No Name.mat.meta │ │ │ ├── Rotator.fbx │ │ │ └── Rotator.fbx.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ ├── TransformHandleEditor.cs │ │ │ └── TransformHandleEditor.cs.meta │ │ │ ├── TransformHandle.cs │ │ │ ├── TransformHandle.cs.meta │ │ │ ├── TransformRotationHandle.cs │ │ │ ├── TransformRotationHandle.cs.meta │ │ │ ├── TransformTool.cs │ │ │ ├── TransformTool.cs.meta │ │ │ ├── TransformTranslationHandle.cs │ │ │ └── TransformTranslationHandle.cs.meta │ ├── 4. Hand UI.meta │ ├── 4. Hand UI │ │ ├── Hand UI.meta │ │ ├── Hand UI.unity │ │ ├── Hand UI.unity.meta │ │ └── Hand UI │ │ │ ├── LightingData.asset │ │ │ ├── LightingData.asset.meta │ │ │ ├── ReflectionProbe-0.exr │ │ │ └── ReflectionProbe-0.exr.meta │ ├── 5. Anchors.meta │ ├── 5. Anchors │ │ ├── Anchors.meta │ │ ├── Anchors.unity │ │ ├── Anchors.unity.meta │ │ ├── Anchors │ │ │ ├── LightingData.asset │ │ │ ├── LightingData.asset.meta │ │ │ ├── ReflectionProbe-0.exr │ │ │ ├── ReflectionProbe-0.exr.meta │ │ │ ├── ReflectionProbe-1.exr │ │ │ └── ReflectionProbe-1.exr.meta │ │ ├── SimpleAnchorFeedback.cs │ │ └── SimpleAnchorFeedback.cs.meta │ ├── 6. Dynamic UI.meta │ ├── 6. Dynamic UI │ │ ├── Dynamic UI.meta │ │ ├── Dynamic UI.unity │ │ ├── Dynamic UI.unity.meta │ │ ├── Dynamic UI │ │ │ ├── LightingData.asset │ │ │ ├── LightingData.asset.meta │ │ │ ├── ReflectionProbe-0.exr │ │ │ ├── ReflectionProbe-0.exr.meta │ │ │ ├── ReflectionProbe-1.exr │ │ │ └── ReflectionProbe-1.exr.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── IE Example Button Blue.mat │ │ │ ├── IE Example Button Blue.mat.meta │ │ │ ├── IE Example Button Magenta.mat │ │ │ ├── IE Example Button Magenta.mat.meta │ │ │ ├── IE Example Button Panel.mat │ │ │ ├── IE Example Button Panel.mat.meta │ │ │ ├── IE Example Button Red.mat │ │ │ ├── IE Example Button Red.mat.meta │ │ │ ├── IE Example Button Top Blue.mat │ │ │ ├── IE Example Button Top Blue.mat.meta │ │ │ ├── IE Example Button Top Magenta.mat │ │ │ ├── IE Example Button Top Magenta.mat.meta │ │ │ ├── IE Example Button Top Red.mat │ │ │ ├── IE Example Button Top Red.mat.meta │ │ │ ├── IE Example Panel Blue.mat │ │ │ ├── IE Example Panel Blue.mat.meta │ │ │ ├── IE Example Panel Magenta.mat │ │ │ ├── IE Example Panel Magenta.mat.meta │ │ │ ├── IE Example Panel Red.mat │ │ │ └── IE Example Panel Red.mat.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── Button.prefab │ │ │ ├── Button.prefab.meta │ │ │ ├── Dynamic UI Object (Blue).prefab │ │ │ ├── Dynamic UI Object (Blue).prefab.meta │ │ │ ├── Dynamic UI Object (Magenta).prefab │ │ │ ├── Dynamic UI Object (Magenta).prefab.meta │ │ │ ├── Dynamic UI Object (Red).prefab │ │ │ ├── Dynamic UI Object (Red).prefab.meta │ │ │ ├── Dynamic UI Object.prefab │ │ │ └── Dynamic UI Object.prefab.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── WorkstationBehaviourEditor.cs │ │ │ │ └── WorkstationBehaviourEditor.cs.meta │ │ │ ├── SimpleMatchAnchorScaleAndState.cs │ │ │ ├── SimpleMatchAnchorScaleAndState.cs.meta │ │ │ ├── WorkstationBehaviourExample.cs │ │ │ └── WorkstationBehaviourExample.cs.meta │ │ ├── Tests.meta │ │ └── Tests │ │ │ ├── Scripts.meta │ │ │ ├── Scripts │ │ │ ├── RenderWireSphere.cs │ │ │ ├── RenderWireSphere.cs.meta │ │ │ ├── WorkstationPoseTest.cs │ │ │ └── WorkstationPoseTest.cs.meta │ │ │ ├── Workstation Pose Test.unity │ │ │ └── Workstation Pose Test.unity.meta │ ├── 7. Moving Reference Frames.meta │ ├── 7. Moving Reference Frames │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── IE Example 7 Linear Reference.mat │ │ │ ├── IE Example 7 Linear Reference.mat.meta │ │ │ ├── IE Example 7 Ship Hull.mat │ │ │ ├── IE Example 7 Ship Hull.mat.meta │ │ │ ├── IE Example 7 Ship Light.mat │ │ │ ├── IE Example 7 Ship Light.mat.meta │ │ │ ├── IE Example 7 Skybox.mat │ │ │ └── IE Example 7 Skybox.mat.meta │ │ ├── Moving Reference Frames.unity │ │ ├── Moving Reference Frames.unity.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── Linear Speed Reference.prefab │ │ │ └── Linear Speed Reference.prefab.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── AngularSpeedTextBehaviour.cs │ │ │ ├── AngularSpeedTextBehaviour.cs.meta │ │ │ ├── AutopilotSystem.cs │ │ │ ├── AutopilotSystem.cs.meta │ │ │ ├── LinearReferenceSpawner.cs │ │ │ ├── LinearReferenceSpawner.cs.meta │ │ │ ├── LinearSpeedTextBehaviour.cs │ │ │ ├── LinearSpeedTextBehaviour.cs.meta │ │ │ ├── Spaceship.cs │ │ │ └── Spaceship.cs.meta │ ├── 8. Swap Grasp.meta │ ├── 8. Swap Grasp │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── SwapGraspExample.cs │ │ │ └── SwapGraspExample.cs.meta │ │ ├── Swap Grasp.unity │ │ └── Swap Grasp.unity.meta │ ├── Common Example Assets.meta │ └── Common Example Assets │ │ ├── Materials.meta │ │ ├── Materials │ │ ├── IE Example Anchor Blue.mat │ │ ├── IE Example Anchor Blue.mat.meta │ │ ├── IE Example Anchor Magenta.mat │ │ ├── IE Example Anchor Magenta.mat.meta │ │ ├── IE Example Anchor Red.mat │ │ ├── IE Example Anchor Red.mat.meta │ │ ├── IE Example Black Matte.mat │ │ ├── IE Example Black Matte.mat.meta │ │ ├── IE Example Dark Matte.mat │ │ ├── IE Example Dark Matte.mat.meta │ │ ├── IE Example Gray Matte.mat │ │ ├── IE Example Gray Matte.mat.meta │ │ ├── IE Example Light Gray Matte.mat │ │ ├── IE Example Light Gray Matte.mat.meta │ │ ├── IE Example Light Matte.mat │ │ ├── IE Example Light Matte.mat.meta │ │ ├── IE Example Metallic.mat │ │ ├── IE Example Metallic.mat.meta │ │ ├── IE Example Prism Blue Inner.mat │ │ ├── IE Example Prism Blue Inner.mat.meta │ │ ├── IE Example Prism Blue.mat │ │ ├── IE Example Prism Blue.mat.meta │ │ ├── IE Example Prism Magenta Inner.mat │ │ ├── IE Example Prism Magenta Inner.mat.meta │ │ ├── IE Example Prism Magenta.mat │ │ ├── IE Example Prism Magenta.mat.meta │ │ ├── IE Example Prism Red Inner.mat │ │ ├── IE Example Prism Red Inner.mat.meta │ │ ├── IE Example Prism Red.mat │ │ ├── IE Example Prism Red.mat.meta │ │ ├── IE Example Prism Reflection Transparent.mat │ │ ├── IE Example Prism Reflection Transparent.mat.meta │ │ ├── IE Example Slippery Floor.mat │ │ ├── IE Example Slippery Floor.mat.meta │ │ ├── IE Example SphereX.mat │ │ ├── IE Example SphereX.mat.meta │ │ ├── IE Example SphereY.mat │ │ ├── IE Example SphereY.mat.meta │ │ ├── IE Example SphereZ.mat │ │ ├── IE Example SphereZ.mat.meta │ │ ├── IE Example Unlit Text BG Dark.mat │ │ ├── IE Example Unlit Text BG Dark.mat.meta │ │ ├── IE Example Unlit Text BG Light.mat │ │ └── IE Example Unlit Text BG Light.mat.meta │ │ ├── Models.meta │ │ ├── Models │ │ ├── WireCube Mesh.prefab │ │ ├── WireCube Mesh.prefab.meta │ │ ├── WireCube.obj │ │ └── WireCube.obj.meta │ │ ├── PhysicMaterials.meta │ │ ├── PhysicMaterials │ │ ├── Slippery.physicMaterial │ │ └── Slippery.physicMaterial.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ ├── Anchor.prefab │ │ ├── Anchor.prefab.meta │ │ ├── Cube UI Button.prefab │ │ ├── Cube UI Button.prefab.meta │ │ ├── Explanation Text.prefab │ │ ├── Explanation Text.prefab.meta │ │ ├── Stage.prefab │ │ ├── Stage.prefab.meta │ │ ├── Unity Built-in VR Controller (Left).prefab │ │ ├── Unity Built-in VR Controller (Left).prefab.meta │ │ ├── Unity Built-in VR Controller (Right).prefab │ │ └── Unity Built-in VR Controller (Right).prefab.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ ├── SimpleFacingCameraCallbacks.cs │ │ ├── SimpleFacingCameraCallbacks.cs.meta │ │ ├── SimpleInteractionEmission.cs │ │ ├── SimpleInteractionEmission.cs.meta │ │ ├── SimpleInteractionGlow.cs │ │ ├── SimpleInteractionGlow.cs.meta │ │ ├── SimpleRendererUtil.cs │ │ ├── SimpleRendererUtil.cs.meta │ │ ├── SimpleScaleUtil.cs │ │ ├── SimpleScaleUtil.cs.meta │ │ ├── SimpleTransformUtil.cs │ │ └── SimpleTransformUtil.cs.meta │ ├── Package.asset │ ├── Package.asset.meta │ ├── Plugins.meta │ ├── Plugins │ ├── InteractionEngineUtility.dll │ └── InteractionEngineUtility.dll.meta │ ├── Prefabs.meta │ ├── Prefabs │ ├── Interaction Controllers.meta │ ├── Interaction Controllers │ │ ├── Interaction Hand (Left).prefab │ │ ├── Interaction Hand (Left).prefab.meta │ │ ├── Interaction Hand (Right).prefab │ │ ├── Interaction Hand (Right).prefab.meta │ │ ├── VR Oculus-style Controller (Left).prefab │ │ ├── VR Oculus-style Controller (Left).prefab.meta │ │ ├── VR Oculus-style Controller (Right).prefab │ │ ├── VR Oculus-style Controller (Right).prefab.meta │ │ ├── VR Vive-style Controller (Left).prefab │ │ ├── VR Vive-style Controller (Left).prefab.meta │ │ ├── VR Vive-style Controller (Right).prefab │ │ └── VR Vive-style Controller (Right).prefab.meta │ ├── Interaction Manager.prefab │ └── Interaction Manager.prefab.meta │ ├── Scripts.meta │ ├── Scripts │ ├── Editor.meta │ ├── Editor │ │ ├── ContactBoneParentEditor.cs │ │ ├── ContactBoneParentEditor.cs.meta │ │ ├── InteractionBehaviourEditor.cs │ │ ├── InteractionBehaviourEditor.cs.meta │ │ ├── InteractionControllerEditor.cs │ │ ├── InteractionControllerEditor.cs.meta │ │ ├── InteractionHandEditor.cs │ │ ├── InteractionHandEditor.cs.meta │ │ ├── InteractionManagerEditor.cs │ │ ├── InteractionManagerEditor.cs.meta │ │ ├── InteractionVRControllerEditor.cs │ │ └── InteractionVRControllerEditor.cs.meta │ ├── InteractionBehaviour.cs │ ├── InteractionBehaviour.cs.meta │ ├── InteractionController.cs │ ├── InteractionController.cs.meta │ ├── InteractionHand.cs │ ├── InteractionHand.cs.meta │ ├── InteractionManager.cs │ ├── InteractionManager.cs.meta │ ├── InteractionXRController.cs │ ├── InteractionXRController.cs.meta │ ├── Internal.meta │ ├── Internal │ │ ├── ContactBone.cs │ │ ├── ContactBone.cs.meta │ │ ├── ContactBoneParent.cs │ │ ├── ContactBoneParent.cs.meta │ │ ├── DefaultXRNodeTrackingProvider.cs │ │ ├── DefaultXRNodeTrackingProvider.cs.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── InteractionChecks.cs │ │ │ └── InteractionChecks.cs.meta │ │ ├── HeuristicGrabClassifier.cs │ │ ├── HeuristicGrabClassifier.cs.meta │ │ ├── IXRControllerTrackingProvider.cs │ │ ├── IXRControllerTrackingProvider.cs.meta │ │ ├── Interface.meta │ │ ├── Interface │ │ │ ├── IGraspedMovementHandler.cs │ │ │ ├── IGraspedMovementHandler.cs.meta │ │ │ ├── IGraspedPoseHandler.cs │ │ │ ├── IGraspedPoseHandler.cs.meta │ │ │ ├── IInteractionBehaviour.cs │ │ │ ├── IInteractionBehaviour.cs.meta │ │ │ ├── IInternalInteractionController.cs │ │ │ ├── IInternalInteractionController.cs.meta │ │ │ ├── IInternalInteractionManager.cs │ │ │ ├── IInternalInteractionManager.cs.meta │ │ │ ├── IThrowHandler.cs │ │ │ └── IThrowHandler.cs.meta │ │ ├── KabschGraspedPose.cs │ │ ├── KabschGraspedPose.cs.meta │ │ ├── KinematicGraspedMovement.cs │ │ ├── KinematicGraspedMovement.cs.meta │ │ ├── NonKinematicGraspedMovement.cs │ │ ├── NonKinematicGraspedMovement.cs.meta │ │ ├── SlidingWindowThrow.cs │ │ └── SlidingWindowThrow.cs.meta │ ├── UI.meta │ ├── UI │ │ ├── Anchors.meta │ │ ├── Anchors │ │ │ ├── Anchor.cs │ │ │ ├── Anchor.cs.meta │ │ │ ├── AnchorGroup.cs │ │ │ ├── AnchorGroup.cs.meta │ │ │ ├── AnchorableBehaviour.cs │ │ │ ├── AnchorableBehaviour.cs.meta │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── AnchorEditor.cs │ │ │ │ ├── AnchorEditor.cs.meta │ │ │ │ ├── AnchorableBehaviourEditor.cs │ │ │ │ └── AnchorableBehaviourEditor.cs.meta │ │ │ ├── Tests.meta │ │ │ └── Tests │ │ │ │ ├── AnchorScoreTest.cs │ │ │ │ ├── AnchorScoreTest.cs.meta │ │ │ │ ├── AnchorScoreTest.unity │ │ │ │ ├── AnchorScoreTest.unity.meta │ │ │ │ ├── IE Anchor Score Test Material XY.mat │ │ │ │ ├── IE Anchor Score Test Material XY.mat.meta │ │ │ │ ├── IE Anchor Score Test Material XZ.mat │ │ │ │ ├── IE Anchor Score Test Material XZ.mat.meta │ │ │ │ ├── IE Anchor Score Test Material YZ.mat │ │ │ │ └── IE Anchor Score Test Material YZ.mat.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── InteractionButtonEditor.cs │ │ │ ├── InteractionButtonEditor.cs.meta │ │ │ ├── InteractionSliderEditor.cs │ │ │ └── InteractionSliderEditor.cs.meta │ │ ├── InteractionButton.cs │ │ ├── InteractionButton.cs.meta │ │ ├── InteractionSlider.cs │ │ ├── InteractionSlider.cs.meta │ │ ├── InteractionToggle.cs │ │ └── InteractionToggle.cs.meta │ ├── Utility.meta │ └── Utility │ │ ├── ActivityManager.cs │ │ ├── ActivityManager.cs.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── IgnoreColliderForInteractionEditor.cs │ │ └── IgnoreColliderForInteractionEditor.cs.meta │ │ ├── Extensions.cs │ │ ├── Extensions.cs.meta │ │ ├── GraspedMovementEvent.cs │ │ ├── GraspedMovementEvent.cs.meta │ │ ├── HideInteractionHandWhenControllerMoving.cs │ │ ├── HideInteractionHandWhenControllerMoving.cs.meta │ │ ├── IgnoreColliderForInteraction.cs │ │ ├── IgnoreColliderForInteraction.cs.meta │ │ ├── IgnoreCollisionsInChildren.cs │ │ ├── IgnoreCollisionsInChildren.cs.meta │ │ ├── KabschSolver.cs │ │ ├── KabschSolver.cs.meta │ │ ├── PhysicsCallbacks.cs │ │ └── PhysicsCallbacks.cs.meta │ ├── Testing.meta │ └── Testing │ ├── EditorResources.meta │ ├── EditorResources │ ├── IE Test Default Rig.prefab │ ├── IE Test Default Rig.prefab.meta │ ├── IE Test Default Stage.prefab │ ├── IE Test Default Stage.prefab.meta │ ├── IE Test Playback Rig - Grasp and Throw.prefab │ ├── IE Test Playback Rig - Grasp and Throw.prefab.meta │ ├── IE Test Playback Rig - Press Button.prefab │ ├── IE Test Playback Rig - Press Button.prefab.meta │ ├── Recordings.meta │ ├── Recordings │ │ ├── Creating New Recordings.rst │ │ ├── Creating New Recordings.rst.meta │ │ ├── IE Test Playback Rig - Grasp and Throw.asset │ │ ├── IE Test Playback Rig - Grasp and Throw.asset.meta │ │ ├── IE Test Playback Rig - Press Button.asset │ │ ├── IE Test Playback Rig - Press Button.asset.meta │ │ ├── IE Test Recording Rig.prefab │ │ └── IE Test Recording Rig.prefab.meta │ ├── Static Geometry.mat │ ├── Static Geometry.mat.meta │ ├── test.unity │ └── test.unity.meta │ ├── Scripts.meta │ └── Scripts │ ├── InteractionEngineTestBase.cs │ ├── InteractionEngineTestBase.cs.meta │ ├── TestInteractionStateColor.cs │ ├── TestInteractionStateColor.cs.meta │ ├── Tests.meta │ └── Tests │ ├── CreationAndDeletionTests.cs │ ├── CreationAndDeletionTests.cs.meta │ ├── GraspingAPITests.cs │ ├── GraspingAPITests.cs.meta │ ├── InteractionButtonTests.cs │ └── InteractionButtonTests.cs.meta ├── Logs └── Packages-Update.log ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── 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